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| {{italic title|id=yes}} | | {{italic title|id=yes}} |
| {{image|more=yes|All [[Super Mario Bros. 3|NES]], [[Super Mario All-Stars|SNES]], and [[Super Mario Advance 4: Super Mario Bros. 3|GBA]] variations of all panel sprites. Be sure to check galleries and categories first.}} | | {{more images}} |
| '''Panels''',<ref name=NES17>{{cite|language=en|publisher=Nintendo of America|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=17}}</ref><ref name=SNES>{{cite|language=en|publisher=Nintendo of America|date=1993|title=''Super Mario All-Stars'' instruction booklet|page=31}}</ref><ref name=GBA>{{cite|language=en|date=2003|publisher=Nintendo|title=''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet|page=22}}</ref> also named '''squares''',<ref name=NES16>{{cite|language=en|publisher=Nintendo of America|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=16}}</ref> are objects found on the overworld map in ''[[Super Mario Bros. 3]]''. They represent the different areas in each [[world]]. There are five types of panels: | | '''Panels''',<ref name="sma4manual">''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet, page 22.</ref><ref name="smb3pg17">''Super Mario Bros. 3'' instruction booklet, page 17.</ref> also named '''squares''',<ref name="smb3pg16">''Super Mario Bros. 3'' instruction booklet, page 16.</ref> are objects found on the overworld map in ''[[Super Mario Bros. 3]]''. They represent the different areas in each world. There are five types of panels: |
| {|class=wikitable style="text-align:center" | | |
| | {|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse;text-align:center" |
| !Sprite (NES) | | !Sprite (NES) |
| !Sprite (SNES)
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| !Sprite (GBA)
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| !style="width:10%"|Name | | !style="width:10%"|Name |
| !Description | | !Description |
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| |[[File:Start Space.png|16px]] | | |[[File:Start Space.png]] |
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| |[[Start Space|Start Panel]] | | |[[Start Space|Start Panel]] |
| |style="text-align:left"|Start Panels mark the starting point on the map of each world. | | |style="text-align:left"|These mark the starting point on the map of each world. |
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| |[[File:Desert.gif|16px]][[File:SMB3 Fortress sprite.png|16px]][[File:SMB3 Fortress alt sprite.png|16px]][[File:TowerSMB3.png|16px]]<br>[[File:CastleSMB3.png|16px]][[File:BowsersCastleSMB3.png|32px]] | | | |
| |[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMB3 Bowserscastle.png|32px]]
| | |{{anchor|Action Panel}} '''Action Panel'''<ref name="sma4manual"/> |
| |[[File:Pyramid.png|16px]][[File:SMA4 Fortress sprite.png|16px]][[File:SMA4 Fortress sprite 2.png|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]]
| | |style="text-align:left"|Action Panels, alternatively named '''Action Scene Panels''',<ref name="smb3pg17"/> are where [[Mario]] and [[Luigi]] access the various levels found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name="sma4manual"/> (also named '''Clear Panel'''<ref name="smb3pg16"/>), and these depict an "M" (for Mario) or an "L" (for Luigi), depending on which character completed the level. Once either Mario or Luigi complete a level, neither of them can revisit it, so they must move on to the next area. |
| |{{anchor|Action Panel}} '''Action Panel'''<ref name=GBA/> | |
| |style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name=NES17/><ref name=SNES/> are where [[Mario]] and [[Luigi]] access the various action scenes, or [[level]]s, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name=GBA/> (also called a '''Clear Panel'''),<ref name=NES16/><ref name=SNES/> which depicts an ''M'' (for Mario) or an ''L'' (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so he must move on to the next area. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' lets the player revisit worlds and Action Panels after [[World 8-Bowser's Castle (Super Mario Bros. 3)|Bowser's Castle]] is cleared. | |
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| |[[File:SMB3 Spade Panel.png|16px]] | | |[[File:SMB3 Spade Panel.png]] |
| |[[File:SMB3 SMAS Spade Panel.png|16px]]
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| |[[File:SMA4 Spade Panel.gif|69px]]
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| |[[Spade Panel]] | | |[[Spade Panel]] |
| |style="text-align:left"|Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like [[minigame]]. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]], respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished. | | |style="text-align:left"|These are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like minigame. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]] respectively. If any of the pictures are not properly aligned, Mario or Luigi do not earn any extra lives. Regardless of the outcome, the Spade Panel becomes a Clear Panel once the minigame is finished. |
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| ''Super Mario Advance 4'' lets the player revisit Spade Panels once [[Completion|all the levels are cleared]]. Additionally, clearing a Spade Panel turns all of them into {{conjectural|Heart Panels}} (which replace the Star with a [[Super Leaf]] that gives a 7-Up), clearing those turns them into {{conjectural|Club Panels}} (the Super Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into {{conjectural|Diamond Panels}} (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process.
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| |[[File:SMB3 N-Mark Spade Panel.png|16px]] | | |[[File:SMB3 N-Mark Spade Panel.png]] |
| |[[File:SMB3 SMAS N-Mark Spade Panel.png]]
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| |[[File:SMA4 N-Mark Spade Panel.png]]
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| |[[N-Mark Spade Panel]] | | |[[N-Mark Spade Panel]] |
| |style="text-align:left"|A special type of Spade Panel that appears on the map for every 80,000 [[point]]s Mario or Luigi earns. Unlike with other panels, the player automatically accesses an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair that matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If the player does not get a match two times or matches all cards, the minigame ends, and they are returned to the world map. | | |style="text-align:left"|A special type of Spade Panel that occasionally appears on the map. Unlike other panels, Mario or Luigi automatically access an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If Mario or Luigi do not get a match two turns in a row, the minigame ends, and they are returned to the world map. |
| |} | | |} |
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| ==Gallery==
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| <gallery>
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| World1SMB3.png|Various panels in [[Grass Land]], most labeled by number
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| World2SMB3.png|Panels in [[Desert Land]]
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| World3SMB3.png|Panels in [[Water Land]]
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| World4SMB3.png|Panels in [[Giant Land]]
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| World5SMB3.png|Panels in [[Sky Land]]
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| Iced Land NES.png|Panels in [[Ice Land]]
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| World7SMB3.png|Panels in [[Pipe Land]]
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| Castle of Koopa NES.png|Panels in [[Dark Land]]
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| SMB3 Warp Zone.png|Panels in the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]]
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| Grass Land.png|Panels in the ''Super Mario Advance 4'' version of Grass Land
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| Desert Hill map.png|Panels in the ''Super Mario Advance 4'' version of Desert Hill
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| Sea Side.png|Panels in the ''Super Mario Advance 4'' version of Sea Side
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| SMAS-Big Island Map.png|Panels in the ''Super Mario Advance 4'' version of Big Island
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| Sky Land.png|Panels in the ''Super Mario Advance 4'' version of The Sky
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| SMB36.png|Panels in the ''Super Mario Advance 4'' version of Iced Land
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| Pipe Land.png|Panels in the ''Super Mario Advance 4'' version of Pipe Maze
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| SMA4 Dark Land 1.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
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| SMA4 Dark Land 2.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
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| SMA4 Dark Land 3.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
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| SMA4 Dark Land 4.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
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| SMA4 World 9 Warp Zone.png|Panels in the ''Super Mario Advance 4'' version of the Warp Zone
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| World-e SMA4.gif|Panels in [[World-e]]
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| </gallery>
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| ==Names in other languages==
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| {{foreign names
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| |Jpn=パネル<ref name=FC15>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|page=15|language=ja|date=1988|publisher=Nintendo}}</ref>
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| |JpnR=Paneru
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| |JpnM=Panel
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| |Ita=Pannello<ref name="smasit">{{cite|title=''[[Super Mario All-Stars]] 25th Anniversary Edition'' manual|page=17|language=it|date=2010|publisher=Nintendo of Europe}}</ref>
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| |Ita2=Casella<ref>{{cite|title=''[[Super Mario Bros. 3]]'' e-manual|page=4|language=it|publisher=Nintendo}}</ref><ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) e-manual|page=10|language=it|publisher=Nintendo}}</ref>
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| |ItaM=Panel
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| |Ita2M=Square/Tile
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| }}
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| ;Action Panel
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| {{foreign names
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| |Jpn=アクションゲームパネル<ref name=FC15/>
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| |JpnR=Akushon Gēmu Paneru
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| |JpnM=Action Game Panel
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| |Ita=Scenario d'azione<ref name="smb3it">{{cite|title=''[[Super Mario Bros. 3]]'' manual|page=16|language=it|publisher=Nintendo}}</ref>
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| |Ita2=Pannello d'azione<ref name="smasit"/>
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| |ItaM=Action scene
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| |Ita2M=Action panel
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| }}
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| ;Clear Panel
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| {{foreign names
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| |Jpn=クリアパネル<ref name=FC15/>
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| |JpnR=Kuria Paneru
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| |JpnM=Clear Panel
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| |Ita=Quadro libero<ref name="smb3it"/>
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| |Ita2=Quadro di cancellazione<ref>{{cite|language=it|publisher=Nintendo|title=''[[Super Mario Bros. 3]]'' manual|page=21}}</ref>
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| |Ita3=Pannello livello terminato<ref name="smasit"/>
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| |Ita4=Livello superato<ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) e-manual|page=10|publisher=Nintendo|language=it}}</ref>
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| |ItaM=Free/Clear square
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| |Ita2M=Square of cancellation; mistranslation of "clear"
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| |Ita3M=Level clear panel
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| |Ita4M=Cleared level
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| }}
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| ==References== | | ==References== |
| <references/> | | <references/> |
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| {{SMB3}} | | {{SMB3}} |
| [[Category:Super Mario Bros. 3 objects]] | | [[Category:Super Mario Bros. 3 objects]] |