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[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
==Story==
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
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The sound is in stereo, with no support for 5.1 surround.
The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
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Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
====Stages====
====Stages====
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
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!colspan="6"align="center"style="background:red;color:white"|<big>Worlds</big>
!colspan="6"align="center"style="background:red;color:white"|<big>Worlds</big>
|-
|-
!colspan=2 width=25% style="background:#DAF7A6"|{{Color link|black|Acorn Plains}}
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|black|Acorn Plains}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:skyblue"|{{Color link|Black|Sparkling Waters}}
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Black|Sparkling Waters}}
|-
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
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|[[Skyward Stalk]] (Sky)
|[[Skyward Stalk]] (Sky)
|-
|-
!colspan=2 width=25% style="background:powderblue"|{{Color link|Black|Frosted Glacier}}
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Black|Frosted Glacier}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color link|Black|Soda Jungle}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Black|Soda Jungle}}
!colspan=2 width=25% style="background:beige"|{{Color link|Black|Rock-Candy Mines}}
!colspan=2 width=25% style="background:beige"|{{Color-link|Black|Rock-Candy Mines}}
|-
|-
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
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|[[Flight of the Para-Beetles]] (Sky)
|[[Flight of the Para-Beetles]] (Sky)
|-
|-
!colspan=2 width=25% style="background:lightsalmon"|{{Color link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:pink"|{{Color link|black|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width=25% style="background:pink"|{{Color-link|black|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width="100%"style="background:#feff82"|{{Color link|Black|Superstar Road}}
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Black|Superstar Road}}
|-
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
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<center>
<center>
{|width=55% class="wikitable"style="text-align:center"
{|width=55% class="wikitable"style="text-align:center"
!width=50% style="background:#E9BFFF"|{{Color link|Black|Secret Island}}
!width=50% style="background:#E9BFFF"|{{Color-link|Black|Secret Island}}
!width=50% colspan=2 style="background:lavender"|{{Color link|Black|Coin Courses}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Black|Coin Courses}}
|-
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|[[File:NSMBU Secret Island World Map.png|250px]]
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!style="background:#FF7733"|Difficulty
!style="background:#FF7733"|Difficulty
|-
|-
|{{world link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass)
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass)
|★
|★
|-
|-
|{{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic)
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic)
|★
|★
|-
|-
|{{world link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach)
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach)
|★★
|★★
|-
|-
|{{world link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky)
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky)
|★★★
|★★★
|-
|-
|{{world link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater)
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater)
|★★★
|★★★
|-
|-
|{{world link|coin|6|World Coin-6}} (Ghost House)
|{{world-link|coin|6|World Coin-6}} (Ghost House)
|★★★★
|★★★★
|-
|-
|{{world link|coin|7|World Coin-7}} (Cosmic/Snow)
|{{world-link|coin|7|World Coin-7}} (Cosmic/Snow)
|★★★★★
|★★★★★
|-
|-
|{{world link|coin|8|World Coin-8}} (Sky)
|{{world-link|coin|8|World Coin-8}} (Sky)
|★★★★★
|★★★★★
|-
|-
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|align=left|Large icicles that fall and act as platforms.
|align=left|Large icicles that fall and act as platforms.
|colspan=2|[[Icicle Caverns]]
|colspan=2|[[Icicle Caverns]]
|-
|style="background:white"|[[File:NSMBU 9-4 Coin 2.jpg|100x100px]]<br>[[Ice]]
|align=left|Icy terrain that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|[[Cooligan Fields]]
|[[Hammerswing Caverns]]
|-
|-
|style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]]
|style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]]
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|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Star Artwork.png|100x100px]]<br>[[Super Star]]
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Star Artwork.png|100x100px]]<br>[[Super Star]]
|align=center style="background:white"rowspan=2|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white"rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
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|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|-
|style="background:white"|[[File:NSMBU Screenshot Block (Rail).png|100x100px]]<br>[[Block]] ([[Track|railed]])
|align=left|? Blocks and Bricks that travel along tracks.
|-
|-
|style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
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|style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]]
|style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]]
|align=left|Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|align=left|Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|-
|style="background:white"|[[File:NSMBU Screenshot Block (Rail).png|100x100px]]<br>[[Rail Block|Track Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|page=215|isbn=978-1-50670-897-3}}</ref>
|align=left|? Blocks and Bricks that travel along tracks.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
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|-
|-
|style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Pipes going through the ground that transport the player to new areas. In {{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
|align=left|Pipes going through the ground that transport the player to new areas. In {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world-link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|style="background:white"|[[File:NSMBU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
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|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Hanging Vine.png|100x100px]]<br>[[Swinging vine|Hanging vine]]
|style="background:white"|[[File:NSMBU Screenshot Hanging Vine.png|100x100px]]<br>[[Vine|Hanging vine]]
|align=left|Hanging vines found in [[Spinning Platforms of Doom]]. They function like rope swings.
|align=left|Hanging vines found in [[Spinning Platforms of Doom]]. They function like rope swings.
|-
|-
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|style="background:white"|[[File:NsmbuBeanPlatformCurled.png|100x100px]]<br>[[Bean Platform]]
|style="background:white"|[[File:NsmbuBeanPlatformCurled.png|100x100px]]<br>[[Bean Platform]]
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|-
|style="background:white"|[[File:NSMBU Screenshot Bridge.png|100x100px]]<br>[[Bone bridge]]
|align=left|A floor made up of vertebral bones. When Bowser Jr. slams down on a bone bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|style="background:white"|[[File:NSMBU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|align=left|Cloud platforms that makes the player and enemies bounces very high.
|align=left|Cloud platforms that makes the player and enemies bounces very high.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>Roberts and Clark, p. 215</ref>
|style="background:white"|[[File:NSMBU Screenshot Bridge.png|100x100px]]<br>[[Bridge (New Super Mario Bros. U)|Bridge]]
|align=left|A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|-
|style="background:white"|[[File:NSMBU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|page=215|isbn=978-1-50670-897-3}}</ref>
|align=left|A platform with gears that moves left and right.
|align=left|A platform with gears that moves left and right.
|-
|-
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==Updates==
==Updates==
===1.1.0===
<div id=fh3 class=mw-headline>1.1.0</div>
'''Release date:''' November 18, 2012
'''Release date:''' November 18, 2012


Released at launch, the first update adds the game's Miiverse functionality.
Released at launch, the first update adds the game's Miiverse functionality.


===1.2.0===
<div id=fh3 class=mw-headline>1.2.0</div>
'''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report|accessdate=November 28, 2014|language=en}}</ref>
'''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report|accessdate=November 28, 2014|language=en}}</ref>


The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.
The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.


===1.3.0===
<div id=fh3 class=mw-headline>1.3.0</div>
'''Release date:''' June 20, 2013<ref>{{cite|url=mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use|author=Colette|title=''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]|publisher=My Nintendo News|date=June 20, 2013|accessdate=May 13, 2024}}</ref>
'''Release date:''' June 20, 2013<ref>{{cite|url=mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use|author=Colette|title=''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]|publisher=My Nintendo News|date=June 20, 2013|accessdate=May 13, 2024}}</ref>


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*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''. [[P Flying Squirrel Mario]]'s flying sound effect is similar to the [[P-Meter]] sound.
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. [[Sumo Bro]]s, [[Torpedo Ted]]s, [[Thwimp]]s, and [[Bony Beetle]]s reappear as enemies. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. [[Sumo Bro]]s, [[Torpedo Ted]]s, [[Thwimp]]s, and [[Bony Beetle]]s reappear as enemies. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|New|ニュー}} スーパーマリオブラザーズ U<ref name=sakai/>
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ U<ref name=sakai/>
|JpnR=Nyū Sūpā Mario Burazāzu Yū
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JpnM=New Super Mario Bros. U
|JapM=New Super Mario Bros. U
|Kor=뉴 슈퍼 마리오브라더스 U
|Kor=뉴 슈퍼 마리오브라더스 U
|KorR=Nyu Syupeo Mariobeuradeoseu Yu
|KorR=Nyu Syupeo Mariobeuradeoseu Yu
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*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European website]
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European website]
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel]
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel]
{{NSMBU}}
{{NSMBU}}
{{Super Mario games}}
{{Super Mario games}}

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