Editing P Switch

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{redirect|Switch Block|other uses|[[Switch Block (disambiguation)]]}}
{{item-infobox
{{item infobox
|image=[[Image:P-Switch NSMB2.png|100px]]<br>A '''P-Switch''' from ''New Super Mario Bros. 2''.
|image=[[File:P-Switch NSMB2.png|200x200px]]<br>Artwork from ''[[New Super Mario Bros. 2]]''
|titlebg=
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|bg=
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|secbg=
|effect=Swaps [[Brick Block]]s and [[coin]]s and/or reveals [[Blue Coin]]s
|description=A blue (or gray) switch with a "P".
|variants=[[Gray P Switch]]
|first_appearance=''[[Super Mario Bros. 3]]'' ([[1988]])
|related=[[! Switch]]<br>[[? Switch]]
|latest_appearance=''[[New Super Mario Bros. 2]]'' ([[2012]])
|effect=Turns [[Brick Block]]s in [[Coin]]s or vice versa or it causes the revealing of [[Silver Coin]]s.
}}
}}
'''P Switches''' (alternatively hyphenated as '''P-Switches'''<ref>{{cite|title=''Super Mario Advance 2: Super Mario World'' instruction booklet|page=19|date=2002|publisher=Nintendo of America|language=en-us}}</ref> or '''P-switches'''<ref>{{cite|title=Nintendo ''[[Mario Mania]]'' Nintendo Player's Guide|page=48|date=August 1991|publisher=Nintendo of America|language=en-us}}</ref>), originally called '''Switch Blocks'''<ref>{{cite|title=''Super Mario Bros. 3'' instruction booklet|page=17|publisher=Nintendo of America|date=1990|language=en-us}}</ref><ref>{{cite|title=''Super Mario World'' instruction booklet|page=22|publisher=Nintendo of America|language=en-us|date=1991}}</ref> and also known as '''P Switch Blocks'''<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf|title=''New Super Mario Bros.'' instruction booklet|page=18|language=en-gb|publisher=Nintendo of America|date=2006}}</ref> or '''Trample Switches''',<ref>''Super Mario 3D World'' eGuide (Prima Games)</ref>{{Page needed}} are objects appearing mainly in several games of the [[Super Mario (series)|''Super Mario'' series]]. They are activated by [[jump]]ing on them. Upon activation, they turn all [[Brick Block]]s from an area into [[coin]]s and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of [[Blue Coin]]s to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration. Some P Switches cause a [[P Warp Door]] to appear.
'''P-Switches''' (also known as '''Switch Blocks''') are items found in several [[Super Mario (series)|''Super Mario'' games]] such as ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros.]]'', and ''[[Super Mario 3D Land]]''.


==History==
When pressed, a P-Switch makes a change in the stage for a limited amount of time. This includes:
===''Super Mario'' series===
*Turning [[Brick Block]]s ([[Used Block]]s in ''Super Mario World'') into [[coin]]s.
====''Super Mario Bros. 3''====
*Turning coins into Brick Blocks (Used Blocks in ''Super Mario World'').
[[File:SMB3 BluePow.png|thumb|right|A Switch Block in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3'']]
*Changing enemies into [[Silver Coin]]s (''Super Mario World'' gray switches only).
In ''[[Super Mario Bros. 3]]'', the first Switch Block appears in [[World 1-1 (Super Mario Bros. 3)|World 1-1]]. Switch Blocks cause the animations of [[? Block]]s, [[Brick Block]]s, [[Note Block|Jump Block]]s, and [[coin]]s to stop, and also make [[Conveyor Belt]]s stop moving. They also transform [[Muncher]]s into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in [[World 2-3 (Super Mario Bros. 3)|World 2-3]] is purple with tan details. In all versions, Switch Blocks cause the [[Toad House]] theme to play while they are active.
*Turning [[Muncher]]s and [[Jelectro]]s into coins (requires gray switch in ''Super Mario World'', but was never used)
*Allowing Mario to access a hidden [[door]]. (Appears as a white light in remakes of ''Super Mario Bros. 3'' and a blue door in ''Super Mario World''. Appears as a normal door in all other games.)
*Making hidden Coins appear (silver or light blue in many games).
*Making hidden [[Question Block]]s appear.
*Stopping conveyor belts from moving (''Super Mario Bros. 3'')


In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks do not look like coins. Switch Blocks also vanish after a second once pressed.
[[Image:SMB3_BluePow.PNG|thumb|left|A P-Switch in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3''.]]
One rather confusing thing is that a Brick Block with an item inside it will look like a coin, but act like a block. This confusion was removed in the [[Game Boy Advance]] remake of ''Super Mario Bros. 3''.


====''Super Mario World''====
In ''Super Mario Bros. 3'', a P-Switch can cause the animations of [[Question Block]]s, [[Brick Block]]s and [[Note Block]]s to stop. In addition, reversed coins and bricks don't have any animation (except in ''[[Super Mario Bros. 3#Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]'').
''[[Super Mario World]]'' is the first game in which Switch Blocks (also referred to as '''Blue P-Switches''')<ref>{{cite|title=''Nintendo Power'' Volume 28|page=23|date=September 1991|language=en-us|publisher=Nintendo of America}}</ref> can be carried by [[Mario]] (or [[Luigi]]) and saved for later. Some P Switches can make [[Hidden Block|hidden]] [[? Block]]s or [[P Warp Door]]s appear. There is a [[glitch]] making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the ''Super Mario Maker'' series, Mario cannot carry the switches and must use them on the spot. Coins will turn into [[Empty Block]]s instead of Brick Blocks.


The game introduces [[Gray P Switch]]es, which make most enemies turn into [[Gray Coin]]s. Collecting eight of these coins awards Mario an [[extra life]]. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin.
In ''Super Mario World'', the gray version of the P-Switch makes most enemies turn into Silver Coins. Collecting eight of these coins awards [[Mario]] an [[Extra Life|extra life]]. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin. Also, gray P-Switches can turn Munchers and Jelectros into regular coins. However, this was never actually used in the original game. ''Super Mario World'' is the only game in which P-Switches can be carried by Mario and saved for later. (Mario can also carry the switch after it has been pressed for a short time if he's quick before it disappears.) In all other games, Mario can't carry the switches and must use them right where they appear.


====''Super Mario 64'' / ''Super Mario 64 DS''====
In both ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'', some P-Switches could be reused. This is the first instance of P-Switches exhibiting this characteristic. Prior to this, all P-Switches became unusable indefinitely after one activation.
{{main|Blue Coin Block}}
Switch Blocks themselves do not appear in ''[[Super Mario 64]]'' or ''[[Super Mario 64 DS]]''. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and [[block (Super Mario 64)|block]]s to become each other. However, certain [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]]es can cause blocks to appear from thin air in a similar manner.


====''New Super Mario Bros.'' subseries====
P-Switches appear in ''[[Super Mario 3D Land]]''. Here, they are flatter with a light blue "P" printed. When pressed, they become red.
[[File:PSwitchNSMB.png|frame]]
In ''[[New Super Mario Bros.]]'', "Switch Block" is now an umbrella term for P Switch blocks, [[! Switch|! Switch block]]s, and [[? Switch|? Switch block]]s.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080517001053/http://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf|title=''New Super Mario Bros.'' instruction booklet|page=17|language=en-us|publisher=Nintendo of America|date=2006}}</ref> In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.<ref>{{cite|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title={{hover|New|ニュー}} スーパーマリオブラザーズ (''Nyū Sūpā Mario Burazāzu'') instruction booklet|page=17|accessdate=May 18, 2024|language=ja|publisher=Nintendo}}</ref> P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain [[Warp Door|door]]s in [[World 3-Ghost House (New Super Mario Bros.)|World 3-Ghost House]]. Unlike in previous games, certain P Switches can be reused multiple times.


P Switches appear in the sequels ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', and ''[[New Super Luigi U]]'', retaining their functionality from ''New Super Mario Bros.''
P-Switches also appear in the [[Nintendo 3DS]] game ''[[New Super Mario Bros. 2]]'', where they serve the exact same functions as in the previous ''New Super Mario Bros.'' games.
 
====''Super Mario 3D Land''====
P Switches appear in ''[[Super Mario 3D Land]]'', where they are designed as having a flat surface with a light blue "P" printed on it, making them more like buttons. When pressed, they become red. Unlike in previous games, P Switches work more like the [[? Coin]]s of the ''[[Super Mario Galaxy|Super Mario]]'' [[Super Mario Galaxy 2|''Galaxy'' games]], in that they either trigger an event or generate a row of [[note]]s upon activation.
 
P Switches are in the following locations and have the following functions:
 
*[[World 2-1 (Super Mario 3D Land)|World 2-1]] &ndash; Spawning a group of [[note]]s that play the ''Super Mario World'' bonus area theme
*[[World 2-3 (Super Mario 3D Land)|World 2-3]] &ndash; Causing a group of [[coin]]s to appear; spawning a group of notes that play the opening of the ''Super Mario Bros. 3'' athletic theme; spawning a trail of coins
*[[World 3-1 (Super Mario 3D Land)|World 3-1]] &ndash; Spawning a group of notes that play the ''Super Mario World'' bonus area theme
*[[World 3-2 (Super Mario 3D Land)|World 3-2]] &ndash; Spawning a trail of coins; causing some [[coin ring]]s to appear
*[[World 4-4 (Super Mario 3D Land)|World 4-4]] &ndash; Causing a group of coins to appear
*[[World 5-1 (Super Mario 3D Land)|World 5-1]] &ndash; Spawning a group of notes that play the ''Super Mario World'' bonus area theme
*[[World 5-5 (Super Mario 3D Land)|World 5-5]] &ndash; Causing some coin rings to appear; spawning a group of notes that play the ''Super Mario World'' bonus area theme
*[[World 6-3 (Super Mario 3D Land)|World 6-3]] &ndash; Causing a group of coins and the first [[Star Medal]] to appear
*Possible {{world|6|mysterybox}} &ndash; Causing a [[1-Up Mushroom]] to appear
*[[World 7-1 (Super Mario 3D Land)|World 7-1]] &ndash; Causing a certain wall to retract
*{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]: Causing a certain metal grated platform to rise up from the [[lava]]; causing a certain platform to rise
*[[Special 1-3]] &ndash; Spawning a group of notes that play the ''Super Mario Bros.'' underwater theme; spawning a trail of coins
*[[Special 4-2]] &ndash; Causing a group of coins to appear
*{{world-link|s8|bowser3d|Special 8-Bowser}} &ndash; Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:PSwitchSM3DW.jpg|thumb|A P Switch in ''[[Super Mario 3D World]]'']]
P Switches appear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They have the same appearance as they do in ''Super Mario 3D Land'', but with a white "P"; they do not change colors when pressed. In addition to their effects from ''3D Land'', they can once again spawn Blue Coins (except in [[Rainbow Run (level)|Rainbow Run]], where they spawn regular coins from the sky). There are also [[P Panel|orange square panel versions of P Switches]] that require multiple characters or objects to activate simultaneously. Golden P Switches appear in some of the bonus areas entered via golden [[Warp Pipe]]s and in the [[Coin Express]]. When pressed, they spawn a large amount of coins. Similar switches appear in the form of [[Character Switch]]es, which can only be pushed by certain characters.
 
In the ''Bowser's Fury'' campaign, P Switches appear at the starts of certain islands when their respective Blue Coin Bustle missions are available. They also reset if those missions are not completed in time, letting the player retry them.
 
In ''Super Mario 3D World'', P Switches are in the following locations and have the following functions:
 
*[[Mount Beanpole]] &ndash; Causing certain [[Blue Coin]]s to appear
*[[Conkdor Canyon]]* &ndash; Causing an area directly above a pit to shower [[coin]]s
*[[Shadow-Play Alley]] &ndash; Causing the second [[Green Star]] to appear
*[[Captain Toad Makes a Splash]] &ndash; Raising the water level
*[[Beep Block Skyway]] &ndash; Causing certain Blue Coins to appear
*[[Tricky Trapeze Theater]] &ndash; Causing certain Blue Coins to appear
*[[Cakewalk Flip]] &ndash; Causing a Green Star ball to fall onto a puzzle course in the distance
*[[Coin Express]]* &ndash; Causing the [[Warp Pipe]] at the front of the train to burst a group of coins
*[[Hands-On Hall]] &ndash; Causing a wall to rotate 90°; causing a staircase to fall
*[[Mystery House Throwdown]] &ndash; Causing the third Green Star to appear
*[[Fort Fire Bros.]] &ndash; Causing a Green Star ball to fall onto a puzzle course in the distance
*[[Bowser's Lava Lake Keep]] &ndash; Causing a grated platform to lower
*[[Spiky Spike Bridge]] &ndash; Causes the second Green Star to appear
*[[Rainbow Run (level)|Rainbow Run]] &ndash; Causing a Green Star ball to fall onto a puzzle course in the distance; causing a fixed amount of coins to shower onto the player; causing an area directly above a pit to shower coins
*[[Gargantuan Grotto]] &ndash; Causing certain Blue Coins to appear
*[[Captain Toad Takes a Spin]] &ndash; Rotating the entire level
*[[Spiky Mount Beanpole]] &ndash; Causing certain Blue Coins to appear
*[[Mystery House Marathon]] &ndash; Causing the twelfth Green Star to appear; causing the eighteenth Green Star to appear
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
P Switches reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', retaining their functions of changing Brick Blocks to coins and vice versa. The same now also applies to [[Rotating Block]]s. P Switches can also stop Conveyor Belts from moving, as they did in ''Super Mario Bros. 3''. They can also be carried like in ''Super Mario World'', which applies to the other styles except ''Super Mario Bros.'', where Mario could not carry objects. An update on December 21, 2015 introduced P Warp Doors. These blue doors act as a normal Warp Door, but are only usable when a P Switch is activated. When a P Switch is shaken in edit mode, it transforms into a [[key]]. Their use is required in a part of [[World 5-3 (Super Mario Maker for Nintendo 3DS)|World 5-3]] of [[Super Mario Maker for Nintendo 3DS#Super Mario Challenge|Super Mario Challenge]] in the 3DS version.
 
They can be used in all four styles, retaining their designs in ''Super Mario Bros. 3'', ''Super Mario World'' (blue version) and ''New Super Mario Bros. U'', after the 1.30 update. During the original release, the P Switch was colored as orange with a brown P in the ''Super Mario Bros.'' style, while [[? Switch]]es appeared in the ''New Super Mario Bros. U'' style, instead of P Switches. The update changed both switches back to the original P Switch appearances from the other games, although the coloring in the ''New Super Mario Bros. U'' style is closer to dark blue than the original's cyan.
 
[[File:SMMGLAPreview.jpg|thumb|Preview screenshot featuring the blue P Switch]]
Before the announcement of the 1.3.0 update for ''Super Mario Maker'', the original blue design of the P Switch in the ''Super Mario Bros.'' style was accidentally leaked through the preview screenshot of the [[Mercedes-Benz Jump'n'Drive]] Event Course.
 
====''Super Mario Run''====
In ''[[Super Mario Run]]'', P Switches return as an object. There are Purple P Switches that can eliminate all [[Boo]]s and [[Stretch]]es in the room Mario is in.
 
====''Super Mario Odyssey''====
[[File:P-Switch SMO.jpg|thumb|left|150px|A P Switch in ''Super Mario Odyssey'']]
P Switches appear once again in ''[[Super Mario Odyssey]]''. They are now square-shaped rather than circular, and Mario can walk onto a P Switch rather than needing to jump. P Switches can appear on walls, so Mario can walk into those or use the [[Cap Throw]] to allow [[Cappy]] to push a switch from a distance. While Mario can [[capture]] and move a large number of different characters and objects around, only Mario, [[Cappy]], something they are capturing or riding, or a [[Jizo]] can press a P Switch. P Switches do not use their recurring theme when creating time limited effects, instead using the normal music for time based challenges in ''Super Mario Odyssey''.
 
Some P Switches have a permanent effect when pushed down. Others are temporary, returning to normal and undoing their effect when their timer runs out. Still others are more variable: the [[Ruined Kingdom#Bonus areas|Roulette Tower]] area involves P Switches that revert to normal when a [[Ground Pound Switch]] is used. Certain P Switches in [[Bowser's Kingdom#Bonus areas|Bowser's Kingdom]] and the [[Lost Kingdom#Bonus areas|Lost Kingdom]] only activate while being pressed and deactivate when nothing is on them. They are intended to be held down, either with a stretched out [[Tropical Wiggler]] or with a Jizo. Many P Switches are tied to Timer Challenges, [[Power Moon]]s that only appear and can be collected for the duration of the switch's effect. These are usually accompanied with special platforms that appear leading to the Power Moon but similarly only appear during the effect.
 
P Switches are not especially common items, but their appearances are more frequent in areas accessed through [[Moon Pipe]]s later in the game. The [[Wooded Kingdom]] has especially prominent P Switches, as they are used to activate [[Flower Road]]s used multiple times in the kingdom.
 
In the Wooded Kingdom, a [[Steam Gardener]] stands near a P-Switch that creates platforms up to the [[Observation Deck]]. They lament that they tried their best to make a path and explain unenthusiastically that the pathway is engaged after the P-Switch is used. This implies the Steam Gardener is in some way responsible for the effect of that P-Switch.
{{br}}
 
====''Super Mario Maker 2''====
P Switches appear in ''[[Super Mario Maker 2]]''. They appear and function the same as in ''Super Mario Maker'', although like [[POW Block]]s, they now flash in all of the returning styles. In addition, a new design based on the other games is used in the ''[[Super Mario 3D World]]'' style rather than the flatter appearance. P Switches can be placed on ceilings in this game. They also illuminate the area around them in the night version of the underwater and Ghost House themes. Some cause [[P Block]]s to switch between their dotted-line and solid forms
 
====''Super Mario Bros. Wonder''====
P Switches reappear in ''[[Super Mario Bros. Wonder]]'', where they have the same effect as in the ''New Super Mario Bros.'' series. While the P Switch's effect is active, a unique musical theme plays, which has been newly introduced in this game; a ticking noise can also be heard, which rapidly increases in frequency when the effect is about to expire.
 
P Switches appear in the following levels:
*[[Here Come the Hoppos]]: Found in a secret sky area after bouncing off of a Hoppo. The player can press it by throwing a [[Koopa Troopa|Koopa]] shell or swinging their trunk in [[Elephant Mario|Elephant]] form; after being activated, it spawns Blue Coins which show a path to the level's second [[10-flower coin]].
*[[Bulrush Express]]: The player can continuously hit P Switches to spawn and collect a large amount of Blue Coins.
 
Unlike in previous games, P Switches are not found in blocks. However, an unused animation suggests that this feature was planned to be included before getting scrapped.<ref name="TCRF">[https://tcrf.net/Super_Mario_Bros._Wonder#Switch ''Super Mario Bros. Wonder'' § Switch] on The Cutting Room Floor.</ref>
 
===''Yoshi''===
[[File:YoshiNES-PSwitch-BType.png|frame]]
P Switches make a minor appearance in ''[[Yoshi (game)|Yoshi]]'', after the player clears levels 28 and higher of the B-Type game, rewarding the player 1,500 points. Likely owing to the game's lack of blue palette for the sprites for the NES version, they appear red.
 
===''Mario & Sonic at the Sochi 2014 Olympic Winter Games''===
In ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', P Switches appear on the Coin Street rink of [[Snow Day Street Hockey]]. When hit by a character, they cause specific sets of Brick Blocks to turn into coins. After being used, the P Switches despawn and reappear in a different location on the rink.
 
===''Super Smash Bros.'' series===
[[File:P Switch SSBU.jpg|thumb|A P Switch in ''Super Smash Bros. Ultimate'']]
A P Switch appears in the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the ''New Super Mario Bros.'' subseries. A P Switch also appears as a [[Trophy (Super Smash Bros. series)|trophy]] in ''Super Smash Bros. for Nintendo 3DS''.
{{br|right}}
 
===''Captain Toad: Treasure Tracker''===
P Switches also appear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They are generally used to alter the layout of the stage, allowing the player to progress.
 
P Switches are in the following locations and have the following functions:
 
*[[Double Cherry Palace]] &ndash; Causing certain floors to retract
*[[Stumper Sneakaround]] &ndash; Causing a certain log bridge to lower
*[[Sinister Street Signs]] &ndash; Causing a cage containing the second [[Super Gem]] to rise; changing the alignment of certain [[Arrow Sign]]s and invisible platforms
*[[Up 'n' Down Terrace]] &ndash; Causing certain platforms of one color to rise, and certain platforms of another color to sink
*[[Double Cherry Spires]] &ndash; Causing certain spires to rise; causing a certain barrier to disappear
*[[Battle Tower Blitz]] &ndash; Causing a certain wall to retract
*[[Seesaw Sizzle]] &ndash; Moving a certain [[seesaw]] to a different location
*[[Stumpy Springs Sanctuary]] &ndash; Causing a water geyser to activate over a wooden raft; causing the central log platform to periodically rotate
*[[Up 'n' Down Desert]] &ndash; Causing certain platforms to rise or sink depending on their current state
*[[No Sleep at Magikoopa Keep]] &ndash; Rotates the fourth floor of the tower 30° counterclockwise
*[[Deep-Space Gyromajig]] &ndash; Rotating the entire level
*[[Cookatiel's Sizzling Sprint]] &ndash; Causing the first Super Gem to appear; causing the second Super Gem to appear (three in the same area must be pressed); causing the third Super Gem to appear (two in the same area must be pressed)
*[[Toad Brigade to Magikoopa Keep!]] &ndash; Rotates the fourth floor of the tower 30° counterclockwise
*[[Crown Capture at Up 'n' Down Terrace]] &ndash; Causing certain platforms of one color to rise, and certain platforms of another color to sink
 
===LEGO ''Super Mario''===
In [[LEGO Super Mario|LEGO ''Super Mario'']], a P Switch earns Mario digital coins when jumping while active after scanning the block, although only in the Whomp's Lava Trouble set.
 
===''Mario Kart Live: Home Circuit''===
In ''[[Mario Kart Live: Home Circuit]]'', P Switches appear at the first gate of [[Glazed Gardens]] and the third gate of [[World 1-1 (race course)|World 1-1]]. Driving over them causes three rows of coins to appear for a limited time. They can be activated by anyone once per lap.
 
===''WarioWare: Get It Together!''===
A P Switch makes a minor appearance in the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] boss microgame in ''[[WarioWare: Get It Together!]]'', where it appears at the end of the first difficulty level's stage, functioning how it did in the game of the same name.
 
===''Mario + Rabbids Sparks of Hope''===
In ''[[Mario + Rabbids Sparks of Hope]]'', P Switches appear in the bonus rooms of the five planets. They all have Blue Coins that must be collected to complete the [[Blue Coin Challenge]] side quests.
 
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', voxelated P Switches can be seen being sold at the antiques store for six [[coin]]s each.
 
===Unused appearances===
====''Super Mario Galaxy''====
While P Switches do not appear in ''[[Super Mario Galaxy]]'', an [[List of Super Mario Galaxy pre-release and unused content|unused model]]  can be found within the files of the game.
 
==Profiles==
===''Super Mario Bros. 3''===
*'''3DS Virtual Console manual:''' ''If you step on these, something special may happen.''
 
===''Super Mario World: Super Mario Advance 2''===
*'''European instruction manual:''' ''Step on these to transform blocks into coins for a few moments.''
 
===''New Super Mario Bros. 2''===
*'''Instruction manual:''' ''If you step on it, various environmental changes will occur.''
 
===''Captain Toad: Treasure Tracker''===
*'''Instruction manual:''' ''Pull up a Pull Switch or step on a P Switch to change the terrain of the course.''
 
===''Super Smash Bros. for Nintendo 3DS''===
{{SSB4 trophy
|name=P Switch
|image=[[File:PSwitchTrophy3DS.png|100px]]
|category=Stage
|unlock=Random drop
|desc=This fun item has been popping up ever since it first appeared in Super Mario Bros. 3. Jumping on it produces coins...reveals hidden doors... The effect is different from game to game. On [[Golden Plains]], the P-Switch will make a ton of blue coins appear. This is a great way to get yourself a large stack!
|desc2=This switch made its debut in Super Mario Bros. 3 and has been a mainstay of the series ever since. Depending on the game, it can have all sorts of effects. In this one, you can step on it (or attack it, if you like) to make tons of blue coins appear. There's no better way to get yourself a formidable stack of coins!
}}


==Gallery==
==Gallery==
{{Main-gallery}}
<gallery>
<gallery>
Smb3 p switch.png|Blue Switch Block artwork from ''[[Super Mario Bros. 3]]''
Image:Smb3 p switch.png|<center> A Blue P-Switch in ''Super Mario Bros. 3''.
SMB3 P Switch.gif|Switch Block sprite from ''Super Mario Bros. 3''
Image:SMW P Switch.jpg|<center> A Blue P-Switch in ''Super Mario World''.
Switch Block SMW art.jpg|Switch Block artwork from ''[[Super Mario World]]''
Image:P-Switches.PNG|<center>Two P-Switch sprites from ''Super Mario World''.
SMW P Switch.jpg|Switch Block artwork from ''Super Mario World''
Image:P_switch.png|<center>A P-Switch's sprite from ''New Super Mario Bros. Wii''.
SMW P Switch sprite.png|Switch Block sprite from ''Super Mario World''
Image:PSwitch.PNG|<center>A P-Switch's artwork from ''New Super Mario Bros. Wii''.
SMW Gray P Switch sprite.png|[[Gray P Switch]] sprite from ''Super Mario World''
File:P-SwitchNSMB2.png|<center>A P-Switch's sprite from ''New Super Mario Bros. 2''.
YoshiGB-PSwitch.png|Sprite from ''[[Yoshi (game)|Yoshi]]'' (Game Boy version)
Image:P-Switch NSMB2.png|<center>A P-Switch from ''New Super Mario Bros. 2''.
P-Switch SMB3 All-Stars.png|Switch Block sprite from ''[[Super Mario All-Stars]]'' (''Super Mario Bros. 3'')
SMA2 P Switch sprite.png|Switch Block sprite from ''[[Super Mario World: Super Mario Advance 2]]''
SMA2 Gray P Switch sprite.png|Gray P Switch sprite from ''Super Mario World: Super Mario Advance 2''
G&WG4 Modern Rain Shower P Switch.png|P Switch from ''[[Game & Watch Gallery 4]]''
SMA4 PSwitch.png|Switch Block sprite from ''[[Super Mario Advance 4: Super Mario Bros. 3]]''
SMG Unused P Switch.png|An [[list of Super Mario Galaxy pre-release and unused content|unused]] P Switch from ''[[Super Mario Galaxy]]''
P-Switch NSMB2.png|P Switch from ''[[New Super Mario Bros. 2]]''
P Switch SM3DW Prima.jpg|P Switch from ''[[Super Mario 3D World]]''
PSwitchOldSMM.gif|P Switch from ''[[Super Mario Maker]]'' (''Super Mario Bros.'' style), in versions until 1.21
PSwitchSMM.gif|P Switch from ''Super Mario Maker'' (in versions from 1.30 on) (''Super Mario Bros.'' style)
SMM-SMB3-PSwitch.png|P Switch from ''Super Mario Maker'' (''Super Mario Bros. 3'' style)
SMW and SMM SMW style-P Switch.png|P Switch from ''Super Mario Maker'' (''Super Mario World'' style)
SMM-NSMBU-PSwitch.png|P Switch from ''Super Mario Maker'' (''[[New Super Mario Bros. U]]'' style)
NSMBUD Item Background.jpg|Background image for ''[[New Super Mario Bros. U Deluxe]]'' featuring various items
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
SMM2 NSMBU P Switch.png|P Switch from ''Super Mario Maker 2'' (''[[New Super Mario Bros. U]]'' style)
SMM2-NSMBU-PSwitch.gif|P Switch from ''Super Mario Maker 2'' (''New Super Mario Bros. U'' style)
SMM2 SM3DW P Switch.png|P Switch from ''Super Mario Maker 2'' (''[[Super Mario 3D World]]'' style)
LSM P-Switch chest icon.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
MKLHC pswitch.png|''[[Mario Kart Live: Home Circuit]]''
Mario Christmas Puzzle Artwork 2.jpg|Artwork used for a ''Super Mario'' Christmas-themed puzzle
</gallery>
</gallery>


==Media==
==Names in Other Languages==
{{media missing|more=yes|section=y|''New Super Mario Bros.'' rendition}}
{{foreignname
{{media table
|Spa=Interruptor P
|file1=Toad House Theme Super Mario Bros 3.oga
|SpaM=P-Switch|Ger=P-Block
|title1=Switch Block BGM (''Super Mario Bros. 3'')
|Fra=Bloc P
|file2=SMW Switch BGM.oga
|FraM=P Block
|title2=Switch Block BGM (''Super Mario World'')
|file3=NSMB P Switch.oga
|title3=Switch Block BGM (''New Super Mario Bros.'')
}}
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario 3D Land]]''<br>''[[Super Mario 3D World]]''<br>''[[Super Mario Odyssey]]''
|file1=<tt>romfs/ObjectData/TrampleSwitch.szs</tt><br><tt>content/ObjectData/TrampleSwitch.szs</tt><br><tt>ObjectData/TrampleSwitch.szs</tt>
|name1=TrampleSwitch
|meaning1=Trample Switch
}}
 
===Names in other languages===
{{foreign names
|Jap=スイッチブロック
|JapR=Suitchi Burokku
|JapM=Switch Block
|JapC=<ref>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|page=16|date=1988|language=ja|publisher=Nintendo}}</ref><ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref>
|Jap2=Pスイッチ
|Jap2R=P Suitchi
|Jap2M=P Switch
|ChiS=开关砖块
|ChiSR=Kāiguān Zhuānkuài
|ChiSM=Switch Block
|ChiSN=''New Super Mario Bros. 2''
|ChiS2=P开关
|ChiS2R=P Kāiguān
|ChiS2M=P Switch
|ChiT=開關磚塊
|ChiTR=Kāiguān Zhuānkuài
|ChiTM=Switch Block
|ChiTC=<ref>{{cite|title=''New Super Mario Bros. Wii manual|page=27|publisher=Nintendo HK|language=zh-hant}}</ref><ref>{{cite|url=www.nintendo.com.hk/nsmb2/CTR_ABE_ME_CHT_HP.pdf|title=Chinese online manual for ''New Super Mario Bros. 2''|language=zh-hant|publisher=Nintendo HK|accessdate=May 18, 2024}}</ref>
|ChiTN=''New Super Mario Bros. Wii'' and ''New Super Mario Bros. 2''
|ChiT2=P開關
|ChiT2R=P Kāiguān
|ChiT2M=P Switch
|ChiT2N=''Super Mario Maker 2''
|Dut=P-schakelaar
|DutM=P switch
|DutC=<ref>{{cite|author=Nintendo Nederland|date=March 9, 2016|url=youtu.be/xV4Hwg2Y_JA?t=32|timestamp=00:32|title=Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)|publisher=YouTube|accessdate=May 19, 2019|language=nl}}</ref>
|Fre=Bloc P
|FreM=P Block
|Fre2=Interrupteur P
|Fre2M=P Switch
|Fre3=Bloc d'échanges
|Fre3M=Exchange block
|Fre4=Bloc rotatif
|Fre4M=Rotating block
|Fre4N=''Super Mario All-Stars'' instruction booklet
|Fre5=Bloc Interrupteur
|Fre5M=Switch Block
|Fre5C=<ref>{{cite|title=''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet|page=52|date=2003|language=fr|publisher=Nintendo of Europe}}</ref>
|Ger=P-Block
|Ger=P-Block
|GerM=P-Block
|GerM=P-Block
|GerC=<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref>
|Ita=Blocco Interruttore P
|Ita=Interruttore P
|ItaM=P Switch Block
|ItaM=P Switch
|Jap=Pスイッチ (pī suitchi)
|Ita2=Blocco Scambi
|JapM=P Switch
|Ita2M=Exchange Block
|Por=Interruptor P
|PorM=P Switch
|Por2=Bloco de Transformação
|Por2M=Transformation Block
|Por2C=<ref>{{cite|archive=web.archive.org/web/20210719091730/https://datassette.nyc3.cdn.digitaloceanspaces.com/manuais/super_mario_world_br.pdf|deadlink=y|title=''Super Mario World'' Brazilian instruction booklet|format=PDF|page=7}}</ref>
|Por3=Bloco de Mudança P
|Por3M=P Change Block
|Por3N=''New Super Mario Bros.''
|Rus=Переключатель «P»
|RusR=Pereklyuchatel' «P»
|RusM=P switch
|Spa=Interruptor P
|SpaM=P Switch
|Spa2=Interruptor
|Spa2M=Switch
|Spa2C=<ref>{{cite|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=89|date=2002|language=es-es|publisher=Nintendo of Europe}}</ref>
|Spa3=Bloque convertidor
|Spa3M=Converter block
|Spa3C=<ref>{{cite|title=''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet|page=92|date=2003|language=es-es|publisher=Nintendo of Europe}}</ref>
}}
}}
 
<div style="clear: both;">&nbsp;</div>
==References==
{{BoxTop}}
<references/>
{{Super Mario Bros. 3}}
 
{{navboxes|
{{Blocks}}
{{SMB3}}
{{SMW}}
{{SMW}}
{{Yoshi}}
{{M&W}}
{{NSMB}}
{{NSMB}}
{{NSMBW}}
{{NSMB Wii}}
{{SM3DL}}
{{SM3DL}}
{{NSMB2}}
{{NSMB2}}
{{NSMBU}}
[[Category:Items]]
{{M&SATSOWG}}
{{SM3DW}}
{{CTTT}}
{{SMM}}
{{SMO}}
{{SMM2}}
{{WWGIT}}}}
[[Category:Switches]]
[[Category:Switches]]
[[Category:Captain Toad: Treasure Tracker objects]]
[[Category:Objects]]
[[Category:LEGO Super Mario objects]]
[[Category:Mario & Sonic at the Sochi 2014 Olympic Winter Games]]
[[Category:Mario & Wario]]
[[Category:New Super Luigi U objects]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. 2 objects]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Super Mario World objects]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:WarioWare: Get It Together!]]
[[Category:Yoshi (game)]]
[[de:P-Schalter]]
[[it:Interruttore P]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: