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{{about|the item and object found in various Super Mario games|the item in [[Mario's Time Machine (PC)|Mario's Time Machine]]|[[Painting (item)]]}}
{{about|the item and object found in various Mario games|the item in [[Mario's Time Machine]]|[[Painting (item)]]}}
{{item infobox
{{item infobox
|title=Painting
|title=Painting
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|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|comparable=[[Rainbow M]]
}}
}}
{{quote|[[Bowser]] has stolen the [[Peach's Castle|castle]]'s [[Power Star|Stars]], and he's using their power to create his own world in the paintings and walls.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
{{quote2|[[Bowser]] has stolen the [[Peach's Castle|castle]]'s [[Power Star|Stars]], and he's using their power to create his own world in the paintings and walls.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
'''Paintings''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] generally appear as not only framed pictures but also portals to different areas, first seen in ''[[Super Mario 64]]''.
'''Paintings''' are objects that appear in several of the ''[[Super Mario (franchise)|Super Mario]]'' games, serving various purposes. They first appear in ''[[Super Mario 64]]''.


==History==
==History==
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Paintings in ''Super Mario 64'' are used to travel from the [[Peach's Castle|Mushroom Castle]] to the game's many [[level]]s, such as the [[Bob-omb Battlefield]]. Certain paintings are located in special themed rooms (for example, [[Jolly Roger Bay]]'s painting is in what appears to be an aquarium). Most painting frames are yellow, but some of the paintings also have different colors, such as [[Wet-Dry World]]'s being blue. Several paintings on the second floor are copies of ones on other floors and cannot be entered. The painting for Jolly Roger Bay is changed in Western localizations, with the original Japanese version depicting large bubbles and the Western versions depicting the sunken ship.
Paintings in ''Super Mario 64'' are used to travel from the [[Peach's Castle|Mushroom Castle]] to the game's many [[level]]s, such as the [[Bob-omb Battlefield]]. Certain paintings are located in special themed rooms (for example, [[Jolly Roger Bay]]'s painting is in what appears to be an aquarium). Most painting frames are yellow, but some of the paintings also have different colors, such as [[Wet-Dry World]]'s being blue. Several paintings on the second floor are copies of ones on other floors and cannot be entered. The painting for Jolly Roger Bay is changed in Western localizations, with the original Japanese version depicting large bubbles and the Western versions depicting the sunken ship.


According to the [[Toad (species)|Toad]] near the main doors at the front of the castle, the paintings were created by [[Bowser]] to create his own world using the castle's [[Power Star]]s to keep the Toads and [[Princess Peach]] captive.
According to the [[Toad (species)|Toad]] near the main doors at the front of the castle, the paintings were created by [[Bowser]] to create his own world using the castle's [[Power Star]]s to keep the Toads and [[Princess Peach]] captive.<ref>[https://www.sm128c.com/warp-paintings-in-super-mario-64-explained-0179 "Warp Paintings in Super Mario 64 Explained"]. ''Super Mario 128 Central''. May 12, 2020.</ref>


Paintings return in the remake ''[[Super Mario 64 DS]]'', where they serve the same purpose. All of the paintings have been retouched, with some also being redone due to some designs changing in the eight years between releases. Also, all releases of this game have the Jolly Roger Bay painting depicting bubbles.
Paintings return in the remake, ''[[Super Mario 64 DS]]'', where they serve the same purpose. All of the paintings have been retouched, with some also being redone due to some designs changing in the eight years between releases. Also, all releases of this game have the Jolly Roger Bay painting depicting bubbles.
{{br|left}}
{{br|left}}


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'' during the episode [[Mysterious Hotel Delfino]], a portrait is making a [[Pianta]] staying at [[Hotel Delfino]] feel uneasy. Spraying the portrait exposes the image of a [[Boo]] on it and allows [[Mario]] to leap through it, entering a new room.
In ''[[Super Mario Sunshine]]'' during the episode [[Mysterious Hotel Delfino]], a portrait is making a [[Pianta]] staying at [[Hotel Delfino]] feel uneasy. Spraying the portrait exposes the image of a [[Boo]] on it and allows Mario to leap through it, entering a new room.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
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|image2=SMO Luncheon Kingdom Painting Example.jpg
|image2=SMO Luncheon Kingdom Painting Example.jpg
}}
}}
Paintings return in ''[[Super Mario Odyssey]]'', where they are also referred to as  '''warp holes'''.<ref>''Super Mario Odyssey'' description for "World Warper" achievement</ref> Paintings can again warp Mario to other locations, but in this game, these locations are the kingdoms of the world and the paintings are an alternate hidden method of doing so. One or two paintings can be found in each kingdom, though some kingdoms such as the [[Cap Kingdom]] lack paintings often in hidden areas. Paintings can be on a wall or laid on the ground. They can also be underwater. When Mario moves up to a warp hole, he is caught by a purple glow that suspends him in the air. This state further protects Mario from all enemies and refills his air meter if he is underwater. The player can choose to drop down with {{button|switch|B}}, ending this state. If the player does this, the painting enters a cooldown state where it cannot grab Mario again. That state ends after some time passes and Mario moves sufficiently far from the painting, indicated by the artwork rippling again. The player can press {{button|switch|A}} to enter the picture. When Mario enters the picture, the warp hole sends him through a purple tunnel in a cutscene. This tunnel terminates at a warp hole in a distant area of the kingdom the first warp hole is depicting. The painting then enters the cooldown state. The area a painting takes Mario to has a [[Power Moon]] that is intended to be inaccessible to him except by using the warp hole, though complex movement and [[glitch]]es can circumvent this. The [[Wooded Kingdom]]'s area is instead encased in a solid structure, with [[Falling Platform]]s used to create a one-way exit. These areas always have [[Checkpoint Flag]]s on or inside them, enabling the player to reach the exit of any painting quickly and use the paintings as a limited travel system. The paintings are typically not activated until the entrance location's [[mission|objective]]s have been completed. Such paintings will be blank instead of depicting a kingdom. These warp holes cannot pick up Mario, though [[Cappy]] will comment on the peculiarity of having an empty frame in the middle of the world. Some paintings, such as the one to the [[Sand Kingdom]], are usable early in the game, while the ones to the [[Seaside Kingdom]], the [[Snow Kingdom]], and [[Bowser's Kingdom]] are inaccessible until the game is completed.  
Paintings return in ''[[Super Mario Odyssey]]''. Also referred to as  '''warp holes'''<ref>''Super Mario Odyssey'' description for "World Warper" achievement</ref> in this game, they serve the same purpose of acting as gateways to certain kingdoms, but they are not the [[Odyssey|primary means]] of traveling to each kingdom. Instead, they are scattered across each location, often in hidden areas. When used, they send [[Mario]] into enclosed areas in each kingdom so he can collect [[Power Moon]]s that are inaccessible through regular means. The paintings are typically not activated until the entrance location's story missions have been completed, though some, such as the one to the [[Sand Kingdom]], are usable earlier than that, while the ones to the [[Seaside Kingdom]], the [[Snow Kingdom]], and [[Bowser's Kingdom]] are inaccessible until the game is completed.


By using some of the paintings available earlier in the game, Mario can arrive in kingdoms before he has the Power Moons necessary to reach it with the [[Odyssey]]. If he does so, the kingdom will be in a state prior to its first objective, and the Odyssey will not be present. This means Mario can only collect the Power Moon at the exit, then return to the prior kingdom with the painting. However, complex movement or glitches can enable a sequence break allowing the destination kingdom to be fully explored from the painting's destination.
Much larger paintings also appear in towers and other hidden areas outside [[Peach's Castle]]. They transport Mario to tougher versions of the battles against [[Knucklotec]], [[Torkdrift]], [[Mechawiggler]], [[Mollusque-Lanceur]], [[Cookatiel]], and the [[Ruined Dragon]]. When these paintings are used, the level-selection jingle from ''Super Mario 64'' plays before the rematches begin.


The destinations of certain paintings change depending on which kingdoms were chosen at the [[Lake Kingdom]] and [[Wooded Kingdom]] fork and the Snow Kingdom and Seaside Kingdom fork. Below is a table listing all of these paintings. It features the destination of the paintings in each scenario, with each column representing the kingdoms that were visited first in the respective forks.
There is also a painting in the Wedding Hall in the [[Moon Kingdom]], and it allows for [[Bowser]] to be fought again. Another painting can be unlocked in the Wedding Hall by collecting all 880 Power Moons in the game (not counting extra ones obtainable by shopping), which leads to a harder version of the Bowser fight.


{|class=wikitable
On the [[Darker Side]], during the final portion of the kingdom, Mario must jump into a painting of Bowser to [[capture]] him again, as he is required to complete this final section.
 
The destinations of certain paintings change depending on which kingdoms were chosen at the [[Lake Kingdom]] and [[Wooded Kingdom]] fork and the Snow Kingdom and Seaside Kingdom fork. Below is a table featuring the destination of the paintings in each scenario, with each column representing the kingdoms that were visited first in the respective forks.
 
=====List of paintings=====
{|border=1 cellspacing=0 cellpadding=3
!Location
!Location
!Lake Kingdom and Snow Kingdom
!Lake Kingdom and Snow Kingdom
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|Seaside Kingdom
|Seaside Kingdom
|}
|}
Much larger paintings also appear in towers and other hidden areas outside [[Peach's Castle]]. These paintings do not "pick up" Mario. Instead, he has to jump into them just as in ''Super Mario 64''. These paintings transport Mario to tougher versions of the battles against [[Knucklotec]], [[Torkdrift]], [[Mechawiggler]], [[Mollusque-Lanceur]], [[Cookatiel]], and the [[Ruined Dragon]]. When these paintings are used, the level-selection jingle from ''Super Mario 64'' plays before the rematches begin. If Mario dies in the rematch, he is booted out of the painting, but if he wins and collects the [[Multi Moon]] from the boss, he jumps out from the painting. This again refers back to ''Super Mario 64''. Since these paintings are transitions, this further means any [[coin]]s lost upon death in these scenarios are forfeit, as they will not be present if Mario re-enters the painting. The two paintings in the next paragraph operate in the same way but with different destinations. The jingle from ''Super Mario 64'' does not play.
There is a painting in the [[Wedding Hall]] in the [[Moon Kingdom]], depicting the wedding between [[Bowser]] and Peach. Entering it allows Mario to replay the end of [[Bowser's Moon Wedding]], starting from the Wedding Hall, proceeding through the Bowser boss fight and ending with the credits roll. While there is not a Multi Moon at the end, completing the entire sequence sends Mario back out of the painting with a jump. Another painting there can be unlocked in the Wedding Hall by completing the Power Moon List, which leads to a harder version of the Bowser fight.
On the [[Darker Side]], during the final portion of the kingdom, Mario must jump into a painting depicting Bowser being [[capture]]d. This painting takes Mario to the final section of [[Long Journey's End]] that contains hazardous obstacles, and also has the player control Bowser again as though they did capture him. Since this is the Darker Side, this painting is not a checkpoint. Dying in this section sends Mario back to the [[Warp Pipe]] at the start of the whole cave, meaning this is the only painting Mario can never be knocked back through. After leaving this section, Mario returns to normal. The painting is positioned on the side of a rock structure shaped like a [[castle]]. The transition at the end of the section drops Mario on the other side of this rock, where there is not a painting. This means this painting can be used only for one-way transportation and can never be jumped out of. Given the lack of distance covered by using the painting, there are means to skip this paining while completing Long Journey's End.


===''Luigi's Mansion'' series===
===''Luigi's Mansion'' series===
====''Luigi's Mansion''====
====''Luigi's Mansion''====
{{see also|Portrait ghost|Mario's Painting}}
{{main|Mario's Painting}}
[[File:Mario's Painting LM.png|thumb|150px|Mario trapped in a painting]]
[[File:Mario's Painting LM.png|thumb|150px|Mario trapped in a painting]]
Multiple paintings appear in ''[[Luigi's Mansion]]''. Most are simple background objects that occasionally hold treasure and can be commented on by [[Luigi]] through the [[Game Boy Horror]]; some of these appear to depict living versions of the [[portrait ghost]]s, and the ones in the [[Parlor (Luigi's Mansion)|Parlor]] speak to Luigi after he blows out six [[candle]]s early on. Some, however, are more important to the plot, namely, the ones of the defeated portrait ghosts, the quality of which depends on how many [[pearl]]s Luigi collects. Another is the one [[Mario]] is trapped in, which serves as Luigi's primary goal. Before the battle with [[King Boo]], the painting is replaced with one of [[Bowser]], which sucks the two inside it. After Luigi defeats King Boo, the Mario painting reappears, and Luigi takes it back to [[Professor E. Gadd]]'s lab. Mario is then sent through the [[Ghost Portrificationizer]] in reverse to return him to normal. Unlike the static images of the portrait ghosts, Mario's picture is of him banging on the panel, trying to escape.
Multiple paintings appear in ''[[Luigi's Mansion]]''. Most are simple background objects that occasionally hold treasure and can be commented on by [[Luigi]] through the [[Game Boy Horror]]; some of these appear to depict living versions of the [[portrait ghost]]s, and the ones in the [[Parlor (Luigi's Mansion)|Parlor]] speak to Luigi after he blows out six [[candle]]s early on. Some, however, are more important to the plot, namely, the ones of the defeated portrait ghosts, the quality of which depends on how many [[pearl]]s Luigi collects. Another is the one [[Mario]] is trapped in, which serves as Luigi's primary goal. Before the battle with [[King Boo]], the painting is replaced with one of [[Bowser]], which sucks the two inside it. After Luigi defeats King Boo, the Mario painting reappears, and Luigi takes it back to [[Professor E. Gadd]]'s lab. Mario is then sent through the [[Ghost Portrificationizer]] in reverse to return him to normal. Unlike the static images of the portrait ghosts, Mario's picture is of him banging on the panel, trying to escape.
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===Super Nintendo World===
===Super Nintendo World===
Two paintings make an appearance in [[Super Nintendo World]] inside [[Peach's Castle]]. They are modern versions of the paintings of the [[Bob-omb Battlefield]] and [[Tiny-Huge Island]] from ''Super Mario 64'' with frames resembling the warp paintings in ''Super Mario Odyssey'', which resemble their appearances in ''Super Mario 64 DS''. If they are looked at from the side, they reveal an image of [[Bowser Jr.]] in his [[Junior Clown Car]] with the [[Golden Mushroom (crownless)|Golden Mushroom]].
Two paintings make an appearance in [[Super Nintendo World]] inside [[Peach's Castle]]. They are modern versions of the paintings of the [[Bob-omb Battlefield]] and [[Tiny-Huge Island]] from ''Super Mario 64'' with frames resembling the warp paintings in ''Super Mario Odyssey'', which resemble their appearances in ''Super Mario 64 DS''. If they are looked at from the side, they reveal an image of [[Bowser Jr.]] in his [[Junior Clown Car]] with the [[Golden Mushroom (crownless)|Golden Mushroom]].
===''Princess Peach: Showtime!''===
After [[It's Showtime, Grape!]] is beaten in ''[[Princess Peach: Showtime!]]'', paintings of [[Grape (character)|Grape]] and the four [[Darkle]] bosses show up on the floor of the [[Sparkle Theater]] they were originally fought on, to facilitate rematches against them. The paintings of Darkle bosses show up above the first of two staircases that lead up to the next floor, while the paintings of Grape show up in the middle of the lower section of the basement.
During rematches against the five bosses that are started through the paintings, the five bosses offer three [[Sparkle Gem]]s each if various accomplishments are achieved, making the rematches required for 100% completion.
{{br}}
{{br}}


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SM64_JollyRogerBay_Painting_NTSC-J.png|''Super Mario 64'' ([[Jolly Roger Bay]], Japanese version)
SM64_JollyRogerBay_Painting_NTSC-J.png|''Super Mario 64'' ([[Jolly Roger Bay]], Japanese version)
SM64 JollyRogerBay Painting Other.png|''Super Mario 64'' (Jolly Roger Bay, international version)
SM64 JollyRogerBay Painting Other.png|''Super Mario 64'' (Jolly Roger Bay, international version)
Cool Cool Mountain painting.png|''Super Mario 64'' ([[Cool, Cool Mountain]] and [[Snowman's Land]])
Cool Cool Mountain painting.png|''Super Mario 64'' ([[Cool, Cool Mountain]] and [[Snowman's Land]]
Lethal Lava Land painting.png|''Super Mario 64'' ([[Lethal Lava Land]])
Lethal Lava Land painting.png|''Super Mario 64'' ([[Lethal Lava Land]])
Wet Dry World painting.png|''Super Mario 64'' ([[Wet-Dry World]])
Wet Dry World painting.png|''Super Mario 64'' ([[Wet-Dry World]])
Tall Tall Mountain painting.png|''Super Mario 64'' ([[Tall, Tall Mountain]])
Tall Tall Mountain painting.png|''Super Mario 64'' ([[Tall, Tall Mountain]])
Tiny Huge Island painting.png|''Super Mario 64'' ([[Tiny-Huge Island]])
Tiny Huge Island painting.png|''Super Mario 64'' ([[Tiny-Huge Island]])
Peach Painting.png|''Super Mario 64'' ([[Princess Peach]])
Bowser painting SM64.png|''Super Mario 64'' ([[Bowser]])
SM64 Asset Texture Painting (Boo).png|''Super Mario 64'' ([[Boo]])
SMS Asset Sprite Portrait (Sunset).png|''[[Super Mario Sunshine]]'' ([[Hotel Delfino]])
SMS Asset Sprite Portrait (Sunset).png|''[[Super Mario Sunshine]]'' ([[Hotel Delfino]])
SMS Asset Sprite Portrait (Boo).png|''Super Mario Sunshine'' (Hotel Delfino)
SMS Asset Sprite Portrait (Boo).png|''Super Mario Sunshine'' (Hotel Delfino)
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File:SM64DS Painting Luigi.png|''Super Mario 64 DS'' ([[Big Boo Battle]])
File:SM64DS Painting Luigi.png|''Super Mario 64 DS'' ([[Big Boo Battle]])
File:SM64DS Painting Wario.png|''Super Mario 64 DS'' ([[Chief Chilly Challenge]])
File:SM64DS Painting Wario.png|''Super Mario 64 DS'' ([[Chief Chilly Challenge]])
SM64DS Painting Peach.png|''Super Mario 64 DS'' (Princess Peach)
SM64DS Painting Bowser.png|''Super Mario 64 DS'' (Bowser)
SMG Asset Model Painting.png|''[[Super Mario Galaxy]]'' ([[1-Up Mushroom]])
SMG Asset Model Painting.png|''[[Super Mario Galaxy]]'' ([[1-Up Mushroom]])
</gallery>
</gallery>
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SMO Bowser Painting 2.jpg|The painting from the Moon Kingdom to a harder version of Bowser's rematch (after collecting 880 Power Moons)
SMO Bowser Painting 2.jpg|The painting from the Moon Kingdom to a harder version of Bowser's rematch (after collecting 880 Power Moons)
Darker Side Painting.png|A painting from the Darker Side to a Bowser Area
Darker Side Painting.png|A painting from the Darker Side to a Bowser Area
PPS Darkle Boss Light Fang painting.png|A painting in [[Sparkle Theater]] to [[Light Fang]]'s rematch in ''[[Princess Peach: Showtime!]]''
</gallery>
</gallery>


==Names in other languages==
==See also==
{{foreign names
*[[Level Gate]]
|Jpn=ワープホール
|JpnR=Wāpu Hōru
|JpnM=Warp Hole
|JpnC=<ref>{{cite|author=Sakai, Kazuya, and kikai, editors|date=2018|title=『[[The Art of Super Mario Odyssey|スーバーマリオ オデッセイ 公式設定資料集]]』|language=ja|location=Tokyo|publisher=ambit|isbn=978-4-19-864696-7|page=83}}</ref>
|JpnN=''Super Mario Odyssey''
}}


==Notes==
==Trivia==
*In [[Wet-Dry World]]'s painting, the [[Skeeter]] is shown to be a dark pine green, although Skeeters are actually an aquamarine color. In ''[[Super Mario 64 DS]]'', all of the paintings are retouched or reshot, and as such, the Skeeter picture is now accurate to its appearance within its respective game.
*In [[Wet-Dry World]]'s painting, the [[Skeeter]] is shown to be a dark pine green, although Skeeters are actually an aquamarine color. In ''[[Super Mario 64 DS]]'', all of the paintings are retouched or reshot, and as such, the Skeeter picture is now accurate to its appearance within its respective game.
*In ''Super Mario 64 DS'', the [[Tall, Tall Mountain]] painting mistakenly has the warp to the [[Mysterious Mountainside|slide]] as a plain white texture.
*In ''Super Mario 64 DS'', the [[Tall, Tall Mountain]] painting mistakenly has the warp to the [[Mysterious Mountainside|slide]] as a plain white texture.


==References==
==References==
<references/>
<References/>
 
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{{SM64}}
{{LM}}
{{LM}}
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{{LMDM}}
{{LMDM}}
{{SMO}}
{{SMO}}
{{MKT miscellaneous}}
{{MKT}}
{{PPS}}
[[Category:Super Mario 64 objects]]
[[Category:Super Mario 64 objects]]
[[Category:Super Mario 64 DS objects]]
[[Category:Super Mario 64 DS objects]]
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[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Tour objects]]
[[it:Dipinto]]
[[it:Dipinto]]
[[de:Gemälde]]

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