Editing Panel (Super Mario Bros. 3)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{image|more=yes|All [[Super Mario Bros. 3|NES]], [[Super Mario All-Stars|SNES]], and [[Super Mario Advance 4: Super Mario Bros. 3|GBA]] variations of all panel sprites. Be sure to check galleries and categories first.}}
{{more images|All [[NES]], [[SNES]], and [[GBA]] variations of [[SMB3]], [[SMAS]], and [[SMA4]]. Be sure to check galleries and categories first.}}
'''Panels''',<ref name=NES17>{{cite|language=en|publisher=Nintendo of America|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=17}}</ref><ref name=SNES>{{cite|language=en|publisher=Nintendo of America|date=1993|title=''Super Mario All-Stars'' instruction booklet|page=31}}</ref><ref name=GBA>{{cite|language=en|date=2003|publisher=Nintendo|title=''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet|page=22}}</ref> also named '''squares''',<ref name=NES16>{{cite|language=en|publisher=Nintendo of America|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=16}}</ref> are objects found on the overworld map in ''[[Super Mario Bros. 3]]''. They represent the different areas in each [[world]]. There are five types of panels:
'''Panels''',<ref name="sma4manual">''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet, page 22.</ref><ref name="smasmanual">''Super Mario All-Stars'' instruction booklet, page 31.</ref><ref name="smb3pg17">''Super Mario Bros. 3'' instruction booklet, page 17.</ref> also named '''squares''',<ref name="smb3pg16">''Super Mario Bros. 3'' instruction booklet, page 16.</ref> are objects found on the overworld map in ''[[Super Mario Bros. 3]]''. They represent the different areas in each [[world]]. There are five types of panels:
{|class=wikitable style="text-align:center"
 
{|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse;text-align:center"
!Sprite (NES)
!Sprite (NES)
!Sprite (SNES)
!Sprite (SNES)
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|[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMB3 Bowserscastle.png|32px]]
|[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMB3 Bowserscastle.png|32px]]
|[[File:Pyramid.png|16px]][[File:SMA4 Fortress sprite.png|16px]][[File:SMA4 Fortress sprite 2.png|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]]
|[[File:Pyramid.png|16px]][[File:SMA4 Fortress sprite.png|16px]][[File:SMA4 Fortress sprite 2.png|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]]
|{{anchor|Action Panel}} '''Action Panel'''<ref name=GBA/>
|{{anchor|Action Panel}} '''Action Panel'''<ref name="sma4manual"/>
|style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name=NES17/><ref name=SNES/> are where [[Mario]] and [[Luigi]] access the various action scenes, or [[level]]s, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name=GBA/> (also called a '''Clear Panel'''),<ref name=NES16/><ref name=SNES/> which depicts an ''M'' (for Mario) or an ''L'' (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so he must move on to the next area. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' lets the player revisit worlds and Action Panels after [[World 8-Bowser's Castle (Super Mario Bros. 3)|Bowser's Castle]] is cleared.
|style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name="smasmanual"/><ref name="smb3pg17"/> are where [[Mario]] and [[Luigi]] access the various [[level]]s found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name="sma4manual"/> (also spelled '''Clear Panel'''),<ref name="smasmanual"/><ref name="smb3pg16"/> which depicts an "M" (for Mario) or an "L" (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so they must move on to the next area. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' lets the player revisit worlds and Action Panels after [[World 8-Bowser's Castle (Super Mario Bros. 3)|Bowser's Castle]] is cleared.
|-
|-
|[[File:SMB3 Spade Panel.png|16px]]
|[[File:SMB3 Spade Panel.png|16px]]
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|style="text-align:left"|Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like [[minigame]]. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]], respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished.
|style="text-align:left"|Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like [[minigame]]. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]], respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished.


''Super Mario Advance 4'' lets the player revisit Spade Panels once [[Completion|all the levels are cleared]]. Additionally, clearing a Spade Panel turns all of them into {{conjectural|Heart Panels}} (which replace the Star with a [[Super Leaf]] that gives a 7-Up), clearing those turns them into {{conjectural|Club Panels}} (the Super Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into {{conjectural|Diamond Panels}} (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process.
''Super Mario Advance 4'' lets the player revisit Spade Panels once [[Completion|all the levels are cleared]]. Additionally, clearing a Spade Panel turns all of them into {{conjectural|Heart Panels}} (which replace the Star with a Leaf that gives a 7-Up), clearing those turns them into {{conjectural|Club Panels}} (the Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into {{conjectural|Diamond Panels}} (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process.
|-
|-
|[[File:SMB3 N-Mark Spade Panel.png|16px]]
|[[File:SMB3 N-Mark Spade Panel.png|16px]]
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World4SMB3.png|Panels in [[Giant Land]]
World4SMB3.png|Panels in [[Giant Land]]
World5SMB3.png|Panels in [[Sky Land]]
World5SMB3.png|Panels in [[Sky Land]]
Iced Land NES.png|Panels in [[Ice Land]]
World7SMB3.png|Panels in [[Pipe Land]]
Castle of Koopa NES.png|Panels in [[Dark Land]]
SMB3 Warp Zone.png|Panels in the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]]
Grass Land.png|Panels in the ''Super Mario Advance 4'' version of Grass Land
Grass Land.png|Panels in the ''Super Mario Advance 4'' version of Grass Land
Desert Hill map.png|Panels in the ''Super Mario Advance 4'' version of Desert Hill
Sea Side.png|Panels in the ''Super Mario Advance 4'' version of Sea Side
Sea Side.png|Panels in the ''Super Mario Advance 4'' version of Sea Side
SMAS-Big Island Map.png|Panels in the ''Super Mario Advance 4'' version of Big Island
SMAS-Big Island Map.png|Panels in the ''Super Mario Advance 4'' version of Big Island
Sky Land.png|Panels in the ''Super Mario Advance 4'' version of The Sky
Sky Land.png|Panels in the ''Super Mario Advance 4'' version of The Sky
SMB36.png|Panels in the ''Super Mario Advance 4'' version of Iced Land
SMB36.png|Panels in the ''Super Mario Advance 4'' version of [[Ice Land|Iced Land]]
Pipe Land.png|Panels in the ''Super Mario Advance 4'' version of Pipe Maze
Pipe Land.png|Panels in the ''Super Mario Advance 4'' version of [[Pipe Land|Pipe Maze]]
SMA4 Dark Land 1.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
Dark Land 2.png|Panels in the ''Super Mario Advance 4'' version of [[Dark Land|Bowser's Castle]]
SMA4 Dark Land 2.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
SMA4 World 9 Warp Zone.png|Panels in the ''Super Mario Advance 4'' version of the [[Warp Zone]]
SMA4 Dark Land 3.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
SMA4 Dark Land 4.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
SMA4 World 9 Warp Zone.png|Panels in the ''Super Mario Advance 4'' version of the Warp Zone
World-e SMA4.gif|Panels in [[World-e]]
World-e SMA4.gif|Panels in [[World-e]]
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jpn=パネル<ref name=FC15>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|page=15|language=ja|date=1988|publisher=Nintendo}}</ref>
|JpnR=Paneru
|JpnM=Panel
|Ita=Pannello<ref name="smasit">{{cite|title=''[[Super Mario All-Stars]] 25th Anniversary Edition'' manual|page=17|language=it|date=2010|publisher=Nintendo of Europe}}</ref>
|Ita2=Casella<ref>{{cite|title=''[[Super Mario Bros. 3]]'' e-manual|page=4|language=it|publisher=Nintendo}}</ref><ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) e-manual|page=10|language=it|publisher=Nintendo}}</ref>
|ItaM=Panel
|Ita2M=Square/Tile
}}
;Action Panel
{{foreign names
|Jpn=アクションゲームパネル<ref name=FC15/>
|JpnR=Akushon Gēmu Paneru
|JpnM=Action Game Panel
|Ita=Scenario d'azione<ref name="smb3it">{{cite|title=''[[Super Mario Bros. 3]]'' manual|page=16|language=it|publisher=Nintendo}}</ref>
|Ita2=Pannello d'azione<ref name="smasit"/>
|ItaM=Action scene
|Ita2M=Action panel
}}
;Clear Panel
{{foreign names
|Jpn=クリアパネル<ref name=FC15/>
|JpnR=Kuria Paneru
|JpnM=Clear Panel
|Ita=Quadro libero<ref name="smb3it"/>
|Ita2=Quadro di cancellazione<ref>{{cite|language=it|publisher=Nintendo|title=''[[Super Mario Bros. 3]]'' manual|page=21}}</ref>
|Ita3=Pannello livello terminato<ref name="smasit"/>
|Ita4=Livello superato<ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) e-manual|page=10|publisher=Nintendo|language=it}}</ref>
|ItaM=Free/Clear square
|Ita2M=Square of cancellation; mistranslation of "clear"
|Ita3M=Level clear panel
|Ita4M=Cleared level
}}


==References==
==References==

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