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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|USA|November 18, 2012<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120916233646/http://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke|title=''New Super Mario Bros. U'' Game Info|publisher=Nintendo of America|language=en-us|accessdate=July 26, 2024}}</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|release={{release|USA|November 18, 2012<ref>[https://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke Nintendo.com - ''New Super Mario Bros. U'' - Game Info]</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>|Japan|December 8, 2012}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g|classind=L|fpb=pg}}
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|serials={{flag list|Japan|WUP-P-ARPJ|USA|WUP-P-ARPE|Europe|WUP-P-ARPP}}
}}
}}
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=Shogakukan|language=ja|isbn=978-4-09-106569-8|page=11–13}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|url=www.nintendo.com/jp/character/mario/en/history/index.html|title=HISTORY → Series → ''Super Mario''|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the fourth ''New Super Mario Bros.'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the fourth ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.


Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].
Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].


The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (about 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.
The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (approx. 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.


[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
==Story==
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
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Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.
Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.


==Gameplay==
==Gameplay features==
===Overview===
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab onto walls.
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.


''New Super Mario Bros. U'' features two main controller options: single-player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.


After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
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The sound is in stereo, with no support for 5.1 surround.
The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
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Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
====Stages====
====Stages====
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
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|}
|}


===Inventory===
===Worlds===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
 
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
 
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
 
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
 
Unlike in the main game, player 1 can choose any character in these modes.
 
==Worlds==
{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. Likely as a result of the redesigned world map, [[Warp Cannon]]s are not present, with [[Goal Pole (secret)|secret exits]] that unlocked Warp Cannons in previous titles now unlocking hidden levels. Completing them unlocks a shortcut to a later world, similar in vein to the [[Star World]] levels from ''Super Mario World''. There are [[Pipe Cannon]]s that send the player characters back to previously-cleared worlds, replacing the world selection option from previous ''New Super Mario Bros.'' games. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].


This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
{{br}}
{{br}}
<center>
<center>
{|width=80% class="wikitable"style="text-align:center"
{|width=80% class="wikitable" style="text-align:center"
!colspan="6"align="center"style="background:red;color:white"|<big>Worlds</big>
!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
|-
|-
!colspan=2 width=25% style="background:#DAF7A6"|{{Color link|black|Acorn Plains}}
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|Acorn Plains|black}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Layer-Cake Desert|Black}}
!colspan=2 width=25% style="background:skyblue"|{{Color link|Black|Sparkling Waters}}
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Sparkling Waters|Black}}
|-
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
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|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world resembles many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|-bgcolor=#FF7733
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|-
|-
|1
|1
|[[Acorn Plains Way]] (Grass)
|[[Acorn Plains Way]]
|1
|1
|[[Stone-Eye Zone]] (Desert)
|[[Stone-Eye Zone]]
|1
|1
|[[Waterspout Beach]] (Beach)
|[[Waterspout Beach]]
|-
|-
|2
|2
|[[Tilted Tunnel]] (Underground)
|[[Tilted Tunnel]]
|2
|2
|[[Perilous Pokey Cave]] (Desert/Underground)
|[[Perilous Pokey Cave]]
|2
|2
|[[Tropical Refresher]] (Underwater)
|[[Tropical Refresher]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Crushing-Cogs Tower]] (Tower)
|[[Crushing-Cogs Tower]]
|3
|3
|[[Fire Snake Cavern]] (Desert/Underground)
|[[Fire Snake Cavern]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]] (Tower)
|[[Giant Skewer Tower]]
|-
|-
|3
|3
|[[Yoshi Hill]] (Grass)
|[[Yoshi Hill]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stoneslide Tower]] (Tower/Desert)
|[[Stoneslide Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Shipwreck]] (Shipwreck)
|[[Haunted Shipwreck]]
|-
|-
|4
|4
|[[Mushroom Heights]] (Sky)
|[[Mushroom Heights]]
|4
|4
|[[Spike's Spouting Sands]] (Desert)
|[[Spike's Spouting Sands]]
|3
|3
|[[Above the Cheep Cheep Seas]] (Beach/Sky)
|[[Above the Cheep Cheep Seas]]
|-
|-
|5
|5
|[[Rise of the Piranha Plants]] (Grass)
|[[Rise of the Piranha Plants]]
|5
|5
|[[Dry Desert Mushrooms]] (Desert/Sky)
|[[Dry Desert Mushrooms]]
|4
|4
|[[Urchin Shoals]] (Beach)
|[[Urchin Shoals]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Lemmy's Swingback Castle]] (Castle)
|[[Lemmy's Swingback Castle]]
|6
|6
|[[Blooming Lakitus]] (Desert)
|[[Blooming Lakitus]]
|5
|5
|[[Dragoneel's Undersea Grotto]] (Underwater)
|[[Dragoneel's Undersea Grotto]]
|-
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[Blooper's Secret Lair]] (Underwater/Underground)
|[[Blooper's Secret Lair]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Compactor Castle]] (Castle)
|[[Morton's Compactor Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Torpedo Castle]] (Castle/Water)
|[[Larry's Torpedo Castle]]
|-
|-
|colspan="2"|
|colspan="2"|
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[Piranha Plants on Ice]] (Snow)
|[[Piranha Plants on Ice]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]] (Sky)
|[[Skyward Stalk]]
|-
|-
!colspan=2 width=25% style="background:powderblue"|{{Color link|Black|Frosted Glacier}}
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Frosted Glacier|Black}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color link|Black|Soda Jungle}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Soda Jungle|Black}}
!colspan=2 width=25% style="background:beige"|{{Color link|Black|Rock-Candy Mines}}
!colspan=2 width=25% style="background:beige"|{{Color-link|Rock-Candy Mines|Black}}
|-
|-
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
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|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|-bgcolor=#FF7733
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|-
|-
|1
|1
|[[Spinning-Star Sky]] (Snow)
|[[Spinning-Star Sky]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]] (Airship)
|[[The Mighty Cannonship]]
|1
|1
|[[Fuzzy Clifftop]] (Mountain)
|[[Fuzzy Clifftop]]
|-
|-
|2
|2
|[[Cooligan Fields]] (Snow)
|[[Cooligan Fields]]
|1
|1
|[[Jungle of the Giants]] (Jungle)
|[[Jungle of the Giants]]
|2
|2
|[[Porcupuffer Falls]] (Mountain/Water)
|[[Porcupuffer Falls]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]] (Tower/Snow)
|[[Freezing-Rain Tower]]
|2
|2
|[[Bridge over Poisoned Waters]] (Jungle)
|[[Bridge over Poisoned Waters]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]] (Tower/Mountain)
|[[Grinding-Stone Tower]]
|-
|-
|3
|3
|[[Prickly Goombas!]] (Snow)
|[[Prickly Goombas!]]
|3
|3
|[[Bramball Woods]] (Darkness Jungle)
|[[Bramball Woods]]
|3
|3
|[[Waddlewing's Nest]] (Mountain)
|[[Waddlewing's Nest]]
|-
|-
|4
|4
|[[Scaling the Mountainside]] (Snow)
|[[Scaling the Mountainside]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Snake Block Tower]] (Tower)
|[[Snake Block Tower]]
|4
|4
|[[Light Blocks, Dark Tower]] (Underground)
|[[Light Blocks, Dark Tower]]
|-
|-
|5
|5
|[[Icicle Caverns]] (Snow/Underground)
|[[Icicle Caverns]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]] (Ghost house)
|[[Which-Way Labyrinth]]
|5
|5
|[[Walking Piranha Plants!]] (Mountain)
|[[Walking Piranha Plants!]]
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]] (Ghost House)
|[[Swaying Ghost House]]
|4
|4
|[[Painted Swampland]] (Haunted forest/Painting)
|[[Painted Swampland]]
|6
|6
|[[Thrilling Spine Coaster]] (Underground)
|[[Thrilling Spine Coaster]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]] (Castle/Snow)
|[[Wendy's Shifting Castle]]
|5
|5
|[[Deepsea Ruins]] (Underwater/Underground)
|[[Deepsea Ruins]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[Screwtop Tower]] (Tower/Mountain)
|[[Screwtop Tower]]
|-
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]] (Snow)
|[[Fliprus Lake]]
|6
|6
|[[Seesaw Bridge]] (Jungle)
|[[Seesaw Bridge]]
|7
|7
|[[Shifting-Floor Cave]] (Underground)
|[[Shifting-Floor Cave]]
|-
|-
|rowspan=3 colspan=2|
|rowspan=3 colspan=2|
|7
|7
|[[Wiggler Stampede]] (Jungle)
|[[Wiggler Stampede]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Conveyor Castle]] (Castle)
|[[Roy's Conveyor Castle]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]] (Castle)
|[[Iggy's Volcanic Castle]]
|colspan="2"rowspan="2"|
|colspan="2"rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]] (Sky)
|[[Flight of the Para-Beetles]]
|-
|-
!colspan=2 width=25% style="background:lightsalmon"|{{Color link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|Meringue Clouds|black}}
!colspan=2 width=25% style="background:pink"|{{Color link|black|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width=25% style="background:pink"|{{Color-link|Peach's Castle (world)|black|Peach's Castle}}
!colspan=2 width="100%"style="background:#feff82"|{{Color link|Black|Superstar Road}}
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Superstar Road|Black}}
|-
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
Line 359: Line 340:
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
|-
!style="background:#FF7733"width=2%|#
!style="background:#7fb7ce" width=2%|#
!style="background:#FF7733"width="5%"|Level
!style="background:#7fb7ce" width="5%"|Level
!style="background:#FF7733"width=2%|#
!style="background:#7fb7ce" width=2%|#
!style="background:#FF7733"width="5%"|Level
!style="background:#7fb7ce" width="5%"|Level
!style="background:#FF7733"width=2%|#
!style="background:#7fb7ce" width=2%|#
!style="background:#FF7733"width="5%"|Level
!style="background:#7fb7ce" width="5%"|Level
|-
|-
|1
|1
|[[Land of Flying Blocks]] (Sky)
|[[Land of Flying Blocks]]
|1
|1
|[[Meteor Moat]] (Volcano/Castle exterior)
|[[Meteor Moat]]
|1
|1
|[[Spine-Tingling Spine Coaster]] (Grass)
|[[Spine-Tingling Spine Coaster]]
|-
|-
|2
|2
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (Sky)
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|2
|2
|[[Magma-River Cruise]] (Volcano/Castle exterior)
|[[Magma-River Cruise]]
|2
|2
|[[Run for It]] (Desert/Sky)
|[[Run for It]]
|-
|-
|3
|3
|[[Switchback Hill]] (Sky)
|[[Switchback Hill]]
|3
|3
|[[Rising Tides of Lava]] (Volcano/Underground)
|[[Rising Tides of Lava]]
|3
|3
|[[Swim for Your Life!]] (Underwater/Underground)
|[[Swim for Your Life!]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Slide Lift Tower]] (Tower)
|[[Slide Lift Tower]]
|4
|4
|[[Firefall Cliffs]] (Volcano/Castle exterior)
|[[Firefall Cliffs]]
|4
|4
|[[Hammerswing Caverns]] (Snow/Underground)
|[[Hammerswing Caverns]]
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]] (Ghost House)
|[[Spinning Spirit House]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]] (Castle)
|[[Red-Hot Elevator Ride]]
|5
|5
|[[Spinning Platforms of Doom]] (Haunted forest/Painting)
|[[Spinning Platforms of Doom]]
|-
|-
|4
|4
|[[Bouncy Cloud Boomerangs]] (Sky)
|[[Bouncy Cloud Boomerangs]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (Castle)
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|6
|6
|[[Fire Bar Cliffs]] (Mountain)
|[[Fire Bar Cliffs]]
|-
|-
|5
|5
|[[A Quick Dip in the Sky]] (Sky)
|[[A Quick Dip in the Sky]]
|rowspan=4 colspan=2|
|rowspan=4 colspan=2|
|7
|7
|[[Lakitu! Lakitu! Lakitu!]] (Sky)
|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|6
|6
|[[Snaking above Mist Valley]] (Sky)
|[[Snaking above Mist Valley]]
|8
|8
|[[Pendulum Castle]] (Fortress)
|[[Pendulum Castle]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]] (Castle/Sky)
|[[Ludwig's Clockwork Castle]]
|9
|9
|[[Follow That Shell!]] (Sky)
|[[Follow That Shell!]]
|-
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]] (Airship)
|[[Boarding the Airship]]
|colspan=2|
|colspan=2|
|}
|}
</center>
</center>
===Other areas===
====Other areas====
<center>
<center>
{|width=55% class="wikitable"style="text-align:center"
{|width=55% class="wikitable" style="text-align:center"
!width=50% style="background:#E9BFFF"|{{Color link|Black|Secret Island}}
!width=50% style="background:#E9BFFF"|{{Color-link|Secret Island|Black}}
!width=50% colspan=2 style="background:lavender"|{{Color link|Black|Coin Courses}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Coin Courses|Black}}
|-
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|[[File:NSMBU Secret Island World Map.png|250px]]
Line 441: Line 422:
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-
|-
!style="background:#FF7733"|#
!style="background:#7fb7ce"|#
!style="background:#FF7733"|Difficulty
!style="background:#7fb7ce"|Difficulty
|-
|-
|{{world link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass)
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|★
|★
|-
|-
|{{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic)
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|★
|★
|-
|-
|{{world link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach)
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|★★
|★★
|-
|-
|{{world link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky)
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|★★★
|★★★
|-
|-
|{{world link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater)
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|★★★
|★★★
|-
|-
|{{world link|coin|6|World Coin-6}} (Ghost House)
|{{world-link|coin|6|World Coin-6}}
|★★★★
|★★★★
|-
|-
|{{world link|coin|7|World Coin-7}} (Cosmic/Snow)
|{{world-link|coin|7|World Coin-7}}
|★★★★★
|★★★★★
|-
|-
|{{world link|coin|8|World Coin-8}} (Sky)
|{{world-link|coin|8|World Coin-8}}
|★★★★★
|★★★★★
|-
|-
Line 471: Line 452:
</center>
</center>


==Characters==
===Yoshis===
===Playable characters===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
{|class="wikitable"style="width:100%;text-align:center"
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
|-style="color:white;background:red"
 
!width=12%|Name
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
!Description
{|class="sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Baby Yoshi
!class="unsortable"width="50%"|Description
|-
|-
|style="background:white"|[[File:NSMBU Mario Jumping Artwork.png|100x100px]]<br>[[Mario]]
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|align=left|The game's protagonist and the only playable character in single-player. Mario is flung from [[Peach's Castle]] by [[Bowser]]'s [[Mecha Hand]] during his siege. Like prior ''New Super Mario Bros.'' titles, Mario has some moves that originated from the 3D games, including the [[Triple Jump]] and [[Wall Jump]].
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|-
|-
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|{{sort|Balloon Baby Yoshi|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]}}
|align=left|Mario's younger twin brother. He is flung from Peach's Castle with Mario and is available to play as during multiplayer. Luigi has the same physiques and moves as Mario. In single-player, losing five lives gives Mario the option of striking the [[Super Guide Block]], which allows Luigi to finish the level for him.
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|-
|-
|style="background:white"|[[File:NSMBU Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|align=left|These Toads were tossed from the castle with Mario and Luigi. They have all the same moves and physiques, and are only available to play as in multiplayer.
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|-
|style="background:white"|[[File:NSMBU Three Miis Artwork.png|100x100px]]<br>[[Mii]]s
|align=left|Miis are only available to be played as in [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], [[Boost Rush]], and [[Coin Battle]]. In the multiplayer modes, all four players can control a Mii and it corresponds with a specific color: Player 1's Mii wears red like Mario; Player 2 wears green like Luigi; Player 3 wears yellow like [[Wario]]; and Player 4 wears an original blue outfit. Some non-playable Miis appear in the background of normal levels during [[Boost Mode]].
|}
|}


===Yoshis===
===Inventory===
''New Super Mario Bros. U'' features [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''[[Super Mario World]]''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis instantly eat almost any enemy that is in front of them. Unlike ''Super Mario World'', Baby Yoshis cannot mature into adults after eating enemies, instead remaining infants. Two types of Baby Yoshis found on the world map can be taken into any course, with the exception of [[fortress|towers]], [[airship]]s, and [[castle]]s.
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
{|class="wikitable"style="width:100%;text-align:center"
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
|-style="color:white;background:red"
 
!width=12%|Name
===Extra modes===
!Description
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
!width=15%|Locations
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
 
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
 
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
 
Unlike in the main game, player 1 can choose any character in these modes.
 
==Characters==
===Playable===
<gallery>
NSMBU Mario Jumping Artwork.png|[[Mario]]
NSMBU Luigi Jumping Artwork.png|[[Luigi]] (multiplayer only)
NSMBUYellowToad.png|[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] (multiplayer only)
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]] (multiplayer only)
NSMBU Four Miis Artwork.png|[[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)
</gallery>
 
===Bosses===
====Tower bosses====
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Boss
!width="50%"|Description
|-
|-
|style="background:white"|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|[[File:Boom Boom NSMBU Model.png|68px]]<br>[[Boom Boom]]
|align=left|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|The tower boss from [[Acorn Plains]] to the first tower of [[Rock-Candy Mines]]. He does not change in the first battle. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Frosted Glacier]] and [[Sparkling Waters]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], Magikoopa will make him larger. In [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Yoshi Hill]], [[Perilous Pokey Cave]], [[Above the Cheep Cheep Seas]], [[Prickly Goombas!]], [[Fuzzy Clifftop]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|style="background:white"|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. Up to four player characters can grab onto one Balloon Baby Yoshi, by grabbing their legs. This slows the player down though.
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|[[Acorn Plains]], [[Sparkling Waters]]
|-
|-
|style="background:white"|[[File:NSMBU Bubble Baby Yoshi Artwork.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into three [[coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as small platforms.
|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|-
|style="background:white"|[[File:GlowbabyyoshiNSMBU.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. Unlike the other two Baby Yoshis, Glowing Baby Yoshis are not found on the world map and are found only in levels. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|[[Fire Snake Cavern]], [[Which-Way Labyrinth]]
|}
|}


===Non-playable characters===
====Castle/airship bosses====
{|class="wikitable"style="width:100%;text-align:center"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="color:white;background:red"
|-style="background:#ABC;"
!width=12%|Name
!width="5%"|Boss
!Description
!width="50%"|Description
!width=15%|Locations
|-
|-
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|[[File:Lemmy Koopa NSMBU.png|68px]]<br>[[Lemmy Koopa]]
|align=left|The ruler of the [[Mushroom Kingdom]]. Her [[Peach's Castle|castle]] is sieged by [[Bowser]] while she is having tea with Mario, Luigi, Yellow Toad, and Blue Toad. The game follows their quest to return to Peach's Castle to save her.
|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|[[Toad House]]s, All levels
|-
|-
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
|align=left|A mysterious [[rabbit]]-like creature that steals items from the map and must be caught to retrieve them.
|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|[[Acorn Plains Way]], [[Blooming Lakitus]], [[Urchin Shoals]], [[Prickly Goombas!]], [[Jungle of the Giants]], [[Walking Piranha Plants!]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|}
 
==Enemies and obstacles==
===Enemies===
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-307-89690-2|page=28–35}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref name=sakai>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=[[Shogakukan]]|language=ja|isbn=4-091065-69-4|page=204–219}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2022|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|title=New Super Mario Bros. U|publisher=Mario Portal Game Archive|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2 |Levels
!rowspan=2|Pts.
!rowspan=2|Exc.
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|data-sort-value=Gooa style="background:white"|[[File:NSMBU Goomba Alternate Artwork.png|100x100px]]<br>[[Goomba]]
|[[File:NSMBU Wendy Koopa Artwork.png|68px]]<br>[[Wendy O. Koopa]]
|align=left|Squat mushroom creatures that walk along the ground. Goombas are weak to all attacks and walk of the edge of platforms. Some of the ones in Skyward Stalk are fastened to balloons and drift down. They are the most common enemies in the game.
|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|data-sort-value=11|[[Acorn Plains Way]]
|data-sort-value=99|[[Follow That Shell!]]
|200
|—
|—
|-
|-
|data-sort-value=Parg style="background:white"|[[File:ParagoombaNSMBU.png|100x100px]]<br>[[Paragoomba]]
|[[File:NSMBU Iggy Artwork.png|68px]]<br>[[Iggy Koopa]]
|align=left|Winged Goombas that hop along the ground. Stomping one causes it to lose its wings, turning it into a normal Goomba.
|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2 data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Hef style="background:white"|[[File:NSMBU Hefty Goomba.jpg|100x100px]]<br>[[Hefty Goomba]]
|[[File:NSMBU Roy Artwork.png|68px]]<br>[[Roy Koopa]]
|align=left|A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|200
|{{icon|NSMBU-exc}}
|
|-
|-
|data-sort-value=BigG style="background:white"|[[File:NSMBU Big Goomba.jpg|100x100px]]<br>[[Mega Goomba|Big Goomba]]
|[[File:LudwigNSMBU.png|68px]]<br>[[Ludwig von Koopa]]
|align=left|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Min style="background:white"|[[File:NSMBU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|[[File:Bowserjr NSMBU.png|68px]]<br>[[Bowser Jr.]]
|align=left|Small Goombas that weigh the player character down until he either attacks or walks for a few seconds.
|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|data-sort-value=74|[[Slide Lift Tower]]
|data-sort-value=82|[[Magma-River Cruise]]
|200
|—
|—
|-
|-
|data-sort-value=Pri style="background:white"|[[File:NSMBU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2 data-sort-value=44|[[Prickly Goombas!]]
|}
|200
 
|
===Supporting===
|
<gallery>
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
</gallery>
 
===Transformations===
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;textalign:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
|[[File:NSMBU Flying Squirrel Mario Artwork.png|110px|center]]
|[[File:Fire Mario.png|185px|center]]
|[[File:NSMBW Ice Mario Artwork.png|180px|center]]
|-
|-
|data-sort-value=Goor style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|<center>'''[[Small Mario]]'''<br>(starting form)</center>
|align=left|A [[Goomba]] that resembles a {{wp|persimmon}} and turns at ledges.
|<center>'''[[Super Mario (form)|Super Mario]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
|colspan=2 data-sort-value=15|[[Mushroom Heights]]
|<center>'''[[Flying Squirrel Mario]]'''<br>(New, [[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
|200
|<center>'''[[Fire Mario]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
|
|<center>'''[[Ice Mario]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
|{{icon|new}}
|-
|-
|data-sort-value=Wad style="background:white"|[[File:NSMBU Waddlewing Walking Artwork.png|100x100px]]<br>[[Waddlewing]]
|[[File:NSMBUMiniMario.png|60px|center]]
|align=left|Orange flying-squirrel enemies that glide through stages.
|[[File:NSMB2 Invincible Mario Artwork.png|150px|center]]
|data-sort-value=11|[[Acorn Plains Way]]
|[[File:NSMBU Power Squirrel Mario Render.png|80px|center]]
|data-sort-value=71|[[Land of Flying Blocks]]
|[[File:NSMBW Propeller Mario.png|70px|center]]
|200
|[[File:NSMBW Penguin Mario Artwork.png|140px|center]]
|
|{{icon|new}}
|-
|-
|data-sort-value=KooTG style="background:white"|[[File:KoopaTroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|data-sort-value=11|[[Acorn Plains Way]]
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:New_Super_Mario_Bros._U_Deluxe_P-Acorn.png|20px|link=P-Acorn]] required)</center>
|data-sort-value=99|[[Follow That Shell!]]
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>
|200
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>
|
|}
|
 
==Enemies and obstacles==
===New===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|data-sort-value=KooTR style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>Koopa Troopa (Red)
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|align=left|Red Koopa Troopas turn around when they reach the edge of platforms.
|align=center|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|data-sort-value=12|[[Tilted Tunnel]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|data-sort-value=99|[[Follow That Shell!]]
|200
|—
|—
|-
|-
|data-sort-value=KooPG style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]][[File:LittleDragoneels.png|100px]]<br>[[Dragoneel]]
|align=left|Winged Koopa Troopas that jump in high arcs.
|align=center|A dragon-like eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|data-sort-value=21|[[Stone-Eye Zone]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]] (red/purple)
|data-sort-value=92|[[Run for It]]
|200
|—
|—
|-
|-
|data-sort-value=KooPR style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>Koopa Paratroopa (Red)
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|align=left|The red-shelled Koopa Paratroopas fly up-and-down or back-and-forth in the air.
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|data-sort-value=21|[[Stone-Eye Zone]]
|colspan="2"align=center|[[Fliprus Lake]]
|data-sort-value=94|[[Hammerswing Caverns]]
|200
|—
|—
|-
|-
|data-sort-value=BigKG style="background:white"|[[File:NSMBU Screenshot Big Koopa Troopa (Green).png|100x100px]]<br>[[Big Koopa Troopa]] (Green)
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|align=left|Large variants of Koopa Troopas that walk off ledges. Their shells are too large to be held.
|align=center|[[Goomba]]s with balloons on them that float down the stage.
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|colspan="2"align=center|[[Skyward Stalk]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=BigKR style="background:white"|[[File:NSMBU Big Koopa.png|100x100px]]<br>Big Koopa Troopa (Red)
|align=center|[[File:Goombrat.png|64px]]<br>[[Goombrat]]
|align=left|Like the normal-sized ones, the red-shelled Big Koopa Troopas turn around when the reach the end of a platform.
|align=center|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|colspan="2"align=center|[[Mushroom Heights]]
|200
|—
|—
|-
|-
|data-sort-value=Dry style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|data-sort-value=13|[[Crushing-Cogs Tower]]
|align=center|[[Stoneslide Tower]]
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|align=center|[[Grinding-Stone Tower]]
|200
|—
|—
|-
|-
|data-sort-value=BigD style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|align=center|A larger version of a [[Fire Bar]].
|data-sort-value=24|[[Stoneslide Tower]]
|align=center|[[Slide Lift Tower]]
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|align=center|[[Fire Bar Cliffs]]
|200
|—
|—
|-
|-
|data-sort-value=Buz style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=center|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|data-sort-value=12|[[Tilted Tunnel]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|data-sort-value=96|[[Fire Bar Cliffs]]
|200
|—
|—
|-
|-
|data-sort-value=BigBu style="background:white"|[[File:NSMBU Buzzy Beetle Render.png|100x100px]]<br>[[Big Buzzy Beetle]]
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
|align=left|Bigger variants of Buzzy Beetles.
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|colspan=2 data-sort-value=83|[[Rising Tides of Lava]]
|align=center|[[The Mighty Cannonship]]
|200
|align=center|[[Boarding the Airship]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=SpikT style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|align=center|A bigger [[Grrrol]] that rolls around.
|data-sort-value=24|[[Stoneslide Tower]]
|colspan="2"align=center|[[Grinding-Stone Tower]]
|data-sort-value=83|[[Rising Tides of Lava]]
|200
|—
|—
|-
|-
|data-sort-value=Par- style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=center|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, the player character can hop on their back for a ride, unlike with other winged foes.
|align=center|A purple rabbit that steals items from the map and must be defeated to retrieve the items.
|colspan=2 data-sort-value=59.3|[[Flight of the Para-Beetles]]
|align=center|[[Acorn Plains Way]]
|data-sort-value=2000|{{icon|cross}}
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|—
|—
|-
|-
|data-sort-value=Hea style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=center|[[File:NSMBUD Piranha Pod model.png|100px]]<br>[[Piranha Pod]]
|align=left|A Para-Beetle that descends when used as a platform.
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|colspan=2 data-sort-value=59.3|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Blooming Lakitus]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|-
|data-sort-value=Bon style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|data-sort-value=63|[[Grinding-Stone Tower]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|data-sort-value=98|[[Pendulum Castle]]
|200
|—
|—
|-
|-
|data-sort-value=Ham style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|align=left|Enemies that throw hammers and jump.
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan=2 data-sort-value=16|[[Rise of the Piranha Plants]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|1000
|—
|—
|-
|-
|data-sort-value=FirB style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|align=left|Hammer Bros that throw fireballs.
|align=center|Orange flying-squirrel enemies that glide through stages.
|data-sort-value=23|[[Fire Snake Cavern]]
|align=center|[[Acorn Plains Way]]
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|align=center|[[Land of Flying Blocks]]  
|1000
|}
|
 
|
===Returning===
{{image|section=y|giant cannon}}
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!!style="background:gold"align=center|Image
!!style="background:gold"align=center|Name
!!style="background:gold"align=center|Description
!!style="background:gold"align=center|First appearance
!!style="background:gold"align=center|Last appearance
|-
|-
|data-sort-value=Boom style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=center|[[File:Amp NSMBU model.png]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|[[Amp]]
|colspan=2 data-sort-value=76|[[Bouncy Cloud Boomerangs]]
|align=center|Electric balls that shock Mario upon contact.
|1000
|align=center|[[Snake Block Tower]]
|
|align=center|[[Ludwig's Clockwork Castle]]
|—
|-
|-
|data-sort-value=IceB style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|align=center|[[File:BanzaibillNSMBU.png|100px]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|[[Bomber Bill]]
|colspan=2 data-sort-value=46|[[Icicle Caverns]]
|align=center|Large Bullet Bills that fly straight forward.
|1000
|colspan="2"rowspan="2"align=center|[[Scaling the Mountainside]]
|—
|—
|-
|-
|data-sort-value=Sle style="background:white"|[[File:NSMBU Sledge Bro Screenshot.png|100x100px]]<br>[[Sledge Bro]]
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|align=left|Hammer Bro variants that stun the player character after they jump.
|[[Banzai Bill Cannon]]
|colspan=2 data-sort-value=79|[[Ludwig's Clockwork Castle]]
|align=center|Cannons that shoot Banzai Bills.
|1000
|—
|—
|-
|-
|data-sort-value=Sum style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|align=center|[[File:NSMBU Big Amp Close-up Screenshot.png|100px]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|[[Big Amp]]
|colspan=2 data-sort-value=68|[[Screwtop Tower]]
|align=center|Larger variants of Amps.
|200
|colspan="2"align=center|[[Snake Block Tower]]
|—
|—
|-
|-
|data-sort-value=Lak style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|align=center|[[File:NSMBW Big Boo Model.png|100px]]
|align=left|Enemies that throw Spiny Eggs. If the player character defeats a Lakitu, he can ride on its cloud until it disappears.
|[[Big Boo]]
|data-sort-value=27|[[Blooming Lakitus]]
|align=center|Bigger variants of Boos that have the same behavior.
|data-sort-value=97|[[Lakitu! Lakitu! Lakitu!]]
|align=center|[[Swaying Ghost House]]
|1000
|align=center|[[Spinning Spirit House]]
|—
|—
|-
|-
|data-sort-value=Spin style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|align=center|[[File:MegaBuzzyBeetle NSMBW.png|100px]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[Big Buzzy Beetle]]
|data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|Bigger variants of Buzzy Beetles.
|data-sort-value=97|[[Lakitu! Lakitu! Lakitu!]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|200
|—
|—
|-
|-
|data-sort-value=SpinE style="background:white"|[[File:NSMBU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
|align=left|The furled form of Spinies dropped by Lakitus. Direct contact damages the player character. Spiny Eggs turn into Spinies when they make contact with the ground.
|[[Big Cheep Cheep]]
|data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|Large variants of Cheep Cheeps that are found in underwater levels.
|data-sort-value=97|[[Lakitu! Lakitu! Lakitu!]]
|colspan="2"align=center|[[Tropical Refresher]]
|200
|—
|—
|-
|-
|data-sort-value=Spik style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|align=center|[[File:NSMBW Big Dry Bones Sprite.png|100px]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|[[Big Dry Bones]]
|colspan=2 data-sort-value=25|[[Spike's Spouting Sands]]
|align=center|Large variants of Dry Bones that appear in castle levels.
|200
|align=center|[[Stoneslide Tower]]
|—
|align=center|[[Ludwig's Clockwork Castle]]
|—
|-
|-
|data-sort-value=Sto style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|align=center|[[File:NSMBW Big Fuzzy Render.png|100px]]
|align=left|A Spike that throws stone rocks downwards.
|[[Big Fuzzy]]*
|colspan=2 data-sort-value=26|[[Dry Desert Mushrooms]]
|align=center|Large variants of Fuzzies.
|200
|colspan="2"align=center|[[Spine-Tingling Spine Coaster]]
|—
|—
|-
|-
|data-sort-value=PirL style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=center|[[File:NSMBW Giant Goomba Render.png|100px]]
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|[[Big Goomba]]
|data-sort-value=11|[[Acorn Plains Way]]
|align=center|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|data-sort-value=95|[[Spinning Platforms of Doom]]
|colspan="2"align=center|[[Jungle of the Giants]]
|200
|—
|—
|-
|-
|data-sort-value=PirO style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|align=center|[[File:NSMBU Jungle of the Giants Screenshot.png|100px]]
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|[[Big Koopa Troopa]]
|colspan=2 data-sort-value=27|[[Blooming Lakitus]]
|align=center|Large variants of Koopa Troopas.
|200
|colspan="2"align=center|[[Jungle of the Giants]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=BigP style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]]
|align=left|Large variants of Piranha Plants.
|[[Big Piranha Plant]]
|data-sort-value=15|[[Mushroom Heights]]
|align=center|Large variants of Piranha Plants.
|data-sort-value=77|[[A Quick Dip in the Sky]]
|align=center|[[Mushroom Heights]]
|200
|align=center|[[A Quick Dip in the Sky]]
|—
|—
|-
|-
|data-sort-value=FirP style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:MariovsMortonNSMBU.png|100px]]
|align=left|Piranha Plants that aim at the player character and shoot fireballs.
|[[Big Pokey]]
|data-sort-value=14|[[Yoshi Hill]]
|align=center|Large variants of Pokeys.
|data-sort-value=44|[[Prickly Goombas!]]
|colspan="2"align=center|[[Morton's Compactor Castle]]
|200
|—
|—
|-
|-
|data-sort-value=IceP style="background:white"|[[File:Ice PiranhaNSMBU.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|align=center|[[File:SuperThwomp NSMBW.png|100px]]
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.  
|[[Big Thwomp]]
|colspan=2 data-sort-value=61|[[Fuzzy Clifftop]]
|align=center|Large Thwomps that can break through stone tiles.
|200
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|—
|—
|-
|-
|data-sort-value=Riv style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|align=center|[[File:Mega Urchin.png|100px]]
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|[[Big Urchin]]*
|data-sort-value=49|[[Fliprus Lake]]
|align=center|A gigantic [[Urchin]] that can be defeated only with a Star.
|data-sort-value=59|[[Seesaw Bridge]]
|align=center|[[Tropical Refresher]]
|200
|align=center|[[Urchin Shoals]]
|—
|—
|-
|-
|data-sort-value=Sta style="background:white"|[[File:NSMBU Screenshot Stalking Piranha Plant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|align=center|[[File:MegaWiggler.png|100px]]
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Big Wiggler]]
|data-sort-value=54|[[Bramball Woods]]
|align=center|Large variants of Wigglers.
|data-sort-value=66|[[Walking Piranha Plants!]]
|colspan="2"align=center|[[Wiggler Stampede]]
|200
|—
|—
|-
|-
|data-sort-value=Mun style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|align=center|[[File:Skull Blaster.png|100px]]
|align=left|An invincible black plant.
|[[Bill Blaster]]
|data-sort-value=41|[[Spinning-Star Sky]]
|align=center|Cannons that shoot Bullet Bills.
|data-sort-value=67|[[Thrilling Spine Coaster]]
|align=center|[[Scaling the Mountainside]]
|data-sort-value=2000|{{icon|cross}}
|align=center|[[Switchback Hill]]
|—
|—
|-
|-
|data-sort-value=Mon style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Bill Blaster Turret]]
|data-sort-value=14|[[Yoshi Hill]]
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|data-sort-value=82|[[Magma-River Cruise]]
|colspan="2"align=center|[[Switchback Hill]]
|200
|—
|—
|-
|-
|data-sort-value=Roc style="background:white"|[[File:NSMBU Asset Model Rocky Wrench.png|100x100px]]<br>[[Rocky Wrench]]
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|align=left|Monty Moles that pop out of its hole in an airship throw wrenches.
|[[Blooper]]
|colspan=2 data-sort-value=79.1|[[Boarding the Airship]]
|align=center|Underwater enemies that move in an erratic pattern and follow Mario.
|200
|align=center|[[Blooper's Secret Lair]]
|{{icon|NSMBU-exc}}
|align=center|[[Tropical Refresher]]
|—
|-
|-
|data-sort-value=Lav style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=center|[[File:BabyBlooperNSMBU.png|100px]]
|align=left|Fireballs that jump out of lava.
|[[Blooper Baby]]
|data-sort-value=17|[[Lemmy's Swingback Castle]]
|align=center|Small Bloopers that follow Blooper Nannies.
|data-sort-value=86|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|colspan="2"align=center|[[Blooper's Secret Lair]]
|200
|—
|—
|-
|-
|data-sort-value=Pok style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|align=center|[[File:BloopernannyNSMBU.png|100px]]
|align=left|Living cacti that appear in desert levels and move slowly.
|[[Blooper Nanny]]
|colspan=2 data-sort-value=22|[[Perilous Pokey Cave]]
|align=center|Bloopers that have Blooper Babies swimming in a trail behind them.
|200
|colspan="2"align=center|[[Blooper's Secret Lair]]
|—
|—
|-
|-
|data-sort-value=BigP style="background:white"|[[File:NSMBU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|align=center|[[File:BobombNSMBU.png|100px]]
|align=left|Large variants of Pokeys.
|[[Bob-omb]]
|colspan=2 data-sort-value=28|[[Morton's Compactor Castle]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|None
|align=center|[[Light Blocks, Dark Tower]]
|
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|
|-
|-
|data-sort-value=Swo style="background:white"|[[File:NSMBU Asset Model Swoop.png|100x100px]]<br>[[Swoop]]
|align=center|[[File:NSMBU Bony Beetle Artwork.png|100px]]
|align=left|Bats that hang onto the ceiling, then swoop towards the player character.
|[[Bony Beetle]]
|data-sort-value=22|[[Perilous Pokey Cave]]
|align=center|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|data-sort-value=69|[[Shifting-Floor Cave]]
|align=center|[[Grinding-Stone Tower]]
|200
|align=center|[[Pendulum Castle]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=FirS style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|align=center|[[File:BooNSMBU.png|100px]]
|align=left|Flames that jump in a high arc.
|[[Boo]]
|colspan=2 data-sort-value=23|[[Fire Snake Cavern]]
|align=center|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|200
|align=center|[[Haunted Shipwreck]]
|
|align=center|[[Spinning Spirit House]]
|—
|-
|-
|data-sort-value=Grr style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|align=center|[[File:NSMBU Boomerang Bro Artwork.png|100px]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|[[Boomerang Bro]]
|data-sort-value=24|[[Stoneslide Tower]]
|align=center|Hammer Bros. that use boomerangs, which return to them after being thrown.
|data-sort-value=63|[[Grinding-Stone Tower]]
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|200
|—
|{{icon|new}}
|-
|-
|data-sort-value=Meg style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|align=center|[[File:NSMBW Bramball Render.png|100px]]
|align=left|A bigger Grrrol with the same behavior.
|[[Bramball]]*
|colspan=2 data-sort-value=63|[[Grinding-Stone Tower]]
|align=center|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|200
|colspan="2"align=center|[[Bramball Woods]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=Huc style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|align=center|[[File:Broozer.png|100px]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|[[Broozer]]
|colspan=2 data-sort-value=31|[[Waterspout Beach]]
|align=center|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|200
|align=center|[[Which-Way Labyrinth]]
|
|align=center|[[Spinning Spirit House]]
|—
|-
|-
|data-sort-value=Chee style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:NSMBW Bulber Render.png|100px]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[Bulber]]*
|data-sort-value=31|[[Waterspout Beach]]
|align=center|An enemy that illuminates a dark area and swims in a set pattern.
|data-sort-value=93|[[Swim for Your Life!]]
|colspan="2"align=center|[[Deepsea Ruins]]
|200
|—
|—
|-
|-
|data-sort-value=BigC style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|align=center|[[File:NSMBW Bullet Bill Render.png|100px]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Bullet Bill]]
|colspan=2 data-sort-value=32|[[Tropical Refresher]]
|align=center|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|200
|align=center|[[Scaling the Mountainside]]
|
|align=center|[[Switchback Hill]]
|—
|-
|-
|data-sort-value=Eep style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|align=center|[[File:Rocketengine.png|100px]]
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|[[Burner]]
|colspan=2 data-sort-value=37|[[Dragoneel's Undersea Grotto]]
|align=center|Constant streams of fire that rotate and are found on airships.
|200
|align=center|[[Larry's Torpedo Castle]]
|
|align=center|[[Boarding the Airship]]
|—
|-
|-
|data-sort-value=SpinC style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=center|[[File:NSMBU Buzzy Beetle Artwork.png|100px]]
|align=left|Fast-swimming fish that chase the player character.
|[[Buzzy Beetle]]
|data-sort-value=32|[[Tropical Refresher]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|data-sort-value=93|[[Swim for Your Life!]]
|align=center|[[Tilted Tunnel]]
|200
|align=center|[[Fire Bar Cliffs]]
|—
|—
|-
|-
|data-sort-value=Cheo style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|align=left|Large fish that attempt to eat the player character.
|[[Cannon]]
|colspan=2 data-sort-value=93|[[Swim for Your Life!]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s.
|200
|colspan="2"align=center|[[The Mighty Cannonship]]
|—
|—
|-
|-
|data-sort-value=Por style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|align=left|Fish that jump out of the water and follow the player character.
|[[Cannonball]]
|colspan=2 data-sort-value=62|[[Porcupuffer Falls]]
|align=center|Heavy metal spheres launched by cannons.
|200
|colspan="2"align=center|[[The Mighty Cannonship]]
|—
|—
|-
|-
|data-sort-value=Fis style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|align=left|Skeletal fish that charge towards the player character.
|[[Chain Chomp]]
|data-sort-value=34|[[Haunted Shipwreck]]
|align=center|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|data-sort-value=58|[[Deepsea Ruins]]
|colspan="2"align=center|[[Waddlewing's Nest]]
|200
|—
|—
|-
|-
|data-sort-value=Cla style="background:white"|[[File:NSMBU Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|align=center|[[File:CheepCheepNSMBU.png|100px]]
|align=left|Clams that open and close their mouths.
|[[Cheep Cheep]]
|colspan=2 data-sort-value=31|[[Waterspout Beach]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|data-sort-value=2000|{{icon|cross}}
|align=center|[[Waterspout Beach]]
|{{icon|NSMBU-exc}}
|align=center|[[Swim for Your Life!]]
|—
|-
|-
|data-sort-value=Urc style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|align=left|Stationary enemies that appear in underwater levels.
|[[Cheep Chomp]]
|data-sort-value=32|[[Tropical Refresher]]
|align=center|Large fish that attempt to eat Mario.
|data-sort-value=93|[[Swim for Your Life!]]
|colspan="2"align=center|[[Swim for Your Life!]]
|200
|—
|—
|-
|-
|data-sort-value=BigU style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=center|[[File:Boo Circle NSMBW.png|100px]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|[[Boo Buddies|Circling Boo Buddies]]
|data-sort-value=32|[[Tropical Refresher]]
|align=center|Boos flying in a circle formation.
|data-sort-value=36|[[Urchin Shoals]]
|align=center|[[Haunted Shipwreck]]
|200
|align=center|[[Spinning Platforms of Doom]]
|—
|—
|-
|-
|data-sort-value=DraR style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red)
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|align=left|A long eel that attacks the player character by chasing them.
|[[Clampy]]
|colspan=2 data-sort-value=37|[[Dragoneel's Undersea Grotto]]
|align=center|Clams that open and close their mouths.
|200
|colspan="2"align=center|[[Waterspout Beach]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=DraB style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue)
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|align=left| Shorter Dragoneels that move slower, but make sharper turns.
|[[Cooligan]]*
|colspan=2 data-sort-value=37|[[Dragoneel's Undersea Grotto]]
|align=center|An enemy that slides on ice and slows down when hit.
|200
|colspan="2"align=center|[[Cooligan Fields]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=Blo style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|align=center|[[File:DryBones NSMBW.png|100px]]
|align=left|Squids that move in an erratic pattern and follow the player character.
|[[Dry Bones]]
|data-sort-value=18|[[Blooper's Secret Lair]]
|align=center|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|data-sort-value=32|[[Tropical Refresher]]
|align=center|[[Crushing-Cogs Tower]]
|200
|align=center|[[Ludwig's Clockwork Castle]]
|—
|—
|-
|-
|data-sort-value=BloN style="background:white"|[[File:BloopernannyNSMBU.png|100x100px]]<br>[[Blooper Nanny]]
|align=center|[[File:NSMBU Eep Cheep Artwork.png|100px]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|[[Eep Cheep]]*
|colspan=2 data-sort-value=18|[[Blooper's Secret Lair]]
|align=center|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|200
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Bull style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:FireBarNSMBW.png|100px]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Fire Bar]]
|data-sort-value=45|[[Scaling the Mountainside]]
|align=center|A series of fireballs that spins in a circular motion.
|data-sort-value=73|[[Switchback Hill]]
|align=center|[[Screwtop Tower]]
|200
|align=center|[[Slide Lift Tower]]
|—
|—
|-
|-
|data-sort-value=Mis style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|align=center|[[File:NSMBU Fire Bro Artwork.png|100px]]
|align=left|Bullet Bills that target the player character.
|[[Fire Bro]]
|colspan=2 data-sort-value=69.1|[[Roy's Conveyor Castle]]
|align=center|Hammer Bros. that throw fireballs.
|200
|align=center|[[Fire Snake Cavern]]
|—
|align=center|[[Ludwig's Clockwork Castle]]
|—
|-
|-
|data-sort-value=Ban style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center|[[File:FirepiranhaNSMBU.png|100px]]
|align=left|Large Bullet Bills that fly straight forward.
|[[Fire Piranha Plant]]
|colspan=2 data-sort-value=45|[[Scaling the Mountainside]]
|align=center|Piranha Plants that aim at Mario and shoot fireballs.
|200
|align=center|[[Yoshi Hill]]
|
|align=center|[[Prickly Goombas!]]
|—
|-
|-
|data-sort-value=Kin style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|align=center|[[File:FireSnakeAttack.png|100px]]
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|[[Fire Snake]]
|colspan=2 data-sort-value=59.3|[[Flight of the Para-Beetles]]
|align=center|Flames that jump in a high arc.
|200
|colspan="2"align=center|[[Fire Snake Cavern]]
|—
|—
|-
|-
|data-sort-value=Tor style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=center|[[File:FishboneNSMBU.png|100px]]
|align=left|A slow-moving torpedo that flies in one direction.
|[[Fish Bone]]
|data-sort-value=38|[[Larry's Torpedo Castle]]
|align=center|Skeletal fish that charge towards Mario.
|data-sort-value=51|[[The Mighty Cannonship]]
|align=center|[[Haunted Shipwreck]]
|200
|align=center|[[Deepsea Ruins]]
|—
|—
|-
|-
|data-sort-value=Tar style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|align=center|[[File:FlameChompNSMBW.png|100px]]
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|[[Flame Chomp]]
|colspan=2 data-sort-value=51|[[The Mighty Cannonship]]
|align=center|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|200
|colspan="2"align=center|[[Rising Tides of Lava]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=Coo style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|align=center|[[File:FooNSMBU.png|100px]]
|align=left|An enemy that slides on ice and slows down when hit.
|[[Foo]]*
|colspan=2 data-sort-value=42|[[Cooligan Fields]]
|align=center|An enemy that creates fog in order to obscure the player's view.
|200
|colspan="2"align=center|[[Snaking above Mist Valley]]
|—
|—
|-
|-
|data-sort-value=Fli style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|[[Frost Piranha]]
|colspan=2 data-sort-value=49|[[Fliprus Lake]]
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.  
|200
|colspan="2"align=center|[[Fuzzy Clifftop]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=Thwo style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|align=center|[[File:NSMBU Fuzzy Artwork.png|100px]]
|align=left|Grimacing stones that fall when the player character gets close. The spikes that surround their bodies cause damage on contact.
|[[Fuzzy]]
|colspan=2 data-sort-value=48|[[Wendy's Shifting Castle]]
|align=center|Enemies that follow tracks and hurt Mario upon contact.
|200
|align=center|[[Fuzzy Clifftop]]
|
|align=center|[[A Quick Dip in the Sky]]
|—
|-
|-
|data-sort-value=BigT style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|align=center|[[File:GhostQuestionBlock.png|100px]]
|align=left|Large Thwomps that can break through stone tiles.
|[[Ghost Block]]*
|colspan=2 data-sort-value=48|[[Wendy's Shifting Castle]]
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|200
|align=center|[[Haunted Shipwreck]]
|
|align=center|[[Spinning Spirit House]]
|—
|-
|-
|data-sort-value=Thwi style="background:white"|[[File:NSMBU Thwimp Model.png|100x100px]]<br>[[Thwimp]]
|align=center|
|align=left|A tiny Thwomp that hops around.
|[[Giant cannon]]
|colspan=2 data-sort-value=48|[[Wendy's Shifting Castle]]
|align=center|Horizontal, pipe-sized cannons shoot giant cannonballs.
|200
|colspan="2"align=center|[[The Mighty Cannonship]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Meck style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|align=left|A mechanical Koopa. After stomping onw, the player character can pick it up and use it as a projectile.
|[[Giant cannonball]]
|colspan=2 data-sort-value=51|[[The Mighty Cannonship]]
|align=center|Large variants of cannonballs launched by giant cannons.
|200
|colspan="2"align=center|[[The Mighty Cannonship]]
|—
|—
|-
|-
|data-sort-value=Mec style="background:white"|[[File:NSMBU Asset Model Mecha Cheep.png|100x100px]]<br>[[Mecha Cheep]]
|align=center|[[File:NSMBU Goomba Artwork.png|100px]]
|align=left|Robotic Cheep Cheeps that are immune to fireballs.
|[[Goomba]]
|colspan=2 data-sort-value=51|[[The Mighty Cannonship]]
|align=center|Common enemies that can be defeated by jumping on them.
|200
|align=center|[[Acorn Plains Way]]
|{{icon|NSMBU-exc}}
|align=center|[[Follow That Shell!]]
|{{icon|new}}
|-
|-
|data-sort-value=Bra style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|align=center|[[File:NSMBU Hammer Bro Artwork.png|100px]]
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|[[Hammer Bro]]
|colspan=2 data-sort-value=54|[[Bramball Woods]]
|align=center|Enemies that throw hammers and jump.
|200
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|—
|—
|-
|-
|data-sort-value=Amp style="background:white"|[[File:Amp NSMBU model.png|100x100px]]<br>[[Amp]]
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|align=left|Electric balls that shock the player character upon contact.
|[[Hammer Pendulum]]*
|data-sort-value=55|[[Snake Block Tower]]
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|colspan="2"align=center|[[Hammerswing Caverns]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=BigA style="background:white"|[[File:NSMBU Big Amp Close-up Screenshot.png|100x100px]]<br>[[Big Amp]]
|align=center|[[File:NSMBW Hefty Goomba.png|100px]]
|align=left|Larger variants of Amps.
|[[Hefty Goomba]]*
|colspan=2 data-sort-value=55|[[Snake Block Tower]]
|align=center|A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|200
|colspan="2"align=center|[[Jungle of the Giants]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Boo style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|align=left|Ghosts that follow the player character when their back is turned, but hide their face when they look at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|[[Heavy Para-Beetle]]*
|data-sort-value=34|[[Haunted Shipwreck]]
|align=center|A [[Para-Beetle]] that descends when used as a platform.
|data-sort-value=75|[[Spinning Spirit House]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|200
|—
|—
|-
|-
|data-sort-value=BigB style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=center|[[File:NSMBU Huckit Crab Artwork.png|100px]]
|align=left|Bigger variants of Boos that have the same behavior.
|[[Huckit Crab]]*
|data-sort-value=47|[[Swaying Ghost House]]
|align=center|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
|data-sort-value=75|[[Spinning Spirit House]]
|colspan="2"align=center|[[Waterspout Beach]]
|200
|—
|—
|-
|-
|data-sort-value=Bro style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|align=center|[[File:Mega icicle.png|100px]]
|align=left|A walking, boxing Boo. Can break [[Hard Block|Stone Block]]s and other blocks that are normally indestructible. the player character can defeat one by jumping on it three times, or hitting them with a fireball.
|[[Huge Icicle]]*
|data-sort-value=56|[[Which-Way Labyrinth]]
|align=center|Large Icicles that fall and act as platforms.
|data-sort-value=75|[[Spinning Spirit House]]
|align=center|[[Freezing-Rain Tower]]
|200
|align=center|[[Icicle Caverns]]
|—
|—
|-
|-
|data-sort-value=Sca style="background:white"|[[File:NSMBU Asset Model Scaredy Rat.png|100x100px]]<br>[[Scaredy Rat]]
|align=center|[[File:NSMBU Ice Bro Artwork.png|100px]]
|align=left|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|[[Ice Bro]]*
|colspan=2 data-sort-value=56|[[Which-Way Labyrinth]]
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|200
|colspan="2"align=center|[[Icicle Caverns]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Bulb style="background:white"|[[File:BulberNSMBU.png|100x100px]]<br>[[Bulber]]
|align=center|[[File:NsmbuIcicle.png|50px]]
|align=left|An enemy that illuminates a dark area and swims in a set pattern.
|[[Icicle]]
|colspan=2 data-sort-value=58|[[Deepsea Ruins]]
|align=center|Icicles that fall when the player gets close underneath.
|200
|align=center|[[Freezing-Rain Tower]]
|{{icon|NSMBU-exc}}
|align=center|[[Wendy's Shifting Castle]]
|—
|-
|-
|data-sort-value=Jel style="background:white"|[[File:NSMBU Screenshot Jellybeam.png|100x100px]]<br>[[Jellybeam]]
|align=center|[[File:Jellybeam Sprite.png|100px]]
|align=left|An enemy that illuminates a dark cave.
|[[Jellybeam]]*
|colspan=2 data-sort-value=58|[[Deepsea Ruins]]
|align=center|An enemy that illuminates a dark cave.
|200
|colspan="2"align=center|[[Deepsea Ruins]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Wig style="background:white"|[[File:NSMBU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|align=left|Caterpillars that move faster after being jumped on.
|[[King Bill]]*
|data-sort-value=59|[[Seesaw Bridge]]
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|data-sort-value=59.1|[[Wiggler Stampede]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|200
|—
|—
|-
|-
|data-sort-value=BigW style="background:white"|[[File:NSMBU Screenshot Big Wiggler.png|100x100px]]<br>[[Mega Wiggler|Big Wiggler]]
|align=center|[[File:GreenKoopaTroopa.png|100px]][[File:KoopatroopaNSMBU.png|100px]]
|align=left|Large variants of Wigglers.
|[[Koopa Troopa]]
|colspan=2 data-sort-value=59.1|[[Wiggler Stampede]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|data-sort-value=2000|{{icon|cross}}
|align=center|[[Acorn Plains Way]]
|—
|align=center|[[Follow That Shell!]]
|—
|-
|-
|data-sort-value=Maga style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|align=center|[[File:NSMBU Lakitu Artwork.png|100px]]
|align=left|Lava monsters that attacks by moving towards the player character in a wave-like movement.
|[[Lakitu]]
|colspan=2 data-sort-value=59.2|[[Iggy's Volcanic Castle]]
|align=center|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|data-sort-value=2000|{{icon|cross}}
|align=center|[[Blooming Lakitus]]
|—
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|—
|-
|-
|data-sort-value=Magw style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|align=center|[[File:NSMBW Lava Bubble Render.png|100px]]
|align=left|Lava monsters that lunges at the player character and dips back into the lava.
|[[Lava Bubble]]
|colspan=2 data-sort-value=82|[[Magma-River Cruise]]
|align=center|Fireballs that jump out of lava.
|data-sort-value=2000|{{icon|cross}}
|align=center|[[Lemmy's Swingback Castle]]
|—
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|—
|-
|-
|data-sort-value=Fla style="background:white"|[[File:NSMBU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|align=left|Black spheres that spit fireballs at the player character. They explode after they're out of fireballs.
|[[Magmaargh]]
|colspan=2 data-sort-value=83|[[Rising Tides of Lava]]
|align=center|Lava monsters that attacks by moving towards the players in a wave-like movement
|200
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|—
|—
|-
|-
|data-sort-value=Fuz style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|align=center|[[File:MagmawNSMBU.png|100px]]
|align=left|Enemies that travel along tracks and hurt the player character on contact.
|[[Magmaw]]
|data-sort-value=61|[[Fuzzy Clifftop]]
|align=center|Lava monsters that lunges at the player and dips back into the lava.
|data-sort-value=77|[[A Quick Dip in the Sky]]
|colspan="2"align=center|[[Magma-River Cruise]]
|200
|—
|—
|-
|-
|data-sort-value=BigF style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|align=left|Large variants of Fuzzies.
|[[Mechakoopa]]
|colspan=2 data-sort-value=91|[[Spine-Tingling Spine Coaster]]
|align=center|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|200
|colspan="2"align=center|[[The Mighty Cannonship]]
|—
|—
|-
|-
|data-sort-value=Cha style="background:white"|[[File:NSMBU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|align=left|Enemies tied to posts that lunge at the player character. If the player character ground pounds their post, they are set free.
|[[Meteor]]
|colspan=2 data-sort-value=64|[[Waddlewing's Nest]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|200
|align=center|[[Meteor Moat]]
|
|align=center|[[Firefall Cliffs]]
|—
|-
|-
|data-sort-value=Bob style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[Mini Goomba]]
|data-sort-value=65|[[Light Blocks, Dark Tower]]
|align=center|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|data-sort-value=86|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|align=center|[[Slide Lift Tower]]
|200
|align=center|[[Magma-River Cruise]]
|—
|—
|-
|-
|data-sort-value=Parb style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[Bull's-Eye Bill|Missile Bill]]
|colspan=2 data-sort-value=85|[[Red-Hot Elevator Ride]]
|align=center|Bullet Bills that target Mario.
|200
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|—
|—
|-
|-
|data-sort-value=Foo style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|align=center|[[File:MontymoleNSMBU.png|100px]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|[[Monty Mole]]
|colspan=2 data-sort-value=78|[[Snaking above Mist Valley]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|200
|align=center|[[Yoshi Hill]]
|—
|align=center|[[Magma-River Cruise]]
|—
|}
 
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Ash.png|100x100px]]<br>[[Poison fog|Ash]]
|align=center|[[File:NSMBU Muncher Artwork.png|100px]]
|align=left|Ash enshrouds the left of the screen in Magma-River Cruise. Contact makes the player character lose a [[extra life|life]]
|[[Muncher]]
|colspan=2|[[Magma-River Cruise]]
|align=center|An invincible black plant.
|align=center|[[Spinning-Star Sky]]
|align=center|[[Thrilling Spine Coaster]]
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|align=left|Bill Blasters that shoot Banzai Bills.
|[[Para-Beetle]]
|colspan=2|[[Scaling the Mountainside]]
|align=center|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:ParabombNSMBU.png|100px]]
|align=left|Cannons that shoot Bullet Bills.
|[[Parabomb]]
|[[Scaling the Mountainside]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[Switchback Hill]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|-
|-
|style="background:white"|[[File:Multi Bill Blaster NSMBU Sprite.png|100x100px]]<br>[[Bill Blaster Turret]]
|align=center|[[File:ParagoombaNSMBU.png|100px]]
|align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|[[Paragoomba]]
|colspan=2|[[Switchback Hill]]
|align=center|Winged Goombas that hop as they walk.
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]]
|align=center|[[File:ParatroopaNSMBU.png|100px]][[File:KoopaParatroopa NSMBU.png|100px]]
|align=left|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|[[Koopa Paratroopa|Paratroopa]]
|colspan=2|[[Red-Hot Elevator Ride]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Hammerswing Caverns]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame]]
|align=center|[[File:NSMBU Piranha Plant in Pipe Artwork.png|100px]]
|align=left|Fireballs spewed by Bowser. The appear traveling on-screen in the narrow hallway leading to the Koopa King, before he is within frame.
|[[Piranha Plant]]
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|align=center|[[Acorn Plains Way]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|style="background:white"|[[File:NSMBUDX Meteor.png|100x100px]]<br>Bowser's Flame (big)
|align=center|[[File:NSMBU Pokey Alternate Artwork.png|100px]]
|align=left|Balls of fire that fall slowly and break upon hitting either the ground or a block. The player character can reduce their size if they toss [[Ice Ball|ice balls]] at them.
|[[Pokey]]
|[[Meteor Moat]]
|align=center|Living cacti that appear in desert levels and move slowly.
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|colspan="2"align=center|[[Perilous Pokey Cave]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Burner.jpg|100x100px]]<br>[[Burner]]
|align=center|[[File:NSMBU Porcupuffer Artwork.png|100px]]
|align=left|Constant streams of fire that rotate and are found on airships.
|[[Porcupuffer]]
|[[Larry's Torpedo Castle]]
|align=center|Fish that jump out of the water and follow Mario.
|[[Boarding the Airship]]
|colspan="2"align=center|[[Porcupuffer Falls]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Cannon.png|100x100px]]<br>[[Cannon]]
|align=center|[[File:Pricklygoomba.png|100px]]
|align=left|Cannons that shoot [[cannonball]]s.
|[[Prickly Goomba]]*
|colspan=2|[[The Mighty Cannonship]]
|align=center|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan="2"align=center|[[Prickly Goombas!]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Current.png|100x100px]]<br>[[Current]]
|align=center|[[File:NSMBU River Piranha Plant Render.png|35px]]
|align=left|Downward currents that pull the player character into an [[pit|abyss]], costing them a life.
|[[River Piranha Plant]]*
|colspan=2|[[Tropical Refresher]]
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|[[Fliprus Lake]]
|align=center|[[Seesaw Bridge]]
|-
|-
|style="background:white"|[[File:NSMBUDX Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:NSMBW Rocky Wrench Artwork.png|100px]]
|align=left|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|[[Rocky Wrench]]
|[[Screwtop Tower]]
|align=center|Monty Moles that pop out of its hole in an airship throw wrenches.
|[[Slide Lift Tower]]
|colspan="2"align=center|[[Boarding the Airship]]
|-
|-
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|align=center|[[File:NSMBW Scaredy Rat Render.png|100px]]
|align=left|A ? Block that floats and charges at the player character, breaking if it hits a floor or a platform.
|[[Scaredy Rat]]*
|[[Haunted Shipwreck]]
|align=center|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|[[Spinning Spirit House]]
|colspan="2"align=center|[[Which-Way Labyrinth]]
|-
|-
|style="background:white"|[[File:NSMBU Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]]
|align=center|[[File:Pillar NSMBW.png|100px]]
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|[[Skewer]]
|colspan=2|[[The Mighty Cannonship]]
|align=center|Spiked Pillars that move up and down.
|colspan="2"align=center|[[Giant Skewer Tower]]
|-
|-
|style="background:white"|[[File:NSMBU Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]]
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|align=left|A larger version of the Fire Bar.
|[[Sledge Bro]]
|[[Slide Lift Tower]]
|align=center|Hammer Bro variants that stun Mario after they jump.
|[[Fire Bar Cliffs]]
|colspan="2"align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|style="background:white"|[[File:NSMBU Huge Icicle.jpg|100x100px]]<br>[[Huge Icicle]]
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|align=left|Large icicles that fall and act as platforms.
|[[Spike]]
|colspan=2|[[Icicle Caverns]]
|align=center|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|colspan="2"align=center|[[Spike's Spouting Sands]]
|-
|-
|style="background:white"|[[File:NSMBU 9-4 Coin 2.jpg|100x100px]]<br>[[Ice]]
|align=center|[[File:Spike Top.png|100px]]
|align=left|Icy terrain that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|[[Spike Top]]
|[[Cooligan Fields]]
|align=center|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Hammerswing Caverns]]
|align=center|[[Stoneslide Tower]]
|align=center|[[Rising Tides of Lava]]
|-
|-
|style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]]
|align=center|[[File:NSMBW Spike Ball Artwork.png|100px]]
|align=left|Icicles that fall when the player character gets close underneath.
|[[Spike Ball|Spiked ball]]
|[[Freezing-Rain Tower]]
|align=center|Spike balls that appear in fortress and castle levels.
|[[Wendy's Shifting Castle]]
|colspan="2"align=center|[[Spike's Spouting Sands]]
|-
|-
|style="background:white"|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100x100px]]<br>[[Lava]]
|align=center|[[File:NSLU Impossible Pendulums Screenshot.png|100px]]
|align=left|Pools of molten rock that cause the player character to instantly lose a life upon contact. In [[Rising Tides of Lava]], the lava [[Lava tide|rises and falls like the tide]].
|[[Spinner]]
|[[Lemmy's Swingback Castle]]
|align=center|A large spiked ball on a chain that cannot be defeated.
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|align=center|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=center|[[Pendulum Castle]]<br>(regular/large)
|-
|-
|style="background:white"|[[File:NSMBUDX Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|align=left|Pillar of lava that rises up from pools.
|[[Spiny]]
|colspan=2|[[Meteor Moat]]
|align=center|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|style="background:white"|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100x100px]]<br>[[Lava swell]]
|align=center|[[File:NSMBU Spiny Cheep Artwork.png|100px]]
|align=left|Lava that moves up in waves.
|[[Spiny Cheep Cheep]]
|colspan=2|[[Iggy's Volcanic Castle]]
|align=center|Fast-swimming fish that chase Mario.
|align=center|[[Tropical Refresher]]
|align=center|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:NSMBU Mecha Hand.png|100x100px]]<br>[[Mecha Hand]]
|align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png|50px]]
|align=left|A large mechanical hand modeled after Bowser's own hand that attempts to crush the player characters while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player character defeats him here.
|[[Stalking Piranha Plant]]*
|colspan=2|[[Boarding the Airship]]
|align=center|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=center|[[Bramball Woods]]
|align=center|[[Walking Piranha Plants!]]
|-
|-
|style="background:white"|[[File:NSMBU Morton's Compactor Castle Screenshot.jpg|100x100px]]<br>[[Shifting wall|Moving block]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=72, 73}}</ref>
|align=center|[[File:NSMBW Stone Spike Render.png|50px]]
|align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|[[Stone Spike]]*
|colspan=2|[[Morton's Compactor Castle]]
|align=center|A [[Spike]] that throws stone rocks downwards.
|colspan="2"align=center|[[Dry Desert Mushrooms]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Moving Torch.png|100x100px]]<br>[[Moving torch]]
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|align=left|Cannon-like Burners that pivot back and forth.
|[[Sumo Bro]]
|colspan=2|[[Boarding the Airship]]
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|colspan="2"align=center|[[Screwtop Tower]]
|-
|-
|style="background:white"|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|align=center|[[File:NSMBW Swooper Sprite.png|100px]]
|align=left|A liquid hazard that causes the player character to instantly lose a life.
|[[Swoop]]
|[[Bridge over Poisoned Waters]]
|align=center|Bats that hang onto the ceiling, then swoop towards Mario.
|[[Spinning Platforms of Doom]]
|align=center|[[Perilous Pokey Cave]]
|align=center|[[Shifting-Floor Cave]]
|-
|-
|style="background:white"|[[File:NSMBU E3 Perilous Pokey Cave.png|100x100px]]<br>[[Quicksand]]
|align=center|[[File:NSMBU Thwimp Model.png|100px]]
|align=left|Sand that sinks the player character.
|[[Thwimp]]
|[[Stone-Eye Zone]]
|align=center|A tiny [[Thwomp]] that hops around.
|[[Blooming Lakitus]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Skewer.png|100x100px]]<br>[[Skewer]]
|align=center|[[File:NSMBU Thwomp Artwork.png|100px]]
|align=left|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|[[Thwomp]]
|colspan=2|[[Giant Skewer Tower]]
|align=center|Large rocks that fall when Mario gets close.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|-
|style="background:white"|[[File:FireFleeingMario.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|align=left|Beds of spikes appear in two Special Challenges. Touching them knocks out the player character.
|[[Torpedo Ted]]
|[[Fire, Bro!]]
|align=center|A slow-moving torpedo that flies in one direction.
|[[Seriously! Fire, Bro!]]
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Spinner.jpg|100x100px]]<br>[[Spinner]]
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|align=left|A large, undefeatable spiked ball on a chain. Some of the ones in Pendulum Castle are large.
|[[Torpedo tube]]
|[[Snake Block Tower]]
|align=center|An indestructable box that fires Torpedo Teds.
|[[Pendulum Castle]]
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|style="background:white"|[[File:NSMBU Red Torpedo Base Screenshot.png|100x100px]]<br>[[Torpedo Base]]
|align=center|[[File:NSMBU Urchin Artwork.png|100px]]
|align=left|Red torpedo tubes that fire Targeting Teds.
|[[Urchin]]
|colspan=2|[[The Mighty Cannonship]]
|align=center|Stationary enemies that appear in underwater levels.
|align=center|[[Tropical Refresher]]
|align=center|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:NSMBU Torpedo Base Model.png|100x100px]]<br>[[Torpedo tube]]
|align=center|[[File:NSMBW Wiggler Sprite.png|100px]]
|align=left|An indestructible box that releases Torpedo Teds.
|[[Wiggler]]
|[[Larry's Torpedo Castle]]
|align=center|Caterpillars that move faster after being jumped on.
|[[The Mighty Cannonship]]
|align=center|[[Seesaw Bridge]]
|align=center|[[Wiggler Stampede]]
|}
|}


===Bosses===
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="color:white;background:red"
|-style=background:#ccc
!rowspan=2 width=10%|Name
!width=5%|Image
!rowspan=2|Description
!width=5%|Enemy
!colspan=2|Levels
!width=40%|Description
|-style="color:white;background:red"
!width=10%|First appearance
!width=8%|First
!width=10%|Last appearance
!width=8%|Last
|-
|-
!colspan=4 style="background:#FF7733"|Tower bosses
|align=center|[[File:NSMBU Crushing Cogs Tower Screenshot.png|100px]]
|[[Cog (obstacle)|Cog]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|-
|-
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|align=center|[[File:NsmbuCurrent.png|50px]]
|align=left|The most recurring tower boss. He does not change in the first battle, especially on Crushing-Cogs Tower in [[Acorn Plains]]. However, following his first defeat, the [[Kamek|Magikoopa]] gives him special abilities. In Stoneslide Tower from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from [[Sparkling Waters]] and Freezing-Rain Tower from [[Frosted Glacier]], the Magikoopa will grant him the ability to jump, similar to ''[[Super Mario Bros. 3]]''. In Snake Block Tower from [[Soda Jungle]], Magikoopa will make him larger. In Grinding-Stone Tower from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Current]]
|[[Crushing-Cogs Tower]]
|align=center|Currents that push the player.
|[[Grinding-Stone Tower]]
|align=center|[[Blooper's Secret Lair]]
|align=center|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|align=center|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|100px]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until the Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|[[Dark]]
|colspan=2|[[Screwtop Tower]]
|align=center|Blocks the player's view.
|align=center|[[Perilous Pokey Cave]]
|align=center|[[Thrilling Spine Coaster]]
|-
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|align=left|Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|[[Lava]]
|colspan=2|[[Slide Lift Tower]]
|align=center|Molten rock that can cause the player to instantly lose a life.
|align=center|[[Lemmy's Swingback Castle]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
!colspan=4 style="background:#FF7733"|The Koopalings
|align=center|[[File:LavaGeyserNSMBW.png|100px]]
|[[Lava Geyser]]
|align=center|Lava that rises up from pits.
|colspan="2"align=center|[[Meteor Moat]]
|-
|-
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|align=left|Lemmy Koopa is fought on Lemmy's Swingback Castle in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|[[Lava swell]]
|colspan=2|[[Lemmy's Swingback Castle]]
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|-
|-
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|align=center|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100px]]
|align=left|Morton Koopa Jr. is fought on Morton's Compactor Castle in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player character's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|[[Poison (obstacle)|Poison]]
|colspan=2|[[Morton's Compactor Castle]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Bridge over Poisoned Waters]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|align=center|[[File:NSMBU E3 Perilous Pokey Cave.png|100px]]
|align=left|Larry Koopa is fought on Larry's Torpedo Castle in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the [[Water Geyser]]s give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|[[Quicksand]]
|colspan=2|[[Larry's Torpedo Castle]]
|align=center|Sand that sinks the player.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Blooming Lakitus]]
|-
|-
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|align=left|Wendy O. Koopa is fought on Wendy's Shifting Castle in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[Icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|[[Lava tide|Rising lava]]
|colspan=2|[[Wendy's Shifting Castle]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
|align=center|[[File:NsmbuSandGeyser.png|100px]]
|align=left|Iggy Koopa is fought on Iggy's Volcanic Castle in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|[[Sand Geyser]]
|colspan=2|[[Iggy's Volcanic Castle]]
|align=center|Sand that rises up from pits.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Spike's Spouting Sands]]
|-
|-
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=center|[[File:NSMBU Tropical Refresher Screenshot.jpg|100px]]
|align=left|Roy Koopa is fought on Roy's Conveyor Castle in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bills]]. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|[[Water]]
|colspan=2|[[Roy's Conveyor Castle]]
|align=center|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|align=center|[[Blooper's Secret Lair]]
|align=center|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|align=center|[[File:NSMBU Above the Cheep Cheep Seas Screenshot.jpg|100px]]
|align=left|Ludwig von Koopa is fought on Ludwig's Clockwork Castle in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|[[Water Geyser]]
|colspan=2|[[Ludwig's Clockwork Castle]]
|align=center|[[Water]] that rises up from pits.
|-
|align=center|[[Waterspout Beach]]
!colspan=4 style="background:#FF7733"|Other bosses
|align=center|[[Larry's Torpedo Castle]]
|-
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s The Final Battle, he cannot be defeated.
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|}
|}


==Items and objects==
==Items and objects==
===Items===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
These are collectibles, pickups, and health-restoring objects.
|-style="background-color:whitesmoke;"
{|class="wikitable" style="width:100%;text-align:center"
!Item!!Image!!Function
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
|style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|[[Super Mushroom]]||[[File:NSMBU Mushroom Artwork.png|50px]]||Turns [[Mario]] into [[Super Mario (form)|Super Mario]].  
|align=left|Collecting 100 of these gives the player an extra life.
|-
|-
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|[[Fire Flower]]||[[File:NSMBU Fire Flower Artwork.png|50px]]||Turns Mario into [[Fire Mario]].
|align=left|An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|-
|-
|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|[[Super Acorn]] (new)||[[File:NSMBU Super Acorn Artwork.png|50px]]||Turns [[Mario]] into [[Flying Squirrel Mario]].  
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|[[Mini Mushroom]]||[[File:NSMBU Mini Mushroom Artwork.png|50px]]||Turns Mario into [[Mini Mario (form)|Mini Mario]].
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|-
|style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|[[Ice Flower]]||[[File:NSMBU Ice Flower Artwork.png|50px]]||Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|align=left|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|[[Propeller Mushroom]]||[[File:NSMBW Propeller Mushroom Artwork.png|50px]]||Turns Mario into [[Propeller Mario]] and gives him a short flight.
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|-
|-
|style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|[[Penguin Suit]]||[[File:Penguinsuit.png|50px]]||Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|align=left|Gives the player an [[extra life]].
|-
|-
|style="background:white"|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|[[P-Acorn]] (new)||[[File:New Super Mario Bros. U Deluxe P-Acorn.png|50px]]||Turns [[Mario]] into [[P Flying Squirrel Mario]].  
|align=left|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|-
|-
|style="background:white"|[[File:NSMBU Green Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|[[Super Star]]||[[File:NSMBU Super Star Artwork.png|50px]]||Turns Mario into [[Invincible Mario]].
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[big shell|Giant Shell]]s of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|[[Boost Star]] (new)||[[File:NSMBU Purple Star Artwork.png|50px]]||A star that appears during [[Boost Mode]].
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|[[1-Up Mushroom]]||[[File:NSMBU 1-Up Mushroom.png|50px]]||Gives the player an [[extra life]].
|align=left|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|-
|-
|style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|[[3-Up Moon]]||[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|50px]]||Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|align=left|A block that causes a large tremor on the ground when thrown.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|[[Coin]]||[[File:NSMBU Coin Artwork.png|50px]]||Collecting 100 of these gives the player an extra life.
|align=left|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|[[Blue Coin]]||[[File:Bluecoins-NSMB2.png|50px]]||These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|-
|-
|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|[[Red Coin]]||[[File:NSMBU Red Coin Render.png|50px]]||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=left|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|-
|-
|style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|[[Green Coin]] (new)||[[File:Green CoinNSMBU.png|50px]]||Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=left|This yellow eggs releases a [[Glowing Baby Yoshi]].
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|[[Hidden Coin]]||[[File:DashCoin NSMB2.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|align=left|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|-
|-
|style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|[[Star Coin]]||[[File:NSMBU Starcoin Artwork.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas.
|align=left|A star that appears during [[Boost Mode]].
|}
 
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:red;color:white;"
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!rowspan=3|Description
|-
!width=12% style="background:red"rowspan=2|{{icon|NSMBU-Mario}}
!width=6% style="background:red"|{{icon|NSMBU-Luigi}}
!width=6% style="background:red"|{{icon|NSMBU-ToadY}}
|-
!style="background:red"|{{icon|NSMBU-ToadB}}
!style="background:red"|{{icon|NSMBU-Mii}}
|-
|align=center style="background:white"rowspan=2|N/A
|align=center style="background:white"rowspan=2|[[File:NSMBUSmallMario.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Small Yellow Toad.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|rowspan=2|The player character's weakest form. They start each life in their Small form. If they are touched by an enemy or obstacle, they lose one life.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Small Blue Toad.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Small Mii.png|50x50px]]<br><small>[[Small Mario|Small<br>Mii]]</small>
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Mushroom Artwork.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:white"rowspan=2|[[File:NSMBU Mario Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|align=center style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|rowspan=2|Turns [[Mario]] into [[Super Mario (form)|Super Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|[[Red Ring]]||[[File:RedRing NSMB2.png|50px]]||Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=center style="background:white"|[[File:NSMBU Screenshot Super Mii.jpg|50x50px]]<br><small>[[Super Mario (form)|Super<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Acorn Artwork.png|100x100px]]<br>[[Super Acorn]]
|[[Green Ring]]||[[File:Green RingNSMBU.png|50px]]||Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=center style="background:white"rowspan=2|[[File:NSMBU Flying Squirrel Mario Artwork.png|110x110px]]<br>[[Flying Squirrel Mario]]
|align=center style="background:white"|[[File:FlyingSquirrelLuigiNSMBU.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Flying Squirrel Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Blue Toad]]</small>
|[[Yoshi's Egg|Yoshi egg]]||[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]]||An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a [[Glowing Baby Yoshi]]. As [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]]s are found on the world map, they do not come out of eggs.
|align=center style="background:white"|[[File:NSMBU Screenshot Flying Squirrel Mii.jpg|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Fire Flower Artwork.png|100x100px]]<br>[[Fire Flower]]
|[[Fruit (Yoshi food)|Fruit]]||[[File:NSMBW Red Berry Sprite.png|50px]]||A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|align=center style="background:white"rowspan=2|[[File:Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Yellow Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Fire Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue<br>Toad]]</small>
|[[Barrel]]||[[File:BarrelNSMBW.png|50px]]||An item that Mario can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. If another player touches a barrel while it rolls, they lose a life or their power-up.
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Mii.jpg|50x50px]]<br><small>[[Fire Mario|Fire<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Ice Flower Artwork.png|100x100px]]<br>[[Ice Flower]]
|[[Crate]]||[[File:NsmbuCrate.png|50px]]||A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains [[coin]]s or power-ups.
|align=center style="background:white"rowspan=2|[[File:NSMBW Ice Mario Artwork.png|110x110px]]<br>[[Ice Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Luigi.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Luigi]]</small>
|align=center style="background:white"|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow<br>Toad]]</small>
|rowspan=2|Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Blue Toad.png|50x50px]]<br><small>[[Ice Mario|Ice Blue<br>Toad]]</small>
|[[Iron Block]]||[[File:NsmbuIronCrate.png|50px]]||An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Mii.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|100x100px]]<br>[[Mini Mushroom]]
|[[Frozen Coin]]||[[File:NsmbuFrozenCoin.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|align=center style="background:white"rowspan=2|[[File:NSMBUMiniMario.png|110x110px]]<br>[[Mini Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Luigi.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Yellow Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Mini Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Blue Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Blue<br>Toad]]</small>
|[[Flower (environmental object)|Flower]]||[[File:NsmbuFlower.png|50px]]||A common background object that releases a coin when spun next to.
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Mii.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|100x100px]]<br>[[Propeller Mushroom]]
|[[P Switch]]||[[File:NSMBW P-Switch Sprite.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mario.png|110x110px]]<br>[[Propeller Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Luigi.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Yellow Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Propeller Mario]] and gives him some short flight.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Blue Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small>
|[[? Switch]]||[[File:Qswitch.png|50px]]||Changes or adds things to an area, such as platforms, for a limited time.
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Mii.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:Penguinsuit.png|100x100px]]<br>[[Penguin Suit]]
|[[! Switch]]||[[File:NSMBW ! Switch Render.png|50px]]||Activating the switch enables the axe and destroy the bridge, causing Bowser to fall.
|align=center style="background:white"rowspan=2|[[File:MKT Artwork PenguinMario.png|110x110px]]<br>[[Penguin Mario]]
|align=center style="background:white"|[[File:NSLU Penguin Luigi Render.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Yellow Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Blue Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small>
|[[Trampoline]]||[[File:TrampolineNSMBW.png|50px]]||A spring that lets the player jump high into the air. It can be picked up and carried around.
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Mii.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Star Artwork.png|100x100px]]<br>[[Super Star]]
|[[Checkpoint Flag]]||[[File:SMM-NSMBU-Checkpoint-Flag.png|50px]]||A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|align=center style="background:white"rowspan=2|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Invincible Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|[[Goal Pole]]||[[File:SMM-NSMBU-GoalPole.png|50px]]||Flagpoles found at the end of every level. Touching one completes the level.
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Mii.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSLU P-Acorn Icon.png|100x100px]]<br>[[P-Acorn]]
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|align=center style="background:white"rowspan=2|[[File:NSMBU Power Squirrel Mario Render.png|110x110px]]<br>[[Power Squirrel Mario]]
|align=center style="background:white"|[[File:NSLU P-Acorn Luigi Render.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Yellow Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Power Squirrel Mario]].
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Blue Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Mii.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Mii]]</small>
|}
|}
 
===Blocks===
===Objects===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-style="background-color:whitesmoke;"
{|class="wikitable"style="width:100%;text-align:center"
!Block!!Image!!Function
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|[[? Block]]||[[File:NSMBU Question Block Render.png|50px]][[File:NSMBU Underground Question Block.png|50px]][[File:NSMBU Castle Question Block.png|50px]][[File:NSMBU Lava Question Block.png|50px]]||Contains a [[coin]] or item when hit.
|-
|-
|style="background:white"|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]]
|[[Brick Block|Brick]]||[[File:BrickBlockNSMBU.png|50px]][[File:NSMBU Underground Brick Block.png|50px]][[File:NSMBU Castle Brick Block.png|50px]][[File:NSMBU Lava Brick Block.png|50px]]||Breaks or contains coins when hit.
|align=left|Contains a [[coin]] or item when hit. Some ? Block are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in rapid succession. Other are [[Hidden Block|invisible]] and also become visible when struck. Emptying any ? Block turns it into an [[Empty Block]] that can be stood on like a platform.
|-
|-
|style="background:white"|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]]
|[[Coin Block]]||[[File:NSMBU Question Block Render.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough.
|align=left|A very rare block that contains a [[3-Up Moon]].
|-
|-
|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|[[Flying ? Block]]||[[File:NSMBU-FlyingBlock.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|-
|-
|style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|[[Empty Block]]||[[File:NSMBU Empty Block Render.png|50px]][[File:NSMBU Underground Empty Block.png|50px]][[File:NSMBU Castle Empty Block.png|50px]][[File:NSMBU Lava Empty Block.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=left|Blocks that appear when touching the screen on the Wii U GamePad.
|-
|-
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|[[Mega ? Block]]||[[File:NSMBU Ground Big Question Block.png|50px]][[File:NSMBU Underground Big Question Block.png|50px]][[File:NSMBU Castle Big Question Block.png|50px]][[File:NSMBU Lava Big Question Block.png|50px]]||A large ? Block that acts like a normal block.
|align=left|Breaks or contains coins when hit. Like ? Blocks, there are Brick Blocks that are 10-Coin Blocks. The player character cannot break Brick Blocks in their Small or Mini forms.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Cracked Block.png|100x100px]]<br>[[Cracked block]]<ref>Stratton, p. 187</ref>
|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|align=left|These blocks make up the floor in the battle against [[Bowser Jr.]] A block will fall away if struck by Bowser Jr. twice, but reappear after a brief period of time.
|-
|-
|style="background:white"|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]]
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|align=left|A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains coins or power-ups.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Donut Block.png|100x100px]]<br>[[Donut Block]]
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|align=left|A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|-
|-
|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|[[POW Block]]||[[File:NSMBW POW Block Artwork.png|50px]]||A block that causes a large tremor on the ground when thrown.
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A)
|[[Roulette Block]]||[[File:NSMBU Roulette Block Sprite.gif|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|align=left|These blocks appear during the battle with [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B)
|[[3-Up Moon Block]] (new)||[[File:3UP MoonBlockNSMBU.png|50px]]||An very rare block that contains a [[3-Up Moon]].
|align=left|Some of these airborne magical platforms contain enemies. The slam downward on Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field.
|-
|-
|style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]]
|[[Super Guide Block]]||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario dies eight times in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|align=left|Giant ? Blocks. It functions like the smaller ones and becomes a big Empty Block when emptied.
|-
|-
|style="background:white"|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]]
|[[Boost Mode|Boost Block]] (new)||[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]||Blocks that appear when touching the GamePad.
|align=left|A block that makes Mario jump higher when he jumps or steps on it.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Roulette Block.png|100x100px]]<br>[[Roulette Block]]
|[[Light Block]] (new)||[[File:NSMBW Light Block Artwork.png|50px]]||A block that shines light in dark areas.
|align=left|A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|[[Ice Block]]||[[File:IceBlockNSMBW.png|50px]]||A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|align=left|Green blocks that move like a snake once Mario steps on it.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Giant Snake Block.jpg|100x100px]]<br>Snake Block (big)
|[[Ice Chunk]] (new)||[[File:NSMBU Ice Block Icon.png|50px]]||A giant variant of an Ice Block that serves as a platform. It functions similar to [[Iron Block]]s, which can also crush the player.
|align=left|A large type of Snake Block.
|-
|-
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
|[[Stretch Block]]||[[File:YellowBlockNSMBW.png|50px]]||A block made up of five segments that stretches to act as a bridge in certain levels.
|align=left|Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Stretch Block.jpg|100x100px]]<br>[[Stretch Block]]
|[[Donut Block]]||[[File:NSMBW Donut Block Sprite.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|align=left|A block made up of five segments that stretches to act as a bridge in certain levels.
|-
|-
|style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]]
|[[Snake Block]]||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Green blocks that move like a snake once Mario steps on it.
|align=left|Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Block (Rail).png|100x100px]]<br>[[Rail Block|Track Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|date=2018|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50670-897-3|page=215}}</ref>
|[[Snake Block|Giant Snake Block]] (new)||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Giant variants of a [[Snake Block]].
|align=left|? Blocks and Bricks that travel along tracks.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|[[Hard Block]]||[[File:NsmbuHardBlock.png|50px]]||Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|align=left|Chests award the player character a [[Super Star]] that goes into their inventory. In [[Enemy Course]]s, Nabbit steals the Star if the character does not grab it in time.
|}
 
===Transportation objects===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
!Transportation!!Image!!Function
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|[[Warp Pipe]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]||Pipes going through the ground that transport the player to new areas.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|[[Small pipe]]||[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|align=left|Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|[[Pipe Cannon]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]]||Pipes that launch the player to another location or a hard to reach platform
|align=left|Changes or adds things to an area, such as platforms, for a limited time.
|-
|-
|style="background:white"|[[File:NSMBU Goal Ring Render.png|100x100px]]<br>[[Goal ring (New Super Mario Bros. U)|Goal ring]]
|[[Warp Door]]||[[File:DoorNSMBU.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|align=left|The [[goal]]s in [[Challenge Mode]], appearing in place of Goal Poles.
|}
 
===Climbable objects===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
!Climbable object!!Image!!Function
|-
|-
|style="background:white"|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]]
|[[Beanstalk]]||[[File:BeanstalkNSMBW.png|35px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of an [[Hidden Block|Invisible Block]] or [[Brick Block]].
|align=left|Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|[[Ladder]]||[[File:NsmbuLadder.png|38px]]||A climbable object used to get on top of platforms.
|align=left|Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Red Ring.png|100x100px]]<br>[[Red Ring]]
|[[Pole]]||[[File:NsmbuPole.png|30px]]||Striped poles that the player can climb up and slide down after jumping onto them.
|align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
|-
|-
!colspan=3 style="background:#FF7733"|Pipes
|[[Chain-Link]]||[[File:NsmbuChainLink.png|100px]]||Fences that the player can climb.
|-
|}
|style="background:white"|[[File:NSMBU Warp Pipe Render.png|100x100px]]<br>[[Warp Pipe|Giant pipe]]
 
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of these ones are Warp Pipes.
===Platforms===
|-
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|style="background:white"|[[File:NsmbuCurrent.png|100x100px]]<br>[[Jet Pipe]]
|-style="background-color:whitesmoke;"
|align=left|These underwater pipes expel strong currents that push the player character.
!Platform!!Image!!Function
|-
|style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Pipes going through the ground that transport the player to new areas. In {{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
|-
|style="background:white"|[[File:NSMBU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|align=left|Pipes that launch players to another location or a platform that they are unable to reach.
|-
|style="background:white"|[[File:MiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|-
!colspan=3 style="background:#FF7733"|Climbable objects
|-
|style="background:white"|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|align=left|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|-
|style="background:white"|[[File:NSMBU Screenshot Hanging Chain.jpg|100x100px]]<br>[[Chain (object)|Hanging chain]]
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|-
|style="background:white"|[[File:NSMBU Screenshot Hanging Vine.png|100x100px]]<br>[[Swinging vine|Hanging vine]]
|align=left|Hanging vines found in [[Spinning Platforms of Doom]]. They function like rope swings.
|-
|style="background:white"|[[File:NsmbuChainLink.png|100x100px]]<br>[[Moving Fence]]
|align=left|Chain-link fences that shift through the air. A [[Chain-Link|stationary one]] appears in [[Fire Bar Cliffs]].
|-
|style="background:white"|[[File:NSMBU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
|-
|-
|style="background:white"|[[File:NSMBU Asset Sprite Rocky Wall.png|100x100px]]<br>[[Rocky wall]]
|[[Bridge]]||[[File:NSMBUDX Platform.png|120px]]||A kind of semisolid platform.
|align=left|Rocky walls can be climbed like rope ladders but with more horizontal breath. They are found in mountainous levels. Movement is restricted at the top of these walls, where the player character can only sidestep.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Rope Ladder.jpg|100x100px]]<br>[[Ladder|Rope ladder]]
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
|align=left|A climbable object used to get on top of platforms.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
|[[Scale Lift]]||[[File:NsmbuScaleLift.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|-
|-
|style="background:white"|[[File:NsmbuArrowLift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|[[Arrow lift (New Super Mario Bros. series)|Arrow Lift]] (new)||[[File:NsmbuArrowLift.png|120px]]||Lifts that appear blue when idle, but turn red when activated. When activated, they will move in the opposite direction from where they are pointing while idle.
|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|-
|-
|style="background:white"|[[File:NsmbuBeanPlatformCurled.png|100x100px]]<br>[[Bean Platform]]
|[[Bolt Lift]]||[[File:NsmbuBoltLift.png|120px]]||A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bridge.png|100x100px]]<br>[[Bone bridge]]
|[[Screwtop Lift]]||[[File:NSMBW Screwtop Lift Sprite.png|100px]]||A lift with a screw that the player can move in a set direction by spinning.
|align=left|A floor made up of vertebral bones. When Bowser Jr. slams down on a bone bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|[[Limited Lift]]||[[File:NSMBW Wooden Raft Sprite.png|100px]]||A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|align=left|Cloud platforms that makes the player and enemies bounces very high.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>Roberts and Clark, p. 215</ref>
|[[Cross Lift]] (new)||[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100px]]||A lift that expands and contracts horizontally, and also conversely expands and contracts vertically.
|align=left|A platform with gears that moves left and right.
|-
|-
|style="background:white"|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]]
|[[Slide Lift]] (new)||[[File:NSMBU Slide Lift Tower Screenshot.jpg|100px]]||Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.  
|align=left|Long platforms that move to the right when initially landed on.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Cog (Medium).png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|[[Star Lift]] (new)||[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100px]]||Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|align=left|Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|-
|-
|style="background:white"|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|[[Mushroom Platform]]||[[File:NsmbuMushroomPlatform.png|100px]]||Mushrooms that serve as platforms.
|align=left|Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Cross Lift.jpg|100x100px]]<br>[[Cross Lift]]
|[[Stretch Shroom]]||[[File:NsmbuStretchShroom.png|70px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|align=left|A lift that not only expands and contracts horizontally, but also conversely expands and contracts vertically.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|[[Screwtop Shroom]]||[[File:NSMBW SpinKinokoLift.png|100px]]||A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height.
|align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Floating Crate.png|100x100px]]<br>[[Crate|Floating crate]]
|[[Seesaw Shroom]] (new)||[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100px]]||A mushroom platform that acts as a seesaw.
|align=left|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of.
|-
|-
|style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor]]
|[[Bouncy Cloud]]||[[File:NSMBW Bouncy Cloud Render.png|100px]]||Cloud platforms that makes the player and enemies bounces very high.
|align=left|Platforms that the player can bump from below to stun enemies.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Ice Chunk.png|100x100px]]<br>[[Ice Chunk]]
|[[Remote-Control Platform]]||[[File:NSMBW Remote-Control Platform Sprite.png|100px]]||A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
|align=left|A giant variant of an Ice Block that serves as a platform. It functions similarly to Iron Blocks, which can also crush the player.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]]
|[[Paddle Platform]]||[[File:NSMBW Paddle Wheel Sprite.png|100px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|align=left|Columnar lifts made of ice. Some move back and forth or up and down.
|-
|-
|style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]]
|[[Pendulum Platform]]||[[File:NsmbuPendulumPlatform.png|100px]]||Chained platforms that sway from side to side indefinitely.
|align=left|An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
|-
|-
|style="background:white"|[[File:NsmbuLeafPlatform.png|100x100px]]<br>[[Leaf Platform]]
|[[Screwtop Platform]]||[[File:NSMBU Stoneslide Tower Screenshot.jpg|100px]]|||A platform with a screw that the player can move in a set direction by spinning.
|align=left|Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Lift.png|100x100px]]<br>[[Lift]]
|[[Spine Coaster]]||[[File:Spine Coaster NSMBW.png|100px]]||Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Light-Up Lift.png|100x100px]]<br>[[Light-Up-Lift|Light Block]]
|[[Water Ball]]||[[File:NsmbuWaterBall.png|80px]]||A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|align=left|A block-like platform that shines light in dark areas.
|-
|-
|style="background:white"|[[File:NSMBU Mole to Goal Screenshot.png|100x100px]]<br>[[Limited Lift]]
|[[Semisolid Platform]]||[[File:NsmbuSemisolidPlatform.png|100px]]||Platforms the player can jump on from the bottom.
|align=left|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref>
|[[Leaf Platform]] (new)||[[File:NsmbuLeafPlatform.png|100px]]||Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift|Nut]]
|[[Bean Platform]] (new)||[[File:NsmbuBeanPlatformCurled.png|100px]]||Large beans serving as platforms that periodically coil and uncoil.
|align=left|A set of nuts that are screwed onto a very long bolt that function as lifts. The player must continually jump to avoid falling.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Paddle Platform.jpg|100x100px]]<br>[[Paddle Platform]]
|[[Stone-Eye]] (new) ||[[File:NsmbuStoneEye.png|100px]]||Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Palm Tree.jpg|100x100px]]<br>[[Tree|Palm tree]]
|[[Conveyor Belt]]||[[File:NsmbuConveyorBelt.png|100px]]||Moving platforms that carry the player and sometimes [[Iron Block]]s and enemies.
|align=left|Trees of varying heights that serve as platforms.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Pendulum Platform.jpg|100x100px]]<br>[[Pendulum Platform]]
|[[Turning Floor]]||[[File:NsmbuTurningFloor.png|100px]]||Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|align=left|Chained platforms that sway from side to side indefinitely.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Remote-Control Platform.png|100x100px]]<br>[[Remote-Control Platform]]
|[[Rolling log]]||[[File:NsmbuRollingLog.png|100px]]||Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|align=left|A lift that the player can tilt and move on tracks by tilting the Wii U GamePad or the Wii Remote or by alternating between pressing {{button|wiiu|zl}} and {{button|wiiu|zr}}. It reacts only when a player is standing on it.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Rocking Platform.jpg|100x100px]]<br>[[Rocking Platform]]<ref>Roberts and Clark, p. 216</ref>
|[[Seesaw Log Bridge]] (new)||[[File:NSMBU Seesaw Bridge Screenshot.jpg|100px]]||Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|align=left|Wooden platforms in the air that tilt back and forth on their own.
|-
|-
|style="background:white"|[[File:NsmbuRollingLog.png|100x100px]]<br>[[Rolling log]]
|[[Floor (Mario Bros.)|Floor]]||[[File:NsmbuFloor.png|100px]]||Platforms that the player can bump from below to stun enemies.
|align=left|Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|-
|style="background:white"|[[File:NsmbuSandGeyser.png|100x100px]]<br>[[Sand Geyser]]
|{{conjectural|Gear platform}}||[[File:Ludwig's Clockwork Castle.png|100px]]||A platform with gears that moves left and right.
|align=left|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|-
|-
|style="background:white"|[[File:NsmbuScaleLift.png|100x100px]]<br>[[Scale Lift]]
|[[Wobble Rock]]||[[File:NsmbuWobbleRock.png|100px]]||Rock platforms that wobble from left to right when the player stands near one of its edges.
|align=left|Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Lift.jpg|100x100px]]<br>[[Screwtop Lift]]
|[[Bridge (New Super Mario Bros. U)|Bridge]] (new)||[[File:NSMBU The Final Battle Screenshot.png|100px]]||A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|align=left|A lift with a [[Screwtop]] that the player can move in a set direction by spinning.
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Platform.jpg|100x100px]]<br>[[Screwtop Platform]]
|align=left|A platform with a Screwtop that the player can move in a set direction by spinning.
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Shroom.jpg|100x100px]]<br>[[Screwtop Shroom]]
|align=left|A Mushroom Platform that only appears in [[Rising Tides of Lava]]. When the Screwtop on it is spun on, it lowers another lift's height.
|-
|style="background:white"|[[File:NSMBU Screenshot Seesaw Log Bridge.jpg|100x100px]]<br>[[Seesaw Log Bridge]]
|align=left|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|-
|style="background:white"|[[File:NSMBU Asset Model Seesaw Shroom.png|100x100px]]<br>[[Seesaw Shroom]]
|align=left|A mushroom platform that acts as a seesaw.
|-
|style="background:white"|[[File:DontTouchAnything.png|100x100px]]<br>[[Slide Lift]]
|align=left|Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
|-
|style="background:white"|[[File:NSMBU Asset Model Spine Coaster.png|100x100px]]<br>[[Spine Coaster]]
|align=left|Rideable creatures made of bone used to aid Mario and company to pass through pits and pits.
|-
|style="background:white"|[[File:NSMBU Asset Model Star Lift.png|100x100px]]<br>[[Star Lift]]
|align=left|Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|-
|style="background:white"|[[File:NsmbuStretchShroom.png|100x100px]]<br>[[Stretch Shroom]]
|align=left|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|-
|style="background:white"|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]]
|align=left|Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|-
|style="background:white"|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]]
|align=left|Hammer-like platforms that swing back and forth in a 180° arc.
|-
|style="background:white"|[[File:NSMBU Screenshot Unstable Mushroom.png|100x100px]]<br>[[Tilting mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
|style="background:white"|[[File:NsmbuTurningFloor.png|100x100px]]<br>[[Turning Floor]]
|align=left|Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|-
|style="background:white"|[[File:NsmbuWaterBall.png|100x100px]]<br>[[Water Ball]]
|align=left|A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|-
|style="background:white"|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]]
|align=left|Pillars of water that rise from below and serve as platforms.
|-
|style="background:white"|[[File:Wobble Rock NSMBU.png|100x100px]]<br>[[Wobble Rock]]
|align=left|Rock platforms that wobble from left to right when the player stands near one of its edges.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:NSMBU Screenshot Boss Cannon.jpg|100x100px]]<br>[[Cannon|Boss cannon]]
|align=left|Cannons found at the end of enemy [[castle]]s. Boss cannons launch the player character to one of a nearby [[airship]] to battle one of the [[Koopalings]].
|-
|style="background:white"|[[File:NSMBU Screenshot Checkpoint Flag.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=left|A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|-
|style="background:white"|[[File:NSMBU Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|-
|style="background:white"|[[File:NSMBU Screenshot False Wall.jpg|100x100px]]<br>[[False wall]]<ref>Stratton, p. 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219</ref>
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|-
|style="background:white"|[[File:NsmbuFlower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|align=left|A common background object that releases a coin when spun next to.
|-
|style="background:white"|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]]
|align=left|Flagpoles found at the end of every level. Touching one completes the level.
|-
|style="background:white"|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|-
|style="background:white"|[[File:NSMBU Screenshot Mist.jpg|100x100px]]<br>[[Cloud (cover)|Mist]]
|align=left|Dense haze that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|-
|style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref>
|align=left|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear and releases a coin.
|}
|}


==Reception==
==Reception==
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on Metacritic<ref>{{cite|url=www.metacritic.com/game/wii-u/new-super-mario-bros-u|title=New Super Mario Bros. U|publisher=Metacritic|language=en|accessdate=May 13, 2024}}</ref> and had an 84.48% on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html|title=New Super Mario Bros. U for Wii U|publisher=GameRankings|language=en|accessdate=May 13, 2024}}</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>{{cite|author=GameXplain|date=November 15, 2012|url=www.youtube.com/watch?v=LqF2T1AkIek|title=New Super Mario Bros. U - Video Review (Wii U) [HD]|publisher=YouTube|language=en|accessdate=May 13, 2024}}</ref> IGN gave it a score of 9.1 out of 10,<ref>{{cite|author=George, Richard|date=November 15, 2012|url=www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U Review|publisher=IGN|language=en|accessdate=May 13, 2024}}</ref> EGM<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u|author=Carsillo, Ray|accessdate=May 13, 2024|title=EGM Review: New Super Mario Bros. U|publisher=EGMNOW|language=en|date=November 15, 2012}}</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>{{cite|author=Mitchell, Richard|date=November 15, 2012|deadlink=y|archive=web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U review: A return to form|publisher=Joystiq|language=en|accessdate=May 13, 2024}}</ref> Polygon<ref>{{cite|author=Kollar, Phillip|date=November 15, 2012|url=www.polygon.com/2012/11/15/3647880/new-super-mario-bros-u-review|publisher=Polygon|language=en|title=New Super Mario Bros. U review: new tricks|accessdate=May 13, 2024}}</ref> and Destructoid<ref>{{cite|author=Sterling, Jim|date=November 15, 2012|deadlink=y|archive=web.archive.org/web/20121117144425/http://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml|title=Review: New Super Mario Bros. U|publisher=Destructoid|language=en|accessdate=May 13, 2024}}</ref> gave the same score of 8.5/10, VentureBeat<ref>{{cite|author=McLaughlin, Rus|date=November 15, 2012|url=venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2|title=New Super Mario Bros. U is far from new (review)|publisher=VentureBeat|language=en|accessdate=May 13, 2024}}</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>{{cite|author=Gilbert, Henry|date=November 15, 2012|url=www.gamesradar.com/new-super-mario-bros-u-review|title=New Super Mario Bros U review|publisher=Gamesradar|language=en|accessdate=May 13, 2024}}</ref> and Gamespot gave a score of 8.5.<ref>{{cite|author=GameSpot|date=November 17, 2012|url=www.youtube.com/watch?v=tux1HawsuNw|title=GameSpot Reviews - New Super Mario Bros. U|publisher=YouTube|language=en|accessdate=May 13, 2024}}</ref>
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on both Metacritic<ref>[https://www.metacritic.com/game/wii-u/new-super-mario-bros-u]</ref> and GameRankings.<ref>[https://web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html]</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>[https://www.youtube.com/watch?v=LqF2T1AkIek]</ref> IGN gave it a score of 9.1 out of 10,<ref>[https://www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review]</ref> EGM<ref>[https://web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u/]</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>[https://web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review/]</ref> Polygon<ref>[https://www.polygon.com/game/new-super-mario-bros-u/2719]</ref> and Destructoid<ref>[https://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml]</ref> gave the same score of 8.5/10, VentureBeat<ref>[https://venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2/]</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>[https://venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2/]</ref> and Gamespot gave a score of 8.5.<ref>[https://www.youtube.com/watch?v=tux1HawsuNw]</ref>


The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
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{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|language=ja|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html}}</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>


==Updates==
==Updates==
===1.1.0===
<div id=fh3 class=mw-headline>1.1.0</div>
'''Release date:''' November 18, 2012
'''Release date:''' November 18, 2012


Released at launch, the first update adds the game's Miiverse functionality.
Released at launch, the first update adds the game's Miiverse functionality.


===1.2.0===
<div id=fh3 class=mw-headline>1.2.0</div>
'''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report|language=en|accessdate=November 28, 2014}}</ref>
'''Release date:''' March 15, 2013<ref>Bonds, Curtis (March 15, 2013). [http://www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u v.1.2.0 Released for ''New Super Mario Bros. U'']. Nintendo World Report. Retrieved November 28, 2014.</ref>


The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.
The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.


===1.3.0===
<div id=fh3 class=mw-headline>1.3.0</div>
'''Release date:''' June 20, 2013<ref>{{cite|author=Colette|date=June 20, 2013|url=mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use|title=''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]|publisher=My Nintendo News|accessdate=May 13, 2024}}</ref>
'''Release date:''' June 20, 2013<ref>[https://mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use/ ''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]. My Nintendo News (June 20, 2013). Retrieved November 28, 2014.</ref>


The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
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==Development==
==Development==
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>{{cite|author=Newton, James|date=April 17, 2012|url=www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii|title=Mario Wii U "Based On" New Super Mario Bros. Mii|publisher=Nintendo Life|accessdate=May 13, 2024}}</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>{{cite|author=Newton, James|date=April 16, 2012|url=www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3|title=Miyamoto To Show Wii U Mario at E3|publisher=Nintendo Life|accessdate=May 13, 2024}}</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>{{cite|author=Nintendo of America|date=June 5, 2012|url=www.youtube.com/watch?v=K4pJnV5OxPI|title=Wii U - ''New Super Mario Bros. U'' E3 Trailer|publisher=YouTube|accessdate=May 13, 2024}}</ref>
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>[https://www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii Mario Wii U "Based On" New Super Mario Bros. Mii Wii U News @ Nintendo Life]</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>[https://www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3 Miyamoto To Show Wii U Mario at E3 - Wii News @ Nintendo Life]</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>[https://www.youtube.com/watch?v=K4pJnV5OxPI Wii U - ''New Super Mario Bros. U'' E3 Trailer]</ref>


''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/0/|title=Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/3|title=Iwata Asks : ''New Super Mario Bros. U'' : One Map|publisher=Nintendo|accessdate=May 13, 2024}}</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/4|title=Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands|publisher=Nintendo|accessdate=May 13, 2024}}</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"/>
''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/0 Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"]</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/3 Iwata Asks : ''New Super Mario Bros. U'' : One Map]</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/4 Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands]</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"></ref>


Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/1|title=Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"|publisher=Nintendo|accessdate=May 13, 2024}}</ref>
Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/1 Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"]</ref>


Boost Rush Mode was based on the Free-for-All Mode featured in ''New Super Mario Bros. Wii'', in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a ''Super Mario''-style of gameplay.<ref name="Iwata NSMBU 3"/>
Boost Rush Mode was based on the Free-for-All Mode featured in ''New Super Mario Bros. Wii'', in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a ''Super Mario''-style of gameplay.<ref name="Iwata NSMBU 3"></ref>


==Pre-release and unused content==
==Pre-release and unused content==
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
NSMBU Four Characters Jumping Artwork.png|[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad]], and [[Yellow Toad and Blue Toad|Blue Toad]]
NSMBU Four Characters Jumping Artwork.png|[[Mario]], [[Luigi]], [[Blue Toad (character)|Blue Toad]], and [[Yellow Toad (character)|Yellow Toad]]
NSMBU Mario and Yoshi Jumping Artwork.png|Mario riding [[Yoshi]]
NSMBU Mario and Yoshi Jumping Artwork.png|Mario and [[Yoshi]]
NSMBU Glowing Baby Yoshi with Mario Artwork.png|Mario carrying a [[Glowing Baby Yoshi]]
NSMBU Waddlewing and Super Acorn Artwork.png|A [[Waddlewing]] holding a [[Super Acorn]]
NSMBU Waddlewing and Super Acorn Artwork.png|A [[Waddlewing]] holding a [[Super Acorn]]
NSMBU Goomba Alternate Artwork.png|[[Goomba]]
NSMBU group art.jpg|Group art
NSMBU group art.jpg|Group art
</gallery>
</gallery>
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*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. [[Power Squirrel Mario]]'s flying sound effect is similar to the [[P-Meter]] sound. Blue, indestructible blocks are redesigned to resemble the ground tiles of [[World 3-8 (Super Mario Bros. 3)|World 3-8]] rather than the ground tiles most prominently seen in [[fortress]]es, unlike in the other ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games. To collect [[Thrilling Spine Coaster]]'s third [[Star Coin]], the player is encouraged to run over a field of [[Muncher]]s, reminiscent of [[World 7-7 (Super Mario Bros. 3)|World 7-7]].
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. [[Sumo Bro]]s, [[Torpedo Ted]]s, [[Thwimp]]s, and [[Bony Beetle]]s reappear as enemies. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game. The background of [[Dry Desert Mushrooms]] is based on the background of [[World 2-6 (New Super Mario Bros.)|World 2-6]].
*''[[New Super Mario Bros.]]'': Depressions form on [[Cloud Lift]]s when the player stands on them, like in this game.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]]. The bassline in the main menu and extra mode menu themes as well as parts of the credits theme is based on the bassline from this game's main menu theme. The title theme from this game is arranged 33, 70, and 158 seconds into the credits theme.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired.
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario 3D Land]]'': Boom Boom's voices are reused, as well as the motion patterns of some of the enemies.
*''[[Mario Kart 7]]'': The [[Mii]]s reuse their voice clips from this game.
*''[[New Super Mario Bros. 2]]'': The title is a follow-up to this installment. The [[Note Block]] sounds are reused. The Goal Pole also produces the flag containing the emblem of the topmost character, also seen in this game.
*''[[New Super Mario Bros. 2]]'': The title is a follow-up to this installment. The [[Note Block]] sounds are reused. The Goal Pole also produces the flag containing the emblem of the topmost character, also seen in this game.
*''[[Paper Mario: Sticker Star]]'': The [[Ghost House]] doors use the design from [[The Enigmansion]] in this game rather than the one from ''New Super Mario Bros. Wii''. The [[Bony Beetle]]'s design is reused. Also, Bowser Jr. uses the same glass dome in his clown copter as in this game.
*''[[Paper Mario: Sticker Star]]'': The [[Ghost House]] doors use the design from [[The Enigmansion]] in this game rather than the one from ''New Super Mario Bros. Wii''. The [[Bony Beetle]]'s design is reused. Also, Bowser Jr. uses the same glass dome in his clown copter as in this game.


==References in later games==
==References in later games==
*''[[Mario Kart Arcade GP DX]]'': Various background mountains from [[Acorn Plains]] are visible in the [[Bowser Jr. Cup]]'s courses, [[Aerial Road]] and [[Sky Arena]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]]. The Koopalings' weight class order (from lightweight to heavyweight) in this game mirrors the order they are hanging onto Bowser's tail in ''New Super Mario Bros. U''{{'}}s ending cutscene: [[Lemmy]] is the lightest, [[Larry]] and [[Wendy]] are tied for the second-lightest, [[Iggy]] and [[Ludwig]] are middleweights, [[Roy]] is the second-heaviest, and [[Morton]] is the heaviest.
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
*''[[Super Smash Bros. for Wii U]]'': A stage based on ''New Super Mario Bros. U'', [[Mushroom Kingdom U]], appears in this game.
*''[[Super Smash Bros. for Wii U]]'': A stage based on ''New Super Mario Bros. U'', [[Mushroom Kingdom U]], appears in this game.
*''[[Mario Party 10]]'': A few of the minigames take place in areas that resemble some of the worlds in ''New Super Mario Bros. U'', such as [[Cheep Cheep Leap]] taking place in Sparkling Waters and [[Fruit Scoot Scurry]] taking place in Layer-Cake Desert.
*''[[Mario Party 10]]'': A few of the minigames take place in areas that resemble some of the worlds in ''New Super Mario Bros. U'', such as [[Cheep Cheep Leap]] taking place in Sparkling Waters and [[Fruit Scoot Scurry]] taking place in Layer-Cake Desert.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The fourth game style in these games is based on ''New Super Mario Bros. U''.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The fourth game style in these games is based on ''New Super Mario Bros. U''.
*''[[Mario Tennis: Ultra Smash]]'': The [[Junior Clown Car]] is equipped with the boxing gloves from ''New Super Mario Bros. U''.
*''[[Super Mario Run]]'': The graphics, as well as most of the music, are based on ''New Super Mario Bros. U''.
*''[[Super Mario Run]]'': The graphics, as well as most of the music, are based on ''New Super Mario Bros. U''.
*''[[Mario Party: Star Rush]]'': The underwater theme from ''New Super Mario Bros. Wii'' appears as a song from ''New Super Mario Bros. U'' in the Rhythm Recital mode for this game.
*''[[Mario Party: Star Rush]]'': The underwater theme from ''New Super Mario Bros. Wii'' appears as a song from ''New Super Mario Bros. U'' in the Rhythm Recital mode for this game.
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* ''[[Super Mario Maker 2]]'': Like the previous ''Super Mario Maker'' games, the fourth style in this game is based on ''New Super Mario Bros. U''.
* ''[[Super Mario Maker 2]]'': Like the previous ''Super Mario Maker'' games, the fourth style in this game is based on ''New Super Mario Bros. U''.
*''[[WarioWare: Get It Together!]]'': This game features a [[New Super Mario Bros. U (microgame)|microgame]] based on ''New Super Mario Bros. U''.
*''[[WarioWare: Get It Together!]]'': This game features a [[New Super Mario Bros. U (microgame)|microgame]] based on ''New Super Mario Bros. U''.
*''[[Mario & Luigi: Brothership]]'': The magic blocks from [[Kamek]]'s battle appear as part of an attack by the [[Magikoopa]] enemies.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|New|ニュー}} スーパーマリオブラザーズ U<ref name=sakai/>
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ U
|JpnR=Nyū Sūpā Mario Burazāzu Yū
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JpnM=New Super Mario Bros. U
|JapM=New Super Mario Bros. U
|Kor=뉴 슈퍼 마리오브라더스 U
|Kor=뉴 슈퍼 마리오브라더스 U
|KorR=Nyu Syupeo Mariobeuradeoseu Yu
|KorR=Nyu Syupeo Mariobeuradeoseu Yu
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}}
}}


==Notes==
==Trivia==
*If the Miis are selected as P1, they will be colored like [[Mario]]. If P2, they will be colored like [[Luigi]]. If P3, they will be colored like [[Wario]]. If P4, they will wear blue shirts and dark blue overalls, similar to Luigi's light blue alternate costume from the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. This could be a reference to the player 4 in some of the Wii U [[Virtual Console#Wii U|Virtual Console]] ports of the [[Game Boy Advance]] iteration of ''[[Mario Bros. (game)|Mario Bros.]]''
*If the Miis are selected as P1, they will be colored like [[Mario]]. If P2, they will be colored like [[Luigi]]. If P3, they will be colored like [[Wario]]. If P4, they will wear blue shirts and dark blue overalls, similar to Luigi's light blue alternate costume from the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. This could be a reference to the player 4 in some of the Wii U [[Virtual Console#Wii U|Virtual Console]] ports of the [[Game Boy Advance]] iteration of ''[[Mario Bros. (game)|Mario Bros.]]''
*When the Mario Bros., Toads, or Miis are not moving, they stop and stare at the screen until the player starts moving them again.
*When the Mario Bros., Toads, or Miis are not moving, they stop and stare at the screen until the player starts moving them again.
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*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
==External links==
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese Website for ''New Super Mario Bros. U'']
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel of ''New Super Mario Bros. U'']


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
<references/>
<references/>


==External links==
{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb_u/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb_u/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese website]
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American website]
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European website]
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel]
{{NSMBU}}
{{NSMBU}}
{{Super Mario games}}
{{Super Mario games}}

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