Editing Panel (Super Mario Bros. 3)
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{{ | {{more images|All [[Super Mario Bros. 3|NES]], [[Super Mario All-Stars|SNES]], and [[Super Mario Advance 4: Super Mario Bros. 3|GBA]] variations of all panel sprites. Be sure to check galleries and categories first.}} | ||
'''Panels''',<ref name=NES17> | '''Panels''',<ref name=NES17>''Super Mario Bros. 3'' NES instruction booklet, page 17.</ref><ref name=SNES>''Super Mario All-Stars'' instruction booklet, page 31.</ref><ref name=GBA>''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet, page 22.</ref> also named '''squares''',<ref name=NES16>''Super Mario Bros. 3'' NES instruction booklet, page 16.</ref> are objects found on the overworld map in ''[[Super Mario Bros. 3]]''. They represent the different areas in each [[world]]. There are five types of panels: | ||
{| | {|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse;text-align:center" | ||
!Sprite (NES) | !Sprite (NES) | ||
!Sprite (SNES) | !Sprite (SNES) | ||
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|style="text-align:left"|Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like [[minigame]]. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]], respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished. | |style="text-align:left"|Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like [[minigame]]. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]], respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished. | ||
''Super Mario Advance 4'' lets the player revisit Spade Panels once [[Completion|all the levels are cleared]]. Additionally, clearing a Spade Panel turns all of them into {{conjectural|Heart Panels}} (which replace the Star with a | ''Super Mario Advance 4'' lets the player revisit Spade Panels once [[Completion|all the levels are cleared]]. Additionally, clearing a Spade Panel turns all of them into {{conjectural|Heart Panels}} (which replace the Star with a Leaf that gives a 7-Up), clearing those turns them into {{conjectural|Club Panels}} (the Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into {{conjectural|Diamond Panels}} (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process. | ||
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|[[File:SMB3 N-Mark Spade Panel.png|16px]] | |[[File:SMB3 N-Mark Spade Panel.png|16px]] | ||
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SMB36.png|Panels in the ''Super Mario Advance 4'' version of Iced Land | SMB36.png|Panels in the ''Super Mario Advance 4'' version of Iced Land | ||
Pipe Land.png|Panels in the ''Super Mario Advance 4'' version of Pipe Maze | Pipe Land.png|Panels in the ''Super Mario Advance 4'' version of Pipe Maze | ||
Dark Land 2.png|Panels in the ''Super Mario Advance 4'' version of Bowser's Castle | |||
SMA4 World 9 Warp Zone.png|Panels in the ''Super Mario Advance 4'' version of the Warp Zone | SMA4 World 9 Warp Zone.png|Panels in the ''Super Mario Advance 4'' version of the Warp Zone | ||
World-e SMA4.gif|Panels in [[World-e]] | World-e SMA4.gif|Panels in [[World-e]] | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=パネル<ref name=FC15>''Super Mario Bros. 3'' Famicom instruction booklet, page 15.</ref> | ||
| | |JapR=Paneru | ||
| | |JapM=Panel | ||
|Ita=Pannello<ref | |Ita=Pannello<ref>''[[Super Mario All-Stars]] 25th Anniversary Edition'', Italian manual, pag. 17</ref><br>Casella<ref>''[[Super Mario Bros. 3]]'', Italian e-manual, pag. 4</ref><ref>''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) Italian e-manual, pag. 10</ref> | ||
|ItaM=Panel<br>Square/Tile | |||
|ItaM=Panel | |||
}} | }} | ||
;Action Panel | ;Action Panel | ||
{{foreign names | {{foreign names | ||
| | |Jap=アクションゲームパネル<ref name=FC15/> | ||
| | |JapR=Akushon Gēmu Paneru | ||
| | |JapM=Action Game Panel | ||
|Ita=Scenario d'azione<ref | |Ita=Scenario d'azione<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 16</ref><br>Pannello d'azione<ref>''[[Super Mario All-Stars]] 25th Anniversary Edition'', Italian manual, pag. 17</ref> | ||
|ItaM=Action scene<br>Action pannel | |||
|ItaM=Action scene | |||
}} | }} | ||
;Clear Panel | ;Clear Panel | ||
{{foreign names | {{foreign names | ||
| | |Jap=クリアパネル<ref name=FC15/> | ||
| | |JapR=Kuria Paneru | ||
| | |JapM=Clear Panel | ||
|Ita=Quadro libero<ref | |Ita=Quadro libero<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 16</ref><br>Quadro di cancellazione<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 21</ref><br>Pannello livello terminato<ref>''[[Super Mario All-Stars]] 25th Anniversary Edition'', Italian manual, pag. 17</ref><br>Livello superato<ref>''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) Italian e-manual, pag. 10</ref> | ||
|ItaM=Free/Clear square<br>Square of cancellation; mistranslation of "clear"<br>Level clear panel<br>Cleared level | |||
|ItaM=Free/Clear square | |||
}} | }} | ||