Editing POW Block
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|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | |latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | ||
|effect=[[Super Mario (series)|''Super Mario'' series]]: Creates an earthquake when hit or thrown<br>''[[Mario Kart Wii]]'': Appears above the user's [[kart]] and causes all racers on the ground ahead of the user to spin out and drop any items they are holding | |effect=[[Super Mario (series)|''Super Mario'' series]]: Creates an earthquake when hit or thrown<br>''[[Mario Kart Wii]]'': Appears above the user's [[kart]] and causes all racers on the ground ahead of the user to spin out and drop any items they are holding | ||
}} | |||
{{quote|What do POW Blocks do again? Don't they make things flip over when you bop 'em?|Olivia|Paper Mario: The Origami King}} | {{quote|What do POW Blocks do again? Don't they make things flip over when you bop 'em?|Olivia|Paper Mario: The Origami King}} | ||
A '''POW Block''', occasionally '''POW'''<ref name=Power>{{cite|date=1988|publisher=Nintendo of America|language=en-us|title=''Super Mario Bros. 2'' instruction booklet|page=19}}</ref><ref>{{cite|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=28|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|date=1993|title=''Super Mario All-Stars'' Player's Guide|page=[[Media:SMAS Guide 88.jpg|88]]|language=en-us|publisher=Nintendo of America}}</ref> and standing for '''power block'''<ref name=Power/> (also spelled '''Power Block'''),<ref>{{cite|date=May/June 1989|title=''[[Nintendo Power]]'' Volume 6|page=81|language=en-us|publisher=Nintendo of America}}</ref> is a [[block]] that can be thrown to the ground or hit in the air to create a large earthquake, causing all enemies onscreen to get hurt. POW Blocks can be carried and thrown in most games, and some are required for a 100% game [[completion]]. Most POW Blocks are a metallic blue, but some POW Blocks are red or sometimes green. | A '''POW Block''', occasionally '''POW'''<ref name=Power>{{cite|date=1988|publisher=Nintendo of America|language=en-us|title=''Super Mario Bros. 2'' instruction booklet|page=19|author=Nintendo}}</ref><ref>{{cite|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=28|publisher=Nintendo of America|author=Nintendo|language=en-us}}</ref><ref>{{cite|date=1993|title=''Super Mario All-Stars'' Player's Guide|page=[[Media:SMAS Guide 88.jpg|88]]|language=en-us|publisher=Nintendo of America}}</ref> and standing for '''power block'''<ref name=Power/> (also spelled '''Power Block'''),<ref>{{cite|date=May/June 1989|title=''[[Nintendo Power]]'' Volume 6|page=81|language=en-us|publisher=Nintendo of America}}</ref> is a [[block]] that can be thrown to the ground or hit in the air to create a large earthquake, causing all enemies onscreen to get hurt. POW Blocks can be carried and thrown in most games, and some are required for a 100% game [[completion]]. Most POW Blocks are a metallic blue, but some POW Blocks are red or sometimes green. | ||
==History== | ==History== | ||
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
==== | ====''Super Mario Bros. 2''==== | ||
[[File:POWBlockSMB2.gif|frame|left]] | [[File:POWBlockSMB2.gif|frame|left]] | ||
The POW has the same function in ''[[Super Mario Bros. 2]]'' as it had in ''Mario Bros.'', but it can only be used once, as the player has to grab and throw it onto the ground to activate it. ''[[Super Mario Advance]]'' introduces a large version of the POW Block known as the '''Giant POW Block''',<ref>{{cite|author=Stratton, Bryan|title=''Super Mario Advance'' Prima's Official Strategy Guide|page=11|publisher=[[Prima Games]]|date=June 7, 2001|isbn=0-7615-3633-7|language=en-us}}</ref> '''Big POW''',<ref>{{cite|author=Arnold, J. Douglas, James Yamada, and Mark Elies|title=''Super Mario Advance'' Official Perfect Guide|page=48 and 66|date=June 4, 2001|publisher=Versus Books|isbn=0-9706468-4-4}}</ref> or '''Super POW'''.<ref>{{cite|author=Farkas, Bart G.|title=''Super Mario Advance'' Official Pocket Guide|page=57, 62, 75, 78, 100, 108, 110|date=June 13, 2001|publisher=BradyGames|language=en-us|isbn=0-7440-0077-7}}</ref> It bounces on the floor when thrown, causing four tremors before it disappears. Unlike in ''[[Yume Kōjō: Doki Doki Panic]]'' and other games, the word "POW" is animated. | The POW has the same function in ''[[Super Mario Bros. 2]]'' as it had in ''Mario Bros.'', but it can only be used once, as the player has to grab and throw it onto the ground to activate it. ''[[Super Mario Advance]]'' introduces a large version of the POW Block known as the '''Giant POW Block''',<ref>{{cite|author=Stratton, Bryan|title=''Super Mario Advance'' Prima's Official Strategy Guide|page=11|publisher=[[Prima Games]]|date=June 7, 2001|isbn=0-7615-3633-7|language=en-us}}</ref> '''Big POW''',<ref>{{cite|author=Arnold, J. Douglas, James Yamada, and Mark Elies|title=''Super Mario Advance'' Official Perfect Guide|page=48 and 66|date=June 4, 2001|publisher=Versus Books|isbn=0-9706468-4-4}}</ref> or '''Super POW'''.<ref>{{cite|author=Farkas, Bart G.|title=''Super Mario Advance'' Official Pocket Guide|page=57, 62, 75, 78, 100, 108, 110|date=June 13, 2001|publisher=BradyGames|language=en-us|isbn=0-7440-0077-7}}</ref> It bounces on the floor when thrown, causing four tremors before it disappears. Unlike in ''[[Yume Kōjō: Doki Doki Panic]]'' and other games, the word "POW" is animated. | ||
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Blue POW Blocks reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and their [[New Super Mario Bros. U Deluxe|Nintendo Switch port]], looking and behaving just as they do in ''[[New Super Mario Bros. Wii]]''. | Blue POW Blocks reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and their [[New Super Mario Bros. U Deluxe|Nintendo Switch port]], looking and behaving just as they do in ''[[New Super Mario Bros. Wii]]''. | ||
In the Mainland China release of ''New Super Mario Bros. U Deluxe'' on Tencent Nintendo Switch, the letters on the POW Block were modified to what appears to be three zeroes.<ref>{{cite|url=x.com/chinesenintendo/status/1239427421192900608|author=Chinese Nintendo|publisher=X|language=en|date=March 15, 2020|accessdate=June 5, 2024|title=POW blocks are retextured as <nowiki>"]0["</nowiki> blocks in the Chinese version of NSMBUDX.}}</ref> This is possibly to comply with the local regulations that disapprove of using untranslated English words in video games. | In the Mainland China release of ''New Super Mario Bros. U Deluxe'' on Tencent Nintendo Switch, the letters on the POW Block were modified to what appears to be three zeroes.<ref>{{cite|url=x.com/chinesenintendo/status/1239427421192900608|author=Chinese Nintendo|publisher=X|language=en|date=March 15, 2020|accessdate=June 5, 2024|title=POW blocks are retextured as <nowiki>"]0["</nowiki> blocks in the Chinese version of NSMBUDX.}}</ref> This is possibly to comply with the local regulations that disapprove of using untranslated English words in video games. This is also the first time where the design of the POW Block itself was modified in games released in Mainland China.<ref>{{cite|url=www.youtube.com/watch?v=srf0RIsHeyE|title=Evolution of POW Blocks in Super Mario Games (1983 - 2019)|date=February 22, 2019|publisher=YouTube|accessdate=June 5, 2024|author=Shiromi}}{{timestamp needed]}</ref> The 1.0.1 update, released on April 28th, 2021 reverted the modified POW Block design back to its original one.<ref>{{cite|url=x.com/chinesenintendo/status/1395589811692457987|publisher=X|title=The official update log shows the update was released in April 28, 2021, which "fixed some image display issues".|accessdate=June 5, 2024|date=May 20, 2021|language=en-us|author=Chinese Nintendo}}</ref> | ||
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury'' ==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury'' ==== | ||
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====''Super Mario Bros. 35''==== | ====''Super Mario Bros. 35''==== | ||
In ''[[Super Mario Bros. 35]]'', the POW Block appeared as a roulette item which, when obtained, defeated all enemies on-screen. It used the same sprite as its ''Mario Bros.'' appearance from the NES version. | In ''[[Super Mario Bros. 35]]'', the POW Block appeared as a roulette item which, when obtained, defeated all enemies on-screen. It used the same sprite as its ''Mario Bros.'' appearance from the NES version. | ||
===''The Super Mario Bros. Super Show!''=== | ===''The Super Mario Bros. Super Show!''=== | ||
{{quote|Look! There's a Power Block!|[[Mario]]|"[[The Pied Koopa]]"}} | {{quote|Look! There's a Power Block!|[[Mario]]|"[[The Pied Koopa]]"}} | ||
[[File:Powblocksmbss.png|thumb|A Power Block in ''The Super Mario Bros. Super Show!'' episode "[[The Pied Koopa]]"]] | [[File:Powblocksmbss.png|thumb|A Power Block in ''The Super Mario Bros. Super Show!'' episode "[[The Pied Koopa]]"]] | ||
In ''[[The Super Mario Bros. Super Show!]]'', the Power Block makes its first and only appearance in one episode: "[[The Pied Koopa]]." While [[Mario]] and the gang are trying to escape from [[Bowser|Koopa]]'s minions by diving underwater in the moat, Mario spots a Power Block at the bottom and throws it at the wall, causing it to explode. The result causes them to get sucked into a dungeon with all the water. | In ''[[The Super Mario Bros. Super Show!]]'', the Power Block makes its first and only appearance in one episode: "[[The Pied Koopa]]." While [[Mario]] and the gang are trying to escape from [[Bowser|Koopa]]'s minions by diving underwater in the moat, Mario spots a Power Block at the bottom and throws it at the wall, causing it to explode. The result causes them to get sucked into a dungeon with all the water. This is the only time a Power Block has had the ability to explode. | ||
{{br|right}} | {{br|right}} | ||
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====''Yoshi's New Island''==== | ====''Yoshi's New Island''==== | ||
In ''[[Yoshi's New Island]]'', POW Blocks | In ''[[Yoshi's New Island]]'', POW Blocks appear in the minigame, [[Enemy Eat-Off]]. Here, they are white with green spots (similar to an [[Egg Block]]) and a [[Yoshi Egg]] replacing the "O" letter. When hit, it turns every enemy on the stage into Yoshi Eggs. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
{{main-wiki|SmashWiki|POW Block}} | {{main-wiki|SmashWiki|POW Block}} | ||
[[File:POW Block SSB4 Wii U.jpg|thumb|right|The POW Block item in ''[[Super Smash Bros. for Wii U]]'']] | [[File:POW Block SSB4 Wii U.jpg|thumb|right|The POW Block item in ''[[Super Smash Bros. for Wii U]]'']] | ||
POW Blocks | POW Blocks make their first series appearance in ''[[Super Smash Bros.]]'', as a [[stage]] feature of [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]]. If a fighter hits the POW Block, all other fighters touching the ground are damaged and get launched vertically. The POW Block appears throughout the Mushroom Kingdom stage randomly in set locations, and it appears elsewhere on the stage after being hit. A POW Block also appears as a stage element in ''[[Super Smash Bros. Brawl]]''{{'}}s [[Mario Bros. (stage)|Mario Bros.]] stage, where it can paralyze all enemies onscreen, allowing them to be picked up and thrown at others. Similarly as in ''Super Smash Bros.'', the POW Block disappears after being hit a few times, although it always regenerates in the same location. In ''[[Super Smash Bros. Ultimate]]'', POW Blocks appear in both the returning Mushroom Kingdom and Mario Bros. stages. | ||
POW Blocks are introduced as usable items in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and return as such in ''[[Super Smash Bros. Ultimate]]''. When thrown, a POW Block causes shock waves upon landing that can cause damage to anyone who is on the ground. | POW Blocks are introduced as usable items in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and return as such in ''[[Super Smash Bros. Ultimate]]''. When thrown, a POW Block causes shock waves upon landing that can cause damage to anyone who is on the ground. | ||
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{{PM item infobox | {{PM item infobox | ||
|title=POW Block | |title=POW Block | ||
|image=[[File:PaperMario Items POWBlock.png]] [[File:POW Block TTYD.png]] [[File:POW Block SPM.png | |image=[[File:PaperMario Items POWBlock.png]] [[File:POW Block TTYD.png]] [[File:POW Block SPM.png]] | ||
|pm=Flips shell enemies and inflicts 2 damage points on all enemies. | |pm=Flips shell enemies and inflicts 2 damage points on all enemies. | ||
|ttyd=Attacks all enemies and does 2 damage, flipping shelled enemies. (Switch) | |ttyd=Attacks all enemies and does 2 damage, flipping shelled enemies. (Switch) | ||
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In the [[Paper Mario (series)|''Paper Mario'' series]], the POW Block is a portable item that does two damage to all enemies (but much more in ''[[Super Paper Mario]]'' if the remote had been shaken with each corresponding prompt). It penetrates defense and makes enemies with [[Koopa Shell|shell]]s (such as [[Koopa Troopa]]s) flip over. | In the [[Paper Mario (series)|''Paper Mario'' series]], the POW Block is a portable item that does two damage to all enemies (but much more in ''[[Super Paper Mario]]'' if the remote had been shaken with each corresponding prompt). It penetrates defense and makes enemies with [[Koopa Shell|shell]]s (such as [[Koopa Troopa]]s) flip over. | ||
In ''[[Paper Mario: The Thousand-Year Door]]'' | In ''[[Paper Mario: The Thousand-Year Door]]'', the POW Block affects all enemies on the screen, including flying enemies and enemies on the ceiling such as [[Swoop|Swoopers]]. | ||
In ''[[Super Paper Mario]]'' they are used as a portable item. When active, it damages all the enemies currently on screen. In this game, the POW Block may also be used as a recipe ingredient; however, it can only be cooked on its own into a [[Megaton Dinner]]. One of the [[Sammer Guys]] fought is called [[Block of Pow]]. | In ''[[Super Paper Mario]]'' they are used as a portable item. When active, it damages all the enemies currently on screen. In this game, the POW Block may also be used as a recipe ingredient; however, it can only be cooked on its own into a [[Megaton Dinner]]. One of the [[Sammer Guys]] fought is called [[Block of Pow]]. | ||
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POW Blocks return as items that can be used in battle in ''[[Paper Mario: The Origami King]]''; they serve the same purpose, although Mario can only carry three at a time. In a side room in the [[Water Vellumental Shrine]], a POW Block is used to stop a blue [[Sidestepper]] that is carrying the [[Groovy Panel]]. It is positioned high up, so Mario has to hammer the wall to cause it to drop down to jumping height. Another POW Block appears on [[? Island]], where it can be used to activate all of the [[? Block]]s at once. POW Blocks carried as items are now hit once when used in battle rather than twice, and they can stun all enemies on the ground for one turn. They can be bought exclusively in Toad Town for 160 coins. Despite not being flying enemies, [[Boo]]s and [[Blooper]]s are also immune to POW Blocks, since they float slightly above the ground. | POW Blocks return as items that can be used in battle in ''[[Paper Mario: The Origami King]]''; they serve the same purpose, although Mario can only carry three at a time. In a side room in the [[Water Vellumental Shrine]], a POW Block is used to stop a blue [[Sidestepper]] that is carrying the [[Groovy Panel]]. It is positioned high up, so Mario has to hammer the wall to cause it to drop down to jumping height. Another POW Block appears on [[? Island]], where it can be used to activate all of the [[? Block]]s at once. POW Blocks carried as items are now hit once when used in battle rather than twice, and they can stun all enemies on the ground for one turn. They can be bought exclusively in Toad Town for 160 coins. Despite not being flying enemies, [[Boo]]s and [[Blooper]]s are also immune to POW Blocks, since they float slightly above the ground. | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
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The POW Block makes its console ''Mario Kart'' game debut in ''[[Mario Kart Wii]]'' as one of the new items. It is supposedly the rarest item in the game (though players will have a slightly higher chance of obtaining it in VS races), and players can obtain this item if they are anywhere from 5th to 9th place, with CPU-controlled drivers also being able to obtain it in 10th place. The highest chance of obtaining this item is in 7th place, with a 3 out of 40 (7.5%) chance of obtaining it in said position. It is one of six items wherein only one can be in play at a time (the other five being the [[Thunder Cloud]], [[Spiny Shell (blue)|Spiny Shell]], [[Bullet Bill]], [[Blooper]], and [[Lightning]]), is one of four items with a cooldown timer for the first few seconds of a race (the other three being the Spiny Shell, Blooper, and Lightning), and is one of three items with a cooldown timer between uses (the other two being the Blooper and Lightning). POW Blocks are unobtainable for the first twenty seconds of a race, and once a POW Block is used, twenty seconds must elapse before another POW Block is obtainable. | The POW Block makes its console ''Mario Kart'' game debut in ''[[Mario Kart Wii]]'' as one of the new items. It is supposedly the rarest item in the game (though players will have a slightly higher chance of obtaining it in VS races), and players can obtain this item if they are anywhere from 5th to 9th place, with CPU-controlled drivers also being able to obtain it in 10th place. The highest chance of obtaining this item is in 7th place, with a 3 out of 40 (7.5%) chance of obtaining it in said position. It is one of six items wherein only one can be in play at a time (the other five being the [[Thunder Cloud]], [[Spiny Shell (blue)|Spiny Shell]], [[Bullet Bill]], [[Blooper]], and [[Lightning]]), is one of four items with a cooldown timer for the first few seconds of a race (the other three being the Spiny Shell, Blooper, and Lightning), and is one of three items with a cooldown timer between uses (the other two being the Blooper and Lightning). POW Blocks are unobtainable for the first twenty seconds of a race, and once a POW Block is used, twenty seconds must elapse before another POW Block is obtainable. | ||
When the POW Block is dispatched by the player who receives it from an Item Box, all racers ahead of the user find POW Blocks above their karts. The POW Block makes the racers ahead of the user spin out in a similar way to that caused by a [[Banana]], except that they lose all of their current items and come to a complete stop if it hits them. Players will not be affected by the POW Block if the third strike goes off while they are in midair. Players can also avoid it by starting a wheelie, or shaking their controller (like doing a jump [[trick]]) right when the third strike goes off. By doing this, they still spin out and lose items but retain their momentum. It is also possible to avoid it by doing a [[Hop (move)|hop]] right at the third strike but requires perfect timing. When players have a [[Super Star|Star]], [[Mega Mushroom]], or [[Bullet Bill]] activated or if they are flying through the air after being shot out of a cannon, they will not get affected by the POW Block. The letters "POW" can be seen as a license plate on all of the cars in [[Moonview Highway]]. The POW Block also received a [[List of Mario Kart Wii trading cards|trading card]], alongside the other items that appear in the game. If the player gets a POW Block and then uses it, the POW Block appears above the user's kart. It flattens above the user, but it will not hit them, as the POW Block hits only all racers ahead of the user. If used in {{classic link|N64|Mario Raceway}}, it causes the [[Piranha Plant]]s to jump into the air. If used in {{classic link|N64|Sherbet Land}}, it causes the [[penguin]]s to spin out. Also, if the player is behind the user, the POW Block sound can still be heard, but the screen will not shake | When the POW Block is dispatched by the player who receives it from an Item Box, all racers ahead of the user find POW Blocks above their karts. The POW Block makes the racers ahead of the user spin out in a similar way to that caused by a [[Banana]], except that they lose all of their current items and come to a complete stop if it hits them. Players will not be affected by the POW Block if the third strike goes off while they are in midair. Players can also avoid it by starting a wheelie, or shaking their controller (like doing a jump [[trick]]) right when the third strike goes off. By doing this, they still spin out and lose items but retain their momentum. It is also possible to avoid it by doing a [[Hop (move)|hop]] right at the third strike but requires perfect timing. When players have a [[Super Star|Star]], [[Mega Mushroom]], or [[Bullet Bill]] activated or if they are flying through the air after being shot out of a cannon, they will not get affected by the POW Block. The letters "POW" can be seen as a license plate on all of the cars in [[Moonview Highway]]. The POW Block also received a [[List of Mario Kart Wii trading cards|trading card]], alongside the other items that appear in the game. If the player gets a POW Block and then uses it, the POW Block appears above the user's kart. It flattens above the user, but it will not hit them, as the POW Block hits only all racers ahead of the user. If used in {{classic-link|N64|Mario Raceway}}, it causes the [[Piranha Plant]]s to jump into the air. If used in {{classic-link|N64|Sherbet Land}}, it causes the [[penguin]]s to spin out. Also, if the player is behind the user, the POW Block sound can still be heard, but the screen will not shake. This is so far the only non-arcade ''Mario Kart'' game the POW Block appears as a usable item, making it, the [[Thunder Cloud]], and the [[Fake Item Box]] (though it has also appeared in ''[[Mario Kart 64]]'', ''[[Mario Kart: Double Dash!!]]'', and ''[[Mario Kart DS]]'') the only three usable items in ''Mario Kart Wii'' not to reappear in any future non-arcade installments. | ||
===''Mario Tennis'' series=== | ===''Mario Tennis'' series=== | ||
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===''Yoshi Touch & Go''=== | ===''Yoshi Touch & Go''=== | ||
[[File:YT&G POWBlock.png|frame]] | [[File:YT&G POWBlock.png|frame]] | ||
POW Blocks appear in the Challenge mode of ''[[Yoshi Touch & Go]]''. They spawn while being carried on a balloon. If a Yoshi throws an egg at the balloon, the POW Block falls. The Yoshi needs to touch it while it is on drawn clouds to activate it or let it hit hard ground. When it activates, it defeats all enemies on screen, where they leave coins behind depending on their point value. They are colored green in this game. | |||
===''Mario Super Sluggers''=== | ===''Mario Super Sluggers''=== | ||
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{{quote|Given what these POW Blocks are capable of, I'm actually pretty glad it's broken.|Beep-0|Mario + Rabbids Kingdom Battle}} | {{quote|Given what these POW Blocks are capable of, I'm actually pretty glad it's broken.|Beep-0|Mario + Rabbids Kingdom Battle}} | ||
In ''[[Mario + Rabbids Kingdom Battle]]'', giant POW Blocks appear in the background of [[Sherbet Desert]]. [[Beep-0]] states these POW Blocks are broken and do not have any effect. Two [[Rabbid]]s climb up and down the "P" in one of them, where Beep-0 expresses relief that the POW Block is broken. | In ''[[Mario + Rabbids Kingdom Battle]]'', giant POW Blocks appear in the background of [[Sherbet Desert]]. [[Beep-0]] states these POW Blocks are broken and do not have any effect. Two [[Rabbid]]s climb up and down the "P" in one of them, where Beep-0 expresses relief that the POW Block is broken. | ||
====''Mario + Rabbids Sparks of Hope''==== | |||
In ''[[Mario + Rabbids Sparks of Hope]]'', POW Blocks appear as items that can be bought or found while exploring. In battle, heroes can throw them at enemies, dealing heavy damage and destroying cover in an area. If the game is linked with an Ubisoft Connect account, a POW Block can be added to the player's inventory by redeeming 30 units upon clearing the prologue. | |||
===''Luigi's Mansion 3''=== | ===''Luigi's Mansion 3''=== | ||
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===Other appearances=== | ===Other appearances=== | ||
[[File:MarioBiTS.jpg|thumb|120px|The POW Block, at the bottom left corner.]] | [[File:MarioBiTS.jpg|thumb|120px|The POW Block, at the bottom left corner.]] | ||
In ''[[Art Style: PiCTOBiTS]]'', POW Blocks are used to erase all the bits | In ''[[Art Style: PiCTOBiTS]]'', POW Blocks are used to erase all the bits in the bottom part. Once it is used, it consumes one restore space. | ||
In ''[[Monopoly Gamer]]'', a POW Block face appears on the "Power-Up Die". Rolling the POW Block normally forces all other players to drop one Coin on their current space, which can be picked up by the next player who passes over or lands on that space. Some Characters have a "Power-Up Boost" that enhances or modifies this power. | In ''[[Monopoly Gamer]]'', a POW Block face appears on the "Power-Up Die". Rolling the POW Block normally forces all other players to drop one Coin on their current space, which can be picked up by the next player who passes over or lands on that space. Some Characters have a "Power-Up Boost" that enhances or modifies this power. | ||
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*'''Trading card:''' | *'''Trading card:''' | ||
**'''Description:''' ''Here's a blast from the past! Hit a POW Block and all coins will fall to the ground for easy pick up. Use this time wisely to collect all the coins you can. Remember that extra coins mean extra lives, so POW Blocks are money in the bank! They can also be really handy in shaking out hidden Star Coins.'' | **'''Description:''' ''Here's a blast from the past! Hit a POW Block and all coins will fall to the ground for easy pick up. Use this time wisely to collect all the coins you can. Remember that extra coins mean extra lives, so POW Blocks are money in the bank! They can also be really handy in shaking out hidden Star Coins.'' | ||
**'''Card | **'''Card Number:''' 51 (Normal) | ||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
*'''Instruction manual:''' "''Hit this to unleash a shockwave that destroys nearby blocks.''" | |||
====''New Super Mario Bros. U''==== | ====''New Super Mario Bros. U''==== | ||
*'''Instruction manual:''' "''Hit or throw this to create shock waves that defeat all grounded enemies on the screen.''" | |||
===''Mario Kart Wii''=== | ===''Mario Kart Wii''=== | ||
[[File:MKW POW Block Trading Card.jpg|thumb|x230px|Trading card]] | [[File:MKW POW Block Trading Card.jpg|thumb|x230px|Trading card]] | ||
*'''Instruction booklet:''' "''POW Blocks shake the ground, causing opponents to spin out and drop their items.''" | |||
*'''Trading card:''' | *'''Trading card:''' | ||
**'''Description:''' "''The POW Block isn't a new concept within the Mushroom Kingdom (think Mario Bros.), but it is a brand new item for the Mario Kart series. If you're lucky enough to get this item, activate it and the POW Block appears over the heads of all other racers. When it disappears after about 5 seconds...POW! Everyone (but you) spins out and stops, allowing you to gain some ground.''" | **'''Description:''' "''The POW Block isn't a new concept within the Mushroom Kingdom (think Mario Bros.), but it is a brand new item for the Mario Kart series. If you're lucky enough to get this item, activate it and the POW Block appears over the heads of all other racers. When it disappears after about 5 seconds...POW! Everyone (but you) spins out and stops, allowing you to gain some ground.''" | ||
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===''Captain Toad: Treasure Tracker''=== | ===''Captain Toad: Treasure Tracker''=== | ||
*'''Instruction manual:''' "''Hit one to defeat all nearby enemies and break all nearby blocks.''" | |||
===''Paper Mario: The Origami King''=== | ===''Paper Mario: The Origami King''=== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=パワーフロア<ref>''Mario Bros.'' [[media:Mario Bros. Japanese flyer.jpg|Japanese flyer]]</ref> | ||
|Jap2={{ruby|POW|パウ}}<ref name=Panic>{{cite|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=25|date=1987|publisher=Nintendo|author=Nintendo}}</ref> | |||
|Jap3=パワー{{ruby|床|ゆか}}<ref>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|date=1988|language=ja|publisher=Nintendo|author=Nintendo|page=27}}</ref> | |||
|Jap4=パウブロック<ref>{{cite|date=2003|title=''Mario & Luigi RPG'' instruction booklet|page=38|publisher=Nintendo|author=Nintendo|language=ja}}</ref> | |||
|Jap5=POWブロック | |||
|JapR=Pawā Furoa | |||
|Jap2R=Pau | |||
|Jap3R=Pawā Yuka | |||
|Jap4R=Pau Burokku | |||
|Jap5R=Pau Burokku | |||
|JapM=Power Floor | |||
|Jap2M=POW; short for パワーブロック<ref name=Panic/> (''Pawā Burokku'', "Power Block") | |||
|Jap3M=Power Floor | |||
|Jap4M=POW Block | |||
|Jap5M=POW Block | |||
|Fre=Bloc POW | |||
| | |Fre2=POW (''Super Mario All-Stars'') | ||
| | |FreM=POW Block | ||
| | |Fre2M=POW | ||
| | |Spa=Bloque POW | ||
| | |Spa2=POW | ||
| | |SpaM=POW Block | ||
| | |Spa2M=POW | ||
| | |Ita=POW<ref>{{cite|title=''[[Super Mario Bros. 2]]'' European instruction booklet|page=19}}</ref><ref>{{cite|title=''[[Super Mario Bros. 2]]'' (3DS - [[Virtual Console]]) Italian e-manual|page=10}}</ref> | ||
| | |Ita2=Pow<ref>{{cite|title=''[[Super Mario All-Stars]]'' Italian manual|page=20}}</ref> | ||
| | |Ita3=Blocco POW | ||
| | |Ita3M=POW block | ||
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|Dut=POW-blok | |Dut=POW-blok | ||
|DutM=POW Block | |DutM=POW Block | ||
|Ger=POW-Block | |Ger=POW-Block | ||
|GerM=POW Block | |GerM=POW Block | ||
| | |Swe=POW-block | ||
|SweM=POW block | |||
|Rus=Блок «POW» | |||
| | |RusR=Blok «POW» | ||
| | |RusM=POW block | ||
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|Kor=POW블록 | |Kor=POW블록 | ||
|KorR=POW Beullok | |KorR=POW Beullok | ||
|KorM=POW Block | |KorM=POW Block | ||
|Por=Bloco POW | |Por=Bloco POW | ||
|PorM=POW Block | |PorM=POW Block | ||
| | |ChiS=力量块 | ||
| | |ChiS2=POW砖块 (''Super Mario Maker 2'') | ||
|ChiSR=Lìliàng Kuài | |||
| | |ChiS2R=POW Zhuānkuài | ||
|ChiSM=Power Block | |||
| | |ChiS2M=POW Brick | ||
| | |ChiT=POW磚塊<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100618144456/http://www.nintendo.com.hk/nsmb/index.htm|title=新 超級瑪利歐兄弟 Wii - 香港任天堂網站|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref> | ||
| | |ChiTR=POW Zhuānkuài | ||
| | |ChiTM=POW Brick | ||
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}} | }} | ||
==References== | ==References== | ||
{{NIWA|SmashWiki=1}} | |||
<references/> | <references/> | ||
{{navboxes| | {{navboxes| | ||
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{{M&SATOGT}} | {{M&SATOGT}} | ||
{{PMTOK}} | {{PMTOK}} | ||
{{ | {{M+RSOH}} | ||
}} | }} | ||
[[Category:Blocks]] | [[Category:Blocks]] | ||
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[[Category:Mario & Sonic at the Rio 2016 Olympic Games]] | [[Category:Mario & Sonic at the Rio 2016 Olympic Games]] | ||
[[Category:Mario & Sonic at the Sochi 2014 Olympic Winter Games]] | [[Category:Mario & Sonic at the Sochi 2014 Olympic Winter Games]] | ||
[[Category:Mario + Rabbids Sparks of Hope items]] | |||
[[Category:Mario Bros.]] | [[Category:Mario Bros.]] | ||
[[Category:Mario Kart Arcade GP DX items]] | [[Category:Mario Kart Arcade GP DX items]] | ||
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[[Category:Super Mario 3D World objects]] | [[Category:Super Mario 3D World objects]] | ||
[[Category:Super Mario Advance objects]] | [[Category:Super Mario Advance objects]] | ||
[[Category:Super Mario Bros. 2 objects]] | [[Category:Super Mario Bros. 2 objects]] | ||
[[Category:Super Mario Maker objects]] | [[Category:Super Mario Maker objects]] | ||
[[Category:Super Mario Maker 2 objects]] | [[Category:Super Mario Maker 2 objects]] | ||
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[[Category:Super Smash Bros. Ultimate items]] | [[Category:Super Smash Bros. Ultimate items]] | ||
[[Category:The Super Mario Bros. Super Show! items]] | [[Category:The Super Mario Bros. Super Show! items]] | ||
[[Category:Yoshi Touch & Go | [[Category:Yoshi Touch & Go Items]] | ||
[[de:POW-Block]] | [[de:POW-Block]] | ||
[[it:Blocco POW]] | [[it:Blocco POW]] |