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{{item infobox
{{item infobox
|image=[[File:Orange.png|120px]]<br>Artwork of an orange in ''Donkey Kong 64''
|image=[[File:Orange.png|120px]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|latest_appearance=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|latest_appearance=''[[Poochy & Yoshi's Woolly World]]'' ([[List of games by date#2017|2017]])
}}
}}
'''Oranges''' have functional purposes in a number of games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. In some of these games, the player can collect them or interact with them otherwise to earn [[point]]s, such as in [[minigame]]s. In ''[[Donkey Kong 64]]'', oranges have an explosive property and are used as weapons by both the player characters and enemies.
{{quote|Squawk! Pick up the oranges and hold {{button|n64|Z}}, then press {{button|n64|Cright}} to throw them.|Squawks the Parrot|Donkey Kong 64}}
 
==History==
===''Donkey Kong 64''===
{{quote|Squawk! Pick up the oranges and hold {{button|n64|Z}}, then press {{button|n64|Cright}} to throw them.|Squawks|Donkey Kong 64}}
[[File:DK64 Orange Grenade.gif|frame|left]]
[[File:DK64 Orange Grenade.gif|frame|left]]
Oranges appear in ''Donkey Kong 64'' as an explosive [[fruit]] and collectible weapon that appears in every [[level]]. Oranges in this game look like regular oranges but have a grenade pin on top of each; owing to their appearance and function, the game's official strategy guide refers to them as '''Orange Grenades''',<ref>{{cite|publisher=Bradygames|date=1999|isbn=1-56686-909-9|language=en-us|author=Bogenn, Tim, and Ken Schmidt|title=''Donkey Kong 64'' Official Strategy Guide|page=4}}</ref> though in-game text simply renders them as "oranges." The active [[Kong]] can throw oranges if the player presses {{button|n64|Cright}} while holding {{button|n64|Z}}, including while in midair. Oranges first appear in one of the [[Training Barrel]]s, to teach the player on how to throw oranges. By default, the Kongs can carry up to only 20 oranges, but after the Kongs purchase ammo belt upgrades at [[Funky's Store]], the limit slightly increases to 25, and then another time to 30. Oranges can defeat most enemies and knock down certain fragile walls and fences.
'''Oranges''', also known as '''Orange Grenades'''<ref>Bogenn, Tim, and Ken Schmidt. ''Donkey Kong 64'' Official Strategy Guide. Page 4.</ref>, are explosive fruit and collectible weapons that appear in every level of ''[[Donkey Kong 64]]''. They look like regular oranges but have a grenade pin on top. The active [[Kong]] can throw oranges if the player presses {{button|n64|Cright}} while holding {{button|n64|Z}}, including while in mid-air. Oranges first appear in one of the [[Training Barrel]]s, to teach the player on how to throw oranges. By default, the Kongs can only carry up to 20 oranges, but by purchasing ammo belt upgrades at [[Funky's Store]], the limit slightly increases to 25, and then another time to 30. Oranges can defeat most enemies and knock down certain fragile walls and fences.


[[Klump]]s, [[Mechanical Zinger]]s, and some [[Zinger]]s attack with green oranges; Klumps throw them, while the Zingers drop them overhead. Klumps are sometimes seen eating oranges from afar, which they are shown to be unaffected by, because after swallowing an orange, a Klump belches. The Kong can defeat Klumps and [[Robokremling]]s only by throwing an orange at them.
[[Klump]]s, [[Mechanical Zinger]]s, and some [[Zinger]]s attack with green oranges; Klumps throw them while the Zingers drop them overhead. Klumps are sometimes seen eating oranges from afar, which they are shown to be unaffected by, because after swallowing the orange, the Klump belches. The Kong can only defeat Klumps and [[Robokremling]]s by throwing an orange at them.


Oranges also appear as a weapon in the Multiplayer mode, where they create an identical shockwave attack to that of a [[Kasplat]]'s. [[Krusha]] also uses oranges as ammo for his [[orange grenade launcher]].
Oranges also appear as a weapon in Multiplayer mode, where they create an identical shockwave attack to that of a [[Kasplat]]'s. [[Krusha]] also uses oranges as ammo for his [[orange grenade launcher]] weapon.


The explosion from oranges causes the game to lag, which is compensated by speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the [[Angry Aztec]] lobby. This is ineffective in the [[Wii U]]'s [[Virtual Console]] release, which has a more consistent frame rate.
==Other appearances==
In ''[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku]]'', the ''Donkey Kong 64'' artwork of an orange makes a cameo in Freestyle Zone, as one of the images that appears on screen as the player freely drums on the [[DK Bongos]].


===''Mario Party'' series===
====''Mario Party 2''====
[[File:Orange Honeycomb Havoc MP2.png|frame|left]]
[[File:Orange Honeycomb Havoc MP2.png|frame|left]]
In ''[[Mario Party 2]]'', oranges are among the objects that players can catch without losing in the minigame [[Honeycomb Havoc]]. They also appear in the minigame's later renditions in ''[[Mario Party: The Top 100]]'' and ''[[Mario Party Superstars]]''.
In ''[[Mario Party 2]]'', oranges appear on the tree in the minigame [[Honeycomb Havoc]].


====''Mario Party 4''====
In ''[[DK: Jungle Climber]]'', oranges appear in the [[Orange Picker]] mini-game, where the objective is for [[Donkey Kong]] to climb from oranges to earn points.
In ''[[Mario Party 4]]'', oranges appear in the [[Bowser]] minigame [[Fruits of Doom]] as one of the potential fruits on Bowser's list.


===''Donkey Konga 3 JP''===
In ''[[Mario Party 4]]'', oranges appear in the Bowser [[minigame]] [[Fruits of Doom]], as one of the potential fruits on [[Bowser]]'s list.
In ''[[Donkey Konga 3 JP]]'', the ''Donkey Kong 64'' artwork of an orange appears briefly in Freestyle Zone as one of the images that appear onscreen as the player freely drums on the [[Nintendo GameCube#DK Bongos|DK Bongos]].


===''DK: Jungle Climber''===
[[File:YWW BonusGame.jpg|200px|thumb|right]]
In ''[[DK: Jungle Climber]]'', oranges appear in the minigame [[Orange Picker]], where the objective is for [[Donkey Kong]] to climb from oranges to earn points.
In ''[[Yoshi's Woolly World]]'', orange slices appear in [[Bonus Game (Yoshi's Woolly World)|Bonus Games]].


===''Yoshi's Woolly World''===
The oranges also appear to made of paper-mâché in ''[[Yoshi's Crafted World]]'', only 5 of them on the flip side of the Jungle Tour Challenge.
[[File:YWW BonusGame.jpg|200px|thumb]]
In ''[[Yoshi's Woolly World]]'', orange slices appear in [[Bonus Game (Yoshi's Woolly World)|Bonus Games]] as collectibles. Like most other collectable fruit in a Bonus Game, each orange slice is worth 50 [[bead]]s.
 
===''Yoshi's Crafted World''===
In ''[[Yoshi's Crafted World]]'', five orange papier-mâché [[List of crafts in Yoshi's Crafted World|crafts]] appear on the flip side of [[Jungle Tour Challenge]]. They are one of the souvenir hunt requests from the [[Rumble Jungle]] [[Blockafeller]].
{{br}}
{{br}}


==Names in other languages==
==Trivia==
{{foreign names
*The explosion from oranges cause the game to lag, which is compensated by speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the Angry Aztec lobby. This is ineffective in the Wii U's Virtual Console release, which has a more consistent framerate.
|Fre=Orange
}}


==References==
==References==
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{{DK64}}
{{DK64}}
[[Category:Berries]]
[[Category:Fruit]]
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Projectiles]]
[[Category:Projectiles]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Collectibles]]
[[Category:Donkey Kong 64 items]]
[[Category:Donkey Kong 64 items]]
[[Category:Donkey Konga 3 JP]]
[[de:Orangengranate]]
[[de:Orangengranate]]

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