Editing New Super Mario Bros. Wii

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|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 1 Map.png|300x300px]]
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 1 Map.png|300x300px]]
|width=17%|{{world link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|width=17%|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|width=17%|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|width=17%|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
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|{{world|1|cannon}}
|{{world|1|cannon}}
|{{world link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
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|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
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|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
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|colspan=3 align=center|Grassy fields near [[Peach's Castle]] dotted with spotted hills. The boss in this world is [[Larry]] and the [[Enemy Course]]s have [[Goomba]]s. The [[Warp Cannon]] blasts the player to World 5. The player can visit Peach’s Castle and spend [[Star Coin]]s to watch [[hint movie]]s.<br>'''Unlock criterion''': start a new game
|colspan=3 align=center|Grassy fields near [[Peach's Castle]] dotted with spotted hills. The boss in this world is [[Larry]] and the [[Enemy Course]]s have [[Goomba]]s. The [[Warp Cannon]] blasts the player to World 5. The player can visit Peach’s Castle and spend [[Star Coin]]s to watch [[hint movie]]s.<br>'''Unlock criterion''': start a new game
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|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|{{world link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
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|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
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|{{world|2|cannon}}
|{{world|2|cannon}}
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|colspan=2|{{world link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
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|colspan=3 align=center|A desert with cactuses and [[Tree|palm trees]]. The boss in this world is [[Roy]] and the Enemy Courses have [[Spiny|Spinies]]. Like World 1, the cannon blasts the player to World 5.<br>'''Unlock criterion''': complete {{world|1|castle}}
|colspan=3 align=center|A desert with cactuses and [[Tree|palm trees]]. The boss in this world is [[Roy]] and the Enemy Courses have [[Spiny|Spinies]]. Like World 1, the cannon blasts the player to World 5.<br>'''Unlock criterion''': complete {{world|1|castle}}
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|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|{{world link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
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|{{world|3|cannon}}
|{{world|3|cannon}}
|{{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|-
|-
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|-
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|colspan=2|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
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|colspan=3 align=center|A snow-covered coniferous forest with icy platforms and [[Cooligan]]s. The boss in this world is [[Lemmy|Lemmy Koopa]] and the Enemy Courses have [[Ice Bro|Ice Bros.]] [[Ghost House]]s are introduced here. The Warp Cannon blasts the player to World 6.<br>'''Unlock criterion''': complete {{world|2|castle}}
|colspan=3 align=center|A snow-covered coniferous forest with icy platforms and [[Cooligan]]s. The boss in this world is [[Lemmy|Lemmy Koopa]] and the Enemy Courses have [[Ice Bro|Ice Bros.]] [[Ghost House]]s are introduced here. The Warp Cannon blasts the player to World 6.<br>'''Unlock criterion''': complete {{world|2|castle}}
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|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|{{world link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|-
|-
|{{world|4|cannon}}
|{{world|4|cannon}}
|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
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|-
|{{world link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]]
|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]]
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|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
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|colspan=3 align=center|An archipelago of small tropical islands connected by bridges. The boss of this world is [[Wendy]] and the Enemy Courses have [[Porcupuffer]]s. [[Bowser Jr.]] is fought on an [[Airship]] for the first time. Like World 3, the Warp Cannon blasts the player to World 6.<br>'''Unlock criterion''': complete {{world|3|castle}}
|colspan=3 align=center|An archipelago of small tropical islands connected by bridges. The boss of this world is [[Wendy]] and the Enemy Courses have [[Porcupuffer]]s. [[Bowser Jr.]] is fought on an [[Airship]] for the first time. Like World 3, the Warp Cannon blasts the player to World 6.<br>'''Unlock criterion''': complete {{world|3|castle}}
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|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]]
|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]]
|{{world link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
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|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]]
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]]
|{{world link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|-
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|{{world|5|cannon}}
|{{world|5|cannon}}
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|-
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|colspan=2|{{world link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
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|colspan=3 align=center|A rainforest of [[Poison (obstacle)|poison swamp]]s and giant insects. The boss in this world is [[Iggy]] and the Enemy Courses have [[Stalking Piranha Plant]]s. The Warp Cannon blasts the player to World 8.<br>'''Unlock criterion''': complete {{world|4|airship}}, use {{world|1|cannon}}, or use {{world|2|cannon}}
|colspan=3 align=center|A rainforest of [[Poison (obstacle)|poison swamp]]s and giant insects. The boss in this world is [[Iggy]] and the Enemy Courses have [[Stalking Piranha Plant]]s. The Warp Cannon blasts the player to World 8.<br>'''Unlock criterion''': complete {{world|4|airship}}, use {{world|1|cannon}}, or use {{world|2|cannon}}
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|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
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|{{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]
|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]
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|{{world|6|cannon}}
|{{world|6|cannon}}
|-
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|{{world link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
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|colspan=3 align=center|A range of rocky mountains, with each level going farther along the range. The boss in this world is [[Morton]] and the Enemy Courses have [[Bullet Bill]]s. Bowser Jr. is refought here at the end of the world. The final Warp Cannon is found here and, like World 5, blasts the player to World 8.<br>'''Unlock criterion''': complete {{world|5|castle}}, use {{world|3|cannon}}, or use {{world|4|cannon}}
|colspan=3 align=center|A range of rocky mountains, with each level going farther along the range. The boss in this world is [[Morton]] and the Enemy Courses have [[Bullet Bill]]s. Bowser Jr. is refought here at the end of the world. The final Warp Cannon is found here and, like World 5, blasts the player to World 8.<br>'''Unlock criterion''': complete {{world|5|castle}}, use {{world|3|cannon}}, or use {{world|4|cannon}}
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|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|{{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
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|-
|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
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|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|-
|-
|colspan=2|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|-
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|colspan=3 align=center|A sky-themed area with many mountains and high cliffs. The boss in this world is [[Ludwig]] and the Enemy Courses have [[Lakitu]]s.<br>'''Unlock criterion''': complete {{world|6|airship}}
|colspan=3 align=center|A sky-themed area with many mountains and high cliffs. The boss in this world is [[Ludwig]] and the Enemy Courses have [[Lakitu]]s.<br>'''Unlock criterion''': complete {{world|6|airship}}
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|-
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|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|-
|-
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
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|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]]
|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]]
|-
|-
|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
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|colspan=3 align=center|A [[lava]]-filled basin with several volcanoes, similar to many other final worlds in the ''[[Super Mario (series)|Super Mario]]'' series, most resembling [[Dark Land]] from ''[[Super Mario Bros. 3]]''. The bosses in this world are [[Kamek]] in the game's final [[Tower]] level, Bowser Jr. in the final Airship, and [[Bowser]] at his [[Bowser's Castle|castle]]; and the Enemy Courses have [[Lava Bubble]]s.<br>'''Unlock criterion''': complete {{world|7|castle}}, use {{world|5|cannon}}, or use {{world|6|cannon}}
|colspan=3 align=center|A [[lava]]-filled basin with several volcanoes, similar to many other final worlds in the ''[[Super Mario (series)|Super Mario]]'' series, most resembling [[Dark Land]] from ''[[Super Mario Bros. 3]]''. The bosses in this world are [[Kamek]] in the game's final [[Tower]] level, Bowser Jr. in the final Airship, and [[Bowser]] at his [[Bowser's Castle|castle]]; and the Enemy Courses have [[Lava Bubble]]s.<br>'''Unlock criterion''': complete {{world|7|castle}}, use {{world|5|cannon}}, or use {{world|6|cannon}}
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|rowspan=3 align=center style="background:#FFFFFF"|[[File:NSMBW World Coin Level Select.png|200x200px]]
|rowspan=3 align=center style="background:#FFFFFF"|[[File:NSMBW World Coin Level Select.png|200x200px]]
|{{world link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}}
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}}
|{{world link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}}
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}}
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|-
|{{world link|coin|3|World Coin-3 (New Super Mario Bros. Wii)}}
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. Wii)}}
|{{world link|coin|4|World Coin-4 (New Super Mario Bros. Wii)}}
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. Wii)}}
|-
|-
|colspan=2|{{world link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}}
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|colspan=3 align=center|A multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect.
|colspan=3 align=center|A multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect.
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|style="background:white"|[[File:NSMBW Peach Artwork.png|100x100px]]<br>[[Princess Peach]]
|style="background:white"|[[File:NSMBW Peach Artwork.png|100x100px]]<br>[[Princess Peach]]
|align=left|Princess Peach is celebrating her birthday when [[Bowser Jr.]] and the [[Koopaling]]s suddenly emerge from a birthday cake and kidnap her, forcing Mario and company to rescue her.
|align=left|Princess Peach is celebrating her birthday when [[Bowser Jr.]] and the [[Koopaling]]s suddenly emerge from a birthday cake and kidnap her, forcing Mario and company to rescue her.
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
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|-
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
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|data-sort-value=Cli style="background:white"|[[File:NSMBW Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|data-sort-value=Cli style="background:white"|[[File:NSMBW Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|align=left|Koopa Troopas that move either horizontally or vertically along [[Chain-Link|fences]], climbing to the other side once they reach an edge. They can be defeated by punching them from the opposite side of the fence they are climbing.
|align=left|Koopa Troopas that move either horizontally or vertically along [[Chain-Link|fences]], climbing to the other side once they reach an edge. They can be defeated by punching them from the opposite side of the fence they are climbing.
|colspan=2|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Dry style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|data-sort-value=Dry style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Skeletal Koopa Troopas that briefly collapse when attacked before reassembling themselves. They turn at ledges, like Red Koopa Troopas.
|align=left|Skeletal Koopa Troopas that briefly collapse when attacked before reassembling themselves. They turn at ledges, like Red Koopa Troopas.
|{{world link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=BigD style="background:white"|[[File:NSMBW Dry Bones Model.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|data-sort-value=BigD style="background:white"|[[File:NSMBW Dry Bones Model.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|align=left|Large variants of Dry Bones that are momentarily stunned when jumped on. They can be forced to collapse with a Ground Pound.
|align=left|Large variants of Dry Bones that are momentarily stunned when jumped on. They can be forced to collapse with a Ground Pound.
|{{world link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|align=left|Hammer Bro relatives that throw large hammers in arcs. They can also stun the player by generating earthquakes when they jump.
|align=left|Hammer Bro relatives that throw large hammers in arcs. They can also stun the player by generating earthquakes when they jump.
|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|align=left|Turtles with spiny shells that prevent the player from jumping on them. Some hatch from Spiny Eggs thrown by Lakitus. Like Buzzy Beetles, some are also found walking on ceilings and can drop down to attack the player when approached. These upside-down individuals can be stomped and used like other shells.
|align=left|Turtles with spiny shells that prevent the player from jumping on them. Some hatch from Spiny Eggs thrown by Lakitus. Like Buzzy Beetles, some are also found walking on ceilings and can drop down to attack the player when approached. These upside-down individuals can be stomped and used like other shells.
|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|align=left|Shelled enemies that can be kicked, picked up, or thrown after being jumped on, and are impervious to fireballs. Some walk on ceilings and drop down to attack the player when approached.
|align=left|Shelled enemies that can be kicked, picked up, or thrown after being jumped on, and are impervious to fireballs. Some walk on ceilings and drop down to attack the player when approached.
|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Wet style="background:white"|[[File:NSMBW Asset Model Fish Bone.png|100x100px]]<br>[[Fish Bone|Wet Bones]]
|data-sort-value=Wet style="background:white"|[[File:NSMBW Asset Model Fish Bone.png|100x100px]]<br>[[Fish Bone|Wet Bones]]
|align=left|Skeletal fish that swim back and forth, charging towards the player when approached. Their eyes faintly glow in the dark.
|align=left|Skeletal fish that swim back and forth, charging towards the player when approached. Their eyes faintly glow in the dark.
|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Thw style="background:white"|[[File:NSMBW Artwork Thwomp.png|100x100px]]<br>[[Thwomp]]
|data-sort-value=Thw style="background:white"|[[File:NSMBW Artwork Thwomp.png|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when the player gets close before returning to their original position.
|align=left|Large rocks that fall when the player gets close before returning to their original position.
|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=BigT style="background:white"|[[File:SuperThwomp NSMBW.png|100x100px]]<br>[[Big Thwomp]]
|data-sort-value=BigT style="background:white"|[[File:SuperThwomp NSMBW.png|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|align=left|Large Thwomps that can break through stone tiles.
|colspan=2|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Lav style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|data-sort-value=Lav style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava at regular intervals. They are vulnerable to Ice Balls, like other fire-based enemies.
|align=left|Fireballs that jump out of lava at regular intervals. They are vulnerable to Ice Balls, like other fire-based enemies.
|{{world link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Ban style="background:white"|[[File:NSMBW Asset Model Banzai Bill.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|data-sort-value=Ban style="background:white"|[[File:NSMBW Asset Model Banzai Bill.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward, defeating regular Bullet Bills in their path. They are always found being shot from Banzai Bill Cannons.
|align=left|Large Bullet Bills that fly straight forward, defeating regular Bullet Bills in their path. They are always found being shot from Banzai Bill Cannons.
|{{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|200
|200
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|-
|-
|data-sort-value=Boo style="background:white"|[[File:NSMBW Boo Artwork.png|100x100px]]<br>[[Boo]]
|data-sort-value=Boo style="background:white"|[[File:NSMBW Boo Artwork.png|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow the player when their back is turned, but hide their faces when they look at them. They can only be defeated with a Star. They normally cannot be seen in the dark, though they produce a glowing trail when pursuing the player. In {{world link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[Boo Buddies|some Boos]] swirl together in circles. These ones do not shield their eyes when faced, and can be defeated with a [[Drill Spin]].
|align=left|Ghosts that follow the player when their back is turned, but hide their faces when they look at them. They can only be defeated with a Star. They normally cannot be seen in the dark, though they produce a glowing trail when pursuing the player. In {{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[Boo Buddies|some Boos]] swirl together in circles. These ones do not shield their eyes when faced, and can be defeated with a [[Drill Spin]].
|{{world link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
Line 897: Line 897:
|data-sort-value=BigB style="background:white"|[[File:NSMBW Asset Model Boo.png|100x100px]]<br>[[Big Boo]]
|data-sort-value=BigB style="background:white"|[[File:NSMBW Asset Model Boo.png|100x100px]]<br>[[Big Boo]]
|align=left|Large Boos that retain the same behavior and properties as their smaller counterparts. Their large size allows them to obscure objects placed behind them.
|align=left|Large Boos that retain the same behavior and properties as their smaller counterparts. Their large size allows them to obscure objects placed behind them.
|{{world link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Amp style="background:white"|[[File:NSMBW Asset Model Amp.png|100x100px]]<br>[[Amp]]
|data-sort-value=Amp style="background:white"|[[File:NSMBW Asset Model Amp.png|100x100px]]<br>[[Amp]]
|align=left|Stationary, electric balls that shock the player upon contact.
|align=left|Stationary, electric balls that shock the player upon contact.
|colspan=2|{{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Bob style="background:white"|[[File:Bob-omb - Mario Kart Wii.png|100x100px]]<br>[[Bob-omb]]
|data-sort-value=Bob style="background:white"|[[File:Bob-omb - Mario Kart Wii.png|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or come into contact with fireballs, then explode shortly after. When ignited, they can be picked up and thrown to defeat other enemies. Some are found being shot from [[cannon]]s while other are found locked in ice and require nearby explosions to detonate.
|align=left|Bombs that ignite if they are jumped on or come into contact with fireballs, then explode shortly after. When ignited, they can be picked up and thrown to defeat other enemies. Some are found being shot from [[cannon]]s while other are found locked in ice and require nearby explosions to detonate.
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|200
|200
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|data-sort-value=Sca style="background:white"|[[File:LilMouserNSMBW.png|100x100px]]<br>[[Scaredy Rat]]
|data-sort-value=Sca style="background:white"|[[File:LilMouserNSMBW.png|100x100px]]<br>[[Scaredy Rat]]
|align=left|An enemy that walks forward in a group. When one of the rats is jumped on, the rest panic and run around, calming back down once they encounter a calm rat.
|align=left|An enemy that walks forward in a group. When one of the rats is jumped on, the rest panic and run around, calming back down once they encounter a calm rat.
|colspan=2|{{world link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|{{icon|new}}
|{{icon|new}}
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|data-sort-value=Mec style="background:white"|[[File:NewMechaKoopa.jpg|100x100px]]<br>[[Mechakoopa]]
|data-sort-value=Mec style="background:white"|[[File:NewMechaKoopa.jpg|100x100px]]<br>[[Mechakoopa]]
|align=left|A mechanical version of Bowser found in Airship levels. After stomping on it, it becomes stunned and can be picked up and thrown to defeat other enemies before it wakes up.
|align=left|A mechanical version of Bowser found in Airship levels. After stomping on it, it becomes stunned and can be picked up and thrown to defeat other enemies before it wakes up.
|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=BigC style="background:white"|[[File:NSMBW Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|data-sort-value=BigC style="background:white"|[[File:NSMBW Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|align=left|This Chain Chomp was enlarged by [[Kamek|Magikoopa]] before the second boss battle with [[Iggy]]. It is fastened to a chariot that holds Iggy and is screwed to a track. The Big Chain Chomp lunges at Mario during the boss battle and drags Iggy with it. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. Defeating the Koopaling causes the Big Chain Chomp to revert to its original size before disappearing.
|align=left|This Chain Chomp was enlarged by [[Kamek|Magikoopa]] before the second boss battle with [[Iggy]]. It is fastened to a chariot that holds Iggy and is screwed to a track. The Big Chain Chomp lunges at Mario during the boss battle and drags Iggy with it. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. Defeating the Koopaling causes the Big Chain Chomp to revert to its original size before disappearing.
|colspan=2|{{world link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
Line 993: Line 993:
|align=left|A mole that pops out of the ground and gives chase, bouncing off of other moles they come in contact with.
|align=left|A mole that pops out of the ground and gives chase, bouncing off of other moles they come in contact with.
|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
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|data-sort-value=Roc style="background:white"|[[File:NSMBW Rocky Wrench Artwork.png|100x100px]]<br>[[Rocky Wrench]]
|data-sort-value=Roc style="background:white"|[[File:NSMBW Rocky Wrench Artwork.png|100x100px]]<br>[[Rocky Wrench]]
|align=left|Monty Moles that periodically pop out of holes in Airships to throw damaging wrenches at the player.
|align=left|Monty Moles that periodically pop out of holes in Airships to throw damaging wrenches at the player.
|colspan=2|{{world link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
Line 1,019: Line 1,019:
|data-sort-value=Bro style="background:white"|[[File:NSMBW Asset Model Broozer.png|100x100px]]<br>[[Broozer]]
|data-sort-value=Bro style="background:white"|[[File:NSMBW Asset Model Broozer.png|100x100px]]<br>[[Broozer]]
|align=left|A boxing ghoul-like monster that clumsily charges towards the player's horizontal position, breaking through blocks in its path. The player can defeat it by jumping on it three times, or by hitting it with a fireball. It functions similarly to [[Chargin' Chuck]]s in Super Mario World.
|align=left|A boxing ghoul-like monster that clumsily charges towards the player's horizontal position, breaking through blocks in its path. The player can defeat it by jumping on it three times, or by hitting it with a fireball. It functions similarly to [[Chargin' Chuck]]s in Super Mario World.
|colspan=2|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|200
|200
|—
|—
Line 1,025: Line 1,025:
|data-sort-value=Cro style="background:white"|[[File:CrowberModelNSMBWII.png|100x100px]]<br>[[Crowber]]
|data-sort-value=Cro style="background:white"|[[File:CrowberModelNSMBWII.png|100x100px]]<br>[[Crowber]]
|align=left|Birds that circle above the player before swooping down to attack and leaving the screen.
|align=left|Birds that circle above the player before swooping down to attack and leaving the screen.
|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|200
|200
Line 1,065: Line 1,065:
|style="background:white"|[[File:NSMBW Asset Model Spinner.png|100x100px]]<br>[[Spinner|Ball 'n' Chain]]
|style="background:white"|[[File:NSMBW Asset Model Spinner.png|100x100px]]<br>[[Spinner|Ball 'n' Chain]]
|align=left|A large spiked ball attached to a rotating chain.
|align=left|A large spiked ball attached to a rotating chain.
|{{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:Banzai Bill Blaster NSMBW.png|100x100px]]<br>[[Banzai Bill Cannon]]
|style="background:white"|[[File:Banzai Bill Blaster NSMBW.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|Turrets that shoot Banzai Bills. In {{world|7|tower}}, they are hidden within the Tower's brickwork.
|align=left|Turrets that shoot Banzai Bills. In {{world|7|tower}}, they are hidden within the Tower's brickwork.
|{{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|-
|-
Line 1,084: Line 1,084:
|style="background:white"|[[File:NSMBW Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame|Bowser's Fireball]]
|style="background:white"|[[File:NSMBW Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame|Bowser's Fireball]]
|align=left|These flames first appear offscreen while the player character is approaching [[Bowser]] in {{world|8|bowser}}. He spews them during his boss battles as well.
|align=left|These flames first appear offscreen while the player character is approaching [[Bowser]] in {{world|8|bowser}}. He spews them during his boss battles as well.
|colspan=2|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Burner.png|100x100px]]<br>[[Burner]]
|style="background:white"|[[File:NSMBW Asset Model Burner.png|100x100px]]<br>[[Burner]]
|align=left|Mechanical obstacles that shoot streams of fire. Some spew fire constantly and can rotate while others spew fire periodically and are stationary.
|align=left|Mechanical obstacles that shoot streams of fire. Some spew fire constantly and can rotate while others spew fire periodically and are stationary.
|colspan=2|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|style="background:white"|[[File:NSMBW Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=left|Cannons that shoot projectiles. [[Bob-omb]]s come out of rotating ones, while [[cannonball]]s are shot out of fixed ones.
|align=left|Cannons that shoot projectiles. [[Bob-omb]]s come out of rotating ones, while [[cannonball]]s are shot out of fixed ones.
|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Screenshot Electric Current.png|100x100px]]<br>[[Electrical field]]<ref>Bueno, p. 129</ref>
|style="background:white"|[[File:NSMBW Screenshot Electric Current.png|100x100px]]<br>[[Electrical field]]<ref>Bueno, p. 129</ref>
|align=left|Electrical barriers which shock the player or Bowser Jr. upon contact. In order to deal damage to Bowser Jr. during his second boss fight, he must be forced to make contact with the rails.
|align=left|Electrical barriers which shock the player or Bowser Jr. upon contact. In order to deal damage to Bowser Jr. during his second boss fight, he must be forced to make contact with the rails.
|colspan=2|{{world link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW World 8-T Level Preview Icon.png|100x100px]]<br>[[Fire Bar]]
|style="background:white"|[[File:NSMBW World 8-T Level Preview Icon.png|100x100px]]<br>[[Fire Bar]]
|align=left|A series of fireballs that spins in a circular motion around a block. They can vary in length and extend in one or two directions from the center of the block.
|align=left|A series of fireballs that spins in a circular motion around a block. They can vary in length and extend in one or two directions from the center of the block.
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|align=left|A [[? Block]] that, when approached, glows purple, levitates, and charges at the player, breaking if it hits a floor or a platform. Unlike regular ? Blocks, their question marks are not animated.
|align=left|A [[? Block]] that, when approached, glows purple, levitates, and charges at the player, breaking if it hits a floor or a platform. Unlike regular ? Blocks, their question marks are not animated.
|colspan=2|{{world link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:Ghost house stand.png|100x100px]]<br>[[Ghost Vase]]
|style="background:white"|[[File:Ghost house stand.png|100x100px]]<br>[[Ghost Vase]]
|align=left|A stand that, when approached, glows purple and throws itself at the player, breaking if it hits a floor or a platform.
|align=left|A stand that, when approached, glows purple and throws itself at the player, breaking if it hits a floor or a platform.
|{{World link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{World-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{World link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|{{World-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Giant Cannon.png|100x100px]]<br>[[Giant cannon]]
|style="background:white"|[[File:NSMBW Asset Model Giant Cannon.png|100x100px]]<br>[[Giant cannon]]
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|colspan=2|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:SkewerBig NSMBW.png|100x100px]]<br>[[Skewer|Giant Skewer]]
|style="background:white"|[[File:SkewerBig NSMBW.png|100x100px]]<br>[[Skewer|Giant Skewer]]
|align=left|Giant skewers appear in {{world|6|tower}} and {{world|7|castle}}.
|align=left|Giant skewers appear in {{world|6|tower}} and {{world|7|castle}}.
|{{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:Giant spike ball.png|100x100px]]<br>[[Giant Spiked Ball]]
|style="background:white"|[[File:Giant spike ball.png|100x100px]]<br>[[Giant Spiked Ball]]
Line 1,129: Line 1,129:
|align=left|Large Icicles that fall and act as platforms. If the ground beneath them disappears, they will fall a second time.
|align=left|Large Icicles that fall and act as platforms. If the ground beneath them disappears, they will fall a second time.
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW World 3-1 Level Preview Icon.png|100x100px]]<br>[[Ice]]
|style="background:white"|[[File:NSMBW World 3-1 Level Preview Icon.png|100x100px]]<br>[[Ice]]
|align=left|Icy terrain that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|align=left|Icy terrain that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:Icecyclesmall1.png|100x100px]]<br>[[Icicle]]
|style="background:white"|[[File:Icecyclesmall1.png|100x100px]]<br>[[Icicle]]
|align=left|Damaging icicles that appear in frozen levels. Some, which are darker in coloration, are stationary while others, which are lighter in coloration, fall when the player approaches before reforming.
|align=left|Damaging icicles that appear in frozen levels. Some, which are darker in coloration, are stationary while others, which are lighter in coloration, fall when the player approaches before reforming.
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW World 8-6 Level Preview Icon.png|100x100px]]<br>[[Lava]]
|style="background:white"|[[File:NSMBW World 8-6 Level Preview Icon.png|100x100px]]<br>[[Lava]]
|align=left|Molten rock that can cause the player to instantly lose a life upon contact. In some levels, lava [[lava tide|rises and falls like they tide]], making certain portions of the levels accessible for brief periods of time.
|align=left|Molten rock that can cause the player to instantly lose a life upon contact. In some levels, lava [[lava tide|rises and falls like they tide]], making certain portions of the levels accessible for brief periods of time.
|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|-
|-
Line 1,153: Line 1,153:
|style="background:white"|[[File:Rocketengine.png|100x100px]]<br>[[Burner|Moving torch]]<ref>Bueno, p. 90</ref>
|style="background:white"|[[File:Rocketengine.png|100x100px]]<br>[[Burner|Moving torch]]<ref>Bueno, p. 90</ref>
|align=left|Cannon-like Burners that pivot back and forth.
|align=left|Cannon-like Burners that pivot back and forth.
|colspan=2|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW World 5-4 Level Preview Icon.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|style="background:white"|[[File:NSMBW World 5-4 Level Preview Icon.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
Line 1,162: Line 1,162:
|style="background:white"|[[File:NSMBW Asset Model Quartet-cannon.png|100x100px]]<br>[[Quartet-cannon]]
|style="background:white"|[[File:NSMBW Asset Model Quartet-cannon.png|100x100px]]<br>[[Quartet-cannon]]
|align=left|Rotating four-way cannons can shoot up to multiple cannonballs at a one, two if facing ordinal and three if facing cardinal. A giant one contains a Warp Pipe that can only be entered when it is pointed upwards.
|align=left|Rotating four-way cannons can shoot up to multiple cannonballs at a one, two if facing ordinal and three if facing cardinal. A giant one contains a Warp Pipe that can only be entered when it is pointed upwards.
|colspan=2|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
|style="background:white"|[[File:NSMBW Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
Line 1,175: Line 1,175:
|style="background:white"|[[File:Pillar NSMBW.png|100x100px]]<br>[[Skewer]]
|style="background:white"|[[File:Pillar NSMBW.png|100x100px]]<br>[[Skewer]]
|align=left|Spiked pillars that periodically extend.
|align=left|Spiked pillars that periodically extend.
|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Screenshot Spell.png|100x100px]]<br>[[Spell]]
|style="background:white"|[[File:NSMBW Screenshot Spell.png|100x100px]]<br>[[Spell]]
|align=left|Magic projectiles launched by most of the [[Koopalings]] and [[Kamek|Magikoopa]]. Most are launched by bosses, but they are cast offscreen in the platforming portions of {{world|2|tower}} and {{world|5|castle}}. Magikoopa's projectiles can transform the side-scrolling blocks in his boss fight into random enemies and objects.
|align=left|Magic projectiles launched by most of the [[Koopalings]] and [[Kamek|Magikoopa]]. Most are launched by bosses, but they are cast offscreen in the platforming portions of {{world|2|tower}} and {{world|5|castle}}. Magikoopa's projectiles can transform the side-scrolling blocks in his boss fight into random enemies and objects.
|{{world link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Spike Ball Artwork.png|100x100px]]<br>[[Spike Ball]]
|style="background:white"|[[File:NSMBW Spike Ball Artwork.png|100x100px]]<br>[[Spike Ball]]
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|style="background:white"|[[File:NSMBW World 5-T Level Preview Icon.png|100x100px]]<br>[[Spike Trap|Spikes]]
|style="background:white"|[[File:NSMBW World 5-T Level Preview Icon.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=left|Pointy, stationary obstacles that damage the player upon contact.
|align=left|Pointy, stationary obstacles that damage the player upon contact.
|{{world link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Volcanic Debris Screenshot.png|100x100px]]<br>[[Volcanic debris]]
|style="background:white"|[[File:NSMBW Volcanic Debris Screenshot.png|100x100px]]<br>[[Volcanic debris]]
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|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]]
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]]
|align=left|The player needs to jump on Larry three times while dodging his magic blasts. In the second fight, he is on rising platforms that make it harder to gauge jumping.
|align=left|The player needs to jump on Larry three times while dodging his magic blasts. In the second fight, he is on rising platforms that make it harder to gauge jumping.
|{{world link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]]
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=left|The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes.
|align=left|The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes.
|{{world link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|{{world link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]]
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]]
|align=left|The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player has to jump higher.
|align=left|The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player has to jump higher.
|{{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]]
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]]
|align=left|The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up.
|align=left|The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up.
|{{world link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|{{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]]
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]]
|align=left|The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different—a [[Big Chain Chomp]] pulls Iggy on a chariot.
|align=left|The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different—a [[Big Chain Chomp]] pulls Iggy on a chariot.
|{{world link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|{{world link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]]
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]]
|align=left|The player needs to jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to rise up using a Ground Pound, and the player instantly loses a life if it flattens them.
|align=left|The player needs to jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to rise up using a Ground Pound, and the player instantly loses a life if it flattens them.
|{{world link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|{{world link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]]
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]]
|align=left|The player should jump on Ludwig three times when he comes down from his flight. In the next fight, there are elevators, making the fight more convoluted. Ludwig is very skilled, using homing magic blasts in the first fight and multiple magic blasts in the second.
|align=left|The player should jump on Ludwig three times when he comes down from his flight. In the next fight, there are elevators, making the fight more convoluted. Ludwig is very skilled, using homing magic blasts in the first fight and multiple magic blasts in the second.
|{{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|-
|-
!colspan=4 style="background:#FF7733"|Other bosses
!colspan=4 style="background:#FF7733"|Other bosses
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|style="background:white"|[[File:NSMBW Bowser Jr Artwork.png|100x100px]]<br>[[Bowser Jr.]]
|style="background:white"|[[File:NSMBW Bowser Jr Artwork.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. returns from his appearance in ''New Super Mario Bros.'', this time as a secondary antagonist in this game. Instead of fighting on his own, he uses his [[Junior Clown Car|Koopa Clown Car]] in battles. He is the boss of [[Airship]] levels.
|align=left|Bowser Jr. returns from his appearance in ''New Super Mario Bros.'', this time as a secondary antagonist in this game. Instead of fighting on his own, he uses his [[Junior Clown Car|Koopa Clown Car]] in battles. He is the boss of [[Airship]] levels.
|{{world link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|{{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower. The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts.
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower. The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts.
|colspan=2|{{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Bowser Artwork.png|100x100px]]<br>[[Bowser]]
|style="background:white"|[[File:NSMBW Bowser Artwork.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original ''Super Mario Bros.'', and the second is a chase where Bowser is turned into a giant by Magikoopa.
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original ''Super Mario Bros.'', and the second is a chase where Bowser is turned into a giant by Magikoopa.
|colspan=2|{{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|}
|}


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|-
|-
|style="background:white"|[[File:NSMBW Star Coin Artwork.png|100x100px]]<br>[[Star Coin]]s
|style="background:white"|[[File:NSMBW Star Coin Artwork.png|100x100px]]<br>[[Star Coin]]s
|align=left|Three Star Coins are located in every course in hard-to-reach or hidden areas. They normally appear golden and appear grayed-out if previously collected. They are used to buy [[hint movies]] in {{world link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}. If all the Star Coins in a [[world]] have been collected, that world's respective level in World 9 becomes unlocked. After every Star Coin has been collected, every [[Toad House]] becomes permanently accessible. In Coin Battle, they are worth ten coins.
|align=left|Three Star Coins are located in every course in hard-to-reach or hidden areas. They normally appear golden and appear grayed-out if previously collected. They are used to buy [[hint movies]] in {{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}. If all the Star Coins in a [[world]] have been collected, that world's respective level in World 9 becomes unlocked. After every Star Coin has been collected, every [[Toad House]] becomes permanently accessible. In Coin Battle, they are worth ten coins.
|-
|-
|style="background:white"|[[File:Toad balloon.png|100x100px]]<br>[[Toad balloon]]s
|style="background:white"|[[File:Toad balloon.png|100x100px]]<br>[[Toad balloon]]s
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|-
|-
|style="background:white"|[[File:NSMBW Asset Model ! Switch.png|100x100px]]<br>[[! Switch]]
|style="background:white"|[[File:NSMBW Asset Model ! Switch.png|100x100px]]<br>[[! Switch]]
|align=left|A pair of ! Switches can be found on the Frozen World map; the upper switch transforms all [[Dotted-Line Block]]s into [[Red Block]]s and the lower switch has the opposite effect. Another pair of ! Switches can be found in {{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}. The first one acts like an [[axe]] and causes [[Bowser]] and the bridge he is standing on to drop into a pit.
|align=left|A pair of ! Switches can be found on the Frozen World map; the upper switch transforms all [[Dotted-Line Block]]s into [[Red Block]]s and the lower switch has the opposite effect. Another pair of ! Switches can be found in {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}. The first one acts like an [[axe]] and causes [[Bowser]] and the bridge he is standing on to drop into a pit.
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|style="background:white"|[[File:NSMBW Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
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|-
|-
|style="background:white"|[[File:NSMBW Asset Model Pipe (Quartet-cannon).png|100x100px]]<br>Pipe ([[quartet-cannon]])
|style="background:white"|[[File:NSMBW Asset Model Pipe (Quartet-cannon).png|100x100px]]<br>Pipe ([[quartet-cannon]])
|align=left|This Warp Pipe is found only in {{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}. Because of the incremental rotation of the quartet-cannon, it is not always accessible. The pipe leads to the bottom of the hull and must be accessed to complete the level.
|align=left|This Warp Pipe is found only in {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}. Because of the incremental rotation of the quartet-cannon, it is not always accessible. The pipe leads to the bottom of the hull and must be accessed to complete the level.
|-
|-
|style="background:white"|[[File:NSMBW Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|style="background:white"|[[File:NSMBW Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
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|style="background:white"|[[File:SlowFallingPlatformNSMBW.png|100x100px]]<br>[[Bone lift]]
|style="background:white"|[[File:SlowFallingPlatformNSMBW.png|100x100px]]<br>[[Bone lift]]
|align=left|Skeletal lifts that are varied of length. It acts similar to [[Flimsy Lift]]s, but fall slower.
|align=left|Skeletal lifts that are varied of length. It acts similar to [[Flimsy Lift]]s, but fall slower.
|-
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Bouncing ball]]
|align=left|Bouncing balls are summoned by [[Lemmy|Lemmy Koopa]] in his boss battles and appear as castle obstacles. They can be bounced off of to reach higher areas.
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|style="background:white"|[[File:NSMBW Asset Model Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|align=left|Cloud platforms that make the player and enemies bounce very high.
|align=left|Cloud platforms that make the player and enemies bounce very high.
|-
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]]
|align=left|Bouncing balls that are summoned by [[Lemmy|Lemmy Koopa]] in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas.
|-
|-
|style="background:white"|[[File:Nsmbw-Large-cog-render.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|style="background:white"|[[File:Nsmbw-Large-cog-render.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
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|-
|-
|style="background:white"|[[File:Lightblockon.png|100x100px]]<br>[[Light-Up-Lift|Light Block]]
|style="background:white"|[[File:Lightblockon.png|100x100px]]<br>[[Light-Up-Lift|Light Block]]
|align=left|Light Blocks are platforms in [[dark]] areas of {{world link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Striking a nearby ? Switch makes them glow for a brief period of time. They resemble large [[Glow Block]]s.
|align=left|Light Blocks are platforms in [[dark]] areas of {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Striking a nearby ? Switch makes them glow for a brief period of time. They resemble large [[Glow Block]]s.
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Limited Lift.png|100x100px]]<br>[[Limited Lift]]
|style="background:white"|[[File:NSMBW Asset Model Limited Lift.png|100x100px]]<br>[[Limited Lift]]
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===Infinite Coins===
===Infinite Coins===
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
The player needs an Ice Flower in {{world link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.


===Infinite lives===
===Infinite lives===
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[[File:NSMBW Kamek Using Magic.png|thumb|Magikoopa using magic to assist Roy]]
[[File:NSMBW Kamek Using Magic.png|thumb|Magikoopa using magic to assist Roy]]
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game.
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game.
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. The first underground Coin Battle area in {{world link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} also bears some resemblance to the ''Mario Bros.'' arena.
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. The first underground Coin Battle area in {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} also bears some resemblance to the ''Mario Bros.'' arena.
*''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. The underground theme is used as a cover for the volcano underground theme. The ending fanfare is covered when [[Kamek|Magikoopa]] and [[Princess Peach]] are rescued in addition to when Mario and Princess Peach leave [[Bowser's Castle]]. Near the beginning of the game, [[Bowser Jr.]] states in a letter that he ordered his minions to stuff every [[Toad (species)|Toad]] they see into a [[? Block]], which might be a reference to the fact that [[Bowser]] transformed them into ? Blocks, according to the instruction book. Also, [[Roy|Roy Koopa]]'s Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. {{world link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} is nearly identical in layout to [[World 1-1 (Super Mario Bros.)|World 1-1]] from this game. The secret corridor found above the ceiling near the end of [[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] is reminiscent of the empty corridor found above the ceiling in [[World 1-2 (Super Mario Bros.)|World 1-2]].
*''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. The underground theme is used as a cover for the volcano underground theme. The ending fanfare is covered when [[Kamek|Magikoopa]] and [[Princess Peach]] are rescued in addition to when Mario and Princess Peach leave [[Bowser's Castle]]. Near the beginning of the game, [[Bowser Jr.]] states in a letter that he ordered his minions to stuff every [[Toad (species)|Toad]] they see into a [[? Block]], which might be a reference to the fact that [[Bowser]] transformed them into ? Blocks, according to the instruction book. Also, [[Roy|Roy Koopa]]'s Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. {{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} is nearly identical in layout to [[World 1-1 (Super Mario Bros.)|World 1-1]] from this game. The secret corridor found above the ceiling near the end of [[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] is reminiscent of the empty corridor found above the ceiling in [[World 1-2 (Super Mario Bros.)|World 1-2]].
*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. The extended version of the ending fanfare can be heard exclusively when Bowser is defeated in multiplayer.
*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. The extended version of the ending fanfare can be heard exclusively when Bowser is defeated in multiplayer.
*''[[Super Mario Bros. 2]]'': Grabbable objects, such as the POW Block, are typically held above the head, like in this game.
*''[[Super Mario Bros. 2]]'': Grabbable objects, such as the POW Block, are typically held above the head, like in this game.
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. [[Jellybeam]]s resemble the in-game sprites of [[Jelectro]]s. [[Stalking Piranha Plant]]s resemble [[Ptooie]]s whose behavior is largely given to [[River Piranha Plant]]s. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window, rather than a summonable item, only accessible from the overworld, reminiscent of that of ''Super Mario Bros. 3''. Most of the Koopalings are fought in the same kind of land they are, like in ''Super Mario Bros. 3''. For example, Lemmy Koopa is in charge of the ice-themed world in both games, and Wendy O. Koopa is in charge of the water-themed world in both games. In addition, [[Power-up Panels]] is likely based on the card-matching minigame in this game. [[Toad House]]s feature checkered floor tiles like those seen in this game's [[fortress]] and kings' chambers. Artwork of Mario holding a [[Green Shell]] resembles [[:File:RaccoonMario GreenShell SMB3.png|promotional artwork]] of [[Raccoon Mario]] holding a [[Koopa Troopa|Green Koopa Troopa]] from this game. Artwork of a [[Spike]] throwing a [[Spike Ball|spiked ball]] resembles [[:File:SMB3 Spike.jpg|its promotional artwork from this game]].
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. [[Jellybeam]]s resemble the in-game sprites of [[Jelectro]]s. [[Stalking Piranha Plant]]s resemble [[Ptooie]]s whose behavior is largely given to [[River Piranha Plant]]s. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window, rather than a summonable item, only accessible from the overworld, reminiscent of that of ''Super Mario Bros. 3''. Most of the Koopalings are fought in the same kind of land they are, like in ''Super Mario Bros. 3''. For example, Lemmy Koopa is in charge of the ice-themed world in both games, and Wendy O. Koopa is in charge of the water-themed world in both games. In addition, [[Power-up Panels]] is likely based on the card-matching minigame in this game. [[Toad House]]s feature checkered floor tiles like those seen in this game's [[fortress]] and kings' chambers. Artwork of Mario holding a [[Green Shell]] resembles [[:File:RaccoonMario GreenShell SMB3.png|promotional artwork]] of [[Raccoon Mario]] holding a [[Koopa Troopa|Green Koopa Troopa]] from this game. Artwork of a [[Spike]] throwing a [[Spike Ball|spiked ball]] resembles [[:File:SMB3 Spike.jpg|its promotional artwork from this game]].
*[[Super Nintendo Entertainment System]]: On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
*[[Super Nintendo Entertainment System]]: On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
*''[[Super Mario World]]'': ''New Super Mario Bros. Wii'' is the first game in the 2D ''Super Mario'' series to use this game's variant of the power-down sound while still keeping the original ''Super Mario Bros.'' sound effect for entering and exiting pipes, as well as the first to use a [[Coin]] sound effect similar to this game's. The design on the Fortress doors leading to the [[List of bosses|boss]] is similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off is taken from the [[P Switch|Switch Block]] when the activation is going to stop, as well as the sound that plays when the [[Super Star]] power-up runs out. The [[World 9 (New Super Mario Bros. Wii)|World 9]] is similar to the [[Star World]] and the [[Special Zone]]. Also, World 3 has a switch that activates blocks, similar to the [[Switch Palace]]s in this game, without having to go through a level. Almost the entirety of {{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} can be skipped by finding the secret exit in {{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} and completing [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], like how the [[Back Door]] can be accessed by finding the secret exit in [[Valley of Bowser 2]] and completing [[Valley Fortress]]. The [[Koopa Clown Car]] returns. World 4-Castle, whose boss is Wendy O. Koopa, features Skewers, much like [[6 Wendy's Castle|#6 Wendy's Castle]]. [[River Piranha Plant]]s resemble [[Jumping Piranha Plant]]s. [[Jumbo Rays]] don goggles resembling those of [[Blurp]]s and [[Dolphin]]s. [[King Bill]]s are shortened in length like the [[Bomber Bill|Banzai Bill]]s from this game. Some members of [[Circling Boo Buddies]] make the same facial expressions as [[Boo]]s in this game. Boos also circle around [[Ghost House]]s like in this game. Artwork of Mario jumping with a [[Yoshi (species)|Green Yoshi]] resembles this game's box art. Artwork of [[Blue Toad (character)|Blue Toad]] riding a [[Yoshi (species)|Pink Yoshi]] resembles [[:File:SMW Art - Yoshi and Berry.png|promotional artwork]] of [[Yoshi]] eating a [[Fruit (Yoshi food)|berry]] from this game. Artwork of Bowser resembles [[:File:BowserSMW1.png|his promotional artwork from this game]].
*''[[Super Mario World]]'': ''New Super Mario Bros. Wii'' is the first game in the 2D ''Super Mario'' series to use this game's variant of the power-down sound while still keeping the original ''Super Mario Bros.'' sound effect for entering and exiting pipes, as well as the first to use a [[Coin]] sound effect similar to this game's. The design on the Fortress doors leading to the [[List of bosses|boss]] is similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off is taken from the [[P Switch|Switch Block]] when the activation is going to stop, as well as the sound that plays when the [[Super Star]] power-up runs out. The [[World 9 (New Super Mario Bros. Wii)|World 9]] is similar to the [[Star World]] and the [[Special Zone]]. Also, World 3 has a switch that activates blocks, similar to the [[Switch Palace]]s in this game, without having to go through a level. Almost the entirety of {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} can be skipped by finding the secret exit in {{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} and completing [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], like how the [[Back Door]] can be accessed by finding the secret exit in [[Valley of Bowser 2]] and completing [[Valley Fortress]]. The [[Koopa Clown Car]] returns. World 4-Castle, whose boss is Wendy O. Koopa, features Skewers, much like [[6 Wendy's Castle|#6 Wendy's Castle]]. [[River Piranha Plant]]s resemble [[Jumping Piranha Plant]]s. [[Jumbo Rays]] don goggles resembling those of [[Blurp]]s and [[Dolphin]]s. [[King Bill]]s are shortened in length like the [[Bomber Bill|Banzai Bill]]s from this game. Some members of [[Circling Boo Buddies]] make the same facial expressions as [[Boo]]s in this game. Boos also circle around [[Ghost House]]s like in this game. Artwork of Mario jumping with a [[Yoshi (species)|Green Yoshi]] resembles this game's box art. Artwork of [[Blue Toad (character)|Blue Toad]] riding a [[Yoshi (species)|Pink Yoshi]] resembles [[:File:SMW Art - Yoshi and Berry.png|promotional artwork]] of [[Yoshi]] eating a [[Fruit (Yoshi food)|berry]] from this game. Artwork of Bowser resembles [[:File:BowserSMW1.png|his promotional artwork from this game]].
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. The dark also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game. [[Bowser Jr.]]'s final battle involves a floor that can be [[Ground Pound]]ed to produce shockwaves, like the floor involved in [[Baby Bowser]]'s initial fight. [[Giant Goomba]]s and [[Hefty Goomba]]s split into their immediately smaller counterparts like [[Milde]]s.
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. The dark also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game. [[Bowser Jr.]]'s final battle involves a floor that can be [[Ground Pound]]ed to produce shockwaves, like the floor involved in [[Baby Bowser]]'s initial fight. [[Giant Goomba]]s and [[Hefty Goomba]]s split into their immediately smaller counterparts like [[Milde]]s.

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