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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|USA|November 18, 2012<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120916233646/http://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke|title=''New Super Mario Bros. U'' – Game Info|publisher=Nintendo of America|language=en-us|accessdate=July 26, 2024}}</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|release={{release|USA|November 18, 2012<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120916233646/http://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke|title=''New Super Mario Bros. U'' – Game Info|publisher=Nintendo of America|language=en-us|accessdate=July 26, 2024}}</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g|classind=L|fpb=pg}}
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|serials={{flag list|Japan|WUP-P-ARPJ|USA|WUP-P-ARPE|Europe|WUP-P-ARPP}}
|serials=WUP-ARPE-USA (U.S.)
}}
}}
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title=[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]|location=Tokyo|publisher=Shogakukan|language=ja|isbn=978-4-09-106569-8|page=11–13}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|url=www.nintendo.com/jp/character/mario/en/history/index.html|title=HISTORY → Series → ''Super Mario''|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the fourth ''New Super Mario Bros.'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and the fourth ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.


Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].
Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].


The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (about 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.
The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (approx. 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.


[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
==Story==
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
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===Overview===
===Overview===
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab onto walls.
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.


''New Super Mario Bros. U'' features two main controller options: single-player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.


After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
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The sound is in stereo, with no support for 5.1 surround.
The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
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Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
====Stages====
====Stages====
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
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|{{button|wiiu|B}}
|{{button|wiiu|B}}
|{{button|wii|1}}
|{{button|wii|1}}
|}
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
!width="5%"|Baby Yoshi
!class="unsortable"width="50%"|Description
|-
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|-
|{{sort|Balloon Baby Yoshi|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]}}
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|-
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|}
|}


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==Worlds==
==Worlds==
{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. Likely as a result of the redesigned world map, [[Warp Cannon]]s are not present, with [[Goal Pole (secret)|secret exits]] that unlocked Warp Cannons in previous titles now unlocking hidden levels. Completing them unlocks a shortcut to a later world, similar in vein to the [[Star World]] levels from ''Super Mario World''. There are [[Pipe Cannon]]s that send the player characters back to previously-cleared worlds, replacing the world selection option from previous ''New Super Mario Bros.'' games. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].


This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
{{br}}
{{br}}
<center>
<center>
{|width=80% class="wikitable"style="text-align:center"
{|width=80% class="wikitable" style="text-align:center"
!colspan="6"align="center"style="background:red;color:white"|<big>Worlds</big>
!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
|-
|-
!colspan=2 width=25% style="background:#DAF7A6"|{{Color link|black|Acorn Plains}}
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|black|Acorn Plains}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:skyblue"|{{Color link|Black|Sparkling Waters}}
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Black|Sparkling Waters}}
|-
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
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|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world resembles many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|-bgcolor=#FF7733
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|-
|-
|2
|2
|[[Tilted Tunnel]] (Underground)
|[[Tilted Tunnel]] (Cave)
|2
|2
|[[Perilous Pokey Cave]] (Desert/Underground)
|[[Perilous Pokey Cave]] (Desert/Cave)
|2
|2
|[[Tropical Refresher]] (Underwater)
|[[Tropical Refresher]] (Underwater)
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|[[Crushing-Cogs Tower]] (Tower)
|[[Crushing-Cogs Tower]] (Tower)
|3
|3
|[[Fire Snake Cavern]] (Desert/Underground)
|[[Fire Snake Cavern]] (Desert/Cave)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]] (Tower)
|[[Giant Skewer Tower]] (Tower)
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|[[Dry Desert Mushrooms]] (Desert/Sky)
|[[Dry Desert Mushrooms]] (Desert/Sky)
|4
|4
|[[Urchin Shoals]] (Beach)
|[[Urchin Shoals]] (beach)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
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|-
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[Blooper's Secret Lair]] (Underwater/Underground)
|[[Blooper's Secret Lair]] (Underwater/Cave)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Compactor Castle]] (Castle)
|[[Morton's Compactor Castle]] (Castle)
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|colspan="2"|
|colspan="2"|
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[Piranha Plants on Ice]] (Snow)
|[[Piranha Plants on Ice]] (snow)
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]] (Sky)
|[[Skyward Stalk]] (sky)
|-
|-
!colspan=2 width=25% style="background:powderblue"|{{Color link|Black|Frosted Glacier}}
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Black|Frosted Glacier}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color link|Black|Soda Jungle}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Black|Soda Jungle}}
!colspan=2 width=25% style="background:beige"|{{Color link|Black|Rock-Candy Mines}}
!colspan=2 width=25% style="background:beige"|{{Color-link|Black|Rock-Candy Mines}}
|-
|-
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
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|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|-bgcolor=#FF7733
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|[[Freezing-Rain Tower]] (Tower/Snow)
|[[Freezing-Rain Tower]] (Tower/Snow)
|2
|2
|[[Bridge over Poisoned Waters]] (Jungle)
|[[Bridge over Poisoned Waters]] (jungle)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]] (Tower/Mountain)
|[[Grinding-Stone Tower]] (Tower)
|-
|-
|3
|3
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|[[Snake Block Tower]] (Tower)
|[[Snake Block Tower]] (Tower)
|4
|4
|[[Light Blocks, Dark Tower]] (Underground)
|[[Light Blocks, Dark Tower]] (Cave)
|-
|-
|5
|5
|[[Icicle Caverns]] (Snow/Underground)
|[[Icicle Caverns]] (Snow/Cave)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]] (Ghost house)
|[[Which-Way Labyrinth]] (Ghost house)
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|[[Painted Swampland]] (Haunted forest/Painting)
|[[Painted Swampland]] (Haunted forest/Painting)
|6
|6
|[[Thrilling Spine Coaster]] (Underground)
|[[Thrilling Spine Coaster]] (Cave)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]] (Castle/Snow)
|[[Wendy's Shifting Castle]] (Castle/Snow)
|5
|5
|[[Deepsea Ruins]] (Underwater/Underground)
|[[Deepsea Ruins]] (Underwater/Cave)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[Screwtop Tower]] (Tower/Mountain)
|[[Screwtop Tower]] (tower)
|-
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
Line 332: Line 348:
|[[Seesaw Bridge]] (Jungle)
|[[Seesaw Bridge]] (Jungle)
|7
|7
|[[Shifting-Floor Cave]] (Underground)
|[[Shifting-Floor Cave]] (Cave)
|-
|-
|rowspan=3 colspan=2|
|rowspan=3 colspan=2|
Line 345: Line 361:
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]] (Sky)
|[[Flight of the Para-Beetles]] (sky)
|-
|-
!colspan=2 width=25% style="background:lightsalmon"|{{Color link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:pink"|{{Color link|black|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width=25% style="background:pink"|{{Color-link|black|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width="100%"style="background:#feff82"|{{Color link|Black|Superstar Road}}
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Black|Superstar Road}}
|-
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
Line 359: Line 375:
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
|-
!style="background:#FF7733"width=2%|#
!style="background:#7fb7ce" width=2%|#
!style="background:#FF7733"width="5%"|Level
!style="background:#7fb7ce" width="5%"|Level
!style="background:#FF7733"width=2%|#
!style="background:#7fb7ce" width=2%|#
!style="background:#FF7733"width="5%"|Level
!style="background:#7fb7ce" width="5%"|Level
!style="background:#FF7733"width=2%|#
!style="background:#7fb7ce" width=2%|#
!style="background:#FF7733"width="5%"|Level
!style="background:#7fb7ce" width="5%"|Level
|-
|-
|1
|1
|[[Land of Flying Blocks]] (Sky)
|[[Land of Flying Blocks]] (sky)
|1
|1
|[[Meteor Moat]] (Volcano/Castle exterior)
|[[Meteor Moat]] (volcano/castle exterior)
|1
|1
|[[Spine-Tingling Spine Coaster]] (Grass)
|[[Spine-Tingling Spine Coaster]] (grass)
|-
|-
|2
|2
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (Sky)
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (sky)
|2
|2
|[[Magma-River Cruise]] (Volcano/Castle exterior)
|[[Magma-River Cruise]] (volcano/castle exterior)
|2
|2
|[[Run for It]] (Desert/Sky)
|[[Run for It]] (desert/sky)
|-
|-
|3
|3
|[[Switchback Hill]] (Sky)
|[[Switchback Hill]] (sky)
|3
|3
|[[Rising Tides of Lava]] (Volcano/Underground)
|[[Rising Tides of Lava]] (volcano/cave)
|3
|3
|[[Swim for Your Life!]] (Underwater/Underground)
|[[Swim for Your Life!]] (underwater/cave)
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Slide Lift Tower]] (Tower)
|[[Slide Lift Tower]] (tower)
|4
|4
|[[Firefall Cliffs]] (Volcano/Castle exterior)
|[[Firefall Cliffs]] (volcano/castle exterior)
|4
|4
|[[Hammerswing Caverns]] (Snow/Underground)
|[[Hammerswing Caverns]] (snow/cave)
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]] (Ghost House)
|[[Spinning Spirit House]] (ghost house)
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]] (Castle)
|[[Red-Hot Elevator Ride]] (castle)
|5
|5
|[[Spinning Platforms of Doom]] (Haunted forest/Painting)
|[[Spinning Platforms of Doom]] (haunted forest/painting)
|-
|-
|4
|4
|[[Bouncy Cloud Boomerangs]] (Sky)
|[[Bouncy Cloud Boomerangs]] (sky)
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (Castle)
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (castle)
|6
|6
|[[Fire Bar Cliffs]] (Mountain)
|[[Fire Bar Cliffs]] (mountain)
|-
|-
|5
|5
|[[A Quick Dip in the Sky]] (Sky)
|[[A Quick Dip in the Sky]] (sky)
|rowspan=4 colspan=2|
|rowspan=4 colspan=2|
|7
|7
|[[Lakitu! Lakitu! Lakitu!]] (Sky)
|[[Lakitu! Lakitu! Lakitu!]] (sky)
|-
|-
|6
|6
|[[Snaking above Mist Valley]] (Sky)
|[[Snaking above Mist Valley]] (sky)
|8
|8
|[[Pendulum Castle]] (Fortress)
|[[Pendulum Castle]] (fortress)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]] (Castle/Sky)
|[[Ludwig's Clockwork Castle]] (castle/sky)
|9
|9
|[[Follow That Shell!]] (Sky)
|[[Follow That Shell!]] (sky)
|-
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]] (Airship)
|[[Boarding the Airship]] (airship)
|colspan=2|
|colspan=2|
|}
|}
Line 431: Line 447:
===Other areas===
===Other areas===
<center>
<center>
{|width=55% class="wikitable"style="text-align:center"
{|width=55% class="wikitable" style="text-align:center"
!width=50% style="background:#E9BFFF"|{{Color link|Black|Secret Island}}
!width=50% style="background:#E9BFFF"|{{Color-link|Black|Secret Island}}
!width=50% colspan=2 style="background:lavender"|{{Color link|Black|Coin Courses}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Black|Coin Courses}}
|-
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|[[File:NSMBU Secret Island World Map.png|250px]]
Line 441: Line 457:
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-
|-
!style="background:#FF7733"|#
!style="background:#7fb7ce"|#
!style="background:#FF7733"|Difficulty
!style="background:#7fb7ce"|Difficulty
|-
|-
|{{world link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass)
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (grass)
|★
|★
|-
|-
|{{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic)
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (cosmic)
|★
|★
|-
|-
|{{world link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach)
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (beach)
|★★
|★★
|-
|-
|{{world link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky)
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (sky)
|★★★
|★★★
|-
|-
|{{world link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater)
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (underwater)
|★★★
|★★★
|-
|-
|{{world link|coin|6|World Coin-6}} (Ghost House)
|{{world-link|coin|6|World Coin-6}} (ghost house)
|★★★★
|★★★★
|-
|-
|{{world link|coin|7|World Coin-7}} (Cosmic/Snow)
|{{world-link|coin|7|World Coin-7}} (cosmic/snow)
|★★★★★
|★★★★★
|-
|-
|{{world link|coin|8|World Coin-8}} (Sky)
|{{world-link|coin|8|World Coin-8}} (sky)
|★★★★★
|★★★★★
|-
|-
Line 472: Line 488:


==Characters==
==Characters==
===Playable characters===
===Playable===
{|class="wikitable"style="width:100%;text-align:center"
<gallery>
|-style="color:white;background:red"
NSMBU Mario Jumping Artwork.png|[[Mario]]
!width=12%|Name
NSMBU Luigi Jumping Artwork.png|[[Luigi]] (multiplayer only)
!Description
NSMBUYellowToad.png|[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] (multiplayer only)
|-
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]] (multiplayer only)
|style="background:white"|[[File:NSMBU Mario Jumping Artwork.png|100x100px]]<br>[[Mario]]
NSMBU Four Miis Artwork.png|[[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)
|align=left|The game's protagonist and the only playable character in single-player. Mario is flung from [[Peach's Castle]] by [[Bowser]]'s [[Mecha Hand]] during his siege. Like prior ''New Super Mario Bros.'' titles, Mario has some moves that originated from the 3D games, including the [[Triple Jump]] and [[Wall Jump]].
</gallery>
|-
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|align=left|Mario's younger twin brother. He is flung from Peach's Castle with Mario and is available to play as during multiplayer. Luigi has the same physiques and moves as Mario. In single-player, losing five lives gives Mario the option of striking the [[Super Guide Block]], which allows Luigi to finish the level for him.
|-
|style="background:white"|[[File:NSMBU Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
|align=left|These Toads were tossed from the castle with Mario and Luigi. They have all the same moves and physiques, and are only available to play as in multiplayer.
|-
|style="background:white"|[[File:NSMBU Three Miis Artwork.png|100x100px]]<br>[[Mii]]s
|align=left|Miis are only available to be played as in [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], [[Boost Rush]], and [[Coin Battle]]. In the multiplayer modes, all four players can control a Mii and it corresponds with a specific color: Player 1's Mii wears red like Mario; Player 2 wears green like Luigi; Player 3 wears yellow like [[Wario]]; and Player 4 wears an original blue outfit. Some non-playable Miis appear in the background of normal levels during [[Boost Mode]].
|}


===Yoshis===
===Supporting===
''New Super Mario Bros. U'' features [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''[[Super Mario World]]''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis instantly eat almost any enemy that is in front of them. Unlike ''Super Mario World'', Baby Yoshis cannot mature into adults after eating enemies, instead remaining infants. Two types of Baby Yoshis found on the world map can be taken into any course, with the exception of [[fortress|towers]], [[airship]]s, and [[castle]]s.
<gallery>
{|class="wikitable"style="width:100%;text-align:center"
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
|-style="color:white;background:red"
NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
!width=12%|Name
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s  
!Description
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
!width=15%|Locations
PeachtoadsNSMBU.png|[[Princess Peach]] and [[Toad (species)|Toads]]
|-
</gallery>
|style="background:white"|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|align=left|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|[[Yoshi Hill]], [[Perilous Pokey Cave]], [[Above the Cheep Cheep Seas]], [[Prickly Goombas!]], [[Fuzzy Clifftop]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|style="background:white"|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. Up to four player characters can grab onto one Balloon Baby Yoshi, by grabbing their legs. This slows the player down though.
|[[Acorn Plains]], [[Sparkling Waters]]
|-
|style="background:white"|[[File:NSMBU Bubble Baby Yoshi Artwork.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into three [[coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as small platforms.
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|-
|style="background:white"|[[File:GlowbabyyoshiNSMBU.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. Unlike the other two Baby Yoshis, Glowing Baby Yoshis are not found on the world map and are found only in levels. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|[[Fire Snake Cavern]], [[Which-Way Labyrinth]]
|}


===Non-playable characters===
===Transformations===
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable sortable"style="text-align:center"
|-style="color:white;background:red"
|[[File:NSMBUSmallMario.png|60px|center]]
!width=12%|Name
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
!Description
|[[File:NSMBU Flying Squirrel Mario Artwork.png|110px|center]]
!width=15%|Locations
|[[File:Fire Mario.png|185px|center]]
|[[File:NSMBW Ice Mario Artwork.png|180px|center]]
|-
|-
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|<center>'''[[Small Mario]]'''<br>(starting form)</center>
|align=left|The ruler of the [[Mushroom Kingdom]]. Her [[Peach's Castle|castle]] is sieged by [[Bowser]] while she is having tea with Mario, Luigi, Yellow Toad, and Blue Toad. The game follows their quest to return to Peach's Castle to save her.
|<center>'''[[Super Mario (form)|Super Mario]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|<center>'''[[Flying Squirrel Mario]]'''<br>(New, [[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
|<center>'''[[Fire Mario]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
|<center>'''[[Ice Mario]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
|-
|-
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|[[File:NSMBUMiniMario.png|60px|center]]
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|[[File:NSMB2 Invincible Mario Artwork.png|150px|center]]
|[[Toad House]]s, All levels
|[[File:NSMBU Power Squirrel Mario Render.png|80px|center]]
|[[File:NSMBW Propeller Mario.png|70px|center]]
|[[File:NSMBW Penguin Mario Artwork.png|140px|center]]
|-
|-
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|align=left|A mysterious [[rabbit]]-like creature that steals items from the map and must be caught to retrieve them.
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|[[Acorn Plains Way]], [[Blooming Lakitus]], [[Urchin Shoals]], [[Prickly Goombas!]], [[Jungle of the Giants]], [[Walking Piranha Plants!]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:New_Super_Mario_Bros._U_Deluxe_P-Acorn.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>
|}
|}


==Enemies and obstacles==
==Enemies and obstacles==
Enemies and obstacles with an asterisk (*) first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
===Enemies===
===Enemies===
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-307-89690-2|page=28–35}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref name=sakai>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=[[Shogakukan]]|language=ja|isbn=4-091065-69-4|page=204–219}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2022|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|title=New Super Mario Bros. U|publisher=Mario Portal Game Archive|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.
====New enemies====
{|class="wikitable sortable"style="width:100%;text-align:center"
{{content appearances|wikitable=yes|sortable=yes
|-style="color:white;background:red"
|image1=[[File:BowserAmp.png|90px]]
!rowspan=2 width=10%|Name
|name1=[[Bowser Stunner]]
!class="unsortable"rowspan=2|Description
|description1=An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
!class="unsortable"colspan=2 |Levels
|firstlevel1=[[Red-Hot Elevator Ride]]
!rowspan=2|Pts.
|lastlevel1=[[Red-Hot Elevator Ride]]
!rowspan=2|Exc.
|image2=[[File:NSMBUDX Dragoneel model.png|90px]][[File:LittleDragoneels.png|90px]]
!rowspan=2|New
|name2=[[Dragoneel]]
|-style="color:white;background:red"
|description2=A long eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
!width=8%|First
|firstlevel2=[[Dragoneel's Undersea Grotto]] (red/purple)
!width=8%|Last
|lastlevel2=[[Dragoneel's Undersea Grotto]] (red/purple)
|-
|image3=[[File:Fliprus.png|90px]]
|data-sort-value=Gooa style="background:white"|[[File:NSMBU Goomba Alternate Artwork.png|100x100px]]<br>[[Goomba]]
|name3=[[Fliprus]]
|align=left|Squat mushroom creatures that walk along the ground. Goombas are weak to all attacks and walk of the edge of platforms. Some of the ones in Skyward Stalk are fastened to balloons and drift down. They are the most common enemies in the game.
|description3=A walrus-like creature that throws snowballs that can be jumped on.
|data-sort-value=11|[[Acorn Plains Way]]
|firstlevel3=[[Fliprus Lake]]
|data-sort-value=99|[[Follow That Shell!]]
|lastlevel3=[[Fliprus Lake]]
|200
|image4=[[File:Goombrat.png|64px]]
|—
|name4=[[Goombrat]]
|—
|description4=A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|-
|firstlevel4=[[Mushroom Heights]]
|data-sort-value=Parg style="background:white"|[[File:ParagoombaNSMBU.png|100x100px]]<br>[[Paragoomba]]
|lastlevel4=[[Mushroom Heights]]
|align=left|Winged Goombas that hop along the ground. Stomping one causes it to lose its wings, turning it into a normal Goomba.
|image5=[[File:NSMBU Grrrol Artwork.png|90px]]
|colspan=2 data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|name5=[[Grrrol]]
|200
|description5=Round, [[Thwomp]]-like enemies that roll on the ground, replacing [[Spike Ball]]s.
|{{icon|NSMBU-exc}}
|firstlevel5=[[Stoneslide Tower]]
|—
|lastlevel5=[[Grinding-Stone Tower]]
|image6=[[File:Dai Goro model.png|90px]]
|name6=[[Mega Grrrol]]
|description6=A bigger [[Grrrol]] with the same behavior.
|firstlevel6=[[Grinding-Stone Tower]]
|lastlevel6=[[Grinding-Stone Tower]]
|image7=[[File:NSMBU Mecha Cheep Screenshot.png|90px


===Obstacles===
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
{{content appearances|wikitable=yes|sortable=yes
|-style="color:white;background:red"
|image1=[[File:Banzai Bill Blaster NSMBW.png|90px]]
!rowspan=2 width=10%|Name
|name1=[[Banzai Bill Cannon]]
!rowspan=2|Description
|description1=Bill Blasters that shoot Banzai Bills.
!colspan=2|Levels
|firstlevel1=[[Scaling the Mountainside]]
|-style="color:white;background:red"
|lastlevel1=[[Scaling the Mountainside]]
!width=8%|First
|image2=[[File:Skull Blaster.png|50px]]
!width=8%|Last
|name2=[[Bill Blaster]]
|-
|description2=Cannons that shoot Bullet Bills.
|style="background:white"|[[File:NSMBU Screenshot Ash.png|100x100px]]<br>[[Poison fog|Ash]]
|firstlevel2=[[Scaling the Mountainside]]
|align=left|Ash enshrouds the left of the screen in Magma-River Cruise. Contact makes the player character lose a [[extra life|life]]
|lastlevel2=[[Switchback Hill]]
|colspan=2|[[Magma-River Cruise]]
|image3=[[File:Multi Bill Blaster NSMBU Sprite.png|60px]]
|-
|name3=[[Bill Blaster Turret]]
|style="background:white"|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|description3=Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|align=left|Bill Blasters that shoot Banzai Bills.
|firstlevel3=[[Switchback Hill]]
|colspan=2|[[Scaling the Mountainside]]
|lastlevel3=[[Switchback Hill]]
|-
|image4=[[File:Rocketengine.png|150px]]
|style="background:white"|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|name4=[[Burner]]
|align=left|Cannons that shoot Bullet Bills.
|description4=Constant streams of fire that rotate and are found on airships.
|[[Scaling the Mountainside]]
|firstlevel4=[[Larry's Torpedo Castle]]
|[[Switchback Hill]]
|lastlevel4=[[Boarding the Airship]]
|-
|image5=[[File:NSMBW Bob-omb Cannon Render.png|90px]]
|style="background:white"|[[File:Multi Bill Blaster NSMBU Sprite.png|100x100px]]<br>[[Bill Blaster Turret]]
|name5=[[Cannon]]
|align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|description5=Cannons that shoot cannonballs or [[Bob-omb]]s.
|colspan=2|[[Switchback Hill]]
|firstlevel5={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|lastlevel5={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|style="background:white"|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]]
|image6=[[File:NSMBW Cannonball Screenshot.png|90px]]
|align=left|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|name6=[[Cannonball]]
|colspan=2|[[Red-Hot Elevator Ride]]
|description6=Projectiles launched by cannons that travel in a straight line, and can be jumped on.
|-
|firstlevel6={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|style="background:white"|[[File:NSMBU Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame]]
|lastlevel6={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|align=left|Fireballs spewed by Bowser. The appear traveling on-screen in the narrow hallway leading to the Koopa King, before he is within frame.
|image7=[[File:NSMBU Cog.jpg|180px]]
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|name7=[[Cog (obstacle)|Cog]]
|-
|description7=Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|style="background:white"|[[File:NSMBUDX Meteor.png|100x100px]]<br>Bowser's Flame (big)
|firstlevel7=[[Crushing-Cogs Tower]]
|align=left|Balls of fire that fall slowly and break upon hitting either the ground or a block. The player character can reduce their size if they toss [[Ice Ball|ice balls]] at them.
|lastlevel7=[[Crushing-Cogs Tower]]
|[[Meteor Moat]]
|image8=[[File:NsmbuCurrent.png|50px]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|name8=[[Current]]
|-
|description8=Underwater currents that push the player.
|style="background:white"|[[File:NSMBU Screenshot Burner.jpg|100x100px]]<br>[[Burner]]
|firstlevel8=[[Blooper's Secret Lair]]
|align=left|Constant streams of fire that rotate and are found on airships.
|lastlevel8=[[Swim for Your Life!]]
|[[Larry's Torpedo Castle]]
|image9=[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|180px]]
|[[Boarding the Airship]]
|name9=[[Dark]]
|-
|description9=Obstacles that blocks the player's view. [[Glowing Baby Yoshi]], fire and [[Invincible Mario]] can light up dark areas.
|style="background:white"|[[File:NSMBU Screenshot Cannon.png|100x100px]]<br>[[Cannon]]
|firstlevel9=[[Perilous Pokey Cave]]
|align=left|Cannons that shoot [[cannonball]]s.
|lastlevel9=[[Thrilling Spine Coaster]]
|colspan=2|[[The Mighty Cannonship]]
|image10=[[File:NSMBUDX Fire Bar.png|180px]]
|-
|name10=[[Fire Bar]]
|style="background:white"|[[File:NSMBU Screenshot Current.png|100x100px]]<br>[[Current]]
|description10=A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|align=left|Downward currents that pull the player character into an [[pit|abyss]], costing them a life.
|firstlevel10=[[Screwtop Tower]]
|colspan=2|[[Tropical Refresher]]
|lastlevel10=[[Slide Lift Tower]]
|-
|image11=[[File:NSMBU Giant Cannon.jpg|180px]]
|style="background:white"|[[File:NSMBUDX Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|name11=[[Giant cannon]]
|align=left|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|description11=Horizontal, pipe-sized cannons shoot giant cannonballs.
|[[Screwtop Tower]]
|firstlevel11={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Slide Lift Tower]]
|lastlevel11={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|image12=[[File:NSMBW Giant Cannonball Screenshot.png|90px]]
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|name12=[[Giant cannonball]]
|align=left|A ? Block that floats and charges at the player character, breaking if it hits a floor or a platform.
|description12=Large variants of cannonballs launched by giant cannons.
|[[Haunted Shipwreck]]
|firstlevel12={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Spinning Spirit House]]
|lastlevel12={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|image13=[[File:NSMBU Hammerswing Caverns Screenshot.jpg|180px]]
|style="background:white"|[[File:NSMBU Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]]
|name13=[[Hammer Pendulum]]*
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|description13=Mallet-like platforms that swing back and forth on a 180-degree arc.
|colspan=2|[[The Mighty Cannonship]]
|firstlevel13=[[Hammerswing Caverns]]
|-
|lastlevel13=[[Hammerswing Caverns]]
|style="background:white"|[[File:NSMBU Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]]
|image14=[[File:NSMBU Huge Fire Bar.png|180px]]
|align=left|A larger version of the Fire Bar.
|name14=[[Huge Fire Bar]]
|[[Slide Lift Tower]]
|description14=A larger version of a [[Fire Bar]].
|[[Fire Bar Cliffs]]
|firstlevel14=[[Slide Lift Tower]]
|-
|lastlevel14=[[Fire Bar Cliffs]]
|style="background:white"|[[File:NSMBU Huge Icicle.jpg|100x100px]]<br>[[Huge Icicle]]
|image15=[[File:NSMBU Huge Icicle.jpg|180px]]
|align=left|Large icicles that fall and act as platforms.
|name15=[[Huge Icicle]]*
|colspan=2|[[Icicle Caverns]]
|description15=Large icicles that fall and act as platforms.
|-
|firstlevel15=[[Freezing-Rain Tower]]
|style="background:white"|[[File:NSMBU 9-4 Coin 2.jpg|100x100px]]<br>[[Ice]]
|lastlevel15=[[Icicle Caverns]]
|align=left|Icy terrain that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|image16=[[File:NsmbuIcicle.png|50px]]
|[[Cooligan Fields]]
|name16=[[Icicle]]
|[[Hammerswing Caverns]]
|description16=Icicles that fall when the player gets close underneath.
|-
|firstlevel16=[[Freezing-Rain Tower]]
|style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]]
|lastlevel16=[[Wendy's Shifting Castle]]
|align=left|Icicles that fall when the player character gets close underneath.
|image17=[[File:Lemmy's Swingback Castle.png|180px]]
|[[Freezing-Rain Tower]]
|name17=[[Lava]]
|[[Wendy's Shifting Castle]]
|description17=Pits of lava cause the player to instantly lose a life upon contact.
|-
|firstlevel17=[[Lemmy's Swingback Castle]]
|style="background:white"|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100x100px]]<br>[[Lava]]
|lastlevel17={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|align=left|Pools of molten rock that cause the player character to instantly lose a life upon contact. In [[Rising Tides of Lava]], the lava [[Lava tide|rises and falls like the tide]].
|image18=[[File:NSMBUDX Lava Geyser.png|180px]]
|[[Lemmy's Swingback Castle]]
|name18=[[Lava Geyser]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|description18=Pillar of lava that rises up from pits.
|-
|firstlevel18=[[Meteor Moat]]
|style="background:white"|[[File:NSMBUDX Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|lastlevel18=[[Meteor Moat]]
|align=left|Pillar of lava that rises up from pools.
|image19=[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|180px]]
|colspan=2|[[Meteor Moat]]
|name19=[[Lava swell]]
|-
|description19=Lava that moves up in waves.
|style="background:white"|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100x100px]]<br>[[Lava swell]]
|firstlevel19=[[Iggy's Volcanic Castle]]
|align=left|Lava that moves up in waves.
|lastlevel19=[[Iggy's Volcanic Castle]]
|colspan=2|[[Iggy's Volcanic Castle]]
|image20=[[File:NSMBU Mecha Hand.png|180px]]
|-
|name20=[[Mecha Hand]]
|style="background:white"|[[File:NSMBU Mecha Hand.png|100x100px]]<br>[[Mecha Hand]]
|description20=A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=left|A large mechanical hand modeled after Bowser's own hand that attempts to crush the player characters while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player character defeats him here.
|firstlevel20={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|colspan=2|[[Boarding the Airship]]
|lastlevel20=[[Boarding the Airship]]
|-
|image21=[[File:NSMBUDX Meteor.png|180px]]
|style="background:white"|[[File:NSMBU Morton's Compactor Castle Screenshot.jpg|100x100px]]<br>[[Shifting wall|Moving block]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=72, 73}}</ref>
|name21=[[Meteor]]
|align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|description21=Rocks that fall slowly and break upon hitting either the ground or a block.
|colspan=2|[[Morton's Compactor Castle]]
|firstlevel21=[[Meteor Moat]]
|-
|lastlevel21=[[Firefall Cliffs]]
|style="background:white"|[[File:NSMBU Screenshot Moving Torch.png|100x100px]]<br>[[Moving torch]]
|image22=[[File:NSMBU Wiggler Stampede Screenshot.jpg|180px]]
|align=left|Cannon-like Burners that pivot back and forth.
|name22=[[Poison (obstacle)|Poison]]
|colspan=2|[[Boarding the Airship]]
|description22=A liquid hazard that causes the player to instantly lose a life.
|-
|firstlevel22=[[Bridge over Poisoned Waters]]
|style="background:white"|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|lastlevel22=[[Spinning Platforms of Doom]]
|align=left|A liquid hazard that causes the player character to instantly lose a life.
|image23=[[File:NSMBU E3 Perilous Pokey Cave.png|180px]]
|[[Bridge over Poisoned Waters]]
|name23=[[Quicksand]]
|[[Spinning Platforms of Doom]]
|description23=Sand that sinks the player.
|-
|firstlevel23=[[Stone-Eye Zone]]
|style="background:white"|[[File:NSMBU E3 Perilous Pokey Cave.png|100x100px]]<br>[[Quicksand]]
|lastlevel23=[[Blooming Lakitus]]
|align=left|Sand that sinks the player character.
|image24=[[File:NSMBU Rising Tides of Lava Screenshot.jpg|180px]]
|[[Stone-Eye Zone]]
|name24=[[Lava tide|Rising lava]]
|[[Blooming Lakitus]]
|description24=Lava that rises up.
|-
|firstlevel24=[[Rising Tides of Lava]]
|style="background:white"|[[File:NSMBU Screenshot Skewer.png|100x100px]]<br>[[Skewer]]
|lastlevel24=[[Rising Tides of Lava]]
|align=left|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|image25=[[File:NsmbuSandGeyser.png|180px]]
|colspan=2|[[Giant Skewer Tower]]
|name25=[[Sand Geyser]]
|-
|description25=Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|style="background:white"|[[File:FireFleeingMario.png|100x100px]]<br>[[Spike Trap|Spikes]]
|firstlevel25=[[Stone-Eye Zone]]
|align=left|Beds of spikes appear in two Special Challenges. Touching them knocks out the player character.
|lastlevel25=[[Spike's Spouting Sands]]
|[[Fire, Bro!]]
|image26=[[File:NSLU Impossible Pendulums Screenshot.png|180px]]
|[[Seriously! Fire, Bro!]]
|name26=[[Spinner]]
|-
|description26=A large, undefeatable spiked ball on a chain.
|style="background:white"|[[File:NSMBU Screenshot Spinner.jpg|100x100px]]<br>[[Spinner]]
|firstlevel26=[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=left|A large, undefeatable spiked ball on a chain. Some of the ones in Pendulum Castle are large.
|lastlevel26=[[Pendulum Castle]]<br>(regular/large)
|[[Snake Block Tower]]
|image27=[[File:NSMBU Giant Skewer Tower Screenshot.png|180px]]
|[[Pendulum Castle]]
|name27=[[Skewer]]
|-
|description27=Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|style="background:white"|[[File:NSMBU Red Torpedo Base Screenshot.png|100x100px]]<br>[[Torpedo Base]]
|firstlevel27=[[Giant Skewer Tower]]
|align=left|Red torpedo tubes that fire Targeting Teds.
|lastlevel27=[[Giant Skewer Tower]]
|colspan=2|[[The Mighty Cannonship]]
|image28=[[File:NSMBU Torpedo Base Model.png|90px]]
|-
|name28=[[Torpedo tube]]
|style="background:white"|[[File:NSMBU Torpedo Base Model.png|100x100px]]<br>[[Torpedo tube]]
|description28=An indestructable box that fires Torpedo Teds.
|align=left|An indestructible box that releases Torpedo Teds.
|firstlevel28=[[Larry's Torpedo Castle]]
|[[Larry's Torpedo Castle]]
|lastlevel28={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[The Mighty Cannonship]]
|image29=[[File:NSMBU Red Torpedo Base Screenshot.png|90px]]
|}
|name29=[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|description29=Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|firstlevel29={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|lastlevel29={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|image30=[[File:NSMBU Tropical Refresher Screenshot.jpg|180px]]
|name30=[[Water]]
|description30=Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|firstlevel30=[[Blooper's Secret Lair]]
|lastlevel30=[[Swim for Your Life!]]
|image31=[[File:NSMBU Water Geyser.png|180px]]
|name31=[[Water Geyser]]
|description31=Pillars of water that rise from below and serve as platforms, similar to Sand Geysers.
|firstlevel31=[[Waterspout Beach]]
|lastlevel31=[[Larry's Torpedo Castle]]
}}


===Bosses===
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
====Tower bosses====
|-style="color:white;background:red"
{{content description|wikitable=yes|sortable=yes
!rowspan=2 width=10%|Name
|image1=[[File:Boom Boom NSMBU Model.png|68px]]
!rowspan=2|Description
|name1=[[Boom Boom]]
!colspan=2|Levels
|description1=The tower boss from [[Crushing-Cogs Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|-style="color:white;background:red"
|image2=[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]
!width=8%|First
|name2=[[Boss Sumo Bro]]
!width=8%|Last
|description2=Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|-
|image3=[[File:NSMBW Kamek Artwork.png|100px]]
!colspan=4 style="background:#FF7733"|Tower bosses
|name3=[[Kamek|Magikoopa]]
|-
|description3=Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
}}
|align=left|The most recurring tower boss. He does not change in the first battle, especially on Crushing-Cogs Tower in [[Acorn Plains]]. However, following his first defeat, the [[Kamek|Magikoopa]] gives him special abilities. In Stoneslide Tower from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from [[Sparkling Waters]] and Freezing-Rain Tower from [[Frosted Glacier]], the Magikoopa will grant him the ability to jump, similar to ''[[Super Mario Bros. 3]]''. In Snake Block Tower from [[Soda Jungle]], Magikoopa will make him larger. In Grinding-Stone Tower from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
 
|[[Crushing-Cogs Tower]]
====Castle/airship bosses====
|[[Grinding-Stone Tower]]
{{content description|wikitable=yes|sortable=yes
|-
|image1=[[File:Lemmy Koopa NSMBU.png|68px]]
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|name1=[[Lemmy Koopa]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until the Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|description1=Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|colspan=2|[[Screwtop Tower]]
|image2=[[File:MortonNSMBU.png|68px]]
|-
|name2=[[Morton Koopa Jr.]]
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|description2=Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|align=left|Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|image3=[[File:NSMBU Larry Koopa Artwork.png|68px]]
|colspan=2|[[Slide Lift Tower]]
|name3=[[Larry Koopa]]
|-
|description3=Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
!colspan=4 style="background:#FF7733"|The Koopalings
|image4=[[File:NSMBU Wendy Koopa Artwork.png|68px]]
|-
|name4=[[Wendy O. Koopa]]
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|description4=Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|align=left|Lemmy Koopa is fought on Lemmy's Swingback Castle in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|image5=[[File:NSMBU Iggy Artwork.png|68px]]
|colspan=2|[[Lemmy's Swingback Castle]]
|name5=[[Iggy Koopa]]
|-
|description5=Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|image6=[[File:NSMBU Roy Artwork.png|68px]]
|align=left|Morton Koopa Jr. is fought on Morton's Compactor Castle in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player character's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|name6=[[Roy Koopa]]
|colspan=2|[[Morton's Compactor Castle]]
|description6=Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|-
|image7=[[File:LudwigNSMBU.png|68px]]
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|name7=[[Ludwig von Koopa]]
|align=left|Larry Koopa is fought on Larry's Torpedo Castle in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the [[Water Geyser]]s give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|description7=Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|colspan=2|[[Larry's Torpedo Castle]]
|image8=[[File:Bowserjr NSMBU.png|68px]]
|-
|name8=[[Bowser Jr.]]
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|description8=Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|align=left|Wendy O. Koopa is fought on Wendy's Shifting Castle in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[Icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|image9=[[File:BowserNSMBU.png|68px]]
|colspan=2|[[Wendy's Shifting Castle]]
|name9=[[Bowser]]
|-
|description9=Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
}}
|align=left|Iggy Koopa is fought on Iggy's Volcanic Castle in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2|[[Iggy's Volcanic Castle]]
|-
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=left|Roy Koopa is fought on Roy's Conveyor Castle in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bills]]. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2|[[Roy's Conveyor Castle]]
|-
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|align=left|Ludwig von Koopa is fought on Ludwig's Clockwork Castle in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|colspan=2|[[Ludwig's Clockwork Castle]]
|-
!colspan=4 style="background:#FF7733"|Other bosses
|-
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s The Final Battle, he cannot be defeated.
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|}


==Items and objects==
==Items and objects==
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
{{content description|wikitable=yes|sortable=yes
{|class="wikitable" style="width:100%;text-align:center"
|descriptionlabel=Function
|-style="color:white;background:red"
|image1=[[File:NSMBU 1-Up Mushroom.png|50px]]
!width=12%|Name
|name1=[[1-Up Mushroom]]
!Description
|description1=Gives the player an [[extra life]].
|-
|image2=[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|50px]]
|style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|name2=[[3-Up Moon]]
|align=left|Collecting 100 of these gives the player an extra life.
|description2=Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|-
|image3=[[File:NSMBU Coin Artwork.png|50px]]
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|name3=[[Coin]]
|align=left|An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|description3=Collecting 100 of these gives the player an extra life.
|-
|image4=[[File:Bluecoins-NSMB2.png|50px]]
|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|name4=[[Blue Coin]]
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|description4=These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|image5=[[File:NSMBU Red Coin Render.png|50px]]
|style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|name5=[[Red Coin]]
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|description5=Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|image6=[[File:Green CoinNSMBU.png|50px]]
|style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|name6=[[Green Coin]] (new)
|align=left|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|description6=Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|image7=[[File:DashCoin NSMB2.png|50px]]
|style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|name7=[[Hidden Coin]]
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|description7=An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|-
|image8=[[File:NSMBU Starcoin Artwork.png|50px]]
|style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|name8=[[Star Coin]]
|align=left|Gives the player an [[extra life]].
|description8=Three of these are located in every course in hard-to-reach or hidden areas.
|-
|image9=[[File:RedRing NSMB2.png|50px]]
|style="background:white"|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|name9=[[Red Ring]]
|align=left|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|description9=Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|image10=[[File:Green RingNSMBU.png|50px]]
|style="background:white"|[[File:NSMBU Green Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|name10=[[Green Ring]]
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[big shell|Giant Shell]]s of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|description10=Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|image11=[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]]
|style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|name11=[[Yoshi's Egg|Yoshi egg]]
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|description11=An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a [[Glowing Baby Yoshi]]. As [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]]s are found on the world map, they do not come out of eggs.
|-
|image12=[[File:NSMBW Red Berry Sprite.png|50px]]
|style="background:white"|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|name12=[[Fruit (Yoshi food)|Fruit]]
|align=left|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|description12=A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|-
|image13=[[File:BarrelNSMBW.png|50px]]
|style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|name13=[[Barrel]]
|align=left|A block that causes a large tremor on the ground when thrown.
|description13=An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|-
|image14=[[File:NsmbuCrate.png|50px]]
|style="background:white"|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|name14=[[Crate]]
|align=left|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|description14=A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains [[coin]]s or power-ups.
|-
|image15=[[File:NsmbuIronCrate.png|50px]]
|style="background:white"|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|name15=[[Iron Block]]
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|description15=An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|-
|image16=[[File:NsmbuFrozenCoin.png|50px]]
|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|name16=[[Frozen Coin]]
|align=left|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|description16=A coin encased in solid ice that can be melted by fire to be collected.
|-
|image17=[[File:NsmbuFlower.png|50px]]
|style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|name17=[[Flower (environmental object)|Flower]]
|align=left|This yellow eggs releases a [[Glowing Baby Yoshi]].
|description17=A common background object that releases a coin when spun next to.
|-
|image18=[[File:NSMBW P-Switch Sprite.png|50px]]
|style="background:white"|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|name18=[[P Switch]]
|align=left|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|description18=Not only turns bricks into coins or vice versa, but also reveals [[Blue Coin]]s.
|-
|image19=[[File:Qswitch.png|50px]]
|style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|name19=[[? Switch]]
|align=left|A star that appears during [[Boost Mode]].
|description19=Changes or adds things to an area, such as platforms, for a limited time.
|}
|image20=[[File:NSMBW ! Switch Render.png|50px]]
|name20=[[! Switch]]
|description20=Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|image21=[[File:TrampolineNSMBW.png|50px]]
|name21=[[Trampoline]]
|description21=A spring that lets the player jump high into the air. It can be picked up and carried around.
|image22=[[File:SMM-NSMBU-Checkpoint-Flag.png|50px]]
|name22=[[Checkpoint Flag]]
|description22=A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|image23=[[File:SMM-NSMBU-GoalPole.png|50px]]
|name23=[[Goal Pole]]
|description23=Flagpoles found at the end of every level. Touching one completes the level.
|image24=[[File:Flagpole secret.png|50px]]
|name24=[[Goal Pole (secret)]]
|description24=Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to secret exits.
}}


===Power-ups===
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{{content description|wikitable=yes|sortable=yes
|-style="background:red;color:white;"
|descriptionlabel=Function
!width=12% rowspan=3|Power-up
|image1=[[File:NSMBU Mushroom Artwork.png|50px]]
!width=24% colspan=3|Form
|name1=[[Super Mushroom]]
!rowspan=3|Description
|description1=Turns [[Mario]] into [[Super Mario (form)|Super Mario]].
|-
|image2=[[File:NSMBU Fire Flower Artwork.png|50px]]
!width=12% style="background:red"rowspan=2|{{icon|NSMBU-Mario}}
|name2=[[Fire Flower]]
!width=6% style="background:red"|{{icon|NSMBU-Luigi}}
|description2=Turns Mario into [[Fire Mario]].
!width=6% style="background:red"|{{icon|NSMBU-ToadY}}
|image3=[[File:NSMBU Super Acorn Artwork.png|50px]]
|-
|name3=[[Super Acorn]] (new)
!style="background:red"|{{icon|NSMBU-ToadB}}
|description3=Turns [[Mario]] into [[Flying Squirrel Mario]].
!style="background:red"|{{icon|NSMBU-Mii}}
|image4=[[File:NSMBU Mini Mushroom Artwork.png|50px]]
|-
|name4=[[Mini Mushroom]]
|align=center style="background:white"rowspan=2|N/A
|description4=Turns Mario into [[Mini Mario (form)|Mini Mario]].
|align=center style="background:white"rowspan=2|[[File:NSMBUSmallMario.png|110x110px]]<br>[[Small Mario]]
|image5=[[File:NSMBU Ice Flower Artwork.png|50px]]
|align=center style="background:white"|[[File:NSMBU Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small<br>Luigi]]</small>
|name5=[[Ice Flower]]
|align=center style="background:white"|[[File:NSMBU Screenshot Small Yellow Toad.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|description5=Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|rowspan=2|The player character's weakest form. They start each life in their Small form. If they are touched by an enemy or obstacle, they lose one life.
|image6=[[File:NSMBW Propeller Mushroom Artwork.png|50px]]
|-
|name6=[[Propeller Mushroom]]
|align=center style="background:white"|[[File:NSMBU Screenshot Small Blue Toad.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|description6=Turns Mario into [[Propeller Mario]] and gives him some short flight.
|align=center style="background:white"|[[File:NSMBU Screenshot Small Mii.png|50x50px]]<br><small>[[Small Mario|Small<br>Mii]]</small>
|image7=[[File:Penguinsuit.png|50px]]
|-
|name7=[[Penguin Suit]]
|align=center style="background:white"rowspan=2|[[File:NSMBU Mushroom Artwork.png|100x100px]]<br>[[Super Mushroom]]
|description7=Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|align=center style="background:white"rowspan=2|[[File:NSMBU Mario Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|image8=[[File:New Super Mario Bros. U Deluxe P-Acorn.png|50px]]
|align=center style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Luigi]]</small>
|name8=[[P-Acorn]] (new)
|align=center style="background:white"|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|description8=Turns [[Mario]] into [[P Flying Squirrel Mario]].
|rowspan=2|Turns [[Mario]] into [[Super Mario (form)|Super Mario]].
|image9=[[File:NSMBU Super Star Artwork.png|50px]]
|-
|name9=[[Super Star]]
|align=center style="background:white"|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|description9=Turns Mario into [[Invincible Mario]].
|align=center style="background:white"|[[File:NSMBU Screenshot Super Mii.jpg|50x50px]]<br><small>[[Super Mario (form)|Super<br>Mii]]</small>
|image10=[[File:NSMBU Purple Star Artwork.png|50px]]
|-
|name10=[[Boost Star]] (new)
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Acorn Artwork.png|100x100px]]<br>[[Super Acorn]]
|description10=A star that appears during [[Boost Mode]].
|align=center style="background:white"rowspan=2|[[File:NSMBU Flying Squirrel Mario Artwork.png|110x110px]]<br>[[Flying Squirrel Mario]]
}}
|align=center style="background:white"|[[File:FlyingSquirrelLuigiNSMBU.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Flying Squirrel Mario]].
|-
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Flying Squirrel Mii.jpg|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Mii]]</small>
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Fire Flower Artwork.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:white"rowspan=2|[[File:Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Yellow Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Fire Mario]].
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue<br>Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Mii.jpg|50x50px]]<br><small>[[Fire Mario|Fire<br>Mii]]</small>
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Ice Flower Artwork.png|100x100px]]<br>[[Ice Flower]]
|align=center style="background:white"rowspan=2|[[File:NSMBW Ice Mario Artwork.png|110x110px]]<br>[[Ice Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Luigi.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Luigi]]</small>
|align=center style="background:white"|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow<br>Toad]]</small>
|rowspan=2|Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Blue Toad.png|50x50px]]<br><small>[[Ice Mario|Ice Blue<br>Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Mii.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Mii]]</small>
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|100x100px]]<br>[[Mini Mushroom]]
|align=center style="background:white"rowspan=2|[[File:NSMBUMiniMario.png|110x110px]]<br>[[Mini Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Luigi.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Yellow Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Mini Mario]].
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Blue Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Blue<br>Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Mii.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Mii]]</small>
|-
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|100x100px]]<br>[[Propeller Mushroom]]
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mario.png|110x110px]]<br>[[Propeller Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Luigi.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Yellow Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Propeller Mario]] and gives him some short flight.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Blue Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Mii.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Mii]]</small>
|-
|align=center style="background:white"rowspan=2|[[File:Penguinsuit.png|100x100px]]<br>[[Penguin Suit]]
|align=center style="background:white"rowspan=2|[[File:MKT Artwork PenguinMario.png|110x110px]]<br>[[Penguin Mario]]
|align=center style="background:white"|[[File:NSLU Penguin Luigi Render.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Yellow Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Blue Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Mii.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Mii]]</small>
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Star Artwork.png|100x100px]]<br>[[Super Star]]
|align=center style="background:white"rowspan=2|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Invincible Mario]].
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Mii.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Mii]]</small>
|-
|align=center style="background:white"rowspan=2|[[File:NSLU P-Acorn Icon.png|100x100px]]<br>[[P-Acorn]]
|align=center style="background:white"rowspan=2|[[File:NSMBU Power Squirrel Mario Render.png|110x110px]]<br>[[Power Squirrel Mario]]
|align=center style="background:white"|[[File:NSLU P-Acorn Luigi Render.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Yellow Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Power Squirrel Mario]].
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Blue Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Mii.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Mii]]</small>
|}


===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
====Blocks====
{|class="wikitable"style="width:100%;text-align:center"
{{content description|wikitable=yes|sortable=yes
|-style="color:white;background:red"
|descriptionlabel=Function
!width=12%|Name
|image1=[[File:NSMBU Question Block Render.png|50px]][[File:NSMBU Underground Question Block.png|50px]][[File:NSMBU Castle Question Block.png|50px]][[File:NSMBU Lava Question Block.png|50px]]
!Description
|name1=[[? Block]]
|-
|description1=Contains a [[coin]] or item when hit.
!colspan=3 style="background:#FF7733"|Blocks and containers
|image2=[[File:BrickBlockNSMBU.png|50px]][[File:NSMBU Underground Brick Block.png|50px]][[File:NSMBU Castle Brick Block.png|50px]][[File:NSMBU Lava Brick Block.png|50px]]
|-
|name2=[[Brick Block|Brick]]
|style="background:white"|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]]
|description2=Breaks or contains coins when hit.
|align=left|Contains a [[coin]] or item when hit. Some ? Block are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in rapid succession. Other are [[Hidden Block|invisible]] and also become visible when struck. Emptying any ? Block turns it into an [[Empty Block]] that can be stood on like a platform.
|image3=[[File:NSMBU Question Block Render.png|50px]]
|-
|name3=[[Coin Block]]
|style="background:white"|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]]
|description3=A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly
|align=left|A very rare block that contains a [[3-Up Moon]].
|image4=[[File:NSMBU-FlyingBlock.png|50px]]
|-
|name4=[[Flying ? Block]]
|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|description4=A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|image5=[[File:NSMBU Empty Block Render.png|50px]][[File:NSMBU Underground Empty Block.png|50px]][[File:NSMBU Castle Empty Block.png|50px]][[File:NSMBU Lava Empty Block.png|50px]]
|-
|name5=[[Empty Block]]
|style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|description5=A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=left|Blocks that appear when touching the screen on the Wii U GamePad.
|image6=[[File:NSMBU Ground Big Question Block.png|50px]][[File:NSMBU Underground Big Question Block.png|50px]][[File:NSMBU Castle Big Question Block.png|50px]][[File:NSMBU Lava Big Question Block.png|50px]]
|-
|name6=[[Mega ? Block]]
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|description6=A large ? Block that acts like a normal block.
|align=left|Breaks or contains coins when hit. Like ? Blocks, there are Brick Blocks that are 10-Coin Blocks. The player character cannot break Brick Blocks in their Small or Mini forms.
|image7=[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]
|-
|name7=[[Mega Block|Big Block]]
|style="background:white"|[[File:NSMBU Screenshot Cracked Block.png|100x100px]]<br>[[Cracked block]]<ref>Stratton, p. 187</ref>
|description7=A large Brick Block that acts like a normal block.
|align=left|These blocks make up the floor in the battle against [[Bowser Jr.]] A block will fall away if struck by Bowser Jr. twice, but reappear after a brief period of time.
|image8=[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]
|-
|name8=[[Empty Block|Big Empty Block]]
|style="background:white"|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]]
|description8=A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|align=left|A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains coins or power-ups.
|image9=[[File:Music-block.png|50px]]
|-
|name9=[[Note Block|Jump Block]]
|style="background:white"|[[File:NSMBU Asset Model Donut Block.png|100x100px]]<br>[[Donut Block]]
|description9=A block that makes Mario jump higher when he jumps or steps on it.
|align=left|A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|image10=[[File:NSMBW POW Block Artwork.png|50px]]
|-
|name10=[[POW Block]]
|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|description10=A block that causes a large tremor on the ground when thrown.
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|image11=[[File:NSMBU Roulette Block Sprite.gif|50px]]
|-
|name11=[[Roulette Block]]
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A)
|description11=A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|align=left|These blocks appear during the battle with [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks.
|image12=[[File:3UP MoonBlockNSMBU.png|50px]]
|-
|name12=[[3-Up Moon Block]] (new)
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B)
|description12=An very rare block that contains a [[3-Up Moon]].
|align=left|Some of these airborne magical platforms contain enemies. The slam downward on Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field.
|image13=[[File:NSMBW Super Guide Block Sprite.png|50px]]
|-
|name13=[[Super Guide Block]]
|style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]]
|description13=Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|align=left|Giant ? Blocks. It functions like the smaller ones and becomes a big Empty Block when emptied.
|image14=[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]
|-
|name14=[[Boost Mode|Boost Block]] (new)
|style="background:white"|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]]
|description14=Blocks that appear when touching the screen on the Wii U GamePad.
|align=left|A block that makes Mario jump higher when he jumps or steps on it.
|image15=[[File:NSMBW Light Block Artwork.png|50px]]
|-
|name15=[[Light Block]] (new)
|style="background:white"|[[File:NSMBU Asset Model Roulette Block.png|100x100px]]<br>[[Roulette Block]]
|description15=A block that shines light in dark areas.
|align=left|A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|image16=[[File:IceBlockNSMBW.png|50px]]
|-
|name16=[[Ice Block]]
|style="background:white"|[[File:NSMBU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|description16=A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|align=left|Green blocks that move like a snake once Mario steps on it.
|image17=[[File:NSMBU Ice Block Icon.png|50px]]
|-
|name17=[[Ice Chunk]] (new)
|style="background:white"|[[File:NSMBU Screenshot Giant Snake Block.jpg|100x100px]]<br>Snake Block (big)
|description17=A giant variant of an Ice Block that serves as a platform. It functions similarly to [[Iron Block]]s, which can also crush the player.
|align=left|A large type of Snake Block.
|image18=[[File:YellowBlockNSMBW.png|50px]]
|-
|name18=[[Stretch Block]]
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
|description18=A block made up of five segments that stretches to act as a bridge in certain levels.
|align=left|Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|image19=[[File:NSMBW Donut Block Sprite.png|50px]]
|-
|name19=[[Donut Block]]
|style="background:white"|[[File:NSMBU Screenshot Stretch Block.jpg|100x100px]]<br>[[Stretch Block]]
|description19=A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|align=left|A block made up of five segments that stretches to act as a bridge in certain levels.
|image20=[[File:SMM2 Snake Block NSMBU icon.png|50px]]
|-
|name20=[[Snake Block]]
|style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]]
|description20=Green blocks that move like a snake once Mario steps on it.
|align=left|Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|image21=[[File:SMM2 Snake Block NSMBU icon.png|50px]]
|-
|name21=[[Snake Block|Giant Snake Block]] (new)
|style="background:white"|[[File:NSMBU Screenshot Block (Rail).png|100x100px]]<br>[[Rail Block|Track Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|date=2018|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50670-897-3|page=215}}</ref>
|description21=Giant variants of a [[Snake Block]].
|align=left|? Blocks and Bricks that travel along tracks.
|image22=[[File:NsmbuHardBlock.png|50px]]
|-
|name22=[[Hard Block]]
|style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|description22=Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|align=left|Chests award the player character a [[Super Star]] that goes into their inventory. In [[Enemy Course]]s, Nabbit steals the Star if the character does not grab it in time.
}}
|-
 
!colspan=3 style="background:#FF7733"|Trigger objects
====Transportation objects====
|-
{{content description|wikitable=yes|sortable=yes
|style="background:white"|[[File:NSMBU Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|descriptionlabel=Function
|align=left|Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|image1=[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]
|-
|name1=[[Warp Pipe]]
|style="background:white"|[[File:NSMBU Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|description1=Pipes going through the ground that transport the player to new areas. In {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world-link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
|align=left|Changes or adds things to an area, such as platforms, for a limited time.
|image2=[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]
|-
|name2=[[Small pipe]]
|style="background:white"|[[File:NSMBU Goal Ring Render.png|100x100px]]<br>[[Goal ring (New Super Mario Bros. U)|Goal ring]]
|description2=Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|align=left|The [[goal]]s in [[Challenge Mode]], appearing in place of Goal Poles.
|image3=[[File:NSMBU Green Warp Pipe Artwork.png|50px]]
|-
|name3=[[Pipe Cannon]]
|style="background:white"|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]]
|description3=Pipes that launch players to another location or a platform that they are unable to reach.
|align=left|Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|image4=[[File:DoorNSMBU.png|50px]]
|-
|name4=[[Warp Door]]
|style="background:white"|[[File:NSMBU Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|description4=A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|align=left|Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
}}
|-
 
|style="background:white"|[[File:NSMBU Asset Model Red Ring.png|100x100px]]<br>[[Red Ring]]
====Climbable objects====
|align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
{{content description|wikitable=yes|sortable=yes
|-
|descriptionlabel=Function
!colspan=3 style="background:#FF7733"|Pipes
|image1=[[File:BeanstalkNSMBW.png|35px]]
|-
|name1=[[Beanstalk]]
|style="background:white"|[[File:NSMBU Warp Pipe Render.png|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|description1=Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of an [[Hidden Block|Invisible Block]] or [[Brick Block]].
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of these ones are Warp Pipes.
|image2=[[File:NsmbuLadder.png|38px]]
|-
|name2=[[Ladder]]
|style="background:white"|[[File:NsmbuCurrent.png|100x100px]]<br>[[Jet Pipe]]
|description2=A climbable object used to get on top of platforms.
|align=left|These underwater pipes expel strong currents that push the player character.
|image3=[[File:NsmbuPole.png|30px]]
|-
|name3=[[Pole]]
|style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|description3=Striped poles that the player can climb up and slide down after jumping onto them.
|align=left|Pipes going through the ground that transport the player to new areas. In {{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
|image4=[[File:NsmbuChainLink.png|100px]]
|-
|name4=[[Chain-Link]]
|style="background:white"|[[File:NSMBU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|description4=Fences that the player can climb.
|align=left|Pipes that launch players to another location or a platform that they are unable to reach.
}}
|-
 
|style="background:white"|[[File:MiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
====Platforms====
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
{{content description|wikitable=yes|sortable=yes
|-
|descriptionlabel=Function
!colspan=3 style="background:#FF7733"|Climbable objects
|image1=[[File:NSMBUDX Platform.png|120px]]
|-
|name1=[[Bridge]]
|style="background:white"|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|description1=A semisolid platform that connects between ground platforms.
|align=left|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|image2=[[File:NsmbuCloudLift.png|120px]]
|-
|name2=[[Cloud Lift]]
|style="background:white"|[[File:NSMBU Screenshot Hanging Chain.jpg|100x100px]]<br>[[Chain (object)|Hanging chain]]
|description2=Long platforms that move to the right when initially landed on.
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|image3=[[File:NsmbuScaleLift.png|100px]]
|-
|name3=[[Scale Lift]]
|style="background:white"|[[File:NSMBU Screenshot Hanging Vine.png|100x100px]]<br>[[Swinging vine|Hanging vine]]
|description3=Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|align=left|Hanging vines found in [[Spinning Platforms of Doom]]. They function like rope swings.
|image4=[[File:NsmbuArrowLift.png|120px]]
|-
|name4=[[Arrow lift (New Super Mario Bros. series)|Arrow Lift]] (new)
|style="background:white"|[[File:NsmbuChainLink.png|100x100px]]<br>[[Moving Fence]]
|description4=Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|align=left|Chain-link fences that shift through the air. A [[Chain-Link|stationary one]] appears in [[Fire Bar Cliffs]].
|image5=[[File:NsmbuBoltLift.png|120px]]
|-
|name5=[[Bolt Lift]]
|style="background:white"|[[File:NSMBU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|description5=A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
|image6=[[File:NSMBW Screwtop Lift Sprite.png|100px]]
|-
|name6=[[Screwtop Lift]]
|style="background:white"|[[File:NSMBU Asset Sprite Rocky Wall.png|100x100px]]<br>[[Rocky wall]]
|description6=A lift with a screw that the player can move in a set direction by spinning.
|align=left|Rocky walls can be climbed like rope ladders but with more horizontal breath. They are found in mountainous levels. Movement is restricted at the top of these walls, where the player character can only sidestep.
|image7=[[File:NSMBW Wooden Raft Sprite.png|100px]]
|-
|name7=[[Limited Lift]]
|style="background:white"|[[File:NSMBU Screenshot Rope Ladder.jpg|100x100px]]<br>[[Ladder|Rope ladder]]
|description7=A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|align=left|A climbable object used to get on top of platforms.
|image8=[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100px]]
|-
|name8=[[Cross Lift]] (new)
!colspan=3 style="background:#FF7733"|Platforms
|description8=A lift that not only expands and contracts horizontally, but also conversely expands and contracts vertically.
|-
|image9=[[File:NSMBU Slide Lift Tower Screenshot.jpg|100px]]
|style="background:white"|[[File:NsmbuArrowLift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|name9=[[Slide Lift]] (new)
|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|description9=Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
|-
|image10=[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100px]]
|style="background:white"|[[File:NsmbuBeanPlatformCurled.png|100x100px]]<br>[[Bean Platform]]
|name10=[[Star Lift]] (new)
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|description10=Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|-
|image11=[[File:NsmbuMushroomPlatform.png|100px]]
|style="background:white"|[[File:NSMBU Screenshot Bridge.png|100x100px]]<br>[[Bone bridge]]
|name11=[[Mushroom Platform]]
|align=left|A floor made up of vertebral bones. When Bowser Jr. slams down on a bone bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|description11=Mushrooms that serve as platforms.
|-
|image12=[[File:NsmbuStretchShroom.png|70px]]
|style="background:white"|[[File:NSMBU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|name12=[[Stretch Shroom]]
|align=left|Cloud platforms that makes the player and enemies bounces very high.
|description12=Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|-
|image13=[[File:NSMBW SpinKinokoLift.png|100px]]
|style="background:white"|[[File:NSMBU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>Roberts and Clark, p. 215</ref>
|name13=[[Screwtop Shroom]]
|align=left|A platform with gears that moves left and right.
|description13=A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height.
|-
|image14=[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100px]]
|style="background:white"|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]]
|name14=[[Seesaw Shroom]] (new)
|align=left|Long platforms that move to the right when initially landed on.
|description14=A mushroom platform that acts as a seesaw.
|-
|image15=[[File:NSMBW Bouncy Cloud Render.png|100px]]
|style="background:white"|[[File:NSMBU Asset Model Cog (Medium).png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|name15=[[Bouncy Cloud]]
|align=left|Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|description15=Cloud platforms that makes the player and enemies bounces very high.
|-
|image16=[[File:NSMBW Remote-Control Platform Sprite.png|100px]]
|style="background:white"|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|name16=[[Remote-Control Platform]]
|align=left|Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
|description16=A lift that the player can tilt and move on tracks by tilting the Wii U GamePad or the Wii Remote or by alternating between pressing {{button|wiiu|zl}} and {{button|wiiu|zr}}. It reacts only when a player is standing on it.
|-
|image17=[[File:NSMBW Paddle Wheel Sprite.png|100px]]
|style="background:white"|[[File:NSMBU Screenshot Cross Lift.jpg|100x100px]]<br>[[Cross Lift]]
|name17=[[Paddle Platform]]
|align=left|A lift that not only expands and contracts horizontally, but also conversely expands and contracts vertically.
|description17=A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|image18=[[File:NsmbuPendulumPlatform.png|100px]]
|style="background:white"|[[File:NSMBU Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|name18=[[Pendulum Platform]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|description18=Chained platforms that sway from side to side indefinitely.
|-
|image19=[[File:NSMBU Stoneslide Tower Screenshot.jpg|100px]]
|style="background:white"|[[File:NSMBU Asset Model Floating Crate.png|100x100px]]<br>[[Crate|Floating crate]]
|name19=[[Screwtop Platform]]
|align=left|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of.
|description19=A platform with a screw that the player can move in a set direction by spinning.
|-
|image20=[[File:Spine Coaster NSMBW.png|100px]]
|style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor]]
|name20=[[Spine Coaster]]
|align=left|Platforms that the player can bump from below to stun enemies.
|description20=Rideable creatures made of bone used to aid Mario and company to pass through pits and pits.
|-
|image21=[[File:NsmbuWaterBall.png|80px]]
|style="background:white"|[[File:NSMBU Screenshot Ice Chunk.png|100x100px]]<br>[[Ice Chunk]]
|name21=[[Water Ball]]
|align=left|A giant variant of an Ice Block that serves as a platform. It functions similarly to Iron Blocks, which can also crush the player.
|description21=A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|-
|image22=[[File:NsmbuSemisolidPlatform.png|100px]]
|style="background:white"|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]]
|name22=[[Semisolid Platform]]
|align=left|Columnar lifts made of ice. Some move back and forth or up and down.
|description22=Platforms the player can jump on from the bottom.
|-
|image23=[[File:NsmbuLeafPlatform.png|100px]]
|style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]]
|name23=[[Leaf Platform]] (new)
|align=left|An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
|description23=Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|-
|image24=[[File:NsmbuBeanPlatformCurled.png|100px]]
|style="background:white"|[[File:NsmbuLeafPlatform.png|100x100px]]<br>[[Leaf Platform]]
|name24=[[Bean Platform]] (new)
|align=left|Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|description24=Large beans serving as platforms that periodically coil and uncoil.
|-
|image25=[[File:NsmbuStoneEye.png|100px]]
|style="background:white"|[[File:NSMBU Asset Model Lift.png|100x100px]]<br>[[Lift]]
|name25=[[Stone-Eye]] (new)
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|description25=Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|-
|image26=[[File:NsmbuConveyorBelt.png|100px]]
|style="background:white"|[[File:NSMBU Asset Model Light-Up Lift.png|100x100px]]<br>[[Light-Up-Lift|Light Block]]
|name26=[[Conveyor Belt]]
|align=left|A block-like platform that shines light in dark areas.
|description26=Moving platforms that carry the player and, sometimes, [[Iron Block]]s and enemies.
|-
|image27=[[File:NsmbuTurningFloor.png|100px]]
|style="background:white"|[[File:NSMBU Mole to Goal Screenshot.png|100x100px]]<br>[[Limited Lift]]
|name27=[[Turning Floor]]
|align=left|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|description27=Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|-
|image28=[[File:NsmbuRollingLog.png|100px]]
|style="background:white"|[[File:NSMBU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref>
|name28=[[Rolling log]]
|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|description28=Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|image29=[[File:NSMBU Seesaw Bridge Screenshot.jpg|100px]]
|style="background:white"|[[File:NSMBU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift|Nut]]
|name29=[[Seesaw Log Bridge]] (new)
|align=left|A set of nuts that are screwed onto a very long bolt that function as lifts. The player must continually jump to avoid falling.
|description29=Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|-
|image30=[[File:NsmbuFloor.png|100px]]
|style="background:white"|[[File:NSMBU Screenshot Paddle Platform.jpg|100x100px]]<br>[[Paddle Platform]]
|name30=[[Floor (Mario Bros.)|Floor]]
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|description30=Platforms that the player can bump from below to stun enemies.
|-
|image31=[[File:Ludwig's Clockwork Castle.png|100px]]
|style="background:white"|[[File:NSMBU Screenshot Palm Tree.jpg|100x100px]]<br>[[Tree|Palm tree]]
|name31={{conjectural|Gear platform}}
|align=left|Trees of varying heights that serve as platforms.
|description31=A platform with gears that moves left and right.
|-
|image32=[[File:NsmbuWobbleRock.png|100px]]
|style="background:white"|[[File:NSMBU Screenshot Pendulum Platform.jpg|100x100px]]<br>[[Pendulum Platform]]
|name32=[[Wobble Rock]]
|align=left|Chained platforms that sway from side to side indefinitely.
|description32=Rock platforms that wobble from left to right when the player stands near one of its edges.
|-
|image33=[[File:NSMBU The Final Battle Screenshot.png|100px]]
|style="background:white"|[[File:NSMBU Screenshot Remote-Control Platform.png|100x100px]]<br>[[Remote-Control Platform]]
|name33=[[Bridge (New Super Mario Bros. U)|Bridge]] (new)
|align=left|A lift that the player can tilt and move on tracks by tilting the Wii U GamePad or the Wii Remote or by alternating between pressing {{button|wiiu|zl}} and {{button|wiiu|zr}}. It reacts only when a player is standing on it.
|description33=A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|-
}}
|style="background:white"|[[File:NSMBU Screenshot Rocking Platform.jpg|100x100px]]<br>[[Rocking Platform]]<ref>Roberts and Clark, p. 216</ref>
|align=left|Wooden platforms in the air that tilt back and forth on their own.
|-
|style="background:white"|[[File:NsmbuRollingLog.png|100x100px]]<br>[[Rolling log]]
|align=left|Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|style="background:white"|[[File:NsmbuSandGeyser.png|100x100px]]<br>[[Sand Geyser]]
|align=left|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|-
|style="background:white"|[[File:NsmbuScaleLift.png|100x100px]]<br>[[Scale Lift]]
|align=left|Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Lift.jpg|100x100px]]<br>[[Screwtop Lift]]
|align=left|A lift with a [[Screwtop]] that the player can move in a set direction by spinning.
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Platform.jpg|100x100px]]<br>[[Screwtop Platform]]
|align=left|A platform with a Screwtop that the player can move in a set direction by spinning.
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Shroom.jpg|100x100px]]<br>[[Screwtop Shroom]]
|align=left|A Mushroom Platform that only appears in [[Rising Tides of Lava]]. When the Screwtop on it is spun on, it lowers another lift's height.
|-
|style="background:white"|[[File:NSMBU Screenshot Seesaw Log Bridge.jpg|100x100px]]<br>[[Seesaw Log Bridge]]
|align=left|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|-
|style="background:white"|[[File:NSMBU Asset Model Seesaw Shroom.png|100x100px]]<br>[[Seesaw Shroom]]
|align=left|A mushroom platform that acts as a seesaw.
|-
|style="background:white"|[[File:DontTouchAnything.png|100x100px]]<br>[[Slide Lift]]
|align=left|Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
|-
|style="background:white"|[[File:NSMBU Asset Model Spine Coaster.png|100x100px]]<br>[[Spine Coaster]]
|align=left|Rideable creatures made of bone used to aid Mario and company to pass through pits and pits.
|-
|style="background:white"|[[File:NSMBU Asset Model Star Lift.png|100x100px]]<br>[[Star Lift]]
|align=left|Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|-
|style="background:white"|[[File:NsmbuStretchShroom.png|100x100px]]<br>[[Stretch Shroom]]
|align=left|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|-
|style="background:white"|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]]
|align=left|Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|-
|style="background:white"|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]]
|align=left|Hammer-like platforms that swing back and forth in a 180° arc.
|-
|style="background:white"|[[File:NSMBU Screenshot Unstable Mushroom.png|100x100px]]<br>[[Tilting mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
|style="background:white"|[[File:NsmbuTurningFloor.png|100x100px]]<br>[[Turning Floor]]
|align=left|Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|-
|style="background:white"|[[File:NsmbuWaterBall.png|100x100px]]<br>[[Water Ball]]
|align=left|A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|-
|style="background:white"|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]]
|align=left|Pillars of water that rise from below and serve as platforms.
|-
|style="background:white"|[[File:Wobble Rock NSMBU.png|100x100px]]<br>[[Wobble Rock]]
|align=left|Rock platforms that wobble from left to right when the player stands near one of its edges.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:NSMBU Screenshot Boss Cannon.jpg|100x100px]]<br>[[Cannon|Boss cannon]]
|align=left|Cannons found at the end of enemy [[castle]]s. Boss cannons launch the player character to one of a nearby [[airship]] to battle one of the [[Koopalings]].
|-
|style="background:white"|[[File:NSMBU Screenshot Checkpoint Flag.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=left|A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|-
|style="background:white"|[[File:NSMBU Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|-
|style="background:white"|[[File:NSMBU Screenshot False Wall.jpg|100x100px]]<br>[[False wall]]<ref>Stratton, p. 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219</ref>
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|-
|style="background:white"|[[File:NsmbuFlower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|align=left|A common background object that releases a coin when spun next to.
|-
|style="background:white"|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]]
|align=left|Flagpoles found at the end of every level. Touching one completes the level.
|-
|style="background:white"|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|-
|style="background:white"|[[File:NSMBU Screenshot Mist.jpg|100x100px]]<br>[[Cloud (cover)|Mist]]
|align=left|Dense haze that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|-
|style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref>
|align=left|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear and releases a coin.
|}


==Reception==
==Reception==
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on Metacritic<ref>{{cite|url=www.metacritic.com/game/wii-u/new-super-mario-bros-u|title=New Super Mario Bros. U|publisher=Metacritic|language=en|accessdate=May 13, 2024}}</ref> and had an 84.48% on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html|title=New Super Mario Bros. U for Wii U|publisher=GameRankings|language=en|accessdate=May 13, 2024}}</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>{{cite|author=GameXplain|date=November 15, 2012|url=www.youtube.com/watch?v=LqF2T1AkIek|title=New Super Mario Bros. U - Video Review (Wii U) [HD]|publisher=YouTube|language=en|accessdate=May 13, 2024}}</ref> IGN gave it a score of 9.1 out of 10,<ref>{{cite|author=George, Richard|date=November 15, 2012|url=www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U Review|publisher=IGN|language=en|accessdate=May 13, 2024}}</ref> EGM<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u|author=Carsillo, Ray|accessdate=May 13, 2024|title=EGM Review: New Super Mario Bros. U|publisher=EGMNOW|language=en|date=November 15, 2012}}</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>{{cite|author=Mitchell, Richard|date=November 15, 2012|deadlink=y|archive=web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U review: A return to form|publisher=Joystiq|language=en|accessdate=May 13, 2024}}</ref> Polygon<ref>{{cite|author=Kollar, Phillip|date=November 15, 2012|url=www.polygon.com/2012/11/15/3647880/new-super-mario-bros-u-review|publisher=Polygon|language=en|title=New Super Mario Bros. U review: new tricks|accessdate=May 13, 2024}}</ref> and Destructoid<ref>{{cite|author=Sterling, Jim|date=November 15, 2012|deadlink=y|archive=web.archive.org/web/20121117144425/http://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml|title=Review: New Super Mario Bros. U|publisher=Destructoid|language=en|accessdate=May 13, 2024}}</ref> gave the same score of 8.5/10, VentureBeat<ref>{{cite|author=McLaughlin, Rus|date=November 15, 2012|url=venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2|title=New Super Mario Bros. U is far from new (review)|publisher=VentureBeat|language=en|accessdate=May 13, 2024}}</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>{{cite|author=Gilbert, Henry|date=November 15, 2012|url=www.gamesradar.com/new-super-mario-bros-u-review|title=New Super Mario Bros U review|publisher=Gamesradar|language=en|accessdate=May 13, 2024}}</ref> and Gamespot gave a score of 8.5.<ref>{{cite|author=GameSpot|date=November 17, 2012|url=www.youtube.com/watch?v=tux1HawsuNw|title=GameSpot Reviews - New Super Mario Bros. U|publisher=YouTube|language=en|accessdate=May 13, 2024}}</ref>
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on Metacritic<ref>{{cite|url=www.metacritic.com/game/wii-u/new-super-mario-bros-u|title=New Super Mario Bros. U|publisher=Metacritic|accessdate=May 13, 2024|language=en}}</ref> and had an 84.48% on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html|title=New Super Mario Bros. U for Wii U|publisher=GameRankings|accessdate=May 13, 2024|language=en}}</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>{{cite|url=www.youtube.com/watch?v=LqF2T1AkIek|title=New Super Mario Bros. U - Video Review (Wii U) [HD]|publisher=YouTube|author=GameXplain|language=en|date=November 15, 2012|accessdate=May 13, 2024}}</ref> IGN gave it a score of 9.1 out of 10,<ref>{{cite|url=www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U Review|publisher=IGN|accessdate=May 13, 2024|author=George, Richard|date=November 15, 2012|language=en}}</ref> EGM<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u|author=Carsillo, Ray|accessdate=May 13, 2024|title=EGM Review: New Super Mario Bros. U|publisher=EGMNOW|language=en|date=November 15, 2012}}</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U review: A return to form|publisher=Joystiq|accessdate=May 13, 2024|date=November 15, 2012|language=en|author=Mitchell, Richard}}</ref> Polygon<ref>{{cite|url=www.polygon.com/2012/11/15/3647880/new-super-mario-bros-u-review|publisher=Polygon|date=November 15, 2012|language=en|title=New Super Mario Bros. U review: new tricks|author=Kollar, Phillip|accessdate=May 13, 2024}}</ref> and Destructoid<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121117144425/http://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml|title=Review: New Super Mario Bros. U|publisher=Destructoid|accessdate=May 13, 2024|language=en|author=Sterling, Jim|date=November 15, 2012}}</ref> gave the same score of 8.5/10, VentureBeat<ref>{{cite|url=venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2|title=New Super Mario Bros. U is far from new (review)|publisher=VentureBeat|date=November 15, 2012|accessdate=May 13, 2024|language=en|author=McLaughlin, Rus}}</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>{{cite|url=www.gamesradar.com/new-super-mario-bros-u-review|language=en|publisher=Gamesradar|title=New Super Mario Bros U review|author=Gilbert, Henry|date=November 15, 2012|accessdate=May 13, 2024}}</ref> and Gamespot gave a score of 8.5.<ref>{{cite|url=www.youtube.com/watch?v=tux1HawsuNw|title=GameSpot Reviews - New Super Mario Bros. U|author=GameSpot|publisher=YouTube|date=November 17, 2012|accessdate=May 13, 2024|language=en}}</ref>


The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
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{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|language=ja|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html}}</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html|language=Japanese}}</ref>


==Updates==
==Updates==
===1.1.0===
<div id=fh3 class=mw-headline>1.1.0</div>
'''Release date:''' November 18, 2012
'''Release date:''' November 18, 2012


Released at launch, the first update adds the game's Miiverse functionality.
Released at launch, the first update adds the game's Miiverse functionality.


===1.2.0===
<div id=fh3 class=mw-headline>1.2.0</div>
'''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report|language=en|accessdate=November 28, 2014}}</ref>
'''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report|accessdate=November 28, 2014|language=en}}</ref>


The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.
The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.


===1.3.0===
<div id=fh3 class=mw-headline>1.3.0</div>
'''Release date:''' June 20, 2013<ref>{{cite|author=Colette|date=June 20, 2013|url=mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use|title=''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]|publisher=My Nintendo News|accessdate=May 13, 2024}}</ref>
'''Release date:''' June 20, 2013<ref>{{cite|url=mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use|author=Colette|title=''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]|publisher=My Nintendo News|date=June 20, 2013|accessdate=May 13, 2024}}</ref>


The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
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==Development==
==Development==
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>{{cite|author=Newton, James|date=April 17, 2012|url=www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii|title=Mario Wii U "Based On" New Super Mario Bros. Mii|publisher=Nintendo Life|accessdate=May 13, 2024}}</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>{{cite|author=Newton, James|date=April 16, 2012|url=www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3|title=Miyamoto To Show Wii U Mario at E3|publisher=Nintendo Life|accessdate=May 13, 2024}}</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>{{cite|author=Nintendo of America|date=June 5, 2012|url=www.youtube.com/watch?v=K4pJnV5OxPI|title=Wii U - ''New Super Mario Bros. U'' E3 Trailer|publisher=YouTube|accessdate=May 13, 2024}}</ref>
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>{{cite|url=www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii|title=Mario Wii U "Based On" New Super Mario Bros. Mii|author=Newton, James|publisher=Nintendo Life|accessdate=May 13, 2024|date=April 17, 2012}}</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>{{cite|url=www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3|title=Miyamoto To Show Wii U Mario at E3|publisher=Nintendo Life|date=April 16, 2012|author=Newton, James|accessdate=May 13, 2024}}</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>{{cite|url=www.youtube.com/watch?v=K4pJnV5OxPI|title=Wii U - ''New Super Mario Bros. U'' E3 Trailer|date=June 5, 2012|publisher=YouTube|accessdate=May 13, 2024|author=Nintendo of America}}</ref>


''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/0/|title=Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/3|title=Iwata Asks : ''New Super Mario Bros. U'' : One Map|publisher=Nintendo|accessdate=May 13, 2024}}</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/4|title=Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands|publisher=Nintendo|accessdate=May 13, 2024}}</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"/>
''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/0/|title=Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/3|title=Iwata Asks : ''New Super Mario Bros. U'' : One Map|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/4|title=Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"/>


Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/1|title=Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"|publisher=Nintendo|accessdate=May 13, 2024}}</ref>
Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/1|title=Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"|publisher=Nintendo|accessdate=May 13, 2024}}</ref>
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
NSMBU Four Characters Jumping Artwork.png|[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad]], and [[Yellow Toad and Blue Toad|Blue Toad]]
NSMBU Four Characters Jumping Artwork.png|[[Mario]], [[Luigi]], [[Blue Toad (character)|Blue Toad]], and [[Yellow Toad (character)|Yellow Toad]]
NSMBU Mario and Yoshi Jumping Artwork.png|Mario riding [[Yoshi]]
NSMBU Mario and Yoshi Jumping Artwork.png|Mario and [[Yoshi]]
NSMBU Glowing Baby Yoshi with Mario Artwork.png|Mario carrying a [[Glowing Baby Yoshi]]
NSMBU Waddlewing and Super Acorn Artwork.png|A [[Waddlewing]] holding a [[Super Acorn]]
NSMBU Waddlewing and Super Acorn Artwork.png|A [[Waddlewing]] holding a [[Super Acorn]]
NSMBU Goomba Alternate Artwork.png|[[Goomba]]
NSMBU group art.jpg|Group art
NSMBU group art.jpg|Group art
</gallery>
</gallery>
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*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. [[Power Squirrel Mario]]'s flying sound effect is similar to the [[P-Meter]] sound. Blue, indestructible blocks are redesigned to resemble the ground tiles of [[World 3-8 (Super Mario Bros. 3)|World 3-8]] rather than the ground tiles most prominently seen in [[fortress]]es, unlike in the other ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games. To collect [[Thrilling Spine Coaster]]'s third [[Star Coin]], the player is encouraged to run over a field of [[Muncher]]s, reminiscent of [[World 7-7 (Super Mario Bros. 3)|World 7-7]].
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. [[Sumo Bro]]s, [[Torpedo Ted]]s, [[Thwimp]]s, and [[Bony Beetle]]s reappear as enemies. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game. The background of [[Dry Desert Mushrooms]] is based on the background of [[World 2-6 (New Super Mario Bros.)|World 2-6]].
*''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]]. The bassline in the main menu and extra mode menu themes as well as parts of the credits theme is based on the bassline from this game's main menu theme. The title theme from this game is arranged 33, 70, and 158 seconds into the credits theme.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]].
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario 3D Land]]'': Boom Boom's voices are reused, as well as the motion patterns of some of the enemies.
*''[[Mario Kart 7]]'': The [[Mii]]s reuse their voice clips from this game.
*''[[New Super Mario Bros. 2]]'': The title is a follow-up to this installment. The [[Note Block]] sounds are reused. The Goal Pole also produces the flag containing the emblem of the topmost character, also seen in this game.
*''[[New Super Mario Bros. 2]]'': The title is a follow-up to this installment. The [[Note Block]] sounds are reused. The Goal Pole also produces the flag containing the emblem of the topmost character, also seen in this game.
*''[[Paper Mario: Sticker Star]]'': The [[Ghost House]] doors use the design from [[The Enigmansion]] in this game rather than the one from ''New Super Mario Bros. Wii''. The [[Bony Beetle]]'s design is reused. Also, Bowser Jr. uses the same glass dome in his clown copter as in this game.
*''[[Paper Mario: Sticker Star]]'': The [[Ghost House]] doors use the design from [[The Enigmansion]] in this game rather than the one from ''New Super Mario Bros. Wii''. The [[Bony Beetle]]'s design is reused. Also, Bowser Jr. uses the same glass dome in his clown copter as in this game.
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==References in later games==
==References in later games==
*''[[Mario Kart Arcade GP DX]]'': Various background mountains from [[Acorn Plains]] are visible in the [[Bowser Jr. Cup]]'s courses, [[Aerial Road]] and [[Sky Arena]].
*''[[Mario Kart Arcade GP DX]]'': Various background mountains from [[Acorn Plains]] are visible in the [[Bowser Jr. Cup]]'s courses, [[Aerial Road]] and [[Sky Arena]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]]. The Koopalings' weight class order (from lightweight to heavyweight) in this game mirrors the order they are hanging onto Bowser's tail in ''New Super Mario Bros. U''{{'}}s ending cutscene: [[Lemmy]] is the lightest, [[Larry]] and [[Wendy]] are tied for the second-lightest, [[Iggy]] and [[Ludwig]] are middleweights, [[Roy]] is the second-heaviest, and [[Morton]] is the heaviest.
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]].
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
*''[[Super Smash Bros. for Wii U]]'': A stage based on ''New Super Mario Bros. U'', [[Mushroom Kingdom U]], appears in this game.
*''[[Super Smash Bros. for Wii U]]'': A stage based on ''New Super Mario Bros. U'', [[Mushroom Kingdom U]], appears in this game.
*''[[Mario Party 10]]'': A few of the minigames take place in areas that resemble some of the worlds in ''New Super Mario Bros. U'', such as [[Cheep Cheep Leap]] taking place in Sparkling Waters and [[Fruit Scoot Scurry]] taking place in Layer-Cake Desert.
*''[[Mario Party 10]]'': A few of the minigames take place in areas that resemble some of the worlds in ''New Super Mario Bros. U'', such as [[Cheep Cheep Leap]] taking place in Sparkling Waters and [[Fruit Scoot Scurry]] taking place in Layer-Cake Desert.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The fourth game style in these games is based on ''New Super Mario Bros. U''.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The fourth game style in these games is based on ''New Super Mario Bros. U''.
*''[[Mario Tennis: Ultra Smash]]'': The [[Junior Clown Car]] is equipped with the boxing gloves from ''New Super Mario Bros. U''.
*''[[Super Mario Run]]'': The graphics, as well as most of the music, are based on ''New Super Mario Bros. U''.
*''[[Super Mario Run]]'': The graphics, as well as most of the music, are based on ''New Super Mario Bros. U''.
*''[[Mario Party: Star Rush]]'': The underwater theme from ''New Super Mario Bros. Wii'' appears as a song from ''New Super Mario Bros. U'' in the Rhythm Recital mode for this game.
*''[[Mario Party: Star Rush]]'': The underwater theme from ''New Super Mario Bros. Wii'' appears as a song from ''New Super Mario Bros. U'' in the Rhythm Recital mode for this game.
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* ''[[Super Mario Maker 2]]'': Like the previous ''Super Mario Maker'' games, the fourth style in this game is based on ''New Super Mario Bros. U''.
* ''[[Super Mario Maker 2]]'': Like the previous ''Super Mario Maker'' games, the fourth style in this game is based on ''New Super Mario Bros. U''.
*''[[WarioWare: Get It Together!]]'': This game features a [[New Super Mario Bros. U (microgame)|microgame]] based on ''New Super Mario Bros. U''.
*''[[WarioWare: Get It Together!]]'': This game features a [[New Super Mario Bros. U (microgame)|microgame]] based on ''New Super Mario Bros. U''.
*''[[Mario & Luigi: Brothership]]'': The magic blocks from [[Kamek]]'s battle appear as part of an attack by the [[Magikoopa]] enemies.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|New|ニュー}} スーパーマリオブラザーズ U<ref name=sakai/>
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ U
|JpnR=Nyū Sūpā Mario Burazāzu Yū
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JpnM=New Super Mario Bros. U
|JapM=New Super Mario Bros. U
|Kor=뉴 슈퍼 마리오브라더스 U
|Kor=뉴 슈퍼 마리오브라더스 U
|KorR=Nyu Syupeo Mariobeuradeoseu Yu
|KorR=Nyu Syupeo Mariobeuradeoseu Yu
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}}
}}


==Notes==
==Trivia==
*If the Miis are selected as P1, they will be colored like [[Mario]]. If P2, they will be colored like [[Luigi]]. If P3, they will be colored like [[Wario]]. If P4, they will wear blue shirts and dark blue overalls, similar to Luigi's light blue alternate costume from the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. This could be a reference to the player 4 in some of the Wii U [[Virtual Console#Wii U|Virtual Console]] ports of the [[Game Boy Advance]] iteration of ''[[Mario Bros. (game)|Mario Bros.]]''
*If the Miis are selected as P1, they will be colored like [[Mario]]. If P2, they will be colored like [[Luigi]]. If P3, they will be colored like [[Wario]]. If P4, they will wear blue shirts and dark blue overalls, similar to Luigi's light blue alternate costume from the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. This could be a reference to the player 4 in some of the Wii U [[Virtual Console#Wii U|Virtual Console]] ports of the [[Game Boy Advance]] iteration of ''[[Mario Bros. (game)|Mario Bros.]]''
*When the Mario Bros., Toads, or Miis are not moving, they stop and stare at the screen until the player starts moving them again.
*When the Mario Bros., Toads, or Miis are not moving, they stop and stare at the screen until the player starts moving them again.
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*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
==References==
<references/>


==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb_u/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb_u/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese website]
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese website]
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American website]
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American website]
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European website]
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European website]
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel]
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel]
==References==
<references/>
{{NSMBU}}
{{NSMBU}}
{{Super Mario games}}
{{Super Mario games}}

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