Editing Nintendo Power (cartridge)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{system infobox
[[File:NPFlashlogo.PNG|thumb|The Nintendo Power logo]]
|title=Nintendo Power
{{more images}}
|image=[[File:NPFlashlogo.PNG]]
'''Nintendo Power''' was a service in Japan that ran from September 30, 1997 to February 28, 2007 and allowed players to download [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] games on to special, white flash memory cartridges known as SF Memory Cassettes. At a later date, players were able to download [[Game Boy]] games on to white GB Memory Cartridges. The cartridges were manufactured in Taiwan.<ref>Back of a Game Boy memory cartridge</ref>
|release={{flag list|Japan|September 30, 1997}}
|discontinued={{flag list|Japan|February 28, 2007}}
}}
'''{{wp|Nintendo Power (cartridge)|Nintendo Power}}''' was a service in Japan that ran from September 30, 1997 to February 28, 2007 and allowed players to download [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] games onto special, white flash memory cartridges known as SF Memory Cassettes. At a later date, players were able to download [[Game Boy]] games onto white GB Memory Cartridges. The cartridges were manufactured in Taiwan.<ref>Back of a Game Boy memory cartridge</ref>


Following the relative success of the rewrite service of [[Family Computer Disk System]] games, the Nintendo Power service was intended to be a cheaper alternative to purchasing full retail games.
Following the relative success of the download service of the [[Family Computer Disk System]] games, the service was intended to be a cheaper alternative to purchasing the full retail game.


While the majority of games available for the service were existing retail games, some games were exclusive to the service. For example, ''[[Picross NP]]'' was a series of eight Super Famicom Picross games based on popular Nintendo franchises. While ''[[Super Mario Bros. Deluxe]]'' was previously available overseas, it was only available in Japan via the Nintendo Power flash RAM service.<ref>[https://nindb.net/gb/np-jp.html Game Boy – Nintendo Power at NinDB]</ref>
While the majority of games available for the service were existing retail games, some games were exclusive to the service. For example, ''[[Picross NP]]'' was a series of eight Super Famicom Picross games based on popular Nintendo franchises. While ''[[Super Mario Bros. Deluxe]]'' was previously available overseas, it was only available in Japan via the Nintendo Power flash RAM service.<ref>[https://nindb.net/gb/np-jp.html Game Boy – Nintendo Power at NinDB]</ref>
Line 34: Line 30:


==Specifications==
==Specifications==
Each cartridge's flash RAM is divided internally into eight blocks. Unless an 8-block game is loaded onto the cartridge, however, one block is reserved for the game selection menu, leaving only seven blocks for games. In addition, each cartridge has a small amount of SRAM for game saves, which is divided into sixteen blocks. Games are rounded up in capacity (i.e. a 10 megabit Super Famicom game needs three flash RAM blocks (12 megabits), a Game Boy game that needs 100 kilobits of save space would need 2 SRAM blocks (128 kilobits)). The system does have one limitation - games that utilize a special chip (such as the {{wp|Super FX}}) like ''[[Super Mario World 2: Yoshi's Island]]'' cannot be placed on the NP cartridge, as the needed chip was not in the cartridge.
Each cartridge's flash RAM is divided internally into eight blocks. Unless an 8-block game is loaded onto the cartridge, however, one block is reserved for the game selection menu, leaving only seven blocks for games. In addition, each cartridge has a small amount of SRAM for game saves, which is divided into sixteen blocks. Games are rounded up in capacity (i.e. a 10 megabit Super Famicom game needs three flash RAM blocks (12 megabits), a Game Boy game that needs 100 kilobits of save space would need 2 SRAM blocks (128 kilobits)). The system does have one limitation - games that utilize a special chip (such as the [[wikipedia:Super FX|Super FX]]) like ''[[Super Mario World 2: Yoshi's Island]]'' cannot be placed on the NP cartridge, as the needed chip was not in the cartridge.


==''Super Mario'' games released on the Nintendo Power service==
==Mario games released on the Nintendo Power service==
====SF Memory Cassette====
====SF Memory Cassette====
[[File:Nintendo Power SF Memory Cassette.jpg|thumb|SF Memory Cassette]]
[[File:Nintendo Power SF Memory Cassette.jpg|thumb|SF Memory Cassette]]
Line 78: Line 74:
NP SML3 Wario Land.jpg|The pre-written version of ''[[Wario Land: Super Mario Land 3|Super Mario Land 3: Wario Land]]''
NP SML3 Wario Land.jpg|The pre-written version of ''[[Wario Land: Super Mario Land 3|Super Mario Land 3: Wario Land]]''
</gallery>
</gallery>
==Gallery==
<gallery>
TGBD Nintendo Power Cartridge Manga 1.jpg|Manga introducing the service from ''[[Nintendo DREAM|The GB DREAM]]'', by [[Shigehisa Nakaue]]
TGBD Nintendo Power Cartridge Manga 2.jpg|Manga introducing the service from ''The GB DREAM'', by Shigehisa Nakaue
</gallery>
==Names in other languages==
{{foreign names
|Jpn=ニンテンドウパワー
|JpnR=Nintendō Pawā
|JpnM=Nintendo Power
|JpnC=<ref>Katakana transcription used under the Nintendo Power logo on the [[:File:Nintendo Power SF Memory Cassette.jpg|SF Memory Cassette]] and the [[:File:NP SML3 Wario Land.jpg|GB Memory Cartridge box]], for example.</ref>
|Ita=Nintendo Power
|ItaC=<ref name=SMBE>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 242</ref><ref>''[[Wrecking Crew '98]]'' description on [[Super Nintendo Entertainment System - Nintendo Switch Online]]</ref>
|Ita2=Nintendo Pover{{sic}}
|Ita2C=<ref name=SMBE/>
}}


==Related links==
==Related links==
Line 101: Line 79:


==References==
==References==
{{NIWA|Bulbapedia=1|NWiki=1}}
{{NIWA|title=Nintendo Power|Bulbapedia=1|NWiki=1}}
{{wikipedia}}
<references/>
<references/>
{{Systems}}
[[Category:Accessories]]
[[Category:Accessories]]
[[Category:Reissues]]
[[Category:Reissues]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: