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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|May 15, 2006<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Canada|May 17, 2006|Japan|May 25, 2006<ref>{{cite|url=www.nintendo.co.jp/ds/a2dj/index.html|title=New スーパーマリオブラザーズ|publisher=Nintendo Co., Ltd.|language=ja|accessdate=October 23, 2022}}</ref>|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|publisher=YouTube|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006<ref>{{file link|NSMBDSadNinF.jpg|French print ad from Official Nintendo magazine}}</ref>|South Korea|March 8, 2007|South Africa|February 2008<ref>{{cite|url=https://www.nintendo.com/en-za/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html|title=''New Super Mario Bros.'' {{!}} Nintendo DS {{!}} Games {{!}} Nintendo ZA|publisher=Nintendo ZA|accessdate=January 13, 2025}}</ref>|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=April 5, 2015}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|release='''Nintendo DS:'''<br>{{flag list|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|South Africa|February 2008<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html</ref>|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|accessdate=April 5, 2015|publisher=Nintendo|language=ja}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|classind=L|grac=all}}'''Virtual Console:'''<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html|title=New Super Mario Bros. {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|publisher=Nintendo UK|language=en-gb}}</ref>{{ratings|pegi=12}}
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|classind=L|grac=all}}'''Virtual Console:'''<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html|title=New Super Mario Bros. {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb}}</ref>{{ratings|pegi=12}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|format={{format|ds=1|wiiudl=1}}
|format={{format|ds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|ds=1|wiiu=1}}
|serials={{flag list|USA|NTR-A2DE-USA|Japan|NTR-A2DJ-JPN|Europe|NTR-A2DP-EUR|Australia|NTR-A2DE-AUS|South Korea|NTR-A2DK-KOR|China|NTR-A2DC-CHN}}
|serials={{flag list|USA|NTR-A2DE-USA (USA/Australia)|Japan|NTR-A2DJ-JPN|Europe|NTR-A2DP-EUR|South Korea|NTR-A2DK-KOR|China|NTR-A2DC-CHN}}
}}
}}
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title=[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]|location=Tokyo|publisher=Shogakukan|language=ja|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[list of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.


''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]].
''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]].
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In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
==Story==
==Story==
'''From the instruction booklet:'''
<blockquote>Emergency News Flash!<br><br>Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unknown assailant. How could this happen with Mario around?<br><br>According to eyewitnesses, the walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach's Castle. The mysterious marvel immediately jumped into action and sped off towards the fire. The moment he left her side, the princess vanished!<br><br>Who's behind Princess Peach's disappearance?<br><br>Who's behind the attack on Peach's Castle?<br><br>Are the two incidents related?<br><br>Didn't Bowser Jr. once think that Princess Peach might be his mother?<br><br>Looks like Mario's going to need all the Mega Mushrooms he can find to get to the bottom of this mess!</blockquote>
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario (or Luigi) goes near the castle to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario (or Luigi) to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario (or Luigi) takes a hit, reverting into [[Small Mario|his smaller form]]. Bowser Jr. runs away and Mario (or Luigi) continues to chase him.
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario (or Luigi) goes near the castle to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario (or Luigi) to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario (or Luigi) takes a hit, reverting into [[Small Mario|his smaller form]]. Bowser Jr. runs away and Mario (or Luigi) continues to chase him.


Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.
Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario (or Luigi) starts chasing Bowser Jr., Mario (or Luigi) retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.


[[File:NSMB0.png|thumb|left|Bowser and Bowser Jr. in the final boss fight]]
[[File:NSMB0.png|thumb|left|Bowser and Bowser Jr. in the final boss fight]]
[[Bowser]] waits for Mario or Luigi at the end of {{world link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.


In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach's platform disappears, allowing her to float down safely. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach's platform disappears, allowing her to float down safely. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
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It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.
It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.


Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Lava themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep-Cheep]]s doing side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.
Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep-Cheep]]s doing side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.


If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
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{{redirect|Mario Vs. Luigi|the [[list of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
{{redirect|Mario Vs. Luigi|the [[list of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
*'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|date=2006|title=''New Super Mario Bros. Official Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|isbn=1-59812-009-3|page=121}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
*'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
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|}
|}


==Locations==
==Worlds and levels==
===Overview===
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]]
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]]
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level.
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level.


Mario or Luigi only has to go through three of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.
Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.


The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>{{cite|author=MyLittleWalrus|date=October 28, 2016|url=www.youtube.com/watch?v=JUvjm6Wpnf4|title=New Super Mario Bros. Any% Speedrun in 23:32 (Former World Record)|publisher=YouTube|accessdate=May 25, 2024}}</ref>
The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>{{cite|author=MyLittleWalrus|title=New Super Mario Bros. Any% Speedrun in 23:32 (Former World Record)|url=www.youtube.com/watch?v=JUvjm6Wpnf4|publisher=YouTube|date=October 28, 2016|accessdate=May 25, 2024}}</ref>
{{br}}
{|class="wikitable"style="text-align:center"
 
!World
===Worlds and levels===
!Image
<center>
!Description
{|width=65% class="wikitable"
!colspan=4|Levels
!colspan="3"style="background:red;color:white;"|Worlds
!Castle Boss
!Exits to:{{footnote|main|a}}
|-
|-
!width=50% style="background:#FF7733"|<big>[[World 1 (New Super Mario Bros.)|World 1]]</big><br>{{icon|NSMB-totalS}}×24 {{icon|NSMB-totalT}}×6 {{icon|NSMB-totalB}}×2
!rowspan=2|[[File:W1icon.png]]<br>[[World 1 (New Super Mario Bros.)|World 1]] (grass)
!colspan=2 width=50% style="background:#FF7733"|Levels
|rowspan=2|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=2 align=left|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]] (grass)
|[[World 1-2 (New Super Mario Bros.)|World 1-2]] (cave)
|[[World 1-3 (New Super Mario Bros.)|World 1-3]] (grass/sky)
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (tower)
|rowspan=2|[[Bowser]]
|World 2
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMB WorldOne.jpg|400x400px]]
|[[World 1-4 (New Super Mario Bros.)|World 1-4]] (grass)
|width=25%|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 1-5 (New Super Mario Bros.)|World 1-5]] (sky)
|width=25%|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|[[World 1-A (New Super Mario Bros.)|World 1-A]] (underwater)
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} (castle)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
|[[World 1-3 (New Super Mario Bros.)|World 1-3]]
!rowspan=3|[[File:W2icon.png]]<br>[[World 2 (New Super Mario Bros.)|World 2]] (desert)
|{{world link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|rowspan=3|[[File:NSMB WorldTwo.jpg|250px]]
|rowspan=3 align=left|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]] (desert)
|[[World 2-2 (New Super Mario Bros.)|World 2-2]] (desert/grass)
|[[World 2-3 (New Super Mario Bros.)|World 2-3]] (sewer)
|[[World 2-A (New Super Mario Bros.)|World 2-A]] (desert/beach)
|rowspan=3|[[Mummipokey]]
|World 3
|-
|-
|{{world|1|cannonn}}
|[[World 2-4 (New Super Mario Bros.)|World 2-4]] (desert)
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}} (tower)
|[[World 2-5 (New Super Mario Bros.)|World 2-5]] (desert)
|[[World 2-6 (New Super Mario Bros.)|World 2-6]] (sky)
|World 4 [[File:NSMB Mini shroom.png|20px]]
|-
|-
|[[World 1-5 (New Super Mario Bros.)|World 1-5]]
|colspan=4|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} (castle/desert)
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
|colspan=2|{{world link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
!rowspan=3|[[File:W3icon.png]]<br>[[World 3 (New Super Mario Bros.)|World 3]] (beach)
|rowspan=3|[[File:NSMB WorldThree.jpg|250px]]
|rowspan=3 align=left|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[World 3-1 (New Super Mario Bros.)|World 3-1]] (underwater)
|[[World 3-A (New Super Mario Bros.)|World 3-A]] (beach)
|[[World 3-2 (New Super Mario Bros.)|World 3-2]] (sky)
|[[World 3-B (New Super Mario Bros.)|World 3-B]] (sky)
|rowspan=3|[[Cheepskipper]]
|rowspan=2|World 5
|-
|-
|colspan=3 align=center|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.<br>'''Unlock criterion''': start a new game
|[[World 3-C]] (beach)
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}} (tower)
|[[World 3-3 (New Super Mario Bros.)|World 3-3]] (underwater)
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}} (haunted house)
|-
|-
!style="background:#FF7733"|<big>[[World 2 (New Super Mario Bros.)|World 2]]</big><br>{{icon|NSMB-totalS}}×27 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
|colspan=4|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} (castle)
!colspan=2 style="background:#FF7733"|Levels
|World 6 [[File:Cannon NSMB.png|20px]]
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldTwo.jpg|400x400px]]
!rowspan=3|[[File:W4icon.png]]<br>[[World 4 (New Super Mario Bros.)|World 4]] (jungle)
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|rowspan=3|[[File:NSMB WorldFour.jpg|250px]]
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|rowspan=3 align=left|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|[[World 4-1 (New Super Mario Bros.)|World 4-1]] (jungle)
|[[World 4-2 (New Super Mario Bros.)|World 4-2]] (sky)
|[[World 4-3 (New Super Mario Bros.)|World 4-3]] (underwater)
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Mega Goomba (boss)|Mega Goomba]]
|rowspan=2|World 5
|-
|-
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 4-A (New Super Mario Bros.)|World 4-A]] (jungle)
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 4-4 (New Super Mario Bros.)|World 4-4]] (jungle)
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 4-5 (New Super Mario Bros.)|World 4-5]] (cave)
|-
|-
|{{world|2|cannonn}}
|colspan=2|[[World 4-6 (New Super Mario Bros.)|World 4-6]] (jungle)
|{{world|2|pipe}}
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}} (castle)
|World 7 [[File:Cannon NSMB.png|20px]]
|-
|-
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
!rowspan=3|[[File:W5icon.png]]<br>[[World 5 (New Super Mario Bros.)|World 5]] (snow)
|{{world link|2|towern|World 2-Tower (New Super Mario Bros.)}}
|rowspan=3|[[File:NSMB WorldFive.jpg|250px]]
|rowspan=3 align=left|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|[[World 5-1 (New Super Mario Bros.)|World 5-1]] (snow)
|[[World 5-2 (New Super Mario Bros.)|World 5-2]] (snow/cave)
|[[World 5-A (New Super Mario Bros.)|World 5-A]] (snow/sky)
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Petey Piranha]]
|World 6
|-
|-
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 5-3 (New Super Mario Bros.)|World 5-3]] (snow)
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 5-B (New Super Mario Bros.)|World 5-B]] (snow)
|[[World 5-C]] (cave)
|World 7 [[File:NSMB Mini shroom.png|20px]]
|-
|-
|colspan=2|{{world link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|colspan=2|[[World 5-4 (New Super Mario Bros.)|World 5-4]] (snow/sky)
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (castle/snow)
|World 8 [[File:Cannon NSMB.png|20px]]
|-
|-
|colspan=3 align=center|A desert-themed world. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.<br>'''Unlock criterion''': complete {{world|1|castlen}}
!rowspan=4|[[File:W6icon.png]]<br>[[World 6 (New Super Mario Bros.)|World 6]] (mountain)
|rowspan=4|[[File:NSMB WorldSix.jpg|250px]]
|rowspan=4 align=left|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[World 6-1 (New Super Mario Bros.)|World 6-1]] (mountain)
|[[World 6-A (New Super Mario Bros.)|World 6-A]] (desert/mountain)
|[[World 6-2 (New Super Mario Bros.)|World 6-2]] (beach/mountain)
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}} (tower)
|rowspan=4|[[Monty Tank]]
|rowspan=4|World 8
|-
|-
!style="background:#FF7733"|<big>[[World 3 (New Super Mario Bros.)|World 3]]</big><br>{{icon|NSMB-totalS}}×27 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×2
|[[World 6-3 (New Super Mario Bros.)|World 6-3]] (jungle/mountain)
!colspan=2 style="background:#FF7733"|Levels
|[[World 6-4 (New Super Mario Bros.)|World 6-4]] (mountain)
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 6-5 (New Super Mario Bros.)|World 6-5]] (underwater)
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMB WorldThree.jpg|400x400px]]
|colspan=2|[[World 6-B (New Super Mario Bros.)|World 6-B]] (snow/mountain)
|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]] (mountain)
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|-
|-
|[[World 3-2 (New Super Mario Bros.)|World 3-2]]
|colspan=4|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}} (castle)
|[[World 3-B (New Super Mario Bros.)|World 3-B]]
|-
|-
|[[World 3-C]]
!rowspan=4|[[File:W7icon.png]]<br>[[World 7 (New Super Mario Bros.)|World 7]] (sky)
|{{world link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|rowspan=4|[[File:NSMB WorldSeven.jpg|250px]]
|rowspan=4 align=left|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|[[World 7-1 (New Super Mario Bros.)|World 7-1]] (sky)
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 7-2 (New Super Mario Bros.)|World 7-2]] (sky)
|[[World 7-3 (New Super Mario Bros.)|World 7-3]] (grass/sky)
|rowspan=4|[[Lakithunder]]
|rowspan=4|World 8
|-
|-
|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}} (tower)
|{{world link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 7-4 (New Super Mario Bros.)|World 7-4]] (sky)
|[[World 7-5 (New Super Mario Bros.)|World 7-5]] (Grass)
|[[World 7-6 (New Super Mario Bros.)|World 7-6]] (sky)
|-
|-
|{{world|3|cannonn}}
|colspan=2|[[World 7-7 (New Super Mario Bros.)|World 7-7]] (sky)
|{{world link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|colspan=2|[[World 7-A]] (sewer)
|-
|-
|colspan=3 align=center|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].<br>'''Unlock criterion''': complete {{world|2|castlen}} in any form other than [[Mini Mario]]
|colspan=4|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} (castle)
|-
|-
!style="background:#FF7733"|<big>[[World 4 (New Super Mario Bros.)|World 4]]</big><br>{{icon|NSMB-totalS}}×30 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
!rowspan=4|[[File:W8icon.png]]<br>[[World 8 (New Super Mario Bros.)|World 8]] (haunted forest/volcano)
!colspan=2 style="background:#FF7733"|Levels
|rowspan=4|[[File:NSMB WorldEight.jpg|250px]]
|rowspan=4 align=left|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}} (haunted forest)
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} (cave)
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}} (tower)
|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}} (underwater)
|rowspan=2|[[Dry Bowser]] (first half)
|rowspan=4|N/A
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldFour.jpg|400x400px]]
|colspan=2|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}} (haunted forest/mountain)
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|colspan=2|{{world-link|8|castlen|World 8-Castle}} (castle)
|[[World 4-2 (New Super Mario Bros.)|World 4-2]]
|-
|-
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|{{world-link|8|5|World 8-5 (New Super Mario Bros.)}} (volcano/cave)
|{{world link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}} (volcano/cave)
|{{world-link|8|7|World 8-7 (New Super Mario Bros.)}} (volcano)
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}} (volcano)
|rowspan=2|Bowser and [[Bowser Jr.]] (second half)
|-
|-
|[[World 4-A (New Super Mario Bros.)|World 4-A]]
|colspan=2|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} (Bowser's Castle)
|}
{{footnote|note|a|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
===Toad Houses===
{{content description
|name1=Red Toad House
|image1=[[File:NSMBDS Red Toad House.png]]
|description1=Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|name2=Green Toad House
|image2=[[File:ToadHouseGreen.png]]
|description2=Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|name3=Orange Toad House
|image3=[[File:Mega Mushroom House.png]]
|description3=Gives the player a Mega Mushroom.
|name4=Blue Toad House
|image4=[[File:NSMB Blue Toad House.png]]
|description4=Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
}}
The following is the number of Toad Houses, of each type, per world.
{|class="wikitable"style="width:85%;text-align:center"
!rowspan=2 width=30%|Toad House type
|-
|-
|{{world link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
!width=7%|World 1
|{{world|4|cannonn}}
!width=7%|World 2
|-
!width=7%|World 3
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
!width=7%|World 4
|[[World 4-6 (New Super Mario Bros.)|World 4-6]]
!width=7%|World 5
|-
!width=7%|World 6
|colspan=2|{{world link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
!width=7%|World 7
!width=7%|World 8
!width=7%|Total
|-
|-
|colspan=3 align=center|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.<br>'''Unlock criterion''': complete {{world|2|castlen}} as Mini Mario
|Red Toad House
|2
|3
|1
|2
|1
|2
|1
|1
|13
|-
|-
!style="background:#FF7733"|<big>[[World 5 (New Super Mario Bros.)|World 5]]</big><br>{{icon|NSMB-totalS}}×30 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×2
|Green Toad House
!colspan=2 style="background:#FF7733"|Levels
|2
|1
|1
|2
|1
|2
|3
|1
|13
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldFive.jpg|400x400px]]
|Orange Toad House
|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|1
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|1
|1
|1
|1
|1
|1
|1
|8
|-
|-
|{{world|5|pipe}}
|Blue Toad House
|[[World 5-A (New Super Mario Bros.)|World 5-A]]
|1
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|1
|-
|-
|{{world link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|'''Total'''
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|6
|-
|5
|{{world link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|3
|{{world|5|cannonn}}
|5
|-
|3
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|5
|[[World 5-C]]
|5
|3
|35
|}
 
==Characters==
===Playable characters===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=6%|Image
!width=8%|Name
!Description
|-
|-
|[[World 5-4 (New Super Mario Bros.)|World 5-4]]
|style="background:white"|[[File:MarioNSMB.png]]
|{{world link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|[[Mario]]
|align=left|The game's protagonist. Mario is out on a stroll with Princess Peach on a clear day before lightning mysteriously strikes her castle, scaring its occupants. While he is distracted, [[Bowser Jr.]] kidnaps Princess Peach and reduces Mario to his [[Small Mario|Small form]] before starting his quest to save her. In this game, Mario has some of the same moves from the 3D platformer ''[[Super Mario 64 DS]]'', including the [[Triple Jump]] and [[Ground Pound]].
|-
|-
|colspan=3 align=center|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.<br>'''Unlock criterion''': use {{world|1|cannonn}}, use {{world|2|cannonn}}, complete {{world|3|castlen}}, or complete {{world|4|castlen}}
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]
|-
|[[Luigi]]
!style="background:#FF7733"|<big>[[World 6 (New Super Mario Bros.)|World 6]]</big><br>{{icon|NSMB-totalS}}×33 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×3
|align=left|Mario's younger twin brother. He is clearly available in the competitive Mario Vs. Luigi mode, but he can also be played in the Story Mode when the player presses {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file-selection screen. Unlike some prior mainline games, there are no physical or mechanical differences between Mario and Luigi.
!colspan=2 style="background:#FF7733"|Levels
|}
|-
 
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldSix.jpg|400x400px]]
===Non-playable characters===
|[[World 6-1 (New Super Mario Bros.)|World 6-1]]
{|class="wikitable"style="width:100%;text-align:center"
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|-style="color:white;background:red"
|-
!width=6%|Image
|[[World 6-2 (New Super Mario Bros.)|World 6-2]]
!width=8%|Name
|{{world link|6|towern|World 6-Tower (New Super Mario Bros.)}}
!Description
|-
|-
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|style="background:white"|[[File:NSMB Asset Sprite Peach.png]]
|[[World 6-4 (New Super Mario Bros.)|World 6-4]]
|[[Princess Peach]]
|align=left|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser Jr.]] while out on a stroll with Mario, and is found at the end of every castle before being whisked away to a succeeding [[world]]. Peach is ultimately freed at the end of {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}.
|-
|-
|{{world link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]]
|style="background:white"|[[File:NSMBintro.png|100x100px]]
|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|[[Toad (species)|Toads]]
|align=left|The attendants of [[Peach's Castle]]. Several run out of the castle after it is mysteriously struck by lightning.
|-
|-
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|style="background:white"|[[File:NSMB Toadsworth.png]]
|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|[[Toadsworth]]
|align=left|An elderly Toad who appears in [[Toad House]]s, either to conjure a [[Roulette Block]] or award Mario with [[extra life|extra lives]].
|-
|-
|colspan=2|{{world link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|style="background:white"|[[File:NSMBDorrie.PNG|100x100px]]
|[[Dorrie]]
|align=left|A gentle giant that swims through [[Poison (obstacle)|poison swamps]]. Mario must ride on Dorrie's back in some levels to avoid the hazard.
|-
|-
|colspan=3 align=center|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.<br>'''Unlock criterion''': use {{world|3|cannonn}} or complete {{world|5|castlen}} in any form other than Mini Mario
|style="background:white"|[[File:7-3 NSMB.png|100x100px]]
|-
|[[Mega Wiggler|Giant Wiggler]]
!style="background:#FF7733"|<big>[[World 7 (New Super Mario Bros.)|World 7]]</big><br>{{icon|NSMB-totalS}}×33 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
|align=left|An enormous [[Wiggler]] made up of many body segments. It only occurs in [[World 7-3 (New Super Mario Bros.)|World 7-3]], where Mario rides it over [[pit]]s.
!colspan=2 style="background:#FF7733"|Levels
|}
|-
 
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldSeven.jpg|400x400px]]
==Enemies and obstacles==
|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
===Enemies===
|{{world link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=114–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=14–19|isbn=4-091063-07-1}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
|-
{|class="wikitable sortable"style="width:100%;text-align:center"
|[[World 7-2 (New Super Mario Bros.)|World 7-2]]
|-style="color:white;background:red"
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
!class="unsortable"width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|{{world link|7|towern|World 7-Tower (New Super Mario Bros.)}}
|style="background:white"|[[File:Goomba NSMB sprite.png]]
|[[World 7-4 (New Super Mario Bros.)|World 7-4]]
|[[Goomba]]
|align=left|Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|—
|-
|-
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|style="background:white"|[[File:NSMB Paragoomba.png]]
|[[World 7-6 (New Super Mario Bros.)|World 7-6]]
|[[Paragoomba]]
|-
|align=left|This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
|[[World 7-7 (New Super Mario Bros.)|World 7-7]]
|colspan=2|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|[[World 7-A]]
|200
|-
|
|colspan=2|{{world link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.<br>'''Unlock criterion''': use {{world|4|cannonn}} or complete {{world|5|castlen}} as Mini Mario
|-
!style="background:#FF7733"|<big>[[World 8 (New Super Mario Bros.)|World 8]]</big><br>{{icon|NSMB-totalS}}×36 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×4
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldEight.jpg|400x400px]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|-
|{{world link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|-
|-
|style="background:white"|[[File:Micro-GoombaNSMB.png]]
|[[Mini Goomba]]
|align=left|This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat them with one stomp. Other versions of Mario can defeat them by just touching them.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|{{world link|8|castlen|World 8-Castle}}
|200
|
|-
|-
|style="background:white"|[[File:NSMBDS Green Koopa Troopa Sprite.png]]
|[[Koopa Troopa]] (Green)
|align=left|A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|
|-
|-
|style="background:white"|[[File:RedKoopaTroopaNSMB.png]]
|Koopa Troopa (Red)
|align=left|The red-shelled Koopa Troopa turns around when its reaches the edge of a platform.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|200
|
|-
|-
|{{world link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]]
|style="background:white"|[[File:BlueKoopaTroopaNSMB.png]]
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|Koopa Troopa (Blue)
|align=left|Ground pounding a Blue Koopa makes Mario gain his Shell power.
|data-sort-value=X colspan=2|Ice
|200
|—
|-
|-
|colspan=3 align=center|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with [[Bowser's Castle]].<br>'''Unlock criterion''': use {{world|5|cannonn}}, complete {{world|6|castlen}}, or complete {{world|7|castlen}}
|style="background:white"|[[File:KoopaParatroopaNSMB.png]]
|}
|[[Koopa Paratroopa]] (Green)
</center>
|align=left|This Koopa Troopa has wings and flutters along the ground in arches. One stomp makes it lose its wings, turning it into a Koopa Troopa. It can also be defeated with fireballs.
 
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
===Toad Houses===
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
<center>
|200
{|class="wikitable"style="width:75%;text-align:center"
|
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:NSMBDS Red Toad House.png]]
|style="background:white"|[[File:RedKoopaParatroopaNSMB.png]]
|Red Toad House
|Koopa Paratroopa (Red)
|align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|align=left|The red-shelled Koopa Paratroopas fly back and forth in the air without landing.
|-
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|style="background:white"|[[File:ToadHouseGreen.png]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|Green Toad House
|200
|align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|
|-
|-
|style="background:white"|[[File:Mega Mushroom House.png]]
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Green).png]]
|Yellow Toad House
|[[Climbing Koopa]] (Green)
|align=left|Gives the player a Mega Mushroom.
|align=left|This Koopa climbs along [[Chain-Link]]s, flipping to the opposite side when it reaches its edge. Smacking the Chain-Link with a Climbing Koopa on the opposite side defeats it. Green-shelled Green Koopas move slower than Mario.
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Blue Toad House.png]]
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Red).png]]
|Blue Toad House
|Climbing Koopa (Red)
|align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|align=left|The red-shelled Climbing Koopas move at the same speed as Mario.
|}
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
{|class="wikitable"style="width:75%;text-align:center"
|200
|-style="color:white;background:red"
|
!width=30%|Toad House type
!width=7%|World 1
!width=7%|World 2
!width=7%|World 3
!width=7%|World 4
!width=7%|World 5
!width=7%|World 6
!width=7%|World 7
!width=7%|World 8
!width=7%|Total
|-
|-
|Red Toad House
|style="background:white"|[[File:NSMB Lakitu.png]]
|2
|[[Lakitu]]
|3
|align=left|Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|1
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|2
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|1
|1000
|2
|
|1
|1
|13
|-
|-
|Green Toad House
|style="background:white"|[[File:NSMB Spiny Egg.png]]
|2
|[[Spiny Egg]]
|1
|align=left|Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
|1
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|2
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|1
|200
|2
|
|3
|1
|13
|-
|-
|Yellow Toad House
|style="background:white"|[[File:NSMB Spiny.png]]
|1
|[[Spiny]]
|1
|align=left|These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.
|1
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|1
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|1
|200
|1
|
|1
|1
|8
|-
|-
|Blue Toad House
|style="background:white"|[[File:NSMB Buzzy Beetle.png]]
|1
|[[Buzzy Beetle]]
|N/A
|align=left|Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by [[fireball]]s.
|N/A
|[[World 5-C]]
|N/A
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]]
|N/A
|200
|N/A
|
|N/A
|-
|N/A
|style="background:white"|[[File:NSMB Spike Top.png]]
|1
|[[Spike Top]]
|align=left|Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them.
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|200
|
|-
|-
|'''Total'''
|style="background:white"|[[File:DryBonesNSMB.png]]
|6
|[[Dry Bones]]
|5
|align=left|One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
|3
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|5
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|3
|200
|5
|
|5
|3
|35
|}
</center>
 
==Characters==
===Playable characters===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=6%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:MarioNSMB.png]]
|style="background:white"|[[File:SuperDryBonesNSMB.png]]
|[[Mario]]
|[[Mega Dry Bones|Super Dry Bones]]
|align=left|The game's protagonist. Mario is out on a stroll with Princess Peach on a clear day before lightning mysteriously strikes her castle, scaring its occupants. While he is distracted, [[Bowser Jr.]] kidnaps Princess Peach and reduces Mario to his [[Small Mario|Small form]] before starting his quest to save her. In this game, Mario has some of the same moves from the 3D platformer ''[[Super Mario 64 DS]]'', including the [[Triple Jump]] and [[Ground Pound]].
|align=left|A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]
|style="background:white"|[[File:NSMBHammerBro.png]]
|[[Luigi]]
|[[Hammer Bro]]
|align=left|Mario's younger twin brother. He is clearly available in the competitive Mario Vs. Luigi mode, but he can also be played in the Story Mode when the player presses {{button|ds|L}} + {{button|ds|R}} when selecting a save file. Unlike some prior mainline games, there are no gameplay differences between Mario and Luigi.
|align=left|Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
|}
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
 
|[[World 8 (New Super Mario Bros.)|World 8]]
===Non-playable characters===
|1000
{|class="wikitable"style="width:100%;text-align:center"
|
|-style="color:white;background:red"
!width=6%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Peach.png]]
|style="background:white"|[[File:NSMBDS Fire Bro Sprite.png]]
|[[Princess Peach]]
|[[Fire Bro]]
|align=left|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser Jr.]] while out on a stroll with Mario, and is found at the end of every castle before being whisked away to a succeeding [[world]]. Peach is ultimately freed at the end of {{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}.
|align=left|A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMBintro.png|100x100px]]
|style="background:white"|[[File:NSMBDS Boomerang Bro Sprite.png]]
|[[Toad (species)|Toads]]
|[[Boomerang Bro]]
|align=left|The attendants of [[Peach's Castle]]. Several run out of the castle after it is mysteriously struck by lightning.
|align=left|A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMB Toadsworth.png]]
|style="background:white"|[[File:NSMBSumoBro.png]]
|[[Toadsworth]]
|[[Sledge Bro]]
|align=left|An elderly Toad who appears in [[Toad House]]s, either to conjure a [[Roulette Block]] or award Mario with [[extra life|extra lives]].
|align=left|A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMBDorrie.PNG|100x100px]]
|style="background:white"|[[File:PokeyNSMB.png]]
|[[Dorrie]]
|[[Pokey]]
|align=left|A gentle giant that swims through [[Poison (obstacle)|poison swamps]]. Mario must ride on Dorrie's back in some levels to avoid the hazard.
|align=left|A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
|colspan=2|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{hover|200|per segment}}
|—
|-
|-
|style="background:white"|[[File:7-3 NSMB.png|100x100px]]
|style="background:white"|[[File:PiranhaPlantNSMB.png]]
|[[Mega Wiggler|Giant Wiggler]]
|[[Piranha Plant]]
|align=left|An enormous [[Wiggler]] made up of many body segments. It only occurs in [[World 7-3 (New Super Mario Bros.)|World 7-3]], where Mario rides it over [[pit]]s.
|align=left|This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|}
|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
 
|[[World 7-A]]
==Enemies and obstacles==
===Enemies===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=[[Shogakukan]]|language=ja|isbn=4-091065-69-4|page=114–115}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|date=2006|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|location=Tokyo|publisher=[[Shogakukan]]|language=ja|isbn=4-091063-07-1|page=14–19}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!class="unsortable"width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:Goomba NSMB sprite.png]]
|[[Goomba]]
|align=left|Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Paragoomba.png]]
|style="background:white"|[[File:Super Piranha Plant.png]]
|[[Paragoomba]]
|[[Big Piranha Plant|Super Piranha Plant]]
|align=left|This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
|align=left|A big Piranha Plant. It requires three fireballs to defeat, and gives up eight [[coin]]s if killed with fireballs.
|colspan=2|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:Micro-GoombaNSMB.png]]
|style="background:white"|[[File:VenusFireTrapNSMB.png]]
|[[Mini Goomba]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat with one stomp. Other versions of Mario can defeat them by just touching them.
|align=left|A Piranha Plant that spits fireballs. Defeated with fireballs.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMBDS Green Koopa Troopa Sprite.png]]
|style="background:white"|[[File:BlockHopperNSMB.png]]
|[[Koopa Troopa]] (Green)
|[[Blockhopper]]
|align=left|A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell.
|align=left|Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|200
|200
|
|{{icon|new}}
|-
|-
|style="background:white"|[[File:RedKoopaTroopaNSMB.png]]
|style="background:white"|[[File:NSMBDS Cheep Cheep Sprite.png]]
|Koopa Troopa (Red)
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|The red-shelled Koopa Troopa turns around when its reaches the edge of a platform.
|align=left|A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:BlueKoopaTroopaNSMB.png]]
|style="background:white"|[[File:NSMB MegaCheep-Cheep.png]]
|Koopa Troopa (Blue)
|[[Big Cheep Cheep|Mega Cheep-Cheep]]
|align=left|Ground pounding a Blue Koopa makes Mario gain his Shell power.
|align=left|A bigger Cheep-Cheep that acts the same as the small form,  Defeated with [[Fire Mario]]'s fireballs.
|data-sort-value=X colspan=2|Ice
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:KoopaParatroopaNSMB.png]]
|style="background:white"|[[File:NSMB Mega Deep-Cheep.png]]
|[[Koopa Paratroopa]] (Green)
|[[Deep Cheep|Deep-Cheep]]
|align=left|This Koopa Troopa has wings and flutters along the ground in arches. One stomp makes it lose its wings, turning it into a Koopa Troopa. It can also be defeated with fireballs.
|align=left|A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|200
|
|{{icon|new}}
|-
|-
|style="background:white"|[[File:RedKoopaParatroopaNSMB.png]]
|style="background:white"|[[File:NSMB Deep-Cheep.png]]
|Koopa Paratroopa (Red)
|[[Big Deep Cheep|Mega Deep-Cheep]]
|align=left|The red-shelled Koopa Paratroopas fly back and forth in the air without landing.
|align=left|A bigger Deep-Cheep that acts the same as the small form. Defeated with [[Fire Mario]]'s fireballs.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|200
|
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Green).png]]
|style="background:white"|[[File:CheepChompNSMB.png]]
|[[Climbing Koopa]] (Green)
|[[Cheep Chomp|Cheep-Chomp]]
|align=left|This Koopa climbs along [[Chain-Link]]s, flipping to the opposite side when it reaches its edge. Smacking the Chain-Link with a Climbing Koopa on the opposite side defeats it. Green-shelled Green Koopas move slower than Mario.
|align=left|A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.
|colspan=2|{{world link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Red).png]]
|style="background:white"|[[File:SpikeBassNSMB.png]]
|Climbing Koopa (Red)
|[[Spike Bass]]
|align=left|The red-shelled Climbing Koopas move at the same speed as Mario.
|align=left|A brown giant fish, with spikes all over. It jumps for some time, similar to [[Big Cheep Cheep|Boss Bass]]. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
|colspan=2|{{world link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 3-C]]
|200
|200
|
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Lakitu.png]]
|style="background:white"|[[File:NSMB Skeeter.png]]
|[[Lakitu]]
|[[Skeeter (New Super Mario Bros.)|Skeeter]]
|align=left|Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|align=left|This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|1000
|200
|
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Spiny Egg.png]]
|style="background:white"|[[File:SushiNSMB.png]]
|[[Spiny Egg]]
|[[Sushi]]
|align=left|Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
|align=left|Long sharks that are defeated by fireballs. They only appear in 1-A.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|colspan=2|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|{{world link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Spiny.png]]
|style="background:white"|[[File:NSMB Blooper Sprite.png]]
|[[Spiny]]
|[[Blooper]]
|align=left|These hatch from Spiny Eggs. Any form of stomp, including the Ground Pound, causes Mario to take damage. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.
|align=left|Swims in an irregular manner. Can be defeated by fireballs or invincibility.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Buzzy Beetle.png]]
|style="background:white"|[[File:NSMB Blooper Nanny.png]]
|[[Buzzy Beetle]]
|[[Blooper Nanny]]
|align=left|Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by [[fireball]]s.
|align=left|Swims in an irregular manner, as [[Blooper Baby|Blooper Babies]] swim after it. Can be beat with a fireball or invincibility.
|[[World 5-C]]
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|{{world link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Spike Top.png]]
|style="background:white"|[[File:Unagi.png]]
|[[Spike Top]]
|[[Maw-Ray|Unagi]]
|align=left|Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them.
|align=left|An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]].
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|{{world link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:DryBonesNSMB.png]]
|style="background:white"|[[File:NSMB Mega Unagi.png]]
|[[Dry Bones]]
|[[Mega Unagi]]
|align=left|One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
|align=left|A bigger Unagi. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|{{world link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|data-sort-value=2000|{{icon|cross}}
|{{icon|new}}
|-
|style="background:white"|[[File:Whomp.PNG]]
|[[Whomp]]
|align=left|Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:SuperDryBonesNSMB.png]]
|style="background:white"|[[File:NSMBDS Big Whomp.png]]
|[[Mega Dry Bones|Super Dry Bones]]
|[[Big Whomp]]
|align=left|A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
|align=left|Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.
|{{world link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|{{world link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}
|200
|200
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMBHammerBro.png]]
|style="background:white"|[[File:ThwompNSMB.png]]
|[[Hammer Bro]]
|[[Thwomp]]
|align=left|Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
|align=left|Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|[[World 8 (New Super Mario Bros.)|World 8]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|1000
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMBDS Fire Bro Sprite.png]]
|style="background:white"|[[File:SuperThwompNSMB.png]]
|[[Fire Bro]]
|[[Big Thwomp|Super Thwomp]]
|align=left|A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it.
|align=left|A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|1000
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMBDS Boomerang Bro Sprite.png]]
|style="background:white"|[[File:FireChompNSMB.png]]
|[[Boomerang Bro]]
|[[Flame Chomp]]
|align=left|A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|align=left|Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|colspan=2|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|1000
|—
|—
|-
|-
|style="background:white"|[[File:NSMBSumoBro.png]]
|style="background:white"|[[File:PodobooNSMB.png]]
|[[Sledge Bro]]
|[[Lava Bubble|Podoboo]]
|align=left|A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
|align=left|Lava balls that jump out of lava.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|1000
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|-
|style="background:white"|[[File:PokeyNSMB.png]]
|style="background:white"|[[File:FireSnake NSMB.png]]
|[[Pokey]]
|[[Fire Snake]]
|align=left|A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
|align=left|An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
|colspan=2|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|{{hover|200|per segment}}
|200
|—
|—
|-
|-
|style="background:white"|[[File:PiranhaPlantNSMB.png]]
|style="background:white"|[[File:NSMBDS Boo Sprite.gif]]
|[[Piranha Plant]]
|[[Boo]]
|align=left|This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|align=left|Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to [[Super Star|Starmen]] and [[Blue Shell]]s.
|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 7-A]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:Super Piranha Plant.png]]
|style="background:white"|[[File:NSMBDS Balloon Boo Sprite.png|100x100px]]
|[[Big Piranha Plant|Super Piranha Plant]]
|[[Balloon Boo]]
|align=left|A big Piranha Plant. It requires three fireballs to defeat, and gives up eight [[coin]]s if killed with fireballs.
|align=left|Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A [[Super Star|Starman]], [[Blue Shell]] or [[Mega Mushroom]] can defeat Balloon Boos.
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|colspan=2|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|200
|200
|
|{{icon|new}}
|-
|-
|style="background:white"|[[File:VenusFireTrapNSMB.png]]
|style="background:white"|[[File:Broozer Punch.png]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|[[Broozer]]
|align=left|A Piranha Plant that spits fireballs. Defeated with fireballs.
|align=left|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball.
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|[[World 5-C]]
|200
|200
|
|{{icon|new}}
|-
|-
|style="background:white"|[[File:BlockHopperNSMB.png]]
|style="background:white"|[[File:Splunkin NSMB.png]]
|[[Blockhopper]]
|[[Splunkin]]
|align=left|Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|align=left|Walking [[Jack-o'-lantern]] enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|200
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMBDS Cheep Cheep Sprite.png]]
|style="background:white"|[[File:SwooperNSMB.png]]
|[[Cheep Cheep|Cheep-Cheep]]
|[[Swoop]]
|align=left|A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
|align=left|This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB MegaCheep-Cheep.png]]
|style="background:white"|[[File:NSMB Moneybag.png]]
|[[Big Cheep Cheep|Mega Cheep-Cheep]]
|[[Moneybag (enemy)|Moneybags]]
|align=left|A bigger Cheep-Cheep that acts the same as the small form,  Defeated with [[Fire Mario]]'s fireballs.
|align=left|A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Mega Deep-Cheep.png]]
|style="background:white"|[[File:CrowberNSMB.png]]
|[[Deep Cheep|Deep-Cheep]]
|[[Crowber]]
|align=left|A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.
|align=left|Swoops at high speeds at Mario. It is defeated with any attack.
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|colspan=2|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|200
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Deep-Cheep.png]]
|style="background:white"|[[File:Bob-ombNSMB.png]]
|[[Big Deep Cheep|Mega Deep-Cheep]]
|[[Bob-omb]]
|align=left|A bigger Deep-Cheep that acts the same as the small form. Defeated with [[Fire Mario]]'s fireballs.
|align=left|Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|200
|—
|-
|style="background:white"|[[File:NormalKab-Omb.png]]
|[[Kab-omb]]
|align=left|A Bob-omb that lights and explodes when touched by [[volcanic debris]] or one of Fire Mario's fireballs. It can be defeated by stomping it.
|colspan=2|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|200
|200
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:CheepChompNSMB.png]]
|style="background:white"|[[File:ScuttleBug.PNG]]
|[[Cheep Chomp|Cheep-Chomp]]
|[[Scuttlebug]]
|align=left|A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.
|align=left|This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:SpikeBassNSMB.png]]
|style="background:white"|[[File:Squiggler.png]]
|[[Spike Bass]]
|[[Squiggler]]
|align=left|A brown giant fish, with spikes all over. It jumps for some time, similar to [[Big Cheep Cheep|Boss Bass]]. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
|align=left|A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|colspan=2|[[World 7-A]]
|[[World 3-C]]
|200
|200
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Skeeter.png]]
|style="background:white"|[[File:WigglerNSMB.png]]
|[[Skeeter (New Super Mario Bros.)|Skeeter]]
|[[Wiggler]]
|align=left|This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
|align=left|Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|200
|200
|{{icon|new}}
|
|-
|-
|style="background:white"|[[File:SushiNSMB.png]]
|style="background:white"|[[File:AmpNSMB.png]]
|[[Sushi]]
|[[Amp]]
|align=left|Long sharks that are defeated by fireballs. They only appear in 1-A.
|align=left|An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
|colspan=2|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Blooper Sprite.png]]
|style="background:white"|[[File:ChainChompNSMB.png]]
|[[Blooper]]
|[[Chain Chomp]]
|align=left|Swims in an irregular manner. Can be defeated by fireballs or invincibility.
|align=left|It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Blooper Nanny.png]]
|style="background:white"|[[File:NSMBDS Bullet Bill Sprite.png]]
|[[Blooper Nanny]]
|[[Bullet Bill]]
|align=left|Swims in an irregular manner, as [[Blooper Baby|Blooper Babies]] swim after it. Can be beat with a fireball or invincibility.
|align=left|It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:Unagi.png]]
|style="background:white"|[[File:NSMBDS Banzai Bill Sprite.png]]
|[[Maw-Ray|Unagi]]
|[[Bomber Bill|Banzai Bill]]
|align=left|An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]].
|align=left|An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Mega Unagi.png]]
|style="background:white"|[[File:NSMB Snailicorn.png]]
|[[Mega Maw-Ray|Mega Unagi]]
|[[Snailicorn]]
|align=left|A bigger Unagi. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|align=left|Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|data-sort-value=2000|{{icon|cross}}
|200
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Whomp.PNG]]
|style="background:white"|[[File:Snow Spike.png]]
|[[Whomp]]
|[[Snow Spike]]
|align=left|Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.
|align=left|The normal [[Spike]] does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
|colspan=2|{{world link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|colspan=2|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|200
|—
|-
|style="background:white"|[[File:NSMBDS Big Whomp.png]]
|[[Big Whomp]]
|align=left|Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.
|colspan=2|{{world link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|200
|{{icon|new}}
|{{icon|new}}
|}
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:ThwompNSMB.png]]
|style="background:white"|[[File:NSMB Ball 'N' Chain.png]]
|[[Thwomp]]
|[[Spinner|Ball 'n' Chain]]
|align=left|Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
|align=left|A spiked ball attached to a chain on a block. It spins around and cannot be destroyed.
|{{world link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:SuperThwompNSMB.png]]
|style="background:white"|[[File:NSMB Banzai Bill Cannon.png]]
|[[Big Thwomp|Super Thwomp]]
|[[Banzai Bill Cannon]]
|align=left|A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
|align=left|Giant launchers that shoot unending Banzai Bills.
|{{world link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:FireChompNSMB.png]]
|style="background:white"|[[File:NSMB Bill Blaster.png]]
|[[Flame Chomp]]
|[[Bill Blaster]]
|align=left|Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
|align=left|Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|colspan=2|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|200
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|—
|-
|-
|style="background:white"|[[File:PodobooNSMB.png]]
|style="background:white"|[[File:NSMB Bill Blaster Turret.png]]
|[[Lava Bubble|Podoboo]]
|[[Bill Blaster Turret]]
|align=left|Lava balls that jump out of lava.
|align=left|Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|{{world link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|{{world-link|6|1|World 6-1 (New Super Mario Bros.)}}
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|data-sort-value=2000|{{icon|cross}}
|—
|-
|-
|style="background:white"|[[File:FireSnake NSMB.png]]
|style="background:white"|[[File:BurnerNSMB.png]]
|[[Fire Snake]]
|[[Burner]]
|align=left|An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
|align=left|A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|
|-
|-
|style="background:white"|[[File:NSMBDS Boo Sprite.gif]]
|style="background:white"|[[File:FireBarNSMB.png]]
|[[Boo]]
|[[Fire Bar]]
|align=left|Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to [[Super Star|Starmen]] and [[Blue Shell]]s.
|align=left|A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
|{{world link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|{{world-link|6|4|World 6-4 (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Balloon Boo Sprite.png|100x100px]]
|style="background:white"|[[File:GiantSpikedBall NSMB.png]]
|[[Balloon Boo]]
|[[Giant Spiked Ball]]
|align=left|Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A [[Super Star|Starman]], [[Blue Shell]] or [[Mega Mushroom]] can defeat Balloon Boos.
|align=left|Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|colspan=2|{{world link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|200
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Broozer Punch.png]]
|style="background:white"|[[File:NSMB W1-Castle.png|100x100px]]
|[[Broozer]]
|[[Lava]]
|align=left|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball.
|align=left|Molten rock that causes the player to instantly lose a life if touched.
|{{world link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|[[World 5-C]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Splunkin NSMB.png]]
|style="background:white"|[[File:NsmbPlatform.png]]
|[[Splunkin]]
|Moving rock
|align=left|Walking [[Jack-o'-lantern]] enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.
|align=left|Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|{{world link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SwooperNSMB.png]]
|style="background:white"|[[File:4-1 NSMB.png|100x100px]]
|[[Swoop]]
|[[Poison (obstacle)|Poison]]
|align=left|This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.
|align=left|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|{{world-link|4|1|World 4-1 (New Super Mario Bros.)}}
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|{{world-link|6|3|World 6-3 (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Moneybag.png]]
|style="background:white"|[[File:6-A NSMB.png|100x100px]]
|[[Moneybag (enemy)|Moneybags]]
|[[Quicksand]]
|align=left|A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
|align=left|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|{{world-link|2|1|World 2-1 (New Super Mario Bros.)}}
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|{{world-link|6|A|World 6-A (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:CrowberNSMB.png]]
|style="background:white"|[[File:SpikePillar-NSMB.png]]
|[[Crowber]]
|[[Skewer]]
|align=left|Swoops at high speeds at Mario. It is defeated with any attack.
|align=left|Giant spiked pillars that shoot out at high speeds before retracting.
|colspan=2|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Bob-ombNSMB.png]]
|style="background:white"|[[File:5-1 NSMB.png|100x100px]]
|[[Bob-omb]]
|Snow
|align=left|Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
|align=left|Deep snow that causes the player to sink, reducing jump height.
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:NormalKab-Omb.png]]
|style="background:white"|[[File:NsmbSnowTrap.png]]
|[[Kab-omb]]
|Snow branch
|align=left|A Bob-omb that lights and explodes when touched by [[volcanic debris]] or one of Fire Mario's fireballs. It can be defeated by stomping it.
|align=left|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|colspan=2|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|200
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ScuttleBug.PNG]]
|style="background:white"|[[File:SpikedBallNSMB.png]]
|[[Scuttlebug]]
|[[Spike Ball]]
|align=left|This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.
|align=left|Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:Squiggler.png]]
|style="background:white"|[[File:NsmbSpikeLine.png]]
|[[Squiggler]]
|[[Spike Trap]]
|align=left|A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.
|align=left|Pointy obstacles that damage the player if touched.
|colspan=2|[[World 7-A]]
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|200
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:WigglerNSMB.png]]
|style="background:white"|[[File:RainingDebrisNSMB.png]]
|[[Wiggler]]
|[[Volcanic debris]]
|align=left|Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.
|align=left|Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom.
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:AmpNSMB.png]]
|style="background:white"|[[File:NSMB World 8-2.png|100x100px]]
|[[Amp]]
|[[Water tide]]
|align=left|An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
|align=left|Bodies of water that rise and/or fall when a [[? Switch]] is pressed. Some tides rise and fall on their own.
|{{world link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|{{world-link|2|3|World 2-3 (New Super Mario Bros.)}}
|{{world link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:ChainChompNSMB.png]]
|style="background:white"|[[File:WhirlpoolNSMB.png|100x100px]]
|[[Chain Chomp]]
|[[Whirlpool]]
|align=left|It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.
|align=left|A swirling vortex of water that can sink the player to the pit.
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|200
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|
|}
 
===Bosses===
There are nine bosses found in ''New Super Mario Bros.'', excluding the different versions of Bowser and Bowser Jr. encountered throughout the game. With the exception of Bowser, Bowser Jr., and [[Petey Piranha]], all of the bosses in the game are wholly new to the series.
 
A majority of the bosses can be defeated by three [[stomp]]s, with a [[Ground Pound]] counting for two stomps. As [[Mini Mario]], Ground Pounding is the only way to damage them at all (and only does the same amount of damage as another form's stomp), as a normal stomp will make him harmlessly bounce off them. The exceptions are [[Mega Goomba (boss)|Mega Goomba]], who must be Ground Pounded to damage it regardless of forms, and the three versions of Bowser, who are immune to stomps entirely and must be defeated by hitting a [[skull switch]] behind him to throw out the floor. All bosses also take damage from power-up abilities, like [[fireball]]s from [[Fire Mario]], the [[Blue Shell]] attack from [[Shell Mario]], and being attacked by [[Mega Mario]], though the amount varies.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMBDS Bullet Bill Sprite.png]]
!colspan=5 style="background:#FF7733"|Tower bosses
|[[Bullet Bill]]
|align=left|It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
|{{world link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Banzai Bill Sprite.png]]
|style="background:white"|[[File:Vs-Bsrjr.png]]
|[[Bomber Bill|Banzai Bill]]
|[[Bowser Jr.]]
|align=left|An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.
|align=left|[[Bowser Jr.]] is the game's sole [[fortress|tower]] boss and the one who kidnapped [[Princess Peach]]. He fights in two different ways throughout the game, as conveyed by the placement of his bandana. When it is pulled down, Bowser Jr. charges toward Mario and occasionally performs short hops. Every time he is hit, he hides under his [[Bowser's Shell|shell]] for a few seconds. Direct contact damages Mario.
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|200
|-
|—
|style="background:white"|[[File:NSMBDS Bowser Jr Bandanna.png]]
|Bowser Jr. (raised bandana)
|align=left|When his bandana is raised, Bowser Jr. hides under his shell whenever Mario draws near, protecting him from being stomped. He also tosses green [[Koopa Shell]]s at Mario, which can be grabbed and thrown back at him. When hit by a shell, Bowser Jr. falls helplessly onto his back, leaving him vulnerable to being hit. After this, he hides in his shell.
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Snailicorn.png]]
!colspan=5 style="background:#FF7733"|Castle bosses
|[[Snailicorn]]
|align=left|Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Snow Spike.png]]
|style="background:white"|[[File:BowserNSMB.png]]
|[[Snow Spike]]
|[[Bowser]]
|align=left|The normal [[Spike]] does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
|align=left|Bowser is fought on a bridge suspended over lava. He moves around slowly, occasionally jumping or shooting a slow-moving [[Bowser's Flame|fire ball]] forwards. When Mario passes him, Bowser rushes after him. Upon Mario hitting the skull switch, Bowser falls in the lava and is reduced to a skeleton.
|colspan=2|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|colspan=2|{{world-link|1|castlen|World 1-Tower (New Super Mario Bros.)}}
|200
|{{icon|new}}
|}
 
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMB Ball 'N' Chain.png]]
|style="background:white"|[[File:MummipokeyNSMB.png]]
|[[Spinner|Ball 'n' Chain]]
|[[Mummipokey]]
|align=left|A spiked ball attached to a chain on a block. It spins around and cannot be destroyed.
|align=left|A bandaged [[Pokey]] with up to five segments that burrows through the ground, occasionally spitting fast-moving stone-like projectiles. Unlike normal Pokeys, its bald head is vulnerable to stomps, and defeating it takes Mario to World 3 normally, or to [[World 4 (New Super Mario Bros.)|World 4]] if defeated as Mini Mario.
|colspan=2|{{world link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Banzai Bill Cannon.png]]
|style="background:white"|[[File:NSMB-cheep.png]]
|[[Banzai Bill Cannon]]
|[[Cheepskipper]]
|align=left|Giant launchers that shoot unending Banzai Bills.
|align=left|A large, energetic [[Cheep Cheep|Cheep-Cheep]] that is accompanied by three normal-sized Cheep-Cheeps. It leaps out of the water and bounces across the platform Mario stands on, where it can be stomped.
|{{world link|7|5|World 7-5 (New Super Mario Bros.)}}
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|{{world link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Bill Blaster.png]]
|style="background:white"|[[File:MegaGoomba.png]]
|[[Bill Blaster]]
|[[Mega Goomba (boss)|Mega Goomba]]
|align=left|Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|align=left|An ordinary [[Goomba]] that suddenly grows to massive size, then continues marching back-and-forth as normal. Mario should hit the switch in hole in the middle, then ride up the [[green platform]]s that briefly appear so he can ground pound the Mega Goomba three times. Every time it gets damaged, it increases its speed.
|{{world link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|{{world link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Bill Blaster Turret.png]]
|style="background:white"|[[File:NSMB-petey.png]]
|[[Bill Blaster Turret]]
|[[Petey Piranha]]
|align=left|Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|align=left|A mobile giant [[Piranha Plant]] awoken by Bowser Jr., he flies through the air back-and-forth using his wing-like leaf arms. When Mario is in front of him, he sometimes dives down to stomp on him, slipping on the ice and landing on his back, stunning him and allowing Mario to stomp his belly. Whenever he is hit, he jumps around briefly before taking flight again. Defeating him normally unlocks World 6, while defeating him as Mini Mario unlocks [[World 7 (New Super Mario Bros.)|World 7]].
|{{world link|6|1|World 6-1 (New Super Mario Bros.)}}
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|{{world link|7|5|World 7-5 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:BurnerNSMB.png]]
|style="background:white"|[[File:MontyTank.png]]
|[[Burner]]
|[[Monty Tank]]
|align=left|A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|align=left|A large, mobilized [[Bill Blaster Turret]] that is piloted by a [[Monty Mole]]. The tank slowly moves right, occasionally shooting a [[Bullet Bill]] while the cannon rotates after Mario, while the Monty Mole occasionally emerges to throw a [[Bob-omb]]. Stomping the mole damages it and causes the tank to spin out of control while firing randomly for a few moments. For every point of damage the mole receives, the tank gets one added segment of cannon added to the top of it, for a total of three cannons - each of which can rotate independently, but can also be used as a platform to reach the mole.
|{{world link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:FireBarNSMB.png]]
|style="background:white"|[[File:LakithunderNSMB.png]]
|[[Fire Bar]]
|[[Lakithunder]]
|align=left|A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
|align=left|A [[Lakitu]] in shades that rides a storm cloud. The [[Spiny Egg]]s it throws bounce is different ways depending on their speed and trajectory, rather than hatching immediately. It can also use its cloud to shoot out a continuous beam of lightning beneath it. Whenever it swoops down, it is vulnerable to attack.
|{{world link|6|4|World 6-4 (New Super Mario Bros.)}}
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:GiantSpikedBall NSMB.png]]
|style="background:white"|[[File:NSMB-Dry.png]]
|[[Giant Spiked Ball]]
|[[Dry Bowser]]
|align=left|Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|align=left|Bowser's skeleton from his dip in the lava, reanimated to battle again. He acts much like before, but he can now throw bones similar to [[Hammer Bro]]s.' hammers and is immune to fireballs. Defeating him causes him to fall into a pit and fall to pieces at the bottom.
|{{world link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|colspan=2|{{world-link|8|castlen|World 8-Castle}}
|{{world link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB W1-Castle.png|100x100px]]
|style="background:white"|[[File:NSMB-Final.png]]
|[[Lava]]
|[[Giant Bowser|Bowser (large)]]
|align=left|Molten rock that causes the player to instantly lose a life if touched.
|align=left|Bowser's ultimate form after being revitalized by Bowser Jr.'s potion at the end of the game. At first, he allows Bowser Jr. to fight while he covers him by shooting giant homing blue fire balls. After Bowser Jr. is defeated, Bowser starts attacking more frequently with giant fire balls in both blue and orange, often in large amounts at once. The only way to reach the skull switch is to wait for him to jump. Once again, he falls into a deep pit upon defeat.
|{{world link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:4-1 NSMB.png|100x100px]]
|style="background:white"|[[File:Coin Spinning NSMB.gif]]
|[[Poison (obstacle)|Poison]]
|[[Coin]]
|align=left|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|align=left|Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|{{world link|4|1|World 4-1 (New Super Mario Bros.)}}
|{{world link|6|3|World 6-3 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:6-A NSMB.png|100x100px]]
|style="background:white"|[[File:NSMB Hidden Coin.png]]
|[[Quicksand]]
|[[Hidden Coin]]
|align=left|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|align=left|An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|{{world link|2|1|World 2-1 (New Super Mario Bros.)}}
|{{world link|6|A|World 6-A (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbPlatform.png]]
|style="background:white"|[[File:Red Coin Spinning NSMB.gif]]
|[[Shifting wall]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=159}}</ref>
|[[Red Coin]]
|align=left|Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|align=left|Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|{{world link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world link|8|4|World 8-4 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:SpikePillar-NSMB.png]]
|style="background:white"|[[File:Silverbluecoin.gif]]
|[[Skewer]]
|[[Blue Coin]]
|align=left|Giant spiked pillars that shoot out at high speeds before retracting.
|align=left|Just like normal Coins, but appear by hitting a [[P Switch]].
|{{world link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|{{world link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:5-1 NSMB.png|100x100px]]
|style="background:white"|[[File:NSMB StarCoinAnimated.gif]]
|[[Snow|Snow bank]]
|[[Star Coin]]
|align=left|Deep snow that causes the player to sink, reducing jump height.
|align=left|Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|colspan=2|{{world link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbSnowTrap.png]]
|style="background:white"|[[File:NSMB 1-up.png]]
|[[Snowy Branch]]<ref name=roberts>{{cite|author=Roberts, Rachel, Cardner Clark, editors|date=2018|title="New Super Mario Bros." in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50670-897-3|page=119}}</ref>
|[[1-Up Mushroom]]
|align=left|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|align=left|Gives Mario or Luigi an extra life.
|colspan=2|{{world link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:SpikedBallNSMB.png]]
|style="background:white"|[[File:GreenShellNSMB.png]] [[File:RedShellNSMB.png]]
|[[Spike Ball]]
|[[Koopa Shell]]
|align=left|Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|align=left|Koopa Shells can slide when kicked, and can also be used to defeat enemies or destroy bricks. They bounce off of opposing walls and can damage Mario on the rebound, but they can be stopped with a well-timed jump or fireballs.
|{{world link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbSpikeLine.png]]
|style="background:white"|[[File:NSMB Buzzy Shell.png]]
|[[Spike Trap|Spikes]]
|[[Buzzy Shell]]
|align=left|Pointy obstacles that damage the player if touched.
|align=left|These work like Koopa Shells, but like [[Buzzy Beetle]]s they are impervious to fire.
|{{world link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:RainingDebrisNSMB.png]]
|style="background:white"|[[File:NSMB Tram.png]]
|[[Volcanic debris]]
|[[Trampoline|Springboard]]
|align=left|Lava rocks shot from a [[volcano]]. Can be destroyed with a Starman or Mega Mushroom.
|align=left|Bounces the player high into the air when jumped on.
|colspan=2|{{world link|8|8|World 8-8 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB World 8-2.png|100x100px]]
|style="background:white"|[[File:NSMB Asset Sprite Key.png]]
|[[Water tide]]
|[[Key]]
|align=left|Bodies of water that rise and/or fall when a [[? Switch]] is pressed. Some tides rise and fall on their own.
|align=left|Mario obtains keys from defeated [[castle]] bosses, unlocking pathways to succeeding worlds.
|{{world link|2|3|World 2-3 (New Super Mario Bros.)}}
|{{world link|8|2|World 8-2 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:WhirlpoolNSMB.png|100x100px]]
|style="background:white"|[[File:StarBig.png]]
|[[Whirlpool]]
|[[Big Star]]
|align=left|A swirling vortex of water that can sink the player to the pit.
|align=left|A set number of these must be collected to win in Mario Vs. Luigi mode.
|colspan=2|{{world link|6|5|World 6-5 (New Super Mario Bros.)}}
|}
|}


===Bosses===
===Power-ups===
There are nine bosses found in ''New Super Mario Bros.'', excluding the different versions of Bowser and Bowser Jr. encountered throughout the game. With the exception of Bowser, Bowser Jr., and [[Petey Piranha]], all of the bosses in the game are wholly new to the series.
Items that transform Mario or Luigi's appearance and give him unique abilities.
 
A majority of the bosses can be defeated by three [[stomp]]s, with a [[Ground Pound]] counting for two stomps. As [[Mini Mario]], Ground Pounding is the only way to damage them at all (and only does the same amount of damage as another form's stomp), as a normal stomp will make him harmlessly bounce off them. The exceptions are [[Mega Goomba (boss)|Mega Goomba]], who must be Ground Pounded to damage it regardless of forms, and the three versions of Bowser, who are immune to stomps entirely and must be defeated by hitting a [[skull switch]] behind him to throw out the floor. All bosses also take damage from power-up abilities, like [[fireball]]s from [[Fire Mario]], the [[Blue Shell]] attack from [[Shell Mario]], and being attacked by [[Mega Mario]], though the amount varies.
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=5% rowspan=2|Power-up
!width=8% rowspan=2|Name
!colspan=2|Form
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=8%|{{icon|NSMB-Mario}}
!width=8%|First
!width=8%|{{icon|NSMB-Luigi}}
!width=8%|Last
|-
|-
!colspan=5 style="background:#FF7733"|Tower bosses
|style="background:white"|N/A
|style="background:white"|[[File:SmallMariostandingNSMB.png]]<br>[[Small Mario|Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Small Luigi.png]]<br>[[Small Mario|Luigi]]
|align=left|Mario and Luigi's weakest form. They start each life in their Small form. If Small Mario or Small Luigi touch an enemy or obstacle, he loses one life.
|-
|-
|style="background:white"|[[File:Vs-Bsrjr.png]]
|style="background:white"|[[File:Mushroom nsmb.png]]<br>[[Super Mushroom]]
|[[Bowser Jr.]]
|style="background:white"|[[File:MariojumpingNSMB.png]]<br>[[Super Mario (form)|Super Mario]]
|align=left|[[Bowser Jr.]] is the game's sole [[fortress|tower]] boss and the one who kidnapped [[Princess Peach]]. He fights in two different ways throughout the game, as conveyed by the placement of his bandana. When it is pulled down, Bowser Jr. charges toward Mario and occasionally performs short hops. Every time he is hit, he hides under his [[Bowser's Shell|shell]] for a few seconds. Direct contact damages Mario.
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]<br>[[Super Mario (form)|Super Luigi]]
|{{world link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|align=left|Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|{{world link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMBDS Bowser Jr Bandanna.png]]
|style="background:white"|[[File:NSMB Fire Flower.png]]<br>[[Fire Flower]]
|Bowser Jr. (raised bandana)
|style="background:white"|[[File:FireMarioJumpNSMB.png]]<br>[[Fire Mario]]
|align=left|When his bandana is raised, Bowser Jr. hides under his shell whenever Mario draws near, protecting him from being stomped. He also tosses green [[Koopa Shell]]s at Mario, which can be grabbed and thrown back at him. When hit by a shell, Bowser Jr. falls helplessly onto his back, leaving him vulnerable to being hit. After this, he hides in his shell.
|style="background:white"|[[File:FireLuigiNSMB.png]]<br>[[Fire Mario|Fire Luigi]]
|{{world link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|align=left|Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
!colspan=5 style="background:#FF7733"|Castle bosses
|style="background:white"|[[File:NSMB Star.gif]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:InvincibleMarioNSMB.png]]<br>[[Invincible Mario]]
|style="background:white"|[[File:NSMB Invincible Luigi.png]]<br>[[Invincible Mario|Invincible Luigi]]
|align=left|Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|-
|-
|style="background:white"|[[File:BowserNSMB.png]]
|style="background:white"|[[File:MegaMushroomNSMB.png]]<br>[[Mega Mushroom]]
|[[Bowser]]
|style="background:white"|[[File:MegaMarioNSMB.png]]<br>[[Mega Mario]]
|align=left|Bowser is fought on a bridge suspended over lava. He moves around slowly, occasionally jumping or shooting a slow-moving [[Bowser's Flame|fire ball]] forwards. When Mario passes him, Bowser rushes after him. Upon Mario hitting the skull switch, Bowser falls in the lava and is reduced to a skeleton.
|style="background:white"|[[File:NSMB Asset Sprite Mega Luigi.png]]<br>[[Mega Mario|Mega Luigi]]
|colspan=2|{{world link|1|castlen|World 1-Tower (New Super Mario Bros.)}}
|align=left|Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
|-
|-
|style="background:white"|[[File:MummipokeyNSMB.png]]
|style="background:white"|[[File:NSMBMiniMushroom.png]]<br>[[Mini Mushroom]]
|[[Mummipokey]]
|style="background:white"|[[File:MiniMarioNSMB.png]]<br>[[Mini Mario]]
|align=left|A bandaged [[Pokey]] with up to five segments that burrows through the ground, occasionally spitting fast-moving stone-like projectiles. Unlike normal Pokeys, its bald head is vulnerable to stomps, and defeating it takes Mario to World 3 normally, or to [[World 4 (New Super Mario Bros.)|World 4]] if defeated as Mini Mario.
|style="background:white"|[[File:NSMB Asset Sprite Mini Luigi.png]]<br>[[Mini Mario|Mini Luigi]]
|colspan=2|{{world link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|align=left|Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
|-
|-
|style="background:white"|[[File:NSMB-cheep.png]]
|style="background:white"|[[File:NSMB Blue Shell.png]]<br>[[Blue Shell]]
|[[Cheepskipper]]
|style="background:white"|[[File:ShellMarioNSMB.png]]<br>[[Shell Mario]]
|align=left|A large, energetic [[Cheep Cheep|Cheep-Cheep]] that is accompanied by three normal-sized Cheep-Cheeps. It leaps out of the water and bounces across the platform Mario stands on, where it can be stomped.
|style="background:white"|[[File:NSMB Asset Sprite Shell Luigi.png]]<br>[[Shell Mario|Shell Luigi]]
|colspan=2|{{world link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|align=left|Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:MegaGoomba.png]]
!colspan=3 style="background:#FF7733"|Blocks and containers
|[[Mega Goomba (boss)|Mega Goomba]]
|align=left|An ordinary [[Goomba]] that suddenly grows to massive size, then continues marching back-and-forth as normal. Mario should hit the switch in hole in the middle, then ride up the [[green platform]]s that briefly appear so he can ground pound the Mega Goomba three times. Every time it gets damaged, it increases its speed.
|colspan=2|{{world link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-petey.png]]
|style="background:white"|[[File:QuestionMarkBlockNSMB.png]]
|[[Petey Piranha]]
|[[? Block]]
|align=left|A mobile giant [[Piranha Plant]] awoken by Bowser Jr., he flies through the air back-and-forth using his wing-like leaf arms. When Mario is in front of him, he sometimes dives down to stomp on him, slipping on the ice and landing on his back, stunning him and allowing Mario to stomp his belly. Whenever he is hit, he jumps around briefly before taking flight again. Defeating him normally unlocks World 6, while defeating him as Mini Mario unlocks [[World 7 (New Super Mario Bros.)|World 7]].
|align=left|Gives Mario or Luigi a coin or an item. Some ? Blocks are [[Coin Block]]s that release up to 10 coins when struck in rapid succession. Ground Pounding a Coin Blocks awards Mario with a Super Mushroom. There are also ? Blocks that are completely [[Hidden Block|invisible]] and only become visible when struck.
|colspan=2|{{world link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:Brick NSMB sprite.png]]
|[[Brick Block|Brick]]
|align=left|When broken, this block releases a coin or an item.
|-
|-
|style="background:white"|[[File:MontyTank.png]]
|style="background:white"|[[File:NewDonutLifts.png]]
|[[Monty Tank]]
|[[Donut Block]]
|align=left|A large, mobilized [[Bill Blaster Turret]] that is piloted by a [[Monty Mole]]. The tank slowly moves right, occasionally shooting a [[Bullet Bill]] while the cannon rotates after Mario, while the Monty Mole occasionally emerges to throw a [[Bob-omb]]. Stomping the mole damages it and causes the tank to spin out of control while firing randomly for a few moments. For every point of damage the mole receives, the tank gets one added segment of cannon added to the top of it, for a total of three cannons - each of which can rotate independently, but can also be used as a platform to reach the mole.
|align=left|Falls if stood on too long.
|colspan=2|{{world link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:LakithunderNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Dotted-Line Block.png]] [[File:NSMB Asset Sprite Red Block.png]]
|[[Lakithunder]]
|[[Dotted-Line Block]]
|align=left|A [[Lakitu]] in shades that rides a storm cloud. The [[Spiny Egg]]s it throws bounce is different ways depending on their speed and trajectory, rather than hatching immediately. It can also use its cloud to shoot out a continuous beam of lightning beneath it. Whenever it swoops down, it is vulnerable to attack.
|align=left|These intangible outlines become solid [[Red Block|red blocks]] for a limited period of time when a nearby ? Switch is struck. They can be used to reach otherwise inaccessible parts of a level or avoid hazard.
|colspan=2|{{world link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-Dry.png]]
|style="background:white"|[[File:Platform Blocks NSMB.png]]
|[[Dry Bowser]]
|[[Face block (platform)|Face block]]
|align=left|Bowser's skeleton from his dip in the lava, reanimated to battle again. He acts much like before, but he can now throw bones similar to [[Hammer Bro]]s.' hammers and is immune to fireballs. Defeating him causes him to fall into a pit and fall to pieces at the bottom.
|align=left|Becomes a taller stack every time they are hit.
|colspan=2|{{world link|8|castlen|World 8-Castle}}
|-
|-
|style="background:white"|[[File:NSMB-Final.png]]
|style="background:white"|[[File:NSMB Asset Sprite Flying Question Block.png]]
|[[Giant Bowser|Bowser (large)]]
|[[Flying ? Block]]
|align=left|Bowser's ultimate form after being revitalized by Bowser Jr.'s potion at the end of the game. At first, he allows Bowser Jr. to fight while he covers him by shooting giant homing blue fire balls. After Bowser Jr. is defeated, Bowser starts attacking more frequently with giant fire balls in both blue and orange, often in large amounts at once. The only way to reach the skull switch is to wait for him to jump. Once again, he falls into a deep pit upon defeat.
|align=left|? Blocks that fly around levels and give a coin or an item.
|colspan=2|{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:Coin Spinning NSMB.gif]]
|[[File:NSMB Asset Sprite Question Block (Silk).png]]
|[[Coin]]
|Moving ? Block<ref>{{cite|author=Knight, Michael|title=''Nintendo DS Pocket Guide''|date=2010|publisher=[[Prima Games]]|location=Roseville|isbn=978-0-307-46760-7|page=74}}</ref>
|align=left|Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|align=left|? Blocks that are fastened to overhanging spider silk. They swing and can be stood on to reach otherwise inaccessible items. Striking the block makes it stop moving.
|-
|-
|style="background:white"|[[File:NSMB Hidden Coin.png]]
|style="background:white"|[[File:NSMB Flying Block.png]]
|[[Hidden Coin]]
|[[Red Winged ? Block]]
|align=left|An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|align=left|The red-colored Flying ? Blocks travel between levels on the map and give better items when hit.
|-
|-
|style="background:white"|[[File:Red Coin Spinning NSMB.gif]]
|style="background:white"|[[File:NSMB Rouletteblock.gif]]
|[[Red Coin]]
|[[Roulette Block]]
|align=left|Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|align=left|Gives a random item to Mario or Luigi.
|-
|style="background:white"|[[File:NSMB Asset Sprite Snake Block.png]]
|[[Snake Block]]
|align=left|Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|-
|-
|style="background:white"|[[File:Silverbluecoin.gif]]
|style="background:white"|[[File:SpikedQBlockNSMB.png]]
|[[Blue Coin]]
|[[Spiked ? Block]]
|align=left|Just like normal Coins, but appear by hitting a [[P Switch]].
|align=left|Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|-
|-
|style="background:white"|[[File:NSMB StarCoinAnimated.gif]]
|style="background:white"|[[File:SpinBlockNSMB.png]]
|[[Star Coin]]
|[[Spin Block (New Super Mario Bros.)|Spin Block]]
|align=left|Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|align=left|Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|-
|-
|style="background:white"|[[File:NSMB 1-up.png]]
|style="background:white"|[[File:NSMB Asset Sprite Stone Block.png]]
|[[1-Up Mushroom]]
|[[Stone Block]]
|align=left|Gives Mario or Luigi an extra life.
|align=left|Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|-
|-
|style="background:white"|[[File:GreenShellNSMB.png]] [[File:RedShellNSMB.png]]
!colspan=3 style="background:#FF7733"|Trigger objects
|[[Koopa Shell]]
|align=left|Koopa Shells can slide when kicked, and can also be used to defeat enemies or destroy bricks. They bounce off of opposing walls and can damage Mario on the rebound, but they can be stopped with a well-timed jump or fireballs.
|-
|-
|style="background:white"|[[File:NSMB Buzzy Shell.png]]
|style="background:white"|[[File:NSMBDS Exclamation Switch.png]]
|[[Buzzy Shell]]
|[[! Switch]]
|align=left|These work like Koopa Shells, but like [[Buzzy Beetle]]s they are impervious to fire.
|align=left|Turns Dotted-Line Blocks into solid red blocks when pushed.
|-
|style="background:white"|[[File:QuestionSwitchNSMB.png]]
|[[? Switch]]
|align=left|Changes something in the level when pushed.
|-
|-
|style="background:white"|[[File:NSMB Tram.png]]
|style="background:white"|[[File:NsmbManholeLid2.png|25x25px]]
|[[Trampoline|Springboard]]
|[[Manhole]]
|align=left|Bounces the player high into the air when jumped on.
|align=left|A lid that prevents access. The only way to enter is to Ground-Pound.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Key.png]]
|style="background:white"|[[File:PSwitchNSMB.png]]
|[[Key]]
|[[P Switch]]
|align=left|Mario obtains keys from defeated [[castle]] bosses, unlocking pathways to succeeding worlds.
|align=left|Switches the positions of coins and bricks and spawns Blue Coins.
|-
|-
|style="background:white"|[[File:StarBig.png]]
|style="background:white"|[[File:Red Ring NSMB.png]]
|[[Big Star]]
|[[Red Ring]]
|align=left|A set number of these must be collected to win in Mario Vs. Luigi mode.
|align=left|Makes 8 [[Red Coins]] appear for a limited time.
|}
|-
 
|style="background:white"|[[File:NSMB Asset Sprite Red-and-yellow Block.png]]
===Power-ups===
|[[Red-and-yellow block]]<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros. Official Player's Guide''|date=2006|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|isbn=1-59812-009-3|page=109}}</ref>
Items that transform Mario or Luigi's appearance and give him unique abilities.
|align=left|Causes nearby Flatbed Ferries to move.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=2|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|{{icon|NSMB-Mario}}
!width=8%|{{icon|NSMB-Luigi}}
|-
|-
|style="background:white"|N/A
|style="background:white"|[[File:NSMB Skullswitch.png]]
|style="background:white"|[[File:SmallMariostandingNSMB.png]]<br>[[Small Mario|Mario]]
|[[Skull switch]]
|style="background:white"|[[File:NSMB Asset Sprite Small Luigi.png]]<br>[[Small Mario|Luigi]]
|align=left|Collapses the bridge underneath [[Bowser]]'s feet, defeating him.
|align=left|Mario and Luigi's weakest form. They start each life in their Small form. If Small Mario or Small Luigi touch an enemy or obstacle, he loses one life.
|-
|-
|style="background:white"|[[File:Mushroom nsmb.png]]<br>[[Super Mushroom]]
!colspan=3 style="background:#FF7733"|Pipes
|style="background:white"|[[File:MariojumpingNSMB.png]]<br>[[Super Mario (form)|Super Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]<br>[[Super Mario (form)|Super Luigi]]
|align=left|Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|-
|-
|style="background:white"|[[File:NSMB Fire Flower.png]]<br>[[Fire Flower]]
|style="background:white"|[[File:NSMB Pipe current.png|100x100px]]
|style="background:white"|[[File:FireMarioJumpNSMB.png]]<br>[[Fire Mario]]
|[[Jet Pipe|Bubble-jet pipe]]
|style="background:white"|[[File:FireLuigiNSMB.png]]<br>[[Fire Mario|Fire Luigi]]
|align=left|Currents that push the player.
|align=left|Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
|-
|-
|style="background:white"|[[File:NSMB Star.gif]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:NSMB Asset Sprite Corked Pipe.png]]
|style="background:white"|[[File:InvincibleMarioNSMB.png]]<br>[[Invincible Mario]]
|[[Cork]]
|style="background:white"|[[File:NSMB Invincible Luigi.png]]<br>[[Invincible Mario|Invincible Luigi]]
|align=left|The cork prevents access to a Warp Pipe, but jumping on a nearby pipe three times dislodges it.
|align=left|Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|-
|-
|style="background:white"|[[File:MegaMushroomNSMB.png]]<br>[[Mega Mushroom]]
|style="background:white"|[[File:Warp PipeNSMB.png]]
|style="background:white"|[[File:MegaMarioNSMB.png]]<br>[[Mega Mario]]
|[[Warp Pipe|Pipe]]
|style="background:white"|[[File:NSMB Asset Sprite Mega Luigi.png]]<br>[[Mega Mario|Mega Luigi]]
|align=left|Most pipes are columnar platforms of varying heights, but some are [[Warp Pipe]]s that can be entered to access [[Sub-area|hidden areas]]. A few are [[Pipe Cannon]]s that launch Mario skyward when entered.
|align=left|Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
|-
|-
|style="background:white"|[[File:NSMBMiniMushroom.png]]<br>[[Mini Mushroom]]
|style="background:white"|[[File:MiniWarpPipe NSMB.png]]
|style="background:white"|[[File:MiniMarioNSMB.png]]<br>[[Mini Mario]]
|[[Small pipe]]
|style="background:white"|[[File:NSMB Asset Sprite Mini Luigi.png]]<br>[[Mini Mario|Mini Luigi]]
|align=left|Can only be entered by [[Mini Mario]] and Mini Luigi.
|align=left|Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
|-
|-
|style="background:white"|[[File:NSMB Blue Shell.png]]<br>[[Blue Shell]]
!colspan=3 style="background:#FF7733"|Climbabale objects
|style="background:white"|[[File:ShellMarioNSMB.png]]<br>[[Shell Mario]]
|-
|style="background:white"|[[File:NSMB Asset Sprite Shell Luigi.png]]<br>[[Shell Mario|Shell Luigi]]
|style="background:white"|[[File:NSMB fence.png]]
|align=left|Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
|[[Chain-Link]]
|}
|align=left|A large fence that can be climbed on. [[Climbing Koopa]]s are occassionally found climbing on them.
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|style="background:white"|[[File:NsmbFlipPanel.png]]
|[[Flip Panel (Chain-Link)|Flip Panel]]
|align=left|Sections of Chain-Links that can be punched to flip to the other side.
|-
|-
|style="background:white"|[[File:QuestionMarkBlockNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Big Flip Panel.png|100x100px]]
|[[? Block]]
|Flip Panel (big)
|align=left|Gives Mario or Luigi a coin or an item. Some ? Blocks are [[Coin Block]]s that release up to 10 coins when struck in rapid succession. Ground Pounding a Coin Blocks awards Mario with a Super Mushroom. There are also ? Blocks that are completely [[Hidden Block|invisible]] and only become visible when struck.
|align=left|Wide Flip Panels. They function like the smaller ones, but their large size can help Mario avoid certain hazards and enemies.
|-
|-
|style="background:white"|[[File:Brick NSMB sprite.png]]
|style="background:white"|[[File:NSMB Screenshot Cliff.png]]
|[[Brick Block|Brick]]
|[[Ledge]]<ref>Knight, p. 7</ref>
|align=left|When broken, this block releases a coin or an item.
|align=left|Narrow cliffs that Mario can either sidestep or cling to. Normal movement is restricted on ledges.
|-
|-
|style="background:white"|[[File:NewDonutLifts.png]]
|style="background:white"|[[File:NsmbTightrope.png]]
|[[Donut Block]]
|Moving pole<ref>Knight, p. 80</ref>
|align=left|Falls if stood on too long.
|align=left|Yellow, striped poles that move in a continuous pattern on [[track]]s. They can be grabbed by Mario and swung back and forth with momentum.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Dotted-Line Block.png]] [[File:NSMB Asset Sprite Red Block.png]]
|style="background:white"|[[File:NsmbPole.png|100x100px]]
|[[Dotted-Line Block]]
|[[Pole]]
|align=left|These intangible outlines become solid [[Red Block|red blocks]] for a limited period of time when a nearby ? Switch is struck. They can be used to reach otherwise inaccessible parts of a level or avoid hazard.
|align=left|A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|-
|-
|style="background:white"|[[File:Platform Blocks NSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Rope.png]]
|[[Face block (platform)|Face block]]
|[[Rope]]
|align=left|Becomes a taller stack every time they are hit.
|align=left|Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Flying Question Block.png]]
|style="background:white"|[[File:NSMB Asset Sprite Strung Rope.png|100x100px]]
|[[Flying ? Block]]
|Rope (strung)
|align=left|? Blocks that fly around levels and give a coin or an item.
|align=left|Taught rope that Mario can cling to like {{wp|monkey bar}}s and travel along to reach distant areas.
|-
|-
|style="background:white"|[[File:IceBlockNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Hanging Rope.png]]
|[[Ice Block]]
|Rope (untied)
|align=left|Unbreakable blocks with slippery surfaces.
|align=left|Rope that Mario can swing back and forth on.
|-
|-
|[[File:NSMB Asset Sprite Question Block (Silk).png]]
|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|[[Moving ? Block]]<ref>{{cite|author=Knight, Michael|date=2010|title=''Nintendo DS Pocket Guide''|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-307-46760-7|page=74}}</ref>
|[[Vine]]
|align=left|? Blocks that are fastened to overhanging spider silk. They swing and can be stood on to reach otherwise inaccessible items. Striking the block makes it stop moving.
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like untied ropes.
|-
|-
|style="background:white"|[[File:NSMB Flying Block.png]]
|style="background:white"|[[File:Bean Stalk NSMB.png]]
|[[Red Winged ? Block]]
|[[Vine|Vine Block]]
|align=left|The red-colored Flying ? Blocks travel between levels on the map and give better items when hit.
|align=left|Can be climbed, sometimes leading to bonuses.
|-
|-
|style="background:white"|[[File:NSMB Rouletteblock.gif]]
!colspan=3 style="background:#FF7733"|Platforms
|[[Roulette Block]]
|align=left|Gives a random item to Mario or Luigi.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Snake Block.png]]
|style="background:white"|[[File:NSMBDS WallJumpPlatform.png|100x100px]]
|[[Snake Block|Snake platform]]
|[[Bell-shaped contraption]]<ref>Loe, p. 35</ref>
|align=left|Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|align=left|Railed lifts composed of yellow blocks arranged like a horseshoe. It moves along the [[track]] once Mario wall jumps between its opposing sides.
|-
|-
|style="background:white"|[[File:SpikedQBlockNSMB.png]]
|style="background:white"|[[File:NSMB conveyor belt.png]]
|[[Spiked ? Block]]
|[[Conveyor Belt]]
|align=left|Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|align=left|Quickly moves anything on them.
|-
|-
|style="background:white"|[[File:SpinBlockNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Wobble Rock.png]]
|[[Spin Block (New Super Mario Bros.)|Spin Block]]
|[[Wobble Rock|Crumbling ledge]]
|align=left|Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|align=left|Precarious rocks. It starts to fall when stood on, necessitating that Mario keeps moving.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Stone Block.png]]
|style="background:white"|[[File:NSMB Asset Sprite Drawbridge.png|100x100px]]
|[[Hard Block|Stone Block]]
|[[Drawbridge]]<ref>Loe, p. 58</ref><ref> Knight, p. 57</ref>
|align=left|Can only be destroyed by [[Big Thwomp]]s, the mines dropped by [[Skeeter (New Super Mario Bros.)|Skeeters]], [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|align=left|Two yellow platforms that opens and closes.
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|style="background:white"|[[File:NSMB Asset Sprite Flatbed Ferry.png|100x100px]]
|[[Lift|Flatbed Ferry]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or end in a small red ball that sends the Flatbed Ferry back the way it come. Others lack an obstruction at the end, causing the lift to fall.
|-
|-
|style="background:white"|[[File:NSMBDS Exclamation Switch.png]]
|style="background:white"|[[File:NSMB Asset Sprite Barrel.png]]
|[[! Switch]]
|[[Barrel|Floating barrel]]
|align=left|Turns Dotted-Line Blocks into solid red blocks when pushed.
|align=left|Narrow platforms that float in water. They gently sink while Mario is on top of them.
|-
|-
|style="background:white"|[[File:QuestionSwitchNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Floating Platform.png|100x100px]]
|[[? Switch]]
|[[Floating platform]]<ref>Loe, p. 93</ref>
|align=left|Changes something in the level when pushed.
|align=left|A lift that ascends when stood on. Standing on either end of the floating platform adjusts its trajectory.
|-
|-
|style="background:white"|[[File:NsmbManholeLid2.png|25x25px]]
|style="background:white"|[[File:NsmbFloor.png]]
|[[Manhole]]
|[[Floor (Mario Bros.)|Floor]]
|align=left|A lid that prevents access. The only way to enter is to Ground-Pound.
|align=left|Platforms from the [[Mario Bros. (game)|arcade game]]. Jumping underneath a floor defeats whatever enemy was on top of it.
|-
|-
|style="background:white"|[[File:PSwitchNSMB.png]]
|style="background:white"|[[File:NSMB Screenshot Gelatin.png]]
|[[P Switch]]
|[[Jelly|Gelatin]]
|align=left|Switches the positions of coins and bricks and spawns Blue Coins.
|align=left|Encapsulates terrain and coins. Can be ground-pounded.
|-
|-
|style="background:white"|[[File:Red Ring NSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Green Platform.png]]
|[[Red Ring]]
|[[Green platform]]<ref>Loe, p. 60</ref>
|align=left|Makes 8 [[Red Coins]] appear for a limited time.
|align=left|Platforms that appear in the boss battle with [[Mega Goomba (boss)|Mega Goomba]]. Stepping on one causes it to rise and gives Mario an opportunity to strike the Goomba's head.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Red-and-yellow Block.png]]
|style="background:white"|[[File:NSMB Asset Sprite Hanging Platform.png|100x100px]]
|[[Red-and-yellow block]]
|[[Hanging platform]]
|align=left|These switches either cause rotating platforms to materialize or Flatbed Ferries to move. Striking them again undoes the effect.
|align=left|Broad platforms that tilt under Mario's weight.
|-
|-
|style="background:white"|[[File:NSMB Skullswitch.png]]
|style="background:white"|[[File:NSMB Asset Sprite Ghost Lift.png|100x100px]]
|[[Skull switch]]
|[[Haunted Lift]]
|align=left|Collapses the bridge underneath [[Bowser]]'s feet, defeating him.
|align=left|Lifts controlled by [[Boo]]s. They tilt and suddenly drop in the narrow corridors they are found.
|-
|-
!colspan=3 style="background:#FF7733"|Pipes
|style="background:white"|[[File:NSMB Asset Sprite Ghost Staircase.png|100x100px]]
|[[Haunted Stairs]]
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
|-
|-
|style="background:white"|[[File:NSMB Pipe current.png|100x100px]]
|style="background:white"|[[File:NSMB Asset Sprite Turn Lift.png]]
|[[Jet Pipe|Bubble-jet pipe]]
|[[Hinged device]]<ref>Loe, p. 56</ref>
|align=left|Currents that push the player.
|align=left|A striped lift that flips the player to the other side of a wall when stepped on.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Corked Pipe.png]]
|style="background:white"|[[File:NSMBPlatform.png]]
|[[Cork]]
|[[Lift]]
|align=left|The cork prevents access to a Warp Pipe, but jumping on a nearby pipe three times dislodges it.
|align=left|Floating, moving platforms.
|-
|-
|style="background:white"|[[File:Warp PipeNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Log.png]]
|[[Warp Pipe|Pipe]]
|Log<ref>Knight, p. 47</ref>
|align=left|Most pipes are columnar platforms of varying heights, but some are [[Warp Pipe]]s that can be entered to access [[Sub-area|hidden areas]]. A few are [[Pipe Cannon]]s that launch Mario skyward when entered.
|align=left|These small logs slowly fall once stepped on.
|-
|-
|style="background:white"|[[File:MiniWarpPipe NSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Moving Mushroom.png]]
|[[Small pipe]]
|[[Moving Mushroom]]
|align=left|Can only be entered by [[Mini Mario]] and Mini Luigi.
|align=left|Mushroom platforms that sway and travel from one part of the level to the other. In some athletic levels, they are necessary to reach the exit.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
|style="background:white"|[[File:NSMB Red Thin Mushroom Platform.png]]
|[[Mushroom Platform]]
|align=left|Tall, broad mushrooms that make up narrow platforms in the sky. There are a diversity of different types.
|-
|-
|style="background:white"|[[File:NSMB Screenshot Cliff.png]]
|style="background:white"|[[File:NSMB Asset Sprite Mushroom Trampoline.png]]
|[[Cliff]]
|[[Mushroom Trampoline]]
|align=left|Narrow ledges that Mario can either sidestep or cling to. Normal movement is restricted on cliffs.
|align=left|Bouncy Mushroom Platforms. Pressing {{button|ds|a}} when Mario makes contact with the cap bounces him higher.
|-
|-
|style="background:white"|[[File:NSMB fence.png]]
|style="background:white"|[[File:NsmbPaddlePlatform.png]]
|[[Chain-Link|Fence]]
|[[Paddle Platform|Paddle wheel]]
|align=left|Chain-link fences that can be climbed on. [[Climbing Koopa]]s are occassionally found climbing on them.
|align=left|Four lifts fastened to a track. It sags under Mario's weight, causing it to move along the track.
|-
|-
|style="background:white"|[[File:NsmbFlipPanel.png]]
|style="background:white"|[[File:NSMB Asset Sprite Big Paddle Platform.png|100x100px]]
|[[Flip Panel (Chain-Link)|Flip panel]]
|Paddle wheel (big)
|align=left|Sections of Chain-Links that can be punched to flip to the other side.
|align=left|Giant paddle wheels that perpetually spin, like a Ferris wheel. Unlike normal paddle wheels, their pivot point is fixed to one location.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Flip Panel.png|100x100px]]
|style="background:white"|[[File:NSMB Jelly.png]]
|Flip panel (big)
|[[Rippling Floor]]
|align=left|Wide flip panels. They function like the smaller ones, but their large size can help Mario avoid certain hazards and enemies.
|align=left|Ground that moves in waves.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|style="background:white"|[[File:NSMB Asset Sprite Rolling Log.png|100x100px]]
|[[swinging vine|Hanging vine]]
|[[Rolling log]]
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like untied ropes.
|align=left|Big, long platforms that float in poison. The logs spin vertically when Mario is on top, necessitating he keeps jumping to avoid losing a life.
|-
|-
|style="background:white"|[[File:NsmbTightrope.png]]
|style="background:white"|[[File:NsmbRotatingPlatform.png]]
|[[Moving pole]]<ref>Knight, p. 80</ref>
|[[Rotating platform]]
|align=left|Yellow, striped poles that move in a continuous pattern on [[track]]s. They can be grabbed by Mario and swung back and forth with momentum.
|align=left|Platforms that rotate in 90˚. They come in three different shapes: a triangular prism, a cube, and a rectangular prism.
|-
|-
|style="background:white"|[[File:NsmbPole.png|100x100px]]
|style="background:white"|[[File:NSMB W2-Castle.png|100x100px]]
|[[Pole]]
|[[Sand Dune]]
|align=left|A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|align=left|Dunes that rise or fall when a nearby ? Switch is pressed. This makes otherwise inaccessible parts of a level reachable.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Rope.png]]
|style="background:white"|[[File:NSMB Asset Sprite Scale Lift.png|100x100px]]
|[[Rope]]
|[[Scale Lift]]
|align=left|Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
|align=left|Standing on one lift causes it to fall and the other to rise.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Strung Rope.png|100x100px]]
|style="background:white"|[[File:NsmbSeesaw.png|100x100px]]
|Rope (strung)
|[[Seesaw]]
|align=left|Taught rope that Mario can cling to like {{wp|monkey bar}}s and travel along to reach distant areas.
|align=left|A long platform that tilts left or right depending on where the player walks.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Rope.png]]
|style="background:white"|[[File:NSMB Asset Sprite Seesaw Shroom.png]]
|Rope (untied)
|[[Seesaw Shroom]]
|align=left|Rope that Mario can swing back and forth on.
|align=left|Mushroom Platforms that tilt under Mario's weight like teeter-totters.
|-
|-
|style="background:white"|[[File:Bean Stalk NSMB.png]]
|style="background:white"|[[File:Red Updown Mushroom sprite NSMB.png|50x50px]][[File:Yellow Updown Mushroom sprite NSMB.png|50x50px]]
|[[Vine]]
|[[Sinking and Rising Mushrooms]]
|align=left|Can be climbed, sometimes leading to bonuses.
|align=left|Narrow-capped Mushroom Platforms that occur in pairs. Standing on one causes it to fall and its partner to rise, similar to Scale Lifts.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
|style="background:white"|[[File:NSMB Asset Sprite Stretch Shroom.png]]
|[[Stretch Shroom]]
|align=left|Mushrooms whose caps horizontally extend and contract in set intervals.
|-
|-
|style="background:white"|[[File:NSMBDS WallJumpPlatform.png|100x100px]]
|style="background:white"|[[File:NSMB Asset Sprite Swing.png|100x100px]]
|[[Bell-shaped contraption]]
|[[Swing]]
|align=left|Railed lifts composed of yellow blocks arranged like a horseshoe. It moves along the [[track]] once Mario wall jumps between its opposing sides.
|align=left|Lifts that sway back and forth like [[pendulum]]s. Some move through lava as they swing.
|-
|-
|style="background:white"|[[File:NSMB conveyor belt.png]]
|style="background:white"|[[File:NSMB Asset Sprite Unstable Mushroom.png|100x100px]]
|[[Conveyor Belt]]
|[[Unstable mushroom]]
|align=left|Quickly moves anything on them.
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Wobble Rock.png]]
!colspan=3 style="background:#FF7733"|Other objects
|[[Wobble Rock|Crumbling ledge]]
|align=left|Precarious rocks. It starts to fall when stood on, necessitating that Mario keeps moving.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Drawbridge.png|100x100px]]
|style="background:white"|[[File:NSMBDS Bumper Sprite.png]]
|[[Drawbridge]]<ref>Loe, p. 58</ref><ref> Knight, p. 57</ref>
|[[Bumper (Super Mario series)|Bumper]]
|align=left|Two yellow platforms that open and close.
|align=left|Giant bubbles that bounce the player away.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Flatbed Ferry.png|100x100px]]
|style="background:white"|[[File:DoorNSMB.png]]
|[[Lift|Flatbed Ferry]]
|[[Warp Door|Door]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or end in a small red ball that sends the Flatbed Ferry back the way it come. Others lack an obstruction at the end, causing the lift to fall.
|align=left|Takes Mario or Luigi to another room.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Barrel.png]]
|style="background:white"|[[File:NSMB Flagpole.png|100x100px]]
|[[Floating barrel]]
|[[Goal Pole]]
|align=left|Narrow platforms that float in water. They gently sink while Mario is on top of them.
|align=left|A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Floating Platform.png|100x100px]]
|style="background:white"|[[File:NsmbGoalPoleSecret.png|100x100px]]
|[[Floating platform (New Super Mario Bros.)|Floating platform]]<ref>Loe, p. 93</ref>
|[[Goal Pole (secret)]]
|align=left|A lift that ascends when stood on. Standing on either end of the floating platform adjusts its trajectory.
|align=left|Similar to Goal Poles, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|-
|style="background:white"|[[File:NsmbFloor.png]]
|[[Floor]]
|align=left|Platforms from the [[Mario Bros. (game)|arcade game]]. Jumping underneath a floor defeats whatever enemy was on top of it.
|-
|style="background:white"|[[File:NSMB Screenshot Gelatin.png]]
|[[Jelly|Gelatin]]
|align=left|Encapsulates terrain and coins. Can be ground-pounded.
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Lift.png|100x100px]]
|[[Ghost-coaster]]
|align=left|Lifts controlled by [[Boo]]s. They tilt and suddenly drop in the narrow corridors they are found.
|-
|style="background:white"|[[File:NSMB Asset Sprite Green Platform.png]]
|[[Green platform]]<ref>Loe, p. 60</ref>
|align=left|Platforms that appear in the boss battle with [[Mega Goomba (boss)|Mega Goomba]]. Stepping on one causes it to rise and gives Mario an opportunity to strike the Goomba's head.
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Staircase.png|100x100px]]
|[[Haunted Stairway|Haunted Stairs]]<ref>Roberts and Clark, p. 118</ref>
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
|-
|style="background:white"|[[File:NSMB Asset Sprite Turn Lift.png]]
|[[Hinged device]]<ref>Loe, p. 56</ref>
|align=left|A striped lift that flips the player to the other side of a wall when stepped on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Ice.png]]
|[[Ice|Ice patch]]
|align=left|Slippery terrain that reduces traction. Ice patches form narrow alcoves, [[slope]]s, and large swaths of terrain.
|-
|style="background:white"|[[File:NSMBPlatform.png]]
|[[Lift]]
|align=left|Floating, moving platforms.
|-
|style="background:white"|[[File:NSMB Asset Sprite Log.png]]
|Log<ref>Knight, p. 47</ref>
|align=left|These small logs slowly fall once stepped on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Moving Mushroom.png]]
|[[Moving Mushroom]]<ref name=roberts/>
|align=left|Mushroom platforms that sway and travel from one part of the level to the other. In some athletic levels, they are necessary to reach the exit.
|-
|style="background:white"|[[File:NSMB Red Thin Mushroom Platform.png]]
|[[Mushroom Platform]]
|align=left|Tall, broad mushrooms that make up narrow platforms in the sky. There are a diversity of different types.
|-
|style="background:white"|[[File:NSMB Asset Sprite Mushroom Trampoline.png]]
|[[Mushroom Trampoline]]
|align=left|Bouncy Mushroom Platforms. Pressing {{button|ds|a}} when Mario makes contact with the cap bounces him higher.
|-
|style="background:white"|[[File:NsmbPaddlePlatform.png]]
|[[Paddle Platform|Paddle wheel]]
|align=left|Four lifts fastened to a track. It sags under Mario's weight, causing it to move along the track.
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Paddle Platform.png|100x100px]]
|Paddle wheel (big)
|align=left|Giant paddle wheels that perpetually spin, like a Ferris wheel. Unlike normal paddle wheels, their pivot point is fixed to one location.
|-
|style="background:white"|[[File:NSMB Jelly.png]]
|[[Rippling Floor]]
|align=left|Ground that moves in waves.
|-
|style="background:white"|[[File:NSMB Asset Sprite Rolling Log.png|100x100px]]
|[[Rolling log]]
|align=left|Big, long platforms that float in poison. The logs spin vertically when Mario is on top, necessitating he keeps jumping to avoid losing a life.
|-
|style="background:white"|[[File:NsmbRotatingPlatform.png]]
|[[Rotating platform]]
|align=left|Platforms that rotate in 90˚. They come in three different shapes: a triangular prism, a cube, and a rectangular prism.
|-
|style="background:white"|[[File:NSMB W2-Castle.png|100x100px]]
|[[Sand Dune]]<ref name=roberts/>
|align=left|Dunes that rise or fall when a nearby ? Switch is pressed. This makes otherwise inaccessible parts of a level reachable.
|-
|style="background:white"|[[File:NSMB Asset Sprite Scale Lift.png|100x100px]]
|[[Scale Lift]]
|align=left|Standing on one lift causes it to fall and the other to rise.
|-
|style="background:white"|[[File:NsmbSeesaw.png|100x100px]]
|[[Seesaw]]
|align=left|A long platform that tilts left or right depending on where the player walks.
|-
|style="background:white"|[[File:NSMB Asset Sprite Seesaw Shroom.png]]
|[[Seesaw Shroom]]
|align=left|Mushroom Platforms that tilt under Mario's weight like teeter-totters.
|-
|style="background:white"|[[File:Red Updown Mushroom sprite NSMB.png|50x50px]][[File:Yellow Updown Mushroom sprite NSMB.png|50x50px]]
|[[Sinking and Rising Mushrooms]]
|align=left|Narrow-capped Mushroom Platforms that occur in pairs. Standing on one causes it to fall and its partner to rise, similar to Scale Lifts.
|-
|style="background:white"|[[File:NSMB Asset Sprite Stretch Shroom.png]]
|[[Stretch Shroom]]
|align=left|Mushrooms whose caps horizontally extend and contract in set intervals.
|-
|style="background:white"|[[File:NSMB Asset Sprite Swing.png|100x100px]]
|[[Swing]]
|align=left|Lifts that sway back and forth like [[pendulum]]s. Some move through lava as they swing.
|-
|style="background:white"|[[File:NSMB Asset Sprite Unstable Mushroom.png|100x100px]]
|[[Tilting mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Platform.png|100x100px]]
|[[Swaying platform|Tilting platform]]
|align=left|Broad platforms that tilt under Mario's weight.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:NSMBDS Bumper Sprite.png]]
|[[Bumper (Super Mario series)|Bumper]]
|align=left|Giant bubbles that bounce the player away.
|-
|style="background:white"|[[File:DoorNSMB.png]]
|[[Warp Door|Door]]
|align=left|Takes Mario or Luigi to another room.
|-
|-
|style="background:white"|[[File:Midway Point.PNG]]
|style="background:white"|[[File:Midway Point.PNG]]
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|[[Phantom Hand]]
|[[Phantom Hand]]
|align=left|Harmless, floating hands that point to secrets.
|align=left|Harmless, floating hands that point to secrets.
|-
|style="background:white"|[[File:NSMB Flagpole.png|100x100px]]
|[[Goal Pole|Pole (goal)]]
|align=left|A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|-
|style="background:white"|[[File:NsmbGoalPoleSecret.png|100x100px]]
|[[Goal Pole (secret)|Pole (secret goal)]]
|align=left|Similar to poles, but are well hidden, and act as [[secret exit]]s for some levels. Instead of bearing black flags, secret poles' flags are red.
|-
|-
|style="background:white"|[[File:NSMB Prerelease 1.jpg|100x100px]]
|style="background:white"|[[File:NSMB Prerelease 1.jpg|100x100px]]
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==Critical reception==
==Critical reception==
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>{{cite|author=Harris, Craig|date=May 6, 2006|url=www.ign.com/articles/2006/05/06/new-super-mario-bros|title=''New Super Mario Bros.''|publisher=IGN|language=en|accessdate=May 25, 2024}}</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>{{cite|author=Gerstmann, Jeff|date=May 16, 2006|url=www.gamespot.com/reviews/new-super-mario-bros-review/1900-6151365|title=''New Super Mario Bros.'' Review|publisher=GameSpot|accessdate=May 25, 2024}}</ref>
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>{{cite|author=Harris, Craig|url=www.ign.com/articles/2006/05/06/new-super-mario-bros|title=''New Super Mario Bros.''|publisher=IGN|date=May 6, 2006|language=en|accessdate=May 25, 2024}}</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>{{cite|url=www.gamespot.com/reviews/new-super-mario-bros-review/1900-6151365|title=''New Super Mario Bros.'' Review|publisher=GameSpot|date=May 16, 2006|author=Gerstmann, Jeff|accessdate=May 25, 2024}}</ref>
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of New Super Mario Bros. pre-release and unused content}}
{{main|List of New Super Mario Bros. pre-release and unused content}}
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.<ref>{{cite|author=ravmn|date=November 18, 2008|url=www.youtube.com/watch?v=WT2WAE4JdJ8|title=''New Super Mario Bros'' E3 2005|publisher=YouTube|language=en|accessdate=February 24, 2023}}</ref>
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.<ref>{{cite|url=www.youtube.com/watch?v=WT2WAE4JdJ8|title=''New Super Mario Bros'' E3 2005|author=ravmn|date=November 18, 2008|accessdate=February 24, 2023|publisher=YouTube|language=en}}</ref>


==Glitches==
==Glitches==
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===Mega Mushroom storing exploit===
===Mega Mushroom storing exploit===
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>{{cite|author=mindnomad|date=November 1, 2009|url=www.youtube.com/watch?v=1o2bXXsMyUg|title=TAS New Super Mario Bros. - 2 Mega Mushroom Glitches|publisher=YouTube|language=en|accessdate=May 25, 2024}}</ref>
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>{{cite|url=www.youtube.com/watch?v=1o2bXXsMyUg|title=TAS New Super Mario Bros. - 2 Mega Mushroom Glitches|author=mindnomad|publisher=YouTube|accessdate=May 25, 2024|date=November 1, 2009|language=en}}</ref>


==Gallery==
==Gallery==
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==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor (Mario Bros.)|floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. Part of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game is arranged 2 and 31 seconds into the Mario Vs. Luigi overworld theme. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]].
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]].
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref>
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref>
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game.
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game.
*''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games.
*''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games.
*''[[Super Mario Sunshine]]'' - [[Bowser Jr.]] reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters [[Petey Piranha]]'s room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in [[Bianco Hills]]. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from [[Casino Delfino]] plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino. The [[Monty Mole]] boss of [[World 6 (New Super Mario Bros.)|World 6]] attacks Mario by throwing [[Bob-omb]]s and shooting [[Bullet Bill]]s from a cannon-bearing machine, like the Monty Mole boss of this game.
*''[[Super Mario Sunshine]]'' - [[Bowser Jr.]] reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters [[Petey Piranha]]'s room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in [[Bianco Hills]]. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from [[Casino Delfino]] plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino. The [[Monty Mole]] boss of [[World 6 (New Super Mario Bros.)|World 6]] attacks Mario by throwing [[Bob-omb]]s and shooting [[Bullet Bill]]s from a cannon-bearing machine, like the Monty Mole boss of this game.
*''[[Mario Party 4]]'' - The [[Mini Mushroom]] and [[Mega Mushroom]] return with the same function as in this game, albeit with different designs.
*''[[Mario Party 4]]'' - The [[Mini Mushroom]] and [[Mega Mushroom]] return with the same function as in this game, albeit with different designs.
*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game.
*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
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*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' [[Goal Pole (secret)|Secret poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself, but without the ability to retreat inside his shell when he is about to get stomped. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal level. [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated.
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself, but without the ability to retreat inside his shell when he is about to get stomped. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal level. [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|New|ニュー}} スーパーマリオブラザーズ
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ
|JpnR=Nyū Sūpā Mario Burazāzu
|JapR=Nyū Sūpā Mario Burazāzu
|JpnM=New Super Mario Bros.
|JapM=New Super Mario Bros.
|Fre=''New Super Mario Bros''
|Fre=''New Super Mario Bros''
|FreM=''New Super Mario Bros''
|FreM=''New Super Mario Bros''
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}}
}}


==Notes==
==Trivia==
*''New Super Mario Bros.'' is the last game in the ''Super Mario'' franchise in which the sound effect of a [[Warp Pipe]] is also the damage sound effect for Mario/Luigi. Later ''Super Mario'' platformers use the ''[[Super Mario World]]'' variant of the pipe sound to indicate damage, while still keeping the original ''[[Super Mario Bros.]]'' sound effect for pipes.
*''New Super Mario Bros.'' is the last game in the ''Super Mario'' franchise in which the sound effect of a [[Warp Pipe]] is also the damage sound effect for Mario/Luigi. Later ''Super Mario'' platformers use the ''[[Super Mario World]]'' variant of the pipe sound to indicate damage, while still keeping the original ''[[Super Mario Bros.]]'' sound effect for pipes.
**Likewise, the [[coin]] sound in this game is very similar to the Coin sound from the 8-bit ''Super Mario'' games, whereas in later games in the series, the sound effect sounds closer to that of ''Super Mario World''.
**Likewise, the [[Coin]] sound in this game is very similar to the Coin sound from the 8-bit ''Super Mario'' games, whereas in later games in the series, the sound effect sounds closer to that of ''Super Mario World''.
**Likewise, this is the last game where the [[Goal Pole|pole]] has a skull on the flags. Starting with ''[[New Super Mario Bros. Wii]]'', Bowser's emblem is used.
**Likewise, this is the last game where the [[Goal Pole]] has a skull on the flags. Starting with ''[[New Super Mario Bros. Wii]]'', Bowser's emblem is used.


==References==
==References==
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{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb/index.html Mario Portal Game Archive (JP)]
*[https://noclip.website/ noclip.website]
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ North American website]
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ North American website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Japanese website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Japanese website]

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