Editing Orange
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{{quote|Squawk! Pick up the oranges and hold {{button|n64|Z}}, then press {{button|n64|Cright}} to throw them.|Squawks|Donkey Kong 64}} | {{quote|Squawk! Pick up the oranges and hold {{button|n64|Z}}, then press {{button|n64|Cright}} to throw them.|Squawks|Donkey Kong 64}} | ||
[[File:DK64 Orange Grenade.gif|frame|left]] | [[File:DK64 Orange Grenade.gif|frame|left]] | ||
Oranges,<ref>{{cite|author=[[DK Rap]] narrator|quote=[[Grape]]s, [[melon]]s, oranges, and [[coconut]] shells!|title=''Donkey Kong 64''|date=1999|publisher=Nintendo|language=en}}</ref><ref name="squawks">{{cite|author=[[Squawks]]|quote=Pick up the oranges and hold {{button|n64|Z}} then press {{button|n64|Cright}} to throw them. Just throw 5 oranges and you're done in here.|title=[[Training Barrel]], ''Donkey Kong 64''|publisher=Nintendo|language=en|date=1999}}</ref> or more descriptively '''Orange Grenades''',<ref>{{cite|publisher=Bradygames|date=1999|isbn=1-56686-909-9|language=en-us|author=Bogenn, Tim, and Ken Schmidt|title=''Donkey Kong 64'' Official Strategy Guide|page=4}}</ref> appear in ''Donkey Kong 64'' as throwable explosives that resemble regular oranges but have a grenade pin on top. Oranges can defeat most enemies and knock down fragile fences. An orange can be thrown by pressing {{button|n64|Cright}} while holding {{button|n64|Z}},<ref name=squawks/> and one of the [[Training Barrel]] challenges is for Donkey Kong to throw five oranges.<ref name=squawks/> Only up to twenty oranges can be carried at first, but there are two purchasable ammo belt upgrades at [[Funky's Store]] that increase the maximum capacity to 25 and 30, respectively. [[Klump]]s can throw green oranges to attack, and [[Mechanical Zinger]]s and some [[Zinger]]s can drop them overhead to attack. In one of Klump's animations while being a distance away, it eats an oranges without taking harm and then belches. However, throwing oranges at Klumps defeats them, whilst regular physical moves do not, like with [[Robokremling]]s. In the Multiplayer mode, [[Krusha]]'s weapon is the [[orange grenade launcher]], | Oranges,<ref>{{cite|author=[[DK Rap]] narrator|quote=[[Grape]]s, [[melon]]s, oranges, and [[coconut]] shells!|title=''Donkey Kong 64''|date=1999|publisher=Nintendo|language=en}}</ref><ref name="squawks">{{cite|author=[[Squawks]]|quote=Pick up the oranges and hold {{button|n64|Z}} then press {{button|n64|Cright}} to throw them. Just throw 5 oranges and you're done in here.|title=[[Training Barrel]], ''Donkey Kong 64''|publisher=Nintendo|language=en|date=1999}}</ref> or more descriptively '''Orange Grenades''',<ref>{{cite|publisher=Bradygames|date=1999|isbn=1-56686-909-9|language=en-us|author=Bogenn, Tim, and Ken Schmidt|title=''Donkey Kong 64'' Official Strategy Guide|page=4}}</ref> appear in ''Donkey Kong 64'' as throwable explosives that resemble regular oranges but have a grenade pin on top. Oranges can defeat most enemies and knock down fragile fences. An orange can be thrown by pressing {{button|n64|Cright}} while holding {{button|n64|Z}},<ref name=squawks/> and one of the [[Training Barrel]] challenges is for Donkey Kong to throw five oranges.<ref name=squawks/> Only up to twenty oranges can be carried at first, but there are two purchasable ammo belt upgrades at [[Funky's Store]] that increase the maximum capacity to 25 and 30, respectively. [[Klump]]s can throw green oranges to attack, and [[Mechanical Zinger]]s and some [[Zinger]]s can drop them overhead to attack. In one of Klump's animations while being a distance away, it eats an oranges without taking harm and then belches. However, throwing oranges at Klumps defeats them, whilst regular physical moves do not, like with [[Robokremling]]s. In the Multiplayer mode, [[Krusha]]'s weapon is the [[orange grenade launcher]], which shoots oranges, which have a different effect than in the main game by causing an identical shockwave attack to that of a [[Kasplat]]'s. | ||
The game experiences slowdown while an orange explodes, though this can be exploited to bypass the collision detection of certain walls, such as the one blocking the entrance to the [[Angry Aztec]] lobby.<ref>{{cite|title=Lag|author=Balaam|date=August 4, 2018|publisher=YouTube|url=www.youtube.com/watch?v=c20scWL3xIE|language=en|accessdate=November 11, 2024}}</ref> This was fixed inherently with the [[Virtual Console]] release on [[Wii U]], because the system has a more consistent frame rate. | The game experiences slowdown while an orange explodes, though this can be exploited to bypass the collision detection of certain walls, such as the one blocking the entrance to the [[Angry Aztec]] lobby.<ref>{{cite|title=Lag|author=Balaam|date=August 4, 2018|publisher=YouTube|url=www.youtube.com/watch?v=c20scWL3xIE|language=en|accessdate=November 11, 2024}}</ref> This was fixed inherently with the [[Virtual Console]] release on [[Wii U]], because the system has a more consistent frame rate. |