Latest revision |
Your text |
Line 1: |
Line 1: |
| {{about|the video game system|the Battle mode stage in ''Mario Kart: Double Dash!!'' of the same name|[[Nintendo GameCube (battle course)]]|the treasure based off the system from ''Wario World''|[[List of treasures in Wario World#Pecan Sands|List of treasures in Wario World § Pecan Sands]]}} | | {{articleabout|the video game system|the Battle mode stage in ''Mario Kart: Double Dash!!'' of the same name|[[Nintendo GameCube (battle course)|here]]|the treasure based off the system from ''Wario World|[[Wario World Treasures#Pecan Sands|Pecan Sands]]}} |
| {{distinguish|Nintendo Cube}} | | {{System-Infobox |
| {{system infobox
| | |title=[[File:GCN Logo.png|70px]] |
| |image=[[File:Nintendo GameCube console.png|250px]] | | |Image=[[File:GameCube+controller.png|250px]] |
| |generation=Sixth | | |Rel={{releasedate|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002}} |
| |release={{flag list|Japan|September 14, 2001<ref>{{cite|author=|date=September 14, 2001|url=http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|title=GameCube launches in Japan|publisher=BBC News|archive=https://web.archive.org/web/20150117054316/http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|accessdate=July 1, 2024}}</ref>|USA|November 18, 2001<ref>{{cite|author=David Becker|date=August 23, 2001|url=http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|title=Nintendo delays U.S. launch of GameCube|publisher=CNET News|archive=https://web.archive.org/web/20150402105211/http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|accessdate=July 1, 2024}}</ref>|Europe|May 3, 2002<ref>{{cite|author=|date=May 2, 2002|title=GameCube gets midnight launch|url=http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|publisher=BBC News|language=English|archive=https://web.archive.org/web/20140502211811/http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|accessdate=July 1, 2024}}</ref>|Australia|May 17, 2002<ref>{{cite|author=Nadia Cameron|date=May 20, 2002|url=https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|title=GameCube launch rounds out console troika|publisher=PC World Australia|archive=https://web.archive.org/web/20220410234818/https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|accessdate=July 1, 2024}}</ref>|South Africa|November 2002<ref>{{cite|author=Rogers, Joshua Alexander|date=April 16, 2020|url=www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|title=Video Games around the World|publisher=LinkedIn|archive=web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|accessdate=March 23, 2024}}</ref>|ROC|November 21, 2002<ref>{{cite|url=multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html|title=Il GameCube arriva a Taiwan|language=it|publisher=multiplayer.it|accessdate=May 12, 2024}}</ref>|South Korea|December 14, 2002<ref>{{cite|url=gccontrollerlibrary.com/emerald-blue-gamecube-controller|title=Emerald Blue GameCube Controller|publisher=The GCC Library|accessdate=April 30, 2024}}</ref>}}
| | |Dis=2007 |
| |discontinued={{flag list|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support|title=Nintendo ends GameCube support|author=Parfitt, Ben|date=February 22, 2007|accessdate=May 12, 2024|language=en}}</ref>|Europe|May 17, 2008{{ref needed}}}} | | |Pre=[[Nintendo 64]] |
| |predecessor=[[Nintendo 64]] | | |Suc=[[Wii]] |
| |successor=[[Wii]] | |
| }} | | }} |
| {{quote|Born to Play.|The GameCube slogan}}
| |
| [[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
| |
| The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home video game console developed by [[Nintendo]] and released in late 2001 as the successor to the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one high-speed port for add-on expansions. The Nintendo GameCube was released in five colors: Indigo, Black, Orange (outside America), Silver (since 2003), and Gold, though indigo is the standard color, as shown from its few appearances in the [[Super Mario (franchise)|''Super Mario'' franchise]] and other Nintendo media in general. The system uses proprietary 8-cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium.
| |
|
| |
|
| During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. Since ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] to not have a game from the [[Super Mario (series)|''Super Mario'' series]] as a launch title.
| | {{LLQuote|Who are you?|Advertisement slogan for the Nintendo GameCube}} |
|
| |
|
| In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200922164837/https://ngc.co.jp/company/company-profile|title=Company Profile|publisher=NGC|language=ja|accessdate=May 12, 2024}}</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}.
| | The '''Nintendo GameCube''' is a console system developed by [[Nintendo]], and released towards the end of 2001. The GameCube's original name was to be "Dolphin", as noted references appear in games such as ''[[Super Mario Sunshine]]''. The GameCube has room for two memory cards and four controllers. It has three buttons on top: Open, Reset, and Power. It has two serial ports and one hi-speed port on the bottom; their respective functions remain a mystery. |
|
| |
|
| The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two games related to the ''Super Mario'' franchise for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]'' | | The Nintendo GameCube utilizes game discs that are the size of an MP3 disc. Also, when compared to the [[Nintendo 64]] game cartridges, Wii game discs can hold more memory; up to 1.35 GB. |
|
| |
|
| The GameCube is also Nintendo's first home console to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; instead, the GameCube and its titles were distributed through {{wp|Daewon Media}}, who also handled the South Korean releases of the [[Game Boy Advance]] and [[Nintendo DS]]. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Smash Bros. Melee]]''.<ref>{{cite|author=Dentifritz|language=en|url=scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list|title=Gamecube : Korean Master-List !|publisher=Scanlines16.com|archive=https://archive.ph/kYrao|accessdate=January 5, 2024}}</ref>
| | There are four main colors to the Nintendo GameCube. Purple, Black, Orange, and Silver. Purple is the original color, seen in advertisements, the trophy in [[Melee]], and other places. Silver was released after the first three colors. |
|
| |
|
| In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has four controller ports and two memory card slots that support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
| | Many popular [[Mario]] [[games]] were made for this system, including: ''[[Super Mario Sunshine]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Smash Bros. Melee]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Superstar Baseball]]'' and ''[[Luigi's Mansion]]''. |
| {{br|toc=1}}
| |
| ==Accessories and peripherals==
| |
| ===Nintendo GameCube Controller===
| |
| {{main-wiki|NWiki|Nintendo GameCube Controller|NintendoWiki}}
| |
| [[File:GCN Controller.png|thumb|An indigo Nintendo GameCube Controller]] | |
| The '''Nintendo GameCube Controller''' is the system's standard controller. In addition to standard {{button|GCN|A}}, {{button|GCN|B}}, and {{button|GCN|Start}} buttons and a {{button|gcn|Stick}} control stick, the Nintendo GameCube is the first Nintendo system to include a second analog stick known as the {{button|GCN|C}} C-Stick, located on the bottom right side of the controller. This analog stick replaces the C-buttons found on a Nintendo 64 controller. The controller features analog triggers {{button|GCN|L}} {{button|GCN|R}} on the left and right sides of its back, and a single small shoulder button {{button|GCN|Z}} on the right. The controller features a built-in rumble motor, carried over from the Nintendo 64's [[nwiki:Rumble (feature)#Nintendo 64)|Rumble Pak]] accessory. Unlike the Nintendo 64 controller, the GameCube Controller features {{button|GCN|X}} and {{button|GCN|Y}} buttons, as well as only two grips instead of three. The {{button|gcn|Pad}} directional pad on the Nintendo GameCube Controller has the same size and shape as the directional pad on the original [[Game Boy Advance]].
| |
|
| |
|
| [[File:GCN Wavebird.jpg|thumb|left|A Wireless Version of the controller]]
| | An add-on accessory for the Nintendo GameCube known as the [[Game Boy Player]], was released in 2003. The Game Boy Player allowed people to play [[Game Boy Advance]] titles on their television screen through their GameCube. |
| A wireless variant of the Nintendo GameCube controller, known as the '''[[nwiki:WaveBird Wireless Controller|WaveBird Wireless Controller]]''', was released in 2002. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have.
| | It was discontinued in 2007. The GameCube sold 22 million units during its lifetime. |
|
| |
|
| [[File:LodgeNet-Nintendo-GameCube-Controller.jpg|thumb|A LodgeNet GameCube Controller]]
| | ==Accessories for the Nintendo GameCube== |
| Another variant, as part of the [[LodgeNet]] service, was exclusive to hotels.<ref>{{cite|url=www.youtube.com/watch?v=HK_EPiRkFew|date=August 15, 2018|title=LodgeNet Game Controllers - Nintendo's Hotel Rental Service!|author=Nintendrew|publisher=YouTube|accessdate=May 12, 2024}}</ref>
| | ===Nintendo GameCube Controller=== |
| | | [[File:GameCubeController.jpg|thumb|The '''Nintendo GameCube Controller'''; The standard controller for playing [[Nintendo GameCube]] games.]] |
| The Nintendo GameCube controller can also be used to play several Wii titles, including ''[[Mario Kart Wii]]'' and ''[[Super Smash Bros. Brawl]]'' as well as most [[Virtual Console]] titles. In addition, through use of the GameCube Controller Adapter for Wii U, the controller can be used to play ''Super Smash Bros. for Wii U''. The accessory was released alongside an official ''Super Smash Bros.''-themed GameCube controller. As of update 4.0.0, the GameCube Controller Adapter for Wii U and the controller itself can be used on the [[Nintendo Switch]], the latter of which is treated as a Nintendo Switch Pro Controller except within certain games that specifically detect it; unlike on the Wii U, however, the controller can be used in all Switch games.
| |
| {{br}}
| |
| | |
| ===Memory Card===
| |
| {{main-wiki|NWiki|Memory card|NintendoWiki}}
| |
| [[File:Gamecube mcard.jpg|thumb|A 1019-block memory card]] | |
| The Nintendo GameCube used proprietary '''memory cards''' to save data for games, and had no internal memory, making the GameCube the first (and as of May 2024 the only) Nintendo console that required memory cards to save game data. Nintendo released three color variants, each of which contain varying block capacities (one block on GameCube memory cards being 8 KB): | |
| *Gray - 59 blocks (0.47 MB)
| |
| *Black - 251 blocks (2.0 MB)
| |
| *White - 1,019 blocks (8.1 MB)
| |
| Games played without a memory card inserted act as if they were being played for the first time, and data cannot be saved. The Nintendo GameCube and the Nintendo Wii have two slots for GameCube memory cards, allowing content from one card to be copied to another card.
| |
|
| |
|
| The boxes for GameCube games have memory card holders inside which can be used to place a memory card along with the Game Disc. | | The '''Nintendo GameCube Controller''' is the standard controller for the Nintendo GameCube. It consists of several buttons, of many types. The Nintendo GameCube gets shipped with controllers capable of rumble effect. These controllers can also be used to play some [[Virtual Console]] games on the [[Wii]], and is also one of the four controller types available in ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]''. |
|
| |
|
| Below is a list of the different ''Super Mario'' games and their respective block size, and conversion to kilobytes.
| | ====Buttons for the GameCube Controller==== |
| | *A ({{button|gcn|A}}) |
| | *B ({{button|gcn|B}}) |
| | *C Stick ({{button|gcn|C}}) |
| | *START/PAUSE ({{button|gcn|Start}}) |
| | *X ({{button|gcn|X}}) |
| | *Y ({{button|gcn|Y}}) |
| | *Z ({{button|gcn|Z}}) |
| | *R trigger ({{button|gcn|R}}) |
| | *L trigger ({{button|gcn|L}}) |
| | *Control Stick ({{button|gcn|Stick}}) |
| | *Control Pad ({{button|gcn|Pad}}) |
|
| |
|
| {|class="wikitable sortable mw-collapsible mw-collapsed"style="text-align:center"
| | ===GameCube Action Pad=== |
| |-
| | [[File:Dancemat.jpg|left|thumb|The '''Nintendo GameCube Action Pad''', used for ''Dance Dance Revolution: Mario Mix''.]] |
| !<br>Game
| |
| !<br>Blocks
| |
| !<br>Kilobytes (KB)
| |
| |-
| |
| |''[[Super Mario Sunshine]]''
| |
| |7
| |
| |56
| |
| |-
| |
| |''[[WarioWare, Inc.: Mega Party Game$!]]''
| |
| |4
| |
| |32
| |
| |-
| |
| |''[[Mario Party 6]]''
| |
| |5
| |
| |40
| |
| |-
| |
| |''[[Mario Kart: Double Dash!!]]''
| |
| |8
| |
| |64
| |
| |-
| |
| |style="background-color:#DDD"|''Mario Kart: Double Dash!!'' (each Time Trial ghost)
| |
| |style="background-color:#DDD"|5
| |
| |style="background-color:#DDD"|40
| |
| |-
| |
| |''[[Super Mario Strikers]]''
| |
| |5 | |
| |40 | |
| |-
| |
| |''[[Paper Mario: The Thousand-Year Door]]'' | |
| |17
| |
| |136
| |
| |-
| |
| |''[[Mario Party 7]]''
| |
| |6
| |
| |48
| |
| |-
| |
| |''[[Mario Power Tennis]]''
| |
| |3
| |
| |24
| |
| |-
| |
| |''[[Mario Golf: Toadstool Tour]]''
| |
| |13
| |
| |104
| |
| |-
| |
| |''[[Donkey Konga 3 JP]]''
| |
| |5
| |
| |40
| |
| |-
| |
| |''[[Wario World]]''
| |
| |10
| |
| |80
| |
| |-
| |
| |''[[Nintendo Puzzle Collection]]''
| |
| |6
| |
| |48
| |
| |-
| |
| |''[[Mario Party 4]]''
| |
| |2
| |
| |16
| |
| |-
| |
| |''[[Mario Party 5]]''
| |
| |5
| |
| |40
| |
| |-
| |
| |''[[Luigi's Mansion]]''
| |
| |3
| |
| |24
| |
| |-
| |
| |''[[Dance Dance Revolution: Mario Mix]]''
| |
| |2
| |
| |16
| |
| |-
| |
| |''[[Mario Superstar Baseball]]''
| |
| |10
| |
| |80
| |
| |-
| |
| |''[[Donkey Kong Jungle Beat]]''
| |
| |3
| |
| |24
| |
| |-
| |
| |''[[SSX on Tour]]''
| |
| |59<ref>The PAL and JP releases instead state 7 blocks. The reason for this discrepancy is not yet known.</ref>
| |
| |472
| |
| |-
| |
| |''[[NBA Street V3]]''
| |
| |15
| |
| |120
| |
| |}
| |
| {{br}}
| |
|
| |
|
| ===Nintendo GameCube–Game Boy Advance Link Cable===
| | The '''Nintendo GameCube Action Pad''' is a special controller for the Nintendo GameCube. The only [[Mario]] game it is used for is ''[[Dance Dance Revolution: Mario Mix]]''. It has some, but not all, of the Nintendo GameCube Controller's buttons. |
| {{main-wiki|NWiki|Nintendo GameCube Game Boy Advance Cable|NintendoWiki}}
| |
| [[File:GCN-GBA Cable.jpg|thumb|The cable]]
| |
| The '''Nintendo GameCube–Game Boy Advance Link Cable''' allows for a [[Game Boy Advance]] to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the [[Nintendo 64]]. The cable can be used in numerous GameCube games to unlock special content, such as ''[[Wario World]]'', which utilizes the cable for sending microgames from ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube. | |
|
| |
|
| The following games involve compatibility with a game from the ''Super Mario'' franchise:
| | ====Buttons for the GameCube Action Pad==== |
| {|class="wikitable sortable"
| | *A |
| |-
| | *B |
| !GameCube game
| | *START |
| ![[Game Boy Advance]] game
| | *Z |
| !Features
| | *Left |
| |-
| | *Right |
| |[[Game Boy Player]]
| | *Up |
| |N/A
| | *Down |
| |The GBA can be used as the controller instead of the GameCube controller.
| | <br clear=all> |
| |-
| |
| |''[[Mario Golf: Toadstool Tour]]''
| |
| |''[[Mario Golf: Advance Tour]]''
| |
| |Unlocks new content and transfers game progress.
| |
| |-
| |
| |''[[Mario Kart: Double Dash!!|Mario Kart Double Dash!! Bonus Disc]]''
| |
| |''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]''
| |
| |Unlocks exclusive items that can be obtained only from the bonus disc. Also unlocks the soundtracks 99 & 100.<br>The GBA link option is absent in the European version of ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]'', since the ''Bonus Disc'' was not released in Europe.
| |
| |-
| |
| |''{{wp|Nintendo GameCube Preview Disc}}''
| |
| |N/A
| |
| |Used to play downloadable games ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[Dr. Mario (game)|Dr. Mario]]''.
| |
| |-
| |
| |''[[Nintendo Puzzle Collection]]''
| |
| |N/A
| |
| |Used as a controller. Can also be used to download the NES versions of ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Yoshi's Cookie]]'' to the GBA, along with a GBA port of ''{{wp|Puzzle League (series)|Panel de Pon}}''.
| |
| |-
| |
| |''[[Wario World]]''
| |
| |N/A
| |
| |Sends a demo version of ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the GBA.
| |
| |-
| |
| |''[[WarioWare, Inc.: Mega Party Game$!]]''
| |
| |N/A
| |
| |The GBA can be used as the controller instead of the GameCube controller.
| |
| |}
| |
| | |
| ===Nintendo GameCube Action Pad=== | |
| [[File:Dancemat.jpg|left|thumb|The second version of the Nintendo GameCube Action Pad]]
| |
| The '''Nintendo GameCube Action Pad''' is a dance pad controller released by [[Konami]] and packaged with ''[[Dance Dance Revolution: Mario Mix]]'', the only game it is compatible with on the system. The pad only features eight buttons: the directional inputs, the {{button|GCN|A}} and {{button|GCN|B}} buttons next to the up button, and the {{button|GCN|Z}} and {{button|GCN|Start}} buttons on the top corners of the pad. Two versions of the pad were released.
| |
| {{br}}
| |
| ====Names in other languages====
| |
| {{foreign names
| |
| |ChiT=跳舞墊<ref name="TCNWiiIwataAsk">{{cite|url=www.nintendo.com.hk/wii/wii_interview_vol2_01.html|title=社長提問 Wii 企劃 - Vol.2 Wii 遙控器篇|publisher=Nintendo HK|accessdate=September 26, 2021}}</ref>
| |
| |ChiTR=Tiàowǔ Diàn
| |
| |ChiTM=Dancing Mat
| |
| }}
| |
| {{br}}
| |
|
| |
|
| ===Nintendo GameCube Microphone=== | | ===Nintendo GameCube Microphone=== |
| {{main-wiki|NWiki|Nintendo GameCube Microphone|NintendoWiki}}
| | [[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube.]] |
| [[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube]] | | The '''Nintendo GameCube Microphone''' is a special accessory used for the [[Nintendo GameCube]] and [[Wii]] (for GameCube games). It is unusual, in the fact that it is plugged into the [[Memory Card]] slot, rather than the controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing any mic mini-game. Because ''[[Mario Party 8]]'' was for the [[Wii]], it did not use the Microphone or any other voice-activated commands. |
| The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into a Memory Card slot rather than a controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing Mic [[minigame]]s and making [[Mic Space]]s functional. As the Mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games. | | ====Mic minigames in ''Mario Party 6''==== |
| {{br}}
| | *[[Verbal Assault]] |
| | *[[Shoot Yer Mouth Off]] |
| | *[[Talkie Walkie]] |
| | *[[Word Herd]] |
| | *[[Fruit Talktail]] |
|
| |
|
| ===DK Bongos=== | | ===DK Bongos=== |
| [[File:DK Bongos.png|left|thumb|220px|A pair of DK Bongos]] | | [[File:DK_Bongos.jpg|left|thumb|220px|A pair of '''DK Bongos'''.]] |
| The '''DK Bongos''' are bongo-shaped GameCube controllers primarily intended for use with the [[Donkey Konga (series)|''Donkey Konga'' series]] and ''[[Donkey Kong Jungle Beat]]''. The controller is symmetrical, and each side is shaped like [[Barrel]] with a rubber drum skin fastened on top. It has a Start/Pause button in the center, along with the "DK" logo. DK Bongos even have a built-in microphone to detect clapping (although hitting the sides of it also functions). Each Barrel represents left or right on the GameCube's directional stick, based on how [[Donkey Kong]] moves left and right in ''Donkey Kong Jungle Beat''. The DK Bongos are backward-compatible from the GameCube controller ports of the Wii. They are also usable from the GameCube Controller Adapter for the [[Wii U]] and [[Nintendo Switch]].
| | '''DK Bongos''' are bongo-like controllers for the [[Nintendo GameCube]] - the ''Donkey Konga'' series utilizes them for the most part. Each side of the controller is shaped like a classic Donkey Kong barrel with a rubber drumskin fastened on top. It also has a built-in microphone to detect clapping (although hitting the sides of it also functions well). In the Donkey Konga series, the DK Bongos detect left and right hits, and clapping. |
| | |
| In Japan, the controller is called the 「タルコンガ」''TaruKonga'' (or "TaruConga") controller. The name is a multilayered pun, combining ''taru'' (the Japanese word for "barrel"), ''kon'', or "con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and "Konga" (or "{{wp|Conga}}"). | |
| | |
| Before ''[[Donkey Kong Barrel Blast]]''{{'}}s release on the [[Wii]], it was originally developed for the GameCube with the title ''DK Bongo Blast''. It would have been the fifth title to use the DK Bongos (fourth if excluding the Japan-exclusive ''[[Donkey Konga 3]]''). The DK Bongos are also incompatible with ''[[New Play Control! Donkey Kong Jungle Beat]]'', a port of ''Jungle Beat'' on the Wii.
| |
| | |
| The DK Bongos are the main feature of [[Konga Beat]], which is [[Donkey Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U|Wii U]]''.
| |
| {{br}}
| |
| ====Names in other languages====
| |
| {{foreign names
| |
| |ChiT=康加鼓<ref name="TCNWiiIwataAsk"/>
| |
| |ChiTR=Kāngjiāgǔ
| |
| |ChiTM=Konga
| |
| }}
| |
| {{br}}
| |
| | |
| ===Nintendo GameCube Broadband Adapter===
| |
| [[File:GC Adapter.jpg|thumb|150px|The Nintendo GameCube Broadband Adapter]]
| |
| {{main-wiki|NWiki|Nintendo GameCube Broadband Adapter|NintendoWiki}}
| |
| The '''Nintendo GameCube Broadband Adapter''' is an attachment that allows the console to connect via {{wp|Local area network|LAN}} with another Nintendo GameCube console. A few games can employ this connection for multiplayer purposes, such as ''[[Mario Kart: Double Dash!!]]'' To connect, owners of this device must register their network cards and configure the systems for the DHCP server. Some games can support up to eight consoles connected if each system has its GameCube discs.
| |
| {{br}}
| |
| | |
| ===Game Boy Player===
| |
| [[File:GB Player.jpg|thumb|150px|The Game Boy Player]]
| |
| {{main|Game Boy Player}}
| |
| The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. Most ''Super Mario'' games across the three systems are compatible with the Game Boy Player. However, those with tilt functionality, including ''[[Yoshi Topsy-Turvy]]'' and ''[[WarioWare: Twisted!]]'', are prohibitively difficult to play via the Game Boy Player due to the games using gyroscopes built into the cartridges, requiring the player to tilt the GameCube itself. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube–Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
| |
| | |
| ==Appearances in the ''Super Mario'' franchise==
| |
| ===''Super Smash Bros. Melee''===
| |
| The Nintendo GameCube in ''[[Super Smash Bros. Melee]]'' appears in one ''[[Super Mario (franchise)|Super Mario]]''-related capacity, as a platform for [[Luigi]]'s [[smashwiki:Target Smash!|Target Test]]. Besides this, it is also a [[Trophy (Super Smash Bros. series)|trophy]], and can be seen in the background of the trophy room along with numerous other Nintendo consoles.
| |
| | |
| ===''Mario Party'' series===
| |
| The Nintendo GameCube has a few minor appearances in the [[Mario Party (series)|''Mario Party'' series]]. The Nintendo GameCube in ''[[Mario Party 4]]'' is referenced in the form of the [[Party Cube]], and the rumble machine in the options screen is clearly based on the system. A Nintendo GameCube in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' can be seen inside the [[Orb hut]]s; Additionally, a GameCube can be seen in [[E. Gadd's Garage]] on the bottom-left corner of the board in ''Mario Party 6''.
| |
| {{br|left}}
| |
| | |
| ===''Wario World''===
| |
| [[File:WW GameCube.png|frame|left]]
| |
| The Nintendo GameCube in ''[[Wario World]]'' appears as a [[treasure (Wario franchise)|treasure]], and is found in pink chest at [[Pecan Sands]].
| |
| {{br|left}}
| |
|
| |
|
| ===''Mario Kart: Double Dash!!''===
| | In Japan the controller is called the TaruKonga (or "TaruConga") controller. The name is a multilayered pun, combining "Taru" (the Japanese word for "barrel"), "Kon", or "Con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and Konga (or Conga). |
| [[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|The console as a battle arena in ''[[Mario Kart: Double Dash!!]]'']]
| |
| The Nintendo GameCube in ''[[Mario Kart: Double Dash!!]]'' appears in the form of a [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]]. The Nintendo GameCube logo can appear at the bottom of the word "Mario Kart" on the five pointed star in [[GCN Mario Circuit|Mario Circuit]] and [[GCN Sherbet Land|Sherbet Land]], and on the logo seen on the billboards at [[Mushroom City]].
| |
|
| |
|
| ===''Paper Mario'' series===
| | The DK Bongos are also confirmed to be compatible with the [[Wii]].<ref>[http://en.wikipedia.org/wiki/Pl%C3%A4ttchen_Twist_'n'_Paint Wikipedia] (Accessed on 5-16-08)</ref> |
| [[File:SPM Francisroomright.png|thumb|left|''Super Paper Mario'']] | |
| The Nintendo GameCube in ''[[Paper Mario: The Thousand-Year Door]]'' will have its internal clock mentioned by [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], if the player attempts to cheat the lottery by changing the time. The [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] has a new badge, Nostalgic Tunes, with the appearance of the Nintendo GameCube, and mentions in its badge description that it changes the soundtrack to the GameCube version of the game.
| |
|
| |
|
| A Nintendo GameCube in ''[[Super Paper Mario]]'' is one of the game consoles that [[Francis]] keeps in his room.
| | ====Games that uses the DK Bongos==== |
| {{br|left}}
| | *''[[Donkey Konga]]'' |
| | *''[[Donkey Konga 2]]'' |
| | *''[[Donkey Konga 3]]'' |
| | *''[[Donkey Kong Jungle Beat]]'' |
|
| |
|
| ===''WarioWare'' series=== | | ==Appearances in ''Mario'' Games== |
| ====''WarioWare: Touched!''====
| | The Nintendo GameCube appears inside [[Mario (series)|''Mario'' games]] as an easter egg. The following is a list of all its cameos: |
| In ''[[WarioWare: Touched!]]'', a Nintendo GameCube can be seen in the [[microgame]] [[Game On]], along with its controller cable and a [[nwiki:Game Disc|Game Disc]], and one of the falling objects during the credit reel is a Nintendo GameCube logo. A Nintendo GameCube is also used by [[9-Volt]] and [[18-Volt]] to play a fictional video game, ''[[36-Volt Man]]''.
| |
|
| |
|
| ====''WarioWare: Get It Together!''====
| | *A GameCube is a trophy in ''[[Super Smash Bros. Melee]]''. The only platform in [[Luigi]]'s Target Test is a GameCube. |
| [[File:WWGIT-Nintendo-12.png|thumb|right]] | | *Though a GameCube doesn't actually appear in ''[[Mario Party 4]]'', the [[Party Cube]] is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the GameCube. |
| In ''[[WarioWare: Get It Together!]]'', a Nintendo GameCube appears in Level 1 of the microgame [[WarioWare (microgame)|WarioWare]]. Three GameCubes also can be seen in [[9-Volt]]'s room. | | *The [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]] in ''[[Mario Kart: Double Dash!!]]'' is just a GameCube. |
| | *A GameCube can be seen inside the shops of ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', though not on the counter. |
| | *In ''[[Super Paper Mario]]'', [[Francis]] owns a GameCube which he keeps in his room with several other game systems. |
| | *In ''[[Super Mario 64 DS]]'', the GameCube logo appears in the map of the castle garden. |
| | *In ''[[WarioWare: Touched!]]'', one of the falling objects during the credit reel is a GameCube logo. |
| | *One of [[Wario's Treasures]] in ''[[Wario World]]'' is a Nintendo GameCube, found in a pink chest in [[Pecan Sands]]. |
| | * In ''[[Paper Mario: The Thousand-Year Door]]'' the pink Bob-omb who runs the lottery in the west of Rogueport will mention the Gamecube's time. |
|
| |
|
| ===''Super Mario Galaxy''=== | | ==Details== |
| The Nintendo GameCube in ''[[Super Mario Galaxy]]'' has its logo used as a texture on [[Kamella]]'s wand.
| | *MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko" |
| | *Manufacturing process: 0.18 micron IBM copper wire technology |
| | *Clock frequency: 485 MHz |
| | *CPU capacity: 1125 Dmips (Dhrystone 2.1) |
| | *Internal data precision : 32-bit Integer & 64-bit floating-point |
| | *External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) |
| | *Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way) |
| | *System LSI: Custom ATI/Nintendo "Flipper" |
| | *Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM) |
| | *Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM) |
| | *Texture read bandwidth: 10.4GB/second (Peak) |
| | *Main memory bandwidth: 2.6GB/second (Peak) |
| | *Pixel depth: 24-bit color, 24-bit Z buffer |
| | *Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter. |
|
| |
|
| ===''Yoshi's Woolly World''=== | | ==Trophy Information from ''Super Smash Bros. Melee''== |
| The Nintendo GameCube in ''[[Yoshi's Woolly World]]'', there is a Yoshi design called GameCube Yoshi.
| | ''Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.<br clear=all> |
|
| |
|
| ===''The Super Mario Bros. Movie''=== | | ==Game Gallery== |
| The Nintendo GameCube in ''[[The Super Mario Bros. Movie]]'' has its startup jingle featured as the ringtone of [[Luigi]]'s phone. On the website [[SMBPlumbing.com]] created to promote the film, clicking on the phone number plays the GameCube startup jingle.
| |
| | |
| ==Profiles==
| |
| ===''Super Smash Bros. Melee''===
| |
| {{SSBM trophy
| |
| |name=Nintendo GameCube
| |
| |image=[[File:Trophy290.png|100px]]
| |
| |game=Nintendo GameCube<br>Hardware
| |
| |unlock=Random
| |
| |desc=Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.
| |
| |desc2=Nintendo's latest bundle of joy arrived in Europe in May 2002, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.
| |
| }}
| |
| | |
| ==Gallery==
| |
| <gallery> | | <gallery> |
| Nintendo GameCube logo alternate.svg|Alternate logo
| | File:DDRMMboxartfront.jpg|<center>''[[Dance Dance Revolution: Mario Mix]] |
| Nintendo GameCube logo monochrome.svg|Monochrome logo
| | File:Dkjunglb.jpg|<center>''[[Donkey Kong Jungle Beat]] |
| Nintendo GameCube symbol.svg|The logo's symbol
| | File:Dkk.jpg|<center>''[[Donkey Konga]] |
| Gamecube Startup Screen redux.png|The startup animation
| | File:Dkk2.jpg|<center>''[[Donkey Konga 2]] |
| Gamecube Main Menu.png|The main menu
| | File:Donkeykonga3.jpg|<center>''[[Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku|Donkey Konga 3]] |
| GCN Memory Card Screen.png|Memory card mangement
| | File:Lmbox.jpg|<center>''[[Luigi's Mansion]] |
| Gamecube.jpg|Silver color
| | File:ToadstoolTour.PNG|<center>''[[Mario Golf: Toadstool Tour]] |
| Orange Gamecube.jpg|Orange color
| | File:Mk_doubledash.jpg|<center>''[[Mario Kart: Double Dash!!]] |
| Black Gamecube With Controller.jpg|Black color with controller
| | File:Mpp4.JPG|<center>''[[Mario Party 4]] |
| SpaceWorld 2000 Gamecube Models.jpg|Five color designs of the GameCube, including the unreleased Hot Pink variant
| | File:MP5BOX.PNG|<center>''[[Mario Party 5]] |
| GBA connected GCN.png|How the cable connects to a Game Boy Advance
| | File:MP6_Cover.jpg|<center>''[[Mario Party 6]] |
| NintendoGameCubeIcon-MKDD.png|The Nintendo GameCube battle course in ''[[Mario Kart: Double Dash!!]]''
| | File:MP7 NACover.jpg|<center>''[[Mario Party 7]] |
| SM3DAS Artwork Nintendo GameCube.png|The GameCube icon used to promote ''[[Super Mario 3D All-Stars]]''
| | File:MarioPowerTennisBox2.jpg|<center>''[[Mario Power Tennis (Nintendo GameCube)|Mario Power Tennis]] |
| Nostalgic Tunes PMTTYDNS icon.png|The Nostalgic Tunes badge in the Nintendo Switch remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]''
| | File:Mario smash football gc pal.jpg|<center>''[[Mario Smash Football]] |
| | File:MarioBaseball.jpg|<center>''[[Mario Superstar Baseball]] |
| | File:NPC.jpg|<center>''[[Nintendo Puzzle Collection]] |
| | File:PMTTYD.jpg|<center>''[[Paper Mario: The Thousand-Year Door]] |
| | File:200px-Super_mario_sunshine.jpg|<center>''[[Super Mario Sunshine]] |
| | File:Super_Smash_Bros_Melee_Players_Ch.jpg|<center>''[[Super Smash Bros. Melee]] |
| | File:Wario_World_game_cover.jpg|<center>''[[Wario World]] |
| | File:Megapartygames.jpg|<center>''[[WarioWare, Inc.: Mega Party Game$!]] |
| </gallery> | | </gallery> |
|
| |
| ==Media==
| |
| {{media table
| |
| |file1=GCN Default Boot.oga
| |
| |title1=Default boot jingle
| |
| |file2=GCN 1Z Boot.oga
| |
| |title2=Holding {{button|gcn|z}} on P1 during boot
| |
| |file3=GCN 4Z Boot.oga
| |
| |title3=Holding {{button|gcn|z}} on all four controllers during boot
| |
| |file4=GCN Main Menu.oga
| |
| |title4=Main menu
| |
| |file5=GCN Main Menu Sped Up.oga
| |
| |title5=Main menu (sped up 16x)
| |
| |file6=TSMBM GCN Jingle.oga
| |
| |title6=Jingle from SMBPlumbing.com website
| |
| }}
| |
|
| |
| ==Game gallery==
| |
| <i><gallery>
| |
| DDRMMboxartfront.jpg|[[Dance Dance Revolution: Mario Mix]]
| |
| Dkjunglb.jpg|[[Donkey Kong Jungle Beat]]
| |
| Dkk.jpg|[[Donkey Konga]]
| |
| Dkk2.jpg|[[Donkey Konga 2]]
| |
| Donkeykonga3.jpg|[[Donkey Konga 3 JP]]
| |
| Luigi's Mansion Box.png|[[Luigi's Mansion]]
| |
| Mario Golf Toadstool Tour.jpg|[[Mario Golf: Toadstool Tour]]
| |
| Mario Kart Double Dash!!.jpg|[[Mario Kart: Double Dash!!]]
| |
| Mario Party 4 Cover.jpg|[[Mario Party 4]]
| |
| Mario Party 5 box art.png|[[Mario Party 5]]
| |
| MP6 - Box NA.jpg|[[Mario Party 6]]
| |
| MP7 - Box NA.jpg|[[Mario Party 7]]
| |
| MarioPowerTennisBox2.jpg|[[Mario Power Tennis]]
| |
| MarioBaseball.jpg|[[Mario Superstar Baseball]]
| |
| NBA Street V3 Cover.jpg|[[NBA Street V3]]
| |
| Nintendo Puzzle Collection cover.jpg|[[Nintendo Puzzle Collection]]
| |
| PMTTYD.jpg|[[Paper Mario: The Thousand-Year Door]]
| |
| Ssxontour.jpg|[[SSX on Tour]]
| |
| Super Mario Strikers box.jpg|[[Super Mario Strikers]]
| |
| Box NA Super Mario Sunshine.png|[[Super Mario Sunshine]]
| |
| SSBM cover art.jpg|[[Super Smash Bros. Melee]]
| |
| Wario World game cover.jpg|[[Wario World]]
| |
| Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
| |
| </gallery></i>
| |
|
| |
|
| ==Trivia== | | ==Trivia== |
| *When the main menu theme is sped up to at least 16 times its normal speed, the theme is revealed to be a much slower version of the [[Family Computer Disk System|Famicom Disk System]] startup fanfare.<ref>{{cite|url=tcrf.net/GameCube#Menu_Music_Reference|title=GameCube Main Menu Music Reference|publisher=The Cutting Room Floor|accessdate=May 12, 2024|author=TCRF contributors}}</ref> | | *The DK Bongos, a GameCube accessory, are featured in ''[[Super Smash Bros. Brawl]]'' as [[Donkey Kong]]'s [[Final Smash]] attack, the "[[Konga Beat]]." |
| *The initial edition of the Japanese instruction booklet contained a screenshot showing "Super Mario 2001" with a description of Luigi, Peach, Bowser and Toad joining forces to save the kidnapped Mario from someone. This was made up as an example for showing the Game Play Screen and was replaced in reprints with the screenshot showing ''[[Luigi's Mansion]]''.<ref>{{cite|author=kikai|date=September 22, 2004|title=''「スーパーマリオ2001」って何!?ニンテンドーゲームキューブの説明書に記された謎のタイトルとは''|url=https://www.ndw.jp/gamecube-column-240922/|publisher=NDW|accessdate=October 20, 2024}}</ref> | | * When holding the ''Z'' button upon turning the system on instead of the original sound it will play the sounds of a xylophone, spring, and children laughing. |
| | * When holding the ''Z'' button on all four controllers upon turning the system on, it will play kabuki style music with bongos and vocalization. |
| | *When speed up 16 times, the menu song is the same as the original Famicom startup noise. |
| | *Luigi's Mansion for the Gamecube was released on November 17, 2001. This is odd, however, as the Gamecube itself was released on November 18, 2001. |
|
| |
|
| ==References== | | ==References== |
| {{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|LylatWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=Category:Nintendo GameCube|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
| |
| <references/> | | <references/> |
| | | <br clear=all> |
| {{GCN}} | | {{Consoles}} |
| {{Systems}} | | {{GC}} |
| [[Category:Systems]]
| | [[Category:Super Smash Bros. Trophies]] |
| [[Category:Super Smash Bros. Melee trophies]] | |
| [[de:Nintendo GameCube]]
| |
| [[it:Nintendo GameCube]]
| |