Editing Paah
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{{media | {{more media|Samples of the "bah" sound effects in the ''New Super Mario Bros. Wii'' / ''New Super Mario Bros. U'' tower and castle themes (NOT ''New Super Mario Bros. 2'')}} | ||
{{conjecture}} | |||
[[File:KoopatroopaNSMBU.png|thumb|x150px|Artwork of a [[Koopa Troopa]] dancing to a sound effect in ''[[New Super Mario Bros. U]]'']] | [[File:KoopatroopaNSMBU.png|thumb|x150px|Artwork of a [[Koopa Troopa]] dancing to a sound effect in ''[[New Super Mario Bros. U]]'']] | ||
Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase. | Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase. | ||
The first sample that was used for this purpose is "Paah", created by sample library vendor Best Service and found in ''Best Service Voice Spectral Volume 1''. The same CD also contains " | The first sample that was used for this purpose is "Paah", created by sample library vendor Best Service and found in ''Best Service Voice Spectral Volume 1''. The same CD also contains "Taaa", which was used for a similar but alternate sound effect.<ref>Best Service (1993). "[https://www.youtube.com/watch?v=VWCEgbkTJTY?t=29m05s Best Service Voice Spectral Volume 1]". Tracks 50 and 52.</ref> An additional bell sample from the Series 4000 Hollywood Sound Effects Library was used in underwater stages for the same purpose.<ref>SourceAudio. "[https://soundideas.sourceaudio.com/track/7627991 CartoonBell 4001_58_2]". Series 4000 Hollywood Sound Effects Library.</ref> | ||
{{media table | {{media table | ||
|file1=Sample Bah Paah.wav | |file1=Sample Bah Paah.wav | ||
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|length1=0:22 | |length1=0:22 | ||
|file2=Sample Bah Taaa.wav | |file2=Sample Bah Taaa.wav | ||
|title2=" | |title2="Taaa" sample | ||
|length2=0:18 | |length2=0:18 | ||
|file3=Sample Bah Bell.wav | |file3=Sample Bah Bell.wav | ||
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|length3=0:04 | |length3=0:04 | ||
}} | }} | ||
As it could otherwise be assumed that the in-game characters do not {{wp|Diegetic music|hear the background music}}, their reaction to these sound effects may be considered to [[Fourth wall|break the fourth wall]]. | |||
As it could otherwise be assumed that the in-game characters do not {{wp|Diegetic music|hear the background music}}, their reaction to these sound effects may be considered to break the | |||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 64'' / ''Super Mario 64 DS'' / ''Super Mario Odyssey''==== | ====''Super Mario 64'' / ''Super Mario 64 DS'' / ''Super Mario Odyssey''==== | ||
The jingle that plays immediately after entering a [[painting]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' uses the "Paah" sample to play the first six notes of the [[Ground Theme (Super Mario Bros.)#Super Mario 64|Ground Theme]] from ''[[Super Mario Bros.]]'' Unlike later uses of the sample, it has no gameplay effect. | The jingle that plays immediately after entering a [[painting]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' uses the "Paah" sample to play the first six notes of the [[Ground Theme (Super Mario Bros.)#Super Mario 64|Ground Theme]] from ''[[Super Mario Bros.]]'' Unlike later uses of the sample, it has no gameplay effect. This jingle is reused in ''[[Super Mario Odyssey]]'' when entering a painting to rematch a boss in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. | ||
This jingle is reused in ''[[Super Mario Odyssey]]'' when entering a painting to rematch a boss in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. | |||
{{media table | {{media table | ||
|file1=SM64 Game Start.oga | |file1=SM64 Game Start.oga | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
While ''[[New Super Mario Bros. Wii]]'' uses new overworld, underground, and athletic themes, the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music | While ''[[New Super Mario Bros. Wii]]'' uses new overworld, underground, and athletic themes, the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music. | ||
There are two points in the [[tower]] theme that act as "bah"s; each is at the start of a slow trill that plays on bass marimba and strings near the beginning of the loop. In the [[castle]] theme, the sound of orchestral cymbals is used in place of "bah"s. | |||
{{media table | {{media table | ||
|file1=OverworldNSMBW.oga | |file1=OverworldNSMBW.oga | ||
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====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
In ''[[New Super Mario Bros. 2]]'', the "Paah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from ''New Super Mario Bros. Wii''. The xylophone glissando also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "Paah" vocals in the music of [[Ghost House]], tower and castle levels. The latter two also feature the sound effects that were previously used in their ''New Super Mario Bros. Wii'' renditions in place of the " | In ''[[New Super Mario Bros. 2]]'', the "Paah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from ''New Super Mario Bros. Wii''. The xylophone glissando also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "Paah" vocals in the music of [[Ghost House]], tower and castle levels. The latter two also feature the sound effects that were previously used in their ''New Super Mario Bros. Wii'' renditions in place of the "bah" vocals, but stage elements now only respond to the vocals. | ||
The vocals with the " | The vocals with the "bah" effect are distinct from the new "yah" or "lah" samples accompanying the ground and athletic themes, which play alongside the melody in the overworld theme and instead of it in the athletic theme. As the melody in these themes is otherwise the same as in their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the bahs that were present originally. | ||
{{media table | {{media table | ||
|file1=NSMB2 Ground Theme.oga | |file1=NSMB2 Ground Theme.oga | ||
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|title5=Castle Theme | |title5=Castle Theme | ||
|length5=0:30 | |length5=0:30 | ||
}} | }} | ||
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ||
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the " | In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the "bah" sounds are present in the new ground, athletic, and snow themes, as well as the returning underground, desert, and forest overworld music from ''New Super Mario Bros. Wii'', and they retain their effect on gameplay from previous games. The xylophone glissando sound appears again in the underwater theme and also retains its effect. | ||
{{media table | {{media table | ||
|file1=Overworld Theme New Super Mario Bros U.oga | |file1=Overworld Theme New Super Mario Bros U.oga | ||
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====''Super Mario Maker'' series==== | ====''Super Mario Maker'' series==== | ||
In the ''[[Super Mario Maker (disambiguation)|Super Mario Maker]]'' games (namely ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''), the ''New Super Mario Bros. U'' game style reuses the underground, underwater, desert, and | In the ''[[Super Mario Maker (disambiguation)|Super Mario Maker]]'' games (namely ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''), the ''New Super Mario Bros. U'' game style reuses the underground, underwater, desert, forest, and snow overworld music from ''New Super Mario Bros. Wii'' and the overworld and athletic music from ''New Super Mario Bros. U''. However, enemies in these games do not react to the music, so the "bah" sounds serve no functional purpose. | ||
===''The Super Mario Bros. Movie''=== | ===''The Super Mario Bros. Movie''=== | ||
In | {{new subject|section=y|film}} | ||
In ''[[The Super Mario Bros. Movie]]'', as [[Mario]] exits the [[Warp Pipe]] leading to [[Peach's Castle]], the note that plays at the end of the cue in the background score is the "Paah" sound used in the ''New Super Mario Bros.'' games.<ref>[https://youtu.be/e-3sYL7vJTQ?t=80 The Super Mario Bros. Movie | “Mushroom Kingdom” | Official Movie Clip]. ''YouTube''. Retrieved December 10, 2022.</ref> The "Paah" sound can also be heard in a commercial for a {{wp|McDonald's}} [[Happy Meal]] promotion with the movie, specifically during the second transition between Mario's parkour scene and the scene with the child looking inside their Happy Meal box.<ref>LETS - A - GO 64 (December 12, 2022). [https://youtu.be/1adOkmJryJg?t=11 The Super Mario Bros. Movie - McDonald’s Commercial ad]. ''YouTube''. Retrieved December 13, 2022.</ref> | |||
==Table of reactions== | ==Table of reactions== | ||
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|- | |- | ||
|[[Cooligan]] | |[[Cooligan]] | ||
|align=left|Performs a small hop while flapping | |align=left|Performs a small hop while flapping their wings. If their sunglasses are knocked off, their hop is even shorter. | ||
| | | | ||
| | | | ||
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|[[File:Check mark.svg|17px]] | |[[File:Check mark.svg|17px]] | ||
|- | |- | ||
|align=left|Stops and does a short dance. When there are two | |align=left|Stops and does a short dance. When there are two bahs in short succession, it puts its hands together and swings its arms to both sides. | ||
| | | | ||
| | | | ||
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| | | | ||
|- | |- | ||
|rowspan=2|[[ | |rowspan=2|[[Big Dry Bones]] | ||
|align=left|Rotates its head. | |align=left|Rotates its head. | ||
| | | | ||
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|[[File:Check mark.svg|17px]] | |[[File:Check mark.svg|17px]] | ||
|- | |- | ||
|align=left|Stops and does a short dance. When there are two | |align=left|Stops and does a short dance. When there are two bahs in short succession, it puts its hands together and swings its arms to both sides. | ||
| | | | ||
| | | | ||
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|[[File:Check mark.svg|17px]] | |[[File:Check mark.svg|17px]] | ||
|- | |- | ||
|[[Flower ( | |[[Flower (New Super Mario Bros. series)|Flower]]{{footnote|main|b}} | ||
|align=left|Pulsates. | |align=left|Pulsates. | ||
| | | | ||
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|[[Goombrat]] | |[[Goombrat]] | ||
|align=left|Flaps its leaves. | |align=left|Flaps its leaves. | ||
| | | | ||
| | | | ||
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|- | |- | ||
|[[Koopa Paratroopa]] | |[[Koopa Paratroopa]] | ||
|align=left|Does a short dance. When there are two | |align=left|Does a short dance. When there are two bahs in short succession, it swings its opposing limbs on the second bah. | ||
| | | | ||
|[[File:Check mark.svg|17px]] | |[[File:Check mark.svg|17px]] | ||
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| | | | ||
|- | |- | ||
|align=left|Stops and does a short dance while facing the camera. When there are two | |align=left|Stops and does a short dance while facing the camera. When there are two bahs in short succession, it swings its arms to both sides and lifts its foot lower. | ||
| | | | ||
|[[File:Check mark.svg|17px]] | |[[File:Check mark.svg|17px]] | ||
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|- | |- | ||
|[[Big Koopa Troopa]] | |[[Big Koopa Troopa]] | ||
|align=left|Like with the regular Koopa Troopa, it stops and does a short dance, albeit without facing the camera; when there are two | |align=left|Like with the regular Koopa Troopa, it stops and does a short dance, albeit without facing the camera; when there are two bahs in short succession, it swings its arms to both sides and lifts its foot lower. | ||
| | | | ||
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|- | |- | ||
|align=left|Mouths to the " | |align=left|Mouths to the "bah" vocals. | ||
| | | | ||
| | | | ||
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|- | |- | ||
|[[Yoshi (species)|Yoshi]] | |[[Yoshi (species)|Yoshi]] | ||
|align=left|Mouths to the " | |align=left|Mouths to the "bah" vocals and turns its head towards the camera (only when unmounted). | ||
| | | | ||
|[[File:Check mark.svg|17px]] | |[[File:Check mark.svg|17px]] | ||
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|- | |- | ||
|[[Baby Yoshi]] | |[[Baby Yoshi]] | ||
|align=left|Mouths to the " | |align=left|Mouths to the "bah" vocals and, like with the regular Koopa Troopa, stops and does a short dance (only when not held). | ||
| | | | ||
| | | | ||
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|[[File:Check mark.svg|17px]] | |[[File:Check mark.svg|17px]] | ||
|} | |} | ||
=== | |||
===Notes=== | |||
{{footnote|note|a|Excluding the jumping variety}} | {{footnote|note|a|Excluding the jumping variety}} | ||
{{footnote|note|b| | {{footnote|note|b|Plants that can bear [[coin]]s in ''[[Super Mario 3D World]]'' also dance to the background music.}} | ||
}} | |||
==See also== | ==See also== | ||
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{{NSMBU}} | {{NSMBU}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Music]] | |||
[[Category:New Super Mario Bros.]] | [[Category:New Super Mario Bros.]] | ||
[[Category:New Super Mario Bros. 2]] | [[Category:New Super Mario Bros. 2]] | ||
[[Category:New Super Mario Bros. U]] | [[Category:New Super Mario Bros. U]] | ||
[[Category:New Super Mario Bros. Wii]] | [[Category:New Super Mario Bros. Wii]] |