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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|USA|November 18, 2012<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120916233646/http://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke|title=''New Super Mario Bros. U'' Game Info|publisher=Nintendo of America|language=en-us|accessdate=July 26, 2024}}</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|release={{release|USA|November 18, 2012<ref>[https://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke Nintendo.com - ''New Super Mario Bros. U'' - Game Info]</ref>{{dead link}}|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g|classind=L|fpb=pg}}
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|serials={{flag list|Japan|WUP-P-ARPJ|USA|WUP-P-ARPE|Europe|WUP-P-ARPP}}
}}
}}
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the fourth ''New Super Mario Bros.'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and the fourth ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.


Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].
Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].


The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (about 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.
The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (approx. 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.


[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
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Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.
Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.


==Gameplay==
==Gameplay features==
===Overview===
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab onto walls.
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.


''New Super Mario Bros. U'' features two main controller options: single-player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.


After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
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|}
|}


===Inventory===
===Worlds===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
 
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
 
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
 
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
 
Unlike in the main game, player 1 can choose any character in these modes.
 
==Worlds==
{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. Likely as a result of the redesigned world map, [[Warp Cannon]]s are not present, with [[Goal Pole (secret)|secret exits]] that unlocked Warp Cannons in previous titles now unlocking hidden levels. Completing them unlocks a shortcut to a later world, similar in vein to the [[Star World]] levels from ''Super Mario World''. There are [[Pipe Cannon]]s that send the player characters back to previously-cleared worlds, replacing the world selection option from previous ''New Super Mario Bros.'' games. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].


This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
{{br}}
{{br}}
<center>
<center>
{|width=80% class="wikitable"style="text-align:center"
{|width=80% class="wikitable" style="text-align:center"
!colspan="6"align="center"style="background:red;color:white"|<big>Worlds</big>
!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
|-
|-
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|black|Acorn Plains}}
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|Acorn Plains|black}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Layer-Cake Desert|Black}}
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Black|Sparkling Waters}}
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Sparkling Waters|Black}}
|-
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
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|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world resembles many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|-bgcolor=#FF7733
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|-
|-
|1
|1
|[[Acorn Plains Way]] (Grass)
|[[Acorn Plains Way]] (grass)
|1
|1
|[[Stone-Eye Zone]] (Desert)
|[[Stone-Eye Zone]] (desert)
|1
|1
|[[Waterspout Beach]] (Beach)
|[[Waterspout Beach]] (beach)
|-
|-
|2
|2
|[[Tilted Tunnel]] (Underground)
|[[Tilted Tunnel]] (cave)
|2
|2
|[[Perilous Pokey Cave]] (Desert/Underground)
|[[Perilous Pokey Cave]] (desert/cave)
|2
|2
|[[Tropical Refresher]] (Underwater)
|[[Tropical Refresher]] (underwater)
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Crushing-Cogs Tower]] (Tower)
|[[Crushing-Cogs Tower]] (tower)
|3
|3
|[[Fire Snake Cavern]] (Desert/Underground)
|[[Fire Snake Cavern]] (desert/cave)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]] (Tower)
|[[Giant Skewer Tower]] (tower)
|-
|-
|3
|3
|[[Yoshi Hill]] (Grass)
|[[Yoshi Hill]] (grass)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stoneslide Tower]] (Tower/Desert)
|[[Stoneslide Tower]] (tower/desert)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Shipwreck]] (Shipwreck)
|[[Haunted Shipwreck]] (haunted shipwreck)
|-
|-
|4
|4
|[[Mushroom Heights]] (Sky)
|[[Mushroom Heights]] (sky)
|4
|4
|[[Spike's Spouting Sands]] (Desert)
|[[Spike's Spouting Sands]] (desert)
|3
|3
|[[Above the Cheep Cheep Seas]] (Beach/Sky)
|[[Above the Cheep Cheep Seas]] (beach)
|-
|-
|5
|5
|[[Rise of the Piranha Plants]] (Grass)
|[[Rise of the Piranha Plants]] (grass)
|5
|5
|[[Dry Desert Mushrooms]] (Desert/Sky)
|[[Dry Desert Mushrooms]] (sky)
|4
|4
|[[Urchin Shoals]] (Beach)
|[[Urchin Shoals]] (beach)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Lemmy's Swingback Castle]] (Castle)
|[[Lemmy's Swingback Castle]] (castle)
|6
|6
|[[Blooming Lakitus]] (Desert)
|[[Blooming Lakitus]] (desert)
|5
|5
|[[Dragoneel's Undersea Grotto]] (Underwater)
|[[Dragoneel's Undersea Grotto]] (underwater)
|-
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[Blooper's Secret Lair]] (Underwater/Underground)
|[[Blooper's Secret Lair]] (underwater/cave)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Compactor Castle]] (Castle)
|[[Morton's Compactor Castle]] (castle)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Torpedo Castle]] (Castle/Water)
|[[Larry's Torpedo Castle]] (castle)
|-
|-
|colspan="2"|
|colspan="2"|
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[Piranha Plants on Ice]] (Snow)
|[[Piranha Plants on Ice]] (snow)
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]] (Sky)
|[[Skyward Stalk]] (sky)
|-
|-
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Black|Frosted Glacier}}
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Frosted Glacier|Black}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Black|Soda Jungle}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Soda Jungle|Black}}
!colspan=2 width=25% style="background:beige"|{{Color-link|Black|Rock-Candy Mines}}
!colspan=2 width=25% style="background:beige"|{{Color-link|Rock-Candy Mines|Black}}
|-
|-
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
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|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|-bgcolor=#FF7733
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|-
|-
|1
|1
|[[Spinning-Star Sky]] (Snow)
|[[Spinning-Star Sky]] (snow)
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]] (Airship)
|[[The Mighty Cannonship]] (airship)
|1
|1
|[[Fuzzy Clifftop]] (Mountain)
|[[Fuzzy Clifftop]] (mountain
|-
|-
|2
|2
|[[Cooligan Fields]] (Snow)
|[[Cooligan Fields]] (snow)
|1
|1
|[[Jungle of the Giants]] (Jungle)
|[[Jungle of the Giants]] (jungle)
|2
|2
|[[Porcupuffer Falls]] (Mountain/Water)
|[[Porcupuffer Falls]] (mountain)
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]] (Tower/Snow)
|[[Freezing-Rain Tower]] (tower/snow)
|2
|2
|[[Bridge over Poisoned Waters]] (Jungle)
|[[Bridge over Poisoned Waters]] (jungle)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]] (Tower/Mountain)
|[[Grinding-Stone Tower]] (tower)
|-
|-
|3
|3
|[[Prickly Goombas!]] (Snow)
|[[Prickly Goombas!]] (snow)
|3
|3
|[[Bramball Woods]] (Darkness Jungle)
|[[Bramball Woods]] (jungle)
|3
|3
|[[Waddlewing's Nest]] (Mountain)
|[[Waddlewing's Nest]] (mountain)
|-
|-
|4
|4
|[[Scaling the Mountainside]] (Snow)
|[[Scaling the Mountainside]] (snow)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Snake Block Tower]] (Tower)
|[[Snake Block Tower]] (tower)
|4
|4
|[[Light Blocks, Dark Tower]] (Underground)
|[[Light Blocks, Dark Tower]] (cave)
|-
|-
|5
|5
|[[Icicle Caverns]] (Snow/Underground)
|[[Icicle Caverns]] (snow/cave)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]] (Ghost house)
|[[Which-Way Labyrinth]] (haunted house)
|5
|5
|[[Walking Piranha Plants!]] (Mountain)
|[[Walking Piranha Plants!]] (mountain)
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]] (Ghost House)
|[[Swaying Ghost House]] (haunted house)
|4
|4
|[[Painted Swampland]] (Haunted forest/Painting)
|[[Painted Swampland]] (haunted forest/painting)
|6
|6
|[[Thrilling Spine Coaster]] (Underground)
|[[Thrilling Spine Coaster]] (cave)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]] (Castle/Snow)
|[[Wendy's Shifting Castle]] (castle)
|5
|5
|[[Deepsea Ruins]] (Underwater/Underground)
|[[Deepsea Ruins]] (underwater/cave)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[Screwtop Tower]] (Tower/Mountain)
|[[Screwtop Tower]] (tower)
|-
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]] (Snow)
|[[Fliprus Lake]] (snow)
|6
|6
|[[Seesaw Bridge]] (Jungle)
|[[Seesaw Bridge]] (jungle)
|7
|7
|[[Shifting-Floor Cave]] (Underground)
|[[Shifting-Floor Cave]] (cave)
|-
|-
|rowspan=3 colspan=2|
|rowspan=3 colspan=2|
|7
|7
|[[Wiggler Stampede]] (Jungle)
|[[Wiggler Stampede]] (jungle)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Conveyor Castle]] (Castle)
|[[Roy's Conveyor Castle]] (castle)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]] (Castle)
|[[Iggy's Volcanic Castle]] (castle)
|colspan="2"rowspan="2"|
|colspan="2"rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]] (Sky)
|[[Flight of the Para-Beetles]] (sky)
|-
|-
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|Meringue Clouds|black}}
!colspan=2 width=25% style="background:pink"|{{Color-link|black|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width=25% style="background:pink"|{{Color-link|Peach's Castle (world)|black|Peach's Castle}}
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Black|Superstar Road}}
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Superstar Road|Black}}
|-
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
Line 356: Line 340:
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
|-
!style="background:#FF7733"width=2%|#
!style="background:#7fb7ce" width=2%|#
!style="background:#FF7733"width="5%"|Level
!style="background:#7fb7ce" width="5%"|Level
!style="background:#FF7733"width=2%|#
!style="background:#7fb7ce" width=2%|#
!style="background:#FF7733"width="5%"|Level
!style="background:#7fb7ce" width="5%"|Level
!style="background:#FF7733"width=2%|#
!style="background:#7fb7ce" width=2%|#
!style="background:#FF7733"width="5%"|Level
!style="background:#7fb7ce" width="5%"|Level
|-
|-
|1
|1
|[[Land of Flying Blocks]] (Sky)
|[[Land of Flying Blocks]] (sky)
|1
|1
|[[Meteor Moat]] (Volcano/Castle exterior)
|[[Meteor Moat]] (volcano/castle exterior)
|1
|1
|[[Spine-Tingling Spine Coaster]] (Grass)
|[[Spine-Tingling Spine Coaster]] (grass)
|-
|-
|2
|2
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (Sky)
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (sky)
|2
|2
|[[Magma-River Cruise]] (Volcano/Castle exterior)
|[[Magma-River Cruise]] (volcano/castle exterior)
|2
|2
|[[Run for It]] (Desert/Sky)
|[[Run for It]] (desert/sky)
|-
|-
|3
|3
|[[Switchback Hill]] (Sky)
|[[Switchback Hill]] (sky)
|3
|3
|[[Rising Tides of Lava]] (Volcano/Underground)
|[[Rising Tides of Lava]] (volcano/cave)
|3
|3
|[[Swim for Your Life!]] (Underwater/Underground)
|[[Swim for Your Life!]] (underwater/cave)
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Slide Lift Tower]] (Tower)
|[[Slide Lift Tower]] (tower)
|4
|4
|[[Firefall Cliffs]] (Volcano/Castle exterior)
|[[Firefall Cliffs]] (volcano/castle exterior)
|4
|4
|[[Hammerswing Caverns]] (Snow/Underground)
|[[Hammerswing Caverns]] (snow/cave)
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]] (Ghost House)
|[[Spinning Spirit House]] (haunted house)
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]] (Castle)
|[[Red-Hot Elevator Ride]] (castle)
|5
|5
|[[Spinning Platforms of Doom]] (Haunted forest/Painting)
|[[Spinning Platforms of Doom]] (haunted forest/painting)
|-
|-
|4
|4
|[[Bouncy Cloud Boomerangs]] (Sky)
|[[Bouncy Cloud Boomerangs]] (sky)
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (Castle)
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (castle)
|6
|6
|[[Fire Bar Cliffs]] (Mountain)
|[[Fire Bar Cliffs]] (mountain)
|-
|-
|5
|5
|[[A Quick Dip in the Sky]] (Sky)
|[[A Quick Dip in the Sky]] (sky)
|rowspan=4 colspan=2|
|rowspan=4 colspan=2|
|7
|7
|[[Lakitu! Lakitu! Lakitu!]] (Sky)
|[[Lakitu! Lakitu! Lakitu!]] (sky)
|-
|-
|6
|6
|[[Snaking above Mist Valley]] (Sky)
|[[Snaking above Mist Valley]] (sky)
|8
|8
|[[Pendulum Castle]] (Fortress)
|[[Pendulum Castle]] (fortress)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]] (Castle/Sky)
|[[Ludwig's Clockwork Castle]] (castle/sky)
|9
|9
|[[Follow That Shell!]] (Sky)
|[[Follow That Shell!]] (sky)
|-
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]] (Airship)
|[[Boarding the Airship]] (airship)
|colspan=2|
|colspan=2|
|}
|}
</center>
</center>
===Other areas===
====Other areas====
<center>
<center>
{|width=55% class="wikitable"style="text-align:center"
{|width=55% class="wikitable" style="text-align:center"
!width=50% style="background:#E9BFFF"|{{Color-link|Black|Secret Island}}
!width=50% style="background:#E9BFFF"|{{Color-link|Secret Island|Black}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Black|Coin Courses}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Coin Courses|Black}}
|-
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|[[File:NSMBU Secret Island World Map.png|250px]]
Line 438: Line 422:
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-
|-
!style="background:#FF7733"|#
!style="background:#7fb7ce"|#
!style="background:#FF7733"|Difficulty
!style="background:#7fb7ce"|Difficulty
|-
|-
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass)
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (grass)
|★
|★
|-
|-
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic)
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (cosmic)
|★
|★
|-
|-
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach)
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (beach)
|★★
|★★
|-
|-
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky)
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (sky)
|★★★
|★★★
|-
|-
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater)
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (underwater)
|★★★
|★★★
|-
|-
|{{world-link|coin|6|World Coin-6}} (Ghost House)
|{{world-link|coin|6|World Coin-6}} (haunted house)
|★★★★
|★★★★
|-
|-
|{{world-link|coin|7|World Coin-7}} (Cosmic/Snow)
|{{world-link|coin|7|World Coin-7}} (cosmic/snow)
|★★★★★
|★★★★★
|-
|-
|{{world-link|coin|8|World Coin-8}} (Sky)
|{{world-link|coin|8|World Coin-8}} (sky)
|★★★★★
|★★★★★
|-
|-
|}
|}
</center>
</center>
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
!width="5%"|Baby Yoshi
!class="unsortable"width="50%"|Description
|-
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|-
|{{sort|Balloon Baby Yoshi|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]}}
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|-
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|}
===Inventory===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
Unlike in the main game, player 1 can choose any character in these modes.


==Characters==
==Characters==
===Playable characters===
===Playable===
{|class="wikitable"style="width:100%;text-align:center"
<gallery>
|-style="color:white;background:red"
NSMBU Mario Jumping Artwork.png|[[Mario]]
!width=12%|Name
NSMBU Luigi Jumping Artwork.png|[[Luigi]] (multiplayer only)
!Description
NSMBUYellowToad.png|[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] (multiplayer only)
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]] (multiplayer only)
NSMBU Four Miis Artwork.png|[[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)
</gallery>
 
===Bosses===
====Tower bosses====
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
!width="5%"|Boss
!width="50%"|Description
|-
|-
|style="background:white"|[[File:NSMBU Mario Jumping Artwork.png|100x100px]]<br>[[Mario]]
|[[File:Boom Boom NSMBU Model.png|68px]]<br>[[Boom Boom]]
|align=left|The game's protagonist and the only playable character in single-player. Mario is flung from [[Peach's Castle]] by [[Bowser]]'s [[Mecha Hand]] during his siege. Like prior ''New Super Mario Bros.'' titles, Mario has some moves that originated from the 3D games, including the [[Triple Jump]] and [[Wall Jump]].
|The tower boss from [[Acorn Plains]] to the first tower of [[Rock-Candy Mines]]. He does not change in the first battle. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Frosted Glacier]] and [[Sparkling Waters]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], Magikoopa will make him larger. In [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|-
|-
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|align=left|Mario's younger twin brother. He is flung from Peach's Castle with Mario and is available to play as during multiplayer. Luigi has the same physiques and moves as Mario. In single-player, losing five lives gives Mario the option of striking the [[Super Guide Block]], which allows Luigi to finish the level for him.
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|-
|-
|style="background:white"|[[File:NSMBU Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
|align=left|These Toads were tossed from the castle with Mario and Luigi. They have all the same moves and physiques, and are only available to play as in multiplayer.
|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|-
|style="background:white"|[[File:NSMBU Three Miis Artwork.png|100x100px]]<br>[[Mii]]s
|align=left|Miis are only available to be played as in [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], [[Boost Rush]], and [[Coin Battle]]. In the multiplayer modes, all four players can control a Mii and it corresponds with a specific color: Player 1's Mii wears red like Mario; Player 2 wears green like Luigi; Player 3 wears yellow like [[Wario]]; and Player 4 wears an original blue outfit. Some non-playable Miis appear in the background of normal levels during [[Boost Mode]].
|}
|}


===Yoshis===
====Castle/airship bosses====
''New Super Mario Bros. U'' features [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''[[Super Mario World]]''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis instantly eat almost any enemy that is in front of them. Unlike ''Super Mario World'', Baby Yoshis cannot mature into adults after eating enemies, instead remaining infants. Two types of Baby Yoshis found on the world map can be taken into any course, with the exception of [[fortress|towers]], [[airship]]s, and [[castle]]s.
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
{|class="wikitable"style="width:100%;text-align:center"
!width="5%"|Boss
|-style="color:white;background:red"
!width="50%"|Description
!width=12%|Name
|-
!Description
|[[File:Lemmy Koopa NSMBU.png|68px]]<br>[[Lemmy Koopa]]
!width=15%|Locations
|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|-
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|-
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|-
|[[File:NSMBU Wendy Koopa Artwork.png|68px]]<br>[[Wendy O. Koopa]]
|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|-
|[[File:NSMBU Iggy Artwork.png|68px]]<br>[[Iggy Koopa]]
|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|-
|-
|style="background:white"|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|[[File:NSMBU Roy Artwork.png|68px]]<br>[[Roy Koopa]]
|align=left|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|[[Yoshi Hill]], [[Perilous Pokey Cave]], [[Above the Cheep Cheep Seas]], [[Prickly Goombas!]], [[Fuzzy Clifftop]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|style="background:white"|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|[[File:LudwigNSMBU.png|68px]]<br>[[Ludwig von Koopa]]
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. Up to four player characters can grab onto one Balloon Baby Yoshi, by grabbing their legs. This slows the player down though.
|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|[[Acorn Plains]], [[Sparkling Waters]]
|-
|-
|style="background:white"|[[File:NSMBU Bubble Baby Yoshi Artwork.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|[[File:Bowserjr NSMBU.png|68px]]<br>[[Bowser Jr.]]
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into three [[coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as small platforms.
|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|-
|-
|style="background:white"|[[File:GlowbabyyoshiNSMBU.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. Unlike the other two Baby Yoshis, Glowing Baby Yoshis are not found on the world map and are found only in levels. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|[[Fire Snake Cavern]], [[Which-Way Labyrinth]]
|}
|}


===Non-playable characters===
===Supporting===
{|class="wikitable"style="width:100%;text-align:center"
<gallery>
|-style="color:white;background:red"
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
!width=12%|Name
NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
!Description
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s
!width=15%|Locations
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
PeachtoadsNSMBU.png|[[Princess Peach]] and [[Toad (species)|Toads]]
</gallery>
 
===Transformations===
{|class="wikitable sortable"style="text-align:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
|[[File:NSMBU Flying Squirrel Mario Artwork.png|110px|center]]
|[[File:Fire Mario.png|185px|center]]
|[[File:NSMBW Ice Mario Artwork.png|180px|center]]
|-
|-
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|<center>'''[[Small Mario]]'''<br>(starting form)</center>
|align=left|The ruler of the [[Mushroom Kingdom]]. Her [[Peach's Castle|castle]] is sieged by [[Bowser]] while she is having tea with Mario, Luigi, Yellow Toad, and Blue Toad. The game follows their quest to return to Peach's Castle to save her.
|<center>'''[[Super Mario (form)|Super Mario]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|<center>'''[[Flying Squirrel Mario]]'''<br>(New, [[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
|<center>'''[[Fire Mario]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
|<center>'''[[Ice Mario]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
|-
|-
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|[[File:NSMBUMiniMario.png|60px|center]]
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|[[File:NSMB2 Invincible Mario Artwork.png|150px|center]]
|[[Toad House]]s, All levels
|[[File:NSMBU Power Squirrel Mario Render.png|80px|center]]
|[[File:NSMBW Propeller Mario.png|70px|center]]
|[[File:NSMBW Penguin Mario Artwork.png|140px|center]]
|-
|-
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|align=left|A mysterious [[rabbit]]-like creature that steals items from the map and must be caught to retrieve them.
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|[[Acorn Plains Way]], [[Blooming Lakitus]], [[Urchin Shoals]], [[Prickly Goombas!]], [[Jungle of the Giants]], [[Walking Piranha Plants!]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:New_Super_Mario_Bros._U_Deluxe_P-Acorn.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>
|}
|}


==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
Enemies and obstacles with an asterisk (*) first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|date=2012|page=28–35|isbn=978-0-307-89690-2}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref name=sakai>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=204–19|isbn=4-091065-69-4}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|title=New Super Mario Bros. U|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|publisher=Mario Portal Game Archive|date=2022|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.
 
{|class="wikitable sortable"style="width:100%;text-align:center"
===New enemies===
|-style="color:white;background:red"
{|class="wikitable sortable"style="text-align:center;width:100%"
!rowspan=2 width=10%|Name
!width=5%|Image
!class="unsortable"rowspan=2|Description
!width=10%|Name
!class="unsortable"colspan=2 |Levels
!Description
!rowspan=2|Pts.
!width=10%|First appearance
!rowspan=2|Exc.
!width=10%|Last appearance
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|data-sort-value=Gooa style="background:white"|[[File:NSMBU Goomba Alternate Artwork.png|100x100px]]<br>[[Goomba]]
|[[File:BowserAmp.png|90px]]
|align=left|Squat mushroom creatures that walk along the ground. Goombas are weak to all attacks and walk of the edge of platforms. Some of the ones in Skyward Stalk are fastened to balloons and drift down. They are the most common enemies in the game.
|[[Bowser Stunner]]
|data-sort-value=11|[[Acorn Plains Way]]
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|data-sort-value=99|[[Follow That Shell!]]
|colspan="2"|[[Red-Hot Elevator Ride]]
|200
|—
|—
|-
|-
|data-sort-value=Parg style="background:white"|[[File:ParagoombaNSMBU.png|100x100px]]<br>[[Paragoomba]]
|[[File:NSMBUDX Dragoneel model.png|90px]][[File:LittleDragoneels.png|90px]]
|align=left|Winged Goombas that hop along the ground. Stomping one causes it to lose its wings, turning it into a normal Goomba.
|[[Dragoneel]]
|colspan=2 data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|A long eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|200
|colspan="2"|[[Dragoneel's Undersea Grotto]] (red/purple)
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Hef style="background:white"|[[File:NSMBU Hefty Goomba.jpg|100x100px]]<br>[[Hefty Goomba]]
|[[File:Fliprus.png|90px]]
|align=left|A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|[[Fliprus]]
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|A walrus-like creature that throws snowballs that can be jumped on.
|200
|colspan="2"|[[Fliprus Lake]]
|—
|—
|-
|-
|data-sort-value=BigG style="background:white"|[[File:NSMBU Big Goomba.jpg|100x100px]]<br>[[Mega Goomba|Big Goomba]]
|[[File:Goombrat.png|64px]]
|align=left|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|[[Goombrat]]
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|200
|colspan="2"|[[Mushroom Heights]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Min style="background:white"|[[File:NSMBU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|[[File:NSMBU Grrrol Artwork.png|90px]]
|align=left|Small Goombas that weigh the player character down until he either attacks or walks for a few seconds.
|[[Grrrol]]
|data-sort-value=74|[[Slide Lift Tower]]
|Round [[Thwomp]] variants that roll on the ground, replacing [[Spike Ball]]s.
|data-sort-value=82|[[Magma-River Cruise]]
|[[Stoneslide Tower]]
|200
|[[Grinding-Stone Tower]]
|—
|—
|-
|-
|data-sort-value=Pri style="background:white"|[[File:NSMBU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|[[File:Dai Goro model.png|90px]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|[[Mega Grrrol]]
|colspan=2 data-sort-value=44|[[Prickly Goombas!]]
|A bigger [[Grrrol]] with the same behavior.
|200
|colspan="2"|[[Grinding-Stone Tower]]
|—
|—
|-
|-
|data-sort-value=Goor style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|[[File:NSMBU Mecha Cheep Screenshot.png|90px]]
|align=left|A [[Goomba]] that resembles a {{wp|persimmon}} and turns at ledges.
|[[Mecha Cheep]]
|colspan=2 data-sort-value=15|[[Mushroom Heights]]
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|200
|colspan="2"|[[The Mighty Cannonship]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=Wad style="background:white"|[[File:NSMBU Waddlewing Walking Artwork.png|100x100px]]<br>[[Waddlewing]]
|[[File:NabbitNSMBU.png|90px]]
|align=left|Orange flying-squirrel enemies that glide through stages.
|[[Nabbit]]
|data-sort-value=11|[[Acorn Plains Way]]
|A character that steals items from the map and must be defeated to retrieve the items.
|data-sort-value=71|[[Land of Flying Blocks]]
|[[Acorn Plains Way]]
|200
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=KooTG style="background:white"|[[File:KoopaTroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|[[File:NSMBUD Piranha Pod model.png|90px]]
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|[[Piranha Pod]]
|data-sort-value=11|[[Acorn Plains Way]]
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|data-sort-value=99|[[Follow That Shell!]]
|colspan="2"|[[Blooming Lakitus]]
|200
|—
|—
|-
|-
|data-sort-value=KooTR style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>Koopa Troopa (Red)
|[[File:NSMBU Asset Model Targeting Ted.png|90px]]
|align=left|Red Koopa Troopas turn around when they reach the edge of platforms.
|[[Targeting Ted]]
|data-sort-value=12|[[Tilted Tunnel]]
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|data-sort-value=99|[[Follow That Shell!]]
|colspan="2"|[[The Mighty Cannonship]]
|200
|—
|—
|-
|-
|data-sort-value=KooPG style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|[[File:NSMBU Gliding Waddlewing Artwork.png|90px]]
|align=left|Winged Koopa Troopas that jump in high arcs.
|[[Waddlewing]]
|data-sort-value=21|[[Stone-Eye Zone]]
|Orange flying-squirrel enemies that glide through stages.
|data-sort-value=92|[[Run for It]]
|[[Acorn Plains Way]]
|200
|[[Land of Flying Blocks]]  
|
|}
|
 
===Returning enemies===
{|class="wikitable sortable"style="text-align:center;width:100%"
!width=5%|Image
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|data-sort-value=KooPR style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>Koopa Paratroopa (Red)
|[[File:Amp NSMBU model.png|90px]]
|align=left|The red-shelled Koopa Paratroopas fly up-and-down or back-and-forth in the air.
|[[Amp]]
|data-sort-value=21|[[Stone-Eye Zone]]
|Electric balls that shock Mario upon contact.
|data-sort-value=94|[[Hammerswing Caverns]]
|[[Snake Block Tower]]
|200
|[[Ludwig's Clockwork Castle]]
|—
|—
|-
|-
|data-sort-value=BigKG style="background:white"|[[File:NSMBU Screenshot Big Koopa Troopa (Green).png|100x100px]]<br>[[Big Koopa Troopa]] (Green)
|[[File:NSMBU Big Amp Close-up Screenshot.png|90px]]
|align=left|Large variants of Koopa Troopas that walk off ledges. Their shells are too large to be held.
|[[Big Amp]]
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|Larger variants of Amps.
|200
|colspan="2"align=center|[[Snake Block Tower]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=BigKR style="background:white"|[[File:NSMBU Big Koopa.png|100x100px]]<br>Big Koopa Troopa (Red)
|[[File:NSMBW Blooper Sprite.png|90px]]
|align=left|Like the normal-sized ones, the red-shelled Big Koopa Troopas turn around when the reach the end of a platform.
|[[Blooper]]
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|Underwater enemies that move in an erratic pattern and follow Mario.
|200
|[[Blooper's Secret Lair]]
|—
|[[Tropical Refresher]]
|—
|-
|-
|data-sort-value=Dry style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|[[File:BabyBlooperNSMBU.png|90px]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[Blooper Baby]]
|data-sort-value=13|[[Crushing-Cogs Tower]]
|Small Bloopers that follow Blooper Nannies.
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|colspan="2"rowspan="2"align=center|[[Blooper's Secret Lair]]
|200
|—
|—
|-
|-
|data-sort-value=BigD style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|[[File:BloopernannyNSMBU.png|90px]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|[[Blooper Nanny]]
|data-sort-value=24|[[Stoneslide Tower]]
|Bloopers that have Blooper Babies swimming in a trail behind them.
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|200
|—
|—
|-
|-
|data-sort-value=Buz style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|[[File:BobombNSMBU.png|90px]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|[[Bob-omb]]
|data-sort-value=12|[[Tilted Tunnel]]
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|data-sort-value=96|[[Fire Bar Cliffs]]
|[[Light Blocks, Dark Tower]]
|200
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|—
|—
|-
|-
|data-sort-value=BigBu style="background:white"|[[File:NSMBU Buzzy Beetle Render.png|100x100px]]<br>[[Big Buzzy Beetle]]
|[[File:BooNSMBU.png|90px]]
|align=left|Bigger variants of Buzzy Beetles.
|[[Boo]]
|colspan=2 data-sort-value=83|[[Rising Tides of Lava]]
|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|200
|[[Haunted Shipwreck]]
|{{icon|NSMBU-exc}}
|[[Spinning Spirit House]]
|—
|-
|-
|data-sort-value=SpikT style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|[[File:NSMBW Big Boo Model.png|90px]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Big Boo]]
|data-sort-value=24|[[Stoneslide Tower]]
|Bigger variants of Boos that have the same behavior.
|data-sort-value=83|[[Rising Tides of Lava]]
|[[Swaying Ghost House]]
|200
|[[Spinning Spirit House]]
|—
|—
|-
|-
|data-sort-value=Par- style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|[[File:NSMBW Giant Goomba Render.png|90px]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, the player character can hop on their back for a ride, unlike with other winged foes.
|[[Big Goomba]]
|colspan=2 data-sort-value=59.3|[[Flight of the Para-Beetles]]
|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Jungle of the Giants]]
|—
|—
|-
|-
|data-sort-value=Hea style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|[[File:NSMBU Big Koopa.png|90px]]
|align=left|A Para-Beetle that descends when used as a platform.
|[[Big Koopa Troopa]]
|colspan=2 data-sort-value=59.3|[[Flight of the Para-Beetles]]
|Large variants of Koopa Troopas.
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Jungle of the Giants]]
|—
|—
|-
|-
|data-sort-value=Bon style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|[[File:NSMBW Super Piranha Plant Render.png|90px]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[Big Piranha Plant]]
|data-sort-value=63|[[Grinding-Stone Tower]]
|Large variants of Piranha Plants.
|data-sort-value=98|[[Pendulum Castle]]
|[[Mushroom Heights]]
|200
|[[A Quick Dip in the Sky]]
|—
|—
|-
|-
|data-sort-value=Ham style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|[[File:MariovsMortonNSMBU.png|90px]]
|align=left|Enemies that throw hammers and jump.
|[[Big Pokey]]
|colspan=2 data-sort-value=16|[[Rise of the Piranha Plants]]
|Large variants of Pokeys.
|1000
|colspan="2"align=center|[[Morton's Compactor Castle]]
|—
|—
|-
|-
|data-sort-value=FirB style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|[[File:SuperThwomp NSMBW.png|90px]]
|align=left|Hammer Bros that throw fireballs.
|[[Big Thwomp]]
|data-sort-value=23|[[Fire Snake Cavern]]
|Large Thwomps that can break through stone tiles.
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|1000
|—
|—
|-
|-
|data-sort-value=Boom style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|[[File:Mega Urchin.png|90px]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|[[Big Urchin]]*
|colspan=2 data-sort-value=76|[[Bouncy Cloud Boomerangs]]
|A gigantic [[Urchin]] that can be defeated only with a Star.
|1000
|[[Tropical Refresher]]
|—
|[[Urchin Shoals]]
|—
|-
|-
|data-sort-value=IceB style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|[[File:MegaWiggler.png|90px]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|[[Big Wiggler]]
|colspan=2 data-sort-value=46|[[Icicle Caverns]]
|Large variants of Wigglers.
|1000
|colspan="2"align=center|[[Wiggler Stampede]]
|—
|—
|-
|-
|data-sort-value=Sle style="background:white"|[[File:NSMBU Sledge Bro Screenshot.png|100x100px]]<br>[[Sledge Bro]]
|[[File:NSMBU Bony Beetle Artwork.png|90px]]
|align=left|Hammer Bro variants that stun the player character after they jump.
|[[Bony Beetle]]
|colspan=2 data-sort-value=79|[[Ludwig's Clockwork Castle]]
|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|1000
|[[Grinding-Stone Tower]]
|—
|[[Pendulum Castle]]
|—
|-
|-
|data-sort-value=Sum style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|[[File:NSMBU Bramball Artwork.png|90px]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|[[Bramball]]*
|colspan=2 data-sort-value=68|[[Screwtop Tower]]
|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|200
|colspan="2"align=center|[[Bramball Woods]]
|—
|—
|-
|-
|data-sort-value=Lak style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|[[File:BroozerNSMBU.png|90px]]
|align=left|Enemies that throw Spiny Eggs. If the player character defeats a Lakitu, he can ride on its cloud until it disappears.
|[[Broozer]]
|data-sort-value=27|[[Blooming Lakitus]]
|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|data-sort-value=97|[[Lakitu! Lakitu! Lakitu!]]
|[[Which-Way Labyrinth]]
|1000
|[[Spinning Spirit House]]
|—
|—
|-
|-
|data-sort-value=Spin style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|[[File:NSMBW Bulber Model.png|90px]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[Bulber]]*
|data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|An enemy that illuminates a dark area and swims in a set pattern.
|data-sort-value=97|[[Lakitu! Lakitu! Lakitu!]]
|colspan="2"align=center|[[Deepsea Ruins]]
|200
|—
|—
|-
|-
|data-sort-value=SpinE style="background:white"|[[File:NSMBU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|[[File:Bullet Bill NSMB2 Prima.jpg|90px]]
|align=left|The furled form of Spinies dropped by Lakitus. Direct contact damages the player character. Spiny Eggs turn into Spinies when they make contact with the ground.
|[[Bullet Bill]]
|data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|data-sort-value=97|[[Lakitu! Lakitu! Lakitu!]]
|[[Scaling the Mountainside]]
|200
|[[Switchback Hill]]
|—
|—
|-
|-
|data-sort-value=Spik style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|[[File:BanzaibillNSMBU.png|90px]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|[[Banzai Bill]]
|colspan=2 data-sort-value=25|[[Spike's Spouting Sands]]
|Large Bullet Bills that fly straight forward.
|200
|colspan="2"|[[Scaling the Mountainside]]
|—
|—
|-
|-
|data-sort-value=Sto style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|[[File:NSMBU Buzzy Beetle Artwork.png|90px]]
|align=left|A Spike that throws stone rocks downwards.
|[[Buzzy Beetle]]
|colspan=2 data-sort-value=26|[[Dry Desert Mushrooms]]
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|200
|[[Tilted Tunnel]]
|—
|[[Fire Bar Cliffs]]
|—
|-
|-
|data-sort-value=PirL style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|[[File:MegaBuzzyBeetle NSMBW.png|90px]]
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|[[Big Buzzy Beetle]]
|data-sort-value=11|[[Acorn Plains Way]]
|Bigger variants of Buzzy Beetles.
|data-sort-value=95|[[Spinning Platforms of Doom]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|200
|—
|—
|-
|-
|data-sort-value=PirO style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|[[File:NSMBW Chain Chomp Render.png|90px]]
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|[[Chain Chomp]]
|colspan=2 data-sort-value=27|[[Blooming Lakitus]]
|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|200
|colspan="2"align=center|[[Waddlewing's Nest]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=BigP style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|[[File:CheepCheepNSMBU.png|90px]]
|align=left|Large variants of Piranha Plants.
|[[Cheep Cheep]]
|data-sort-value=15|[[Mushroom Heights]]
|Fish that are found swimming aimlessly in underwater levels.
|data-sort-value=77|[[A Quick Dip in the Sky]]
|[[Waterspout Beach]]
|200
|[[Swim for Your Life!]]
|—
|—
|-
|-
|data-sort-value=FirP style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|[[File:Big Cheep Cheep NSMB2 Prima.jpg|90px]]
|align=left|Piranha Plants that aim at the player character and shoot fireballs.
|[[Big Cheep Cheep]]
|data-sort-value=14|[[Yoshi Hill]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|data-sort-value=44|[[Prickly Goombas!]]
|colspan="2"align=center|[[Tropical Refresher]]
|200
|—
|—
|-
|-
|data-sort-value=IceP style="background:white"|[[File:Ice PiranhaNSMBU.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|[[File:NSMBW Cheep-Chomp Render.png|90px]]
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.  
|[[Cheep Chomp]]
|colspan=2 data-sort-value=61|[[Fuzzy Clifftop]]
|Large fish that attempt to eat Mario.
|200
|colspan="2"align=center|[[Swim for Your Life!]]
|—
|—
|-
|-
|data-sort-value=Riv style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|[[File:NSMBU Boo Buddy Render.png|90px]]
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|[[Boo Buddies|Circling Boo Buddies]]
|data-sort-value=49|[[Fliprus Lake]]
|Boos flying in a circle formation.
|data-sort-value=59|[[Seesaw Bridge]]
|[[Haunted Shipwreck]]
|200
|[[Spinning Platforms of Doom]]
|—
|—
|-
|-
|data-sort-value=Sta style="background:white"|[[File:NSMBU Screenshot Stalking Piranha Plant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|[[File:CooliganNSMBU.png|90px]]
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Cooligan]]*
|data-sort-value=54|[[Bramball Woods]]
|An enemy that slides on ice and slows down when hit.
|data-sort-value=66|[[Walking Piranha Plants!]]
|colspan="2"align=center|[[Cooligan Fields]]
|200
|—
|—
|-
|-
|data-sort-value=Mun style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|[[File:NSMBW Dry Bones Model.png|90px]]
|align=left|An invincible black plant.
|[[Dry Bones]]
|data-sort-value=41|[[Spinning-Star Sky]]
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|data-sort-value=67|[[Thrilling Spine Coaster]]
|[[Crushing-Cogs Tower]]
|data-sort-value=2000|{{icon|cross}}
|[[Ludwig's Clockwork Castle]]
|—
|—
|-
|-
|data-sort-value=Mon style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|[[File:Big Dry Bones NSMB2 Prima.jpg|90px]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Big Dry Bones]]
|data-sort-value=14|[[Yoshi Hill]]
|Large variants of Dry Bones that appear in castle levels.
|data-sort-value=82|[[Magma-River Cruise]]
|[[Stoneslide Tower]]
|200
|[[Ludwig's Clockwork Castle]]
|—
|—
|-
|-
|data-sort-value=Roc style="background:white"|[[File:NSMBU Asset Model Rocky Wrench.png|100x100px]]<br>[[Rocky Wrench]]
|[[File:NSMBU Eep Cheep Artwork.png|90px]]
|align=left|Monty Moles that pop out of its hole in an airship throw wrenches.
|[[Eep Cheep]]*
|colspan=2 data-sort-value=79.1|[[Boarding the Airship]]
|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|200
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Lav style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|[[File:FirepiranhaNSMBU.png|90px]]
|align=left|Fireballs that jump out of lava.
|[[Fire Piranha Plant]]
|data-sort-value=17|[[Lemmy's Swingback Castle]]
|Piranha Plants that aim at Mario and shoot fireballs.
|data-sort-value=86|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|[[Yoshi Hill]]
|200
|[[Prickly Goombas!]]
|—
|—
|-
|-
|data-sort-value=Pok style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|[[File:FireSnakeAttack.png|90px]]
|align=left|Living cacti that appear in desert levels and move slowly.
|[[Fire Snake]]
|colspan=2 data-sort-value=22|[[Perilous Pokey Cave]]
|Flames that jump in a high arc.
|200
|colspan="2"align=center|[[Fire Snake Cavern]]
|—
|—
|-
|-
|data-sort-value=BigP style="background:white"|[[File:NSMBU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|[[File:FishboneNSMBU.png|90px]]
|align=left|Large variants of Pokeys.
|[[Fish Bone]]
|colspan=2 data-sort-value=28|[[Morton's Compactor Castle]]
|Skeletal fish that charge towards Mario.
|None
|[[Haunted Shipwreck]]
|—
|[[Deepsea Ruins]]
|—
|-
|-
|data-sort-value=Swo style="background:white"|[[File:NSMBU Asset Model Swoop.png|100x100px]]<br>[[Swoop]]
|[[File:Flame Chomp NSMB2 Prima.jpg|90px]]
|align=left|Bats that hang onto the ceiling, then swoop towards the player character.
|[[Flame Chomp]]
|data-sort-value=22|[[Perilous Pokey Cave]]
|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|data-sort-value=69|[[Shifting-Floor Cave]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=FirS style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|[[File:FooNSMBU.png|90px]]
|align=left|Flames that jump in a high arc.
|[[Foo]]*
|colspan=2 data-sort-value=23|[[Fire Snake Cavern]]
|An enemy that creates fog in order to obscure the player's view.
|200
|colspan="2"align=center|[[Snaking above Mist Valley]]
|—
|—
|-
|-
|data-sort-value=Grr style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|[[File:Ice PiranhaNSMBU.png|90px]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|[[Frost Piranha]]
|data-sort-value=24|[[Stoneslide Tower]]
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|data-sort-value=63|[[Grinding-Stone Tower]]
|colspan="2"align=center|[[Fuzzy Clifftop]]
|200
|—
|{{icon|new}}
|-
|-
|data-sort-value=Meg style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|[[File:NSMBU Fuzzy Artwork.png|90px]]
|align=left|A bigger Grrrol with the same behavior.
|[[Fuzzy]]
|colspan=2 data-sort-value=63|[[Grinding-Stone Tower]]
|Enemies that follow tracks and hurt Mario upon contact.
|200
|[[Fuzzy Clifftop]]
|—
|[[A Quick Dip in the Sky]]
|{{icon|new}}
|-
|-
|data-sort-value=Huc style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|[[File:NSMBW Big Fuzzy Render.png|90px]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|[[Big Fuzzy]]*
|colspan=2 data-sort-value=31|[[Waterspout Beach]]
|Large variants of Fuzzies.
|200
|colspan="2"align=center|[[Spine-Tingling Spine Coaster]]|-
|—
|—
|-
|-
|data-sort-value=Chee style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|[[File:GhostQuestionBlock.png|90px]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[Ghost Block]]*
|data-sort-value=31|[[Waterspout Beach]]
|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|data-sort-value=93|[[Swim for Your Life!]]
|[[Haunted Shipwreck]]
|200
|[[Spinning Spirit House]]
|—
|—
|-
|-
|data-sort-value=BigC style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|[[File:NSMBW Clampy Artwork.png|90px]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Clampy|Giant Clam]]
|colspan=2 data-sort-value=32|[[Tropical Refresher]]
|Clams that open and close their mouths.
|200
|colspan="2"align=center|[[Waterspout Beach]]
|—
|—
|-
|-
|data-sort-value=Eep style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|[[File:NSMBU Goomba Artwork.png|90px]]<br>[[File:BalloonGoomba.png|90px]]
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|[[Goomba]]
|colspan=2 data-sort-value=37|[[Dragoneel's Undersea Grotto]]
|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|200
|[[Acorn Plains Way]]
|—
|[[Follow That Shell!]]
|—
|-
|-
|data-sort-value=SpinC style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|[[File:NSMBU Hammer Bro Artwork.png|90px]]
|align=left|Fast-swimming fish that chase the player character.
|[[Hammer Bro]]
|data-sort-value=32|[[Tropical Refresher]]
|Enemies that throw hammers and jump.
|data-sort-value=93|[[Swim for Your Life!]]
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|200
|—
|—
|-
|-
|data-sort-value=Cheo style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|[[File:NSMBU Fire Bro Artwork.png|90px]]
|align=left|Large fish that attempt to eat the player character.
|[[Fire Bro]]
|colspan=2 data-sort-value=93|[[Swim for Your Life!]]
|Hammer Bros. that throw fireballs.
|200
|[[Fire Snake Cavern]]
|—
|[[Ludwig's Clockwork Castle]]
|—
|-
|-
|data-sort-value=Por style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|[[File:NSMBU Boomerang Bro Artwork.png|90px]]
|align=left|Fish that jump out of the water and follow the player character.
|[[Boomerang Bro]]
|colspan=2 data-sort-value=62|[[Porcupuffer Falls]]
|Hammer Bros. that use boomerangs, which return to them after being thrown.
|200
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|—
|—
|-
|-
|data-sort-value=Fis style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|[[File:NSMBU Ice Bro Artwork.png|90px]]
|align=left|Skeletal fish that charge towards the player character.
|[[Ice Bro]]*
|data-sort-value=34|[[Haunted Shipwreck]]
|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|data-sort-value=58|[[Deepsea Ruins]]
|colspan="2"align=center|[[Icicle Caverns]]
|200
|—
|—
|-
|-
|data-sort-value=Cla style="background:white"|[[File:NSMBU Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|[[File:SledgebrosNSMBW.png|90px]]
|align=left|Clams that open and close their mouths.
|[[Sledge Bro]]
|colspan=2 data-sort-value=31|[[Waterspout Beach]]
|Hammer Bro variants that stun Mario after they jump.
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Ludwig's Clockwork Castle]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Urc style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|[[File:NSMBW Hefty Goomba.png|90px]]
|align=left|Stationary enemies that appear in underwater levels.
|[[Hefty Goomba]]*
|data-sort-value=32|[[Tropical Refresher]]
|A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|data-sort-value=93|[[Swim for Your Life!]]
|colspan="2"align=center|[[Jungle of the Giants]]
|200
|—
|—
|-
|-
|data-sort-value=BigU style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|[[File:Heavy Para-Beetle Side View.png|90px]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|[[Heavy Para-Beetle]]*
|data-sort-value=32|[[Tropical Refresher]]
|A [[Para-Beetle]] that descends when used as a platform.
|data-sort-value=36|[[Urchin Shoals]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|200
|—
|—
|-
|-
|data-sort-value=DraR style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red)
|[[File:NSMBU Huckit Crab Render.png|90px]]
|align=left|A long eel that attacks the player character by chasing them.
|[[Huckit Crab]]*
|colspan=2 data-sort-value=37|[[Dragoneel's Undersea Grotto]]
|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|200
|colspan="2"align=center|[[Waterspout Beach]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=DraB style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue)
|[[File:Jellybeam.png|90px]]
|align=left| Shorter Dragoneels that move slower, but make sharper turns.
|[[Jellybeam]]*
|colspan=2 data-sort-value=37|[[Dragoneel's Undersea Grotto]]
|An enemy that illuminates a dark cave.
|200
|colspan="2"align=center|[[Deepsea Ruins]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=Blo style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|[[File:NSMBW King Bill Render.png|90px]]
|align=left|Squids that move in an erratic pattern and follow the player character.
|[[King Bill]]*
|data-sort-value=18|[[Blooper's Secret Lair]]
|A nearly invincible enemy that charges forward, taking up most of the screen.
|data-sort-value=32|[[Tropical Refresher]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|200
|—
|—
|-
|-
|data-sort-value=BloN style="background:white"|[[File:BloopernannyNSMBU.png|100x100px]]<br>[[Blooper Nanny]]
|[[File:KoopatroopaNSMBU.png|90px]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|[[Koopa Troopa]]
|colspan=2 data-sort-value=18|[[Blooper's Secret Lair]]
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|200
|[[Acorn Plains Way]]
|{{icon|NSMBU-exc}}
|[[Follow That Shell!]]
|—
|-
|-
|data-sort-value=Bul style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|[[File:NSMBU Lakitu Artwork.png|90px]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Lakitu]]
|data-sort-value=45|[[Scaling the Mountainside]]
|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|data-sort-value=73|[[Switchback Hill]]
|[[Blooming Lakitus]]
|200
|[[Lakitu! Lakitu! Lakitu!]]
|—
|—
|-
|-
|data-sort-value=Mis style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|[[File:NSMBU Lava Bubble Render.png|90px]]
|align=left|Bullet Bills that target the player character.
|[[Lava Bubble]]
|colspan=2 data-sort-value=69.1|[[Roy's Conveyor Castle]]
|Fireballs that jump out of lava.
|200
|[[Lemmy's Swingback Castle]]
|
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|—
|-
|-
|data-sort-value=Ban style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|[[File:NSMBU Magmaargh Render.png|90px]]
|align=left|Large Bullet Bills that fly straight forward.
|[[Magmaargh]]
|colspan=2 data-sort-value=45|[[Scaling the Mountainside]]
|Lava monsters that attacks by moving towards the players in a wave-like movement.
|200
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|—
|—
|-
|-
|data-sort-value=Kin style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|[[File:MagmawNSMBU.png|90px]]
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|[[Magmaw]]
|colspan=2 data-sort-value=59.3|[[Flight of the Para-Beetles]]
|Lava monsters that lunges at the player and dips back into the lava.
|200
|colspan="2"align=center|[[Magma-River Cruise]]
|—
|—
|-
|-
|data-sort-value=Tor style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|[[File:NewMechaKoopa.jpg|90px]]
|align=left|A slow-moving torpedo that flies in one direction.
|[[Mechakoopa]]
|data-sort-value=38|[[Larry's Torpedo Castle]]
|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|data-sort-value=51|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|200
|—
|—
|-
|-
|data-sort-value=Tar style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|[[File:Mini Goomba NSMB2 Prima.jpg|90px]]
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|[[Mini Goomba]]
|colspan=2 data-sort-value=51|[[The Mighty Cannonship]]
|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|200
|[[Slide Lift Tower]]
|—
|[[Magma-River Cruise]]
|{{icon|new}}
|-
|-
|data-sort-value=Coo style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|[[File:NSMBW Missle Bill Screenshot.png|90px]]
|align=left|An enemy that slides on ice and slows down when hit.
|[[Bull's-Eye Bill|Missile Bill]]
|colspan=2 data-sort-value=42|[[Cooligan Fields]]
|Bullet Bills that target Mario.
|200
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|—
|—
|-
|-
|data-sort-value=Fli style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|[[File:MontymoleNSMBU.png|90px]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|[[Monty Mole]]
|colspan=2 data-sort-value=49|[[Fliprus Lake]]
|A mole that pops out of mountains and the ground and gives chase.
|200
|[[Yoshi Hill]]
|—
|[[Magma-River Cruise]]
|{{icon|new}}
|-
|-
|data-sort-value=Thwo style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|[[File:NSMBU Muncher Render.png|90px]]
|align=left|Grimacing stones that fall when the player character gets close. The spikes that surround their bodies cause damage on contact.
|[[Muncher]]
|colspan=2 data-sort-value=48|[[Wendy's Shifting Castle]]
|An invincible black plant.
|200
|[[Spinning-Star Sky]]
|—
|[[Thrilling Spine Coaster]]
|—
|-
|-
|data-sort-value=BigT style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|[[File:NSMBW Parabeetle Render.png|90px]]
|align=left|Large Thwomps that can break through stone tiles.
|[[Para-Beetle]]
|colspan=2 data-sort-value=48|[[Wendy's Shifting Castle]]
|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|200
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|—
|—
|-
|-
|data-sort-value=Thwi style="background:white"|[[File:NSMBU Thwimp Model.png|100x100px]]<br>[[Thwimp]]
|[[File:ParabombNSMBU.png|90px]]
|align=left|A tiny Thwomp that hops around.
|[[Parabomb]]
|colspan=2 data-sort-value=48|[[Wendy's Shifting Castle]]
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|200
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Meck style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|[[File:ParagoombaNSMBU.png|90px]]
|align=left|A mechanical Koopa. After stomping onw, the player character can pick it up and use it as a projectile.
|[[Paragoomba]]
|colspan=2 data-sort-value=51|[[The Mighty Cannonship]]
|Winged Goombas that hop as they walk.
|200
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|—
|—
|-
|-
|data-sort-value=Mec style="background:white"|[[File:NSMBU Asset Model Mecha Cheep.png|100x100px]]<br>[[Mecha Cheep]]
|[[File:ParatroopaNSMBU.png|90px]][[File:KoopaParatroopa NSMBU.png|90px]]
|align=left|Robotic Cheep Cheeps that are immune to fireballs.
|[[Koopa Paratroopa|Paratroopa]]
|colspan=2 data-sort-value=51|[[The Mighty Cannonship]]
|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|200
|[[Stone-Eye Zone]]
|{{icon|NSMBU-exc}}
|[[Hammerswing Caverns]]
|{{icon|new}}
|-
|-
|data-sort-value=Bra style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|[[File:NSMBU Upright Piranha Plant Render.png|90px]]
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|[[Piranha Plant]]
|colspan=2 data-sort-value=54|[[Bramball Woods]]
|Plants that move in and out of Warp Pipes and some grounded.
|200
|[[Acorn Plains Way]]
|—
|[[Spinning Platforms of Doom]]
|—
|-
|-
|data-sort-value=Amp style="background:white"|[[File:Amp NSMBU model.png|100x100px]]<br>[[Amp]]
|[[File:NSMBU Pokey Artwork.png|60px]]
|align=left|Electric balls that shock the player character upon contact.
|[[Pokey]]
|data-sort-value=55|[[Snake Block Tower]]
|Living cacti that appear in desert levels and move slowly.
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|colspan="2"align=center|[[Perilous Pokey Cave]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=BigA style="background:white"|[[File:NSMBU Big Amp Close-up Screenshot.png|100x100px]]<br>[[Big Amp]]
|[[File:NSMBU Porcupuffer Artwork.png|90px]]
|align=left|Larger variants of Amps.
|[[Porcupuffer]]
|colspan=2 data-sort-value=55|[[Snake Block Tower]]
|Fish that jump out of the water and follow Mario.
|200
|colspan="2"align=center|[[Porcupuffer Falls]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Boo style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|[[File:Pricklygoomba.png|90px]]
|align=left|Ghosts that follow the player character when their back is turned, but hide their face when they look at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|[[Prickly Goomba]]*
|data-sort-value=34|[[Haunted Shipwreck]]
|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|data-sort-value=75|[[Spinning Spirit House]]
|colspan="2"align=center|[[Prickly Goombas!]]
|200
|—
|—
|-
|-
|data-sort-value=BigB style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|[[File:NSMBU River Piranha Plant Render.png|35px]]
|align=left|Bigger variants of Boos that have the same behavior.
|[[River Piranha Plant]]*
|data-sort-value=47|[[Swaying Ghost House]]
|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|data-sort-value=75|[[Spinning Spirit House]]
|[[Fliprus Lake]]
|200
|[[Seesaw Bridge]]
|—
|—
|-
|-
|data-sort-value=Bro style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|[[File:NSMBW Rocky Wrench Artwork.png|90px]]
|align=left|A walking, boxing Boo. Can break [[Hard Block|Stone Block]]s and other blocks that are normally indestructible. the player character can defeat one by jumping on it three times, or hitting them with a fireball.
|[[Rocky Wrench]]
|data-sort-value=56|[[Which-Way Labyrinth]]
|Monty Moles that pop out of its hole in an airship throw wrenches.
|data-sort-value=75|[[Spinning Spirit House]]
|colspan="2"align=center|[[Boarding the Airship]]
|200
|—
|—
|-
|-
|data-sort-value=Sca style="background:white"|[[File:NSMBU Asset Model Scaredy Rat.png|100x100px]]<br>[[Scaredy Rat]]
|[[File:NSMBW Scaredy Rat Render.png|90px]]
|align=left|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|[[Scaredy Rat]]*
|colspan=2 data-sort-value=56|[[Which-Way Labyrinth]]
|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|200
|colspan="2"align=center|[[Which-Way Labyrinth]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Bul style="background:white"|[[File:BulberNSMBU.png|100x100px]]<br>[[Bulber]]
|[[File:Spike NSMBW Artwork.png|90px]]
|align=left|An enemy that illuminates a dark area and swims in a set pattern.
|[[Spike]]
|colspan=2 data-sort-value=58|[[Deepsea Ruins]]
|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|200
|colspan="2"align=center|[[Spike's Spouting Sands]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Jel style="background:white"|[[File:NSMBU Screenshot Jellybeam.png|100x100px]]<br>[[Jellybeam]]
|[[File:Spike Top.png|90px]]
|align=left|An enemy that illuminates a dark cave.
|[[Spike Top]]
|colspan=2 data-sort-value=58|[[Deepsea Ruins]]
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|200
|[[Stoneslide Tower]]
|{{icon|NSMBU-exc}}
|[[Rising Tides of Lava]]
|—
|-
|-
|data-sort-value=Wig style="background:white"|[[File:NSMBU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|[[File:NSMBW Spiny Artwork.png|90px]]
|align=left|Caterpillars that move faster after being jumped on.
|[[Spiny]]
|data-sort-value=59|[[Seesaw Bridge]]
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|data-sort-value=59.1|[[Wiggler Stampede]]
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|200
|[[Lakitu! Lakitu! Lakitu!]]
|—
|—
|-
|-
|data-sort-value=BigW style="background:white"|[[File:NSMBU Screenshot Big Wiggler.png|100x100px]]<br>[[Mega Wiggler|Big Wiggler]]
|[[File:NSMBU Spiny Cheep Artwork.png|90px]]
|align=left|Large variants of Wigglers.
|[[Spiny Cheep Cheep]]
|colspan=2 data-sort-value=59.1|[[Wiggler Stampede]]
|Fast-swimming fish that chase Mario.
|data-sort-value=2000|{{icon|cross}}
|[[Tropical Refresher]]
|—
|[[Swim for Your Life!]]
|—
|-
|-
|data-sort-value=Maga style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|[[File:StalkingPPlantNSMBW.png|90px]]
|align=left|Lava monsters that attacks by moving towards the player character in a wave-like movement.
|[[Stalking Piranha Plant]]*
|colspan=2 data-sort-value=59.2|[[Iggy's Volcanic Castle]]
|A Piranha Plant that walks around and stretches up and down on a regular basis.
|data-sort-value=2000|{{icon|cross}}
|[[Bramball Woods]]
|—
|[[Walking Piranha Plants!]]
|—
|-
|-
|data-sort-value=Magw style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|[[File:NSMBW Stone Spike Render.png|50px]]
|align=left|Lava monsters that lunges at the player character and dips back into the lava.
|[[Stone Spike]]*
|colspan=2 data-sort-value=82|[[Magma-River Cruise]]
|A [[Spike]] that throws stone rocks downwards.
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Dry Desert Mushrooms]]
|—
|—
|-
|-
|data-sort-value=Fla style="background:white"|[[File:NSMBU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|align=left|Black spheres that spit fireballs at the player character. They explode after they're out of fireballs.
|[[Sumo Bro]]
|colspan=2 data-sort-value=83|[[Rising Tides of Lava]]
|Giant Koopas that stomp the ground and create electric waves in two directions.
|200
|colspan="2"align=center|[[Screwtop Tower]]
|—
|—
|-
|-
|data-sort-value=Fuz style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|[[File:NSMBW Asset Model Swoop.png|60px]]
|align=left|Enemies that travel along tracks and hurt the player character on contact.
|[[Swoop]]
|data-sort-value=61|[[Fuzzy Clifftop]]
|Bats that hang onto the ceiling, then swoop towards Mario.
|data-sort-value=77|[[A Quick Dip in the Sky]]
|[[Perilous Pokey Cave]]
|200
|[[Shifting-Floor Cave]]
|—
|—
|-
|-
|data-sort-value=BigF style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|[[File:NSMBU Thwimp Model.png|90px]]
|align=left|Large variants of Fuzzies.
|[[Thwimp]]
|colspan=2 data-sort-value=91|[[Spine-Tingling Spine Coaster]]
|A tiny [[Thwomp]] that hops around.
|200
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|—
|—
|-
|-
|data-sort-value=Cha style="background:white"|[[File:NSMBU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|[[File:NSMBU Thwomp Artwork.png|90px]]
|align=left|Enemies tied to posts that lunge at the player character. If the player character ground pounds their post, they are set free.
|[[Thwomp]]
|colspan=2 data-sort-value=64|[[Waddlewing's Nest]]
|Large rocks that fall when Mario gets close.
|200
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|—
|—
|-
|-
|data-sort-value=Bob style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|[[File:NSMBU Asset Model Torpedo Ted.png|90px]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[Torpedo Ted]]
|data-sort-value=65|[[Light Blocks, Dark Tower]]
|A slow-moving torpedo that flies in one direction.
|data-sort-value=86|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|[[Larry's Torpedo Castle]]
|200
|[[The Mighty Cannonship]]
|—
|—
|-
|-
|data-sort-value=Parb style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|[[File:NSMBU Urchin Artwork.png|90px]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[Urchin]]
|colspan=2 data-sort-value=85|[[Red-Hot Elevator Ride]]
|Stationary enemies that appear in underwater levels.
|200
|[[Tropical Refresher]]
|—
|[[Swim for Your Life!]]
|—
|-
|-
|data-sort-value=Foo style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|[[File:NSMBW Wiggler Sprite.png|90px]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|[[Wiggler]]
|colspan=2 data-sort-value=78|[[Snaking above Mist Valley]]
|Caterpillars that move faster after being jumped on.
|200
|[[Seesaw Bridge]]
|—
|[[Wiggler Stampede]]
|—
|}
|}


===Obstacles===
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
{{image|section=y|giant cannon}}
|-style="color:white;background:red"
{|class="wikitable sortable"style="text-align:center;width:100%"
!rowspan=2 width=10%|Name
!width=15%|Image
!rowspan=2|Description
!width=10%|Name
!colspan=2|Levels
!Description
|-style="color:white;background:red"
!width=10%|First appearance
!width=8%|First
!width=10%|Last appearance
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Ash.png|100x100px]]<br>[[Poison fog|Ash]]
|[[File:Banzai Bill Blaster NSMBW.png|90px]]
|align=left|Ash enshrouds the left of the screen in Magma-River Cruise. Contact makes the player character lose a [[extra life|life]]
|[[Banzai Bill Cannon]]
|colspan=2|[[Magma-River Cruise]]
|Cannons that shoot Banzai Bills.
|colspan="2"|[[Scaling the Mountainside]]
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|[[File:Skull Blaster.png|50px]]
|align=left|Bill Blasters that shoot Banzai Bills.
|[[Bill Blaster]]
|colspan=2|[[Scaling the Mountainside]]
|Cannons that shoot Bullet Bills.
|-
|style="background:white"|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=left|Cannons that shoot Bullet Bills.
|[[Scaling the Mountainside]]
|[[Scaling the Mountainside]]
|[[Switchback Hill]]
|[[Switchback Hill]]
|-
|-
|style="background:white"|[[File:Multi Bill Blaster NSMBU Sprite.png|100x100px]]<br>[[Bill Blaster Turret]]
|[[File:Multi Bill Blaster NSMBU Sprite.png|60px]]
|align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|[[Bill Blaster Turret]]
|colspan=2|[[Switchback Hill]]
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[Switchback Hill]]
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]]
|[[File:Rocketengine.png|150px]]
|align=left|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|[[Burner]]
|colspan=2|[[Red-Hot Elevator Ride]]
|Constant streams of fire that rotate and are found on airships.
|[[Larry's Torpedo Castle]]
|[[Boarding the Airship]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame]]
|[[File:NSMBW Bob-omb Cannon Render.png|90px]]
|align=left|Fireballs spewed by Bowser. The appear traveling on-screen in the narrow hallway leading to the Koopa King, before he is within frame.
|[[Cannon]]
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|Cannons that shoot cannonballs or [[Bob-omb]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|style="background:white"|[[File:NSMBUDX Meteor.png|100x100px]]<br>Bowser's Flame (big)
|[[File:NSMBW Cannonball Screenshot.png|90px]]
|align=left|Balls of fire that fall slowly and break upon hitting either the ground or a block. The player character can reduce their size if they toss [[Ice Ball|ice balls]] at them.
|[[Cannonball]]
|[[Meteor Moat]]
|Projectiles launched by cannons that travel in a straight line, and can be jumped on.
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Burner.jpg|100x100px]]<br>[[Burner]]
|[[File:NSMBU Crushing Cogs Tower Screenshot.png|180px]]
|align=left|Constant streams of fire that rotate and are found on airships.
|[[Cog (obstacle)|Cog]]
|[[Larry's Torpedo Castle]]
|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.  
|[[Boarding the Airship]]
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Cannon.png|100x100px]]<br>[[Cannon]]
|[[File:NsmbuCurrent.png|50px]]
|align=left|Cannons that shoot [[cannonball]]s.
|[[Current]]
|colspan=2|[[The Mighty Cannonship]]
|Underwater currents that push the player.
|[[Blooper's Secret Lair]]
|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Current.png|100x100px]]<br>[[Current]]
|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|180px]]
|align=left|Downward currents that pull the player character into an [[pit|abyss]], costing them a life.
|[[Dark]]
|colspan=2|[[Tropical Refresher]]
|Blocks the player's view. [[Glowing Baby Yoshi]], fire and [[Invincible Mario]] can light up dark areas.
|[[Perilous Pokey Cave]]
|[[Thrilling Spine Coaster]]
|-
|-
|style="background:white"|[[File:NSMBUDX Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|[[File:NSMBUDX Fire Bar.png|180px]]
|align=left|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|[[Fire Bar]]
|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|[[Screwtop Tower]]
|[[Screwtop Tower]]
|[[Slide Lift Tower]]
|[[Slide Lift Tower]]
|-
|-
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|[[File:nocoverart.png|100px]]
|align=left|A ? Block that floats and charges at the player character, breaking if it hits a floor or a platform.
|[[Giant cannon]]
|[[Haunted Shipwreck]]
|Horizontal, pipe-sized cannons shoot giant cannonballs.
|[[Spinning Spirit House]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|[[File:NSMBW Giant Cannonball Screenshot.png|90px]]
|[[Giant cannonball]]
|Large variants of cannonballs launched by giant cannons.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|style="background:white"|[[File:NSMBU Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]]
|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|180px]]
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|[[Hammer Pendulum]]*
|colspan=2|[[The Mighty Cannonship]]
|Mallet-like platforms that swing back and forth on a 180-degree arc.
|colspan="2"align=center|[[Hammerswing Caverns]]
|-
|-
|style="background:white"|[[File:NSMBU Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]]
|[[File:NSMBU Huge Fire Bar.png|180px]]
|align=left|A larger version of the Fire Bar.
|[[Huge Fire Bar]]
|A larger version of a [[Fire Bar]].
|[[Slide Lift Tower]]
|[[Slide Lift Tower]]
|[[Fire Bar Cliffs]]
|[[Fire Bar Cliffs]]
|-
|-
|style="background:white"|[[File:NSMBU Huge Icicle.jpg|100x100px]]<br>[[Huge Icicle]]
|[[File:Freezing-Rain Tower.jpg|180px]]
|align=left|Large icicles that fall and act as platforms.
|[[Huge Icicle]]*
|colspan=2|[[Icicle Caverns]]
|Large icicles that fall and act as platforms.
|[[Freezing-Rain Tower]]
|[[Icicle Caverns]]
|-
|-
|style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]]
|[[File:NsmbuIcicle.png|50px]]
|align=left|Icicles that fall when the player character gets close underneath.
|[[Icicle]]
|Icicles that fall when the player gets close underneath.
|[[Freezing-Rain Tower]]
|[[Freezing-Rain Tower]]
|[[Wendy's Shifting Castle]]
|[[Wendy's Shifting Castle]]
|-
|-
|style="background:white"|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100x100px]]<br>[[Lava]]
|[[File:Lemmy's Swingback Castle.png|180px]]
|align=left|Pools of molten rock that cause the player character to instantly lose a life upon contact. In [[Rising Tides of Lava]], the lava [[Lava tide|rises and falls like the tide]].
|[[Lava]]
|Pits of lava cause the player to instantly lose a life upon contact.
|[[Lemmy's Swingback Castle]]
|[[Lemmy's Swingback Castle]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|style="background:white"|[[File:NSMBUDX Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|[[File:NSMBUDX Lava Geyser.png|180px]]
|align=left|Pillar of lava that rises up from pools.
|[[Lava Geyser]]
|colspan=2|[[Meteor Moat]]
|Pillar of lava that rises up from pits.
|colspan="2"align=center|[[Meteor Moat]]
|-
|-
|style="background:white"|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100x100px]]<br>[[Lava swell]]
|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|180px]]
|align=left|Lava that moves up in waves.
|[[Lava swell]]
|colspan=2|[[Iggy's Volcanic Castle]]
|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|-
|-
|style="background:white"|[[File:NSMBU Mecha Hand.png|100x100px]]<br>[[Mecha Hand]]
|[[File:NSMBU Mecha Hand.png|180px]]
|align=left|A large mechanical hand modeled after Bowser's own hand that attempts to crush the player characters while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player character defeats him here.
|[[Mecha Hand]]
|colspan=2|[[Boarding the Airship]]
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|[[The Mighty Cannonship]]
|[[Boarding the Airship]]
|-
|-
|style="background:white"|[[File:NSMBU Morton's Compactor Castle Screenshot.jpg|100x100px]]<br>Moving rock
|[[File:NSMBUDX Meteor.png|180px]]
|align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|[[Meteor]]
|colspan=2|[[Morton's Compactor Castle]]
|Rocks that fall slowly and break upon hitting either the ground or a block.
|[[Meteor Moat]]
|[[Firefall Cliffs]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Moving Torch.png|100x100px]]<br>[[Burner|Moving torch]]
|[[File:NSMBU Wiggler Stampede Screenshot.jpg|180px]]
|align=left|Cannon-like Burners that pivot back and forth.
|[[Poison (obstacle)|Poison]]
|colspan=2|[[Boarding the Airship]]
|A liquid hazard that causes the player to instantly lose a life.
|-
|style="background:white"|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|align=left|A liquid hazard that causes the player character to instantly lose a life.
|[[Bridge over Poisoned Waters]]
|[[Bridge over Poisoned Waters]]
|[[Spinning Platforms of Doom]]
|[[Spinning Platforms of Doom]]
|-
|-
|style="background:white"|[[File:NSMBU E3 Perilous Pokey Cave.png|100x100px]]<br>[[Quicksand]]
|[[File:NSMBU E3 Perilous Pokey Cave.png|180px]]
|align=left|Sand that sinks the player character.
|[[Quicksand]]
|Sand that sinks the player.
|[[Stone-Eye Zone]]
|[[Stone-Eye Zone]]
|[[Blooming Lakitus]]
|[[Blooming Lakitus]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Skewer.png|100x100px]]<br>[[Skewer]]
|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|180px]]
|align=left|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|[[Lava tide|Rising lava]]
|colspan=2|[[Giant Skewer Tower]]
|Lava that rises up.
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|style="background:white"|[[File:FireFleeingMario.png|100x100px]]<br>[[Spike Trap|Spikes]]
|[[File:NsmbuSandGeyser.png|180px]]
|align=left|Beds of spikes appear in two Special Challenges. Touching them knocks out the player character.
|[[Sand Geyser]]
|[[Fire, Bro!]]
|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|[[Seriously! Fire, Bro!]]
|[[Stone-Eye Zone]]
|[[Spike's Spouting Sands]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Spinner.jpg|100x100px]]<br>[[Spinner]]
|[[File:NSLU Impossible Pendulums Screenshot.png|180px]]
|align=left|A large, undefeatable spiked ball on a chain. Some of the ones in Pendulum Castle are large.
|[[Spinner]]
|[[Snake Block Tower]]
|A large spiked ball on a chain that cannot be defeated.
|[[Pendulum Castle]]
|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|[[Pendulum Castle]]<br>(regular/large)
|-
|-
|style="background:white"|[[File:NSMBU Red Torpedo Base Screenshot.png|100x100px]]<br>[[Torpedo Base]]
|[[File:NSMBU Giant Skewer Tower Screenshot.png|180px]]
|align=left|Red torpedo tubes that fire Targeting Teds.
|[[Skewer]]
|colspan=2|[[The Mighty Cannonship]]
|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|colspan="2"align=center|[[Giant Skewer Tower]]
|-
|-
|style="background:white"|[[File:NSMBU Torpedo Base Model.png|100x100px]]<br>[[Torpedo tube]]
|[[File:NSMBU Torpedo Base Model.png|90px]]
|align=left|An indestructible box that releases Torpedo Teds.
|[[Torpedo tube]]
|An indestructable box that fires Torpedo Teds.
|[[Larry's Torpedo Castle]]
|[[Larry's Torpedo Castle]]
|[[The Mighty Cannonship]]
|[[The Mighty Cannonship]]
|}
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
!colspan=4 style="background:#FF7733"|Tower bosses
|[[File:NSMBU Red Torpedo Base Screenshot.png|90px]]
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"|[[The Mighty Cannonship]]
|-
|-
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|[[File:NSMBU Tropical Refresher Screenshot.jpg|180px]]
|align=left|The most recurring tower boss. He does not change in the first battle, especially on Crushing-Cogs Tower in [[Acorn Plains]]. However, following his first defeat, the [[Kamek|Magikoopa]] gives him special abilities. In Stoneslide Tower from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from [[Sparkling Waters]] and Freezing-Rain Tower from [[Frosted Glacier]], the Magikoopa will grant him the ability to jump, similar to ''[[Super Mario Bros. 3]]''. In Snake Block Tower from [[Soda Jungle]], Magikoopa will make him larger. In Grinding-Stone Tower from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Water]]
|[[Crushing-Cogs Tower]]
|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|[[Grinding-Stone Tower]]
|[[Blooper's Secret Lair]]
|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|[[File:NSMBU Water Geyser.png|180px]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until the Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|[[Water Geyser]]
|colspan=2|[[Screwtop Tower]]
|Pillars of water that rise from below and serve as platforms, similar to Sand Geysers.
|-
|[[Waterspout Beach]]
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|[[Larry's Torpedo Castle]]
|align=left|Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|colspan=2|[[Slide Lift Tower]]
|-
!colspan=4 style="background:#FF7733"|The Koopalings
|-
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|align=left|Lemmy Koopa is fought on Lemmy's Swingback Castle in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|colspan=2|[[Lemmy's Swingback Castle]]
|-
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|align=left|Morton Koopa Jr. is fought on Morton's Compactor Castle in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player character's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|colspan=2|[[Morton's Compactor Castle]]
|-
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|align=left|Larry Koopa is fought on Larry's Torpedo Castle in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the [[Water Geyser]]s give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|colspan=2|[[Larry's Torpedo Castle]]
|-
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|align=left|Wendy O. Koopa is fought on Wendy's Shifting Castle in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[Icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|colspan=2|[[Wendy's Shifting Castle]]
|-
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
|align=left|Iggy Koopa is fought on Iggy's Volcanic Castle in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2|[[Iggy's Volcanic Castle]]
|-
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=left|Roy Koopa is fought on Roy's Conveyor Castle in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bills]]. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2|[[Roy's Conveyor Castle]]
|-
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|align=left|Ludwig von Koopa is fought on Ludwig's Clockwork Castle in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|colspan=2|[[Ludwig's Clockwork Castle]]
|-
!colspan=4 style="background:#FF7733"|Other bosses
|-
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s The Final Battle, he cannot be defeated.
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|}
|}


==Items and objects==
==Items and objects==
===Items===
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
These are collectibles, pickups, and health-restoring objects.
!Item!!Image!!Function
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting 100 of these gives the player an extra life.
|-
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|-
|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|[[Super Mushroom]]||[[File:NSMBU Mushroom Artwork.png|50px]]||Turns [[Mario]] into [[Super Mario (form)|Super Mario]].  
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|-
|style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|[[Fire Flower]]||[[File:NSMBU Fire Flower Artwork.png|50px]]||Turns Mario into [[Fire Mario]].
|align=left|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|[[Super Acorn]] (new)||[[File:NSMBU Super Acorn Artwork.png|50px]]||Turns [[Mario]] into [[Flying Squirrel Mario]].  
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|-
|-
|style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|[[Mini Mushroom]]||[[File:NSMBU Mini Mushroom Artwork.png|50px]]||Turns Mario into [[Mini Mario (form)|Mini Mario]].
|align=left|Gives the player an [[extra life]].
|-
|-
|style="background:white"|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|[[Ice Flower]]||[[File:NSMBU Ice Flower Artwork.png|50px]]||Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|align=left|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|-
|-
|style="background:white"|[[File:NSMBU Green Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|[[Propeller Mushroom]]||[[File:NSMBW Propeller Mushroom Artwork.png|50px]]||Turns Mario into [[Propeller Mario]] and gives him a short flight.
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[Giant Green Shell|giant shells]] of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|[[Penguin Suit]]||[[File:Penguinsuit.png|50px]]||Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|[[P-Acorn]] (new)||[[File:New Super Mario Bros. U Deluxe P-Acorn.png|50px]]||Turns [[Mario]] into [[P Flying Squirrel Mario]].  
|align=left|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|-
|-
|style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|[[Super Star]]||[[File:NSMBU Super Star Artwork.png|50px]]||Turns Mario into [[Invincible Mario]].
|align=left|A block that causes a large tremor on the ground when thrown.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|[[Boost Star]] (new)||[[File:NSMBU Purple Star Artwork.png|50px]]||A star that appears during [[Boost Mode]].
|align=left|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|[[1-Up Mushroom]]||[[File:NSMBU 1-Up Mushroom.png|50px]]||Gives the player an [[extra life]].
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|-
|-
|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|[[3-Up Moon]]||[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|50px]]||Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|align=left|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|-
|-
|style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|[[Coin]]||[[File:NSMBU Coin Artwork.png|50px]]||Collecting 100 of these gives the player an extra life.
|align=left|This yellow eggs releases a [[Glowing Baby Yoshi]].
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|[[Blue Coin]]||[[File:Bluecoins-NSMB2.png|50px]]||These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|align=left|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|-
|-
|style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|[[Red Coin]]||[[File:NSMBU Red Coin Render.png|50px]]||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=left|A star that appears during [[Boost Mode]].
|}
 
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:red;color:white;"
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!rowspan=3|Description
|-
|-
!width=12% style="background:red"rowspan=2|{{icon|NSMBU-Mario}}
|[[Green Coin]] (new)||[[File:Green CoinNSMBU.png|50px]]||Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
!width=6% style="background:red"|{{icon|NSMBU-Luigi}}
!width=6% style="background:red"|{{icon|NSMBU-ToadY}}
|-
|-
!style="background:red"|{{icon|NSMBU-ToadB}}
|[[Hidden Coin]]||[[File:DashCoin NSMB2.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
!style="background:red"|{{icon|NSMBU-Mii}}
|-
|-
|align=center style="background:white"rowspan=2|N/A
|[[Star Coin]]||[[File:NSMBU Starcoin Artwork.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas.
|align=center style="background:white"rowspan=2|[[File:NSMBUSmallMario.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Small Yellow Toad.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|rowspan=2|The player character's weakest form. They start each life in their Small form. If they are touched by an enemy or obstacle, they lose one life.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Small Blue Toad.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|[[Red Ring]]||[[File:RedRing NSMB2.png|50px]]||Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=center style="background:white"|[[File:NSMBU Screenshot Small Mii.png|50x50px]]<br><small>[[Small Mario|Small<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Mushroom Artwork.png|100x100px]]<br>[[Super Mushroom]]
|[[Green Ring]]||[[File:Green RingNSMBU.png|50px]]||Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=center style="background:white"rowspan=2|[[File:NSMBU Mario Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|align=center style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|rowspan=2|Turns [[Mario]] into [[Super Mario (form)|Super Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|[[Yoshi's Egg|Yoshi egg]]||[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]]||An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a [[Glowing Baby Yoshi]]. As [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]]s are found on the world map, they do not come out of eggs.
|align=center style="background:white"|[[File:NSMBU Screenshot Super Mii.jpg|50x50px]]<br><small>[[Super Mario (form)|Super<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Acorn Artwork.png|100x100px]]<br>[[Super Acorn]]
|[[Fruit (Yoshi food)|Fruit]]||[[File:NSMBW Red Berry Sprite.png|50px]]||A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|align=center style="background:white"rowspan=2|[[File:NSMBU Flying Squirrel Mario Artwork.png|110x110px]]<br>[[Flying Squirrel Mario]]
|align=center style="background:white"|[[File:FlyingSquirrelLuigiNSMBU.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Flying Squirrel Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Blue Toad]]</small>
|[[Barrel]]||[[File:BarrelNSMBW.png|50px]]||An item that Mario can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. If another player touches a barrel while it rolls, they lose a life or their power-up.
|align=center style="background:white"|[[File:NSMBU Screenshot Flying Squirrel Mii.jpg|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Fire Flower Artwork.png|100x100px]]<br>[[Fire Flower]]
|[[Crate]]||[[File:NsmbuCrate.png|50px]]||A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains [[coin]]s or power-ups.
|align=center style="background:white"rowspan=2|[[File:Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Yellow Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Fire Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue<br>Toad]]</small>
|[[Iron Block]]||[[File:NsmbuIronCrate.png|50px]]||An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Mii.jpg|50x50px]]<br><small>[[Fire Mario|Fire<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Ice Flower Artwork.png|100x100px]]<br>[[Ice Flower]]
|[[Frozen Coin]]||[[File:NsmbuFrozenCoin.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|align=center style="background:white"rowspan=2|[[File:NSMBW Ice Mario Artwork.png|110x110px]]<br>[[Ice Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Luigi.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Luigi]]</small>
|align=center style="background:white"|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow<br>Toad]]</small>
|rowspan=2|Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Blue Toad.png|50x50px]]<br><small>[[Ice Mario|Ice Blue<br>Toad]]</small>
|[[Flower (environmental object)|Flower]]||[[File:NsmbuFlower.png|50px]]||A common background object that releases a coin when spun next to.
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Mii.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|100x100px]]<br>[[Mini Mushroom]]
|[[P Switch]]||[[File:NSMBW P-Switch Sprite.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|align=center style="background:white"rowspan=2|[[File:NSMBUMiniMario.png|110x110px]]<br>[[Mini Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Luigi.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Yellow Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Mini Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Blue Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Blue<br>Toad]]</small>
|[[? Switch]]||[[File:Qswitch.png|50px]]||Changes or adds things to an area, such as platforms, for a limited time.
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Mii.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|100x100px]]<br>[[Propeller Mushroom]]
|[[! Switch]]||[[File:NSMBW ! Switch Render.png|50px]]||Activating the switch enables the axe and destroy the bridge, causing Bowser to fall.
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mario.png|110x110px]]<br>[[Propeller Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Luigi.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Yellow Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Propeller Mario]] and gives him some short flight.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Blue Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small>
|[[Trampoline]]||[[File:TrampolineNSMBW.png|50px]]||A spring that lets the player jump high into the air. It can be picked up and carried around.
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Mii.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:Penguinsuit.png|100x100px]]<br>[[Penguin Suit]]
|[[Checkpoint Flag]]||[[File:SMM-NSMBU-Checkpoint-Flag.png|50px]]||A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|align=center style="background:white"rowspan=2|[[File:MKT Artwork PenguinMario.png|110x110px]]<br>[[Penguin Mario]]
|align=center style="background:white"|[[File:NSLU Penguin Luigi Render.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Yellow Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Blue Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small>
|[[Goal Pole]]||[[File:SMM-NSMBU-GoalPole.png|50px]]||Flagpoles found at the end of every level. Touching one completes the level.
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Mii.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Star Artwork.png|100x100px]]<br>[[Super Star]]
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|align=center style="background:white"rowspan=2|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Invincible Mario]].
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Mii.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Mii]]</small>
|-
|align=center style="background:white"rowspan=2|[[File:NSLU P-Acorn Icon.png|100x100px]]<br>[[P-Acorn]]
|align=center style="background:white"rowspan=2|[[File:NSMBU Power Squirrel Mario Render.png|110x110px]]<br>[[Power Squirrel Mario]]
|align=center style="background:white"|[[File:NSLU P-Acorn Luigi Render.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Yellow Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Power Squirrel Mario]].
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Blue Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Mii.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Mii]]</small>
|}
|}
 
===Blocks===
===Objects===
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
!Block!!Image!!Function
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|[[? Block]]||[[File:NSMBU Question Block Render.png|50px]][[File:NSMBU Underground Question Block.png|50px]][[File:NSMBU Castle Question Block.png|50px]][[File:NSMBU Lava Question Block.png|50px]]||Contains a [[coin]] or item when hit.
|-
|-
|style="background:white"|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]]
|[[Brick Block|Brick]]||[[File:BrickBlockNSMBU.png|50px]][[File:NSMBU Underground Brick Block.png|50px]][[File:NSMBU Castle Brick Block.png|50px]][[File:NSMBU Lava Brick Block.png|50px]]||Breaks or contains coins when hit.
|align=left|Contains a [[coin]] or item when hit. Some ? Block are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in rapid succession. Other are [[Hidden Block|invisible]] and also become visible when struck. Emptying any ? Block turns it into an [[Empty Block]] that can be stood on like a platform.
|-
|-
|style="background:white"|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]]
|[[Coin Block]]||[[File:NSMBU Question Block Render.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough.
|align=left|A very rare block that contains a [[3-Up Moon]].
|-
|-
|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|[[Flying ? Block]]||[[File:NSMBU-FlyingBlock.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Block (Rail).png|100x100px]]<br>[[Block]] ([[Track|railed]])
|[[Empty Block]]||[[File:NSMBU Empty Block Render.png|50px]][[File:NSMBU Underground Empty Block.png|50px]][[File:NSMBU Castle Empty Block.png|50px]][[File:NSMBU Lava Empty Block.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=left|? Blocks and Bricks that travel along tracks.
|-
|-
|style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|[[Mega ? Block]]||[[File:NSMBU Ground Big Question Block.png|50px]][[File:NSMBU Underground Big Question Block.png|50px]][[File:NSMBU Castle Big Question Block.png|50px]][[File:NSMBU Lava Big Question Block.png|50px]]||A large ? Block that acts like a normal block.
|align=left|Blocks that appear when touching the screen on the Wii U GamePad.
|-
|-
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|align=left|Breaks or contains coins when hit. Like ? Blocks, there are Brick Blocks that are 10-Coin Blocks. The player character cannot break Brick Blocks in their Small or Mini forms.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Cracked Block.png|100x100px]]<br>[[Cracked block]]<ref>Stratton, p. 187</ref>
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|align=left|These blocks make up the floor in the battle against [[Bowser Jr.]] A block will fall away if struck by Bowser Jr. twice, but reappear after a brief period of time.
|-
|-
|style="background:white"|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]]
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|align=left|A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains coins or power-ups.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Donut Block.png|100x100px]]<br>[[Donut Block]]
|[[POW Block]]||[[File:NSMBW POW Block Artwork.png|50px]]||A block that causes a large tremor on the ground when thrown.
|align=left|A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|-
|-
|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|[[Roulette Block]]||[[File:NSMBU Roulette Block Sprite.gif|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A)
|[[3-Up Moon Block]] (new)||[[File:3UP MoonBlockNSMBU.png|50px]]||An very rare block that contains a [[3-Up Moon]].
|align=left|These blocks appear during the battle with the [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B)
|[[Super Guide Block]]||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|align=left|Some of these airborne magical platforms contain enemies. The slam downward on the Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field.
|-
|-
|style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]]
|[[Boost Mode|Boost Block]] (new)||[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]||Blocks that appear when touching the GamePad.
|align=left|Giant ? Blocks. It functions like the smaller ones and becomes a big Empty Block when emptied.
|-
|-
|style="background:white"|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]]
|[[Light Block]] (new)||[[File:NSMBW Light Block Artwork.png|50px]]||A block that shines light in dark areas.
|align=left|A block that makes Mario jump higher when he jumps or steps on it.
|-
|-
|style="background:white"|[[File:NSMBU Roulette Block Sprite.gif|100x100px]]<br>[[Roulette Block]]
|[[Ice Block]]||[[File:IceBlockNSMBW.png|50px]]||A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|align=left|A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|[[Ice Chunk]] (new)||[[File:NSMBU Ice Block Icon.png|50px]]||A giant variant of an Ice Block that serves as a platform. It functions similar to [[Iron Block]]s, which can also crush the player.
|align=left|Green blocks that move like a snake once Mario steps on it.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Giant Snake Block.jpg|100x100px]]<br>Snake Block (big)
|[[Stretch Block]]||[[File:YellowBlockNSMBW.png|50px]]||A block made up of five segments that stretches to act as a bridge in certain levels.
|align=left|A large type of Snake Block.
|-
|-
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
|[[Donut Block]]||[[File:NSMBW Donut Block Sprite.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|align=left|Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Stretch Block.jpg|100x100px]]<br>[[Stretch Block]]
|[[Snake Block]]||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Green blocks that move like a snake once Mario steps on it.
|align=left|A block made up of five segments that stretches to act as a bridge in certain levels.
|-
|-
|style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]]
|[[Snake Block|Giant Snake Block]] (new)||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Giant variants of a [[Snake Block]].
|align=left|Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|[[Hard Block]]||[[File:NsmbuHardBlock.png|50px]]||Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|align=left|Chests award the player character a [[Super Star]] that goes into their inventory. In [[Enemy Course]]s, Nabbit steals the Star if the character does not grab it in time.
|}
 
===Transportation objects===
{|class="wikitable sortable"style="text-align:center;width:100%"
!Transportation!!Image!!Function
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|[[Warp Pipe]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]||Pipes going through the ground that transport the player to new areas.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|[[Small pipe]]||[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|align=left|Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|[[Pipe Cannon]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]]||Pipes that launch the player to another location or a hard to reach platform
|align=left|Changes or adds things to an area, such as platforms, for a limited time.
|-
|-
|style="background:white"|[[File:NSMBU Goal Ring Render.png|100x100px]]<br>[[Goal ring (New Super Mario Bros. U)|Goal ring]]
|[[Warp Door]]||[[File:DoorNSMBU.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|align=left|The [[goal]]s in [[Challenge Mode]], appearing in place of Goal Poles.
|}
 
===Climbable objects===
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
!Climbable object!!Image!!Function
|-
|-
|style="background:white"|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]]
|[[Beanstalk]]||[[File:BeanstalkNSMBW.png|35px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of an [[Hidden Block|Invisible Block]] or [[Brick Block]].
|align=left|Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|[[Ladder]]||[[File:NsmbuLadder.png|38px]]||A climbable object used to get on top of platforms.
|align=left|Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Red Ring.png|100x100px]]<br>[[Red Ring]]
|[[Pole]]||[[File:NsmbuPole.png|30px]]||Striped poles that the player can climb up and slide down after jumping onto them.
|align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
|-
|-
!colspan=3 style="background:#FF7733"|Pipes
|[[Chain-Link]]||[[File:NsmbuChainLink.png|100px]]||Fences that the player can climb.
|-
|}
|style="background:white"|[[File:NSMBU Warp Pipe Render.png|100x100px]]<br>[[Warp Pipe|Giant pipe]]
 
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of these ones are Warp Pipes.
===Platforms===
|-
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
|style="background:white"|[[File:NsmbuCurrent.png|100x100px]]<br>[[Jet Pipe]]
!Platform!!Image!!Function
|align=left|These underwater pipes expel strong currents that push the player character.
|-
|style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Pipes going through the ground that transport the player to new areas. In {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world-link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
|-
|style="background:white"|[[File:NSMBU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|align=left|Pipes that launch players to another location or a platform that they are unable to reach.
|-
|style="background:white"|[[File:MiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|-
!colspan=3 style="background:#FF7733"|Climbable objects
|-
|style="background:white"|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|align=left|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|-
|style="background:white"|[[File:NSMBU Screenshot Hanging Chain.jpg|100x100px]]<br>[[Chain (object)|Hanging chain]]
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|-
|style="background:white"|[[File:NSMBU Screenshot Hanging Vine.png|100x100px]]<br>[[Swinging vine|Hanging vine]]
|align=left|Hanging vines found in [[Spinning Platforms of Doom]]. They function like rope swings.
|-
|style="background:white"|[[File:NsmbuChainLink.png|100x100px]]<br>[[Moving Fence]]
|align=left|Chain-link fences that shift through the air. A [[Chain-Link|stationary one]] appears in [[Fire Bar Cliffs]].
|-
|style="background:white"|[[File:NSMBU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
|-
|style="background:white"|[[File:NSMBU Asset Sprite Rocky Wall.png|100x100px]]<br>[[Rocky wall]]
|align=left|Rocky walls can be climbed like rope ladders but with more horizontal breath. They are found in mountainous levels. Movement is restricted at the top of these walls, where the player character can only sidestep.
|-
|style="background:white"|[[File:NSMBU Screenshot Rope Ladder.jpg|100x100px]]<br>[[Ladder|Rope ladder]]
|align=left|A climbable object used to get on top of platforms.
|-
!colspan=3 style="background:#FF7733"|Platforms
|-
|style="background:white"|[[File:NsmbuArrowLift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|-
|style="background:white"|[[File:NsmbuBeanPlatformCurled.png|100x100px]]<br>[[Bean Platform]]
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|-
|style="background:white"|[[File:NSMBU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|align=left|Cloud platforms that makes the player and enemies bounces very high.
|-
|style="background:white"|[[File:NSMBU Screenshot Bridge.png|100x100px]]<br>[[Bridge (New Super Mario Bros. U)|Bridge]]
|align=left|A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|-
|style="background:white"|[[File:NSMBU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|page=215|isbn=978-1-50670-897-3}}</ref>
|align=left|A platform with gears that moves left and right.
|-
|style="background:white"|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]]
|align=left|Long platforms that move to the right when initially landed on.
|-
|style="background:white"|[[File:NSMBU Asset Model Cog (Medium).png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|align=left|Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|-
|style="background:white"|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|align=left|Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
|-
|style="background:white"|[[File:NSMBU Screenshot Cross Lift.jpg|100x100px]]<br>[[Cross Lift]]
|align=left|A lift that not only expands and contracts horizontally, but also conversely expands and contracts vertically.
|-
|style="background:white"|[[File:NSMBU Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|-
|style="background:white"|[[File:NSMBU Asset Model Floating Crate.png|100x100px]]<br>[[Crate|Floating crate]]
|align=left|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of.
|-
|style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor (Mario Bros.)|Floor]]
|align=left|Platforms that the player can bump from below to stun enemies.
|-
|style="background:white"|[[File:NSMBU Screenshot Ice Chunk.png|100x100px]]<br>[[Ice Chunk]]
|align=left|A giant variant of an Ice Block that serves as a platform. It functions similarly to Iron Blocks, which can also crush the player.
|-
|style="background:white"|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]]
|align=left|Columnar lifts made of ice. Some move back and forth or up and down.
|-
|style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]]
|align=left|An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
|-
|style="background:white"|[[File:NsmbuLeafPlatform.png|100x100px]]<br>[[Leaf Platform]]
|align=left|Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|-
|style="background:white"|[[File:NSMBU Asset Model Lift.png|100x100px]]<br>[[Lift]]
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|-
|style="background:white"|[[File:NSMBU Asset Model Light-Up Lift.png|100x100px]]<br>[[Light-Up-Lift|Light Block]]
|align=left|A block-like platform that shines light in dark areas.
|-
|-
|style="background:white"|[[File:NSMBU Mole to Goal Screenshot.png|100x100px]]<br>[[Limited Lift]]
|[[Bridge]]||[[File:NSMBUDX Platform.png|120px]]||A kind of semisolid platform.
|align=left|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref>
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift|Nut]]
|[[Scale Lift]]||[[File:NsmbuScaleLift.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|align=left|A set of nuts that are screwed onto a very long bolt that function as lifts. The player must continually jump to avoid falling.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Paddle Platform.jpg|100x100px]]<br>[[Paddle Platform]]
|[[Arrow lift (New Super Mario Bros. series)|Arrow Lift]] (new)||[[File:NsmbuArrowLift.png|120px]]||Lifts that appear blue when idle, but turn red when activated. When activated, they will move in the opposite direction from where they are pointing while idle.
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Palm Tree.jpg|100x100px]]<br>[[Tree|Palm tree]]
|[[Bolt Lift]]||[[File:NsmbuBoltLift.png|120px]]||A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|align=left|Trees of varying heights that serve as platforms.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Pendulum Platform.jpg|100x100px]]<br>[[Pendulum Platform]]
|[[Screwtop Lift]]||[[File:NSMBW Screwtop Lift Sprite.png|100px]]||A lift with a screw that the player can move in a set direction by spinning.
|align=left|Chained platforms that sway from side to side indefinitely.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Remote-Control Platform.png|100x100px]]<br>[[Remote-Control Platform]]
|[[Limited Lift]]||[[File:NSMBW Wooden Raft Sprite.png|100px]]||A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|align=left|A lift that the player can tilt and move on tracks by tilting the Wii U GamePad or the Wii Remote or by alternating between pressing {{button|wiiu|zl}} and {{button|wiiu|zr}}. It reacts only when a player is standing on it.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Rocking Platform.jpg|100x100px]]<br>[[Rocking Platform]]<ref>Roberts and Clark, p. 216</ref>
|[[Cross Lift]] (new)||[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100px]]||A lift that expands and contracts horizontally, and also conversely expands and contracts vertically.
|align=left|Wooden platforms in the air that tilt back and forth on their own.
|-
|-
|style="background:white"|[[File:NsmbuRollingLog.png|100x100px]]<br>[[Rolling log]]
|[[Slide Lift]] (new)||[[File:NSMBU Slide Lift Tower Screenshot.jpg|100px]]||Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.  
|align=left|Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|-
|style="background:white"|[[File:NsmbuSandGeyser.png|100x100px]]<br>[[Sand Geyser]]
|[[Star Lift]] (new)||[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100px]]||Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|align=left|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|-
|-
|style="background:white"|[[File:NsmbuScaleLift.png|100x100px]]<br>[[Scale Lift]]
|[[Mushroom Platform]]||[[File:NsmbuMushroomPlatform.png|100px]]||Mushrooms that serve as platforms.
|align=left|Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Lift.jpg|100x100px]]<br>[[Screwtop Lift]]
|[[Stretch Shroom]]||[[File:NsmbuStretchShroom.png|70px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|align=left|A lift with a [[Screwtop]] that the player can move in a set direction by spinning.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Platform.jpg|100x100px]]<br>[[Screwtop Platform]]
|[[Screwtop Shroom]]||[[File:NSMBW SpinKinokoLift.png|100px]]||A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height.
|align=left|A platform with a Screwtop that the player can move in a set direction by spinning.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Shroom.jpg|100x100px]]<br>[[Screwtop Shroom]]
|[[Seesaw Shroom]] (new)||[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100px]]||A mushroom platform that acts as a seesaw.
|align=left|A Mushroom Platform that only appears in [[Rising Tides of Lava]]. When the Screwtop on it is spun on, it lowers another lift's height.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Seesaw Log Bridge.jpg|100x100px]]<br>[[Seesaw Log Bridge]]
|[[Bouncy Cloud]]||[[File:NSMBW Bouncy Cloud Render.png|100px]]||Cloud platforms that makes the player and enemies bounces very high.
|align=left|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Seesaw Shroom.png|100x100px]]<br>[[Seesaw Shroom]]
|[[Remote-Control Platform]]||[[File:NSMBW Remote-Control Platform Sprite.png|100px]]||A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
|align=left|A mushroom platform that acts as a seesaw.
|-
|-
|style="background:white"|[[File:DontTouchAnything.png|100x100px]]<br>[[Slide Lift]]
|[[Paddle Platform]]||[[File:NSMBW Paddle Wheel Sprite.png|100px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|align=left|Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Spine Coaster.png|100x100px]]<br>[[Spine Coaster]]
|[[Pendulum Platform]]||[[File:NsmbuPendulumPlatform.png|100px]]||Chained platforms that sway from side to side indefinitely.
|align=left|Rideable creatures made of bone used to aid Mario and company to pass through pits and pits.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Star Lift.png|100x100px]]<br>[[Star Lift]]
|[[Screwtop Platform]]||[[File:NSMBU Stoneslide Tower Screenshot.jpg|100px]]|||A platform with a screw that the player can move in a set direction by spinning.
|align=left|Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|-
|-
|style="background:white"|[[File:NsmbuStretchShroom.png|100x100px]]<br>[[Stretch Shroom]]
|[[Spine Coaster]]||[[File:Spine Coaster NSMBW.png|100px]]||Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
|align=left|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|-
|-
|style="background:white"|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]]
|[[Water Ball]]||[[File:NsmbuWaterBall.png|80px]]||A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|align=left|Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|-
|-
|style="background:white"|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]]
|[[Semisolid Platform]]||[[File:NsmbuSemisolidPlatform.png|100px]]||Platforms the player can jump on from the bottom.
|align=left|Hammer-like platforms that swing back and forth in a 180° arc.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Unstable Mushroom.png|100x100px]]<br>[[Tilting mushroom]]
|[[Leaf Platform]] (new)||[[File:NsmbuLeafPlatform.png|100px]]||Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
|-
|style="background:white"|[[File:NsmbuTurningFloor.png|100x100px]]<br>[[Turning Floor]]
|[[Bean Platform]] (new)||[[File:NsmbuBeanPlatformCurled.png|100px]]||Large beans serving as platforms that periodically coil and uncoil.
|align=left|Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|-
|-
|style="background:white"|[[File:NsmbuWaterBall.png|100x100px]]<br>[[Water Ball]]
|[[Stone-Eye]] (new) ||[[File:NsmbuStoneEye.png|100px]]||Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|align=left|A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|-
|-
|style="background:white"|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]]
|[[Conveyor Belt]]||[[File:NsmbuConveyorBelt.png|100px]]||Moving platforms that carry the player and sometimes [[Iron Block]]s and enemies.
|align=left|Pillars of water that rise from below and serve as platforms.
|-
|-
|style="background:white"|[[File:Wobble Rock NSMBU.png|100x100px]]<br>[[Wobble Rock]]
|[[Turning Floor]]||[[File:NsmbuTurningFloor.png|100px]]||Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|align=left|Rock platforms that wobble from left to right when the player stands near one of its edges.
|-
|-
!colspan=3 style="background:#FF7733"|Other objects
|[[Rolling log]]||[[File:NsmbuRollingLog.png|100px]]||Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Boss Cannon.jpg|100x100px]]<br>[[Cannon|Boss cannon]]
|[[Seesaw Log Bridge]] (new)||[[File:NSMBU Seesaw Bridge Screenshot.jpg|100px]]||Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|align=left|Cannons found at the end of enemy [[castle]]s. Boss cannons launch the player character to one of a nearby [[airship]] to battle one of the [[Koopalings]].
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Checkpoint Flag.jpg|100x100px]]<br>[[Checkpoint Flag]]
|[[Floor (Mario Bros.)|Floor]]||[[File:NsmbuFloor.png|100px]]||Platforms that the player can bump from below to stun enemies.
|align=left|A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|{{conjectural|Gear platform}}||[[File:Ludwig's Clockwork Castle.png|100px]]||A platform with gears that moves left and right.
|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot False Wall.jpg|100x100px]]<br>[[False wall]]<ref>Stratton, p. 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219</ref>
|[[Wobble Rock]]||[[File:NsmbuWobbleRock.png|100px]]||Rock platforms that wobble from left to right when the player stands near one of its edges.
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|-
|-
|style="background:white"|[[File:NsmbuFlower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|[[Bridge (New Super Mario Bros. U)|Bridge]] (new)||[[File:NSMBU The Final Battle Screenshot.png|100px]]||A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|align=left|A common background object that releases a coin when spun next to.
|-
|style="background:white"|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]]
|align=left|Flagpoles found at the end of every level. Touching one completes the level.
|-
|style="background:white"|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|-
|style="background:white"|[[File:NSMBU Screenshot Mist.jpg|100x100px]]<br>[[Cloud (cover)|Mist]]
|align=left|Dense haze that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|-
|style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref>
|align=left|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear and releases a coin.
|}
|}


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{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html|language=Japanese}}</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|author=Nintendo|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html|language=Japanese}}</ref>


==Updates==
==Updates==
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
NSMBU Four Characters Jumping Artwork.png|[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad]], and [[Yellow Toad and Blue Toad|Blue Toad]]
NSMBU Four Characters Jumping Artwork.png|[[Mario]], [[Luigi]], [[Blue Toad (character)|Blue Toad]], and [[Yellow Toad (character)|Yellow Toad]]
NSMBU Mario and Yoshi Jumping Artwork.png|Mario riding [[Yoshi]]
NSMBU Mario and Yoshi Jumping Artwork.png|Mario and [[Yoshi]]
NSMBU Glowing Baby Yoshi with Mario Artwork.png|Mario carrying a [[Glowing Baby Yoshi]]
NSMBU Waddlewing and Super Acorn Artwork.png|A [[Waddlewing]] holding a [[Super Acorn]]
NSMBU Waddlewing and Super Acorn Artwork.png|A [[Waddlewing]] holding a [[Super Acorn]]
NSMBU Goomba Alternate Artwork.png|[[Goomba]]
NSMBU group art.jpg|Group art
NSMBU group art.jpg|Group art
</gallery>
</gallery>
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*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''. [[P Flying Squirrel Mario]]'s flying sound effect is similar to the [[P-Meter]] sound.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. [[Sumo Bro]]s, [[Torpedo Ted]]s, [[Thwimp]]s, and [[Bony Beetle]]s reappear as enemies. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game. The background of [[Dry Desert Mushrooms]] is based on the background of [[World 2-6 (New Super Mario Bros.)|World 2-6]].
*''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]].
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]].
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==References in later games==
==References in later games==
*''[[Mario Kart Arcade GP DX]]'': Various background mountains from [[Acorn Plains]] are visible in the [[Bowser Jr. Cup]]'s courses, [[Aerial Road]] and [[Sky Arena]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]]. The Koopalings' weight class order (from lightweight to heavyweight) in this game mirrors the order they are hanging onto Bowser's tail in ''New Super Mario Bros. U''{{'}}s ending cutscene: [[Lemmy]] is the lightest, [[Larry]] and [[Wendy]] are tied for the second-lightest, [[Iggy]] and [[Ludwig]] are middleweights, [[Roy]] is the second-heaviest, and [[Morton]] is the heaviest.
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
*''[[Super Smash Bros. for Wii U]]'': A stage based on ''New Super Mario Bros. U'', [[Mushroom Kingdom U]], appears in this game.
*''[[Super Smash Bros. for Wii U]]'': A stage based on ''New Super Mario Bros. U'', [[Mushroom Kingdom U]], appears in this game.
*''[[Mario Party 10]]'': A few of the minigames take place in areas that resemble some of the worlds in ''New Super Mario Bros. U'', such as [[Cheep Cheep Leap]] taking place in Sparkling Waters and [[Fruit Scoot Scurry]] taking place in Layer-Cake Desert.
*''[[Mario Party 10]]'': A few of the minigames take place in areas that resemble some of the worlds in ''New Super Mario Bros. U'', such as [[Cheep Cheep Leap]] taking place in Sparkling Waters and [[Fruit Scoot Scurry]] taking place in Layer-Cake Desert.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The fourth game style in these games is based on ''New Super Mario Bros. U''.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The fourth game style in these games is based on ''New Super Mario Bros. U''.
*''[[Mario Tennis: Ultra Smash]]'': The [[Junior Clown Car]] is equipped with the boxing gloves from ''New Super Mario Bros. U''.
*''[[Super Mario Run]]'': The graphics, as well as most of the music, are based on ''New Super Mario Bros. U''.
*''[[Super Mario Run]]'': The graphics, as well as most of the music, are based on ''New Super Mario Bros. U''.
*''[[Mario Party: Star Rush]]'': The underwater theme from ''New Super Mario Bros. Wii'' appears as a song from ''New Super Mario Bros. U'' in the Rhythm Recital mode for this game.
*''[[Mario Party: Star Rush]]'': The underwater theme from ''New Super Mario Bros. Wii'' appears as a song from ''New Super Mario Bros. U'' in the Rhythm Recital mode for this game.
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* ''[[Super Mario Maker 2]]'': Like the previous ''Super Mario Maker'' games, the fourth style in this game is based on ''New Super Mario Bros. U''.
* ''[[Super Mario Maker 2]]'': Like the previous ''Super Mario Maker'' games, the fourth style in this game is based on ''New Super Mario Bros. U''.
*''[[WarioWare: Get It Together!]]'': This game features a [[New Super Mario Bros. U (microgame)|microgame]] based on ''New Super Mario Bros. U''.
*''[[WarioWare: Get It Together!]]'': This game features a [[New Super Mario Bros. U (microgame)|microgame]] based on ''New Super Mario Bros. U''.
*''[[Mario & Luigi: Brothership]]'': The magic blocks from [[Kamek]]'s battle appear as part of an attack by the [[Magikoopa]] enemies.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ U<ref name=sakai/>
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ U
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JapM=New Super Mario Bros. U
|JapM=New Super Mario Bros. U
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*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
==External links==
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese Website for ''New Super Mario Bros. U'']
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel of ''New Super Mario Bros. U'']


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
<references/>
<references/>


==External links==
{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb_u/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb_u/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese website]
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American website]
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European website]
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel]
{{NSMBU}}
{{NSMBU}}
{{Super Mario games}}
{{Super Mario games}}

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