Editing Nintendo GameCube
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{{distinguish|Nintendo Cube}} | {{distinguish|Nintendo Cube}} | ||
{{system infobox | {{system infobox | ||
|image=[[File:Nintendo GameCube console.png|250px]] | |image=[[File:Nintendo GameCube console.png|250px]] | ||
|generation=Sixth | |generation=Sixth | ||
|release={{flag list|Japan|September 14, 2001<ref>{{cite|author=|date=September 14, 2001|url=http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|title=GameCube launches in Japan|publisher=BBC News|archive=https://web.archive.org/web/20150117054316/http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|accessdate=July 1, 2024}}</ref>|USA|November 18, 2001<ref>{{cite|author=David Becker|date=August 23, 2001|url=http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|title=Nintendo delays U.S. launch of GameCube|publisher=CNET News|archive=https://web.archive.org/web/20150402105211/http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|accessdate=July 1, 2024}}</ref>|Europe|May 3, 2002<ref>{{cite|author=|date=May 2, 2002|title=GameCube gets midnight launch|url=http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|publisher=BBC News|language=English|archive=https://web.archive.org/web/20140502211811/http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|accessdate=July 1, 2024}}</ref>|Australia|May 17, 2002<ref>{{cite|author=Nadia Cameron|date=May 20, 2002|url=https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|title=GameCube launch rounds out console troika|publisher=PC World Australia|archive=https://web.archive.org/web/20220410234818/https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|accessdate=July 1, 2024}}</ref>|South Africa|November 2002<ref>{{cite|author=Rogers, Joshua Alexander|date=April 16, 2020|url=www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|title=Video Games around the World|publisher=LinkedIn|archive=web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|accessdate=March 23, 2024}}</ref>|ROC|November 21, 2002<ref>{{cite|url=multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html|title=Il GameCube arriva a Taiwan|language=it|publisher=multiplayer.it|accessdate=May 12, 2024}}</ref>|South Korea|December 14, 2002<ref>{{cite|url=gccontrollerlibrary.com/emerald-blue-gamecube-controller|title=Emerald Blue GameCube Controller|publisher=The GCC Library|accessdate=April 30, 2024}}</ref>}} | |release={{flag list|Japan|September 14, 2001<ref>{{cite|author=|date=September 14, 2001|url=http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|title=GameCube launches in Japan|publisher=BBC News|archive=https://web.archive.org/web/20150117054316/http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|accessdate=July 1, 2024}}</ref>|USA|November 18, 2001<ref>{{cite|author=David Becker|date=August 23, 2001|url=http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|title=Nintendo delays U.S. launch of GameCube|publisher=CNET News|archive=https://web.archive.org/web/20150402105211/http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|accessdate=July 1, 2024}}</ref>|Europe|May 3, 2002<ref>{{cite|author=|date=May 2, 2002|title=GameCube gets midnight launch|url=http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|publisher=BBC News|language=English|archive=https://web.archive.org/web/20140502211811/http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|accessdate=July 1, 2024}}</ref>|Australia|May 17, 2002<ref>{{cite|author=Nadia Cameron|date=May 20, 2002|url=https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|title=GameCube launch rounds out console troika|publisher=PC World Australia|archive=https://web.archive.org/web/20220410234818/https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|accessdate=July 1, 2024}}</ref>|South Africa|November 2002<ref>{{cite|author=Rogers, Joshua Alexander|date=April 16, 2020|url=www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|title=Video Games around the World|publisher=LinkedIn|archive=web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|accessdate=March 23, 2024}}</ref>|ROC|November 21, 2002<ref>{{cite|url=multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html|title=Il GameCube arriva a Taiwan|language=it|publisher=multiplayer.it|accessdate=May 12, 2024}}</ref>|South Korea|December 14, 2002<ref>{{cite|url=gccontrollerlibrary.com/emerald-blue-gamecube-controller|title=Emerald Blue GameCube Controller|publisher=The GCC Library|accessdate=April 30, 2024}}</ref>}} | ||
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The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home video game console developed by [[Nintendo]] and released in late 2001 as the successor to the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one high-speed port for add-on expansions. The Nintendo GameCube was released in five colors: Indigo, Black, Orange (outside America), Silver (since 2003), and Gold, though indigo is the standard color, as shown from its few appearances in the [[Super Mario (franchise)|''Super Mario'' franchise]] and other Nintendo media in general. The system uses proprietary 8-cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium. | The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home video game console developed by [[Nintendo]] and released in late 2001 as the successor to the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one high-speed port for add-on expansions. The Nintendo GameCube was released in five colors: Indigo, Black, Orange (outside America), Silver (since 2003), and Gold, though indigo is the standard color, as shown from its few appearances in the [[Super Mario (franchise)|''Super Mario'' franchise]] and other Nintendo media in general. The system uses proprietary 8-cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium. | ||
During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. Since ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] not | During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. Since ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] to not have a game from the [[Super Mario (series)|''Super Mario'' series]] as a launch title. | ||
In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200922164837/https://ngc.co.jp/company/company-profile|title=Company Profile|publisher=NGC|language=ja|accessdate=May 12, 2024}}</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}. | In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200922164837/https://ngc.co.jp/company/company-profile|title=Company Profile|publisher=NGC|language=ja|accessdate=May 12, 2024}}</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}. | ||
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The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two games related to the ''Super Mario'' franchise for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]'' | The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two games related to the ''Super Mario'' franchise for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]'' | ||
The GameCube is also Nintendo's first home console to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; instead, the GameCube and its titles were distributed through {{wp|Daewon Media}}, who also handled the South Korean releases of the [[Game Boy Advance]] and [[Nintendo DS]]. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''Super Mario Sunshine'', and ''[[Super Smash Bros. Melee]]''.<ref>{{cite|author=Dentifritz|language=en|url=scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list|title=Gamecube : Korean Master-List !|publisher=Scanlines16.com|archive=https://archive.ph/kYrao|accessdate=January 5, 2024}}</ref> | The GameCube is also Nintendo's first home console to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; instead, the GameCube and its titles were distributed through {{wp|Daewon Media}}, who also handled the South Korean releases of the [[Game Boy Advance]] and [[Nintendo DS]]. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Smash Bros. Melee]]''.<ref>{{cite|author=Dentifritz|language=en|url=scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list|title=Gamecube : Korean Master-List !|publisher=Scanlines16.com|archive=https://archive.ph/kYrao|accessdate=January 5, 2024}}</ref> | ||
In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has four controller ports and two memory card slots that support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update). | In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has four controller ports and two memory card slots that support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update). | ||
{{br|toc=1}} | {{br|toc=1}} | ||
==Accessories and peripherals== | ==Accessories and peripherals== | ||
===Nintendo GameCube Controller=== | ===Nintendo GameCube Controller=== | ||
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The '''Nintendo GameCube Controller''' is the system's standard controller. In addition to standard {{button|GCN|A}}, {{button|GCN|B}}, and {{button|GCN|Start}} buttons and a {{button|gcn|Stick}} control stick, the Nintendo GameCube is the first Nintendo system to include a second analog stick known as the {{button|GCN|C}} C-Stick, located on the bottom right side of the controller. This analog stick replaces the C-buttons found on a Nintendo 64 controller. The controller features analog triggers {{button|GCN|L}} {{button|GCN|R}} on the left and right sides of its back, and a single small shoulder button {{button|GCN|Z}} on the right. The controller features a built-in rumble motor, carried over from the Nintendo 64's [[nwiki:Rumble (feature)#Nintendo 64)|Rumble Pak]] accessory. Unlike the Nintendo 64 controller, the GameCube Controller features {{button|GCN|X}} and {{button|GCN|Y}} buttons, as well as only two grips instead of three. The {{button|gcn|Pad}} directional pad on the Nintendo GameCube Controller has the same size and shape as the directional pad on the original [[Game Boy Advance]]. | The '''Nintendo GameCube Controller''' is the system's standard controller. In addition to standard {{button|GCN|A}}, {{button|GCN|B}}, and {{button|GCN|Start}} buttons and a {{button|gcn|Stick}} control stick, the Nintendo GameCube is the first Nintendo system to include a second analog stick known as the {{button|GCN|C}} C-Stick, located on the bottom right side of the controller. This analog stick replaces the C-buttons found on a Nintendo 64 controller. The controller features analog triggers {{button|GCN|L}} {{button|GCN|R}} on the left and right sides of its back, and a single small shoulder button {{button|GCN|Z}} on the right. The controller features a built-in rumble motor, carried over from the Nintendo 64's [[nwiki:Rumble (feature)#Nintendo 64)|Rumble Pak]] accessory. Unlike the Nintendo 64 controller, the GameCube Controller features {{button|GCN|X}} and {{button|GCN|Y}} buttons, as well as only two grips instead of three. The {{button|gcn|Pad}} directional pad on the Nintendo GameCube Controller has the same size and shape as the directional pad on the original [[Game Boy Advance]]. | ||
[[File:GCN Wavebird.jpg|thumb|left|A | [[File:GCN Wavebird.jpg|thumb|left|A Wireless Version of the controller]] | ||
A wireless variant of the Nintendo GameCube controller, known as the '''[[nwiki:WaveBird Wireless Controller|WaveBird Wireless Controller]]''', was released in 2002. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have. | A wireless variant of the Nintendo GameCube controller, known as the '''[[nwiki:WaveBird Wireless Controller|WaveBird Wireless Controller]]''', was released in 2002. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have. | ||
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*Black - 251 blocks (2.0 MB) | *Black - 251 blocks (2.0 MB) | ||
*White - 1,019 blocks (8.1 MB) | *White - 1,019 blocks (8.1 MB) | ||
Games played without a memory card inserted act as if they were being played for the first time, and data cannot be saved. The Nintendo GameCube and the Nintendo Wii have two slots for GameCube memory cards, allowing content from one card to be copied to another card. | Games played without a memory card inserted act as if they were being played for the first time, and data cannot be saved. The Nintendo GameCube and the Nintendo Wii have two slots for GameCube memory cards, allowing content from one card to be copied to another card. | ||
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The following games involve compatibility with a game from the ''Super Mario'' franchise: | The following games involve compatibility with a game from the ''Super Mario'' franchise: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
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The '''Nintendo GameCube Action Pad''' is a dance pad controller released by [[Konami]] and packaged with ''[[Dance Dance Revolution: Mario Mix]]'', the only game it is compatible with on the system. The pad only features eight buttons: the directional inputs, the {{button|GCN|A}} and {{button|GCN|B}} buttons next to the up button, and the {{button|GCN|Z}} and {{button|GCN|Start}} buttons on the top corners of the pad. Two versions of the pad were released. | The '''Nintendo GameCube Action Pad''' is a dance pad controller released by [[Konami]] and packaged with ''[[Dance Dance Revolution: Mario Mix]]'', the only game it is compatible with on the system. The pad only features eight buttons: the directional inputs, the {{button|GCN|A}} and {{button|GCN|B}} buttons next to the up button, and the {{button|GCN|Z}} and {{button|GCN|Start}} buttons on the top corners of the pad. Two versions of the pad were released. | ||
{{br}} | {{br}} | ||
====Names in other languages==== | ====Names in other languages==== | ||
{{foreign names | {{foreign names | ||
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The '''DK Bongos''' are bongo-shaped GameCube controllers primarily intended for use with the [[Donkey Konga (series)|''Donkey Konga'' series]] and ''[[Donkey Kong Jungle Beat]]''. The controller is symmetrical, and each side is shaped like [[Barrel]] with a rubber drum skin fastened on top. It has a Start/Pause button in the center, along with the "DK" logo. DK Bongos even have a built-in microphone to detect clapping (although hitting the sides of it also functions). Each Barrel represents left or right on the GameCube's directional stick, based on how [[Donkey Kong]] moves left and right in ''Donkey Kong Jungle Beat''. The DK Bongos are backward-compatible from the GameCube controller ports of the Wii. They are also usable from the GameCube Controller Adapter for the [[Wii U]] and [[Nintendo Switch]]. | The '''DK Bongos''' are bongo-shaped GameCube controllers primarily intended for use with the [[Donkey Konga (series)|''Donkey Konga'' series]] and ''[[Donkey Kong Jungle Beat]]''. The controller is symmetrical, and each side is shaped like [[Barrel]] with a rubber drum skin fastened on top. It has a Start/Pause button in the center, along with the "DK" logo. DK Bongos even have a built-in microphone to detect clapping (although hitting the sides of it also functions). Each Barrel represents left or right on the GameCube's directional stick, based on how [[Donkey Kong]] moves left and right in ''Donkey Kong Jungle Beat''. The DK Bongos are backward-compatible from the GameCube controller ports of the Wii. They are also usable from the GameCube Controller Adapter for the [[Wii U]] and [[Nintendo Switch]]. | ||
In Japan, the controller is called the 「タルコンガ」''TaruKonga'' (or "TaruConga") controller. The name is a multilayered pun, combining ''taru'' (the Japanese word for "barrel"), ''kon'', or "con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and "Konga" (or " | In Japan, the controller is called the 「タルコンガ」''TaruKonga'' (or "TaruConga") controller. The name is a multilayered pun, combining ''taru'' (the Japanese word for "barrel"), ''kon'', or "con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and "Konga" (or "Conga"). | ||
Before ''[[Donkey Kong Barrel Blast]]''{{'}}s release on the [[Wii]], it was originally developed for the GameCube with the title ''DK Bongo Blast''. It would have been the fifth title to use the DK Bongos (fourth if excluding the Japan-exclusive ''[[Donkey Konga 3 | Before ''[[Donkey Kong Barrel Blast]]''{{'}}s release on the [[Wii]], it was originally developed for the GameCube with the title ''DK Bongo Blast''. It would have been the fifth title to use the DK Bongos (fourth if excluding the Japan-exclusive ''[[Donkey Konga 3]]''). The DK Bongos are also incompatible with ''[[New Play Control! Donkey Kong Jungle Beat]]'', a port of ''Jungle Beat'' on the Wii. | ||
The DK Bongos are the main feature of [[Konga Beat]], which is [[Donkey Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U|Wii U]]''. | The DK Bongos are the main feature of [[Konga Beat]], which is [[Donkey Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U|Wii U]]''. | ||
{{br}} | {{br}} | ||
====Names in other languages==== | ====Names in other languages==== | ||
{{foreign names | {{foreign names | ||
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===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
[[File:SPM Francisroomright.png|thumb|left|''Super Paper Mario'']] | [[File:SPM Francisroomright.png|thumb|left|''Super Paper Mario'']] | ||
The Nintendo GameCube in ''[[Paper Mario: The Thousand-Year Door]]'' will have its internal clock mentioned by [[ | The Nintendo GameCube in ''[[Paper Mario: The Thousand-Year Door]]'' will have its internal clock mentioned by [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], if the player attempts to cheat the lottery by changing the time. The [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] has a new badge, Nostalgic Tunes, with the appearance of the Nintendo GameCube, and mentions in its badge description that it changes the soundtrack to the GameCube version of the game. | ||
A Nintendo GameCube in ''[[Super Paper Mario]]'' is one of the game consoles that [[Francis]] keeps in his room. | A Nintendo GameCube in ''[[Super Paper Mario]]'' is one of the game consoles that [[Francis]] keeps in his room. | ||
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===''WarioWare'' series=== | ===''WarioWare'' series=== | ||
====''WarioWare: Touched!''==== | ====''WarioWare: Touched!''==== | ||
In ''[[WarioWare: Touched!]]'', a Nintendo GameCube can be seen in the [[microgame]] [[Game On]], along with its controller cable and a [[nwiki:Game Disc|Game Disc]], and one of the falling objects during the credit reel is a Nintendo GameCube logo. A Nintendo GameCube is also used by [[9-Volt]] and [[18-Volt]] to play a fictional video game, ''[[36-Volt Man]]''. | In ''[[WarioWare: Touched!]]'', a Nintendo GameCube can be seen in the [[microgame]] [[Game On]], along with its controller cable and a [[nwiki:Game Disc|Game Disc]], and one of the falling objects during the credit reel is a Nintendo GameCube logo. A Nintendo GameCube is also used by [[9-Volt]] and [[18-Volt]] to play a fictional video game, ''[[36-Volt Man]]''. | ||
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===''Yoshi's Woolly World''=== | ===''Yoshi's Woolly World''=== | ||
The Nintendo GameCube | The Nintendo GameCube in ''[[Yoshi's Woolly World]]'', there is a Yoshi design called GameCube Yoshi. | ||
===''The Super Mario Bros. Movie''=== | ===''The Super Mario Bros. Movie''=== | ||
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|title5=Main menu (sped up 16x) | |title5=Main menu (sped up 16x) | ||
|file6=TSMBM GCN Jingle.oga | |file6=TSMBM GCN Jingle.oga | ||
|title6=Jingle from SMBPlumbing.com website | |title6=Jingle from SMBPlumbing.com website | ||
}} | }} | ||
==Game gallery== | ==Game gallery== | ||
<i><gallery> | <i><gallery> | ||
DDRMMboxartfront.jpg|[[Dance Dance Revolution: Mario Mix]] | |||
Dkjunglb.jpg|[[Donkey Kong Jungle Beat]] | |||
Dkk.jpg|[[Donkey Konga]] | |||
Dkk2.jpg|[[Donkey Konga 2]] | |||
Donkeykonga3.jpg|[[Donkey Konga 3 JP]] | |||
Luigi's Mansion Box.png|[[Luigi's Mansion]] | Luigi's Mansion Box.png|[[Luigi's Mansion]] | ||
Mario Golf Toadstool Tour.jpg|[[Mario Golf: Toadstool Tour]] | Mario Golf Toadstool Tour.jpg|[[Mario Golf: Toadstool Tour]] | ||
Mario Kart Double Dash!!.jpg|[[Mario Kart: Double Dash!!]] | Mario Kart Double Dash!!.jpg|[[Mario Kart: Double Dash!!]] | ||
Mario Party 4 Cover.jpg|[[Mario Party 4]] | |||
Mario Party 5 box art.png|[[Mario Party 5]] | Mario Party 5 box art.png|[[Mario Party 5]] | ||
MP6 - Box NA.jpg|[[Mario Party 6]] | |||
MP7 - Box NA.jpg|[[Mario Party 7]] | |||
MarioPowerTennisBox2.jpg|[[Mario Power Tennis]] | MarioPowerTennisBox2.jpg|[[Mario Power Tennis]] | ||
MarioBaseball.jpg|[[Mario Superstar Baseball]] | |||
NBA Street V3 Cover.jpg|[[NBA Street V3]] | NBA Street V3 Cover.jpg|[[NBA Street V3]] | ||
Nintendo Puzzle Collection cover.jpg|[[Nintendo Puzzle Collection]] | |||
PMTTYD.jpg|[[Paper Mario: The Thousand-Year Door]] | |||
Ssxontour.jpg|[[SSX on Tour]] | Ssxontour.jpg|[[SSX on Tour]] | ||
Super Mario Strikers box.jpg|[[Super Mario Strikers]] | Super Mario Strikers box.jpg|[[Super Mario Strikers]] | ||
Box NA Super Mario Sunshine.png|[[Super Mario Sunshine]] | |||
SSBM cover art.jpg|[[Super Smash Bros. Melee]] | |||
Wario World game cover.jpg|[[Wario World]] | |||
Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]] | |||
</gallery></i> | </gallery></i> | ||
== | ==Trivia== | ||
*When the main menu theme is sped up to at least 16 times its normal speed, the theme is revealed to be a much slower version of the [[Family Computer Disk System|Famicom Disk System]] startup fanfare.<ref>{{cite|url=tcrf.net/GameCube#Menu_Music_Reference|title=GameCube Main Menu Music Reference|publisher=The Cutting Room Floor|accessdate=May 12, 2024|author=TCRF contributors}}</ref> | *When the main menu theme is sped up to at least 16 times its normal speed, the theme is revealed to be a much slower version of the [[Family Computer Disk System|Famicom Disk System]] startup fanfare.<ref>{{cite|url=tcrf.net/GameCube#Menu_Music_Reference|title=GameCube Main Menu Music Reference|publisher=The Cutting Room Floor|accessdate=May 12, 2024|author=TCRF contributors}}</ref> | ||
==References== | ==References== |