Editing P Switch
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{{redirect|Switch Block|other uses|[[Switch Block (disambiguation)]]}} | {{redirect|Switch Block|other uses|[[Switch Block (disambiguation)]]}} | ||
{{item infobox | {{item infobox | ||
|image=[[File:P-Switch NSMB2.png| | |image=[[File:P-Switch NSMB2.png|100px]]<br>A P Switch from ''[[New Super Mario Bros. 2]]'' | ||
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]]) | |first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]]) | ||
|latest_appearance=''[[Mario | |latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]]) | ||
|effect=Swaps [[Brick Block]]s and [[coin]]s and/or reveals [[Blue Coin]]s | |effect=Swaps [[Brick Block]]s and [[coin]]s and/or reveals [[Blue Coin]]s | ||
}} | }} | ||
'''P Switches''' (alternatively hyphenated as '''P-Switches'''<ref> | '''P Switches''' (alternatively hyphenated as '''P-Switches'''<ref>''Super Mario Advance 2: Super Mario World'' instruction booklet, page 19.</ref> or '''P-switches'''<ref>M. Arakawa. Nintendo ''Mario Mania'' Nintendo Player's Guide. Page 48.</ref>), originally called '''Switch Blocks'''<ref>''Super Mario Bros. 3'' English instruction booklet. Page 17.</ref><ref>''Super Mario World'' English instruction booklet. Page 22.</ref> and also known as '''P Switch Blocks'''<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf ''New Super Mario Bros.'' British English instruction booklet]. Page 18.</ref> or '''Trample Switches''',<ref>''Super Mario 3D World'' eGuide (Prima Games)</ref> are objects found in several [[Super Mario (series)|''Super Mario'']] games such as ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros.]]'', and ''[[Super Mario 3D Land]]''. They are activated by [[jump]]ing on them. Upon activation, they turn all [[Brick Block]]s from an area into [[coin]]s and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of [[Blue Coin]]s to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration. Some P Switches cause a [[P Warp Door]] to appear. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
[[File:SMB3 BluePow.png|thumb| | [[File:SMB3 BluePow.png|thumb|left|A Switch Block in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3'']] | ||
In ''[[Super Mario Bros. 3]]'', the first Switch Block appears in [[World 1-1 (Super Mario Bros. 3)|World 1-1]]. Switch Blocks cause the animations of [[? Block]]s, [[Brick Block]]s, [[Note Block|Jump Block]]s | In ''[[Super Mario Bros. 3]]'', the first Switch Block appears in [[World 1-1 (Super Mario Bros. 3)|World 1-1]]. Switch Blocks cause the animations of [[? Block]]s, [[Brick Block]]s, [[Note Block|Jump Block]]s and coins to stop, and also make [[Conveyor Belt]]s stop moving. They also transform [[Muncher]]s into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in [[World 2-3 (Super Mario Bros. 3)|World 2-3]] is purple with tan details. In all versions, Switch Blocks cause the [[Toad House]] theme to play while they are active. | ||
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks | In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks don't look like coins. Switch Blocks also vanish after a second once pressed. | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
''[[Super Mario World]]'' is the first game in which Switch Blocks (also referred to as '''Blue P-Switches''')<ref> | ''[[Super Mario World]]'' is the first game in which Switch Blocks (also referred to as '''Blue P-Switches''')<ref>''Nintendo Power'' Volume 28, page 23.</ref> can be carried by [[Mario]] (or [[Luigi]]) and saved for later. Some P Switches can make [[Hidden Block|hidden]] [[? Block]]s or [[P Warp Door]]s appear. There is a [[glitch]] making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the ''Super Mario Maker'' series, Mario cannot carry the switches and must use them on the spot. Coins will turn into [[Empty Block]]s instead of Brick Blocks. | ||
The game introduces [[Gray P Switch]]es, which make most enemies turn into [[Gray Coin]]s. Collecting eight of these coins awards Mario an [[extra life]]. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin. | The game introduces [[Gray P Switch]]es, which make most enemies turn into [[Gray Coin]]s. Collecting eight of these coins awards Mario an [[extra life]]. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin. | ||
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Switch Blocks themselves do not appear in ''[[Super Mario 64]]'' or ''[[Super Mario 64 DS]]''. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and [[block (Super Mario 64)|block]]s to become each other. However, certain [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]]es can cause blocks to appear from thin air in a similar manner. | Switch Blocks themselves do not appear in ''[[Super Mario 64]]'' or ''[[Super Mario 64 DS]]''. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and [[block (Super Mario 64)|block]]s to become each other. However, certain [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]]es can cause blocks to appear from thin air in a similar manner. | ||
====''New Super Mario Bros.'' | ====''New Super Mario Bros.'' sub-series==== | ||
[[File:PSwitchNSMB.png|frame]] | [[File:PSwitchNSMB.png|frame]] | ||
In ''[[New Super Mario Bros.]]'', "Switch Block" is now an umbrella term for P Switch blocks, [[! Switch|! Switch block]]s, and [[? Switch|? Switch block]]s.<ref> | In ''[[New Super Mario Bros.]]'', "Switch Block" is now an umbrella term for P Switch blocks, [[! Switch|! Switch block]]s, and [[? Switch|? Switch block]]s.<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf ''New Super Mario Bros.'' American English instruction booklet]. Page 17.</ref> In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.<ref>[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf ''New Super Mario Bros.'' Japanese instruction booklet]. Page 17.</ref> P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain [[Warp Door|door]]s in [[World 3-Ghost House (New Super Mario Bros.)|World 3-Ghost House]]. Unlike in previous games, certain P Switches can be reused multiple times. | ||
P Switches appear in the sequels ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', and ''[[New Super Luigi U]]'', retaining their functionality from ''New Super Mario Bros.'' | P Switches appear in the sequels ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', and ''[[New Super Luigi U]]'', retaining their functionality from ''New Super Mario Bros.'' | ||
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*[[World 7-1 (Super Mario 3D Land)|World 7-1]] – Causing a certain wall to retract | *[[World 7-1 (Super Mario 3D Land)|World 7-1]] – Causing a certain wall to retract | ||
*{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]: Causing a certain metal grated platform to rise up from the [[lava]]; causing a certain platform to rise | *{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]: Causing a certain metal grated platform to rise up from the [[lava]]; causing a certain platform to rise | ||
*[[Special 1-3]] – | *[[Special 1-3]] – pawning a group of notes that play the ''Super Mario Bros.'' underwater theme; spawning a trail of coins | ||
*[[Special 4-2]] – Causing a group of coins to appear | *[[Special 4-2]] – Causing a group of coins to appear | ||
*{{world-link|s8|bowser3d|Special 8-Bowser}} – Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise | *{{world-link|s8|bowser3d|Special 8-Bowser}} – Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise | ||
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*[[Cakewalk Flip]] – Causing a Green Star ball to fall onto a puzzle course in the distance | *[[Cakewalk Flip]] – Causing a Green Star ball to fall onto a puzzle course in the distance | ||
*[[Coin Express]]* – Causing the [[Warp Pipe]] at the front of the train to burst a group of coins | *[[Coin Express]]* – Causing the [[Warp Pipe]] at the front of the train to burst a group of coins | ||
*[[Hands-On Hall]] – Causing a wall to rotate | *[[Hands-On Hall]] – Causing a wall to rotate ninety degrees; causing a staircase to fall | ||
*[[Mystery House Throwdown]] – Causing the third Green Star to appear | *[[Mystery House Throwdown]] – Causing the third Green Star to appear | ||
*[[Fort Fire Bros.]] – Causing a Green Star ball to fall onto a puzzle course in the distance | *[[Fort Fire Bros.]] – Causing a Green Star ball to fall onto a puzzle course in the distance | ||
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
[[File:P-Switch SMO.jpg|thumb|left|150px|A P Switch in ''Super Mario Odyssey'']] | [[File:P-Switch SMO.jpg|thumb|left|150px|A P Switch in ''Super Mario Odyssey'']] | ||
P Switches appear once again in ''[[Super Mario Odyssey]]''. They are now square-shaped rather than circular | P Switches appear once again in ''[[Super Mario Odyssey]]''. They are now square-shaped rather than circular. They mainly appear in [[Moon Pipe]]s but can appear elsewhere. They act as they do in ''Super Mario 3D Land''. | ||
{{br}} | {{br}} | ||
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====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
P Switches reappear in ''[[Super Mario Bros. Wonder]]'' | P Switches reappear in ''[[Super Mario Bros. Wonder]]''. | ||
===''Yoshi''=== | ===''Yoshi''=== | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
[[File:P Switch SSBU.jpg|thumb|A P Switch in ''Super Smash Bros. Ultimate'']] | [[File:P Switch SSBU.jpg|thumb|A P Switch in ''Super Smash Bros. Ultimate'']] | ||
A P Switch appears in the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the ''New Super Mario Bros.'' | A P Switch appears in the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the ''New Super Mario Bros.'' sub-series. A P Switch also appears as a [[Trophy (Super Smash Bros. series)|trophy]] in ''Super Smash Bros. for Nintendo 3DS''. | ||
{{br|right}} | {{br|right}} | ||
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*[[Stumpy Springs Sanctuary]] – Causing a water geyser to activate over a wooden raft; causing the central log platform to periodically rotate | *[[Stumpy Springs Sanctuary]] – Causing a water geyser to activate over a wooden raft; causing the central log platform to periodically rotate | ||
*[[Up 'n' Down Desert]] – Causing certain platforms to rise or sink depending on their current state | *[[Up 'n' Down Desert]] – Causing certain platforms to rise or sink depending on their current state | ||
*[[No Sleep at Magikoopa Keep]] – Rotates the fourth floor of the tower | *[[No Sleep at Magikoopa Keep]] – Rotates the fourth floor of the tower thirty degrees counterclockwise | ||
*[[Deep-Space Gyromajig]] – Rotating the entire level | *[[Deep-Space Gyromajig]] – Rotating the entire level | ||
*[[Cookatiel's Sizzling Sprint]] – Causing the first Super Gem to appear; causing the second Super Gem to appear (three in the same area must be pressed); causing the third Super Gem to appear (two in the same area must be pressed) | *[[Cookatiel's Sizzling Sprint]] – Causing the first Super Gem to appear; causing the second Super Gem to appear (three in the same area must be pressed); causing the third Super Gem to appear (two in the same area must be pressed) | ||
*[[Toad Brigade to Magikoopa Keep!]] – Rotates the fourth floor of the tower | *[[Toad Brigade to Magikoopa Keep!]] – Rotates the fourth floor of the tower thirty degrees counterclockwise | ||
*[[Crown Capture at Up 'n' Down Terrace]] – Causing certain platforms of one color to rise, and certain platforms of another color to sink | *[[Crown Capture at Up 'n' Down Terrace]] – Causing certain platforms of one color to rise, and certain platforms of another color to sink | ||
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===''Mario Kart Live: Home Circuit''=== | ===''Mario Kart Live: Home Circuit''=== | ||
In ''[[Mario Kart Live: Home Circuit]]'', P Switches appear | {{stub|section=y}} | ||
In ''[[Mario Kart Live: Home Circuit]]'', P Switches appear in some courses. Driving over them causes Blue Coins to appear, as in the ''New Super Mario Bros.'' games. | |||
===''WarioWare: Get It Together!''=== | ===''WarioWare: Get It Together!''=== | ||
A P Switch makes a minor appearance in the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] boss microgame in ''[[WarioWare: Get It Together!]]'', where it appears at the end of the first difficulty level's stage, functioning how it did in the game of the same name. | A P Switch makes a minor appearance in the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] boss microgame in''[[WarioWare: Get It Together!]]'', where it appears at the end of the first difficulty level's stage, functioning how it did in the game of the same name. | ||
===''Mario + Rabbids Sparks of Hope''=== | ===''Mario + Rabbids Sparks of Hope''=== | ||
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===''Super Mario Bros. 3''=== | ===''Super Mario Bros. 3''=== | ||
*'''3DS Virtual Console manual:''' ''If you step on these, something special may happen.'' | *'''3DS Virtual Console manual:''' ''If you step on these, something special may happen.'' | ||
===''New Super Mario Bros. 2''=== | ===''New Super Mario Bros. 2''=== | ||
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===''Super Smash Bros. for Nintendo 3DS''=== | ===''Super Smash Bros. for Nintendo 3DS''=== | ||
[[File:PSwitchTrophy3DS.png|thumb|100px]] | |||
*'''Trophy''' | |||
**'''P Switch''' | |||
**''This fun item has been popping up ever since it first appeared in Super Mario Bros. 3. Jumping on it produces coins...reveals hidden doors... The effect is different from game to game. On [[Golden Plains]], the P-Switch will make a ton of blue coins appear. This is a great way to get yourself a large stack!'' (American English) | |||
**''This switch made its debut in Super Mario Bros. 3 and has been a mainstay of the series ever since. Depending on the game, it can have all sorts of effects. In this one, you can step on it (or attack it, if you like) to make tons of blue coins appear. There's no better way to get yourself a formidable stack of coins!'' (British English) | |||
==Gallery== | ==Gallery== | ||
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==Media== | ==Media== | ||
{{media | {{more media|section=y|''New Super Mario Bros.'' rendition}} | ||
{{media table | {{media table | ||
|file1=Toad House Theme Super Mario Bros 3.oga | |file1=Toad House Theme Super Mario Bros 3.oga | ||
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|file2=SMW Switch BGM.oga | |file2=SMW Switch BGM.oga | ||
|title2=Switch Block BGM (''Super Mario World'') | |title2=Switch Block BGM (''Super Mario World'') | ||
}} | }} | ||
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}} | }} | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=スイッチブロック | |Jap=スイッチブロック<ref>''Super Mario Bros. 3'' Japanese instruction booklet. Page 16.</ref><ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref> | ||
|JapR= | |JapR=Suicchi Burokku | ||
|JapM=Switch Block | |JapM=Switch Block | ||
|Jap2=Pスイッチ | |Jap2=Pスイッチ | ||
|Jap2R=P | |Jap2R=P Suicchi | ||
|Jap2M=P Switch | |Jap2M=P Switch | ||
|ChiS=开关砖块 | |ChiS=开关砖块 <small>(''New Super Mario Bros. 2'')</small><br>''Kāiguān Zhuānkuài''<br>P开关<br>''P Kāiguān'' | ||
|ChiSM=Switch Block<br><br>P Switch | |||
|ChiT=開關磚塊<ref>Official Chinese manual for ''New Super Mario Bros. Wii'', page 27.</ref><ref>[https://www.nintendo.com.hk/nsmb2/CTR_ABE_ME_CHT_HP.pdf Chinese online manual for ''New Super Mario Bros. 2'']. ''nintendo.com.hk''. Retrieved February 20, 2020.</ref> <small>(''New Super Mario Bros. Wii'' and ''New Super Mario Bros. 2'')</small><br>''Kāiguān Zhuānkuài''<br>P開關 <small>(''Super Mario Maker 2'')</small><br>''P Kāiguān'' | |||
|ChiTM=Switch Block<br><br>P Switch | |||
|Dut=P-schakelaar<ref>Nintendo Nederland (March 9, 2016). [https://youtu.be/xV4Hwg2Y_JA?t=32 Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)]. ''YouTube''. Retrieved May 19, 2019.</ref> | |||
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|ChiT=開關磚塊 | |||
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|DutM=P switch | |DutM=P switch | ||
| | |Fra=Bloc P<br>Interrupteur P<br>Bloc d'échanges<br>Bloc rotatif <small>(''Super Mario All-Stars'' instruction booklet)</small> | ||
|FraM=P Block<br>P Switch<br>Exchange block<br>Rotating block | |||
| | |||
|Ger=P-Block | |Ger=P-Block | ||
|GerM=P-Block | |GerM=P-Block | ||
|Ita=Interruttore P<br>Blocco Scambi | |||
|Ita=Interruttore P | |ItaM=P Switch<br>Exchange Block | ||
|ItaM=P Switch | |Por=Interruptor P<br>Bloco de Transformação<br>Bloco de Mudança P <small>(''New Super Mario Bros.'')</small> | ||
|PorM=P Switch<br>Transformation Block<br>P Change Block | |||
|Por=Interruptor P | |||
| | |||
|Rus=Переключатель «P» | |Rus=Переключатель «P» | ||
|RusR=Pereklyuchatel' «P» | |RusR=Pereklyuchatel' «P» | ||
|RusM=P switch | |RusM=P switch | ||
|Spa=Interruptor P | |Spa=Interruptor P<br>Interruptor<ref>''Super Mario World: Super Mario Advance 2'' European instruction booklet, p. 89.</ref> | ||
|SpaM=P Switch<br>Switch | |||
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}} | }} | ||
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<references/> | <references/> | ||
{{ | {{nav templates| | ||
{{Blocks}} | {{Blocks}} | ||
{{SMB3}} | {{SMB3}} |