Editing Nintendo GameCube

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{{about|the video game system|the Battle mode stage in ''Mario Kart: Double Dash!!'' of the same name|[[Nintendo GameCube (battle course)]]|the treasure based off the system from ''Wario World''|[[List of treasures in Wario World#Pecan Sands|List of treasures in Wario World § Pecan Sands]]}}
{{articleabout|the video game system|the Battle mode stage in ''Mario Kart: Double Dash!!'' of the same name|[[Nintendo GameCube (battle course)|here]]|the treasure based off the system from ''Wario World''|[[Wario World Treasures#Pecan Sands|here]]}}
{{distinguish|Nintendo Cube}}
{{System-Infobox
{{system infobox
|Image=[[File:GameCube+controller.png|250px]]
|image=[[File:Nintendo GameCube console.png|250px]]
|Rel={{releasedate|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002}}
|generation=Sixth
|Dis=2007
|release={{flag list|Japan|September 14, 2001<ref>{{cite|author=|date=September 14, 2001|url=http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|title=GameCube launches in Japan|publisher=BBC News|archive=https://web.archive.org/web/20150117054316/http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|accessdate=July 1, 2024}}</ref>|USA|November 18, 2001<ref>{{cite|author=David Becker|date=August 23, 2001|url=http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|title=Nintendo delays U.S. launch of GameCube|publisher=CNET News|archive=https://web.archive.org/web/20150402105211/http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|accessdate=July 1, 2024}}</ref>|Europe|May 3, 2002<ref>{{cite|author=|date=May 2, 2002|title=GameCube gets midnight launch|url=http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|publisher=BBC News|language=English|archive=https://web.archive.org/web/20140502211811/http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|accessdate=July 1, 2024}}</ref>|Australia|May 17, 2002<ref>{{cite|author=Nadia Cameron|date=May 20, 2002|url=https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|title=GameCube launch rounds out console troika|publisher=PC World Australia|archive=https://web.archive.org/web/20220410234818/https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|accessdate=July 1, 2024}}</ref>|South Africa|November 2002<ref>{{cite|author=Rogers, Joshua Alexander|date=April 16, 2020|url=www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|title=Video Games around the World|publisher=LinkedIn|archive=web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|accessdate=March 23, 2024}}</ref>|ROC|November 21, 2002<ref>{{cite|url=multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html|title=Il GameCube arriva a Taiwan|language=it|publisher=multiplayer.it|accessdate=May 12, 2024}}</ref>|South Korea|December 14, 2002<ref>{{cite|url=gccontrollerlibrary.com/emerald-blue-gamecube-controller|title=Emerald Blue GameCube Controller|publisher=The GCC Library|accessdate=April 30, 2024}}</ref>}}
|Pre=[[Nintendo 64]]
|discontinued={{flag list|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support|title=Nintendo ends GameCube support|author=Parfitt, Ben|date=February 22, 2007|accessdate=May 12, 2024|language=en}}</ref>|Europe|May 17, 2008{{ref needed}}}}
|Suc=[[Wii]]
|predecessor=[[Nintendo 64]]
|successor=[[Wii]]
}}
}}
{{quote|Born to Play.|The GameCube slogan}}
{{LLQuote|Who are you?|The GameCube slogan}}
[[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
[[File:GCN Logo.svg|left|100px]]
The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home video game console developed by [[Nintendo]] and released in late 2001 as the successor to the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one high-speed port for add-on expansions. The Nintendo GameCube was released in five colors: Indigo, Black, Orange (outside America), Silver (since 2003), and Gold, though indigo is the standard color, as shown from its few appearances in the [[Super Mario (franchise)|''Super Mario'' franchise]] and other Nintendo media in general. The system uses proprietary 8-cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium.
The '''Nintendo GameCube''' is a console system developed by [[Nintendo]], and released towards the end of 2001. The GameCube's preproduction codename name was "Project Dolphin", as noted references appear in games such as ''[[Super Mario Sunshine]]''. The GameCube has room for two memory cards and four controllers. It has three buttons on top: Open, Reset, and Power. It has two serial ports and one hi-speed port on the bottom; their respective functions remain a mystery.


During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. Since ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] not to have a game from the [[Super Mario (series)|''Super Mario'' series]] as a launch title.
The Nintendo GameCube utilizes game discs that are the size of an MP3 disc. Also, when compared to the [[Nintendo 64]] game cartridges, GameCube game discs can hold more memory; up to 1.35 GB (1,459,978,240 bytes).


In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200922164837/https://ngc.co.jp/company/company-profile|title=Company Profile|publisher=NGC|language=ja|accessdate=May 12, 2024}}</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}.
There are four main colors to the Nintendo GameCube. Purple, Black, Orange, and Silver. Purple is the original color seen in advertisements, the trophy in ''[[Super Smash Bros. Melee]]'', and other places. Silver was released after the first three colors. Orange was not available in the U.S., but controllers matching its color were.


The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two games related to the ''Super Mario'' franchise for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''
Many popular [[Mario (series)|Mario games]] were made for this system, including: ''[[Super Mario Sunshine]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Smash Bros. Melee]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Superstar Baseball]]'' and ''[[Luigi's Mansion]]''.


The GameCube is also Nintendo's first home console to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; instead, the GameCube and its titles were distributed through {{wp|Daewon Media}}, who also handled the South Korean releases of the [[Game Boy Advance]] and [[Nintendo DS]]. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''Super Mario Sunshine'', and ''[[Super Smash Bros. Melee]]''.<ref>{{cite|author=Dentifritz|language=en|url=scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list|title=Gamecube : Korean Master-List !|publisher=Scanlines16.com|archive=https://archive.ph/kYrao|accessdate=January 5, 2024}}</ref>
An add-on accessory for the Nintendo GameCube known as the [[Game Boy Player]], was released in 2003. The Game Boy Player allowed people to play [[Game Boy Advance]] titles on their television screen through their GameCube.
The GameCube was discontinued in 2007. It sold 22 million units during its lifetime.


In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has four controller ports and two memory card slots that support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
The [[Wii]] (except for the [[Wii Familiy Edition]]) is mostly compatible with GameCube hardware and software. The Wii has 4 GameCube controller ports and 2 GameCube memory card slots which support all controllers, like the dance mat and microphone. The LAN adapter or Game Boy Player are not supported. The Wii Family Edition has no support for GameCube hardware and software.
{{br|toc=1}}
 
==Accessories and peripherals==
==Accessories==
===Nintendo GameCube Controller===
===Nintendo GameCube Controller===
{{main-wiki|NWiki|Nintendo GameCube Controller|NintendoWiki}}
[[File:GCN Controller.png|thumb|The '''Nintendo GameCube Controller'''; The standard controller for playing [[Nintendo GameCube]] games.]]
[[File:GCN Controller.png|thumb|An indigo Nintendo GameCube Controller]]
The '''Nintendo GameCube Controller''' is the system's standard controller. In addition to standard {{button|GCN|A}}, {{button|GCN|B}}, and {{button|GCN|Start}} buttons and a {{button|gcn|Stick}} control stick, the Nintendo GameCube is the first Nintendo system to include a second analog stick known as the {{button|GCN|C}} C-Stick, located on the bottom right side of the controller. This analog stick replaces the C-buttons found on a Nintendo 64 controller. The controller features analog triggers {{button|GCN|L}} {{button|GCN|R}} on the left and right sides of its back, and a single small shoulder button {{button|GCN|Z}} on the right. The controller features a built-in rumble motor, carried over from the Nintendo 64's [[nwiki:Rumble (feature)#Nintendo 64)|Rumble Pak]] accessory. Unlike the Nintendo 64 controller, the GameCube Controller features {{button|GCN|X}} and {{button|GCN|Y}} buttons, as well as only two grips instead of three. The {{button|gcn|Pad}} directional pad on the Nintendo GameCube Controller has the same size and shape as the directional pad on the original [[Game Boy Advance]].


[[File:GCN Wavebird.jpg|thumb|left|A wireless version of the controller, known as the "WaveBird"]]
The '''Nintendo GameCube Controller''' is the standard controller for the Nintendo GameCube. It consists of several buttons, of many types. The Nintendo GameCube gets shipped with controllers capable of rumble effect. These controllers can also be used to play some [[Virtual Console]] games on the [[Wii]], and is also one of the four controller types available in ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]''.  
A wireless variant of the Nintendo GameCube controller, known as the '''[[nwiki:WaveBird Wireless Controller|WaveBird Wireless Controller]]''', was released in 2002. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have.


[[File:LodgeNet-Nintendo-GameCube-Controller.jpg|thumb|A LodgeNet GameCube Controller]]
====Buttons====
Another variant, as part of the [[LodgeNet]] service, was exclusive to hotels.<ref>{{cite|url=www.youtube.com/watch?v=HK_EPiRkFew|date=August 15, 2018|title=LodgeNet Game Controllers - Nintendo's Hotel Rental Service!|author=Nintendrew|publisher=YouTube|accessdate=May 12, 2024}}</ref>
The GameCube regained the {{button|gcn|X}} and {{button|gcn|Y}} buttons from the SNES that the [[Nintendo 64]] didn't have.
*A ({{button|gcn|A}})
*B ({{button|gcn|B}})
*C Stick ({{button|gcn|C}})
*START/PAUSE ({{button|gcn|Start}})
*X ({{button|gcn|X}})
*Y ({{button|gcn|Y}})
*Z ({{button|gcn|Z}})
*R trigger ({{button|gcn|R}})
*L trigger ({{button|gcn|L}})
*Control Stick ({{button|gcn|Stick}})
*Control Pad ({{button|gcn|Pad}})


The Nintendo GameCube controller can also be used to play several Wii titles, including ''[[Mario Kart Wii]]'' and ''[[Super Smash Bros. Brawl]]'' as well as most [[Virtual Console]] titles. In addition, through use of the GameCube Controller Adapter for Wii U, the controller can be used to play ''Super Smash Bros. for Wii U''. The accessory was released alongside an official ''Super Smash Bros.''-themed GameCube controller. As of update 4.0.0, the GameCube Controller Adapter for Wii U and the controller itself can be used on the [[Nintendo Switch]], the latter of which is treated as a Nintendo Switch Pro Controller except within certain games that specifically detect it; unlike on the Wii U, however, the controller can be used in all Switch games.
===GameCube Action Pad===
{{br}}
[[File:Dancemat.jpg|left|thumb|The '''Nintendo GameCube Action Pad''', used for ''Dance Dance Revolution: Mario Mix''.]]


===Memory Card===
The '''Nintendo GameCube Action Pad''' is a special controller for the Nintendo GameCube. The only Mario game it is used for is ''[[Dance Dance Revolution: Mario Mix]]''. It has some, but not all, of the Nintendo GameCube Controller's buttons.
{{main-wiki|NWiki|Memory card|NintendoWiki}}
[[File:Gamecube mcard.jpg|thumb|A 1019-block memory card]]
The Nintendo GameCube used proprietary '''memory cards''' to save data for games, and had no internal memory, making the GameCube the first (and as of May 2024 the only) Nintendo console that required memory cards to save game data. Nintendo released three color variants, each of which contain varying block capacities (one block on GameCube memory cards being 8 KB):
*Gray - 59 blocks (0.47 MB)
*Black - 251 blocks (2.0 MB)
*White - 1,019 blocks (8.1 MB)
Games played without a memory card inserted act as if they were being played for the first time, and data cannot be saved. The Nintendo GameCube and the Nintendo Wii have two slots for GameCube memory cards, allowing content from one card to be copied to another card.


The boxes for GameCube games have memory card holders inside which can be used to place a memory card along with the Game Disc.
====Buttons====
*A
*B
*START
*Z
*Left
*Right
*Up
*Down
{{br}}


Below is a list of the different ''Super Mario'' games and their respective block size, and conversion to kilobytes.
===Nintendo GameCube Microphone===
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube.]]
The '''Nintendo GameCube Microphone''' is a special accessory used for the [[Nintendo GameCube]] and for backward compatible [[Wii]] with GameCube games. It is unusual, in the fact that it is plugged into the [[Memory Card]] slot, rather than the controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing mic minigames, mic modes and make [[Mic Space]]s functionable with a unique 1-player mic mini-game that you can only play on boards. However, the controller can be chosen in the "Mic settings" instead of the mic, and after usable when the situation requires by pressing R, select a command with the Control Stick, and press A. Because the mic was a GameCube accessory, any Mario Party on Wii or other Wii games don't use the microphone, or any other voice-activated commands.


{|class="wikitable sortable mw-collapsible mw-collapsed"style="text-align:center"
====''Mario Party 6''====
|-
=====Mic modes=====
!<br>Game
*[[Speak Up]]
!<br>Blocks
*[[Star Sprint]] ([[Dark Path]] | [[Magma Flow]] | [[Meadow Road]])
!<br>Kilobytes (KB)
|-
|''[[Super Mario Sunshine]]''
|7
|56
|-
|''[[WarioWare, Inc.: Mega Party Game$!]]''
|4
|32
|-
|''[[Mario Party 6]]''
|5
|40
|-
|''[[Mario Kart: Double Dash!!]]''
|8
|64
|-
|style="background-color:#DDD"|''Mario Kart: Double Dash!!'' (each Time Trial ghost)
|style="background-color:#DDD"|5
|style="background-color:#DDD"|40
|-
|''[[Super Mario Strikers]]''
|5
|40
|-
|''[[Paper Mario: The Thousand-Year Door]]''
|17
|136
|-
|''[[Mario Party 7]]''
|6
|48
|-
|''[[Mario Power Tennis]]''
|3
|24
|-
|''[[Mario Golf: Toadstool Tour]]''
|13
|104
|-
|''[[Donkey Konga 3 JP]]''
|5
|40
|-
|''[[Wario World]]''
|10
|80
|-
|''[[Nintendo Puzzle Collection]]''
|6
|48
|-
|''[[Mario Party 4]]''
|2
|16
|-
|''[[Mario Party 5]]''
|5
|40
|-
|''[[Luigi's Mansion]]''
|3
|24
|-
|''[[Dance Dance Revolution: Mario Mix]]''
|2
|16
|-
|''[[Mario Superstar Baseball]]''
|10
|80
|-
|''[[Donkey Kong Jungle Beat]]''
|3
|24
|-
|''[[SSX on Tour]]''
|59<ref>The PAL and JP releases instead state 7 blocks. The reason for this discrepancy is not yet known.</ref>
|472
|-
|''[[NBA Street V3]]''
|15
|120
|}
{{br}}


===Nintendo GameCube–Game Boy Advance Link Cable===
=====Mic minigames=====
{{main-wiki|NWiki|Nintendo GameCube Game Boy Advance Cable|NintendoWiki}}
*[[Fruit Talktail]]
[[File:GCN-GBA Cable.jpg|thumb|The cable]]
*[[Shoot Yer Mouth Off]]  
The '''Nintendo GameCube–Game Boy Advance Link Cable''' allows for a [[Game Boy Advance]] to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the [[Nintendo 64]]. The cable can be used in numerous GameCube games to unlock special content, such as ''[[Wario World]]'', which utilizes the cable for sending microgames from ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.
*[[Talkie Walkie]]  
*[[Verbal Assault]]  
*[[Word Herd]]  


The following games involve compatibility with a game from the ''Super Mario'' franchise:
====''Mario Party 7''====
{|class="wikitable sortable"
=====1-player mic minigames=====
|-
*Fruit Cards
!GameCube game
![[Game Boy Advance]] game
!Features
|-
|[[Game Boy Player]]
|N/A
|The GBA can be used as the controller instead of the GameCube controller.
|-
|''[[Mario Golf: Toadstool Tour]]''
|''[[Mario Golf: Advance Tour]]''
|Unlocks new content and transfers game progress.
|-
|''[[Mario Kart: Double Dash!!|Mario Kart Double Dash!! Bonus Disc]]''
|''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]''
|Unlocks exclusive items that can be obtained only from the bonus disc. Also unlocks the soundtracks 99 & 100.<br>The GBA link option is absent in the European version of ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]'', since the ''Bonus Disc'' was not released in Europe.
|-
|''{{wp|Nintendo GameCube Preview Disc}}''
|N/A
|Used to play downloadable games ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[Dr. Mario (game)|Dr. Mario]]''.
|-
|''[[Nintendo Puzzle Collection]]''
|N/A
|Used as a controller. Can also be used to download the NES versions of ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Yoshi's Cookie]]'' to the GBA, along with a GBA port of ''{{wp|Puzzle League (series)|Panel de Pon}}''.
|-
|''[[Wario World]]''
|N/A
|Sends a demo version of ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the GBA.
|-
|''[[WarioWare, Inc.: Mega Party Game$!]]''
|N/A
|The GBA can be used as the controller instead of the GameCube controller.
|}


===Nintendo GameCube Action Pad===
=====4-player mic minigames=====
[[File:Dancemat.jpg|left|thumb|The second version of the Nintendo GameCube Action Pad]]
*[[Balloon Busters]]
The '''Nintendo GameCube Action Pad''' is a dance pad controller released by [[Konami]] and packaged with ''[[Dance Dance Revolution: Mario Mix]]'', the only game it is compatible with on the system. The pad only features eight buttons: the directional inputs, the {{button|GCN|A}} and {{button|GCN|B}} buttons next to the up button, and the {{button|GCN|Z}} and {{button|GCN|Start}} buttons on the top corners of the pad. Two versions of the pad were released.
*[[Clock Watchers]]
{{br}}
*[[Dart Attack]]
====Names in other languages====
*[[Mathemortician]]
{{foreign names
*[[Oil Crisis]]
|ChiT=跳舞墊<ref name="TCNWiiIwataAsk">{{cite|url=www.nintendo.com.hk/wii/wii_interview_vol2_01.html|title=社長提問 Wii 企劃 - Vol.2 Wii 遙控器篇|publisher=Nintendo HK|accessdate=September 26, 2021}}</ref>
|ChiTR=Tiàowǔ Diàn
|ChiTM=Dancing Mat
}}
{{br}}


===Nintendo GameCube Microphone===
=====1-vs-3 mic minigames=====
{{main-wiki|NWiki|Nintendo GameCube Microphone|NintendoWiki}}
*[[Be My Chum!]]
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube]]
*[[Boxing Day]]
The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into a Memory Card slot rather than a controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing Mic [[minigame]]s and making [[Mic Space]]s functional. As the Mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games.
*[[Number Crunchers]]
{{br}}
*[[StratosFEAR!]]
*[[Wheel of Woe]]


===DK Bongos===
===DK Bongos===
[[File:DK Bongos.png|left|thumb|220px|A pair of DK Bongos]]
[[File:DK_Bongos.jpg|left|thumb|220px|A pair of '''DK Bongos'''.]]
The '''DK Bongos''' are bongo-shaped GameCube controllers primarily intended for use with the [[Donkey Konga (series)|''Donkey Konga'' series]] and ''[[Donkey Kong Jungle Beat]]''. The controller is symmetrical, and each side is shaped like [[Barrel]] with a rubber drum skin fastened on top. It has a Start/Pause button in the center, along with the "DK" logo. DK Bongos even have a built-in microphone to detect clapping (although hitting the sides of it also functions). Each Barrel represents left or right on the GameCube's directional stick, based on how [[Donkey Kong]] moves left and right in ''Donkey Kong Jungle Beat''. The DK Bongos are backward-compatible from the GameCube controller ports of the Wii. They are also usable from the GameCube Controller Adapter for the [[Wii U]] and [[Nintendo Switch]].
'''DK Bongos''' are bongo-like controllers for the [[Nintendo GameCube]] - the ''Donkey Kong(a)'' series utilizes them for the most part. Each side of the controller is shaped like a classic Donkey Kong barrel with a rubber drum skin fastened on top. It also has a built-in microphone to detect clapping (although hitting the sides of it also functions well). In the Donkey Kong(a) series, the DK Bongos detect left and right hits, and clapping.
 
In Japan, the controller is called the 「タルコンガ」''TaruKonga'' (or "TaruConga") controller. The name is a multilayered pun, combining ''taru'' (the Japanese word for "barrel"), ''kon'', or "con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and "Konga" (or "{{wp|Conga}}").
 
Before ''[[Donkey Kong Barrel Blast]]''{{'}}s release on the [[Wii]], it was originally developed for the GameCube with the title ''DK Bongo Blast''. It would have been the fifth title to use the DK Bongos (fourth if excluding the Japan-exclusive ''[[Donkey Konga 3]]''). The DK Bongos are also incompatible with ''[[New Play Control! Donkey Kong Jungle Beat]]'', a port of ''Jungle Beat'' on the Wii.


The DK Bongos are the main feature of [[Konga Beat]], which is [[Donkey Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U|Wii U]]''.
In Japan the controller is called the TaruKonga (or "TaruConga") controller. The name is a multilayered pun, combining "Taru" (the Japanese word for "barrel"), "Kon", or "Con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and Konga (or Conga).
{{br}}
====Names in other languages====
{{foreign names
|ChiT=康加鼓<ref name="TCNWiiIwataAsk"/>
|ChiTR=Kāngjiāgǔ
|ChiTM=Konga
}}
{{br}}


===Nintendo GameCube Broadband Adapter===
The DK Bongos are also confirmed to be compatible with the [[Wii]].<ref>[http://en.wikipedia.org/wiki/Pl%C3%A4ttchen_Twist_'n'_Paint Wikipedia] (Accessed on 5-16-08)</ref>
[[File:GC Adapter.jpg|thumb|150px|The Nintendo GameCube Broadband Adapter]]
{{main-wiki|NWiki|Nintendo GameCube Broadband Adapter|NintendoWiki}}
The '''Nintendo GameCube Broadband Adapter''' is an attachment that allows the console to connect via {{wp|Local area network|LAN}} with another Nintendo GameCube console. A few games can employ this connection for multiplayer purposes, such as ''[[Mario Kart: Double Dash!!]]'' To connect, owners of this device must register their network cards and configure the systems for the DHCP server. Some games can support up to eight consoles connected if each system has its GameCube discs.
{{br}}


===Game Boy Player===
====Games that uses the DK Bongos====
[[File:GB Player.jpg|thumb|150px|The Game Boy Player]]
*''[[Donkey Konga]]''
{{main|Game Boy Player}}
*''[[Donkey Konga 2]]''
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. Most ''Super Mario'' games across the three systems are compatible with the Game Boy Player. However, those with tilt functionality, including ''[[Yoshi Topsy-Turvy]]'' and ''[[WarioWare: Twisted!]]'', are prohibitively difficult to play via the Game Boy Player due to the games using gyroscopes built into the cartridges, requiring the player to tilt the GameCube itself. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube–Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
*''[[Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku]]''
*''[[Donkey Kong Jungle Beat]]''


==Appearances in the ''Super Mario'' franchise==
==Appearances in [[Mario (series)|''Mario'' games]]==
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
The Nintendo GameCube in ''[[Super Smash Bros. Melee]]'' appears in one ''[[Super Mario (franchise)|Super Mario]]''-related capacity, as a platform for [[Luigi]]'s [[smashwiki:Target Smash!|Target Test]]. Besides this, it is also a [[Trophy (Super Smash Bros. series)|trophy]], and can be seen in the background of the trophy room along with numerous other Nintendo consoles.
A GameCube is a trophy in ''[[Super Smash Bros. Melee]]''. The only platform in [[Luigi|Luigi's]] Target Test is a GameCube.
 
===''Mario Party'' series===
The Nintendo GameCube has a few minor appearances in the [[Mario Party (series)|''Mario Party'' series]]. The Nintendo GameCube in ''[[Mario Party 4]]'' is referenced in the form of the [[Party Cube]], and the rumble machine in the options screen is clearly based on the system. A Nintendo GameCube in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' can be seen inside the [[Orb hut]]s; Additionally, a GameCube can be seen in [[E. Gadd's Garage]] on the bottom-left corner of the board in ''Mario Party 6''.
{{br|left}}
 
===''Wario World''===
[[File:WW GameCube.png|frame|left]]
The Nintendo GameCube in ''[[Wario World]]'' appears as a [[treasure (Wario franchise)|treasure]], and is found in pink chest at [[Pecan Sands]].
{{br|left}}
 
===''Mario Kart: Double Dash!!''===
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|The console as a battle arena in ''[[Mario Kart: Double Dash!!]]'']]
The Nintendo GameCube in ''[[Mario Kart: Double Dash!!]]'' appears in the form of a [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]]. The Nintendo GameCube logo can appear at the bottom of the word "Mario Kart" on the five pointed star in [[GCN Mario Circuit|Mario Circuit]] and [[GCN Sherbet Land|Sherbet Land]], and on the logo seen on the billboards at [[Mushroom City]].


===''Paper Mario'' series===
===[[Mario Party (series)|''Mario Party'' series]]===
[[File:SPM Francisroomright.png|thumb|left|''Super Paper Mario'']]
Though a GameCube doesn't actually appear in ''[[Mario Party 4]]'', the [[Party Cube]] is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the GameCube. Additionally, a GameCube can be seen inside the shops of ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', though not on the counter.
The Nintendo GameCube in ''[[Paper Mario: The Thousand-Year Door]]'' will have its internal clock mentioned by [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], if the player attempts to cheat the lottery by changing the time. The [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] has a new badge, Nostalgic Tunes, with the appearance of the Nintendo GameCube, and mentions in its badge description that it changes the soundtrack to the GameCube version of the game.


A Nintendo GameCube in ''[[Super Paper Mario]]'' is one of the game consoles that [[Francis]] keeps in his room.
===''Wario World===
{{br|left}}
One of [[Wario's Treasures]] in ''[[Wario World]]'' is a Nintendo GameCube, found in a pink chest in [[Pecan Sands]].


===''WarioWare'' series===
===''Mario Kart: Double Dash!!===
====''WarioWare: Touched!''====
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|right|The console as a battle arena in ''[[Mario Kart: Double Dash!!]].]]
In ''[[WarioWare: Touched!]]'', a Nintendo GameCube can be seen in the [[microgame]] [[Game On]], along with its controller cable and a [[nwiki:Game Disc|Game Disc]], and one of the falling objects during the credit reel is a Nintendo GameCube logo. A Nintendo GameCube is also used by [[9-Volt]] and [[18-Volt]] to play a fictional video game, ''[[36-Volt Man]]''.
The [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]] in ''[[Mario Kart: Double Dash!!]]'' is just a GameCube. This Nintendo GameCube logo can also appear at the bottom of the word "Mario Kart" on the five pointed star in [[Mario Circuit#Mario Kart: Double Dash!!|Mario Circuit]] and [[Sherbet Land (course)#Mario Kart: Double Dash!!|Sherbet Land]]. The logo can also be seen on the billboards at [[Mushroom City]].


====''WarioWare: Get It Together!''====
===[[Paper Mario (series)|''Paper Mario'' series]]===
[[File:WWGIT-Nintendo-12.png|thumb|right]]
In ''[[Paper Mario: The Thousand-Year Door]]'' the pink Bob-omb who runs the lottery in the west of Rogueport will mention the Gamecube's time.
In ''[[WarioWare: Get It Together!]]'', a Nintendo GameCube appears in Level 1 of the microgame [[WarioWare (microgame)|WarioWare]]. Three GameCubes also can be seen in [[9-Volt]]'s room.


===''Super Mario Galaxy''===
In ''[[Super Paper Mario]]'', [[Francis]] owns a GameCube which he keeps in his room with several other game systems.
The Nintendo GameCube in ''[[Super Mario Galaxy]]'' has its logo used as a texture on [[Kamella]]'s wand.


===''Yoshi's Woolly World''===
===''Super Mario 64 DS''===
The Nintendo GameCube in ''[[Yoshi's Woolly World]]'', there is a Yoshi design called GameCube Yoshi.
In ''[[Super Mario 64 DS]]'', the GameCube logo appears in the map of the castle garden.


===''The Super Mario Bros. Movie''===
===''WarioWare: Touched!''===
The Nintendo GameCube in ''[[The Super Mario Bros. Movie]]'' has its startup jingle featured as the ringtone of [[Luigi]]'s phone. On the website [[SMBPlumbing.com]] created to promote the film, clicking on the phone number plays the GameCube startup jingle.
In ''[[WarioWare: Touched!]]'', one of the falling objects during the credit reel is a GameCube logo.
 
==Profiles==
===''Super Smash Bros. Melee''===
{{SSBM trophy
|name=Nintendo GameCube
|image=[[File:Trophy290.png|100px]]
|game=Nintendo GameCube<br>Hardware
|unlock=Random
|desc=Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.
|desc2=Nintendo's latest bundle of joy arrived in Europe in May 2002, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.
}}


==Gallery==
==Hardware Specifications==
<gallery>
*MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
Nintendo GameCube logo alternate.svg|Alternate logo
*Manufacturing process: 0.18 micron IBM copper wire technology
Nintendo GameCube logo monochrome.svg|Monochrome logo
*Clock frequency: 485 MHz
Nintendo GameCube symbol.svg|The logo's symbol
*CPU capacity: 1125 Dmips (Dhrystone 2.1)
Gamecube Startup Screen redux.png|The startup animation
*Internal data precision : 32-bit Integer & 64-bit floating-point
Gamecube Main Menu.png|The main menu
*External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
GCN Memory Card Screen.png|Memory card mangement
*Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
Gamecube.jpg|Silver color
*System LSI: Custom ATI/Nintendo "Flipper"
Orange Gamecube.jpg|Orange color
*Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
Black Gamecube With Controller.jpg|Black color with controller
*Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
SpaceWorld 2000 Gamecube Models.jpg|Five color designs of the GameCube, including the unreleased Hot Pink variant
*Texture read bandwidth: 10.4GB/second (Peak)
GBA connected GCN.png|How the cable connects to a Game Boy Advance
*Main memory bandwidth: 2.6GB/second (Peak)
NintendoGameCubeIcon-MKDD.png|The Nintendo GameCube battle course in ''[[Mario Kart: Double Dash!!]]''
*Pixel depth: 24-bit color, 24-bit Z buffer
SM3DAS Artwork Nintendo GameCube.png|The GameCube icon used to promote ''[[Super Mario 3D All-Stars]]''
*Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
Nostalgic Tunes PMTTYDNS icon.png|The Nostalgic Tunes badge in the Nintendo Switch remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]''
</gallery>


==Media==
==Trophy Information from ''Super Smash Bros. Melee==
{{media table
''Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.{{br}}
|file1=GCN Default Boot.oga
|title1=Default boot jingle
|file2=GCN 1Z Boot.oga
|title2=Holding {{button|gcn|z}} on P1 during boot
|file3=GCN 4Z Boot.oga
|title3=Holding {{button|gcn|z}} on all four controllers during boot
|file4=GCN Main Menu.oga
|title4=Main menu
|file5=GCN Main Menu Sped Up.oga
|title5=Main menu (sped up 16x)
|file6=TSMBM GCN Jingle.oga
|title6=Jingle from SMBPlumbing.com website
}}


==Game gallery==
==Game Gallery==
<i><gallery>
<i><gallery>
Luigi's Mansion Box.png|[[Luigi's Mansion]]
File:DDRMMboxartfront.jpg|<center>''[[Dance Dance Revolution: Mario Mix]]''
SSBM cover art.jpg|[[Super Smash Bros. Melee]]
File:Dkjunglb.jpg|<center>''[[Donkey Kong Jungle Beat]]''
Box NA Super Mario Sunshine.png|[[Super Mario Sunshine]]
File:Dkk.jpg|<center>''[[Donkey Konga]]''
Mario Party 4 Cover.jpg|[[Mario Party 4]]
File:Dkk2.jpg|<center>''[[Donkey Konga 2]]''
Nintendo Puzzle Collection cover.jpg|[[Nintendo Puzzle Collection]]
File:Donkeykonga3.jpg|<center>''[[Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku|Donkey Konga 3]]''
Wario World game cover.jpg|[[Wario World]]
File:Lmbox.jpg|<center>''[[Luigi's Mansion]]''
Mario Golf Toadstool Tour.jpg|[[Mario Golf: Toadstool Tour]]
File:ToadstoolTour.PNG|<center>''[[Mario Golf: Toadstool Tour]]''
Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
File:Mk_doubledash.jpg|<center>''[[Mario Kart: Double Dash!!]]''
Mario Kart Double Dash!!.jpg|[[Mario Kart: Double Dash!!]]
File:Mpp4.JPG|<center>''[[Mario Party 4]]''
Mario Party 5 box art.png|[[Mario Party 5]]
File:MP5BOX.PNG|<center>''[[Mario Party 5]]''
Dkk.jpg|[[Donkey Konga]]
File:MP6_Cover.jpg|<center>''[[Mario Party 6]]''
Dkk2.jpg|[[Donkey Konga 2]]
File:MP7BOX.PNG|<center>''[[Mario Party 7]]''
PMTTYD.jpg|[[Paper Mario: The Thousand-Year Door]]
File:MarioPowerTennisBox2.jpg|<center>''[[Mario Power Tennis (Nintendo GameCube)|Mario Power Tennis]]''
MarioPowerTennisBox2.jpg|[[Mario Power Tennis]]
File:Mario smash football gc pal.jpg|<center>''[[Mario Smash Football]]''
MP6 - Box NA.jpg|[[Mario Party 6]]
File:MarioBaseball.jpg|<center>''[[Mario Superstar Baseball]]''
Dkjunglb.jpg|[[Donkey Kong Jungle Beat]]
File:NPC.jpg|<center>''[[Nintendo Puzzle Collection]]''
NBA Street V3 Cover.jpg|[[NBA Street V3]]
File:PMTTYD.jpg|<center>''[[Paper Mario: The Thousand-Year Door]]''
Donkeykonga3.jpg|[[Donkey Konga 3 JP]]
File:200px-Super_mario_sunshine.jpg|<center>''[[Super Mario Sunshine]]''
DDRMMboxartfront.jpg|[[Dance Dance Revolution: Mario Mix]]
File:Super_Smash_Bros_Melee_Players_Ch.jpg|<center>''[[Super Smash Bros. Melee]]''
MarioBaseball.jpg|[[Mario Superstar Baseball]]
File:Wario_World_game_cover.jpg|<center>''[[Wario World]]''
Ssxontour.jpg|[[SSX on Tour]]
File:Megapartygames.jpg|<center>''[[WarioWare, Inc.: Mega Party Game$!]]''
MP7 - Box NA.jpg|[[Mario Party 7]]
Super Mario Strikers box.jpg|[[Super Mario Strikers]]
</gallery></i>
</gallery></i>


==Trivia==
==Trivia==
*When the main menu theme is sped up to at least 16 times its normal speed, the theme is revealed to be a much slower version of the [[Family Computer Disk System|Famicom Disk System]] startup fanfare.<ref>{{cite|url=tcrf.net/GameCube#Menu_Music_Reference|title=GameCube Main Menu Music Reference|publisher=The Cutting Room Floor|accessdate=May 12, 2024|author=TCRF contributors}}</ref>
*One of the GameCube's launch titles, ''Luigi's Mansion,'' was released in North America on November 17, 2001. This is odd, however, as the GameCube itself was released in North America one day later.
*The initial edition of the Japanese instruction booklet contained a screenshot showing "Super Mario 2001" with a description of Luigi, Peach, Bowser and Toad joining forces to save the kidnapped Mario from someone. This was made up as an example for showing the Game Play Screen and was replaced in reprints with the screenshot showing ''[[Luigi's Mansion]]''.<ref>{{cite|author=kikai|date=September 22, 2004|title=''「スーパーマリオ2001」って何!?ニンテンドーゲームキューブの説明書に記された謎のタイトルとは''|url=https://www.ndw.jp/gamecube-column-240922/|publisher=NDW|accessdate=October 20, 2024}}</ref>
*The DK Bongos, a GameCube accessory, are featured in ''[[Super Smash Bros. Brawl]]'' as [[Donkey Kong]]'s [[Final Smash]] attack, the "[[Konga Beat]]."
*This Directional Pad or the + pad on the Nintendo GameCube Controller had the same size and shape as the original [[Game Boy Advance]].
* When holding {{button|gcn|Z}} upon turning the system on instead of the original sound it will play the sounds of a xylophone, spring, and children laughing.
*When holding {{button|gcn|Z}} on all four controllers upon turning the system on, it will play kabuki style music with bongos and vocalization.
*When sped up 16-25 times, one can tell that the menu ambience is actually the same as the original [[Famicom Disk System]] start-up tune, only slowed down multiple times.<ref>[http://www.youtube.com/watch?v=rjEsXf3SJ6o&feature=related]</ref>
*''[[Super Paper Mario]]'' and ''[[Donkey Kong Barrel Blast]]'' (while under the working title of ''DK Bongo Blast'') were [[Beta elements|originally going to be]] released for the GameCube, however they were moved to the Wii.
*If the player holds {{button|gcn|A}} during the startup of the console, the cube itself and the tiles will rotate and the player gains rapid access to the main menu even if there is a disc inserted.


==References==
==References==
{{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|LylatWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=Category:Nintendo GameCube|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
<references/>
<references/>
 
{{boxTop}}
{{GCN}}
{{Consoles}}
{{Systems}}
{{GC}}
[[Category:Systems]]
[[Category:Super Smash Bros. Trophies]]
[[Category:Super Smash Bros. Melee trophies]]
[[de:Nintendo GameCube]]
[[it:Nintendo GameCube]]

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