Editing Ninji
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===''Mario vs. Donkey Kong''=== | ===''Mario vs. Donkey Kong''=== | ||
[[File:MvsDK MiniNinji.png|frame|left]] | [[File:MvsDK MiniNinji.png|frame|left]] | ||
[[File: | [[File:NinjiMVDK.png|thumb|170px|Ninji in the [[Nintendo Switch]] [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]]] | ||
In ''[[Mario vs. Donkey Kong]]'', Ninjis<ref>''Mario vs. Donkey Kong'', Game Boy Advance ROM string (<tt>NINJI</tt>) and Nintendo Switch internal filename (<tt>Model/Ninji.bfres.zs</tt>)</ref> appear with a toy-based design. They are first seen in [[Fire Mountain (world)|Fire Mountain]], the third world in the game. They jump up and down in one spot, acting much like the second type of Ninjis in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', and can give Mario a boost to higher places if he [[jump]]s on their heads. They cannot be destroyed, and touching one results in Mario losing a life. | In ''[[Mario vs. Donkey Kong]]'', Ninjis<ref>''Mario vs. Donkey Kong'', Game Boy Advance ROM string (<tt>NINJI</tt>) and Nintendo Switch internal filename (<tt>Model/Ninji.bfres.zs</tt>)</ref> appear with a toy-based design. They are first seen in [[Fire Mountain (world)|Fire Mountain]], the third world in the game. They jump up and down in one spot, acting much like the second type of Ninjis in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', and can give Mario a boost to higher places if he [[jump]]s on their heads. They cannot be destroyed, and touching one results in Mario losing a life. | ||