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|serials={{flag list|Japan|WUP-P-ARPJ|USA|WUP-P-ARPE|Europe|WUP-P-ARPP}} | |serials={{flag list|Japan|WUP-P-ARPJ|USA|WUP-P-ARPE|Europe|WUP-P-ARPP}} | ||
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'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors | '''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the fourth ''New Super Mario Bros.'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''. | ||
Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]]. | Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]]. | ||
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[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''. | [[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''. | ||
==Story== | ==Story== | ||
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]] | [[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]] | ||
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The sound is in stereo, with no support for 5.1 surround. | The sound is in stereo, with no support for 5.1 surround. | ||
===Controls=== | ===Controls=== | ||
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]] | [[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]] | ||
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Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support. | Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support. | ||
====Stages==== | ====Stages==== | ||
{|class="wikitable"style="width:60%;text-align:center" | {|class="wikitable"style="width:60%;text-align:center" | ||
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!colspan="6"align="center"style="background:red;color:white"|<big>Worlds</big> | !colspan="6"align="center"style="background:red;color:white"|<big>Worlds</big> | ||
|- | |- | ||
!colspan=2 width=25% style="background:#DAF7A6"|{{Color link|black|Acorn Plains}} | !colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|black|Acorn Plains}} | ||
!colspan=2 width=25% style="background:LemonChiffon"|{{Color link|Black|Layer-Cake Desert}} | !colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Black|Layer-Cake Desert}} | ||
!colspan=2 width=25% style="background:skyblue"|{{Color link|Black|Sparkling Waters}} | !colspan=2 width=25% style="background:skyblue"|{{Color-link|Black|Sparkling Waters}} | ||
|- | |- | ||
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]] | |colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]] | ||
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|[[Skyward Stalk]] (Sky) | |[[Skyward Stalk]] (Sky) | ||
|- | |- | ||
!colspan=2 width=25% style="background:powderblue"|{{Color link|Black|Frosted Glacier}} | !colspan=2 width=25% style="background:powderblue"|{{Color-link|Black|Frosted Glacier}} | ||
!colspan=2 width=25% style="background:darkseagreen"|{{Color link|Black|Soda Jungle}} | !colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Black|Soda Jungle}} | ||
!colspan=2 width=25% style="background:beige"|{{Color link|Black|Rock-Candy Mines}} | !colspan=2 width=25% style="background:beige"|{{Color-link|Black|Rock-Candy Mines}} | ||
|- | |- | ||
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]] | |colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]] | ||
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|[[Flight of the Para-Beetles]] (Sky) | |[[Flight of the Para-Beetles]] (Sky) | ||
|- | |- | ||
!colspan=2 width=25% style="background:lightsalmon"|{{Color link|black|Meringue Clouds}} | !colspan=2 width=25% style="background:lightsalmon"|{{Color-link|black|Meringue Clouds}} | ||
!colspan=2 width=25% style="background:pink"|{{Color link|black|Peach's Castle (world)|Peach's Castle}} | !colspan=2 width=25% style="background:pink"|{{Color-link|black|Peach's Castle (world)|Peach's Castle}} | ||
!colspan=2 width="100%"style="background:#feff82"|{{Color link|Black|Superstar Road}} | !colspan=2 width="100%"style="background:#feff82"|{{Color-link|Black|Superstar Road}} | ||
|- | |- | ||
|colspan="2"|[[File:Meringue Clouds.png|250px]] | |colspan="2"|[[File:Meringue Clouds.png|250px]] | ||
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<center> | <center> | ||
{|width=55% class="wikitable"style="text-align:center" | {|width=55% class="wikitable"style="text-align:center" | ||
!width=50% style="background:#E9BFFF"|{{Color link|Black|Secret Island}} | !width=50% style="background:#E9BFFF"|{{Color-link|Black|Secret Island}} | ||
!width=50% colspan=2 style="background:lavender"|{{Color link|Black|Coin Courses}} | !width=50% colspan=2 style="background:lavender"|{{Color-link|Black|Coin Courses}} | ||
|- | |- | ||
|[[File:NSMBU Secret Island World Map.png|250px]] | |[[File:NSMBU Secret Island World Map.png|250px]] | ||
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!style="background:#FF7733"|Difficulty | !style="background:#FF7733"|Difficulty | ||
|- | |- | ||
|{{world link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass) | |{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass) | ||
|★ | |★ | ||
|- | |- | ||
|{{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic) | |{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic) | ||
|★ | |★ | ||
|- | |- | ||
|{{world link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach) | |{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach) | ||
|★★ | |★★ | ||
|- | |- | ||
|{{world link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky) | |{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky) | ||
|★★★ | |★★★ | ||
|- | |- | ||
|{{world link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater) | |{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater) | ||
|★★★ | |★★★ | ||
|- | |- | ||
|{{world link|coin|6|World Coin-6}} (Ghost House) | |{{world-link|coin|6|World Coin-6}} (Ghost House) | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|{{world link|coin|7|World Coin-7}} (Cosmic/Snow) | |{{world-link|coin|7|World Coin-7}} (Cosmic/Snow) | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|{{world link|coin|8|World Coin-8}} (Sky) | |{{world-link|coin|8|World Coin-8}} (Sky) | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
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==Enemies and obstacles== | ==Enemies and obstacles== | ||
===Enemies=== | ===Enemies=== | ||
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve | The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|date=2012|page=28–35|isbn=978-0-307-89690-2}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref name=sakai>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=204–19|isbn=4-091065-69-4}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|title=New Super Mario Bros. U|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|publisher=Mario Portal Game Archive|date=2022|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one. | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable"style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
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|colspan=2 data-sort-value=52|[[Jungle of the Giants]] | |colspan=2 data-sort-value=52|[[Jungle of the Giants]] | ||
|200 | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Bul style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]] | ||
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | |align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | ||
|data-sort-value=45|[[Scaling the Mountainside]] | |data-sort-value=45|[[Scaling the Mountainside]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Bul style="background:white"|[[File:BulberNSMBU.png|100x100px]]<br>[[Bulber]] | ||
|align=left|An enemy that illuminates a dark area and swims in a set pattern. | |align=left|An enemy that illuminates a dark area and swims in a set pattern. | ||
|colspan=2 data-sort-value=58|[[Deepsea Ruins]] | |colspan=2 data-sort-value=58|[[Deepsea Ruins]] | ||
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|align=left|Large icicles that fall and act as platforms. | |align=left|Large icicles that fall and act as platforms. | ||
|colspan=2|[[Icicle Caverns]] | |colspan=2|[[Icicle Caverns]] | ||
|- | |- | ||
|style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]] | |style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]] | ||
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|colspan=2|[[Boarding the Airship]] | |colspan=2|[[Boarding the Airship]] | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Morton's Compactor Castle Screenshot.jpg|100x100px]]<br> | |style="background:white"|[[File:NSMBU Morton's Compactor Castle Screenshot.jpg|100x100px]]<br>Moving rock | ||
|align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character. | |align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character. | ||
|colspan=2|[[Morton's Compactor Castle]] | |colspan=2|[[Morton's Compactor Castle]] | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Moving Torch.png|100x100px]]<br>[[Moving torch]] | |style="background:white"|[[File:NSMBU Screenshot Moving Torch.png|100x100px]]<br>[[Burner|Moving torch]] | ||
|align=left|Cannon-like Burners that pivot back and forth. | |align=left|Cannon-like Burners that pivot back and forth. | ||
|colspan=2|[[Boarding the Airship]] | |colspan=2|[[Boarding the Airship]] | ||
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|[[Pendulum Castle]] | |[[Pendulum Castle]] | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Red Torpedo Base Screenshot.png|100x100px]]<br>[[Torpedo Base]] | |style="background:white"|[[File:NSMBU Red Torpedo Base Screenshot.png|100x100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]] | ||
|align=left|Red torpedo tubes that fire Targeting Teds. | |align=left|Red torpedo tubes that fire Targeting Teds. | ||
|colspan=2|[[The Mighty Cannonship]] | |colspan=2|[[The Mighty Cannonship]] | ||
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|- | |- | ||
|style="background:white"|[[File:NSMBU Green Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s | |style="background:white"|[[File:NSMBU Green Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s | ||
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[ | |align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[Giant Green Shell|giant shells]] of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s | |style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s | ||
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|align=center style="background:white"|[[File:NSMBU Screenshot Small Mii.png|50x50px]]<br><small>[[Small Mario|Small<br>Mii]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Small Mii.png|50x50px]]<br><small>[[Small Mario|Small<br>Mii]]</small> | ||
|- | |- | ||
|align=center style="background:white"rowspan=2|[[File:NSMBU Mushroom Artwork.png| | |align=center style="background:white"rowspan=2|[[File:NSMBU Mushroom Artwork.png|110x110px]]<br>[[Super Mushroom]] | ||
|align=center style="background:white"rowspan=2|[[File:NSMBU Mario Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Mario]] | |align=center style="background:white"rowspan=2|[[File:NSMBU Mario Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Mario]] | ||
|align=center style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Luigi]]</small> | |align=center style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Luigi]]</small> | ||
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|align=center style="background:white"|[[File:NSMBU Screenshot Super Mii.jpg|50x50px]]<br><small>[[Super Mario (form)|Super<br>Mii]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Super Mii.jpg|50x50px]]<br><small>[[Super Mario (form)|Super<br>Mii]]</small> | ||
|- | |- | ||
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Acorn Artwork.png| | |align=center style="background:white"rowspan=2|[[File:NSMBU Super Acorn Artwork.png|110x110px]]<br>[[Super Acorn]] | ||
|align=center style="background:white"rowspan=2|[[File:NSMBU Flying Squirrel Mario Artwork.png|110x110px]]<br>[[Flying Squirrel Mario]] | |align=center style="background:white"rowspan=2|[[File:NSMBU Flying Squirrel Mario Artwork.png|110x110px]]<br>[[Flying Squirrel Mario]] | ||
|align=center style="background:white"|[[File:FlyingSquirrelLuigiNSMBU.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Luigi]]</small> | |align=center style="background:white"|[[File:FlyingSquirrelLuigiNSMBU.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Luigi]]</small> | ||
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|align=center style="background:white"|[[File:NSMBU Screenshot Flying Squirrel Mii.jpg|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Mii]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Flying Squirrel Mii.jpg|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Mii]]</small> | ||
|- | |- | ||
|align=center style="background:white"rowspan=2|[[File:NSMBU Fire Flower Artwork.png| | |align=center style="background:white"rowspan=2|[[File:NSMBU Fire Flower Artwork.png|110x110px]]<br>[[Fire Flower]] | ||
|align=center style="background:white"rowspan=2|[[File:Fire Mario.png|110x110px]]<br>[[Fire Mario]] | |align=center style="background:white"rowspan=2|[[File:Fire Mario.png|110x110px]]<br>[[Fire Mario]] | ||
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Luigi]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Luigi]]</small> | ||
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|align=center style="background:white"|[[File:NSMBU Screenshot Fire Mii.jpg|50x50px]]<br><small>[[Fire Mario|Fire<br>Mii]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Fire Mii.jpg|50x50px]]<br><small>[[Fire Mario|Fire<br>Mii]]</small> | ||
|- | |- | ||
|align=center style="background:white"rowspan=2|[[File:NSMBU Ice Flower Artwork.png| | |align=center style="background:white"rowspan=2|[[File:NSMBU Ice Flower Artwork.png|110x110px]]<br>[[Ice Flower]] | ||
|align=center style="background:white"rowspan=2|[[File:NSMBW Ice Mario Artwork.png|110x110px]]<br>[[Ice Mario]] | |align=center style="background:white"rowspan=2|[[File:NSMBW Ice Mario Artwork.png|110x110px]]<br>[[Ice Mario]] | ||
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Luigi.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Luigi]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Ice Luigi.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Luigi]]</small> | ||
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|align=center style="background:white"|[[File:NSMBU Screenshot Ice Mii.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Mii]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Ice Mii.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Mii]]</small> | ||
|- | |- | ||
|align=center style="background:white"rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png| | |align=center style="background:white"rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|110x110px]]<br>[[Mini Mushroom]] | ||
|align=center style="background:white"rowspan=2|[[File:NSMBUMiniMario.png|110x110px]]<br>[[Mini Mario]] | |align=center style="background:white"rowspan=2|[[File:NSMBUMiniMario.png|110x110px]]<br>[[Mini Mario]] | ||
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Luigi.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Luigi]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Mini Luigi.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Luigi]]</small> | ||
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|align=center style="background:white"|[[File:NSMBU Screenshot Mini Mii.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Mii]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Mini Mii.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Mii]]</small> | ||
|- | |- | ||
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png| | |align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|110x110px]]<br>[[Propeller Mushroom]] | ||
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mario.png|110x110px]]<br>[[Propeller Mario]] | |align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mario.png|110x110px]]<br>[[Propeller Mario]] | ||
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Luigi.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Luigi]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Propeller Luigi.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Luigi]]</small> | ||
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|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Mii.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Mii]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Propeller Mii.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Mii]]</small> | ||
|- | |- | ||
|align=center style="background:white"rowspan=2|[[File:Penguinsuit.png| | |align=center style="background:white"rowspan=2|[[File:Penguinsuit.png|110x110px]]<br>[[Penguin Suit]] | ||
|align=center style="background:white"rowspan=2|[[File:MKT Artwork PenguinMario.png|110x110px]]<br>[[Penguin Mario]] | |align=center style="background:white"rowspan=2|[[File:MKT Artwork PenguinMario.png|110x110px]]<br>[[Penguin Mario]] | ||
|align=center style="background:white"|[[File:NSLU Penguin Luigi Render.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Luigi]]</small> | |align=center style="background:white"|[[File:NSLU Penguin Luigi Render.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Luigi]]</small> | ||
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|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Mii.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Mii]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Penguin Mii.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Mii]]</small> | ||
|- | |- | ||
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Star Artwork.png| | |align=center style="background:white"rowspan=2|[[File:NSMBU Super Star Artwork.png|110x110px]]<br>[[Super Star]] | ||
|align=center style="background:white"rowspan=2|[[File: | |align=center style="background:white"rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]] | ||
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small> | ||
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small> | ||
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|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Mii.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Mii]]</small> | |align=center style="background:white"|[[File:NSMBU Screenshot Invincible Mii.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Mii]]</small> | ||
|- | |- | ||
|align=center style="background:white"rowspan=2|[[File:NSLU P-Acorn Icon.png| | |align=center style="background:white"rowspan=2|[[File:NSLU P-Acorn Icon.png|110x110px]]<br>[[P-Acorn]] | ||
|align=center style="background:white"rowspan=2|[[File:NSMBU Power Squirrel Mario Render.png|110x110px]]<br>[[Power Squirrel Mario]] | |align=center style="background:white"rowspan=2|[[File:NSMBU Power Squirrel Mario Render.png|110x110px]]<br>[[Power Squirrel Mario]] | ||
|align=center style="background:white"|[[File:NSLU P-Acorn Luigi Render.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Luigi]]</small> | |align=center style="background:white"|[[File:NSLU P-Acorn Luigi Render.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Luigi]]</small> | ||
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|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]] | |style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]] | ||
|align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground. | |align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground. | ||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Block (Rail).png|100x100px]]<br>[[Block]] ([[Track|railed]]) | |||
|align=left|? Blocks and Bricks that travel along tracks. | |||
|- | |- | ||
|style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]] | |style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]] | ||
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|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]] | |style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]] | ||
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block. | |align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block. | ||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Giant Snake Block.jpg|100x100px]]<br>[[Giant Snake Block]] | |||
|align=left|A large type of Snake Block. | |||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A) | |style="background:white"|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A) | ||
|align=left|These blocks appear during the battle with [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks. | |align=left|These blocks appear during the battle with the [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B) | |style="background:white"|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B) | ||
|align=left|Some of these airborne magical platforms contain enemies. The slam downward on Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field. | |align=left|Some of these airborne magical platforms contain enemies. The slam downward on the Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]] | |style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]] | ||
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|align=left|A block that makes Mario jump higher when he jumps or steps on it. | |align=left|A block that makes Mario jump higher when he jumps or steps on it. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU | |style="background:white"|[[File:NSMBU Roulette Block Sprite.gif|100x100px]]<br>[[Roulette Block]] | ||
|align=left|A block with various items scrolling on it. Mario can hit it and release the power-up shown. | |align=left|A block with various items scrolling on it. Mario can hit it and release the power-up shown. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]] | |style="background:white"|[[File:NSMBU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]] | ||
|align=left|Green blocks that move like a snake once Mario steps on it. | |align=left|Green blocks that move like a snake once Mario steps on it. | ||
|- | |- | ||
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]] | |style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]] | ||
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|style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]] | |style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]] | ||
|align=left|Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario. | |align=left|Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | |style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | ||
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|- | |- | ||
|style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]] | |style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]] | ||
|align=left|Pipes going through the ground that transport the player to new areas. In {{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area. | |align=left|Pipes going through the ground that transport the player to new areas. In {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world-link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]] | |style="background:white"|[[File:NSMBU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]] | ||
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|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s. | |align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Hanging Vine.png|100x100px]]<br>[[ | |style="background:white"|[[File:NSMBU Screenshot Hanging Vine.png|100x100px]]<br>[[Vine|Hanging vine]] | ||
|align=left|Hanging vines found in [[Spinning Platforms of Doom]]. They function like rope swings. | |align=left|Hanging vines found in [[Spinning Platforms of Doom]]. They function like rope swings. | ||
|- | |- | ||
|style="background:white"|[[File:NsmbuChainLink.png|100x100px]]<br>[[Moving Fence]] | |style="background:white"|[[File:NsmbuChainLink.png|100x100px]]<br>[[Moving Fence]] | ||
|align=left|Chain-link fences that shift through the air. A [[Chain-Link|stationary one]] appears in | |align=left|Chain-link fences that shift through the air. A [[Chain-Link|stationary one]] appears in one course. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | |style="background:white"|[[File:NSMBU Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | ||
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|align=left|Large beans serving as platforms that periodically coil and uncoil. | |align=left|Large beans serving as platforms that periodically coil and uncoil. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot | |style="background:white"|[[File:NSMBU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift]] | ||
|align=left|A | |align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]] | |style="background:white"|[[File:NSMBU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]] | ||
|align=left|Cloud platforms that makes the player and enemies bounces very high. | |align=left|Cloud platforms that makes the player and enemies bounces very high. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>Roberts | |style="background:white"|[[File:NSMBU Screenshot Bridge.png|100x100px]]<br>[[Bridge (New Super Mario Bros. U)|Bridge]] | ||
|align=left|A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies. | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|page=215|isbn=978-1-50670-897-3}}</ref> | |||
|align=left|A platform with gears that moves left and right. | |align=left|A platform with gears that moves left and right. | ||
|- | |- | ||
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|align=left|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of. | |align=left|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of. | ||
|- | |- | ||
|style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor]] | |style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor (Mario Bros.)|Floor]] | ||
|align=left|Platforms that the player can bump from below to stun enemies. | |align=left|Platforms that the player can bump from below to stun enemies. | ||
|- | |- | ||
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|- | |- | ||
|style="background:white"|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]] | |style="background:white"|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]] | ||
|align=left|Columnar lifts made of ice. Some move back and forth | |align=left|Columnar lifts made of ice. Some move back and forth. | ||
|- | |- | ||
|style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]] | |style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]] | ||
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|align=left|A block-like platform that shines light in dark areas. | |align=left|A block-like platform that shines light in dark areas. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MoleToGoalReturns.png|100x100px]]<br>[[Limited Lift]] | ||
|align=left|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0. | |align=left|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref> | |style="background:white"|[[File:NSMBU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref> | ||
|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0. | |align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Paddle Platform.jpg|100x100px]]<br>[[Paddle Platform]] | |style="background:white"|[[File:NSMBU Screenshot Paddle Platform.jpg|100x100px]]<br>[[Paddle Platform]] | ||
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|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Screwtop Lift.jpg|100x100px]]<br>[[Screwtop Lift]] | |style="background:white"|[[File:NSMBU Screenshot Screwtop Lift.jpg|100x100px]]<br>[[Screwtop Lift]] | ||
|align=left|A lift with a | |align=left|A lift with a screw that the player can move in a set direction by spinning. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Screwtop Platform.jpg|100x100px]]<br>[[Screwtop Platform]] | |style="background:white"|[[File:NSMBU Screenshot Screwtop Platform.jpg|100x100px]]<br>[[Screwtop Platform]] | ||
|align=left|A platform with a | |align=left|A platform with a screw that the player can move in a set direction by spinning. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Screwtop Shroom.jpg|100x100px]]<br>[[Screwtop Shroom]] | |style="background:white"|[[File:NSMBU Screenshot Screwtop Shroom.jpg|100x100px]]<br>[[Screwtop Shroom]] | ||
|align=left|A Mushroom Platform that only appears in [[Rising Tides of Lava]]. When | |align=left|A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Seesaw Log Bridge.jpg|100x100px]]<br>[[Seesaw Log Bridge]] | |style="background:white"|[[File:NSMBU Screenshot Seesaw Log Bridge.jpg|100x100px]]<br>[[Seesaw Log Bridge]] | ||
|align=left|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side. | |align=left|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU | |style="background:white"|[[File:NSMBU Rickety Sprint Screenshot.png|100x100px]]<br>[[Seesaw Shroom]] | ||
|align=left|A mushroom platform that acts as a seesaw. | |align=left|A mushroom platform that acts as a seesaw. | ||
|- | |- | ||
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|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle. | |align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot False Wall.jpg|100x100px]]<br>[[False wall]] | |style="background:white"|[[File:NSMBU Screenshot False Wall.jpg|100x100px]]<br>[[False wall]] | ||
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins. | |align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins. | ||
|- | |- | ||
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|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s. | |align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Mist.jpg|100x100px]]<br> | |style="background:white"|[[File:NSMBU Screenshot Mist.jpg|100x100px]]<br>Mist | ||
|align=left|Dense | |align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist. | ||
|- | |- | ||
|style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref> | |style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref> | ||
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==Reception== | ==Reception== | ||
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on Metacritic<ref>{{cite|url=www.metacritic.com/game/wii-u/new-super-mario-bros-u|title=New Super Mario Bros. U|publisher=Metacritic | ''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on Metacritic<ref>{{cite|url=www.metacritic.com/game/wii-u/new-super-mario-bros-u|title=New Super Mario Bros. U|publisher=Metacritic|accessdate=May 13, 2024|language=en}}</ref> and had an 84.48% on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html|title=New Super Mario Bros. U for Wii U|publisher=GameRankings|accessdate=May 13, 2024|language=en}}</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>{{cite|url=www.youtube.com/watch?v=LqF2T1AkIek|title=New Super Mario Bros. U - Video Review (Wii U) [HD]|publisher=YouTube|author=GameXplain|language=en|date=November 15, 2012|accessdate=May 13, 2024}}</ref> IGN gave it a score of 9.1 out of 10,<ref>{{cite|url=www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U Review|publisher=IGN|accessdate=May 13, 2024|author=George, Richard|date=November 15, 2012|language=en}}</ref> EGM<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u|author=Carsillo, Ray|accessdate=May 13, 2024|title=EGM Review: New Super Mario Bros. U|publisher=EGMNOW|language=en|date=November 15, 2012}}</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U review: A return to form|publisher=Joystiq|accessdate=May 13, 2024|date=November 15, 2012|language=en|author=Mitchell, Richard}}</ref> Polygon<ref>{{cite|url=www.polygon.com/2012/11/15/3647880/new-super-mario-bros-u-review|publisher=Polygon|date=November 15, 2012|language=en|title=New Super Mario Bros. U review: new tricks|author=Kollar, Phillip|accessdate=May 13, 2024}}</ref> and Destructoid<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121117144425/http://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml|title=Review: New Super Mario Bros. U|publisher=Destructoid|accessdate=May 13, 2024|language=en|author=Sterling, Jim|date=November 15, 2012}}</ref> gave the same score of 8.5/10, VentureBeat<ref>{{cite|url=venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2|title=New Super Mario Bros. U is far from new (review)|publisher=VentureBeat|date=November 15, 2012|accessdate=May 13, 2024|language=en|author=McLaughlin, Rus}}</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>{{cite|url=www.gamesradar.com/new-super-mario-bros-u-review|language=en|publisher=Gamesradar|title=New Super Mario Bros U review|author=Gilbert, Henry|date=November 15, 2012|accessdate=May 13, 2024}}</ref> and Gamespot gave a score of 8.5.<ref>{{cite|url=www.youtube.com/watch?v=tux1HawsuNw|title=GameSpot Reviews - New Super Mario Bros. U|author=GameSpot|publisher=YouTube|date=November 17, 2012|accessdate=May 13, 2024|language=en}}</ref> | ||
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode. | The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode. | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
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{{br}} | {{br}} | ||
===Sales=== | ===Sales=== | ||
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo | As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html|language=Japanese}}</ref> | ||
==Updates== | ==Updates== | ||
== | <div id=fh3 class=mw-headline>1.1.0</div> | ||
'''Release date:''' November 18, 2012 | '''Release date:''' November 18, 2012 | ||
Released at launch, the first update adds the game's Miiverse functionality. | Released at launch, the first update adds the game's Miiverse functionality. | ||
== | <div id=fh3 class=mw-headline>1.2.0</div> | ||
'''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report | '''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report|accessdate=November 28, 2014|language=en}}</ref> | ||
The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community. | The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community. | ||
== | <div id=fh3 class=mw-headline>1.3.0</div> | ||
'''Release date:''' June 20, 2013<ref>{{cite | '''Release date:''' June 20, 2013<ref>{{cite|url=mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use|author=Colette|title=''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]|publisher=My Nintendo News|date=June 20, 2013|accessdate=May 13, 2024}}</ref> | ||
The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller. | The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller. | ||
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==Development== | ==Development== | ||
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>{{cite | As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>{{cite|url=www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii|title=Mario Wii U "Based On" New Super Mario Bros. Mii|author=Newton, James|publisher=Nintendo Life|accessdate=May 13, 2024|date=April 17, 2012}}</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>{{cite|url=www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3|title=Miyamoto To Show Wii U Mario at E3|publisher=Nintendo Life|date=April 16, 2012|author=Newton, James|accessdate=May 13, 2024}}</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>{{cite|url=www.youtube.com/watch?v=K4pJnV5OxPI|title=Wii U - ''New Super Mario Bros. U'' E3 Trailer|date=June 5, 2012|publisher=YouTube|accessdate=May 13, 2024|author=Nintendo of America}}</ref> | ||
''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/0/|title=Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/3|title=Iwata Asks : ''New Super Mario Bros. U'' : One Map | ''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/0/|title=Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/3|title=Iwata Asks : ''New Super Mario Bros. U'' : One Map|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/4|title=Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"/> | ||
Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/1|title=Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"|publisher=Nintendo|accessdate=May 13, 2024}}</ref> | Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/1|title=Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"|publisher=Nintendo|accessdate=May 13, 2024}}</ref> | ||
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*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus. | *''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus. | ||
*''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]". | *''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]". | ||
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. | *''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''. | ||
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. [[Sumo Bro]]s, [[Torpedo Ted]]s, [[Thwimp]]s, and [[Bony Beetle]]s reappear as enemies. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96. | *''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. [[Sumo Bro]]s, [[Torpedo Ted]]s, [[Thwimp]]s, and [[Bony Beetle]]s reappear as enemies. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]]. | *''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]]. | ||
*''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game | *''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game. | ||
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored. | *''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored. | ||
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]] | *''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]]. | ||
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game. | *''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game. | ||
*''[[Super Mario 3D Land]]'': Boom Boom's voices are reused, as well as the motion patterns of some of the enemies. | |||
*''[[Mario Kart 7]]'': The [[Mii]]s reuse their voice clips from this game. | |||
*''[[New Super Mario Bros. 2]]'': The title is a follow-up to this installment. The [[Note Block]] sounds are reused. The Goal Pole also produces the flag containing the emblem of the topmost character, also seen in this game. | *''[[New Super Mario Bros. 2]]'': The title is a follow-up to this installment. The [[Note Block]] sounds are reused. The Goal Pole also produces the flag containing the emblem of the topmost character, also seen in this game. | ||
*''[[Paper Mario: Sticker Star]]'': The [[Ghost House]] doors use the design from [[The Enigmansion]] in this game rather than the one from ''New Super Mario Bros. Wii''. The [[Bony Beetle]]'s design is reused. Also, Bowser Jr. uses the same glass dome in his clown copter as in this game. | *''[[Paper Mario: Sticker Star]]'': The [[Ghost House]] doors use the design from [[The Enigmansion]] in this game rather than the one from ''New Super Mario Bros. Wii''. The [[Bony Beetle]]'s design is reused. Also, Bowser Jr. uses the same glass dome in his clown copter as in this game. | ||
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==References in later games== | ==References in later games== | ||
*''[[Mario Kart Arcade GP DX]]'': Various background mountains from [[Acorn Plains]] are visible in the [[Bowser Jr. Cup]]'s courses, [[Aerial Road]] and [[Sky Arena]]. | *''[[Mario Kart Arcade GP DX]]'': Various background mountains from [[Acorn Plains]] are visible in the [[Bowser Jr. Cup]]'s courses, [[Aerial Road]] and [[Sky Arena]]. | ||
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]] | *''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]]. | ||
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character. | *''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character. | ||
*''[[Super Smash Bros. for Wii U]]'': A stage based on ''New Super Mario Bros. U'', [[Mushroom Kingdom U]], appears in this game. | *''[[Super Smash Bros. for Wii U]]'': A stage based on ''New Super Mario Bros. U'', [[Mushroom Kingdom U]], appears in this game. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ U<ref name=sakai/> | ||
| | |JapR=Nyū Sūpā Mario Burazāzu Yū | ||
| | |JapM=New Super Mario Bros. U | ||
|Kor=뉴 슈퍼 마리오브라더스 U | |Kor=뉴 슈퍼 마리오브라더스 U | ||
|KorR=Nyu Syupeo Mariobeuradeoseu Yu | |KorR=Nyu Syupeo Mariobeuradeoseu Yu | ||
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}} | }} | ||
== | ==Trivia== | ||
*If the Miis are selected as P1, they will be colored like [[Mario]]. If P2, they will be colored like [[Luigi]]. If P3, they will be colored like [[Wario]]. If P4, they will wear blue shirts and dark blue overalls, similar to Luigi's light blue alternate costume from the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. This could be a reference to the player 4 in some of the Wii U [[Virtual Console#Wii U|Virtual Console]] ports of the [[Game Boy Advance]] iteration of ''[[Mario Bros. (game)|Mario Bros.]]'' | *If the Miis are selected as P1, they will be colored like [[Mario]]. If P2, they will be colored like [[Luigi]]. If P3, they will be colored like [[Wario]]. If P4, they will wear blue shirts and dark blue overalls, similar to Luigi's light blue alternate costume from the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. This could be a reference to the player 4 in some of the Wii U [[Virtual Console#Wii U|Virtual Console]] ports of the [[Game Boy Advance]] iteration of ''[[Mario Bros. (game)|Mario Bros.]]'' | ||
*When the Mario Bros., Toads, or Miis are not moving, they stop and stare at the screen until the player starts moving them again. | *When the Mario Bros., Toads, or Miis are not moving, they stop and stare at the screen until the player starts moving them again. |