Editing P-Meter
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{{redirect|Power Meter|the health meter in [[Super Mario 64]] and [[Super Mario 64 DS]] with the same name|[[Health Meter#Super Mario 64 / Super Mario 64 DS|Health Meter § Super Mario 64 / Super Mario 64 DS]]}} | {{redirect|Power Meter|the health meter in [[Super Mario 64]] and [[Super Mario 64 DS]] with the same name|[[Health Meter#Super Mario 64 / Super Mario 64 DS|Health Meter § Super Mario 64 / Super Mario 64 DS]]}} | ||
[[File:NSMB2-Direct 21 4 2012-1.jpg|thumb|200px|The P-Meter seen on the bottom left corner in ''New Super Mario Bros. 2'']] | [[File:NSMB2-Direct 21 4 2012-1.jpg|thumb|200px|The P-Meter seen on the bottom left corner in ''New Super Mario Bros. 2'']] | ||
The '''P-Meter''', also known as the '''Power Meter'''<ref>{{cite|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=16|publisher=Nintendo of America|language=en-us}}</ref> (or '''power meter'''),<ref>{{cite|title=''Super Mario Bros. 3'' Wii Virtual Console manual|quote=As Tanooki Mario or Raccoon Mario, run until the P on the power meter at the bottom of the screen lights up, then press {{button|wii|2}} repeatedly to fly.}}</ref> is a type of meter first seen in ''[[Super Mario Bros. 3]]''. The meter gets filled up gradually as [[Mario]] (or [[Luigi]]) [[dash|run]]s without stopping. Once the Power Meter is fully charged and the "P" icon starts flashing, Mario can run at full speed, indicated by him sticking his arms out to the sides. If Mario is [[Raccoon Mario]] or [[Tanooki Mario]], he also has the ability to [[fly]] if the Power Meter is full. However, in both of those forms, the Power Meter always empties itself after a while. If Mario is flying, he stops and descends; otherwise, he slows down. | The '''P-Meter''', also known as the '''Power Meter'''<ref>{{cite|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=16|publisher=Nintendo of America|language=en-us}}</ref> (or '''power meter'''),<ref>{{cite|title=''Super Mario Bros. 3'' Wii Virtual Console manual|quote=As Tanooki Mario or Raccoon Mario, run until the P on the power meter at the bottom of the screen lights up, then press {{button|wii|2}} repeatedly to fly.}}</ref> is a type of meter first seen in ''[[Super Mario Bros. 3]]''. The meter gets filled up gradually as [[Mario]] (or [[Luigi]]) [[dash|run]]s without stopping. Once the Power Meter is fully charged and the "P" icon starts flashing, Mario can run at full speed, indicated by him sticking his arms out to the sides. If Mario is [[Raccoon Mario]] or [[Tanooki Mario]], he also has the ability to [[fly]] if the Power Meter is full. However, in both of those forms, the Power Meter always empties itself after a while. If Mario is flying, he stops and descends; otherwise, he slows down. It also empties itself if Mario [[crouch]]es, turns around, or runs into a wall, though it stays full if Mario [[jump]]s while running while he is not Raccoon or Tanooki Mario. If Mario uses a [[P-Wing]] before entering a [[level]], the Power Meter is full for the rest of the stage or until Mario takes damage, grabs a non-flight-based power-up, or loses a life, meaning he can fly for an unlimited amount of time. | ||
In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'' version]] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance version]] of ''Super Mario Bros. 3'', instead of its original black-and-white appearance, the Power Meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the Power Meter appears only within levels. It stays full if Mario keeps running, even in Raccoon or Tanooki form, meaning that he can extend his flight time by landing and taking off again while the "P" icon flashes. It also beeps in a lower pitch if Mario is not in either of those forms. It can be halved by the [[Sugu ni mantan! Power Meter!!|cyan switch card]], and [[Power Meter Block]]s make it charge faster. | In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'' version]] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance version]] of ''Super Mario Bros. 3'', instead of its original black-and-white appearance, the Power Meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the Power Meter appears only within levels. It stays full if Mario keeps running, even in Raccoon or Tanooki form, meaning that he can extend his flight time by landing and taking off again while the "P" icon flashes. It also beeps in a lower pitch if Mario is not in either of those forms. It can be halved by the [[Sugu ni mantan! Power Meter!!|cyan switch card]], and [[Power Meter Block]]s make it charge faster. |