Editing New Super Mario Bros. 2

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|-
|-
|style="background:white"|[[File:LuigiNSMB2.png|100x100px]]<br>[[Luigi]]
|style="background:white"|[[File:LuigiNSMB2.png|100x100px]]<br>[[Luigi]]
|align=left|The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world link|6|bowsern2|World 6-Bowser's Castle}}.
|align=left|The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}.
|}
|}


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|align=left|Common enemies that can be defeated by jumping on them.
|align=left|Common enemies that can be defeated by jumping on them.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
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|—
|—
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|align=left|Winged Goombas that hop as they walk.
|align=left|Winged Goombas that hop as they walk.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
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|—
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|—
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|-
|-
|data-sort-value=GolM style="background:white"|[[File:GoldMiniGoomba-nsmb2-render.png|50x50px]]<br>[[Gold Mini Goomba]]<br>{{conjectural}}
|data-sort-value=GolM style="background:white"|[[File:GoldMiniGoomba-nsmb2-render.png|50x50px]]<br>[[Gold Mini Goomba]]
|align=left|Small Gold Goombas that weigh Mario down.
|align=left|Small Gold Goombas that weigh Mario down.
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
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|data-sort-value=Bon style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]]
|data-sort-value=Bon style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]]
|align=left|Goombas with skull helmets, identical to regular Goombas gameplay-wise.
|align=left|Goombas with skull helmets, identical to regular Goombas gameplay-wise.
|{{world link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world link|flower|castlen2|World Flower-Castle}}
|{{world-link|flower|castlen2|World Flower-Castle}}
|200
|200
|{{icon|new}}
|{{icon|new}}
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|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|align=left|Red Koopa Troopas turn around when they reach the edge of platforms.
|align=left|Red Koopa Troopas turn around when they reach the edge of platforms.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
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|—
|—
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|align=left|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|align=left|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{icon|new}}
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|align=left|Winged Koopa Troopas that hop along the ground in high arcs.
|align=left|Winged Koopa Troopas that hop along the ground in high arcs.
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
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|—
|—
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|align=left|Red-shelled Koopa Paratroopas fly up and down or side to side in the air.
|align=left|Red-shelled Koopa Paratroopas fly up and down or side to side in the air.
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|200
|—
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|data-sort-value=Cli style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|data-sort-value=Cli style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|align=left|Koopa Troopas that climb on both sides of fences.
|align=left|Koopa Troopas that climb on both sides of fences.
|{{world link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|{{world link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|data-sort-value=Dry style="background:white"|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]]
|data-sort-value=Dry style="background:white"|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|{{world link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world link|star|castlen2|World Star-Castle}}
|{{world-link|star|castlen2|World Star-Castle}}
|200
|200
|—
|—
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|data-sort-value=BigDr style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|data-sort-value=BigDr style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|align=left|Larger versions of Dry Bones that appear in castle levels.
|align=left|Larger versions of Dry Bones that appear in castle levels.
|{{world link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|{{world link|6|bowsern2|World 6-Bowser's Castle}}
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|200
|200
|—
|—
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|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|{{world link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|1000
|1000
|—
|—
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|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|1000
|1000
|—
|—
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|align=left|Lakitus with yellow shells riding in golden clouds, who throw coins.
|align=left|Lakitus with yellow shells riding in golden clouds, who throw coins.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|1000
|1000
|{{icon|new}}
|{{icon|new}}
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|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|align=left|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|align=left|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|—
|—
|-
|-
|data-sort-value=GolBiP style="background:white"|[[File:NSMB2-Gold Big Piranha Plant.png|100x100px]]<br>[[Gold Big Piranha Plant]]<br>{{conjectural}}
|data-sort-value=GolBiP style="background:white"|[[File:NSMB2-Gold Big Piranha Plant.png|100x100px]]<br>[[Gold Big Piranha Plant]]
|align=left|A larger variant of [[Gold Piranha Plant]]s.
|align=left|A larger variant of [[Gold Piranha Plant]]s.
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
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|data-sort-value=Bon style="background:white"|[[File:Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Bone Piranha Plant]]
|data-sort-value=Bon style="background:white"|[[File:Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Bone Piranha Plant]]
|align=left|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|align=left|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|{{world link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{icon|new}}
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|data-sort-value=BigB style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]]
|data-sort-value=BigB style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]]
|align=left|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario.
|align=left|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario.
|{{world link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{icon|new}}
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|data-sort-value=Dee style="background:white"|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]]
|data-sort-value=Dee style="background:white"|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]]
|align=left|Fish that chase Mario as they swim.
|align=left|Fish that chase Mario as they swim.
|colspan=2|{{world link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|data-sort-value=BigDe style="background:white"|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]]
|data-sort-value=BigDe style="background:white"|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]]
|align=left|Big Deep Cheeps that chase after Mario.
|align=left|Big Deep Cheeps that chase after Mario.
|{{world link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|{{world link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|data-sort-value=Por style="background:white"|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|data-sort-value=Por style="background:white"|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Mario.
|align=left|Fish that jump out of the water and follow Mario.
|{{world link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|{{world link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|data-sort-value=Fis style="background:white"|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbones]]
|data-sort-value=Fis style="background:white"|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbones]]
|align=left|Skeletal fish that charge towards Mario.
|align=left|Skeletal fish that charge towards Mario.
|{{world link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|{{world link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|data-sort-value=Urc style="background:white"|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]]
|data-sort-value=Urc style="background:white"|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|align=left|Stationary enemies that appear in underwater levels.
|{{world link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|200
|200
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|data-sort-value=Thw style="background:white"|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]]
|data-sort-value=Thw style="background:white"|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when Mario gets close.
|align=left|Large rocks that fall when Mario gets close.
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|200
|—
|—
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|data-sort-value=BigT style="background:white"|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]]
|data-sort-value=BigT style="background:white"|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|align=left|Large Thwomps that can break through stone tiles.
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|200
|—
|—
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|data-sort-value=Who style="background:white"|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]]
|data-sort-value=Who style="background:white"|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]]
|align=left|Walking Thwomp variants that fall face-first.
|align=left|Walking Thwomp variants that fall face-first.
|{{world link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|data-sort-value=BigW style="background:white"|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]]
|data-sort-value=BigW style="background:white"|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]]
|align=left|Big Whomps that may reveal objects behind them after they fall.
|align=left|Big Whomps that may reveal objects behind them after they fall.
|{{world link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|data-sort-value=Boo style="background:white"|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]]
|data-sort-value=Boo style="background:white"|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|{{world link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|200
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|data-sort-value=GolBo style="background:white"|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]]
|data-sort-value=GolBo style="background:white"|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]]
|align=left|Boo variants that leave a trail of coins behind as they move.
|align=left|Boo variants that leave a trail of coins behind as they move.
|{{world link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{icon|new}}
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|data-sort-value=BigB style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]]
|data-sort-value=BigB style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|align=left|Bigger variants of Boos that have the same behavior.
|{{world link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|200
|—
|—
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|data-sort-value=GolBiB style="background:white"|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]]
|data-sort-value=GolBiB style="background:white"|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]]
|align=left|Large Boos that go in the opposite direction of Mario, leaving coins behind them.
|align=left|Large Boos that go in the opposite direction of Mario, leaving coins behind them.
|{{world link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{icon|new}}
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|data-sort-value=Booh style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]]
|data-sort-value=Booh style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]]
|align=left|A gigantic Boo who chases Mario in certain Ghost House levels.
|align=left|A gigantic Boo who chases Mario in certain Ghost House levels.
|{{world link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world link|flower|ghosthousen2|World Flower-Ghost House}}
|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{icon|cross}}
|{{icon|new}}
|{{icon|new}}
Line 792: Line 792:
|data-sort-value=Pee style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]]
|data-sort-value=Pee style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]]
|align=left|Ghosts that move in circles and sometimes carry platforms.
|align=left|Ghosts that move in circles and sometimes carry platforms.
|{{world link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
Line 834: Line 834:
|align=left|Flames that jump in a high arc.
|align=left|Flames that jump in a high arc.
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|{{world link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
Line 841: Line 841:
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|{{world link|mushroom|B|World Mushroom-B}}
|{{world-link|mushroom|B|World Mushroom-B}}
|200
|200
|—
|—
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|data-sort-value=BigCa style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|data-sort-value=BigCa style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|align=left|This Chain Chomp pulls [[Iggy]]'s chariot during his boss battle. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly.
|align=left|This Chain Chomp pulls [[Iggy]]'s chariot during his boss battle. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly.
|colspan=2|{{world link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|None
|None
|—
|—
Line 853: Line 853:
|data-sort-value=Cro style="background:white"|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]]
|data-sort-value=Cro style="background:white"|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]]
|align=left|Birds that swoop towards Mario.
|align=left|Birds that swoop towards Mario.
|{{world link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|200
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|data-sort-value=Wig style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]]
|data-sort-value=Wig style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]]
|align=left|Caterpillars that move faster after being jumped on.
|align=left|Caterpillars that move faster after being jumped on.
|{{world link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|200
|200
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|data-sort-value=Swo style="background:white"|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]]
|data-sort-value=Swo style="background:white"|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]]
|align=left|Bats that hang onto the ceiling, then swoop towards Mario.
|align=left|Bats that hang onto the ceiling, then swoop towards Mario.
|colspan=2|{{world link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|200
|200
|—
|—
Line 900: Line 900:
|data-sort-value=Lav style="background:white"|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|data-sort-value=Lav style="background:white"|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava.
|align=left|Fireballs that jump out of lava.
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
Line 908: Line 908:
|align=left|Spiders that hang down from webs and can be defeated by jumping on them.
|align=left|Spiders that hang down from webs and can be defeated by jumping on them.
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|{{world link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
Line 914: Line 914:
|data-sort-value=Gri style="background:white"|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]]
|data-sort-value=Gri style="background:white"|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]]
|align=left|Buzzsaws that move along tracks.
|align=left|Buzzsaws that move along tracks.
|{{world link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|{{world link|star|castlen2|World Star-Castle}}
|{{world-link|star|castlen2|World Star-Castle}}
|200
|200
|—
|—
Line 922: Line 922:
|align=left|Electric balls that shock Mario upon contact.
|align=left|Electric balls that shock Mario upon contact.
|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|{{world link|flower|cannonn2|World Flower-Warp Cannon}}
|{{world-link|flower|cannonn2|World Flower-Warp Cannon}}
|200
|200
|—
|—
Line 934: Line 934:
|data-sort-value=Coi style="background:white"|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|data-sort-value=Coi style="background:white"|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|align=left|Enemies that cough out coins when attacked.
|align=left|Enemies that cough out coins when attacked.
|{{world link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{world link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|200
|—
|—
Line 952: Line 952:
|style="background:white"|[[File:World 2-Castle NSMB2.png|100x100px]]<br>[[Balls of Fire (New Super Mario Bros. 2)|Balls of Fire]]<ref name=roberts>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="New Super Mario Bros. 2" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|page=119|isbn=978-1-50670-897-3}}</ref>
|style="background:white"|[[File:World 2-Castle NSMB2.png|100x100px]]<br>[[Balls of Fire (New Super Mario Bros. 2)|Balls of Fire]]<ref name=roberts>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="New Super Mario Bros. 2" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|page=119|isbn=978-1-50670-897-3}}</ref>
|align=left|Flames that jump in an arc.
|align=left|Flames that jump in an arc.
|{{world link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|{{world link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|style="background:white"|[[File:NSMB2 Asset Sprite Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
Line 975: Line 975:
|style="background:white"|[[File:NSMB2-Ghost-Raccoon.png|100x100px]]<br>[[Boo Wall]]<ref name=roberts/>
|style="background:white"|[[File:NSMB2-Ghost-Raccoon.png|100x100px]]<br>[[Boo Wall]]<ref name=roberts/>
|align=left|[[Boo]]s control these walls and shift them to force Mario down particular paths.
|align=left|[[Boo]]s control these walls and shift them to force Mario down particular paths.
|colspan=2|{{world link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2-W3-5.png|100x100px]]<br>[[Boulder]]
|style="background:white"|[[File:NSMB2-W3-5.png|100x100px]]<br>[[Boulder]]
Line 988: Line 988:
|align=left|Bowser statue heads that breathe large fireballs.
|align=left|Bowser statue heads that breathe large fireballs.
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|{{world link|star|castlen2|World Star-Castle}}
|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Bowser's Flame.png|50x50px]][[File:NSMB2 Asset Sprite Bowser's Flame (Blue).png|50x50px]]<br>[[Bowser's Flame|Bowser's Fireball]]
|style="background:white"|[[File:NSMB2 Asset Sprite Bowser's Flame.png|50x50px]][[File:NSMB2 Asset Sprite Bowser's Flame (Blue).png|50x50px]]<br>[[Bowser's Flame|Bowser's Fireball]]
|align=left|These flames first appear while Mario is approaching [[Bowser]], who is offscreen at the time. He spews them during his boss battles as well. [[Dry Bowser]] spews blue-colored fireballs.
|align=left|These flames first appear while Mario is approaching [[Bowser]], who is offscreen at the time. He spews them during his boss battles as well. [[Dry Bowser]] spews blue-colored fireballs.
|{{world link|6|bowsern2|World 6-Bowser's Castle}}
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|{{world link|star|castlen2|World Star-Castle}}
|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Burner.png|100x100px]]<br>[[Burner]]
|style="background:white"|[[File:NSMB2 Asset Sprite Burner.png|100x100px]]<br>[[Burner]]
|align=left|Constant streams of fire that can also rotate.
|align=left|Constant streams of fire that can also rotate.
|{{world link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|{{world link|6|bowsern2|World 6-Bowser's Castle}}
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|-
|style="background:white"|[[File:NSMB2.1-5.png|100x100px]]<br>[[Current]]
|style="background:white"|[[File:NSMB2.1-5.png|100x100px]]<br>[[Current]]
|align=left|Currents that push the player downward over a pit.
|align=left|Currents that push the player downward over a pit.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|{{world link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2 Impossible Pack Level 2.png|100x100px]]<br>[[Fire Bar]]
|style="background:white"|[[File:NSMB2 Impossible Pack Level 2.png|100x100px]]<br>[[Fire Bar]]
|align=left|A series of fireballs that spins in a circular motion.
|align=left|A series of fireballs that spins in a circular motion.
|{{world link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|{{world link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:NSMB2 World 4-3 Icy Hill Slide.png|100x100px]]<br>[[Ice]]
|align=left|Icy terrain that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards. In {{world|4|towern2}}, ice rises from the ground.
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|[[World 4-3 (New Super Mario Bros. 2)|World 4-3]]
|-
|-
|style="background:white"|[[File:GiantSpikedBall NSMB2.png|100x100px]]<br>[[Giant Spiked Ball|Large spiked ball]]
|style="background:white"|[[File:GiantSpikedBall NSMB2.png|100x100px]]<br>[[Giant Spiked Ball|Large spiked ball]]
|align=left|Large spiked balls of two sizes that can break through stone tiles.
|align=left|Large spiked balls of two sizes that can break through stone tiles.
|{{world link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2 World 5-Tower.PNG|100x100px]]<br>[[Lava]]
|style="background:white"|[[File:NSMB2 World 5-Tower.PNG|100x100px]]<br>[[Lava]]
|align=left|Scorching moats that causes Mario to instantly lose a life upon contact.
|align=left|Scorching moats that causes Mario to instantly lose a life upon contact.
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world link|star|castlen2|World Star-Castle}}
|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:NSMB2 Impossible Pack Level 3.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|style="background:white"|[[File:NSMB2 Impossible Pack Level 3.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|{{world link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:World 2-5 NSMB2.png|100x100px]]<br>[[Quicksand]]
|style="background:white"|[[File:World 2-5 NSMB2.png|100x100px]]<br>[[Quicksand]]
Line 1,037: Line 1,032:
|style="background:white"|[[File:NSMB2 - Skewer.png|100x100px]]<br>[[Skewer]]
|style="background:white"|[[File:NSMB2 - Skewer.png|100x100px]]<br>[[Skewer]]
|align=left|Large spiked pillars that damage Mario if he touches them.
|align=left|Large spiked pillars that damage Mario if he touches them.
|colspan=2|{{world link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Spike Block.png|100x100px]]<br>[[Spike Block]]
|style="background:white"|[[File:NSMB2 Asset Sprite Spike Block.png|100x100px]]<br>[[Spike Block]]
Line 1,046: Line 1,041:
|style="background:white"|[[File:NSMB2-SpikedBall.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|style="background:white"|[[File:NSMB2-SpikedBall.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|align=left|Spike balls that appear in fortress and castle levels.
|align=left|Spike balls that appear in fortress and castle levels.
|{{world link|mushroom|A|World Mushroom-A}}
|{{world-link|mushroom|A|World Mushroom-A}}
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|-
|-
|style="background:white"|[[File:Newsupermariobros2spikes.png|100x100px]]<br>[[Spike Trap|Spikes]]
|style="background:white"|[[File:Newsupermariobros2spikes.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=left|Pointy obstacles that harm the player.
|align=left|Pointy obstacles that harm the player.
|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world link|star|castlen2|World Star-Castle}}
|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:NSMB2 World 6-1 Volcanic Debris.png|100x100px]]<br>[[Volcanic debris]]
|style="background:white"|[[File:NSMB2 World 6-1 Volcanic Debris.png|100x100px]]<br>[[Volcanic debris]]
Line 1,077: Line 1,072:
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]]
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|colspan=2|{{world link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]]
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]]
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|colspan=2|{{world link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]]
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]]
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|colspan=2|{{world link|mushroom|castlen2|World Mushroom-Castle}}
|colspan=2|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|-
|-
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]]
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]]
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|colspan=2|{{world link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]]
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]]
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|colspan=2|{{world link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]]
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]]
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|colspan=2|{{world link|flower|castlen2|World Flower-Castle}}
|colspan=2|{{world-link|flower|castlen2|World Flower-Castle}}
|-
|-
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]]
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]]
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|colspan=2|{{world link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
|-
!colspan=4 style="background:#FF7733"|Other bosses
!colspan=4 style="background:#FF7733"|Other bosses
Line 1,107: Line 1,102:
|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]]
|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]]
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Long ? Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Long ? Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|{{world link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}
|{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]]
|style="background:white"|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]]
|align=left|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.
|align=left|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.
|colspan=2|{{world link|6|bowsern2|World 6-Bowser's Castle}}
|colspan=2|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|-
|style="background:white"|[[File:Dry Bowser Artwork.png|100x100px]]<br>[[Dry Bowser]]
|style="background:white"|[[File:Dry Bowser Artwork.png|100x100px]]<br>[[Dry Bowser]]
|align=left|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|align=left|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|colspan=2|{{world link|Star|castlen2|World Star-Castle}}
|colspan=2|{{world-link|6|castlen2|World Star-Castle}}
|}
|}


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|style="background:white"|[[File:Super Star NSMB2 artwork.png|100x100px]]<br>[[Super Star]]
|style="background:white"|[[File:Super Star NSMB2 artwork.png|100x100px]]<br>[[Super Star]]
|style="background:white"|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|style="background:white"|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=left|Turns Mario into Invincible Mario.
|align=left|Turns Mario into Invincible Mario.
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!colspan=3 style="background:#FF7733"|Platforms
!colspan=3 style="background:#FF7733"|Platforms
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Bone Lift.png|100x100px]]<br>[[Bone lift]]
|align=left|Skeletal lifts that rise from lava. Standing on one for too long causes it to slowly fall. [[Giant Bowser|Super Bowser]] destroys bone lifts when he swipes his claws.
|-
|-
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]]
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]]
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|align=left|Large barrels that float in water. They gently sink while Mario is on top of them.
|align=left|Large barrels that float in water. They gently sink while Mario is on top of them.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Haunted Lift.png|100x100px]]<br>[[Ghost-coaster]]
|style="background:white"|[[File:NSMB2 Asset Sprite Bone Lift.png|100x100px]]<br>[[Floating platform]]
|align=left|Bony lifts that rise from lava. Standing on one for too long causes it to slowly fall. [[Giant Bowser|Super Bowser]] destroys floating platforms when he swipes his claws.
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Haunted Lift.png|100x100px]]<br>[[Haunted Lift]]
|align=left|Lifts carried by [[Peepa]]s. They carry the platforms through the sky when touched, periodically shifting them abruptly and shaking them.
|align=left|Lifts carried by [[Peepa]]s. They carry the platforms through the sky when touched, periodically shifting them abruptly and shaking them.
|-
|-
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*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros. 3]]'': Nintendo of Europe has cited ''New Super Mario Bros. 2'' as being the "rightful successor" to this game.<ref>{{cite|url=www.youtube.com/watch?v=vSDWF7xwke8|title=''New Super Mario Bros. 2'' Trailer (Episode 1) - Nintendo 3DS|publisher=YouTube|author=Nintendo3dsuk|date=August 14, 2012|language=en-gb|accessdate=September 16, 2024}}</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros. 3]]'': Nintendo of Europe has cited ''New Super Mario Bros. 2'' as being the "rightful successor" to this game.<ref>{{cite|url=www.youtube.com/watch?v=vSDWF7xwke8|title=''New Super Mario Bros. 2'' Trailer (Episode 1) - Nintendo 3DS|publisher=YouTube|author=Nintendo3dsuk|date=August 14, 2012|language=en-gb|accessdate=September 16, 2024}}</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world-link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. [[Roy]]'s boss fight takes place in a room with walls that close in on the player, like in this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return.
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. [[Roy]]'s boss fight takes place in a room with walls that close in on the player, like in this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return.
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
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*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect and Scuttlebugs reuse the sound effect they make when they drop into the screen. [[Coin Coffer]]s also evade the player as [[Moneybag]]s did in this game. [[Big Cheep Cheep]]s retain their large size from this game. [[Gold Block|Flying Gold Blocks]] behave similarly to the red [[Flying ? Block]]s in this game, hovering on the [[world]] map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of {{world|6|bowsern2}} is designed after the background normally seen in [[castle]] boss rooms in this game. [[Flipper]]s, [[quicksand]], retracting staircases, [[Rope|tightrope]]s, [[Snake Block]]s, and  [[track]]s also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. [[World 6 (New Super Mario Bros. 2)|World 6]] is filled with withered trees, like [[World 8 (New Super Mario Bros.)|World 8]]. The level progression bar is obscured by [[Boo]]s in [[Ghost House]]s, like in this game. The first level in both games feature a hidden [[Beanstalk|Vine]] leading to a [[Hard Block]] platform with a [[1-Up Mushroom]] and an aerial sub area. {{world link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}'s [[Goal Pole (secret)|secret exit]] is found in a similar manner to {{world link|1|towern|World 1-Tower (New Super Mario Bros.)}}'s secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of [[World 6-1 (New Super Mario Bros. 2)|World 6-1]] is reminiscent of the [[Red Block]] platforming section of [[World 5-C|World 5-C]] in this game. [[World 6-4 (New Super Mario Bros. 2)|World 6-4]] is aesthetically based on [[World 8-1 (New Super Mario Bros.)|World 8-1]] from this game. [[Toad House]]s once again become permanently accessible after beating every level in the game.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect and Scuttlebugs reuse the sound effect they make when they drop into the screen. [[Coin Coffer]]s also evade the player as [[Moneybag]]s did in this game. [[Big Cheep Cheep]]s retain their large size from this game. [[Gold Block|Flying Gold Blocks]] behave similarly to the red [[Flying ? Block]]s in this game, hovering on the [[world]] map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of {{world|6|bowsern2}} is designed after the background normally seen in [[castle]] boss rooms in this game. [[Flipper]]s, [[quicksand]], retracting staircases, [[Rope|tightrope]]s, [[Snake Block]]s, and  [[track]]s also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. [[World 6 (New Super Mario Bros. 2)|World 6]] is filled with withered trees, like [[World 8 (New Super Mario Bros.)|World 8]]. The level progression bar is obscured by [[Boo]]s in [[Ghost House]]s, like in this game. The first level in both games feature a hidden [[Beanstalk|Vine]] leading to a [[Hard Block]] platform with a [[1-Up Mushroom]] and an aerial sub area. {{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}'s [[Goal Pole (secret)|secret exit]] is found in a similar manner to {{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}'s secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of [[World 6-1 (New Super Mario Bros. 2)|World 6-1]] is reminiscent of the [[Red Block]] platforming section of [[World 5-C|World 5-C]] in this game. [[World 6-4 (New Super Mario Bros. 2)|World 6-4]] is aesthetically based on [[World 8-1 (New Super Mario Bros.)|World 8-1]] from this game. [[Toad House]]s once again become permanently accessible after beating every level in the game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|New|ニュー}} スーパーマリオブラザーズ 2
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ 2
|JpnR=Nyū Sūpā Mario Burazāzu Tsū
|JapR=Nyū Sūpā Mario Burazāzu Tsū
|JpnM=''New Super Mario Bros. 2''
|JapM=''New Super Mario Bros. 2''
|Kor=뉴 슈퍼 마리오브라더스 2
|Kor=뉴 슈퍼 마리오브라더스 2
|KorR=Nyu Syupeo Mario Beuradeoseu 2
|KorR=Nyu Syupeo Mario Beuradeoseu 2

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