Editing New Super Mario Bros. 2
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{{italic title}} | {{italic title}} | ||
{{unreferenced|Release dates}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:NSMB2 NA box cover.png|250px]] | |image=[[File:NSMB2 NA box cover.png|250px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{flag list|Japan|July 28, 2012<ref name="Commercials">{{cite|title=New Super Mario Bros. 2 - Commercials Collection|url=https://youtu.be/mDYHhXzUlQ4|author=vini64|publisher=YouTube|accessdate=October 10, 2024|date=September 30, 2020}}</ref>|Europe|August 17, 2012<ref name="Commercials"></ref>|Australia|August 18, 2012 | |release='''Original release:'''<br>{{flag list|Japan|July 28, 2012<ref name="Commercials">{{cite|title=New Super Mario Bros. 2 - Commercials Collection|url=https://youtu.be/mDYHhXzUlQ4|author=vini64|publisher=YouTube|accessdate=October 10, 2024|date=September 30, 2020}}</ref>|Europe|August 17, 2012<ref name="Commercials"></ref>|Australia|August 18, 2012|USA|August 19, 2012<ref name="Commercials"></ref>|Italy|August 24, 2012<ref name="Commercials"></ref>|South Korea|December 6, 2012<ref name="Commercials"></ref>|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{flag list|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{flag list|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>{{cite|url=putgame.blogspot.com/2015/04/3ds.html|title=<nowiki>[3DS]</nowiki> 半殘台灣機即將上市?是喜還是憂?|publisher=Blogspot|language=zh-hant|accessdate=September 16, 2024}}</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|zh_simp=y|zh_trad=y|kr=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|zh_simp=y|zh_trad=y|kr=y}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
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==Story== | ==Story== | ||
[[File:NSMB2 Prologue.png|thumb|left|upright=1.1|The opening cutscene]] | [[File:NSMB2 Prologue.png|thumb|left|upright=1.1|The opening cutscene]] | ||
Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and Fox Luigi. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[Roy|Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them. | Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and [[Fox Luigi]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[Roy|Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them. | ||
After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]]. | After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]]. | ||
When Mario and Luigi arrive at Bowser's Castle, they find [[Bowser]] and Peach, who is locked up in a cage. One of the duo has to step on the [[! Switch]] behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch | When Mario and Luigi arrive at Bowser's Castle, they find [[Bowser]] and Peach, who is locked up in a cage. One of the duo has to step on the [[! Switch]] behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch that, when pressed, sends Bowser falling through the floor. Afterward, the princess is released from her cage. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way. | ||
During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground. | During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground. | ||
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|- | |- | ||
|rowspan=5|[[World 1 (New Super Mario Bros. 2)|World 1]] | |rowspan=5|[[World 1 (New Super Mario Bros. 2)|World 1]] | ||
|rowspan=5|[[File:NSMB2 | |rowspan=5|[[File:NSMB2 World1.png|250px]] | ||
|rowspan=5|A grassy field with mushrooms, similar to other first worlds in the ''Super Mario'' series. The boss is [[Roy|Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]. | |rowspan=5|A grassy field with mushrooms, similar to other first worlds in the ''Super Mario'' series. The boss is [[Roy|Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]. | ||
|width=7%|[[World 1-Rainbow|1-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | |width=7%|[[World 1-Rainbow|1-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | ||
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|- | |- | ||
|rowspan=6|[[World 2 (New Super Mario Bros. 2)|World 2]] | |rowspan=6|[[World 2 (New Super Mario Bros. 2)|World 2]] | ||
|rowspan=6|[[File: | |rowspan=6|[[File:Nsmb2w2.png|250px]] | ||
|rowspan=6|A vast desert filled with sand, palm trees, and cacti, similar to [[World 2 (New Super Mario Bros.)|World 2]] from ''[[New Super Mario Bros.]]'' The boss is [[Iggy|Iggy Koopa]]. | |rowspan=6|A vast desert filled with sand, palm trees, and cacti, similar to [[World 2 (New Super Mario Bros.)|World 2]] from ''[[New Super Mario Bros.]]'' The boss is [[Iggy|Iggy Koopa]]. | ||
|[[World 2-Rainbow|2-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | |[[World 2-Rainbow|2-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | ||
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|- | |- | ||
|rowspan=5|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] | |rowspan=5|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] | ||
|rowspan=5|[[File: | |rowspan=5|[[File:NSMB2-Triplecrownlives.png|250px]] | ||
|rowspan=5|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry|Larry Koopa]] and its [[World Mushroom-Warp Cannon|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]]. | |rowspan=5|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry|Larry Koopa]] and its [[World Mushroom-Warp Cannon|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]]. | ||
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Rainbow]][[World Mushroom-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | |[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Rainbow]][[World Mushroom-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | ||
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|- | |- | ||
|rowspan=6|[[World 3 (New Super Mario Bros. 2)|World 3]] | |rowspan=6|[[World 3 (New Super Mario Bros. 2)|World 3]] | ||
|rowspan=6|[[File: | |rowspan=6|[[File:World 3 NSMB2.png|250px]] | ||
|rowspan=6|An archipelago of several islands, with a jungle portion later on in the world. The beach and jungle portions are similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] and [[World 5 (New Super Mario Bros. Wii)|World 5]] from ''[[New Super Mario Bros. Wii]]'' respectively. The boss is [[Wendy|Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]]. | |rowspan=6|An archipelago of several islands, with a jungle portion later on in the world. The beach and jungle portions are similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] and [[World 5 (New Super Mario Bros. Wii)|World 5]] from ''[[New Super Mario Bros. Wii]]'' respectively. The boss is [[Wendy|Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]]. | ||
|[[World 3-Rainbow|3-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | |[[World 3-Rainbow|3-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | ||
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|- | |- | ||
|rowspan=6|[[World 4 (New Super Mario Bros. 2)|World 4]] | |rowspan=6|[[World 4 (New Super Mario Bros. 2)|World 4]] | ||
|rowspan=6|[[File:World4NSMB2. | |rowspan=6|[[File:World4NSMB2.png|250px]] | ||
|rowspan=6|A snowy field filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''New Super Mario Bros.'' and [[World 3 (New Super Mario Bros. Wii)|World 3]] from ''New Super Mario Bros. Wii''. The boss is [[Morton|Morton Koopa Jr.]] | |rowspan=6|A snowy field filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''New Super Mario Bros.'' and [[World 3 (New Super Mario Bros. Wii)|World 3]] from ''New Super Mario Bros. Wii''. The boss is [[Morton|Morton Koopa Jr.]] | ||
|[[World 4-Rainbow|4-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | |[[World 4-Rainbow|4-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | ||
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|- | |- | ||
|rowspan=5|[[World Flower (New Super Mario Bros. 2)|World Flower]] | |rowspan=5|[[World Flower (New Super Mario Bros. 2)|World Flower]] | ||
|rowspan=5|[[File:WorldFlowerNSMB2. | |rowspan=5|[[File:WorldFlowerNSMB2.png|250px]] | ||
|rowspan=5|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy|Lemmy Koopa]] and its [[World Flower-Warp Cannon|Warp Cannon]] leads to [[World 6 (New Super Mario Bros. 2)|World 6]]. | |rowspan=5|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy|Lemmy Koopa]] and its [[World Flower-Warp Cannon|Warp Cannon]] leads to [[World 6 (New Super Mario Bros. 2)|World 6]]. | ||
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Rainbow]][[World Flower-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | |[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Rainbow]][[World Flower-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | ||
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|- | |- | ||
|rowspan=6|[[World 5 (New Super Mario Bros. 2)|World 5]] | |rowspan=6|[[World 5 (New Super Mario Bros. 2)|World 5]] | ||
|rowspan=6|[[File:NSMB2 | |rowspan=6|[[File:World5 NSMB2.png|250px]] | ||
|rowspan=6|A sky-themed area with mushrooms and high cliffs, similar to [[World 7 (New Super Mario Bros. Wii)|World 7]] from ''New Super Mario Bros. Wii''. The boss is [[Ludwig|Ludwig von Koopa]]. | |rowspan=6|A sky-themed area with mushrooms and high cliffs, similar to [[World 7 (New Super Mario Bros. Wii)|World 7]] from ''New Super Mario Bros. Wii''. The boss is [[Ludwig|Ludwig von Koopa]]. | ||
|[[World 5-Rainbow|5-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | |[[World 5-Rainbow|5-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | ||
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|- | |- | ||
|rowspan=6|[[World 6 (New Super Mario Bros. 2)|World 6]] | |rowspan=6|[[World 6 (New Super Mario Bros. 2)|World 6]] | ||
|rowspan=6|[[File: | |rowspan=6|[[File:NSMB2-W6.png|250px]] | ||
|rowspan=6|A [[lava]]-filled basin with several | |rowspan=6|A [[lava]]-filled basin with several volcanoes and [[World 6-Bowser's Castle|Bowser's Castle]], similar to [[World 8 (New Super Mario Bros.)|World 8]] from ''New Super Mario Bros.'' The boss is [[Bowser]]. This world must be completed to complete the game. | ||
|[[World 6-Rainbow|6-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | |[[World 6-Rainbow|6-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | ||
|Rainbow | |Rainbow | ||
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|- | |- | ||
|rowspan=5|[[World Star (New Super Mario Bros. 2)|World Star]] | |rowspan=5|[[World Star (New Super Mario Bros. 2)|World Star]] | ||
|rowspan=5|[[File: | |rowspan=5|[[File:LuigiStarWorld.png|250px]] | ||
|rowspan=5|The final Special World of ''New Super Mario Bros. 2''. The boss is [[Dry Bowser]]. 90 [[Star Coin]]s must be collected to play this world. | |rowspan=5|The final Special World of ''New Super Mario Bros. 2''. The boss is [[Dry Bowser]]. 90 [[Star Coin]]s must be collected to play this world. | ||
|[[File:Staricon.png|x18px|link=World Star-Rainbow]][[World Star-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | |[[File:Staricon.png|x18px|link=World Star-Rainbow]][[World Star-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]] | ||
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|- | |- | ||
|style="background:white"|[[File:LuigiNSMB2.png|100x100px]]<br>[[Luigi]] | |style="background:white"|[[File:LuigiNSMB2.png|100x100px]]<br>[[Luigi]] | ||
|align=left|The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world link|6|bowsern2|World 6-Bowser's Castle}}. | |align=left|The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}. | ||
|} | |} | ||
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|align=left|Common enemies that can be defeated by jumping on them. | |align=left|Common enemies that can be defeated by jumping on them. | ||
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | ||
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
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|align=left|Winged Goombas that hop as they walk. | |align=left|Winged Goombas that hop as they walk. | ||
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | |[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=GolM style="background:white"|[[File:GoldMiniGoomba-nsmb2-render.png|50x50px]]<br>[[Gold Mini Goomba]] | |data-sort-value=GolM style="background:white"|[[File:GoldMiniGoomba-nsmb2-render.png|50x50px]]<br>[[Gold Mini Goomba]] | ||
|align=left|Small Gold Goombas that weigh Mario down. | |align=left|Small Gold Goombas that weigh Mario down. | ||
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]] | |[[World 4-1 (New Super Mario Bros. 2)|World 4-1]] | ||
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|data-sort-value=Bon style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]] | |data-sort-value=Bon style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]] | ||
|align=left|Goombas with skull helmets, identical to regular Goombas gameplay-wise. | |align=left|Goombas with skull helmets, identical to regular Goombas gameplay-wise. | ||
|{{world link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | |{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | ||
|{{world link|flower|castlen2|World Flower-Castle}} | |{{world-link|flower|castlen2|World Flower-Castle}} | ||
|200 | |200 | ||
|{{icon|new}} | |{{icon|new}} | ||
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|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. | |align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. | ||
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | ||
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
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|align=left|Red Koopa Troopas turn around when they reach the edge of platforms. | |align=left|Red Koopa Troopas turn around when they reach the edge of platforms. | ||
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | ||
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
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|align=left|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins. | |align=left|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins. | ||
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]] | |[[World 1-4 (New Super Mario Bros. 2)|World 1-4]] | ||
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|{{icon|new}} | |{{icon|new}} | ||
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|align=left|Winged Koopa Troopas that hop along the ground in high arcs. | |align=left|Winged Koopa Troopas that hop along the ground in high arcs. | ||
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]] | |[[World 1-3 (New Super Mario Bros. 2)|World 1-3]] | ||
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
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|align=left|Red-shelled Koopa Paratroopas fly up and down or side to side in the air. | |align=left|Red-shelled Koopa Paratroopas fly up and down or side to side in the air. | ||
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]] | |[[World 1-3 (New Super Mario Bros. 2)|World 1-3]] | ||
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
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|data-sort-value=Cli style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]] | |data-sort-value=Cli style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]] | ||
|align=left|Koopa Troopas that climb on both sides of fences. | |align=left|Koopa Troopas that climb on both sides of fences. | ||
|{{world link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}} | |{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}} | ||
|{{world link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | |{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
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|data-sort-value=Dry style="background:white"|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]] | |data-sort-value=Dry style="background:white"|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]] | ||
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | |align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | ||
|{{world link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | |{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | ||
|{{world link|star|castlen2|World Star-Castle}} | |{{world-link|star|castlen2|World Star-Castle}} | ||
|200 | |200 | ||
|— | |— | ||
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|data-sort-value=BigDr style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]] | |data-sort-value=BigDr style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]] | ||
|align=left|Larger versions of Dry Bones that appear in castle levels. | |align=left|Larger versions of Dry Bones that appear in castle levels. | ||
|{{world link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}} | |{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}} | ||
|{{world link|6|bowsern2|World 6-Bowser's Castle}} | |{{world-link|6|bowsern2|World 6-Bowser's Castle}} | ||
|200 | |200 | ||
|— | |— | ||
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|align=left|Hammer Bros that use boomerangs, which return to them after being thrown. | |align=left|Hammer Bros that use boomerangs, which return to them after being thrown. | ||
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | |[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
|{{world link|mushroom|cannonn2|World Mushroom-Warp Cannon}} | |{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}} | ||
|1000 | |1000 | ||
|— | |— | ||
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|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | |align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | ||
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | |[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | ||
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|1000 | |1000 | ||
|— | |— | ||
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|align=left|Lakitus with yellow shells riding in golden clouds, who throw coins. | |align=left|Lakitus with yellow shells riding in golden clouds, who throw coins. | ||
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | |[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | ||
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|1000 | |1000 | ||
|{{icon|new}} | |{{icon|new}} | ||
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|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on. | |align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on. | ||
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]] | |[[World 2-4 (New Super Mario Bros. 2)|World 2-4]] | ||
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 581: | Line 582: | ||
|align=left|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. | |align=left|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. | ||
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | |[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | ||
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 606: | Line 607: | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=GolBiP style="background:white"|[[File:NSMB2-Gold Big Piranha Plant.png|100x100px]]<br>[[Gold Big Piranha Plant]] | |data-sort-value=GolBiP style="background:white"|[[File:NSMB2-Gold Big Piranha Plant.png|100x100px]]<br>[[Gold Big Piranha Plant]] | ||
|align=left|A larger variant of [[Gold Piranha Plant]]s. | |align=left|A larger variant of [[Gold Piranha Plant]]s. | ||
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | |colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | ||
Line 618: | Line 619: | ||
|200 | |200 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=BigF style="background:white"|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Fire Piranha]] | |data-sort-value=BigF style="background:white"|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Fire Piranha]] | ||
Line 633: | Line 628: | ||
|data-sort-value=Bon style="background:white"|[[File:Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Bone Piranha Plant]] | |data-sort-value=Bon style="background:white"|[[File:Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Bone Piranha Plant]] | ||
|align=left|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail. | |align=left|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail. | ||
|{{world link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | |{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | ||
|{{world link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | |{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|{{icon|new}} | |{{icon|new}} | ||
Line 640: | Line 635: | ||
|data-sort-value=BigB style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]] | |data-sort-value=BigB style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]] | ||
|align=left|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario. | |align=left|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario. | ||
|{{world link|mushroom|castlen2|World Mushroom-Castle}} | |{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|{{world link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | |{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|{{icon|new}} | |{{icon|new}} | ||
Line 668: | Line 663: | ||
|data-sort-value=Dee style="background:white"|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]] | |data-sort-value=Dee style="background:white"|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]] | ||
|align=left|Fish that chase Mario as they swim. | |align=left|Fish that chase Mario as they swim. | ||
|colspan=2|{{world link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 674: | Line 669: | ||
|data-sort-value=BigDe style="background:white"|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]] | |data-sort-value=BigDe style="background:white"|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]] | ||
|align=left|Big Deep Cheeps that chase after Mario. | |align=left|Big Deep Cheeps that chase after Mario. | ||
|{{world link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | |{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
|{{world link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | |{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 695: | Line 690: | ||
|data-sort-value=Por style="background:white"|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]] | |data-sort-value=Por style="background:white"|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]] | ||
|align=left|Fish that jump out of the water and follow Mario. | |align=left|Fish that jump out of the water and follow Mario. | ||
|{{world link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | |{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | ||
|{{world link|star|4|World Star-4 (New Super Mario Bros. 2)}} | |{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 702: | Line 697: | ||
|data-sort-value=Fis style="background:white"|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbones]] | |data-sort-value=Fis style="background:white"|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbones]] | ||
|align=left|Skeletal fish that charge towards Mario. | |align=left|Skeletal fish that charge towards Mario. | ||
|{{world link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}} | |{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}} | ||
|{{world link|star|6|World Star-6 (New Super Mario Bros. 2)}} | |{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 709: | Line 704: | ||
|data-sort-value=Urc style="background:white"|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]] | |data-sort-value=Urc style="background:white"|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]] | ||
|align=left|Stationary enemies that appear in underwater levels. | |align=left|Stationary enemies that appear in underwater levels. | ||
|{{world link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | |{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]] | |[[World 3-A (New Super Mario Bros. 2)|World 3-A]] | ||
|200 | |200 | ||
Line 735: | Line 730: | ||
|data-sort-value=Thw style="background:white"|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]] | |data-sort-value=Thw style="background:white"|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]] | ||
|align=left|Large rocks that fall when Mario gets close. | |align=left|Large rocks that fall when Mario gets close. | ||
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
|{{world link|mushroom|castlen2|World Mushroom-Castle}} | |{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|200 | |200 | ||
|— | |— | ||
Line 742: | Line 737: | ||
|data-sort-value=BigT style="background:white"|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]] | |data-sort-value=BigT style="background:white"|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]] | ||
|align=left|Large Thwomps that can break through stone tiles. | |align=left|Large Thwomps that can break through stone tiles. | ||
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
|{{world link|mushroom|castlen2|World Mushroom-Castle}} | |{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|200 | |200 | ||
|— | |— | ||
Line 749: | Line 744: | ||
|data-sort-value=Who style="background:white"|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]] | |data-sort-value=Who style="background:white"|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]] | ||
|align=left|Walking Thwomp variants that fall face-first. | |align=left|Walking Thwomp variants that fall face-first. | ||
|{{world link|mushroom|castlen2|World Mushroom-Castle}} | |{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|{{world link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 756: | Line 751: | ||
|data-sort-value=BigW style="background:white"|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]] | |data-sort-value=BigW style="background:white"|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]] | ||
|align=left|Big Whomps that may reveal objects behind them after they fall. | |align=left|Big Whomps that may reveal objects behind them after they fall. | ||
|{{world link|mushroom|castlen2|World Mushroom-Castle}} | |{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|{{world link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 763: | Line 758: | ||
|data-sort-value=Boo style="background:white"|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]] | |data-sort-value=Boo style="background:white"|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]] | ||
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. | |align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. | ||
|{{world link|2|ghosthousen2|World 2-Ghost House}} | |{{world-link|2|ghosthousen2|World 2-Ghost House}} | ||
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]] | |[[World 6-4 (New Super Mario Bros. 2)|World 6-4]] | ||
|200 | |200 | ||
Line 770: | Line 765: | ||
|data-sort-value=GolBo style="background:white"|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]] | |data-sort-value=GolBo style="background:white"|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]] | ||
|align=left|Boo variants that leave a trail of coins behind as they move. | |align=left|Boo variants that leave a trail of coins behind as they move. | ||
|{{world link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | |{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | ||
|{{world link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | |{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|{{icon|new}} | |{{icon|new}} | ||
Line 777: | Line 772: | ||
|data-sort-value=BigB style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]] | |data-sort-value=BigB style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]] | ||
|align=left|Bigger variants of Boos that have the same behavior. | |align=left|Bigger variants of Boos that have the same behavior. | ||
|{{world link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | |{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | ||
|{{world link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | |{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 784: | Line 779: | ||
|data-sort-value=GolBiB style="background:white"|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]] | |data-sort-value=GolBiB style="background:white"|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]] | ||
|align=left|Large Boos that go in the opposite direction of Mario, leaving coins behind them. | |align=left|Large Boos that go in the opposite direction of Mario, leaving coins behind them. | ||
|{{world link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | |{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | ||
|{{world link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | |{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|{{icon|new}} | |{{icon|new}} | ||
Line 791: | Line 786: | ||
|data-sort-value=Booh style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]] | |data-sort-value=Booh style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]] | ||
|align=left|A gigantic Boo who chases Mario in certain Ghost House levels. | |align=left|A gigantic Boo who chases Mario in certain Ghost House levels. | ||
|{{world link|2|ghosthousen2|World 2-Ghost House}} | |{{world-link|2|ghosthousen2|World 2-Ghost House}} | ||
|{{world link|flower|ghosthousen2|World Flower-Ghost House}} | |{{world-link|flower|ghosthousen2|World Flower-Ghost House}} | ||
|data-sort-value=2000|{{icon|cross}} | |data-sort-value=2000|{{icon|cross}} | ||
|{{icon|new}} | |{{icon|new}} | ||
Line 798: | Line 793: | ||
|data-sort-value=Pee style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]] | |data-sort-value=Pee style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]] | ||
|align=left|Ghosts that move in circles and sometimes carry platforms. | |align=left|Ghosts that move in circles and sometimes carry platforms. | ||
|{{world link|2|ghosthousen2|World 2-Ghost House}} | |{{world-link|2|ghosthousen2|World 2-Ghost House}} | ||
|{{world link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 840: | Line 835: | ||
|align=left|Flames that jump in a high arc. | |align=left|Flames that jump in a high arc. | ||
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]] | |[[World 2-4 (New Super Mario Bros. 2)|World 2-4]] | ||
|{{world link|star|7|World Star-7 (New Super Mario Bros. 2)}} | |{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 847: | Line 842: | ||
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | |align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | ||
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]] | |[[World 2-5 (New Super Mario Bros. 2)|World 2-5]] | ||
|{{world link|mushroom|B|World Mushroom-B}} | |{{world-link|mushroom|B|World Mushroom-B}} | ||
|200 | |200 | ||
|— | |— | ||
Line 853: | Line 848: | ||
|data-sort-value=BigCa style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]] | |data-sort-value=BigCa style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]] | ||
|align=left|This Chain Chomp pulls [[Iggy]]'s chariot during his boss battle. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. | |align=left|This Chain Chomp pulls [[Iggy]]'s chariot during his boss battle. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. | ||
|colspan=2|{{world link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | ||
|None | |None | ||
|— | |— | ||
Line 859: | Line 854: | ||
|data-sort-value=Cro style="background:white"|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]] | |data-sort-value=Cro style="background:white"|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]] | ||
|align=left|Birds that swoop towards Mario. | |align=left|Birds that swoop towards Mario. | ||
|{{world link|mushroom|cannonn2|World Mushroom-Warp Cannon}} | |{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}} | ||
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]] | |[[World 6-4 (New Super Mario Bros. 2)|World 6-4]] | ||
|200 | |200 | ||
Line 893: | Line 888: | ||
|data-sort-value=Wig style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]] | |data-sort-value=Wig style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]] | ||
|align=left|Caterpillars that move faster after being jumped on. | |align=left|Caterpillars that move faster after being jumped on. | ||
|{{world link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}} | |{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}} | ||
|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]] | |[[World 3-4 (New Super Mario Bros. 2)|World 3-4]] | ||
|200 | |200 | ||
Line 900: | Line 895: | ||
|data-sort-value=Swo style="background:white"|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]] | |data-sort-value=Swo style="background:white"|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]] | ||
|align=left|Bats that hang onto the ceiling, then swoop towards Mario. | |align=left|Bats that hang onto the ceiling, then swoop towards Mario. | ||
|colspan=2|{{world link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 906: | Line 901: | ||
|data-sort-value=Lav style="background:white"|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]] | |data-sort-value=Lav style="background:white"|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]] | ||
|align=left|Fireballs that jump out of lava. | |align=left|Fireballs that jump out of lava. | ||
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
|{{world link|star|7|World Star-7 (New Super Mario Bros. 2)}} | |{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 914: | Line 909: | ||
|align=left|Spiders that hang down from webs and can be defeated by jumping on them. | |align=left|Spiders that hang down from webs and can be defeated by jumping on them. | ||
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]] | |[[World 3-3 (New Super Mario Bros. 2)|World 3-3]] | ||
|{{world link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | |{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 920: | Line 915: | ||
|data-sort-value=Gri style="background:white"|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]] | |data-sort-value=Gri style="background:white"|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]] | ||
|align=left|Buzzsaws that move along tracks. | |align=left|Buzzsaws that move along tracks. | ||
|{{world link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | |{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | ||
|{{world link|star|castlen2|World Star-Castle}} | |{{world-link|star|castlen2|World Star-Castle}} | ||
|200 | |200 | ||
|— | |— | ||
Line 928: | Line 923: | ||
|align=left|Electric balls that shock Mario upon contact. | |align=left|Electric balls that shock Mario upon contact. | ||
|[[World 4-B (New Super Mario Bros. 2)|World 4-B]] | |[[World 4-B (New Super Mario Bros. 2)|World 4-B]] | ||
|{{world link|flower|cannonn2|World Flower-Warp Cannon}} | |{{world-link|flower|cannonn2|World Flower-Warp Cannon}} | ||
|200 | |200 | ||
|— | |— | ||
Line 940: | Line 935: | ||
|data-sort-value=Coi style="background:white"|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]] | |data-sort-value=Coi style="background:white"|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]] | ||
|align=left|Enemies that cough out coins when attacked. | |align=left|Enemies that cough out coins when attacked. | ||
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | ||
|{{world link|star|7|World Star-7 (New Super Mario Bros. 2)}} | |{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
|200 | |200 | ||
|— | |— | ||
Line 955: | Line 950: | ||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]] | |style="background:white"|[[File:NSMB2 Asset Sprite Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]] | ||
Line 979: | Line 969: | ||
|colspan=2|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | |colspan=2|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2-Ghost-Raccoon.png|100x100px]]<br>[[Boo Wall]] | |style="background:white"|[[File:NSMB2-Ghost-Raccoon.png|100x100px]]<br>[[Boo Wall]] | ||
|align=left|[[Boo]]s control these walls and shift them to force Mario down particular paths. | |align=left|[[Boo]]s control these walls and shift them to force Mario down particular paths. | ||
|colspan=2|{{world link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2-W3-5.png|100x100px]]<br>[[Boulder]] | |style="background:white"|[[File:NSMB2-W3-5.png|100x100px]]<br>[[Boulder]] | ||
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|align=left|Bowser statue heads that breathe large fireballs. | |align=left|Bowser statue heads that breathe large fireballs. | ||
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]] | |[[World 6-5 (New Super Mario Bros. 2)|World 6-5]] | ||
|{{world link|star|castlen2|World Star-Castle}} | |{{world-link|star|castlen2|World Star-Castle}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Bowser's Flame.png|50x50px]][[File:NSMB2 Asset Sprite Bowser's Flame (Blue).png|50x50px]]<br>[[Bowser's Flame|Bowser's Fireball]] | |style="background:white"|[[File:NSMB2 Asset Sprite Bowser's Flame.png|50x50px]][[File:NSMB2 Asset Sprite Bowser's Flame (Blue).png|50x50px]]<br>[[Bowser's Flame|Bowser's Fireball]] | ||
|align=left|These flames first appear while Mario is approaching [[Bowser]], who is offscreen at the time. He spews them during his boss battles as well. [[Dry Bowser]] spews blue-colored fireballs. | |align=left|These flames first appear while Mario is approaching [[Bowser]], who is offscreen at the time. He spews them during his boss battles as well. [[Dry Bowser]] spews blue-colored fireballs. | ||
|{{world link|6|bowsern2|World 6-Bowser's Castle}} | |{{world-link|6|bowsern2|World 6-Bowser's Castle}} | ||
|{{world link|star|castlen2|World Star-Castle}} | |{{world-link|star|castlen2|World Star-Castle}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Burner.png|100x100px]]<br>[[Burner]] | |style="background:white"|[[File:NSMB2 Asset Sprite Burner.png|100x100px]]<br>[[Burner]] | ||
|align=left|Constant streams of fire that can also rotate. | |align=left|Constant streams of fire that can also rotate. | ||
|{{world link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}} | |{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}} | ||
|{{world link|6|bowsern2|World 6-Bowser's Castle}} | |{{world-link|6|bowsern2|World 6-Bowser's Castle}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2.1-5.png|100x100px]]<br>[[Current]] | |style="background:white"|[[File:NSMB2.1-5.png|100x100px]]<br>[[Current]] | ||
|align=left|Currents that push the player downward over a pit. | |align=left|Currents that push the player downward over a pit. | ||
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | |[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | ||
|{{world link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Impossible Pack Level 2.png|100x100px]]<br>[[Fire Bar]] | |style="background:white"|[[File:NSMB2 Impossible Pack Level 2.png|100x100px]]<br>[[Fire Bar]] | ||
|align=left|A series of fireballs that spins in a circular motion. | |align=left|A series of fireballs that spins in a circular motion. | ||
|{{world link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | |{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | ||
|{{world link|star|7|World Star-7 (New Super Mario Bros. 2)}} | |{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:World 2-Castle NSMB2.png|100x100px]]<br>[[Flame Bullet]] | ||
|align=left| | |align=left|Flames that jump in an arc. | ||
| | |{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | ||
| | |{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:GiantSpikedBall NSMB2.png|100x100px]]<br>[[Giant Spiked Ball| | |style="background:white"|[[File:GiantSpikedBall NSMB2.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]] | ||
|align=left|Large spiked balls of two sizes that can break through stone tiles. | |align=left|Large spiked balls of two sizes that can break through stone tiles. | ||
|{{world link|mushroom|castlen2|World Mushroom-Castle}} | |{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|{{world link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | |{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 World 5-Tower.PNG|100x100px]]<br>[[Lava]] | |style="background:white"|[[File:NSMB2 World 5-Tower.PNG|100x100px]]<br>[[Lava]] | ||
|align=left|Scorching moats that causes Mario to instantly lose a life upon contact. | |align=left|Scorching moats that causes Mario to instantly lose a life upon contact. | ||
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
|{{world link|star|castlen2|World Star-Castle}} | |{{world-link|star|castlen2|World Star-Castle}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Impossible Pack Level 3.png|100x100px]]<br>[[Poison (obstacle)|Poison]] | |style="background:white"|[[File:NSMB2 Impossible Pack Level 3.png|100x100px]]<br>[[Poison (obstacle)|Poison]] | ||
|align=left|A liquid hazard that can cause the player to instantly lose a life. | |align=left|A liquid hazard that can cause the player to instantly lose a life. | ||
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]] | |[[World 3-3 (New Super Mario Bros. 2)|World 3-3]] | ||
|{{world link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | |{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:World 2-5 NSMB2.png|100x100px]]<br>[[Quicksand]] | |style="background:white"|[[File:World 2-5 NSMB2.png|100x100px]]<br>[[Quicksand]] | ||
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|style="background:white"|[[File:NSMB2 - Skewer.png|100x100px]]<br>[[Skewer]] | |style="background:white"|[[File:NSMB2 - Skewer.png|100x100px]]<br>[[Skewer]] | ||
|align=left|Large spiked pillars that damage Mario if he touches them. | |align=left|Large spiked pillars that damage Mario if he touches them. | ||
|colspan=2|{{world link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Spike Block.png|100x100px]]<br>[[Spike Block]] | |style="background:white"|[[File:NSMB2 Asset Sprite Spike Block.png|100x100px]]<br>[[Spike Block]] | ||
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|style="background:white"|[[File:NSMB2-SpikedBall.png|100x100px]]<br>[[Spike Ball|Spiked ball]] | |style="background:white"|[[File:NSMB2-SpikedBall.png|100x100px]]<br>[[Spike Ball|Spiked ball]] | ||
|align=left|Spike balls that appear in fortress and castle levels. | |align=left|Spike balls that appear in fortress and castle levels. | ||
|{{world link|mushroom|A|World Mushroom-A}} | |{{world-link|mushroom|A|World Mushroom-A}} | ||
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]] | |[[World 6-5 (New Super Mario Bros. 2)|World 6-5]] | ||
|- | |- | ||
|style="background:white"|[[File:Newsupermariobros2spikes.png|100x100px]]<br>[[Spike Trap|Spikes]] | |style="background:white"|[[File:Newsupermariobros2spikes.png|100x100px]]<br>[[Spike Trap|Spikes]] | ||
|align=left|Pointy obstacles that harm the player. | |align=left|Pointy obstacles that harm the player. | ||
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
|{{world link|star|castlen2|World Star-Castle}} | |{{world-link|star|castlen2|World Star-Castle}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 World 6-1 Volcanic Debris.png|100x100px]]<br>[[Volcanic debris]] | |style="background:white"|[[File:NSMB2 World 6-1 Volcanic Debris.png|100x100px]]<br>[[Volcanic debris]] | ||
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|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]] | |style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]] | ||
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat. | |align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat. | ||
|colspan=2|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]] | |style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]] | ||
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat. | |align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat. | ||
|colspan=2|{{world link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]] | |style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]] | ||
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat. | |align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat. | ||
|colspan=2|{{world link|mushroom|castlen2|World Mushroom-Castle}} | |colspan=2|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]] | |style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]] | ||
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat. | |align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat. | ||
|colspan=2|{{world link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]] | |style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]] | ||
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat. | |align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat. | ||
|colspan=2|{{world link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]] | |style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]] | ||
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat. | |align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat. | ||
|colspan=2|{{world link|flower|castlen2|World Flower-Castle}} | |colspan=2|{{world-link|flower|castlen2|World Flower-Castle}} | ||
|- | |- | ||
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]] | |style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]] | ||
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat. | |align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat. | ||
|colspan=2|{{world link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | |colspan=2|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | ||
|- | |- | ||
!colspan=4 style="background:#FF7733"|Other bosses | !colspan=4 style="background:#FF7733"|Other bosses | ||
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|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]] | |style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]] | ||
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Long ? Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet. | |align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Long ? Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet. | ||
|{{world link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | |{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | ||
|{{world link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}} | |{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|style="background:white"|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]] | |style="background:white"|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]] | ||
|align=left|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack. | |align=left|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack. | ||
|colspan=2|{{world link|6|bowsern2|World 6-Bowser's Castle}} | |colspan=2|{{world-link|6|bowsern2|World 6-Bowser's Castle}} | ||
|- | |- | ||
|style="background:white"|[[File:Dry Bowser Artwork.png|100x100px]]<br>[[Dry Bowser]] | |style="background:white"|[[File:Dry Bowser Artwork.png|100x100px]]<br>[[Dry Bowser]] | ||
|align=left|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser. | |align=left|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser. | ||
|colspan=2|{{world link| | |colspan=2|{{world-link|6|castlen2|World Star-Castle}} | ||
|} | |} | ||
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|align=left|Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving. | |align=left|Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Screenshot Flying Gold Block.png|100x100px]]<br> | |style="background:white"|[[File:NSMB2 Screenshot Flying Gold Block.png|100x100px]]<br>[[Flying Gold Block]]s | ||
|align=left|These Gold Blocks fly across the overworld map and are available in the course they fly above when accessed. | |align=left|These Gold Blocks fly across the overworld map and are available in the course they fly above when accessed. | ||
|} | |} | ||
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|- | |- | ||
|style="background:white"|[[File:Super Star NSMB2 artwork.png|100x100px]]<br>[[Super Star]] | |style="background:white"|[[File:Super Star NSMB2 artwork.png|100x100px]]<br>[[Super Star]] | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]] | ||
|align=left|Turns Mario into Invincible Mario. | |align=left|Turns Mario into Invincible Mario. | ||
|- | |- | ||
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|- | |- | ||
|style="background:white"|[[File:Question Block NSMB2 artwork.png|100x100px]]<br>[[? Block]] | |style="background:white"|[[File:Question Block NSMB2 artwork.png|100x100px]]<br>[[? Block]] | ||
|align=left|A block that is guaranteed to hold contents, typically [[ | |align=left|A block that is guaranteed to hold contents, typically [[coins]] or [[List of power-ups|power-up]]s, but also occasionally other items. Some ? Blocks are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in succession. A few are [[Hidden Block|hidden]] and only become visible when struck. | ||
|- | |- | ||
|style="background:white"|[[File:Goldenleafblock.png|100x100px]]<br>[[Assist Block]] | |style="background:white"|[[File:Goldenleafblock.png|100x100px]]<br>[[Assist Block]] | ||
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|align=left|A block made of ice that serve as platforms. | |align=left|A block made of ice that serve as platforms. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite | |style="background:white"|[[File:NSMB2 Asset Sprite Long Chikuwa Block.png|100x100px]]<br>[[Ice Donut Block]] | ||
|align=left|Long Donut Blocks made of ice. | |align=left|Long Donut Blocks made of ice. | ||
|- | |- | ||
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|align=left|A block that causes a large tremor on the ground when hit. | |align=left|A block that causes a large tremor on the ground when hit. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Rotating Block 2.png|100x100px]]<br> | |style="background:white"|[[File:NSMB2 Asset Sprite Rotating Block 2.png|100x100px]]<br>Rotating Blocks | ||
|align=left|Blocks that twirl. Brick Blocks and ? Blocks are fastened to them. | |align=left|Blocks that twirl. Brick Blocks and ? Blocks are fastened to them. | ||
|- | |- | ||
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|align=left|Blocks that can only be broken by [[Mega Mario]], explosions, enemy attacks, and certain obstacles. | |align=left|Blocks that can only be broken by [[Mega Mario]], explosions, enemy attacks, and certain obstacles. | ||
|- | |- | ||
|style="background:white"|[[File:Nsmb2treasurechest.png|100x100px]]<br>[[Treasure | |style="background:white"|[[File:Nsmb2treasurechest.png|100x100px]]<br>[[Treasure Chest]] | ||
|align=left|Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower. | |align=left|Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower. | ||
|- | |- | ||
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|align=left|Changes or adds things to an area, such as platforms, for a limited time. | |align=left|Changes or adds things to an area, such as platforms, for a limited time. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt Switch.png|100x100px]]<br>[[Conveyor Belt Switch]] | |style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt Switch.png|100x100px]]<br>[[Conveyor Belt Switch]] | ||
|align=left|Switches that change the direction of certain | |align=left|Switches that change the direction of certain Conveyer Belts. | ||
|- | |- | ||
|style="background:white"|[[File:GoldenringNSMB2.png|100x100px]]<br>[[Gold Ring]] | |style="background:white"|[[File:GoldenringNSMB2.png|100x100px]]<br>[[Gold Ring]] | ||
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|align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size. | |align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size. | ||
|- | |- | ||
|style="background:white"|[[File:Burner NSMB2.png|100x100px]]<br>[[Switch | |style="background:white"|[[File:Burner NSMB2.png|100x100px]]<br>[[Switch Burner]] | ||
|align=left|Block-like switches that control [[Burner]]s. Striking them temporary turns the Burners off. | |align=left|Block-like switches that control [[Burner]]s. Striking them temporary turns the Burners off. | ||
|- | |- | ||
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|style="background:white"|[[File:Fence Grab NSMB2.png|100x100px]]<br>[[Chain-Link|Fence]] | |style="background:white"|[[File:Fence Grab NSMB2.png|100x100px]]<br>[[Chain-Link|Fence]] | ||
|align=left|Fences the player can climb. | |align=left|Fences the player can climb. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Moving Fence.png|100x100px]]<br>[[Moving Fence]] | |style="background:white"|[[File:NSMB2 Asset Sprite Moving Fence.png|100x100px]]<br>[[Moving Fence]] | ||
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|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Strung Rope.png|100x100px]]<br>Rope (strung) | |style="background:white"|[[File:NSMB2 Asset Sprite Strung Rope.png|100x100px]]<br>Rope (strung) | ||
|align=left| | |align=left|Taught rope that can be clung to and traveled along like {{wp|monkey bar}}s to reach distant areas. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Screenshot Hanging Rope.png|100x100px]]<br>Rope (untied) | |style="background:white"|[[File:NSMB2 Screenshot Hanging Rope.png|100x100px]]<br>Rope (untied) | ||
|align=left|Rope that Mario can swing back and forth on. | |align=left| Rope that Mario can swing back and forth on. | ||
|- | |||
|style="background:white"|[[File:NSMB2 Screenshot Hanging Vine.png|100x100px]]<br>[[Vine]] | |||
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like rope swings. | |||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Vine Block.png|100x100px]]<br>[[Vine]] | |style="background:white"|[[File:NSMB2 Asset Sprite Vine Block.png|100x100px]]<br>[[Vine|Vine Block]] | ||
|align=left|Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of a Hidden Block or brick. | |align=left|Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of a Hidden Block or brick. | ||
|- | |- | ||
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|- | |- | ||
!colspan=3 style="background:#FF7733"|Platforms | !colspan=3 style="background:#FF7733"|Platforms | ||
|- | |- | ||
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]] | |style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]] | ||
|align=left|Bouncing balls that are summoned by [[Lemmy|Lemmy Koopa]] in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas. | |align=left|Bouncing balls that are summoned by [[Lemmy|Lemmy Koopa]] in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]] | |style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]] | ||
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|align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall. | |align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Floating Barrel.png|100x100px]]<br>[[Floating barrel]] | |style="background:white"|[[File:NSMB2 Asset Sprite Floating Barrel.png|100x100px]]<br>[[Barrel|Floating barrel]] | ||
|align=left|Large barrels that float in water. They gently sink while Mario is on top of them. | |align=left|Large barrels that float in water. They gently sink while Mario is on top of them. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Haunted Lift.png|100x100px]]<br>[[ | |style="background:white"|[[File:NSMB2 Asset Sprite Bone Lift.png|100x100px]]<br>[[Floating platform]] | ||
|align=left|Bony lifts that rise from lava. Standing on one for too long causes it to slowly fall. [[Giant Bowser|Super Bowser]] destroys floating platforms when he swipes his claws. | |||
|- | |||
|style="background:white"|[[File:NSMB2 Asset Sprite Haunted Lift.png|100x100px]]<br>[[Haunted Lift]] | |||
|align=left|Lifts carried by [[Peepa]]s. They carry the platforms through the sky when touched, periodically shifting them abruptly and shaking them. | |align=left|Lifts carried by [[Peepa]]s. They carry the platforms through the sky when touched, periodically shifting them abruptly and shaking them. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 World 5-Ghosthouse.PNG|100x100px]]<br>[[Haunted | |style="background:white"|[[File:NSMB2 World 5-Ghosthouse.PNG|100x100px]]<br>[[Haunted Stairs]] | ||
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time. | |align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time. | ||
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|align=left|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract. | |align=left|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Asset Sprite Unstable Mushroom.png|100x100px]]<br>[[ | |style="background:white"|[[File:NSMB2 Trampoline Block.png|100x100px]]<br>[[Trampoline Block]] | ||
|align=left|A hidden block that, when Mario jumps on it, makes him jump higher. Similar to how a [[Note Block]] functions. | |||
|- | |||
|style="background:white"|[[File:NSMB2 Asset Sprite Unstable Mushroom.png|100x100px]]<br>[[Unstable mushroom]] | |||
|align=left|Mushroom Platforms that tilt back and forth on their own. | |align=left|Mushroom Platforms that tilt back and forth on their own. | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 | |style="background:white"|[[File:NSMB2 Volcano.png|100x100px]]<br>[[Volcano (object)|Volcano]] | ||
|align=left| | |align=left|Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release coins. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Other objects | !colspan=3 style="background:#FF7733"|Other objects | ||
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The development of a 2D ''Super Mario'' game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D ''Super Mario'' games on the Nintendo 3DS.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121225031927/http://andriasang.com/comqzg/3ds_mario_games|title=3DS to Have 3D and 2D Mario Games|language=en|publisher=Andriasang.com|author=Gantayat, Anoop|date=November 2, 2010|accessdate=September 16, 2024}}</ref> Later, after the release of ''Super Mario 3D Land'', Satoru Iwata officially announced that a 2D ''Super Mario'' game for the 3DS was in development,<ref>{{cite|author=Richard, George|language=en|date=January 26, 2012|url=www.ign.com/articles/2012/01/27/new-2d-mario-coming-to-3ds|title=New 2D ''Super Mario'' Coming to 3DS|publisher=IGN|accessdate=September 16, 2024}}</ref> which was revealed to be ''New Super Mario Bros. 2'' during the non-English Nintendo Direct on April 21, 2012.<ref>{{cite|title=Nintendo Direct Japan - Full Show - 21.04.2012|url=www.youtube.com/watch?v=5F6YZlniIiU|author=TiLMENDOMiNATiON|language=en|publisher=YouTube|accessdate=September 16, 2024|date=April 21, 2012}}</ref> | The development of a 2D ''Super Mario'' game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D ''Super Mario'' games on the Nintendo 3DS.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121225031927/http://andriasang.com/comqzg/3ds_mario_games|title=3DS to Have 3D and 2D Mario Games|language=en|publisher=Andriasang.com|author=Gantayat, Anoop|date=November 2, 2010|accessdate=September 16, 2024}}</ref> Later, after the release of ''Super Mario 3D Land'', Satoru Iwata officially announced that a 2D ''Super Mario'' game for the 3DS was in development,<ref>{{cite|author=Richard, George|language=en|date=January 26, 2012|url=www.ign.com/articles/2012/01/27/new-2d-mario-coming-to-3ds|title=New 2D ''Super Mario'' Coming to 3DS|publisher=IGN|accessdate=September 16, 2024}}</ref> which was revealed to be ''New Super Mario Bros. 2'' during the non-English Nintendo Direct on April 21, 2012.<ref>{{cite|title=Nintendo Direct Japan - Full Show - 21.04.2012|url=www.youtube.com/watch?v=5F6YZlniIiU|author=TiLMENDOMiNATiON|language=en|publisher=YouTube|accessdate=September 16, 2024|date=April 21, 2012}}</ref> | ||
''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including [[Nintendo Software Planning | ''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including the [[Nintendo SPD|Software Planning and Development team]], as part of the "Mario Cram School," a program meant to teach other teams about the development of ''Super Mario'' games.<ref name="Iwata NSMB2 1">{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/0|title=Iwata Asks : ''New Super Mario Bros. 2'' : Mario Cram School|publisher=Nintendo.com|language=en-us|accessdate=September 16, 2024|page=1}}</ref> Also different is that the game's stages were designed before the mechanics and main focus were thought of.<ref name="Iwata NSMB2 1"/> | ||
The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/2|title=Iwata Asks : ''New Super Mario Bros. 2'' : "Shouldn't This One Be About Coins?"|publisher=Nintendo.com|language=en-us|accessdate=September 16, 2024|page=2}}</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the ''New Super Mario Bros.'' series as well as new elements, which the developers felt allowed it to stand alone as a standard 2D ''Super Mario'' title.<ref>{{cite|language=en-us|page=6|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/6|title=Iwata Asks : ''New Super Mario Bros. 2'' : Classic Super Mario|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref> | The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/2|title=Iwata Asks : ''New Super Mario Bros. 2'' : "Shouldn't This One Be About Coins?"|publisher=Nintendo.com|language=en-us|accessdate=September 16, 2024|page=2}}</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the ''New Super Mario Bros.'' series as well as new elements, which the developers felt allowed it to stand alone as a standard 2D ''Super Mario'' title.<ref>{{cite|language=en-us|page=6|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/6|title=Iwata Asks : ''New Super Mario Bros. 2'' : Classic Super Mario|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref> | ||
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==Reception== | ==Reception== | ||
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>{{cite|author=McFerran, Damien|date=August 2, 2012|language=en|url=www.nintendolife.com/reviews/3ds/new_super_mario_bros_2|title=''New Super Mario Bros. 2'' Review (3DS)|publisher=Nintendo Life|accessdate=September 16, 2024}}</ref><ref>{{cite|language=en|date=August 3, 2012|url=www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review|author=MacDonald, Keza|title=New Super Mario Bros 2 Review|publisher=IGN|accessdate=September 16, 2024}}</ref><ref>{{cite|url=www.metacritic.com/game/new-super-mario-bros-2|language=en|publisher=Metacritic|accessdate=September 16, 2024|title=''New Super Mario Bros. 2''}}</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews. | ''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>{{cite|author=McFerran, Damien|date=August 2, 2012|language=en|url=www.nintendolife.com/reviews/3ds/new_super_mario_bros_2|title=''New Super Mario Bros. 2'' Review (3DS)|publisher=Nintendo Life|accessdate=September 16, 2024}}</ref><ref>{{cite|language=en|date=August 3, 2012|url=www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review|author=MacDonald, Keza|title=New Super Mario Bros 2 Review|publisher=IGN|accessdate=September 16, 2024}}</ref><ref>{{cite|url=www.metacritic.com/game/new-super-mario-bros-2|language=en|publisher=Metacritic|accessdate=September 16, 2024|title=''New Super Mario Bros. 2''}}</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews. | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack. | *''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral). | *''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral). | ||
*''[[Super Mario Bros. 3]]'': Nintendo of Europe has cited ''New Super Mario Bros. 2'' as being the "rightful successor" to this game.<ref>{{cite|url=www.youtube.com/watch?v=vSDWF7xwke8|title=''New Super Mario Bros. 2'' Trailer (Episode 1) - Nintendo 3DS|publisher=YouTube|author=Nintendo3dsuk|date=August 14, 2012|language=en-gb|accessdate=September 16, 2024}}</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack. | *''[[Super Mario Bros. 3]]'': Nintendo of Europe has cited ''New Super Mario Bros. 2'' as being the "rightful successor" to this game.<ref>{{cite|url=www.youtube.com/watch?v=vSDWF7xwke8|title=''New Super Mario Bros. 2'' Trailer (Episode 1) - Nintendo 3DS|publisher=YouTube|author=Nintendo3dsuk|date=August 14, 2012|language=en-gb|accessdate=September 16, 2024}}</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world-link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack. | ||
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. [[Roy]]'s boss fight takes place in a room with walls that close in on the player, like in this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return. | *''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. [[Roy]]'s boss fight takes place in a room with walls that close in on the player, like in this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return. | ||
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]]. | **''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]]. | ||
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*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game. | *''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game. | ||
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''. | *''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''. | ||
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect and Scuttlebugs reuse the sound effect they make when they drop into the screen. [[Coin Coffer]]s also evade the player as [[Moneybag | *''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect and Scuttlebugs reuse the sound effect they make when they drop into the screen. [[Coin Coffer]]s also evade the player as [[Moneybag]]s did in this game. [[Big Cheep Cheep]]s retain their large size from this game. [[Gold Block|Flying Gold Blocks]] behave similarly to the red [[Flying ? Block]]s in this game, hovering on the [[world]] map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of {{world|6|bowsern2}} is designed after the background normally seen in [[castle]] boss rooms in this game. [[Flipper]]s, [[quicksand]], retracting staircases, [[Rope|tightrope]]s, [[Snake Block]]s, and [[track]]s also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. [[World 6 (New Super Mario Bros. 2)|World 6]] is filled with withered trees, like [[World 8 (New Super Mario Bros.)|World 8]]. The level progression bar is obscured by [[Boo]]s in [[Ghost House]]s, like in this game. The first level in both games feature a hidden [[Beanstalk|Vine]] leading to a [[Hard Block]] platform with a [[1-Up Mushroom]] and an aerial sub area. {{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}'s [[Goal Pole (secret)|secret exit]] is found in a similar manner to {{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}'s secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of [[World 6-1 (New Super Mario Bros. 2)|World 6-1]] is reminiscent of the [[Red Block]] platforming section of [[World 5-C|World 5-C]] in this game. [[World 6-4 (New Super Mario Bros. 2)|World 6-4]] is aesthetically based on [[World 8-1 (New Super Mario Bros.)|World 8-1]] from this game. [[Toad House]]s once again become permanently accessible after beating every level in the game. | ||
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game. | *''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game. | ||
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game. | *''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game. Swinging [[rope|vines]] are redesigned to resemble this game's [[trapeze|swings]]. | ||
*''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes. The [[level]] settings are reused from this game. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings taunt the same way before they fight | *''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes. The [[level]] settings are reused from this game. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game, right down to being knocked down by Bowser the same way upon his becoming giant. Stars can be earned on the file, like in this game. | ||
*''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game. The max lives are 1,110 (shown as three crowns), like in this game. | *''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game. The max lives are 1,110 (shown as three crowns), like in this game. | ||
*''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game. | *''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ 2 | ||
| | |JapR=Nyū Sūpā Mario Burazāzu Tsū | ||
| | |JapM=''New Super Mario Bros. 2'' | ||
|Kor=뉴 슈퍼 마리오브라더스 2 | |Kor=뉴 슈퍼 마리오브라더스 2 | ||
|KorR=Nyu Syupeo Mario Beuradeoseu 2 | |KorR=Nyu Syupeo Mario Beuradeoseu 2 |