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{{about|the second ''New Super Mario Bros.'' title on a handheld console|the second title overall|[[New Super Mario Bros. Wii]]|the sequel to ''New Super Mario Bros. Wii''|[[New Super Mario Bros. U]]}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:NSMB2 NA box cover.png|250px]] | |image=[[File:NSMB2 NA box cover.png|250px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|Italy|August 24, 2012|South Korea|December 6, 2012|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{release|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>https://putgame.blogspot.com/2015/04/3ds.html</ref>}} | ||
|genre=[[Genre#Platform games|Platformer]], action-adventure | |||
|genre=[[Genre#Platform games|Platformer]] | |ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|dejus=L|usk=0|gsrr=p}} | ||
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A| | |||
|modes=Solo Play, Co-op Play, Coin Rush, Options | |modes=Solo Play, Co-op Play, Coin Rush, Options | ||
|platforms=[[Nintendo 3DS]] | |platforms=[[Nintendo 3DS]] | ||
| | |media={{media|3ds=1|3dsdl=1}} | ||
|input={{input|3ds=1}} | |input={{input|3ds=1}} | ||
}} | }} | ||
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth | '''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} action-adventure [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth title in the main ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the third in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the direct sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii''. | ||
Like ''[[Super Mario 3D Land]]'', the game seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game. The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]]. | |||
According to Nintendo, ''New Super Mario Bros. 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' title and the first [[Nintendo]] game overall to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]]) versions. The digital version can be stored onto an SD card, where it requires | According to Nintendo, ''New Super Mario Bros. 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' title and the first [[Nintendo]] game overall to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]]) versions. The digital version can be stored onto an [[Memory Card|SD card]], where it requires 2727 blocks to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds. | ||
A follow-up to ''New Super Mario Bros. 2'' (which also serves as a sequel to ''New Super Mario Bros. Wii''), titled ''[[New Super Mario Bros. U]]'', was released as a launch title for the [[Wii U]] on November 18, 2012. | A follow-up to ''New Super Mario Bros. 2'' (which also serves as a sequel to ''New Super Mario Bros. Wii''), titled ''[[New Super Mario Bros. U]]'', was released as a launch title for the [[Wii U]] on November 18, 2012. | ||
==Story== | ==Story== | ||
[[File:NSMB2 Prologue.png|thumb|left|upright=1. | [[File:NSMB2 Prologue.png|thumb|left|upright=1.4|The opening cutscene]] | ||
Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and Fox Luigi. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[ | Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and [[Fox Luigi]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them. | ||
[[File:NSMB2 KoopaClown.png|thumb|upright=1.4|The Koopalings kidnapping Princess Peach while on the Koopa Clown Car]] | |||
After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]]. | After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]]. | ||
When Mario and Luigi arrive at Bowser's Castle, they find [[Bowser]] and Peach, who is locked up in a cage. One of the duo has to step on the [[! Switch]] behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch | When Mario and Luigi arrive at Bowser's Castle, they find [[Bowser]] and Peach, who is locked up in a cage. One of the duo has to step on the [[! Switch]] behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch that, when pressed, sends Bowser falling through the floor. Afterward, the princess is released from her cage. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way. | ||
During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground. | During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground. | ||
==Characters== | |||
<gallery> | |||
MarioNSMB2.png|'''[[Mario]]''' | |||
LuigiNSMB2.png|'''[[Luigi]]'''<sup>*</sup> | |||
Peach FS.png|'''[[Princess Peach]]''' | |||
Koopalings-NSMB2.png|'''[[Koopalings]]''' | |||
NSMBW Toad Artwork.png|'''[[Toad]]''' | |||
Nsmb2 bowser.png|'''[[Bowser]]''' | |||
</gallery> | |||
<sup><nowiki>*</nowiki>Player 2 in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} after clearing [[World 6-Bowser's Castle]].</sup> | |||
==Gameplay== | ==Gameplay== | ||
[[File:NSMB2 Gold Ring After.png|thumb|left|Mario having used a [[Gold Ring]] to turn several enemies golden, so as to earn coins.]] | [[File:NSMB2 Gold Ring After.png|thumb|left|300px|Mario having used a [[Gold Ring]] to turn several enemies golden, so as to earn coins.]] | ||
[[File:NSMB2 Maximum Coins.jpg|thumb|The message received after maxing out the coin counter at 9,999,999 coins]] | [[File:NSMB2 Maximum Coins.jpg|thumb|300px|The message received after maxing out the coin counter at 9,999,999 coins]] | ||
The basic gameplay is very similar to the previous ''New Super Mario Bros.'' games, especially ''[[New Super Mario Bros. Wii]]''. However, ''New Super Mario Bros. 2'' focuses on collecting [[coin]]s, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. The reward for maxing out the coin counter at 9,999,999 coins is a | The basic gameplay is very similar to the previous ''New Super Mario Bros.'' games, especially ''[[New Super Mario Bros. Wii]]''. However, ''New Super Mario Bros. 2'' focuses on collecting [[coin]]s, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. The reward for maxing out the coin counter at 9,999,999 coins is a Gold [[Raccoon Mario]] Statue.<ref>https://www.nintendo.co.jp/3ds/abej/coin/index.html</ref><ref>https://www.youtube.com/watch?v=g0U1bMu4X6M {{dead link}}</ref> | ||
Like ''[[New Super Mario Bros.]]'', the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es, and [[Castle]]s. [[Reznor]]s and [[Koopalings]] are found at the end of each fortress and castle, respectively. | |||
Like ''[[New Super Mario Bros.]]'', the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es, and [[Castle]]s. [[Reznor]]s and [[Koopalings]] are found at the end of each fortress and castle, respectively | |||
[[File:3DS NewMario2 1 scrn01 E3.png|thumb|upright=1.4|Raccoon Mario and Fox Luigi flying in co-op mode.]] | |||
Other details in gameplay were added in ''New Super Mario Bros. 2''. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding [[Yoshi]] in other ''Super Mario'' games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter. | Other details in gameplay were added in ''New Super Mario Bros. 2''. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding [[Yoshi]] in other ''Super Mario'' games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter. | ||
A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble. | A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble. | ||
===Coin Rush=== | ===Coin Rush=== | ||
[[File:Scr1.png|200px|thumb|Coin Rush menu.]] | [[File:Scr1.png|200px|thumb|Coin Rush menu.]] | ||
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Also featured in ''New Super Mario Bros. 2'' is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario. | Also featured in ''New Super Mario Bros. 2'' is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario. | ||
Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a [[Win Coin|Crown Coin]] (worth 1,000 coins).<ref> | Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a [[Win Coin|Crown Coin]] (worth 1,000 coins).<ref>https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/5</ref> SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.<ref>https://web.archive.org/web/20160411134535/http://newsupermariobros2.nintendo.com/play-together/</ref> | ||
===Controls=== | ===Controls=== | ||
Line 67: | Line 79: | ||
*Pause: {{button|3ds|start}}/{{button|3ds|select}} | *Pause: {{button|3ds|start}}/{{button|3ds|select}} | ||
== | ===Transformations=== | ||
<gallery widths=230 perrow=5> | |||
Small-mario.png|<center>'''[[Small Mario|Small Mario/Luigi]]'''<br>(starting form)</center> | |||
MarioNSMB2.png|<center>'''[[Super Mario (form)|Super Mario/Luigi]]'''<br>([[Super Mushroom]] required)</center> | |||
NSMB2 Fire Mario.png|<center>'''[[Fire Mario|Fire Mario/Luigi]]'''<br>([[Fire Flower]] required)</center> | |||
Raccoon Mario - New Super Mario Bros 2.png|<center>'''[[Raccoon Mario|Raccoon Mario/Fox Luigi]]'''<br>([[Super Leaf]] required)</center> | |||
NSMB2 Gold Mario Artwork.png|<center>'''[[Gold Mario|Gold Mario/Silver Luigi]]'''<br>(New, [[Gold Flower]] required)</center> | |||
MiniMario NSMB2.png|<center>'''[[Mini Mario (form)|Mini Mario/Luigi]]'''<br>([[Mini Mushroom]] required)</center> | |||
MegaMario NSMB2.png|<center>'''[[Mega Mario|Mega Mario/Luigi]]'''<br>([[Mega Mushroom]] required)</center> | |||
NSMB2 Invincible Mario Artwork.png|<center>'''[[Invincible Mario|Invincible Mario/Luigi]]'''<br>([[Star]] required)</center> | |||
Invincibility Raccoon Mario New Super Mario Bros. 2.png|<center>'''[[White Raccoon Mario|White Raccoon Mario/White Fox Luigi]]'''<br>(New, [[Invincibility Leaf]] required)</center> | |||
</gallery> | |||
==Enemies and obstacles== | |||
===New=== | |||
{|class="wikitable"style="width:100%; background-color:white;" | |||
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|- | |- | ||
!style="background-color:gold"|Enemy | |||
| | !style="background-color:gold"|Description | ||
!style="background-color:gold"|First appearance | |||
| | !style="background-color:gold"|Last appearance | ||
|- | |- | ||
| | |align=center|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]] | ||
|Larger versions of [[Bone Piranha Plant]]s. They appear in castles and fortresses and thrash towards Mario. | |||
| | |align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
| | |align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | ||
| | |||
|- | |- | ||
|[[File: | |align=center|[[File:Bone Goomba.png|100x100px]]<br>[[Bone Goomba]] | ||
| | |Goombas with skull helmets. If Mario jumps on one, its helmet cracks, and he must stomp the Goomba again to defeat it. | ||
| | |align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | ||
|align=center|{{world-link|flower|castlen2|World Flower-Castle}} | |||
|- | |- | ||
|[[File: | |align=center|[[File:Bone Piranha Plant.png|100x100px]]<br>[[Bone Piranha Plant]] | ||
| | |Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail. | ||
| | |align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | ||
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | |||
|- | |- | ||
|[[File: | |align=center|[[File:Nsmb2boohemoth.jpg|100x100px]]<br>[[Boohemoth]] | ||
| | |A gigantic Boo who chases Mario in certain Ghost House levels. | ||
| | |align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}} | ||
|align=center|{{world-link|flower|ghosthousen2|World Flower-Ghost House}} | |||
|- | |- | ||
|[[File: | |align=center|[[File:Gold Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Banzai Bill]] | ||
|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins. | |||
|colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|- | |- | ||
| | |align=center|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]] | ||
|Large golden-colored Boos that go in the opposite direction of Mario, leaving coins behind them. | |||
| | |align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | ||
| | |align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | ||
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|- | |- | ||
|[[ | |align=center|[[Gold Big Piranha Plant]] | ||
| | |A larger variant of [[Gold Piranha Plant]]s. | ||
|[[World | |colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | ||
|- | |- | ||
|[[ | |align=center|[[File:Gold Bro NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bro]] | ||
| | |A variant of Hammer Bro that throws coins. | ||
|[[World | |align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
|align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]] | |||
|- | |- | ||
|[[ | |align=center|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]] | ||
| | |Yellow Boos that hide their face from Mario and create coins. | ||
| | |align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | ||
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | |||
|- | |- | ||
|[[ | |align=center|[[File:Gold Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba Tower]] | ||
| | |Stacks of Gold Goombas that must be jumped on one by one. | ||
|[[World | |colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | ||
|- | |- | ||
|[[ | |align=center|[[File:Golden Koopa Paratroopa Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Gold Koopa Paratroopa]] | ||
| | |Koopa Paratroopas that have a trail of coins following them. | ||
| | |align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]] | ||
|align=center|[[World 5-A (New Super Mario Bros. 2)|World 5-A]] | |||
|- | |- | ||
| | |align=center|[[File:Gold Koopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa]] | ||
|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins. | |||
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]] | |||
| | |align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
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|- | |- | ||
|[[ | |align=center|[[File:Golden Lakitu Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Gold Lakitu]] | ||
| | |Lakitus with yellow shells riding in golden clouds, who throw coins. | ||
| | |align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | ||
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |||
|- | |- | ||
|[[World | |align=center|[[File:Gold Mini Goomba NSMB2.png]]<br>[[Gold Mini Goomba]] | ||
| | |Small Gold Goombas that weigh Mario down. | ||
|[[World | |align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]] | ||
|align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]] | |||
|- | |- | ||
|[[ | |align=center|[[File:Golden Patakuribo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Paragoomba]] | ||
| | |Gold Goombas with wings that jump as they walk. | ||
|[[World | |colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
|- | |- | ||
|[[World | |align=center|[[File:Gold Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Gold Piranha Plant]] | ||
| | |Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air. | ||
|[[World 6- | |align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | ||
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|- | |- | ||
|[[World | |align=center|[[File:NSMB2 World 4-1 Golden Fireball.png|300x300px]]<br>[[Ice Ball (obstacle)|Ice Ball]] | ||
| | |Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels. | ||
|colspan=2| | |colspan="2"align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]] | ||
|- | |- | ||
| | |align=center|[[File:Small Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Small Urchin]] | ||
|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star. | |||
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]] | |||
| | |align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]] | ||
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|[[ | |||
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|[[ | |||
|} | |} | ||
== | ===Returning=== | ||
{|class="wikitable"style="width:100%; background-color:white;" | |||
{|class="wikitable"style="width:100%; | |||
|- | |- | ||
|style="background: | !style="background-color:gold"|Enemy | ||
!style="background-color:gold"|Description | |||
!style="background-color:gold"|First appearance | |||
!style="background-color:gold"|Last appearance | |||
|- | |- | ||
| | |align=center|[[File:Amp NSMB2 Prima.jpg|100x100px]]<br>[[Amp]] | ||
|align= | |Electric balls that shock Mario upon contact. | ||
|align=center|[[World 4-B (New Super Mario Bros. 2)|World 4-B]] | |||
|align=center|{{world-link|flower|cannonn2|World Flower-Warp Cannon}} | |||
|- | |- | ||
| | |align=center|[[File:Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Banzai Bill]] | ||
|align= | |Large Bullet Bills that fly straight forward. | ||
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]] | |||
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|- | |- | ||
| | |align=center|[[File:Banzai Bill Blaster NSMBW.png|100x100px]]<br>[[Banzai Bill Cannon]] | ||
| | |Cannons that shoot Banzai Bills. | ||
| | |align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]] | ||
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
= | |||
|- | |- | ||
| | |align=center|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]] | ||
| | |Bigger variants of Boos that have the same behavior. | ||
| | |align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | ||
|{{world link| | |align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Big Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Cheep Cheep]] | ||
| | |Big Cheep Cheeps that are found in underwater levels. | ||
|[[World 1- | |align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | ||
|[[World | |align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]] | ||
|- | |- | ||
| | |align=center|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]] | ||
|align= | |Big Deep Cheeps that chase after Mario. | ||
| | |align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
| | |align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Big Dry Bones]] | ||
| | |Larger versions of Dry Bones that appear in castle levels. | ||
| | |align=center|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}} | ||
| | |align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}} | ||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:Big Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Big Fuzzy]] | ||
| | |Larger variants of Fuzzies that only appear in [[World 4-C]]. | ||
|colspan="2"align=center|[[World 4-C]] | |||
|- | |- | ||
| | |align=center|[[File:NSMB2 Big Grinder.png|100x100px]]<br>[[Big Grinder]] | ||
| | |Big versions of Grinders that only appear in {{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | ||
| | |colspan="2"align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | ||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Big Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Piranha Plant]] | ||
| | |Big Piranha Plants that appear outside of pipes, thrashing towards Mario. | ||
|[[World | |align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | ||
|[[World 6 | |align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]] | ||
|- | |- | ||
| | |align=center|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]] | ||
| | |Large Thwomps that can break through stone tiles. | ||
| | |align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | |||
| | |||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Fire Piranha|Big Venus Fire Trap]] | ||
| | |Large Venus Fire Traps that shoot big fireballs. | ||
| | |colspan="2"align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]] | ||
|- | |- | ||
| | |align=center|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]] | ||
| | |Big Whomps that may reveal objects behind them after they fall. | ||
| | |align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|{{world link|star| | |align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:NewBill&Blaster.png|100x100px]]<br>[[Bill Blaster]] | ||
|align= | |Cannons that shoot Bullet Bills. | ||
|[[World | |align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]] | ||
| | |align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:BillBlasterTurret NSMB2.png|100x100px]]<br>[[Bill Blaster Turret]] | ||
|align= | |Stacks of Bill Blasters that rotate and shoot Bullet Bills. | ||
|[[World | |colspan="2"align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]] | ||
|- | |- | ||
| | |align=center|[[File:Blooper NSMB2 Prima.jpg|100x100px]]<br>[[Blooper]] | ||
| | |Underwater enemies that move in an erratic pattern and follow Mario. | ||
|[[World | |colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]] | ||
|- | |- | ||
| | |align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|100x100px]]<br>[[Blooper Baby]] | ||
|align= | |Small Bloopers that follow Blooper Nannies. | ||
|[[World | |colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]] | ||
|- | |- | ||
| | |align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|100x100px]]<br>[[Blooper Nanny]] | ||
| | |Bloopers that have Blooper Babies swimming in a trail behind them. | ||
| | |colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]] | ||
|[[World 5 | |||
|- | |- | ||
| | |align=center|[[File:Bob-omb NSMB2 Prima.jpg|100x100px]]<br>[[Bob-omb]] | ||
| | |Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | ||
| | |align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | ||
| | |align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]] | ||
| | |Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. | ||
|{{world link| | |align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}} | ||
|align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]] | |||
|- | |- | ||
| | |align=center|[[File:NSMB2 Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]] | ||
| | |Hammer Bros that use boomerangs, which return to them after being thrown. | ||
| | |align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
|{{world link| | |align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}} | ||
|- | |- | ||
| | |align=center|[[File:NSMB2-W3-5.png|100x100px]]<br>[[Boulder]] | ||
| | |Boulders that appear underwater in [[World 3-5 (New Super Mario Bros. 2)|World 3-5]], and can break through blocks. | ||
|colspan=2|[[World | |colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]] | ||
|- | |- | ||
| | |align=center|[[File:NewBowserStatue.png|100x100px]]<br>[[Bowser Statue|Bowser sculpture]] | ||
| | |Bowser statue heads that breathe large fireballs. | ||
|[[World | |align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]] | ||
|{{world link| | |align=center|{{world-link|star|castlen2|World Star-Castle}} | ||
|- | |- | ||
| | |align=center|[[File:Nsmb2bulletbill.png|100x100px]]<br>[[Bullet Bill]] | ||
|align= | |Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | ||
| | |align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]] | ||
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|- | |- | ||
| | |align=center|[[File:Burner NSMB2.png|100x100px]]<br>[[Burner]] | ||
| | |Constant streams of fire that rotate and are found on airships. | ||
| | |align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}} | ||
| | |align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}} | ||
| | |||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:Buzzy Beetle NSMB2 Prima.jpg|100x100px]]<br>[[Buzzy Beetle]] | ||
| | |Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | ||
| | |align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]] | ||
| | |align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMB2-Cannon.png|100x100px]]<br>[[Cannon]] | ||
| | |Cannons that fire [[Bob-omb]]s. | ||
|colspan="2"align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | |||
|[[World | |||
|- | |- | ||
| | |align=center|[[File:Chain Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Chain Chomp]] | ||
| | |Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | ||
|[[World 2- | |align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]] | ||
| | |align=center|{{world-link|mushroom|B|World Mushroom-B}} | ||
|- | |- | ||
| | |align=center|[[File:Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Cheep]] | ||
| | |Fish that are found swimming aimlessly in underwater levels. | ||
|[[World 5 | |align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | ||
| | |align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Cheep Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Chomp]] | ||
|align= | |Large fish that attempt to eat Mario. | ||
|[[World 5 | |align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | ||
| | |align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:ClimbingKoopa NSMB2.png|100x100px]]<br>[[Climbing Koopa]] | ||
| | |Koopa Troopas that climb on both sides of fences. | ||
| | |align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}} | ||
|{{world link| | |align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]] | ||
| | |Enemies that cough out coins when attacked. | ||
| | |align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | ||
|{{world link|star| | |align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]] | ||
| | |Birds that swoop towards Mario. | ||
| | |align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}} | ||
|[[World 6- | |align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]] | ||
|- | |- | ||
| | |align=center|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]] | ||
| | |Fish that chase Mario as they swim. | ||
| | |colspan="2"align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]] | ||
| | |Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | ||
| | |align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | ||
| | |align=center|{{world-link|star|castlen2|World Star-Castle}} | ||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:World 2-Castle NSMB2.png|100x100px]]<br>[[Fireball]] | ||
|align= | |Flames that jump in an arc. | ||
| | |align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | ||
| | |align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:NSMB2-WorldStar-7.png|100x100px]]<br>[[Fire Bar]] | ||
|align= | |A series of fireballs that spins in a circular motion. | ||
| | |align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | ||
| | |align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Fire Bro NSMB2 Prima.jpg|100x100px]]<br>[[Fire Bro]] | ||
|Hammer Bros that throw fireballs. | |||
|colspan=2|[[World 6- | |colspan="2"align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]] | ||
|- | |- | ||
| | |align=center|[[File:Fire Snake NSMB2 Prima.jpg|100x100px]]<br>[[Fire Snake]] | ||
| | |Flames that jump in a high arc. | ||
| | |align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]] | ||
| | |align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbone]] | ||
|Skeletal fish that charge towards Mario. | |||
|{{world link| | |align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}} | ||
|{{world link| | |align=center|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Flame Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Flame Chomp]] | ||
| | |Black spheres that spit fireballs at Mario. | ||
| | |colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | ||
| | |||
|- | |- | ||
|align=center|[[File:Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Fuzzy]] | |||
|Enemies that follow tracks and hurt Mario upon contact. | |||
|align=center|[[World 2-A (New Super Mario Bros. 2)|World 2-A]] | |||
|align=center|[[World 4-C]] | |||
|- | |- | ||
| | |align=center|[[File:GiantSpikedBall NSMB2.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]] | ||
| | |Large spiked balls of two sizes that can break through stone tiles. | ||
| | |align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
| | |align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Gold Bullet Bill Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Gold Bullet Bill]] | ||
| | |Golden Bullet Bills that leave trails of coins behind them. | ||
| | |align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]] | ||
| | |align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Gold Cheep Cheep]] | ||
| | |Gold-colored Cheep Cheeps that jump out of water with coins behind them. | ||
| | |colspan="2"align=center|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]] | ||
|[[World 3- | |||
|- | |- | ||
| | |align=center|[[File:Gold Goomba Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Gold Goomba]] | ||
|align= | |Golden Goombas that give extra coins when stomped. | ||
| | |align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]] | ||
| | |align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]] | ||
|- | |- | ||
| | |align=center|[[File:Goomba1 NSMB2.png|100x100px]]<br>[[Goomba]] | ||
| | |Common enemies that can be defeated by jumping on them. | ||
| | |align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | ||
|{{world link| | |align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Goomba Tower]] | ||
| | |Stacks of Goombas that must be defeated individually. | ||
|[[World 1- | |align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | ||
|[[World | |align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | ||
|- | |- | ||
| | |align=center|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]] | ||
| | |Buzzsaws that move along tracks. | ||
| | |align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | ||
| | |align=center|{{world-link|star|castlen2|World Star-Castle}} | ||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Hammer Bro NSMB2 Prima.jpg|100x100px]]<br>[[Hammer Bro]] | ||
| | |Enemies that throw hammers and jump. | ||
| | |colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
|- | |- | ||
| | |align=center|[[File:Koopa Troopa Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Koopa Troopa]] | ||
| | |Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around. | ||
| | |align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | ||
|{{world link|star| | |align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:ParatroopaNSMB2.png|100x100px]]<br>[[Koopa Paratroopa]] | ||
| | |Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | ||
| | |align=center|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]] | ||
| | |align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Lakitu]] | ||
| | |Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | ||
|[[World | |align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | ||
| | |align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]] | ||
| | |Fireballs that jump out of lava. | ||
| | |align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
| | |align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Mini Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Mini Goomba]] | ||
|align= | |Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | ||
| | |align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]] | ||
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|- | |- | ||
| | |align=center|[[File:Para-bomb NSMB2 Prima.jpg|100x100px]]<br>[[Parabomb|Para-bomb]] | ||
|align= | |Parachuting Bob-ombs that are sometimes shot out of cannons. | ||
| | |align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | ||
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|- | |- | ||
| | |align=center|[[File:Paragoomba NSMB2 Prima.jpg|100x100px]]<br>[[Paragoomba]] | ||
| | |Winged Goombas that hop as they walk. | ||
| | |align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
|{{world link| | |align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]] | ||
| | |Ghosts that move in circles and sometimes carry platforms. | ||
|{{world link| | |align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}} | ||
|{{world link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Piranha Plant]] | ||
| | |Plants that move in and out of Warp Pipes. | ||
| | |align=center|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]] | ||
| | |align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Pokey NSMB2 Prima.jpg|100x100px]]<br>[[Pokey]] | ||
|align= | |Cactus enemies that appear in desert levels and move slowly. | ||
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]] | |||
|[[World | |align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | ||
|- | |- | ||
| | |align=center|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]] | ||
| | |Fish that jump out of the water and follow Mario. | ||
|{{world link| | |align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | ||
|{{world link| | |align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Scuttle Bug NSMB2 Prima.jpg|100x100px]]<br>[[Scuttlebug]] | ||
| | |Spiders that hang down from webs and can be defeated by jumping on them. | ||
| | |align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]] | ||
|{{world link| | |align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Sledge Bro NSMB2 Prima.jpg|100x100px]]<br>[[Sledge Bro]] | ||
| | |Hammer Bro variants that stun Mario after they jump. | ||
| | |colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Nsmb2 cheepcheep and spikes.png|100x100px]]<br>[[Spike Block]] | ||
|align= | |Floating blocks of spikes that damage the player. | ||
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]] | |||
| | |align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Skewer NSMB2.png|100x100px]]<br>[[Skewer|Spike Pillar]] | ||
| | |Large spiked pillars that damage Mario if he touches them. | ||
| | |colspan="2"align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}} | ||
|{{world link| | |||
|- | |- | ||
| | |align=center|[[File:Spike Top NSMB2 Prima.jpg|100x100px]]<br>[[Spike Top]] | ||
| | |Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | ||
|[[World 2- | |align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]] | ||
|[[World 6- | |align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Spike Ball Artwork.png|100x100px]]<br>[[Spike Ball|Spiked ball]] | ||
|align= | |Spike balls that appear in fortress and castle levels. | ||
| | |align=center|{{world-link|mushroom|A|World Mushroom-A}} | ||
|[[World 6- | |align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]] | ||
|- | |- | ||
| | |align=center|[[File:Spiny Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Spiny]] | ||
| | |Enemies that hatch from Spiny Eggs and cannot be jumped on. | ||
|[[World 2- | |align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]] | ||
| | |align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
| | |align=center|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Cheep Cheep]] | ||
| | |Fast-swimming fish that chase Mario. | ||
|[[World | |align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | ||
|[[World | |align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]] | ||
|- | |- | ||
| | |align=center|[[File:Spiny Egg NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Egg]] | ||
| | |Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. | ||
| | |align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | ||
| | |align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]] | ||
| | |Bats that hang onto the ceiling, then swoop towards Mario. | ||
| | |colspan="2"align=center|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}} | ||
|{{world link| | |||
|- | |- | ||
| | |align=center|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]] | ||
| | |Large rocks that fall when Mario gets close. | ||
| | |align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
|{{world link|mushroom| | |align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|- | |- | ||
| | |align=center|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]] | ||
| | |Stationary enemies that appear in underwater levels. | ||
| | |align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
| | |align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Fire Piranha Plant|Venus Fire Trap]] | ||
| | |Piranha Plants that aim at Mario and shoot fireballs. | ||
| | |align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]] | ||
|[[World 6- | |align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | ||
|- | |- | ||
| | |align=center|[[File:NSMB2 World 6-1 Volcanic Debris.png|100x100px]]<br>[[Volcanic debris]] | ||
| | |Rocks that fall slowly and break upon hitting either the ground or a block. | ||
| | |colspan="2"align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] | ||
|[[World 6- | |||
|- | |- | ||
| | |align=center|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]] | ||
| | |Walking Thwomp variants that fall face-first. | ||
| | |align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
| | |align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | ||
|- | |- | ||
|align=center|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]] | |||
|align= | |Caterpillars that move faster after being jumped on. | ||
|align=center|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}} | |||
|align=center|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]] | |||
|{{world link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}} | |||
|align= | |||
|[[World 3- | |||
|} | |} | ||
=== | ===Bosses=== | ||
{|class="wikitable"style="width:100% | {|class="wikitable"style="width:100%; background-color:white;" | ||
|- | |- | ||
!style="background-color:gold"|Boss | |||
!style="background-color:gold"|Place(s) fought | |||
!style="background-color:gold"|How to defeat | |||
|- | |- | ||
| | |align=center|[[File:Reznors.png|100x100px]]<br>[[Reznor]] (as miniboss) | ||
|align= | |align=center|All Towers | ||
| | |To defeat the Reznors, Mario or Luigi must either hit the [[Coin Block|Rectangular Coin Block]] under them, hit them with six [[Fire Flower|fireballs]] or a [[Gold Flower|gold fireball]], or touch them if under the effects of the [[Invincibility Leaf]]. | ||
|- | |- | ||
| | |align=center|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy Koopa]] | ||
|align= | |align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
| | |When Roy charges at Mario or Luigi, they must move out the way just before he rams into a wall. This stuns Roy temporarily, and Mario or Luigi can jump on him. They can also jump on Roy while he performs a charge attack. Upon taking a third hit, Roy is defeated. | ||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Iggy Artwork.jpg|100px]]<br>[[Iggy Koopa]] and [[Big Chain Chomp]] | ||
|align= | |align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | ||
|{{world link| | |Like the other Koopalings, Iggy is defeated if Mario or Luigi jump on him three times. When they first stomp Iggy, the Big Chain Chomp gets angry and exits from the top or bottom before returning into view from the opposite direction. When Iggy is hit twice, the Big Chain Chomp starts to move faster. | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry Koopa]] | ||
|align= | |align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
|{{world link| | |Mario or Luigi must jump on him three times to defeat him. | ||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy O. Koopa]] | ||
|align= | |align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | ||
|Mario and Luigi must jump on Wendy when not underwater three times. | |||
|{{world link| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Morton Artwork.jpg|100x100px]]<br>[[Morton Koopa Jr.]] | ||
|align= | |align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | ||
|{{world link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | |Mario or Luigi must jump on him three times while avoiding spiked balls he creates from his wand. | ||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy Koopa]] | ||
|align= | |align=center|{{world-link|flower|castlen2|World Flower-Castle}} | ||
| | |Mario or Luigi must jump on him three times as they fight him on a conveyor belt. | ||
| | |||
|- | |- | ||
| | |align=center|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig von Koopa]] | ||
|align= | |align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | ||
|{{world | |Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy. Mario or Luigi can then jump on Ludwig's head. After the first hit, Ludwig starts to shoot four fireballs. After the second stomp, the chain he hangs on starts to swing. When hit a third time, Ludwig is defeated. | ||
|- | |- | ||
| | |align=center|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]] | ||
|align= | |align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}} and [[Third Course (Gold Classics Pack)|Gold Classics Pack Third Course]] | ||
|{{world link| | |Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Bowser. The latter part does not occur in the Gold Classics Pack. | ||
| | |||
|- | |- | ||
|align=center|[[File:Dry Bowser NSMB2.png|100x100px]]<br>[[Dry Bowser]] | |||
|align=center|{{world-link|star|castlen2|World Star-Castle}} | |||
|Dry Bowser is fought similarly to Bowser. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser. | |||
|align= | |||
|align= | |||
|{{world | |||
| | |||
|} | |} | ||
=== | ===Obstacles=== | ||
{|class="wikitable"style="width:100% | {|class="wikitable"style="width:100%; background-color:white;" | ||
|- | |- | ||
! | !style="background-color:gold"|Image | ||
!style="background-color:gold"|Enemy | |||
!style="background-color:gold"|Description | |||
!style="background-color:gold"|First appearance | |||
!style="background-color:gold"|Last appearance | |||
|- | |- | ||
| | |align=center|[[File:NSMB2-ColdWaters.png|150px]] | ||
|align= | |[[Current]] | ||
| | |align=center|Currents that push the player downward over a pit. | ||
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | |||
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMB2-Ghost-Raccoon.png|150px]] | ||
|align=left | |{{conjectural|Haunted walls}} | ||
|colspan=2|{{world link| | |align=center|Walls haunted by Boos that move left and right. | ||
|colspan="2"align=center|{{world-link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMB2 PodobooFortress.png|150px]] | ||
|align= | |[[Lava]] | ||
| | |align=center|Molten rock that can cause the player to instantly lose a life. | ||
|align=center|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} | |||
|align=center|{{world-link|star|castlen2|World Star-Castle}} | |||
|- | |- | ||
| | |align=center|[[File:NSMB2 World 5-Tower.PNG|150px]] | ||
|align= | |{{conjectural|Lava tide}} | ||
| | |align=center|Lava that rises up. | ||
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}} | |||
|align=center|{{world-link|star|castlen2|World Star-Castle}} | |||
|- | |- | ||
| | |align=center|[[File:NSMB2 CobwebJungle.png|150px]] | ||
|align= | |[[Poison (obstacle)|Poison]] | ||
| | |align=center|A liquid hazard that can cause the player to instantly lose a life. | ||
|align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]] | |||
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | |||
|- | |- | ||
| | |align=center|[[File:NSMB2 Impossible Pack Level 3.png|150px]] | ||
|align= | |{{conjectural|Poison tide}} | ||
|colspan=2| | |align=center|Poison that rises up and down. Exclusive to the impossible pack in [[Coin Rush]]. | ||
|colspan="2"align=center|[[Coin Rush|Impossible Pack Course 3]] | |||
|- | |- | ||
| | |align=center|[[File:World 2-5 NSMB2.png|150px]] | ||
|align= | |[[Quicksand]] | ||
| | |align=center|Sand that sinks the player. | ||
|align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]] | |||
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | |||
|- | |- | ||
|align=center|[[File:Newsupermariobros2spikes.png|150px]] | |||
|[[Spike Trap|Spikes]] | |||
|align=center|Pointy obstacles that damage the player. | |||
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |||
|align=center|{{world-link|star|castlen2|World Star-Castle}} | |||
|- | |- | ||
| | |align=center|[[File:Star4.png|150px]] | ||
|{{conjectural|Water tide}} | |||
|align=center|Water that rises up and down. | |||
|{{ | |colspan="2"align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}} | ||
|align= | |||
|colspan=2 | |||
|} | |} | ||
==Items and objects== | ==Items and objects== | ||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: gold;" | |||
{| | !Item!!Image!!Function | ||
|-style="color: | |||
! | |||
! | |||
|- | |- | ||
| | |[[Super Mushroom]]||[[File:SuperMushroomNSMB2.png|50px]]||Turns [[Mario]] into [[Super Mario (form)|Super Mario]]. | ||
| | |||
|- | |- | ||
| | |[[1-Up Mushroom]]||[[File:1upmushroomNSMB2.png|50px]]||Gives the player an [[extra life]]. | ||
|- | |- | ||
| | |[[Mini Mushroom]]||[[File:MiniMushroomNSMB2.png|50px]]||Turns Mario into [[Mini Mario (form)|Mini Mario]]. | ||
|- | |- | ||
| | |[[Mega Mushroom]]||[[File:MegamushroomNSMB2.png|50px]]||Turns Mario into [[Mega Mario]]. | ||
| | |||
|- | |- | ||
| | |[[Gold Mushroom]]||[[File:GoldMushroomNSMB2.png|50px]]||Reward Mario 50 coins (or 100 coins if he is [[Gold Mario]]). | ||
|- | |- | ||
| | |[[Fire Flower]]||[[File:FireflowerNSMB2.png|50px]]||Turns Mario into [[Fire Mario]]. | ||
| | |||
|- | |- | ||
| | |[[Gold Flower]]||[[File:GoldFlower.png|50px]]||Turns Mario into [[Gold Mario]] and Luigi into [[Gold Mario|Silver Luigi]]. | ||
| | |||
|- | |- | ||
| | |[[Super Leaf]]||[[File:SuperleafNSMB2.png|50px]]||Turns Mario into [[Raccoon Mario]]. | ||
| | |||
|- | |- | ||
| | |[[Invincibility Leaf]]||[[File:InvincibilityleafNSMB2.png|50px]]||Turns Mario into [[White Raccoon Mario]]. | ||
| | |||
|- | |- | ||
| | |[[Super Star|Star]]||[[File:Super Star NSMB2 artwork.png|50px]]||Turns Mario into [[Invincible Mario]]. | ||
|- | |- | ||
| | |[[Coin]]||[[File:Coin - New Super Mario Bros 2.png|50px]]||Collecting 100 of these gives the player an extra life. | ||
| | |||
|- | |- | ||
| | |[[Blue Coin]]||[[File:Bluecoins-NSMB2.png|50px]]||These coins are just like normal coins, but they appear by hitting a [[P Switch]]. | ||
|- | |- | ||
| | |[[Red Coin]]||[[File:RedCoinsNSMB2.png|50px]]||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using. | ||
| | |||
|- | |- | ||
| | |[[Hidden Coin|Dash Coin]]||[[File:DashCoin NSMB2.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it. | ||
| | |||
|- | |- | ||
| | |[[10-Coin]]||[[File:New10GoldCoin.png|50px]]||Gives the player 10 coins. | ||
| | |||
|- | |- | ||
| | |[[100-Coin]]||[[File:NSMB2 Giant Coin.png|50px]]||Gives the player 100 coins. | ||
| | |||
|- | |- | ||
| | |[[Star Coin]]||[[File:NSMB2 Star Coin.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas. | ||
| | |||
|- | |- | ||
| | |[[Moon Coin]]||[[File:MoonCoin.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas only appearing in [[World Star (New Super Mario Bros. 2)|World Star]]. | ||
|- | |- | ||
| | |[[Win Coin|Crown Coin]]||[[File:Crown Coin.JPG|50px]]||Exclusive to [[Coin Rush]]. They are 1,000 coins each. | ||
|- | |- | ||
| | |[[Red Ring]]||[[File:RedRing NSMB2.png|50px]]||Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size. | ||
| | |- | ||
| | |[[Gold Ring]]||[[File:GoldenringNSMB2.png|50px]]||Turns all enemies gold and increases the amount of coins rewarded to the player once defeated. | ||
|- | |||
|[[+ Clock]]||[[File:ClockNSMB2.png|50px]]||Adds 50 seconds to the time limit. | |||
| | |||
|- | |- | ||
| | |Cyan + Clock||[[File:BlueClockNSMB2.png|50px]]||Adds 10 seconds to the time limit. | ||
| | |||
|- | |- | ||
|[[P Switch]]||[[File:P-Switch NSMB2.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s. | |||
| | |||
|- | |- | ||
| | |[[? Switch]]||[[File:NewQuestionSwitch.png|50px]]||Changes or adds things to an area, such as platforms, for a limited time. | ||
| | |||
| | |||
|- | |- | ||
| | |[[! Switch]]||[[File:NSMB2 ! Switch.png|50px]]||Red ! Switches triggers something that causes coins to appear. Large ! Switches causes [[Bowser]] or [[Dry Bowser]] to sink into the lava. | ||
| | |||
|- | |- | ||
| | |[[ON/OFF Switch]]||[[File:LemmyKoopaNSMB2.png|100px]]||Switches that change the direction of ON/OFF Conveyer Belts. | ||
| | |||
| | |||
|- | |- | ||
|[[Trampoline]]||[[File:NewTrampoline.png|50px]]||A spring that lets the player jump high into the air. It can be picked up and carried around. | |||
| | |||
| | |||
|- | |- | ||
|[[Checkpoint Flag|Midway point]]||[[File:CheckpointSM3DL.png|50px]]||A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his ''small'' form, he transforms into his Super form. | |||
| | |||
| | |||
|- | |- | ||
|[[Goal Pole]]||[[File:NSMBW Flagpole Artwork.png|50px]]||Flagpoles found at the end of every level. Touching one completes the level. | |||
| | |||
| | |||
|- | |- | ||
| | |[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits. | ||
| | |||
| | |||
|} | |} | ||
=== | ===Blocks=== | ||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
{| | |-style="background-color: gold;" | ||
|-style="color: | !Block!!Image!!Function | ||
! | |||
! | |||
|- | |- | ||
|[[? Block]]||[[File:Question Block NSMB2 artwork.png|50px]]||Contains a [[coin]] or item when hit. | |||
|- | |- | ||
| | |[[Coin Block]]||[[File:Question Block NSMB2 artwork.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough. | ||
| | |||
|- | |- | ||
| | |[[Flying ? Block]]||[[File:FlyingBlock NSMB2.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]]. | ||
| | |||
|- | |- | ||
| | |[[Empty Block]]||[[File:NSMBW Empty Block Artwork.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block. | ||
| | |||
|- | |- | ||
| | |[[? Block|Long ? Block]]||[[File:WideQuestionBlockNSMB2.png|150px]]||A three-block-wide ? Block that holds three coins or two coins and a power-up. | ||
| | |||
|- | |- | ||
| | |[[Empty Block|Long Empty Block]]||[[File:Nsmb2longemptyblock.png|150px]]||A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block. | ||
| | |||
|- | |- | ||
| | |[[Brick Block|Brick]]||[[File:NSMBW Brick Block Artwork.png|50px]]||Breaks or contains coins when hit. | ||
| | |||
|- | |- | ||
| | |[[Gold Block]]||[[File:GoldbrickblockNSMB2.png|50px]]||Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving. | ||
| | |||
|- | |- | ||
| | |[[Ice Block]]||[[File:Nsmb2iceblock.png|50px]]||A block made of ice that serve as platforms. | ||
| | |||
|- | |- | ||
| | |[[Note Block]]||[[File:Music-block.png|50px]]||A block that, when Mario jumps on it, makes him jump higher. | ||
| | |||
|- | |- | ||
| | |[[Trampoline Block]]||[[File:NSMB2 Trampoline Block.png|50px]]||A hidden block that, when Mario jumps on it, makes him jump higher. Similar to how a [[Note Block]] functions. | ||
| | |||
|- | |- | ||
| | |[[Dotted-Line Block]]||[[File:NSMBW Dotted-Line Block Sprite.png|50px]]||A block that is transparent. A [[! Switch|switch]] is needed to activate the block. | ||
| | |||
|- | |- | ||
| | |[[Roulette Block]]||[[File:RouletteBlock NSMB2.png|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown. | ||
| | |||
|- | |- | ||
| | |[[Roulette Coin Block]] (new)||[[File:50goldenblock.png|50px]]||A block with various amounts of coins scrolling on it. Mario can hit it and release the amount of coins shown. | ||
| | |||
|- | |- | ||
| | |[[Red POW Block]]||[[File:PowBlockNSMB2.png|50px]]||A block that causes a large tremor on the ground when hit. They cannot be picked up. | ||
| | |||
|- | |- | ||
| | |[[Assist Block]]||[[File:Goldenleafblock.png|50px]]||Assist Blocks contain an [[Invincibility Leaf]]. Appears after five lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. | ||
|- | |- | ||
| | |[[Donut Block]]||[[File:DonutLift NSMB2.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer. | ||
| | |||
|- | |- | ||
| | |[[Snake Block]]||[[File:NewSnakeBlock.png|50px]]||Green blocks that move like a snake once Mario steps on it. | ||
| | |||
|- | |- | ||
|[[Hard Block|Wood Block]]||[[File:NSMB2 Wooden Block.png|50px]]||Block that cannot be destroyed, except by [[Mega Mario]] or a [[Big Thwomp]]. | |||
|} | |||
===Transportation objects=== | |||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: gold;" | |||
!Transportation!!Image!!Function | |||
|- | |- | ||
| | |[[Warp Pipe]]||[[File:NSMB2 Warp Pipes.png|100px]]||Pipes going through the ground that transport the player to new areas. | ||
| | |||
|- | |- | ||
| | |[[Small pipe]]||[[File:NSMB2MiniPipe.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]]. | ||
|- | |- | ||
| | |[[Pipe Cannon]]||[[File:PipeCannon NSMB2.png|100px]]||Pipes that launch the player to another location or a hard to reach platform | ||
| | |||
|- | |- | ||
| | |[[Warp Cannon]]||[[File:CannonNSMB2.png|49px]]||A special cannon that allows the player to go to a different world. | ||
| | |||
|- | |- | ||
| | |[[Warp Door]]||[[File:NewToadDoor.png|50px]][[File:NewGhostDoor.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss. | ||
|align= | |} | ||
===Climbable objects=== | |||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: gold;" | |||
!Climbable object!!Image!!Function | |||
|- | |- | ||
| | |[[Beanstalk|Vine]]||[[File:BeanstalkNSMBW.png|25px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of an [[Hidden Block|Invisible Block]] or brick. | ||
|- | |- | ||
| | |[[Pole]]||[[File:Nocoverart.png|100px]]||Climbable poles. Mario clings to one by jumping onto it. | ||
| | |||
|- | |- | ||
| | |[[Web]]||[[File:NSMB2 CobwebJungle.png|100px]]||Webs the player can climb. | ||
| | |||
|- | |- | ||
|[[Chain-Link]]||[[File:Fence Grab NSMB2.png|100px]]||Fences the player can climb. | |||
|- | |- | ||
| | |[[Moving Fence]]||[[File:nocoverart.png|100px]]||Fences that move on a track. | ||
|align= | |} | ||
===Platforms=== | |||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: gold;" | |||
!Platform!!Image!!Function | |||
|- | |- | ||
| | |[[Lift]]||[[File:nocoverart.png|100px]]||Platforms that move in any direction. | ||
| | |||
|- | |- | ||
| | |[[Scale Lift]]||[[File:nocoverart.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long. | ||
| | |||
|- | |- | ||
| | |[[Paddle Platform]]||[[File:nocoverart.png|100px]]||A paddle wheel-like platforms made of four smaller platforms that moves in a wheel on tracks. | ||
| | |||
|- | |- | ||
| | |[[Seesaw]]||[[File:nocoverart.png|100px]]||Platforms that teeter to one side when a player or element stands on the opposite side. | ||
| | |||
|- | |- | ||
|[[Track]]||[[File:Nsmb2track.png|20px]]||Rails that carry lifts. | |||
|- | |- | ||
| | |[[Mushroom Platform]]||[[File:nocoverart.png|100px]]||Mushrooms that serve as platforms. | ||
| | |||
|- | |- | ||
| | |[[Mushroom Trampoline]]||[[File:Flower3-2.png|100px]]||Mushroom Platforms serve as a trampoline. | ||
| | |||
|- | |- | ||
| | |[[Stretch Shroom]]||[[File:nocoverart.png|100px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract. | ||
| | |||
|- | |- | ||
| | |[[Sinking and Rising Mushrooms]]||[[File:3DS NewMario2 3 scrn12 E3.png|100px]]||Mushrooms platforms that either rise or fall a certain length when stood on, depending on their color. | ||
| | |||
|- | |- | ||
| | |[[Semisolid Platform]]||[[File:nocoverart.png|100px]]||Platforms the player can jump on from the bottom. | ||
| | |||
|- | |- | ||
| | |[[Volcano (object)]]||[[File:NSMB2 Volcano.png|100px]]||Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release [[coin]]s. | ||
| | |||
|- | |- | ||
| | |[[Conveyor Belt]]||[[File:nocoverart.png|100px]]||Moving platforms that carry the player from one place to another without them having to move at all. | ||
| | |||
|- | |- | ||
| | |[[ON/OFF Conveyor Belt]] (new)||[[File:LemmyKoopaNSMB2.png|100px]]||Conveyer Belts that change direction when triggered by ON/OFF Switches. | ||
| | |||
|- | |- | ||
| | |[[Raft (New Super Mario Bros. 2)|Raft]] (new)||[[File:World 2-Castle NSMB2.png|100px]]||platforms that activate whenever the player steps on them, constantly moving right as long as the player continues to stand on them. | ||
| | |||
|- | |- | ||
|[[Sky Move Lift]] (new)||[[File:NSMB2 World 5-A.PNG|100px]]||An airship that constantly move to the right. They come with a deck with a one-block-wide gap, as well as a higher deck that acts as a Semisolid Platform. | |||
|- | |- | ||
| | |[[Segmented platform]] (new)||[[File:Spine Coaster NSMB2.png|100px]]||Rideable creatures made of bone used to aid Mario and sail across lava. This resembles a Spine Coaster version of a Skull Raft. | ||
| | |} | ||
===Other objects=== | |||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background-color: gold;" | |||
!Other!!Image!!Function | |||
|- | |- | ||
| | |[[Arrow Sign]]||[[File:Nsmb2sign.png|100px]]||Directs Mario one direction. They can be found in many levels of the game. | ||
| | |||
|- | |- | ||
| | |[[Star Coin Sign]]||[[File:Star Coin SignNSMB2.png|100px]]||A wooden sign that blocks a path on the world maps The player has to pay the required amount of [[Star Coin]]s to gain access. | ||
| | |||
|- | |- | ||
| | |[[! Pipe]]||[[File:NSMB2 Exclamation Pipe.png|100px]]||A metallic black Warp Pipe with an exclamation mark that can be activated [[Fire Mario]] or [[Gold Mario]] shoots fireballs into the black entrance. A coin comes out of the yellow entrance for each fireball shot into the black entrance. After twelve fireballs are shot into the pipe, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out of the yellow entrance. | ||
|- | |- | ||
| | |[[Flipper]]||[[File:nocoverart.png|100px]]||Bars that, once passed through, prevent access to the area before. | ||
| | |||
|- | |- | ||
|[[Treasure Chest]]||[[File:Nsmb2treasurechest.png|100px]]||Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower. | |||
|} | |||
| | ==Worlds== | ||
| | {|class="wikitable"background-color:white;"width=100% | ||
| | |||
| | |||
|- | |- | ||
!style="background:gold"width=5%|Level | |||
!style="background:gold"width=1%|Preview | |||
!style="background:gold"width=20%|Description | |||
|- | |- | ||
| | |align=center|[[World 1 (New Super Mario Bros. 2)|World 1]] | ||
|align= | |[[File:NSMB2 World1.png|250px]] | ||
|align=center|The grassland world of ''New Super Mario Bros. 2''. The boss is [[Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]. | |||
|- | |- | ||
| | |align=center|[[World 2 (New Super Mario Bros. 2)|World 2]] | ||
|align= | |[[File:Nsmb2w2.png|250px]] | ||
|align=center|The desert world of ''New Super Mario Bros. 2''. The boss is [[Iggy Koopa]]. | |||
|- | |- | ||
| | |align=center|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] | ||
|align= | |[[File:NSMB2-Triplecrownlives.png|250px]] | ||
|align=center|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry Koopa]] and its [[World Mushroom-Warp Cannon|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]]. | |||
|- | |- | ||
| | |align=center|[[World 3 (New Super Mario Bros. 2)|World 3]] | ||
| | |[[File:World 3 NSMB2.png|250px]] | ||
|align=center|The tropical/forest world of ''New Super Mario Bros. 2''. The boss is [[Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]]. | |||
|- | |- | ||
| | |align=center|[[World 4 (New Super Mario Bros. 2)|World 4]] | ||
|align= | |[[File:World4NSMB2.png|250px]] | ||
|align=center|The snow world of ''New Super Mario Bros. 2''. The boss is [[Morton Koopa Jr.]] | |||
|- | |- | ||
| | |align=center|[[World Flower (New Super Mario Bros. 2)|World Flower]] | ||
|align= | |[[File:WorldFlowerNSMB2.png|250px]] | ||
|align=center|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy Koopa]] and its [[World Flower-Warp Cannon|Warp Cannon]] leads to [[World 6 (New Super Mario Bros. 2)|World 6]]. | |||
|- | |- | ||
| | |align=center|[[World 5 (New Super Mario Bros. 2)|World 5]] | ||
|align= | |[[File:World5 NSMB2.png|250px]] | ||
|align=center|The sky/mountain world of ''New Super Mario Bros. 2''. The boss is [[Ludwig von Koopa]]. | |||
|- | |- | ||
| | |align=center|[[World 6 (New Super Mario Bros. 2)|World 6]] | ||
|align= | |[[File:NSMB2-W6.png|250px]] | ||
|align=center|The haunted/volcano world and the final main world of ''New Super Mario Bros. 2''. The boss is [[Bowser]]. This world must be completed to complete the game. | |||
|- | |- | ||
|align=center|[[World Star (New Super Mario Bros. 2)|World Star]] | |||
|[[File:LuigiStarWorld.png|250px]] | |||
|align=center|The final Special World of ''New Super Mario Bros. 2''. The boss is [[Dry Bowser]]. 90 [[Star Coin]]s must be collected to play this world. | |||
|align= | |||
| | |||
|align= | |||
|} | |} | ||
==Downloadable content== | ==Downloadable content== | ||
[[File:NSMB2 shot Gold Edition.png|thumb|Title screen of ''New Super Mario Bros. 2: Gold Edition'']] | [[File:NSMB2 shot Gold Edition.png|thumb|Title screen of ''New Super Mario Bros. 2: Gold Edition'']] | ||
{{main|Coin Rush#Downloadable content}} | {{main|Coin Rush#Downloadable content{{!}}Coin Rush § Downloadable content}} | ||
Downloadable content for ''New Super Mario Bros. 2'' was first announced in a Nintendo Direct Mini dedicated entirely to the game, showcasing the three downloadable [[Coin Rush]] course packs and their price tags along with the release dates. The downloadable packs were available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong, and 60 Nintendo Points for Taiwan. This | Downloadable content for ''New Super Mario Bros. 2'' was first announced in a Nintendo Direct Mini dedicated entirely to the game, showcasing the three downloadable [[Coin Rush]] course packs and their price tags along with the release dates. The downloadable packs were available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong, and 60 Nintendo Points for Taiwan. This game was the first ''Super Mario'' game to feature standard downloadable add-on content, and the first Nintendo game after the Japanese release of ''[[fireemblem:Fire Emblem Awakening|Fire Emblem Awakening]]'' to do so. | ||
The service started on October 2 for Japan, Europe, and Oceania, and October 4 for North America, featuring three course packs. Two more packs were released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27. In total, there were ten course packs available for purchase. | The service started on October 2 for Japan, Europe, and Oceania, and October 4 for North America, featuring three course packs. Two more packs were released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27. In total, there were ten course packs available for purchase. | ||
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In Europe, the game received a [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] bundle, which includes the game with all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Special Edition'''''). | In Europe, the game received a [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] bundle, which includes the game with all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Special Edition'''''). | ||
In North America, the game received a special-edition [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]] with the game and all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Gold Edition''''') during the 2014 holiday season. In Japan, from July 1 to August 31, 2014, ''New Super Mario Bros. 2: Gold Edition'' was available as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign".<ref> | In North America, the game received a special-edition [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]] with the game and all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Gold Edition''''') during the 2014 holiday season. In Japan, from July 1 to August 31, 2014, ''New Super Mario Bros. 2: Gold Edition'' was available as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign".<ref>佐伯憲司 (June 13, 2014). [https://game.watch.impress.co.jp/docs/news/653306.html 「ニンテンドー3DS LL 月替わりオススメソフトキャンペーン」7月8月の引き換えソフトを公開!]. ''GAME Watch''. Retrieved October 25, 2020.</ref> | ||
With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available. | With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available. | ||
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==Glitches== | ==Glitches== | ||
{{main|List of New Super Mario Bros. 2 glitches}} | {{main|List of New Super Mario Bros. 2 glitches}} | ||
===Red Ring | ===Enemies in the Blocks=== | ||
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref> | This glitch can be done in {{world|star|1}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[https://www.youtube.com/watch?v=tBcUFHUSsPM YouTube video of "Koopa in the Blocks"] {{dead link}}</ref> | ||
===Red Ring Glitch=== | |||
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>Durag Dee (March 29, 2014). [https://youtu.be/9TUADulwPcw New super mario bros.2 glitch: W4-A]. ''YouTube''. Retrieved December 24, 2021.</ref> | |||
==Staff== | ==Staff== | ||
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==Development== | ==Development== | ||
The development of a 2D ''Super Mario'' game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D ''Super Mario'' games on the Nintendo 3DS.<ref> | The development of a 2D ''Super Mario'' game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D ''Super Mario'' games on the Nintendo 3DS.<ref>[https://andriasang.com/comqzg/3ds_mario_games/ 3DS to have 3D and 2D ''Super Mario'' Games -- Andriasang.com]</ref> Later, after the release of ''Super Mario 3D Land'', Satoru Iwata officially announced that a 2D ''Super Mario'' game for the 3DS was in development,<ref>[https://www.ign.com/articles/2012/01/27/new-2d-mario-coming-to-3ds New 2D ''Super Mario'' Coming to 3DS - IGN]</ref> which was revealed to be ''New Super Mario Bros. 2'' during the April 21, 2012, Nintendo Direct in Japan.<ref>[https://www.youtube.com/watch?v=5F6YZlniIiU Nintendo Direct Japan - Full Show - 21.4.2012 - YouTube]</ref> | ||
''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including [[Nintendo Software Planning | ''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including the [[Nintendo SPD|Software Planning and Development team]], as part of the "Mario Cram School," a program meant to teach other teams about the development of ''Super Mario'' games.<ref name="Iwata NSMB2 1">[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/0 Iwata Asks : ''New Super Mario Bros. 2'' : Mario Cram School]</ref> Also different is that the game's stages were designed before the mechanics and main focus were thought of.<ref name="Iwata NSMB2 1"></ref> | ||
The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref> | The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/2 Iwata Asks : ''New Super Mario Bros. 2'' : "Shouldn't This One Be About Coins?"]</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the ''New Super Mario Bros.'' series as well as several new elements, allowing it to stand alone as a standard 2D ''Super Mario'' title.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/6 Iwata Asks : ''New Super Mario Bros. 2'' : Classic Super Mario]</ref> | ||
Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to ''New Super Mario Bros. Wii''. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.<ref> | Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to ''New Super Mario Bros. Wii''. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/4 Iwata Asks : ''New Super Mario Bros. 2'' : Team Up to Strike it Rich]</ref> | ||
The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode.<ref> | The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/3 Iwata Asks : ''New Super Mario Bros. 2'' : "I Don't Like It."]</ref> The Coin Rush downloadable course packs were originally announced before the game was released; the courses themselves, however, had not been created at the time.<ref>[https://www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer/ ''New Super Mario Bros 2'' DLC and more detailed in new trailer | GamesRadar]</ref> The idea of downloadable content had come up during the development of both ''New Super Mario Bros. 2'' and ''New Super Mario Bros. U'', and from both teams; the development team for ''New Super Mario Bros. 2'' had thought of the idea of downloadable Coin Rush courses, and since this game was to be released first it was decided that content would be created for it first.<ref>[https://iwataasks.nintendo.com/interviews/#/wiiu/new-super-luigi-u/0/0 Iwata Asks : ''New Super Luigi U'' : Overtaken by ''New Super Mario Bros. 2'']</ref> | ||
==Reception== | ==Reception== | ||
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref> | ''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>https://www.nintendolife.com/reviews/3ds/new_super_mario_bros_2</ref><ref>https://www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review</ref><ref>https://www.metacritic.com/game/3ds/new-super-mario-bros-2</ref><ref>https://gamefaqs.gamespot.com/3ds/667819-new-super-mario-bros-2/reviews</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews. | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''" | |align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|} | |} | ||
{{br}} | {{br}} | ||
===Sales=== | ===Sales=== | ||
As of | As of March 31, 2014, ''New Super Mario Bros. 2'' is the 5th best-selling game for the Nintendo 3DS, having sold about 7.82 million copies worldwide. As of September 30, 2021, it sold 13.39 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref> | ||
==Promotion== | ==Promotion== | ||
Nintendo made a special gold-themed week exclusively for the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored. | Nintendo made a special gold-themed week exclusively for the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored. | ||
US and Canada Club Nintendo members who purchased ''New Super Mario Bros. 2'' from the Nintendo eShop by September 20, 2012 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).<ref> | US and Canada Club Nintendo members who purchased ''New Super Mario Bros. 2'' from the Nintendo eShop by September 20, 2012 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).<ref>https://club.nintendo.com/double-coins-nsmb2.do</ref> European Club Nintendo members that purchased the game from the Nintendo eShop received 250 free Stars. Likewise, Australian Club Nintendo members received double the amount of Stars (i.e. 400 instead of 200).<ref>https://gamesites.nintendo.com.au/double-stars-nsmb2/</ref> | ||
= | ==[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description== | ||
;NA Version | |||
<blockquote>''The bros are back for an all-new adventure worth its weight in gold!'' | <blockquote>''The bros are back for an all-new adventure worth its weight in gold!'' | ||
''Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach™. Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins? Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode. Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)''</blockquote> | ''Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach™. Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins? Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode. Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)''</blockquote> | ||
;EU Version | |||
<blockquote>''Mario returns to Nintendo 3DS in a side-scrolling action adventure, packed with great power-ups and crammed with coins! Players can expect classic Mario action with a golden twist - an extra challenge to collect one million coins! As well as playing solo, or teaming up with a friend via Local Play, there's Coin Rush mode, where the aim is to grab as many coins as possible in the time limit, adding a strategic edge to the fun!''</blockquote> | <blockquote>''Mario returns to Nintendo 3DS in a side-scrolling action adventure, packed with great power-ups and crammed with coins! Players can expect classic Mario action with a golden twist - an extra challenge to collect one million coins! As well as playing solo, or teaming up with a friend via Local Play, there's Coin Rush mode, where the aim is to grab as many coins as possible in the time limit, adding a strategic edge to the fun!''</blockquote> | ||
==Gallery== | ==Gallery== | ||
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*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack. | *''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral). | *''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral). | ||
*''[[Super Mario Bros. 3]]'': Nintendo of Europe | *''[[Super Mario Bros. 3]]'': A trailer released by Nintendo of Europe states that this game is the "rightful successor" to this game.<ref>https://www.youtube.com/watch?v=vSDWF7xwke8</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses have the same music (except for Green Toad Houses) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack. | ||
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from | *''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. | ||
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]]. | **''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]]. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game. | *''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game. | ||
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game. | *''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game. | ||
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''. | *''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''. | ||
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario|Mini]] and [[Mega Mario|Mega]] forms return | *''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. [[Dry Bowser]] also returns. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. | ||
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game. | *''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game. | ||
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game. | *''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game. | ||
*''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes | *''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game, right down to being knocked down by Bowser the same way upon his becoming giant. Stars can be earned on the file, like in this game. | ||
*''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game. The max lives are 1,110 (shown as three crowns), like in this game. | *''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game. The max lives are 1,110 (shown as three crowns), like in this game. | ||
*''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game. | *''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game. | ||
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==References in later games== | ==References in later games== | ||
[[File:Gold Mario.png|thumb|Artwork of Gold Mario from ''Mario Golf: World Tour'']] | [[File:Gold Mario.png|thumb|Artwork of Gold Mario from ''Mario Golf: World Tour'']] | ||
*''[[New Super Mario Bros. U]]'': | *''[[New Super Mario Bros. U]]'': This game is a follow-up to ''New Super Mario Bros. 2''. | ||
*''[[Super Mario 3D World]]'': Three bonus worlds in this game are called World Star, Mushroom, and Flower, just like in ''New Super Mario Bros. 2''. | *''[[Super Mario 3D World]]'': Three bonus worlds in this game are called World Star, Mushroom, and Flower, just like in ''New Super Mario Bros. 2''. | ||
*''[[Mario Kart Arcade GP DX]]'': [[Gold Mario]] appears as a downloadable alternate color scheme for Metal Mario. | *''[[Mario Kart Arcade GP DX]]'': [[Gold Mario]] appears as a downloadable alternate color scheme for Metal Mario. | ||
*''[[Mario Golf: World Tour]]'': Gold Mario returns as a character. [[Moon Coin]]s appear in the game. The background of World Star is the same as the one for (Gold) Mario's Eagle/Albatross/Hole-In-One animation. | *''[[Mario Golf: World Tour]]'': Gold Mario returns as a character. [[Moon Coin]]s appear in the game. The background of World Star is the same as the one for (Gold) Mario's Eagle/Albatross/Hole-In-One animation. | ||
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*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Gold Mario appears as a Leader. | *''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Gold Mario appears as a Leader. | ||
*''[[Super Mario Maker]]'': Gold Mario returns as a costume. | *''[[Super Mario Maker]]'': Gold Mario returns as a costume. | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'': A stage based on ''New Super Mario Bros. 2'', [[Golden Plains]], appears in this game. Collecting 100 coins | *''[[Super Smash Bros. for Nintendo 3DS]]'': A stage based on ''New Super Mario Bros. 2'', [[Golden Plains]], appears in this game. Collecting 100 coins in the stage turns the fighter gold, similar to Gold Mario. | ||
*''[[Super Smash Bros. for Wii U]]'': The Ground Theme appears as a playable song on the [[Mushroom Kingdom U]] stage. | *''[[Super Smash Bros. for Wii U]]'': The Ground Theme appears as a playable song on the [[Mushroom Kingdom U]] stage. | ||
*''[[Mario Kart 8 Deluxe]]'': Gold Mario returns as a character. | *''[[Mario Kart 8 Deluxe]]'': Gold Mario returns as a character. | ||
*''[[Super Mario Odyssey]]'': Gold Mario returns as a costume for Mario | *''[[Super Mario Odyssey]]'': Gold Mario returns as a costume for Mario. | ||
*''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]]. | *''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]]. | ||
*''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi | *''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi makes an appearance as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. The Ground Theme reappears as a ''Super Mario''-series song. | ||
*''[[Mario Kart Tour]]'': Gold Mario appears as an exclusive playable character to the game's Coin Rush mode. | |||
*''[[Mario Kart Tour]]'': Gold Mario appears as | |||
*''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario. | *''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{hover|New|ニュー}} スーパーマリオブラザーズ 2 | ||
| | |JapR=Nyū Sūpā Mario Burazāzu Tsū | ||
| | |JapM=''New Super Mario Bros. 2'' | ||
|Kor=뉴 슈퍼 마리오브라더스 2 | |Kor=뉴 슈퍼 마리오브라더스 2 | ||
|KorR=Nyu Syupeo Mario Beuradeoseu 2 | |KorR=Nyu Syupeo Mario Beuradeoseu 2 | ||
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==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[https://www.youtube.com/watch?v=eO8xe2AUY4c Launch trailer] | *[https://www.youtube.com/watch?v=eO8xe2AUY4c Launch trailer] | ||
*[https://www.nintendo.co.jp/3ds/abej/ Official Japanese website] | *[https://www.nintendo.co.jp/3ds/abej/ Official Japanese website] | ||
*[ | *[https://newsupermariobros2.nintendo.com/ Official American website] | ||
*[ | *[https://www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-gold-edition-en.pdf Official American ''Gold Edition'' PDF manual] | ||
*[https://www.nintendo. | *[https://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds/new_super_mario_bros_2_50182.html Official European website] | ||
*[ | *[https://gamesites.nintendo.com.au/new-super-mario-bros-2/ Official Oceanian website] | ||
*[https://www.nintendo.tw/nsmb2/ Official Taiwanese website] | *[https://www.nintendo.tw/nsmb2/ Official Taiwanese website] | ||
{{NSMB2}} | {{NSMB2}} |