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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006<ref>{{file link|NSMBDSadNinF.jpg|French print ad from Official Nintendo magazine}}</ref>|South Korea|March 8, 2007|South Africa|February 2008<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html</ref>|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|accessdate=April 5, 2015|publisher=Nintendo|language=ja}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|release='''Nintendo DS:'''<br>{{flag list|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|South Africa|February 2008<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html</ref>|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|accessdate=April 5, 2015|publisher=Nintendo|language=ja}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
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|format={{format|ds=1|wiiudl=1}}
|format={{format|ds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|ds=1|wiiu=1}}
|serials={{flag list|USA|NTR-A2DE-USA|Japan|NTR-A2DJ-JPN|Europe|NTR-A2DP-EUR|Australia|NTR-A2DE-AUS|South Korea|NTR-A2DK-KOR|China|NTR-A2DC-CHN}}
|serials={{flag list|USA|NTR-A2DE-USA (USA/Australia)|Japan|NTR-A2DJ-JPN|Europe|NTR-A2DP-EUR|South Korea|NTR-A2DK-KOR|China|NTR-A2DC-CHN}}
}}
}}
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.


''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]].
''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]].
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In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
==Story==
==Story==
'''From the instruction booklet:'''
<blockquote>Emergency News Flash!<br><br>Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unknown assailant. How could this happen with Mario around?<br><br>According to eyewitnesses, the walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach's Castle. The mysterious marvel immediately jumped into action and sped off towards the fire. The moment he left her side, the princess vanished!<br><br>Who's behind Princess Peach's disappearance?<br><br>Who's behind the attack on Peach's Castle?<br><br>Are the two incidents related?<br><br>Didn't Bowser Jr. once think that Princess Peach might be his mother?<br><br>Looks like Mario's going to need all the Mega Mushrooms he can find to get to the bottom of this mess!</blockquote>
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario (or Luigi) goes near the castle to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario (or Luigi) to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario (or Luigi) takes a hit, reverting into [[Small Mario|his smaller form]]. Bowser Jr. runs away and Mario (or Luigi) continues to chase him.
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario (or Luigi) goes near the castle to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario (or Luigi) to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario (or Luigi) takes a hit, reverting into [[Small Mario|his smaller form]]. Bowser Jr. runs away and Mario (or Luigi) continues to chase him.


Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.
Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario (or Luigi) starts chasing Bowser Jr., Mario (or Luigi) retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.


[[File:NSMB0.png|thumb|left|Bowser and Bowser Jr. in the final boss fight]]
[[File:NSMB0.png|thumb|left|Bowser and Bowser Jr. in the final boss fight]]
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It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.
It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.


Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep-Cheep]]s doing side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.
Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep-Cheeps]] doing side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.


If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
===Mario Vs. Luigi===
===Mario Vs. Luigi===
{{redirect|Mario Vs. Luigi|the [[list of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
{{redirect|Mario Vs. Luigi|the [[List of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
*'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
*'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
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|}
|}


==Locations==
==Worlds and levels==
===Overview===
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]]
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]]
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level.
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level.


Mario or Luigi only has to go through three of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.
Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.


The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>{{cite|author=MyLittleWalrus|title=New Super Mario Bros. Any% Speedrun in 23:32 (Former World Record)|url=www.youtube.com/watch?v=JUvjm6Wpnf4|publisher=YouTube|date=October 28, 2016|accessdate=May 25, 2024}}</ref>
The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>{{cite|author=MyLittleWalrus|title=New Super Mario Bros. Any% Speedrun in 23:32 (Former World Record)|url=www.youtube.com/watch?v=JUvjm6Wpnf4|publisher=YouTube|date=October 28, 2016|accessdate=May 25, 2024}}</ref>
{{br}}
{|class="wikitable"style="text-align:center"
 
!World
===Table===
!Image
<center>
!Description
{|width=65% class="wikitable"
!colspan=4|Levels
!colspan="3" style="background:red;color:white;"|Worlds
!Castle Boss
!Exits to:{{footnote|main|a}}
|-
|-
!width=50% style="background:#FF7733"|<big>[[World 1 (New Super Mario Bros.)|World 1]]</big><br>{{icon|NSMB-totalS}}×24 {{icon|NSMB-totalT}}×6 {{icon|NSMB-totalB}}×2
!rowspan=2|[[File:W1icon.png]]<br>[[World 1 (New Super Mario Bros.)|World 1]] (grass)
!colspan=2 width=50% style="background:#FF7733"|Levels
|rowspan=2|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=2 align=left|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]] (grass)
|[[World 1-2 (New Super Mario Bros.)|World 1-2]] (cave)
|[[World 1-3 (New Super Mario Bros.)|World 1-3]] (grass/sky)
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (tower)
|rowspan=2|[[Bowser]]
|World 2
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMB WorldOne.jpg|400x400px]]
|[[World 1-4 (New Super Mario Bros.)|World 1-4]] (grass)
|width=25%|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 1-5 (New Super Mario Bros.)|World 1-5]] (sky)
|width=25%|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|[[World 1-A (New Super Mario Bros.)|World 1-A]] (underwater)
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} (castle)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
|[[World 1-3 (New Super Mario Bros.)|World 1-3]]
!rowspan=3|[[File:W2icon.png]]<br>[[World 2 (New Super Mario Bros.)|World 2]] (desert)
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|rowspan=3|[[File:NSMB WorldTwo.jpg|250px]]
|rowspan=3 align=left|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]] (desert)
|[[World 2-2 (New Super Mario Bros.)|World 2-2]] (desert/grass)
|[[World 2-3 (New Super Mario Bros.)|World 2-3]] (sewer)
|[[World 2-A (New Super Mario Bros.)|World 2-A]] (desert/beach)
|rowspan=3|[[Mummipokey]]
|World 3
|-
|-
|{{world|1|cannonn}}
|[[World 2-4 (New Super Mario Bros.)|World 2-4]] (desert)
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}} (tower)
|[[World 2-5 (New Super Mario Bros.)|World 2-5]] (desert)
|[[World 2-6 (New Super Mario Bros.)|World 2-6]] (sky)
|World 4 [[File:NSMB Mini shroom.png|20px]]
|-
|-
|[[World 1-5 (New Super Mario Bros.)|World 1-5]]
|colspan=4|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} (castle/desert)
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
|colspan=2|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
!rowspan=3|[[File:W3icon.png]]<br>[[World 3 (New Super Mario Bros.)|World 3]] (beach)
|rowspan=3|[[File:NSMB WorldThree.jpg|250px]]
|rowspan=3 align=left|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[World 3-1 (New Super Mario Bros.)|World 3-1]] (underwater)
|[[World 3-A (New Super Mario Bros.)|World 3-A]] (beach)
|[[World 3-2 (New Super Mario Bros.)|World 3-2]] (sky)
|[[World 3-B (New Super Mario Bros.)|World 3-B]] (sky)
|rowspan=3|[[Cheepskipper]]
|rowspan=2|World 5
|-
|-
|colspan=3 align=center|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.<br>'''Unlock criterion''': start a new game
|[[World 3-C]] (beach)
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}} (tower)
|[[World 3-3 (New Super Mario Bros.)|World 3-3]] (underwater)
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}} (haunted house)
|-
|-
!style="background:#FF7733"|<big>[[World 2 (New Super Mario Bros.)|World 2]]</big><br>{{icon|NSMB-totalS}}×27 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
|colspan=4|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} (castle)
!colspan=2 style="background:#FF7733"|Levels
|World 6 [[File:Cannon NSMB.png|20px]]
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldTwo.jpg|400x400px]]
!rowspan=3|[[File:W4icon.png]]<br>[[World 4 (New Super Mario Bros.)|World 4]] (jungle)
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|rowspan=3|[[File:NSMB WorldFour.jpg|250px]]
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|rowspan=3 align=left|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|[[World 4-1 (New Super Mario Bros.)|World 4-1]] (jungle)
|[[World 4-2 (New Super Mario Bros.)|World 4-2]] (sky)
|[[World 4-3 (New Super Mario Bros.)|World 4-3]] (underwater)
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Mega Goomba (boss)|Mega Goomba]]
|rowspan=2|World 5
|-
|-
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 4-A (New Super Mario Bros.)|World 4-A]] (jungle)
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 4-4 (New Super Mario Bros.)|World 4-4]] (jungle)
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 4-5 (New Super Mario Bros.)|World 4-5]] (cave)
|-
|-
|{{world|2|cannonn}}
|colspan=2|[[World 4-6 (New Super Mario Bros.)|World 4-6]] (jungle)
|{{world|2|pipe}}
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}} (castle)
|World 7 [[File:Cannon NSMB.png|20px]]
|-
|-
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
!rowspan=3|[[File:W5icon.png]]<br>[[World 5 (New Super Mario Bros.)|World 5]] (snow)
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}}
|rowspan=3|[[File:NSMB WorldFive.jpg|250px]]
|rowspan=3 align=left|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|[[World 5-1 (New Super Mario Bros.)|World 5-1]] (snow)
|[[World 5-2 (New Super Mario Bros.)|World 5-2]] (snow/cave)
|[[World 5-A (New Super Mario Bros.)|World 5-A]] (snow/sky)
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Petey Piranha]]
|World 6
|-
|-
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 5-3 (New Super Mario Bros.)|World 5-3]] (snow)
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 5-B (New Super Mario Bros.)|World 5-B]] (snow)
|[[World 5-C]] (cave)
|World 7 [[File:NSMB Mini shroom.png|20px]]
|-
|-
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|colspan=2|[[World 5-4 (New Super Mario Bros.)|World 5-4]] (snow/sky)
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (castle/snow)
|World 8 [[File:Cannon NSMB.png|20px]]
|-
|-
|colspan=3 align=center|A desert-themed world. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.<br>'''Unlock criterion''': complete {{world|1|castlen}}
!rowspan=4|[[File:W6icon.png]]<br>[[World 6 (New Super Mario Bros.)|World 6]] (mountain)
|rowspan=4|[[File:NSMB WorldSix.jpg|250px]]
|rowspan=4 align=left|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[World 6-1 (New Super Mario Bros.)|World 6-1]] (mountain)
|[[World 6-A (New Super Mario Bros.)|World 6-A]] (desert/mountain)
|[[World 6-2 (New Super Mario Bros.)|World 6-2]] (beach/mountain)
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}} (tower)
|rowspan=4|[[Monty Tank]]
|rowspan=4|World 8
|-
|-
!style="background:#FF7733"|<big>[[World 3 (New Super Mario Bros.)|World 3]]</big><br>{{icon|NSMB-totalS}}×27 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×2
|[[World 6-3 (New Super Mario Bros.)|World 6-3]] (jungle/mountain)
!colspan=2 style="background:#FF7733"|Levels
|[[World 6-4 (New Super Mario Bros.)|World 6-4]] (mountain)
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 6-5 (New Super Mario Bros.)|World 6-5]] (underwater)
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMB WorldThree.jpg|400x400px]]
|colspan=2|[[World 6-B (New Super Mario Bros.)|World 6-B]] (snow/mountain)
|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]] (mountain)
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|-
|-
|[[World 3-2 (New Super Mario Bros.)|World 3-2]]
|colspan=4|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}} (castle)
|[[World 3-B (New Super Mario Bros.)|World 3-B]]
|-
|-
|[[World 3-C]]
!rowspan=4|[[File:W7icon.png]]<br>[[World 7 (New Super Mario Bros.)|World 7]] (sky)
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|rowspan=4|[[File:NSMB WorldSeven.jpg|250px]]
|rowspan=4 align=left|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|[[World 7-1 (New Super Mario Bros.)|World 7-1]] (sky)
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 7-2 (New Super Mario Bros.)|World 7-2]] (sky)
|[[World 7-3 (New Super Mario Bros.)|World 7-3]] (grass/sky)
|rowspan=4|[[Lakithunder]]
|rowspan=4|World 8
|-
|-
|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}} (tower)
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 7-4 (New Super Mario Bros.)|World 7-4]] (sky)
|[[World 7-5 (New Super Mario Bros.)|World 7-5]] (Grass)
|[[World 7-6 (New Super Mario Bros.)|World 7-6]] (sky)
|-
|-
|{{world|3|cannonn}}
|colspan=2|[[World 7-7 (New Super Mario Bros.)|World 7-7]] (sky)
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|colspan=2|[[World 7-A]] (sewer)
|-
|-
|colspan=3 align=center|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].<br>'''Unlock criterion''': complete {{world|2|castlen}} in any form other than [[Mini Mario]]
|colspan=4|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} (castle)
|-
|-
!style="background:#FF7733"|<big>[[World 4 (New Super Mario Bros.)|World 4]]</big><br>{{icon|NSMB-totalS}}×30 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
!rowspan=4|[[File:W8icon.png]]<br>[[World 8 (New Super Mario Bros.)|World 8]] (haunted forest/volcano)
!colspan=2 style="background:#FF7733"|Levels
|rowspan=4|[[File:NSMB WorldEight.jpg|250px]]
|rowspan=4 align=left|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}} (haunted forest)
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} (cave)
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}} (tower)
|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}} (underwater)
|rowspan=2|[[Dry Bowser]] (first half)
|rowspan=4|N/A
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldFour.jpg|400x400px]]
|colspan=2|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}} (haunted forest/mountain)
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|colspan=2|{{world-link|8|castlen|World 8-Castle}} (castle)
|[[World 4-2 (New Super Mario Bros.)|World 4-2]]
|-
|-
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|{{world-link|8|5|World 8-5 (New Super Mario Bros.)}} (volcano/cave)
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}} (volcano/cave)
|{{world-link|8|7|World 8-7 (New Super Mario Bros.)}} (volcano)
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}} (volcano)
|rowspan=2|Bowser and [[Bowser Jr.]] (second half)
|-
|-
|[[World 4-A (New Super Mario Bros.)|World 4-A]]
|colspan=2|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} (Bowser's Castle)
|}
{{footnote|note|a|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
===Toad Houses===
{{content description
|name1=Red Toad House
|image1=[[File:NSMBDS Red Toad House.png]]
|description1=Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|name2=Green Toad House
|image2=[[File:ToadHouseGreen.png]]
|description2=Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|name3=Orange Toad House
|image3=[[File:Mega Mushroom House.png]]
|description3=Gives the player a Mega Mushroom.
|name4=Blue Toad House
|image4=[[File:NSMB Blue Toad House.png]]
|description4=Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
}}
The following is the number of Toad Houses, of each type, per world.
{|class="wikitable"style="width:85%;text-align:center"
!rowspan=2 width=30%|Toad House type
|-
|-
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
!width=7%|World 1
|{{world|4|cannonn}}
!width=7%|World 2
!width=7%|World 3
!width=7%|World 4
!width=7%|World 5
!width=7%|World 6
!width=7%|World 7
!width=7%|World 8
!width=7%|Total
|-
|-
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|Red Toad House
|[[World 4-6 (New Super Mario Bros.)|World 4-6]]
|2
|3
|1
|2
|1
|2
|1
|1
|13
|-
|-
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|Green Toad House
|-
|2
|colspan=3 align=center|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.<br>'''Unlock criterion''': complete {{world|2|castlen}} as Mini Mario
|1
|-
|1
!style="background:#FF7733"|<big>[[World 5 (New Super Mario Bros.)|World 5]]</big><br>{{icon|NSMB-totalS}}×30 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×2
|2
!colspan=2 style="background:#FF7733"|Levels
|1
|2
|3
|1
|13
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldFive.jpg|400x400px]]
|Orange Toad House
|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|1
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|1
|1
|1
|1
|1
|1
|1
|8
|-
|-
|{{world|5|pipe}}
|Blue Toad House
|[[World 5-A (New Super Mario Bros.)|World 5-A]]
|1
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|1
|-
|-
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|'''Total'''
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|6
|5
|3
|5
|3
|5
|5
|3
|35
|}
 
==Characters==
===Playable characters===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=6%|Image
!width=8%|Name
!Description
|-
|-
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|style="background:white"|[[File:MarioNSMB.png]]
|{{world|5|cannonn}}
|[[Mario]]
|align=left|The game's protagonist. Mario is out on a stroll with Princess Peach on a clear day before lightning mysteriously strikes her castle, scaring its occupants. While he is distracted, [[Bowser Jr.]] kidnaps Princess Peach and reduces Mario to his [[Small Mario|Small form]] before starting his quest to save her. In this game, Mario has some of the same moves from the 3D platformer ''[[Super Mario 64 DS]]'', including the [[Triple Jump]] and [[Ground Pound]].
|-
|-
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]
|[[World 5-C]]
|[[Luigi]]
|align=left|Mario's younger twin brother. He is clearly available in the competitive Mario Vs. Luigi mode, but he can also be played in the Story Mode when the player presses {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file-selection screen. Unlike some prior mainline games, there are no physical or mechanical differences between Mario and Luigi.
|}
 
===Non-playable characters===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=6%|Image
!width=8%|Name
!Description
|-
|-
|[[World 5-4 (New Super Mario Bros.)|World 5-4]]
|style="background:white"|[[File:NSMB Asset Sprite Peach.png]]
|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|[[Princess Peach]]
|align=left|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser Jr.]] while out on a stroll with Mario, and is found at the end of every castle before being whisked away to a succeeding [[world]]. Peach is ultimately freed at the end of {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}.
|-
|-
|colspan=3 align=center|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.<br>'''Unlock criterion''': use {{world|1|cannonn}}, use {{world|2|cannonn}}, complete {{world|3|castlen}}, or complete {{world|4|castlen}}
|style="background:white"|[[File:NSMBintro.png|100x100px]]
|[[Toad (species)|Toads]]
|align=left|The attendants of [[Peach's Castle]]. Several run out of the castle after it is mysteriously struck by lightning.
|-
|-
!style="background:#FF7733"|<big>[[World 6 (New Super Mario Bros.)|World 6]]</big><br>{{icon|NSMB-totalS}}×33 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×3
|style="background:white"|[[File:NSMB Toadsworth.png]]
!colspan=2 style="background:#FF7733"|Levels
|[[Toadsworth]]
|align=left|An elderly Toad who appears in [[Toad House]]s, either to conjure a [[Roulette Block]] or award Mario with [[extra life|extra lives]].
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldSix.jpg|400x400px]]
|style="background:white"|[[File:NSMBDorrie.PNG|100x100px]]
|[[World 6-1 (New Super Mario Bros.)|World 6-1]]
|[[Dorrie]]
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|align=left|A gentle giant that swims through [[Poison (obstacle)|poison swamps]]. Mario must ride on Dorrie's back in some levels to avoid the hazard.
|-
|-
|[[World 6-2 (New Super Mario Bros.)|World 6-2]]
|style="background:white"|[[File:7-3 NSMB.png|100x100px]]
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|[[Big Wiggler|Giant Wiggler]]
|-
|align=left|An enormous [[Wiggler]] made up of many body segments. It only occurs in [[World 7-3 (New Super Mario Bros.)|World 7-3]], where Mario rides it over [[pit]]s.
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|}
|[[World 6-4 (New Super Mario Bros.)|World 6-4]]
 
==Enemies and obstacles==
===Enemies===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=114–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=14–19|isbn=4-091063-07-1}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]]
|style="background:white"|[[File:Goomba NSMB sprite.png]]
|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|[[Goomba]]
|align=left|Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|—
|-
|-
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|style="background:white"|[[File:NSMB Paragoomba.png]]
|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|[[Paragoomba]]
|align=left|This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
|colspan=2|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|200
|—
|-
|-
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|style="background:white"|[[File:Micro-GoombaNSMB.png]]
|[[Mini Goomba]]
|align=left|This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat them with one stomp. Other versions of Mario can defeat them by just touching them.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|200
|—
|-
|-
|colspan=3 align=center|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.<br>'''Unlock criterion''': use {{world|3|cannonn}} or complete {{world|5|castlen}} in any form other than Mini Mario
|style="background:white"|[[File:NSMBDS Green Koopa Troopa Sprite.png]]
|[[Koopa Troopa]] (Green)
|align=left|A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|200
|—
|-
|-
!style="background:#FF7733"|<big>[[World 7 (New Super Mario Bros.)|World 7]]</big><br>{{icon|NSMB-totalS}}×33 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
|style="background:white"|[[File:RedKoopaTroopaNSMB.png]]
!colspan=2 style="background:#FF7733"|Levels
|Koopa Troopa (Red)
|align=left|The red-shelled Koopa Troopa turns around when its reaches the edge of a platform.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldSeven.jpg|400x400px]]
|style="background:white"|[[File:BlueKoopaTroopaNSMB.png]]
|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|Koopa Troopa (Blue)
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|align=left|Ground pounding a Blue Koopa makes Mario gain his Shell power.
|data-sort-value=X colspan=2|Ice
|200
|
|-
|-
|[[World 7-2 (New Super Mario Bros.)|World 7-2]]
|style="background:white"|[[File:KoopaParatroopaNSMB.png]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|[[Koopa Paratroopa]] (Green)
|align=left|This Koopa Troopa has wings and flutters along the ground in arches. One stomp makes it lose its wings, turning it into a Koopa Troopa. It can also be defeated with fireballs.
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|—
|-
|-
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}}
|style="background:white"|[[File:RedKoopaParatroopaNSMB.png]]
|[[World 7-4 (New Super Mario Bros.)|World 7-4]]
|Koopa Paratroopa (Red)
|align=left|The red-shelled Koopa Paratroopas fly back and forth in the air without landing.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|—
|-
|-
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Green).png]]
|[[World 7-6 (New Super Mario Bros.)|World 7-6]]
|[[Climbing Koopa]] (Green)
|align=left|This Koopa climbs along [[Chain-Link]]s, flipping to the opposite side when it reaches its edge. Smacking the Chain-Link with a Climbing Koopa on the opposite side defeats it. Green-shelled Green Koopas move slower than Mario.
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|200
|
|-
|-
|[[World 7-7 (New Super Mario Bros.)|World 7-7]]
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Red).png]]
|[[World 7-A]]
|Climbing Koopa (Red)
|-
|align=left|The red-shelled Climbing Koopas move at the same speed as Mario.
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|200
|—
|-
|-
|colspan=3 align=center|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.<br>'''Unlock criterion''': use {{world|4|cannonn}} or complete {{world|5|castlen}} as Mini Mario
|style="background:white"|[[File:NSMB Lakitu.png]]
|[[Lakitu]]
|align=left|Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|1000
|
|-
|-
!style="background:#FF7733"|<big>[[World 8 (New Super Mario Bros.)|World 8]]</big><br>{{icon|NSMB-totalS}}×36 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×4
|style="background:white"|[[File:NSMB Spiny Egg.png]]
!colspan=2 style="background:#FF7733"|Levels
|[[Spiny Egg]]
|align=left|Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldEight.jpg|400x400px]]
|style="background:white"|[[File:NSMB Spiny.png]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|[[Spiny]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|align=left|These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Buzzy Beetle.png]]
|[[Buzzy Beetle]]
|align=left|Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by [[fireball]]s.
|[[World 5-C]]
|[[World 6-Tower 2 (New Super Mario Bros.)|World 6-Tower 2]]
|200
|—
|-
|style="background:white"|[[File:NSMB Spike Top.png]]
|[[Spike Top]]
|align=left|Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them.
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|200
|
|-
|-
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|style="background:white"|[[File:DryBonesNSMB.png]]
|{{world-link|8|castlen|World 8-Castle}}
|[[Dry Bones]]
|-
|align=left|One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|-
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|-
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|colspan=3 align=center|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with [[Bowser's Castle]].<br>'''Unlock criterion''': use {{world|5|cannonn}}, complete {{world|6|castlen}}, or complete {{world|7|castlen}}
|style="background:white"|[[File:SuperDryBonesNSMB.png]]
|}
|[[Big Dry Bones|Super Dry Bones]]
</center>
|align=left|A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
 
|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
===Toad Houses===
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}
<center>
|200
{|class="wikitable"style="width:75%;text-align:center"
|{{chart icon|new}}
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:NSMBDS Red Toad House.png]]
|style="background:white"|[[File:NSMBHammerBro.png]]
|Red Toad House
|[[Hammer Bro]]
|align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|align=left|Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|[[World 8 (New Super Mario Bros.)|World 8]]
|1000
|—
|-
|-
|style="background:white"|[[File:ToadHouseGreen.png]]
|style="background:white"|[[File:NSMBDS Fire Bro Sprite.png]]
|Green Toad House
|[[Fire Bro]]
|align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|align=left|A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|—
|-
|-
|style="background:white"|[[File:Mega Mushroom House.png]]
|style="background:white"|[[File:NSMBDS Boomerang Bro Sprite.png]]
|Yellow Toad House
|[[Boomerang Bro]]
|align=left|Gives the player a Mega Mushroom.
|align=left|A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMB Blue Toad House.png]]
|style="background:white"|[[File:NSMBSumoBro.png]]
|Blue Toad House
|[[Sledge Bro]]
|align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|align=left|A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
|}
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
 
|1000
{|class="wikitable"style="width:75%;text-align:center"
|
|-style="color:white;background:red"
!width=30%|Toad House type
!width=7%|World 1
!width=7%|World 2
!width=7%|World 3
!width=7%|World 4
!width=7%|World 5
!width=7%|World 6
!width=7%|World 7
!width=7%|World 8
!width=7%|Total
|-
|-
|Red Toad House
|style="background:white"|[[File:PokeyNSMB.png]]
|2
|[[Pokey]]
|3
|align=left|A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
|1
|colspan=2|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|2
|{{hover|200|per segment}}
|1
|
|2
|1
|1
|13
|-
|-
|Green Toad House
|style="background:white"|[[File:PiranhaPlantNSMB.png]]
|2
|[[Piranha Plant]]
|1
|align=left|This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|1
|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|2
|[[World 7-A]]
|1
|200
|2
|
|3
|1
|13
|-
|-
|Yellow Toad House
|style="background:white"|[[File:Super Piranha Plant.png]]
|1
|[[Big Piranha Plant|Super Piranha Plant]]
|1
|align=left|A big Piranha Plant. It requires three fireballs to defeat, and gives up eight [[coin]]s if killed with fireballs.
|1
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|1
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|1
|200
|1
|
|1
|1
|8
|-
|-
|Blue Toad House
|style="background:white"|[[File:VenusFireTrapNSMB.png]]
|1
|[[Fire Piranha Plant|Venus Fire Trap]]
|N/A
|align=left|A Piranha Plant that spits fireballs. Defeated with fireballs.
|N/A
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|N/A
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|N/A
|200
|N/A
|
|N/A
|-
|N/A
|style="background:white"|[[File:BlockHopperNSMB.png]]
|1
|[[Blockhopper]]
|align=left|Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|200
|{{chart icon|new}}
|-
|-
|'''Total'''
|style="background:white"|[[File:NSMBDS Cheep Cheep Sprite.png]]
|6
|[[Cheep Cheep|Cheep-Cheep]]
|5
|align=left|A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
|3
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|5
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|3
|200
|5
|
|5
|3
|35
|}
</center>
 
==Characters==
===Playable characters===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=6%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:MarioNSMB.png]]
|style="background:white"|[[File:NSMB MegaCheep-Cheep.png]]
|[[Mario]]
|[[Big Cheep Cheep|Mega Cheep-Cheep]]
|align=left|The game's protagonist. Mario is out on a stroll with Princess Peach on a clear day before lightning mysteriously strikes her castle, scaring its occupants. While he is distracted, [[Bowser Jr.]] kidnaps Princess Peach and reduces Mario to his [[Small Mario|Small form]] before starting his quest to save her. In this game, Mario has some of the same moves from the 3D platformer ''[[Super Mario 64 DS]]'', including the [[Triple Jump]] and [[Ground Pound]].
|align=left|A bigger Cheep-Cheep that acts the same as the small form,  Defeated with [[Fire Mario]]'s fireballs.
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]
|style="background:white"|[[File:NSMB Mega Deep-Cheep.png]]
|[[Luigi]]
|[[Deep Cheep|Deep-Cheep]]
|align=left|Mario's younger twin brother. He is clearly available in the competitive Mario Vs. Luigi mode, but he can also be played in the Story Mode when the player presses {{button|ds|L}} + {{button|ds|R}} when selecting a save file. Unlike some prior mainline games, there are no gameplay differences between Mario and Luigi.
|align=left|A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.
|}
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
 
|200
===Non-playable characters===
|{{chart icon|new}}
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=6%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Peach.png]]
|style="background:white"|[[File:NSMB Deep-Cheep.png]]
|[[Princess Peach]]
|[[Big Deep Cheep|Mega Deep-Cheep]]
|align=left|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser Jr.]] while out on a stroll with Mario, and is found at the end of every castle before being whisked away to a succeeding [[world]]. Peach is ultimately freed at the end of {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}.
|align=left|A bigger Deep-Cheep that acts the same as the small form. Defeated with [[Fire Mario]]'s fireballs.
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|200
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:NSMBintro.png|100x100px]]
|style="background:white"|[[File:CheepChompNSMB.png]]
|[[Toad (species)|Toads]]
|[[Cheep Chomp|Cheep-Chomp]]
|align=left|The attendants of [[Peach's Castle]]. Several run out of the castle after it is mysteriously struck by lightning.
|align=left|A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Toadsworth.png]]
|style="background:white"|[[File:SpikeBassNSMB.png]]
|[[Toadsworth]]
|[[Spike Bass]]
|align=left|An elderly Toad who appears in [[Toad House]]s, either to conjure a [[Roulette Block]] or award Mario with [[extra life|extra lives]].
|align=left|A brown giant fish, with spikes all over. It jumps for some time, similar to [[Big Cheep Cheep|Boss Bass]]. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 3-C]]
|200
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:NSMBDorrie.PNG|100x100px]]
|style="background:white"|[[File:NSMB Skeeter.png]]
|[[Dorrie]]
|[[Skeeter (New Super Mario Bros.)|Skeeter]]
|align=left|A gentle giant that swims through [[Poison (obstacle)|poison swamps]]. Mario must ride on Dorrie's back in some levels to avoid the hazard.
|align=left|This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|200
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:7-3 NSMB.png|100x100px]]
|style="background:white"|[[File:SushiNSMB.png]]
|[[Mega Wiggler|Giant Wiggler]]
|[[Sushi]]
|align=left|An enormous [[Wiggler]] made up of many body segments. It only occurs in [[World 7-3 (New Super Mario Bros.)|World 7-3]], where Mario rides it over [[pit]]s.
|align=left|Long sharks that are defeated by fireballs. They only appear in 1-A.
|}
|colspan=2|[[World 1-A (New Super Mario Bros.)|World 1-A]]
 
==Enemies and obstacles==
===Enemies===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=114–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=14–19|isbn=4-091063-07-1}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!class="unsortable"width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:Goomba NSMB sprite.png]]
|[[Goomba]]
|align=left|Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Paragoomba.png]]
|style="background:white"|[[File:NSMB Blooper Sprite.png]]
|[[Paragoomba]]
|[[Blooper]]
|align=left|This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
|align=left|Swims in an irregular manner. Can be defeated by fireballs or invincibility.
|colspan=2|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:Micro-GoombaNSMB.png]]
|style="background:white"|[[File:NSMB Blooper Nanny.png]]
|[[Mini Goomba]]
|[[Blooper Nanny]]
|align=left|This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat them with one stomp. Other versions of Mario can defeat them by just touching them.
|align=left|Swims in an irregular manner, as [[Blooper Baby|Blooper Babies]] swim after it. Can be beat with a fireball or invincibility.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMBDS Green Koopa Troopa Sprite.png]]
|style="background:white"|[[File:Unagi.png]]
|[[Koopa Troopa]] (Green)
|[[Maw-Ray|Unagi]]
|align=left|A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell.
|align=left|An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]].
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:RedKoopaTroopaNSMB.png]]
|style="background:white"|[[File:NSMB Mega Unagi.png]]
|Koopa Troopa (Red)
|[[Mega Unagi]]
|align=left|The red-shelled Koopa Troopa turns around when its reaches the edge of a platform.
|align=left|A bigger Unagi. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|new}}
|-
|style="background:white"|[[File:Whomp.PNG]]
|[[Whomp]]
|align=left|Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:BlueKoopaTroopaNSMB.png]]
|style="background:white"|[[File:NSMBDS Big Whomp.png]]
|Koopa Troopa (Blue)
|[[Big Whomp]]
|align=left|Ground pounding a Blue Koopa makes Mario gain his Shell power.
|align=left|Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.
|data-sort-value=X colspan=2|Ice
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|200
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:KoopaParatroopaNSMB.png]]
|style="background:white"|[[File:ThwompNSMB.png]]
|[[Koopa Paratroopa]] (Green)
|[[Thwomp]]
|align=left|This Koopa Troopa has wings and flutters along the ground in arches. One stomp makes it lose its wings, turning it into a Koopa Troopa. It can also be defeated with fireballs.
|align=left|Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:RedKoopaParatroopaNSMB.png]]
|style="background:white"|[[File:SuperThwompNSMB.png]]
|Koopa Paratroopa (Red)
|[[Big Thwomp|Super Thwomp]]
|align=left|The red-shelled Koopa Paratroopas fly back and forth in the air without landing.
|align=left|A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Green).png]]
|style="background:white"|[[File:FireChompNSMB.png]]
|[[Climbing Koopa]] (Green)
|[[Flame Chomp]]
|align=left|This Koopa climbs along [[Chain-Link]]s, flipping to the opposite side when it reaches its edge. Smacking the Chain-Link with a Climbing Koopa on the opposite side defeats it. Green-shelled Green Koopas move slower than Mario.
|align=left|Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|colspan=2|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Red).png]]
|style="background:white"|[[File:PodobooNSMB.png]]
|Climbing Koopa (Red)
|[[Lava Bubble|Podoboo]]
|align=left|The red-shelled Climbing Koopas move at the same speed as Mario.
|align=left|Lava balls that jump out of lava.
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|200
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Lakitu.png]]
|style="background:white"|[[File:FireSnake NSMB.png]]
|[[Lakitu]]
|[[Fire Snake]]
|align=left|Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|align=left|An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|1000
|—
|-
|style="background:white"|[[File:NSMB Spiny Egg.png]]
|[[Spiny Egg]]
|align=left|Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Spiny.png]]
|style="background:white"|[[File:NSMBDS Boo Sprite.gif]]
|[[Spiny]]
|[[Boo]]
|align=left|These hatch from Spiny Eggs. Any form of stomp, including the Ground Pound, causes Mario to take damage. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.
|align=left|Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to [[Super Star|Starmen]] and [[Blue Shell]]s.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMB Buzzy Beetle.png]]
|style="background:white"|[[File:NSMBDS Balloon Boo Sprite.png|100x100px]]
|[[Buzzy Beetle]]
|[[Balloon Boo]]
|align=left|Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by [[fireball]]s.
|align=left|Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A [[Super Star|Starman]], [[Blue Shell]] or [[Mega Mushroom]] can defeat Balloon Boos.
|colspan=2|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Broozer Punch.png]]
|[[Broozer]]
|align=left|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball.
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|[[World 5-C]]
|[[World 5-C]]
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]]
|200
|200
|
|{{chart icon|new}}
|-
|style="background:white"|[[File:Splunkin NSMB.png]]
|[[Splunkin]]
|align=left|Walking [[Jack-o'-lantern]] enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Spike Top.png]]
|style="background:white"|[[File:SwooperNSMB.png]]
|[[Spike Top]]
|[[Swoop]]
|align=left|Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them.
|align=left|This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:DryBonesNSMB.png]]
|style="background:white"|[[File:NSMB Moneybag.png]]
|[[Dry Bones]]
|[[Moneybag (enemy)|Moneybags]]
|align=left|One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
|align=left|A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:SuperDryBonesNSMB.png]]
|style="background:white"|[[File:CrowberNSMB.png]]
|[[Mega Dry Bones|Super Dry Bones]]
|[[Crowber]]
|align=left|A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
|align=left|Swoops at high speeds at Mario. It is defeated with any attack.
|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|colspan=2|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:NSMBHammerBro.png]]
|style="background:white"|[[File:Bob-ombNSMB.png]]
|[[Hammer Bro]]
|[[Bob-omb]]
|align=left|Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
|align=left|Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|[[World 8 (New Super Mario Bros.)|World 8]]
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|1000
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMBDS Fire Bro Sprite.png]]
|style="background:white"|[[File:NormalKab-Omb.png]]
|[[Fire Bro]]
|[[Kab-omb]]
|align=left|A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it.
|align=left|A Bob-omb that lights and explodes when touched by [[volcanic debris]] or one of Fire Mario's fireballs. It can be defeated by stomping it.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|colspan=2|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|1000
|200
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:NSMBDS Boomerang Bro Sprite.png]]
|style="background:white"|[[File:ScuttleBug.PNG]]
|[[Boomerang Bro]]
|[[Scuttlebug]]
|align=left|A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|align=left|This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|1000
|200
|—
|—
|-
|-
|style="background:white"|[[File:NSMBSumoBro.png]]
|style="background:white"|[[File:Squiggler.png]]
|[[Sledge Bro]]
|[[Squiggler]]
|align=left|A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
|align=left|A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|colspan=2|[[World 7-A]]
|1000
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:WigglerNSMB.png]]
|[[Wiggler]]
|align=left|Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|200
|—
|—
|-
|-
|style="background:white"|[[File:PokeyNSMB.png]]
|style="background:white"|[[File:AmpNSMB.png]]
|[[Pokey]]
|[[Amp]]
|align=left|A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
|align=left|An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
|colspan=2|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|{{hover|200|per segment}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|—
|—
|-
|-
|style="background:white"|[[File:PiranhaPlantNSMB.png]]
|style="background:white"|[[File:ChainChompNSMB.png]]
|[[Piranha Plant]]
|[[Chain Chomp]]
|align=left|This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|align=left|It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.
|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|[[World 7-A]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:Super Piranha Plant.png]]
|style="background:white"|[[File:NSMBDS Bullet Bill Sprite.png]]
|[[Big Piranha Plant|Super Piranha Plant]]
|[[Bullet Bill]]
|align=left|A big Piranha Plant. It requires three fireballs to defeat, and gives up eight [[coin]]s if killed with fireballs.
|align=left|It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:VenusFireTrapNSMB.png]]
|style="background:white"|[[File:NSMBDS Banzai Bill Sprite.png]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|[[Bomber Bill|Banzai Bill]]
|align=left|A Piranha Plant that spits fireballs. Defeated with fireballs.
|align=left|An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|200
|—
|—
|-
|-
|style="background:white"|[[File:BlockHopperNSMB.png]]
|style="background:white"|[[File:NSMB Snailicorn.png]]
|[[Blockhopper]]
|[[Snailicorn]]
|align=left|Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|align=left|Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:NSMBDS Cheep Cheep Sprite.png]]
|style="background:white"|[[File:Snow Spike.png]]
|[[Cheep Cheep|Cheep-Cheep]]
|[[Snow Spike]]
|align=left|A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
|align=left|The normal [[Spike]] does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|colspan=2|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|200
|200
|
|{{chart icon|new}}
|-
|}
|style="background:white"|[[File:NSMB MegaCheep-Cheep.png]]
 
|[[Big Cheep Cheep|Mega Cheep-Cheep]]
===Obstacles===
|align=left|A bigger Cheep-Cheep that acts the same as the small form,  Defeated with [[Fire Mario]]'s fireballs.
{|class="wikitable" style="width:100%;text-align:center"
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|-style="color:white;background:red"
|200
!width=5% rowspan=2|Image
|
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMB Mega Deep-Cheep.png]]
|style="background:white"|[[File:NSMB Ball 'N' Chain.png]]
|[[Deep Cheep|Deep-Cheep]]
|[[Spinner|Ball 'n' Chain]]
|align=left|A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.
|align=left|A spiked ball attached to a chain on a block. It spins around and cannot be destroyed.
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Deep-Cheep.png]]
|style="background:white"|[[File:NSMB Banzai Bill Cannon.png]]
|[[Big Deep Cheep|Mega Deep-Cheep]]
|[[Banzai Bill Cannon]]
|align=left|A bigger Deep-Cheep that acts the same as the small form. Defeated with [[Fire Mario]]'s fireballs.
|align=left|Giant launchers that shoot unending Banzai Bills.
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|200
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:CheepChompNSMB.png]]
|style="background:white"|[[File:NSMB Bill Blaster.png]]
|[[Cheep Chomp|Cheep-Chomp]]
|[[Bill Blaster]]
|align=left|A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.
|align=left|Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|200
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|—
|-
|-
|style="background:white"|[[File:SpikeBassNSMB.png]]
|style="background:white"|[[File:NSMB Bill Blaster Turret.png]]
|[[Spike Bass]]
|[[Bill Blaster Turret]]
|align=left|A brown giant fish, with spikes all over. It jumps for some time, similar to [[Big Cheep Cheep|Boss Bass]]. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
|align=left|Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|{{world-link|6|1|World 6-1 (New Super Mario Bros.)}}
|[[World 3-C]]
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Skeeter.png]]
|style="background:white"|[[File:BurnerNSMB.png]]
|[[Skeeter (New Super Mario Bros.)|Skeeter]]
|[[Burner]]
|align=left|This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
|align=left|A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SushiNSMB.png]]
|style="background:white"|[[File:FireBarNSMB.png]]
|[[Sushi]]
|[[Fire Bar]]
|align=left|Long sharks that are defeated by fireballs. They only appear in 1-A.
|align=left|A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
|colspan=2|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|{{world-link|6|4|World 6-4 (New Super Mario Bros.)}}
|200
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|
|-
|-
|style="background:white"|[[File:NSMB Blooper Sprite.png]]
|style="background:white"|[[File:GiantSpikedBall NSMB.png]]
|[[Blooper]]
|[[Giant Spiked Ball]]
|align=left|Swims in an irregular manner. Can be defeated by fireballs or invincibility.
|align=left|Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|200
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|
|-
|-
|style="background:white"|[[File:NSMB Blooper Nanny.png]]
|style="background:white"|[[File:NSMB W1-Castle.png|100x100px]]
|[[Blooper Nanny]]
|[[Lava]]
|align=left|Swims in an irregular manner, as [[Blooper Baby|Blooper Babies]] swim after it. Can be beat with a fireball or invincibility.
|align=left|Molten rock that causes the player to instantly lose a life if touched.
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|200
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|
|-
|-
|style="background:white"|[[File:Unagi.png]]
|style="background:white"|[[File:NsmbPlatform.png|25x25px]]
|[[Maw-Ray|Unagi]]
|Moving rock
|align=left|An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]].
|align=left|Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Mega Unagi.png]]
|style="background:white"|[[File:4-1 NSMB.png|100x100px]]
|[[Mega Unagi]]
|[[Poison (obstacle)|Poison]]
|align=left|A bigger Unagi. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|align=left|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|{{world-link|4|1|World 4-1 (New Super Mario Bros.)}}
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|{{world-link|6|3|World 6-3 (New Super Mario Bros.)}}
|data-sort-value=2000|{{icon|cross}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Whomp.PNG]]
|style="background:white"|[[File:6-A NSMB.png|100x100px]]
|[[Whomp]]
|[[Quicksand]]
|align=left|Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.
|align=left|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|{{world-link|2|1|World 2-1 (New Super Mario Bros.)}}
|200
|{{world-link|6|A|World 6-A (New Super Mario Bros.)}}
|
|-
|-
|style="background:white"|[[File:NSMBDS Big Whomp.png]]
|style="background:white"|[[File:SpikePillar-NSMB.png]]
|[[Big Whomp]]
|[[Skewer]]
|align=left|Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.
|align=left|Giant spiked pillars that shoot out at high speeds before retracting.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ThwompNSMB.png]]
|style="background:white"|[[File:5-1 NSMB.png|100x100px]]
|[[Thwomp]]
|Snow
|align=left|Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
|align=left|Deep snow that causes the player to sink, reducing jump height.
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:SuperThwompNSMB.png]]
|style="background:white"|[[File:NsmbSnowTrap.png]]
|[[Big Thwomp|Super Thwomp]]
|Snow branch
|align=left|A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
|align=left|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:FireChompNSMB.png]]
|style="background:white"|[[File:SpikedBallNSMB.png]]
|[[Flame Chomp]]
|[[Spike Ball]]
|align=left|Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
|align=left|Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|colspan=2|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|200
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}
|
|-
|-
|style="background:white"|[[File:PodobooNSMB.png]]
|style="background:white"|[[File:NsmbSpikeLine.png]]
|[[Lava Bubble|Podoboo]]
|[[Spike Trap]]
|align=left|Lava balls that jump out of lava.
|align=left|Pointy obstacles that damage the player if touched.
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|data-sort-value=2000|{{icon|cross}}
|—
|-
|-
|style="background:white"|[[File:FireSnake NSMB.png]]
|style="background:white"|[[File:RainingDebrisNSMB.png]]
|[[Fire Snake]]
|[[Volcanic debris]]
|align=left|An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
|align=left|Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom.
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|200
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|
|-
|-
|style="background:white"|[[File:NSMBDS Boo Sprite.gif]]
|style="background:white"|[[File:WhirlpoolNSMB.png|100x100px]]
|[[Boo]]
|[[Whirlpool]]
|align=left|Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to [[Super Star|Starmen]] and [[Blue Shell]]s.
|align=left|A swirling vortex of water that can sink the player to the pit.
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|200
|}
|
 
===Bosses===
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMBDS Balloon Boo Sprite.png|100x100px]]
|style="background:white"|[[File:NSMBDS Bowser Jr Bandanna.png]]
|[[Balloon Boo]]
|[[Bowser Jr.]]
|align=left|Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A [[Super Star|Starman]], [[Blue Shell]] or [[Mega Mushroom]] can defeat Balloon Boos.
|align=left|Bowser Jr. is fought in all [[tower]]s and in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the [[Green Shell]]s he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does.
|colspan=2|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|200
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Broozer Punch.png]]
|style="background:white"|[[File:BowserNSMB.png]]
|[[Broozer]]
|[[Bowser]]
|align=left|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball.
|align=left|Bowser is first fought on a bridge suspended over lava. Mario needs to jump on the [[skull switch]] to send him falling down beneath the bridge into the lava. This reduces him into a pile of bones called Dry Bowser for most of the game, but he is ultimately revitalized by Bowser Jr. He is refought in a [[Giant Bowser|larger size]] in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit.
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|{{world-link|1|castlen|World 1-Tower (New Super Mario Bros.)}}
|[[World 5-C]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Splunkin NSMB.png]]
|style="background:white"|[[File:MummipokeyNSMB.png]]
|[[Splunkin]]
|[[Mummipokey]]
|align=left|Walking [[Jack-o'-lantern]] enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.
|align=left|Mario needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to go to [[World 4 (New Super Mario Bros.)|World 4]].
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SwooperNSMB.png]]
|style="background:white"|[[File:NSMB-cheep.png]]
|[[Swoop]]
|[[Cheepskipper]]
|align=left|This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.
|align=left|Mario needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep Cheep|Cheep-Cheep]]s.
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Moneybag.png]]
|style="background:white"|[[File:MegaGoomba.png]]
|[[Moneybag (enemy)|Moneybags]]
|[[Mega Goomba (boss)|Mega Goomba]]
|align=left|A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
|align=left|Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times.
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|200
|—
|-
|-
|style="background:white"|[[File:CrowberNSMB.png]]
|style="background:white"|[[File:NSMB-petey.png]]
|[[Crowber]]
|[[Petey Piranha]]
|align=left|Swoops at high speeds at Mario. It is defeated with any attack.
|align=left|Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]].
|colspan=2|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Bob-ombNSMB.png]]
|style="background:white"|[[File:MontyTank.png]]
|[[Bob-omb]]
|[[Monty Tank]]
|align=left|Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
|align=left|Mario should crouch in the corner, then jump on the [[Monty Mole]]'s head when he stops firing [[Bullet Bill]]s. Each time he is hit, his tank gets higher.
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|200
|—
|-
|-
|style="background:white"|[[File:NormalKab-Omb.png]]
|style="background:white"|[[File:LakithunderNSMB.png]]
|[[Kab-omb]]
|[[Lakithunder]]
|align=left|A Bob-omb that lights and explodes when touched by [[volcanic debris]] or one of Fire Mario's fireballs. It can be defeated by stomping it.
|align=left|Mario should jump on him three times when he swoops down.
|colspan=2|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ScuttleBug.PNG]]
|style="background:white"|[[File:NSMB-Dry.png]]
|[[Scuttlebug]]
|[[Dry Bowser]]
|align=left|This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.
|align=left|Mario needs to jump on the skull switch to send him falling down beneath the bridge.
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|colspan=2|{{world-link|8|castlen|World 8-Castle}}
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|}
|200
 
|
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:Squiggler.png]]
|style="background:white"|[[File:Coin Spinning NSMB.gif]]
|[[Squiggler]]
|[[Coin]]
|align=left|A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.
|align=left|Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|colspan=2|[[World 7-A]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:WigglerNSMB.png]]
|style="background:white"|[[File:NSMB Hidden Coin.png]]
|[[Wiggler]]
|[[Hidden Coin]]
|align=left|Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.
|align=left|An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|200
|—
|-
|-
|style="background:white"|[[File:AmpNSMB.png]]
|style="background:white"|[[File:Red Coin Spinning NSMB.gif]]
|[[Amp]]
|[[Red Coin]]
|align=left|An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
|align=left|Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:ChainChompNSMB.png]]
|style="background:white"|[[File:Silverbluecoin.gif]]
|[[Chain Chomp]]
|[[Blue Coin]]
|align=left|It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.
|align=left|Just like normal Coins, but appear by hitting a [[P Switch]].
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Bullet Bill Sprite.png]]
|style="background:white"|[[File:NSMB StarCoinAnimated.gif]]
|[[Bullet Bill]]
|[[Star Coin]]
|align=left|It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
|align=left|Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Banzai Bill Sprite.png]]
|style="background:white"|[[File:NSMB 1-up.png]]
|[[Bomber Bill|Banzai Bill]]
|[[1-Up Mushroom]]
|align=left|An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.
|align=left|Gives Mario or Luigi an extra life.
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|-
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|style="background:white"|[[File:GreenShellNSMB.png]] [[File:RedShellNSMB.png]]
|200
|[[Koopa Shell]]
|
|align=left|Koopa Shells can slide when kicked, and can also be used to defeat enemies or destroy bricks. They bounce off of opposing walls and can damage Mario on the rebound, but they can be stopped with a well-timed jump or fireballs.
|-
|-
|style="background:white"|[[File:NSMB Snailicorn.png]]
|style="background:white"|[[File:NSMB Buzzy Shell.png]]
|[[Snailicorn]]
|[[Buzzy Shell]]
|align=left|Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.
|align=left|These work like Koopa Shells, but like [[Buzzy Beetle]]s they are impervious to fire.
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Snow Spike.png]]
|style="background:white"|[[File:NSMB Tram.png]]
|[[Snow Spike]]
|[[Trampoline|Springboard]]
|align=left|The normal [[Spike]] does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
|align=left|Bounces the player high into the air when jumped on.
|colspan=2|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|-
|200
|style="background:white"|[[File:NSMB Asset Sprite Key.png]]
|{{icon|new}}
|[[Key]]
|align=left|Mario obtains keys from defeated [[castle]] bosses, unlocking pathways to succeeding worlds.
|-
|style="background:white"|[[File:StarBig.png]]
|[[Big Star]]
|align=left|A set number of these must be collected to win in Mario Vs. Luigi mode.
|}
|}


===Obstacles===
===Power-ups===
Items that transform Mario or Luigi's appearance and give him unique abilities.
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=5% rowspan=2|Power-up
!width=8% rowspan=2|Name
!colspan=2|Form
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=8%|{{Chart icon|NSMB-Mario}}
!width=8%|First
!width=8%|{{Chart icon|NSMB-Luigi}}
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMB Ball 'N' Chain.png]]
|style="background:white"|N/A
|[[Spinner|Ball 'n' Chain]]
|style="background:white"|[[File:SmallMariostandingNSMB.png]]<br>[[Small Mario|Mario]]
|align=left|A spiked ball attached to a chain on a block. It spins around and cannot be destroyed.
|style="background:white"|[[File:NSMB Asset Sprite Small Luigi.png]]<br>[[Small Mario|Luigi]]
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|align=left|Mario and Luigi's weakest form. They start each life in their Small form. If Small Mario or Small Luigi touch an enemy or obstacle, he loses one life.
|-
|-
|style="background:white"|[[File:NSMB Banzai Bill Cannon.png]]
|style="background:white"|[[File:Mushroom nsmb.png]]<br>[[Super Mushroom]]
|[[Banzai Bill Cannon]]
|style="background:white"|[[File:MariojumpingNSMB.png]]<br>[[Super Mario (form)|Super Mario]]
|align=left|Giant launchers that shoot unending Banzai Bills.
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]<br>[[Super Mario (form)|Super Luigi]]
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|align=left|Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Bill Blaster.png]]
|style="background:white"|[[File:NSMB Fire Flower.png]]<br>[[Fire Flower]]
|[[Bill Blaster]]
|style="background:white"|[[File:FireMarioJumpNSMB.png]]<br>[[Fire Mario]]
|align=left|Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|style="background:white"|[[File:FireLuigiNSMB.png]]<br>[[Fire Mario|Fire Luigi]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|align=left|Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Bill Blaster Turret.png]]
|style="background:white"|[[File:NSMB Star.gif]]<br>[[Super Star|Starman]]
|[[Bill Blaster Turret]]
|style="background:white"|[[File:InvincibleMarioNSMB.png]]<br>[[Invincible Mario]]
|align=left|Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|style="background:white"|[[File:NSMB Invincible Luigi.png]]<br>[[Invincible Mario|Invincible Luigi]]
|{{world-link|6|1|World 6-1 (New Super Mario Bros.)}}
|align=left|Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:BurnerNSMB.png]]
|style="background:white"|[[File:MegaMushroomNSMB.png]]<br>[[Mega Mushroom]]
|[[Burner]]
|style="background:white"|[[File:MegaMarioNSMB.png]]<br>[[Mega Mario]]
|align=left|A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|style="background:white"|[[File:NSMB Asset Sprite Mega Luigi.png]]<br>[[Mega Mario|Mega Luigi]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|align=left|Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:FireBarNSMB.png]]
|style="background:white"|[[File:NSMBMiniMushroom.png]]<br>[[Mini Mushroom]]
|[[Fire Bar]]
|style="background:white"|[[File:MiniMarioNSMB.png]]<br>[[Mini Mario]]
|align=left|A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
|style="background:white"|[[File:NSMB Asset Sprite Mini Luigi.png]]<br>[[Mini Mario|Mini Luigi]]
|{{world-link|6|4|World 6-4 (New Super Mario Bros.)}}
|align=left|Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:GiantSpikedBall NSMB.png]]
|style="background:white"|[[File:NSMB Blue Shell.png]]<br>[[Blue Shell]]
|[[Giant Spiked Ball]]
|style="background:white"|[[File:ShellMarioNSMB.png]]<br>[[Shell Mario]]
|align=left|Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|style="background:white"|[[File:NSMB Asset Sprite Shell Luigi.png]]<br>[[Shell Mario|Shell Luigi]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|align=left|Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:NSMB W1-Castle.png|100x100px]]
!colspan=3 style="background:#FF7733"|Blocks and containers
|[[Lava]]
|align=left|Molten rock that causes the player to instantly lose a life if touched.
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbPlatform.png]]
|style="background:white"|[[File:QuestionMarkBlockNSMB.png]]
|Moving rock
|[[? Block]]
|align=left|Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|align=left|Gives Mario or Luigi a coin or an item. Some ? Blocks are [[Coin Block]]s that release up to 10 coins when struck in rapid succession. Ground Pounding a Coin Blocks awards Mario with a Super Mushroom. There are also ? Blocks that are completely [[Hidden Block|invisible]] and only become visible when struck.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:4-1 NSMB.png|100x100px]]
|style="background:white"|[[File:Brick NSMB sprite.png]]
|[[Poison (obstacle)|Poison]]
|[[Brick Block|Brick]]
|align=left|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|align=left|When broken, this block releases a coin or an item.
|{{world-link|4|1|World 4-1 (New Super Mario Bros.)}}
|{{world-link|6|3|World 6-3 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:6-A NSMB.png|100x100px]]
|style="background:white"|[[File:NewDonutLifts.png]]
|[[Quicksand]]
|[[Donut Block]]
|align=left|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|align=left|Falls if stood on too long.
|{{world-link|2|1|World 2-1 (New Super Mario Bros.)}}
|{{world-link|6|A|World 6-A (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:SpikePillar-NSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Dotted-Line Block.png]] [[File:NSMB Asset Sprite Red Block.png]]
|[[Skewer]]
|[[Dotted-Line Block]]
|align=left|Giant spiked pillars that shoot out at high speeds before retracting.
|align=left|These intangible outlines become solid [[Red Block|red blocks]] for a limited period of time when a nearby ? Switch is struck. They can be used to reach otherwise inaccessible parts of a level or avoid hazard.
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:5-1 NSMB.png|100x100px]]
|style="background:white"|[[File:Platform Blocks NSMB.png]]
|Snow
|[[Face block (platform)|Face block]]
|align=left|Deep snow that causes the player to sink, reducing jump height.
|align=left|Becomes a taller stack every time they are hit.
|colspan=2|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbSnowTrap.png]]
|style="background:white"|[[File:NSMB Asset Sprite Flying Question Block.png]]
|Snow branch
|[[Flying ? Block]]
|align=left|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|align=left|? Blocks that fly around levels and give a coin or an item.
|colspan=2|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:SpikedBallNSMB.png]]
|[[File:NSMB Asset Sprite Question Block (Silk).png]]
|[[Spike Ball]]
|Moving ? Block<ref>{{cite|author=Knight, Michael|title=''Nintendo DS Pocket Guide''|date=2010|publisher=[[Prima Games]]|location=Roseville|isbn=978-0-307-46760-7|page=74}}</ref>
|align=left|Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|align=left|? Blocks that are fastened to overhanging spider silk. They swing and can be stood on to reach otherwise inaccessible items. Striking the block makes it stop moving.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbSpikeLine.png]]
|style="background:white"|[[File:NSMB Flying Block.png]]
|[[Spike Trap]]
|[[Red Winged ? Block]]
|align=left|Pointy obstacles that damage the player if touched.
|align=left|The red-colored Flying ? Blocks travel between levels on the map and give better items when hit.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:RainingDebrisNSMB.png]]
|style="background:white"|[[File:NSMB Rouletteblock.gif]]
|[[Volcanic debris]]
|[[Roulette Block]]
|align=left|Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom.
|align=left|Gives a random item to Mario or Luigi.
|colspan=2|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB World 8-2.png|100x100px]]
|style="background:white"|[[File:NSMB Asset Sprite Snake Block.png]]
|[[Water tide]]
|[[Snake Block]]
|align=left|Bodies of water that rise and/or fall when a [[? Switch]] is pressed. Some tides rise and fall on their own.
|align=left|Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|{{world-link|2|3|World 2-3 (New Super Mario Bros.)}}
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:WhirlpoolNSMB.png|100x100px]]
|style="background:white"|[[File:SpikedQBlockNSMB.png]]
|[[Whirlpool]]
|[[Spiked ? Block]]
|align=left|A swirling vortex of water that can sink the player to the pit.
|align=left|Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|colspan=2|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|}
 
===Bosses===
There are nine bosses found in ''New Super Mario Bros.'', excluding the different versions of Bowser and Bowser Jr. encountered throughout the game. With the exception of Bowser, Bowser Jr., and [[Petey Piranha]], all of the bosses in the game are wholly new to the series.
 
A majority of the bosses can be defeated by three [[stomp]]s, with a [[Ground Pound]] counting for two stomps. As [[Mini Mario]], Ground Pounding is the only way to damage them at all (and only does the same amount of damage as another form's stomp), as a normal stomp will make him harmlessly bounce off them. The exceptions are [[Mega Goomba (boss)|Mega Goomba]], who must be Ground Pounded to damage it regardless of forms, and the three versions of Bowser, who are immune to stomps entirely and must be defeated by hitting a [[skull switch]] behind him to throw out the floor. All bosses also take damage from power-up abilities, like [[fireball]]s from [[Fire Mario]], the [[Blue Shell]] attack from [[Shell Mario]], and being attacked by [[Mega Mario]], though the amount varies.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
!colspan=5 style="background:#FF7733"|Tower bosses
|style="background:white"|[[File:SpinBlockNSMB.png]]
|-
|[[Spin Block (New Super Mario Bros.)|Spin Block]]
|style="background:white"|[[File:Vs-Bsrjr.png]]
|align=left|Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|[[Bowser Jr.]]
|align=left|[[Bowser Jr.]] is the game's sole [[fortress|tower]] boss and the one who kidnapped [[Princess Peach]]. He fights in two different ways throughout the game, as conveyed by the placement of his bandana. When it is pulled down, Bowser Jr. charges toward Mario and occasionally performs short hops. Every time he is hit, he hides under his [[Bowser's Shell|shell]] for a few seconds. Direct contact damages Mario.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMBDS Bowser Jr Bandanna.png]]
|style="background:white"|[[File:NSMB Asset Sprite Stone Block.png]]
|Bowser Jr. (raised bandana)
|[[Stone Block]]
|align=left|When his bandana is raised, Bowser Jr. hides under his shell whenever Mario draws near, protecting him from being stomped. He also tosses green [[Koopa Shell]]s at Mario, which can be grabbed and thrown back at him. When hit by a shell, Bowser Jr. falls helplessly onto his back, leaving him vulnerable to being hit. After this, he hides in his shell.
|align=left|Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
!colspan=5 style="background:#FF7733"|Castle bosses
!colspan=3 style="background:#FF7733"|Trigger objects
|-
|-
|style="background:white"|[[File:BowserNSMB.png]]
|style="background:white"|[[File:NSMBDS Exclamation Switch.png]]
|[[Bowser]]
|[[! Switch]]
|align=left|Bowser is fought on a bridge suspended over lava. He moves around slowly, occasionally jumping or shooting a slow-moving [[Bowser's Flame|fire ball]] forwards. When Mario passes him, Bowser rushes after him. Upon Mario hitting the skull switch, Bowser falls in the lava and is reduced to a skeleton.
|align=left|Turns Dotted-Line Blocks into solid red blocks when pushed.
|colspan=2|{{world-link|1|castlen|World 1-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:MummipokeyNSMB.png]]
|style="background:white"|[[File:QuestionSwitchNSMB.png]]
|[[Mummipokey]]
|[[? Switch]]
|align=left|A bandaged [[Pokey]] with up to five segments that burrows through the ground, occasionally spitting fast-moving stone-like projectiles. Unlike normal Pokeys, its bald head is vulnerable to stomps, and defeating it takes Mario to World 3 normally, or to [[World 4 (New Super Mario Bros.)|World 4]] if defeated as Mini Mario.
|align=left|Changes something in the level when pushed.
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-cheep.png]]
|style="background:white"|[[File:NsmbManholeLid2.png|25x25px]]
|[[Cheepskipper]]
|[[Manhole]]
|align=left|A large, energetic [[Cheep Cheep|Cheep-Cheep]] that is accompanied by three normal-sized Cheep-Cheeps. It leaps out of the water and bounces across the platform Mario stands on, where it can be stomped.
|align=left|A lid that prevents access. The only way to enter is to Ground-Pound.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:MegaGoomba.png]]
|style="background:white"|[[File:PSwitchNSMB.png]]
|[[Mega Goomba (boss)|Mega Goomba]]
|[[P Switch]]
|align=left|An ordinary [[Goomba]] that suddenly grows to massive size, then continues marching back-and-forth as normal. Mario should hit the switch in hole in the middle, then ride up the [[green platform]]s that briefly appear so he can ground pound the Mega Goomba three times. Every time it gets damaged, it increases its speed.
|align=left|Switches the positions of coins and bricks and spawns Blue Coins.
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-petey.png]]
|style="background:white"|[[File:Red Ring NSMB.png]]
|[[Petey Piranha]]
|[[Red Ring]]
|align=left|A mobile giant [[Piranha Plant]] awoken by Bowser Jr., he flies through the air back-and-forth using his wing-like leaf arms. When Mario is in front of him, he sometimes dives down to stomp on him, slipping on the ice and landing on his back, stunning him and allowing Mario to stomp his belly. Whenever he is hit, he jumps around briefly before taking flight again. Defeating him normally unlocks World 6, while defeating him as Mini Mario unlocks [[World 7 (New Super Mario Bros.)|World 7]].
|align=left|Makes 8 [[Red Coins]] appear for a limited time.
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:MontyTank.png]]
|style="background:white"|[[File:NSMB Asset Sprite Red-and-yellow Block.png]]
|[[Monty Tank]]
|[[Red-and-yellow block]]<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros. Official Player's Guide''|date=2006|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|isbn=1-59812-009-3|page=109}}</ref>
|align=left|A large, mobilized [[Bill Blaster Turret]] that is piloted by a [[Monty Mole]]. The tank slowly moves right, occasionally shooting a [[Bullet Bill]] while the cannon rotates after Mario, while the Monty Mole occasionally emerges to throw a [[Bob-omb]]. Stomping the mole damages it and causes the tank to spin out of control while firing randomly for a few moments. For every point of damage the mole receives, the tank gets one added segment of cannon added to the top of it, for a total of three cannons - each of which can rotate independently, but can also be used as a platform to reach the mole.
|align=left|Causes nearby Flatbed Ferries to move.
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:LakithunderNSMB.png]]
|style="background:white"|[[File:NSMB Skullswitch.png]]
|[[Lakithunder]]
|[[Skull switch]]
|align=left|A [[Lakitu]] in shades that rides a storm cloud. The [[Spiny Egg]]s it throws bounce is different ways depending on their speed and trajectory, rather than hatching immediately. It can also use its cloud to shoot out a continuous beam of lightning beneath it. Whenever it swoops down, it is vulnerable to attack.
|align=left|Collapses the bridge underneath [[Bowser]]'s feet, defeating him.
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-Dry.png]]
!colspan=3 style="background:#FF7733"|Pipes
|[[Dry Bowser]]
|align=left|Bowser's skeleton from his dip in the lava, reanimated to battle again. He acts much like before, but he can now throw bones similar to [[Hammer Bro]]s.' hammers and is immune to fireballs. Defeating him causes him to fall into a pit and fall to pieces at the bottom.
|colspan=2|{{world-link|8|castlen|World 8-Castle}}
|-
|-
|style="background:white"|[[File:NSMB-Final.png]]
|style="background:white"|[[File:NSMB Pipe current.png|100x100px]]
|[[Giant Bowser|Bowser (large)]]
|[[Jet Pipe|Bubble-jet pipe]]
|align=left|Bowser's ultimate form after being revitalized by Bowser Jr.'s potion at the end of the game. At first, he allows Bowser Jr. to fight while he covers him by shooting giant homing blue fire balls. After Bowser Jr. is defeated, Bowser starts attacking more frequently with giant fire balls in both blue and orange, often in large amounts at once. The only way to reach the skull switch is to wait for him to jump. Once again, he falls into a deep pit upon defeat.
|align=left|Currents that push the player.
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:Coin Spinning NSMB.gif]]
|style="background:white"|[[File:NSMB Asset Sprite Corked Pipe.png]]
|[[Coin]]
|[[Cork]]
|align=left|Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|align=left|The cork prevents access to a Warp Pipe, but jumping on a nearby pipe three times dislodges it.
|-
|-
|style="background:white"|[[File:NSMB Hidden Coin.png]]
|style="background:white"|[[File:Warp PipeNSMB.png]]
|[[Hidden Coin]]
|[[Warp Pipe|Pipe]]
|align=left|An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|align=left|Most pipes are columnar platforms of varying heights, but some are [[Warp Pipe]]s that can be entered to access [[Sub-area|hidden areas]]. A few are [[Pipe Cannon]]s that launch Mario skyward when entered.
|-
|-
|style="background:white"|[[File:Red Coin Spinning NSMB.gif]]
|style="background:white"|[[File:MiniWarpPipe NSMB.png]]
|[[Red Coin]]
|[[Small pipe]]
|align=left|Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|align=left|Can only be entered by [[Mini Mario]] and Mini Luigi.
|-
|-
|style="background:white"|[[File:Silverbluecoin.gif]]
!colspan=3 style="background:#FF7733"|Climbabale objects
|[[Blue Coin]]
|align=left|Just like normal Coins, but appear by hitting a [[P Switch]].
|-
|-
|style="background:white"|[[File:NSMB StarCoinAnimated.gif]]
|style="background:white"|[[File:NSMB fence.png]]
|[[Star Coin]]
|[[Chain-Link]]
|align=left|Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|align=left|A large fence that can be climbed on. [[Climbing Koopa]]s are occassionally found climbing on them.
|-
|-
|style="background:white"|[[File:NSMB 1-up.png]]
|style="background:white"|[[File:NsmbFlipPanel.png]]
|[[1-Up Mushroom]]
|[[Flip Panel (Chain-Link)|Flip Panel]]
|align=left|Gives Mario or Luigi an extra life.
|align=left|Sections of Chain-Links that can be punched to flip to the other side.
|-
|-
|style="background:white"|[[File:GreenShellNSMB.png]] [[File:RedShellNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Big Flip Panel.png|100x100px]]
|[[Koopa Shell]]
|Flip Panel (big)
|align=left|Koopa Shells can slide when kicked, and can also be used to defeat enemies or destroy bricks. They bounce off of opposing walls and can damage Mario on the rebound, but they can be stopped with a well-timed jump or fireballs.
|align=left|Wide Flip Panels. They function like the smaller ones, but their large size can help Mario avoid certain hazards and enemies.
|-
|-
|style="background:white"|[[File:NSMB Buzzy Shell.png]]
|style="background:white"|[[File:NSMB Screenshot Cliff.png]]
|[[Buzzy Shell]]
|[[Ledge]]<ref>Knight, p. 7</ref>
|align=left|These work like Koopa Shells, but like [[Buzzy Beetle]]s they are impervious to fire.
|align=left|Narrow cliffs that Mario can either sidestep or cling to. Normal movement is restricted on ledges.
|-
|-
|style="background:white"|[[File:NSMB Tram.png]]
|style="background:white"|[[File:NsmbTightrope.png]]
|[[Trampoline|Springboard]]
|Moving pole<ref>Knight, p. 80</ref>
|align=left|Bounces the player high into the air when jumped on.
|align=left|Yellow, striped poles that move in a continuous pattern on [[track]]s. They can be grabbed by Mario and swung back and forth with momentum.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Key.png]]
|style="background:white"|[[File:NsmbPole.png|100x100px]]
|[[Key]]
|[[Pole]]
|align=left|Mario obtains keys from defeated [[castle]] bosses, unlocking pathways to succeeding worlds.
|align=left|A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|-
|-
|style="background:white"|[[File:StarBig.png]]
|style="background:white"|[[File:NSMB Asset Sprite Rope.png]]
|[[Big Star]]
|[[Rope]]
|align=left|A set number of these must be collected to win in Mario Vs. Luigi mode.
|align=left|Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
|}
 
===Power-ups===
Items that transform Mario or Luigi's appearance and give him unique abilities.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=2|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|{{icon|NSMB-Mario}}
!width=8%|{{icon|NSMB-Luigi}}
|-
|-
|style="background:white"|N/A
|style="background:white"|[[File:NSMB Asset Sprite Strung Rope.png|100x100px]]
|style="background:white"|[[File:SmallMariostandingNSMB.png]]<br>[[Small Mario|Mario]]
|Rope (strung)
|style="background:white"|[[File:NSMB Asset Sprite Small Luigi.png]]<br>[[Small Mario|Luigi]]
|align=left|Taught rope that Mario can cling to like {{wp|monkey bar}}s and travel along to reach distant areas.
|align=left|Mario and Luigi's weakest form. They start each life in their Small form. If Small Mario or Small Luigi touch an enemy or obstacle, he loses one life.
|-
|-
|style="background:white"|[[File:Mushroom nsmb.png]]<br>[[Super Mushroom]]
|style="background:white"|[[File:NSMB Asset Sprite Hanging Rope.png]]
|style="background:white"|[[File:MariojumpingNSMB.png]]<br>[[Super Mario (form)|Super Mario]]
|Rope (untied)
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]<br>[[Super Mario (form)|Super Luigi]]
|align=left|Rope that Mario can swing back and forth on.
|align=left|Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|-
|-
|style="background:white"|[[File:NSMB Fire Flower.png]]<br>[[Fire Flower]]
|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|style="background:white"|[[File:FireMarioJumpNSMB.png]]<br>[[Fire Mario]]
|[[Vine]]
|style="background:white"|[[File:FireLuigiNSMB.png]]<br>[[Fire Mario|Fire Luigi]]
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like untied ropes.
|align=left|Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
|-
|-
|style="background:white"|[[File:NSMB Star.gif]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:Bean Stalk NSMB.png]]
|style="background:white"|[[File:InvincibleMarioNSMB.png]]<br>[[Invincible Mario]]
|[[Vine|Vine Block]]
|style="background:white"|[[File:NSMB Invincible Luigi.png]]<br>[[Invincible Mario|Invincible Luigi]]
|align=left|Can be climbed, sometimes leading to bonuses.
|align=left|Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|-
|-
|style="background:white"|[[File:MegaMushroomNSMB.png]]<br>[[Mega Mushroom]]
!colspan=3 style="background:#FF7733"|Platforms
|style="background:white"|[[File:MegaMarioNSMB.png]]<br>[[Mega Mario]]
|-
|style="background:white"|[[File:NSMB Asset Sprite Mega Luigi.png]]<br>[[Mega Mario|Mega Luigi]]
|style="background:white"|[[File:NSMBDS WallJumpPlatform.png|100x100px]]
|align=left|Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
|[[Bell-shaped contraption]]<ref>Loe, p. 35</ref>
|align=left|Railed lifts composed of yellow blocks arranged like a horseshoe. It moves along the [[track]] once Mario wall jumps between its opposing sides.
|-
|style="background:white"|[[File:NSMB conveyor belt.png]]
|[[Conveyor Belt]]
|align=left|Quickly moves anything on them.
|-
|-
|style="background:white"|[[File:NSMBMiniMushroom.png]]<br>[[Mini Mushroom]]
|style="background:white"|[[File:NSMB Asset Sprite Wobble Rock.png]]
|style="background:white"|[[File:MiniMarioNSMB.png]]<br>[[Mini Mario]]
|[[Wobble Rock|Crumbling ledge]]
|style="background:white"|[[File:NSMB Asset Sprite Mini Luigi.png]]<br>[[Mini Mario|Mini Luigi]]
|align=left|Precarious rocks. It starts to fall when stood on, necessitating that Mario keeps moving.
|align=left|Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
|-
|-
|style="background:white"|[[File:NSMB Blue Shell.png]]<br>[[Blue Shell]]
|style="background:white"|[[File:NSMB Asset Sprite Drawbridge.png|100x100px]]
|style="background:white"|[[File:ShellMarioNSMB.png]]<br>[[Shell Mario]]
|[[Drawbridge]]<ref>Loe, p. 58</ref><ref> Knight, p. 57</ref>
|style="background:white"|[[File:NSMB Asset Sprite Shell Luigi.png]]<br>[[Shell Mario|Shell Luigi]]
|align=left|Two yellow platforms that opens and closes.
|align=left|Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|style="background:white"|[[File:NSMB Asset Sprite Flatbed Ferry.png|100x100px]]
|[[Lift|Flatbed Ferry]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or end in a small red ball that sends the Flatbed Ferry back the way it come. Others lack an obstruction at the end, causing the lift to fall.
|-
|-
|style="background:white"|[[File:QuestionMarkBlockNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Barrel.png]]
|[[? Block]]
|[[Barrel|Floating barrel]]
|align=left|Gives Mario or Luigi a coin or an item. Some ? Blocks are [[Coin Block]]s that release up to 10 coins when struck in rapid succession. Ground Pounding a Coin Blocks awards Mario with a Super Mushroom. There are also ? Blocks that are completely [[Hidden Block|invisible]] and only become visible when struck.
|align=left|Narrow platforms that float in water. They gently sink while Mario is on top of them.
|-
|-
|style="background:white"|[[File:Brick NSMB sprite.png]]
|style="background:white"|[[File:NSMB Asset Sprite Floating Platform.png|100x100px]]
|[[Brick Block|Brick]]
|[[Floating platform]]<ref>Loe, p. 93</ref>
|align=left|When broken, this block releases a coin or an item.
|align=left|A lift that ascends when stood on. Standing on either end of the floating platform adjusts its trajectory.
|-
|-
|style="background:white"|[[File:NewDonutLifts.png]]
|style="background:white"|[[File:NsmbFloor.png]]
|[[Donut Block]]
|[[Floor (Mario Bros.)|Floor]]
|align=left|Falls if stood on too long.
|align=left|Platforms from the [[Mario Bros. (game)|arcade game]]. Jumping underneath a floor defeats whatever enemy was on top of it.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Dotted-Line Block.png]] [[File:NSMB Asset Sprite Red Block.png]]
|style="background:white"|[[File:NSMB Screenshot Gelatin.png]]
|[[Dotted-Line Block]]
|[[Jelly|Gelatin]]
|align=left|These intangible outlines become solid [[Red Block|red blocks]] for a limited period of time when a nearby ? Switch is struck. They can be used to reach otherwise inaccessible parts of a level or avoid hazard.
|align=left|Encapsulates terrain and coins. Can be ground-pounded.
|-
|-
|style="background:white"|[[File:Platform Blocks NSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Green Platform.png]]
|[[Face block (platform)|Face block]]
|[[Green platform]]<ref>Loe, p. 60</ref>
|align=left|Becomes a taller stack every time they are hit.
|align=left|Platforms that appear in the boss battle with [[Mega Goomba (boss)|Mega Goomba]]. Stepping on one causes it to rise and gives Mario an opportunity to strike the Goomba's head.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Flying Question Block.png]]
|style="background:white"|[[File:NSMB Asset Sprite Hanging Platform.png|100x100px]]
|[[Flying ? Block]]
|[[Hanging platform]]
|align=left|? Blocks that fly around levels and give a coin or an item.
|align=left|Broad platforms that tilt under Mario's weight.
|-
|-
|[[File:NSMB Asset Sprite Question Block (Silk).png]]
|style="background:white"|[[File:NSMB Asset Sprite Ghost Lift.png|100x100px]]
|Moving ? Block<ref>{{cite|author=Knight, Michael|title=''Nintendo DS Pocket Guide''|date=2010|publisher=[[Prima Games]]|location=Roseville|isbn=978-0-307-46760-7|page=74}}</ref>
|[[Haunted Lift]]
|align=left|? Blocks that are fastened to overhanging spider silk. They swing and can be stood on to reach otherwise inaccessible items. Striking the block makes it stop moving.
|align=left|Lifts controlled by [[Boo]]s. They tilt and suddenly drop in the narrow corridors they are found.
|-
|-
|style="background:white"|[[File:NSMB Flying Block.png]]
|style="background:white"|[[File:NSMB Asset Sprite Ghost Staircase.png|100x100px]]
|[[Red Winged ? Block]]
|[[Haunted Stairs]]
|align=left|The red-colored Flying ? Blocks travel between levels on the map and give better items when hit.
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
|-
|-
|style="background:white"|[[File:NSMB Rouletteblock.gif]]
|style="background:white"|[[File:NSMB Asset Sprite Turn Lift.png]]
|[[Roulette Block]]
|[[Hinged device]]<ref>Loe, p. 56</ref>
|align=left|Gives a random item to Mario or Luigi.
|align=left|A striped lift that flips the player to the other side of a wall when stepped on.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Snake Block.png]]
|style="background:white"|[[File:NSMBPlatform.png]]
|[[Snake Block|Snake platform]]
|[[Lift]]
|align=left|Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|align=left|Floating, moving platforms.
|-
|-
|style="background:white"|[[File:SpikedQBlockNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Log.png]]
|[[Spiked ? Block]]
|Log<ref>Knight, p. 47</ref>
|align=left|Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|align=left|These small logs slowly fall once stepped on.
|-
|-
|style="background:white"|[[File:SpinBlockNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Moving Mushroom.png]]
|[[Spin Block (New Super Mario Bros.)|Spin Block]]
|[[Moving Mushroom]]
|align=left|Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|align=left|Mushroom platforms that sway and travel from one part of the level to the other. In some athletic levels, they are necessary to reach the exit.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Stone Block.png]]
|style="background:white"|[[File:NSMB Red Thin Mushroom Platform.png]]
|[[Hard Block|Stone Block]]
|[[Mushroom Platform]]
|align=left|Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|align=left|Tall, broad mushrooms that make up narrow platforms in the sky. There are a diversity of different types.
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|style="background:white"|[[File:NSMB Asset Sprite Mushroom Trampoline.png]]
|[[Mushroom Trampoline]]
|align=left|Bouncy Mushroom Platforms. Pressing {{button|ds|a}} when Mario makes contact with the cap bounces him higher.
|-
|-
|style="background:white"|[[File:NSMBDS Exclamation Switch.png]]
|style="background:white"|[[File:NsmbPaddlePlatform.png]]
|[[! Switch]]
|[[Paddle Platform|Paddle wheel]]
|align=left|Turns Dotted-Line Blocks into solid red blocks when pushed.
|align=left|Four lifts fastened to a track. It sags under Mario's weight, causing it to move along the track.
|-
|-
|style="background:white"|[[File:QuestionSwitchNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Big Paddle Platform.png|100x100px]]
|[[? Switch]]
|Paddle wheel (big)
|align=left|Changes something in the level when pushed.
|align=left|Giant paddle wheels that perpetually spin, like a Ferris wheel. Unlike normal paddle wheels, their pivot point is fixed to one location.
|-
|-
|style="background:white"|[[File:NsmbManholeLid2.png|25x25px]]
|style="background:white"|[[File:NSMB Jelly.png]]
|[[Manhole]]
|[[Rippling Floor]]
|align=left|A lid that prevents access. The only way to enter is to Ground-Pound.
|align=left|Ground that moves in waves.
|-
|-
|style="background:white"|[[File:PSwitchNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Rolling Log.png|100x100px]]
|[[P Switch]]
|[[Rolling log]]
|align=left|Switches the positions of coins and bricks and spawns Blue Coins.
|align=left|Big, long platforms that float in poison. The logs spin vertically when Mario is on top, necessitating he keeps jumping to avoid losing a life.
|-
|-
|style="background:white"|[[File:Red Ring NSMB.png]]
|style="background:white"|[[File:NsmbRotatingPlatform.png]]
|[[Red Ring]]
|[[Rotating platform]]
|align=left|Makes 8 [[Red Coins]] appear for a limited time.
|align=left|Platforms that rotate in 90˚. They come in three different shapes: a triangular prism, a cube, and a rectangular prism.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Red-and-yellow Block.png]]
|style="background:white"|[[File:NSMB W2-Castle.png|100x100px]]
|[[Red-and-yellow block]]<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros. Official Player's Guide''|date=2006|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|isbn=1-59812-009-3|page=109}}</ref>
|[[Sand Dune]]
|align=left|These switches either cause rotating platforms to materialize or Flatbed Ferries to move. Striking them again undoes the effect.
|align=left|Dunes that rise or fall when a nearby ? Switch is pressed. This makes otherwise inaccessible parts of a level reachable.
|-
|-
|style="background:white"|[[File:NSMB Skullswitch.png]]
|style="background:white"|[[File:NSMB Asset Sprite Scale Lift.png|100x100px]]
|[[Skull switch]]
|[[Scale Lift]]
|align=left|Collapses the bridge underneath [[Bowser]]'s feet, defeating him.
|align=left|Standing on one lift causes it to fall and the other to rise.
|-
|-
!colspan=3 style="background:#FF7733"|Pipes
|style="background:white"|[[File:NsmbSeesaw.png|100x100px]]
|[[Seesaw]]
|align=left|A long platform that tilts left or right depending on where the player walks.
|-
|-
|style="background:white"|[[File:NSMB Pipe current.png|100x100px]]
|style="background:white"|[[File:NSMB Asset Sprite Seesaw Shroom.png]]
|[[Jet Pipe|Bubble-jet pipe]]
|[[Seesaw Shroom]]
|align=left|Currents that push the player.
|align=left|Mushroom Platforms that tilt under Mario's weight like teeter-totters.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Corked Pipe.png]]
|style="background:white"|[[File:Red Updown Mushroom sprite NSMB.png|50x50px]][[File:Yellow Updown Mushroom sprite NSMB.png|50x50px]]
|[[Cork]]
|[[Sinking and Rising Mushrooms]]
|align=left|The cork prevents access to a Warp Pipe, but jumping on a nearby pipe three times dislodges it.
|align=left|Narrow-capped Mushroom Platforms that occur in pairs. Standing on one causes it to fall and its partner to rise, similar to Scale Lifts.
|-
|-
|style="background:white"|[[File:Warp PipeNSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Stretch Shroom.png]]
|[[Warp Pipe|Pipe]]
|[[Stretch Shroom]]
|align=left|Most pipes are columnar platforms of varying heights, but some are [[Warp Pipe]]s that can be entered to access [[Sub-area|hidden areas]]. A few are [[Pipe Cannon]]s that launch Mario skyward when entered.
|align=left|Mushrooms whose caps horizontally extend and contract in set intervals.
|-
|-
|style="background:white"|[[File:MiniWarpPipe NSMB.png]]
|style="background:white"|[[File:NSMB Asset Sprite Swing.png|100x100px]]
|[[Small pipe]]
|[[Swing]]
|align=left|Can only be entered by [[Mini Mario]] and Mini Luigi.
|align=left|Lifts that sway back and forth like [[pendulum]]s. Some move through lava as they swing.
|-
|-
!colspan=3 style="background:#FF7733"|Climbabale objects
|style="background:white"|[[File:NSMB Asset Sprite Unstable Mushroom.png|100x100px]]
|[[Unstable mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
|-
|style="background:white"|[[File:NSMB Screenshot Cliff.png]]
!colspan=3 style="background:#FF7733"|Other objects
|[[Ledge|Cliff]]
|align=left|Narrow ledges that Mario can either sidestep or cling to. Normal movement is restricted on cliffs.
|-
|-
|style="background:white"|[[File:NSMB fence.png]]
|style="background:white"|[[File:NSMBDS Bumper Sprite.png]]
|[[Chain-Link|Fence]]
|[[Bumper (Super Mario series)|Bumper]]
|align=left|Chain-link fences that can be climbed on. [[Climbing Koopa]]s are occassionally found climbing on them.
|align=left|Giant bubbles that bounce the player away.
|-
|-
|style="background:white"|[[File:NsmbFlipPanel.png]]
|style="background:white"|[[File:DoorNSMB.png]]
|[[Flip Panel (Chain-Link)|Flip panel]]
|[[Warp Door|Door]]
|align=left|Sections of Chain-Links that can be punched to flip to the other side.
|align=left|Takes Mario or Luigi to another room.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Flip Panel.png|100x100px]]
|style="background:white"|[[File:NSMB Flagpole.png|100x100px]]
|Flip panel (big)
|[[Goal Pole]]
|align=left|Wide flip panels. They function like the smaller ones, but their large size can help Mario avoid certain hazards and enemies.
|align=left|A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|-
|-
|style="background:white"|[[File:NsmbTightrope.png]]
|style="background:white"|[[File:NsmbGoalPoleSecret.png|100x100px]]
|Moving pole<ref>Knight, p. 80</ref>
|[[Goal Pole (secret)]]
|align=left|Yellow, striped poles that move in a continuous pattern on [[track]]s. They can be grabbed by Mario and swung back and forth with momentum.
|align=left|Similar to Goal Poles, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|-
|style="background:white"|[[File:NsmbPole.png|100x100px]]
|[[Pole]]
|align=left|A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|-
|style="background:white"|[[File:NSMB Asset Sprite Rope.png]]
|[[Rope]]
|align=left|Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
|-
|style="background:white"|[[File:NSMB Asset Sprite Strung Rope.png|100x100px]]
|Rope (strung)
|align=left|Taught rope that Mario can cling to like {{wp|monkey bar}}s and travel along to reach distant areas.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Rope.png]]
|Rope (untied)
|align=left|Rope that Mario can swing back and forth on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|[[Vine]]
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like untied ropes.
|-
|style="background:white"|[[File:Bean Stalk NSMB.png]]
|[[Vine|Vine Block]]
|align=left|Can be climbed, sometimes leading to bonuses.
|-
!colspan=3 style="background:#FF7733"|Platforms
|-
|style="background:white"|[[File:NSMBDS WallJumpPlatform.png|100x100px]]
|[[Bell-shaped contraption]]<ref>Loe, p. 35</ref>
|align=left|Railed lifts composed of yellow blocks arranged like a horseshoe. It moves along the [[track]] once Mario wall jumps between its opposing sides.
|-
|style="background:white"|[[File:NSMB conveyor belt.png]]
|[[Conveyor Belt]]
|align=left|Quickly moves anything on them.
|-
|style="background:white"|[[File:NSMB Asset Sprite Wobble Rock.png]]
|[[Wobble Rock|Crumbling ledge]]
|align=left|Precarious rocks. It starts to fall when stood on, necessitating that Mario keeps moving.
|-
|style="background:white"|[[File:NSMB Asset Sprite Drawbridge.png|100x100px]]
|[[Drawbridge]]<ref>Loe, p. 58</ref><ref> Knight, p. 57</ref>
|align=left|Two yellow platforms that opens and closes.
|-
|style="background:white"|[[File:NSMB Asset Sprite Flatbed Ferry.png|100x100px]]
|[[Lift|Flatbed Ferry]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or end in a small red ball that sends the Flatbed Ferry back the way it come. Others lack an obstruction at the end, causing the lift to fall.
|-
|style="background:white"|[[File:NSMB Asset Sprite Barrel.png]]
|[[Barrel|Floating barrel]]
|align=left|Narrow platforms that float in water. They gently sink while Mario is on top of them.
|-
|style="background:white"|[[File:NSMB Asset Sprite Floating Platform.png|100x100px]]
|Floating platform<ref>Loe, p. 93</ref>
|align=left|A lift that ascends when stood on. Standing on either end of the floating platform adjusts its trajectory.
|-
|style="background:white"|[[File:NsmbFloor.png]]
|[[Floor (Mario Bros.)|Floor]]
|align=left|Platforms from the [[Mario Bros. (game)|arcade game]]. Jumping underneath a floor defeats whatever enemy was on top of it.
|-
|style="background:white"|[[File:NSMB Screenshot Gelatin.png]]
|[[Jelly|Gelatin]]
|align=left|Encapsulates terrain and coins. Can be ground-pounded.
|-
|style="background:white"|[[File:NSMB Asset Sprite Green Platform.png]]
|[[Green platform]]<ref>Loe, p. 60</ref>
|align=left|Platforms that appear in the boss battle with [[Mega Goomba (boss)|Mega Goomba]]. Stepping on one causes it to rise and gives Mario an opportunity to strike the Goomba's head.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Platform.png|100x100px]]
|[[Hanging platform]]
|align=left|Broad platforms that tilt under Mario's weight.
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Lift.png|100x100px]]
|[[Haunted Lift]]
|align=left|Lifts controlled by [[Boo]]s. They tilt and suddenly drop in the narrow corridors they are found.
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Staircase.png|100x100px]]
|[[Haunted Stairs]]
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
|-
|style="background:white"|[[File:NSMB Asset Sprite Turn Lift.png]]
|[[Hinged device]]<ref>Loe, p. 56</ref>
|align=left|A striped lift that flips the player to the other side of a wall when stepped on.
|-
|style="background:white"|[[File:NSMBPlatform.png]]
|[[Lift]]
|align=left|Floating, moving platforms.
|-
|style="background:white"|[[File:NSMB Asset Sprite Log.png]]
|Log<ref>Knight, p. 47</ref>
|align=left|These small logs slowly fall once stepped on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Moving Mushroom.png]]
|[[Moving Mushroom]]
|align=left|Mushroom platforms that sway and travel from one part of the level to the other. In some athletic levels, they are necessary to reach the exit.
|-
|style="background:white"|[[File:NSMB Red Thin Mushroom Platform.png]]
|[[Mushroom Platform]]
|align=left|Tall, broad mushrooms that make up narrow platforms in the sky. There are a diversity of different types.
|-
|style="background:white"|[[File:NSMB Asset Sprite Mushroom Trampoline.png]]
|[[Mushroom Trampoline]]
|align=left|Bouncy Mushroom Platforms. Pressing {{button|ds|a}} when Mario makes contact with the cap bounces him higher.
|-
|style="background:white"|[[File:NsmbPaddlePlatform.png]]
|[[Paddle Platform|Paddle wheel]]
|align=left|Four lifts fastened to a track. It sags under Mario's weight, causing it to move along the track.
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Paddle Platform.png|100x100px]]
|Paddle wheel (big)
|align=left|Giant paddle wheels that perpetually spin, like a Ferris wheel. Unlike normal paddle wheels, their pivot point is fixed to one location.
|-
|style="background:white"|[[File:NSMB Jelly.png]]
|[[Rippling Floor]]
|align=left|Ground that moves in waves.
|-
|style="background:white"|[[File:NSMB Asset Sprite Rolling Log.png|100x100px]]
|[[Rolling log]]
|align=left|Big, long platforms that float in poison. The logs spin vertically when Mario is on top, necessitating he keeps jumping to avoid losing a life.
|-
|style="background:white"|[[File:NsmbRotatingPlatform.png]]
|[[Rotating platform]]
|align=left|Platforms that rotate in 90˚. They come in three different shapes: a triangular prism, a cube, and a rectangular prism.
|-
|style="background:white"|[[File:NSMB W2-Castle.png|100x100px]]
|[[Sand Dune]]
|align=left|Dunes that rise or fall when a nearby ? Switch is pressed. This makes otherwise inaccessible parts of a level reachable.
|-
|style="background:white"|[[File:NSMB Asset Sprite Scale Lift.png|100x100px]]
|[[Scale Lift]]
|align=left|Standing on one lift causes it to fall and the other to rise.
|-
|style="background:white"|[[File:NsmbSeesaw.png|100x100px]]
|[[Seesaw]]
|align=left|A long platform that tilts left or right depending on where the player walks.
|-
|style="background:white"|[[File:NSMB Asset Sprite Seesaw Shroom.png]]
|[[Seesaw Shroom]]
|align=left|Mushroom Platforms that tilt under Mario's weight like teeter-totters.
|-
|style="background:white"|[[File:Red Updown Mushroom sprite NSMB.png|50x50px]][[File:Yellow Updown Mushroom sprite NSMB.png|50x50px]]
|[[Sinking and Rising Mushrooms]]
|align=left|Narrow-capped Mushroom Platforms that occur in pairs. Standing on one causes it to fall and its partner to rise, similar to Scale Lifts.
|-
|style="background:white"|[[File:NSMB Asset Sprite Stretch Shroom.png]]
|[[Stretch Shroom]]
|align=left|Mushrooms whose caps horizontally extend and contract in set intervals.
|-
|style="background:white"|[[File:NSMB Asset Sprite Swing.png|100x100px]]
|[[Swing]]
|align=left|Lifts that sway back and forth like [[pendulum]]s. Some move through lava as they swing.
|-
|style="background:white"|[[File:NSMB Asset Sprite Unstable Mushroom.png|100x100px]]
|[[Unstable mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:NSMBDS Bumper Sprite.png]]
|[[Bumper (Super Mario series)|Bumper]]
|align=left|Giant bubbles that bounce the player away.
|-
|style="background:white"|[[File:DoorNSMB.png]]
|[[Warp Door|Door]]
|align=left|Takes Mario or Luigi to another room.
|-
|-
|style="background:white"|[[File:Midway Point.PNG]]
|style="background:white"|[[File:Midway Point.PNG]]
Line 1,577: Line 1,526:
|[[Phantom Hand]]
|[[Phantom Hand]]
|align=left|Harmless, floating hands that point to secrets.
|align=left|Harmless, floating hands that point to secrets.
|-
|style="background:white"|[[File:NSMB Flagpole.png|100x100px]]
|[[Goal Pole|Pole (goal)]]
|align=left|A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|-
|style="background:white"|[[File:NsmbGoalPoleSecret.png|100x100px]]
|[[Goal Pole (secret)|Pole (secret goal)]]
|align=left|Similar to Goal Poles, but are well hidden, and act as [[secret exit]]s for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|-
|-
|style="background:white"|[[File:NSMB Prerelease 1.jpg|100x100px]]
|style="background:white"|[[File:NSMB Prerelease 1.jpg|100x100px]]
Line 1,840: Line 1,781:
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb/index.html Mario Portal Game Archive (JP)]
*[https://noclip.website/ noclip.website]
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ North American website]
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ North American website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Japanese website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Japanese website]

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