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{{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}} | {{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover''' | |image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover''' | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo DS:'''<br>{{ | |release='''Nintendo DS:'''<br>{{release|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|China|July 6, 2009<ref>http://web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 2, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473 New スーパーマリオブラザーズ | Wii U | Nintendo]. Retrieved April 5, 2015.</ref>|USA|May 14, 2015<ref>[https://www.nintendo.com/games/detail/new-super-mario-bros-wii-u/ ''New Super Mario Bros.'' for Wii U - Nintendo Game Details]. ''Nintendo''. Retrieved January 24, 2020.</ref>|Europe|December 17, 2015|Australia|December 18, 2015}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}} | |languages={{languages|en_us=y|es_es=y|es_latam=n|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported) | |modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported) | ||
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0| | |ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|dejus=L}}'''Virtual Console:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/New-Super-Mario-Bros--271969.html</ref>{{ratings|pegi=12}} | ||
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | |platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | ||
| | |media={{media|ds=1|wiiudl=1}} | ||
|input={{input|ds=1|wiiu=1}} | |input={{input|ds=1|wiiu=1}} | ||
| | |ids=NTR-A2DE-USA (North America) | ||
}} | }} | ||
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia> | '''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise. | ||
''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]]. | ''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]]. | ||
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In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]]. | In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]]. | ||
==Story== | ==Story== | ||
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]] | [[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]] | ||
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario goes near the castle to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario takes a hit, reverting into [[Small Mario|his smaller form]]. Bowser Jr. runs away and Mario continues to chase him. | |||
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario | |||
Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario. | Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario. | ||
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[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above. | [[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above. | ||
In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach | In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser. | ||
{{br|left}} | {{br|left}} | ||
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It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file. | It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file. | ||
Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep- | Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep-Cheeps]] doing side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line. | ||
If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already). | If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already). | ||
{{br}} | |||
{{ | |||
== | ==Worlds and levels== | ||
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]] | [[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]] | ||
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level. | The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level. | ||
Mario or Luigi only has to go through | Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively. | ||
The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref> | The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>https://www.youtube.com/watch?v=JUvjm6Wpnf4</ref> | ||
{|class="wikitable"style="text-align:center" | |||
!World | |||
!Image | |||
!Description | |||
{| | !colspan=4|Levels | ||
!Castle Boss | |||
!Exits to:{{footnote|main|2}} | |||
! | |||
! | |||
! | |||
!colspan= | |||
! | |||
! | |||
|- | |- | ||
| | !rowspan=2|[[File:W1icon.png]]<br>[[World 1 (New Super Mario Bros.)|World 1]] (grass) | ||
|[[World | |rowspan=2|[[File:NSMB WorldOne.jpg|250px]] | ||
|rowspan=2 align=left|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels. | |||
|[[World 1-1 (New Super Mario Bros.)|World 1-1]] (grass) | |||
|[[World 1-2 (New Super Mario Bros.)|World 1-2]] (cave) | |||
|[[World 1-3 (New Super Mario Bros.)|World 1-3]] (grass/sky) | |||
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (tower) | |||
|rowspan=2|[[Bowser]] | |||
|World 2 | |||
|- | |- | ||
|{{world-link| | |[[World 1-4 (New Super Mario Bros.)|World 1-4]] (grass) | ||
| | |[[World 1-5 (New Super Mario Bros.)|World 1-5]] (sky) | ||
|[[World 1-A (New Super Mario Bros.)|World 1-A]] (underwater) | |||
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} (castle) | |||
|World 5 [[File:Cannon NSMB.png|20px]] | |||
|- | |- | ||
|[[World | !rowspan=3|[[File:W2icon.png]]<br>[[World 2 (New Super Mario Bros.)|World 2]] (desert) | ||
|[[World | |rowspan=3|[[File:NSMB WorldTwo.jpg|250px]] | ||
|rowspan=3 align=left|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections. | |||
|[[World 2-1 (New Super Mario Bros.)|World 2-1]] (desert) | |||
|[[World 2-2 (New Super Mario Bros.)|World 2-2]] (desert/grass) | |||
|[[World 2-3 (New Super Mario Bros.)|World 2-3]] (sewer) | |||
|[[World 2-A (New Super Mario Bros.)|World 2-A]] (desert/beach) | |||
|rowspan=3|[[Mummipokey]] | |||
|World 3 | |||
|- | |- | ||
|[[World | |[[World 2-4 (New Super Mario Bros.)|World 2-4]] (desert) | ||
|{{world-link| | |{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}} (tower) | ||
|[[World 2-5 (New Super Mario Bros.)|World 2-5]] (desert) | |||
|[[World 2-6 (New Super Mario Bros.)|World 2-6]] (sky) | |||
|World 4 [[File:NSMB Mini shroom.png|20px]] | |||
|- | |- | ||
|colspan= | |colspan=4|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} (castle/desert) | ||
|World 5 [[File:Cannon NSMB.png|20px]] | |||
|- | |- | ||
! | !rowspan=3|[[File:W3icon.png]]<br>[[World 3 (New Super Mario Bros.)|World 3]] (beach) | ||
|rowspan=3|[[File:NSMB WorldThree.jpg|250px]] | |||
|rowspan=3 align=left|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]]. | |||
|[[World 3-1 (New Super Mario Bros.)|World 3-1]] (underwater) | |||
|[[World 3-A (New Super Mario Bros.)|World 3-A]] (beach) | |||
|[[World 3-2 (New Super Mario Bros.)|World 3-2]] (sky) | |||
|[[World 3-B (New Super Mario Bros.)|World 3-B]] (sky) | |||
|rowspan=3|[[Cheepskipper]] | |||
|rowspan=2|World 5 | |||
|- | |- | ||
|[[World 3-C]] (beach) | |||
|[[World | |{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}} (tower) | ||
| | |[[World 3-3 (New Super Mario Bros.)|World 3-3]] (underwater) | ||
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}} (haunted house) | |||
|- | |- | ||
| | |colspan=4|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} (castle) | ||
|{{world-link| | |World 6 [[File:Cannon NSMB.png|20px]] | ||
|- | |- | ||
|[[World | !rowspan=3|[[File:W4icon.png]]<br>[[World 4 (New Super Mario Bros.)|World 4]] (jungle) | ||
|[[World | |rowspan=3|[[File:NSMB WorldFour.jpg|250px]] | ||
|rowspan=3 align=left|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player. | |||
|[[World 4-1 (New Super Mario Bros.)|World 4-1]] (jungle) | |||
|[[World 4-2 (New Super Mario Bros.)|World 4-2]] (sky) | |||
|[[World 4-3 (New Super Mario Bros.)|World 4-3]] (underwater) | |||
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} (tower) | |||
|rowspan=3|[[Mega Goomba (boss)|Mega Goomba]] | |||
|rowspan=2|World 5 | |||
|- | |- | ||
| | |[[World 4-A (New Super Mario Bros.)|World 4-A]] (jungle) | ||
|[[World | |[[World 4-4 (New Super Mario Bros.)|World 4-4]] (jungle) | ||
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}} (haunted house) | |||
|[[World 4-5 (New Super Mario Bros.)|World 4-5]] (cave) | |||
|- | |- | ||
|[[World 6 | |colspan=2|[[World 4-6 (New Super Mario Bros.)|World 4-6]] (jungle) | ||
| | |colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}} (castle) | ||
|World 7 [[File:Cannon NSMB.png|20px]] | |||
|- | |- | ||
| | !rowspan=3|[[File:W5icon.png]]<br>[[World 5 (New Super Mario Bros.)|World 5]] (snow) | ||
|rowspan=3|[[File:NSMB WorldFive.jpg|250px]] | |||
|rowspan=3 align=left|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it. | |||
|[[World 5-1 (New Super Mario Bros.)|World 5-1]] (snow) | |||
|[[World 5-2 (New Super Mario Bros.)|World 5-2]] (snow/cave) | |||
|[[World 5-A (New Super Mario Bros.)|World 5-A]] (snow/sky) | |||
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}} (tower) | |||
|rowspan=3|[[Petey Piranha]] | |||
|World 6 | |||
|- | |- | ||
| | |[[World 5-3 (New Super Mario Bros.)|World 5-3]] (snow) | ||
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}} (haunted house) | |||
|[[World 5-B (New Super Mario Bros.)|World 5-B]] (snow) | |||
|[[World 5-C]] (cave) | |||
|World 7 [[File:NSMB Mini shroom.png|20px]] | |||
|- | |- | ||
|colspan=2|[[World 5-4 (New Super Mario Bros.)|World 5-4]] (snow/sky) | |||
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (castle/snow) | |||
|World 8 [[File:Cannon NSMB.png|20px]] | |||
|- | |- | ||
!rowspan=4|[[File:W6icon.png]]<br>[[World 6 (New Super Mario Bros.)|World 6]] (mountain) | |||
|[[World | |rowspan=4|[[File:NSMB WorldSix.jpg|250px]] | ||
|{{world-link| | |rowspan=4 align=left|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game. | ||
|[[World 6-1 (New Super Mario Bros.)|World 6-1]] (mountain) | |||
|[[World 6-A (New Super Mario Bros.)|World 6-A]] (desert/mountain) | |||
|[[World 6-2 (New Super Mario Bros.)|World 6-2]] (beach/mountain) | |||
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}} (tower) | |||
|rowspan=4|[[Monty Tank]] | |||
|rowspan=4|World 8 | |||
|- | |- | ||
|[[World | |[[World 6-3 (New Super Mario Bros.)|World 6-3]] (jungle/mountain) | ||
|[[World | |[[World 6-4 (New Super Mario Bros.)|World 6-4]] (mountain) | ||
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]] (tower) | |||
|[[World 6-5 (New Super Mario Bros.)|World 6-5]] (underwater) | |||
|- | |- | ||
| | |colspan=2|[[World 6-B (New Super Mario Bros.)|World 6-B]] (snow/mountain) | ||
|[[World | |colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]] (mountain) | ||
|- | |- | ||
| | |colspan=4|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}} (castle) | ||
| | |||
|- | |- | ||
|[[World 7-7 (New Super Mario Bros.)|World 7-7]] | !rowspan=4|[[File:W7icon.png]]<br>[[World 7 (New Super Mario Bros.)|World 7]] (sky) | ||
|[[World 7- | |rowspan=4|[[File:NSMB WorldSeven.jpg|250px]] | ||
|rowspan=4 align=left|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level. | |||
|[[World 7-1 (New Super Mario Bros.)|World 7-1]] (sky) | |||
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} (haunted house) | |||
|[[World 7-2 (New Super Mario Bros.)|World 7-2]] (sky) | |||
|[[World 7-3 (New Super Mario Bros.)|World 7-3]] (grass/sky) | |||
|rowspan=4|[[Lakithunder]] | |||
|rowspan=4|World 8 | |||
|- | |- | ||
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}} (tower) | |||
|[[World 7-4 (New Super Mario Bros.)|World 7-4]] (sky) | |||
|[[World 7-5 (New Super Mario Bros.)|World 7-5]] (Grass) | |||
|[[World 7-6 (New Super Mario Bros.)|World 7-6]] (sky) | |||
|- | |- | ||
|colspan= | |colspan=2|[[World 7-7 (New Super Mario Bros.)|World 7-7]] (sky) | ||
|colspan=2|[[World 7-A]] (sewer) | |||
|- | |- | ||
|colspan=4|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} (castle) | |||
|- | |- | ||
|rowspan= | !rowspan=4|[[File:W8icon.png]]<br>[[World 8 (New Super Mario Bros.)|World 8]] (haunted forest/volcano) | ||
|[[World 8-1 (New Super Mario Bros.)|World 8- | |rowspan=4|[[File:NSMB WorldEight.jpg|250px]] | ||
| | |rowspan=4 align=left|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]]. | ||
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}} (haunted forest) | |||
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} (cave) | |||
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}} (tower) | |||
|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}} (underwater) | |||
|rowspan=2|[[Dry Bowser]] (first half) | |||
|rowspan=4|N/A | |||
|- | |- | ||
|{{world-link|8| | |colspan=2|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}} (haunted forest/mountain) | ||
| | |colspan=2|{{world-link|8|castlen|World 8-Castle}} (castle) | ||
|- | |- | ||
| | |{{world-link|8|5|World 8-5 (New Super Mario Bros.)}} (volcano/cave) | ||
|{{world-link|8| | |{{world-link|8|6|World 8-6 (New Super Mario Bros.)}} (volcano/cave) | ||
|{{world-link|8|7|World 8-7 (New Super Mario Bros.)}} (volcano) | |||
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}} (volcano) | |||
|rowspan=2|Bowser and [[Bowser Jr.]] (second half) | |||
|- | |- | ||
| | |colspan=2|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]] (tower) | ||
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} (Bowser's Castle) | |||
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]] | |||
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | |||
|} | |} | ||
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}} | |||
===Toad Houses=== | ===Toad Houses=== | ||
{|class="wikitable"style="width:100%; text-align:center" | |||
{|class="wikitable"style="width: | !width=2%|Type of house | ||
| | !width=2%|Image | ||
!width= | !width=70%|Description | ||
!width= | |||
|- | |- | ||
|Red Toad House | |Red Toad House | ||
|[[File:NSMBDS Red Toad House.png]] | |||
|align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]]. | |align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]]. | ||
|- | |- | ||
|Green Toad House | |Green Toad House | ||
|[[File:ToadHouseGreen.png]] | |||
|align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all. | |align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all. | ||
|- | |- | ||
| | |Orange Toad House | ||
|[[File:Mega Mushroom House.png]] | |||
|align=left|Gives the player a Mega Mushroom. | |align=left|Gives the player a Mega Mushroom. | ||
|- | |- | ||
|Blue Toad House | |Blue Toad House | ||
|[[File:NSMB Blue Toad House.png]] | |||
|align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen. | |align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen. | ||
|} | |} | ||
{|class="wikitable"style="width: | The following is the number of Toad Houses, of each type, per world. | ||
{|class="wikitable"style="width:85%; text-align:center" | |||
!rowspan=2 width=30%|Toad House type | |||
|- | |||
!width=7%|World 1 | !width=7%|World 1 | ||
!width=7%|World 2 | !width=7%|World 2 | ||
Line 396: | Line 278: | ||
|13 | |13 | ||
|- | |- | ||
| | |Orange Toad House | ||
|1 | |1 | ||
|1 | |1 | ||
Line 429: | Line 311: | ||
|35 | |35 | ||
|} | |} | ||
==Characters== | ==Characters== | ||
===Playable characters=== | ===Story Mode characters=== | ||
{|class="wikitable"style=" | ====Playable characters==== | ||
{|class="wikitable" style="text-align: center; width: 100%" | |||
! | !Image | ||
! | !Name | ||
!Description | !Description | ||
|- | |- | ||
| | |align="center"|[[File:NSMB Art - Mario Jump.png|120px]] | ||
|[[Mario]] | |[[Mario]] | ||
| | |Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and [[Bowser Jr.]] He is the default playable character in the Story Mode. | ||
|- | |- | ||
| | |align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]] | ||
|[[Luigi]] | |[[Luigi]] | ||
| | |Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen. | ||
|} | |} | ||
=== | ====Supporting protagonists==== | ||
{|class="wikitable"style=" | {|class="wikitable" style="text-align: center; width: 100%" | ||
!Image | |||
! | !Name | ||
! | !Description | ||
!Description | |||
|- | |- | ||
| | |align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]] | ||
|[[Princess Peach]] | |[[Princess Peach]] | ||
|The damsel in distress, whom was kidnapped by Bowser Jr. and Mario has travel all the way to World 8 to rescue her. | |||
|- | |- | ||
|align="center"|[[File:NSMB Toadsworth.png|60px]] | |||
|align | |||
|[[Toadsworth]] | |[[Toadsworth]] | ||
|An ally who appears in [[Toad House]]s. | |||
|} | |||
====Allies==== | |||
{|class="wikitable" style="text-align: center; width: 100%" | |||
!Image | |||
!Name | |||
!Description | |||
|- | |- | ||
| | |align="center"|[[File:NSMBDorrie.PNG|120px]] | ||
|[[Dorrie]] | |[[Dorrie]] | ||
|align= | |A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water. | ||
|- | |||
|align="center"|[[File:7-3 NSMB.png|120px]] | |||
|[[Big Wiggler|Giant Wiggler]] | |||
|A giant Wiggler made up of many segments that the player can ride over pits. | |||
|- | |||
|align="center"|[[File:Phantom_Hand.png|120px]] | |||
|[[Phantom Hand]] | |||
|Harmless, floating hands that point to secrets. | |||
|} | |||
====Main antagonists==== | |||
{|class="wikitable" style="text-align: center; width: 100%" | |||
!Image | |||
!Name | |||
!Description | |||
|- | |- | ||
| | |align="center"|[[File:NSMB BowserJr.png|120px]] | ||
|[[ | |[[Bowser Jr.]] | ||
|align= | |The main antagonist. | ||
|- | |||
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]] | |||
|[[Bowser]]/[[Dry Bowser]] | |||
|The other main antagonist alongside Bowser Jr. and the final boss. | |||
|} | |} | ||
== | ===Story Mode bosses=== | ||
*[[Bowser Jr.]] - Boss of every [[tower]] | |||
*[[Bowser]] (first time) - Boss of [[World 1 (New Super Mario Bros.)|World 1]] | |||
{|class="wikitable | *[[Mummipokey]] - Boss of [[World 2 (New Super Mario Bros.)|World 2]] | ||
*[[Cheepskipper]] - Boss of [[World 3 (New Super Mario Bros.)|World 3]] | |||
*[[Mega Goomba (boss)|Mega Goomba]] - Boss of [[World 4 (New Super Mario Bros.)|World 4]] | |||
!width=8% | *[[Petey Piranha]] - Boss of [[World 5 (New Super Mario Bros.)|World 5]] | ||
! | *[[Monty Tank]] - Boss of [[World 6 (New Super Mario Bros.)|World 6]] | ||
*[[Lakithunder]] - Boss of [[World 7 (New Super Mario Bros.)|World 7]] | |||
*[[Dry Bowser]] - Boss of [[World 8 (New Super Mario Bros.)|World 8]] | |||
*[[Bowser]] (final time) & [[Bowser Jr.]] - The second Boss fought in [[World 8 (New Super Mario Bros.)|World 8]] and the Final Boss | |||
!width=8%|First | ===Minigame characters=== | ||
!width=8%|Last | *[[Yoshi]] - Yoshi appears in multiple Minigames: [[Balloon Racing]], [[Snowball Slam]], [[Wanted!]], and [[Loves Me...?]]. | ||
*[[Wario]] - Wario appears in the Minigames [[Wanted!]] and [[Coincentration]]. | |||
*Several [[Toad (species)|Toad]]s - Toads appear in the background of multiple Minigames. | |||
*[[Bob-omb Buddy]] - Bob-omb Buddy appears in various Minigames including [[Danger, Bob-omb! Danger!]], [[Bob-omb Reverse]], [[Bob-omb Sudden Death]], and [[Bob-omb Trampoline]]. | |||
*[[Bowser Jr.]] - Bowser Jr. appears in the two-player mode, in [[Bob-omb Reverse]]. | |||
*[[Bowser Statue|Mechanical Bowser]] - Primary obstacle in [[Danger, Bob-omb! Danger!]]. | |||
*[[Fly Guy]]s - Obstacle in [[Balloon Racing]] and [[Jumping Brothers]]. | |||
*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybags]] appear throughout Minigames as well. | |||
==Enemies== | |||
New enemies are marked with an asterisk (*). | |||
{|class="wikitable" style="width: 100%" | |||
!width=8%|Name | |||
!Sprite | |||
!width=8%|First appears in | |||
!width=8%|Last appears in | |||
!Description | |||
|- | |- | ||
| | |align="center"|[[Amp]]||align="center"|[[File:AmpNSMB.png]]||align="center"|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||An electric enemy. Can be destroyed with a Mega Mushroom or Starman. | ||
| | |||
|align= | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Spinner|Ball 'N' Chain]]||align="center"|[[File:NSMB Ball 'N' Chain.png]]||colspan=2, align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||[[Spike Ball|Spiked Ball]] attached to a chain on a block. It spins around and cannot be destroyed. | ||
| | |||
|align= | |||
| | |||
|- | |- | ||
| | |align="center"|[[Balloon Boo]]*||align="center"|[[File:NSMBDS Balloon Boo Sprite.png]]||colspan=2, align="center"|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}||Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A [[Super Star|Starman]], [[Blue Shell]] or [[Mega Mushroom]] can defeat Balloon Boos. | ||
| | |||
|align= | |||
| | |||
|- | |- | ||
| | |align="center"|[[Banzai Bill]]||align="center"|[[File:NSMBDS Banzai Bill Sprite.png]]||align="center"|[[World 7-5 (New Super Mario Bros.)|World 7-5]]||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||An enormous [[Bullet Bill]]. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills. | ||
| | |||
|align= | |||
|[[World | |||
|[[World 8- | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Banzai Bill Cannon]]*||align="center"|[[File:NSMB Banzai Bill Cannon.png]]||align="center"|[[World 7-5 (New Super Mario Bros.)|World 7-5]]||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Giant launchers that shoot unending Banzai Bills. | ||
| | |||
|align= | |||
|[[World | |||
|[[World 8- | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Big Whomp]]*||align="center"|[[File:NSMBDS Big Whomp.png]]||colspan=2, align="center"|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}||Larger versions of normal [[Whomp]]s that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them. | ||
| | |||
|align= | |||
| | |||
|- | |- | ||
| | |align="center"|[[Bill Blaster]]||align="center"|[[File:NSMB Bill Blaster.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Fire endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom. | ||
| | |||
|align= | |||
| | |||
|[[World 8- | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Bill Blaster Turret]]*||align="center"|[[File:NSMB Bill Blaster Turret.png]]||align="center"|[[World 6-1 (New Super Mario Bros.)|World 6-1]]||align="center"|[[World 7-5 (New Super Mario Bros.)|World 7-5]]||Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom. | ||
| | |||
|align= | |||
|[[World | |||
|[[World | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Blockhopper]]*||align="center"|[[File:BlockHopperNSMB.png]]||colspan=2, align="center"|[[World 2-5 (New Super Mario Bros.)|World 2-5]]||Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. | ||
| | |||
|align= | |||
|colspan=2| | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Blooper]]||align="center"|[[File:NSMB Blooper Sprite.png]]||colspan=2, align="center"|[[World 3-3 (New Super Mario Bros.)|World 3-3]]||Swims in an irregular manner. Can be defeated by fireballs or invincibility. | ||
| | |||
|colspan=2| | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Blooper Baby]]||align="center"|[[File:NSMB Blooper Nanny.png]]||colspan=2, align="center"|[[World 3-3 (New Super Mario Bros.)|World 3-3]]||Baby versions of [[Blooper]]s always found swimming with a [[Blooper Nanny]]. | ||
| | |||
|align= | |||
|[[World | |||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Blooper Nanny]]||align="center"|[[File:NSMB Blooper Nanny.png]]||colspan=2, align="center"|[[World 3-3 (New Super Mario Bros.)|World 3-3]]||Swims in an irregular manner, as [[Blooper Baby|Blooper Babies]] swim after it. Can be beat with a fireball or invincibility. | ||
| | |||
|align= | |||
|[[World | |||
| | |||
|- | |- | ||
| | |align="center"|[[Bob-omb]]||align="center"|[[File:Bob-ombNSMB.png]]||align="center"|[[World 4-5 (New Super Mario Bros.)|World 4-5]]||align="center"|[[World 7-5 (New Super Mario Bros.)|World 7-5]]||Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time. | ||
| | |||
|align= | |||
|[[World | |||
|[[World | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Boo]]||align="center"|[[File:NSMBDS Boo Sprite.gif]]||align="center"|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to [[Super Star|Starmen]] and [[Blue Shell]]s. | ||
| | |||
|align= | |||
| | |||
|{{world-link| | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Boomerang Bro]]||align="center"|[[File:NSMBDS Boomerang Bro Sprite.png]]||align="center"|[[World 2-5 (New Super Mario Bros.)|World 2-5]]||align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||A variation of the [[Hammer Bro]] that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. | ||
| | |||
|align= | |||
|[[World 5 | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Broozer]]*||align="center"|[[File:Broozer Punch.png]]||align="center"|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}||align="center"|[[World 5-C]]||Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball. Similar to ''[[Chargin' Chuck]]'' in ''Super Mario World''. | ||
| | |||
|align= | |||
|{{world-link| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Bullet Bill]]||align="center"|[[File:NSMBDS Bullet Bill Sprite.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it. | ||
| | |||
|align= | |||
|{{world-link| | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Burner]]||align="center"|[[File:BurnerNSMB.png]]||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop. | ||
| | |||
|align= | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Buzzy Beetle]]||align="center"|[[File:NSMB Buzzy Beetle.png]]||align="center"|[[World 5-C]]||align="center"|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}||Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by [[fireball]]s. | ||
|[[ | |||
|align= | |||
| | |||
|- | |- | ||
| | |align="center"|[[Chain Chomp]]||align="center"|[[File:ChainChompNSMB.png]]||colspan=2, align="center"|[[World 6-6 (New Super Mario Bros.)|World 6-6]]||It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it. | ||
| | |||
|align= | |||
|[[ | |||
|[[World | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Cheep Cheep|Cheep-Cheep]]||align="center"|[[File:NSMBDS Cheep Cheep Sprite.png]]||align="center"|[[World 1-A (New Super Mario Bros.)|World 1-A]]||align="center"|[[World 8-3 (New Super Mario Bros.)|World 8-3]]||A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. | ||
| | |||
|align= | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Cheep Chomp|Cheep-Chomp]]||align="center"|[[File:CheepChompNSMB.png]]||colspan=2, align="center"|[[World 3-1 (New Super Mario Bros.)|World 3-1]]||A big, purple [[Cheep Cheep|Cheep-Cheep]]. Approaches Mario to attempt to chomp him down. | ||
|[[ | |||
| | |||
|colspan=2|[[World | |||
| | |||
|- | |- | ||
| | |align="center"|[[Crowber]]*||align="center"|[[File:CrowberNSMB.png]]||colspan=2, align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Swoops at high speeds at Mario. It is defeated with any attack. | ||
| | |||
|align= | |||
|[[World 1 | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Deep Cheep|Deep-Cheep]]*||align="center"|[[File:NSMB Mega Deep-Cheep.png]]||colspan=2, align="center"|[[World 6-5 (New Super Mario Bros.)|World 6-5]]||A green [[Cheep Cheep|Cheep-Cheep]] that follows Mario when it sees him. Use a fireball to defeat it. | ||
|align= | |||
|[[World | |||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Dry Bones]]||align="center"|[[File:DryBonesNSMB.png]]||align="center"|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs. | ||
| | |||
|align= | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Fire Bar]]||align="center"|[[File:FireBarNSMB.png]]||align="center"|[[World 6-4 (New Super Mario Bros.)|World 6-4]]||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block. | ||
| | |||
|align= | |||
| | |||
| | |||
|{{ | |||
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| | |align="center"|[[Fire Bro]]||align="center"|[[File:NSMBDS Fire Bro Sprite.png]]||colspan=2, align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||A variation of the [[Hammer Bro]] that throws fireballs. A fireball or stomp or hitting a block from below defeats it. | ||
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| | |align="center"|[[Fire Snake]]||align="center"|[[File:FireSnake NSMB.png]]||colspan=2, align="center"|[[World 2-5 (New Super Mario Bros.)|World 2-5]]||An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario. | ||
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| | |align="center"|[[Flame Chomp]]||align="center"|[[File:FireChompNSMB.png]]||colspan=2, align="center"|[[World 7-1 (New Super Mario Bros.)|World 7-1]]||Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball. | ||
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| | |align="center"|[[Giant Spiked Ball]]*||align="center"|[[File:GiantSpikedBall NSMB.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}||Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario. | ||
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| | |align="center"|[[Goomba]]||align="center"|[[File:Goomba NSMB sprite.png]]||align="center"|[[World 1-1 (New Super Mario Bros.)|World 1-1]]||align="center"|[[World 8-6 (New Super Mario Bros.)|World 8-6]]||Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything. | ||
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| | |align="center"|[[Hammer Bro]]||align="center"|[[File:NSMBHammerBro.png]]||colspan=2, align="center"|[[World 2-4 (New Super Mario Bros.)|World 2-4]]<br>(can show up elsewhere from the map)||Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. | ||
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| | |align="center"|[[Kab-omb]]*||align="center"|[[File:NormalKab-Omb.png]]||colspan=2, align="center"|[[World 8-8 (New Super Mario Bros.)|World 8-8]]||A [[Bob-omb]] that lights and explodes when touched by [[Volcanic debris]] or one of Fire Mario's fireballs. It can be defeated by stomping it. | ||
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| | |align="center"|[[Koopa Paratroopa]]||align="center"|[[File:KoopaParatroopaNSMB.png]] [[File:RedKoopaParatroopaNSMB.png]]||align="center"|[[World 1-4 (New Super Mario Bros.)|World 1-4]]||align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||This [[Koopa Troopa]] has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. | ||
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| | |align="center"|[[Koopa Troopa]]||align="center"|[[File:NSMBDS Green Koopa Troopa Sprite.png]] [[File:RedKoopaTroopaNSMB.png]] [[File:BlueKoopaTroopaNSMB.png]]||align="center"|[[World 1-1 (New Super Mario Bros.)|World 1-1]]||align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits, while red ones turn around. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can also be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, [[Extra life|extra lives]] are earned. Ground pounding a Blue Koopa makes Mario gain his Shell power. | ||
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| | |align="center"|[[Lakitu]]||align="center"|[[File:NSMB Lakitu.png]]||align="center"|[[World 2-2 (New Super Mario Bros.)|World 2-2]]||align="center"|[[World 6-A (New Super Mario Bros.)|World 6-A]]||Throws [[Spiny Egg]]s and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. | ||
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| | |align="center"|[[Big Cheep Cheep|Mega Cheep-Cheep]]||align="center"|[[File:NSMB MegaCheep-Cheep.png]]||colspan=2, align="center"|[[World 3-1 (New Super Mario Bros.)|World 3-1]]||A bigger [[Cheep Cheep|Cheep-Cheep]] that acts the same as the small form, Defeated with [[Fire Mario]]'s fireballs. | ||
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| | |align="center"|[[Big Deep Cheep|Mega Deep-Cheep]]*||align="center"|[[File:NSMB Deep-Cheep.png]]||colspan=2, align="center"|[[World 6-5 (New Super Mario Bros.)|World 6-5]]||A bigger [[Deep Cheep|Deep-Cheep]] that acts the same as the small form. Defeated with [[Fire Mario]]'s fireballs. | ||
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| | |align="center"|[[Mega Unagi]]*||align="center"|[[File:NSMB Mega Unagi.png]]||align="center"|[[World 4-3 (New Super Mario Bros.)|World 4-3]]||align="center"|[[World 8-3 (New Super Mario Bros.)|World 8-3]]||A bigger [[Maw-Ray|Unagi]]. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level. | ||
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| | |align="center"|[[Mini Goomba]]||align="center"|[[File:Micro-GoombaNSMB.png]]||align="center"|[[World 3-A (New Super Mario Bros.)|World 3-A]]||align="center"|[[World 8-4 (New Super Mario Bros.)|World 8-4]]||This small [[Goomba]] works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat them with one stomp. Other versions of Mario can defeat them by just touching them. | ||
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| | |align="center"|[[Moneybags]]||align="center"|[[File:NSMB Moneybag.png]]||align="center"|[[World 5-2 (New Super Mario Bros.)|World 5-2]]||align="center"|[[World 6-3 (New Super Mario Bros.)|World 6-3]]||A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]]. | ||
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| | |align="center"|[[Paragoomba]]||align="center"|[[File:NSMB Paragoomba.png]]||colspan=2, align="center"|[[World 2-4 (New Super Mario Bros.)|World 2-4]]||This [[Goomba]] has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball. | ||
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| | |align="center"|[[Piranha Plant]]||align="center"|[[File:PiranhaPlantNSMB.png]]||align="center"|[[World 1-2 (New Super Mario Bros.)|World 1-2]]||align="center"|[[World 7-A]]||This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it. | ||
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| | |align="center"|[[Lava Bubble|Podoboo]]||align="center"|[[File:PodobooNSMB.png]]||align="center"|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Lava balls that jump out of lava. | ||
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|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} | |||
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | |||
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| | |align="center"|[[Pokey]]||align="center"|[[File:PokeyNSMB.png]]||colspan=2, align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. | ||
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|colspan=2|[[World 2- | |||
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| | |align="center"|[[Scuttlebug]]||align="center"|[[File:ScuttleBug.PNG]]||align="center"|[[World 4-1 (New Super Mario Bros.)|World 4-1]]||align="center"|[[World 8-4 (New Super Mario Bros.)|World 8-4]]||This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4. | ||
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| | |align="center"|[[Skeeter (New Super Mario Bros.)|Skeeter]]*||align="center"|[[File:NSMB Skeeter.png]]||align="center"|[[World 3-A (New Super Mario Bros.)|World 3-A]]||align="center"|[[World 8-2 (New Super Mario Bros.)|World 8-2]]||This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs. | ||
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| | |align="center"|[[Skewer]]||align="center"|[[File:SpikePillar-NSMB.png]]||colspan=2, align="center"|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}||Giant spiked pillars that shoot out at high speeds before retracting. | ||
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| | |align="center"|[[Sledge Bro]]||align="center"|[[File:NSMBSumoBro.png]]||colspan=2, align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||An overweight [[Hammer Bro]] that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. | ||
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| | |align="center"|[[Snailicorn]]*||align="center"|[[File:NSMB Snailicorn.png]]||align="center"|[[World 5-3 (New Super Mario Bros.)|World 5-3]]||align="center"|[[World 5-B (New Super Mario Bros.)|World 5-B]]||Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs just like [[Iggy Koopa|Iggy]] and [[Larry Koopa|Larry]] in ''Super Mario World''. | ||
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|[[World 5- | |||
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| | |align="center"|[[Snow Spike]]*||align="center"|[[File:SnowSpike.png]]||colspan=2, align="center"|[[World 5-1 (New Super Mario Bros.)|World 5-1]]||The normal [[Spike]] does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs. | ||
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| | |align="center"|[[Spike Bass]]*||align="center"|[[File:SpikeBassNSMB.png]]||align="center"|[[World 2-A (New Super Mario Bros.)|World 2-A]]||align="center"|[[World 3-C]]||A brown giant fish, with spikes all over. It jumps for some time, similar to [[Big Cheep Cheep|Boss Bass]]. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. | ||
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| | |align="center"|[[Spike Top]]||align="center"|[[File:NSMB Spike Top.png]]||align="center"|[[World 5-2 (New Super Mario Bros.)|World 5-2]]||align="center"|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}||[[Buzzy Beetle]]s with spikes on their shells which walk on walls. Hitting the block they are on defeats them. | ||
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| | |align="center"|[[Spike Ball|Spiked Ball]]*||align="center"|[[File:SpikedBallNSMB.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}||Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]]. | ||
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| | |align="center"|[[Spiny]]||align="center"|[[File:NSMB Spiny.png]]||align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||align="center"|[[World 8-6 (New Super Mario Bros.)|World 8-6]]||These hatch from [[Spiny Egg]]s. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them. | ||
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|[[World 8- | |||
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| | |align="center"|[[Spiny Egg]]||align="center"|[[File:NSMB Spiny Egg.png]]||align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena. | ||
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| | |align="center"|[[Splunkin]]*||align="center"|[[File:Splunkin NSMB.png]]||align="center"|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Walking jack-o-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it. | ||
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| | |align="center"|[[Big Dry Bones|Super Dry Bones]]*||align="center"|[[File:SuperDryBonesNSMB.png]]||align="center"|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (scenery)<br>{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (enemy)||align="center"|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}||A big [[Dry Bones]]. Requires a Ground Pound to cause it to fall apart. | ||
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| | |align="center"|[[Big Thwomp|Super Thwomp]]||align="center"|[[File:SuperThwompNSMB.png]]||align="center"|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||A big [[Thwomp]]. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks. | ||
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| | |align="center"|[[Squiggler]]*||align="center"|[[File:Squiggler.png]]||colspan=2, align="center"|[[World 7-A]]||A tiny [[Wiggler]] that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points. | ||
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| | |align="center"|[[Big Piranha Plant|Super Piranha Plant]]||align="center"|[[File:Super Piranha Plant.png]]||align="center"|[[World 2-3 (New Super Mario Bros.)|World 2-3]]||align="center"|[[World 6-B (New Super Mario Bros.)|World 6-B]]||A big [[Piranha Plant]]. It requires three fireballs to defeat, and gives up eight [[coin]]s if killed with fireballs. | ||
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| | |align="center"|[[Sushi]]||align="center"|[[File:SushiNSMB.png]]||colspan=2, align="center"|[[World 1-A (New Super Mario Bros.)|World 1-A]]||Long sharks that are defeated by fireballs. They only appear in 1-A. | ||
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| | |align="center"|[[Swoop]]||align="center"|[[File:SwooperNSMB.png]]||align="center"|[[World 2-3 (New Super Mario Bros.)|World 2-3]]||align="center"|[[World 5-2 (New Super Mario Bros.)|World 5-2]]||This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it. | ||
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| | |align="center"|[[Thwomp]]||align="center"|[[File:ThwompNSMB.png]]||align="center"|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom. | ||
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| | |align="center"|[[Maw-Ray|Unagi]]||align="center"|[[File:Unagi.png]]||align="center"|[[World 4-3 (New Super Mario Bros.)|World 4-3]]||align="center"|[[World 8-3 (New Super Mario Bros.)|World 8-3]]||An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]]. | ||
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| | |align="center"|[[Fire Piranha Plant|Venus Fire Trap]]||align="center"|[[File:VenusFireTrapNSMB.png]]||align="center"|[[World 2-6 (New Super Mario Bros.)|World 2-6]]||align="center"|[[World 6-3 (New Super Mario Bros.)|World 6-3]]||A [[Piranha Plant]] that spits fireballs. Defeated with fireballs. | ||
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| | |align="center"|[[Volcanic debris]]||align="center"|[[File:RainingDebrisNSMB.png]]||colspan=2, align="center"|[[World 8-8 (New Super Mario Bros.)|World 8-8]]||Lava rocks shot from a volcano. It only appears in World 8-8. Can be destroyed with a Starman or Mega Mushroom. | ||
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| | |align="center"|[[Whomp]]||align="center"|[[File:Whomp.PNG]]||colspan=2, align="center"|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}|| Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins. | ||
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| | |align="center"|[[Wiggler]]||align="center"|[[File:WigglerNSMB.png]]||align="center"|[[World 4-4 (New Super Mario Bros.)|World 4-4]]||align="center"|[[World 7-3 (New Super Mario Bros.)|World 7-3]]||Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom. | ||
| | |} | ||
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==Obstacles== | |||
| | {|class="wikitable" style="width: 100%" | ||
!width=8%|Sprite | |||
!Name | |||
!Description | |||
!width=8%|First appears in | |||
!width=8%|Last appears in | |||
|- | |- | ||
| | |align=center|[[File:NSMB Pipe current.png|150px]] | ||
|[[ | |[[Current]] | ||
| | |Currents that push the player. | ||
| | |align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]] | ||
|{{world-link| | |align=center|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}} | ||
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| | |align=center|[[File:NSMB Jelly.png|150px]] | ||
|[[Jelly|Gelatin]] | |||
|Yellow, translucent ground that moves in waves or can be ground-pounded. | |||
|colspan="2"align=center|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} | |||
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|align=center|[[File:Snailicorn.png|150px]] | |||
|{{conjectural|Ice}} | |||
|Frozen surfaces that reduces Mario's traction causing him to slide. | |||
|align=center|[[World 5-2 (New Super Mario Bros.)|World 5-2]] | |||
|align=center|[[World 6-B (New Super Mario Bros.)|World 6-B]] | |||
|- | |||
|align=center|[[File:NSMB_W1-Castle.png|150px]] | |||
|[[Lava]] | |[[Lava]] | ||
|Molten rock that causes the player to instantly lose a life if touched. | |||
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} | |align=center|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} | ||
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | |align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | ||
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| | |align=center|[[File:NSMB 4-Tower.png|150px]] | ||
| | |[[Lava tide]] | ||
|Lava that rises up. | |||
|{{world-link| | |align=center|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} | ||
|{{world-link|8| | |align=center|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}} | ||
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| | |align=center|[[File:4-1 NSMB.png|150px]] | ||
|[[Poison (obstacle)|Poison]] | |[[Poison (obstacle)|Poison]] | ||
|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]]. | |||
| | |align=center|[[World 4-1 (New Super Mario Bros.)|World 4-1]] | ||
| | |align=center|[[World 6-3 (New Super Mario Bros.)|World 6-3]] | ||
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| | |align=center|[[File:6-A NSMB.png|150px]] | ||
|[[Quicksand]] | |[[Quicksand]] | ||
|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape. | |||
| | |align=center|[[World 2-1 (New Super Mario Bros.)|World 2-1]] | ||
|align=center|[[World 6-A (New Super Mario Bros.)|World 6-A]] | |||
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| | |align=center|[[File:5-1 NSMB.png|150px]] | ||
|Snow | |{{conjectural|Snow pit}} | ||
| | |Deep snow that causes the player to sink, reducing jump height. | ||
| | |colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]] | ||
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| | |align=center|[[File:NsmbSnowTrap.png|150px]] | ||
| | |{{conjectural|Snow trap}} | ||
| | |Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies. | ||
| | |colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]] | ||
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| | |align=center|[[File:NsmbSpikeLine.png|150px]] | ||
|[[Spike Trap]] | |[[Spike Trap|Spikes]] | ||
|Pointy obstacles that damage the player if touched. | |||
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} | |align=center|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} | ||
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | |align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | ||
|- | |- | ||
| | |align=center|[[File:3-1 NSMB.png|150px]] | ||
|[[ | |[[Water]] | ||
| | |Large bodies of harmless liquid that the player can [[Swim|swim]] through. | ||
| | |align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]] | ||
| | |align=center|[[World 8-3 (New Super Mario Bros.)|World 8-3]] | ||
|- | |- | ||
| | |align=center|[[File:NSMB World 8-2.png|150px]] | ||
|[[Water tide]] | |[[Water tide]] | ||
| | |[[Water]] that rises up and down. | ||
| | |align=center|[[World 2-3 (New Super Mario Bros.)|World 2-3]] | ||
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} | |align=center|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} | ||
|- | |- | ||
| | |align=center|[[File:WhirlpoolNSMB.png|150px]] | ||
|[[Whirlpool]] | |[[Whirlpool]] | ||
|A swirling vortex of water that can sink the player to the pit. | |||
| | |colspan="2"align=center|[[World 6-5 (New Super Mario Bros.)|World 6-5]] | ||
|} | |} | ||
==Bosses== | |||
There are nine bosses found in ''New Super Mario Bros.'', | There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]]. | ||
{|class="wikitable" style="width: 100%" | |||
!Boss !! Place(s) fought !! How to defeat | |||
{|class="wikitable"style="width:100% | |||
! | |||
! | |||
! | |||
! | |||
! | |||
|- | |- | ||
|align=center|[[File:Vs-Bsrjr.png]] [[File:NSMBDS Bowser Jr Bandanna.png]]<br>[[Bowser Jr.]] (as miniboss)||align="center"|All [[tower]]s and {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the [[Green Shell]]s he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does. | |||
|- | |- | ||
| | |align=center|[[File:BowserNSMB.png]]<br>[[Bowser]]||align="center"|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}||Mario needs to jump on the [[skull switch]] to send him falling down beneath the bridge into the lava. | ||
|align= | |||
|{{world-link|1| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:MummipokeyNSMB.png]]<br>[[Mummipokey]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||Mario needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to go to [[World 4 (New Super Mario Bros.)|World 4]]. | ||
| | |||
|align= | |||
|{{world-link| | |||
|- | |- | ||
|align=center|[[File:NSMB-cheep.png]]<br>[[Cheepskipper]]||align="center"|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}||Mario needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep Cheep|Cheep-Cheep]]s. | |||
|- | |- | ||
| | |align=center|[[File:MegaGoomba.png]]<br>[[Mega Goomba (boss)|Mega Goomba]]||align="center"|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}||Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times. | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:NSMB-petey.png]]<br>[[Petey Piranha]]||align="center"|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}||Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]]. | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:MontyTank.png]]<br>[[Monty Tank]]||align="center"|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}||Mario should crouch in the corner, then jump on the [[Monty Mole]]'s head when he stops firing [[Bullet Bill]]s. Each time he is hit, his tank gets higher. | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:LakithunderNSMB.png]]<br>[[Lakithunder]]||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||Mario should jump on [[Lakithunder]] three times when he swoops down. | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:NSMB-Dry.png]]<br>[[Dry Bowser]]||align="center"|{{world-link|8|castlen|World 8-Castle}}||Mario needs to jump on the skull switch to send him falling down beneath the bridge. | ||
|align= | |||
|- | |- | ||
| | |align=center|[[File:NSMB-Final.png]]<br>[[Giant Bowser|Bowser (giant form)]]||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit. | ||
| | |||
| | |||
|align= | |||
| | |||
| | |||
|} | |} | ||
==Items | ==Items== | ||
{|class="wikitable" style="width: 100%" | |||
!width=8%|Item!!Function | |||
{|class="wikitable"style="width:100% | |||
!width= | |||
! | |||
! | |||
|- | |- | ||
| | |align="center"|[[1-Up Mushroom]]<br>[[File:NSMB 1-up.png]]||Gives Mario or Luigi an extra life. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Big Star]]<br>[[File:StarBig.png]]||A set number of these must be collected to win in Mario Vs. Luigi mode. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Blue Coin]]<br>[[File:Silverbluecoin.gif]]||Just like normal Coins, but appear by hitting a [[P Switch]]. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Blue Shell]]<br>[[File:NSMB Blue Shell.png]]||Turns Mario or Luigi into [[Shell Mario]] or [[Shell Luigi]]. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Coin]]<br>[[File:Coin Spinning NSMB.gif]]||Collecting every 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Fire Flower]]<br>[[File:NSMB Fire Flower.png]]||Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Hidden Coin]]<br>[[File:NSMB Hidden Coin.png]]||An outline of a coin that becomes a coin once Mario or Luigi passes through it. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Mega Mushroom]]<br>[[File:MegaMushroomNSMB.png]]||Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Mini Mushroom]]<br>[[File:NSMBMiniMushroom.png]]||Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Red Coin]]<br>[[File:Red Coin Spinning NSMB.gif]]||Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Super Mushroom]]<br>[[File:Mushroom nsmb.png]]||Turns [[Small Mario]] or [[Small Luigi|Luigi]] into [[Super Mario (form)|Super Mario]] or Super Luigi. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Star Coin]]<br>[[File:NSMB StarCoinAnimated.gif]]||Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins. | ||
| | |||
|- | |- | ||
|align="center"|[[Super Star|Starman]]<br>[[File:NSMB Star.gif]]||Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi. | |||
|align | |||
| | |||
|} | |} | ||
==Objects== | |||
{|class="wikitable" style="width: 100%" | |||
{|class="wikitable"style="width:100% | !width=8%|Item!!Function | ||
!width= | |||
! | |||
! | |||
|- | |- | ||
|align="center"|[[! Switch]]<br>[[File:NSMBDS Exclamation Switch.png]]||Turns [[Dotted-Line Block]]s into solid [[Red Block]]s when pushed. | |||
|- | |- | ||
| | |align="center"|[[? Block]]<br>[[File:QBlockNSMB.gif]]||Gives Mario or Luigi a coin or an item. | ||
| | |||
|- | |- | ||
| | |align="center"|[[? Switch]]<br>[[File:QuestionSwitchNSMB.png]]||Changes something in the level when pushed. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Brick Block|Brick]]<br>[[File:Brick NSMB sprite.png]]||When broken, releases a coin or an item. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Bubble]]<br>[[File:NSMBDS Coin In Bubble.png]]||Contain coins underwater. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Bumper (Super Mario series)|Bumper]]<br>[[File:NSMBDS Bumper Sprite.png]]||Giant bubbles that bounce the player away. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Coin Block]]<br>[[File:Brick NSMB sprite.png]]||Gives up to ten coins and a Super Mushroom if hit fast enough. | ||
| | |||
|- | |- | ||
|[[ | |align="center"|[[Conveyor Belt]]<br>[[File:NSMB conveyor belt.png]]||Quickly move anything on them. | ||
|- | |- | ||
| | |align="center"|{{conjectural|Drawbridge}}<br>[[File:4-5 NSMB.png|75px]]||Two yellow platforms that opens and closes. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Donut Block]]<br>[[File:NewDonutLifts.png]]||Fall if stood on too long. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Warp Door|Door]]<br>[[File:DoorNSMB.png]]||Takes Mario or Luigi to another room. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Empty Block]]<br>[[File:NSMB Ground Empty Block.png]]||Cannot be broken normally; usually appears after a [[? Block]] is hit. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Face block (platform)|Face block]]<br>[[File:Platform Blocks NSMB.png]]||Become a taller stack every time they are hit. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Chain-Link]]<br>[[File:NSMB fence.png]]||A large fence that can be climbed on. [[Climbing Koopa]]s can often be found climbing on them. | ||
| | |||
|- | |- | ||
|align="center"|[[Flip Panel (Chain-Link)|Flip Panel]]<br>[[File:NsmbFlipPanel.png|75px]]||Sections of [[Chain-Link]]s that can be punched to flip to the other side. | |||
|- | |- | ||
| | |align="center"|[[Flipper]]<br>[[File:NsmbFlipper.png|75px]]||Wooden gates with red arrows, indicating which way they open to. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Floor (Mario Bros.)|Floor]]<br>[[File:NsmbFloor.png|90px]]||Platforms that the player can bump from below to stun or defeat enemies. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Flying ? Block]]<br>[[File:NSMB Flying Block.png]]||Fly around levels and give a coin or an item. The red ones fly between levels on the map and give better items when hit. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Goal Pole]]<br>[[File:NSMB Flagpole.png]]||A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Goal Pole (secret)]]<br>[[File:NsmbGoalPoleSecret.png|50px]]||Similar to [[Goal Pole]]s, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Hard Block]]<br>[[File:NSMB Hard Block.png]]||Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, or by using the [[Mega Mario|Mega]] form. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Ice Block]]<br>[[File:IceBlockNSMB.png]]||Acts as a slippery floor. | ||
| | |||
|- | |- | ||
|align="center"|[[Lift]]<br>[[File:NSMBPlatform.png]]||Floating, moving platforms. | |||
|- | |- | ||
| | |align="center"|[[Manhole|Manhole cover]]<br>[[File:NsmbManholeLid2.png|75px]]||A lid that prevents access. The only way to enter is to Ground-Pound. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Mega ? Block]]<br>[[File:NSMBDS Mega Question Block.png]]||Gives Mario or Luigi a Mega Mushroom in storage. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Checkpoint Flag|Midway point]]<br>[[File:Midway Point.PNG]]||Marks each stage's checkpoint. | ||
|- | |- | ||
| | |align="center"|[[Mushroom Platform]]<br>[[File:NSMB Red Thin Mushroom Platform.png]]||Appearing in sky stages, Mushroom Platforms move in various ways and have many subvarieties. | ||
| | |||
|- | |- | ||
|align="center"|[[P Switch]]<br>[[File:PSwitchNSMB.png]]||Switches the positions of coins and bricks and spawns Blue Coins. | |||
|- | |- | ||
| | |align="center"|[[Paddle Platform]]<br>[[File:NsmbPaddlePlatform.png|75px]]||A paddle wheel-like device made of four small [[Lift]]s that move in a wheel on tracks. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Warp Pipe|Pipe]]<br>[[File:Warp PipeNSMB.png]]||Can often be entered to warp elsewhere. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Pipe Cannon]]<br>[[File:Warp PipeNSMB.png]]||Can be entered to be launched. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Platform]]<br>[[File:NsmbPlatform.png|50px]]||Grey stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Pole]]<br>[[File:NsmbPole.png|35px]]||A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Red Ring]]<br>[[File:Red Ring NSMB.png]]||Makes 8 [[Red Coins]] appear for a limited time. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|{{conjectural|Rotating platform}}<br>[[File:NsmbRotatingPlatform.png|75px]]||Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Roulette Block]]<br>[[File:NSMB Rouletteblock.gif]]||Gives a random item to Mario or Luigi. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Seesaw]]<br>[[File:NsmbSeesaw.png|x50px]]<br>||A long platform that tilts left or right depending on where the player walks. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Sinking and Rising Mushrooms]]<br>[[File:Red Updown Mushroom sprite NSMB.png]] [[File:Yellow Updown Mushroom sprite NSMB.png]]||Mushroom Platforms that act as elevators. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Skull switch]]<br>[[File:NSMB Skullswitch.png]]||Immediately defeats [[Bowser]] when pressed. | ||
|[[ | |||
|- | |- | ||
|align="center"|[[Small pipe]]<br>[[File:MiniWarpPipe NSMB.png]]||Can only be entered by [[Mini Mario]] and Mini Luigi. | |||
|- | |- | ||
| | |align="center"|[[Snake Block]]<br>[[File:Snake Block.png]]||Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Spiked ? Block]]<br>[[File:SpikedQBlockNSMB.png]]||Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player. | ||
| | |||
| | |||
|- | |- | ||
| | |align="center"|[[Spin Block (New Super Mario Bros.)|Spin Block]]<br>[[File:SpinBlockNSMB.png]]||Lets Mario or Luigi perform a high, gliding [[Spin Jump]]. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|{{conjectural|Spoon lift}}<br>[[File:4-GH NSMB.png|75px]]||A striped platform that flips the player to the other side of a wall when stepped on. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Rope|Tightrope]]<br>[[File:NsmbTightrope.png]]||Yellow, striped ropes that move in a continuous pattern on [[Track]]s. They can be grabbed by the player and swung back and forth with momentum. | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[Trampoline]]<br>[[File:NSMB Tram.png]]||Bounces the player high into the air when jumped on. | ||
| | |||
|- | |- | ||
| | |align="center"|[[Beanstalk|Vine]]<br>[[File:Bean Stalk NSMB.png]]||Can be climbed, sometimes leading to bonuses. | ||
| | |||
|- | |- | ||
| | |align="center"|{{conjectural|Wall jump platform}}<br>[[File:NSMBDS_WallJumpPlatform.png]]||Golden blocks in the shape of an "n" that activate once the player wall jumps. | ||
|[[ | |} | ||
==Mario Vs. Luigi== | |||
{{redirect|Mario Vs. Luigi|the [[List of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}} | |||
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played: | |||
*'''Grass'''<ref name=BattleLevels>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Page 121.</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]]. | |||
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor. | |||
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used. | |||
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in [[Pipe Land|World 7]] of ''[[Super Mario Bros. 3]]'', it contains many [[Warp Pipe]]s and [[Piranha Plant]]s. | |||
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers. | |||
===Maps=== | |||
<gallery> | |||
NewSuperMarioBros-MarioVsLuigi-Grass.png|Map of the Grass stage. | |||
NewSuperMarioBros-MarioVsLuigi-Underground.png|Map of the Bricks stage. | |||
NewSuperMarioBros-MarioVsLuigi-Ice.png|Map of the Ice stage. | |||
NewSuperMarioBros-MarioVsLuigi-Pipe.png|Map of the Pipes stage. | |||
NewSuperMarioBros-MarioVsLuigi-Castle.png|Map of the Fortress stage. | |||
</gallery> | |||
==Minigames== | |||
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]] | |||
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score. | |||
===Vs. Battle=== | |||
{| | |||
|- | |- | ||
| | | | ||
'''Action''' | |||
*[[Snowball Slalom]] | |||
|- | *[[Vs. Lakitu Launch]] | ||
*[[Danger, Bob-omb! Danger!|Run, Bob-omb! Run!]] | |||
*[[Whack-a-Monty]] | |||
*[[Balloon Racing]] | |||
*[[Snowball Slam]] | |||
| | |||
| | '''Puzzle''' | ||
*[[Wanted!]] | |||
*[[Which Wiggler?]] | |||
*[[Hide and Boo Seek]] | |||
*[[Puzzle Panel]] | |||
*[[Loves Me...?]] | |||
*[[Coincentration]] | |||
| | |||
'''Table''' | |||
*[[Speed (minigame)|Speed]] | |||
*[[Memory Match (Super Mario series)|Memory Match]] | |||
*[[Picture Poker]] | |||
*[[Luigi's Thrilling Cards]] | |||
| | *[[Luigi-Jack]] | ||
*[[Bob-omb Reverse]] | |||
| | |||
'''1 on 1''' | |||
*[[Vs. Mario's Slides]] | |||
*[[Bob-omb Sudden Death]] | |||
*[[Jumping Brothers]] | |||
*[[Lakitu Launch (multiplayer)|Lakitu Launch]] | |||
*[[Jumping Sudden Death]] | |||
*[[Vs. Trampoline Time]] | |||
*[[Bob-omb Trampoline]] | |||
*[[Vs. Pair-a-Gone]] | |||
|} | |||
===1 Player=== | |||
{| | |||
| | | | ||
'''Action''' | |||
*[[Snowball Slalom]] | |||
*[[Lakitu Launch]] | |||
*[[Danger, Bob-omb! Danger!]] | |||
*[[Whack-a-Monty]] | |||
*[[Balloon Racing]] | |||
| | |||
'''Puzzle''' | |||
*[[Wanted!]] | |||
*[[Which Wiggler?]] | |||
*[[Hide and Boo Seek]] | |||
*[[Puzzle Panel]] | |||
*[[Coincentration]] | |||
| | |||
'''Table''' | |||
*[[Memory Match (Super Mario series)|Memory Match]] | |||
*[[Picture Poker]] | |||
*[[Pair-a-Gone]] | |||
| | |||
'''Variety''' | |||
*[[Mario's Slides]] | |||
*[[Sort or 'Splode]] | |||
*[[Bounce and Trounce]] | |||
*[[Bob-omb Squad (minigame)|Bob-omb Squad]] | |||
*[[Trampoline Time]] | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|} | |} | ||
Line 1,637: | Line 920: | ||
===Producer=== | ===Producer=== | ||
*Hiroyuki Kimura | *Hiroyuki Kimura | ||
===Director=== | ===Director=== | ||
*Shigeyuki Asuke | *Shigeyuki Asuke | ||
===Assistant Directors=== | ===Assistant Directors=== | ||
*Masahiro Imaizumi | *Masahiro Imaizumi | ||
*Taku Matoba | *Taku Matoba | ||
===Map & Level Design=== | ===Map & Level Design=== | ||
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==Critical reception== | ==Critical reception== | ||
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref> | ''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>[http://www.ign.com/articles/2006/05/06/new-super-mario-bros IGN - ''New Super Mario Bros.'']</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>[http://www.gamespot.com/new-super-mario-bros/reviews/new-super-mario-bros-review-6151365/ ''New Super Mario Bros.'' Review - GameSpot.com]</ref> | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Corbie Dillard,<br>[ | |Corbie Dillard,<br>[http://www.nintendolife.com/reviews/ds/new_super_mario_bros Nintendo Life] | ||
|9/10 | |9/10 | ||
|''Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.'' | |''Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.'' | ||
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|''With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.'' | |''With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.'' | ||
|- | |- | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
|colspan=2|{{ | |colspan=2|{{nowrap|Platform / Score}} | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
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|colspan=2|[https://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html 89.07%] | |colspan=2|[https://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html 89.07%] | ||
|} | |} | ||
===Sales=== | ===Sales=== | ||
''New Super Mario Bros.'' is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide. | ''New Super Mario Bros.'' is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide. | ||
==''Super Mario-kun'' adaptation== | ==''Super Mario-kun'' adaptation== | ||
[[File:SuperMarioKun MariovsLuigi 36.jpg|thumb|Mario trying to save Luigi from falling from the cliff before his distraction]] | [[File:SuperMarioKun MariovsLuigi 36.jpg|thumb|Mario trying to save Luigi from falling from the cliff before his distraction]] | ||
''New Super Mario Bros.'' is featured in the ''[[Super Mario-kun]]'' manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the ''Super Mario-kun'' manga series. | ''New Super Mario Bros.'' is featured in the ''[[Super Mario-kun]]'' manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the ''Super Mario-kun'' manga series. | ||
===Differences in the ''Super Mario-kun'' manga=== | ===Differences in the ''Super Mario-kun'' manga=== | ||
*Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star. | *Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star. | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of New Super Mario Bros. pre-release and unused content}} | {{main|List of New Super Mario Bros. pre-release and unused content}} | ||
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.<ref> | In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.<ref>[https://www.youtube.com/watch?v=WT2WAE4JdJ8 New Super Mario Bros E3 2005] ''ravmn'' (November 18th, 2008). Retrieved February 24th, 2023.</ref> | ||
==Glitches== | ==Glitches== | ||
{{main|List of New Super Mario Bros. glitches}} | {{main|List of New Super Mario Bros. glitches}} | ||
===Above the | ===Above the Ceiling=== | ||
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario. | In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario. | ||
=== | ===Bowser Jr. Death by Falling=== | ||
In World 5-Tower, Mario should get to the boss, then walk to the edge while [[Bowser Jr.]] charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map. | In World 5-Tower, Mario should get to the boss, then walk to the edge while [[Bowser Jr.]] charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map. | ||
===Mega Mushroom | ===Mega Mushroom Storing Trick=== | ||
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref> | When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>[https://www.youtube.com/watch?v=1o2bXXsMyUg YouTube video of "Mega Mushroom Storing Trick"]</ref> | ||
==Gallery== | ==Gallery== | ||
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*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games. | *In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games. | ||
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one. | **In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one. | ||
==References to other games== | ==References to other games== | ||
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*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]]. | *''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]]. | ||
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps. | *''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps. | ||
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref> | *[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=https://www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref> | ||
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game. | *''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game. | ||
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times. | *''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times. | ||
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*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game. | *''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game. | ||
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game. | *''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game. | ||
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game | *''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}} | ||
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games | *''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games. | ||
==References in later media== | ==References in later media== | ||
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game. | *''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game. | ||
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item | *''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character. | ||
*''[[Mario Super Sluggers]]'' - A cover of the ''New Super Mario Bros.'' castle music is used for the [[Bowser Castle (baseball stadium)|Bowser Castle]] stadium. | *''[[Mario Super Sluggers]]'' - A cover of the ''New Super Mario Bros.'' castle music is used for the [[Bowser Castle (baseball stadium)|Bowser Castle]] stadium. | ||
*''[[New Super Mario Bros. Wii]]'' - This game is an indirect follow-up to ''New Super Mario Bros.'' Some text in ''New Super Mario Bros.''{{'}}s instruction manual is reused in this game's instruction manual (for example, the ''Blunders and Game Over'' section). | *''[[New Super Mario Bros. Wii]]'' - This game is an indirect follow-up to ''New Super Mario Bros.'' Some text in ''New Super Mario Bros.''{{'}}s instruction manual is reused in this game's instruction manual (for example, the ''Blunders and Game Over'' section). | ||
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*''[[New Super Mario Bros. U]]'' - A sequel to the follow-up, ''New Super Mario Bros. Wii''. Bowser and Bowser Jr. are fought at the same time in the final level again. | *''[[New Super Mario Bros. U]]'' - A sequel to the follow-up, ''New Super Mario Bros. Wii''. Bowser and Bowser Jr. are fought at the same time in the final level again. | ||
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game. | *''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game. | ||
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part). | *''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part). | ||
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom". | *''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom". | ||
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' | *''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap={{ | |Jap={{hover|New|ニュー}} スーパーマリオブラザーズ | ||
|JapR=Nyū Sūpā Mario Burazāzu | |JapR=Nyū Sūpā Mario Burazāzu | ||
|JapM=New Super Mario Bros. | |JapM=New Super Mario Bros. | ||
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|ChiSR=New Chāojí Mǎlì'ōu Xiōngdì | |ChiSR=New Chāojí Mǎlì'ōu Xiōngdì | ||
|ChiSM=New Super Mario Brothers | |ChiSM=New Super Mario Brothers | ||
|ChiT=新超級瑪利歐兄弟<ref> | |ChiT=新超級瑪利歐兄弟<ref>Nintendo (2008). [https://www.nintendo.tw/ds/ds_software2006.htm DS Software]. Retrieved September 15, 2020.</ref> (Taiwanese Nintendo DS detail site)<br>''Xīn Chāojí Mǎlì'ōu Xiōngdì''<br>New 超級瑪利歐兄弟<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> (''Super Mario Bros.'' 35th Anniversary site)<br>''New Chāojí Mǎlì'ōu Xiōngdì'' | ||
|ChiTM=New Super Mario Brothers | |ChiTM=New Super Mario Brothers | ||
}} | }} | ||
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==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ Official North American website] | |||
*[https://www.nintendo.co.jp/ds/a2dj/index.html Official Japanese website] | |||
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ North American website] | |||
*[https://www.nintendo.co.jp/ds/a2dj/index.html Japanese | |||
*[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet] | *[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet] | ||
*[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet] | *[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet] |