Editing Outmaway Valley
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{{level infobox | {{level infobox | ||
|title=Outmaway Valley | |||
|image=[[File:OutmawayValley.png|250px]] | |image=[[File:OutmawayValley.png|250px]] | ||
|world=[[Fluff-Puff Peaks]] | |world=[[Fluff-Puff Peaks]] | ||
|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|difficulty=★★★ | |difficulty=★★★ | ||
|wonder=Causes a giant snowy hill to roll around the course | |wonder=Causes a giant snowy hill to roll around the course | ||
|before_alt= | |||
|before=[[Fluff-Puff Peaks Cabin|<<]] | |before=[[Fluff-Puff Peaks Cabin|<<]] | ||
|after= | |||
|secret=[[Break Time! Kick It, Outmaway|**]] | |secret=[[Break Time! Kick It, Outmaway|**]] | ||
}} | }} | ||
'''Outmaway Valley''' is a course in [[Fluff-Puff Peaks]] of ''[[Super Mario Bros. Wonder]]''. It marks the first appearance of the [[Outmaway]]. It is unlocked after beating [[Fluff-Puff Peaks Cabin]] and its hidden goal completion unlocks [[Break Time! Kick It, Outmaway]], featuring the same enemy. This course houses three [[Wonder Seed]]s. | '''Outmaway Valley''' is a course in [[Fluff-Puff Peaks]] of ''[[Super Mario Bros. Wonder]]''. It marks the first appearance of the [[Outmaway]]. It is unlocked after beating [[Fluff-Puff Peaks Cabin]] and its hidden goal completion unlocks [[Break Time! Kick It, Outmaway]], featuring the same enemy. This course houses three [[Wonder Seed]]s. | ||
==Layout== | ==Layout== | ||
This level takes place in the snowy area of Fluff-Puff Peaks, and as such, features icy ground and ice blocks as its main obstacle. | This level takes place in the snowy area of Fluff-Puff Peaks, and as such, features icy ground and ice blocks as its main obstacle. | ||
Right at the start, Outmaway's main gimmick is shown, kicking an ice block and giving it to another Outmaway below, which then kicks it in the opposite direction, breaking once it hits the wall. Past that, a stack of two ice blocks and a [[? Block]] containing a [[Fire Flower]] can be seen. Near a semisolid with an Outmaway on top, ice blocks constantly slide over to the left, which are being kicked by an Outmaway from an {{conjectural|ice block generator}}, an object that will be used prominently throughout the level. Shortly after, [[Koopa Troopa]]s have their first appearance, showing to the player that they cannot defeat Outmaways with a Koopa Shell, as they will kick it right back. Past that, bigger versions of ice blocks that are twice the normal size appear, which are being generated by bigger ice block generators. Given the size, this helps the player reach a semisolid with a ? Block on top, containing some [[coin]]s and [[flower coin]]s. | Right at the start, Outmaway's main gimmick is shown, kicking an ice block and giving it to another Outmaway below, which then kicks it in the opposite direction, breaking once it hits the wall. Past that, a stack of two ice blocks and a [[? Block]] containing a [[Fire Flower]] can be seen. Near a semisolid with an Outmaway on top, ice blocks constantly slide over to the left, which are being kicked by an Outmaway from an {{conjectural|ice block generator}}, an object that will be used prominently throughout the level. Shortly after, [[Koopa Troopa]]s have their first appearance, showing to the player that they cannot defeat Outmaways with a Koopa Shell, as they will kick it right back. Past that, bigger versions of ice blocks that are twice the normal size appear, which are being generated by bigger ice block generators. Given the size, this helps the player reach a semisolid with a ? Block on top, containing some [[coin]]s and [[flower coin]]s. After the [[Checkpoint Flag]], another big ice blocks slides - this time to the right. This acts as a platform the player can stand upon and clear this section; however, it is balanced as staying on top is difficult given the slipperiness of the ice. The level continues showing various stacked ice blocks being kicked and sliding over [[pit]]s, with one spawning from an {{conjectural|interactive tulip}}, which when ridden on, can help the player reach the top of the [[Goal Pole]] and complete the course. | ||
After the [[Checkpoint Flag]], another big ice blocks slides - this time to the right. This acts as a platform the player can stand upon and clear this section; however, it is balanced as staying on top is difficult given the slipperiness of the ice | |||
Ground-pounding the | ==Wonder Flower== | ||
Under an area featuring various icicles and some yellow pipes, a giant ice block can be found. Ground-pounding it twice breaks the ice containing the [[Wonder Flower]], and the [[Wonder Effect]] gets activated instantly, which causes the ground below to break and a giant snowy hill that rotates clockwise appears. This hill knocks down the Goal Pole, much like [[Bulrush Coming Through!]], and after a half rotation, the Goal Pole appears upside-down with the third Wonder Seed on top. | |||
== Hidden goal == | |||
After getting the Wonder Seed from the Wonder Effect, continuing on from that point leads to the [[Goal Pole (secret)|hidden goal]]. | After getting the Wonder Seed from the Wonder Effect, continuing on from that point leads to the [[Goal Pole (secret)|hidden goal]]. | ||
== | ==10-flower coins== | ||
* | * '''[[10-flower coin]] 1:''' Found by pulling a handle where two Outmaways kick a large ice block back and forth. | ||
* '''10-flower coin 2:''' Found by falling into a pit past a pipe leading to a secret area. | |||
* '''10-flower coin 3:''' Floating past a pit. An {{conjectural|interactive tulip}} must be activated to cause the coin to appear, and the player can use a moving ice block to reach it. ! Blocks make it easier to grab the coin. | |||
<gallery> | <gallery> | ||
SMBW Outmaway Valley first 10-flower coin.jpg|First 10-flower coin | SMBW Outmaway Valley first 10-flower coin.jpg|First 10-flower coin | ||
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**"''They're definitely getting in your way''" | **"''They're definitely getting in your way''" | ||
**"''They just keep coming...''" | **"''They just keep coming...''" | ||
**"''What's a flower to do?''" | ** "''What's a flower to do?''" | ||
*"''It's safe here!''" (at the edge of terrain where more ice blocks slide) | *"''It's safe here!''" (at the edge of terrain where more ice blocks slide) | ||
**"''I...didn't mean you should hang out.''" (if idle) | **"''I...didn't mean you should hang out.''" (if idle) | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=<ruby>氷<rt>こおり<rt></ruby>つるつるズンドコの<ruby>谷<rt>たに<rt></ruby> | ||
|JapR=Kōri Tsurutsuru Zundoko no Tani | |JapR=Kōri Tsurutsuru Zundoko no Tani | ||
|JapM=Icy Slippery Valley of the Outmaways | |JapM=Icy Slippery Valley of the Outmaways | ||
|ChiT=冰塊滑溜溜足小子山谷 | |ChiT=冰塊滑溜溜足小子山谷 | ||
|ChiTR=Bīngkuài Huáliūliū Zúxiǎozi Shāngǔ | |ChiTR=Bīngkuài Huáliūliū Zúxiǎozi Shāngǔ | ||
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|Dut=De ijsvallei van de Outmaways | |Dut=De ijsvallei van de Outmaways | ||
|DutM=The ice valley of the Outmaways | |DutM=The ice valley of the Outmaways | ||
| | |Fra=Patinoire Taptou | ||
| | |FraM=Outmaway ice rink | ||
|Ger=Rutschpartie im Platzda-Tal | |Ger=Rutschpartie im Platzda-Tal | ||
|GerM=Glissade in the Outmaway Valley | |GerM=Glissade in the Outmaway Valley | ||
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|ItaM=Slipping between the Outmaways | |ItaM=Slipping between the Outmaways | ||
|Kor=얼음이 미끌미끌 뻥차의 계곡 | |Kor=얼음이 미끌미끌 뻥차의 계곡 | ||
|KorR= | |KorR=Eol-eum-i Mikkeulmikkeul Ppeongcha-ui Gyegog | ||
|KorM=Icy Slippery Valley of the Outmaways | |KorM=Icy Slippery Valley of the Outmaways | ||
|PorE=Gelo escorregadio no Vale Chutalino | |PorE=Gelo escorregadio no Vale Chutalino | ||
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|RusM=Glaze ice in the Outmaway Valley | |RusM=Glaze ice in the Outmaway Valley | ||
}} | }} | ||
{{SMBW levels}} | {{SMBW levels}} | ||
[[Category:Snowscapes]] | [[Category:Snowscapes]] | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] | ||
[[it:Scivolando tra gli Scalciotti]] | [[it:Scivolando tra gli Scalciotti]] |