Editing New Super Mario Bros. Wii

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Wii (original release):'''<br>{{flag list|Australia|November 12, 2009<ref>{{cite|url=https://www.kotaku.com.au/2009/10/new-super-mario-bros-wii-is-out-nov-12/|title=New Super Mario Bros. Wii Is Out Nov. 12|date=October 28, 2009|website=Kotaku Australia|author=Wildgoose, David|accessdate=December 20, 2024|archive-date=May 10, 2021|archive-url=https://web.archive.org/web/20210510194307/https://www.kotaku.com.au/2009/10/new-super-mario-bros-wii-is-out-nov-12/|url-status=dead}}</ref>|USA|November 15, 2009<ref>{{Cite|title=New Super Mario Bros. Wii sells 937,000 in Japan|url=https://www.gamespot.com/articles/-/1100-6242344/|date=December 8, 2009|accessdate=December 20, 2024|work=GameStop|archive-date=July 22, 2021|archive-url=https://web.archive.org/web/20210722150357/https://www.gamespot.com/articles/new-super-mario-bros-wii-sells-937000-in-japan/1100-6242344/|url-status=live}}</ref>|Mexico|November 15, 2009<ref>{{cite|language=es-419|deadlink=y|archive=web.archive.org/web/20091123001140/http://latam.wii.com/soft_nsmb.jsp|title=El Sitio de la Experiencia Wii Global|publisher=Wii.com|accessdate=June 3, 2024}}</ref>|Europe|November 20, 2009<ref>{{cite|title=Multiplayer mayhem galore in new Mario adventure!|url=https://www.nintendo.co.uk/NOE/en_GB/news/2009/multiplayer_mayhem_galore_in_new_mario_adventure_14635.html|date=2009-09-24|publisher=Nintendo of Europe|accessdate=December 20, 2024}}</ref>|Japan|December 3, 2009<ref>{{cite|url=https://www.nintendoworldreport.com/news/20497|title=New Super Mario Bros. Wii is Fastest Wii Seller Yet|author=Goergen, Andy|work=Nintendo World Report|date=December 7, 2009|accessdate=December 20, 2024|archive-date=July 19, 2021|archive-url=https://web.archive.org/web/20210719050153/https://www.nintendoworldreport.com/news/20497/new-super-mario-bros-wii-is-fastest-wii-seller-yet|url-status=live}}</ref>|ROC|July 3, 2010|HK|July 3, 2010|South Korea|August 7, 2010}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|Europe|June 13, 2014|Australia|August 27, 2015}} '''Wii U (digital download):'''<br>{{flag list|Europe|January 7, 2016<ref>{{cite|author=Whitehead, Thomas|date=January 4, 2016|url=www.nintendolife.com/news/2016/01/nintendo_download_7th_january_europe|title=Nintendo Download: 7th January (Europe)|publisher=Nintendo Life|accessdate=June 3, 2024}}</ref>|Australia|January 8, 2016|Japan|August 9, 2016<ref>{{cite|date=July 21, 2016|author=Jake|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|publisher=NintendoEverything|language=en|accessdate=June 3, 2024}}</ref>}} '''Nvidia Shield TV:'''<br>{{flag list|China|December 5, 2017<ref name="engadget">{{cite|author=Lawler, Richard|date=December 5, 2017|url=www.engadget.com/2017/12/05/nintendo-wii-gamecube-nvidia-shield-china|title=Nintendo Wii, GameCube games come to China on NVIDIA Shield|publisher=engadget|accessdate=June 3, 2024}}</ref>}}
|release='''Wii (original release):'''<br>{{flag list|Australia|November 12, 2009|USA|November 15, 2009|Mexico|November 15, 2009<ref>{{cite|language=es-419|deadlink=y|archive=web.archive.org/web/20091123001140/http://latam.wii.com/soft_nsmb.jsp|title=El Sitio de la Experiencia Wii Global|publisher=Wii.com|accessdate=June 3, 2024}}</ref>|Europe|November 20, 2009|Japan|December 3, 2009|ROC|July 3, 2010|HK|July 3, 2010|South Korea|August 7, 2010}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|Europe|June 13, 2014|Australia|August 27, 2015}} '''Wii U (digital download):'''<br>{{flag list|Europe|January 7, 2016<ref>{{cite|author=Whitehead, Thomas|date=January 4, 2016|url=www.nintendolife.com/news/2016/01/nintendo_download_7th_january_europe|title=Nintendo Download: 7th January (Europe)|publisher=Nintendo Life|accessdate=June 3, 2024}}</ref>|Australia|January 8, 2016|Japan|August 9, 2016<ref>{{cite|date=July 21, 2016|author=Jake|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|publisher=NintendoEverything|language=en|accessdate=June 3, 2024}}</ref>}} '''Nvidia Shield TV:'''<br>{{flag list|China|December 5, 2017<ref name="engadget">{{cite|author=Lawler, Richard|date=December 5, 2017|url=www.engadget.com/2017/12/05/nintendo-wii-gamecube-nvidia-shield-china|title=Nintendo Wii, GameCube games come to China on NVIDIA Shield|publisher=engadget|accessdate=June 3, 2024}}</ref>}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y|zh_simp_note={{footnote|main|1}}|zh_trad=y|kr=y}}{{footnote|note|1|Only in the Nvidia Shield TV version.}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y|zh_simp_note={{footnote|main|1}}|zh_trad=y|kr=y}}{{footnote|note|1|Only in the Nvidia Shield TV version.}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
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It is possible to ride on [[Yoshi (species)|Yoshi]] as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including [[hammer]]s, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his [[Flutter Jump]], a move first introduced in ''[[Super Mario World 2: Yoshi's Island]]''. Similar to in ''[[Super Mario World]]'', Yoshi can eat five [[apple]]s in a course to produce an [[Yoshi's Egg|egg]] with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as [[Spiny|Spinies]] and [[Piranha Plant]]s as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.
It is possible to ride on [[Yoshi (species)|Yoshi]] as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including [[hammer]]s, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his [[Flutter Jump]], a move first introduced in ''[[Super Mario World 2: Yoshi's Island]]''. Similar to in ''[[Super Mario World]]'', Yoshi can eat five [[apple]]s in a course to produce an [[Yoshi's Egg|egg]] with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as [[Spiny|Spinies]] and [[Piranha Plant]]s as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.


[[File:NSMBW World 7-2 Screenshot.png|thumb|Mario can swim in these [[Water Ball]]s.]]
[[File:NSMBW World 7-2 Screenshot.png|thumb|Mario can swim in these moving, floating [[bubble]]s.]]
[[Enemy Course]]s return from ''[[Super Mario Bros. 3]]'', as well as [[Toad House]]s; items obtained are stored in an inventory that can be accessed with the {{button|wii|1}} button ({{button|wii|B}} button with the Nunchuk) on the map screen. Unlike in ''New Super Mario Bros.'' and ''Super Mario World'', there is no spare item box, so players cannot activate items during levels. Pressing {{button|wii|-}} on the map allows the player to go to any previously visited world.
[[Enemy Course]]s return from ''[[Super Mario Bros. 3]]'', as well as [[Toad House]]s; items obtained are stored in an inventory that can be accessed with the {{button|wii|1}} button ({{button|wii|B}} button with the Nunchuk) on the map screen. Unlike in ''New Super Mario Bros.'' and ''Super Mario World'', there is no spare item box, so players cannot activate items during levels. Pressing {{button|wii|-}} on the map allows the player to go to any previously visited world.


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|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 1 Map.png|300x300px]]
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 1 Map.png|300x300px]]
|width=17%|{{world link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|width=17%|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|width=17%|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|width=17%|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|-
|-
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|-
|-
|{{world|1|cannon}}
|{{world|1|cannon}}
|{{world link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|-
|-
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
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|-
|-
|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|-
|-
|colspan=3 align=center|Grassy fields near [[Peach's Castle]] dotted with spotted hills. The boss in this world is [[Larry]] and the [[Enemy Course]]s have [[Goomba]]s. The [[Warp Cannon]] blasts the player to World 5. The player can visit Peach’s Castle and spend [[Star Coin]]s to watch [[hint movie]]s.<br>'''Unlock criterion''': start a new game
|colspan=3 align=center|Grassy fields near [[Peach's Castle|Peach Castle]] dotted with spotted hills. The boss in this world is [[Larry|Larry Koopa]] and the Enemy Courses have Goombas. The [[Warp Cannon]] blasts the player to World 5. The player can visit Peach Castle and spend [[Star Coin]]s to watch [[hint movie]]s.<br>'''Unlock criterion''': start a new game
|-
|-
!style="background:#FF7733"|<big>[[World 2 (New Super Mario Bros. Wii)|World 2]]</big><br>{{icon|NSMBW-totalS}}×24 {{icon|NSMBW-totalT}}×3 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×2
!style="background:#FF7733"|<big>[[World 2 (New Super Mario Bros. Wii)|World 2]]</big><br>{{icon|NSMBW-totalS}}×24 {{icon|NSMBW-totalT}}×3 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×2
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|-
|-
|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|{{world link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|-
|-
|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
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|{{world|2|cannon}}
|{{world|2|cannon}}
|-
|-
|colspan=2|{{world link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|-
|-
|colspan=3 align=center|A desert with cactuses and [[Tree|palm trees]]. The boss in this world is [[Roy]] and the Enemy Courses have [[Spiny|Spinies]]. Like World 1, the cannon blasts the player to World 5.<br>'''Unlock criterion''': complete {{world|1|castle}}
|colspan=3 align=center|A desert with cactuses and [[Tree|palm trees]]. The boss in this world is [[Roy|Roy Koopa]] and the Enemy Courses have [[Spiny|Spinies]]. Like World 1, the cannon blasts the player to World 5.<br>'''Unlock criterion''': complete {{world|1|castle}}
|-
|-
!style="background:#FF7733"|<big>[[World 3 (New Super Mario Bros. Wii)|World 3]]</big><br>{{icon|NSMBW-totalS}}×24 {{icon|NSMBW-totalT}}×4 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×2
!style="background:#FF7733"|<big>[[World 3 (New Super Mario Bros. Wii)|World 3]]</big><br>{{icon|NSMBW-totalS}}×24 {{icon|NSMBW-totalT}}×4 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
!colspan=2 style="background:#FF7733"|Levels
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 3 Map.png|300x300px]]
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 3 Map.png|250x250px]]
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|-
|-
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|{{world link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|-
|-
|{{world|3|cannon}}
|{{world|3|cannon}}
|{{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|-
|-
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|-
|-
|colspan=2|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|colspan=3 align=center|A snow-covered coniferous forest with icy platforms and [[Cooligan]]s. The boss in this world is [[Lemmy|Lemmy Koopa]] and the Enemy Courses have [[Ice Bro|Ice Bros.]] [[Ghost House]]s are introduced here. The Warp Cannon blasts the player to World 6.<br>'''Unlock criterion''': complete {{world|2|castle}}
|colspan=3 align=center|A snow-covered coniferous forest with icy platforms and [[Cooligan|penguin enemies]]. The boss in this world is [[Lemmy|Lemmy Koopa]] and the Enemy Courses have [[Ice Bro|Ice Bros.]] [[Ghost House]]s are introduced here. The Warp Cannon blasts the player to World 6.<br>'''Unlock criterion''': complete {{world|2|castle}}
|-
|-
!style="background:#FF7733"|<big>[[World 4 (New Super Mario Bros. Wii)|World 4]]</big><br>{{icon|NSMBW-totalS}}×27 {{icon|NSMBW-totalT}}×4 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×3
!style="background:#FF7733"|<big>[[World 4 (New Super Mario Bros. Wii)|World 4]]</big><br>{{icon|NSMBW-totalS}}×27 {{icon|NSMBW-totalT}}×4 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×3
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|-
|-
|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|{{world link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|-
|-
|{{world|4|cannon}}
|{{world|4|cannon}}
|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|-
|-
|{{world link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]]
|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]]
|-
|-
|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|-
|-
|colspan=3 align=center|An archipelago of small tropical islands connected by bridges. The boss of this world is [[Wendy]] and the Enemy Courses have [[Porcupuffer]]s. [[Bowser Jr.]] is fought on an [[Airship]] for the first time. Like World 3, the Warp Cannon blasts the player to World 6.<br>'''Unlock criterion''': complete {{world|3|castle}}
|colspan=3 align=center|An archipelago of small tropical islands connected by bridges. The boss of this world is [[Wendy|Wendy O. Koopa]] and the Enemy Courses have [[Porcupuffer]]s. [[Bowser Jr.]] is fought on an [[Airship]] for the first time. Like World 3, the Warp Cannon blasts the player to World 6.<br>'''Unlock criterion''': complete {{world|3|castle}}
|-
|-
!style="background:#FF7733"|<big>[[World 5 (New Super Mario Bros. Wii)|World 5]]</big><br>{{icon|NSMBW-totalS}}×24 {{icon|NSMBW-totalT}}×3 {{icon|NSMBW-totalE}}×3 {{icon|NSMBW-totalB}}×2
!style="background:#FF7733"|<big>[[World 5 (New Super Mario Bros. Wii)|World 5]]</big><br>{{icon|NSMBW-totalS}}×24 {{icon|NSMBW-totalT}}×3 {{icon|NSMBW-totalE}}×3 {{icon|NSMBW-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
!colspan=2 style="background:#FF7733"|Levels
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 5 Map.png|300x300px]]
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 5 Map.png|250x250px]]
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|-
|-
|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]]
|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]]
|{{world link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|-
|-
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]]
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]]
|{{world link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|-
|-
|{{world|5|cannon}}
|{{world|5|cannon}}
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|-
|-
|colspan=2|{{world link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|-
|-
|colspan=3 align=center|A rainforest of [[Poison (obstacle)|poison swamp]]s and giant insects. The boss in this world is [[Iggy]] and the Enemy Courses have [[Stalking Piranha Plant]]s. The Warp Cannon blasts the player to World 8.<br>'''Unlock criterion''': complete {{world|4|airship}}, use {{world|1|cannon}}, or use {{world|2|cannon}}
|colspan=3 align=center|A rainforest of [[Poison (obstacle)|poison swamp]]s and giant insects. The boss in this world is [[Iggy|Iggy Koopa]] and the Enemy Courses have [[Stalking Piranha Plant]]s. The Warp Cannon blasts the player to World 8.<br>'''Unlock criterion''': complete {{world|4|airship}}, use {{world|1|cannon}}, or use {{world|2|cannon}}
|-
|-
!style="background:#FF7733"|<big>[[World 6 (New Super Mario Bros. Wii)|World 6]]</big><br>{{icon|NSMBW-totalS}}×27 {{icon|NSMBW-totalT}}×3 {{icon|NSMBW-totalE}}×2 {{icon|NSMBW-totalB}}×3
!style="background:#FF7733"|<big>[[World 6 (New Super Mario Bros. Wii)|World 6]]</big><br>{{icon|NSMBW-totalS}}×27 {{icon|NSMBW-totalT}}×3 {{icon|NSMBW-totalE}}×2 {{icon|NSMBW-totalB}}×3
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|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|-
|-
|{{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]
|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]
|-
|-
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|{{world|6|cannon}}
|{{world|6|cannon}}
|-
|-
|{{world link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|-
|-
|colspan=3 align=center|A range of rocky mountains, with each level going farther along the range. The boss in this world is [[Morton]] and the Enemy Courses have [[Bullet Bill]]s. Bowser Jr. is refought here at the end of the world. The final Warp Cannon is found here and, like World 5, blasts the player to World 8.<br>'''Unlock criterion''': complete {{world|5|castle}}, use {{world|3|cannon}}, or use {{world|4|cannon}}
|colspan=3 align=center|A range of rocky mountains, with each level going farther along the range. The boss in this world is [[Morton|Morton Koopa Jr.]] and the Enemy Courses have [[Bullet Bill]]s. Bowser Jr. is refought here at the end of the world. The final Warp Cannon is found here and, like World 5, blasts the player to World 8.<br>'''Unlock criterion''': complete {{world|5|castle}}, use {{world|3|cannon}}, or use {{world|4|cannon}}
|-
|-
!style="background:#FF7733"|<big>[[World 7 (New Super Mario Bros. Wii)|World 7]]</big><br>{{icon|NSMBW-totalS}}×27 {{icon|NSMBW-totalT}}×4 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×2
!style="background:#FF7733"|<big>[[World 7 (New Super Mario Bros. Wii)|World 7]]</big><br>{{icon|NSMBW-totalS}}×27 {{icon|NSMBW-totalT}}×4 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
!colspan=2 style="background:#FF7733"|Levels
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 7 Map.png|300x300px]]
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 7 Map.png|250x250px]]
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]]
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]]
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]]
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]]
|-
|-
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|{{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|-
|-
|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|-
|-
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|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|-
|-
|colspan=2|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|-
|-
|colspan=3 align=center|A sky-themed area with many mountains and high cliffs. The boss in this world is [[Ludwig]] and the Enemy Courses have [[Lakitu]]s.<br>'''Unlock criterion''': complete {{world|6|airship}}
|colspan=3 align=center|A sky-themed area with many mountains and high cliffs. The boss in this world is [[Ludwig|Ludwig von Koopa]] and the Enemy Courses have [[Lakitu]]s.<br>'''Unlock criterion''': complete {{world|6|airship}}
|-
|-
!style="background:#FF7733"|<big>[[World 8 (New Super Mario Bros. Wii)|World 8]]</big><br>{{icon|NSMBW-totalS}}×30 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×3
!style="background:#FF7733"|<big>[[World 8 (New Super Mario Bros. Wii)|World 8]]</big><br>{{icon|NSMBW-totalS}}×30 {{icon|NSMBW-totalE}}×1 {{icon|NSMBW-totalB}}×3
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|-
|-
|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|-
|-
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
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|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]]
|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]]
|-
|-
|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|colspan=3 align=center|A [[lava]]-filled basin with several volcanoes, similar to many other final worlds in the ''[[Super Mario (series)|Super Mario]]'' series, most resembling [[Dark Land]] from ''[[Super Mario Bros. 3]]''. The bosses in this world are [[Kamek]] in the game's final [[Tower]] level, Bowser Jr. in the final Airship, and [[Bowser]] at his [[Bowser's Castle|castle]]; and the Enemy Courses have [[Lava Bubble]]s.<br>'''Unlock criterion''': complete {{world|7|castle}}, use {{world|5|cannon}}, or use {{world|6|cannon}}
|colspan=3 align=center|A [[lava]]-filled basin with several volcanoes, similar to many other final worlds in the ''Super Mario'' series, most resembling [[Dark Land]] from ''Super Mario Bros. 3''. The bosses in this world are [[Kamek|Magikoopa]] in the game's final [[Tower]] level, Bowser Jr. in the final Airship, and [[Bowser]] at his [[Bowser's Castle|castle]]; and the Enemy Courses have [[Lava Bubble]]s.<br>'''Unlock criterion''': complete {{world|7|castle}}, use {{world|5|cannon}}, or use {{world|6|cannon}}
|-
|-
!style="background:#FF7733"|<big>[[World 9 (New Super Mario Bros. Wii)|World 9]]</big><br>{{icon|NSMBW-totalS}}×24
!style="background:#FF7733"|<big>[[World 9 (New Super Mario Bros. Wii)|World 9]]</big><br>{{icon|NSMBW-totalS}}×24
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|-
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:NSMBW World Coin Level Select.png|200x200px]]
|rowspan=3 align=center style="background:#FFFFFF"|[[File:NSMBW World Coin Level Select.png|200x200px]]
|{{world link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}}
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}}
|{{world link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}}
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}}
|-
|-
|{{world link|coin|3|World Coin-3 (New Super Mario Bros. Wii)}}
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. Wii)}}
|{{world link|coin|4|World Coin-4 (New Super Mario Bros. Wii)}}
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. Wii)}}
|-
|-
|colspan=2|{{world link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}}
|-
|-
|colspan=3 align=center|A multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect.
|colspan=3 align=center|A multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect.
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|-
|-
|style="background:white"|[[File:NSMBW Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|style="background:white"|[[File:NSMBW Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game. However, he can played only in multiplayer and [[Super Guide]].
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game, however, he can played only in multiplayer and [[Super Guide]].
|-
|-
|style="background:white"|[[File:NSMBW Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
|style="background:white"|[[File:NSMBW Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
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|style="background:white"|[[File:NSMBW Peach Artwork.png|100x100px]]<br>[[Princess Peach]]
|style="background:white"|[[File:NSMBW Peach Artwork.png|100x100px]]<br>[[Princess Peach]]
|align=left|Princess Peach is celebrating her birthday when [[Bowser Jr.]] and the [[Koopaling]]s suddenly emerge from a birthday cake and kidnap her, forcing Mario and company to rescue her.
|align=left|Princess Peach is celebrating her birthday when [[Bowser Jr.]] and the [[Koopaling]]s suddenly emerge from a birthday cake and kidnap her, forcing Mario and company to rescue her.
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
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|data-sort-value=Cli style="background:white"|[[File:NSMBW Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|data-sort-value=Cli style="background:white"|[[File:NSMBW Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|align=left|Koopa Troopas that move either horizontally or vertically along [[Chain-Link|fences]], climbing to the other side once they reach an edge. They can be defeated by punching them from the opposite side of the fence they are climbing.
|align=left|Koopa Troopas that move either horizontally or vertically along [[Chain-Link|fences]], climbing to the other side once they reach an edge. They can be defeated by punching them from the opposite side of the fence they are climbing.
|colspan=2|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Dry style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|data-sort-value=Dry style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Skeletal Koopa Troopas that briefly collapse when attacked before reassembling themselves. They turn at ledges, like Red Koopa Troopas.
|align=left|Skeletal Koopa Troopas that briefly collapse when attacked before reassembling themselves. They turn at ledges, like Red Koopa Troopas.
|{{world link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=BigD style="background:white"|[[File:NSMBW Dry Bones Model.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|data-sort-value=BigD style="background:white"|[[File:NSMBW Dry Bones Model.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|align=left|Large variants of Dry Bones that are momentarily stunned when jumped on. They can be forced to collapse with a Ground Pound.
|align=left|Large variants of Dry Bones that are momentarily stunned when jumped on. They can be forced to collapse with a Ground Pound.
|{{world link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|align=left|Hammer Bro relatives that throw large hammers in arcs. They can also stun the player by generating earthquakes when they jump.
|align=left|Hammer Bro relatives that throw large hammers in arcs. They can also stun the player by generating earthquakes when they jump.
|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|align=left|Turtles with spiny shells that prevent the player from jumping on them. Some hatch from Spiny Eggs thrown by Lakitus. Like Buzzy Beetles, some are also found walking on ceilings and can drop down to attack the player when approached. These upside-down individuals can be stomped and used like other shells.
|align=left|Turtles with spiny shells that prevent the player from jumping on them. Some hatch from Spiny Eggs thrown by Lakitus. Like Buzzy Beetles, some are also found walking on ceilings and can drop down to attack the player when approached. These upside-down individuals can be stomped and used like other shells.
|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|align=left|Shelled enemies that can be kicked, picked up, or thrown after being jumped on, and are impervious to fireballs. Some walk on ceilings and drop down to attack the player when approached.
|align=left|Shelled enemies that can be kicked, picked up, or thrown after being jumped on, and are impervious to fireballs. Some walk on ceilings and drop down to attack the player when approached.
|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Wet style="background:white"|[[File:NSMBW Asset Model Fish Bone.png|100x100px]]<br>[[Fish Bone|Wet Bones]]
|data-sort-value=Wet style="background:white"|[[File:NSMBW Asset Model Fish Bone.png|100x100px]]<br>[[Fish Bone|Wet Bones]]
|align=left|Skeletal fish that swim back and forth, charging towards the player when approached. Their eyes faintly glow in the dark.
|align=left|Skeletal fish that swim back and forth, charging towards the player when approached. Their eyes faintly glow in the dark.
|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Thw style="background:white"|[[File:NSMBW Artwork Thwomp.png|100x100px]]<br>[[Thwomp]]
|data-sort-value=Thw style="background:white"|[[File:NSMBW Artwork Thwomp.png|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when the player gets close before returning to their original position.
|align=left|Large rocks that fall when the player gets close before returning to their original position.
|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=BigT style="background:white"|[[File:SuperThwomp NSMBW.png|100x100px]]<br>[[Big Thwomp]]
|data-sort-value=BigT style="background:white"|[[File:SuperThwomp NSMBW.png|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|align=left|Large Thwomps that can break through stone tiles.
|colspan=2|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|-
|-
|data-sort-value=Lav style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|data-sort-value=Lav style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava at regular intervals. They are vulnerable to ice balls, like other fire-based enemies.
|align=left|Fireballs that jump out of lava at regular intervals. They are vulnerable to Ice Balls, like other fire-based enemies.
|{{world link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
|-
|-
|data-sort-value=Coo style="background:white"|[[File:NSMBW Cooligan Model.png|100x100px]]<br>[[Cooligan]]
|data-sort-value=Coo style="background:white"|[[File:NSMBW Cooligan Model.png|100x100px]]<br>[[Cooligan]]
|align=left|A penguin enemy that slides on [[ice]] and slows down when stomped, requiring another stomp to defeat. It continues to slide when frozen, allowing it to be used as a moving platform.
|align=left|A penguin enemy that slides on ice and snow and slows down when stomped, requiring another stomp to defeat. It continues to slide when frozen, allowing it to be used as a moving platform.
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
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|data-sort-value=Ban style="background:white"|[[File:NSMBW Asset Model Banzai Bill.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|data-sort-value=Ban style="background:white"|[[File:NSMBW Asset Model Banzai Bill.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward, defeating regular Bullet Bills in their path. They are always found being shot from Banzai Bill Cannons.
|align=left|Large Bullet Bills that fly straight forward, defeating regular Bullet Bills in their path. They are always found being shot from Banzai Bill Cannons.
|{{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|200
|200
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|-
|-
|data-sort-value=Boo style="background:white"|[[File:NSMBW Boo Artwork.png|100x100px]]<br>[[Boo]]
|data-sort-value=Boo style="background:white"|[[File:NSMBW Boo Artwork.png|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow the player when their back is turned, but hide their faces when they look at them. They can only be defeated with a Star. They normally cannot be seen in the dark, though they produce a glowing trail when pursuing the player. In {{world link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[Boo Buddies|some Boos]] swirl together in circles. These ones do not shield their eyes when faced, and can be defeated with a [[Drill Spin]].
|align=left|Ghosts that follow the player when their back is turned, but hide their faces when they look at them. They can only be defeated with a Star. They normally cannot be seen in the dark, though they produce a glowing trail when pursuing the player. In {{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[Boo Buddies|some Boos]] swirl together in circles. These ones do not shield their eyes when faced, and can be defeated with a [[Drill Spin]].
|{{world link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=BigB style="background:white"|[[File:NSMBW Asset Model Boo.png|100x100px]]<br>[[Big Boo]]
|data-sort-value=BigB style="background:white"|[[File:NSMBW Asset Model Boo.png|100x100px]]<br>[[Big Boo]]
|align=left|Large Boos that retain the same behavior and properties as their smaller counterparts. Their large size allows them to obscure objects placed behind them.
|align=left|Large Boos that retain the same behavior and properties as their smaller counterparts. Their large size allows them to obscure objects placed behind them.
|{{world link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Amp style="background:white"|[[File:NSMBW Asset Model Amp.png|100x100px]]<br>[[Amp]]
|data-sort-value=Amp style="background:white"|[[File:NSMBW Asset Model Amp.png|100x100px]]<br>[[Amp]]
|align=left|Stationary, electric balls that shock the player upon contact.
|align=left|Stationary, electric balls that shock the player upon contact.
|colspan=2|{{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
|-
|-
|data-sort-value=Bob style="background:white"|[[File:Bob-omb - Mario Kart Wii.png|100x100px]]<br>[[Bob-omb]]
|data-sort-value=Bob style="background:white"|[[File:Bob-omb - Mario Kart Wii.png|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or come into contact with fireballs, then explode shortly after. When ignited, they can be picked up and thrown to defeat other enemies. Some are found being shot from [[cannon]]s while other are found locked in [[Ice Wall]]s and require nearby explosions to detonate.
|align=left|Bombs that ignite if they are jumped on or come into contact with fireballs, then explode shortly after. When ignited, they can be picked up and thrown to defeat other enemies. Some are found being shot from [[cannon]]s while other are found locked in ice and require nearby explosions to detonate.
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|200
|200
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|data-sort-value=Sca style="background:white"|[[File:LilMouserNSMBW.png|100x100px]]<br>[[Scaredy Rat]]
|data-sort-value=Sca style="background:white"|[[File:LilMouserNSMBW.png|100x100px]]<br>[[Scaredy Rat]]
|align=left|An enemy that walks forward in a group. When one of the rats is jumped on, the rest panic and run around, calming back down once they encounter a calm rat.
|align=left|An enemy that walks forward in a group. When one of the rats is jumped on, the rest panic and run around, calming back down once they encounter a calm rat.
|colspan=2|{{world link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|{{icon|new}}
|{{icon|new}}
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|data-sort-value=Mec style="background:white"|[[File:NewMechaKoopa.jpg|100x100px]]<br>[[Mechakoopa]]
|data-sort-value=Mec style="background:white"|[[File:NewMechaKoopa.jpg|100x100px]]<br>[[Mechakoopa]]
|align=left|A mechanical version of Bowser found in Airship levels. After stomping on it, it becomes stunned and can be picked up and thrown to defeat other enemies before it wakes up.
|align=left|A mechanical version of Bowser found in Airship levels. After stomping on it, it becomes stunned and can be picked up and thrown to defeat other enemies before it wakes up.
|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=BigC style="background:white"|[[File:NSMBW Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|data-sort-value=BigC style="background:white"|[[File:NSMBW Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|align=left|This Chain Chomp was enlarged by [[Kamek|Magikoopa]] before the second boss battle with [[Iggy]]. It is fastened to a chariot that holds Iggy and is screwed to a track. The Big Chain Chomp lunges at Mario during the boss battle and drags Iggy with it. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. Defeating the Koopaling causes the Big Chain Chomp to revert to its original size before disappearing.
|align=left|This Chain Chomp was enlarged by [[Kamek|Magikoopa]] before the second boss battle with [[Iggy]]. It is fastened to a chariot that holds Iggy and is screwed to a track. The Big Chain Chomp lunges at Mario during the boss battle and drags Iggy with it. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. Defeating the Koopaling causes the Big Chain Chomp to revert to its original size before disappearing.
|colspan=2|{{world link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
Line 993: Line 993:
|align=left|A mole that pops out of the ground and gives chase, bouncing off of other moles they come in contact with.
|align=left|A mole that pops out of the ground and gives chase, bouncing off of other moles they come in contact with.
|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Roc style="background:white"|[[File:NSMBW Rocky Wrench Artwork.png|100x100px]]<br>[[Rocky Wrench]]
|data-sort-value=Roc style="background:white"|[[File:NSMBW Rocky Wrench Artwork.png|100x100px]]<br>[[Rocky Wrench]]
|align=left|Monty Moles that periodically pop out of holes in Airships to throw damaging wrenches at the player.
|align=left|Monty Moles that periodically pop out of holes in Airships to throw damaging wrenches at the player.
|colspan=2|{{world link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
Line 1,019: Line 1,019:
|data-sort-value=Bro style="background:white"|[[File:NSMBW Asset Model Broozer.png|100x100px]]<br>[[Broozer]]
|data-sort-value=Bro style="background:white"|[[File:NSMBW Asset Model Broozer.png|100x100px]]<br>[[Broozer]]
|align=left|A boxing ghoul-like monster that clumsily charges towards the player's horizontal position, breaking through blocks in its path. The player can defeat it by jumping on it three times, or by hitting it with a fireball. It functions similarly to [[Chargin' Chuck]]s in Super Mario World.
|align=left|A boxing ghoul-like monster that clumsily charges towards the player's horizontal position, breaking through blocks in its path. The player can defeat it by jumping on it three times, or by hitting it with a fireball. It functions similarly to [[Chargin' Chuck]]s in Super Mario World.
|colspan=2|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
Line 1,025: Line 1,025:
|data-sort-value=Cro style="background:white"|[[File:CrowberModelNSMBWII.png|100x100px]]<br>[[Crowber]]
|data-sort-value=Cro style="background:white"|[[File:CrowberModelNSMBWII.png|100x100px]]<br>[[Crowber]]
|align=left|Birds that circle above the player before swooping down to attack and leaving the screen.
|align=left|Birds that circle above the player before swooping down to attack and leaving the screen.
|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|200
|200
Line 1,065: Line 1,065:
|style="background:white"|[[File:NSMBW Asset Model Spinner.png|100x100px]]<br>[[Spinner|Ball 'n' Chain]]
|style="background:white"|[[File:NSMBW Asset Model Spinner.png|100x100px]]<br>[[Spinner|Ball 'n' Chain]]
|align=left|A large spiked ball attached to a rotating chain.
|align=left|A large spiked ball attached to a rotating chain.
|{{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:Banzai Bill Blaster NSMBW.png|100x100px]]<br>[[Banzai Bill Cannon]]
|style="background:white"|[[File:Banzai Bill Blaster NSMBW.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|Turrets that shoot Banzai Bills. In {{world|7|tower}}, they are hidden within the Tower's brickwork.
|align=left|Turrets that shoot Banzai Bills. In {{world|7|tower}}, they are hidden within the Tower's brickwork.
|{{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|-
|-
Line 1,084: Line 1,084:
|style="background:white"|[[File:NSMBW Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame|Bowser's Fireball]]
|style="background:white"|[[File:NSMBW Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame|Bowser's Fireball]]
|align=left|These flames first appear offscreen while the player character is approaching [[Bowser]] in {{world|8|bowser}}. He spews them during his boss battles as well.
|align=left|These flames first appear offscreen while the player character is approaching [[Bowser]] in {{world|8|bowser}}. He spews them during his boss battles as well.
|colspan=2|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Burner.png|100x100px]]<br>[[Burner]]
|style="background:white"|[[File:NSMBW Asset Model Burner.png|100x100px]]<br>[[Burner]]
|align=left|Mechanical obstacles that shoot streams of fire. Some spew fire constantly and can rotate while others spew fire periodically and are stationary.
|align=left|Mechanical obstacles that shoot streams of fire. Some spew fire constantly and can rotate while others spew fire periodically and are stationary.
|colspan=2|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|style="background:white"|[[File:NSMBW Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=left|Cannons that shoot projectiles. [[Bob-omb]]s come out of rotating ones, while [[cannonball]]s are shot out of fixed ones.
|align=left|Cannons that shoot projectiles. [[Bob-omb]]s come out of rotating ones, while [[cannonball]]s are shot out of fixed ones.
|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Screenshot Electric Current.png|100x100px]]<br>[[Electrical field]]<ref>Bueno, p. 129</ref>
|style="background:white"|[[File:NSMBW Screenshot Electric Current.png|100x100px]]<br>[[Electrical field]]<ref>Bueno, p. 129</ref>
|align=left|Electrical barriers which shock the player or Bowser Jr. upon contact. In order to deal damage to Bowser Jr. during his second boss fight, he must be forced to make contact with the rails.
|align=left|Electrical barriers which shock the player or Bowser Jr. upon contact. In order to deal damage to Bowser Jr. during his second boss fight, he must be forced to make contact with the rails.
|colspan=2|{{world link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW World 8-T Level Preview Icon.png|100x100px]]<br>[[Fire Bar]]
|style="background:white"|[[File:NSMBW World 8-T Level Preview Icon.png|100x100px]]<br>[[Fire Bar]]
|align=left|A series of fireballs that spins in a circular motion around a block. They can vary in length and extend in one or two directions from the center of the block.
|align=left|A series of fireballs that spins in a circular motion around a block. They can vary in length and extend in one or two directions from the center of the block.
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|align=left|A [[? Block]] that, when approached, glows purple, levitates, and charges at the player, breaking if it hits a floor or a platform. Unlike regular ? Blocks, their question marks are not animated.
|align=left|A [[? Block]] that, when approached, glows purple, levitates, and charges at the player, breaking if it hits a floor or a platform. Unlike regular ? Blocks, their question marks are not animated.
|colspan=2|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:Ghost house stand.png|100x100px]]<br>[[Ghost Vase]]
|style="background:white"|[[File:Ghost house stand.png|100x100px]]<br>[[Ghost Vase]]
|align=left|A stand that, when approached, glows purple and throws itself at the player, breaking if it hits a floor or a platform.
|align=left|A stand that, when approached, glows purple and throws itself at the player, breaking if it hits a floor or a platform.
|{{World link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{World-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{World link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|{{World-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Giant Cannon.png|100x100px]]<br>[[Giant cannon]]
|style="background:white"|[[File:NSMBW Asset Model Giant Cannon.png|100x100px]]<br>[[Giant cannon]]
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|colspan=2|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:SkewerBig NSMBW.png|100x100px]]<br>[[Skewer|Giant Skewer]]
|style="background:white"|[[File:SkewerBig NSMBW.png|100x100px]]<br>[[Skewer|Giant Skewer]]
|align=left|Giant skewers appear in {{world|6|tower}} and {{world|7|castle}}.
|align=left|Giant skewers appear in {{world|6|tower}} and {{world|7|castle}}.
|{{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:Giant spike ball.png|100x100px]]<br>[[Giant Spiked Ball]]
|style="background:white"|[[File:Giant spike ball.png|100x100px]]<br>[[Giant Spiked Ball]]
Line 1,129: Line 1,129:
|align=left|Large Icicles that fall and act as platforms. If the ground beneath them disappears, they will fall a second time.
|align=left|Large Icicles that fall and act as platforms. If the ground beneath them disappears, they will fall a second time.
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|style="background:white"|[[File:NSMBW World 9-5 Level Preview Icon.png|100x100px]]<br>[[Ice]]
|align=left|Icy terrain that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:Icecyclesmall1.png|100x100px]]<br>[[Icicle]]
|style="background:white"|[[File:Icecyclesmall1.png|100x100px]]<br>[[Icicle]]
|align=left|Damaging icicles that appear in frozen levels. Some, which are darker in coloration, are stationary while others, which are lighter in coloration, fall when the player approaches before reforming.
|align=left|Damaging icicles that appear in frozen levels. Some, which are darker in coloration, are stationary while others, which are lighter in coloration, fall when the player approaches before reforming.
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW World 8-6 Level Preview Icon.png|100x100px]]<br>[[Lava]]
|style="background:white"|[[File:NSMBW World 8-6 Level Preview Icon.png|100x100px]]<br>[[Lava]]
|align=left|Molten rock that can cause the player to instantly lose a life upon contact. In some levels, lava [[lava tide|rises and falls like they tide]], making certain portions of the levels accessible for brief periods of time.
|align=left|Molten rock that can cause the player to instantly lose a life upon contact. In some levels, lava [[lava tide|rises and falls like they tide]], making certain portions of the levels accessible for brief periods of time.
|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|-
|-
Line 1,153: Line 1,148:
|style="background:white"|[[File:Rocketengine.png|100x100px]]<br>[[Burner|Moving torch]]<ref>Bueno, p. 90</ref>
|style="background:white"|[[File:Rocketengine.png|100x100px]]<br>[[Burner|Moving torch]]<ref>Bueno, p. 90</ref>
|align=left|Cannon-like Burners that pivot back and forth.
|align=left|Cannon-like Burners that pivot back and forth.
|colspan=2|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW World 5-4 Level Preview Icon.png|100x100px]]<br>[[Poison (obstacle)|Poisonous swamp]]
|style="background:white"|[[File:NSMBW World 5-4 Level Preview Icon.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=left|A liquid hazard that can cause the player to instantly lose a life upon contact.
|align=left|A liquid hazard that can cause the player to instantly lose a life upon contact.
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
Line 1,162: Line 1,157:
|style="background:white"|[[File:NSMBW Asset Model Quartet-cannon.png|100x100px]]<br>[[Quartet-cannon]]
|style="background:white"|[[File:NSMBW Asset Model Quartet-cannon.png|100x100px]]<br>[[Quartet-cannon]]
|align=left|Rotating four-way cannons can shoot up to multiple cannonballs at a one, two if facing ordinal and three if facing cardinal. A giant one contains a Warp Pipe that can only be entered when it is pointed upwards.
|align=left|Rotating four-way cannons can shoot up to multiple cannonballs at a one, two if facing ordinal and three if facing cardinal. A giant one contains a Warp Pipe that can only be entered when it is pointed upwards.
|colspan=2|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
|style="background:white"|[[File:NSMBW Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
Line 1,170: Line 1,165:
|-
|-
|style="background:white"|[[File:NSMBW World 2-4 Level Preview Icon.png|100x100px]]<br>[[Wind|Sandstorm]]
|style="background:white"|[[File:NSMBW World 2-4 Level Preview Icon.png|100x100px]]<br>[[Wind|Sandstorm]]
|align=left|Desert winds that blow in intervals. During a sandstorm, coins are blown through the air and [[ladder|rope ladder]]s are shifted. The player character is pushed rightward as well, though they are not moved if they [[crouch]].
|align=left|Desert winds that blow in intervals. During a sandstorm, coins are blown through the air and [[ladder]]s are shifted. The player character is pushed rightward as well, though they are not moved if they [[crouch]].
|colspan=2|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
|colspan=2|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
|-
|style="background:white"|[[File:NSMBW World 1-T Screenshot.png|100x100px]]<br>[[Shifting wall]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=159}}</ref>
|align=left|Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|{{world link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:Pillar NSMBW.png|100x100px]]<br>[[Skewer]]
|style="background:white"|[[File:Pillar NSMBW.png|100x100px]]<br>[[Skewer]]
|align=left|Spiked pillars that periodically extend.
|align=left|Spiked pillars that periodically extend.
|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Screenshot Spell.png|100x100px]]<br>[[Spell]]
|style="background:white"|[[File:NSMBW Screenshot Spell.png|100x100px]]<br>[[Spell]]
|align=left|Magic projectiles launched by most of the [[Koopalings]] and [[Kamek|Magikoopa]]. Most are launched by bosses, but they are cast offscreen in the platforming portions of {{world|2|tower}} and {{world|5|castle}}. Magikoopa's projectiles can transform the side-scrolling blocks in his boss fight into random enemies and objects.
|align=left|Magic projectiles launched by most of the [[Koopalings]] and [[Kamek|Magikoopa]]. Most are launched by bosses, but they are cast offscreen in the platforming portions of {{world|2|tower}} and {{world|5|castle}}. Magikoopa's projectiles can transform the side-scrolling blocks in his boss fight into random enemies and objects.
|{{world link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Spike Ball Artwork.png|100x100px]]<br>[[Spike Ball]]
|style="background:white"|[[File:NSMBW Spike Ball Artwork.png|100x100px]]<br>[[Spike Ball]]
Line 1,195: Line 1,185:
|style="background:white"|[[File:NSMBW World 5-T Level Preview Icon.png|100x100px]]<br>[[Spike Trap|Spikes]]
|style="background:white"|[[File:NSMBW World 5-T Level Preview Icon.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=left|Pointy, stationary obstacles that damage the player upon contact.
|align=left|Pointy, stationary obstacles that damage the player upon contact.
|{{world link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Volcanic Debris Screenshot.png|100x100px]]<br>[[Volcanic debris]]
|style="background:white"|[[File:NSMBW Volcanic Debris Screenshot.png|100x100px]]<br>[[Volcanic debris]]
|align=left|Rocks periodically ejected by [[volcano]]es that slowly rain from the sky and break upon hitting a solid surface. They also destroy blocks they come into contact with. They appear in two sizes.
|align=left|Rocks periodically ejected by volcanoes that slowly rain from the sky and break upon hitting a solid surface. They also destroy blocks they come into contact with. They appear in two sizes.
|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]]
|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]]
|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
Line 1,219: Line 1,209:
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]]
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]]
|align=left|The player needs to jump on Larry three times while dodging his magic blasts. In the second fight, he is on rising platforms that make it harder to gauge jumping.
|align=left|The player needs to jump on Larry three times while dodging his magic blasts. In the second fight, he is on rising platforms that make it harder to gauge jumping.
|{{world link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]]
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=left|The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes.
|align=left|The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes.
|{{world link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]]
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]]
|align=left|The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player has to jump higher.
|align=left|The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player has to jump higher.
|{{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]]
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]]
|align=left|The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up.
|align=left|The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up.
|{{world link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]]
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]]
|align=left|The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different—a [[Big Chain Chomp]] pulls Iggy on a chariot.
|align=left|The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different—a [[Big Chain Chomp]] pulls Iggy on a chariot.
|{{world link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|{{world link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Morton Artwork.jpg|100x100px]]<br>[[Morton]]
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]]
|align=left|The player needs to jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to rise up using a Ground Pound, and the player instantly loses a life if it flattens them.
|align=left|The player needs to jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to rise up using a Ground Pound, and the player instantly loses a life if it flattens them.
|{{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]]
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]]
|align=left|The player should jump on Ludwig three times when he comes down from his flight. In the next fight, there are elevators, making the fight more convoluted. Ludwig is very skilled, using homing magic blasts in the first fight and multiple magic blasts in the second.
|align=left|The player should jump on Ludwig three times when he comes down from his flight. In the next fight, there are elevators, making the fight more convoluted. Ludwig is very skilled, using homing magic blasts in the first fight and multiple magic blasts in the second.
|{{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|-
|-
!colspan=4 style="background:#FF7733"|Other bosses
!colspan=4 style="background:#FF7733"|Other bosses
Line 1,256: Line 1,246:
|style="background:white"|[[File:NSMBW Bowser Jr Artwork.png|100x100px]]<br>[[Bowser Jr.]]
|style="background:white"|[[File:NSMBW Bowser Jr Artwork.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. returns from his appearance in ''New Super Mario Bros.'', this time as a secondary antagonist in this game. Instead of fighting on his own, he uses his [[Junior Clown Car|Koopa Clown Car]] in battles. He is the boss of [[Airship]] levels.
|align=left|Bowser Jr. returns from his appearance in ''New Super Mario Bros.'', this time as a secondary antagonist in this game. Instead of fighting on his own, he uses his [[Junior Clown Car|Koopa Clown Car]] in battles. He is the boss of [[Airship]] levels.
|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower. The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts.
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower. The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts.
|colspan=2|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Bowser Artwork.png|100x100px]]<br>[[Bowser]]
|style="background:white"|[[File:NSMBW Bowser Artwork.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original ''Super Mario Bros.'', and the second is a chase where Bowser is turned into a giant by Magikoopa.
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original ''Super Mario Bros.'', and the second is a chase where Bowser is turned into a giant by Magikoopa.
|colspan=2|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|}
|}


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|style="background:white"|[[File:NSMBW Star Coin Artwork.png|100x100px]]<br>[[Star Coin]]s
|style="background:white"|[[File:NSMBW Star Coin Artwork.png|100x100px]]<br>[[Star Coin]]s
|align=left|Three Star Coins are located in every course in hard-to-reach or hidden areas. They normally appear golden and appear grayed-out if previously collected. They are used to buy [[hint movies]] in {{world link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}. If all the Star Coins in a [[world]] have been collected, that world's respective level in World 9 becomes unlocked. After every Star Coin has been collected, every [[Toad House]] becomes permanently accessible. In Coin Battle, they are worth ten coins.
|align=left|Three Star Coins are located in every course in hard-to-reach or hidden areas. They normally appear golden and appear grayed-out if previously collected. They are used to buy [[hint movies]] in {{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}. If all the Star Coins in a [[world]] have been collected, that world's respective level in World 9 becomes unlocked. After every Star Coin has been collected, every [[Toad House]] becomes permanently accessible. In Coin Battle, they are worth ten coins.
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|style="background:white"|[[File:Toad balloon.png|100x100px]]<br>[[Toad balloon]]s
|style="background:white"|[[File:Toad balloon.png|100x100px]]<br>[[Toad balloon]]s
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|style="background:white"|[[File:NSMBW Asset Model Key.png|100x100px]]<br>[[Key]]s
|style="background:white"|[[File:NSMBW Asset Model Key.png|100x100px]]<br>[[Key]]s
|align=left|A key is awarded to the player character after they defeat a castle boss. Picking it up completes the level and unlocks the next world.
|align=left|A key is awarded to the player character character after they defeat a castle boss. Picking it up completes the level and unlocks the next world.
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|style="background:white"|[[File:NSMBW 1-Up Mushroom Artwork.png|100x100px]]<br>[[1-Up Mushroom]]s
|style="background:white"|[[File:NSMBW 1-Up Mushroom Artwork.png|100x100px]]<br>[[1-Up Mushroom]]s
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|align=left|A block that illuminates the surrounding [[Dark]] and can be carried around. They can also be thrown at enemies to defeat them, though they do not slide like carry-able Ice Blocks. Glow Block continue to illuminate their surroundings even when held in a [[Yoshi (species)|Yoshi's]] mouth.
|align=left|A block that illuminates the surrounding [[Dark]] and can be carried around. They can also be thrown at enemies to defeat them, though they do not slide like carry-able Ice Blocks. Glow Block continue to illuminate their surroundings even when held in a [[Yoshi (species)|Yoshi's]] mouth.
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|style="background:white"|[[File:Frozen Stalker Plant.png|100x100px]]<br>[[ice block (Ice Mario)|Ice blocks]]<ref>{{cite|author=Nintendo of America|date=2009|title=''New Super Mario Bros. Wii Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=15}}</ref>
|style="background:white"|[[File:Frozen Stalker Plant.png|100x100px]]<br>[[ice block (Ice Mario)|Ice blocks]]
|align=left|Ice blocks can temporarily be created whenever player characters freeze an enemy with an [[Ice Ball|ice ball]]. These blocks can be used as sliding weapons when thrown, breaking if they hit a surface with enough speed.
|align=left|Ice Blocks can temporarily be created whenever player characters freeze an enemy with an [[Ice Ball|ice ball]]. These blocks can be used as sliding weapons when thrown, breaking if they hit a surface with enough speed.
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|style="background:white"|[[File:YoshiEggNSMBW.png|100x100px]]<br>[[Yoshi's Egg]]s
|style="background:white"|[[File:YoshiEggNSMBW.png|100x100px]]<br>[[Yoshi's Egg]]s
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|style="background:white"rowspan=2|[[File:MKW Star Artwork.png|100x100px]]<br>[[Super Star|Star]]
|style="background:white"rowspan=2|[[File:MKW Star Artwork.png|100x100px]]<br>[[Super Star|Star]]
|style="background:white"|[[File:NSMBWii Invincible Mario Artwork.png|50x50px]]<br>[[Invincible Mario]]
|style="background:white"|[[File:NSMB2 Invincible Mario Artwork.png|50x50px]]<br>[[Invincible Mario]]
|style="background:white"|[[File:InvicibleSmallLuigiNSMBW.png|50x50px]]<br>[[Invincible Mario|Invincible Luigi]]
|style="background:white"|[[File:InvicibleSmallLuigiNSMBW.png|50x50px]]<br>[[Invincible Mario|Invincible Luigi]]
|align=left rowspan=2|A power-up that transforms player characters into their [[Invincible Mario|Invincible form]]. They bounce around once released, turning at walls. Certain Stars can only be obtained from [[? Block]]s if the player character is already in their Invincible form; otherwise, these ? Blocks will release coins instead.
|align=left rowspan=2|A power-up that transforms player characters into their [[Invincible Mario|Invincible form]]. They bounce around once released, turning at walls. Certain Stars can only be obtained from [[? Block]]s if the player character is already in their Invincible form; otherwise, these ? Blocks will release coins instead.
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|style="background:white"|[[File:Question Block NSMBW artwork.png|100x100px]]<br>[[? Block]]
|style="background:white"|[[File:Question Block NSMBW artwork.png|100x100px]]<br>[[? Block]]
|align=left|A block that is guaranteed to hold contents, typically [[coins]] or [[List of power-ups|power-up]]s, but also occasionally other items and imprisoned [[Toad (species)|Toad]]s. Power-up-containing ? Blocks release as many power-ups as there are player characters present. Some ? Blocks are [[Coin Block]]s that release up to ten coins when struck in succession. A few are [[Hidden Block|hidden]] and only become visible when struck.
|align=left|A block that is guaranteed to hold contents, typically [[coins]] or [[List of power-ups|power-up]]s, but also occasionally other items and imprisoned [[Toad (species)|Toad]]s. Power-up-containing ? Blocks release as many power-ups as there are player characters present. Some ? Blocks are [[Coin Block]]s that release up to ten coins when struck in succession. A few are [[Hidden Block|hidden]] and only become visible when struck.
|-
|style="background:white"|[[File:NSMBW Screenshot Question Block (Floating).png|100x100px]]<br>[[Giant ? Block|? Block (floating)]]
|align=left|Giant ? Blocks that float on the surface of [[water]] in [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]].
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|style="background:white"|[[File:NSMBW Asset Model Block (Hint Movies).png|100x100px]]<br>Block ([[hint movies]])
|style="background:white"|[[File:NSMBW Asset Model Block (Hint Movies).png|100x100px]]<br>Block ([[hint movies]])
|align=left|A block present in [[Peach's Castle]] that, when hit, opens up the [[hint movie]] selection window.
|align=left|A block present in [[Peach's Castle]] that, when hit, opens up the [[hint movie]] selection window.
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|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|style="background:white"|[[File:NSMBW Screenshot Block (Rail).png|100x100px]]<br>[[Block]] ([[Track|railed]])
|align=left|? Blocks and Bricks that travel along tracks.
|-
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block|Brick]]
|align=left|A block that may or may not hold contents. Empty bricks break when hit if the player is at least in their [[Super Mario (form)|Super form]]. Bricks with contents behave like ? Blocks, though they will always release a single item regardless of how many players are present. Like ? Blocks, some Bricks are Coin Blocks and Hidden Blocks.
|align=left|A block that may or may not hold contents. Empty bricks break when hit if the player is at least in their [[Super Mario (form)|Super form]]. Bricks with contents behave like ? Blocks, though they will always release a single item regardless of how many players are present. Like ? Blocks, some Bricks are Coin Blocks and Hidden Blocks.
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|style="background:white"|[[File:NSMBW Dotted-Line Block Sprite.png|100x100px]]<br>[[Dotted-Line Block]]
|style="background:white"|[[File:NSMBW Dotted-Line Block Sprite.png|100x100px]]<br>[[Dotted-Line Block]]
|align=left|An intangible block that transforms into a tangible [[Red Block]] after activating the  ! Switch in [[World 3 (New Super Mario Bros. Wii)|World 3]].
|align=left|An intangible block that transforms into a tangible [[Red Block]] after activating the  ! Switch in [[World 3 (New Super Mario Bros. Wii)|World 3]].
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|style="background:white"|[[File:NSMBW Screenshot Question Block (Floating).png|100x100px]]<br>[[Floating Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="New Super Mario Bros. Wii" in ''Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|page=150|isbn=978-1-50670-897-3}}</ref>
|align=left|Giant ? Blocks that float on the surface of [[water]] in [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]].
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|style="background:white"|[[File:NSMBW Flying Question Block Render.png|100x100px]]<br>[[Flying ? Block]]
|style="background:white"|[[File:NSMBW Flying Question Block Render.png|100x100px]]<br>[[Flying ? Block]]
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|style="background:white"|[[File:NSMBW Ice Snake.png|100x100px]]<br>[[Ice Snake Block]]
|style="background:white"|[[File:NSMBW Ice Snake.png|100x100px]]<br>[[Ice Snake Block]]
|align=left|A slippery type of [[Snake Block]] that follows a set path. Unlike other moving platforms, Ice Snake Blocks begin moving the moment a player steps on one without waiting for other players to catch up.
|align=left|A slippery type of [[Snake Block]] that follows a set path. Unlike other moving platforms, Ice Snake Blocks begin moving the moment a player steps on one without waiting for other players to catch up.
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|style="background:white"|[[File:NSMBW Giant Ice Block Render.png|100x100px]]<br>[[Ice Wall]]
|align=left|Large ice cubes that block off part of terrain. Tossing [[Bob-omb]]s at them destroys them. Some Ice Walls contain Bob-ombs themselves that are detonated when a the character tosses a Bob-omb at them, causing a chain reaction where many Ice Walls break at once.
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|style="background:white"|[[File:NSMBW Asset Model Jump Block.png|100x100px]]<br>[[Note Block|Jump Block]]
|style="background:white"|[[File:NSMBW Asset Model Jump Block.png|100x100px]]<br>[[Note Block|Jump Block]]
|align=left|A block that players automatically bounce off of. If a player jumps the moment they land on a Jump Block, they can gain additional height. Unlike their Note Block predecessors, Jump Blocks never contain coins or items.
|align=left|A block that players automatically bounce off of. If a player jumps the moment they land on a Jump Block, they can gain additional height. Unlike their Note Block predecessors, Jump Blocks never contain coins or items.
|-
|style="background:white"|[[File:NSMBW Screenshot Block (Rail).png|100x100px]]<br>[[Rail Block]]<ref name=rob151>Roberts and Clark, p. 151</ref>
|align=left|? Blocks and Bricks that travel along tracks.
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|style="background:white"|[[File:NSMBW Rouletteblock.gif|100x100px]]<br>[[Roulette Block]]
|style="background:white"|[[File:NSMBW Rouletteblock.gif|100x100px]]<br>[[Roulette Block]]
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|style="background:white"|[[File:NSMBW Asset Model ! Switch.png|100x100px]]<br>[[! Switch]]
|style="background:white"|[[File:NSMBW Asset Model ! Switch.png|100x100px]]<br>[[! Switch]]
|align=left|A pair of ! Switches can be found on the Frozen World map; the upper switch transforms all [[Dotted-Line Block]]s into [[Red Block]]s and the lower switch has the opposite effect. Another pair of ! Switches can be found in {{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}. The first one acts like an [[axe]] and causes [[Bowser]] and the bridge he is standing on to drop into a pit.
|align=left|A pair of ! Switches can be found on the Frozen World map; the upper switch transforms all [[Dotted-Line Block]]s into [[Red Block]]s and the lower switch has the opposite effect. Another pair of ! Switches can be found in {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}. The first one acts like an [[axe]] and causes [[Bowser]] and the bridge he is standing on to drop into a pit.
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|style="background:white"|[[File:NSMBW Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|style="background:white"|[[File:NSMBW Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
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|style="background:white"|[[File:NSMBW Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|style="background:white"|[[File:NSMBW Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|align=left|A switch that temporarily transforms empty Brick Blocks into coins and vice versa, in addition to revealing [[Blue Coin]]s. They may be found hidden in blocks.
|align=left|A switch that temporarily transforms empty [[Brick Block|brick]]s into coins and vice versa, in addition to revealing [[Blue Coin]]s. They may be found hidden in blocks.
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|style="background:white"|[[File:Red Ring.png|100x100px]]<br>[[Red Ring]]
|style="background:white"|[[File:Red Ring.png|100x100px]]<br>[[Red Ring]]
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|style="background:white"|[[File:WarpPipeNSMBW.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|style="background:white"|[[File:WarpPipeNSMBW.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Pipes going through the ground that transport the player to new areas.
|align=left|Pipes going through the ground that transport the player to new areas.
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|style="background:white"|[[File:NSMBW Asset Model Pipe (Quartet-cannon).png|100x100px]]<br>Pipe ([[quartet-cannon]])
|align=left|This Warp Pipe is found only in {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}. Because of the incremental rotation of the quartet-cannon, it is not always accessible. The pipe leads to the bottom of the hull and must be accessed to complete the level.
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|style="background:white"|[[File:NSMBW Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|style="background:white"|[[File:NSMBW Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|align=left|Pipes that launch the player to another location or a hard to reach platform.
|align=left|Pipes that launch the player to another location or a hard to reach platform.
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|style="background:white"|[[File:NSMBW Asset Model Pipe (Quartet-cannon).png|100x100px]]<br>[[Rotating Cannon Pipe]]<ref name=rob151/>
|align=left|This Warp Pipe is found only in {{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}. Because of the incremental rotation of the quartet-cannon, it is not always accessible. The pipe leads to the bottom of the hull and must be accessed to complete the level.
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|style="background:white"|[[File:MiniWarpPipeNSMBW.png|100x100px]]<br>[[Small pipe]]
|style="background:white"|[[File:MiniWarpPipeNSMBW.png|100x100px]]<br>[[Small pipe]]
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|align=left|Fence gates that rotate when punched, flipping players and [[Climbing Koopa]]s to the opposite side of the fence.
|align=left|Fence gates that rotate when punched, flipping players and [[Climbing Koopa]]s to the opposite side of the fence.
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|style="background:white"|[[File:NSMBW Infinite Coins Glitch.png|100x100px]]<br>Flip panel (big)
|style="background:white"|[[File:NSMBW W4-C 1st Star Coin.jpg|100x100px]]<br>Flip panel (big)
|align=left|A wide flip panel. It functions like the smaller ones, but its large size can help Mario avoid certain hazards and enemies.
|align=left|A wide flip panel. It functions like the smaller ones, but its large size can help Mario avoid certain hazards and enemies.
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|align=left|Chains that Mario can swing back and forth on like a {{wp|rope swing}}.
|align=left|Chains that Mario can swing back and forth on like a {{wp|rope swing}}.
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|style="background:white"|[[File:NSMBW Asset Model Vine.png|100x100px]]<br>[[Swinging vine|Hanging vine]]
|style="background:white"|[[File:NSMBW Asset Model Vine.png|100x100px]]<br>Hanging vine
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like rope swings.
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like rope swings.
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|style="background:white"|[[File:BoltLiftNSMBW.png|100x100px]]<br>[[Bolt Lift]]
|style="background:white"|[[File:BoltLiftNSMBW.png|100x100px]]<br>[[Bolt Lift]]
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
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|style="background:white"|[[File:SlowFallingPlatformNSMBW.png|100x100px]]<br>[[Bone lift]]
|align=left|Skeletal lifts that are varied of length. It acts similar to [[Flimsy Lift]]s, but fall slower.
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|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Bouncing ball]]
|align=left|Bouncing balls are summoned by [[Lemmy|Lemmy Koopa]] in his boss battles and appear as castle obstacles. They can be bounced off of to reach higher areas.
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|style="background:white"|[[File:NSMBW Asset Model Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|style="background:white"|[[File:NSMBW Asset Model Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|align=left|Cloud platforms that make the player and enemies bounce very high.
|align=left|Cloud platforms that make the player and enemies bounce very high.
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|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]]
|align=left|Bouncing balls that are summoned by [[Lemmy|Lemmy Koopa]] in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas.
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|style="background:white"|[[File:Nsmbw-Large-cog-render.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|style="background:white"|[[File:Nsmbw-Large-cog-render.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
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|style="background:white"|[[File:WobbleRockNSMBW.png|100x100px]]<br>[[Wobble Rock|Half-circle rock]]
|style="background:white"|[[File:WobbleRockNSMBW.png|100x100px]]<br>[[Wobble Rock|Half-circle rock]]
|align=left|Rock platforms that wobble from left to right when the player stands towards one of its edges.
|align=left|Rock platforms that wobble from left to right when the player stands towards one of its edges.
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|style="background:white"|[[File:NSMBW Asset Model Hanging Platform.png|100x100px]]<br>[[Hanging platform]]<ref>Bueno, p. 156</ref>
|align=left|Broad platforms that tilt under Mario's weight.
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|style="background:white"|[[File:IceFloatNSMBW.png|100x100px]]<br>[[Ice platform]]
|style="background:white"|[[File:IceFloatNSMBW.png|100x100px]]<br>[[Ice platform]]
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|align=left|A heavy box that moves along and drops from [[Conveyor Belt]]s. They are indestructible and crush players they fall on top of.
|align=left|A heavy box that moves along and drops from [[Conveyor Belt]]s. They are indestructible and crush players they fall on top of.
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|style="background:white"|[[File:NSMBW Asset Model Large Shell.png|100x100px]]<br>[[Large shell]]<ref>Bueno, p. 94, 95</ref>
|style="background:white"|[[File:NSMBW Asset Model Large Shell.png|100x100px]]<br>[[Giant Green Shell|Large shell]]<ref>Bueno, p. 94, 95</ref>
|align=left|Massive [[Koopa Shell]]s partially embedded in the ground of [[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]. They can be physically stood on and entered, revealing concealed coins and other items of interest.
|align=left|Massive [[Koopa Shell]]s partially embedded in the ground of [[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]. They can be physically stood on and entered, revealing concealed coins and other items of interest.
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|style="background:white"|[[File:Lightblockon.png|100x100px]]<br>[[Light-Up-Lift|Light Block]]
|style="background:white"|[[File:Lightblockon.png|100x100px]]<br>[[Light-Up-Lift|Light Block]]
|align=left|Light Blocks are platforms in [[dark]] areas of {{world link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Striking a nearby ? Switch makes them glow for a brief period of time. They resemble large [[Glow Block]]s.
|align=left|Light Blocks are platforms in [[dark]] areas of {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Striking a nearby ? Switch makes them glow for a brief period of time. They resemble large [[Glow Block]]s.
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|style="background:white"|[[File:NSMBW Asset Model Limited Lift.png|100x100px]]<br>[[Limited Lift]]
|style="background:white"|[[File:NSMBW Asset Model Limited Lift.png|100x100px]]<br>[[Limited Lift]]
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|align=left|Chained platforms that sway from side to side indefinitely.
|align=left|Chained platforms that sway from side to side indefinitely.
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|style="background:white"|[[File:NSMBW Asset Model Raft.png|100x100px]]<br>[[Raft (New Super Mario Bros. Wii)|Raft]]<ref>Bueno, p. 126</ref>
|style="background:white"|[[File:NSMBW Asset Model Raft.png|100x100px]]<br>Raft
|align=left|A pair of lamps attached to a raft that the player can tilt to see in the [[dark]] by tilting {{button|wii|Wiimote}} or by pressing {{button|nvshield|LeftTrigger}} and {{button|nvshield|RightTrigger}} on the Shield Controller. It only reacts to a single player at a time, who must be standing on the raft, and is otherwise inactive.
|align=left|A pair of lamps attached to a raft that the player can tilt to see in the [[dark]] by tilting {{button|wii|Wiimote}} or by pressing {{button|nvshield|LeftTrigger}} and {{button|nvshield|RightTrigger}} on the Shield Controller. It only reacts to a single player at a time, who must be standing on the raft, and is otherwise inactive.
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|style="background:white"|[[File:NSMBW Asset Model Screwtop Shroom.png|100x100px]]<br>[[Screwtop Shroom]]
|style="background:white"|[[File:NSMBW Asset Model Screwtop Shroom.png|100x100px]]<br>[[Screwtop Shroom]]
|align=left|A rare Mushroom Platform that only appears in [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]. When spun on, it lowers another lift's height.
|align=left|A rare Mushroom Platform that only appears in [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]. When spun on, it lowers another lift's height.
|-
|style="background:white"|[[File:SlowFallingPlatformNSMBW.png|100x100px]]<br>[[Floating platform|Slow falling platform]]
|align=left|Bony lifts that are varied of length. It acts similar to [[Flimsy Lift]]s, but fall slower.
|-
|-
|style="background:white"|[[File:Spine Coaster NSMBW.png|100x100px]]<br>[[Spine Coaster]]
|style="background:white"|[[File:Spine Coaster NSMBW.png|100x100px]]<br>[[Spine Coaster]]
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|style="background:white"|[[File:Tilt Lift NSMBW.png|100x100px]]<br>[[Tilt Lift]]
|style="background:white"|[[File:Tilt Lift NSMBW.png|100x100px]]<br>[[Tilt Lift]]
|align=left|A lift that the player can tilt by tilting {{button|wii|Wiimote}}. It reacts only when a player is standing on it.
|align=left|A lift that the player can tilt by tilting {{button|wii|Wiimote}}. It reacts only when a player is standing on it.
|-
|style="background:white"|[[File:NSMBW Asset Model Hanging Platform.png|100x100px]]<br>[[Swaying platform|Tilting platform]]
|align=left|Broad platforms that tilt under Mario's weight.
|-
|-
|style="background:white"|[[File:RollingHillNSMBW.png|100x100px]]<br>[[Turning Floor]]
|style="background:white"|[[File:RollingHillNSMBW.png|100x100px]]<br>[[Turning Floor]]
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===Infinite Coins===
===Infinite Coins===
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
The player needs an Ice Flower in {{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.


===Infinite lives===
===Infinite lives===
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[[File:NSMBW Kamek Using Magic.png|thumb|Magikoopa using magic to assist Roy]]
[[File:NSMBW Kamek Using Magic.png|thumb|Magikoopa using magic to assist Roy]]
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game.
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game.
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. The first underground Coin Battle area in {{world link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} also bears some resemblance to the ''Mario Bros.'' arena.
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. The first underground Coin Battle area in {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} also bears some resemblance to the ''Mario Bros.'' arena.
*''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. The underground theme is used as a cover for the volcano underground theme. The ending fanfare is covered when [[Kamek|Magikoopa]] and [[Princess Peach]] are rescued in addition to when Mario and Princess Peach leave [[Bowser's Castle]]. Near the beginning of the game, [[Bowser Jr.]] states in a letter that he ordered his minions to stuff every [[Toad (species)|Toad]] they see into a [[? Block]], which might be a reference to the fact that [[Bowser]] transformed them into ? Blocks, according to the instruction book. Also, [[Roy|Roy Koopa]]'s Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. {{world link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} is nearly identical in layout to [[World 1-1 (Super Mario Bros.)|World 1-1]] from this game. The secret corridor found above the ceiling near the end of [[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] is reminiscent of the empty corridor found above the ceiling in [[World 1-2 (Super Mario Bros.)|World 1-2]].
*''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. The underground theme is used as a cover for the volcano underground theme. The ending fanfare is covered when [[Kamek|Magikoopa]] and [[Princess Peach]] are rescued in addition to when Mario and Princess Peach leave [[Bowser's Castle]]. Near the beginning of the game, [[Bowser Jr.]] states in a letter that he ordered his minions to stuff every [[Toad (species)|Toad]] they see into a [[? Block]], which might be a reference to the fact that [[Bowser]] transformed them into ? Blocks, according to the instruction book. Also, [[Roy|Roy Koopa]]'s Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. {{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} is nearly identical in layout to [[World 1-1 (Super Mario Bros.)|World 1-1]] from this game. The secret corridor found above the ceiling near the end of [[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] is reminiscent of the empty corridor found above the ceiling in [[World 1-2 (Super Mario Bros.)|World 1-2]].
*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. The extended version of the ending fanfare can be heard exclusively when Bowser is defeated in multiplayer.
*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. The extended version of the ending fanfare can be heard exclusively when Bowser is defeated in multiplayer.
*''[[Super Mario Bros. 2]]'': Grabbable objects, such as the POW Block, are typically held above the head, like in this game.
*''[[Super Mario Bros. 2]]'': Grabbable objects, such as the POW Block, are typically held above the head, like in this game.
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. [[Jellybeam]]s resemble the in-game sprites of [[Jelectro]]s. [[Stalking Piranha Plant]]s resemble [[Ptooie]]s whose behavior is largely given to [[River Piranha Plant]]s. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window, rather than a summonable item, only accessible from the overworld, reminiscent of that of ''Super Mario Bros. 3''. Most of the Koopalings are fought in the same kind of land they are, like in ''Super Mario Bros. 3''. For example, Lemmy Koopa is in charge of the ice-themed world in both games, and Wendy O. Koopa is in charge of the water-themed world in both games. In addition, [[Power-up Panels]] is likely based on the card-matching minigame in this game. [[Toad House]]s and [[Bowser's Castle]] (as seen on the world map) feature checkered floor tiles like those seen in this game's [[fortress]] and kings' chambers. Artwork of Mario holding a [[Green Shell]] resembles [[:File:RaccoonMario GreenShell SMB3.png|promotional artwork]] of [[Raccoon Mario]] holding a [[Koopa Troopa|Green Koopa Troopa]] from this game. Artwork of a [[Spike]] throwing a [[Spike Ball|spiked ball]] resembles [[:File:SMB3 Spike.jpg|its promotional artwork from this game]].
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. [[Jellybeam]]s resemble the in-game sprites of [[Jelectro]]s. [[Stalking Piranha Plant]]s resemble [[Ptooie]]s whose behavior is largely given to [[River Piranha Plant]]s. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window, rather than a summonable item, only accessible from the overworld, reminiscent of that of ''Super Mario Bros. 3''. Most of the Koopalings are fought in the same kind of land they are, like in ''Super Mario Bros. 3''. For example, Lemmy Koopa is in charge of the ice-themed world in both games, and Wendy O. Koopa is in charge of the water-themed world in both games. In addition, [[Power-up Panels]] is likely based on the card-matching minigame in this game. [[Toad House]]s and [[Bowser's Castle]] (as seen on the world map) feature checkered floor tiles like those seen in this game's [[fortress]] and kings' chambers. Artwork of Mario holding a [[Green Shell]] resembles [[:File:RaccoonMario GreenShell SMB3.png|promotional artwork]] of [[Raccoon Mario]] holding a [[Koopa Troopa|Green Koopa Troopa]] from this game. Artwork of a [[Spike]] throwing a [[Spike Ball|spiked ball]] resembles [[:File:SMB3 Spike.jpg|its promotional artwork from this game]].
*[[Super Nintendo Entertainment System]]: On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
*[[Super Nintendo Entertainment System]]: On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
*''[[Super Mario World]]'': ''New Super Mario Bros. Wii'' is the first game in the 2D ''Super Mario'' series to use this game's variant of the power-down sound while still keeping the original ''Super Mario Bros.'' sound effect for entering and exiting pipes, as well as the first to use a [[Coin]] sound effect similar to this game's. The design on the Fortress doors leading to the [[List of bosses|boss]] is similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off is taken from the [[P Switch|Switch Block]] when the activation is going to stop, as well as the sound that plays when the [[Super Star]] power-up runs out. The [[World 9 (New Super Mario Bros. Wii)|World 9]] is similar to the [[Star World]] and the [[Special Zone]]. Also, World 3 has a switch that activates blocks, similar to the [[Switch Palace]]s in this game, without having to go through a level. Almost the entirety of {{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} can be skipped by finding the secret exit in {{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} and completing [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], like how the [[Back Door]] can be accessed by finding the secret exit in [[Valley of Bowser 2]] and completing [[Valley Fortress]]. The [[Koopa Clown Car]] returns. World 4-Castle, whose boss is Wendy O. Koopa, features Skewers, much like [[6 Wendy's Castle|#6 Wendy's Castle]]. [[River Piranha Plant]]s resemble [[Jumping Piranha Plant]]s. [[Jumbo Ray]]s don goggles resembling those of [[Blurp]]s and [[Dolphin]]s. [[King Bill]]s are shortened in length like the [[Bomber Bill|Banzai Bill]]s from this game. Some members of [[Circling Boo Buddies]] make the same facial expressions as [[Boo]]s in this game. Boos also circle around [[Ghost House]]s like in this game. Artwork of Mario jumping with a [[Yoshi (species)|Green Yoshi]] resembles this game's box art. Artwork of [[Blue Toad (character)|Blue Toad]] riding a [[Yoshi (species)|Pink Yoshi]] resembles [[:File:SMW Art - Yoshi and Berry.png|promotional artwork]] of [[Yoshi]] eating a [[Fruit (Yoshi food)|berry]] from this game. Artwork of Bowser resembles [[:File:BowserSMW1.png|his promotional artwork from this game]].
*''[[Super Mario World]]'': ''New Super Mario Bros. Wii'' is the first game in the 2D ''Super Mario'' series to use this game's variant of the power-down sound while still keeping the original ''Super Mario Bros.'' sound effect for entering and exiting pipes, as well as the first to use a [[Coin]] sound effect similar to this game's. The design on the Fortress doors leading to the [[List of bosses|boss]] is similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off is taken from the [[P Switch|Switch Block]] when the activation is going to stop, as well as the sound that plays when the [[Super Star]] power-up runs out. The [[World 9 (New Super Mario Bros. Wii)|World 9]] is similar to the [[Star World]] and the [[Special Zone]]. Also, World 3 has a switch that activates blocks, similar to the [[Switch Palace]]s in this game, without having to go through a level. Almost the entirety of {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} can be skipped by finding the secret exit in {{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} and completing [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], like how the [[Back Door]] can be accessed by finding the secret exit in [[Valley of Bowser 2]] and completing [[Valley Fortress]]. The [[Koopa Clown Car]] returns. World 4-Castle, whose boss is Wendy O. Koopa, features Skewers, much like [[6 Wendy's Castle|#6 Wendy's Castle]]. [[River Piranha Plant]]s resemble [[Jumping Piranha Plant]]s. [[Jumbo Rays]] don goggles resembling those of [[Blurp]]s and [[Dolphin]]s. [[King Bill]]s are shortened in length like the [[Bomber Bill|Banzai Bill]]s from this game. Some members of [[Circling Boo Buddies]] make the same facial expressions as [[Boo]]s in this game. Boos also circle around [[Ghost House]]s like in this game. Artwork of Mario jumping with a [[Yoshi (species)|Green Yoshi]] resembles this game's box art. Artwork of [[Blue Toad (character)|Blue Toad]] riding a [[Yoshi (species)|Pink Yoshi]] resembles [[:File:SMW Art - Yoshi and Berry.png|promotional artwork]] of [[Yoshi]] eating a [[Fruit (Yoshi food)|berry]] from this game. Artwork of Bowser resembles [[:File:BowserSMW1.png|his promotional artwork from this game]].
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. The dark also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game. [[Bowser Jr.]]'s final battle involves a floor that can be [[Ground Pound]]ed to produce shockwaves, like the floor involved in [[Baby Bowser]]'s initial fight. [[Giant Goomba]]s and [[Hefty Goomba]]s split into their immediately smaller counterparts like [[Milde]]s.
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. The dark also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game. [[Bowser Jr.]]'s final battle involves a floor that can be [[Ground Pound]]ed to produce shockwaves, like the floor involved in [[Baby Bowser]]'s initial fight. [[Giant Goomba]]s and [[Hefty Goomba]]s split into their immediately smaller counterparts like [[Milde]]s.
*''[[Super Mario 64]]'': "Inside the Castle Walls" is played inside [[Peach's Castle]]. Also, after losing to the Power-up Panels mini-game (by matching two-of-a-kind Bowser or Bowser Jr. cards), a short arrangement of "[[Bowser's Theme]]" and the tune that plays when attempting to enter a locked door is heard. In the same vein, winning a Toad House mini-game plays an arrangement of the course clear fanfare. The fanfares for clearing a tower, castle, or airship are rearrangements of the "Koopa Clear" fanfare. When the player goes into a [[Warp Cannon]] or aims a [[cannon]] in [[1-up Blast]], cannon sounds from this game are heard. In both games, [[Chain Chomp]]s are freed by [[Ground Pound]]ing their posts three times. One Chain Chomp in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] may be freed to destroy a [[brick]] wall and uncover a [[Star Coin]], which is reminiscent of how the Chain Chomp in [[Bob-omb Battlefield]] must be freed to uncover a jailed [[Power Star]].
*''[[Super Mario 64]]'': "Inside the Castle Walls" is played inside [[Peach's Castle]]. Also, when the mini-game Power-up Panels is lost (when the player gets two Bowser or Bowser Jr. cards), the short tune heard when trying to enter a locked door is played here. In the same vein, winning a Toad House mini-game plays an arrangement of the course clear fanfare. The fanfares for clearing a tower, castle, or airship are rearrangements of the "Koopa Clear" fanfare. When the player goes into a [[Warp Cannon]] or aims a [[cannon]] in [[1-up Blast]], cannon sounds from this game are heard. In both games, [[Chain Chomp]]s are freed by [[Ground Pound]]ing their posts three times. One Chain Chomp in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] may be freed to destroy a [[brick]] wall and uncover a [[Star Coin]], which is reminiscent of how the Chain Chomp in [[Bob-omb Battlefield]] must be freed to uncover a jailed [[Power Star]].
*''[[Mario Kart 64]]'': About 30 seconds in the [[World 9 (New Super Mario Bros. Wii)|Rainbow Path]], a cover from the [[N64 Rainbow Road|Rainbow Road]] theme can be heard.
*''[[Mario Kart 64]]'': About 30 seconds in the [[World 9 (New Super Mario Bros. Wii)|Rainbow Path]], a cover from the [[N64 Rainbow Road|Rainbow Road]] theme can be heard.
*''[[Super Mario Sunshine]]'': When [[Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.
*''[[Super Mario Sunshine]]'': When [[Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.
*''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game.
*''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game.
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the "Blunders and Game Over" section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[poison (obstacle)|poison]] returns in forest levels. Unlike other mushrooms in ''New Super Mario Bros. Wii'', the mushrooms seen on the world map of the [[World 5 (New Super Mario Bros. Wii)|Jungle World]] are colored like the [[Mushroom Platform]]s of this game. The broken fragments of [[? Block]]s, [[Brick Block]]s, and [[Empty Block]]s and the unused broken fragments of [[Hard Block]]s and [[Red Block]]s use the designs of their respective blocks from this game, though they appear distinct from this game's own block fragments.
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the "Blunders and Game Over" section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[poison (obstacle)|poison]] returns in forest levels. Unlike other mushrooms in ''New Super Mario Bros. Wii'', the mushrooms seen on the world map of the [[World 5 (New Super Mario Bros. Wii)|Jungle World]] are colored like the [[Mushroom Platform]]s of this game. The broken fragments of [[? Block]]s, [[Brick Block|brick]]s, and [[Empty Block]]s and the unused broken fragments of [[Hard Block]]s and [[Red Block]]s use the designs of their respective blocks from this game, though they appear distinct from this game's own block fragments.
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance.
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*''[[Super Mario 3D Land]]'': Propeller Boxes are based on the Propeller Blocks in ''New Super Mario Bros. Wii''. Stars can be earned on the files of both games. Super Mario loses his hat when getting the maximum 1,110 lives (while Small Mario receives a hat) similar to how Mario loses his hat after gaining 99 lives. Also, Mario's voice clips are reused including, "Let's-a go!", "Here we go!", "It's-a go time!", and "Let's-a play!". Light blue-, orange-, and fuchsia-rimmed flowers return from [[World 1 (New Super Mario Bros. Wii)|World 1]] of ''New Super Mario Bros. Wii''.
*''[[Super Mario 3D Land]]'': Propeller Boxes are based on the Propeller Blocks in ''New Super Mario Bros. Wii''. Stars can be earned on the files of both games. Super Mario loses his hat when getting the maximum 1,110 lives (while Small Mario receives a hat) similar to how Mario loses his hat after gaining 99 lives. Also, Mario's voice clips are reused including, "Let's-a go!", "Here we go!", "It's-a go time!", and "Let's-a play!". Light blue-, orange-, and fuchsia-rimmed flowers return from [[World 1 (New Super Mario Bros. Wii)|World 1]] of ''New Super Mario Bros. Wii''.
*''[[Mario Party 9]]'': A lot of this game's content originated from ''New Super Mario Bros. Wii''.
*''[[Mario Party 9]]'': A lot of this game's content originated from ''New Super Mario Bros. Wii''.
*''[[StreetPass Mii Plaza]]'': One of the Puzzle Swap panels in the ''StreetPass Mii Plaza'' app for the [[Nintendo 3DS]] is ''New Super Mario Bros. Wii''.
*[[StreetPass Mii Plaza]]: One of the Puzzle Swap panels in the StreetPass Mii Plaza app for the [[Nintendo 3DS]] is ''New Super Mario Bros. Wii''.
*''[[New Super Mario Bros. 2]]'': This game is a follow-up to ''New Super Mario Bros. Wii''. The [[level]] settings, most assets, and music are reused in this game. With the music slightly altered with added "bah" vocals to the overworld and athletic themes, as well as vocal riffs "bah" included in the Tower, Castle and Ghost House themes. Stars can be earned on the file in both games.
*''[[New Super Mario Bros. 2]]'': This game is a follow-up to ''New Super Mario Bros. Wii''. The [[level]] settings, most assets, and music are reused in this game. With the music slightly altered with added "bah" vocals to the overworld and athletic themes, as well as vocal riffs "bah" included in the Tower, Castle and Ghost House themes. Stars can be earned on the file in both games.
*''[[New Super Mario Bros. U]]'': This game is a sequel to ''New Super Mario Bros. Wii''; many elements from this game return, such as Yellow Toad and Blue Toad, and the Propeller Mushrooms and Penguin Suits.
*''[[New Super Mario Bros. U]]'': This game is a sequel to ''New Super Mario Bros. Wii''; many elements from this game return, such as Yellow Toad and Blue Toad, and the Propeller Mushrooms and Penguin Suits.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|New|ニュー}} スーパーマリオブラザーズ Wii
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ Wii
|JpnR=Nyū Sūpā Mario Burazāzu Wii
|JapR=Nyū Sūpā Mario Burazāzu Wii
|JpnM=''New Super Mario Bros. Wii''
|JapM=''New Super Mario Bros. Wii''
|Spa=''New Super Mario Bros. Wii''
|Spa=''New Super Mario Bros. Wii''
|Fre=''New Super Mario Bros. Wii''
|Fre=''New Super Mario Bros. Wii''

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