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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|USA|November 18, 2012<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120916233646/http://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke|title=''New Super Mario Bros. U'' Game Info|publisher=Nintendo of America|language=en-us|accessdate=July 26, 2024}}</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|release={{release|USA|November 18, 2012<ref>[https://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke Nintendo.com - ''New Super Mario Bros. U'' - Game Info]</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>|Japan|December 8, 2012}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g|classind=L|fpb=pg}}
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|serials={{flag list|Japan|WUP-P-ARPJ|USA|WUP-P-ARPE|Europe|WUP-P-ARPP}}
}}
}}
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and the fourth ''New Super Mario Bros.'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the fourth ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.


Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].
Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].


The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (about 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.
The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (approx. 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.


[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
==Story==
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.
[[Mario]], [[Luigi]], [[Yellow Toad (character)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to Princess Peach.


As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.


Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.
Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his additional weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.


==Gameplay==
==Gameplay features==
===Overview===
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab onto walls.
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and company a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.


''New Super Mario Bros. U'' features two main controller options: single-player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.


After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
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The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.
The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.


The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.


Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game does not feature [[Wii#Nunchuk|Nunchuk]] support.
 
====Stages====
====Stages====
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%; text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!Wii U GamePad
!Wii U GamePad
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====Map/menus====
====Map/menus====
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable" style="width:60%; text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
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|}
|}


===Inventory===
===Worlds===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
 
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
 
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
 
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
 
Unlike in the main game, player 1 can choose any character in these modes.
 
==Worlds==
{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
Unlike the previous ''New Super Mario Bros.'' titles, where the worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a seamless world map with areas named after different foods and beverages, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s that players encounter in the game, though only red and green Toad Houses return. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]]. Though, like the previous games, there are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels within each part of the world. And like ''Super Mario World'', the worlds are connected jointly.
 
{|border="1"cellspacing=0 cellpadding=2 align="center" bgcolor=#B7BBD9 style="text-align:center; color:black" width=98%
This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
{{br}}
|- bgcolor=#B0BBD2
<center>
|colspan="2"|[[File:NSMBU Acorn Plains Map.png|250px]]<br>'''World 1: [[Acorn Plains]]'''<br>A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]].
{|width=80% class="wikitable"style="text-align:center"
|colspan="2"|[[File:Layer Cake Desert.png|250px]]<br>'''World 2: [[Layer-Cake Desert]]'''<br>A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
!colspan="6"align="center"style="background:#0096c8;color:white"|<big>Worlds</big>
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]<br>'''World 3: [[Sparkling Waters]]'''<br>A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier.
|-
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]<br>'''World 4: [[Frosted Glacier]]'''<br>A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|black|Acorn Plains}}
|- bgcolor=#B4BBD6
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Black|Layer-Cake Desert}}
!width=2%|#
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Black|Sparkling Waters}}
!width="5%"|Level
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world resembles many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|-
|-
|1
|1
|[[Acorn Plains Way]] (Grass)
|[[Acorn Plains Way]]
|1
|[[Stone-Eye Zone]]
|1
|1
|[[Stone-Eye Zone]] (Desert)
|[[Waterspout Beach]]
|1
|1
|[[Waterspout Beach]] (Beach)
|[[Spinning-Star Sky]]
|-
|-
|2
|2
|[[Tilted Tunnel]] (Underground)
|[[Tilted Tunnel]]
|2
|2
|[[Perilous Pokey Cave]] (Desert/Underground)
|[[Perilous Pokey Cave]]
|2
|2
|[[Tropical Refresher]] (Underwater)
|[[Tropical Refresher]]
|2
|[[Cooligan Fields]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Crushing-Cogs Tower]] (Tower)
|[[Crushing-Cogs Tower]]
|3
|3
|[[Fire Snake Cavern]] (Desert/Underground)
|[[Fire Snake Cavern]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]] (Tower)
|[[Freezing-Rain Tower]]
|-
|-
|3
|3
|[[Yoshi Hill]] (Grass)
|[[Yoshi Hill]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stoneslide Tower]] (Tower/Desert)
|[[Stoneslide Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Shipwreck]] (Shipwreck)
|[[Haunted Shipwreck]]
|3
|[[Prickly Goombas!]]
|-
|-
|4
|4
|[[Mushroom Heights]] (Sky)
|[[Mushroom Heights]]
|4
|4
|[[Spike's Spouting Sands]] (Desert)
|[[Spike's Spouting Sands]]
|3
|3
|[[Above the Cheep Cheep Seas]] (Beach/Sky)
|[[Above the Cheep Cheep Seas]]
|4
|[[Scaling the Mountainside]]
|-
|-
|5
|5
|[[Rise of the Piranha Plants]] (Grass)
|[[Rise of the Piranha Plants]]
|5
|5
|[[Dry Desert Mushrooms]] (Desert/Sky)
|[[Dry Desert Mushrooms]]
|4
|4
|[[Urchin Shoals]] (Beach)
|[[Urchin Shoals]]
|5
|[[Icicle Caverns]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Lemmy's Swingback Castle]] (Castle)
|[[Lemmy's Swingback Castle]]
|6
|6
|[[Blooming Lakitus]] (Desert)
|[[Blooming Lakitus]]
|5
|5
|[[Dragoneel's Undersea Grotto]] (Underwater)
|[[Dragoneel's Undersea Grotto]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]]
|-
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[Blooper's Secret Lair]] (Underwater/Underground)
|[[Blooper's Secret Lair]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Compactor Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Compactor Castle]] (Castle)
|[[Larry's Torpedo Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Torpedo Castle]] (Castle/Water)
|[[Wendy's Shifting Castle]]
|-
|-
|colspan="2"|
|colspan="2"|
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[Piranha Plants on Ice]] (Snow)
|[[Piranha Plants on Ice]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]] (Sky)
|[[Skyward Stalk]]
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Black|Frosted Glacier}}
|[[Fliprus Lake]]
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Black|Soda Jungle}}
|- bgcolor=#B0BBD2
!colspan=2 width=25% style="background:beige"|{{Color-link|Black|Rock-Candy Mines}}
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]<br>'''World 5: [[Soda Jungle]]'''<br>A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[Super Mario World]]'' and ''[[New Super Mario Bros.]]'', respectively.
|-
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]<br>'''World 6: [[Rock-Candy Mines]]'''<br>A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world.
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]<br>'''World 7: [[Meringue Clouds]]'''<br>A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.''
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br><div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show sub-area"data-collapsetext="Hide sub-area">[[File:NSMBU Soda Jungle Haunted.png|250px]]</div>
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]<br>'''World 8: [[Peach's Castle (world)|Peach's Castle]]'''<br>A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
|- bgcolor=#B4BBD6
|-
!width=2%|#
|colspan=2 align=center|A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
!width="5%"|Level
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
Line 268: Line 256:
!width="5%"|Level
!width="5%"|Level
|-
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]]
|1
|1
|[[Spinning-Star Sky]] (Snow)
|[[Fuzzy Clifftop]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|1
|[[The Mighty Cannonship]] (Airship)
|[[Land of Flying Blocks]]
|1
|1
|[[Fuzzy Clifftop]] (Mountain)
|[[Meteor Moat]]
|-
|-
|1
|[[Jungle of the Giants]]
|2
|[[Porcupuffer Falls]]
|2
|2
|[[Cooligan Fields]] (Snow)
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|1
|[[Jungle of the Giants]] (Jungle)
|2
|2
|[[Porcupuffer Falls]] (Mountain/Water)
|[[Magma-River Cruise]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]] (Tower/Snow)
|2
|2
|[[Bridge over Poisoned Waters]] (Jungle)
|[[Bridge over Poisoned Waters]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]] (Tower/Mountain)
|[[Grinding-Stone Tower]]
|3
|[[Switchback Hill]]
|3
|[[Rising Tides of Lava]]
|-
|-
|3
|3
|[[Prickly Goombas!]] (Snow)
|[[Bramball Woods]]
|3
|3
|[[Bramball Woods]] (Darkness Jungle)
|[[Waddlewing's Nest]]
|3
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Waddlewing's Nest]] (Mountain)
|[[Slide Lift Tower]]
|4
|[[Firefall Cliffs]]
|-
|-
|4
|[[Scaling the Mountainside]] (Snow)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Snake Block Tower]] (Tower)
|[[Snake Block Tower]]
|4
|4
|[[Light Blocks, Dark Tower]] (Underground)
|[[Light Blocks, Dark Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]]
|-
|-
|5
|[[Icicle Caverns]] (Snow/Underground)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]] (Ghost house)
|[[Which-Way Labyrinth]]
|5
|5
|[[Walking Piranha Plants!]] (Mountain)
|[[Walking Piranha Plants!]]
|4
|[[Bouncy Cloud Boomerangs]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]] (Ghost House)
|4
|4
|[[Painted Swampland]] (Haunted forest/Painting)
|[[Painted Swampland]]
|6
|6
|[[Thrilling Spine Coaster]] (Underground)
|[[Thrilling Spine Coaster]]
|5
|[[A Quick Dip in the Sky]]
|colspan="2" rowspan="6"|
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]] (Castle/Snow)
|5
|5
|[[Deepsea Ruins]] (Underwater/Underground)
|[[Deepsea Ruins]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Screwtop Tower]] (Tower/Mountain)
|[[Screwtop Tower]]
|6
|[[Snaking above Mist Valley]]
|-
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]] (Snow)
|6
|6
|[[Seesaw Bridge]] (Jungle)
|[[Seesaw Bridge]]
|7
|7
|[[Shifting-Floor Cave]] (Underground)
|[[Shifting-Floor Cave]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]]
|-
|-
|rowspan=3 colspan=2|
|7
|7
|[[Wiggler Stampede]] (Jungle)
|[[Wiggler Stampede]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Conveyor Castle]] (Castle)
|[[Roy's Conveyor Castle]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]] (Castle)
|[[Iggy's Volcanic Castle]]
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|colspan="2" rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]] (Sky)
|[[Flight of the Para-Beetles]]
|- bgcolor=#B0BBD2
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]<br>'''World 9: [[Superstar Road]]'''<br>A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]<br>'''[[Secret Island]]'''<br>A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|-
|-
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|black|Meringue Clouds}}
!colspan="2" bgcolor=#B4BBD6 width=2%|#
!colspan=2 width=25% style="background:pink"|{{Color-link|black|Peach's Castle (world)|Peach's Castle}}
!colspan="2" bgcolor=#B4BBD6 width="5%"|Level
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Black|Superstar Road}}
!colspan="4" rowspan="10"|
|-
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|1
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|colspan="2"|[[Spine-Tingling Spine Coaster]]
|colspan=2|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|-
|-
|colspan=2 align=center|A world above the clouds. Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"|2
|colspan=2 align=center|Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game.
|colspan="2"|[[Run for It]]
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
|-
!style="background:#7fb7ce"width=2%|#
|colspan="2"|3
!style="background:#7fb7ce"width="5%"|Level
|colspan="2"|[[Swim for Your Life!]]
!style="background:#7fb7ce"width=2%|#
!style="background:#7fb7ce"width="5%"|Level
!style="background:#7fb7ce"width=2%|#
!style="background:#7fb7ce"width="5%"|Level
|-
|-
|1
|colspan="2"|4
|[[Land of Flying Blocks]] (Sky)
|colspan="2"|[[Hammerswing Caverns]]
|1
|[[Meteor Moat]] (Volcano/Castle exterior)
|1
|[[Spine-Tingling Spine Coaster]] (Grass)
|-
|-
|2
|colspan="2"|5
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (Sky)
|colspan="2"|[[Spinning Platforms of Doom]]
|2
|[[Magma-River Cruise]] (Volcano/Castle exterior)
|2
|[[Run for It]] (Desert/Sky)
|-
|-
|3
|colspan="2"|6
|[[Switchback Hill]] (Sky)
|colspan="2"|[[Fire Bar Cliffs]]
|3
|[[Rising Tides of Lava]] (Volcano/Underground)
|3
|[[Swim for Your Life!]] (Underwater/Underground)
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|colspan="2"|7
|[[Slide Lift Tower]] (Tower)
|colspan="2"|[[Lakitu! Lakitu! Lakitu!]]
|4
|[[Firefall Cliffs]] (Volcano/Castle exterior)
|4
|[[Hammerswing Caverns]] (Snow/Underground)
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|colspan="2"|8
|[[Spinning Spirit House]] (Ghost House)
|colspan="2"|[[Pendulum Castle]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]] (Castle)
|5
|[[Spinning Platforms of Doom]] (Haunted forest/Painting)
|-
|-
|4
|colspan="2"|9
|[[Bouncy Cloud Boomerangs]] (Sky)
|colspan="2"|[[Follow That Shell!]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (Castle)
|6
|[[Fire Bar Cliffs]] (Mountain)
|-
|-
|5
|colspan="8" bgcolor=#B0BBD2|[[File:NSMBU Coin Courses Level Select.png|250px]]<br>'''[[Coin Courses]]'''<br>A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|[[A Quick Dip in the Sky]] (Sky)
|- bgcolor=#B4BBD6
|rowspan=4 colspan=2|
!width="5%" colspan="8"|Level
|7
|- style="text-align:center;"
|[[Lakitu! Lakitu! Lakitu!]] (Sky)
|colspan="8"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|6|World Coin-6}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|7|World Coin-7}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|8|World Coin-8}}
|}
 
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
 
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis do not grow into adults after eating several enemies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Baby Yoshi
!width="50%"|Description
|-
|-
|6
|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]
|[[Snaking above Mist Valley]] (Sky)
|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|8
|[[Pendulum Castle]] (Fortress)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]
|[[Ludwig's Clockwork Castle]] (Castle/Sky)
|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|9
|[[Follow That Shell!]] (Sky)
|-
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]
|[[Boarding the Airship]] (Airship)
|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give [[Extra Life|an extra life]] when reach the end of the levels that they appear in.
|colspan=2|
|}
|}
</center>
 
===Other areas===
===Inventory===
<center>
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
{|width=55% class="wikitable"style="text-align:center"
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
!width=50% style="background:#E9BFFF"|{{Color-link|Black|Secret Island}}
 
!width=50% colspan=2 style="background:lavender"|{{Color-link|Black|Coin Courses}}
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
 
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
 
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
 
Unlike in the main game, player 1 can choose any character in these modes.
 
==Characters==
===Playable===
<gallery>
NSMBU Mario Jumping Artwork.png|[[Mario]]
NSMBU Luigi Jumping Artwork.png|[[Luigi]] (multiplayer only)
NSMBUYellowToad.png|[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] (multiplayer only)
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]] (multiplayer only)
NSMBU Four Miis Artwork.png|[[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)
</gallery>
 
===Bosses===
====Tower bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Boss
!width="50%"|Description
|-
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|[[File:Boom Boom NSMBU Model.png|68px]]<br>[[Boom Boom]]
|colspan="2"|[[File:NSMBU Coin Courses Level Select.png|250px]]
|The tower boss from [[Acorn Plains]] to the first tower of [[Rock-Candy Mines]]. He does not change in the first battle. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Frosted Glacier]] and [[Sparkling Waters]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], Magikoopa will make him larger. In [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|-
|-
|align=center rowspan=10|A small island between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]], where the player can check several records. It is unlocked alongside Superstar Road.
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|-
|-
!style="background:#7fb7ce"|#
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
!style="background:#7fb7ce"|Difficulty
|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|}
 
====Castle/airship bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Boss
!width="50%"|Description
|-
|-
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass)
|[[File:Lemmy Koopa NSMBU.png|68px]]<br>[[Lemmy Koopa]]
|★
|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|-
|-
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic)
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|-
|-
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach)
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
|★★
|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|-
|-
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky)
|[[File:NSMBU Wendy Koopa Artwork.png|68px]]<br>[[Wendy O. Koopa]]
|★★★
|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|-
|-
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater)
|[[File:NSMBU Iggy Artwork.png|68px]]<br>[[Iggy Koopa]]
|★★★
|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|-
|-
|{{world-link|coin|6|World Coin-6}} (Ghost House)
|[[File:NSMBU Roy Artwork.png|68px]]<br>[[Roy Koopa]]
|★★★★
|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|-
|-
|{{world-link|coin|7|World Coin-7}} (Cosmic/Snow)
|[[File:LudwigNSMBU.png|68px]]<br>[[Ludwig von Koopa]]
|★★★★★
|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|-
|-
|{{world-link|coin|8|World Coin-8}} (Sky)
|[[File:Bowserjr NSMBU.png|68px]]<br>[[Bowser Jr.]]
|★★★★★
|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|-
|-
|[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|}
|}
</center>


==Characters==
===Supporting===
===Playable characters===
<gallery>
{|class="wikitable"style="width:100%;text-align:center"
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
|-style="color:white;background:red"
NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
!width=12%|Name
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s
!Description
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
|-
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
|style="background:white"|[[File:NSMBU Mario Jumping Artwork.png|100x100px]]<br>[[Mario]]
</gallery>
|align=left|The game's protagonist and the only playable character in single-player. Mario is flung from [[Peach's Castle]] by [[Bowser]]'s [[Mecha Hand]] during his siege. Like prior ''New Super Mario Bros.'' titles, Mario has some moves that originated from the 3D games, including the [[Triple Jump]] and [[Wall Jump]].
|-
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|align=left|Mario's younger twin brother. He is flung from Peach's Castle with Mario and is available to play as during multiplayer. Luigi has the same physiques and moves as Mario. In single-player, losing five lives gives Mario the option of striking the [[Super Guide Block]], which allows Luigi to finish the level for him.
|-
|style="background:white"|[[File:NSMBU Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
|align=left|These Toads were tossed from the castle with Mario and Luigi. They have all the same moves and physiques, and are only available to play as in multiplayer.
|-
|style="background:white"|[[File:NSMBU Three Miis Artwork.png|100x100px]]<br>[[Mii]]s
|align=left|Miis are only available to be played as in [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], [[Boost Rush]], and [[Coin Battle]]. In the multiplayer modes, all four players can control a Mii and it corresponds with a specific color: Player 1's Mii wears red like Mario; Player 2 wears green like Luigi; Player 3 wears yellow like [[Wario]]; and Player 4 wears an original blue outfit. Some non-playable Miis appear in the background of normal levels during [[Boost Mode]].
|}


===Yoshis===
===Transformations===
''New Super Mario Bros. U'' features [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''[[Super Mario World]]''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis instantly eat almost any enemy that is in front of them. Unlike ''Super Mario World'', Baby Yoshis cannot mature into adults after eating enemies, instead remaining infants. Two types of Baby Yoshis found on the world map can be taken into any course, with the exception of [[fortress|towers]], [[airship]]s, and [[castle]]s.
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center"
{|class="wikitable"style="width:100%;text-align:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|-style="color:white;background:red"
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
!width=12%|Name
|[[File:NSMBU Flying Squirrel Mario Artwork.png|110px|center]]
!Description
|[[File:Fire Mario.png|185px|center]]
!width=15%|Locations
|[[File:NSMBW Ice Mario Artwork.png|180px|center]]
|-
|style="background:white"|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|align=left|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|[[Yoshi Hill]], [[Perilous Pokey Cave]], [[Above the Cheep Cheep Seas]], [[Prickly Goombas!]], [[Fuzzy Clifftop]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|style="background:white"|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|<center>'''[[Small Mario]]'''<br>(starting form)</center>
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. Up to four player characters can grab onto one Balloon Baby Yoshi, by grabbing their legs. This slows the player down though.
|<center>'''[[Super Mario (form)|Super Mario]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
|[[Acorn Plains]], [[Sparkling Waters]]
|<center>'''[[Flying Squirrel Mario]]'''<br>(New, [[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
|<center>'''[[Fire Mario]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
|<center>'''[[Ice Mario]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
|-
|-
|style="background:white"|[[File:NSMBU Bubble Baby Yoshi Artwork.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|[[File:NSMBUMiniMario.png|60px|center]]
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into three [[coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as small platforms.
|[[File:NSMB2 Invincible Mario Artwork.png|150px|center]]
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|[[File:NSMBU Power Squirrel Mario Render.png|80px|center]]
|[[File:NSMBW Propeller Mario.png|70px|center]]
|[[File:NSMBW Penguin Mario Artwork.png|140px|center]]
|-
|-
|style="background:white"|[[File:GlowbabyyoshiNSMBU.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. Unlike the other two Baby Yoshis, Glowing Baby Yoshis are not found on the world map and are found only in levels. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|[[Fire Snake Cavern]], [[Which-Way Labyrinth]]
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:New_Super_Mario_Bros._U_Deluxe_P-Acorn.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>
|}
|}


===Non-playable characters===
==Enemies==
{|class="wikitable"style="width:100%;text-align:center"
===New===
|-style="color:white;background:red"
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
!width=12%|Name
|-style=background:#ccc
!Description  
!width=5%|Enemy
!width=15%|Locations
!width=40%|Description
|-
!width=10%|First appearance
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
!width=10%|Last appearance
|align=left|The ruler of the [[Mushroom Kingdom]]. Her [[Peach's Castle|castle]] is sieged by [[Bowser]] while she is having tea with Mario, Luigi, Yellow Toad, and Blue Toad. The game follows their quest to return to Peach's Castle to save her.
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|[[Toad House]]s, All levels
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|-
|-
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|100px]]<br>[[Dragoneel]]
|align=left|A mysterious [[rabbit]]-like creature that steals items from the map and must be caught to retrieve them.
|A dragon-like eel that attacks [[Mario]] by chasing him.
|[[Acorn Plains Way]], [[Blooming Lakitus]], [[Urchin Shoals]], [[Prickly Goombas!]], [[Jungle of the Giants]], [[Walking Piranha Plants!]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|}
 
==Enemies and obstacles==
===Enemies===
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|date=2012|page=28–35|isbn=978-0-307-89690-2}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref name=sakai>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=204–19|isbn=4-091065-69-4}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|title=New Super Mario Bros. U|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|publisher=Mario Portal Game Archive|date=2022|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2 |Levels
!rowspan=2|Pts.
!rowspan=2|Exc.
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|data-sort-value=Gooa style="background:white"|[[File:NSMBU Goomba Alternate Artwork.png|100x100px]]<br>[[Goomba]]
|align=center|[[File:LittleDragoneels.png|100px]]<br>Dragoneel (purple)
|align=left|Squat mushroom creatures that walk along the ground. Goombas are weak to all attacks and walk of the edge of platforms. Some of the ones in Skyward Stalk are fastened to balloons and drift down. They are the most common enemies in the game.
|Short Dragoneels that are purple in color, move slower, and make sharper turns.
|data-sort-value=11|[[Acorn Plains Way]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|data-sort-value=99|[[Follow That Shell!]]
|200
|—
|—
|-
|-
|data-sort-value=Parg style="background:white"|[[File:ParagoombaNSMBU.png|100x100px]]<br>[[Paragoomba]]
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|align=left|Winged Goombas that hop along the ground. Stomping one causes it to lose its wings, turning it into a normal Goomba.
|A walrus-like creature that throws snowballs that can be jumped on.
|colspan=2 data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|colspan="2"align=center|[[Fliprus Lake]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Hef style="background:white"|[[File:NSMBU Hefty Goomba.jpg|100x100px]]<br>[[Hefty Goomba]]
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|align=left|A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|[[Goomba]]s with balloons on them that float down the stage.
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|colspan="2"align=center|[[Skyward Stalk]]
|200
|—
|—
|-
|-
|data-sort-value=BigG style="background:white"|[[File:NSMBU Big Goomba.jpg|100x100px]]<br>[[Mega Goomba|Big Goomba]]
|align=center|[[File:Goombrat.png|64px]]<br>[[Goombrat]]
|align=left|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|A [[Goomba]] that resembles a {{wp|Persimmon#Fruit|persimmon}} and turns at ledges.
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|colspan="2"align=center|[[Mushroom Heights]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Min style="background:white"|[[File:NSMBU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|align=left|Small Goombas that weigh the player character down until he either attacks or walks for a few seconds.
|A sub-species of [[Thwomp]] that roll on the ground.
|data-sort-value=74|[[Slide Lift Tower]]
|align=center|[[Stoneslide Tower]]
|data-sort-value=82|[[Magma-River Cruise]]
|align=center|[[Grinding-Stone Tower]]
|200
|—
|—
|-
|-
|data-sort-value=Pri style="background:white"|[[File:NSMBU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|A larger version of a [[Fire Bar]].
|colspan=2 data-sort-value=44|[[Prickly Goombas!]]
|align=center|[[Slide Lift Tower]]
|200
|align=center|[[Fire Bar Cliffs]]
|
|—
|-
|-
|data-sort-value=Goor style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|align=left|A [[Goomba]] that resembles a {{wp|persimmon}} and turns at ledges.
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|colspan=2 data-sort-value=15|[[Mushroom Heights]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|200
|—
|{{icon|new}}
|-
|-
|data-sort-value=Wad style="background:white"|[[File:NSMBU Waddlewing Walking Artwork.png|100x100px]]<br>[[Waddlewing]]
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
|align=left|Orange flying-squirrel enemies that glide through stages.
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|data-sort-value=11|[[Acorn Plains Way]]
|align=center|[[The Mighty Cannonship]]
|data-sort-value=71|[[Land of Flying Blocks]]
|align=center|[[Boarding the Airship]]
|200
|—
|{{icon|new}}
|-
|-
|data-sort-value=KooTG style="background:white"|[[File:KoopaTroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|A bigger [[Grrrol]] that rolls around.
|data-sort-value=11|[[Acorn Plains Way]]
|colspan="2"align=center|[[Grinding-Stone Tower]]
|data-sort-value=99|[[Follow That Shell!]]
|200
|—
|—
|-
|-
|data-sort-value=KooTR style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>Koopa Troopa (Red)
|align=center|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|align=left|Red Koopa Troopas turn around when they reach the edge of platforms.
|A purple rabbit that steals items from the map and must be defeated to retrieve the items.
|data-sort-value=12|[[Tilted Tunnel]]
|align=center|[[Acorn Plains Way]]
|data-sort-value=99|[[Follow That Shell!]]
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|200
|—
|—
|-
|-
|data-sort-value=KooPG style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]<br>[[Piranha Pod]]
|align=left|Winged Koopa Troopas that jump in high arcs.
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|data-sort-value=21|[[Stone-Eye Zone]]
|colspan="2"align=center|[[Blooming Lakitus]]
|data-sort-value=92|[[Run for It]]
|200
|—
|—
|-
|-
|data-sort-value=KooPR style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>Koopa Paratroopa (Red)
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|align=left|The red-shelled Koopa Paratroopas fly up-and-down or back-and-forth in the air.
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|data-sort-value=21|[[Stone-Eye Zone]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|data-sort-value=94|[[Hammerswing Caverns]]
|200
|—
|—
|-
|-
|data-sort-value=BigKG style="background:white"|[[File:NSMBU Screenshot Big Koopa Troopa (Green).png|100x100px]]<br>[[Big Koopa Troopa]] (Green)
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|align=left|Large variants of Koopa Troopas that walk off ledges. Their shells are too large to be held.
|Red [[Torpedo Base]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=BigKR style="background:white"|[[File:NSMBU Big Koopa.png|100x100px]]<br>Big Koopa Troopa (Red)
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|align=left|Like the normal-sized ones, the red-shelled Big Koopa Troopas turn around when the reach the end of a platform.
|Orange flying-squirrel enemies that glide through stages.
|colspan=2 data-sort-value=52|[[Jungle of the Giants]]
|align=center|[[Acorn Plains Way]]
|200
|align=center|[[Land of Flying Blocks]]  
|—
|}
|—
 
|-
===Returning===
|data-sort-value=Dry style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are [[Ghost Vase]] and [[Bull's-Eye Banzai|King Bill]] from [[World 9-3 (New Super Mario Bros. Wii)|World 9-3]].
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|data-sort-value=13|[[Crushing-Cogs Tower]]
|-style=background:#ccc
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
!!bgcolor="gold"align=center|Image
|200
!!bgcolor="gold"align=center|Name
|—
!!bgcolor="gold"align=center|Description
|—
!!bgcolor="gold"align=center|First appearance
|-
!!bgcolor="gold"align=center|Last appearance
|data-sort-value=BigD style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|data-sort-value=24|[[Stoneslide Tower]]
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|200
|—
|—
|-
|data-sort-value=Buz style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|data-sort-value=12|[[Tilted Tunnel]]
|data-sort-value=96|[[Fire Bar Cliffs]]
|200
|—
|—
|-
|data-sort-value=BigBu style="background:white"|[[File:NSMBU Buzzy Beetle Render.png|100x100px]]<br>[[Big Buzzy Beetle]]
|align=left|Bigger variants of Buzzy Beetles.
|colspan=2 data-sort-value=83|[[Rising Tides of Lava]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|data-sort-value=SpikT style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|data-sort-value=24|[[Stoneslide Tower]]
|data-sort-value=83|[[Rising Tides of Lava]]
|200
|—
|—
|-
|data-sort-value=Par- style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, the player character can hop on their back for a ride, unlike with other winged foes.
|colspan=2 data-sort-value=59.3|[[Flight of the Para-Beetles]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|data-sort-value=Hea style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=left|A Para-Beetle that descends when used as a platform.
|colspan=2 data-sort-value=59.3|[[Flight of the Para-Beetles]]
|data-sort-value=2000|{{icon|cross}}
|—
|
|-
|-
|data-sort-value=Bon style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|align=center|[[File:NSMBW Amp Sprite.png|100px]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[Amp]]
|data-sort-value=63|[[Grinding-Stone Tower]]
|align=center|Electric balls that shock Mario upon contact.
|data-sort-value=98|[[Pendulum Castle]]
|align=center|[[Snake Block Tower]]
|200
|align=center|[[Ludwig's Clockwork Castle]]
|—
|—
|-
|-
|data-sort-value=Ham style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|align=left|Enemies that throw hammers and jump.
|[[Banzai Bill]]
|colspan=2 data-sort-value=16|[[Rise of the Piranha Plants]]
|align=center|Large Bullet Bills that fly straight forward.
|1000
|colspan="2"align=center|[[Scaling the Mountainside]]
|—
|—
|-
|-
|data-sort-value=FirB style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|align=left|Hammer Bros that throw fireballs.
|[[Banzai Bill Cannon]]
|data-sort-value=23|[[Fire Snake Cavern]]
|align=center|Cannons that shoot Banzai Bills.
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|colspan="2"align=center|[[Scaling the Mountainside]]
|1000
|—
|—
|-
|-
|data-sort-value=Boom style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=center|[[File:NSMBU Big Amp Close-up Screenshot.png|100px]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|[[Big Amp]]
|colspan=2 data-sort-value=76|[[Bouncy Cloud Boomerangs]]
|align=center|Larger variants of Amps.
|1000
|colspan="2"align=center|[[Snake Block Tower]]
|—
|—
|-
|-
|data-sort-value=IceB style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|align=center|[[File:NSMBW Big Boo Model.png|100px]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|[[Big Boo]]
|colspan=2 data-sort-value=46|[[Icicle Caverns]]
|align=center|Bigger variants of Boos that have the same behavior.
|1000
|align=center|[[Swaying Ghost House]]
|
|align=center|[[Spinning Spirit House]]
|—
|-
|-
|data-sort-value=Sle style="background:white"|[[File:NSMBU Sledge Bro Screenshot.png|100x100px]]<br>[[Sledge Bro]]
|align=center|[[File:MegaBuzzyBeetle NSMBW.png|100px]]
|align=left|Hammer Bro variants that stun the player character after they jump.
|[[Big Buzzy Beetle]]
|colspan=2 data-sort-value=79|[[Ludwig's Clockwork Castle]]
|align=center|Bigger variants of Buzzy Beetles.
|1000
|colspan="2"align=center|[[Rising Tides of Lava]]
|—
|—
|-
|-
|data-sort-value=Sum style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|[[Big Cheep Cheep]]
|colspan=2 data-sort-value=68|[[Screwtop Tower]]
|align=center|Large variants of Cheep Cheeps that are found in underwater levels.
|200
|colspan="2"align=center|[[Tropical Refresher]]
|—
|—
|-
|-
|data-sort-value=Lak style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|align=center|[[File:NSMBW Big Dry Bones Sprite.png|100px]]
|align=left|Enemies that throw Spiny Eggs. If the player character defeats a Lakitu, he can ride on its cloud until it disappears.
|[[Big Dry Bones]]
|data-sort-value=27|[[Blooming Lakitus]]
|align=center|Large variants of Dry Bones that appear in castle levels.
|data-sort-value=97|[[Lakitu! Lakitu! Lakitu!]]
|align=center|[[Stoneslide Tower]]
|1000
|align=center|[[Ludwig's Clockwork Castle]]
|—
|—
|-
|-
|data-sort-value=Spin style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|align=center|[[File:NSMBW Big Fuzzy Render.png|100px]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[Big Fuzzy]]*
|data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|Large variants of Fuzzies.
|data-sort-value=97|[[Lakitu! Lakitu! Lakitu!]]
|colspan="2"align=center|[[Spine-Tingling Spine Coaster]]
|200
|—
|—
|-
|-
|data-sort-value=SpinE style="background:white"|[[File:NSMBU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=center|[[File:NSMBW Giant Goomba Render.png|100px]]
|align=left|The furled form of Spinies dropped by Lakitus. Direct contact damages the player character. Spiny Eggs turn into Spinies when they make contact with the ground.
|[[Big Goomba]]
|data-sort-value=72|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|data-sort-value=97|[[Lakitu! Lakitu! Lakitu!]]
|colspan="2"align=center|[[Jungle of the Giants]]
|200
|—
|—
|-
|-
|data-sort-value=Spik style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|align=center|[[File:NSMBU Jungle of the Giants Screenshot.png|100px]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|[[Big Koopa Troopa]]
|colspan=2 data-sort-value=25|[[Spike's Spouting Sands]]
|align=center|Large variants of Koopa Troopas.
|200
|colspan="2"align=center|[[Jungle of the Giants]]
|—
|—
|-
|-
|data-sort-value=Sto style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]]
|align=left|A Spike that throws stone rocks downwards.
|[[Big Piranha Plant]]
|colspan=2 data-sort-value=26|[[Dry Desert Mushrooms]]
|align=center|Large variants of Piranha Plants.
|200
|align=center|[[Mushroom Heights]]
|
|align=center|[[A Quick Dip in the Sky]]
|—
|-
|-
|data-sort-value=PirL style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=center|[[File:MariovsMortonNSMBU.png|100px]]
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|[[Big Pokey]]
|data-sort-value=11|[[Acorn Plains Way]]
|align=center|Large variants of Pokeys.
|data-sort-value=95|[[Spinning Platforms of Doom]]
|colspan="2"align=center|[[Morton's Compactor Castle]]
|200
|—
|—
|-
|-
|data-sort-value=PirO style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|align=center|[[File:SuperThwomp NSMBW.png|100px]]
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|[[Big Thwomp]]
|colspan=2 data-sort-value=27|[[Blooming Lakitus]]
|align=center|Large Thwomps that can break through stone tiles.
|200
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=BigP style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|align=center|[[File:Mega Urchin.png|100px]]
|align=left|Large variants of Piranha Plants.
|[[Big Urchin]]*
|data-sort-value=15|[[Mushroom Heights]]
|align=center|A gigantic [[Urchin]] that can be defeated only with a Star.
|data-sort-value=77|[[A Quick Dip in the Sky]]
|align=center|[[Tropical Refresher]]
|200
|align=center|[[Urchin Shoals]]
|—
|—
|-
|-
|data-sort-value=FirP style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:MegaWiggler.png|100px]]
|align=left|Piranha Plants that aim at the player character and shoot fireballs.
|[[Big Wiggler]]
|data-sort-value=14|[[Yoshi Hill]]
|align=center|Large variants of Wigglers.
|data-sort-value=44|[[Prickly Goombas!]]
|colspan="2"align=center|[[Wiggler Stampede]]
|200
|—
|—
|-
|-
|data-sort-value=IceP style="background:white"|[[File:Ice PiranhaNSMBU.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|align=center|[[File:Skull Blaster.png|100px]]
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.  
|[[Bill Blaster]]
|colspan=2 data-sort-value=61|[[Fuzzy Clifftop]]
|align=center|Cannons that shoot Bullet Bills.
|200
|align=center|[[Scaling the Mountainside]]
|
|align=center|[[Switchback Hill]]
|—
|-
|-
|data-sort-value=Riv style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|[[Bill Blaster Turret]]
|data-sort-value=49|[[Fliprus Lake]]
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|data-sort-value=59|[[Seesaw Bridge]]
|colspan="2"align=center|[[Switchback Hill]]
|200
|—
|—
|-
|-
|data-sort-value=Sta style="background:white"|[[File:NSMBU Screenshot Stalking Piranha Plant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Blooper]]
|data-sort-value=54|[[Bramball Woods]]
|align=center|Underwater enemies that move in an erratic pattern and follow Mario.
|data-sort-value=66|[[Walking Piranha Plants!]]
|align=center|[[Blooper's Secret Lair]]
|200
|align=center|[[Tropical Refresher]]
|—
|—
|-
|-
|data-sort-value=Mun style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|align=left|An invincible black plant.
|[[Blooper Baby]]
|data-sort-value=41|[[Spinning-Star Sky]]
|align=center|Small Bloopers that follow Blooper Nannies.
|data-sort-value=67|[[Thrilling Spine Coaster]]
|colspan="2"align=center|[[Blooper's Secret Lair]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|-
|data-sort-value=Mon style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Blooper Nanny]]
|data-sort-value=14|[[Yoshi Hill]]
|align=center|Bloopers that have Blooper Babies swimming in a trail behind them.
|data-sort-value=82|[[Magma-River Cruise]]
|colspan="2"align=center|[[Blooper's Secret Lair]]
|200
|—
|—
|-
|-
|data-sort-value=Roc style="background:white"|[[File:NSMBU Asset Model Rocky Wrench.png|100x100px]]<br>[[Rocky Wrench]]
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|align=left|Monty Moles that pop out of its hole in an airship throw wrenches.
|[[Bob-omb]]
|colspan=2 data-sort-value=79.1|[[Boarding the Airship]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|200
|align=center|[[Light Blocks, Dark Tower]]
|{{icon|NSMBU-exc}}
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|—
|-
|-
|data-sort-value=Lav style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=center|[[File:NSMBU Bony Beetle Artwork.png|100px]]
|align=left|Fireballs that jump out of lava.
|[[Bony Beetle]]
|data-sort-value=17|[[Lemmy's Swingback Castle]]
|align=center|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|data-sort-value=86|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|align=center|[[Grinding-Stone Tower]]
|200
|align=center|[[Pendulum Castle]]
|—
|—
|-
|-
|data-sort-value=Pok style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|align=center|[[File:NSMBW Boo Render.png|100px]]
|align=left|Living cacti that appear in desert levels and move slowly.
|[[Boo]]
|colspan=2 data-sort-value=22|[[Perilous Pokey Cave]]
|align=center|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|200
|align=center|[[Haunted Shipwreck]]
|
|align=center|[[Spinning Spirit House]]
|—
|-
|-
|data-sort-value=BigP style="background:white"|[[File:NSMBU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|align=left|Large variants of Pokeys.
|[[Boomerang Bro]]
|colspan=2 data-sort-value=28|[[Morton's Compactor Castle]]
|align=center|Hammer Bros that use boomerangs, which return to them after being thrown.
|None
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|—
|—
|-
|-
|data-sort-value=Swo style="background:white"|[[File:NSMBU Asset Model Swoop.png|100x100px]]<br>[[Swoop]]
|align=center|[[File:NSMBW Bramball Render.png|100px]]
|align=left|Bats that hang onto the ceiling, then swoop towards the player character.
|[[Bramball]]*
|data-sort-value=22|[[Perilous Pokey Cave]]
|align=center|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|data-sort-value=69|[[Shifting-Floor Cave]]
|colspan="2"align=center|[[Bramball Woods]]
|200
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=FirS style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|align=center|[[File:Broozer.png|100px]]
|align=left|Flames that jump in a high arc.
|[[Broozer]]
|colspan=2 data-sort-value=23|[[Fire Snake Cavern]]
|align=center|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to [[Chargin' Chuck]] in Super Mario World.
|200
|align=center|[[Which-Way Labyrinth]]
|
|align=center|[[Spinning Spirit House]]
|—
|-
|-
|data-sort-value=Grr style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|align=center|[[File:NSMBW Bulber Render.png|100px]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|[[Bulber]]*
|data-sort-value=24|[[Stoneslide Tower]]
|align=center|An enemy that illuminates a dark area and swims in a set pattern.
|data-sort-value=63|[[Grinding-Stone Tower]]
|colspan="2"align=center|[[Deepsea Ruins]]
|200
|—
|{{icon|new}}
|-
|-
|data-sort-value=Meg style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|align=center|[[File:NSMBW Bullet Bill Render.png|100px]]
|align=left|A bigger Grrrol with the same behavior.
|[[Bullet Bill]]
|colspan=2 data-sort-value=63|[[Grinding-Stone Tower]]
|align=center|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|200
|align=center|[[Scaling the Mountainside]]
|
|align=center|[[Switchback Hill]]
|{{icon|new}}
|-
|-
|data-sort-value=Huc style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|align=center|[[File:Rocketengine.png|100px]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|[[Burner]]
|colspan=2 data-sort-value=31|[[Waterspout Beach]]
|align=center|Constant streams of fire that rotate and are found on airships.
|200
|align=center|[[Larry's Torpedo Castle]]
|
|align=center|[[Boarding the Airship]]
|—
|-
|-
|data-sort-value=Chee style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[Buzzy Beetle]]
|data-sort-value=31|[[Waterspout Beach]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|data-sort-value=93|[[Swim for Your Life!]]
|align=center|[[Tilted Tunnel]]
|200
|align=center|[[Fire Bar Cliffs]]
|—
|—
|-
|-
|data-sort-value=BigC style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Cannon]]
|colspan=2 data-sort-value=32|[[Tropical Refresher]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|200
|colspan="2"align=center|[[The Mighty Cannonship]]
|—
|—
|-
|-
|data-sort-value=Eep style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|[[Cannonball]]
|colspan=2 data-sort-value=37|[[Dragoneel's Undersea Grotto]]
|align=center|Heavy metal spheres launched by cannons.
|200
|colspan="2"align=center|[[The Mighty Cannonship]]
|—
|—
|-
|-
|data-sort-value=SpinC style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|align=left|Fast-swimming fish that chase the player character.
|[[Chain Chomp]]
|data-sort-value=32|[[Tropical Refresher]]
|align=center|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|data-sort-value=93|[[Swim for Your Life!]]
|colspan="2"align=center|[[Waddlewing's Nest]]
|200
|—
|—
|-
|-
|data-sort-value=Cheo style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|align=left|Large fish that attempt to eat the player character.
|[[Cheep Cheep]]
|colspan=2 data-sort-value=93|[[Swim for Your Life!]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|200
|align=center|[[Waterspout Beach]]
|—
|align=center|[[Swim for Your Life!]]
|—
|-
|-
|data-sort-value=Por style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|align=left|Fish that jump out of the water and follow the player character.
|[[Cheep Chomp]]
|colspan=2 data-sort-value=62|[[Porcupuffer Falls]]
|align=center|Large fish that attempt to eat Mario.
|200
|colspan="2"align=center|[[Swim for Your Life!]]
|—
|—
|-
|-
|data-sort-value=Fis style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|align=center|[[File:Boo Circle NSMBW.png|100px]]
|align=left|Skeletal fish that charge towards the player character.
|[[Boo Buddies|Circling Boo Buddies]]
|data-sort-value=34|[[Haunted Shipwreck]]
|align=center|Boos flying in a circle formation.
|data-sort-value=58|[[Deepsea Ruins]]
|align=center|[[Haunted Shipwreck]]
|200
|align=center|[[Spinning Platforms of Doom]]
|—
|—
|-
|-
|data-sort-value=Cla style="background:white"|[[File:NSMBU Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|align=left|Clams that open and close their mouths.
|[[Clampy]]
|colspan=2 data-sort-value=31|[[Waterspout Beach]]
|align=center|Clams that open and close their mouths.
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Waterspout Beach]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Urc style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|align=left|Stationary enemies that appear in underwater levels.
|[[Cooligan]]*
|data-sort-value=32|[[Tropical Refresher]]
|align=center|An enemy that slides on ice and slows down when hit.
|data-sort-value=93|[[Swim for Your Life!]]
|colspan="2"align=center|[[Cooligan Fields]]
|200
|—
|—
|-
|-
|data-sort-value=BigU style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=center|[[File:DryBones NSMBW.png|100px]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|[[Dry Bones]]
|data-sort-value=32|[[Tropical Refresher]]
|align=center|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|data-sort-value=36|[[Urchin Shoals]]
|align=center|[[Crushing-Cogs Tower]]
|200
|align=center|[[Ludwig's Clockwork Castle]]
|—
|—
|-
|-
|data-sort-value=DraR style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red)
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|align=left|A long eel that attacks the player character by chasing them.
|[[Eep Cheep]]*
|colspan=2 data-sort-value=37|[[Dragoneel's Undersea Grotto]]
|align=center|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|200
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=DraB style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue)
|align=center|[[File:FireBarNSMBW.png|100px]]
|align=left|Shorter, purple ones also exist that move slower, but make sharper turns.
|[[Fire Bar]]
|colspan=2 data-sort-value=37|[[Dragoneel's Undersea Grotto]]
|align=center|A series of fireballs that spins in a circular motion.
|200
|align=center|[[Screwtop Tower]]
|
|align=center|[[Slide Lift Tower]]
|{{icon|new}}
|-
|-
|data-sort-value=Blo style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|align=left|Squids that move in an erratic pattern and follow the player character.
|[[Fire Bro]]
|data-sort-value=18|[[Blooper's Secret Lair]]
|align=center|Hammer Bros that throw fireballs.
|data-sort-value=32|[[Tropical Refresher]]
|align=center|[[Fire Snake Cavern]]
|200
|align=center|[[Ludwig's Clockwork Castle]]
|—
|—
|-
|-
|data-sort-value=BloN style="background:white"|[[File:BloopernannyNSMBU.png|100x100px]]<br>[[Blooper Nanny]]
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|[[Fire Piranha Plant]]
|colspan=2 data-sort-value=18|[[Blooper's Secret Lair]]
|align=center|Piranha Plants that aim at Mario and shoot fireballs.
|200
|align=center|[[Yoshi Hill]]
|{{icon|NSMBU-exc}}
|align=center|[[Prickly Goombas!]]
|—
|-
|-
|data-sort-value=Bul style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:FireSnakeAttack.png|100px]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Fire Snake]]
|data-sort-value=45|[[Scaling the Mountainside]]
|align=center|Flames that jump in a high arc.
|data-sort-value=73|[[Switchback Hill]]
|colspan="2"align=center|[[Fire Snake Cavern]]
|200
|—
|—
|-
|-
|data-sort-value=Mis style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|align=center|[[File:Fishy Bone.png|100px]]
|align=left|Bullet Bills that target the player character.
|[[Fish Bone]]
|colspan=2 data-sort-value=69.1|[[Roy's Conveyor Castle]]
|align=center|Skeletal fish that charge towards Mario.
|200
|align=center|[[Haunted Shipwreck]]
|
|align=center|[[Deepsea Ruins]]
|—
|-
|-
|data-sort-value=Ban style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center|[[File:FlameChompNSMBW.png|100px]]
|align=left|Large Bullet Bills that fly straight forward.
|[[Flame Chomp]]
|colspan=2 data-sort-value=45|[[Scaling the Mountainside]]
|align=center|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|200
|colspan="2"align=center|[[Rising Tides of Lava]]
|—
|—
|-
|-
|data-sort-value=Kin style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|align=center|[[File:NSMBW Foo Render.png|100px]]
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|[[Foo]]*
|colspan=2 data-sort-value=59.3|[[Flight of the Para-Beetles]]
|align=center|An enemy that creates fog in order to obscure the player's view.
|200
|colspan="2"align=center|[[Snaking above Mist Valley]]
|—
|—
|-
|-
|data-sort-value=Tor style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|align=left|A slow-moving torpedo that flies in one direction.
|[[Frost Piranha]]
|data-sort-value=38|[[Larry's Torpedo Castle]]
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|data-sort-value=51|[[The Mighty Cannonship]]
|colspan="2"align=center|[[Fuzzy Clifftop]]
|200
|—
|—
|-
|-
|data-sort-value=Tar style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|[[Fuzzy]]
|colspan=2 data-sort-value=51|[[The Mighty Cannonship]]
|align=center|Enemies that follow tracks and hurt Mario upon contact.
|200
|align=center|[[Fuzzy Clifftop]]
|
|align=center|[[A Quick Dip in the Sky]]
|{{icon|new}}
|-
|-
|data-sort-value=Coo style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|align=center|[[File:GhostQuestionBlock.png|100px]]
|align=left|An enemy that slides on ice and slows down when hit.
|[[Ghost Block]]*
|colspan=2 data-sort-value=42|[[Cooligan Fields]]
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|200
|align=center|[[Haunted Shipwreck]]
|
|align=center|[[Spinning Spirit House]]
|—
|-
|-
|data-sort-value=Fli style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|[[Giant cannonball]]
|colspan=2 data-sort-value=49|[[Fliprus Lake]]
|align=center|Large variants of cannonballs launched by large cannons.
|200
|colspan="2"align=center|[[The Mighty Cannonship]]
|—
|{{icon|new}}
|-
|-
|data-sort-value=Thwo style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|align=left|Grimacing stones that fall when the player character gets close. The spikes that surround their bodies cause damage on contact.
|[[Goomba]]
|colspan=2 data-sort-value=48|[[Wendy's Shifting Castle]]
|align=center|Common enemies that can be defeated by jumping on them.
|200
|align=center|[[Acorn Plains Way]]
|
|align=center|[[Follow That Shell!]]
|—
|-
|-
|data-sort-value=BigT style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|align=left|Large Thwomps that can break through stone tiles.
|[[Hammer Bro]]
|colspan=2 data-sort-value=48|[[Wendy's Shifting Castle]]
|align=center|Enemies that throw hammers and jump.
|200
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|—
|—
|-
|-
|data-sort-value=Thwi style="background:white"|[[File:NSMBU Thwimp Model.png|100x100px]]<br>[[Thwimp]]
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|align=left|A tiny Thwomp that hops around.
|[[Hammer Pendulum]]*
|colspan=2 data-sort-value=48|[[Wendy's Shifting Castle]]
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|200
|colspan="2"align=center|[[Hammerswing Caverns]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Meck style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|align=center|[[File:NSMBW Hefty Goomba.png|100px]]
|align=left|A mechanical Koopa. After stomping onw, the player character can pick it up and use it as a projectile.
|[[Hefty Goomba]]*
|colspan=2 data-sort-value=51|[[The Mighty Cannonship]]
|align=center|A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|200
|colspan="2"align=center|[[Jungle of the Giants]]
|—
|—
|-
|-
|data-sort-value=Mec style="background:white"|[[File:NSMBU Asset Model Mecha Cheep.png|100x100px]]<br>[[Mecha Cheep]]
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|align=left|Robotic Cheep Cheeps that are immune to fireballs.
|[[Heavy Para-Beetle]]*
|colspan=2 data-sort-value=51|[[The Mighty Cannonship]]
|align=center|A [[Para-Beetle]] that descends when used as a platform.
|200
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|{{icon|NSMBU-exc}}
|{{icon|new}}
|-
|-
|data-sort-value=Bra style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|align=center|[[File:Huckit Crab.png|100px]]
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|[[Huckit Crab]]*
|colspan=2 data-sort-value=54|[[Bramball Woods]]
|align=center|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
|200
|colspan="2"align=center|[[Waterspout Beach]]
|—
|—
|-
|-
|data-sort-value=Amp style="background:white"|[[File:Amp NSMBU model.png|100x100px]]<br>[[Amp]]
|align=center|[[File:Mega icicle.png|100px]]
|align=left|Electric balls that shock the player character upon contact.
|[[Huge Icicle]]*
|data-sort-value=55|[[Snake Block Tower]]
|align=center|Large Icicles that fall and act as platforms.
|data-sort-value=79|[[Ludwig's Clockwork Castle]]
|align=center|[[Freezing-Rain Tower]]
|200
|align=center|[[Icicle Caverns]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=BigA style="background:white"|[[File:NSMBU Big Amp Close-up Screenshot.png|100x100px]]<br>[[Big Amp]]
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|align=left|Larger variants of Amps.
|[[Ice Bro]]*
|colspan=2 data-sort-value=55|[[Snake Block Tower]]
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|200
|colspan="2"align=center|[[Icicle Caverns]]
|{{icon|NSMBU-exc}}
|—
|-
|-
|data-sort-value=Boo style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=center|[[File:NsmbuIcicle.png|50px]]
|align=left|Ghosts that follow the player character when their back is turned, but hide their face when they look at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|[[Icicle]]
|data-sort-value=34|[[Haunted Shipwreck]]
|align=center|Icicles that fall when the player gets close underneath.
|data-sort-value=75|[[Spinning Spirit House]]
|align=center|[[Freezing-Rain Tower]]
|200
|align=center|[[Wendy's Shifting Castle]]
|—
|—
|-
|-
|data-sort-value=BigB style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=center|[[File:Jellybeam Sprite.png|100px]]
|align=left|Bigger variants of Boos that have the same behavior.
|[[Jellybeam]]*
|data-sort-value=47|[[Swaying Ghost House]]
|align=center|An enemy that illuminates a dark cave.
|data-sort-value=75|[[Spinning Spirit House]]
|colspan="2"align=center|[[Deepsea Ruins]]
|200
|—
|—
|-
|-
|data-sort-value=Bro style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|align=left|A walking, boxing Boo. Can break [[Hard Block|Stone Block]]s and other blocks that are normally indestructible. the player character can defeat one by jumping on it three times, or hitting them with a fireball.
|[[King Bill]]*
|data-sort-value=56|[[Which-Way Labyrinth]]
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|data-sort-value=75|[[Spinning Spirit House]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|200
|—
|—
|-
|-
|data-sort-value=Sca style="background:white"|[[File:NSMBU Asset Model Scaredy Rat.png|100x100px]]<br>[[Scaredy Rat]]
|align=center|[[File:GreenParatroopa.png|100px]]
|align=left|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|[[Koopa Paratroopa]]
|colspan=2 data-sort-value=56|[[Which-Way Labyrinth]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|200
|align=center|[[Stone-Eye Zone]]
|{{icon|NSMBU-exc}}
|align=center|[[Hammerswing Caverns]]
|—
|-
|-
|data-sort-value=Bul style="background:white"|[[File:BulberNSMBU.png|100x100px]]<br>[[Bulber]]
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|align=left|An enemy that illuminates a dark area and swims in a set pattern.
|[[Koopa Troopa]]
|colspan=2 data-sort-value=58|[[Deepsea Ruins]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|200
|align=center|[[Acorn Plains Way]]
|{{icon|NSMBU-exc}}
|align=center|[[Follow That Shell!]]
|—
|-
|-
|data-sort-value=Jel style="background:white"|[[File:NSMBU Screenshot Jellybeam.png|100x100px]]<br>[[Jellybeam]]
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|align=left|An enemy that illuminates a dark cave.
|[[Lakitu]]
|colspan=2 data-sort-value=58|[[Deepsea Ruins]]
|align=center|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|200
|align=center|[[Blooming Lakitus]]
|{{icon|NSMBU-exc}}
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|—
|-
|-
|data-sort-value=Wig style="background:white"|[[File:NSMBU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|align=center|[[File:NSMBW Lava Bubble Render.png|100px]]
|align=left|Caterpillars that move faster after being jumped on.
|[[Lava Bubble]]
|data-sort-value=59|[[Seesaw Bridge]]
|align=center|Fireballs that jump out of lava.
|data-sort-value=59.1|[[Wiggler Stampede]]
|align=center|[[Lemmy's Swingback Castle]]
|200
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|—
|—
|-
|-
|data-sort-value=BigW style="background:white"|[[File:NSMBU Screenshot Big Wiggler.png|100x100px]]<br>[[Mega Wiggler|Big Wiggler]]
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|align=left|Large variants of Wigglers.
|[[Magmaargh]]
|colspan=2 data-sort-value=59.1|[[Wiggler Stampede]]
|align=center|Lava monsters that attacks by moving towards the players in a wave-like movement
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|—
|—
|-
|-
|data-sort-value=Maga style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|align=center|[[File:MagmawNSMBU.png|100px]]
|align=left|Lava monsters that attacks by moving towards the player character in a wave-like movement.
|[[Magmaw]]
|colspan=2 data-sort-value=59.2|[[Iggy's Volcanic Castle]]
|align=center|Lava monsters that lunges at the player and dips back into the lava.
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Magma-River Cruise]]
|—
|—
|-
|-
|data-sort-value=Magw style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|align=left|Lava monsters that lunges at the player character and dips back into the lava.
|[[Mechakoopa]]
|colspan=2 data-sort-value=82|[[Magma-River Cruise]]
|align=center|A mechanical version of Bowser. After stomping it, Mario can pick it up and use it as a weapon.
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[The Mighty Cannonship]]
|—
|—
|-
|-
|data-sort-value=Fla style="background:white"|[[File:NSMBU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|align=left|Black spheres that spit fireballs at the player character. They explode after they're out of fireballs.
|[[Meteor]]
|colspan=2 data-sort-value=83|[[Rising Tides of Lava]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|200
|align=center|[[Meteor Moat]]
|
|align=center|[[Firefall Cliffs]]
|—
|-
|-
|data-sort-value=Fuz style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|align=left|Enemies that travel along tracks and hurt the player character on contact.
|[[Mini Goomba]]
|data-sort-value=61|[[Fuzzy Clifftop]]
|align=center|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|data-sort-value=77|[[A Quick Dip in the Sky]]
|align=center|[[Slide Lift Tower]]
|200
|align=center|[[Magma-River Cruise]]
|—
|—
|-
|-
|data-sort-value=BigF style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|align=left|Large variants of Fuzzies.
|[[Bull's-Eye Bill|Missile Bill]]
|colspan=2 data-sort-value=91|[[Spine-Tingling Spine Coaster]]
|align=center|Bullet Bills that target Mario.
|200
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|—
|—
|-
|-
|data-sort-value=Cha style="background:white"|[[File:NSMBU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|align=left|Enemies tied to posts that lunge at the player character. If the player character ground pounds their post, they are set free.
|[[Monty Mole]]
|colspan=2 data-sort-value=64|[[Waddlewing's Nest]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|200
|align=center|[[Yoshi Hill]]
|
|align=center|[[Magma-River Cruise]]
|—
|-
|-
|data-sort-value=Bob style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[Muncher]]
|data-sort-value=65|[[Light Blocks, Dark Tower]]
|align=center|An invincible black plant.
|data-sort-value=86|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|align=center|[[Spinning-Star Sky]]
|200
|align=center|[[Thrilling Spine Coaster]]
|—
|—
|-
|-
|data-sort-value=Parb style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[Para-Beetle]]
|colspan=2 data-sort-value=85|[[Red-Hot Elevator Ride]]
|align=center|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|200
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|—
|—
|-
|-
|data-sort-value=Foo style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|[[Parabomb]]
|colspan=2 data-sort-value=78|[[Snaking above Mist Valley]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|200
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|—
|—
|}
 
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Ash.png|100x100px]]<br>[[Poison fog|Ash]]
|align=center|[[File:NSMBW Paragoomba Render.png|100px]]
|align=left|Ash enshrouds the left of the screen in Magma-River Cruise. Contact makes the player character lose a [[extra life|life]]
|[[Paragoomba]]
|colspan=2|[[Magma-River Cruise]]
|align=center|Winged Goombas that hop as they walk.
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|align=left|Bill Blasters that shoot Banzai Bills.
|[[Piranha Plant]]
|colspan=2|[[Scaling the Mountainside]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|align=center|[[Acorn Plains Way]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|align=left|Cannons that shoot Bullet Bills.
|[[Pokey]]
|[[Scaling the Mountainside]]
|align=center|Cactus enemies that appear in desert levels and move slowly.
|[[Switchback Hill]]
|colspan="2"align=center|[[Perilous Pokey Cave]]
|-
|-
|style="background:white"|[[File:Multi Bill Blaster NSMBU Sprite.png|100x100px]]<br>[[Bill Blaster Turret]]
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|[[Porcupuffer]]
|colspan=2|[[Switchback Hill]]
|align=center|Fish that jump out of the water and follow Mario.
|colspan="2"align=center|[[Porcupuffer Falls]]
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]]
|align=center|[[File:Pricklygoomba.png|100px]]
|align=left|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|[[Prickly Goomba]]*
|colspan=2|[[Red-Hot Elevator Ride]]
|align=center|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan="2"align=center|[[Prickly Goombas!]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame]]
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|align=left|Fireballs spewed by Bowser. The appear traveling on-screen in the narrow hallway leading to the Koopa King, before he is within frame.
|[[River Piranha Plant]]*
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|[[Fliprus Lake]]
|align=center|[[Seesaw Bridge]]
|-
|-
|style="background:white"|[[File:NSMBUDX Meteor.png|100x100px]]<br>Bowser's Flame (big)
|align=center|[[File:NSMBW Rocky Wrench Artwork.png|100px]]
|align=left|Balls of fire that fall slowly and break upon hitting either the ground or a block. The player character can reduce their size if they toss [[Ice Ball|ice balls]] at them.
|[[Rocky Wrench]]
|[[Meteor Moat]]
|align=center|Monty Moles that pop out of its hole in an airship throw wrenches.
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|colspan="2"align=center|[[Boarding the Airship]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Burner.jpg|100x100px]]<br>[[Burner]]
|align=center|[[File:NSMBW Scaredy Rat Render.png|100px]]
|align=left|Constant streams of fire that rotate and are found on airships.
|[[Scaredy Rat]]*
|[[Larry's Torpedo Castle]]
|align=center|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|[[Boarding the Airship]]
|colspan="2"align=center|[[Which-Way Labyrinth]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Cannon.png|100x100px]]<br>[[Cannon]]
|align=center|[[File:Pillar NSMBW.png|100px]]
|align=left|Cannons that shoot [[cannonball]]s.
|[[Skewer]]
|colspan=2|[[The Mighty Cannonship]]
|align=center|Spiked Pillars that move up and down.
|colspan="2"align=center|[[Giant Skewer Tower]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Current.png|100x100px]]<br>[[Current]]
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|align=left|Downward currents that pull the player character into an [[pit|abyss]], costing them a life.
|[[Sledge Bro]]
|colspan=2|[[Tropical Refresher]]
|align=center|Hammer Bro variants that stun Mario after they jump.
|colspan="2"align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|style="background:white"|[[File:NSMBUDX Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|align=left|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|[[Spike]]
|[[Screwtop Tower]]
|align=center|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|[[Slide Lift Tower]]
|colspan="2"align=center|[[Spike's Spouting Sands]]
|-
|-
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|align=center|[[File:Spike Top.png|100px]]
|align=left|A ? Block that floats and charges at the player character, breaking if it hits a floor or a platform.
|[[Spike Top]]
|[[Haunted Shipwreck]]
|align=center|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Spinning Spirit House]]
|align=center|[[Stoneslide Tower]]
|align=center|[[Rising Tides of Lava]]
|-
|-
|style="background:white"|[[File:NSMBU Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]]
|align=center|[[File:NSMBW Spike Ball Artwork.png|100px]]
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|[[Spike Ball|Spiked ball]]
|colspan=2|[[The Mighty Cannonship]]
|align=center|Spike balls that appear in fortress and castle levels.
|colspan="2"align=center|[[Spike's Spouting Sands]]
|-
|-
|style="background:white"|[[File:NSMBU Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]]
|align=center|[[File:NSLU Impossible Pendulums Screenshot.png|100px]]
|align=left|A larger version of the Fire Bar.
|[[Spinner]]
|[[Slide Lift Tower]]
|align=center|A large spiked ball on a chain that cannot be defeated.
|[[Fire Bar Cliffs]]
|align=center|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=center|[[Pendulum Castle]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|-
|-
|style="background:white"|[[File:NSMBU Huge Icicle.jpg|100x100px]]<br>[[Huge Icicle]]
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|align=left|Large icicles that fall and act as platforms.
|[[Spiny]]
|colspan=2|[[Icicle Caverns]]
|align=center|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]]
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|align=left|Icicles that fall when the player character gets close underneath.
|[[Spiny Cheep Cheep]]
|[[Freezing-Rain Tower]]
|align=center|Fast-swimming fish that chase Mario.
|[[Wendy's Shifting Castle]]
|align=center|[[Tropical Refresher]]
|align=center|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100x100px]]<br>[[Lava]]
|align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png|50px]]
|align=left|Pools of molten rock that cause the player character to instantly lose a life upon contact. In [[Rising Tides of Lava]], the lava [[Lava tide|rises and falls like the tide]].
|[[Stalking Piranha Plant]]*
|[[Lemmy's Swingback Castle]]
|align=center|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|align=center|[[Bramball Woods]]
|-
|align=center|[[Walking Piranha Plants!]]
|style="background:white"|[[File:NSMBUDX Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|align=left|Pillar of lava that rises up from pools.
|colspan=2|[[Meteor Moat]]
|-
|style="background:white"|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100x100px]]<br>[[Lava swell]]
|align=left|Lava that moves up in waves.
|colspan=2|[[Iggy's Volcanic Castle]]
|-
|-
|style="background:white"|[[File:NSMBU Mecha Hand.png|100x100px]]<br>[[Mecha Hand]]
|align=center|[[File:NSMBW Stone Spike Render.png|50px]]
|align=left|A large mechanical hand modeled after Bowser's own hand that attempts to crush the player characters while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player character defeats him here.
|[[Stone Spike]]*
|colspan=2|[[Boarding the Airship]]
|align=center|A [[Spike]] that throws stone rocks downwards.
|colspan="2"align=center|[[Dry Desert Mushrooms]]
|-
|-
|style="background:white"|[[File:NSMBU Morton's Compactor Castle Screenshot.jpg|100x100px]]<br>Moving rock
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|[[Sumo Bro]]
|colspan=2|[[Morton's Compactor Castle]]
|align=center|A fat turtle that stomps the ground and creates electric waves in two directions.
|colspan="2"align=center|[[Screwtop Tower]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Moving Torch.png|100x100px]]<br>[[Burner|Moving torch]]
|align=center|[[File:NSMBW Swooper Sprite.png|100px]]
|align=left|Cannon-like Burners that pivot back and forth.
|[[Swoop]]
|colspan=2|[[Boarding the Airship]]
|align=center|Bats that hang onto the ceiling, then swoop towards Mario.
|align=center|[[Perilous Pokey Cave]]
|align=center|[[Shifting-Floor Cave]]
|-
|-
|style="background:white"|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|align=center|[[File:NSMBU Thwimp Model.png|100px]]
|align=left|A liquid hazard that causes the player character to instantly lose a life.
|[[Thwimp]]
|[[Bridge over Poisoned Waters]]
|align=center|A tiny [[Thwomp]] that hops around.
|[[Spinning Platforms of Doom]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|-
|style="background:white"|[[File:NSMBU E3 Perilous Pokey Cave.png|100x100px]]<br>[[Quicksand]]
|align=center|[[File:Thwomp NSMBW.png|100px]]
|align=left|Sand that sinks the player character.
|[[Thwomp]]
|[[Stone-Eye Zone]]
|align=center|Large rocks that fall when Mario gets close.
|[[Blooming Lakitus]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Skewer.png|100x100px]]<br>[[Skewer]]
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|align=left|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|[[Torpedo Base]]
|colspan=2|[[Giant Skewer Tower]]
|align=center|An indestructable box that fires Torpedo Teds.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|style="background:white"|[[File:FireFleeingMario.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|align=left|Beds of spikes appear in two Special Challenges. Touching them knocks out the player character.
|[[Torpedo Ted]]
|[[Fire, Bro!]]
|align=center|A slow-moving torpedo that flies in one direction.
|[[Seriously! Fire, Bro!]]
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Spinner.jpg|100x100px]]<br>[[Spinner]]
|align=center|[[File:UrchinNSMBW.png|100px]]
|align=left|A large, undefeatable spiked ball on a chain. Some of the ones in Pendulum Castle are large.
|[[Urchin]]
|[[Snake Block Tower]]
|align=center|Stationary enemies that appear in underwater levels.
|[[Pendulum Castle]]
|align=center|[[Tropical Refresher]]
|align=center|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:NSMBU Red Torpedo Base Screenshot.png|100x100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|align=center|[[File:NSMBW Wiggler Sprite.png|100px]]
|align=left|Red torpedo tubes that fire Targeting Teds.
|[[Wiggler]]
|colspan=2|[[The Mighty Cannonship]]
|align=center|Caterpillars that move faster after being jumped on.
|-
|align=center|[[Seesaw Bridge]]
|style="background:white"|[[File:NSMBU Torpedo Base Model.png|100x100px]]<br>[[Torpedo tube]]
|align=center|[[Wiggler Stampede]]
|align=left|An indestructible box that releases Torpedo Teds.
|[[Larry's Torpedo Castle]]
|[[The Mighty Cannonship]]
|}
|}


===Bosses===
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="color:white;background:red"
|-style=background:#ccc
!rowspan=2 width=10%|Name
!width=5%|Image
!rowspan=2|Description
!width=5%|Enemy
!colspan=2|Levels
!width=40%|Description
|-style="color:white;background:red"
!width=10%|First appearance
!width=8%|First
!width=10%|Last appearance
!width=8%|Last
|-
|-
!colspan=4 style="background:#FF7733"|Tower bosses
|align=center|[[File:NSMBU Crushing Cogs Tower Screenshot.png|100px]]
|[[Cog (obstacle)|Cog]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|-
|-
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|align=center|[[File:NsmbuCurrent.png|50px]]
|align=left|The most recurring tower boss. He does not change in the first battle, especially on Crushing-Cogs Tower in [[Acorn Plains]]. However, following his first defeat, the [[Kamek|Magikoopa]] gives him special abilities. In Stoneslide Tower from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from [[Sparkling Waters]] and Freezing-Rain Tower from [[Frosted Glacier]], the Magikoopa will grant him the ability to jump, similar to ''[[Super Mario Bros. 3]]''. In Snake Block Tower from [[Soda Jungle]], Magikoopa will make him larger. In Grinding-Stone Tower from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Current]]
|[[Crushing-Cogs Tower]]
|align=center|Currents that push the player.
|[[Grinding-Stone Tower]]
|align=center|[[Blooper's Secret Lair]]
|align=center|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|align=center|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|100px]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until the Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|[[Dark]]
|colspan=2|[[Screwtop Tower]]
|align=center|Blocks the player's view.
|align=center|[[Perilous Pokey Cave]]
|align=center|[[Thrilling Spine Coaster]]
|-
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|align=left|Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|[[Lava]]
|colspan=2|[[Slide Lift Tower]]
|align=center|Molten rock that can cause the player to instantly lose a life.
|align=center|[[Lemmy's Swingback Castle]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
!colspan=4 style="background:#FF7733"|The Koopalings
|align=center|[[File:LavaGeyserNSMBW.png|100px]]
|[[Lava Geyser]]
|align=center|Lava that rises up from pits.
|colspan="2"align=center|[[Meteor Moat]]
|-
|-
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|align=left|Lemmy Koopa is fought on Lemmy's Swingback Castle in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|[[Lava swell]]
|colspan=2|[[Lemmy's Swingback Castle]]
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|-
|-
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|align=center|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100px]]
|align=left|Morton Koopa Jr. is fought on Morton's Compactor Castle in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player character's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|[[Poison (obstacle)|Poison]]
|colspan=2|[[Morton's Compactor Castle]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Bridge over Poisoned Waters]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|align=center|[[File:NSMBU E3 Perilous Pokey Cave.png|100px]]
|align=left|Larry Koopa is fought on Larry's Torpedo Castle in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the [[Water Geyser]]s give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|[[Quicksand]]
|colspan=2|[[Larry's Torpedo Castle]]
|align=center|Sand that sinks the player.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Blooming Lakitus]]
|-
|-
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|align=left|Wendy O. Koopa is fought on Wendy's Shifting Castle in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[Icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|[[Lava tide|Rising lava]]
|colspan=2|[[Wendy's Shifting Castle]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
|align=center|[[File:NsmbuSandGeyser.png|100px]]
|align=left|Iggy Koopa is fought on Iggy's Volcanic Castle in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|[[Sand Geyser]]
|colspan=2|[[Iggy's Volcanic Castle]]
|align=center|Sand that rises up from pits.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Spike's Spouting Sands]]
|-
|-
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=center|[[File:NSMBU Tropical Refresher Screenshot.jpg|100px]]
|align=left|Roy Koopa is fought on Roy's Conveyor Castle in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bills]]. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|[[Water]]
|colspan=2|[[Roy's Conveyor Castle]]
|align=center|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|align=center|[[Blooper's Secret Lair]]
|align=center|[[Swim for Your Life!]]
|-
|-
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|align=center|[[File:NSMBU Above the Cheep Cheep Seas Screenshot.jpg|100px]]
|align=left|Ludwig von Koopa is fought on Ludwig's Clockwork Castle in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|[[Water Geyser]]
|colspan=2|[[Ludwig's Clockwork Castle]]
|align=center|[[Water]] that rises up from pits.
|-
|align=center|[[Waterspout Beach]]
!colspan=4 style="background:#FF7733"|Other bosses
|align=center|[[Larry's Torpedo Castle]]
|-
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s The Final Battle, he cannot be defeated.
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|}
|}


==Items and objects==
==Items and objects==
===Items===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
These are collectibles, pickups, and health-restoring objects.
|-style="background-color: whitesmoke;"
{|class="wikitable" style="width:100%;text-align:center"
!Item!!Image!!Function
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting 100 of these gives the player an extra life.
|-
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|-
|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|align=left|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|-
|-
|style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|[[Super Mushroom]]||[[File:NSMBU Mushroom Artwork.png|50px]]||Turns [[Mario]] into [[Super Mario (form)|Super Mario]].  
|align=left|Gives the player an [[extra life]].
|-
|-
|style="background:white"|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|[[Fire Flower]]||[[File:NSMBU Fire Flower Artwork.png|50px]]||Turns Mario into [[Fire Mario]].
|align=left|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|-
|-
|style="background:white"|[[File:NSMBU Green Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|[[Super Acorn]] (new)||[[File:NSMBU Super Acorn Artwork.png|50px]]||Turns [[Mario]] into [[Flying Squirrel Mario]].  
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[Giant Green Shell|giant shells]] of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|[[Mini Mushroom]]||[[File:NSMBU Mini Mushroom Artwork.png|50px]]||Turns Mario into [[Mini Mario (form)|Mini Mario]].
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|[[Ice Flower]]||[[File:NSMBU Ice Flower Artwork.png|50px]]||Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|align=left|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|-
|-
|style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|[[Propeller Mushroom]]||[[File:NSMBW Propeller Mushroom Artwork.png|50px]]||Turns Mario into [[Propeller Mario]] and gives him a short flight.
|align=left|A block that causes a large tremor on the ground when thrown.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|[[Penguin Suit]]||[[File:Penguinsuit.png|50px]]||Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|align=left|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|[[P-Acorn]] (new)||[[File:New Super Mario Bros. U Deluxe P-Acorn.png|50px]]||Turns [[Mario]] into [[P Flying Squirrel Mario]].  
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|-
|-
|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|[[Super Star]]||[[File:NSMBU Super Star Artwork.png|50px]]||Turns Mario into [[Invincible Mario]].
|align=left|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|-
|-
|style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|[[Boost Star]] (new)||[[File:NSMBU Purple Star Artwork.png|50px]]||A star that appears during [[Boost Mode]].
|align=left|This yellow eggs releases a [[Glowing Baby Yoshi]].
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|[[1-Up Mushroom]]||[[File:NSMBU 1-Up Mushroom.png|50px]]||Gives the player an [[extra life]].
|align=left|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|-
|-
|style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|[[3-Up Moon]]||[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|50px]]||Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|align=left|A star that appears during [[Boost Mode]].
|}
 
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:red;color:white;"
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!rowspan=3|Description
|-
|-
!width=12% style="background:red"rowspan=2|{{icon|NSMBU-Mario}}
|[[Coin]]||[[File:NSMBU Coin Artwork.png|50px]]||Collecting 100 of these gives the player an extra life.
!width=6% style="background:red"|{{icon|NSMBU-Luigi}}
!width=6% style="background:red"|{{icon|NSMBU-ToadY}}
|-
|-
!style="background:red"|{{icon|NSMBU-ToadB}}
|[[Blue Coin]]||[[File:Bluecoins-NSMB2.png|50px]]||These coins are just like normal coins, but they appear by hitting a [[P Switch]].
!style="background:red"|{{icon|NSMBU-Mii}}
|-
|-
|align=center style="background:white"rowspan=2|N/A
|[[Red Coin]]||[[File:NSMBU Red Coin Render.png|50px]]||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=center style="background:white"rowspan=2|[[File:NSMBUSmallMario.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Small Yellow Toad.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|rowspan=2|The player character's weakest form. They start each life in their Small form. If they are touched by an enemy or obstacle, they lose one life.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Small Blue Toad.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|[[Green Coin]] (new)||[[File:Green CoinNSMBU.png|50px]]||Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=center style="background:white"|[[File:NSMBU Screenshot Small Mii.png|50x50px]]<br><small>[[Small Mario|Small<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Mushroom Artwork.png|110x110px]]<br>[[Super Mushroom]]
|[[Hidden Coin]]||[[File:DashCoin NSMB2.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|align=center style="background:white"rowspan=2|[[File:NSMBU Mario Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|align=center style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|rowspan=2|Turns [[Mario]] into [[Super Mario (form)|Super Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|[[Star Coin]]||[[File:NSMBU Starcoin Artwork.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas.
|align=center style="background:white"|[[File:NSMBU Screenshot Super Mii.jpg|50x50px]]<br><small>[[Super Mario (form)|Super<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Acorn Artwork.png|110x110px]]<br>[[Super Acorn]]
|[[Red Ring]]||[[File:RedRing NSMB2.png|50px]]||Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=center style="background:white"rowspan=2|[[File:NSMBU Flying Squirrel Mario Artwork.png|110x110px]]<br>[[Flying Squirrel Mario]]
|align=center style="background:white"|[[File:FlyingSquirrelLuigiNSMBU.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Flying Squirrel Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Blue Toad]]</small>
|[[Green Ring]]||[[File:Green RingNSMBU.png|50px]]||Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=center style="background:white"|[[File:NSMBU Screenshot Flying Squirrel Mii.jpg|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Fire Flower Artwork.png|110x110px]]<br>[[Fire Flower]]
|[[Yoshi's Egg|Yoshi egg]]||[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]]||An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a [[Glowing Baby Yoshi]]. As [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]]s are found on the world map, they do not come out of eggs.
|align=center style="background:white"rowspan=2|[[File:Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Yellow Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Fire Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue<br>Toad]]</small>
|[[Fruit (Yoshi food)|Fruit]]||[[File:NSMBW Red Berry Sprite.png|50px]]||A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Mii.jpg|50x50px]]<br><small>[[Fire Mario|Fire<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Ice Flower Artwork.png|110x110px]]<br>[[Ice Flower]]
|[[Barrel]]||[[File:BarrelNSMBW.png|50px]]||An item that Mario can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. If another player touches a barrel while it rolls, they lose a life or their power-up.
|align=center style="background:white"rowspan=2|[[File:NSMBW Ice Mario Artwork.png|110x110px]]<br>[[Ice Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Luigi.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Luigi]]</small>
|align=center style="background:white"|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow<br>Toad]]</small>
|rowspan=2|Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Blue Toad.png|50x50px]]<br><small>[[Ice Mario|Ice Blue<br>Toad]]</small>
|[[Crate]]||[[File:NsmbuCrate.png|50px]]||A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains [[coin]]s or power-ups.
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Mii.png|50x50px]]<br><small>[[Ice Mario|Ice<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|110x110px]]<br>[[Mini Mushroom]]
|[[Iron Block]]||[[File:NsmbuIronCrate.png|50px]]||An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|align=center style="background:white"rowspan=2|[[File:NSMBUMiniMario.png|110x110px]]<br>[[Mini Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Luigi.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Yellow Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Mini Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Blue Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Blue<br>Toad]]</small>
|[[Frozen Coin]]||[[File:NsmbuFrozenCoin.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Mii.png|50x50px]]<br><small>[[Mini Mario|Mini<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|110x110px]]<br>[[Propeller Mushroom]]
|[[Flower (biological)|Flower]]||[[File:NsmbuFlower.png|50px]]||A common background object that releases a coin when spun next to.
|align=center style="background:white"rowspan=2|[[File:NSMBW Propeller Mario.png|110x110px]]<br>[[Propeller Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Luigi.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Yellow Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Propeller Mario]] and gives him some short flight.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Blue Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small>
|[[P Switch]]||[[File:NSMBW P-Switch Sprite.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Mii.png|50x50px]]<br><small>[[Propeller Mario|Propeller<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:Penguinsuit.png|110x110px]]<br>[[Penguin Suit]]
|[[? Switch]]||[[File:Qswitch.png|50px]]||Changes or adds things to an area, such as platforms, for a limited time.
|align=center style="background:white"rowspan=2|[[File:MKT Artwork PenguinMario.png|110x110px]]<br>[[Penguin Mario]]
|align=center style="background:white"|[[File:NSLU Penguin Luigi Render.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Yellow Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Blue Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small>
|[[! Switch]]||[[File:NSMBW ! Switch Render.png|50px]]||Activating the switch enables the axe and destroy the bridge, causing Bowser to fall.
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Mii.png|50x50px]]<br><small>[[Penguin Mario|Penguin<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSMBU Super Star Artwork.png|110x110px]]<br>[[Super Star]]
|[[Trampoline]]||[[File:TrampolineNSMBW.png|50px]]||A spring that lets the player jump high into the air. It can be picked up and carried around.
|align=center style="background:white"rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Invincible Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|[[Checkpoint Flag]]||[[File:SMM-NSMBU-Checkpoint-Flag.png|50px]]||A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Mii.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Mii]]</small>
|-
|-
|align=center style="background:white"rowspan=2|[[File:NSLU P-Acorn Icon.png|110x110px]]<br>[[P-Acorn]]
|[[Goal Pole]]||[[File:SMM-NSMBU-GoalPole.png|50px]]||Flagpoles found at the end of every level. Touching one completes the level.
|align=center style="background:white"rowspan=2|[[File:NSMBU Power Squirrel Mario Render.png|110x110px]]<br>[[Power Squirrel Mario]]
|align=center style="background:white"|[[File:NSLU P-Acorn Luigi Render.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Yellow Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Yellow Toad]]</small>
|rowspan=2|Turns Mario into [[Power Squirrel Mario]].
|-
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Blue Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Blue Toad]]</small>
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Mii.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Mii]]</small>
|}
|}


===Objects===
===Blocks===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable"style="width:100%;text-align:center"
|-style="background-color: whitesmoke;"
|-style="color:white;background:red"
!Block!!Image!!Function
!width=12%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|[[? Block]]||[[File:NSMBU Question Block Render.png|50px]][[File:NSMBU Underground Question Block.png|50px]][[File:NSMBU Castle Question Block.png|50px]][[File:NSMBU Lava Question Block.png|50px]]||Contains a [[coin]] or item when hit.
|-
|-
|style="background:white"|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]]
|[[Brick Block|Brick]]||[[File:BrickBlockNSMBU.png|50px]][[File:NSMBU Underground Brick Block.png|50px]][[File:NSMBU Castle Brick Block.png|50px]][[File:NSMBU Lava Brick Block.png|50px]]||Breaks or contains coins when hit.
|align=left|Contains a [[coin]] or item when hit. Some ? Block are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in rapid succession. Other are [[Hidden Block|invisible]] and also become visible when struck. Emptying any ? Block turns it into an [[Empty Block]] that can be stood on like a platform.
|-
|-
|style="background:white"|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]]
|[[Coin Block]]||[[File:NSMBU Question Block Render.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough.
|align=left|A very rare block that contains a [[3-Up Moon]].
|-
|-
|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|[[Flying ? Block]]||[[File:NSMBU-FlyingBlock.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Block (Rail).png|100x100px]]<br>[[Block]] ([[Track|railed]])
|[[Empty Block]]||[[File:NSMBU Empty Block Render.png|50px]][[File:NSMBU Underground Empty Block.png|50px]][[File:NSMBU Castle Empty Block.png|50px]][[File:NSMBU Lava Empty Block.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=left|? Blocks and Bricks that travel along tracks.
|-
|-
|style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|[[Mega ? Block]]||[[File:NSMBU Ground Big Question Block.png|50px]][[File:NSMBU Underground Big Question Block.png|50px]][[File:NSMBU Castle Big Question Block.png|50px]][[File:NSMBU Lava Big Question Block.png|50px]]||A large ? Block that acts like a normal block.
|align=left|Blocks that appear when touching the screen on the Wii U GamePad.
|-
|-
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|align=left|Breaks or contains coins when hit. Like ? Blocks, there are Brick Blocks that are 10-Coin Blocks. The player character cannot break Brick Blocks in their Small or Mini forms.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Cracked Block.png|100x100px]]<br>[[Cracked block]]<ref>Stratton, p. 187</ref>
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|align=left|These blocks make up the floor in the battle against [[Bowser Jr.]] A block will fall away if struck by Bowser Jr. twice, but reappear after a brief period of time.
|-
|-
|style="background:white"|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]]
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|align=left|A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains coins or power-ups.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Donut Block.png|100x100px]]<br>[[Donut Block]]
|[[POW Block]]||[[File:NSMBW POW Block Artwork.png|50px]]||A block that causes a large tremor on the ground when thrown.
|align=left|A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|-
|-
|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|[[Roulette Block]]||[[File:NSMBU Roulette Block Sprite.gif|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Giant Snake Block.jpg|100x100px]]<br>[[Giant Snake Block]]
|[[3-Up Moon Block]] (new)||[[File:3UP MoonBlockNSMBU.png|50px]]||An very rare block that contains a [[3-Up Moon]].
|align=left|A large type of Snake Block.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A)
|[[Super Guide Block]]||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario dies eight times in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|align=left|These blocks appear during the battle with the [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B)
|[[Boost Mode|Boost Block]] (new)||[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]||Blocks that appear when touching the GamePad.
|align=left|Some of these airborne magical platforms contain enemies. The slam downward on the Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field.
|-
|-
|style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]]
|[[Light Block]] (new)||[[File:NSMBW Light Block Artwork.png|50px]]||A block that shines light in dark areas.
|align=left|Giant ? Blocks. It functions like the smaller ones and becomes a big Empty Block when emptied.
|-
|-
|style="background:white"|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]]
|[[Ice Block]]||[[File:IceBlockNSMBW.png|50px]]||A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|align=left|A block that makes Mario jump higher when he jumps or steps on it.
|-
|-
|style="background:white"|[[File:NSMBU Roulette Block Sprite.gif|100x100px]]<br>[[Roulette Block]]
|[[Ice Chunk]] (new)||[[File:NSMBU Ice Block Icon.png|50px]]||A giant variant of an Ice Block that serves as a platform. It functions similar to [[Iron Block]]s, which can also crush the player.
|align=left|A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|[[Stretch Block]]||[[File:YellowBlockNSMBW.png|50px]]||A block made up of five segments that stretches to act as a bridge in certain levels.
|align=left|Green blocks that move like a snake once Mario steps on it.
|-
|-
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone Block]]
|[[Donut Block]]||[[File:NSMBW Donut Block Sprite.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|align=left|Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Stretch Block.jpg|100x100px]]<br>[[Stretch Block]]
|[[Snake Block]]||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Green blocks that move like a snake once Mario steps on it.
|align=left|A block made up of five segments that stretches to act as a bridge in certain levels.
|-
|-
|style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]]
|[[Snake Block|Giant Snake Block]] (new)||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Giant variants of a [[Snake Block]].
|align=left|Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|[[Hard Block]]||[[File:NsmbuHardBlock.png|50px]]||Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|align=left|Chests award the player character a [[Super Star]] that goes into their inventory. In [[Enemy Course]]s, Nabbit steals the Star if the character does not grab it in time.
|}
 
===Transportation objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
!Transportation!!Image!!Function
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|[[Warp Pipe]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]||Pipes going through the ground that transport the player to new areas.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|[[Small pipe]]||[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|align=left|Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|[[Pipe Cannon]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]]||Pipes that launch the player to another location or a hard to reach platform
|align=left|Changes or adds things to an area, such as platforms, for a limited time.
|-
|-
|style="background:white"|[[File:NSMBU Goal Ring Render.png|100x100px]]<br>[[Goal ring (New Super Mario Bros. U)|Goal ring]]
|[[Warp Door]]||[[File:DoorNSMBU.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|align=left|The [[goal]]s in [[Challenge Mode]], appearing in place of Goal Poles.
|}
 
===Climbable objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
!Climbable object!!Image!!Function
|-
|-
|style="background:white"|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]]
|[[Beanstalk]]||[[File:BeanstalkNSMBW.png|35px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of an [[Hidden Block|Invisible Block]] or [[Brick Block]].
|align=left|Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|[[Ladder]]||[[File:NsmbuLadder.png|38px]]||A climbable object used to get on top of platforms.
|align=left|Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Red Ring.png|100x100px]]<br>[[Red Ring]]
|[[Pole]]||[[File:NsmbuPole.png|30px]]||Striped poles that the player can climb up and slide down after jumping onto them.
|align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
|-
|-
!colspan=3 style="background:#FF7733"|Pipes
|[[Chain-Link]]||[[File:NsmbuChainLink.png|100px]]||Fences that the player can climb.
|-
|}
|style="background:white"|[[File:NSMBU Warp Pipe Render.png|100x100px]]<br>[[Warp Pipe|Giant pipe]]
 
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of these ones are Warp Pipes.
===Platforms===
|-
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|style="background:white"|[[File:NsmbuCurrent.png|100x100px]]<br>[[Jet Pipe]]
|-style="background-color: whitesmoke;"
|align=left|These underwater pipes expel strong currents that push the player character.
!Platform!!Image!!Function
|-
|style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Pipes going through the ground that transport the player to new areas. In {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world-link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
|-
|style="background:white"|[[File:NSMBU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|align=left|Pipes that launch players to another location or a platform that they are unable to reach.
|-
|-
|style="background:white"|[[File:MiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
|[[Scale Lift]]||[[File:NsmbuScaleLift.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|[[Arrow lift (New Super Mario Bros. series)|Arrow Lift]] (new)||[[File:NsmbuArrowLift.png|120px]]||Lifts that appear blue when idle, but turn red when activated. When activated, they will move in the opposite direction from where they are pointing while idle.
|align=left|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Hanging Chain.jpg|100x100px]]<br>[[Chain (object)|Hanging chain]]
|[[Bolt Lift]]||[[File:NsmbuBoltLift.png|120px]]||A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|-
|-
|style="background:white"|[[File:NsmbuChainLink.png|100x100px]]<br>[[Moving Fence]]
|[[Screwtop Lift]]||[[File:NSMBW Screwtop Lift Sprite.png|100px]]||A lift with a screw that the player can move in a set direction by spinning.
|align=left|Chain-link fences that shift through the air. A [[Chain-Link|stationary one]] appears in one course.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|[[Limited Lift]]||[[File:NSMBW Wooden Raft Sprite.png|100px]]||A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
|-
|-
|style="background:white"|[[File:NSMBU Asset Sprite Rocky Wall.png|100x100px]]<br>[[Rocky wall]]
|[[Cross Lift]] (new)||[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100px]]||A lift that expands and contracts horizontally, and also conversely expands and contracts vertically.
|align=left|Rocky walls can be climbed like rope ladders but with more horizontal breath. They are found in mountainous levels. Movement is restricted at the top of these walls, where the player character can only sidestep.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Rope Ladder.jpg|100x100px]]<br>[[Ladder|Rope ladder]]
|[[Slide Lift]] (new)||[[File:NSMBU Slide Lift Tower Screenshot.jpg|100px]]||Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.  
|align=left|A climbable object used to get on top of platforms.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Hanging Vine.png|100x100px]]<br>[[Vine]]
|[[Star Lift]] (new)||[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100px]]||Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|align=left|Hanging vines found in [[Spinning Platforms of Doom]]. They function like rope swings.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
|[[Mushroom Platform]]||[[File:NsmbuMushroomPlatform.png|100px]]||Mushrooms that serve as platforms.
|-
|-
|style="background:white"|[[File:NsmbuArrowLift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|[[Stretch Shroom]]||[[File:NsmbuStretchShroom.png|70px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|-
|-
|style="background:white"|[[File:NsmbuBeanPlatformCurled.png|100x100px]]<br>[[Bean Platform]]
|[[Screwtop Shroom]]||[[File:NSMBW SpinKinokoLift.png|100px]]||A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height.
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift]]
|[[Seesaw Shroom]] (new)||[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100px]]||A mushroom platform that acts as a seesaw.
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|[[Bouncy Cloud]]||[[File:NSMBW Bouncy Cloud Render.png|100px]]||Cloud platforms that makes the player and enemies bounces very high.
|align=left|Cloud platforms that makes the player and enemies bounces very high.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Bridge.png|100x100px]]<br>[[Bridge (New Super Mario Bros. U)|Bridge]]
|[[Remote-Control Platform]]||[[File:NSMBW Remote-Control Platform Sprite.png|100px]]||A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
|align=left|A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|page=215|isbn=978-1-50670-897-3}}</ref>
|[[Paddle Platform]]||[[File:NSMBW Paddle Wheel Sprite.png|100px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|align=left|A platform with gears that moves left and right.
|-
|-
|style="background:white"|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]]
|[[Pendulum Platform]]||[[File:NsmbuPendulumPlatform.png|100px]]||Chained platforms that sway from side to side indefinitely.
|align=left|Long platforms that move to the right when initially landed on.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Cog (Medium).png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|[[Screwtop Platform]]||[[File:NSMBU Stoneslide Tower Screenshot.jpg|100px]]|||A platform with a screw that the player can move in a set direction by spinning.
|align=left|Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|-
|-
|style="background:white"|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|[[Spine Coaster]]||[[File:Spine Coaster NSMBW.png|100px]]||Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
|align=left|Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Cross Lift.jpg|100x100px]]<br>[[Cross Lift]]
|[[Water Ball]]||[[File:NsmbuWaterBall.png|80px]]||A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|align=left|A lift that not only expands and contracts horizontally, but also conversely expands and contracts vertically.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|[[Semisolid Platform]]||[[File:NsmbuSemisolidPlatform.png|100px]]||Platforms the player can jump on from the bottom.
|align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Floating Crate.png|100x100px]]<br>[[Crate|Floating crate]]
|[[Leaf Platform]] (new)||[[File:NsmbuLeafPlatform.png|100px]]||Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|align=left|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of.
|-
|-
|style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor (Mario Bros.)|Floor]]
|[[Bean Platform]] (new)||[[File:NsmbuBeanPlatformCurled.png|100px]]||Large beans serving as platforms that periodically coil and uncoil.
|align=left|Platforms that the player can bump from below to stun enemies.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Ice Chunk.png|100x100px]]<br>[[Ice Chunk]]
|[[Stone-Eye]] (new) ||[[File:NsmbuStoneEye.png|100px]]||Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|align=left|A giant variant of an Ice Block that serves as a platform. It functions similarly to Iron Blocks, which can also crush the player.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]]
|[[Conveyor Belt]]||[[File:NsmbuConveyorBelt.png|100px]]||Moving platforms that carry the player and sometimes [[Iron Block]]s and enemies.
|align=left|Columnar lifts made of ice. Some move back and forth.
|-
|-
|style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]]
|[[Turning Floor]]||[[File:NsmbuTurningFloor.png|100px]]||Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|align=left|An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
|-
|-
|style="background:white"|[[File:NsmbuLeafPlatform.png|100x100px]]<br>[[Leaf Platform]]
|[[Rolling log]]||[[File:NsmbuRollingLog.png|100px]]||Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|align=left|Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Lift.png|100x100px]]<br>[[Lift]]
|[[Seesaw Log Bridge]] (new)||[[File:NSMBU Seesaw Bridge Screenshot.jpg|100px]]||Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Light-Up Lift.png|100x100px]]<br>[[Light-Up-Lift|Light Block]]
|[[Floor (Mario Bros.)|Floor]]||[[File:NsmbuFloor.png|100px]]||Platforms that the player can bump from below to stun enemies.
|align=left|A block-like platform that shines light in dark areas.
|-
|-
|style="background:white"|[[File:MoleToGoalReturns.png|100x100px]]<br>[[Limited Lift]]
|{{conjectural|Gear platform}}||[[File:Ludwig's Clockwork Castle.png|100px]]||A platform with gears that moves left and right.
|align=left|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref>
|[[Wobble Rock]]||[[File:NsmbuWobbleRock.png|100px]]||Rock platforms that wobble from left to right when the player stands near one of its edges.
|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|-
|-
|style="background:white"|[[File:NSMBU Screenshot Paddle Platform.jpg|100x100px]]<br>[[Paddle Platform]]
|[[Bridge (New Super Mario Bros. U)|Bridge]] (new)||[[File:NSMBU The Final Battle Screenshot.png|100px]]||A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|style="background:white"|[[File:NSMBU Screenshot Palm Tree.jpg|100x100px]]<br>[[Tree|Palm tree]]
|align=left|Trees of varying heights that serve as platforms.
|-
|style="background:white"|[[File:NSMBU Screenshot Pendulum Platform.jpg|100x100px]]<br>[[Pendulum Platform]]
|align=left|Chained platforms that sway from side to side indefinitely.
|-
|style="background:white"|[[File:NSMBU Screenshot Remote-Control Platform.png|100x100px]]<br>[[Remote-Control Platform]]
|align=left|A lift that the player can tilt and move on tracks by tilting the Wii U GamePad or the Wii Remote or by alternating between pressing {{button|wiiu|zl}} and {{button|wiiu|zr}}. It reacts only when a player is standing on it.
|-
|style="background:white"|[[File:NSMBU Screenshot Rocking Platform.jpg|100x100px]]<br>[[Rocking Platform]]<ref>Roberts and Clark, p. 216</ref>
|align=left|Wooden platforms in the air that tilt back and forth on their own.
|-
|style="background:white"|[[File:NsmbuRollingLog.png|100x100px]]<br>[[Rolling log]]
|align=left|Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|style="background:white"|[[File:NsmbuSandGeyser.png|100x100px]]<br>[[Sand Geyser]]
|align=left|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|-
|style="background:white"|[[File:NsmbuScaleLift.png|100x100px]]<br>[[Scale Lift]]
|align=left|Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Lift.jpg|100x100px]]<br>[[Screwtop Lift]]
|align=left|A lift with a screw that the player can move in a set direction by spinning.
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Platform.jpg|100x100px]]<br>[[Screwtop Platform]]
|align=left|A platform with a screw that the player can move in a set direction by spinning.
|-
|style="background:white"|[[File:NSMBU Screenshot Screwtop Shroom.jpg|100x100px]]<br>[[Screwtop Shroom]]
|align=left|A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height.
|-
|style="background:white"|[[File:NSMBU Screenshot Seesaw Log Bridge.jpg|100x100px]]<br>[[Seesaw Log Bridge]]
|align=left|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|-
|style="background:white"|[[File:NSMBU Rickety Sprint Screenshot.png|100x100px]]<br>[[Seesaw Shroom]]
|align=left|A mushroom platform that acts as a seesaw.
|-
|style="background:white"|[[File:DontTouchAnything.png|100x100px]]<br>[[Slide Lift]]
|align=left|Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
|-
|style="background:white"|[[File:NSMBU Asset Model Spine Coaster.png|100x100px]]<br>[[Spine Coaster]]
|align=left|Rideable creatures made of bone used to aid Mario and company to pass through pits and pits.
|-
|style="background:white"|[[File:NSMBU Asset Model Star Lift.png|100x100px]]<br>[[Star Lift]]
|align=left|Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|-
|style="background:white"|[[File:NsmbuStretchShroom.png|100x100px]]<br>[[Stretch Shroom]]
|align=left|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|-
|style="background:white"|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]]
|align=left|Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|-
|style="background:white"|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]]
|align=left|Hammer-like platforms that swing back and forth in a 180° arc.
|-
|style="background:white"|[[File:NsmbuTurningFloor.png|100x100px]]<br>[[Turning Floor]]
|align=left|Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|-
|style="background:white"|[[File:NSMBU Screenshot Unstable Mushroom.png|100x100px]]<br>[[Unstable mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
|style="background:white"|[[File:NsmbuWaterBall.png|100x100px]]<br>[[Water Ball]]
|align=left|A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|-
|style="background:white"|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]]
|align=left|Pillars of water that rise from below and serve as platforms.
|-
|style="background:white"|[[File:Wobble Rock NSMBU.png|100x100px]]<br>[[Wobble Rock]]
|align=left|Rock platforms that wobble from left to right when the player stands near one of its edges.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:NSMBU Screenshot Boss Cannon.jpg|100x100px]]<br>[[Cannon|Boss cannon]]
|align=left|Cannons found at the end of enemy [[castle]]s. Boss cannons launch the player character to one of a nearby [[airship]] to battle one of the [[Koopalings]].
|-
|style="background:white"|[[File:NSMBU Screenshot Checkpoint Flag.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=left|A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|-
|style="background:white"|[[File:NSMBU Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|-
|style="background:white"|[[File:NSMBU Screenshot False Wall.jpg|100x100px]]<br>[[False wall]]
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|-
|style="background:white"|[[File:NsmbuFlower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|align=left|A common background object that releases a coin when spun next to.
|-
|style="background:white"|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]]
|align=left|Flagpoles found at the end of every level. Touching one completes the level.
|-
|style="background:white"|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to secret exits.
|-
|style="background:white"|[[File:NSMBU Screenshot Mist.jpg|100x100px]]<br>Mist
|align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|-
|style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref>
|align=left|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear and releases a coin.
|}
|}


==Reception==
==Reception==
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on Metacritic<ref>{{cite|url=www.metacritic.com/game/wii-u/new-super-mario-bros-u|title=New Super Mario Bros. U|publisher=Metacritic|accessdate=May 13, 2024|language=en}}</ref> and had an 84.48% on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html|title=New Super Mario Bros. U for Wii U|publisher=GameRankings|accessdate=May 13, 2024|language=en}}</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>{{cite|url=www.youtube.com/watch?v=LqF2T1AkIek|title=New Super Mario Bros. U - Video Review (Wii U) [HD]|publisher=YouTube|author=GameXplain|language=en|date=November 15, 2012|accessdate=May 13, 2024}}</ref> IGN gave it a score of 9.1 out of 10,<ref>{{cite|url=www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U Review|publisher=IGN|accessdate=May 13, 2024|author=George, Richard|date=November 15, 2012|language=en}}</ref> EGM<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u|author=Carsillo, Ray|accessdate=May 13, 2024|title=EGM Review: New Super Mario Bros. U|publisher=EGMNOW|language=en|date=November 15, 2012}}</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U review: A return to form|publisher=Joystiq|accessdate=May 13, 2024|date=November 15, 2012|language=en|author=Mitchell, Richard}}</ref> Polygon<ref>{{cite|url=www.polygon.com/2012/11/15/3647880/new-super-mario-bros-u-review|publisher=Polygon|date=November 15, 2012|language=en|title=New Super Mario Bros. U review: new tricks|author=Kollar, Phillip|accessdate=May 13, 2024}}</ref> and Destructoid<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121117144425/http://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml|title=Review: New Super Mario Bros. U|publisher=Destructoid|accessdate=May 13, 2024|language=en|author=Sterling, Jim|date=November 15, 2012}}</ref> gave the same score of 8.5/10, VentureBeat<ref>{{cite|url=venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2|title=New Super Mario Bros. U is far from new (review)|publisher=VentureBeat|date=November 15, 2012|accessdate=May 13, 2024|language=en|author=McLaughlin, Rus}}</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>{{cite|url=www.gamesradar.com/new-super-mario-bros-u-review|language=en|publisher=Gamesradar|title=New Super Mario Bros U review|author=Gilbert, Henry|date=November 15, 2012|accessdate=May 13, 2024}}</ref> and Gamespot gave a score of 8.5.<ref>{{cite|url=www.youtube.com/watch?v=tux1HawsuNw|title=GameSpot Reviews - New Super Mario Bros. U|author=GameSpot|publisher=YouTube|date=November 17, 2012|accessdate=May 13, 2024|language=en}}</ref>
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on both Metacritic<ref>[https://www.metacritic.com/game/wii-u/new-super-mario-bros-u]</ref> and GameRankings.<ref>[https://web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html]</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>[https://www.youtube.com/watch?v=LqF2T1AkIek]</ref> IGN gave it a score of 9.1 out of 10,<ref>[https://www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review]</ref> EGM<ref>[https://web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u/]</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>[https://web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review/]</ref> Polygon<ref>[https://www.polygon.com/game/new-super-mario-bros-u/2719]</ref> and Destructoid<ref>[https://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml]</ref> gave the same score of 8.5/10, VentureBeat<ref>[https://venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2/]</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>[https://venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2/]</ref> and Gamespot gave a score of 8.5.<ref>[https://www.youtube.com/watch?v=tux1HawsuNw]</ref>


The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
{|class="wikitable reviews"
 
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
Line 1,973: Line 1,508:
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html|language=Japanese}}</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>


==Updates==
==Updates==
Line 1,995: Line 1,531:


<div id=fh3 class=mw-headline>1.2.0</div>
<div id=fh3 class=mw-headline>1.2.0</div>
'''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report|accessdate=November 28, 2014|language=en}}</ref>
'''Release date:''' March 15, 2013<ref>Bonds, Curtis (March 15, 2013). [http://www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u v.1.2.0 Released for ''New Super Mario Bros. U'']. Nintendo World Report. Retrieved November 28, 2014.</ref>


The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.
The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.


<div id=fh3 class=mw-headline>1.3.0</div>
<div id=fh3 class=mw-headline>1.3.0</div>
'''Release date:''' June 20, 2013<ref>{{cite|url=mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use|author=Colette|title=''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]|publisher=My Nintendo News|date=June 20, 2013|accessdate=May 13, 2024}}</ref>
'''Release date:''' June 20, 2013<ref>[https://mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use/ ''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]. My Nintendo News (June 20, 2013). Retrieved November 28, 2014.</ref>


The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
Line 2,016: Line 1,552:


==Development==
==Development==
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>{{cite|url=www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii|title=Mario Wii U "Based On" New Super Mario Bros. Mii|author=Newton, James|publisher=Nintendo Life|accessdate=May 13, 2024|date=April 17, 2012}}</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>{{cite|url=www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3|title=Miyamoto To Show Wii U Mario at E3|publisher=Nintendo Life|date=April 16, 2012|author=Newton, James|accessdate=May 13, 2024}}</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>{{cite|url=www.youtube.com/watch?v=K4pJnV5OxPI|title=Wii U - ''New Super Mario Bros. U'' E3 Trailer|date=June 5, 2012|publisher=YouTube|accessdate=May 13, 2024|author=Nintendo of America}}</ref>
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>[https://www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii Mario Wii U "Based On" New Super Mario Bros. Mii Wii U News @ Nintendo Life]</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>[https://www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3 Miyamoto To Show Wii U Mario at E3 - Wii News @ Nintendo Life]</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>[https://www.youtube.com/watch?v=K4pJnV5OxPI Wii U - ''New Super Mario Bros. U'' E3 Trailer]</ref>


''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/0/|title=Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/3|title=Iwata Asks : ''New Super Mario Bros. U'' : One Map|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/4|title=Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"/>
''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/0 Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"]</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/3 Iwata Asks : ''New Super Mario Bros. U'' : One Map]</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/4 Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands]</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"></ref>


Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/1|title=Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"|publisher=Nintendo|accessdate=May 13, 2024}}</ref>
Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/1 Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"]</ref>


Boost Rush Mode was based on the Free-for-All Mode featured in ''New Super Mario Bros. Wii'', in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a ''Super Mario''-style of gameplay.<ref name="Iwata NSMBU 3"/>
Boost Rush Mode was based on the Free-for-All Mode featured in ''New Super Mario Bros. Wii'', in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a ''Super Mario''-style of gameplay.<ref name="Iwata NSMBU 3"></ref>


==Pre-release and unused content==
==Pre-release and unused content==
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
NSMBU Four Characters Jumping Artwork.png|[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad]], and [[Yellow Toad and Blue Toad|Blue Toad]]
NSMBU Four Characters Jumping Artwork.png|[[Mario]], [[Luigi]], [[Blue Toad (character)|Blue Toad]], and [[Yellow Toad (character)|Yellow Toad]]
NSMBU Mario and Yoshi Jumping Artwork.png|Mario riding [[Yoshi]]
NSMBU Mario and Yoshi Jumping Artwork.png|Mario and [[Yoshi]]
NSMBU Glowing Baby Yoshi with Mario Artwork.png|Mario carrying a [[Glowing Baby Yoshi]]
NSMBU Waddlewing and Super Acorn Artwork.png|A [[Waddlewing]] holding a [[Super Acorn]]
NSMBU Waddlewing and Super Acorn Artwork.png|A [[Waddlewing]] holding a [[Super Acorn]]
NSMBU Goomba Alternate Artwork.png|[[Goomba]]
NSMBU group art.jpg|Group art
NSMBU group art.jpg|Group art
</gallery>
</gallery>
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*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game.
*''[[New Super Mario Bros.]]'': Depressions form on [[Cloud Lift]]s when the player stands on them, like in this game.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]].
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired.
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario 3D Land]]'': Boom Boom's voices are reused, as well as the motion patterns of some of the enemies.
*''[[Super Mario 3D Land]]'': Boom Boom's voices are reused, as well as the motion patterns of some of the enemies.
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==References in later games==
==References in later games==
*''[[Mario Kart Arcade GP DX]]'': Various background mountains from [[Acorn Plains]] are visible in the [[Bowser Jr. Cup]]'s courses, [[Aerial Road]] and [[Sky Arena]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]].
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
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*''[[Mario Party 10]]'': A few of the minigames take place in areas that resemble some of the worlds in ''New Super Mario Bros. U'', such as [[Cheep Cheep Leap]] taking place in Sparkling Waters and [[Fruit Scoot Scurry]] taking place in Layer-Cake Desert.
*''[[Mario Party 10]]'': A few of the minigames take place in areas that resemble some of the worlds in ''New Super Mario Bros. U'', such as [[Cheep Cheep Leap]] taking place in Sparkling Waters and [[Fruit Scoot Scurry]] taking place in Layer-Cake Desert.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The fourth game style in these games is based on ''New Super Mario Bros. U''.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The fourth game style in these games is based on ''New Super Mario Bros. U''.
*''[[Mario Tennis: Ultra Smash]]'': The [[Junior Clown Car]] is equipped with the boxing gloves from ''New Super Mario Bros. U''.
*''[[Super Mario Run]]'': The graphics, as well as most of the music, are based on ''New Super Mario Bros. U''.
*''[[Super Mario Run]]'': The graphics, as well as most of the music, are based on ''New Super Mario Bros. U''.
*''[[Mario Party: Star Rush]]'': The underwater theme from ''New Super Mario Bros. Wii'' appears as a song from ''New Super Mario Bros. U'' in the Rhythm Recital mode for this game.
*''[[Mario Party: Star Rush]]'': The underwater theme from ''New Super Mario Bros. Wii'' appears as a song from ''New Super Mario Bros. U'' in the Rhythm Recital mode for this game.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ U<ref name=sakai/>
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ U
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JapM=New Super Mario Bros. U
|JapM=New Super Mario Bros. U
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*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
==External links==
{{NIWA|StrategyWiki=1}}
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese Website for ''New Super Mario Bros. U'']
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel of ''New Super Mario Bros. U'']


==References==
==References==
<references/>
<references/>


==External links==
{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb_u/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb_u/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese website]
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American website]
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European website]
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel]
{{NSMBU}}
{{NSMBU}}
{{Super Mario games}}
{{Super Mario games}}

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