Editing Nintendo GameCube

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{{about|the video game system|the Battle mode stage in ''Mario Kart: Double Dash!!'' of the same name|[[Nintendo GameCube (battle course)]]|the treasure based off the system from ''Wario World''|[[List of treasures in Wario World#Pecan Sands|List of treasures in Wario World § Pecan Sands]]}}
{{about|the video game system|the Battle mode stage in ''Mario Kart: Double Dash!!'' of the same name|[[Nintendo GameCube (battle course)]]|the treasure based off the system from ''Wario World''|[[List of treasures in Wario World#Pecan Sands|List of treasures in Wario World § Pecan Sands]]}}
{{distinguish|Nintendo Cube}}
{{system infobox
{{system infobox
|image=[[File:Nintendo GameCube console.png|250px]]
|image=[[File:Nintendo GameCube console.png|250px]]
|generation=Sixth
|generation=Sixth
|release={{flag list|Japan|September 14, 2001<ref>{{cite|author=|date=September 14, 2001|url=http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|title=GameCube launches in Japan|publisher=BBC News|archive=https://web.archive.org/web/20150117054316/http://news.bbc.co.uk/2/hi/entertainment/1543848.stm|accessdate=July 1, 2024}}</ref>|USA|November 18, 2001<ref>{{cite|author=David Becker|date=August 23, 2001|url=http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|title=Nintendo delays U.S. launch of GameCube|publisher=CNET News|archive=https://web.archive.org/web/20150402105211/http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html|accessdate=July 1, 2024}}</ref>|Europe|May 3, 2002<ref>{{cite|author=|date=May 2, 2002|title=GameCube gets midnight launch|url=http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|publisher=BBC News|language=English|archive=https://web.archive.org/web/20140502211811/http://news.bbc.co.uk/2/hi/entertainment/1963749.stm|accessdate=July 1, 2024}}</ref>|Australia|May 17, 2002<ref>{{cite|author=Nadia Cameron|date=May 20, 2002|url=https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|title=GameCube launch rounds out console troika|publisher=PC World Australia|archive=https://web.archive.org/web/20220410234818/https://www.pcworld.idg.com.au/article/22321/gamecube_launch_rounds_console_troika/|accessdate=July 1, 2024}}</ref>|South Africa|November 2002<ref>{{cite|author=Rogers, Joshua Alexander|date=April 16, 2020|url=www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|title=Video Games around the World|publisher=LinkedIn|archive=web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|accessdate=March 23, 2024}}</ref>|ROC|November 21, 2002<ref>{{cite|url=multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html|title=Il GameCube arriva a Taiwan|language=it|publisher=multiplayer.it|accessdate=May 12, 2024}}</ref>|South Korea|December 14, 2002<ref>{{cite|url=gccontrollerlibrary.com/emerald-blue-gamecube-controller|title=Emerald Blue GameCube Controller|publisher=The GCC Library|accessdate=April 30, 2024}}</ref>}}
|release={{release|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002|South Africa|November 2002<ref>{{cite|author=Rogers, Joshua Alexander|date=April 16, 2020|url=www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|title=Video Games around the World|publisher=LinkedIn|archive=web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|accessdate=March 23, 2024}}</ref>|ROC|November 21, 2002<ref>{{cite|url=multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html|title=Il GameCube arriva a Taiwan|language=it|publisher=multiplayer.it|accessdate=May 12, 2024}}</ref>|South Korea|December 14, 2002<ref>{{cite|url=gccontrollerlibrary.com/emerald-blue-gamecube-controller|title=Emerald Blue GameCube Controller|publisher=The GCC Library|accessdate=April 30, 2024}}</ref>}}
|discontinued={{flag list|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support|title=Nintendo ends GameCube support|author=Parfitt, Ben|date=February 22, 2007|accessdate=May 12, 2024|language=en}}</ref>|Europe|May 17, 2008{{ref needed}}}}
|discontinued={{release|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support|title=Nintendo ends GameCube support|author=Parfitt, Ben|date=February 22, 2007|accessdate=May 12, 2024|language=en}}</ref>|Europe|May 17, 2008{{ref needed}}}}
|predecessor=[[Nintendo 64]]
|predecessor=[[Nintendo 64]]
|successor=[[Wii]]
|successor=[[Wii]]
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{{quote|Born to Play.|The GameCube slogan}}
{{quote|Born to Play.|The GameCube slogan}}
[[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
[[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home video game console developed by [[Nintendo]] and released in late 2001 as the successor to the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one high-speed port for add-on expansions. The Nintendo GameCube was released in five colors: Indigo, Black, Orange (outside America), Silver (since 2003), and Gold, though indigo is the standard color, as shown from its few appearances in the [[Super Mario (franchise)|''Super Mario'' franchise]] and other Nintendo media in general. The system uses proprietary 8-cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium.
The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home console system developed by [[Nintendo]] and released in late 2001 as the successor of the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one high-speed port for add-on expansions. The Nintendo GameCube was released in five colors: Indigo, Black, Orange (outside of America), Silver (since 2003), and Gold, though indigo is the standard color, as shown from its few appearances in the [[Super Mario (franchise)|''Super Mario'' franchise]] and other Nintendo media in general. The system uses proprietary 8 cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium.


During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. Since ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] to not have a game from the [[Super Mario (series)|''Super Mario'' series]] as a launch title.
During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. Since ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] to not have a game from the [[Super Mario (series)|''Super Mario'' series]] as a launch title


In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200922164837/https://ngc.co.jp/company/company-profile|title=Company Profile|publisher=NGC|language=ja|accessdate=May 12, 2024}}</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}.
In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200922164837/https://ngc.co.jp/company/company-profile|title=Company Profile|publisher=NGC|language=ja|accessdate=May 12, 2024}}</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}.


The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two games related to the ''Super Mario'' franchise for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''
The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two ''[[Super Mario (franchise)|Super Mario]]''-related games for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''.


The GameCube is also Nintendo's first home console to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; instead, the GameCube and its titles were distributed through {{wp|Daewon Media}}, who also handled the South Korean releases of the [[Game Boy Advance]] and [[Nintendo DS]]. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Smash Bros. Melee]]''.<ref>{{cite|author=Dentifritz|language=en|url=scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list|title=Gamecube : Korean Master-List !|publisher=Scanlines16.com|archive=https://archive.ph/kYrao|accessdate=January 5, 2024}}</ref>
The GameCube is also Nintendo's first home console to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; instead, the GameCube and its titles were distributed through {{wp|Daewon Media}}, who also handled the South Korean releases of the [[Game Boy Advance]] and [[Nintendo DS]]. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Smash Bros. Melee]]''.<ref>{{cite|language=en|url=scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list|title=Gamecube : Korean Master-List !|publisher=Scanlines16.com|accessdate=January 5, 2024}}</ref>


In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has four controller ports and two memory card slots that support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
{{br|toc=1}}
{{br|toc=1}}
==History in the ''Super Mario'' franchise==
===''Super Smash Bros. Melee''===
The Nintendo GameCube in ''[[Super Smash Bros. Melee]]'' appears in one ''[[Super Mario (franchise)|Super Mario]]''-related capacity, as a platform for [[Luigi]]'s [[smashwiki:Target Smash!|Target Test]]. Besides this, it is also a [[Trophy (Super Smash Bros. series)|trophy]], and can be seen in the background of the trophy room along with numerous other Nintendo consoles.
===''Mario Party'' series===
The Nintendo GameCube has a few minor appearances in the [[Mario Party (series)|''Mario Party'' series]]. The Nintendo GameCube in ''[[Mario Party 4]]'' is referenced in the form of the [[Party Cube]], and the rumble machine in the options screen is clearly based on the system. A Nintendo GameCube in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' can be seen inside the [[Orb hut]]s.
{{br|left}}
===''Wario World''===
[[File:WW GameCube.png|frame|left]]
The Nintendo GameCube in ''[[Wario World]]'' appears as a [[treasure (Wario franchise)|treasure]], and is found in pink chest at [[Pecan Sands]].
{{br|left}}
===''Mario Kart: Double Dash!!''===
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|The console as a battle arena in ''[[Mario Kart: Double Dash!!]]'']]
The Nintendo GameCube in ''[[Mario Kart: Double Dash!!]]'' appears in the form of a [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]]. The Nintendo GameCube logo can appear at the bottom of the word "Mario Kart" on the five pointed star in [[GCN Mario Circuit|Mario Circuit]] and [[GCN Sherbet Land|Sherbet Land]], and on the logo seen on the billboards at [[Mushroom City]].
===''Paper Mario'' series===
[[File:SPM Francisroomright.png|thumb|left|''Super Paper Mario'']]
The Nintendo GameCube in ''[[Paper Mario: The Thousand-Year Door]]'' will have its internal clock mentioned by [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], if the player attempts to cheat the lottery by changing the time. The [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] has a new badge, Nostalgic Tunes, with the appearance of the Nintendo GameCube, and mentions in its badge description that it changes the soundtrack to the GameCube version of the game.
A Nintendo GameCube in ''[[Super Paper Mario]]'' is one of the game consoles that [[Francis]] keeps in his room.
===''WarioWare: Touched!''===
The Nintendo GameCube in ''[[WarioWare: Touched!]]'' can be seen in the [[microgame]] [[Game On]], along with its controller cable and a [[nwiki:Game Disc|Game Disc]], and one of the falling objects during the credit reel is a Nintendo GameCube logo. A Nintendo GameCube is also used by [[9-Volt]] and [[18-Volt]] to play a fictional video game, ''[[36-Volt Man]]''.
{{br|left}}
===''Super Mario Galaxy''===
The Nintendo GameCube in ''[[Super Mario Galaxy]]'' has its logo used as a texture on [[Kamella]]'s wand.
===''Yoshi's Woolly World''===
The Nintendo GameCube in ''[[Yoshi's Woolly World]]'', there is a Yoshi design called GameCube Yoshi.
===''The Super Mario Bros. Movie''===
The Nintendo GameCube in ''[[The Super Mario Bros. Movie]]'' has its startup jingle featured as the ringtone of [[Luigi]]'s phone. On the [https://www.smbplumbing.com/ SMBPlumbing.com] website created to promote the film, clicking on the phone number plays the GameCube startup jingle.


==Accessories and peripherals==
==Accessories and peripherals==
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===Memory Card===
===Memory Card===
{{main-wiki|NWiki|Memory card|NintendoWiki}}
{{main|Memory Card}}
[[File:Gamecube mcard.jpg|thumb|A 1019-block memory card]]
[[File:Gamecube mcard.jpg|thumb|A 1019-block memory card]]
The Nintendo GameCube used proprietary '''memory cards''' to save data for games, and had no internal memory, making the GameCube the first (and as of May 2024 the only) Nintendo console that required memory cards to save game data. Nintendo released three color variants, each of which contain varying block capacities (one block on GameCube memory cards being 8 KB):
The Nintendo GameCube used proprietary '''memory cards''' to save data for games, and had no internal memory, making the GameCube the first (and as of May 2024 the only) Nintendo console that required memory cards to save game data. Nintendo released three color variants, each of which contain varying block capacities (one block on GameCube memory cards being 8 KB):
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Below is a list of the different ''Super Mario'' games and their respective block size, and conversion to kilobytes.
Below is a list of the different ''Super Mario'' games and their respective block size, and conversion to kilobytes.


{|class="wikitable sortable mw-collapsible mw-collapsed"style="text-align:center"
{|class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center"
|-
|-
!<br>Game
!<br>Game
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===Nintendo GameCube–Game Boy Advance Link Cable===
===Nintendo GameCube–Game Boy Advance Link Cable===
{{main-wiki|NWiki|Nintendo GameCube Game Boy Advance Cable|NintendoWiki}}
{{main-wiki|NWiki|Nintendo GameCube Game Boy Advance Link Cable|NintendoWiki}}
[[File:GCN-GBA Cable.jpg|thumb|The cable]]
[[File:GCN-GBA Cable.jpg|thumb|The cable]]
The '''Nintendo GameCube–Game Boy Advance Link Cable''' allows for a [[Game Boy Advance]] to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the [[Nintendo 64]]. The cable can be used in numerous GameCube games to unlock special content, such as ''[[Wario World]]'', which utilizes the cable for sending microgames from ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.
The '''Nintendo GameCube–Game Boy Advance Link Cable''' allows for a [[Game Boy Advance]] to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the [[Nintendo 64]]. The cable can be used in numerous GameCube games to unlock special content, such as ''[[Wario World]]'', which utilizes the cable for sending microgames from ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.
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The following games involve compatibility with a game from the ''Super Mario'' franchise:
The following games involve compatibility with a game from the ''Super Mario'' franchise:


{|class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!GameCube game
! GameCube game
![[Game Boy Advance]] game
! [[Game Boy Advance]] game
!Features
! Features
|-
|-
|[[Game Boy Player]]
| [[Game Boy Player]]
|N/A
| N/A
|The GBA can be used as the controller instead of the GameCube controller.
| The GBA can be used as the controller instead of the GameCube controller.
|-
|-
|''[[Mario Golf: Toadstool Tour]]''
| ''[[Mario Golf: Toadstool Tour]]''
|''[[Mario Golf: Advance Tour]]''
| ''[[Mario Golf: Advance Tour]]''
|Unlocks new content and transfers game progress.
| Unlocks new content and transfers game progress.
|-
|-
|''[[Mario Kart: Double Dash!!|Mario Kart Double Dash!! Bonus Disc]]''
| ''[[Mario Kart: Double Dash!!|Mario Kart Double Dash!! Bonus Disc]]''
|''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]''
| ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]''
|Unlocks exclusive items that can be obtained only from the bonus disc. Also unlocks the soundtracks 99 & 100.<br>The GBA link option is absent in the European version of ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]'', since the ''Bonus Disc'' was not released in Europe.
| Unlocks exclusive items that can be obtained only from the bonus disc. Also unlocks the soundtracks 99 & 100.<br>The GBA link option is absent in the European version of ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]'', since the ''Bonus Disc'' was not released in Europe.
|-
|-
|''{{wp|Nintendo GameCube Preview Disc}}''
| ''{{wp|Nintendo GameCube Preview Disc}}''
|N/A
| N/A
|Used to play downloadable games ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[Dr. Mario (game)|Dr. Mario]]''.
| Used to play downloadable games ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[Dr. Mario (game)|Dr. Mario]]''.
|-
|-
|''[[Nintendo Puzzle Collection]]''
| ''[[Nintendo Puzzle Collection]]''
|N/A
| N/A
|Used as a controller. Can also be used to download the NES versions of ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Yoshi's Cookie]]'' to the GBA, along with a GBA port of ''{{wp|Puzzle League (series)|Panel de Pon}}''.
| Used as a controller. Can also be used to download the NES versions of ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Yoshi's Cookie]]'' to the GBA, along with a GBA port of ''{{wp|Puzzle League (series)|Panel de Pon}}''.
|-
|-
|''[[Wario World]]''
| ''[[Wario World]]''
|N/A
| N/A
|Sends a demo version of ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the GBA.
| Sends a demo version of ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the GBA.
|-
|-
|''[[WarioWare, Inc.: Mega Party Game$!]]''
| ''[[WarioWare, Inc.: Mega Party Game$!]]''
|N/A
| N/A
|The GBA can be used as the controller instead of the GameCube controller.
| The GBA can be used as the controller instead of the GameCube controller.
|}
|}


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{{main-wiki|NWiki|Nintendo GameCube Microphone|NintendoWiki}}
{{main-wiki|NWiki|Nintendo GameCube Microphone|NintendoWiki}}
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube]]
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube]]
The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into a Memory Card slot rather than a controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing Mic [[minigame]]s and making [[Mic Space]]s functional. As the Mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games.
The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into a [[Memory Card]] slot rather than a controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing Mic [[minigame]]s and making [[Mic Space]]s functional. As the Mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games.
{{br}}
{{br}}


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[[File:GB Player.jpg|thumb|150px|The Game Boy Player]]
[[File:GB Player.jpg|thumb|150px|The Game Boy Player]]
{{main|Game Boy Player}}
{{main|Game Boy Player}}
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. Most ''Super Mario'' games across the three systems are compatible with the Game Boy Player. However, those with tilt functionality, including ''[[Yoshi Topsy-Turvy]]'' and ''[[WarioWare: Twisted!]]'', are prohibitively difficult to play via the Game Boy Player due to the games using gyroscopes built into the cartridges, requiring the player to tilt the GameCube itself. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube–Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. Most ''Super Mario'' games across the three systems are compatible with the Game Boy Player except for those with tilt functionality, including ''[[Yoshi Topsy-Turvy]]'' and ''[[WarioWare: Twisted!]]''. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
 
==Appearances in the ''Super Mario'' franchise==
===''Super Smash Bros. Melee''===
The Nintendo GameCube in ''[[Super Smash Bros. Melee]]'' appears in one ''[[Super Mario (franchise)|Super Mario]]''-related capacity, as a platform for [[Luigi]]'s [[smashwiki:Target Smash!|Target Test]]. Besides this, it is also a [[Trophy (Super Smash Bros. series)|trophy]], and can be seen in the background of the trophy room along with numerous other Nintendo consoles.
 
===''Mario Party'' series===
The Nintendo GameCube has a few minor appearances in the [[Mario Party (series)|''Mario Party'' series]]. The Nintendo GameCube in ''[[Mario Party 4]]'' is referenced in the form of the [[Party Cube]], and the rumble machine in the options screen is clearly based on the system. A Nintendo GameCube in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' can be seen inside the [[Orb hut]]s; Additionally, a GameCube can be seen in [[E. Gadd's Garage]] on the bottom-left corner of the board in ''Mario Party 6''.
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===''Wario World''===
[[File:WW GameCube.png|frame|left]]
The Nintendo GameCube in ''[[Wario World]]'' appears as a [[treasure (Wario franchise)|treasure]], and is found in pink chest at [[Pecan Sands]].
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===''Mario Kart: Double Dash!!''===
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|The console as a battle arena in ''[[Mario Kart: Double Dash!!]]'']]
The Nintendo GameCube in ''[[Mario Kart: Double Dash!!]]'' appears in the form of a [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]]. The Nintendo GameCube logo can appear at the bottom of the word "Mario Kart" on the five pointed star in [[GCN Mario Circuit|Mario Circuit]] and [[GCN Sherbet Land|Sherbet Land]], and on the logo seen on the billboards at [[Mushroom City]].
 
===''Paper Mario'' series===
[[File:SPM Francisroomright.png|thumb|left|''Super Paper Mario'']]
The Nintendo GameCube in ''[[Paper Mario: The Thousand-Year Door]]'' will have its internal clock mentioned by [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], if the player attempts to cheat the lottery by changing the time. The [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] has a new badge, Nostalgic Tunes, with the appearance of the Nintendo GameCube, and mentions in its badge description that it changes the soundtrack to the GameCube version of the game.
 
A Nintendo GameCube in ''[[Super Paper Mario]]'' is one of the game consoles that [[Francis]] keeps in his room.
 
===''WarioWare: Touched!''===
The Nintendo GameCube in ''[[WarioWare: Touched!]]'' can be seen in the [[microgame]] [[Game On]], along with its controller cable and a [[nwiki:Game Disc|Game Disc]], and one of the falling objects during the credit reel is a Nintendo GameCube logo. A Nintendo GameCube is also used by [[9-Volt]] and [[18-Volt]] to play a fictional video game, ''[[36-Volt Man]]''.
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===''Super Mario Galaxy''===
The Nintendo GameCube in ''[[Super Mario Galaxy]]'' has its logo used as a texture on [[Kamella]]'s wand.
 
===''Yoshi's Woolly World''===
The Nintendo GameCube in ''[[Yoshi's Woolly World]]'', there is a Yoshi design called GameCube Yoshi.
 
===''The Super Mario Bros. Movie''===
The Nintendo GameCube in ''[[The Super Mario Bros. Movie]]'' has its startup jingle featured as the ringtone of [[Luigi]]'s phone. On the website [[SMBPlumbing.com]] created to promote the film, clicking on the phone number plays the GameCube startup jingle.


==Profiles==
==Profiles==
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NintendoGameCubeIcon-MKDD.png|The Nintendo GameCube battle course in ''[[Mario Kart: Double Dash!!]]''
NintendoGameCubeIcon-MKDD.png|The Nintendo GameCube battle course in ''[[Mario Kart: Double Dash!!]]''
SM3DAS Artwork Nintendo GameCube.png|The GameCube icon used to promote ''[[Super Mario 3D All-Stars]]''
SM3DAS Artwork Nintendo GameCube.png|The GameCube icon used to promote ''[[Super Mario 3D All-Stars]]''
Nostalgic Tunes PMTTYDNS icon.png|The Nostalgic Tunes badge in the Nintendo Switch remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]''
</gallery>
</gallery>


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Dkk.jpg|[[Donkey Konga]]
Dkk.jpg|[[Donkey Konga]]
Dkk2.jpg|[[Donkey Konga 2]]
Dkk2.jpg|[[Donkey Konga 2]]
Donkeykonga3.jpg|[[Donkey Konga 3 JP]]
Donkeykonga3.jpg|[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku|Donkey Konga 3]]
Luigi's Mansion Box.png|[[Luigi's Mansion]]
Luigi's Mansion Box.png|[[Luigi's Mansion]]
Mario Golf Toadstool Tour.jpg|[[Mario Golf: Toadstool Tour]]
Mario Golf Toadstool Tour.jpg|[[Mario Golf: Toadstool Tour]]
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MarioBaseball.jpg|[[Mario Superstar Baseball]]
MarioBaseball.jpg|[[Mario Superstar Baseball]]
NBA Street V3 Cover.jpg|[[NBA Street V3]]
NBA Street V3 Cover.jpg|[[NBA Street V3]]
Nintendo Puzzle Collection cover.jpg|[[Nintendo Puzzle Collection]]
NPC.jpg|[[Nintendo Puzzle Collection]]
PMTTYD.jpg|[[Paper Mario: The Thousand-Year Door]]
PMTTYD.jpg|[[Paper Mario: The Thousand-Year Door]]
Ssxontour.jpg|[[SSX on Tour]]
Ssxontour.jpg|[[SSX on Tour]]
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==Trivia==
==Trivia==
*When the main menu theme is sped up to at least 16 times its normal speed, the theme is revealed to be a much slower version of the [[Family Computer Disk System|Famicom Disk System]] startup fanfare.<ref>{{cite|url=tcrf.net/GameCube#Menu_Music_Reference|title=GameCube Main Menu Music Reference|publisher=The Cutting Room Floor|accessdate=May 12, 2024|author=TCRF contributors}}</ref>
*When the main menu theme is sped up to at least 16 times its normal speed, the theme is revealed to be a much slower version of the [[Family Computer|Famicom]] startup fanfare.<ref>{{cite|url=tcrf.net/GameCube#Menu_Music_Reference|title=GameCube Main Menu Music Reference|publisher=The Cutting Room Floor|accessdate=May 12, 2024|author=TCRF contributors}}</ref>


==References==
==References==

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