Editing OrangStand Sprint
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:DK64 Orangstand Sprint.png|thumb|[[Lanky Kong]] using OrangSprint to race the [[Beetle ( | [[File:DK64 Orangstand Sprint.png|thumb|[[Lanky Kong]] using OrangSprint to race the [[Beetle (Donkey Kong 64)|Beetle]] in [[Crystal Caves]]]] | ||
The '''OrangStand Sprint''' ('''''Palmus Dashium'''''),<ref>''Donkey Kong 64'' in-game</ref> or '''OrangSprint''',<ref | The '''OrangStand Sprint''' ('''''Palmus Dashium'''''),<ref>''Donkey Kong 64'' in-game</ref> or '''OrangSprint''',<ref>''Donkey Kong 64'' instruction booklet, page 17.</ref> is one of [[Lanky Kong]]'s special abilities in ''[[Donkey Kong 64]]''. | ||
OrangSprint can be purchased from [[Cranky's Lab]] in [[Crystal Caves]] for seven [[Banana Bunch Coin]]s. Afterwards, Lanky can activate it by jumping into a [[Cranky's Kong Barrel|Lanky Barrel]]. | |||
While performing the OrangSprint, Lanky walks on his hands as if he was performing the basic [[OrangStand]], but can run far faster than he normally would. The longer he performs the OrangSprint, the more [[Crystal Coconut]]s he will use up; when he runs out of Crystal Coconuts, the move will wear off. The move will not wear off if Lanky falls into water. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ハンドスプリント | |Jap=ハンドスプリント | ||
|JapR= | |JapR=Handosupurinto | ||
|JapM=Hand Sprint | |JapM=Hand Sprint | ||
|Fre=Orang-Ousprint | |Fre=Orang-Ousprint | ||
}} | |FreM=}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DK64}} | {{DK64}} | ||
[[Category:Donkey Kong 64 | [[Category:Donkey Kong 64 Moves]] | ||