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{{distinguish|New Super Mario Bros. Mii}} | {{distinguish|New Super Mario Bros. Mii}} | ||
{{game infobox | {{game infobox | ||
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Wii (original release):'''<br>{{ | |release='''Wii (original release):'''<br>{{release|Australia|November 12, 2009|USA|November 15, 2009|Mexico|November 15, 2009<ref>[http://latam.wii.com/soft_nsmb.jsp El Sitio de la Experiencia Wii Global en Español]. ''Wii.com (in Spanish)''. Retrieved November 7, 2022.</ref>|Europe|November 20, 2009|Japan|December 3, 2009|ROC|July 3, 2010|HK|July 3, 2010|South Korea|August 7, 2010}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{release|Europe|June 13, 2014|Australia|August 27, 2015}} '''Wii U (digital download):'''<br>{{release|Europe|January 7, 2016<ref>Nintendo Life. (January 4, 2016). [http://www.nintendolife.com/news/2016/01/nintendo_download_7th_january_europe Nintendo Download: 7th January (Europe)]. ''Nintendo Life''. Retrieved January 5, 2016.</ref>|Australia|January 8, 2016|Japan|August 9, 2016<ref>[http://nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount/ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount]. ''NintendoEverything''. Retrieved July 21, 2016.</ref>}} '''Nvidia Shield:'''<br>{{release|China|December 5, 2017<ref name="engadget">Richard Lawler (December 5 2017), [https://www.engadget.com/2017/12/05/nintendo-wii-gamecube-nvidia-shield-china/ Nintendo Wii, GameCube games come to China on NVIDIA Shield]. ''engadget''. Retrieved December 05, 2017</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y| | |languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y|zh_simp=y|zh_simp_note={{footnote|main|1}}}}<br>{{footnote|note|1|Exclusive to the Nvidia Shield version.}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
|modes=Single player, cooperative and competitive multiplayer (up to four players) | |modes=Single player, cooperative and competitive multiplayer (up to four players) | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=G|gsrr=g|grac=all| | |ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=G|gsrr=g|grac=all|dejus=l}} | ||
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield | |platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield}} (Mainland China only)<ref name="engadget"></ref> | ||
| | |media={{media|wii=1|wiiudl=1}} | ||
|input={{input|wmsideways=1|nunchuk=1 | |input={{input|wmsideways=1|nunchuk=1}} | ||
}} | }} | ||
'''''New Super Mario Bros. Wii''''' is a side-scrolling {{wp|2.5D}} ''[[Super Mario (series)|Super Mario]]'' game for the [[Wii]] and the twelfth game in the ''Super Mario'' series.<ref name=encyclopedia> | '''''New Super Mario Bros. Wii''''' is a side-scrolling {{wp|2.5D}} ''[[Super Mario (series)|Super Mario]]'' game for the [[Wii]] and the twelfth game in the ''Super Mario'' series.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> The game was released in Oceania on November 12, in North America on November 15, in Europe on November 20, and in Japan on December 3, [[List of games by date#2009|2009]]; it is the first main series game to be released first in the Oceanian regions, and the first and currently the only ''Super Mario'' platformer to be originally released outside Japan or America. It is a follow-up to the [[List of games by date#2006|2006]] [[Nintendo DS]] game ''[[New Super Mario Bros.]]'' | ||
In addition to the single-player experience, ''New Super Mario Bros. Wii'' also features a multiplayer mode for up to four players. This is the first side-scrolling ''Super Mario'' game to feature co-op and vs. modes at the same time, and the first one overall since ''[[Mario Bros. (game)|Mario Bros.]]'' It features more [[New Super Mario Bros. Wii#Items|items]] and more [[List of enemies|enemies]] than its DS predecessor. It is also the first title to support Nintendo's new [[Super Guide]] mode.<ref name="kotaku-superguide"> | In addition to the single-player experience, ''New Super Mario Bros. Wii'' also features a multiplayer mode for up to four players. This is the first side-scrolling ''Super Mario'' game to feature co-op and vs. modes at the same time, and the first one overall since ''[[Mario Bros. (game)|Mario Bros.]]'' It features more [[New Super Mario Bros. Wii#Items|items]] and more [[List of enemies|enemies]] than its DS predecessor. It is also the first title to support Nintendo's new [[Super Guide]] mode.<ref name="kotaku-superguide">[http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot Super Guide information at Kotaku.com]</ref> The game introduces two new power-ups, the [[Propeller Mushroom]] and the [[Penguin Suit]], which turn characters into their [[Propeller Mario|propeller]] and [[Penguin Mario|penguin]] forms, respectively. | ||
''New Super Mario Bros. Wii'' is the first 2D platformer ''Super Mario'' title to hit a home console since ''[[Super Mario World]]'' for the [[Super Nintendo Entertainment System|SNES]] (released 19 years prior). To date, the game has sold over 30 million copies worldwide, making it the fourth best-selling Wii game overall and the second best-selling ''Super Mario'' game on the system, after ''[[Mario Kart Wii]]''.<ref> | ''New Super Mario Bros. Wii'' is the first 2D platformer ''Super Mario'' title to hit a home console since ''[[Super Mario World]]'' for the [[Super Nintendo Entertainment System|SNES]] (released 19 years prior). To date, the game has sold over 30 million copies worldwide, making it the fourth best-selling Wii game overall and the second best-selling ''Super Mario'' game on the system, after ''[[Mario Kart Wii]]''.<ref>[http://www.nintendo.co.jp/ir/en/sales/software/wii.html IR Information : Sales Data - Top Selling Software Sales Units - Wii Software (nintendo.co.jp)]</ref> ''New Super Mario Bros. Wii'' received two follow-ups in [[List of games by date#2012|2012]]: ''[[New Super Mario Bros. 2]]'', a direct sequel to ''New Super Mario Bros.'' for the [[Nintendo 3DS]], and ''[[New Super Mario Bros. U]]'', a direct sequel to this game as a launch title for the [[Wii U]]. | ||
This is the first of two games released outside of Japan and South Korea to feature a different-colored game box, the second being the [[Wii]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. The box for ''New Super Mario Bros. Wii'' is red, as opposed to most other Wii games with a white box. | This is the first of two games released outside of Japan and South Korea to feature a different-colored game box, the second being the [[Wii]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. The box for ''New Super Mario Bros. Wii'' is red, as opposed to most other Wii games with a white box. | ||
==Story== | ==Story== | ||
[[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]] | [[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]] | ||
[[Mario]], [[Luigi]], [[Yellow Toad | [[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are celebrating [[Princess Peach]]'s birthday, when a huge [[cake]] slides in. As Peach approaches it, [[Bowser Jr.]] (who masterminded the plot to infiltrate via the birthday cake<ref>[http://www.nintendo.co.jp/wii/smnj/story/index.html nintendo.co.jp - ''New Super Mario Bros. Wii'' character page] (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings). [http://www.gamefaqs.com/boards/960544-new-super-mario-bros-wii/52367637 Translation] (Retrieved November 13, 2011)</ref>) and the [[Koopalings]] jump out. The Koopalings throw the cake on top of Peach, the Bros., and the Toads, trapping Peach inside and leaving the Bros. and Toads stunned briefly. From there, the Koopalings and Bowser Jr. flee out of the castle and load the cake onto their [[airship]] while the Bros. and the Toads recover and follow closely. The Toads from the castle soon use a [[cannon]] to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in nine worlds.<ref>[http://www.true-gaming.net/tgupload/images2/mario3.jpg Famitsu's Scans]</ref> | ||
Throughout the chase, Mario and co. battle the Koopalings in their fortresses, | Throughout the chase, Mario and co. battle the Koopalings in their fortresses, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. in World 8, [[Kamek|Magikoopa]] appears and takes Peach away, taking her to [[Bowser's Castle]] and locking her in a cage. | ||
When Mario and the gang finally get to Bowser's Castle, they find [[Bowser]] | When Mario and the gang finally get to Bowser's Castle, they find [[Bowser]]. One of them has to [[jump]] on a [[! Switch]] behind Bowser to defeat him, sending him falling into the [[lava]] below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their "victory", they see "Princess Peach" crying in a cage, until they find out it actually turns out to be Magikoopa disguised as her. Magikoopa then powers Bowser up, making him [[Giant Bowser|giant]]. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch, and the real Princess Peach in a cage above them. They push it, and Bowser falls through the floor in final defeat as the princess is released from her cage. As Mario and Peach venture out, they see Luigi, Yellow Toad, and Blue Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon but is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the [[World 9 (New Super Mario Bros. Wii)|secret world]]. If the player beats the level again, Peach will ask Mario to tell her about his adventure again. | ||
[[File:NSMBW Bowser's Castle Falling Over.png|200px|thumb|left|Bowser, Bowser Jr., and the Koopalings watch as the castle collapses]] | [[File:NSMBW Bowser's Castle Falling Over.png|200px|thumb|left|Bowser, Bowser Jr., and the Koopalings watch as the castle collapses.]] | ||
In a post-credits scene, [[ | In a post-credits scene, [[Larry Koopa]] is seen exhausted and limping toward Bowser's Castle following his defeat in [[World 1 (New Super Mario Bros. Wii)|World 1]]. As he collapses and passes out, Bowser Jr. walks up to him, gestures him to get up, and shows him the rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed and celebrate, but the castle begins to fall on top of them before Bowser is heard moaning in pain as the screen cuts to black. | ||
{{br}} | {{br}} | ||
==Gameplay== | ==Gameplay features== | ||
[[File:NSMBW Multiplayer.png|thumb|left|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] being played by four players]] | [[File:NSMBW Multiplayer.png|thumb|left|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] being played by four players]] | ||
The gameplay of the game is mostly based on its DS predecessor. The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players can be freely added and removed in between levels on the world map. The camera pans as players move, and it zooms in and out depending on their distance to one another. However, there is a limit, and players who are far behind lose a life. | The gameplay of the game is mostly based on its DS predecessor. The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players can be freely added and removed in between levels on the world map. The camera pans as players move, and it zooms in and out depending on their distance to one another. However, there is a limit, and players who are far behind lose a life. | ||
After players clear [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] for the first time, a Toad runs up and tells the heroes that Bowser Jr. ordered his minions to stuff Toads they capture into [[? Block]]s. If the level was cleared in single-player mode, a [[Goomba]] then appears and carries the Toad to a ? Block in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], where the player must carry him to the goal. Toads can be rescued only in single-player mode. | After players clear [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] for the first time, a Toad runs up and tells the heroes that Bowser Jr. ordered his minions to stuff Toads they capture into [[? Block]]s. If the level was cleared in single-player mode, a [[Goomba]] then appears and carries the Toad to a ? Block in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], where the player must carry him to the goal. Toads can be rescued only in single-player mode. | ||
When a player loses a life in multiplayer, they reappear inside a [[bubble]]. The player inside the bubble can shake the [[Wii#Wii Remote|Wii Remote]] to bring themselves closer to the other players that are currently not in a bubble. Bubbles can burst only when a player not in a bubble comes in contact with the bubble or throws a [[fireball]], [[Ice Ball|ice ball]], shell, or frozen enemy at the bubble. A player can place themselves in a bubble purposefully without losing a life by pressing the {{button|wii|A}} button on the Wii Remote or the {{button|wii|C}} button on the Nunchuk if it is connected. The player inside the bubble cannot be harmed by anything and retains their previous form. However, if everyone has lost all their lives, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level from the beginning or the [[Checkpoint Flag|midway point]] if the players touched it on a prior attempt. The players in bubbles return to their [[Small Mario|normal forms]] but do not lose any lives. | When a player loses a life in multiplayer, they reappear inside a [[bubble]]. The player inside the bubble can shake the [[Wii#Wii Remote|Wii Remote]] to bring themselves closer to the other players that are currently not in a bubble. Bubbles can burst only when a player not in a bubble comes in contact with the bubble or throws a [[fireball]], [[Ice Ball|ice ball]], shell, or frozen enemy at the bubble. A player can place themselves in a bubble purposefully without losing a life by pressing the {{button|wii|A}} button on the Wii Remote or the {{button|wii|C}} button on the Nunchuk if it is connected. The player inside the bubble cannot be harmed by anything and retains their previous form. However, if everyone has lost all their lives, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level from the beginning or the [[Checkpoint Flag|midway point]] if the players touched it on a prior attempt. The players in bubbles return to their [[Small Mario|normal forms]] but do not lose any lives. | ||
When one player grabs the [[Goal Pole|pole]] at the end of the level, the [[Time Limit|timer]] stops and the other players would have three seconds to grab the pole before the level ends. If they do not make it in time, the level still ends; however, there is no penalty to the players left behind other than the lost opportunity for [[point]]s or a [[extra life|1-Up]] by grabbing the pole. | When one player grabs the [[Goal Pole|pole]] at the end of the level, the [[Time Limit|timer]] stops and the other players would have three seconds to grab the pole before the level ends. If they do not make it in time, the level still ends; however, there is no penalty to the players left behind other than the lost opportunity for [[point]]s or a [[extra life|1-Up]] by grabbing the pole. | ||
[[File:NSMBW World 6-6 Screenshot.png|thumb|left|The light on the boat's direction being changed by tilting the Wii Remote]] | [[File:NSMBW World 6-6 Screenshot.png|thumb|left|The light on the boat's direction being changed by tilting the Wii Remote]] | ||
Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, certain actions can be performed, such as changing the direction of a light or tilting special platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determine who is controlling them. | Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, certain actions can be performed, such as changing the direction of a light or tilting special platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determine who is controlling them. | ||
Shaking the Wii Remote activates the [[Spin Jump]], as seen in ''[[Super Mario World]]''. Players can carry objects such as frozen enemies and barrels by {{button|wii|1}} ({{button|wii|B}} with the Nunchuk) and shaking the Wii Remote near the object. | Shaking the Wii Remote activates the [[Spin Jump]], as seen in ''[[Super Mario World]]''. Players can carry objects such as frozen enemies and barrels by {{button|wii|1}} ({{button|wii|B}} with the Nunchuk) and shaking the Wii Remote near the object. | ||
It is possible to ride on [[Yoshi (species)|Yoshi]] as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including [[hammer]]s, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his [[Flutter Jump]], a move first introduced in ''[[Super Mario World 2: Yoshi's Island]]''. Similar to in ''[[Super Mario World]]'', Yoshi can eat five [[apple]]s in a course to produce an [[Yoshi's Egg|egg]] with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as [[Spiny|Spinies]] and [[Piranha Plant]]s as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis. | It is possible to ride on [[Yoshi (species)|Yoshi]] as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including [[hammer]]s, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his [[Flutter Jump]], a move first introduced in ''[[Super Mario World 2: Yoshi's Island]]''. Similar to in ''[[Super Mario World]]'', Yoshi can eat five [[apple]]s in a course to produce an [[Yoshi's Egg|egg]] with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as [[Spiny|Spinies]] and [[Piranha Plant]]s as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis. | ||
[[File:NSMBW World 7-2 Screenshot.png|thumb|Mario can swim in these [[ | [[File:NSMBW World 7-2 Screenshot.png|thumb|Mario can swim in these moving, floating [[bubble]]s.]] | ||
[[Enemy Course]]s return from ''[[Super Mario Bros. 3]]'', as well as [[Toad House]]s; items obtained are stored in an inventory that can be accessed with the {{button|wii|1}} button ({{button|wii|B}} button with the Nunchuk) on the map screen. Unlike in ''New Super Mario Bros.'' and ''Super Mario World'', there is no spare item box, so players cannot activate items during levels. Pressing {{button|wii|-}} on the map allows the player to go to any previously visited world. | [[Enemy Course]]s return from ''[[Super Mario Bros. 3]]'', as well as [[Toad House]]s; items obtained are stored in an inventory that can be accessed with the {{button|wii|1}} button ({{button|wii|B}} button with the Nunchuk) on the map screen. Unlike in ''New Super Mario Bros.'' and ''Super Mario World'', there is no spare item box, so players cannot activate items during levels. Pressing {{button|wii|-}} on the map allows the player to go to any previously visited world. | ||
Up to five stars can appear on a player's profile. The first appears after the player has beaten [[Bowser]] for the first time (using any method), the second appears when all levels in the first eight worlds (except [[Warp Cannon]]s/[[Warp Pipe|Pipes]] and Toad Houses) have been beaten, the third appears if all [[Star Coin]]s from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the [[Super Guide]] block did not appear at all during the game, even if it is not used when it appears. | Up to five stars can appear on a player's profile. The first appears after the player has beaten [[Bowser]] for the first time (using any method), the second appears when all levels in the first eight worlds (except [[Warp Cannon]]s/[[Warp Pipe|Pipes]] and Toad Houses) have been beaten, the third appears if all [[Star Coin]]s from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the [[Super Guide]] block did not appear at all during the game, even if it is not used when it appears. | ||
===Super Guide=== | ===Super Guide=== | ||
{{main|Super Guide}} | {{main|Super Guide}} | ||
[[File:NSMBW World 6-3 Super Guide.png|thumb|upright=1.1|The Super Guide mode of [[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] in action]] | [[File:NSMBW World 6-3 Super Guide.png|thumb|upright=1.1|The Super Guide mode of [[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] in action]] | ||
Debuting in this game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times in single player, a green box appears at the start of the level or at the [[Checkpoint Flag|midway point]]. When the player hits the green box, the level restarts in autopilot mode: A computer-controlled [[Luigi]] plays the level on his own. The Super Guide only shows the player how to beat the level, but it does not use shortcuts, nor reveals secrets. While the Super Guide is running, the player can press the {{button|wii|+}} button on the Wii Remote at any time to take control back; the game starts exactly where the Super Guide left off. Once the player has taken control back, they cannot turn it back on during the remainder of the level. Even when the Super Guide assistance is used, the level is still considered complete, though it is now marked red, and the stars on the save file | Debuting in this game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times in single player, a green box appears at the start of the level or at the [[Checkpoint Flag|midway point]]. When the player hits the green box, the level restarts in autopilot mode: A computer-controlled [[Luigi]] plays the level on his own. The Super Guide only shows the player how to beat the level, but it does not use shortcuts, nor reveals secrets. While the Super Guide is running, the player can press the {{button|wii|+}} button on the Wii Remote at any time to take control back; the game starts exactly where the Super Guide left off. Once the player has taken control back, they cannot turn it back on during the remainder of the level. Even when the Super Guide assistance is used, the level is still considered complete, though it is now marked red, and the stars on the save file do not shine. If the player takes over, they continue to play as Luigi rather than Mario. Losing a life as Luigi allows the player to control Mario again, without losing a life. | ||
{{br}} | {{br}} | ||
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|SpaE=Modo Libre | |SpaE=Modo Libre | ||
|SpaEM=Free Mode | |SpaEM=Free Mode | ||
| | |FraA=Pagaille | ||
| | |FraAM=Mayhem | ||
| | |FraE=Mode libre | ||
| | |FraEM=Free mode | ||
|Ger=Freier Modus | |Ger=Freier Modus | ||
|GerM=Free Mode | |GerM=Free Mode | ||
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|ItaM=Free Mode | |ItaM=Free Mode | ||
}} | }} | ||
===Controls=== | ===Controls=== | ||
When playing on a [[Wii]] or [[Wii U]], the game requires a [[Wii Remote]] by itself horizontally or attached to the [[Nunchuk]]. The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the trigger or bumper buttons. | When playing on a [[Wii]] or [[Wii U]], the game requires a [[Wii Remote]] by itself horizontally or attached to the [[Nunchuk]]. The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the trigger or bumper buttons. | ||
<center> | <center> | ||
{|class="wikitable"style="width:65%;text-align:center" | {|class="wikitable"style="width:65%; text-align:center" | ||
|- | |- | ||
!rowspan=2 width=20% style="background:red;color:white;"|Action(s) | !rowspan=2 width=20% style="background:red; color:white;"|Action(s) | ||
!colspan=4 style="background:red;color:white;"|Input(s) | !colspan=4 style="background:red; color:white;"|Input(s) | ||
|- | |- | ||
!width= | !width=40% style="background:red; color:white;"|Horizontal Wii Remote | ||
!width= | !width=40% style="background:red; color:white;"|Wii Remote + Nunchuk | ||
!width= | !width=40% style="background:red; color:white;"|Nvidia Shield controller | ||
|- | |- | ||
!colspan=5 style="background: | !colspan=5 style="background:green; color:white;"|Level controls | ||
|- | |- | ||
|Move, swim | |Move, swim with penguin suit, up enters doors, down ducks or enters warp pipes | ||
|{{button|wii|Pad}} | |{{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
| | |[[File:Nvidia Shield Left Stick.png|20px|Left stick]] | ||
|- | |- | ||
|[[Spin Jump]], | |[[Spin Jump]], fly with propeller mushroom | ||
|Shake {{button|wii|Wiimote}} | |Shake {{button|wii|Wiimote}} | ||
|Shake {{button|wii|Wiimote}} | |Shake {{button|wii|Wiimote}} | ||
| | |[[File:Nvidia Shield Left Bumper.png|20px|Left Bumper]] or [[File:Nvidia Shield Right Bumper.png|20px|Right Bumper]] | ||
|- | |- | ||
|[[Jump]], [[swim]] | |[[Jump]], [[swim]] | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
| | |[[File:Nvidia Shield A Button.png|20px|A button]] | ||
|- | |- | ||
|[[Dash]], carry | |[[Dash]], carry shells, throw fireballs or iceballs | ||
|{{button|wii|1}} | |{{button|wii|1}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
| | |[[File:Nvidia Shield X Button.png|20px|X button]] | ||
|- | |- | ||
|[[Triple Jump|Triple jump]] | |[[Triple Jump|Triple jump]] | ||
|{{button|wii|2}} when making contact with the ground while moving<br>(repeat twice) | |{{button|wii|2}} when making contact with the ground while moving<br>(repeat twice) | ||
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice) | |{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice) | ||
| | |[[File:Nvidia Shield A Button.png|20px|A Button]] when making contact with the ground while moving<br>(repeat twice) | ||
|- | |- | ||
|[[Wall Jump|Wall jump]] | |[[Wall Jump|Wall jump]] | ||
|{{button|wii|2}} against a wall | |{{button|wii|2}} against a wall | ||
|{{button|wii|A}} against a wall | |{{button|wii|A}} against a wall | ||
| | |[[File:Nvidia Shield A Button.png|20px|A Button]] against a wall | ||
|- | |- | ||
|[[Ground Pound|Ground pound]] | |[[Ground Pound|Ground pound]] | ||
|{{button|wii|Paddown}} in the air | |{{button|wii|Paddown}} in the air | ||
|{{button|wii|Stick}} down in the air | |{{button|wii|Stick}} down in the air | ||
| | |[[File:Nvidia Shield Left Stick.png|20px]] down in the air | ||
|- | |- | ||
|Pick up players and | |Pick up players and frozen enemies | ||
|Hold {{button|wii|1}} | |Hold {{button|wii|1}} and shake {{button|wii|Wiimote}} | ||
|Hold {{button|wii|B}} | |Hold {{button|wii|B}} and shake {{button|wii|Wiimote}} | ||
|Hold | |Hold [[File:Nvidia Shield X Button.png|20px|X Button]] and either [[File:Nvidia Shield Left Bumper.png|20px|Left Bumper]] or [[File:Nvidia Shield Right Bumper.png|20px|Right Bumper]] | ||
|- | |- | ||
|Enter bubble in multiplayer | |Enter bubble in multiplayer | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|C}} | |{{button|wii|C}} | ||
| | |[[File:Nvidia Shield Y Button.png|20px|Y Button]] | ||
|- | |- | ||
|Tilt platforms | |Tilt platforms | ||
| | |Tlt {{button|wii|Wiimote}} left and right | ||
| | |Tlt {{button|wii|Wiimote}} left and right | ||
| | |[[File:Nvidia Shield Left Trigger.png|20px|Left Trigger]] and [[File:Nvidia Shield Right Trigger.png|20px|Right Trigger]] | ||
|- | |- | ||
!colspan=5 style="background: | !colspan=5 style="background:green; color:white;"|World Map controls | ||
|- | |- | ||
|Navigate | |Navigate | ||
|{{button|wii|pad}} | |{{button|wii|pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
| | |[[File:Nvidia Shield Left Stick.png|20px|Left Analog Stick]] | ||
|- | |- | ||
|Confirm command, select | |Confirm command, select level | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
| | |[[File:Nvidia Shield A Button.png|20px|A Button]] | ||
|- | |- | ||
|Cancel command, activate item menu | |Cancel command, activate item menu | ||
|{{button|wii|1}} | |{{button|wii|1}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
| | |[[File:Nvidia Shield B Button.png|20px|B Button]] | ||
|- | |- | ||
|Look around on map screen | |Look around on map screen | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|C}} | |{{button|wii|C}} | ||
| | |[[File:Nvidia Shield Y Button.png|20px]] | ||
|- | |- | ||
|Display HOME menu | |Display HOME menu | ||
|{{button|wii|Home}} | |{{button|wii|Home}} | ||
|{{button|wii|Home}} | |{{button|wii|Home}} | ||
| | |[[File:Nvidia Shield Home.png|20px|Home Button]] | ||
|- | |- | ||
|Display pause menu | |Display pause menu | ||
|{{button|wii|+}} | |{{button|wii|+}} | ||
|{{button|wii|+}} | |{{button|wii|+}} | ||
| | |[[File:Nvidia Shield Start.png|20px|Start Button]] | ||
|- | |- | ||
|Open World Select | |Open World Select | ||
|{{button|wii|-}} | |{{button|wii|-}} | ||
|{{button|wii|-}} | |{{button|wii|-}} | ||
| | |[[File:Nvidia Shield Back.png|20px|Back Button]] | ||
|} | |} | ||
</center> | </center> | ||
== | ==Levels== | ||
[[File:NSMBW Adddrop.png|200px|thumb|left|Players being added into the game are allowed to choose their own characters. Mario lacks a cap because he has 99 lives, the maximum amount of lives in the game; this is an [[Easter egg]].]] | [[File:NSMBW Adddrop.png|200px|thumb|left|Players being added into the game are allowed to choose their own characters. Mario lacks a cap because he has 99 lives, the maximum amount of lives in the game; this is an [[Easter egg]].]] | ||
[[File:NSMBW World 1 World Select.png|thumb|upright=1.4|The world-selection map with all worlds unlocked]] | [[File:NSMBW World 1 World Select.png|thumb|upright=1.4|The world-selection map with all worlds unlocked]] | ||
Line 200: | Line 192: | ||
Captured Toads appear only in the following levels: | Captured Toads appear only in the following levels: | ||
{ | {| | ||
|- | |||
| | |||
*[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]] | *[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]] | ||
*[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] | *[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] | ||
Line 206: | Line 200: | ||
*[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] | *[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] | ||
*[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]] | *[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]] | ||
| | |||
*[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] | *[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] | ||
*[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] | *[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] | ||
Line 211: | Line 206: | ||
*[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]] | *[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]] | ||
*[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]] | *[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]] | ||
| | |||
*[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]] | *[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]] | ||
*[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]] | *[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]] | ||
Line 216: | Line 212: | ||
*[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] | *[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] | ||
*[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]] | *[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]] | ||
| | |||
*[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]] | *[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]] | ||
*[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]] | *[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]] | ||
Line 221: | Line 218: | ||
*[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]] | *[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]] | ||
*[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]] | *[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]] | ||
| | |||
*[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]] | *[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]] | ||
*[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]] | *[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]] | ||
Line 226: | Line 224: | ||
*[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]] | *[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]] | ||
*[[World 9-1 (New Super Mario Bros. Wii)|World 9-1]] | *[[World 9-1 (New Super Mario Bros. Wii)|World 9-1]] | ||
| | |||
*[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]] | *[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]] | ||
*[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]] | *[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]] | ||
*[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]] | *[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]] | ||
*[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] | *[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] | ||
|} | |||
Other than the game's main campaign, which can be played with up to four players, ''New Super Mario Bros. Wii'' offers special multiplayer challenges. Those challenges have some levels taken from the campaign and some newly created levels. There is a Free for All mode and a | Other than the game's main campaign, which can be played with up to four players, ''New Super Mario Bros. Wii'' offers special multiplayer challenges. Those challenges have some levels taken from the campaign and some newly created levels. There is a '''Free for All''' mode and a '''Coin Battle''' mode. The Free for All mode has players competing for a high score, while the Coin Battle mode has them competing for the most collected [[coin]]s in the level. | ||
World 9 is unlocked after completing the game. There are eight stages in that world, and each stage is unlocked by collecting all the [[Star Coin]]s in each of the preceding eight worlds. | World 9 is unlocked after completing the game. There are eight stages in that world, and each stage is unlocked by collecting all the [[Star Coin]]s in each of the preceding eight worlds. | ||
{{br|left}} | |||
=== | ===Worlds=== | ||
The world names originate from the game's [[Prima Games|Prima]] guide. | |||
{|width | {|style="width: 100%; margin: 0 auto; border-collapse: collapse;text-align: center;"border="1"cellpadding="3"cellspacing="1" | ||
|-style="background:#E70012; color:white;" | |||
|- | !colspan=2 width="10%"|World | ||
!colspan=2|Description | |||
!colspan=2 width= | !colspan=4 width="35%"|Levels | ||
|- | |- | ||
|colspan=2 rowspan=3|[[File:NSMBW World 1 Map.png|300px]]<br>'''[[World 1 (New Super Mario Bros. Wii)|Princess Peach's Kingdom]]''' | |||
|colspan=2 rowspan=3 align=left|The basic grassland world. Many first worlds have a similar, grassy layout. The boss in this world is [[Larry Koopa]] and the enemy course has Goombas. The cannon blasts the player to World 5. | |||
|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}} | |||
|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]] | |||
|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] | |[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] | ||
|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] | |[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] | ||
|- | |- | ||
|{{world | |{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}} | ||
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | |[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | ||
|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] | |[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] | ||
|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]] | |[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]] | ||
|- | |- | ||
|colspan= | |colspan=4|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
|colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World 2 Map.png|200px]]<br>'''[[World 2 (New Super Mario Bros. Wii)|Desert World]]''' | |||
|colspan=2 rowspan=2 style="background:#e9e9e9" align=left|The desert world, similar to World 2 of ''[[Super Mario Bros. 3]]''. The boss in this world is [[Roy Koopa]] and the enemy course has Spinies. The cannon blasts the player to World 5. | |||
|style="background:#e9e9e9"|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] | |||
|style="background:#e9e9e9"|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]] | |||
|style="background:#e9e9e9"|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]] | |||
|style="background:#e9e9e9"|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |style="background:#e9e9e9"|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]] | ||
|[[World 2- | |style="background:#e9e9e9"|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] | ||
|[[World 2- | |style="background:#e9e9e9"|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]] | ||
|style="background:#e9e9e9"|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |colspan=2 rowspan=2|[[File:NSMBW World 3 Map.png|300px]]<br>'''[[World 3 (New Super Mario Bros. Wii)|Frozen World]]''' | ||
|colspan=2 rowspan=2 align=left|The ice world composed of snowy grounds and a frozen lake. The boss in this world is [[Lemmy Koopa]] and the enemy course has Ice Bros. This world also introduces the first [[Ghost House]]. The cannon blasts to World 6. | |||
|[[World | |||
|colspan=2 | |||
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]] | |[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]] | ||
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]] | |[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]] | ||
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]] | |[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]] | ||
|{{world link|3|ghost|World 3-Ghost House | |{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}} | |||
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]] | |[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]] | ||
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]] | |[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]] | ||
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
|colspan=2|{{world link| | |colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 4 Map.png|300px]]<br>'''[[World 4 (New Super Mario Bros. Wii)|Water World]]''' | ||
|colspan=2 rowspan=3 style="background:#e9e9e9" align=left|The island/ocean world. It mostly has beach-like levels, but some of the levels are underwater. The boss in this world is [[Wendy O. Koopa]] and the enemy course has Porcupuffers. Afterwards, the player fights [[Bowser Jr.]] on an airship. The cannon blasts the player to World 6. | |||
|style="background:#e9e9e9"|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]] | |||
|style="background:#e9e9e9"|[[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] | |||
|style="background:#e9e9e9"|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]] | |||
|style="background:#e9e9e9"|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |style="background:#e9e9e9"|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]] | ||
|style="background:#e9e9e9"|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}} | |||
|style="background:#e9e9e9"|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]] | |||
|style="background:#e9e9e9"|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
|colspan=4 style="background:#e9e9e9"|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
|rowspan= | |colspan=2 rowspan=2|[[File:NSMBW World 5 Map.png|300px]]<br>'''[[World 5 (New Super Mario Bros. Wii)|Jungle World]]''' | ||
|colspan=2 rowspan=2 align=left|The forest world composed of plants and purple poisonous swamps. The boss in this world is [[Iggy Koopa]] and the enemy course has Stalking Piranha Plants. The cannon blasts the player to World 8. | |||
|colspan= | |||
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]] | |[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]] | ||
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] | |[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] | ||
|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]] | |[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]] | ||
|{{world link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}} | |{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]] | |[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]] | ||
|{{world link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii) | |{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}} | ||
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]] | |[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]] | ||
|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
|colspan=2| | |colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 6 Map.png|200px]]<br>'''[[World 6 (New Super Mario Bros. Wii)|Rock World]]''' | ||
|colspan=2 rowspan=3 style="background:#e9e9e9" align=left|The rocky mountain world. The boss in this world is [[Morton Koopa Jr.]] and the enemy course has Bullet Bills. Afterwards, the player fights Bowser Jr. on an airship again. The cannon blasts the player to World 8. | |||
|style="background:#e9e9e9"|[[World 6-1 (New Super Mario Bros. Wii)|World 6-1]] | |||
|style="background:#e9e9e9"|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]] | |||
|style="background:#e9e9e9"|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] | |||
|style="background:#e9e9e9"|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]] | |||
|- | |- | ||
| | |style="background:#e9e9e9"|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} | ||
|style="background:#e9e9e9"|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]] | |||
|style="background:#e9e9e9"|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] | |||
|style="background:#e9e9e9"|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
|colspan=4 style="background:#e9e9e9"|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
|rowspan= | |colspan=2 rowspan=3|[[File:NSMBW World 7 Map.png|300px]]<br>'''[[World 7 (New Super Mario Bros. Wii)|Cloud World]]''' | ||
|colspan=2 rowspan=3 align=left|The sky world. The boss in this world is [[Ludwig von Koopa]] and the enemy course has Lakitus. | |||
| | |||
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]] | |[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]] | ||
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] | |[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] | ||
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]] | |[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]] | ||
|{{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} | |{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}} | |{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}} | ||
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] | |[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] | ||
|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]] | |[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]] | ||
|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]] | |[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]] | ||
|- | |- | ||
|colspan= | |colspan=4|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
|colspan=3 align= | |colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 8 Map.png|200px]]<br>'''[[World 8 (New Super Mario Bros. Wii)|Bowser's World]]''' | ||
|colspan=2 rowspan=3 style="background:#e9e9e9" align=left|A volcanic world, with a tower, an airship, and [[Bowser's Castle]]. The bosses in this world are [[Kamek|Magikoopa]], Bowser Jr., and [[Bowser]], and the enemy course has Lava Bubbles. | |||
|style="background:#e9e9e9"|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]] | |||
|style="background:#e9e9e9"|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]] | |||
|style="background:#e9e9e9"|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]] | |||
|style="background:#e9e9e9"|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
|style="background:#e9e9e9"|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] | |||
|style="background:#e9e9e9"|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]] | |||
|style="background:#e9e9e9"|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]] | |||
|style="background:#e9e9e9"|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]] | |||
|- | |- | ||
| | |colspan=2 style="background:#e9e9e9"|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}} | ||
| | |colspan=2 style="background:#e9e9e9"|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}} | ||
| | |||
|- | |- | ||
|colspan=2 rowspan=2|[[File:NSMBW World 9 Map Screenshot.png|300px]]<br>'''[[World 9 (New Super Mario Bros. Wii)|World 9]]''' | |||
|colspan=2 rowspan=2 align=left|The bonus world with all the themes incorporated together. | |||
|colspan= | |||
|[[World 9-1 (New Super Mario Bros. Wii)|World 9-1]] | |[[World 9-1 (New Super Mario Bros. Wii)|World 9-1]] | ||
|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]] | |[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]] | ||
|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]] | |[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]] | ||
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]] | |[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]] | ||
Line 416: | Line 359: | ||
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]] | |[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]] | ||
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]] | |[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]] | ||
|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] | |[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] | ||
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] | |[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] | ||
|- | |- | ||
|colspan= | |colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World Coin Level Select.png|300px]]<br>'''[[World Coin]]''' | ||
|- | |colspan=2 rowspan=2 style="background:#e9e9e9" align=left|The multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect. | ||
|style="background:#e9e9e9"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} | |||
|style="background:#e9e9e9"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} | |||
|style="background:#e9e9e9"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. Wii)}} | |||
|style="background:#e9e9e9"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |colspan=4 style="background:#e9e9e9"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}} | ||
|{{world | |||
|} | |} | ||
==Characters== | ==Characters== | ||
[[File:NSMBW Title Screen.png|250px|thumb|The four playable characters (left to right): Blue Toad, Yellow Toad, Luigi, and Mario]] | |||
===Playable characters=== | ===Playable characters=== | ||
{| | {|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style=" | |-style="background: #ABC;" | ||
! | !Image | ||
!Name | |||
!Description | !Description | ||
|- | |- | ||
| | |align="center"|[[File:NSMBW Mario Jumping Artwork.png|120px]] | ||
|align=left|Mario returns from his appearance in ''[[New Super Mario Bros.]]'' as the game's main protagonist, with his goal being to save [[Princess Peach]] from [[Bowser]]'s clutches. He is the default playable character, and is the only playable character in | ![[Mario]] | ||
|align=left|Mario returns from his appearance in ''[[New Super Mario Bros.]]'' as the game's main protagonist, with his goal being to save [[Princess Peach]] from [[Bowser]]'s clutches. He is the default playable character, and is the only playable character in story mode. | |||
|- | |- | ||
| | |align="center"|[[File:NSMBW Luigi Jumping Artwork.png|120px]] | ||
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game | ![[Luigi]] | ||
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game, however, he can played only in multiplayer and [[Super Guide]]. | |||
|- | |- | ||
| | |align="center"|[[File:NSMBW Yellow Toad Jumping Artwork.png|120px]][[File:NSMBW Blue Toad Jumping Artwork.png|120px]] | ||
![[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]]/[[Blue Toad (character)|Blue Toad]] | |||
|align=left|[[Toad (species)|Toad]]s make their second playable role in the [[Super Mario (series)|''Super Mario'' series]] (the first being [[Toad]] in ''[[Super Mario Bros. 2]]'') as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer. | |align=left|[[Toad (species)|Toad]]s make their second playable role in the [[Super Mario (series)|''Super Mario'' series]] (the first being [[Toad]] in ''[[Super Mario Bros. 2]]'') as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer. | ||
|} | |} | ||
=== | ===Supporting protagonists and allies=== | ||
{| | {|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style=" | |-style="background: #ABC;" | ||
! | !Image | ||
!Name | |||
!Description | !Description | ||
|- | |- | ||
| | |align="center"|[[File:NSMBW Mario and Yoshi Jumping Artwork.png|90px]] | ||
[[File:Luigi and Yellow Yoshi NSMBWii artwork.png|100px]][[File:YellowToadLightBlueYoshi.jpg|120px]][[File:NSMBW Blue Toad and Pink Yoshi Artwork.png|130px]] | |||
![[Yoshi (species)|Yoshi]]s | |||
|align=left|A species of [[dinosaur]]-like creatures that make their return to the [[Super Mario (series)|''Super Mario'' series]] in this game, and allow Mario and company to ride on them in a couple of [[level]]s. They can eat most things such as enemies and [[Fruit (Yoshi food)|fruit]]s, and can [[Flutter Jump]]. Green Yoshi is the default Yoshi color in single player, while Yellow, Light Blue, and Pink Yoshi are exclusive to multiplayer. | |||
|- | |- | ||
| | |align="center"|[[File:NSMBW Peach Artwork.png|100px]] | ||
|align=left|Princess Peach | ![[Princess Peach]] | ||
|align=left|Princess Peach retains her role from ''New Super Mario Bros.'' as being the damsel in distress. | |||
|- | |- | ||
| | |align="center"|[[File:NSMBW Toad Artwork.png|80px]] | ||
|align=left| | ![[Toad (species)|Toad]]s | ||
|align=left|Allies that replace [[Toadsworth]] in this game and help the main protagonists throughout the story mode by hosting [[minigame]]s in [[Toad House]]s for players to collect [[extra life|extra live]]s and [[power-up]]s. They can also be rescued in levels and [[Enemy Course]]s for the same rewards. | |||
|- | |- | ||
| | |align="center"|[[File:NSMBW Jumbo Ray Render.png|120px]] | ||
|align=left|Harmless, large green variants of [[manta]]s that [[fly]] | ![[Jumbo Ray]] | ||
|align=left|Harmless, large green variants of [[manta]]s that can leap and [[fly]], allowing players to stand on them. | |||
|} | |} | ||
== | ===Main antagonists=== | ||
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background: #ABC;" | |||
!Image | |||
!Name | |||
!Description | |||
|-style=" | |||
! | |||
! | |||
|- | |- | ||
| | |align="center"|[[File:NSMBW Koopalings Group Artwork.jpg|120px]] | ||
|align=left| | ![[Koopalings]] | ||
|align=left|The Koopalings return to the [[Super Mario (series)|''Super Mario'' series]] as the main antagonists in this game. They are fought in all of the [[Tower]] and [[Castle]] levels, with their [[magic wand]]s being their main way of attack, and utilizing obstacles. | |||
|- | |- | ||
| | |align="center"|[[File:NSMBW Bowser Jr Artwork.png|120px]] | ||
|align=left| | ![[Bowser Jr.]] | ||
|align=left|Bowser Jr. returns from his appearance in ''New Super Mario Bros.'', this time as a secondary antagonist in this game. Instead of fighting on his own, he uses his [[Junior Clown Car|Koopa Clown Car]] in battles. He is the boss of [[Airship]] levels. | |||
|- | |- | ||
|[[File:NSMBW Kamek Artwork.png|120px]] | |||
|align=left| | ![[Kamek|Magikoopa]] | ||
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]. | |||
|- | |- | ||
| | |align="center"|[[File:NSMBW Bowser Artwork.png|120px]] | ||
|align=left| | ![[Bowser]] | ||
| | |align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss. | ||
| | |} | ||
==Enemies and obstacles== | |||
===Bosses=== | |||
This game is the first game to feature the [[Koopalings]] in their new 3D models. This is also the only 2D ''Super Mario'' game to have both tower and castle bosses be a Koopaling. | |||
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: whitesmoke;" | |||
!Boss!!Place(s) fought!!How to defeat | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Larry Tower Battle.png|150px]]<br>[[File:Mario vs Larry Koopa2.png|150px]]<br>[[Larry Koopa]] ||align="center"|{{World|1|tower}}<br>{{World|1|castle}}||The player needs to jump on Larry three times while dodging his magic blasts. In the second fight, he is on rising platforms that make it harder to gauge jumping. | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Roy Tower Battle.png|150px]]<br>[[File:NSMBW Roy Castle Battle.png|150px]]<br>[[Roy Koopa]]||align="center"|{{World|2|tower}}<br>{{World|2|castle}}||The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes. | ||
| | |||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Lemmy Tower Battle.png|150px]]<br>[[File:NSMBW Lemmy Castle Battle.png|150px]]<br>[[Lemmy Koopa]]||align="center"|{{World|3|tower}}<br>{{World|3|castle}}||The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player has to jump higher. | ||
|align= | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Wendy Tower Battle.png|150px]]<br>[[File:Mario vs Wendy.png|150px]]<br>[[Wendy O. Koopa]]||align="center"|{{World|4|tower}}<br>{{World|4|castle}}||The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up. | ||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Mario vs Iggy Koopa.png|150px]]<br>[[File:Mario vs Iggy Koopa2.png|150px]]<br>[[Iggy Koopa]] and [[Big Chain Chomp]]||align="center"|{{World|5|tower}}<br>{{World|5|castle}}||The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different—a Big Chain Chomp pulls Iggy on a chariot. | ||
|align= | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Morton Tower Battle.png|150px]]<br>[[File:Mario vs Morton Koopa Jr2.png|150px]]<br>[[Morton Koopa Jr.]]||align="center"|{{World|6|tower}}<br>{{World|6|castle}}||The player needs to jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to rise up using a Ground Pound, and the player instantly loses a life if it flattens them. | ||
|[[ | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Ludwig Tower Battle.png|150px]]<br>[[File:Mario vs Ludwig2.png|150px]]<br>[[Ludwig von Koopa]]||align="center"|{{World|7|tower}}<br>{{World|7|castle}}||The player should jump on Ludwig three times when he comes down from his flight. In the next fight, there are elevators, making the fight more convoluted. Ludwig is very skilled, using homing magic blasts and multiple magic blasts at the same time. | ||
|align= | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Kamek Tower Battle.png|150px]]<br>[[Kamek|Magikoopa]]||align="center"|{{World|8|tower}}||The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts. | ||
|align= | |||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 4-A Bowser Jr Battle.png|150px]]<br>[[File:NSMBW Mariocar.png|150px]]<br>[[File:NSMBW World 8-A Bowser Jr Battle.png|150px]]<br>[[Bowser Jr.]]||align="center"|{{World|4|airship}}<br>{{World|6|airship}}<br>{{World|8|airship}} || The player needs to jump on Bowser Jr. in his Junior Clown Car three times in the first fight by flying up to him. In the second fight, the player can bump Bowser Jr. into electricity to defeat him. In the third and final fight, he uses the regular Koopa Clown Car, and bombs must be sent up three times. | ||
|align= | |||
|{{ | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 8-C Bowser Battle.png|150px]]<br>[[File:NSMBW World 8-C Super Bowser Battle.png|150px]]<br>[[Bowser]]||align="center"|{{World|8|bowser}}||The player needs to jump on the ! button to drop Bowser into the lava. When Bowser is huge, the lava must be drained to defeat him, by moving through the platforms and pressing the last button. | ||
|align= | |} | ||
| | |||
| | ===Enemy Courses=== | ||
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: whitesmoke;" | |||
!Enemy!!Place fought | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 1-Enemy Screenshot.png|150px]]<br>[[Goomba]]s||align="center"|World 1 | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 2-Enemy Screenshot.png|150px]]<br>[[Spiny|Spinies]]||align="center"|World 2 | ||
|align= | |||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 3-Enemy Screenshot.png|150px]]<br>[[Ice Bro]]s.||align="center"|World 3 | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 4-Enemy Screenshot.png|150px]]<br>[[Porcupuffer]]||align="center"|World 4 | ||
|align= | |||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 5-Enemy Screenshot.png|150px]]<br>[[Stalking Piranha Plant]]s||align="center"|World 5 | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 6-Enemy Screenshot.png|150px]]<br>[[Bullet Bill]]s||align="center"|World 6 | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 7-Enemy Screenshot.png|150px]]<br>[[Lakitu]]||align="center"|World 7 | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 8-Enemy Screenshot.png|150px]]<br>[[Lava Bubble]]s||align="center"|World 8 | ||
|align= | |} | ||
| | |||
| | ===New enemies=== | ||
| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
| | !!bgcolor="gold"align=center|Image | ||
!!bgcolor="gold"align=center|Name | |||
!!bgcolor="gold"align=center|Description | |||
!!bgcolor="gold"align=center|First appearance | |||
!!bgcolor="gold"align=center|Last appearance | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Big Fuzzy Render.png]] | ||
|align=left| | |[[Big Fuzzy]] | ||
|[[World | |align=left|A large Fuzzy that acts similarly to its smaller counterpart. | ||
| | |align=center|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]] | ||
| | |align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] | ||
|- | |- | ||
| | |align=center|[[File:Mega Urchin.png]] | ||
|align=left|A | |[[Big Urchin]] | ||
| | |align=left|A gigantic [[Urchin]] that can be defeated only with a Star. | ||
| | |align=center|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]] | ||
| | |align=center|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Bramball Render.png]] | ||
|align=left| | |[[Bramball]] | ||
|colspan=2|[[World | |align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | ||
|colspan="2"align=center|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Bulber Render.png]] | ||
|align=left| | |[[Bulber]] | ||
|colspan=2|[[World | |align=left|An enemy that illuminates a dark area and swims in a set pattern. | ||
|colspan="2"align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Cooligan Model.png|50px]] | ||
|align=left| | |[[Cooligan]] | ||
|align=left|An enemy that slides on ice and slows down when hit. It first appears in [[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]. | |||
|[[World | |align=center|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]] | ||
| | |align=center|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Eep Cheep Render.png]] | ||
|align=left| | |[[Eep Cheep]] | ||
|align=left|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it. It only appears in [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]. | |||
|[[World | |colspan="2"align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Foo Render.png]] | ||
|align=left| | |[[Foo]] | ||
|[[World | |align=left|An enemy that creates fog in order to obscure the player's view. | ||
|colspan="2"align=center|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]] | |||
|- | |- | ||
| | |align=center|[[File:GhostQuestionBlock.png]] | ||
|align=left| | |[[Ghost Block]] | ||
| | |align=left|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform. | ||
| | |colspan="2"align=center|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
| | |align=center|[[File:Ghost house stand.png]] | ||
|align=left| | |[[Ghost Vase]] | ||
|align=left|A stand that glows purple and throws itself at the player. It first appears in [[World 3-Ghost House (New Super Mario Bros. Wii)|World 3-Ghost House]]. | |||
| | |align=center|{{World-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}} | ||
| | |align=center|{{World-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
| | |align=left|[[File:Heavy Para-Beetle Side View.png]] | ||
|align=left|A | |[[Heavy Para-Beetle]] | ||
|align=left|A [[Para-Beetle]] that descends when used as a platform. | |||
|[[World 6 | |colspan="2"align=center|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Hefty Goomba.png|100px]] | ||
|align=left|A | |[[Hefty Goomba]] | ||
| | |align=left|A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. It first appears as an [[Enemy Course]] enemy in [[World 1 (New Super Mario Bros. Wii)|World 1]]. | ||
| | |align=center|[[World 1 (New Super Mario Bros. Wii)|World 1]] [[Enemy Course]] | ||
| | |align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]] | ||
|- | |- | ||
| | |align=center|[[File:Huckit Crab.png]] | ||
|align=left| | |[[Huckit Crab]] | ||
|colspan=2|[[World | |align=left|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform. | ||
|colspan="2"align=center|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Ice Bro Render.png]] | ||
|align=left| | |[[Ice Bro]] | ||
|[[World | |align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies. It first appears in [[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]. | ||
|[[World | |align=center|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]] | ||
|align=center|[[World 3 (New Super Mario Bros. Wii)|World 3]] [[Enemy Course]] | |||
|- | |- | ||
| | |align=center|[[File:Jellybeam Sprite.png]] | ||
|align=left| | |[[Jellybeam]] | ||
|[[World | |align=left|An enemy that illuminates a dark cave. | ||
|colspan="2"align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Bull's-Eye Banzai Render.png|100px]] | ||
|[[Bull's-Eye Banzai|King Bill]] ([[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]) | |||
|align=left|An enemy that homes in on the player’s vertical position and continues forward once it reaches the designated height. | |||
|[[World | |colspan="2"align=center|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW King Bill Render.png|100px]] | ||
|align=left| | |[[King Bill]] ([[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]) | ||
|colspan=2|[[World | |align=left|A nearly invincible enemy that charges forward, taking up most of the screen. | ||
|colspan="2"align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] | |||
|- | |- | ||
| | |align=center|[[File:Pricklygoomba.png|100px]] | ||
|align=left|A | |[[Prickly Goomba]] | ||
|colspan=2|[[World | |align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba. | ||
|colspan="2"align=center|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] | |||
|- | |- | ||
| | |align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]] | ||
|align=left| | |[[River Piranha Plant]] | ||
|align=left|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]]. | |||
|[[World | |colspan="2"align=center|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Scaredy Rat Render.png]] | ||
|align=left| | |[[Scaredy Rat]] | ||
| | |align=left|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. | ||
|colspan="2"align=center|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png]] | ||
|align=left| | |[[Stalking Piranha Plant]] | ||
| | |align=left|A Piranha Plant that walks around and stretches up and down on a regular basis. | ||
|[[World | |align=center|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]] | ||
|align=center|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Stone Spike Render.png]] | ||
|align=left| | |[[Stone Spike]] | ||
| | |align=left|A [[Spike]] that throws stone rocks downwards. | ||
| | |align=center|[[World 6-1 (New Super Mario Bros. Wii)|World 6-1]] | ||
| | |align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] | ||
| | |} | ||
===Returning enemies=== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | |||
!!bgcolor="gold"align=center|Image | |||
!!bgcolor="gold"align=center|Name | |||
!!bgcolor="gold"align=center|Description | |||
!!bgcolor="gold"align=center|First appearance | |||
!!bgcolor="gold"align=center|Last appearance | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Amp Sprite.png]] | ||
|align=left| | |[[Amp]] | ||
| | |align=left|Electric balls that shock Mario upon contact. | ||
| | |colspan="2"align=center|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Banzai Bill Model.png|100px]] | ||
|align=left| | |[[Banzai Bill]] | ||
| | |align=left|Large Bullet Bills that fly straight forward. | ||
|[[World 4 | |align=center|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} | ||
|align=center|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Big Boo Model.png|100px]] | ||
|align=left| | |[[Big Boo]] | ||
| | |align=left|Bigger variants of Boos that have the same behavior. | ||
| | |align=center|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}} | ||
|align=center|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Big Dry Bones Sprite.png]] | ||
|align=left|Large | |[[Big Dry Bones]] | ||
|{{world link| | |align=left|Large variants of Dry Bones that appear in castle levels. | ||
|{{world link| | |align=center|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}} | ||
|align=center|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:SuperThwomp NSMBW.png|100px]] | ||
|[[Big Thwomp]] | |||
|align=left|Large Thwomps that can break through stone tiles. | |align=left|Large Thwomps that can break through stone tiles. | ||
|colspan=2|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} | |colspan="2"align=center|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
| | |align=center|[[File:MegaWiggler.png|100px]] | ||
|align=left| | |[[Big Wiggler]] | ||
|colspan=2|[[World 2 | |align=left|Large variants of Wigglers. | ||
|colspan="2"align=center|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Blooper Sprite.png]] | ||
|align=left| | |[[Blooper]] | ||
| | |align=left|Underwater enemies that move in an erratic pattern and follow Mario. | ||
| | |align=center|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]] | ||
| | |align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png]] | ||
|align=left| | |[[Blooper Baby]] | ||
| | |align=left|Small Bloopers that follow Blooper Nannies. | ||
|[[World | |colspan="2"align=center|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png]] | ||
|align=left| | |[[Blooper Nanny]] | ||
| | |align=left|Bloopers that have Blooper Babies swimming in a trail behind them. | ||
|colspan="2"align=center|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Bob-omb Render.png]] | ||
|align=left| | |[[Bob-omb]] | ||
| | |align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | ||
|[[World 9- | |align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}} | ||
|align=center|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Boo Render.png]] | ||
|align=left| | |[[Boo]] | ||
| | |align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. | ||
| | |align=center|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}} | ||
|align=center|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Boomerang Bro Render.png]] | ||
|align=left| | |[[Boomerang Bro]] | ||
|colspan=2|[[World | |align=left|Hammer Bro relatives that use boomerangs, which return to them after being thrown. | ||
|colspan="2"align=center|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] | |||
|- | |- | ||
| | |align=center|[[File:Broozer.png]] | ||
|align=left| | |[[Broozer]] | ||
|{{world link|7| | |align=left|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to [[Chargin' Chuck]] in Super Mario World. | ||
|colspan="2"align=center|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Bullet Bill Render.png]] | ||
|align=left| | |[[Bullet Bill]] | ||
| | |align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | ||
| | |align=center|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]] | ||
| | |align=center|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Buzzy Beetle Render.png]] | ||
|align=left| | |[[Buzzy Beetle]] | ||
| | |align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | ||
| | |align=center|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] | ||
|{{ | |align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Chain Chomp Render.png]] | ||
|align=left| | |[[Chain Chomp]] | ||
|align=left|Enemies tied to posts that lunge at players. If their post is ground pounded, they are set free. | |||
|colspan="2"align=center|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Cheep Cheep Render.png]] | ||
|align=left| | |[[Cheep Cheep]] | ||
| | |align=left|Fish that are found swimming aimlessly in underwater levels. | ||
| | |align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | ||
| | |align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Cheep-Chomp Render.png]] | ||
|align=left| | |[[Cheep Chomp|Cheep-Chomp]] | ||
| | |align=left|Large fish that attempt to eat Mario. | ||
| | |align=center|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]] | ||
|align=center|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]] | |||
|- | |- | ||
| | |align=center|[[File:Boo Circle NSMBW.png|100px]] | ||
|align=left| | |[[Boo Buddies|Circling Boo Buddies]] | ||
|{{world link| | |align=left|Boos flying in a circle formation. | ||
|colspan="2"align=center|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Clampy Artwork.png|100px]] | ||
|align=left| | |[[Clampy]] | ||
| | |align=left|Clams that open and close their mouths. | ||
| | |align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | ||
| | |align=center|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Climbing Koopa Sprite.png]] | ||
|align=left| | |[[Climbing Koopa]] | ||
|colspan=2| | |align=left|Koopa Troopas that climb on both sides of [[Chain-Link|fences]]. | ||
|colspan="2"align=center|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:Crowber NSMBW.png]] | ||
|align=left| | |[[Crowber]] | ||
| | |align=left|Birds that swoop towards Mario. | ||
|[[World 8- | |align=center|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}} | ||
|align=center|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Deep Cheep Render.png]] | ||
|align=left| | |[[Deep Cheep|Deep-Cheep]] | ||
| | |align=left|Fish that chase Mario as they swim. | ||
| | |align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | ||
| | |align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] | ||
|- | |- | ||
| | |align=center|[[File:DryBones NSMBW.png]] | ||
|align=left| | |[[Dry Bones]] | ||
| | |align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | ||
| | |align=center|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}} | ||
|{{ | |align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Fire Bro Sprite.png]] | ||
|align=left| | |[[Fire Bro]] | ||
| | |align=left|Hammer Bro relatives that throw fireballs. | ||
| | |align=center|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]] | ||
| | |align=center|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] | ||
|- | |- | ||
| | |align=center|[[File:FireSnakeAttack.png|100px]] | ||
|align=left| | |[[Fire Snake]] | ||
|colspan=2|[[World | |align=left|Flames that jump in a high arc. | ||
|colspan="2"align=center|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]] | |||
|- | |- | ||
| | |align=center|[[File:Fishy Bone.png|100px]] | ||
|align=left| | |[[Fish Bone]] | ||
| | |align=left|Skeletal fish that charge towards Mario. | ||
|{{ | |align=center|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} | ||
|align=center|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:FlameChompNSMBW.png]] | ||
|align=left| | |[[Flame Chomp]] | ||
|[[World | |align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. | ||
|[[World | |align=center|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]] | ||
|align=center|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Fuzzy Sprite.png]] | ||
|align=left| | |[[Fuzzy]] | ||
| | |align=left|Enemies that follow tracks and hurt Mario upon contact. | ||
| | |align=center|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]] | ||
| | |align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Giant Goomba Render.png|100px]] | ||
|align=left| | |[[Big Goomba|Giant Goomba]] | ||
|colspan=2| | |align=left|Large variants of Goombas. They split into two Hefty Goombas once stomped on. | ||
| | |colspan="2"align=center|[[World 1 (New Super Mario Bros. Wii)|World 1]] [[Enemy Course]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Goomba Artwork.png|100px]] | ||
|align=left| | |[[Goomba]] | ||
| | |align=left|Common enemies that can be defeated by jumping on them. | ||
| | |align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]] | ||
| | |align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Hammer Bro Render.png]] | ||
|align=left| | |[[Hammer Bro]] | ||
|[[World | |align=left|Enemies that throw hammers and jump. | ||
|colspan="2"align=center|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] | |||
|- | |- | ||
| | |align=center|[[File:GreenParatroopa.png]] | ||
|align=left| | |[[Koopa Paratroopa]] | ||
| | |align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | ||
|align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | |||
|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
|align=center|[[File:GreenKoopaTroopa.png]] | |||
|align= | |[[Koopa Troopa]] | ||
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around. | |||
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]] | |||
|align=center|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]] | |||
|[[ | |||
|align=left| | |||
|align= | |||
|[[World | |||
|align= | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]] | ||
|align=left| | |[[Lakitu]] | ||
| | |align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | ||
| | |align=center|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] | ||
| | |align=center|[[World 7 (New Super Mario Bros. Wii)|World 7]] [[Enemy Course]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Lava Bubble Render.png]] | ||
|align=left| | |[[Lava Bubble]] | ||
| | |align=left|Fireballs that jump out of lava. | ||
|align=center|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}} | |||
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}} | |||
| | |||
|- | |||
|- | |||
|- | |- | ||
| | |align=center|[[File:NewMechaKoopa.jpg|100px]] | ||
|align=left| | |[[Mechakoopa]] | ||
| | |align=left|A mechanical version of Bowser. After stomping it, Mario can pick it up and use it as a weapon. | ||
|align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}} | |||
|align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Mega Cheep Cheep Render.png]] | ||
|align=left| | |[[Big Cheep Cheep|Mega Cheep-Cheep]] | ||
| | |align=left|Big Cheep Cheeps that are found in underwater levels. | ||
|align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | |||
|align=center|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Big and Regular Deep Cheep Screenshot.png|100px]] | ||
|align=left| | |[[Big Deep Cheep|Mega Deep-Cheep]] | ||
| | |align=left|Big Deep-Cheeps that chase after Mario. | ||
|[[World | |colspan="2"align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Mini Goomba Render.png]] | ||
|align=left| | |[[Mini Goomba]] | ||
|[[World | |align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | ||
|[[World | |align=center|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]] | ||
|align=center|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]] | ||
|align=left| | |[[Bull's-Eye Bill|Missile Bill]] | ||
|colspan=2|[[World | |align=left|Bullet Bills that target Mario. | ||
|colspan="2"align=center|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Monty Mole Render.png]] | ||
|align=left| | |[[Monty Mole]] | ||
| | |align=left|A mole that pops out of mountains and the ground and gives chase. | ||
|align=center|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]] | |||
|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]] | ||
|align=left| | |[[Muncher]] | ||
|colspan=2| | |align=left|An invincible black plant. | ||
|colspan="2"align=center|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Parabeetle Render.png]] | ||
|align=left| | |[[Para-Beetle]] | ||
| | |align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | ||
|colspan="2"align=center|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Para-bomb Render.png]] | ||
|align=left| | |[[Parabomb]] | ||
|colspan=2| | |align=left|Parachuting Bob-ombs that are sometimes shot out of cannons. | ||
|colspan="2"align=center|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Paragoomba Render.png]] | ||
|align=left| | |[[Paragoomba]] | ||
| | |align=left|Winged Goombas that hop as they walk. | ||
| | |align=center|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]] | ||
|align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Big Fire Piranha Plant.png|100px]] | ||
|align=left| | |[[Big Fire Piranha|Piranha Flower]] | ||
|colspan=2| | |align=left|Large Venus Fire Traps that shoot big fireballs. | ||
|colspan="2"align=center|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Piranha Plant Render.png]] | ||
|align=left| | |[[Piranha Plant]] | ||
| | |align=left|Plants that move in and out of Warp Pipes and some grounded. | ||
| | |align=center|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] | ||
|align=center|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Pokey Render.png]] | ||
|align=left| | |[[Pokey]] | ||
|colspan=2| | |align=left|Cactus enemies that appear in desert levels and move slowly. | ||
|colspan="2"align=center|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Porcupuffer Render.png]] | ||
|align=left| | |[[Porcupuffer]] | ||
| | |align=left|Fish that jump out of the water and follow Mario. | ||
| | |align=center|[[World 4 (New Super Mario Bros. Wii)|World 4]] [[Enemy Course]] | ||
|align=center|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Rocky Wrench Artwork.png|100px]] | ||
|align=left| | |[[Rocky Wrench]] | ||
|colspan=2| | |align=left|Monty Moles that pop out of its hole in an airship throw wrenches. | ||
|colspan="2"align=center|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:SledgebrosNSMBW.png|100px]] | ||
|align=left| | |[[Sledge Bro]] | ||
|[[World | |align=left|Hammer Bro variants that stun Mario after they jump. | ||
|{{world link| | |align=center|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]] | ||
|align=center|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:Spike NSMBW Artwork.png|100px]] | ||
|align=left| | |[[Spike]] | ||
|[[World | |align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | ||
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]] | |||
|- | |- | ||
| | |align=center|[[File:Spike Top.png|100px]] | ||
|align=left| | |[[Spike Top]] | ||
|[[World | |align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | ||
|colspan="2"align=center|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Spiny Render.png]] | ||
|align=left| | |[[Spiny]] | ||
|{{world link| | |align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on. | ||
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]] | |||
|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:SpinyCheep-CheepNSMBW.png]] | ||
|align=left| | |[[Spiny Cheep Cheep]] | ||
|[[World | |align=left|Fast-swimming fish that chase Mario. | ||
|[[World | |align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | ||
|align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]] | ||
|align=left| | |[[Big Piranha Plant|Super Piranha Plant]] | ||
| | |align=left|Large variants of Piranha Plant. | ||
|align=center|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] | |||
|align=center|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Swooper Sprite.png]] | ||
|align=left| | |[[Swoop]] | ||
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] | |align=left|Bats that hang onto the ceiling, then swoop towards Mario. | ||
|[[World | |align=center|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] | ||
|align=center|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] | |||
|- | |- | ||
| | |align=center|[[File:Thwomp NSMBW.png]] | ||
|align=left| | |[[Thwomp]] | ||
| | |align=left|Large rocks that fall when Mario gets close. | ||
|align=center|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} | |||
|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:UrchinNSMBW.png]] | ||
|align=left| | |[[Urchin]] | ||
|[[World | |align=left|Stationary enemies that appear in underwater levels. | ||
|[[World | |align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | ||
|align=center|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]] | |||
|- | |- | ||
| | |align=center|[[File:FirePiranhaPlantNSMBW.png]] | ||
|align=left| | |[[Fire Piranha Plant|Venus Fire Trap]] | ||
| | |align=left|Piranha Plants that aim at Mario and shoot fireballs. | ||
|align=center|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] | |||
|align=center|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Wiggler Sprite.png]] | ||
|align= | |[[Wiggler]] | ||
| | |align=left|Caterpillars that move faster after being jumped on. | ||
| | |colspan="2"align=center|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] | ||
|} | |||
===Obstacles=== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | |||
!!bgcolor="gold"align=center|Image | |||
!!bgcolor="gold"align=center|Name | |||
!!bgcolor="gold"align=center|Description | |||
!!bgcolor="gold"align=center|First appearance | |||
!!bgcolor="gold"align=center|Last appearance | |||
|- | |- | ||
| | |align=center|[[File:Chainball up.png]] | ||
|align=left| | |[[Spinner|Ball 'N' Chain]] | ||
|{{world link| | |align=left|A large spiked ball on a chain that cannot be defeated. | ||
|{{world link| | |align=center|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}} | ||
|align=center|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]] | ||
|align=left| | |[[Banzai Bill Cannon]] | ||
|align=left|Cannons that shoot Banzai Bills. | |||
|colspan="2"align=center|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] | |||
|- | |- | ||
| | |align=center|[[File:Skull Blaster.png]] | ||
|align=left| | |[[Bill Blaster]] | ||
|[[World | |align=left|Cannons that shoot Bullet Bills. | ||
|[[World | |align=center|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]] | ||
|align=center|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]] | |||
|- | |- | ||
| | |align=center|[[File:Multi Bill Blaster NSMBU Sprite.png]] | ||
|align=left| | |[[Bill Blaster Turret]] | ||
| | |align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills. | ||
|colspan="2"align=center|[[World 6-1 (New Super Mario Bros. Wii)|World 6-1]] | |||
|- | |- | ||
| | |align=center|[[File:Rocketengine.png|100px]] | ||
|align=left| | |[[Burner]] | ||
| | |align=left|Constant streams of fire that rotate and are found on airships. | ||
| | |colspan="2"align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}} | ||
|- | |- | ||
|align=center|[[File:NSMBW Bob-omb Cannon Render.png]]<br>[[File:NSMBW 4-Way Cannon Sprite.png]] | |||
|[[Cannon]] | |||
|align=left|Cannons that shoot cannonballs or [[Bob-omb]]s. Four-way Cannons can shoot up to 2-3 cannonballs at a time. Giant cannons shoot giant cannonballs. | |||
|align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}} | |||
|align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Cannonball Screenshot.png|50px]] | ||
|align=left| | |[[Cannonball]] | ||
|{{world | |align=left|Heavy metal spheres launched by cannons. | ||
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Lemmy Ball.png|100px]] | ||
|align=left| | |[[Magical ball|Circus ball]] | ||
|{{world link| | |align=left|Bouncing balls summoned by [[Lemmy Koopa]] in his boss battles. Some are found in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}} outside of the boss battle. | ||
|{{world link| | |align=center|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}} | ||
|align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 7-6 Screenshot.png|100px]][[File:NSMBW World 7-5 Screenshot.png|100px]] | ||
|align=left| | |[[Cloud]]<ref>[https://archive.org/details/new-super-mario-bros.-wii-prima-strategy-guide/page/n143/mode/2up]</ref> | ||
| | |align=left|Dense clouds that obscure the player's view and hide objects. They can be temporarily blown away through various means, such as [[Spin Jump]]ing. Clouds generated by [[Foo]]s appear slightly different from normal clouds and dissipate naturally. | ||
| | |align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]] | ||
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] | |||
|- | |- | ||
| | |align=center|[[File:CogObstacleNSMBW.png|100px]] | ||
|align=left| | |[[Cog (obstacle)|Cog]] | ||
|{{world | |align=left|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life. | ||
|colspan="2"align=center|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 1-4 Screenshot.png|100px]] | ||
|align=left| | |[[Current]] | ||
| | |align=left|Currents that push the player. | ||
| | |align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | ||
|align=center|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 2-3 Screenshot.png|100px]] | ||
|align=left| | |[[Dark]] | ||
| | |align=left|Blocks the player's view. | ||
| | |align=center|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]] | ||
|align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Mariocar.png|100px]] | ||
|align=left| | |[[Electric rail]] | ||
|{{world | |align=left|Electrical barriers which shock Mario on contact. | ||
|colspan="2"align=center|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
|align=center|[[File:FireBarNSMBW.png|100px]] | |||
|[[Fire Bar]] | |||
|align=left|A series of fireballs that spins in a circular motion. | |||
|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} | |||
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]] | ||
|align=left| | |[[Giant cannonball]] | ||
|{{world | |align=left|Large variants of cannonballs launched by large cannons. | ||
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:Giant spike ball.png|100px]] | ||
|align=left| | |[[Giant Spiked Ball]] | ||
|align=left|Large Spiked Balls that can break through stone tiles. | |||
|colspan="2"align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]] | |||
|- | |- | ||
| | |align=center|[[File:Nsmbw-hammer-lift-render.png|50px]] | ||
|align=left| | |[[Hammer Pendulum]] | ||
|colspan=2| | |align=left|Hammer-like platforms that swing back and forth on a 180-degree arc. | ||
| | |colspan="2"align=center|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]] | ||
|- | |- | ||
| | |align=center|[[File:Mega icicle.png|100px]] | ||
|align=left| | |[[Huge Icicle]] | ||
|align=left|Large Icicles that fall and act as platforms. | |||
|align=center|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]] | |||
|align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:IceSpikeLongNSMBW.png|24px]] | ||
|align=left| | |[[Icicle]] | ||
|align=left|Icicles that fall when the player gets close underneath. | |||
|align=center|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]] | |||
|align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 1-C Screenshot.png|100px]] | ||
|align=left| | |[[Lava]] | ||
|align=left|Molten rock that can cause the player to instantly lose a life. | |||
|align=center|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} | |||
|align=center|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]] | |||
|- | |- | ||
| | |align=center|[[File:LavaGeyserNSMBW.png|100px]] | ||
|align=left| | |[[Lava Geyser]] | ||
|align=left|Lava that rises up from pits. | |||
|align=center|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]] | |||
|align=center|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 8-6 Screenshot.png|100px]] | ||
|align=left| | |[[Lava tide]] | ||
|align=left|Lava that rises up or down. | |||
|align=center|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]] | |||
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 8-3 Screenshot.png|100px]] | ||
|align=left| | |[[Lava swell]] | ||
|align=left|Lava that moves up in waves. [[Giant Bowser|Super Bowser]] causes the lava beneath him to rise in waves as he moves. | |||
|align=center|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]] | |||
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Larry Fireball.png|100px]] | ||
|align= | |{{conjectural|Magic spell}} | ||
|align=left|Magic projectiles launched by the [[Koopalings]] (except Wendy and Lemmy) and [[Kamek|Magikoopa]]. Some are rarely summoned offscreen in {{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}} (purple) and {{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}} (green). | |||
|align=center|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}} | |||
|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 5-3 Screenshot.png|100px]] | ||
|align=left|A | |[[Poison (obstacle)|Poison]] | ||
|align=left|A liquid hazard that can cause the player to instantly lose a life. | |||
|align=center|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] | |||
|align=center|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 8-1 Level Preview Icon.png|100px]] | ||
|align=left| | |[[Poison fog]] | ||
|align=left|An enormous, red and black cloud that moves to the right very slowly. It instantly causes the player to lose a life. | |||
|colspan="2"align=center|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 2-5 Screenshot.png|100px]] | ||
|align=left| | |[[Quicksand]] | ||
|align=left|Sand that sinks the player. | |||
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]] | |||
|align=center|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 2-1 Screenshot.png|100px]] | ||
|align=left| | |[[Sand Geyser]] | ||
|align=left|Sand that rises up from pits. | |||
|align=center|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] | |||
|align=center|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] | |||
|- | |- | ||
| | |align=center|[[File:Pillar NSMBW.png|100px]] | ||
|align=left| | |[[Skewer]] | ||
|align=left|Spiked Pillars that move up and down. Giant skewers appear in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} and {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} | |||
|align=center|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}<br>(regular)<br>{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}<br>(giant) | |||
|align=center|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}<br>(regular)<br>{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}<br>(giant) | |||
|- | |- | ||
| | |align=center|[[File:Spike down.png]] | ||
|align=left| | |[[Spike Trap|Spikes]] | ||
|align=left|Pointy obstacles that damage the player. | |||
|align=center|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}} | |||
|align=center|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Spike Ball Artwork.png|100px]] | ||
|align=left| | |[[Spike Ball|Spiked ball]] | ||
|align=left|Spike balls that appear in fortress and castle levels. | |||
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]] | |||
|align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Volcanic Debris Sprite.png]] | ||
|align=left| | |[[Volcanic debris]] | ||
|align=left|Rocks that fall slowly and break upon hitting either the ground or a block. | |||
|align=center|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]] | |||
|align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 4-4 Screenshot.png|100px]] | ||
|align= | |[[Water]] | ||
|align=left|Large bodies of harmless liquid that the player can [[Swim|swim]] through. | |||
|align=center|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] | |||
|align=center|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 6-3 Screenshot.png|100px]] | ||
|align=left| | |[[Water tide]] | ||
|align=left|[[Water]] that rises up and down. | |||
|align=center|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] | |||
|align=center|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] | |||
|- | |- | ||
| | |align=center|[[File:NSMBW World 2-4 Screenshot.png|100px]] | ||
|align= | |[[Wind]] | ||
|align=left|Gusts that slow the player's speed. | |||
|colspan="2"align=center|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]] | |||
|} | |} | ||
== | ==Minigames== | ||
<gallery> | |||
PowerUpPanel.png|[[Power-up Panels]] | |||
NSMBW 1-up Blast.png|[[1-up Blast]] | |||
NSMBW World 2-Enemy Screenshot.png|[[Enemy Course]] | |||
</gallery> | |||
| | |||
==Transformations== | |||
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center" | |||
| | |<center>[[File:NSMBW Small Mario Model.png|100px]]</center> | ||
|[[File:NSMBW Mario Solo Artwork.png|100px|center]] | |||
|[[File:Fire Mario.png|200px|center]] | |||
|[[File:NSMBW Ice Mario Artwork.png|200px|center]] | |||
|- | |- | ||
| | |<center>[[Small Mario]] (starting form)</center> | ||
| | |<center>[[Super Mario (form)|Super Mario]]{{br}}([[File:NSMBW Mushroom Icon Sprite.png|26px|link=Super Mushroom]] required)</center> | ||
|<center>[[Fire Mario]]{{br}}([[File:NSMBW Fire Flower Icon.png|26px|link=Fire Flower]] required)</center> | |||
| | |<center>[[Ice Mario]]{{br}}(new, [[File:IceFlowericon.png|26px|link=Ice Flower]] required)</center> | ||
|- | |- | ||
|[[File:NSMBW Propeller Mario.png|100px|center]] | |||
|[[File:NSMBW Penguin Mario Artwork.png|180px|center]] | |||
|[[File:Mini Mario.PNG|120px|center]] | |||
|[[File:NSMBW Invincible Mario Artwork.jpg|200px|center]] | |||
|- | |- | ||
| | |<center>[[Propeller Mario]]{{br}}(new, [[File:PropellerMushroomicon.png|26px|link=Propeller Mushroom]] required)</center> | ||
|<center>[[Penguin Mario]]{{br}}(new, [[File:PenguinSuiticon.png|26px|link=Penguin Suit]] required)</center> | |||
|<center>[[Mini Mario (form)|Mini Mario]]{{br}}([[File:NSMBW Mini Mushroom Icon Sprite.png|26px|link=Mini Mushroom]] required)</center> | |||
|<center>[[Invincible Mario]]{{br}}([[File:Staricon.png|26px|link=Super Star]] required)</center> | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== | ==Blocks== | ||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
{| | |-style="background-color: whitesmoke;" | ||
|-style="color: | !Block!!Image!!Function | ||
! | |||
! | |||
|- | |- | ||
|[[? Block]]||[[File:Question Block NSMB.png|50px]]||Contains a [[coin]] or item when hit. | |||
|- | |- | ||
| | |[[Brick Block|Brick]]||[[File:NSMBW Brick Block Artwork.png|50px]]||Breaks or contains coins when hit. | ||
| | |||
|- | |- | ||
| | |[[Empty Block]]||[[File:NSMBW Empty Block Artwork.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block. | ||
| | |||
|- | |- | ||
| | |[[Ice Block]]||[[File:IceBlockNSMBW.png|50px]]||A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel. | ||
| | |||
|- | |- | ||
| | |[[Ice Block|Giant Ice Block]] (new)||[[File:NSMBW Giant Ice Block Render.png|50px]]||A giant variant of an Ice Block that serves as a platform. Some hidden with [[Bob-omb]]s can be destroyed. | ||
| | |||
|- | |- | ||
| | |[[Super Guide Block]] (new)||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario dies eight times in a row in one stage. When this block is hit, Luigi clears the stage for Mario. If the {{Button|wii|+}} button is pressed, players can take control of Luigi. The block makes a doorbell-like sound when it appears. | ||
| | |||
|- | |- | ||
| | |[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher. | ||
| | |||
|- | |- | ||
| | |[[POW Block]]||[[File:NSMBW POW Block Artwork.png|50px]]||A block that causes a large tremor on the ground when thrown. | ||
|- | |- | ||
| | |[[Glow Block]] (new)||[[File:NSMBW Light Block Artwork.png|50px]]||A block that can be picked up and shines light in dark areas. | ||
| | |||
|- | |- | ||
| | |[[Dotted-Line Block]]||[[File:NSMBW Dotted-Line Block Sprite.png|50px]]||A block that is transparent. A [[! Switch|switch]] is needed to activate the block. | ||
| | |||
|- | |- | ||
| | |[[Red Block]]||[[File:Red Block.png|50px]]||A block that is activated by a switch. | ||
| | |||
|- | |- | ||
| | |[[Square cloud]] (new)||[[File:White_Smile_Block.png|50px]]||A square cloud that summons a coin-throwing [[Lakitu]] when hit. | ||
| | |||
|- | |- | ||
| | |[[Propeller Block]] (new)||[[File:Propeller_Block.png|50px]]||A block that can be picked up and works like a Propeller Mushroom. | ||
| | |||
|- | |- | ||
| | |[[Flying ? Block]]||[[File:NSMBW Flying Question Block Render.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]]. | ||
|- | |- | ||
| | |[[Mega ? Block]]||[[File:Question Block NSMB.png|50px]]||A large ? Block that appears only in World 6-5. Acts like a normal block. | ||
| | |||
|- | |- | ||
| | |[[Coin Block]]||[[File:NSMBW Brick Block Artwork.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough. | ||
| | |||
|- | |- | ||
| | |[[Roulette Block]]||[[File:NSMBW Rouletteblock.gif|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown. | ||
| | |||
|- | |- | ||
| | |[[Stretch Block]]||[[File:YellowBlockNSMBW.png|50px]]||A block made up of five segments that stretches to act as a bridge in certain levels. | ||
| | |||
|- | |- | ||
| | |[[Donut Block]]||[[File:NSMBW Donut Block Sprite.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer. | ||
| | |||
|- | |- | ||
| | |[[Ice Snake Block]] (new)||[[File:NSMBW Ice Snake.png|50px]]||A slippery type of [[Snake Block]] found only in World 3-Castle. When Mario steps on it, it starts to move like a snake. | ||
| | |} | ||
==Items and objects== | |||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: whitesmoke;" | |||
!Item/object!!Image!!Function | |||
|- | |- | ||
|[[Super Mushroom]]||[[File:NSMBW Super Mushroom Artwork.png|50px]]||Turns [[Mario]] into [[Super Mario (form)|Super Mario]]. | |||
|- | |- | ||
| | |[[1-Up Mushroom]]||[[File:NSMBW 1-Up Mushroom Artwork.png|50px]]||Gives the player an [[extra life]]. | ||
| | |||
|- | |- | ||
| | |[[Coin]]||[[File:NSMBW Coin Artwork.png|50px]]||Collecting 100 of these gives the player an extra life. In [[Coin Courses]], they are used to determine the player's position. | ||
|- | |- | ||
| | |[[Fire Flower]]||[[File:Fire Flower - New Super Mario Bros.png|50px]]||Turns Mario into [[Fire Mario]]. | ||
| | |||
|- | |- | ||
| | |[[Red Ring]]||[[File:Red Ring.png|50px]]||Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size. | ||
| | |||
|- | |- | ||
| | |[[Red Coin]]||[[File:Red shiny coin.png|50px]]||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using. | ||
| | |||
|- | |- | ||
| | |[[Blue Coin]]||[[File:NSMBW Blue Coin Sprite.png|50px]]||These coins are just like normal coins, but they appear by hitting a [[P Switch]]. | ||
| | |||
|- | |- | ||
|[[Super Star|Star]]||[[File:Star.png|50px]]||Turns Mario into [[Invincible Mario]]. | |||
|- | |- | ||
| | |[[Star Coin]]||[[File:NSMBW Star Coin Artwork.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas. They are used to buy Super Play movies in Peach's Castle. After the player collects all Star Coins, all of the Toad Houses remain open and can be used without them disappearing. In Coin Battle World, they are worth ten coins. Also, if the player collects all the Star Coins in a world, they unlock the respective level in World 9. | ||
|- | |- | ||
| | |[[Mini Mushroom]]||[[File:NSMBW Mini Mushroom Artwork.png|50px]]||Turns Mario into [[Mini Mario (form)|Mini Mario]]. | ||
|- | |- | ||
| | |[[Propeller Mushroom]] (new)||[[File:NSMBW Propeller Mushroom Artwork.png|50px]]||Turns Mario into [[Propeller Mario]] and gives him a short flight. | ||
|- | |- | ||
| | |[[Penguin Suit]] (new)||[[File:Penguinsuit.png|50px]]||Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability. | ||
|- | |- | ||
| | |[[Ice Flower]]||[[File:NSMBW ice flower.png|50px]]||Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies. | ||
| | |||
|- | |- | ||
|[[Hidden Coin]]||[[File:NSMBW Dash Coin Sprite.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it. | |||
|- | |- | ||
| | |[[Fruit (Yoshi food)|Fruit]]||[[File:NSMBW Red Berry Sprite.png|50px]]||A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item. | ||
| | |||
|- | |- | ||
| | |[[Barrel]]||[[File:BarrelNSMBW.png|50px]]||An item that Mario can pick up and throw at enemies to defeat them and at coins to collect them. If another player touches a barrel while it rolls, they lose a life or their power-up. | ||
| | |||
|- | |- | ||
| | |[[Crate]]||[[File:NSMBW Small Wood Crate Render.png|50px]]||A wood box Mario can break via a [[Ground Pound]]. | ||
| | |||
|- | |- | ||
| | |[[Frozen Coin]]||[[File:FrozenCoinNSMBW.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected. | ||
|- | |- | ||
| | |[[Iron Block]] (new)||[[File:NSMBW Small Metal Crate Render.png|50px]]||An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed. | ||
| | |||
|- | |- | ||
| | |[[Toad balloon]] (new)||[[File:Toad Balloon Icon.png|50px]]||An item that appears in an Enemy Course. Mario must collect all of them to clear the course. | ||
| | |||
|- | |- | ||
| | |[[P Switch]]||[[File:NSMBW P Switch Render.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s. | ||
|- | |- | ||
| | |[[? Switch]]||[[File:Qswitch.png|50px]]||Changes or adds things to an area, such as platforms, for a limited time. | ||
| | |||
|- | |- | ||
| | |[[! Switch]]||[[File:NSMBW ! Switch Render.png|50px]]||A switch that changes all the dotted lines into platforms in [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]. It causes the bridge in [[World 8-Bowser's Castle (New Super Mario Bros. Wii)|World 8-Bowser's Castle]] to drop [[Bowser]] in the lava. | ||
| | |||
|- | |- | ||
| | |[[Trampoline]]||[[File:TrampolineNSMBW.png|50px]]||A spring that lets the player jump high into the air. It can be picked up and carried around. | ||
| | |||
|- | |- | ||
| | |[[Checkpoint Flag|Midway point]]||[[File:MidwayFlag.png|50px]]||A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his ''small'' form, he transforms into his Super form. | ||
| | |||
|- | |- | ||
| | |[[Beanstalk|Vine]]||[[File:BeanstalkNSMBW.png|25px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of an [[Hidden Block|Invisible Block]] or brick. | ||
| | |||
|- | |- | ||
| | |[[Ladder]]||[[File:NSMBW Ladder Sprite.png|33px]]||A climbable object used to get on top of platforms. | ||
| | |||
|- | |- | ||
|[[Remote-Controlled Clown Car]] (new)||[[File:NSMBW RemoCon Clown Render.png|50px]]||A type of [[Koopa Clown Car]] that lets the player battle [[Bowser Jr.]] | |||
|- | |- | ||
| | |[[Yoshi's Egg|Yoshi egg]]||[[File:YoshiEggNSMBW.png|25px]][[File:YellowYoshiEggNSMBW.png|25px]][[File:BlueYoshiEggNSMBW.png|25px]][[File:PinkYoshiEggNSMBW.png|25px]]||An egg that Yoshi comes out of or produces after eating five fruits. They contain power-ups. The different colors released come at random but never the same one after each other. | ||
| | |||
|- | |- | ||
| | |[[Flower (biological)|Flower]] (new)||[[File:FlowerNSMBW.png|50px]]||A common background object that releases a coin when spun next to. Appears with many color variants. | ||
| | |||
|- | |- | ||
| | |[[Remote-Controlled Fence]] (new)||[[File:RemoteControlledFenceNSMBW.png|50px]]||A fence that the player can tilt and move left and right in a 180-degree arc by tilting the Wii Remote, depending on its axis of rotation. It reacts only when the fence are activated. | ||
| | |||
|- | |- | ||
| | |[[Remote-Controlled Light]] (new)||[[File:RemoteControlledLightNSMBW.png|50px]]||A light that the player can tilt and move to see in the dark by tilting the Wii Remote. It reacts only when the fence are activated. | ||
| | |||
|- | |- | ||
| | |[[Chain-Link]]||[[File:ChainLinkNSMBW.png|50px]]||Fences that the player can climb. [[Climbing Koopa]]s can often be found on them. | ||
| | |||
|- | |- | ||
| | |[[Flip Panel (Chain-Link)|Flip Panel]]||[[File:FlipPanelNSMBW.png|50px]]||Fence gates that the player can use to flip to the other side of a [[Chain-Link]] by punching. | ||
|align= | |} | ||
===Transportation objects=== | |||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: whitesmoke;" | |||
!Transportation!!Image!!Function | |||
|- | |- | ||
| | |[[Warp Pipe]]||[[File:NSMBW Colored Warp Pipes Artwork.png|100px]]||Pipes going through the ground that transport the player to new areas. | ||
| | |||
|- | |- | ||
| | |[[Small pipe]]||[[File:MiniWarpPipeNSMBW.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]]. | ||
|- | |- | ||
| | |[[Pipe Cannon]]||[[File:WarpPipeNSMBW.png|100px]]||Pipes that launch the player to another location or a hard to reach platform | ||
| | |||
|- | |- | ||
| | |[[Warp Cannon]]||[[File:NSMBW Warp Cannon Screenshot.png|100px]]||A special cannon that allows the player to go to a different world. | ||
| | |||
|- | |- | ||
| | |[[Warp Door]]||[[File:DoorNSMBW.png|50px]][[File:GhostHouseDoorNSMBW.png|50px]]<br>[[File:NSMBW Tower Door Render.png|50px]][[File:NSMBW Castle Door Render.png|50px]]<br>[[File:NSMBW Bowser Door Render.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss. | ||
|align= | |} | ||
===Platforms=== | |||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: whitesmoke;" | |||
!Platform!!Image!!Function | |||
|- | |- | ||
| | |[[Mushroom Platform]]||[[File:MushroomPlatformYellowNSMBW.png|100px]]||Mushrooms of many colors that serve as platforms. | ||
| | |||
|- | |- | ||
| | |[[Stretch Shroom]]||[[File:StretchShroomNSMBW.png|80px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and any player on the ends of the platforms to the center when they contract. | ||
| | |||
|- | |- | ||
| | |[[Screwtop Shroom]] (new)||[[File:NSMBW SpinKinokoLift.png|100px]]||A rare Mushroom Platform that only appears in [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]. When spun on, it lowers another lift's height. | ||
|- | |- | ||
| | |{{conjectural|Spinning mushroom block}} (new)||[[File:NSMBW World 1-5 Screenshot.png|100px]]||A mushroom block that spins clockwise or counter clockwise. | ||
| | |||
|- | |- | ||
| | |[[Bouncy Cloud]] (new)||[[File:NSMBW Bouncy Cloud Render.png|100px]]||Cloud platforms that makes the player and enemies bounces very high. | ||
| | |||
|- | |- | ||
| | |[[Scale Lift]]||[[File:ScaleLiftNSMBW.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long. | ||
| | |||
|- | |- | ||
| | |[[Arrow lift (New Super Mario Bros. series)|Arrow lift]] (new)||[[File:ArrowLiftNSMBW.png|100px]]||A lift that appear blue when idle but turn red when activated. | ||
| | |||
|- | |- | ||
| | |[[Limited Lift]] (new)||[[File:NSMBW Wooden Raft Sprite.png|100px]]||A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0. | ||
| | |||
|- | |- | ||
| | |[[Bolt Lift]]||[[File:BoltLiftNSMBW.png|100px]]||A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling. | ||
| | |||
|- | |- | ||
| | |[[Screwtop Lift]] (new)||[[File:NSMBW Screwtop Lift Sprite.png|100px]]||A lift with a screw that the player can move in a set direction by spinning. | ||
| | |||
|- | |- | ||
| | |[[Tilt Lift]] (new)||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt by tilting the Wii Remote. It reacts only when a player is standing on it. | ||
| | |||
|- | |- | ||
|[[Remote-Controlled Lift]] (new)||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt and move the lifts left and right by tilting the Wii Remote. It reacts only when the lifts are activated. | |||
| | |||
|- | |- | ||
| | |[[Remote-Control Platform]] (new)||[[File:NSMBW Remote-Control Platform Sprite.png|100px]]||A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it. | ||
| | |||
|- | |- | ||
| | |[[Paddle Platform]]||[[File:NSMBW Paddle Wheel Sprite.png|100px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks. | ||
| | |||
|- | |- | ||
|[[Tree|Palm tree]]<ref>"Jump over the Pokey at the beginning of the level, jump on top of the palm tree and wait for the Pokey to get near you." [https://archive.org/details/new-super-mario-bros.-wii-prima-strategy-guide/page/n47/mode/2up New Super Mario Bros. Wii Prima Strategy Guide] page 48</ref>||[[File:PalmTreeNSMBW.png|100px]]||Trees of varying heights that serve as platforms. Some bear [[fruit (Yoshi food)|fruit]]. | |||
| | |||
|- | |- | ||
| | |[[Pendulum Platform]] (new)||[[File:PendulumPlatformNSMBW.png|100px]]||Chained platforms that sway from side to side indefinitely. | ||
| | |||
|- | |- | ||
| | |{{conjectural|Ice float}} (new)||[[File:IceFloatNSMBW.png|100px]]||Icy cylindrical platforms that float on water. | ||
| | |||
|- | |- | ||
| | |{{conjectural|Spinning platform}} (new)||[[File:SpinningPlatformNSMBW.png|100px]]||Large platforms that spins clockwise or counter clockwise that only appear in {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}. | ||
| | |||
|- | |- | ||
| | |{{conjectural|Metal platform}}||[[File:NSMBW World 6-C Screenshot.png|100px]]||Platforms that sink in lava when stepped on, then rise back up. | ||
| | |||
|- | |- | ||
| | |[[Screwtop Platform]] (new)||[[File:ScrewtopPlatform2NSMBW.png|100px]]|||Metal platforms that the player can move in a set direction by spinning a nearby screw. | ||
| | |||
|- | |- | ||
| | |[[Slow falling platform]] (new)||[[File:SlowFallingPlatformNSMBW.png|100px]]||Bony lifts that are varied of length. It acts like [[Flimsy Lift]]s, but it falls slower. | ||
|- | |- | ||
| | |[[Spine Coaster]] (new)||[[File:Spine Coaster NSMBW.png|100px]]||Rideable creatures made of bone used to aid Mario and company to pass through lava pits. | ||
| | |||
|- | |- | ||
| | |[[Semisolid Platform]]||[[File:SemisolidPlatformNSMBW.png|100px]]||Platforms that the player can jump on top of from below. | ||
| | |||
|- | |- | ||
| | |[[Conveyor Belt]]||[[File:NSMBW World 4-T Screenshot.png|100px]]||Moving platforms that carry the player from one place to another without them having to move at all. | ||
| | |||
|- | |- | ||
| | |[[Turning Floor]]||[[File:NSMBW World 8-2 Screenshot.png|100px]]||Continually moving objects that turn clockwise or counterclockwise, moving anything on them. | ||
| | |||
|- | |- | ||
| | |[[Rolling log]]||[[File:RollingLogNSMBW.png|100px]]||Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path. | ||
| | |||
|- | |- | ||
| | |[[Wobble Rock|Half-circle rock]]||[[File:WobbleRockNSMBW.png|100px]]||Rock platforms that wobble from left to right when the player stands towards one of its edges. | ||
| | |||
|- | |- | ||
| | |[[Water Ball]] (new)||[[File:NSMBW Water Ball Render.png|80px]]||A huge mass of water that floats in the air. Acts as if Mario and co. are in water. They are found only in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], along with [[Chain Chomp]]s. | ||
| | |||
|} | |} | ||
==Staff== | ==Staff== | ||
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==Development== | ==Development== | ||
As demonstrated by development information for various games, [[Shigeru Miyamoto]] had been struggling to add | As demonstrated by development information for various games, [[Shigeru Miyamoto]] had been struggling to add multiplayer to ''[[Super Mario (franchise)|Super Mario]]'' games for a long time. He tried to experiment with multiplayer aspects at the start of most of his ''Super Mario'' projects, as can be seen in prerelease screenshots of games such as ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]]'': different multiplayer aspects were evidently intended for both of those games during early stages of development. When the experiments with multiplayer failed to come to fruition, in part due to technical limitations, the developers refocused on what they were used to, single-player; for both of the aforementioned games, multiplayer was put on the back-burner and was only used in in-engine side modes and unrelated [[minigames]]. The Wii's hardware allowed Miyamoto to ensure that the game could process all loaded items and enemies at once, and have the camera focus on all players.<ref>Klepek, Patrick. (June 2, 2009). "[http://g4tv.com/thefeed/blog/post/696129/New-Super-Mario-Bros-Achieves-Shigeru-Miyamotos-Dream-Multiplayer.html ''New Super Mario Bros.'' Achieves Shigeru Miyamoto's Dream: Multiplayer - G4tv.com]". G4TV. Retrieved June 2, 2009. ([https://web.archive.org/web/20141012214116/http://www.g4tv.com/thefeed/blog/post/696129/new-super-mario-bros-achieves-shigeru-miyamotos-dream-multiplayer/ Archived] October 17, 2012 21:05:06 UTC via Internet Archive: Wayback Machine.)</ref> | ||
''New Super Mario Bros. Wii'' was developed as the flagship title for [[Super Guide]]. This feature first surfaced as a June 30, 2008 patent for a "Kind Code" with three demo play modes: Game, in which, when the player gets stuck during standard gameplay, they can view a walkthrough video that appears in the screen's top right corner; Digest, in which the player watches developer gameplay and can join the game at a particular point, but cannot save; and Scene Menu, in which players go directly to specific parts of the game without loading their games or watching the digest.<ref>[http://kotaku.com/5127251/nintendo-patent-reveals-potential-paradigm-shift-in-design Kotaku - Nintendo Patent Reveals Potential Paradigm Shift in Design - Wii]</ref> Super Guide uses the Digest mode, and [[Hint Movie]]s appear to use the Scene Menu mode. | |||
==Reception== | ==Reception== | ||
The former Mario and Luigi voice actor, [[Charles Martinet]] originally stated that this game is his favorite ''Super Mario'' game of all time. His new favorite ''Super Mario'' game is ''[[Super Mario Maker]]''. | The former Mario and Luigi voice actor, [[Charles Martinet]] originally stated that this game is his favorite ''Super Mario'' game of all time. His new favorite ''Super Mario'' game is ''[[Super Mario Maker]]''. | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''Who knew that, locked in the time-honoured traditions of [[Super Mario Bros.]], one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.''" | |align="left"|"''Who knew that, locked in the time-honoured traditions of [[Super Mario Bros.]], one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|} | |} | ||
{{br}} | {{br}} | ||
===Sales=== | ===Sales=== | ||
''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref> | ''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref> | ||
==Promotion== | |||
[[File:TCG EP SMB box.jpg|thumb|A box set of the trading cards]] | |||
{{main|List of New Super Mario Bros. Wii trading cards}} | |||
Trading cards were released to promote the game's release. They feature various characters, enemies, items, and levels from the game. Each booster pack contains four regular cards and one each of Tips & Tricks, Standee, Foil, and [[FunTats]]. A book published by {{wp|Alfred Music|Alfred Music Publishing}} titled ''[[New Super Mario Bros. Wii: Simplified Piano Solos]]'' was released, containing sheet music for seventeen songs from the game. | |||
{{br}} | |||
==Arcade adaptation== | |||
A Japan only arcade game developed by [[Capcom]] was released in 2011 called ''[[New Super Mario Bros. Wii Coin World]]''. | |||
==Glitches== | |||
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]] | |||
{{main|List of New Super Mario Bros. Wii glitches}} | |||
===Infinite coins=== | |||
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s. | |||
==Pre-release and unused content== | |||
[[File:NSMBW Prerelease Moving Platforms.png|thumb|An early version of World 7-4]] | |||
{{main|List of New Super Mario Bros. Wii pre-release and unused content}} | |||
During development, Princess Peach was planned to be a playable character. This idea was scrapped because the Toads better suited Mario's stature and the need for special programming to handle the physics of the dress. The development team wanted the game opening sequence to be more dramatic, causing a dispute between them and Shigeru Miyamoto. | |||
In the game's E3 2009 trailer, it shows an early design of the motion-controlled platforms in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]. They lack they indicator which shows the player in control of the platforms and do not make a sound when they travel on the tracks. The bottom of the platforms are also less round compared to the final design. The tracks feature a simpler design, being completely black with red endpoints instead. | |||
==Gallery== | |||
{{main-gallery|New Super Mario Bros. Wii}} | |||
<gallery> | |||
NSMBW Mario and Propeller Luigi Artwork.png|[[Propeller Mario|Propeller]] [[Luigi]] and [[Mario]] | |||
NSMBW Luigi and Yellow Toad Artwork.jpg|[[Propeller Mario|Propeller]] [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and Luigi | |||
PropellerBT.png|[[Propeller Mario|Propeller]] [[Blue Toad (character)|Blue Toad]] | |||
YoshiNSMBW.png|[[Yoshi]] | |||
</gallery> | |||
==Media== | |||
{{main-media}} | |||
{{media table | |||
|file1=New Super Mario Bros Wii Banner.mp3 | |||
|title1=Disc channel theme | |||
|length1=0:08 | |||
|file2=TitleNSMBW.oga | |||
|title2=Title screen theme | |||
|length2=0:30 | |||
|file3=OverworldNSMBW.oga | |||
|title3=Overworld theme | |||
|length3=0:30 | |||
|file4=New Super Mario Bros Wii World 7.oga | |||
|title4=[[World 7 (New Super Mario Bros. Wii)|World 7]] theme | |||
|length4=0:30 | |||
}} | |||
==References to other media== | ==References to other media== | ||
[[File:NSMBW Kamek Using Magic.png|thumb| | [[File:NSMBW Kamek Using Magic.png|thumb|Kamek using magic to assist Roy]] | ||
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game. | *''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game. | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. The first underground Coin Battle area in {{world link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} also bears some resemblance to the ''Mario Bros.'' arena. | *''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. The first underground Coin Battle area in {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} also bears some resemblance to the ''Mario Bros.'' arena. | ||
*''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. The underground theme is used as a cover for the volcano underground theme. The ending fanfare is covered when [[Kamek | *''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. The underground theme is used as a cover for the volcano underground theme. The ending fanfare is covered when [[Kamek]] and [[Princess Peach]] are rescued in addition to when Mario and Princess Peach leave [[Bowser's Castle]]. Near the beginning of the game, [[Bowser Jr.]] states in a letter that he ordered his minions to stuff every [[Toad (species)|Toad]] they see into a [[? Block]], which might be a reference to the fact that [[Bowser]] transformed them into ? Blocks, according to the instruction book. Also, [[Roy Koopa]]'s Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. {{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} is nearly identical in layout to [[World 1-1 (Super Mario Bros.)|World 1-1]] from this game. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. The extended version of the ending fanfare can be heard exclusively when Bowser is defeated in multiplayer. | *''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. The extended version of the ending fanfare can be heard exclusively when Bowser is defeated in multiplayer. | ||
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. [[Jellybeam]]s resemble the in-game sprites of [[Jelectro]]s. [[Stalking Piranha Plant]]s resemble [[Ptooie]]s whose behavior is largely given to [[River Piranha Plant]]s. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window rather than a summonable item. This window can only be accessed from the overworld, reminiscent of that in ''Super Mario Bros 3.'' Most of the Koopalings are fought in the same kind of land they are, like in ''Super Mario Bros. 3''. For example, Lemmy Koopa is in charge of the ice-themed world in both games, and Wendy O. Koopa is in charge of the water-themed world in both games. In addition, [[Power-up Panels]] is likely based on a card-matching minigame in this game. Artwork of Mario holding a [[Green Shell]] resembles [[:File:RaccoonMario GreenShell SMB3.png|promotional artwork]] of [[Raccoon Mario]] holding a [[Koopa Troopa|Green Koopa Troopa]] from this game. Artwork of a [[Spike]] throwing a [[Spike Ball|spiked ball]] resembles [[:File:SMB3 Spike.jpg|its promotional artwork from this game]]. | |||
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. [[Jellybeam]]s resemble the in-game sprites of [[Jelectro]]s. [[Stalking Piranha Plant]]s resemble [[Ptooie]]s whose behavior is largely given to [[River Piranha Plant]]s. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window | |||
*[[Super Nintendo Entertainment System]]: On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are. | *[[Super Nintendo Entertainment System]]: On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are. | ||
*''[[Super Mario World]]'': | *''[[Super Mario World]]'': The design on the Fortress-doors leading to the [[List of bosses|boss]] is noticeably similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off is taken from the [[P Switch|Switch Block]] when the activation is going to stop, as well as the sound that plays when the [[Super Star]] power-up runs out. The [[World 9 (New Super Mario Bros. Wii)|World 9]] is similar to the [[Star World]] and the [[Special Zone]]. Also, World 3 has a switch that activates blocks to appear. This may be a reference to the [[Switch Palace]]s in ''Super Mario World'', without having to go through a level. Almost the entirety of {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} can be skipped by finding the secret exit in {{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)|World 7-Fortress}} and completing [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], like how the [[Back Door]] can be accessed by finding the secret exit in [[Valley of Bowser 2]] and completing [[Valley Fortress]]. The [[Koopa Clown Car]] returns. World 4-Castle, whose boss is Wendy O. Koopa, features Skewers, much like [[6 Wendy's Castle|#6 Wendy's Castle]]. [[River Piranha Plant]]s resemble [[Jumping Piranha Plant]]s. [[Jumbo Rays]] don ovalic goggles like [[Blurp]]s and [[Dolphin]]s. [[King Bill]]s are shortened in length like the [[Banzai Bill]]s from this game. Some members of [[Circling Boo Buddies]] make the same facial expressions as [[Boo]]s in this game. Boos also circle around [[Ghost House]]s like in this game. Artwork of Mario jumping with a [[Yoshi (species)|Green Yoshi]] resembles this game's box art. Artwork of [[Blue Toad (character)|Blue Toad]] riding a [[Yoshi (species)|Pink Yoshi]] resembles [[:File:SMW Art - Yoshi and Berry.png|promotional artwork]] of [[Yoshi]] eating a [[Fruit (Yoshi food)|berry]] from this game. Artwork of Bowser resembles [[:File:BowserSMW1.png|his promotional artwork from this game]]. | ||
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level. | *''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. The dark also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game. [[Bowser Jr.]]'s final battle involves a floor that can be [[Ground Pound]]ed to produce shockwaves, like the floor involved in [[Baby Bowser]]'s initial fight | *''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. The dark also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game. [[Bowser Jr.]]'s final battle involves a floor that can be [[Ground Pound]]ed to produce shockwaves, like the floor involved in [[Baby Bowser]]'s initial fight. | ||
*''[[Super Mario 64]]'': "Inside the Castle Walls" is played inside [[Peach's Castle]]. Also, | *''[[Super Mario 64]]'': "Inside the Castle Walls" is played inside [[Peach's Castle]]. Also, when the mini-game Power-up Panels is lost (when the player gets two Bowser or Bowser Jr. cards), the short tune heard when trying to enter a locked door is played here. In the same vein, winning a Toad House mini-game plays an arrangement of the course clear fanfare. The fanfares for clearing a tower, castle, or airship are rearrangements of the "Koopa Clear" fanfare. When the player goes into a [[Warp Cannon]] or aims a [[cannon]] in [[1-up Blast]], cannon sounds from this game are heard. In both games, [[Chain Chomp]]s are freed by [[Ground Pound]]ing their posts three times. One Chain Chomp in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] may be freed to destroy a [[brick]] wall and uncover a [[Star Coin]], which is reminiscent of how the Chain Chomp in [[Bob-omb Battlefield]] must be freed to uncover a jailed [[Power Star]]. | ||
*''[[Mario Kart 64]]'': About 30 seconds in the [[World 9 (New Super Mario Bros. Wii)|Rainbow Path]], a cover from the [[N64 Rainbow Road|Rainbow Road]] theme can be heard. | *''[[Mario Kart 64]]'': About 30 seconds in the [[World 9 (New Super Mario Bros. Wii)|Rainbow Path]], a cover from the [[N64 Rainbow Road|Rainbow Road]] theme can be heard. | ||
*''[[Super Mario Sunshine]]'': When [[Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village. | *''[[Super Mario Sunshine]]'': When [[Iggy Koopa|Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village. | ||
*''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game. | *''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game. | ||
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the | *''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the ''Blunders and Game Over'' section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[Poison (obstacle)|Poison]] returns in forest levels. | ||
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle. | *''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle. | ||
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance. | *''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance. | ||
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[[File:MP9 Toad Road Scene Artwork.jpg|thumb|Toad Road from ''Mario Party 9'' shares visual cues with this game.]] | [[File:MP9 Toad Road Scene Artwork.jpg|thumb|Toad Road from ''Mario Party 9'' shares visual cues with this game.]] | ||
*''[[Super Mario Galaxy 2]]'': The [[Checkpoint Flag]] appears in this game and it plays a similar role. The Cosmic Guide and the [[Tip Network]] are similar to the Super Guide and to the videos of the [[Peach's Castle]]. The function of the world maps are similar to those from this game. Bowser Jr.'s defeat voice clip is recycled. | *''[[Super Mario Galaxy 2]]'': The [[Checkpoint Flag]] appears in this game and it plays a similar role. The Cosmic Guide and the [[Tip Network]] are similar to the Super Guide and to the videos of the [[Peach's Castle]]. The function of the world maps are similar to those from this game. Bowser Jr.'s defeat voice clip is recycled. | ||
*[[Nintendo 3DS]]: This game's box artwork was used for the [[Nintendo 3DS]] demo at E3 2010.<ref> | *[[Nintendo 3DS]]: This game's box artwork was used for the [[Nintendo 3DS]] demo at E3 2010.<ref>Nintendo Fuser. (June 15, 2010). [http://www.youtube.com/watch?v=GYnyBxVhK_c Nintendo 3DS - First Hands On]. ''YouTube''.</ref> | ||
*''[[Donkey Kong Country Returns]]'': The map screen has level pads that look highly similar to the ones from ''New Super Mario Bros. Wii''. The pads even use the same colors; red for a non-cleared level, and blue for a cleared level. [[Super Kong]] is the equivalent of the Super Guide. During 2 Player mode, if either Donkey Kong or Diddy Kong lose a life and the other one is still alive, the Kong that was defeated floats back inside a [[DK Barrel]] hanging from a balloon, similar to the [[bubble]] system in this game. | *''[[Donkey Kong Country Returns]]'': The map screen has level pads that look highly similar to the ones from ''New Super Mario Bros. Wii''. The pads even use the same colors; red for a non-cleared level, and blue for a cleared level. [[Super Kong]] is the equivalent of the Super Guide. During 2 Player mode, if either Donkey Kong or Diddy Kong lose a life and the other one is still alive, the Kong that was defeated floats back inside a [[DK Barrel]] hanging from a balloon, similar to the [[bubble]] system in this game. | ||
*''[[New Super Mario Bros. Mii]]'': A very similar trial based on ''New Super Mario Bros. Wii''. | *''[[New Super Mario Bros. Mii]]'': A very similar trial based on ''New Super Mario Bros. Wii''. | ||
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*''[[Super Mario 3D Land]]'': Propeller Boxes are based on the Propeller Blocks in ''New Super Mario Bros. Wii''. Stars can be earned on the files of both games. Super Mario loses his hat when getting the maximum 1,110 lives (while Small Mario receives a hat) similar to how Mario loses his hat after gaining 99 lives. Also, Mario's voice clips are reused including, "Let's-a go!", "Here we go!", "It's-a go time!", and "Let's-a play!". Light blue-, orange-, and fuchsia-rimmed flowers return from [[World 1 (New Super Mario Bros. Wii)|World 1]] of ''New Super Mario Bros. Wii''. | *''[[Super Mario 3D Land]]'': Propeller Boxes are based on the Propeller Blocks in ''New Super Mario Bros. Wii''. Stars can be earned on the files of both games. Super Mario loses his hat when getting the maximum 1,110 lives (while Small Mario receives a hat) similar to how Mario loses his hat after gaining 99 lives. Also, Mario's voice clips are reused including, "Let's-a go!", "Here we go!", "It's-a go time!", and "Let's-a play!". Light blue-, orange-, and fuchsia-rimmed flowers return from [[World 1 (New Super Mario Bros. Wii)|World 1]] of ''New Super Mario Bros. Wii''. | ||
*''[[Mario Party 9]]'': A lot of this game's content originated from ''New Super Mario Bros. Wii''. | *''[[Mario Party 9]]'': A lot of this game's content originated from ''New Super Mario Bros. Wii''. | ||
* | *[[StreetPass Mii Plaza]]: One of the Puzzle Swap panels in the StreetPass Mii Plaza app for the [[Nintendo 3DS]] is ''New Super Mario Bros. Wii''. | ||
*''[[New Super Mario Bros. 2]]'': This game is a follow-up to ''New Super Mario Bros. Wii''. The [[level]] settings, most assets, and music are reused in this game. With the music slightly altered with added "bah" vocals to the overworld and athletic themes, as well as vocal riffs "bah" included in the Tower, Castle and Ghost House themes. Stars can be earned on the file in both games. | *''[[New Super Mario Bros. 2]]'': This game is a follow-up to ''New Super Mario Bros. Wii''. The [[level]] settings, most assets, and music are reused in this game. With the music slightly altered with added "bah" vocals to the overworld and athletic themes, as well as vocal riffs "bah" included in the Tower, Castle and Ghost House themes. Stars can be earned on the file in both games. | ||
*''[[New Super Mario Bros. U]]'': This game is a sequel to ''New Super Mario Bros. Wii''; many elements from this game return, such as Yellow Toad and Blue Toad, and the Propeller Mushrooms and Penguin Suits. | *''[[New Super Mario Bros. U]]'': This game is a sequel to ''New Super Mario Bros. Wii''; many elements from this game return, such as Yellow Toad and Blue Toad, and the Propeller Mushrooms and Penguin Suits. | ||
*''[[Yoshi's New Island]]'': [[Bowser]]'s model is very similar to the one used in this game. | *''[[Yoshi's New Island]]'': [[Bowser]]'s model is very similar to the one used in this game. | ||
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': One of the planes in [[Sunshine Airport]] has a logo for Propeller Toad Transport with an insignia of a Propeller Mushroom. | *''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': One of the planes in [[Sunshine Airport]] has a logo for Propeller Toad Transport with an insignia of a Propeller Mushroom. | ||
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*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': The world and course designs are heavily similar to those of ''New Super Mario Bros. Wii''. Ice Mario and Penguin Mario appear in this game as Leaders. | *''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': The world and course designs are heavily similar to those of ''New Super Mario Bros. Wii''. Ice Mario and Penguin Mario appear in this game as Leaders. | ||
*''[[Mario Tennis: Ultra Smash]]'': [[Bowser Jr.]] uses his [[Junior Clown Car]] in the game. | *''[[Mario Tennis: Ultra Smash]]'': [[Bowser Jr.]] uses his [[Junior Clown Car]] in the game. | ||
*''[[Super Mario Maker]]'': The fanfare for completing the easy 100 Mario Challenge in the ''New Super Mario Bros. U'' style is the fanfare that plays when rescuing | *''[[Super Mario Maker]]'': The fanfare for completing the easy 100 Mario Challenge in the ''New Super Mario Bros. U'' style is the fanfare that plays when rescuing Kamek in disguise. | ||
*''[[Mario & Sonic at the Rio 2016 Olympic Games]]'': [[Dry Bowser]]'s theme is an arrangement of the final boss music from ''New Super Mario Bros. Wii''. Larry and Wendy's themes are arrangements of the castle boss theme, and the ground theme appears as an arrangement. In the 3DS version, the [[Propeller Block]] appears in [[Golf Plus]]. | *''[[Mario & Sonic at the Rio 2016 Olympic Games]]'': [[Dry Bowser]]'s theme is an arrangement of the final boss music from ''New Super Mario Bros. Wii''. Larry and Wendy's themes are arrangements of the castle boss theme, and the ground theme appears as an arrangement. In the 3DS version, the [[Propeller Block]] appears in [[Golf Plus]]. | ||
*''[[Mario Party: Star Rush]]'': The castle and underwater themes appear as songs in the Rhythm Recital mode for this game, but the latter appears under ''New Super Mario Bros. U''{{'}}s name. | *''[[Mario Party: Star Rush]]'': The castle and underwater themes appear as songs in the Rhythm Recital mode for this game, but the latter appears under ''New Super Mario Bros. U''{{'}}s name. | ||
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*''[[Mario Kart Tour]]'': [[Penguin Mario|Penguin Luigi]], Penguin Yellow Toad and [[Penguin Mario]] appear as playable characters. | *''[[Mario Kart Tour]]'': [[Penguin Mario|Penguin Luigi]], Penguin Yellow Toad and [[Penguin Mario]] appear as playable characters. | ||
*''[[Paper Mario: The Origami King]]'': Yellow Toad's victory line and some of Bowser Jr.'s voices are recycled. | *''[[Paper Mario: The Origami King]]'': Yellow Toad's victory line and some of Bowser Jr.'s voices are recycled. | ||
*[[Super Nintendo World]]: | *[[Super Nintendo World]]: A remix of the desert theme is played in the desert section of [[Super Nintendo World#Yoshi's Adventure|Yoshi's Adventure]]. The jungle section of the same ride is modeled after [[World 5 (New Super Mario Bros. Wii)|World 5]] of this game. The flowering bushes in the jungle section are also based on those found in [[World 4 (New Super Mario Bros. Wii)|World 4]] of this game.<ref name=Yoshi>Universal Parks News Today (February 4, 2021). [https://youtu.be/s_EAcuzv73w Yoshi's Adventure FULL RIDE & Queue Tour - Super Nintendo World]. ''YouTube''. Retrieved September 16, 2023.</ref> | ||
*''[[Mario Strikers: Battle League]]'': Some of Bowser Jr.'s voice clips are recycled. | *''[[Mario Strikers: Battle League]]'': Some of Bowser Jr.'s voice clips are recycled. | ||
*''[[The Super Mario Bros. Movie]]'': The hills and [[Mushroom Platform]]s surrounding Peach's Castle resemble those from ''New Super Mario Bros. Wii''. | *''[[The Super Mario Bros. Movie]]'': The hills and [[Mushroom Platform]]s surrounding Peach's Castle resemble those from ''New Super Mario Bros. Wii''. Two [[Bramball]]s appear in the scene where Mario meets Toad for the first time. Kamek dresses as Princess Peach during Bowser's practice of his proposal to her. [[Ice Mario|Ice Peach]] also makes an appearance. The Ghost House theme is arranged in "The Darklands". A portion of the tower theme can be heard in the tracks "Imprisoned", "An Indecent Proposal", and "Grapple in the Big Apple". A portion of the title theme is arranged in "Welcome to the Mushroom Kingdom". | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ Wii | ||
| | |JapR=Nyū Sūpā Mario Burazāzu Wii | ||
| | |JapM=''New Super Mario Bros. Wii'' | ||
|Spa=''New Super Mario Bros. Wii'' | |Spa=''New Super Mario Bros. Wii'' | ||
|SpaM=- | |||
|Fre=''New Super Mario Bros. Wii'' | |Fre=''New Super Mario Bros. Wii'' | ||
|FreM=- | |||
|Ita=''New Super Mario Bros. Wii'' | |Ita=''New Super Mario Bros. Wii'' | ||
|ItaM=- | |||
|Ger=''New Super Mario Bros. Wii'' | |Ger=''New Super Mario Bros. Wii'' | ||
|ChiS=New 超级马力欧兄弟 Wii<ref> | |GerM=- | ||
|ChiS=New 超级马力欧兄弟 Wii<ref>http://shield.nvidia.cn/games/geforce-now/new-super-mario-bros</ref> | |||
|ChiSR=New Chāojí Mǎlìōu Xiōngdì Wii | |ChiSR=New Chāojí Mǎlìōu Xiōngdì Wii | ||
|ChiSM=''New Super Mario Bros. Wii'' | |ChiSM=''New Super Mario Bros. Wii'' | ||
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==Trivia== | ==Trivia== | ||
*The save data reads "''A 4-player Mario adventure!''" in the British English version of the game. | *The save data reads "''A 4-player Mario adventure!''" in the British English version of the game. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[http://gamesites.nintendo.com.au/nsmbw/ Oceanian Website for ''New Super Mario Bros. Wii''] | |||
*[http://www.mariobroswii.com/ American Website for ''New Super Mario Bros. Wii''] | |||
*[http://gamesites.nintendo.com.au/nsmbw/ Oceanian Website for ''New Super Mario Bros. Wii''] | |||
*[http://www.mariobroswii.com/ American Website for ''New Super Mario Bros. Wii''] | |||
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_super_mario_bros_wii_13666.html European Website for ''New Super Mario Bros. Wii''] | *[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_super_mario_bros_wii_13666.html European Website for ''New Super Mario Bros. Wii''] | ||
*[https://www.nintendo.co.jp/wii/smnj/index.html Japanese Website for ''New Super Mario Bros. Wii''] | *[https://www.nintendo.co.jp/wii/smnj/index.html Japanese Website for ''New Super Mario Bros. Wii''] | ||
*[http://www.nintendo.tw/nsmb/index.htm Taiwanese Website for ''New Super Mario Bros. Wii''] | *[http://www.nintendo.tw/nsmb/index.htm Taiwanese Website for ''New Super Mario Bros. Wii''] | ||
*[http://www.nintendo.com.hk/nsmb/index.htm Hong Kong Website for ''New Super Mario Bros. Wii''] | *[http://www.nintendo.com.hk/nsmb/index.htm Hong Kong Website for ''New Super Mario Bros. Wii''] | ||
*[https://web.archive.org/web/20190704220907/http://shield.nvidia.cn/games/geforce-now/new-super-mario-bros Chinese Website for ''New Super Mario Bros. Wii'' (From Nvidia)] | *[https://web.archive.org/web/20190704220907/http://shield.nvidia.cn/games/geforce-now/new-super-mario-bros Chinese Website for ''New Super Mario Bros. Wii'' (From Nvidia)] | ||
*[ | *[https://www.nintendo.com/consumer/gameslist/manuals/Wii_NSMBW.pdf North American manual (EN/FR/ES)] | ||
{{NSMBW}} | {{NSMBW}} | ||
{{Super Mario games}} | {{Super Mario games}} |