Editing New Super Mario Bros. 2

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{unreferenced|Release dates}}
{{about|the second ''New Super Mario Bros.'' title on a handheld console|the second title overall|[[New Super Mario Bros. Wii]]|the sequel to ''New Super Mario Bros. Wii''|[[New Super Mario Bros. U]]}}
{{game infobox
{{game infobox
|image=[[File:NSMB2 NA box cover.png|250px]]
|image=[[File:NSMB2 NA box cover.png|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|July 28, 2012<ref name="Commercials">{{cite|title=New Super Mario Bros. 2 - Commercials Collection|url=https://youtu.be/mDYHhXzUlQ4|author=vini64|publisher=YouTube|accessdate=October 10, 2024|date=September 30, 2020}}</ref>|Europe|August 17, 2012<ref name="Commercials"></ref>|Australia|August 18, 2012<ref>https://www.nintendo.com/au/games/nintendo-3ds/new-super-mario-bros-2/</ref>|USA|August 19, 2012<ref name="Commercials"></ref>|Italy|August 24, 2012<ref name="Commercials"></ref>|South Korea|December 6, 2012<ref name="Commercials"></ref>|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{flag list|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{flag list|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>{{cite|url=putgame.blogspot.com/2015/04/3ds.html|title=<nowiki>[3DS]</nowiki> 半殘台灣機即將上市?是喜還是憂?|publisher=Blogspot|language=zh-hant|accessdate=September 16, 2024}}</ref>}}
|release='''Original release:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|Italy|August 24, 2012|South Korea|December 6, 2012|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{release|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>https://putgame.blogspot.com/2015/04/3ds.html</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|classind=L|usk=0|gsrr=p|grac=all}}
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|dejus=L|usk=0|gsrr=p}}
|modes=Solo Play, Co-op Play, Coin Rush, Options
|modes=Solo Play, Co-op Play, Coin Rush, Options
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|format={{format|3ds=1|3dsdl=1}}
|media={{media|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1}}
|serials={{flag list|Japan|CTR-ABEJ-JPN|USA|CTR-ABEE-USA}}
}}
}}
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth entry of the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the third in the ''New Super Mario Bros.'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii'', and has various reused elements from them.
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth title in the main ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the third in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the direct sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii'', and has various similarities with them.


The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]]. Like ''[[Super Mario 3D Land]]'', the game also seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game.
The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]]. Like ''[[Super Mario 3D Land]]'', the game also seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game.


According to Nintendo, ''New Super Mario Bros. 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' title and the first [[Nintendo]] game overall to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]]) versions. The digital version can be stored onto an SD card, where it requires 2,727 blocks (349.0 MB) to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.
According to Nintendo, ''New Super Mario Bros. 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' title and the first [[Nintendo]] game overall to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]]) versions. The digital version can be stored onto an [[Memory Card|SD card]], where it requires 2727 blocks to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.


A follow-up to ''New Super Mario Bros. 2'' (which also serves as a sequel to ''New Super Mario Bros. Wii''), titled ''[[New Super Mario Bros. U]]'', was released as a launch title for the [[Wii U]] on November 18, 2012.
A follow-up to ''New Super Mario Bros. 2'' (which also serves as a sequel to ''New Super Mario Bros. Wii''), titled ''[[New Super Mario Bros. U]]'', was released as a launch title for the [[Wii U]] on November 18, 2012.
==Story==
==Story==
[[File:NSMB2 Prologue.png|thumb|left|upright=1.1|The opening cutscene]]
[[File:NSMB2 Prologue.png|thumb|left|upright=1.4|The opening cutscene]]
Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and [[Fox Luigi]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[Roy|Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.
Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and [[Fox Luigi]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.


[[File:NSMB2 KoopaClown.png|thumb|upright=1.4|The Koopalings kidnapping Princess Peach while on the Koopa Clown Car]]
After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]].
After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]].


When Mario and Luigi arrive at Bowser's Castle, they find [[Bowser]] and Peach, who is locked up in a cage. One of the duo has to step on the [[! Switch]] behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch with Peach's cage dangling above that, when pressed, sends Bowser falling through the floor. Afterward, the princess is released from her cage. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.
When Mario and Luigi arrive at Bowser's Castle, they find [[Bowser]] and Peach, who is locked up in a cage. One of the duo has to step on the [[! Switch]] behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch that, when pressed, sends Bowser falling through the floor. Afterward, the princess is released from her cage. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.


During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground.
During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground.
==Characters==
<gallery>
MarioNSMB2.png|'''[[Mario]]''' - The main protagonist who sets out to save Princess Peach.
LuigiNSMB2.png|'''[[Luigi]]''' - The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}.
Peach FS.png|'''[[Princess Peach]]''' - The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the [[Koopa Clown Car]].
Koopalings-NSMB2.png|'''[[Koopalings]]''' - The castle bosses. They also fly around in the Koopa Clown Car in {{world|6|bowsern2}} to try to turn Mario into stone.
NSMBW Toad Artwork.png|'''[[Toad]]''' - Toad appears in [[Toad House]]s and gives Mario items.
Nsmb2 bowser.png|'''[[Bowser]]''' - The main antagonist.
</gallery>


==Gameplay==
==Gameplay==
[[File:NSMB2 Gold Ring After.png|thumb|left|Mario having used a [[Gold Ring]] to turn several enemies golden, so as to earn coins.]]
[[File:NSMB2 Gold Ring After.png|thumb|left|300px|Mario having used a [[Gold Ring]] to turn several enemies golden, so as to earn coins.]]
[[File:NSMB2 Maximum Coins.jpg|thumb|The message received after maxing out the coin counter at 9,999,999 coins]]
[[File:NSMB2 Maximum Coins.jpg|thumb|300px|The message received after maxing out the coin counter at 9,999,999 coins]]
The basic gameplay is very similar to the previous ''New Super Mario Bros.'' games, especially ''[[New Super Mario Bros. Wii]]''. However, ''New Super Mario Bros. 2'' focuses on collecting [[coin]]s, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. The reward for maxing out the coin counter at 9,999,999 coins is a gold [[Raccoon Mario]] statue.<ref>{{cite|url=www.nintendo.co.jp/3ds/abej/coin/index.html|title=New スーパーマリオブラザーズ 2 : コインを集める|language=ja|publisher=www.nintendo.co.jp|author=Nintendo|accessdate=September 16, 2024}}</ref>
The basic gameplay is very similar to the previous ''New Super Mario Bros.'' games, especially ''[[New Super Mario Bros. Wii]]''. However, ''New Super Mario Bros. 2'' focuses on collecting [[coin]]s, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. The reward for maxing out the coin counter at 9,999,999 coins is a gold [[Raccoon Mario]] statue.<ref>https://www.nintendo.co.jp/3ds/abej/coin/index.html</ref><ref>https://www.youtube.com/watch?v=g0U1bMu4X6M {{dead link}}</ref>


Like ''[[New Super Mario Bros.]]'', the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es, and [[Castle]]s. [[Reznor]]s and [[Koopalings]] are found at the end of each fortress and castle, respectively. Unlike ''New Super Mario Bros.'', when the player enters a secret area, the screens are not switched, with the gameplay remaining on the top screen and allowing the player to use their reserved item.  
Like ''[[New Super Mario Bros.]]'', the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es, and [[Castle]]s. [[Reznor]]s and [[Koopalings]] are found at the end of each fortress and castle, respectively. Unlike ''New Super Mario Bros.'', when the player enters a secret area, the screens are not switched, with the gameplay remaining on the top screen and allowing the player to use their reserved item.  


[[File:3DS NewMario2 1 scrn01 E3.png|thumb|upright=1.4|Raccoon Mario and Fox Luigi flying in co-op mode.]]
Other details in gameplay were added in ''New Super Mario Bros. 2''. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding [[Yoshi]] in other ''Super Mario'' games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.
Other details in gameplay were added in ''New Super Mario Bros. 2''. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding [[Yoshi]] in other ''Super Mario'' games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.


A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
===Coin Rush===
===Coin Rush===
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
Line 47: Line 58:
Also featured in ''New Super Mario Bros. 2'' is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario.
Also featured in ''New Super Mario Bros. 2'' is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario.


Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a [[Win Coin|Crown Coin]] (worth 1,000 coins).<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/5|title=That Live Feeling - Iwata Asks|page=6|publisher=Nintendo|language=en-us|accessdate=September 16, 2024}}</ref> SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160411134535/http://newsupermariobros2.nintendo.com/play-together|title=Multiplayer - ''New Super Mario Bros. 2'' for Nintendo 3DS|publisher=Nintendo.com|language=en-us|accessdate=September 16, 2024}}</ref>
Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a [[Win Coin|Crown Coin]] (worth 1,000 coins).<ref>https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/5</ref> SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.<ref>https://web.archive.org/web/20160411134535/http://newsupermariobros2.nintendo.com/play-together/</ref>


===Controls===
===Controls===
Line 68: Line 79:
*Pause: {{button|3ds|start}}/{{button|3ds|select}}
*Pause: {{button|3ds|start}}/{{button|3ds|select}}


==Worlds==
==Enemies and obstacles==
{|style="width:100%;margin:0 auto;text-align:center"class=wikitable
Enemies marked with a dagger (†) are new to this game. Highlighted in <span style="background:gold">gold</span> are temporary transformations of regular enemies that appear when the player touches a [[Gold Ring]].
!width=4%|World
 
!width=22%|Preview
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
!width=36%|Description
|-style="background-color:silver;"
!colspan=4|Courses
!width="18%|Name
!width="8%|Image
!Description
!width="10%|Debut level
!width="10%|Last level
|-
|-
|rowspan=5|[[World 1 (New Super Mario Bros. 2)|World 1]]
!colspan=5 style="background-color:#FFD700"|Goombas
|rowspan=5|[[File:NSMB2 World1.png|250px]]
|rowspan=5|A grassy field with mushrooms, similar to other first worlds in the ''Super Mario'' series. The boss is [[Roy|Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]].
|width=7%|[[World 1-Rainbow|1-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|width=12%|Rainbow
|width=7%|[[World 1-1 (New Super Mario Bros. 2)|1-1]]
|width=12%|Grass
|-
|-
|[[World 1-2 (New Super Mario Bros. 2)|1-2]]
|align=center|[[Goomba]]
|Underground
|align=center|[[File:Goomba NSMB2 Prima.jpg|60px]]
|[[World 1-3 (New Super Mario Bros. 2)|1-3]]
|Common enemies that can be defeated by jumping on them.
|Grass
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|-
|-
|[[World 1-Tower (New Super Mario Bros. 2)|1-]][[File:NSMB2-Tower Course Icon.png|link=World 1-Tower (New Super Mario Bros. 2)]]
|align=center|[[Gold Goomba|<span style="background:gold; color:black">Gold Goomba</span>]]
|Tower
|align=center|[[File:Gold Goomba NSMB2 Prima.jpg|60px]]
|[[World 1-Warp Cannon (New Super Mario Bros. 2)|1-]][[File:NSMB2-Warp Cannon Course Icon.png|link=World 1-Warp Cannon (New Super Mario Bros. 2)]]
|Golden Goombas that give extra coins when stomped.
|Warp Cannon
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|-
|-
|[[World 1-4 (New Super Mario Bros. 2)|1-4]]
|align=center|[[Goomba Tower]]
|Sky (Mushroom)
|align=center|[[File:Goomba Tower NSMB2 Prima.jpg|60px]]
|[[World 1-5 (New Super Mario Bros. 2)|1-5]]
|Stacks of Goombas that must be defeated individually.
|Underwater
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|-
|[[World 1-A (New Super Mario Bros. 2)|1-A]]
|align=center|[[Gold Goomba Tower|<span style="background:gold; color:black">Gold Goomba Tower</span>]]
|Grass
|align=center|[[File:Gold Goomba Tower NSMB2 Prima.jpg|60px]]
|[[World 1-Castle (New Super Mario Bros. 2)|1-]][[File:NSMB2-Castle Course Icon.png|link=World 1-Castle (New Super Mario Bros. 2)]]
|Stacks of Gold Goombas that must be jumped on one by one.
|Castle
|colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|-
|-
|rowspan=6|[[World 2 (New Super Mario Bros. 2)|World 2]]
|align=center|[[Mini Goomba]]
|rowspan=6|[[File:Nsmb2w2.png|250px]]
|align=center|[[File:Mini Goomba NSMB2 Prima.jpg|60px]]
|rowspan=6|A vast desert filled with sand, palm trees, and cacti, similar to [[World 2 (New Super Mario Bros.)|World 2]] from ''[[New Super Mario Bros.]]'' The boss is [[Iggy|Iggy Koopa]].
|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[World 2-Rainbow|2-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|Rainbow
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|[[World 2-1 (New Super Mario Bros. 2)|2-1]]
|Desert
|-
|-
|[[World 2-2 (New Super Mario Bros. 2)|2-2]]
|align=center|[[Gold Mini Goomba|<span style="background:gold; color:black">Gold Mini Goomba</span>]]†
|Sky (Totem)
|align=center|[[File:Gold Mini Goomba NSMB2.png]]
|[[World 2-3 (New Super Mario Bros. 2)|2-3]]
|Small Gold Goombas that weigh Mario down.
|Underground (Desert)
|align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|-
|-
|[[World 2-A (New Super Mario Bros. 2)|2-A]]
|align=center|[[Paragoomba]]
|Sky (Desert)
|align=center|[[File:Paragoomba NSMB2 Prima.jpg|60px]]
|[[World 2-Tower (New Super Mario Bros. 2)|2-]][[File:NSMB2-Tower Course Icon.png|link=World 2-Tower (New Super Mario Bros. 2)]]
|Winged Goombas that hop as they walk.
|Tower
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|-
|-
|[[World 2-Ghost House|2-]][[File:NSMB2-Ghost House Course Icon.png|link=World 2-Ghost House]]
|align=center|[[Gold Paragoomba|<span style="background:gold; color:black">Gold Paragoomba</span>]]
|Ghost House
|align=center|[[File:Golden Patakuribo NSMB2 Prima.jpg|60px]]
|[[World 2-4 (New Super Mario Bros. 2)|2-4]]
|Gold Goombas with wings that jump as they walk.
|Desert
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|-
|-
|[[World 2-5 (New Super Mario Bros. 2)|2-5]]
|align=center|[[Bone Goomba]]†
|Desert
|align=center|[[File:Bone Goomba NSMB2 Prima.jpg|60px]]
|[[World 2-B (New Super Mario Bros. 2)|2-B]]
|Goombas with skull helmets, identical to regular Goombas gameplay-wise.
|Desert
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|flower|castlen2|World Flower-Castle}}
|-
|-
|[[World 2-Castle (New Super Mario Bros. 2)|2-]][[File:NSMB2-Castle Course Icon.png|link=World 2-Castle (New Super Mario Bros. 2)]]
!colspan=5 style="background-color:#FFD700"|Koopas
|Castle
|colspan=2|
|-
|-
|rowspan=5|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]
|align=center|[[Koopa Troopa]]
|rowspan=5|[[File:NSMB2-Triplecrownlives.png|250px]]
|align=center|[[File:Green Koopa Troopa NSMB2 Prima.jpg|60px]]
|rowspan=5|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry|Larry Koopa]] and its [[World Mushroom-Warp Cannon|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Rainbow]][[World Mushroom-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|Rainbow
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-1 (New Super Mario Bros. 2)]][[World Mushroom-1 (New Super Mario Bros. 2)|-1]]
|Sky (Block)
|-
|-
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-2 (New Super Mario Bros. 2)]][[World Mushroom-2 (New Super Mario Bros. 2)|-2]]
|align=center|[[Gold Koopa|<span style="background:gold; color:black">Gold Koopa</span>]]†
|Underwater
|align=center|[[File:Gold Koopa NSMB2 Prima.jpg|60px]]
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Ghost House]][[World Mushroom-Ghost House|-]][[File:NSMB2-Ghost House Course Icon.png|link=World Mushroom-Ghost House]]
|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|Ghost House
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|-
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-A]][[World Mushroom-A|-A]]
|align=center|[[Koopa Paratroopa]]
|Underground (Ice)
|align=center|[[File:ParatroopaNSMB2.png|45px]]
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-3 (New Super Mario Bros. 2)]][[World Mushroom-2 (New Super Mario Bros. 2)|-3]]
|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|Underground (Desert)
|align=center|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|-
|-
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Warp Cannon]][[World Mushroom-Warp Cannon|-]][[File:NSMB2-Warp Cannon Course Icon.png|link=World Mushroom-Warp Cannon]]
|align=center|[[Gold Koopa Paratroopa|<span style="background:gold; color:black">Gold Koopa Paratroopa</span>]]
|Warp Cannon
|align=center|[[File:Gold Koopa Paratroopa NSMB2 Prima.jpg|60px]]
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-B]][[World Mushroom-B|-B]]
|Koopa Paratroopas that have a trail of coins following them.
|Sky (Mushroom)
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|-
|-
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Castle]][[World Mushroom-Castle|-]][[File:NSMB2-Castle Course Icon.png|link=World Mushroom-Castle]]
|align=center|[[Climbing Koopa]]
|Castle
|align=center|[[File:ClimbingKoopa NSMB2.png|60px]]
|colspan=2|
|Koopa Troopas that climb on both sides of fences.
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
|-
|rowspan=6|[[World 3 (New Super Mario Bros. 2)|World 3]]
|align=center|[[Dry Bones]]
|rowspan=6|[[File:World 3 NSMB2.png|250px]]
|align=center|[[File:Dry Bones NSMB2 Prima.jpg|60px]]
|rowspan=6|An archipelago of several islands, with a jungle portion later on in the world. The beach and jungle portions are similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] and [[World 5 (New Super Mario Bros. Wii)|World 5]] from ''[[New Super Mario Bros. Wii]]'' respectively. The boss is [[Wendy|Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[World 3-Rainbow|3-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|Rainbow
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|[[World 3-1 (New Super Mario Bros. 2)|3-1]]
|Beach
|-
|-
|[[World 3-2 (New Super Mario Bros. 2)|3-2]]
|align=center|[[Big Dry Bones]]
|Underwater
|align=center|[[File:Big Dry Bones NSMB2 Prima.jpg|60px]]
|[[World 3-3 (New Super Mario Bros. 2)|3-3]]
|Larger versions of Dry Bones that appear in castle levels.
|Jungle
|align=center|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|-
|[[World 3-A (New Super Mario Bros. 2)|3-A]]
|align=center|[[Lakitu]]
|Underwater
|align=center|[[File:Lakitu NSMB2 Prima.jpg|60px]]
|[[World 3-Tower (New Super Mario Bros. 2)|3-]][[File:NSMB2-Tower Course Icon.png|link=World 3-Tower (New Super Mario Bros. 2)]]
|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|Tower
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|-
|[[World 3-Warp Cannon (New Super Mario Bros. 2)|3-]][[File:NSMB2-Warp Cannon Course Icon.png|link=World 3-Warp Cannon (New Super Mario Bros. 2)]]
|align=center|[[Gold Lakitu|<span style="background:gold; color:black">Gold Lakitu</span>]]
|Warp Cannon
|align=center|[[File:Gold Lakitu NSMB2 Prima.jpg|60px]]
|[[World 3-4 (New Super Mario Bros. 2)|3-4]]
|Lakitus with yellow shells riding in golden clouds, who throw coins.
|Jungle
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|-
|[[World 3-Ghost House (New Super Mario Bros. 2)|3-]][[File:NSMB2-Ghost House Course Icon.png|link=World 3-Ghost House (New Super Mario Bros. 2)]]
|align=center|[[Spiny]]
|Ghost House
|align=center|[[File:Spiny NSMB2 Prima.jpg|60px]]
|[[World 3-5 (New Super Mario Bros. 2)|3-5]]
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|Underwater
|align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|-
|[[World 3-B (New Super Mario Bros. 2)|3-B]]
|align=center|[[Spiny Egg]]
|Beach
|align=center|[[File:Spiny Egg NSMB2 Prima.jpg|60px]]
|[[World 3-Castle (New Super Mario Bros. 2)|3-]][[File:NSMB2-Castle Course Icon.png|link=World 3-Castle (New Super Mario Bros. 2)]]
|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|Castle
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|-
|rowspan=6|[[World 4 (New Super Mario Bros. 2)|World 4]]
|align=center|[[Hammer Bro]]
|rowspan=6|[[File:World4NSMB2.png|250px]]
|align=center|[[File:Hammer Bro NSMB2 Prima.jpg|60px]]
|rowspan=6|A snowy field filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''New Super Mario Bros.'' and [[World 3 (New Super Mario Bros. Wii)|World 3]] from ''New Super Mario Bros. Wii''. The boss is [[Morton|Morton Koopa Jr.]]
|Enemies that throw hammers and jump.
|[[World 4-Rainbow|4-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|Rainbow
|[[World 4-1 (New Super Mario Bros. 2)|4-1]]
|Snow
|-
|-
|[[World 4-Ghost House (New Super Mario Bros. 2)|4-]][[File:NSMB2-Ghost House Course Icon.png|link=World 4-Ghost House (New Super Mario Bros. 2)]]
|align=center|[[Boomerang Bro]]
|Ghost House
|align=center|[[File:NSMB2 Boomerang Bro Prima.jpg|60px]]
|[[World 4-2 (New Super Mario Bros. 2)|4-2]]
|Hammer Bros that use boomerangs, which return to them after being thrown.
|Snow
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|-
|-
|[[World 4-A (New Super Mario Bros. 2)|4-A]]
|align=center|[[Fire Bro]]
|Sky
|align=center|[[File:Fire Bro NSMB2 Prima.jpg|60px]]
|[[World 4-Tower (New Super Mario Bros. 2)|4-]][[File:NSMB2-Tower Course Icon.png|link=World 4-Tower (New Super Mario Bros. 2)]]
|Hammer Bros that throw fireballs.
|Tower
|colspan="2"align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|-
|-
|[[World 4-B (New Super Mario Bros. 2)|4-B]]
|align=center|[[Gold Bro|<span style="background:gold; color:black">Gold Bro</span>]]†
|Underground (Ice)
|align=center|[[File:Gold Bro NSMB2 Prima.jpg|60px]]
|[[World 4-3 (New Super Mario Bros. 2)|4-3]]
|A variant of Hammer Bro that throws coins.
|Ice
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|-
|-
|[[World 4-4 (New Super Mario Bros. 2)|4-4]]
|align=center|[[Sledge Bro]]
|Sky (Snow)
|align=center|[[File:Sledge Bro NSMB2 Prima.jpg|60px]]
|[[World 4-C|4-C]]
|Hammer Bro variants that stun Mario after they jump.
|Underground
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|-
|-
|[[World 4-5 (New Super Mario Bros. 2)|4-5]]
!colspan=5 style="background-color:#FFD700"|Piranha Plants
|Underwater
|[[World 4-Castle (New Super Mario Bros. 2)|4-]][[File:NSMB2-Castle Course Icon.png|link=World 4-Castle (New Super Mario Bros. 2)]]
|Castle
|-
|-
|rowspan=5|[[World Flower (New Super Mario Bros. 2)|World Flower]]
|align=center|[[Piranha Plant]]
|rowspan=5|[[File:WorldFlowerNSMB2.png|250px]]
|align=center|[[File:Piranha Plant NSMB2 Prima.jpg|60px]]
|rowspan=5|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy|Lemmy Koopa]] and its [[World Flower-Warp Cannon|Warp Cannon]] leads to [[World 6 (New Super Mario Bros. 2)|World 6]].
|Plants that move in and out of Warp Pipes.
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Rainbow]][[World Flower-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|align=center|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]]
|Rainbow
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-1 (New Super Mario Bros. 2)]][[World Flower-1 (New Super Mario Bros. 2)|-1]]
|Mountain
|-
|-
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-A]][[World Flower-A|-A]]
|align=center|[[Gold Piranha Plant|<span style="background:gold; color:black">Gold Piranha Plant</span>]]
|Underground (Ice)
|align=center|[[File:Gold Piranha Plant NSMB2 Prima.jpg|60px]]
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Warp Cannon]][[World Flower-Warp Cannon|-]][[File:NSMB2-Warp Cannon Course Icon.png|link=World Flower-Warp Cannon]]
|Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air.
|Warp Cannon
|align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|-
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Ghost House]][[World Flower-Ghost House|-]][[File:NSMB2-Ghost House Course Icon.png|link=World Flower-Ghost House]]
|align=center|[[Big Piranha Plant]]
|Ghost House
|align=center|[[File:Big Piranha Plant NSMB2 Prima.jpg|60px]]
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-2 (New Super Mario Bros. 2)]][[World Flower-2 (New Super Mario Bros. 2)|-2]]
|Big Piranha Plants that appear outside of pipes, thrashing towards Mario.
|Jungle
|align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|-
|-
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-3 (New Super Mario Bros. 2)]][[World Flower-3 (New Super Mario Bros. 2)|-3]]
|align=center|[[Gold Big Piranha Plant|<span style="background:gold; color:black">Gold Big Piranha Plant</span>]]
|Sky
|align=center|[[File:NSMB2-Gold Big Piranha Plant.png|60px]]
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-B]][[World Flower-B|-B]]
|A larger variant of [[Gold Piranha Plant]]s.
|Sky (Block)
|colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|-
|-
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Castle]][[World Flower-Castle|-]][[File:NSMB2-Castle Course Icon.png|link=World Flower-Castle]]
|align=center|[[Fire Piranha Plant|Venus Fire Trap]]
|Castle
|align=center|[[File:Fire Piranha Plant NSMB2 Prima.jpg|60px]]
|colspan=2|
|Piranha Plants that aim at Mario and shoot fireballs.
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|-
|rowspan=6|[[World 5 (New Super Mario Bros. 2)|World 5]]
|align=center|[[Big Fire Piranha|Big Venus Fire Trap]]
|rowspan=6|[[File:World5 NSMB2.png|250px]]
|align=center|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|60px]]
|rowspan=6|A sky-themed area with mushrooms and high cliffs, similar to [[World 7 (New Super Mario Bros. Wii)|World 7]] from ''New Super Mario Bros. Wii''. The boss is [[Ludwig|Ludwig von Koopa]].
|Large Venus Fire Traps that shoot big fireballs.
|[[World 5-Rainbow|5-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|colspan="2"align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|Rainbow
|[[World 5-1 (New Super Mario Bros. 2)|5-1]]
|Sky (Block)
|-
|-
|[[World 5-2 (New Super Mario Bros. 2)|5-2]]
|align=center|[[Bone Piranha Plant]]†
|Sky (Block)
|align=center|[[File:Bone Piranha Plant NSMB2 Prima.jpg|60px]]
|[[World 5-Ghost House (New Super Mario Bros. 2)|5-]][[File:NSMB2-Ghost House Course Icon.png|link=World 5-Ghost House (New Super Mario Bros. 2)]]
|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|Ghost House
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
|-
|[[World 5-3 (New Super Mario Bros. 2)|5-3]]
|align=center|[[Big Bone Piranha Plant]]
|Sky (Building)
|align=center|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|60px]]
|[[World 5-Tower (New Super Mario Bros. 2)|5-]][[File:NSMB2-Tower Course Icon.png|link=World 5-Tower (New Super Mario Bros. 2)]]
|Larger versions of [[Bone Piranha Plant]]s. They appear in castles and fortresses and thrash towards Mario.
|Tower
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
|-
|[[World 5-4 (New Super Mario Bros. 2)|5-4]]
!colspan=5 style="background-color:#FFD700"|Aquatic enemies
|Sky
|[[World 5-A (New Super Mario Bros. 2)|5-A]]
|Sky (Building)
|-
|-
|[[World 5-5 (New Super Mario Bros. 2)|5-5]]
|align=center|[[Blooper]]
|Sky
|align=center|[[File:Blooper NSMB2 Prima.jpg|60px]]
|[[World 5-6 (New Super Mario Bros. 2)|5-6]]
|Underwater enemies that move in an erratic pattern and follow Mario.
|Mountain
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|-
|[[World 5-Castle (New Super Mario Bros. 2)|5-]][[File:NSMB2-Castle Course Icon.png|link=World 5-Castle (New Super Mario Bros. 2)]]
|align=center|[[Blooper Baby]]
|Castle
|align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|60px]]
|colspan=2|
|Small Bloopers that follow Blooper Nannies.
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|-
|rowspan=6|[[World 6 (New Super Mario Bros. 2)|World 6]]
|align=center|[[Blooper Nanny]]
|rowspan=6|[[File:NSMB2-W6.png|250px]]
|align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|60px]]
|rowspan=6|A [[lava]]-filled basin with several volcanoes and [[World 6-Bowser's Castle|Bowser's Castle]], similar to [[World 8 (New Super Mario Bros.)|World 8]] from ''New Super Mario Bros.'' The boss is [[Bowser]]. This world must be completed to complete the game.
|Bloopers that have Blooper Babies swimming in a trail behind them.
|[[World 6-Rainbow|6-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|Rainbow
|[[World 6-1 (New Super Mario Bros. 2)|6-1]]
|Lava Overworld
|-
|-
|[[World 6-Ghost House (New Super Mario Bros. 2)|6-]][[File:NSMB2-Ghost House Course Icon.png|link=World 6-Ghost House (New Super Mario Bros. 2)]]
|align=center|[[Cheep Cheep]]
|Ghost House
|align=center|[[File:Cheep Cheep NSMB2 Prima.jpg|60px]]
|[[World 6-2 (New Super Mario Bros. 2)|6-2]]
|Fish that are found swimming aimlessly in underwater levels.
|Underground (Lava)
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|-
|-
|[[World 6-A (New Super Mario Bros. 2)|6-A]]
|align=center|[[Gold Cheep Cheep|<span style="background:gold; color:black">Gold Cheep Cheep</span>]]
|Underground (Lava)
|align=center|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|60px]]
|[[World 6-B (New Super Mario Bros. 2)|6-B]]
|Gold-colored Cheep Cheeps that jump out of water with coins behind them.
|Lava Overworld
|colspan="2"align=center|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|-
|-
|[[World 6-3 (New Super Mario Bros. 2)|6-3]]
|align=center|[[Big Cheep Cheep]]
|Underground
|align=center|[[File:Big Cheep Cheep NSMB2 Prima.jpg|60px]]
|[[World 6-Tower (New Super Mario Bros. 2)|6-]][[File:NSMB2-Tower Course Icon.png|link=World 6-Tower (New Super Mario Bros. 2)]]
|Big Cheep Cheeps that are found in underwater levels.
|Tower
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|-
|-
|[[World 6-4 (New Super Mario Bros. 2)|6-4]]
|align=center|[[Cheep Chomp]]
|Ghost Overworld
|align=center|[[File:Cheep Chomp NSMB2 Prima.jpg|60px]]
|[[World 6-5 (New Super Mario Bros. 2)|6-5]]
|Large fish that attempt to eat Mario.
|Lava Overworld
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|-
|-
|[[World 6-Bowser's Castle|6-]][[File:NSMB2-Bowser Castle Course Icon.png|link=World 6-Bowser's Castle]]
|align=center|[[Deep Cheep]]
|Bowser's Castle
|align=center|[[File:Deep Cheep NSMB2 Prima.jpg|60px]]
|colspan=2|
|Fish that chase Mario as they swim.
|colspan="2"align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|-
|-
|rowspan=5|[[World Star (New Super Mario Bros. 2)|World Star]]
|align=center|[[Big Deep Cheep]]
|rowspan=5|[[File:LuigiStarWorld.png|250px]]
|align=center|[[File:Big Deep Cheep NSMB2 Prima.jpg|60px]]
|rowspan=5|The final Special World of ''New Super Mario Bros. 2''. The boss is [[Dry Bowser]]. 90 [[Star Coin]]s must be collected to play this world.
|Big Deep Cheeps that chase after Mario.
|[[File:Staricon.png|x18px|link=World Star-Rainbow]][[World Star-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|Rainbow
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|[[File:Staricon.png|x18px|link=World Star-1 (New Super Mario Bros. 2)]][[World Star-1 (New Super Mario Bros. 2)|-1]]
|Grass
|-
|-
|[[File:Staricon.png|x18px|link=World Star-2 (New Super Mario Bros. 2)]][[World Star-2 (New Super Mario Bros. 2)|-2]]
|align=center|[[Spiny Cheep Cheep]]
|Sky (Building)
|align=center|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|60px]]
|[[File:Staricon.png|x18px|link=World Star-3 (New Super Mario Bros. 2)]][[World Star-3 (New Super Mario Bros. 2)|-3]]
|Fast-swimming fish that chase Mario.
|Ghost Overworld
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|-
|-
|[[File:Staricon.png|x18px|link=World Star-4 (New Super Mario Bros. 2)]][[World Star-4 (New Super Mario Bros. 2)|-4]]
|align=center|[[Fish Bone|Fishbone]]
|Beach
|align=center|[[File:Fishbones NSMB2 Prima.jpg|60px]]
|[[File:Staricon.png|x18px|link=World Star-5 (New Super Mario Bros. 2)]][[World Star-5 (New Super Mario Bros. 2)|-5]]
|Skeletal fish that charge towards Mario.
|Sky (Mushroom)
|align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|-
|-
|[[File:Staricon.png|x18px|link=World Star-6 (New Super Mario Bros. 2)]][[World Star-6 (New Super Mario Bros. 2)|-6]]
|align=center|[[Porcupuffer]]
|Underwater Castle
|align=center|[[File:Porcupuffer NSMB2 Prima.jpg|60px]]
|[[File:Staricon.png|x18px|link=World Star-7 (New Super Mario Bros. 2)]][[World Star-7 (New Super Mario Bros. 2)|-7]]
|Fish that jump out of the water and follow Mario.
|Lava Overworld
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|-
|-
|[[File:Staricon.png|x18px|link=World Star-Castle]][[World Star-Castle|-]][[File:NSMB2-Castle Course Icon.png|link=World Star-Castle]]
|align=center|[[Small Urchin]]†
|Bowser's Castle
|align=center|[[File:Small Urchin NSMB2 Prima.jpg|60px]]
|colspan=2|
|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star.
|}
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
 
|align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
==Characters==
===Playable characters===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
|style="background:white"|[[File:Mario walking.png|100x100px]]<br>[[Mario]]
|align=center|[[Urchin]]
|align=left|The main protagonist who sets out to save Princess Peach.
|align=center|[[File:Urchin NSMB2 Prima.jpg|60px]]
|Stationary enemies that appear in underwater levels.
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|-
|-
|style="background:white"|[[File:LuigiNSMB2.png|100x100px]]<br>[[Luigi]]
!colspan=5 style="background-color:#FFD700"|Ghost House enemies
|align=left|The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}.
|}
 
===Non-playable characters===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
|style="background:white"|[[File:Peach FS.png|100x100px]]<br>[[Princess Peach]]
|align=center|[[Boo]]
|align=left|The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the [[Koopa Clown Car]].
|align=center|[[File:Boo NSMB2 Prima.jpg|60px]]
|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|-
|-
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=center|[[Gold Boo|<span style="background:gold; color:black">Gold Boo</span>]]
|align=left|Toad appears in [[Toad House]]s and gives Mario items.
|align=center|[[File:Gold Boo NSMB2 Prima.jpg|60px]]
|}
|Boo variants that leave a trail of coins behind as they move.
 
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
==Enemies and obstacles==
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
===Enemies===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. 2" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=194–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Weekly Famitsu Editorial Department|date=2012|title=「{{ruby||てき}}キャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』|language=ja|publisher=Famitsu|location=Tokyo|page=26–34|isbn=4-047284-30-0}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|data-sort-value=Goo style="background:white"|[[File:Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Goomba]]
|align=center|[[Big Boo]]
|align=left|Common enemies that can be defeated by jumping on them.
|align=center|[[File:Big Boo NSMB2 Prima.jpg|60px]]
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|Bigger variants of Boos that have the same behavior.
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|200
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|—
|-
|-
|data-sort-value=GolG style="background:white"|[[File:Gold Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba]]
|align=center|[[Gold Big Boo|<span style="background:gold; color:black">Gold Big Boo</span>]]†
|align=left|Golden Goombas that give extra coins when stomped.
|align=center|[[File:Gold Big Boo NSMB2 Prima.jpg|60px]]
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|Large Boos that go in the opposite direction of Mario, leaving coins behind them.
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|200
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|{{icon|new}}
|-
|-
|data-sort-value=GooT style="background:white"|[[File:Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Goomba Tower]]
|align=center|[[Boohemoth]]†
|align=left|Stacks of Goombas that must be defeated individually.
|align=center|[[File:Boohemoth NSMB2 Prima.jpg|60px]]
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|A gigantic Boo who chases Mario in certain Ghost House levels.
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|200
|align=center|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|—
|-
|-
|data-sort-value=GolGT style="background:white"|[[File:Gold Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba Tower]]
|align=center|[[Peepa]]
|align=left|Stacks of Gold Goombas that must be jumped on one by one.
|align=center|[[File:Peepa NSMB2 Prima.jpg|60px]]
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|Ghosts that move in circles and sometimes carry platforms.
|200
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{icon|new}}
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|-
|-
|data-sort-value=Parg style="background:white"|[[File:Paragoomba NSMB2 Prima.jpg|100x100px]]<br>[[Paragoomba]]
!colspan=5 style="background-color:#FFD700"|Miscellaneous
|align=left|Winged Goombas that hop as they walk.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|data-sort-value=GolParg style="background:white"|[[File:Golden Patakuribo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Paragoomba]]
|align=center|[[Amp]]
|align=left|Gold Goombas with wings that jump as they walk.
|align=center|[[File:Amp NSMB2 Prima.jpg|60px]]
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|Electric balls that shock Mario upon contact.
|200
|align=center|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|{{icon|new}}
|align=center|{{world-link|flower|cannonn2|World Flower-Warp Cannon}}
|-
|-
|data-sort-value=Min style="background:white"|[[File:Mini Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|align=center|[[Banzai Bill]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|align=center|[[File:Banzai Bill NSMB2 Prima.jpg|60px]]
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|Large Bullet Bills that fly straight forward.
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|200
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|—
|-
|-
|data-sort-value=GolM style="background:white"|[[File:GoldMiniGoomba-nsmb2-render.png|50x50px]]<br>[[Gold Mini Goomba]]
|align=center|[[Gold Banzai Bill|<span style="background:gold; color:black">Gold Banzai Bill</span>]]†
|align=left|Small Gold Goombas that weigh Mario down.
|align=center|[[File:Gold Banzai Bill NSMB2 Prima.jpg|60px]]
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins.
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|{{icon|new}}
|-
|-
|data-sort-value=Bon style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]]
|align=center|[[Bob-omb]]
|align=left|Goombas with skull helmets, identical to regular Goombas gameplay-wise.
|align=center|[[File:Bob-omb NSMB2 Prima.jpg|60px]]
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|{{world-link|flower|castlen2|World Flower-Castle}}
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|200
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|{{icon|new}}
|-
|-
|data-sort-value=KooG style="background:white"|[[File:Green Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=center|[[Parabomb|Para-bomb]]
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|align=center|[[File:Para-bomb NSMB2 Prima.jpg|60px]]
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|200
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|—
|-
|-
|data-sort-value=KooR style="background:white"|[[File:Red Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>Koopa Troopa (Red)
|align=center|[[Bullet Bill]]
|align=left|Red Koopa Troopas turn around when they reach the edge of platforms.
|align=center|[[File:Bullet Bill NSMB2 Prima.jpg|60px]]
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|200
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|—
|-
|-
|data-sort-value=GolK style="background:white"|[[File:Gold Koopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa]]
|align=center|[[Gold Bullet Bill|<span style="background:gold; color:black">Gold Bullet Bill</span>]]
|align=left|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|align=center|[[File:Gold Bullet Bill NSMB2 Prima.jpg|60px]]
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|Golden Bullet Bills that leave trails of coins behind them.
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|200
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|{{icon|new}}
|-
|-
|data-sort-value=KooPG style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Green).jpg|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=center|[[Buzzy Beetle]]
|align=left|Winged Koopa Troopas that hop along the ground in high arcs.
|align=center|[[File:Buzzy Beetle NSMB2 Prima.jpg|60px]]
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|200
|align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|—
|-
|-
|data-sort-value=KooPR style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Red).jpg|100x100px]]<br>Koopa Paratroopa (Red)
|align=center|[[Chain Chomp]]
|align=left|Red-shelled Koopa Paratroopas fly up and down or side to side in the air.
|align=center|[[File:Chain Chomp NSMB2 Prima.jpg|60px]]
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|200
|align=center|{{world-link|mushroom|B|World Mushroom-B}}
|—
|-
|-
|data-sort-value=GolKP style="background:white"|[[File:Gold Koopa Paratroopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa Paratroopa]]
|align=center|[[Coin Coffer]]
|align=left|Koopa Paratroopas that have a trail of coins following them.
|align=center|[[File:Coin Coffer NSMB2 Prima.jpg|60px]]
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|Enemies that cough out coins when attacked.
|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|{{icon|new}}
|-
|-
|data-sort-value=Cli style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|align=center|[[Crowber]]
|align=left|Koopa Troopas that climb on both sides of fences.
|align=center|[[File:Crowber NSMB2 Prima.jpg|60px]]
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|Birds that swoop towards Mario.
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|200
|align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|—
|-
|-
|data-sort-value=Dry style="background:white"|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]]
|align=center|[[Fire Snake]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=center|[[File:Fire Snake NSMB2 Prima.jpg|60px]]
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|Flames that jump in a high arc.
|{{world-link|star|castlen2|World Star-Castle}}
|align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|200
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|—
|-
|-
|data-sort-value=BigDr style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|align=center|[[Flame Chomp]]
|align=left|Larger versions of Dry Bones that appear in castle levels.
|align=center|[[File:Flame Chomp NSMB2 Prima.jpg|60px]]
|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|Black spheres that spit fireballs at Mario.
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|-
|data-sort-value=Ham style="background:white"|[[File:Hammer Bro NSMB2 Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|align=center|[[Fuzzy]]
|align=left|Enemies that throw hammers and jump.
|align=center|[[File:Fuzzy NSMB2 Prima.jpg|60px]]
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|Enemies that follow tracks and hurt Mario upon contact.
|1000
|align=center|[[World 2-A (New Super Mario Bros. 2)|World 2-A]]
|
|align=center|[[World 4-C]]
|-
|-
|data-sort-value=Boom style="background:white"|[[File:NSMB2 Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|align=center|[[Big Fuzzy]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=center|[[File:Big Fuzzy NSMB2 Prima.jpg|60px]]
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|Larger variants of Fuzzies that only appear in [[World 4-C]].
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|colspan="2"align=center|[[World 4-C]]
|1000
|—
|-
|-
|data-sort-value=Fir style="background:white"|[[File:Fire Bro NSMB2 Prima.jpg|100x100px]]<br>[[Fire Bro]]
|align=center|[[Lava Bubble]]
|align=left|Hammer Bros that throw fireballs.
|align=center|[[File:Lava Bubble NSMB2 Prima.jpg|60px]]
|colspan=2|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|Fireballs that jump out of lava.
|1000
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|data-sort-value=GolBr style="background:white"|[[File:Gold Bro NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bro]]
|align=center|[[Pokey]]
|align=left|A variant of Hammer Bro that throws coins.
|align=center|[[File:Pokey NSMB2 Prima.jpg|60px]]
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|Cactus enemies that appear in desert levels and move slowly.
|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|1000
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|{{icon|new}}
|-
|-
|data-sort-value=Sle style="background:white"|[[File:Sledge Bro NSMB2 Prima.jpg|100x100px]]<br>[[Sledge Bro]]
|align=center|[[Scuttlebug]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|align=center|[[File:Scuttle Bug NSMB2 Prima.jpg|60px]]
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|Spiders that hang down from webs and can be defeated by jumping on them.
|200
|align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|-
|-
|data-sort-value=Buz style="background:white"|[[File:Buzzy Beetle NSMB2 Prima.jpg|100x100px]]<br>[[Buzzy Beetle]]
|align=center|[[Spike Top]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=center|[[File:Spike Top NSMB2 Prima.jpg|60px]]
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|200
|align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|—
|-
|-
|data-sort-value=Spi style="background:white"|[[File:Spike Top NSMB2 Prima.jpg|100x100px]]<br>[[Spike Top]]
|align=center|[[Swoop]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|align=center|[[File:Swooper NSMB2 Prima.jpg|60px]]
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|Bats that hang onto the ceiling, then swoop towards Mario.
|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|colspan="2"align=center|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|data-sort-value=Lak style="background:white"|[[File:Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Lakitu]]
|align=center|[[Thwomp]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=center|[[File:Thwomp NSMB2 Prima.jpg|60px]]
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|Large rocks that fall when Mario gets close.
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|1000
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|—
|-
|-
|data-sort-value=GolL style="background:white"|[[File:Gold Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Gold Lakitu]]
|align=center|[[Big Thwomp]]
|align=left|Lakitus with yellow shells riding in golden clouds, who throw coins.
|align=center|[[File:Big Thwomp NSMB2 Prima.jpg|60px]]
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|Large Thwomps that can break through stone tiles.
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|1000
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{icon|new}}
|-
|-
|data-sort-value=Spi style="background:white"|[[File:Spiny NSMB2 Prima.jpg|100x100px]]<br>[[Spiny]]
|align=center|[[Whomp]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=center|[[File:Whomp NSMB2 Prima.jpg|60px]]
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|Walking Thwomp variants that fall face-first.
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|—
|-
|-
|data-sort-value=SpiE style="background:white"|[[File:Spiny Egg NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Egg]]
|align=center|[[Big Whomp]]
|align=left|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|align=center|[[File:Big Whomp NSMB2 Prima.jpg|60px]]
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|Big Whomps that may reveal objects behind them after they fall.
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|—
|-
|-
|data-sort-value=Pir style="background:white"|[[File:Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|align=center|[[Wiggler]]
|align=left|Plants that move in and out of Warp Pipes.
|align=center|[[File:Wiggler NSMB2 Prima.jpg|60px]]
|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]]
|Caterpillars that move faster after being jumped on.
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
|200
|align=center|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|—
|}
|-
 
|data-sort-value=GolP style="background:white"|[[File:Gold Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Gold Piranha Plant]]
===Bosses===
|align=left|Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air.
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|-style="background-color:silver;"
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
!width=10%|Name
|200
!width=8%|Image
|{{icon|new}}
!Level fought
|-
!Description
|data-sort-value=BigP style="background:white"|[[File:Big Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Piranha Plant]]
|align=left|Big Piranha Plants that appear outside of pipes, thrashing towards Mario.
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|200
|—
|-
|data-sort-value=GolBiP style="background:white"|[[File:NSMB2-Gold Big Piranha Plant.png|100x100px]]<br>[[Gold Big Piranha Plant]]
|align=left|A larger variant of [[Gold Piranha Plant]]s.
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|200
|{{icon|new}}
|-
|data-sort-value=Fir style="background:white"|[[File:Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|data-sort-value=BigF style="background:white"|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Fire Piranha]]
|align=left|Large Venus Fire Traps that shoot big fireballs.
|colspan=2|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|200
|—
|-
|data-sort-value=Bon style="background:white"|[[File:Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Bone Piranha Plant]]
|align=left|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|{{icon|new}}
|-
|data-sort-value=BigB style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]]
|align=left|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|{{icon|new}}
|-
|-
|data-sort-value=Chee style="background:white"|[[File:Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|200
|—
|-
|data-sort-value=GolC style="background:white"|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Gold Cheep Cheep]]
|align=left|Gold-colored Cheep Cheeps that jump out of water with coins behind them.
|colspan=2|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|200
|{{icon|new}}
|-
|data-sort-value=BigCe style="background:white"|[[File:Big Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Cheep Cheep]]
|align=left|Big Cheep Cheeps that are found in underwater levels.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|200
|—
|-
|data-sort-value=Dee style="background:white"|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]]
|align=left|Fish that chase Mario as they swim.
|colspan=2|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|data-sort-value=BigDe style="background:white"|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]]
|align=left|Big Deep Cheeps that chase after Mario.
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|data-sort-value=SpiC style="background:white"|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Fast-swimming fish that chase Mario.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|200
|—
|-
|data-sort-value=Cheo style="background:white"|[[File:Cheep Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Chomp]]
|align=left|Large fish that attempt to eat Mario.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|200
|—
|-
|data-sort-value=Por style="background:white"|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Mario.
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|200
|—
|-
|data-sort-value=Fis style="background:white"|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbones]]
|align=left|Skeletal fish that charge towards Mario.
|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|200
|—
|-
|data-sort-value=Urc style="background:white"|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|200
|—
|-
|data-sort-value=Sma style="background:white"|[[File:Small Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Small Urchin]]
|align=left|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star.
|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|200
|—
|-
|data-sort-value=Blo style="background:white"|[[File:Blooper NSMB2 Prima.jpg|100x100px]]<br>[[Blooper]]
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|200
|—
|-
|data-sort-value=BloN style="background:white"|[[File:Blooper Nanny NSMB2 Prima.jpg|100x100px]]<br>[[Blooper Nanny]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|200
|—
|-
|data-sort-value=Thw style="background:white"|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when Mario gets close.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|—
|-
|data-sort-value=BigT style="background:white"|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|—
|-
|data-sort-value=Who style="background:white"|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]]
|align=left|Walking Thwomp variants that fall face-first.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|data-sort-value=BigW style="background:white"|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]]
|align=left|Big Whomps that may reveal objects behind them after they fall.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|data-sort-value=Boo style="background:white"|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|—
|-
|data-sort-value=GolBo style="background:white"|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]]
|align=left|Boo variants that leave a trail of coins behind as they move.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|{{icon|new}}
|-
|data-sort-value=BigB style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|—
|-
|data-sort-value=GolBiB style="background:white"|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]]
|align=left|Large Boos that go in the opposite direction of Mario, leaving coins behind them.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|{{icon|new}}
|-
|data-sort-value=Booh style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]]
|align=left|A gigantic Boo who chases Mario in certain Ghost House levels.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|data-sort-value=2000|{{icon|cross}}
|{{icon|new}}
|-
|data-sort-value=Pee style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]]
|align=left|Ghosts that move in circles and sometimes carry platforms.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|data-sort-value=Bob style="background:white"|[[File:Bob-omb NSMB2 Prima.jpg|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|data-sort-value=Parb style="background:white"|[[File:Para-bomb NSMB2 Prima.jpg|100x100px]]<br>[[Parabomb|Para-bomb]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|data-sort-value=Pok style="background:white"|[[File:Pokey NSMB2 Prima.jpg|100x100px]]<br>[[Pokey]]
|align=left|Cactus enemies that appear in desert levels and move slowly.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|200
|—
|-
|data-sort-value=Fuz style="background:white"|[[File:Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Fuzzy]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|[[World 2-A (New Super Mario Bros. 2)|World 2-A]]
|[[World 4-C]]
|200
|—
|-
|data-sort-value=BigF style="background:white"|[[File:Big Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Big Fuzzy]]
|align=left|Larger variants of Fuzzies.
|colspan=2|[[World 4-C]]
|200
|—
|-
|data-sort-value=FirS style="background:white"|[[File:Fire Snake NSMB2 Prima.jpg|100x100px]]<br>[[Fire Snake]]
|align=left|Flames that jump in a high arc.
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|-
|data-sort-value=Cha style="background:white"|[[File:Chain Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Chain Chomp]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|{{world-link|mushroom|B|World Mushroom-B}}
|200
|—
|-
|data-sort-value=BigCa style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|align=left|This Chain Chomp pulls [[Iggy]]'s chariot during his boss battle. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly.
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|None
|—
|-
|data-sort-value=Cro style="background:white"|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]]
|align=left|Birds that swoop towards Mario.
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|—
|-
|data-sort-value=Bul style="background:white"|[[File:Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|data-sort-value=GolBu style="background:white"|[[File:Gold Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bullet Bill]]
|align=left|Golden Bullet Bills that leave trails of coins behind them.
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|-
|data-sort-value=Ban style="background:white"|[[File:Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center|[[Reznor]]
|align=left|Large Bullet Bills that fly straight forward.
|align=center|[[File:Reznors.png|60px]]
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|align=center|All tower levels
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Coin Block|Rectangular Coin Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|200
|—
|-
|-
|data-sort-value=GolBa style="background:white"|[[File:Gold Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Banzai Bill]]
|align=center|[[Roy Koopa|Roy]]
|align=left|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins.
|align=center|[[File:NSMBW Roy Artwork.png|60px]]
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|200
|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|{{icon|new}}
|-
|-
|data-sort-value=Wig style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]]
|align=center|[[Iggy Koopa|Iggy]]
|align=left|Caterpillars that move faster after being jumped on.
|align=center|[[File:NSMBW Iggy Artwork.jpg|100px]]
|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
|align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}  
|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|200
|—
|-
|-
|data-sort-value=Swo style="background:white"|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]]
|align=center|[[Larry Koopa|Larry]]
|align=left|Bats that hang onto the ceiling, then swoop towards Mario.
|align=center|[[File:Larry Koopa NSMBW artwork.jpg|60px]]
|colspan=2|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}  
|200
|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|—
|-
|-
|data-sort-value=Lav style="background:white"|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|align=center|[[Wendy O. Koopa|Wendy]]
|align=left|Fireballs that jump out of lava.
|align=center|[[File:NSMBW Wendy Artwork.png|60px]]
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|200
|—
|-
|-
|data-sort-value=Scu style="background:white"|[[File:Scuttle Bug NSMB2 Prima.jpg|100x100px]]<br>[[Scuttlebug]]
|align=center|[[Morton Koopa Jr.|Morton]]
|align=left|Spiders that hang down from webs and can be defeated by jumping on them.
|align=center|[[File:NSMBW Morton Artwork.jpg|80px]]
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}  
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|200
|—
|-
|-
|data-sort-value=Gri style="background:white"|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]]
|align=center|[[Lemmy Koopa|Lemmy]]
|align=left|Buzzsaws that move along tracks.
|align=center|[[File:NSMBW Lemmy Artwork.png|40px]]
|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|flower|castlen2|World Flower-Castle}}  
|{{world-link|star|castlen2|World Star-Castle}}
|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|200
|—
|-
|-
|data-sort-value=Amp style="background:white"|[[File:Amp NSMB2 Prima.jpg|100x100px]]<br>[[Amp]]
|align=center|[[Ludwig von Koopa|Ludwig]]
|align=left|Electric balls that shock Mario upon contact.
|align=center|[[File:NSMBW Ludwig Artwork.png|60px]]
|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|{{world-link|flower|cannonn2|World Flower-Warp Cannon}}
|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|200
|—
|-
|-
|data-sort-value=Fla style="background:white"|[[File:Flame Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Flame Chomp]]
|align=center|[[Bowser]]
|align=left|Black spheres that spit fireballs at Mario.
|align=center|[[File:Nsmb2 bowser.png|60px]]
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}} and [[Third Course (Gold Classics Pack)|Gold Classics Pack Third Course]]
|200
|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.
|—
|-
|-
|data-sort-value=Coi style="background:white"|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|align=center|[[Dry Bowser]]
|align=left|Enemies that cough out coins when attacked.
|align=center|[[File:Dry Bowser NSMB2.png|60px]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|200
|—
|}
|}


===Obstacles===
===Environmental elements and obstacles===
{|class="wikitable"style="width:100%;text-align:center"
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|-style="color:white;background:red"
|-style="background-color:silver"  
!rowspan=2 width=10%|Name
!width=18%|Name
!rowspan=2|Description
!width=10%|Image
!colspan=2|Galaxies
!Description
|-style="color:white;background:red"
!width="10%|Debut level
!width=8%|First
!width="10%|Last level
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=center|[[Banzai Bill Cannon]]
|align=left|Cannons that shoot Banzai Bills.
|align=center|[[File:Banzai Bill Blaster NSMBW.png|60px]]
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|Cannons that shoot Banzai Bills.
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|style="background:white"|[[File:NewBill&Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[Bill Blaster]]
|align=left|Cannons that shoot Bullet Bills.
|align=center|[[File:NewBill&Blaster.png|60px]]
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|Cannons that shoot Bullet Bills.
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|style="background:white"|[[File:BillBlasterTurret NSMB2.png|100x100px]]<br>[[Bill Blaster Turret]]
|align=center|[[Bill Blaster Turret]]
|align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|align=center|[[File:NSMB2 World 5-5.PNG|150px]]
|colspan=2|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|-
|-
|style="background:white"|[[File:NSMB2-Cannon.png|100x100px]]<br>[[Bob-omb Cannon]]
|align=center|[[Boulder]]
|align=left|Cannons that fire [[Parabomb|Para-bomb]]s. Some automatically aim left and right.
|align=center|[[File:NSMB2-W3-5.png|150px]]
|colspan=2|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|Boulders that appear underwater in [[World 3-5 (New Super Mario Bros. 2)|World 3-5]], and can break through blocks.
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|-
|style="background:white"|[[File:NSMB2-Ghost-Raccoon.png|100x100px]]<br>[[Boo Wall]]
|align=center|[[Bowser Statue|Bowser sculpture]]
|align=left|[[Boo]]s control these walls and shift them to force Mario down particular paths.
|align=center|[[File:NSMB2 6-5.png|150px]]
|colspan=2|{{world-link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}}
|Bowser statue heads that breathe large fireballs.
|align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:NSMB2-W3-5.png|100x100px]]<br>[[Boulder]]
|align=center|[[Burner]]
|align=left|Giant rocks that appear underwater and can break through blocks.
|align=center|[[File:World 6-Tower NSMB2.PNG|150px]]
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|Constant streams of fire that rotate and are found on airships.
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|-
|style="background:white"|[[File:Iceballrender-nsmb2.png|100x100px]]<br>[[Chunk of ice|Boulder (ice)]]
|align=center|[[Cannon]]
|align=left|Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels.
|align=center|[[File:NSMB2-Cannon.png|60px]]
|colspan=2|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|Cannons that fire [[Bob-omb]]s.
|colspan="2"align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|-
|-
|style="background:white"|[[File:NewBowserStatue.png|100x100px]]<br>[[Bowser Statue]]
|align=center|[[Current]]
|align=left|Bowser statue heads that breathe large fireballs.
|align=center|[[File:NSMB2-ColdWaters.png|150px]]
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|Currents that push the player downward over a pit.
|{{world-link|star|castlen2|World Star-Castle}}
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Bowser's Flame.png|50x50px]][[File:NSMB2 Asset Sprite Bowser's Flame (Blue).png|50x50px]]<br>[[Bowser's Flame|Bowser's Fireball]]
|align=center|[[Fireball]]
|align=left|These flames first appear while Mario is approaching [[Bowser]], who is offscreen at the time. He spews them during his boss battles as well. [[Dry Bowser]] spews blue-colored fireballs.
|align=center|[[File:World 2-Castle NSMB2.png|150px]]
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|Flames that jump in an arc.
|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Burner.png|100x100px]]<br>[[Burner]]
|align=center|[[Fire Bar]]
|align=left|Constant streams of fire that can also rotate.
|align=center|[[File:NSMB2-WorldStar-7.png|150px]]
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|A series of fireballs that spins in a circular motion.
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2.1-5.png|100x100px]]<br>[[Current]]
|align=center|[[Grinder]]
|align=left|Currents that push the player downward over a pit.
|align=center|[[File:GrinderNSMB2.png|60px]]
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|Buzzsaws that move along tracks.
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:NSMB2 Impossible Pack Level 2.png|100x100px]]<br>[[Fire Bar]]
|align=center|[[Big Grinder]]†
|align=left|A series of fireballs that spins in a circular motion.
|align=center|[[File:NSMB2 Big Grinder.png|60px]]
|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|Big versions of Grinders that only appear in {{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|colspan="2"align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:World 2-Castle NSMB2.png|100x100px]]<br>[[Flame Bullet]]
|align=center|[[Ice Ball (obstacle)|Ice Ball]]†
|align=left|Flames that jump in an arc.
|align=center|[[File:NSMB2 World 4-1 Golden Fireball.png|150px]]
|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels.
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|colspan="2"align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|-
|-
|style="background:white"|[[File:GiantSpikedBall NSMB2.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]]
|align=center|{{conjectural|Haunted walls}}†
|align=left|Large spiked balls of two sizes that can break through stone tiles.
|align=center|[[File:NSMB2-Ghost-Raccoon.png|150px]]
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|Walls haunted by Boos that move left and right.
|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|colspan="2"align=center|{{world-link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2 World 5-Tower.PNG|100x100px]]<br>[[Lava]]
|align=center|[[Lava]]
|align=left|Scorching moats that causes Mario to instantly lose a life upon contact.
|align=center|[[File:NSMB2 PodobooFortress.png|150px]]
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|Scorching moats that causes Mario to instantly lose a life upon contact.
|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:NSMB2 Impossible Pack Level 3.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=center|[[Lava tide]]
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[File:NSMB2 World 5-Tower.PNG|150px]]
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|Lava that rises up.
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:World 2-5 NSMB2.png|100x100px]]<br>[[Quicksand]]
|align=center|[[Poison (obstacle)|Poison]]
|align=left|Sand pits that slowly engulf the player.
|align=center|[[File:NSMB2 CobwebJungle.png|150px]]
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|A liquid hazard that can cause the player to instantly lose a life.
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2 - Skewer.png|100x100px]]<br>[[Skewer]]
|align=center|[[Poison tide]]†
|align=left|Large spiked pillars that damage Mario if he touches them.
|align=center|[[File:NSMB2 Impossible Pack Level 3.png|150px]]
|colspan=2|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|Poison that rises quickly and lowers slowly.
|align=center|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|align=center|[[Coin Rush|Impossible Pack Course 3]]
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Spike Block.png|100x100px]]<br>[[Spike Block]]
|align=center|[[Quicksand]]
|align=left|Floating blocks of spikes that damage the player.
|align=center|[[File:World 2-5 NSMB2.png|150px]]
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|Sand pits that slowly engulf the player.
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|-
|-
|style="background:white"|[[File:NSMB2-SpikedBall.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|align=center|[[Spike Trap|Spikes]]
|align=left|Spike balls that appear in fortress and castle levels.
|align=center|[[File:Newsupermariobros2spikes.png|150px]]
|{{world-link|mushroom|A|World Mushroom-A}}
|Pointy obstacles that harm the player.
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:Newsupermariobros2spikes.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=center|[[Spike Block]]
|align=left|Pointy obstacles that harm the player.
|align=center|[[File:Nsmb2 cheepcheep and spikes.png|150px]]
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|Floating blocks of spikes that damage the player.
|{{world-link|star|castlen2|World Star-Castle}}
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|-
|-
|style="background:white"|[[File:NSMB2 World 6-1 Volcanic Debris.png|100x100px]]<br>[[Volcanic debris]]
|align=center|[[Skewer|Spike Pillar]]
|align=left|Rocks that fall slowly and break upon hitting either the ground or a block.
|align=center|[[File:Skewer NSMB2.png|150px]]
|colspan=2|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|Large spiked pillars that damage Mario if he touches them.
|colspan="2"align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Whirlpool.png|100x100px]]<br>[[Whirlpool]]
|align=center|[[Spike Ball|Spiked ball]]
|align=left|A swirling vortex of water that pulls Mario down a pit. It periodically stops.
|align=center|[[File:NSMB2-SpikedBall.png]]
|colspan=2|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|Spike balls that appear in fortress and castle levels.
|}
|align=center|{{world-link|mushroom|A|World Mushroom-A}}
 
|align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
!colspan=4 style="background:#FF7733"|The Koopalings
|align=center|[[Giant Spiked Ball|Giant spiked ball]]
|align=center|[[File:GiantSpikedBall NSMB2.png|150px]]
|Large spiked balls of two sizes that can break through stone tiles.
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=center|[[Volcanic debris]]
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|align=center|[[File:NSMB2 World 6-1 Volcanic Debris.png|150px]]
|colspan=2|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|Rocks that fall slowly and break upon hitting either the ground or a block.
|colspan="2"align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|-
|-
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]]
|align=center|[[Water]]
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|align=center|[[File:NSMB2-W3-A.png|150px]]
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|Large bodies of harmless liquid that the player can [[Swim|swim]] through.
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]]
|align=center|[[Water tide]]
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|align=center|[[File:Star4.png|150px]]
|colspan=2|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|Water that rises up and down.
|-
|colspan="2"align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]]
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|colspan=2|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]]
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|colspan=2|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]]
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|colspan=2|{{world-link|flower|castlen2|World Flower-Castle}}
|-
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]]
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|colspan=2|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
!colspan=4 style="background:#FF7733"|Other bosses
|-
|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]]
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Long ? Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]]
|align=left|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.
|colspan=2|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|style="background:white"|[[File:Dry Bowser Artwork.png|100x100px]]<br>[[Dry Bowser]]
|align=left|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|colspan=2|{{world-link|6|castlen2|World Star-Castle}}
|}
|}


==Items and objects==
==Items and objects==
===Items===
===Power-ups and forms===
These are collectibles, pickups, and health-restoring objects.
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
{|class="wikitable" style="width:100%;text-align:center"
|-align=center style="background-color:silver;"
|-style="color:white;background:red"
|colspan=2|'''[[Super Mushroom|<span style="color:black">Super Mushroom</span>]]'''
!width=12%|Name
|colspan=2|'''[[Fire Flower|<span style="color:black">Fire Flower</span>]]'''
!Description
|colspan=2|'''[[Super Leaf|<span style="color:black">Super Leaf</span>]]'''
|-
|colspan=2|'''[[Gold Flower|<span style="color:black">Gold Flower</span>]]'''
|style="background:white"|[[File:NSMB2 Asset Sprite Coin.png|100x100px]]<br>[[Coin]]s
|-align=center
|align=left|Collecting 100 of these gives the player an extra life.
|width=10%|[[File:SuperMushroomNSMB2.png|60px]]
|-
|width=15% style="background-color:#FFD700;"|[[File:MarioNSMB2.png|80px]]
|style="background:white"|[[File:DashCoin NSMB2.png|100x100px]]<br>[[Hidden Coin]]s
|width=10%|[[File:FireflowerNSMB2.png|60px]]
|align=left|An outline of a coin that becomes a coin if Mario goes through it.
|width=15% style="background-color:#FFD700;"|[[File:NSMB2 Fire Mario.png|100px]]
|-
|width=10%|[[File:SuperleafNSMB2.png|60px]]
|style="background:white"|[[File:New10GoldCoin.png|100x100px]]<br>[[10-Coin]]s
|width=15% style="background-color:#FFD700;"|[[File:Raccoon_Mario_-_New_Super_Mario_Bros_2.png|80px]]
|align=left|Gives the player 10 coins.
|width=10%|[[File:GoldFlower.png|50px]]
|-
|width=15% style="background-color:#FFD700;"|[[File:NSMB2_Gold_Mario_Artwork.png|100px]]
|style="background:white"|[[File:NSMB2 Giant Coin.png|100x100px]]<br>[[100-Coin]]s
|-style="background-color:white;"
|align=left|Gives the player 100 coins, immediately giving Mario an [[extra life]].
|colspan=2|Turns [[Small Mario]] and [[Mini Mario (form)|Mini Mario]] into [[Super Mario (form)|Super Mario]].
|-
|colspan=2|Turns Mario into [[Fire Mario]].
|style="background:white"|[[File:NSMB2 Asset Sprite Red Coin.png|100x100px]]<br>[[Red Coin]]s
|colspan=2|Turns Mario into [[Raccoon Mario]].
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|colspan=2|Turns Mario into [[Gold Mario]].
|-
|-align=center style="background-color:silver;"
|style="background:white"|[[File:Bluecoins-NSMB2.png|100x100px]]<br>[[Blue Coin]]s
|colspan=2|'''[[Mini Mushroom|<span style="color:black">Mini Mushroom</span>]]'''
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|colspan=2|'''[[Mega Mushroom|<span style="color:black">Mega Mushroom</span>]]'''
|-
|colspan=2|'''[[Super Star|<span style="color:black">Star</span>]]'''
|style="background:white"|[[File:NSMB2 Star Coin.png|100x100px]]<br>[[Star Coin]]s
|colspan=2|'''[[Invincibility Leaf|<span style="color:black">Invincibility Leaf</span>]]'''
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|-align=center
|-
|width=10%|[[File:MiniMushroomNSMB2.png|60px]]
|style="background:white"|[[File:Moon coin Render.png|100x100px]]<br>[[Moon Coin]]s
|width=15% style="background-color:#FFD700;"|[[File:MiniMario NSMB2.png|60px]]
|align=left|Three of these are located in every course in hard-to-reach or hidden areas only appearing in [[World Star (New Super Mario Bros. 2)|World Star]].
|width=10%|[[File:MegamushroomNSMB2.png|60px]]
|-
|width=15% style="background-color:#FFD700;"|[[File:MegaMario NSMB2.png|60px]]
|style="background:white"|[[File:CrownCoin NSMB2.png|100x100px]]<br>[[Win Coin|Crown Coin]]s
|width=10%|[[File:Super Star NSMB2 artwork.png|60px]]
|align=left|Exclusive to [[Coin Rush]]. They are 1000 coins each.
|width=15% style="background-color:#FFD700;"|[[File:NSMB2 Invincible Mario Artwork.png|80px]]
|-
|width=10%|[[File:InvincibilityleafNSMB2.png|50px]]
|style="background:white"|[[File:1upmushroomNSMB2.png|100x100px]]<br>[[1-Up Mushroom]]s
|width=15% style="background-color:#FFD700;"|[[File:Invincibility Raccoon Mario New Super Mario Bros. 2.png|100px]]
|align=left|Gives the player an extra life.
|-style="background-color:white;"
|colspan=2|Turns Mario into [[Mini Mario (form)|Mini Mario]].
|colspan=2|Turns Mario into [[Mega Mario]].
|colspan=2|Turns Mario into [[Invincible Mario]].
|colspan=2|Turns Mario into [[White Raccoon Mario]].
|}
 
===Other items===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
!width="10%"|Item
!Image
!Function
|-
|-
|style="background:white"|[[File:GoldMushroomNSMB2.png|100x100px]]<br>[[Golden Mushroom (crownless)|Gold Mushrooms]]
!colspan=3 style="background-color:#FFD700;"|Coins
|align=left|Rewards Mario 50 coins (or 100 coins if he is [[Gold Mario]]).
|-
|-
|style="background:white"|[[File:BlueClockNSMB2.png|100x100px]]<br>[[+ Clock]]s (blue)
|align=center|[[Coin]]
|align=left|Adds 10 seconds to the time limit.
|align=center|[[File:Coin - New Super Mario Bros 2.png|40px]]
|Collecting 100 of these gives the player an extra life.
|-
|-
|style="background:white"|[[File:ClockNSMB2.png|100x100px]]<br>+ Clocks (green)
|align=center|[[Blue Coin]]
|align=left|Adds 50 seconds to the time limit.
|align=center|[[File:Bluecoins-NSMB2.png|40px]]
|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Key.png|100x100px]]<br>[[Key]]s
|align=center|[[Red Coin]]
|align=left|A key is awarded to the player character character after they defeat a castle boss. Picking it up completes the level and unlocks the next world.
|align=center|[[File:RedCoinsNSMB2.png|40px]]
||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|style="background:white"|[[File:Green Shell MK7.png|100x100px]]<br>[[Koopa Shell]]s
|align=center|[[Hidden Coin]]
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs.
|align=center|[[File:DashCoin NSMB2.png|40px]]
|An outline of a coin that becomes a coin if Mario goes through it.
|-
|-
|style="background:white"|[[File:Gold Shell NSMB2 artwork.png|100x100px]]<br>[[Gold Shell]]s
|align=center|[[10-Coin]]
|align=left|Gold Shells leave trails of collectible coins as they slide. These shells come only from stomped [[Gold Koopa]]s.
|align=center|[[File:New10GoldCoin.png|40px]]
|Gives the player 10 coins.
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|align=center|[[100-Coin]]
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|align=center|[[File:NSMB2 Giant Coin.png|40px]]
|Gives the player 100 coins.
|-
|-
|style="background:white"|[[File:NewTrampoline.png|100x100px]]<br>[[Trampoline|Springboards]]
|align=center|[[Star Coin]]
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|align=center|[[File:NSMB2 Star Coin.png|40px]]
|Three of these are located in every course in hard-to-reach or hidden areas.
|-
|-
|style="background:white"|[[File:GoldbrickblockNSMB2.png|100x100px]]<br>[[Gold Block]]s
|align=center|[[Moon Coin]]
|align=left|Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
|align=center|[[File:MoonCoin.png|40px]]
|Three of these are located in every course in hard-to-reach or hidden areas only appearing in [[World Star (New Super Mario Bros. 2)|World Star]].
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Flying Gold Block.png|100x100px]]<br>[[Flying Gold Block]]s
|align=center|[[Win Coin|Crown Coin]]
|align=left|These Gold Blocks fly across the overworld map and are available in the course they fly above when accessed.
|align=center|[[File:CrownCoin NSMB2.png|40px]]
|}
|Exclusive to [[Coin Rush]]. They are 1,000 coins each.
 
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Power-up
!width=15%|Form
!Description
|-
|-
|style="background:white"|N/A
!colspan=3 style="background-color:#FFD700;"|Miscellaneous
|style="background:white"|[[File:Small-mario.png|110x110px]]<br>[[Small Mario]]
|align=left|Mario's weakest form. He starts each life in his Small form. If Small Mario touches an enemy or obstacle, he loses one life.
|-
|-
|style="background:white"|[[File:SuperMushroomNSMB2.png|100x100px]]<br>[[Super Mushroom]]
|align=center|[[1-Up Mushroom]]
|style="background:white"|[[File:MarioNSMB2.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|align=center|[[File:1upmushroomNSMB2.png|40px]]
|align=left|Turns Small Mario and Mini Mario into Super Mario.
|Gives the player an [[extra life]].
|-
|-
|style="background:white"|[[File:FireflowerNSMB2.png|100x100px]]<br>[[Fire Flower]]
|align=center|[[Gold Mushroom]]
|style="background:white"|[[File:NSMB2 Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center|[[File:GoldMushroomNSMB2.png|40px]]
|align=left|Turns Mario into Fire Mario.
|Reward Mario 50 coins (or 100 coins if he is [[Gold Mario]]).
|-
|-
|style="background:white"|[[File:SuperleafNSMB2.png|100x100px]]<br>[[Super Leaf]]
|align=center|[[Red Ring]]
|style="background:white"|[[File:Raccoon Mario - New Super Mario Bros 2.png|110x110px]]<br>[[Raccoon Mario]]
|align=center|[[File:RedRing NSMB2.png|40px]]
|align=left|Turns Mario into Raccoon Mario.
|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|-
|style="background:white"|[[File:GoldFlower.png|100x100px]]<br>[[Gold Flower]]
|align=center|[[Gold Ring]]
|style="background:white"|[[File:Gold Mario spirit SSBU.png|110x110px]]<br>[[Gold Mario]]
|align=center|[[File:GoldenringNSMB2.png|40px]]
|align=left|Turns Mario into Gold Mario.
|Turns all enemies gold and increases the amount of coins rewarded to the player once defeated.
|-
|-
|style="background:white"|[[File:MegamushroomNSMB2.png|100x100px]]<br>[[Mega Mushroom]]
|align=center|[[+ Clock]]
|style="background:white"|[[File:MegaMario NSMB2.png|110x110px]]<br>[[Mega Mario]]
|align=center|[[File:ClockNSMB2.png|40px]]
|align=left|Turns Mario into Mega Mario.
|Adds 50 seconds to the time limit.
|-
|-
|style="background:white"|[[File:MiniMushroomNSMB2.png|100x100px]]<br>[[Mini Mushroom]]
|align=center|Cyan + Clock
|style="background:white"|[[File:MiniMario NSMB2.png|110x110px]]<br>[[Mini Mario]]
|align=center|[[File:BlueClockNSMB2.png|40px]]
|align=left|Turns Mario into Mini Mario.
|Adds 10 seconds to the time limit.
|-
|style="background:white"|[[File:Super Star NSMB2 artwork.png|100x100px]]<br>[[Super Star]]
|style="background:white"|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=left|Turns Mario into Invincible Mario.
|-
|style="background:white"|[[File:InvincibilityleafNSMB2.png|100x100px]]<br>[[Invincibility Leaf]]
|style="background:white"|[[File:Invincibility Raccoon Mario New Super Mario Bros. 2.png|110x110px]]<br>[[White Raccoon Mario]]
|align=left|Turns Mario into White Raccoon Mario.
|}
|}


===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
{|class="wikitable"style="width:100%;text-align:center"
|-align=center style="background-color:silver;"
|-style="color:white;background:red"
!width="10%"|Item
!width=12%|Name
!Image
!Description
!Function
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|align=center|[[P Switch]]
|align=center|[[File:P-Switch NSMB2.png|40px]]
|Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|-
|-
|style="background:white"|[[File:Question Block NSMB2 artwork.png|100x100px]]<br>[[? Block]]
|align=center|[[? Switch]]
|align=left|A block that is guaranteed to hold contents, typically [[coins]] or [[List of power-ups|power-up]]s, but also occasionally other items. Some ? Blocks are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in succession. A few are [[Hidden Block|hidden]] and only become visible when struck.
|align=center|[[File:NewQuestionSwitch.png|40px]]
|Changes or adds things to an area, such as platforms, for a limited time.
|-
|-
|style="background:white"|[[File:Goldenleafblock.png|100x100px]]<br>[[Assist Block]]
|align=center|[[! Switch]]
|align=left|Assist Blocks contain an [[Invincibility Leaf]]. Appears after five lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so.
|align=center|[[File:NSMB2 ! Switch.png|40px]]
|Red ! Switches triggers something that causes coins to appear. Large ! Switches causes [[Bowser]] or [[Dry Bowser]] to sink into the lava.
|-
|-
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|align=center|[[ON/OFF Switch]]
|align=left|A block that may or may not hold contents. Empty Brick Blocks break when hit if the player is at least in their [[Super Mario (form)|Super form]]. Like ? Blocks, some Brick Blocks are 10-Coin Blocks and Hidden Blocks.
|align=center|N/A
|Switches that change the direction of ON/OFF Conveyer Belts.
|-
|-
|style="background:white"|[[File:DonutLift NSMB2.png|100x100px]]<br>[[Donut Block]]
|align=center|[[Trampoline]]
|align=left|A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|align=center|[[File:NewTrampoline.png|40px]]
|A spring that lets the player jump high into the air. It can be picked up and carried around.
|-
|-
|style="background:white"|[[File:NSMBW Dotted-Line Block Sprite.png|100x100px]]<br>[[Dotted-Line Block]]
|align=center|[[! Pipe]]
|align=left| Intangible blocks that transform into tangible [[Red Block]]s for a brief period of time when a nearby ? Switch is pressed.
|align=center|[[File:NSMB2 Exclamation Pipe.png|40px]]
|An L-shaped pipe Fire Mario or Gold Mario can activate with fireballs. A coin comes out of the yellow end for each fireball shot into the black end. After twelve fireballs, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out.
|-
|-
|style="background:white"|[[File:FlyingBlock NSMB2.png|100x100px]]<br>[[Flying ? Block]]
!colspan=3 style="background-color:#FFD700;"|Blocks
|align=left|A type of ? Block that flies in a rhythmic pattern. Once hit, it becomes an [[Empty Block]].
|-
|-
|style="background:white"|[[File:Nsmb2iceblock.png|100x100px]]<br>[[Ice Block]]
|align=center|[[? Block]]
|align=left|A block made of ice that serve as platforms.
|align=center|[[File:Question Block NSMB2 artwork.png|40px]]
|Contains a [[coin]] or item when hit.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Long Chikuwa Block.png|100x100px]]<br>[[Ice Donut Block]]
|align=center|[[Coin Block]]
|align=left|Long Donut Blocks made of ice.
|align=center|[[File:Question Block NSMB2 artwork.png|40px]]
|A block that contains many coins. Looks just like a Brick or ? Block and becomes an [[Empty Block]] when used. Becomes a Gold Block if used quickly enough.
|-
|-
|style="background:white"|[[File:WideQuestionBlockNSMB2.png|100x100px]]<br>[[Long ? Block]]
|align=center|[[Flying ? Block]]
|align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|align=center|[[File:FlyingBlock NSMB2.png|40px]]
|A type of ? Block that flies in a rhythmic pattern. Once hit, it becomes an [[Empty Block]].
|-
|-
|style="background:white"|[[File:Music-block.png|100x100px]]<br>[[Note Block]]
|align=center|[[Empty Block]]
|align=left|A block that, when Mario jumps on it, makes him jump higher.
|align=center|[[File:NSMBW Empty Block Artwork.png|40px]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|style="background:white"|[[File:PowBlockNSMB2.png|100x100px]]<br>[[Red POW Block]]
|align=center|[[? Block|Long ? Block]]
|align=left|A block that causes a large tremor on the ground when hit.
|align=center|[[File:WideQuestionBlockNSMB2.png|50px]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Rotating Block 2.png|100x100px]]<br>Rotating Blocks
|align=center|[[Empty Block|Long Empty Block]]
|align=left|Blocks that twirl. Brick Blocks and ? Blocks are fastened to them.
|align=center|[[File:Nsmb2longemptyblock.png|50px]]
|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|-
|-
|style="background:white"|[[File:RouletteBlock NSMB2.png|100x100px]]<br>[[Roulette Block]]
|align=center|[[Brick Block|Brick]]
|align=left|A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|align=center|[[File:NSMBW Brick Block Artwork.png|40px]]
|Breaks or contains coins when hit.
|-
|-
|style="background:white"|[[File:50goldenblock.png|100x100px]]<br>[[Roulette Coin Block]]
|align=center|[[Gold Block]]
|align=left|A block with various amounts of coins scrolling on it. Mario can hit it and release the amount of coins shown.
|align=center|[[File:GoldbrickblockNSMB2.png|40px]]
|Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
|-
|-
|style="background:white"|[[File:NewSnakeBlock.png|100x100px]]<br>[[Snake Block]]
|align=center|[[Ice Block]]
|align=left|Green blocks that move like a snake once Mario steps on it.
|align=center|[[File:Nsmb2iceblock.png|40px]]
|A block made of ice that serve as platforms.
|-
|-
|style="background:white"|[[File:NewStoneBlock.png|100x100px]]<br>[[Hard Block|Stone Block]]
|align=center|[[Note Block]]
|align=left|Blocks that can only be broken by [[Mega Mario]], explosions, enemy attacks, and certain obstacles.
|align=center|[[File:Music-block.png|40px]]
|A block that, when Mario jumps on it, makes him jump higher.
|-
|-
|style="background:white"|[[File:Nsmb2treasurechest.png|100x100px]]<br>[[Treasure Chest]]
|align=center|[[Trampoline Block]]
|align=left|Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower.
|align=center|[[File:NSMB2 Trampoline Block.png|40px]]
|A hidden block that, when Mario jumps on it, makes him jump higher. Similar to how a [[Note Block]] functions.
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|align=center|[[Dotted-Line Block]]
|align=center|[[File:NSMBW Dotted-Line Block Sprite.png|40px]]
|A block that is transparent. A [[! Switch|switch]] is needed to activate the block.
|-
|-
|style="background:white"|[[File:NSMB2 ! Switch.png|100x100px]]<br>[[! Switch]]
|align=center|[[Roulette Block]]
|align=left|Red ! Switches triggers something that causes coins to appear.
|align=center|[[File:RouletteBlock NSMB2.png|40px]]
|A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|-
|-
|style="background:white"|[[File:NewQuestionSwitch.png|100x100px]]<br>[[? Switch]]
|align=center|[[Roulette Coin Block]] (new)
|align=left|Changes or adds things to an area, such as platforms, for a limited time.
|align=center|[[File:50goldenblock.png|40px]]
|A block with various amounts of coins scrolling on it. Mario can hit it and release the amount of coins shown.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt Switch.png|100x100px]]<br>[[Conveyor Belt Switch]]
|align=center|[[Red POW Block]]
|align=left|Switches that change the direction of certain Conveyer Belts.
|align=center|[[File:PowBlockNSMB2.png|40px]]
|A block that causes a large tremor on the ground when hit. They cannot be picked up.
|-
|-
|style="background:white"|[[File:GoldenringNSMB2.png|100x100px]]<br>[[Gold Ring]]
|align=center|[[Assist Block]]
|align=left|Turns all enemies gold and increases the amount of coins rewarded to the player once defeated.
|align=center|[[File:Goldenleafblock.png|40px]]
|Assist Blocks contain an [[Invincibility Leaf]]. Appears after five lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so.
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Large ! Switch.png|100x100px]]<br>[[Large ! Switch]]
|align=center|[[Donut Block]]
|align=left|Large ! Switches causes [[Bowser]] or [[Dry Bowser]] to sink into the lava.
|align=center|[[File:DonutLift NSMB2.png|40px]]
|A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|-
|-
|style="background:white"|[[File:P-Switch NSMB2.png|100x100px]]<br>[[P Switch]]
|align=center|[[Snake Block]]
|align=left|Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|align=center|[[File:NewSnakeBlock.png|40px]]
|Green blocks that move like a snake once Mario steps on it.
|-
|-
|style="background:white"|[[File:RedRing NSMB2.png|100x100px]]<br>[[Red Ring]]
|align=center|[[Hard Block|Wood Block]]
|align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=center|[[File:NSMB2 Wooden Block.png|40px]]
|Block that cannot be destroyed, except by [[Mega Mario]] or a [[Big Thwomp]].
|-
|-
|style="background:white"|[[File:Burner NSMB2.png|100x100px]]<br>[[Switch Burner]]
!colspan=3 style="background-color:#FFD700;"|Stage progression
|align=left|Block-like switches that control [[Burner]]s. Striking them temporary turns the Burners off.
|-
|-
!colspan=3 style="background:#FF7733"|Pipes
|align=center|[[Arrow Sign]]
|align=center|[[File:Nsmb2sign.png|40px]]
|Common background elements that point towards the right way to advance or areas of interest.
|-
|-
|style="background:white"|[[File:NSMB2 Exclamation Pipe.png|100x100px]]<br>[[! Pipe]]
|align=center|[[Warp Pipe]]
|align=left|An L-shaped pipe Fire Mario or Gold Mario can activate with fireballs. A coin comes out of the yellow end for each fireball shot into the black end. After twelve fireballs, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out.
|align=center|[[File:NSMB2Pipe.png]]
|Pipes going through the ground that transport the player to new areas.
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe|Bubble-jet pipe]]
|align=center|[[Small pipe]]
|align=left|These underwater pipes expel strong currents that push the player character.
|align=center|[[File:NSMB2MiniPipe.png|40px]]
|Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|-
|-
|style="background:white"|[[File:NSMB2 Artwork Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center|[[Pipe Cannon]]
|align=left|Pipes going through the ground that transport the player to new areas.
|align=center|[[File:PipeCannon NSMB2.png|40px]]
|Pipes that launch the player to another location or a hard to reach platform
|-
|-
|style="background:white"|[[File:PipeCannon NSMB2.png|100x100px]]<br>[[Pipe Cannon]]
|align=center|[[Warp Door]]
|align=left|Pipes that launch the player to another location or a hard to reach platform.
|align=center|[[File:NewToadDoor.png|40px]][[File:NewGhostDoor.png|40px]]
|A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|-
|-
|style="background:white"|[[File:NSMB2MiniPipe.png|100x100px]]<br>[[Small pipe]]
|align=center|[[Checkpoint Flag|Midway point]]
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|align=center|[[File:CheckpointSM3DL.png|40px]]
|A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his ''small'' form, he transforms into his Super form.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
|align=center|[[Goal Pole]]
|align=center|[[File:NSMBW Flagpole Artwork.png|20px]]
|Flagpoles found at the end of every level. Touching one completes the level.
|-
|-
|style="background:white"|[[File:Fence Grab NSMB2.png|100x100px]]<br>[[Chain-Link|Fence]]
|align=center|[[Goal Pole (secret)]]
|align=left|Fences the player can climb.
|align=center|[[File:Flagpole secret.png|20px]]
|Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|}
 
===Platforms===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
!Platform
!Image
!Function
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Moving Fence.png|100x100px]]<br>[[Moving Fence]]
|align=center|[[Flipper]]
|align=left|Fences that move on a track.
|align=center|[[File:NSMB2.1-A.png|100px]]
|Bars that, once passed through, prevent access to the area before.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Pole.png|100x100px]]<br>[[Pole]]
|align=center|[[Lift]]
|align=left|Climbable poles. Mario clings to one by jumping onto it.
|align=center|[[File:NSMB2-S-23-Rainbow-0718.jpg|100px]]
|Platforms that move in any direction.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Rope.png|100x100px]]<br>[[Rope]]
|align=center|[[Scale Lift]]
|align=left|Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
|align=center|[[File:nocoverart.png|100px]]
|Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Strung Rope.png|100x100px]]<br>Rope (strung)
|align=center|[[Paddle Platform]]
|align=left|Taut rope that can be clung to and traveled along like {{wp|monkey bar}}s to reach distant areas.
|align=center|[[File:nocoverart.png|100px]]
|A paddle wheel-like platforms made of four smaller platforms that moves in a wheel on tracks.
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Hanging Rope.png|100x100px]]<br>Rope (untied)
|align=center|[[Seesaw]]
|align=left| Rope that Mario can swing back and forth on.
|align=center|[[File:nocoverart.png|100px]]
|Platforms that teeter to one side when a player or element stands on the opposite side.
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Hanging Vine.png|100x100px]]<br>[[Vine]]
|align=center|[[Track]]
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like rope swings.
|align=center|[[File:Nsmb2track.png|20px]]
|Rails that carry lifts.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Vine Block.png|100x100px]]<br>[[Vine|Vine Block]]
|align=center|[[Mushroom Platform]]
|align=left|Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of a Hidden Block or brick.
|align=center|[[File:NSMB2 World 1-4 Raccoon Mario.png|100px]]
|Semi-solid platforms that resemble tall mushrooms.
|-
|-
|style="background:white"|[[File:NSMB2-WEB-render.png|100x100px]]<br>[[Spider Web|Web]]
|align=center|[[Mushroom Trampoline]]
|align=left|Webs the player can climb.
|align=center|[[File:Flower3-2.png|100px]]
|Mushroom Platforms serve as a trampoline.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
|align=center|[[Stretch Shroom]]
|align=center|[[File:nocoverart.png|100px]]
|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|-
|-
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]]
|align=center|[[Sinking and Rising Mushrooms]]
|align=left|Bouncing balls that are summoned by [[Lemmy|Lemmy Koopa]] in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas.
|align=center|[[File:3DS NewMario2 3 scrn12 E3.png|100px]]
|Mushrooms platforms that either rise or fall a certain length when stood on, depending on their color.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|align=center|[[Semisolid Platform]]
|align=left|Moving platforms that carry the player from one place to another without them having to move at all.
|align=center|[[File:NSMB2 World 2-5 Chain Chomp.png|100px]]
|Platforms the player can jump onto from the bottom.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Crate.png|100x100px]]<br>[[Crate]]
|align=center|[[Volcano (object)]]
|align=left|Crates float in [[Poison (obstacle)|poisonous water]]. Standing on one causes it to slowly sink, but it floats back to the top once jumped off of.
|align=center|[[File:NSMB2 Volcano.png|100px]]
|Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release [[coin]]s.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Elevator Lift.png|100x100px]]<br>[[Elevator lift]]
|align=center|[[Conveyor Belt]]
|align=left|Stationary lifts that move in a specific direction once stood on. Moving off and touching it again makes it move in the opposite direction.
|align=center|[[File:nocoverart.png|100px]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Flatbed Ferry.png|100x100px]]<br>[[Lift|Flatbed Ferry]]
|align=center|[[ON/OFF Conveyor Belt]] (new)
|align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|align=center|[[File:LemmyKoopaNSMB2.png|100px]]
|Conveyer Belts that change direction when triggered by ON/OFF Switches.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Floating Barrel.png|100x100px]]<br>[[Barrel|Floating barrel]]
|align=center|[[Raft (New Super Mario Bros. 2)|Raft]] (new)
|align=left|Large barrels that float in water. They gently sink while Mario is on top of them.
|align=center|[[File:World 2-Castle NSMB2.png|100px]]
|platforms that activate whenever the player steps on them, constantly moving right as long as the player continues to stand on them.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Bone Lift.png|100x100px]]<br>[[Floating platform]]
|align=center|[[Sky Move Lift]] (new)
|align=left|Bony lifts that rise from lava. Standing on one for too long causes it to slowly fall. [[Giant Bowser|Super Bowser]] destroys floating platforms when he swipes his claws.
|align=center|[[File:NSMB2 World 5-A.PNG|100px]]
|An airship that constantly move to the right. They come with a deck with a one-block-wide gap, as well as a higher deck that acts as a Semisolid Platform.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Haunted Lift.png|100x100px]]<br>[[Haunted Lift]]
|align=center|[[Segmented platform]] (new)
|align=left|Lifts carried by [[Peepa]]s. They carry the platforms through the sky when touched, periodically shifting them abruptly and shaking them.
|align=center|[[File:Spine Coaster NSMB2.png|100px]]
|Rideable creatures made of bone used to aid Mario and sail across lava. This resembles a Spine Coaster version of a Skull Raft.
|-
|-
|style="background:white"|[[File:NSMB2 World 5-Ghosthouse.PNG|100x100px]]<br>[[Haunted Stairs]]
!colspan=3 style="background-color:#FFD700;"|Climbable objects
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Lift.png|100x100px]]<br>[[Lift]]
|align=center|[[Beanstalk|Vine]]
|align=left|Platforms that move in any direction.
|align=center|[[File:NSMB2-SnowMushrooms.png|100px]]
|Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of an [[Hidden Block|Invisible Block]] or brick.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Mushroom Trampoline (Pink).png|100x100px]]<br>[[Mushroom Trampoline]]
|align=center|[[Pole]]
|align=left|Mushroom Platforms serve as a trampoline.
|align=center|[[File:Nocoverart.png|100px]]
|Climbable poles. Mario clings to one by jumping onto it.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Paddle Platform.png|100x100px]]<br>[[Paddle Platform]]
|align=center|[[Spider Web|Web]]
|align=left|A paddle wheel-like platforms made of four smaller platforms that moves in a wheel on tracks.
|align=center|[[File:NSMB2 CobwebJungle.png|100px]]
|Webs the player can climb.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Raft.png|100x100px]]<br>[[Raft (New Super Mario Bros. 2)|Raft]]
|align=center|[[Chain-Link]]
|align=left|Platforms that activate whenever the player steps on them, constantly moving right as long as the player continues to stand on them.
|align=center|[[File:Fence Grab NSMB2.png|100px]]
|Fences the player can climb.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Scale Lift.png|100x100px]]<br>[[Scale Lift]]
|align=center|[[Moving Fence]]
|align=left|Scale-like lifts that when Mario lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|align=center|[[File:NSMB2 World 5-Castle.PNG|100px]]
|Fences that move on a track.
|}
 
===Other objects===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
!width="10%"|Item
!Image
!Function
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Seesaw.png|100x100px]]<br>[[Seesaw]]
|align=center|[[Star Coin Sign]]
|align=left|Platforms that teeter to one side when a player or element stands on the opposite side.
|align=center|[[File:Star Coin SignNSMB2.png|40px]]
|A wooden sign that blocks a path on the world maps The player has to pay the required amount of [[Star Coin]]s to gain access.
|-
|-
|style="background:white"|[[File:Spine Coaster NSMB2.png|100x100px]]<br>[[Segmented platform]]
|align=center|[[Warp Cannon]]
|align=left|Rideable creatures made of bone used to aid Mario and sail across lava.
|align=center|[[File:CannonNSMB2.png|40px]]
|A special cannon that allows the player to go to a different world.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Sinking and Rising Mushrooms.png|100x100px]]<br>[[Sinking and Rising Mushrooms]]
|align=center|[[Treasure Chest]]
|align=left|Mushrooms platforms that either rise or fall a certain length when stood on, depending on their color.
|align=center|[[File:Nsmb2treasurechest.png|40px]]
|Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower.
|}
 
==Worlds==
{|class="wikitable"background-color:white;"width=100%
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Sky Move Lift.png|100x100px]]<br>[[Sky Move Lift]]
!style="background:gold"width=5%|Level
|align=left|An [[airship]] that constantly move to the right. They come with a deck with a one-block-wide gap, as well as a higher deck that acts as a Semisolid Platform.
!style="background:gold"width=1%|Preview
!style="background:gold"width=20%|Description
|-
|-
|style="background:white"|[[File:Stretch shroom.png|100x100px]]<br>[[Stretch Shroom]]
|align=center|[[World 1 (New Super Mario Bros. 2)|World 1]]
|align=left|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|[[File:NSMB2 World1.png|250px]]
|align=center|The grassland world of ''New Super Mario Bros. 2''. The boss is [[Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]].
|-
|-
|style="background:white"|[[File:NSMB2 Trampoline Block.png|100x100px]]<br>[[Trampoline Block]]
|align=center|[[World 2 (New Super Mario Bros. 2)|World 2]]
|align=left|A hidden block that, when Mario jumps on it, makes him jump higher. Similar to how a [[Note Block]] functions.
|[[File:Nsmb2w2.png|250px]]
|align=center|The desert world of ''New Super Mario Bros. 2''. The boss is [[Iggy Koopa]].
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Unstable Mushroom.png|100x100px]]<br>[[Unstable mushroom]]
|align=center|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|[[File:NSMB2-Triplecrownlives.png|250px]]
|align=center|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry Koopa]] and its [[World Mushroom-Warp Cannon|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|-
|-
|style="background:white"|[[File:NSMB2 Volcano.png|100x100px]]<br>[[Volcano (object)|Volcano]]
|align=center|[[World 3 (New Super Mario Bros. 2)|World 3]]
|align=left|Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release coins.
|[[File:World 3 NSMB2.png|250px]]
|align=center|The tropical/forest world of ''New Super Mario Bros. 2''. The boss is [[Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|-
|-
!colspan=3 style="background:#FF7733"|Other objects
|align=center|[[World 4 (New Super Mario Bros. 2)|World 4]]
|[[File:World4NSMB2.png|250px]]
|align=center|The snow world of ''New Super Mario Bros. 2''. The boss is [[Morton Koopa Jr.]]
|-
|-
|style="background:white"|[[File:MidwayFlagNSMB2.png|100x100px]]<br>[[Checkpoint Flag]]
|align=center|[[World Flower (New Super Mario Bros. 2)|World Flower]]
|align=left|A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his Small form, he transforms into his Super form.
|[[File:WorldFlowerNSMB2.png|250px]]
|align=center|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy Koopa]] and its [[World Flower-Warp Cannon|Warp Cannon]] leads to [[World 6 (New Super Mario Bros. 2)|World 6]].
|-
|-
|style="background:white"|[[File:NewToadDoor.png|100x100px]]<br>[[Warp Door|Door]]
|align=center|[[World 5 (New Super Mario Bros. 2)|World 5]]
|align=left|A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|[[File:World5 NSMB2.png|250px]]
|align=center|The sky/mountain world of ''New Super Mario Bros. 2''. The boss is [[Ludwig von Koopa]].
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|align=center|[[World 6 (New Super Mario Bros. 2)|World 6]]
|align=left|Flagpoles found at the end of every level. Touching one completes the level.
|[[File:NSMB2-W6.png|250px]]
|align=center|The haunted/volcano world and the final main world of ''New Super Mario Bros. 2''. The boss is [[Bowser]]. This world must be completed to complete the game.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Goal Pole (Secret).png|100x100px]]<br>[[Goal Pole (secret)]]
|align=center|[[World Star (New Super Mario Bros. 2)|World Star]]
|align=left|Red flagpoles found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|[[File:LuigiStarWorld.png|250px]]
|-
|align=center|The final Special World of ''New Super Mario Bros. 2''. The boss is [[Dry Bowser]]. 90 [[Star Coin]]s must be collected to play this world.
|style="background:white"|[[File:NSMB2 Screenshot Small Bird.png|100x100px]]<br>[[Small bird|Little bird]]
|align=left|Small birds that live in the [[Mushroom Kingdom]]. They appear on [[Peach's Castle]] in the opening cutscene.
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Flipper.png|100x100px]]<br>[[Flipper|One-way gate]]
|align=left|Bars that, once passed through, prevent access to the area before.
|-
|style="background:white"|[[File:NewGhostDoor.png|100x100px]]<br>[[Trick door]]
|align=left|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear.
|}
|}


==Downloadable content==
==Downloadable content==
[[File:NSMB2 shot Gold Edition.png|thumb|Title screen of  ''New Super Mario Bros. 2: Gold Edition'']]
[[File:NSMB2 shot Gold Edition.png|thumb|Title screen of  ''New Super Mario Bros. 2: Gold Edition'']]
{{main|Coin Rush#Downloadable content}}
{{main|Coin Rush#Downloadable content{{!}}Coin Rush § Downloadable content}}
Downloadable content for ''New Super Mario Bros. 2'' was first announced in a Nintendo Direct Mini dedicated entirely to the game, showcasing the three downloadable [[Coin Rush]] course packs and their price tags along with the release dates. The downloadable packs were available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong, and 60 Nintendo Points for Taiwan. This is the first game of the ''Super Mario'' franchise to feature standard downloadable add-on content, and the first Nintendo game after the Japanese release of ''{{iw|fireemblem|Fire Emblem Awakening}}'' to do so.
Downloadable content for ''New Super Mario Bros. 2'' was first announced in a Nintendo Direct Mini dedicated entirely to the game, showcasing the three downloadable [[Coin Rush]] course packs and their price tags along with the release dates. The downloadable packs were available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong, and 60 Nintendo Points for Taiwan. This game was the first ''Super Mario'' game to feature standard downloadable add-on content, and the first Nintendo game after the Japanese release of ''[[fireemblem:Fire Emblem Awakening|Fire Emblem Awakening]]'' to do so.


The service started on October 2 for Japan, Europe, and Oceania, and October 4 for North America, featuring three course packs. Two more packs were released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27. In total, there were ten course packs available for purchase.
The service started on October 2 for Japan, Europe, and Oceania, and October 4 for North America, featuring three course packs. Two more packs were released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27. In total, there were ten course packs available for purchase.
Line 1,462: Line 1,207:
In Europe, the game received a [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] bundle, which includes the game with all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Special Edition''''').  
In Europe, the game received a [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] bundle, which includes the game with all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Special Edition''''').  


In North America, the game received a special-edition [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]] with the game and all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Gold Edition''''') during the 2014 holiday season. In Japan, from July 1 to August 31, 2014, ''New Super Mario Bros. 2: Gold Edition'' was available as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign".<ref>{{cite|language=ja|author=佐伯憲司|date=June 13, 2014|url=game.watch.impress.co.jp/docs/news/653306.html|title=「ニンテンドー3DS LL 月替わりオススメソフトキャンペーン」7月8月の引き換えソフトを公開!|publisher=GAME Watch|accessdate=September 16, 2024}}</ref>
In North America, the game received a special-edition [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]] with the game and all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Gold Edition''''') during the 2014 holiday season. In Japan, from July 1 to August 31, 2014, ''New Super Mario Bros. 2: Gold Edition'' was available as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign".<ref>佐伯憲司 (June 13, 2014). [https://game.watch.impress.co.jp/docs/news/653306.html 「ニンテンドー3DS LL 月替わりオススメソフトキャンペーン」7月8月の引き換えソフトを公開!]. ''GAME Watch''. Retrieved October 25, 2020.</ref>


With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available.
With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available.
Line 1,472: Line 1,217:
==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. 2 glitches}}
{{main|List of New Super Mario Bros. 2 glitches}}
===Enemies in Blocks===
This glitch can be done in {{world|star|1}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>{{cite|url=www.youtube.com/watch?v=tBcUFHUSsPM|title=Video of "Koopa in the Blocks"|deadlink=y|language=en|publisher=YouTube}}</ref>


===Red Ring glitch===
===Enemies in the Blocks===
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>{{cite|author=Durag Dee|language=en|date=March 29, 2014|url=youtu.be/9TUADulwPcw|title=New super mario bros.2 glitch: W4-A|publisher=YouTube|accessdate=December 24, 2021}}</ref>
This glitch can be done in {{world|star|1}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[https://www.youtube.com/watch?v=tBcUFHUSsPM YouTube video of "Koopa in the Blocks"] {{dead link}}</ref>
 
===Red Ring Glitch===
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>Durag Dee (March 29, 2014). [https://youtu.be/9TUADulwPcw New super mario bros.2 glitch: W4-A]. ''YouTube''. Retrieved December 24, 2021.</ref>


==Staff==
==Staff==
Line 1,482: Line 1,228:


==Development==
==Development==
The development of a 2D ''Super Mario'' game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D ''Super Mario'' games on the Nintendo 3DS.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121225031927/http://andriasang.com/comqzg/3ds_mario_games|title=3DS to Have 3D and 2D Mario Games|language=en|publisher=Andriasang.com|author=Gantayat, Anoop|date=November 2, 2010|accessdate=September 16, 2024}}</ref> Later, after the release of ''Super Mario 3D Land'', Satoru Iwata officially announced that a 2D ''Super Mario'' game for the 3DS was in development,<ref>{{cite|author=Richard, George|language=en|date=January 26, 2012|url=www.ign.com/articles/2012/01/27/new-2d-mario-coming-to-3ds|title=New 2D ''Super Mario'' Coming to 3DS|publisher=IGN|accessdate=September 16, 2024}}</ref> which was revealed to be ''New Super Mario Bros. 2'' during the non-English Nintendo Direct on April 21, 2012.<ref>{{cite|title=Nintendo Direct Japan - Full Show - 21.04.2012|url=www.youtube.com/watch?v=5F6YZlniIiU|author=TiLMENDOMiNATiON|language=en|publisher=YouTube|accessdate=September 16, 2024|date=April 21, 2012}}</ref>
The development of a 2D ''Super Mario'' game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D ''Super Mario'' games on the Nintendo 3DS.<ref>[https://andriasang.com/comqzg/3ds_mario_games/ 3DS to have 3D and 2D ''Super Mario'' Games -- Andriasang.com]</ref> Later, after the release of ''Super Mario 3D Land'', Satoru Iwata officially announced that a 2D ''Super Mario'' game for the 3DS was in development,<ref>[https://www.ign.com/articles/2012/01/27/new-2d-mario-coming-to-3ds New 2D ''Super Mario'' Coming to 3DS - IGN]</ref> which was revealed to be ''New Super Mario Bros. 2'' during the April 21, 2012, Nintendo Direct in Japan.<ref>[https://www.youtube.com/watch?v=5F6YZlniIiU Nintendo Direct Japan - Full Show - 21.4.2012 - YouTube]</ref>


''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including the [[Nintendo SPD|Software Planning and Development team]], as part of the "Mario Cram School," a program meant to teach other teams about the development of ''Super Mario'' games.<ref name="Iwata NSMB2 1">{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/0|title=Iwata Asks : ''New Super Mario Bros. 2'' : Mario Cram School|publisher=Nintendo.com|language=en-us|accessdate=September 16, 2024|page=1}}</ref> Also different is that the game's stages were designed before the mechanics and main focus were thought of.<ref name="Iwata NSMB2 1"/>
''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including the [[Nintendo SPD|Software Planning and Development team]], as part of the "Mario Cram School," a program meant to teach other teams about the development of ''Super Mario'' games.<ref name="Iwata NSMB2 1">[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/0 Iwata Asks : ''New Super Mario Bros. 2'' : Mario Cram School]</ref> Also different is that the game's stages were designed before the mechanics and main focus were thought of.<ref name="Iwata NSMB2 1"></ref>


The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/2|title=Iwata Asks : ''New Super Mario Bros. 2'' : "Shouldn't This One Be About Coins?"|publisher=Nintendo.com|language=en-us|accessdate=September 16, 2024|page=2}}</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the ''New Super Mario Bros.'' series as well as new elements, which the developers felt allowed it to stand alone as a standard 2D ''Super Mario'' title.<ref>{{cite|language=en-us|page=6|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/6|title=Iwata Asks : ''New Super Mario Bros. 2'' : Classic Super Mario|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref>
The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/2 Iwata Asks : ''New Super Mario Bros. 2'' : "Shouldn't This One Be About Coins?"]</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the ''New Super Mario Bros.'' series as well as new elements, which the developers felt allowed it to stand alone as a standard 2D ''Super Mario'' title.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/6 Iwata Asks : ''New Super Mario Bros. 2'' : Classic Super Mario]</ref>


Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to ''New Super Mario Bros. Wii''. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.<ref>{{cite|language=en-us|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/4|page=4|title=Iwata Asks : ''New Super Mario Bros. 2'' : Team Up to Strike it Rich|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref>
Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to ''New Super Mario Bros. Wii''. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/4 Iwata Asks : ''New Super Mario Bros. 2'' : Team Up to Strike it Rich]</ref>


The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode.<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/3|page=3|language=en-us|title=Iwata Asks : ''New Super Mario Bros. 2'' : "I Don't Like It."|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref> The Coin Rush downloadable course packs were originally announced before the game was released; the courses themselves, however, had not been created at the time.<ref>{{cite|author=Gilbert, Henry|date=June 22, 2012|url=www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer|title=''New Super Mario Bros 2'' DLC and more detailed in new trailer|publisher=GamesRadar|language=en|accessdate=September 16, 2024}}</ref> The idea of downloadable content had come up during the development of both ''New Super Mario Bros. 2'' and ''New Super Mario Bros. U'', and from both teams; the development team for ''New Super Mario Bros. 2'' had thought of the idea of downloadable Coin Rush courses, and since this game was to be released first it was decided that content would be created for it first.<ref>{{cite|url=iwataasks.nintendo.com/interviews/wiiu/new-super-luigi-u/0/0|language=en|title=Iwata Asks : ''New Super Luigi U'' : Overtaken by ''New Super Mario Bros. 2''|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref>
The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/3 Iwata Asks : ''New Super Mario Bros. 2'' : "I Don't Like It."]</ref> The Coin Rush downloadable course packs were originally announced before the game was released; the courses themselves, however, had not been created at the time.<ref>[https://www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer/ ''New Super Mario Bros 2'' DLC and more detailed in new trailer | GamesRadar]</ref> The idea of downloadable content had come up during the development of both ''New Super Mario Bros. 2'' and ''New Super Mario Bros. U'', and from both teams; the development team for ''New Super Mario Bros. 2'' had thought of the idea of downloadable Coin Rush courses, and since this game was to be released first it was decided that content would be created for it first.<ref>[https://iwataasks.nintendo.com/interviews/#/wiiu/new-super-luigi-u/0/0 Iwata Asks : ''New Super Luigi U'' : Overtaken by ''New Super Mario Bros. 2'']</ref>


==Reception==
==Reception==
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>{{cite|author=McFerran, Damien|date=August 2, 2012|language=en|url=www.nintendolife.com/reviews/3ds/new_super_mario_bros_2|title=''New Super Mario Bros. 2'' Review (3DS)|publisher=Nintendo Life|accessdate=September 16, 2024}}</ref><ref>{{cite|language=en|date=August 3, 2012|url=www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review|author=MacDonald, Keza|title=New Super Mario Bros 2 Review|publisher=IGN|accessdate=September 16, 2024}}</ref><ref>{{cite|url=www.metacritic.com/game/new-super-mario-bros-2|language=en|publisher=Metacritic|accessdate=September 16, 2024|title=''New Super Mario Bros. 2''}}</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>https://www.nintendolife.com/reviews/3ds/new_super_mario_bros_2</ref><ref>https://www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review</ref><ref>https://www.metacritic.com/game/3ds/new-super-mario-bros-2</ref><ref>https://gamefaqs.gamespot.com/3ds/667819-new-super-mario-bros-2/reviews</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,517: Line 1,263:
|align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''"
|align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,529: Line 1,275:
|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
As of September 30, 2021, ''New Super Mario Bros. 2'' is the 5th best-selling game for the Nintendo 3DS, having sold about 13.39 million copies worldwide (after ''[[Mario Kart 7]]'', ''[[bulbapedia:Pokémon X and Y|Pokémon X and Y]]'', ''{{iw|bulbapedia|Pokémon Omega Ruby and Alpha Sapphire}}'', ''{{iw|bulbapedia|Pokémon Sun and Moon}}'').<ref>{{cite|language=en|author=Nintendo|date=May 10, 2022|url=www.nintendo.co.jp/ir/en/finance/software/3ds.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 12, 2022|archive=web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html}}</ref>
As of September 30, 2021, ''New Super Mario Bros. 2'' is the 5th best-selling game for the Nintendo 3DS, having sold about 13.39 million copies worldwide (after ''[[Mario Kart 7]]'', ''[[bulbapedia:Pokémon X and Y|Pokémon X and Y]]'', ''[[bulbapedia:Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby and Alpha Sapphire]]'', ''[[bulbapedia:Pokémon Sun and Moon|Pokémon Sun and Moon]]'').<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref>


==Promotion==
==Promotion==
Nintendo made a special gold-themed week exclusively for the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored.
Nintendo made a special gold-themed week exclusively for the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored.


US and Canada Club Nintendo members who purchased ''New Super Mario Bros. 2'' from the Nintendo eShop by September 20, 2012 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120722225503/https://club.nintendo.com/double-coins-nsmb2.do|title=Get double the Coins when you purchase the downloadable version from the Nintendo eShop and complete the registration survey.|publisher=Club Nintendo|language=en-us|accessdate=September 16, 2024}}</ref> European Club Nintendo members that purchased the game from the Nintendo eShop received 250 free Stars. Likewise, Australian Club Nintendo members received double the amount of Stars (i.e. 400 instead of 200).<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120910001014/http://gamesites.nintendo.com.au/double-stars-nsmb2|title=Get up to 400 Stars when you purchase the downloadable version from the Nintendo eShop and complete the registration survey|publisher=Nintendo of Australia|language=en-au|accessdate=September 16, 2024}}</ref>
US and Canada Club Nintendo members who purchased ''New Super Mario Bros. 2'' from the Nintendo eShop by September 20, 2012 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).<ref>https://club.nintendo.com/double-coins-nsmb2.do</ref> European Club Nintendo members that purchased the game from the Nintendo eShop received 250 free Stars. Likewise, Australian Club Nintendo members received double the amount of Stars (i.e. 400 instead of 200).<ref>https://gamesites.nintendo.com.au/double-stars-nsmb2/</ref>


==Profiles==
==[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description==
{{multilang profile
;NA Version
|type=[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description
|EngA=<nowiki/>
<blockquote>''The bros are back for an all-new adventure worth its weight in gold!''
<blockquote>''The bros are back for an all-new adventure worth its weight in gold!''


''Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach™. Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins? Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode. Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)''</blockquote>
''Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach™. Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins? Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode. Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)''</blockquote>
|EngE=<nowiki/>
;EU Version
<blockquote>''Mario returns to Nintendo 3DS in a side-scrolling action adventure, packed with great power-ups and crammed with coins! Players can expect classic Mario action with a golden twist - an extra challenge to collect one million coins! As well as playing solo, or teaming up with a friend via Local Play, there's Coin Rush mode, where the aim is to grab as many coins as possible in the time limit, adding a strategic edge to the fun!''</blockquote>
<blockquote>''Mario returns to Nintendo 3DS in a side-scrolling action adventure, packed with great power-ups and crammed with coins! Players can expect classic Mario action with a golden twist - an extra challenge to collect one million coins! As well as playing solo, or teaming up with a friend via Local Play, there's Coin Rush mode, where the aim is to grab as many coins as possible in the time limit, adding a strategic edge to the fun!''</blockquote>
}}


==Gallery==
==Gallery==
Line 1,583: Line 1,327:
*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros. 3]]'': Nintendo of Europe has cited ''New Super Mario Bros. 2'' as being the "rightful successor" to this game.<ref>{{cite|url=www.youtube.com/watch?v=vSDWF7xwke8|title=''New Super Mario Bros. 2'' Trailer (Episode 1) - Nintendo 3DS|publisher=YouTube|author=Nintendo3dsuk|date=August 14, 2012|language=en-gb|accessdate=September 16, 2024}}</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world-link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros. 3]]'': A trailer released by Nintendo of Europe states that this game is the "rightful successor" to this game.<ref>https://www.youtube.com/watch?v=vSDWF7xwke8</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world-link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. [[Roy]]'s boss fight takes place in a room with walls that close in on the player, like in this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return.
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return.
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect and Scuttlebugs reuse the sound effect they make when they drop into the screen. [[Coin Coffer]]s also evade the player as [[Moneybag]]s did in this game. [[Big Cheep Cheep]]s retain their large size from this game. [[Gold Block|Flying Gold Blocks]] behave similarly to the red [[Flying ? Block]]s in this game, hovering on the [[world]] map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of {{world|6|bowsern2}} is designed after the background normally seen in [[castle]] boss rooms in this game. [[Flipper]]s, [[quicksand]], retracting staircases, [[Rope|tightrope]]s, [[Snake Block]]s, and  [[track]]s also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. [[World 6 (New Super Mario Bros. 2)|World 6]] is filled with withered trees, like [[World 8 (New Super Mario Bros.)|World 8]]. The level progression bar is obscured by [[Boo]]s in [[Ghost House]]s, like in this game. The first level in both games feature a hidden [[Beanstalk|Vine]] leading to a [[Hard Block]] platform with a [[1-Up Mushroom]] and an aerial sub area. {{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}'s [[Goal Pole (secret)|secret exit]] is found in a similar manner to {{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}'s secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of [[World 6-1 (New Super Mario Bros. 2)|World 6-1]] is reminiscent of the [[Red Block]] platforming section of [[World 5-C|World 5-C]] in this game. [[World 6-4 (New Super Mario Bros. 2)|World 6-4]] is aesthetically based on [[World 8-1 (New Super Mario Bros.)|World 8-1]] from this game. [[Toad House]]s once again become permanently accessible after beating every level in the game.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect from this game. [[Coin Coffer]]s also evade the player as [[Moneybag]]s did in this game. [[Big Cheep Cheep]]s retain their large size from this game. [[Gold Block|Flying Gold Blocks]] behave similarly to the red [[Flying ? Block]]s in this game, hovering on the [[world]] map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of {{world|6|bowsern2}} is designed after the background normally seen in [[castle]] boss rooms in this game. [[Flipper]]s, [[quicksand]], retracting staircases, [[Rope |tightrope]]s, and  [[track]]s also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. {{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}'s [[Goal Pole (secret)|secret exit]] is found in a similar manner to {{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}'s secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of [[World 6-1 (New Super Mario Bros. 2)|World 6-1]] is reminiscent of the [[Red Block]] platforming section of [[World 5-C|World 5-C]] in this game. [[Toad House]]s once again become permanently accessible after beating every level in the game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
Line 1,600: Line 1,344:
*''[[New Super Mario Bros. U]]'': The [[Note Block]], [[? Switch]] block materialization, and underwater [[Warp Pipe]] sound effects are reused. The [[Coin Rush]] win sound effect is repurposed as the [[Challenge Mode (New Super Mario Bros. U)|challenge]] new high score sound effect.
*''[[New Super Mario Bros. U]]'': The [[Note Block]], [[? Switch]] block materialization, and underwater [[Warp Pipe]] sound effects are reused. The [[Coin Rush]] win sound effect is repurposed as the [[Challenge Mode (New Super Mario Bros. U)|challenge]] new high score sound effect.
*''[[Super Mario 3D World]]'': Three bonus worlds in this game are called World Star, Mushroom, and Flower, just like in ''New Super Mario Bros. 2''.
*''[[Super Mario 3D World]]'': Three bonus worlds in this game are called World Star, Mushroom, and Flower, just like in ''New Super Mario Bros. 2''.
*''[[Mario Party: Island Tour]]'': [[Bone Goomba]]s and [[Bone Piranha Plant]]s return.
*''[[Mario Kart Arcade GP DX]]'': [[Gold Mario]] appears as a downloadable alternate color scheme for Metal Mario.
*''[[Mario Kart Arcade GP DX]]'': [[Gold Mario]] appears as a downloadable alternate color scheme for Metal Mario.
*''[[Mario Golf: World Tour]]'': Gold Mario returns as a character. [[Moon Coin]]s appear in the game. The background of World Star is the same as the one for (Gold) Mario's Eagle/Albatross/Hole-In-One animation.
*''[[Mario Golf: World Tour]]'': Gold Mario returns as a character. [[Moon Coin]]s appear in the game. The background of World Star is the same as the one for (Gold) Mario's Eagle/Albatross/Hole-In-One animation.
Line 1,612: Line 1,355:
*''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi make an appearance as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. The Ground Theme reappears as a ''Super Mario''-series song. Palutena's Guidance for Piranha Plant mentions the Gold Piranha Plant, Bone Piranha Plant, and Big Bone Piranha Plant.
*''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi make an appearance as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. The Ground Theme reappears as a ''Super Mario''-series song. Palutena's Guidance for Piranha Plant mentions the Gold Piranha Plant, Bone Piranha Plant, and Big Bone Piranha Plant.
*''[[Super Mario Maker 2]]'': The [[10-Coin]]s and [[50-Coin]]s reappear as course elements.
*''[[Mario Kart Tour]]'': Gold Mario appears as a playable character previously exclusive to the game's Coin Rush mode before being introduced as fully playable during the [[Anniversary Tour (2023)|2023 Anniversary Tour]]. Bone Piranha Plants appear in [[SNES Bowser Castle 3]] and [[GBA Bowser's Castle 4]].
*''[[Mario Kart Tour]]'': Gold Mario appears as a playable character previously exclusive to the game's Coin Rush mode before being introduced as fully playable during the [[Anniversary Tour (2023)|2023 Anniversary Tour]]. Bone Piranha Plants appear in [[SNES Bowser Castle 3]] and [[GBA Bowser's Castle 4]].
*''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario.
*''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario.
*''[[Super Mario Bros. Wonder]]'': [[King Boo]] chases the player(s) in a slow auto-scrolling section similar to [[Boohemoth]]. Bone Goombas and Bone Piranha Plants return. During musical Wonder Effects, Marimba Block notes are based on the chords of the background music, like how Note Block notes are based on the chords of the background music in ''New Super Mario Bros. 2''.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ 2
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ 2
|JapR=Nyū Sūpā Mario Burazāzu Tsū
|JapR=Nyū Sūpā Mario Burazāzu Tsū
|JapM=''New Super Mario Bros. 2''
|JapM=''New Super Mario Bros. 2''
Line 1,638: Line 1,379:
==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb2/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb2/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=eO8xe2AUY4c Launch trailer]
*[https://www.youtube.com/watch?v=eO8xe2AUY4c Launch trailer]
*[https://www.nintendo.co.jp/3ds/abej/ Official Japanese website]
*[https://www.nintendo.co.jp/3ds/abej/ Official Japanese website]
*[http://web.archive.org/web/20120624022858/http://newsupermariobros2.nintendo.com/ Official American website]
*[https://newsupermariobros2.nintendo.com/ Official American website]
*[https://web.archive.org/web/20190402122227/https://www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-gold-edition-en.pdf Official American ''Gold Edition'' PDF manual]
*[https://www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-gold-edition-en.pdf Official American ''Gold Edition'' PDF manual]
*[https://www.nintendo.com/en-gb/Games/Nintendo-3DS-games/New-Super-Mario-Bros-2-527668.html Official European website]
*[https://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds/new_super_mario_bros_2_50182.html Official European website]
*[http://web.archive.org/web/20120813204207/http://gamesites.nintendo.com.au/new-super-mario-bros-2/ Official Oceanian website]
*[https://gamesites.nintendo.com.au/new-super-mario-bros-2/ Official Oceanian website]
*[https://www.nintendo.tw/nsmb2/ Official Taiwanese website]
*[https://www.nintendo.tw/nsmb2/ Official Taiwanese website]
{{NSMB2}}
{{NSMB2}}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: