Editing Nose Dive

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==Gameplay==
==Gameplay==
===''WarioWare: Twisted!''===
===''WarioWare: Twisted!''===
Nose Dive starts with a command to turn the Game Boy Advance 90 degrees clockwise, as it is a vertical shoot 'em up game. The player controls the robot Handroid V. They automatically move back and forth across the bottom of the screen, slowing down to turn at the edges of the screen. They move farther off the left edge of the screen before changing direction Handroid V holds out their right hand with two fingers extended. They shoot their hand upward as a hand missile. when the player presses {{button|GBA|A}}, generating a new hand afterward. Enemies are noses, which descend from the top of the screen in various formations and different movement patterns If Handroid V touches a nose, the game ends. The hand missiles defeat noses on contact, but have a few effects based on how they hit. Hitting the nose with one of the fingers causes it to scrunch up and explode or get knocked away and explode. Getting one finger in a nostril of a nose causes the hand missile and nose to veer off screen in the direction of the nostril that was not picked, defeating any additional noses that either entity hits. Successfully putting both fingers of a hand missile in a nose has the hand missile push the nose off the top of the screen, with any nose above that nose getting stuck against the first nose and leaving the screen too.
Nose Dive starts with a command to turn the Game Boy Advance 90 degrees rclockwise, as it is a vertical shoot 'em up game. The player controls the robot Handroid V. They automatically move back and forth across the bottom of the screen, slowing down to turn at the edges of the screen. They move farther off the left edge of the screen before changing direction Handroid V holds out their right hand with two fingers extended. They shoot their hand upward as a hand missile. when the player presses {{button|GBA|A}}, generating a new hand afterward. Enemies are noses, which descend from the top of the screen in various formations and different movement patterns If Handroid V touches a nose, the game ends. The hand missiles defeat noses on contact, but have a few effects based on how they hit. Hitting the nose with one of the fingers causes it to scrunch up and explode or get knocked away and explode. Getting one finger in a nostril of a nose causes the hand missile and nose to veer off screen in the direction of the nostril that was not picked, defeating any additional noses that either entity hits. Successfully putting both fingers of a hand missile in a nose has the hand missile push the nose right off the top of the screen, with any nose above the nose getting pushed along and away as well.


After defeating all the normal noses, Handroid V stops in the center of the screen for a cutscene where a big face with two eyes and a bigger nose. It must be fought to proceed. This nose does not move, but it does blow wind out from its larger nostrils and occasionally drop a booger as a projectile. The booger negates one hand-missile, while the wind makes hand missiles move slower after they move from Handroid V while roughly in line with a nostril. To defeat the big nose, the player has to block its two nostrils by shooting a hand missile into each of them. All other hand missiles are ignored. They can hit the rest of the nose, hit the face, or land in a nostril that is already blocked, but they all bounce off and explode. Blocked nostrils cannot blow wind or drop boogers. The nose explodes when both nostrils are plugged. For this sequence, the music changes to become more intense.
After defeating all the normal noses, Handroid V stops in the center of the screen for a cutscene where a big face with two eyes and a bigger nose. It must be fought to proceed. This nose does not move, but it does blow wind out from its larger nostrils and occasionally drop a booger as a projectile. The booger negates one hand-missile, while the wind makes hand missiles move slower after they move from Handroid V while roughly in line with a nostril. To defeat the big nose, the player has to block its two nostrils by shooting a hand missile into each of them. All other hand missiles are ignored. They can hit the rest of the nose, hit the face, or land in a nostril that is already blocked, but they all bounce off and explode. Blocked nostrils cannot blow wind or drop boogers. The nose explodes when both nostrils are plugged. For this sequence, the music changes to become more intense.
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===''WarioWare Gold''===
===''WarioWare Gold''===
In ''WarioWare Gold'', the Boss Game has received many changes. As with all Boss Games in ''WarioWare Gold'', both screens are used as a continuous playfield. The player is not told to rotate the [[Nintendo 3DS]]. In practice, this does not meaningfully change the orientation of Nose Dive's playfield, but it does increase the size of the playfield relative to the characters. As vertical player movement is not involved until the boss battle, Handroid V remains on the Touch Screen for most of the game. Handroid V is redesigned to have a yellow visor. The player can use the left and right buttons to move Handroid V, as opposed to Handroid V moving left and right automatically. The boundaries that Handdroid V cannot move past as defined by ''WarioWare: Twisted!'' are still respected, though Handroid V cannot move as far off the left side of the screen as before. Handroid V takes two hits to be defeated instead of just one hit, gaining black marks across its body to indicate it has taken a hit. There is an active hitbox on Handroid V's hand, allowing Handroid V to defeat the noses by steering such that their hand touches the noses. There are overall fewer noses.
In ''WarioWare Gold'', the Boss Game has received many changes. As with all Boss Games in ''WarioWare Gold'', both screens are used as a continuous playfield. The player is not told to rotate the [[Nintendo 3DS]]. In practice, this does not meaningfully change the orientation of Nose Dive's playfield, but it does increase the size of the playfield relative to the characters. As vertical player movement is not involved until the boss battle, Handroid V remains on the Touch Screen for most of the game. Handroid V is redesigned to have a yellow visor. The player can use the left and right buttons to move Handroid V, as opposed to Handroid V moving left and right automatically. The boundaries that Handdroid V cannot move past as defined by ''WarioWare: Twisted!'' are still respected, though Handroid V cannot move as far off the left side of the screen as before. Handroid V takes two hits to be defeated instead of just one hit, gaining black marks across its body to indicate it has taken a hit. There is an active hitbox on Handroid V's hand, allowing Handroid V to defeat the noses by steering such that their hand touches the noses. Near the end of the normal nose phase, a container marked with Handroid V's head with a golden eye drop inside will scroll from one side of the Top Screen to the other. It does not descend. Hitting it with a hand missile causes the eye drop to fall. Catching the eye drop with Handroid V's head allows it to use a heat vision attack. This sends two lasers from the eyes that each sweep away from the center of the screen, eliminating all remaining noses. The fight against the big nose has been removed, so the game proceeds to the giant nose battle. Each level has a different giant nose to battle, with different abilities and different music. The first level has the normal giant nose, and retains ''WarioWare: Twisted!'''s music. Handroid V's default height is a little farther up the Touch Screen for this phases, and the giant nose is positioned about in the middle height of the Top Screen.


Near the end of the normal nose phase, a container marked with Handroid V's head with a golden eye drop inside will scroll from one side of the Top Screen to the other. It does not descend. Hitting it with a hand missile causes the eye drop to fall. Catching the eye drop with Handroid V's head allows it to use a heat vision attack. This sends two lasers from the eyes that each sweep away from the center of the screen, eliminating all remaining noses except for those below Handroid V's visor. Said noses will either leave the screen or collide with Handroid V shortly afterward so in all cases the phase is ending soon after the heat vision attack. 
*'''1st level difficulty:''' There are a small number of noses, all of which move straight down. The player fights a giant human nose, who appears as a standard nose at first but uses a green mushroom to become a bigger nose. Handroid V eats a peach to use both hands. It takes 3 hits to defeat the giant nose.
 
*'''2nd level difficulty:''' There are more noses than before, some of which enter the playfield from the sides of the Top Screen and continue to scroll from that side of the screen to the other. While the player encounters the giant human nose, the cutscene has a giant boar nose knock it off screen. The boar nose is the boss battle, having all the abilities of the human nose in addition to the ability to charge downward before rising back to the top of the screen. It glows red just before charging. The boar nose can take damage by landing in Handroid V's hands. Handroid V eats a cherry to use both hands. It takes 5 hits to defeat the boar nose.
The fight against the big nose has been removed, so the game proceeds to the giant nose battle. This skips over the original cutscene for that giant nose for a new level dependent cutscene. The order in which the fruits are eaten allow Handroid V to use both hands across levels is reversed compared to ''WarioWare: Twisted!'' Each level has a different giant nose to battle, with different abilities and different music. The first level has the normal giant nose, and retains ''WarioWare: Twisted!'''s music. Near misses to the nostrils of the normal noses the giant nose creates knocks the noses away, potentially allowing for Handroid V to hit the giant nose. All the giant noses take fewer hits to defeat than the giant noses in ''WarioWare: Twisted!'' Handroid V's default height is a little farther up the Touch Screen for this phase, and the giant nose is positioned about in the middle height of the Top Screen. Overall, the microgame is shorter than in ''WarioWare: Twisted!''
*'''3rd level difficulty:''' There are a lot of noses, which can move left and right on the screen as they descend. Noses can still appear from the sides of the top screen. There are also a few snot drops, which fall faster than noses. A hand missile or Handroid V's hands can destroy snot drops. While the player encounters the giant boar nose, the cutscene has a giant elephant trunk nose knock it off screen. The elephant nose is the boss battle, having all the abilities of the human nose in addition to the ability to fire a spread-shot of snot drops. It glows red, then swings back, then swings forward to fire this attack. Handroid V eats a banana to use both hands. It takes 5 hits to defeat the elephant trunk nose.
 
*'''1st level difficulty:''' There are a small number of noses, all of which move straight down. The player encounters a standard human nose, only for it to use a green mushroom to become a giant human nose. The giant human nose is the boss battle. Handroid V eats a peach to use both hands. It takes 3 hits to defeat the giant nose.
*'''2nd level difficulty:''' There are more noses than before, some of which enter the playfield from the sides of the Top Screen and continue to scroll from that side of the screen to the other. While the player encounters the giant human nose, the cutscene has a giant boar nose knock it off screen. The boar nose is the boss battle, having all the abilities of the human nose in addition to the ability to charge downward before rising back to the top of the screen. It glows red just before charging. The attack can be cancelled by having Handroid V deal damage first. The boar nose can take damage by landing in Handroid V's hands. Handroid V eats a cherry to use both hands. It takes 5 hits to defeat the boar nose.
*'''3rd level difficulty:''' There are a lot of noses, which can move left and right on the screen as they descend. Noses can still appear from the sides of the top screen. There are also a few snot drops, which fall faster than noses. A hand missile or Handroid V's hands can destroy snot drops. While the player encounters the giant boar nose, the cutscene has a giant elephant trunk nose knock it off screen. The elephant nose is the boss battle, having all the abilities of the human nose in addition to the ability to fire a spread-shot of snot drops. It glows red, then swings back, then swings forward to fire this attack. Before it swings, the attack can be cancelled in the same way the boar nose's charge attack can be cancelled. Handroid V eats a banana to use both hands. It takes 5 hits to defeat the elephant trunk nose.


According to [[Wario Kard]], the giant nose in the first level belongs to Mr. Schnozz's dad.
According to [[Wario Kard]], the giant nose in the first level belongs to Mr. Schnozz's dad.
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==See also==
==See also==
*[[Gold Digger]]
*[[Gold Digger]]
*[[Picket Ship]]


==Names in other languages==
==Names in other languages==
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==Notes==
==Trivia==
*The fruits that Handroid V eats to use both hands in ''WarioWare: Twisted!'' are the same weapons the player later uses in [[Boot Camp]], a boss stage in ''[[WarioWare: Smooth Moves]]''. They are also used in the same order across all three difficulty levels. Both microgames involve defeating a giant nose.
*The fruits that Handroid V eats to use both hands are the same weapons the player later uses in [[Boot Camp]], a boss stage in ''[[WarioWare: Smooth Moves]]''. They are also used in the same order across all three difficulty levels. These microgames both involve defeating a giant nose.
**In ''WarioWare Gold'', the order in which the fruits are eaten is reversed.
{{Kat & Ana's microgames}}
{{Kat & Ana's microgames}}
{{Dribble & Spitz's microgames}}
{{Dribble & Spitz's microgames}}

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