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==Story==
==Story==
[[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]]
[[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]]
[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are celebrating [[Princess Peach]]'s birthday, when a big [[cake]] slides in. As Princess Peach approaches it, [[Bowser Jr.]] (who masterminded the plot to infiltrate via the birthday cake<ref>{{cite|url=www.nintendo.co.jp/wii/smnj/story/index.html|publisher=nintendo.co.jp|title=''New Super Mario Bros. Wii'' character page] (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings)|accessdate=June 3, 2024}}</ref>) and the [[Koopalings]] jump out. The Koopalings throw the cake on top of Princess Peach, the Mario Bros., and the Toads, trapping Princess Peach inside and leaving the Mario Bros. and Toads briefly stunned. From there, the Koopalings and Bowser Jr. run out of the castle and load the cake onto their [[airship]] while the Mario Bros. and the Toads recover and follow closely. The Toads from the castle soon use a [[cannon]] to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in 9 worlds.<ref>[http://www.true-gaming.net/tgupload/images2/mario3.jpg Famitsu scans]</ref>
[[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are celebrating [[Princess Peach]]'s birthday, when a big [[cake]] slides in. As Princess Peach approaches it, [[Bowser Jr.]] (who masterminded the plot to infiltrate via the birthday cake<ref>{{cite|url=www.nintendo.co.jp/wii/smnj/story/index.html|publisher=nintendo.co.jp|title=''New Super Mario Bros. Wii'' character page] (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings)|accessdate=June 3, 2024}}</ref>) and the [[Koopalings]] jump out. The Koopalings throw the cake on top of Princess Peach, the Mario Bros., and the Toads, trapping Princess Peach inside and leaving the Mario Bros. and Toads briefly stunned. From there, the Koopalings and Bowser Jr. run out of the castle and load the cake onto their [[airship]] while the Mario Bros. and the Toads recover and follow closely. The Toads from the castle soon use a [[cannon]] to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in 9 worlds.<ref>[http://www.true-gaming.net/tgupload/images2/mario3.jpg Famitsu scans]</ref>


Throughout the chase, Mario and co. battle the Koopalings in their towers, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Princess Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. in World 8, [[Kamek|Magikoopa]] appears and takes Princess Peach away, taking her to [[Bowser's Castle]] and locking her in a cage.
Throughout the chase, Mario and co. battle the Koopalings in their towers, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Princess Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. in World 8, [[Kamek|Magikoopa]] appears and takes Princess Peach away, taking her to [[Bowser's Castle]] and locking her in a cage.
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==Gameplay features==
==Gameplay features==
[[File:NSMBW Multiplayer.png|thumb|left|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] being played by four players]]
[[File:NSMBW Multiplayer.png|thumb|left|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] being played by four players]]
The gameplay of the game is mostly based on its DS predecessor. The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players can be freely added and removed in between levels on the world map. The camera pans as players move, and it zooms in and out depending on their distance to one another. However, there is a limit, and players who are far behind lose a life.
The gameplay of the game is mostly based on its DS predecessor. The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players can be freely added and removed in between levels on the world map. The camera pans as players move, and it zooms in and out depending on their distance to one another. However, there is a limit, and players who are far behind lose a life.  


After players clear [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] for the first time, a Toad runs up and tells the heroes that Bowser Jr. ordered his minions to stuff Toads they capture into [[? Block]]s. If the level was cleared in single-player mode, a [[Goomba]] then appears and carries the Toad to a ? Block in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], where the player must carry him to the goal. Toads can be rescued only in single-player mode.
After players clear [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] for the first time, a Toad runs up and tells the heroes that Bowser Jr. ordered his minions to stuff Toads they capture into [[? Block]]s. If the level was cleared in single-player mode, a [[Goomba]] then appears and carries the Toad to a ? Block in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], where the player must carry him to the goal. Toads can be rescued only in single-player mode.


When a player loses a life in multiplayer, they reappear inside a [[bubble]]. The player inside the bubble can shake the [[Wii#Wii Remote|Wii Remote]] to bring themselves closer to the other players that are currently not in a bubble. Bubbles can burst only when a player not in a bubble comes in contact with the bubble or throws a [[fireball]], [[Ice Ball|ice ball]], shell, or frozen enemy at the bubble. A player can place themselves in a bubble purposefully without losing a life by pressing the {{button|wii|A}} button on the Wii Remote or the {{button|wii|C}} button on the Nunchuk if it is connected. The player inside the bubble cannot be harmed by anything and retains their previous form. However, if everyone has lost all their lives, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level from the beginning or the [[Checkpoint Flag|midway point]] if the players touched it on a prior attempt. The players in bubbles return to their [[Small Mario|normal forms]] but do not lose any lives.
When a player loses a life in multiplayer, they reappear inside a [[bubble]]. The player inside the bubble can shake the [[Wii#Wii Remote|Wii Remote]] to bring themselves closer to the other players that are currently not in a bubble. Bubbles can burst only when a player not in a bubble comes in contact with the bubble or throws a [[fireball]], [[Ice Ball|ice ball]], shell, or frozen enemy at the bubble. A player can place themselves in a bubble purposefully without losing a life by pressing the {{button|wii|A}} button on the Wii Remote or the {{button|wii|C}} button on the Nunchuk if it is connected. The player inside the bubble cannot be harmed by anything and retains their previous form. However, if everyone has lost all their lives, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level from the beginning or the [[Checkpoint Flag|midway point]] if the players touched it on a prior attempt. The players in bubbles return to their [[Small Mario|normal forms]] but do not lose any lives.  


When one player grabs the [[Goal Pole|pole]] at the end of the level, the [[Time Limit|timer]] stops and the other players would have three seconds to grab the pole before the level ends. If they do not make it in time, the level still ends; however, there is no penalty to the players left behind other than the lost opportunity for [[point]]s or a [[extra life|1-Up]] by grabbing the pole.
When one player grabs the [[Goal Pole|pole]] at the end of the level, the [[Time Limit|timer]] stops and the other players would have three seconds to grab the pole before the level ends. If they do not make it in time, the level still ends; however, there is no penalty to the players left behind other than the lost opportunity for [[point]]s or a [[extra life|1-Up]] by grabbing the pole.


[[File:NSMBW World 6-6 Screenshot.png|thumb|left|The light on the boat's direction being changed by tilting the Wii Remote]]
[[File:NSMBW World 6-6 Screenshot.png|thumb|left|The light on the boat's direction being changed by tilting the Wii Remote]]
Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, certain actions can be performed, such as changing the direction of a light or tilting special platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determine who is controlling them.
Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, certain actions can be performed, such as changing the direction of a light or tilting special platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determine who is controlling them.  


Shaking the Wii Remote activates the [[Spin Jump]], as seen in ''[[Super Mario World]]''. Players can carry objects such as frozen enemies and barrels by {{button|wii|1}} ({{button|wii|B}} with the Nunchuk) and shaking the Wii Remote near the object.
Shaking the Wii Remote activates the [[Spin Jump]], as seen in ''[[Super Mario World]]''. Players can carry objects such as frozen enemies and barrels by {{button|wii|1}} ({{button|wii|B}} with the Nunchuk) and shaking the Wii Remote near the object.  


It is possible to ride on [[Yoshi (species)|Yoshi]] as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including [[hammer]]s, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his [[Flutter Jump]], a move first introduced in ''[[Super Mario World 2: Yoshi's Island]]''. Similar to in ''[[Super Mario World]]'', Yoshi can eat five [[apple]]s in a course to produce an [[Yoshi's Egg|egg]] with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as [[Spiny|Spinies]] and [[Piranha Plant]]s as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.
It is possible to ride on [[Yoshi (species)|Yoshi]] as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including [[hammer]]s, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his [[Flutter Jump]], a move first introduced in ''[[Super Mario World 2: Yoshi's Island]]''. Similar to in ''[[Super Mario World]]'', Yoshi can eat five [[apple]]s in a course to produce an [[Yoshi's Egg|egg]] with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as [[Spiny|Spinies]] and [[Piranha Plant]]s as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.
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{{main|Super Guide}}
{{main|Super Guide}}
[[File:NSMBW World 6-3 Super Guide.png|thumb|upright=1.1|The Super Guide mode of [[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] in action]]
[[File:NSMBW World 6-3 Super Guide.png|thumb|upright=1.1|The Super Guide mode of [[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] in action]]
Debuting in this game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times in single player, a green box appears at the start of the level or at the [[Checkpoint Flag|midway point]]. When the player hits the green box, the level restarts in autopilot mode: A computer-controlled [[Luigi]] plays the level on his own. The Super Guide only shows the player how to beat the level, but it does not use shortcuts, nor reveals secrets. While the Super Guide is running, the player can press the {{button|wii|+}} button on the Wii Remote at any time to take control back; the game starts exactly where the Super Guide left off. Once the player has taken control back, they cannot turn it back on during the remainder of the level. Even when the Super Guide assistance is used, the level is still considered complete, though it is now marked red, and the stars on the save file no longer shine. If the player takes over, they continue to play as Luigi rather than Mario. Losing a life as Luigi allows the player to control Mario again, without losing a life.
Debuting in this game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times in single player, a green box appears at the start of the level or at the [[Checkpoint Flag|midway point]]. When the player hits the green box, the level restarts in autopilot mode: A computer-controlled [[Luigi]] plays the level on his own. The Super Guide only shows the player how to beat the level, but it does not use shortcuts, nor reveals secrets. While the Super Guide is running, the player can press the {{button|wii|+}} button on the Wii Remote at any time to take control back; the game starts exactly where the Super Guide left off. Once the player has taken control back, they cannot turn it back on during the remainder of the level. Even when the Super Guide assistance is used, the level is still considered complete, though it is now marked red, and the stars on the save file no longer shine. If the player takes over, they continue to play as Luigi rather than Mario. Losing a life as Luigi allows the player to control Mario again, without losing a life.  
{{br}}
{{br}}


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*[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
*[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|}
|}
Other than the game's main campaign, which can be played with up to four players, ''New Super Mario Bros. Wii'' offers special multiplayer challenges. Those challenges have some levels taken from the campaign and some newly created levels. There is a Free for All mode and a [[Coin Battle]] mode. The Free for All mode has players competing for a high score, while the Coin Battle mode has them competing for the most collected [[coin]]s in the level.
Other than the game's main campaign, which can be played with up to four players, ''New Super Mario Bros. Wii'' offers special multiplayer challenges. Those challenges have some levels taken from the campaign and some newly created levels. There is a Free for All mode and a [[Coin Battle]] mode. The Free for All mode is a cooperative mode that has players competing for a high score, while the Coin Battle mode is a competitive mode that has them competing for the most collected [[coin]]s in the level.


World 9 is unlocked after completing the game. There are eight stages in that world, and each stage is unlocked by collecting all the [[Star Coin]]s in each of the preceding eight worlds.
World 9 is unlocked after completing the game. There are eight stages in that world, and each stage is unlocked by collecting all the [[Star Coin]]s in each of the preceding eight worlds.
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|[[File:NSMBW Kamek Artwork.png|120px]]
|[[File:NSMBW Kamek Artwork.png|120px]]
![[Kamek|Magikoopa]]
![[Kamek|Magikoopa]]
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower.
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower.  
|-
|-
|align="center"|[[File:NSMBW Bowser Artwork.png|120px]]
|align="center"|[[File:NSMBW Bowser Artwork.png|120px]]
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|[[Big Fuzzy]]*
|[[Big Fuzzy]]*
|[[File:NSMBW Big Fuzzy Render.png|70px]]
|[[File:NSMBW Big Fuzzy Render.png|70px]]
|align=left|A large Fuzzy that follows tracks and hurts players upon contact, like its smaller counterpart.
|align=left|A large Fuzzy that follows tracks and hurts players upon contact, like its smaller counterpart.  
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
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|[[File:NSMBW World 4-Enemy Screenshot.png|250px]]
|[[File:NSMBW World 4-Enemy Screenshot.png|250px]]
|-
|-
|[[Goomba]]s, [[Hefty Goomba]]s, [[Big Goomba|Giant Goomba]]s
|[[Goomba]]s, [[Hefty Goomba]]s, [[Big Goomba|Giant Goombas]]
|[[Spiny|Spinies]]
|[[Spiny]]s
|[[Ice Bro]]s.
|[[Ice Bro]]s
|[[Porcupuffer]]
|[[Porcupuffer]]
|-
|-
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|[[Stalking Piranha Plant]]s
|[[Stalking Piranha Plant]]s
|[[Bullet Bill]]s
|[[Bullet Bill]]s
|[[Lakitu]], [[Spiny|Spinies]]
|[[Lakitu]], [[Spiny]]s
|[[Lava Bubble]]s
|[[Lava Bubble]]s
|-
|-
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|[[Hammer Pendulum]]
|[[Hammer Pendulum]]
|[[File:Nsmbw-hammer-lift-render.png|50px]]
|[[File:Nsmbw-hammer-lift-render.png|50px]]
|align=left|Hammer-like platforms that swing back and forth in a 180° arc.
|align=left|Hammer-like platforms that swing back and forth in a 180-degree arc.
|colspan="2"|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]]
|colspan="2"|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]]
|-
|-
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|<center>[[Ice Mario]]{{br}}(new, [[File:IceFlowericon.png|26px|link=Ice Flower]] required)</center>
|<center>[[Ice Mario]]{{br}}(new, [[File:IceFlowericon.png|26px|link=Ice Flower]] required)</center>
|-
|-
|[[File:NSMBW Propeller Mario.png|100px|center]]
|[[File:NSMBW Propeller Mario.png|100px|center]]  
|[[File:NSMBW Penguin Mario Artwork.png|180px|center]]
|[[File:NSMBW Penguin Mario Artwork.png|180px|center]]  
|[[File:Mini Mario.PNG|120px|center]]
|[[File:Mini Mario.PNG|120px|center]]  
|[[File:NSMBW Invincible Mario Artwork.jpg|200px|center]]
|[[File:NSMBW Invincible Mario Artwork.jpg|200px|center]]  
|-
|-
|<center>[[Propeller Mario]]{{br}}(new, [[File:PropellerMushroomicon.png|26px|link=Propeller Mushroom]] required)</center>
|<center>[[Propeller Mario]]{{br}}(new, [[File:PropellerMushroomicon.png|26px|link=Propeller Mushroom]] required)</center>  
|<center>[[Penguin Mario]]{{br}}(new, [[File:PenguinSuiticon.png|26px|link=Penguin Suit]] required)</center>
|<center>[[Penguin Mario]]{{br}}(new, [[File:PenguinSuiticon.png|26px|link=Penguin Suit]] required)</center>  
|<center>[[Mini Mario (form)|Mini Mario]]{{br}}([[File:NSMBW Mini Mushroom Icon Sprite.png|26px|link=Mini Mushroom]] required)</center>
|<center>[[Mini Mario (form)|Mini Mario]]{{br}}([[File:NSMBW Mini Mushroom Icon Sprite.png|26px|link=Mini Mushroom]] required)</center>
|<center>[[Invincible Mario]]{{br}}([[File:Staricon.png|26px|link=Super Star]] required)</center>
|<center>[[Invincible Mario]]{{br}}([[File:Staricon.png|26px|link=Super Star]] required)</center>
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|align=center|[[File:BarrelNSMBW.png|50px]]
|align=center|[[File:BarrelNSMBW.png|50px]]
|[[Barrel]]
|[[Barrel]]
|align=left|An item that rolls when thrown by a player or punched by a [[Broozer]], defeating enemies and damaging other players it comes into contact with until eventually crashing into a wall.
|align=left|An item that rolls when thrown by a player or punched by a [[Broozer]], defeating enemies and damaging other players it comes into contact with until eventually crashing into a wall.  
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|align=center|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|align=center|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
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|align=center|[[File:NSMBW Blue Coin Sprite.png|50px]]
|align=center|[[File:NSMBW Blue Coin Sprite.png|50px]]
|[[Blue Coin]]
|[[Blue Coin]]
|align=left|Coins that have the same value as regular [[coin]]s though are only revealed during the effects of a [[P Switch]]. An offscreen audience will clap for the player if they manage to collect every Blue Coin revealed by a given P Switch.
|align=left|Coins that have the same value as regular [[coin]]s though are only revealed during the effects of a [[P Switch]]. An offscreen audience will clap for the player if they manage to collect every Blue Coin revealed by a given P Switch.  
|align=center|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|align=center|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
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|[[Warp Pipe]]||[[File:NSMBW Colored Warp Pipes Artwork.png|100px]]||Pipes going through the ground that transport the player to new areas.
|[[Warp Pipe]]||[[File:NSMBW Colored Warp Pipes Artwork.png|100px]]||Pipes going through the ground that transport the player to new areas.
|-
|-
|[[Small pipe]]||[[File:MiniWarpPipeNSMBW.png|50px]]||Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|[[Small pipe]]||[[File:MiniWarpPipeNSMBW.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|-
|-
|[[Pipe Cannon]]||[[File:WarpPipeNSMBW.png|100px]]||Pipes that launch the player to another location or a hard to reach platform
|[[Pipe Cannon]]||[[File:WarpPipeNSMBW.png|100px]]||Pipes that launch the player to another location or a hard to reach platform
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{{br}}
{{br}}
===Sales===
===Sales===
''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref>{{cite|date=November 4, 2021|url=www.nintendo.co.jp/ir/en/finance/software/wii.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=June 3, 2024|archive=web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html}}</ref>
''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref>{{cite|author=Nintendo|date=November 4, 2021|url=www.nintendo.co.jp/ir/en/finance/software/wii.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=June 3, 2024|archive=web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html}}</ref>


==Promotion==
==Promotion==
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*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': The world and course designs are heavily similar to those of ''New Super Mario Bros. Wii''. Ice Mario and Penguin Mario appear in this game as Leaders.
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': The world and course designs are heavily similar to those of ''New Super Mario Bros. Wii''. Ice Mario and Penguin Mario appear in this game as Leaders.
*''[[Mario Tennis: Ultra Smash]]'': [[Bowser Jr.]] uses his [[Junior Clown Car]] in the game.
*''[[Mario Tennis: Ultra Smash]]'': [[Bowser Jr.]] uses his [[Junior Clown Car]] in the game.
*''[[Super Mario Maker]]'': The fanfare for completing the easy 100 Mario Challenge in the ''New Super Mario Bros. U'' style is the fanfare that plays when rescuing Kamek in disguise.
*''[[Super Mario Maker]]'': The fanfare for completing the easy 100 Mario Challenge in the ''New Super Mario Bros. U'' style is the fanfare that plays when rescuing Kamek in disguise.  
*''[[Mario & Sonic at the Rio 2016 Olympic Games]]'': [[Dry Bowser]]'s theme is an arrangement of the final boss music from ''New Super Mario Bros. Wii''. Larry and Wendy's themes are arrangements of the castle boss theme, and the ground theme appears as an arrangement. In the 3DS version, the [[Propeller Block]] appears in [[Golf Plus]].
*''[[Mario & Sonic at the Rio 2016 Olympic Games]]'': [[Dry Bowser]]'s theme is an arrangement of the final boss music from ''New Super Mario Bros. Wii''. Larry and Wendy's themes are arrangements of the castle boss theme, and the ground theme appears as an arrangement. In the 3DS version, the [[Propeller Block]] appears in [[Golf Plus]].
*''[[Mario Party: Star Rush]]'': The castle and underwater themes appear as songs in the Rhythm Recital mode for this game, but the latter appears under ''New Super Mario Bros. U''{{'}}s name.
*''[[Mario Party: Star Rush]]'': The castle and underwater themes appear as songs in the Rhythm Recital mode for this game, but the latter appears under ''New Super Mario Bros. U''{{'}}s name.
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[http://gamesites.nintendo.com.au/nsmbw/ Oceanian Website for ''New Super Mario Bros. Wii'']
*[http://gamesites.nintendo.com.au/nsmbw/ Oceanian Website for ''New Super Mario Bros. Wii''] (Dead link)
*[http://www.mariobroswii.com/ American Website for ''New Super Mario Bros. Wii'']
*[http://www.mariobroswii.com/ American Website for ''New Super Mario Bros. Wii''] (Dead link)
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_super_mario_bros_wii_13666.html European Website for ''New Super Mario Bros. Wii'']
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_super_mario_bros_wii_13666.html European Website for ''New Super Mario Bros. Wii'']
*[https://www.nintendo.co.jp/wii/smnj/index.html Japanese Website for ''New Super Mario Bros. Wii'']
*[https://www.nintendo.co.jp/wii/smnj/index.html Japanese Website for ''New Super Mario Bros. Wii'']
*[http://www.nintendo.tw/nsmb/index.htm Taiwanese Website for ''New Super Mario Bros. Wii''] (Dead link)
*[http://www.nintendo.tw/nsmb/index.htm Taiwanese Website for ''New Super Mario Bros. Wii'']
*[http://www.nintendo.com.hk/nsmb/index.htm Hong Kong Website for ''New Super Mario Bros. Wii''] (Dead link)
*[http://www.nintendo.com.hk/nsmb/index.htm Hong Kong Website for ''New Super Mario Bros. Wii'']
*[https://web.archive.org/web/20190704220907/http://shield.nvidia.cn/games/geforce-now/new-super-mario-bros Chinese Website for ''New Super Mario Bros. Wii'' (From Nvidia)]
*[https://web.archive.org/web/20190704220907/http://shield.nvidia.cn/games/geforce-now/new-super-mario-bros Chinese Website for ''New Super Mario Bros. Wii'' (From Nvidia)]
*[https://web.archive.org/web/20160310074824/https://www.nintendo.com/consumer/gameslist/manuals/Wii_NSMBW.pdf North American instruction booklet (EN/FR/ES)]
*[https://web.archive.org/web/20160310074824/https://www.nintendo.com/consumer/gameslist/manuals/Wii_NSMBW.pdf North American instruction booklet (EN/FR/ES)]

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