Editing New Super Mario Bros.
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*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref> | *[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref> | ||
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game. | *''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game. | ||
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times. | *''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times. | ||
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game. | *''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game. | ||
*''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games. | *''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games. | ||
*''[[Super Mario Sunshine]]'' - [[Bowser Jr.]] reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters [[Petey Piranha]]'s room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in [[Bianco Hills]]. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from [[Casino Delfino]] plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino. The [[Monty Mole]] boss of [[World 6 (New Super Mario Bros.)|World 6]] attacks Mario by throwing [[Bob-omb]]s and shooting [[Bullet Bill]]s from a cannon-bearing machine, like the Monty Mole boss of this game. | *''[[Super Mario Sunshine]]'' - [[Bowser Jr.]] reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters [[Petey Piranha]]'s room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in [[Bianco Hills]]. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from [[Casino Delfino]] plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino. The [[Monty Mole]] boss of [[World 6 (New Super Mario Bros.)|World 6]] attacks Mario by throwing [[Bob-omb]]s and shooting [[Bullet Bill]]s from a cannon-bearing machine, like the Monty Mole boss of this game. | ||
*''[[Mario Party 4]]'' - The [[Mini Mushroom]] and [[Mega Mushroom]] return with the same function as in this game, albeit with different designs. | *''[[Mario Party 4]]'' - The [[Mini Mushroom]] and [[Mega Mushroom]] return with the same function as in this game, albeit with different designs. | ||
*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. | *''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game. | ||
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game. | *''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game. | ||
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}} | *''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}} |