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{{italic title}}
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{{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}}
{{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}}
{{game infobox
{{game infobox  
|image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover'''
|image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover'''
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006<ref>{{file link|NSMBDSadNinF.jpg|French print ad from Official Nintendo magazine}}</ref>|South Korea|March 8, 2007|South Africa|February 2008<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html</ref>|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|accessdate=April 5, 2015|publisher=Nintendo|language=ja}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|release='''Nintendo DS:'''<br>{{release|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|China|July 6, 2009<ref>http://web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 2, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473 New スーパーマリオブラザーズ | Wii U | Nintendo]. Retrieved April 5, 2015.</ref>|USA|May 14, 2015<ref>[https://www.nintendo.com/games/detail/new-super-mario-bros-wii-u/ ''New Super Mario Bros.'' for Wii U - Nintendo Game Details]. ''Nintendo''. Retrieved January 24, 2020.</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|languages={{languages|en_us=y|es_es=y|es_latam=n|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|classind=L|grac=all}}'''Virtual Console:'''<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html|title=New Super Mario Bros. {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb}}</ref>{{ratings|pegi=12}}
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|dejus=L}}'''Virtual Console:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/New-Super-Mario-Bros--271969.html</ref>{{ratings|pegi=12}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|format={{format|ds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|ds=1|wiiu=1}}
|serials={{flag list|USA|NTR-A2DE-USA|Japan|NTR-A2DJ-JPN|Europe|NTR-A2DP-EUR|Australia|NTR-A2DE-AUS|South Korea|NTR-A2DK-KOR|China|NTR-A2DC-CHN}}
|ids=NTR-A2DE-USA (North America)
}}
}}
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.


''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]].
''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]].
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In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
==Story==
==Story==
'''From the instruction booklet:'''
<blockquote>Emergency News Flash!<br><br>Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unknown assailant. How could this happen with Mario around?<br><br>According to eyewitnesses, the walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach's Castle. The mysterious marvel immediately jumped into action and sped off towards the fire. The moment he left her side, the princess vanished!<br><br>Who's behind Princess Peach's disappearance?<br><br>Who's behind the attack on Peach's Castle?<br><br>Are the two incidents related?<br><br>Didn't Bowser Jr. once think that Princess Peach might be his mother?<br><br>Looks like Mario's going to need all the Mega Mushrooms he can find to get to the bottom of this mess!</blockquote>
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
 
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario goes near the castle to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario takes a hit, reverting into [[Small Mario|his smaller form]]. Bowser Jr. runs away and Mario continues to chase him.
 
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario (or Luigi) goes near the castle to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario (or Luigi) to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario (or Luigi) takes a hit, reverting into [[Small Mario|his smaller form]]. Bowser Jr. runs away and Mario (or Luigi) continues to chase him.


Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.
Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.
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[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.


In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach's platform disappears, allowing her to float down safely. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
{{br|left}}
{{br|left}}


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It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.
It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.


Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep-Cheep]]s doing side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.
Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep-Cheeps]] doing side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.


If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
===Mario Vs. Luigi===
{{br}}
{{redirect|Mario Vs. Luigi|the [[list of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
*'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in [[Pipe Land|World 7]] of ''[[Super Mario Bros. 3]]'', it contains many [[Warp Pipe]]s and [[Piranha Plant]]s.
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers.
<gallery>
NewSuperMarioBros-MarioVsLuigi-Grass.png|Map of the Grass stage.
NewSuperMarioBros-MarioVsLuigi-Underground.png|Map of the Bricks stage.
NewSuperMarioBros-MarioVsLuigi-Ice.png|Map of the Ice stage.
NewSuperMarioBros-MarioVsLuigi-Pipe.png|Map of the Pipes stage.
NewSuperMarioBros-MarioVsLuigi-Castle.png|Map of the Fortress stage.
</gallery>


===Minigames===
==Worlds and levels==
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
====Vs. Battle====
{|
|-
|
'''Action'''
*[[Snowball Slalom]]
*[[Vs. Lakitu Launch]]
*[[Danger, Bob-omb! Danger!|Run, Bob-omb! Run!]]
*[[Whack-a-Monty]]
*[[Balloon Racing]]
*[[Snowball Slam]]
|
'''Puzzle'''
*[[Wanted!]]
*[[Which Wiggler?]]
*[[Hide and Boo Seek]]
*[[Puzzle Panel]]
*[[Loves Me...?]]
*[[Coincentration]]
|
'''Table'''
*[[Speed (minigame)|Speed]]
*[[Memory Match (Super Mario series)|Memory Match]]
*[[Picture Poker]]
*[[Luigi's Thrilling Cards]]
*[[Luigi-Jack]]
*[[Bob-omb Reverse]]
|
'''1 on 1'''
*[[Vs. Mario's Slides]]
*[[Bob-omb Sudden Death]]
*[[Jumping Brothers]]
*[[Lakitu Launch (multiplayer)|Lakitu Launch]]
*[[Jumping Sudden Death]]
*[[Vs. Trampoline Time]]
*[[Bob-omb Trampoline]]
*[[Vs. Pair-a-Gone]]
|}
 
====1 Player====
{|
|
'''Action'''
*[[Snowball Slalom]]
*[[Lakitu Launch]]
*[[Danger, Bob-omb! Danger!]]
*[[Whack-a-Monty]]
*[[Balloon Racing]]
|
'''Puzzle'''
*[[Wanted!]]
*[[Which Wiggler?]]
*[[Hide and Boo Seek]]
*[[Puzzle Panel]]
*[[Coincentration]]
|
'''Table'''
*[[Memory Match (Super Mario series)|Memory Match]]
*[[Picture Poker]]
*[[Pair-a-Gone]]
|
'''Variety'''
*[[Mario's Slides]]
*[[Sort or 'Splode]]
*[[Bounce and Trounce]]
*[[Bob-omb Squad]]
*[[Trampoline Time]]
|}
 
==Locations==
===Overview===
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]]
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]]
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level.
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level.


Mario or Luigi only has to go through three of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.
Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.


The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>{{cite|author=MyLittleWalrus|title=New Super Mario Bros. Any% Speedrun in 23:32 (Former World Record)|url=www.youtube.com/watch?v=JUvjm6Wpnf4|publisher=YouTube|date=October 28, 2016|accessdate=May 25, 2024}}</ref>
The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>https://www.youtube.com/watch?v=JUvjm6Wpnf4</ref>
{{br}}
{|class="wikitable"style="text-align:center"
 
!World
===Table===
!Image
<center>
!Description
{|width=65% class="wikitable"
!colspan=4|Levels
!colspan="3" style="background:red;color:white;"|Worlds
!Castle Boss
|-
!Exits to:{{footnote|main|2}}
!width=50% style="background:#FF7733"|<big>[[World 1 (New Super Mario Bros.)|World 1]]</big><br>{{icon|NSMB-totalS}}×24 {{icon|NSMB-totalT}}×6 {{icon|NSMB-totalB}}×2
!colspan=2 width=50% style="background:#FF7733"|Levels
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMB WorldOne.jpg|400x400px]]
|width=25%|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|width=25%|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|-
|[[World 1-3 (New Super Mario Bros.)|World 1-3]]
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|-
|{{world|1|cannonn}}
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|-
|[[World 1-5 (New Super Mario Bros.)|World 1-5]]
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|-
|colspan=2|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.<br>'''Unlock criterion''': start a new game
|-
!style="background:#FF7733"|<big>[[World 2 (New Super Mario Bros.)|World 2]]</big><br>{{icon|NSMB-totalS}}×27 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldTwo.jpg|400x400px]]
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|-
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|-
|{{world|2|cannonn}}
|{{world|2|pipe}}
|-
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}}
|-
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|-
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|A desert-themed world. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.<br>'''Unlock criterion''': complete {{world|1|castlen}}
|-
!style="background:#FF7733"|<big>[[World 3 (New Super Mario Bros.)|World 3]]</big><br>{{icon|NSMB-totalS}}×27 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMB WorldThree.jpg|400x400px]]
|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|-
|[[World 3-2 (New Super Mario Bros.)|World 3-2]]
|[[World 3-B (New Super Mario Bros.)|World 3-B]]
|-
|[[World 3-C]]
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|-
|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|-
|{{world|3|cannonn}}
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].<br>'''Unlock criterion''': complete {{world|2|castlen}} in any form other than [[Mini Mario]]
|-
!style="background:#FF7733"|<big>[[World 4 (New Super Mario Bros.)|World 4]]</big><br>{{icon|NSMB-totalS}}×30 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldFour.jpg|400x400px]]
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|[[World 4-2 (New Super Mario Bros.)|World 4-2]]
|-
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|-
|[[World 4-A (New Super Mario Bros.)|World 4-A]]
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|-
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
|{{world|4|cannonn}}
|-
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|[[World 4-6 (New Super Mario Bros.)|World 4-6]]
|-
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.<br>'''Unlock criterion''': complete {{world|2|castlen}} as Mini Mario
|-
!style="background:#FF7733"|<big>[[World 5 (New Super Mario Bros.)|World 5]]</big><br>{{icon|NSMB-totalS}}×30 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldFive.jpg|400x400px]]
|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|-
|{{world|5|pipe}}
|[[World 5-A (New Super Mario Bros.)|World 5-A]]
|-
|-
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
!rowspan=2|[[File:W1icon.png]]<br>[[World 1 (New Super Mario Bros.)|World 1]] (grass)
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|rowspan=2|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=2 align=left|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]] (grass)
|[[World 1-2 (New Super Mario Bros.)|World 1-2]] (cave)
|[[World 1-3 (New Super Mario Bros.)|World 1-3]] (grass/sky)
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (tower)
|rowspan=2|[[Bowser]]
|World 2
|-
|-
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|[[World 1-4 (New Super Mario Bros.)|World 1-4]] (grass)
|{{world|5|cannonn}}
|[[World 1-5 (New Super Mario Bros.)|World 1-5]] (sky)
|[[World 1-A (New Super Mario Bros.)|World 1-A]] (underwater)
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} (castle)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
!rowspan=3|[[File:W2icon.png]]<br>[[World 2 (New Super Mario Bros.)|World 2]] (desert)
|[[World 5-C]]
|rowspan=3|[[File:NSMB WorldTwo.jpg|250px]]
|rowspan=3 align=left|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]] (desert)
|[[World 2-2 (New Super Mario Bros.)|World 2-2]] (desert/grass)
|[[World 2-3 (New Super Mario Bros.)|World 2-3]] (sewer)
|[[World 2-A (New Super Mario Bros.)|World 2-A]] (desert/beach)
|rowspan=3|[[Mummipokey]]
|World 3
|-
|-
|[[World 5-4 (New Super Mario Bros.)|World 5-4]]
|[[World 2-4 (New Super Mario Bros.)|World 2-4]] (desert)
|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}} (tower)
|[[World 2-5 (New Super Mario Bros.)|World 2-5]] (desert)
|[[World 2-6 (New Super Mario Bros.)|World 2-6]] (sky)
|World 4 [[File:NSMB Mini shroom.png|20px]]
|-
|-
|colspan=3 align=center|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.<br>'''Unlock criterion''': use {{world|1|cannonn}}, use {{world|2|cannonn}}, complete {{world|3|castlen}}, or complete {{world|4|castlen}}
|colspan=4|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} (castle/desert)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
!style="background:#FF7733"|<big>[[World 6 (New Super Mario Bros.)|World 6]]</big><br>{{icon|NSMB-totalS}}×33 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×3
!rowspan=3|[[File:W3icon.png]]<br>[[World 3 (New Super Mario Bros.)|World 3]] (beach)
!colspan=2 style="background:#FF7733"|Levels
|rowspan=3|[[File:NSMB WorldThree.jpg|250px]]
|rowspan=3 align=left|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[World 3-1 (New Super Mario Bros.)|World 3-1]] (underwater)
|[[World 3-A (New Super Mario Bros.)|World 3-A]] (beach)
|[[World 3-2 (New Super Mario Bros.)|World 3-2]] (sky)
|[[World 3-B (New Super Mario Bros.)|World 3-B]] (sky)
|rowspan=3|[[Cheepskipper]]
|rowspan=2|World 5
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldSix.jpg|400x400px]]
|[[World 3-C]] (beach)
|[[World 6-1 (New Super Mario Bros.)|World 6-1]]
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}} (tower)
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|[[World 3-3 (New Super Mario Bros.)|World 3-3]] (underwater)
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}} (haunted house)
|-
|-
|[[World 6-2 (New Super Mario Bros.)|World 6-2]]
|colspan=4|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} (castle)
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|World 6 [[File:Cannon NSMB.png|20px]]
|-
|-
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
!rowspan=3|[[File:W4icon.png]]<br>[[World 4 (New Super Mario Bros.)|World 4]] (jungle)
|[[World 6-4 (New Super Mario Bros.)|World 6-4]]
|rowspan=3|[[File:NSMB WorldFour.jpg|250px]]
|rowspan=3 align=left|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|[[World 4-1 (New Super Mario Bros.)|World 4-1]] (jungle)
|[[World 4-2 (New Super Mario Bros.)|World 4-2]] (sky)
|[[World 4-3 (New Super Mario Bros.)|World 4-3]] (underwater)
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Mega Goomba (boss)|Mega Goomba]]
|rowspan=2|World 5
|-
|-
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]]
|[[World 4-A (New Super Mario Bros.)|World 4-A]] (jungle)
|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|[[World 4-4 (New Super Mario Bros.)|World 4-4]] (jungle)
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 4-5 (New Super Mario Bros.)|World 4-5]] (cave)
|-
|-
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|colspan=2|[[World 4-6 (New Super Mario Bros.)|World 4-6]] (jungle)
|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}} (castle)
|World 7 [[File:Cannon NSMB.png|20px]]
|-
|-
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
!rowspan=3|[[File:W5icon.png]]<br>[[World 5 (New Super Mario Bros.)|World 5]] (snow)
|rowspan=3|[[File:NSMB WorldFive.jpg|250px]]
|rowspan=3 align=left|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|[[World 5-1 (New Super Mario Bros.)|World 5-1]] (snow)
|[[World 5-2 (New Super Mario Bros.)|World 5-2]] (snow/cave)
|[[World 5-A (New Super Mario Bros.)|World 5-A]] (snow/sky)
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Petey Piranha]]
|World 6
|-
|-
|colspan=3 align=center|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.<br>'''Unlock criterion''': use {{world|3|cannonn}} or complete {{world|5|castlen}} in any form other than Mini Mario
|[[World 5-3 (New Super Mario Bros.)|World 5-3]] (snow)
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 5-B (New Super Mario Bros.)|World 5-B]] (snow)
|[[World 5-C]] (cave)
|World 7 [[File:NSMB Mini shroom.png|20px]]
|-
|-
!style="background:#FF7733"|<big>[[World 7 (New Super Mario Bros.)|World 7]]</big><br>{{icon|NSMB-totalS}}×33 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
|colspan=2|[[World 5-4 (New Super Mario Bros.)|World 5-4]] (snow/sky)
!colspan=2 style="background:#FF7733"|Levels
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (castle/snow)
|World 8 [[File:Cannon NSMB.png|20px]]
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldSeven.jpg|400x400px]]
!rowspan=4|[[File:W6icon.png]]<br>[[World 6 (New Super Mario Bros.)|World 6]] (mountain)
|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|rowspan=4|[[File:NSMB WorldSix.jpg|250px]]
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|rowspan=4 align=left|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[World 6-1 (New Super Mario Bros.)|World 6-1]] (mountain)
|[[World 6-A (New Super Mario Bros.)|World 6-A]] (desert/mountain)
|[[World 6-2 (New Super Mario Bros.)|World 6-2]] (beach/mountain)
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}} (tower)
|rowspan=4|[[Monty Tank]]
|rowspan=4|World 8
|-
|-
|[[World 7-2 (New Super Mario Bros.)|World 7-2]]
|[[World 6-3 (New Super Mario Bros.)|World 6-3]] (jungle/mountain)
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|[[World 6-4 (New Super Mario Bros.)|World 6-4]] (mountain)
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 6-5 (New Super Mario Bros.)|World 6-5]] (underwater)
|-
|-
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}}
|colspan=2|[[World 6-B (New Super Mario Bros.)|World 6-B]] (snow/mountain)
|[[World 7-4 (New Super Mario Bros.)|World 7-4]]
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]] (mountain)
|-
|-
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|colspan=4|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}} (castle)
|[[World 7-6 (New Super Mario Bros.)|World 7-6]]
|-
|-
|[[World 7-7 (New Super Mario Bros.)|World 7-7]]
!rowspan=4|[[File:W7icon.png]]<br>[[World 7 (New Super Mario Bros.)|World 7]] (sky)
|[[World 7-A]]
|rowspan=4|[[File:NSMB WorldSeven.jpg|250px]]
|rowspan=4 align=left|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|[[World 7-1 (New Super Mario Bros.)|World 7-1]] (sky)
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 7-2 (New Super Mario Bros.)|World 7-2]] (sky)
|[[World 7-3 (New Super Mario Bros.)|World 7-3]] (grass/sky)
|rowspan=4|[[Lakithunder]]
|rowspan=4|World 8
|-
|-
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}} (tower)
|[[World 7-4 (New Super Mario Bros.)|World 7-4]] (sky)
|[[World 7-5 (New Super Mario Bros.)|World 7-5]] (Grass)
|[[World 7-6 (New Super Mario Bros.)|World 7-6]] (sky)
|-
|-
|colspan=3 align=center|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.<br>'''Unlock criterion''': use {{world|4|cannonn}} or complete {{world|5|castlen}} as Mini Mario
|colspan=2|[[World 7-7 (New Super Mario Bros.)|World 7-7]] (sky)
|colspan=2|[[World 7-A]] (sewer)
|-
|-
!style="background:#FF7733"|<big>[[World 8 (New Super Mario Bros.)|World 8]]</big><br>{{icon|NSMB-totalS}}×36 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×4
|colspan=4|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} (castle)
!colspan=2 style="background:#FF7733"|Levels
|-
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldEight.jpg|400x400px]]
!rowspan=4|[[File:W8icon.png]]<br>[[World 8 (New Super Mario Bros.)|World 8]] (haunted forest/volcano)
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|rowspan=4|[[File:NSMB WorldEight.jpg|250px]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|rowspan=4 align=left|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}} (haunted forest)
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} (cave)
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}} (tower)
|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}} (underwater)
|rowspan=2|[[Dry Bowser]] (first half)
|rowspan=4|N/A
|-
|-
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|colspan=2|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}} (haunted forest/mountain)
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|colspan=2|{{world-link|8|castlen|World 8-Castle}} (castle)
|-
|-
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|{{world-link|8|5|World 8-5 (New Super Mario Bros.)}} (volcano/cave)
|{{world-link|8|castlen|World 8-Castle}}
|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}} (volcano/cave)
|{{world-link|8|7|World 8-7 (New Super Mario Bros.)}} (volcano)
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}} (volcano)
|rowspan=2|Bowser and [[Bowser Jr.]] (second half)
|-
|-
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|colspan=2|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} (Bowser's Castle)
|-
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|-
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with [[Bowser's Castle]].<br>'''Unlock criterion''': use {{world|5|cannonn}}, complete {{world|6|castlen}}, or complete {{world|7|castlen}}
|}
|}
</center>
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}


===Toad Houses===
===Toad Houses===
<center>
{|class="wikitable"style="width:100%; text-align:center"
{|class="wikitable"style="width:75%;text-align:center"
!width=2%|Type of house
|-style="color:white;background:red"
!width=2%|Image
!width=5%|Image
!width=70%|Description
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:NSMBDS Red Toad House.png]]
|Red Toad House
|Red Toad House
|[[File:NSMBDS Red Toad House.png]]
|align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|-
|-
|style="background:white"|[[File:ToadHouseGreen.png]]
|Green Toad House
|Green Toad House
|[[File:ToadHouseGreen.png]]
|align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|-
|-
|style="background:white"|[[File:Mega Mushroom House.png]]
|Orange Toad House
|Yellow Toad House
|[[File:Mega Mushroom House.png]]
|align=left|Gives the player a Mega Mushroom.
|align=left|Gives the player a Mega Mushroom.
|-
|-
|style="background:white"|[[File:NSMB Blue Toad House.png]]
|Blue Toad House
|Blue Toad House
|[[File:NSMB Blue Toad House.png]]
|align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|}
|}


{|class="wikitable"style="width:75%;text-align:center"
The following is the number of Toad Houses, of each type, per world.
|-style="color:white;background:red"
{|class="wikitable"style="width:85%; text-align:center"
!width=30%|Toad House type
!rowspan=2 width=30%|Toad House type
|-
!width=7%|World 1
!width=7%|World 1
!width=7%|World 2
!width=7%|World 2
Line 396: Line 278:
|13
|13
|-
|-
|Yellow Toad House
|Orange Toad House
|1
|1
|1
|1
Line 429: Line 311:
|35
|35
|}
|}
</center>


==Characters==
==Characters==
===Playable characters===
===Story Mode characters===
{|class="wikitable"style="width:100%;text-align:center"
====Playable characters====
|-style="color:white;background:red"
{|class="wikitable" style="text-align: center; width: 100%"
!width=6%|Image
!Image
!width=8%|Name
!Name
!Description  
!Description
|-
|-
|style="background:white"|[[File:MarioNSMB.png]]
|align="center"|[[File:NSMB Art - Mario Jump.png|120px]]
|[[Mario]]
|[[Mario]]
|align=left|The game's protagonist. Mario is out on a stroll with Princess Peach on a clear day before lightning mysteriously strikes her castle, scaring its occupants. While he is distracted, [[Bowser Jr.]] kidnaps Princess Peach and reduces Mario to his [[Small Mario|Small form]] before starting his quest to save her. In this game, Mario has some of the same moves from the 3D platformer ''[[Super Mario 64 DS]]'', including the [[Triple Jump]] and [[Ground Pound]].
|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and [[Bowser Jr.]] He is the default playable character in the Story Mode.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]
|align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]]
|[[Luigi]]
|[[Luigi]]
|align=left|Mario's younger twin brother. He is clearly available in the competitive Mario Vs. Luigi mode, but he can also be played in the Story Mode when the player presses {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file-selection screen. Unlike some prior mainline games, there are no physical or mechanical differences between Mario and Luigi.
|Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen.
|}
|}


===Non-playable characters===
====Supporting protagonists====
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="text-align: center; width: 100%"
|-style="color:white;background:red"
!Image
!width=6%|Image
!Name
!width=8%|Name
!Description
!Description  
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Peach.png]]
|align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
|[[Princess Peach]]
|[[Princess Peach]]  
|align=left|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser Jr.]] while out on a stroll with Mario, and is found at the end of every castle before being whisked away to a succeeding [[world]]. Peach is ultimately freed at the end of {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}.
|The damsel in distress, whom was kidnapped by Bowser Jr. and Mario has travel all the way to World 8 to rescue her.
|-
|-
|style="background:white"|[[File:NSMBintro.png|100x100px]]
|align="center"|[[File:NSMB Toadsworth.png|60px]]
|[[Toad (species)|Toads]]
|align=left|The attendants of [[Peach's Castle]]. Several run out of the castle after it is mysteriously struck by lightning.
|-
|style="background:white"|[[File:NSMB Toadsworth.png]]
|[[Toadsworth]]
|[[Toadsworth]]
|align=left|An elderly Toad who appears in [[Toad House]]s, either to conjure a [[Roulette Block]] or award Mario with [[extra life|extra lives]].
|An ally who appears in [[Toad House]]s.
|}
 
====Allies====
{|class="wikitable" style="text-align: center; width: 100%"
!Image
!Name
!Description
|-
|-
|style="background:white"|[[File:NSMBDorrie.PNG|100x100px]]
|align="center"|[[File:NSMBDorrie.PNG|120px]]
|[[Dorrie]]
|[[Dorrie]]
|align=left|A gentle giant that swims through [[Poison (obstacle)|poison swamps]]. Mario must ride on Dorrie's back in some levels to avoid the hazard.
|A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water.
|-
|align="center"|[[File:7-3 NSMB.png|120px]]
|[[Big Wiggler|Giant Wiggler]]
|A giant Wiggler made up of many segments that the player can ride over pits.
|-
|align="center"|[[File:Phantom_Hand.png|120px]]
|[[Phantom Hand]]
|Harmless, floating hands that point to secrets.
|}
 
====Main antagonists====
{|class="wikitable" style="text-align: center; width: 100%"
!Image
!Name
!Description
|-
|-
|style="background:white"|[[File:7-3 NSMB.png|100x100px]]
|align="center"|[[File:NSMB BowserJr.png|120px]]
|[[Mega Wiggler|Giant Wiggler]]
|[[Bowser Jr.]]
|align=left|An enormous [[Wiggler]] made up of many body segments. It only occurs in [[World 7-3 (New Super Mario Bros.)|World 7-3]], where Mario rides it over [[pit]]s.
|The main antagonist.
|-
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
|[[Bowser]]/[[Dry Bowser]]
|The other main antagonist alongside Bowser Jr. and the final boss.
|}
|}


==Enemies and obstacles==
===Story Mode bosses===
===Enemies===
*[[Bowser Jr.]] - Boss of every [[tower]]
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=114–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=14–19|isbn=4-091063-07-1}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
*[[Bowser]] (first time) - Boss of [[World 1 (New Super Mario Bros.)|World 1]]
{|class="wikitable sortable"style="width:100%;text-align:center"
*[[Mummipokey]] - Boss of [[World 2 (New Super Mario Bros.)|World 2]]
|-style="color:white;background:red"
*[[Cheepskipper]] - Boss of [[World 3 (New Super Mario Bros.)|World 3]]
!class="unsortable"width=5% rowspan=2|Image
*[[Mega Goomba (boss)|Mega Goomba]] - Boss of [[World 4 (New Super Mario Bros.)|World 4]]
!width=8% rowspan=2|Name
*[[Petey Piranha]] - Boss of [[World 5 (New Super Mario Bros.)|World 5]]
!class="unsortable"rowspan=2|Description
*[[Monty Tank]] - Boss of [[World 6 (New Super Mario Bros.)|World 6]]
!class="unsortable"colspan=2|Levels
*[[Lakithunder]] - Boss of [[World 7 (New Super Mario Bros.)|World 7]]
!rowspan=2|Pts.
*[[Dry Bowser]] - Boss of [[World 8 (New Super Mario Bros.)|World 8]]
!rowspan=2|New
*[[Bowser]] (final time) & [[Bowser Jr.]] - The second Boss fought in [[World 8 (New Super Mario Bros.)|World 8]] and the Final Boss
|-style="color:white;background:red"
 
!width=8%|First
===Minigame characters===
!width=8%|Last
*[[Yoshi]] - Yoshi appears in multiple Minigames: [[Balloon Racing]], [[Snowball Slam]], [[Wanted!]], and [[Loves Me...?]].
*[[Wario]] - Wario appears in the Minigames [[Wanted!]] and [[Coincentration]].
*Several [[Toad (species)|Toad]]s - Toads appear in the background of multiple Minigames.
*[[Bob-omb Buddy]] - Bob-omb Buddy appears in various Minigames including [[Danger, Bob-omb! Danger!]], [[Bob-omb Reverse]], [[Bob-omb Sudden Death]], and [[Bob-omb Trampoline]].
*[[Bowser Jr.]] - Bowser Jr. appears in the two-player mode, in [[Bob-omb Reverse]].
*[[Bowser Statue|Mechanical Bowser]] - Primary obstacle in [[Danger, Bob-omb! Danger!]].
*[[Fly Guy]]s - Obstacle in [[Balloon Racing]] and [[Jumping Brothers]].
*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybags]] appear throughout Minigames as well.
 
==Enemies==
New enemies are marked with an asterisk (*).
{|class="wikitable" style="width: 100%"
!width=8%|Name
!Sprite
!width=8%|First appears in
!width=8%|Last appears in
!Description
|-
|-
|style="background:white"|[[File:Goomba NSMB sprite.png]]
|align="center"|[[Amp]]||align="center"|[[File:AmpNSMB.png]]||align="center"|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
|[[Goomba]]
|align=left|Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Paragoomba.png]]
|align="center"|[[Spinner|Ball 'N' Chain]]||align="center"|[[File:NSMB Ball 'N' Chain.png]]||colspan=2, align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||[[Spike Ball|Spiked Ball]] attached to a chain on a block. It spins around and cannot be destroyed.
|[[Paragoomba]]
|align=left|This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
|colspan=2|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|200
|—
|-
|-
|style="background:white"|[[File:Micro-GoombaNSMB.png]]
|align="center"|[[Balloon Boo]]*||align="center"|[[File:NSMBDS Balloon Boo Sprite.png]]||colspan=2, align="center"|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}||Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A [[Super Star|Starman]], [[Blue Shell]] or [[Mega Mushroom]] can defeat Balloon Boos.
|[[Mini Goomba]]
|align=left|This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat them with one stomp. Other versions of Mario can defeat them by just touching them.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Green Koopa Troopa Sprite.png]]
|align="center"|[[Banzai Bill]]||align="center"|[[File:NSMBDS Banzai Bill Sprite.png]]||align="center"|[[World 7-5 (New Super Mario Bros.)|World 7-5]]||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||An enormous [[Bullet Bill]]. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.
|[[Koopa Troopa]] (Green)
|align=left|A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|200
|
|-
|-
|style="background:white"|[[File:RedKoopaTroopaNSMB.png]]
|align="center"|[[Banzai Bill Cannon]]*||align="center"|[[File:NSMB Banzai Bill Cannon.png]]||align="center"|[[World 7-5 (New Super Mario Bros.)|World 7-5]]||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Giant launchers that shoot unending Banzai Bills.
|Koopa Troopa (Red)
|align=left|The red-shelled Koopa Troopa turns around when its reaches the edge of a platform.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|
|-
|-
|style="background:white"|[[File:BlueKoopaTroopaNSMB.png]]
|align="center"|[[Big Whomp]]*||align="center"|[[File:NSMBDS Big Whomp.png]]||colspan=2, align="center"|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}||Larger versions of normal [[Whomp]]s that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.
|Koopa Troopa (Blue)
|align=left|Ground pounding a Blue Koopa makes Mario gain his Shell power.
|data-sort-value=X colspan=2|Ice
|200
|—
|-
|-
|style="background:white"|[[File:KoopaParatroopaNSMB.png]]
|align="center"|[[Bill Blaster]]||align="center"|[[File:NSMB Bill Blaster.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Fire endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|[[Koopa Paratroopa]] (Green)
|align=left|This Koopa Troopa has wings and flutters along the ground in arches. One stomp makes it lose its wings, turning it into a Koopa Troopa. It can also be defeated with fireballs.
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|
|-
|-
|style="background:white"|[[File:RedKoopaParatroopaNSMB.png]]
|align="center"|[[Bill Blaster Turret]]*||align="center"|[[File:NSMB Bill Blaster Turret.png]]||align="center"|[[World 6-1 (New Super Mario Bros.)|World 6-1]]||align="center"|[[World 7-5 (New Super Mario Bros.)|World 7-5]]||Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|Koopa Paratroopa (Red)
|align=left|The red-shelled Koopa Paratroopas fly back and forth in the air without landing.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Green).png]]
|align="center"|[[Blockhopper]]*||align="center"|[[File:BlockHopperNSMB.png]]||colspan=2, align="center"|[[World 2-5 (New Super Mario Bros.)|World 2-5]]||Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|[[Climbing Koopa]] (Green)
|align=left|This Koopa climbs along [[Chain-Link]]s, flipping to the opposite side when it reaches its edge. Smacking the Chain-Link with a Climbing Koopa on the opposite side defeats it. Green-shelled Green Koopas move slower than Mario.
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|200
|
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Red).png]]
|align="center"|[[Blooper]]||align="center"|[[File:NSMB Blooper Sprite.png]]||colspan=2, align="center"|[[World 3-3 (New Super Mario Bros.)|World 3-3]]||Swims in an irregular manner. Can be defeated by fireballs or invincibility.
|Climbing Koopa (Red)
|align=left|The red-shelled Climbing Koopas move at the same speed as Mario.
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|200
|
|-
|-
|style="background:white"|[[File:NSMB Lakitu.png]]
|align="center"|[[Blooper Baby]]||align="center"|[[File:NSMB Blooper Nanny.png]]||colspan=2, align="center"|[[World 3-3 (New Super Mario Bros.)|World 3-3]]||Baby versions of [[Blooper]]s always found swimming with a [[Blooper Nanny]].
|[[Lakitu]]
|align=left|Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMB Spiny Egg.png]]
|align="center"|[[Blooper Nanny]]||align="center"|[[File:NSMB Blooper Nanny.png]]||colspan=2, align="center"|[[World 3-3 (New Super Mario Bros.)|World 3-3]]||Swims in an irregular manner, as [[Blooper Baby|Blooper Babies]] swim after it. Can be beat with a fireball or invincibility.
|[[Spiny Egg]]
|align=left|Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Spiny.png]]
|align="center"|[[Bob-omb]]||align="center"|[[File:Bob-ombNSMB.png]]||align="center"|[[World 4-5 (New Super Mario Bros.)|World 4-5]]||align="center"|[[World 7-5 (New Super Mario Bros.)|World 7-5]]||Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
|[[Spiny]]
|align=left|These hatch from Spiny Eggs. Any form of stomp, including the Ground Pound, causes Mario to take damage. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Buzzy Beetle.png]]
|align="center"|[[Boo]]||align="center"|[[File:NSMBDS Boo Sprite.gif]]||align="center"|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to [[Super Star|Starmen]] and [[Blue Shell]]s.
|[[Buzzy Beetle]]
|align=left|Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by [[fireball]]s.
|[[World 5-C]]
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Spike Top.png]]
|align="center"|[[Boomerang Bro]]||align="center"|[[File:NSMBDS Boomerang Bro Sprite.png]]||align="center"|[[World 2-5 (New Super Mario Bros.)|World 2-5]]||align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||A variation of the [[Hammer Bro]] that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|[[Spike Top]]
|align=left|Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them.
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|200
|
|-
|-
|style="background:white"|[[File:DryBonesNSMB.png]]
|align="center"|[[Broozer]]*||align="center"|[[File:Broozer Punch.png]]||align="center"|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}||align="center"|[[World 5-C]]||Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball. Similar to ''[[Chargin' Chuck]]'' in ''Super Mario World''.
|[[Dry Bones]]
|align=left|One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:SuperDryBonesNSMB.png]]
|align="center"|[[Bullet Bill]]||align="center"|[[File:NSMBDS Bullet Bill Sprite.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
|[[Mega Dry Bones|Super Dry Bones]]
|align=left|A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMBHammerBro.png]]
|align="center"|[[Burner]]||align="center"|[[File:BurnerNSMB.png]]||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|[[Hammer Bro]]
|align=left|Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|[[World 8 (New Super Mario Bros.)|World 8]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMBDS Fire Bro Sprite.png]]
|align="center"|[[Buzzy Beetle]]||align="center"|[[File:NSMB Buzzy Beetle.png]]||align="center"|[[World 5-C]]||align="center"|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}||Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by [[fireball]]s.
|[[Fire Bro]]
|align=left|A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMBDS Boomerang Bro Sprite.png]]
|align="center"|[[Chain Chomp]]||align="center"|[[File:ChainChompNSMB.png]]||colspan=2, align="center"|[[World 6-6 (New Super Mario Bros.)|World 6-6]]||It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.
|[[Boomerang Bro]]
|align=left|A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|
|-
|-
|style="background:white"|[[File:NSMBSumoBro.png]]
|align="center"|[[Cheep Cheep|Cheep-Cheep]]||align="center"|[[File:NSMBDS Cheep Cheep Sprite.png]]||align="center"|[[World 1-A (New Super Mario Bros.)|World 1-A]]||align="center"|[[World 8-3 (New Super Mario Bros.)|World 8-3]]||A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
|[[Sledge Bro]]
|align=left|A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|
|-
|-
|style="background:white"|[[File:PokeyNSMB.png]]
|align="center"|[[Cheep Chomp|Cheep-Chomp]]||align="center"|[[File:CheepChompNSMB.png]]||colspan=2, align="center"|[[World 3-1 (New Super Mario Bros.)|World 3-1]]||A big, purple [[Cheep Cheep|Cheep-Cheep]]. Approaches Mario to attempt to chomp him down.
|[[Pokey]]
|align=left|A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
|colspan=2|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{hover|200|per segment}}
|—
|-
|-
|style="background:white"|[[File:PiranhaPlantNSMB.png]]
|align="center"|[[Crowber]]*||align="center"|[[File:CrowberNSMB.png]]||colspan=2, align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Swoops at high speeds at Mario. It is defeated with any attack.
|[[Piranha Plant]]
|align=left|This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|[[World 7-A]]
|200
|—
|-
|-
|style="background:white"|[[File:Super Piranha Plant.png]]
|align="center"|[[Deep Cheep|Deep-Cheep]]*||align="center"|[[File:NSMB Mega Deep-Cheep.png]]||colspan=2, align="center"|[[World 6-5 (New Super Mario Bros.)|World 6-5]]||A green [[Cheep Cheep|Cheep-Cheep]] that follows Mario when it sees him. Use a fireball to defeat it.
|[[Big Piranha Plant|Super Piranha Plant]]
|align=left|A big Piranha Plant. It requires three fireballs to defeat, and gives up eight [[coin]]s if killed with fireballs.
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|200
|—
|-
|-
|style="background:white"|[[File:VenusFireTrapNSMB.png]]
|align="center"|[[Dry Bones]]||align="center"|[[File:DryBonesNSMB.png]]||align="center"|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
|[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|A Piranha Plant that spits fireballs. Defeated with fireballs.
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|200
|
|-
|-
|style="background:white"|[[File:BlockHopperNSMB.png]]
|align="center"|[[Fire Bar]]||align="center"|[[File:FireBarNSMB.png]]||align="center"|[[World 6-4 (New Super Mario Bros.)|World 6-4]]||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
|[[Blockhopper]]
|align=left|Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMBDS Cheep Cheep Sprite.png]]
|align="center"|[[Fire Bro]]||align="center"|[[File:NSMBDS Fire Bro Sprite.png]]||colspan=2, align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||A variation of the [[Hammer Bro]] that throws fireballs. A fireball or stomp or hitting a block from below defeats it.
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB MegaCheep-Cheep.png]]
|align="center"|[[Fire Snake]]||align="center"|[[File:FireSnake NSMB.png]]||colspan=2, align="center"|[[World 2-5 (New Super Mario Bros.)|World 2-5]]||An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
|[[Big Cheep Cheep|Mega Cheep-Cheep]]
|align=left|A bigger Cheep-Cheep that acts the same as the small form,  Defeated with [[Fire Mario]]'s fireballs.
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Mega Deep-Cheep.png]]
|align="center"|[[Flame Chomp]]||align="center"|[[File:FireChompNSMB.png]]||colspan=2, align="center"|[[World 7-1 (New Super Mario Bros.)|World 7-1]]||Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
|[[Deep Cheep|Deep-Cheep]]
|align=left|A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Deep-Cheep.png]]
|align="center"|[[Giant Spiked Ball]]*||align="center"|[[File:GiantSpikedBall NSMB.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}||Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|[[Big Deep Cheep|Mega Deep-Cheep]]
|align=left|A bigger Deep-Cheep that acts the same as the small form. Defeated with [[Fire Mario]]'s fireballs.
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:CheepChompNSMB.png]]
|align="center"|[[Goomba]]||align="center"|[[File:Goomba NSMB sprite.png]]||align="center"|[[World 1-1 (New Super Mario Bros.)|World 1-1]]||align="center"|[[World 8-6 (New Super Mario Bros.)|World 8-6]]||Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
|[[Cheep Chomp|Cheep-Chomp]]
|align=left|A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|200
|
|-
|-
|style="background:white"|[[File:SpikeBassNSMB.png]]
|align="center"|[[Hammer Bro]]||align="center"|[[File:NSMBHammerBro.png]]||colspan=2, align="center"|[[World 2-4 (New Super Mario Bros.)|World 2-4]]<br>(can show up elsewhere from the map)||Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
|[[Spike Bass]]
|align=left|A brown giant fish, with spikes all over. It jumps for some time, similar to [[Big Cheep Cheep|Boss Bass]]. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 3-C]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Skeeter.png]]
|align="center"|[[Kab-omb]]*||align="center"|[[File:NormalKab-Omb.png]]||colspan=2, align="center"|[[World 8-8 (New Super Mario Bros.)|World 8-8]]||A [[Bob-omb]] that lights and explodes when touched by [[Volcanic debris]] or one of Fire Mario's fireballs. It can be defeated by stomping it.
|[[Skeeter (New Super Mario Bros.)|Skeeter]]
|align=left|This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SushiNSMB.png]]
|align="center"|[[Koopa Paratroopa]]||align="center"|[[File:KoopaParatroopaNSMB.png]] [[File:RedKoopaParatroopaNSMB.png]]||align="center"|[[World 1-4 (New Super Mario Bros.)|World 1-4]]||align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||This [[Koopa Troopa]] has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball.
|[[Sushi]]
|align=left|Long sharks that are defeated by fireballs. They only appear in 1-A.
|colspan=2|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Blooper Sprite.png]]
|align="center"|[[Koopa Troopa]]||align="center"|[[File:NSMBDS Green Koopa Troopa Sprite.png]] [[File:RedKoopaTroopaNSMB.png]] [[File:BlueKoopaTroopaNSMB.png]]||align="center"|[[World 1-1 (New Super Mario Bros.)|World 1-1]]||align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits, while red ones turn around. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can also be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, [[Extra life|extra lives]] are earned. Ground pounding a Blue Koopa makes Mario gain his Shell power.
|[[Blooper]]
|align=left|Swims in an irregular manner. Can be defeated by fireballs or invincibility.
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Blooper Nanny.png]]
|align="center"|[[Lakitu]]||align="center"|[[File:NSMB Lakitu.png]]||align="center"|[[World 2-2 (New Super Mario Bros.)|World 2-2]]||align="center"|[[World 6-A (New Super Mario Bros.)|World 6-A]]||Throws [[Spiny Egg]]s and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|[[Blooper Nanny]]
|align=left|Swims in an irregular manner, as [[Blooper Baby|Blooper Babies]] swim after it. Can be beat with a fireball or invincibility.
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|200
|
|-
|-
|style="background:white"|[[File:Unagi.png]]
|align="center"|[[Big Cheep Cheep|Mega Cheep-Cheep]]||align="center"|[[File:NSMB MegaCheep-Cheep.png]]||colspan=2, align="center"|[[World 3-1 (New Super Mario Bros.)|World 3-1]]||A bigger [[Cheep Cheep|Cheep-Cheep]] that acts the same as the small form,  Defeated with [[Fire Mario]]'s fireballs.
|[[Maw-Ray|Unagi]]
|align=left|An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]].
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Mega Unagi.png]]
|align="center"|[[Big Deep Cheep|Mega Deep-Cheep]]*||align="center"|[[File:NSMB Deep-Cheep.png]]||colspan=2, align="center"|[[World 6-5 (New Super Mario Bros.)|World 6-5]]||A bigger [[Deep Cheep|Deep-Cheep]] that acts the same as the small form. Defeated with [[Fire Mario]]'s fireballs.
|[[Mega Unagi]]
|align=left|A bigger Unagi. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|data-sort-value=2000|{{icon|cross}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Whomp.PNG]]
|align="center"|[[Mega Unagi]]*||align="center"|[[File:NSMB Mega Unagi.png]]||align="center"|[[World 4-3 (New Super Mario Bros.)|World 4-3]]||align="center"|[[World 8-3 (New Super Mario Bros.)|World 8-3]]||A bigger [[Maw-Ray|Unagi]]. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|[[Whomp]]
|align=left|Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|
|-
|-
|style="background:white"|[[File:NSMBDS Big Whomp.png]]
|align="center"|[[Mini Goomba]]||align="center"|[[File:Micro-GoombaNSMB.png]]||align="center"|[[World 3-A (New Super Mario Bros.)|World 3-A]]||align="center"|[[World 8-4 (New Super Mario Bros.)|World 8-4]]||This small [[Goomba]] works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat them with one stomp. Other versions of Mario can defeat them by just touching them.
|[[Big Whomp]]
|align=left|Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ThwompNSMB.png]]
|align="center"|[[Moneybags]]||align="center"|[[File:NSMB Moneybag.png]]||align="center"|[[World 5-2 (New Super Mario Bros.)|World 5-2]]||align="center"|[[World 6-3 (New Super Mario Bros.)|World 6-3]]||A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
|[[Thwomp]]
|align=left|Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|
|-
|-
|style="background:white"|[[File:SuperThwompNSMB.png]]
|align="center"|[[Paragoomba]]||align="center"|[[File:NSMB Paragoomba.png]]||colspan=2, align="center"|[[World 2-4 (New Super Mario Bros.)|World 2-4]]||This [[Goomba]] has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
|[[Big Thwomp|Super Thwomp]]
|align=left|A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:FireChompNSMB.png]]
|align="center"|[[Piranha Plant]]||align="center"|[[File:PiranhaPlantNSMB.png]]||align="center"|[[World 1-2 (New Super Mario Bros.)|World 1-2]]||align="center"|[[World 7-A]]||This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|[[Flame Chomp]]
|align=left|Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
|colspan=2|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|200
|
|-
|-
|style="background:white"|[[File:PodobooNSMB.png]]
|align="center"|[[Lava Bubble|Podoboo]]||align="center"|[[File:PodobooNSMB.png]]||align="center"|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Lava balls that jump out of lava.
|[[Lava Bubble|Podoboo]]
|align=left|Lava balls that jump out of lava.
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|data-sort-value=2000|{{icon|cross}}
|—
|-
|-
|style="background:white"|[[File:FireSnake NSMB.png]]
|align="center"|[[Pokey]]||align="center"|[[File:PokeyNSMB.png]]||colspan=2, align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
|[[Fire Snake]]
|align=left|An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|200
|
|-
|-
|style="background:white"|[[File:NSMBDS Boo Sprite.gif]]
|align="center"|[[Scuttlebug]]||align="center"|[[File:ScuttleBug.PNG]]||align="center"|[[World 4-1 (New Super Mario Bros.)|World 4-1]]||align="center"|[[World 8-4 (New Super Mario Bros.)|World 8-4]]||This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.
|[[Boo]]
|align=left|Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to [[Super Star|Starmen]] and [[Blue Shell]]s.
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|
|-
|-
|style="background:white"|[[File:NSMBDS Balloon Boo Sprite.png|100x100px]]
|align="center"|[[Skeeter (New Super Mario Bros.)|Skeeter]]*||align="center"|[[File:NSMB Skeeter.png]]||align="center"|[[World 3-A (New Super Mario Bros.)|World 3-A]]||align="center"|[[World 8-2 (New Super Mario Bros.)|World 8-2]]||This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
|[[Balloon Boo]]
|align=left|Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A [[Super Star|Starman]], [[Blue Shell]] or [[Mega Mushroom]] can defeat Balloon Boos.
|colspan=2|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Broozer Punch.png]]
|align="center"|[[Skewer]]||align="center"|[[File:SpikePillar-NSMB.png]]||colspan=2, align="center"|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}||Giant spiked pillars that shoot out at high speeds before retracting.
|[[Broozer]]
|align=left|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball.
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|[[World 5-C]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Splunkin NSMB.png]]
|align="center"|[[Sledge Bro]]||align="center"|[[File:NSMBSumoBro.png]]||colspan=2, align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||An overweight [[Hammer Bro]] that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
|[[Splunkin]]
|align=left|Walking [[Jack-o'-lantern]] enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SwooperNSMB.png]]
|align="center"|[[Snailicorn]]*||align="center"|[[File:NSMB Snailicorn.png]]||align="center"|[[World 5-3 (New Super Mario Bros.)|World 5-3]]||align="center"|[[World 5-B (New Super Mario Bros.)|World 5-B]]||Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs just like [[Iggy Koopa|Iggy]] and [[Larry Koopa|Larry]] in ''Super Mario World''.
|[[Swoop]]
|align=left|This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Moneybag.png]]
|align="center"|[[Snow Spike]]*||align="center"|[[File:SnowSpike.png]]||colspan=2, align="center"|[[World 5-1 (New Super Mario Bros.)|World 5-1]]||The normal [[Spike]] does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
|[[Moneybag (enemy)|Moneybags]]
|align=left|A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|200
|—
|-
|-
|style="background:white"|[[File:CrowberNSMB.png]]
|align="center"|[[Spike Bass]]*||align="center"|[[File:SpikeBassNSMB.png]]||align="center"|[[World 2-A (New Super Mario Bros.)|World 2-A]]||align="center"|[[World 3-C]]||A brown giant fish, with spikes all over. It jumps for some time, similar to [[Big Cheep Cheep|Boss Bass]]. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
|[[Crowber]]
|align=left|Swoops at high speeds at Mario. It is defeated with any attack.
|colspan=2|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Bob-ombNSMB.png]]
|align="center"|[[Spike Top]]||align="center"|[[File:NSMB Spike Top.png]]||align="center"|[[World 5-2 (New Super Mario Bros.)|World 5-2]]||align="center"|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}||[[Buzzy Beetle]]s with spikes on their shells which walk on walls. Hitting the block they are on defeats them.
|[[Bob-omb]]
|align=left|Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|200
|—
|-
|-
|style="background:white"|[[File:NormalKab-Omb.png]]
|align="center"|[[Spike Ball|Spiked Ball]]*||align="center"|[[File:SpikedBallNSMB.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}||Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|[[Kab-omb]]
|align=left|A Bob-omb that lights and explodes when touched by [[volcanic debris]] or one of Fire Mario's fireballs. It can be defeated by stomping it.
|colspan=2|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ScuttleBug.PNG]]
|align="center"|[[Spiny]]||align="center"|[[File:NSMB Spiny.png]]||align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||align="center"|[[World 8-6 (New Super Mario Bros.)|World 8-6]]||These hatch from [[Spiny Egg]]s. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.
|[[Scuttlebug]]
|align=left|This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|200
|
|-
|-
|style="background:white"|[[File:Squiggler.png]]
|align="center"|[[Spiny Egg]]||align="center"|[[File:NSMB Spiny Egg.png]]||align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
|[[Squiggler]]
|align=left|A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.
|colspan=2|[[World 7-A]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:WigglerNSMB.png]]
|align="center"|[[Splunkin]]*||align="center"|[[File:Splunkin NSMB.png]]||align="center"|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||Walking jack-o-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.
|[[Wiggler]]
|align=left|Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|200
|
|-
|-
|style="background:white"|[[File:AmpNSMB.png]]
|align="center"|[[Big Dry Bones|Super Dry Bones]]*||align="center"|[[File:SuperDryBonesNSMB.png]]||align="center"|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (scenery)<br>{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (enemy)||align="center"|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}||A big [[Dry Bones]]. Requires a Ground Pound to cause it to fall apart.
|[[Amp]]
|align=left|An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|
|-
|-
|style="background:white"|[[File:ChainChompNSMB.png]]
|align="center"|[[Big Thwomp|Super Thwomp]]||align="center"|[[File:SuperThwompNSMB.png]]||align="center"|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||A big [[Thwomp]]. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
|[[Chain Chomp]]
|align=left|It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Bullet Bill Sprite.png]]
|align="center"|[[Squiggler]]*||align="center"|[[File:Squiggler.png]]||colspan=2, align="center"|[[World 7-A]]||A tiny [[Wiggler]] that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.
|[[Bullet Bill]]
|align=left|It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Banzai Bill Sprite.png]]
|align="center"|[[Big Piranha Plant|Super Piranha Plant]]||align="center"|[[File:Super Piranha Plant.png]]||align="center"|[[World 2-3 (New Super Mario Bros.)|World 2-3]]||align="center"|[[World 6-B (New Super Mario Bros.)|World 6-B]]||A big [[Piranha Plant]]. It requires three fireballs to defeat, and gives up eight [[coin]]s if killed with fireballs.
|[[Bomber Bill|Banzai Bill]]
|align=left|An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Snailicorn.png]]
|align="center"|[[Sushi]]||align="center"|[[File:SushiNSMB.png]]||colspan=2, align="center"|[[World 1-A (New Super Mario Bros.)|World 1-A]]||Long sharks that are defeated by fireballs. They only appear in 1-A.
|[[Snailicorn]]
|align=left|Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Snow Spike.png]]
|align="center"|[[Swoop]]||align="center"|[[File:SwooperNSMB.png]]||align="center"|[[World 2-3 (New Super Mario Bros.)|World 2-3]]||align="center"|[[World 5-2 (New Super Mario Bros.)|World 5-2]]||This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.
|[[Snow Spike]]
|align=left|The normal [[Spike]] does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
|colspan=2|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|200
|{{icon|new}}
|}
 
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMB Ball 'N' Chain.png]]
|align="center"|[[Thwomp]]||align="center"|[[File:ThwompNSMB.png]]||align="center"|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
|[[Spinner|Ball 'n' Chain]]
|align=left|A spiked ball attached to a chain on a block. It spins around and cannot be destroyed.
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Banzai Bill Cannon.png]]
|align="center"|[[Maw-Ray|Unagi]]||align="center"|[[File:Unagi.png]]||align="center"|[[World 4-3 (New Super Mario Bros.)|World 4-3]]||align="center"|[[World 8-3 (New Super Mario Bros.)|World 8-3]]||An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]].
|[[Banzai Bill Cannon]]
|align=left|Giant launchers that shoot unending Banzai Bills.
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Bill Blaster.png]]
|align="center"|[[Fire Piranha Plant|Venus Fire Trap]]||align="center"|[[File:VenusFireTrapNSMB.png]]||align="center"|[[World 2-6 (New Super Mario Bros.)|World 2-6]]||align="center"|[[World 6-3 (New Super Mario Bros.)|World 6-3]]||A [[Piranha Plant]] that spits fireballs. Defeated with fireballs.
|[[Bill Blaster]]
|align=left|Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Bill Blaster Turret.png]]
|align="center"|[[Volcanic debris]]||align="center"|[[File:RainingDebrisNSMB.png]]||colspan=2, align="center"|[[World 8-8 (New Super Mario Bros.)|World 8-8]]||Lava rocks shot from a volcano. It only appears in World 8-8. Can be destroyed with a Starman or Mega Mushroom.
|[[Bill Blaster Turret]]
|align=left|Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|{{world-link|6|1|World 6-1 (New Super Mario Bros.)}}
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:BurnerNSMB.png]]
|align="center"|[[Whomp]]||align="center"|[[File:Whomp.PNG]]||colspan=2, align="center"|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}|| Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.
|[[Burner]]
|align=left|A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:FireBarNSMB.png]]
|align="center"|[[Wiggler]]||align="center"|[[File:WigglerNSMB.png]]||align="center"|[[World 4-4 (New Super Mario Bros.)|World 4-4]]||align="center"|[[World 7-3 (New Super Mario Bros.)|World 7-3]]||Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.
|[[Fire Bar]]
|}
|align=left|A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
 
|{{world-link|6|4|World 6-4 (New Super Mario Bros.)}}
==Obstacles==
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
{|class="wikitable" style="width: 100%"
!width=8%|Sprite
!Name
!Description
!width=8%|First appears in
!width=8%|Last appears in
|-
|-
|style="background:white"|[[File:GiantSpikedBall NSMB.png]]
|align=center|[[File:NSMB Pipe current.png|150px]]
|[[Giant Spiked Ball]]
|[[Current]]
|align=left|Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|Currents that push the player.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB W1-Castle.png|100x100px]]
|align=center|[[File:NSMB Jelly.png|150px]]
|[[Jelly|Gelatin]]
|Yellow, translucent ground that moves in waves or can be ground-pounded.
|colspan="2"align=center|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|-
|align=center|[[File:Snailicorn.png|150px]]
|{{conjectural|Ice}}
|Frozen surfaces that reduces Mario's traction causing him to slide.
|align=center|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|align=center|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|-
|align=center|[[File:NSMB_W1-Castle.png|150px]]
|[[Lava]]
|[[Lava]]
|align=left|Molten rock that causes the player to instantly lose a life if touched.
|Molten rock that causes the player to instantly lose a life if touched.
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|align=center|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbPlatform.png]]
|align=center|[[File:NSMB 4-Tower.png|150px]]
|Moving rock
|[[Lava tide]]
|align=left|Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|Lava that rises up.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:4-1 NSMB.png|100x100px]]
|align=center|[[File:4-1 NSMB.png|150px]]
|[[Poison (obstacle)|Poison]]
|[[Poison (obstacle)|Poison]]
|align=left|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|{{world-link|4|1|World 4-1 (New Super Mario Bros.)}}
|align=center|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|{{world-link|6|3|World 6-3 (New Super Mario Bros.)}}
|align=center|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|-
|-
|style="background:white"|[[File:6-A NSMB.png|100x100px]]
|align=center|[[File:6-A NSMB.png|150px]]
|[[Quicksand]]
|[[Quicksand]]
|align=left|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|{{world-link|2|1|World 2-1 (New Super Mario Bros.)}}
|align=center|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{world-link|6|A|World 6-A (New Super Mario Bros.)}}
|align=center|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|-
|style="background:white"|[[File:SpikePillar-NSMB.png]]
|[[Skewer]]
|align=left|Giant spiked pillars that shoot out at high speeds before retracting.
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:5-1 NSMB.png|100x100px]]
|Snow
|align=left|Deep snow that causes the player to sink, reducing jump height.
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbSnowTrap.png]]
|align=center|[[File:5-1 NSMB.png|150px]]
|Snow branch
|{{conjectural|Snow pit}}
|align=left|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|Deep snow that causes the player to sink, reducing jump height.
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:SpikedBallNSMB.png]]
|align=center|[[File:NsmbSnowTrap.png|150px]]
|[[Spike Ball]]
|{{conjectural|Snow trap}}
|align=left|Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbSpikeLine.png]]
|align=center|[[File:NsmbSpikeLine.png|150px]]
|[[Spike Trap]]
|[[Spike Trap|Spikes]]
|align=left|Pointy obstacles that damage the player if touched.
|Pointy obstacles that damage the player if touched.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:RainingDebrisNSMB.png]]
|align=center|[[File:3-1 NSMB.png|150px]]
|[[Volcanic debris]]
|[[Water]]
|align=left|Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom.
|Large bodies of harmless liquid that the player can [[Swim|swim]] through.
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|align=center|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|-
|-
|style="background:white"|[[File:NSMB World 8-2.png|100x100px]]
|align=center|[[File:NSMB World 8-2.png|150px]]
|[[Water tide]]
|[[Water tide]]
|align=left|Bodies of water that rise and/or fall when a [[? Switch]] is pressed. Some tides rise and fall on their own.
|[[Water]] that rises up and down.
|{{world-link|2|3|World 2-3 (New Super Mario Bros.)}}
|align=center|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
|align=center|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:WhirlpoolNSMB.png|100x100px]]
|align=center|[[File:WhirlpoolNSMB.png|150px]]
|[[Whirlpool]]
|[[Whirlpool]]
|align=left|A swirling vortex of water that can sink the player to the pit.
|A swirling vortex of water that can sink the player to the pit.
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|colspan="2"align=center|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|}
|}


===Bosses===
==Bosses==
There are nine bosses found in ''New Super Mario Bros.'', excluding the different versions of Bowser and Bowser Jr. encountered throughout the game. With the exception of Bowser, Bowser Jr., and [[Petey Piranha]], all of the bosses in the game are wholly new to the series.
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
 
{|class="wikitable" style="width: 100%"
A majority of the bosses can be defeated by three [[stomp]]s, with a [[Ground Pound]] counting for two stomps. As [[Mini Mario]], Ground Pounding is the only way to damage them at all (and only does the same amount of damage as another form's stomp), as a normal stomp will make him harmlessly bounce off them. The exceptions are [[Mega Goomba (boss)|Mega Goomba]], who must be Ground Pounded to damage it regardless of forms, and the three versions of Bowser, who are immune to stomps entirely and must be defeated by hitting a [[skull switch]] behind him to throw out the floor. All bosses also take damage from power-up abilities, like [[fireball]]s from [[Fire Mario]], the [[Blue Shell]] attack from [[Shell Mario]], and being attacked by [[Mega Mario]], though the amount varies.
!Boss !! Place(s) fought !! How to defeat
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
!colspan=5 style="background:#FF7733"|Tower bosses
|align=center|[[File:Vs-Bsrjr.png]] [[File:NSMBDS Bowser Jr Bandanna.png]]<br>[[Bowser Jr.]] (as miniboss)||align="center"|All [[tower]]s and {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the [[Green Shell]]s he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does.
|-
|-
|style="background:white"|[[File:Vs-Bsrjr.png]]
|align=center|[[File:BowserNSMB.png]]<br>[[Bowser]]||align="center"|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}||Mario needs to jump on the [[skull switch]] to send him falling down beneath the bridge into the lava.
|[[Bowser Jr.]]
|align=left|[[Bowser Jr.]] is the game's sole [[fortress|tower]] boss and the one who kidnapped [[Princess Peach]]. He fights in two different ways throughout the game, as conveyed by the placement of his bandana. When it is pulled down, Bowser Jr. charges toward Mario and occasionally performs short hops. Every time he is hit, he hides under his [[Bowser's Shell|shell]] for a few seconds. Direct contact damages Mario.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMBDS Bowser Jr Bandanna.png]]
|align=center|[[File:MummipokeyNSMB.png]]<br>[[Mummipokey]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||Mario needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to go to [[World 4 (New Super Mario Bros.)|World 4]].
|Bowser Jr. (raised bandana)
|align=left|When his bandana is raised, Bowser Jr. hides under his shell whenever Mario draws near, protecting him from being stomped. He also tosses green [[Koopa Shell]]s at Mario, which can be grabbed and thrown back at him. When hit by a shell, Bowser Jr. falls helplessly onto his back, leaving him vulnerable to being hit. After this, he hides in his shell.
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
!colspan=5 style="background:#FF7733"|Castle bosses
|align=center|[[File:NSMB-cheep.png]]<br>[[Cheepskipper]]||align="center"|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}||Mario needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep Cheep|Cheep-Cheep]]s.
|-
|-
|style="background:white"|[[File:BowserNSMB.png]]
|align=center|[[File:MegaGoomba.png]]<br>[[Mega Goomba (boss)|Mega Goomba]]||align="center"|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}||Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times.
|[[Bowser]]
|align=left|Bowser is fought on a bridge suspended over lava. He moves around slowly, occasionally jumping or shooting a slow-moving [[Bowser's Flame|fire ball]] forwards. When Mario passes him, Bowser rushes after him. Upon Mario hitting the skull switch, Bowser falls in the lava and is reduced to a skeleton.
|colspan=2|{{world-link|1|castlen|World 1-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:MummipokeyNSMB.png]]
|align=center|[[File:NSMB-petey.png]]<br>[[Petey Piranha]]||align="center"|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}||Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]].
|[[Mummipokey]]
|align=left|A bandaged [[Pokey]] with up to five segments that burrows through the ground, occasionally spitting fast-moving stone-like projectiles. Unlike normal Pokeys, its bald head is vulnerable to stomps, and defeating it takes Mario to World 3 normally, or to [[World 4 (New Super Mario Bros.)|World 4]] if defeated as Mini Mario.
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-cheep.png]]
|align=center|[[File:MontyTank.png]]<br>[[Monty Tank]]||align="center"|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}||Mario should crouch in the corner, then jump on the [[Monty Mole]]'s head when he stops firing [[Bullet Bill]]s. Each time he is hit, his tank gets higher.
|[[Cheepskipper]]
|align=left|A large, energetic [[Cheep Cheep|Cheep-Cheep]] that is accompanied by three normal-sized Cheep-Cheeps. It leaps out of the water and bounces across the platform Mario stands on, where it can be stomped.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:MegaGoomba.png]]
|align=center|[[File:LakithunderNSMB.png]]<br>[[Lakithunder]]||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||Mario should jump on [[Lakithunder]] three times when he swoops down.
|[[Mega Goomba (boss)|Mega Goomba]]
|align=left|An ordinary [[Goomba]] that suddenly grows to massive size, then continues marching back-and-forth as normal. Mario should hit the switch in hole in the middle, then ride up the [[green platform]]s that briefly appear so he can ground pound the Mega Goomba three times. Every time it gets damaged, it increases its speed.
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-petey.png]]
|align=center|[[File:NSMB-Dry.png]]<br>[[Dry Bowser]]||align="center"|{{world-link|8|castlen|World 8-Castle}}||Mario needs to jump on the skull switch to send him falling down beneath the bridge.
|[[Petey Piranha]]
|align=left|A mobile giant [[Piranha Plant]] awoken by Bowser Jr., he flies through the air back-and-forth using his wing-like leaf arms. When Mario is in front of him, he sometimes dives down to stomp on him, slipping on the ice and landing on his back, stunning him and allowing Mario to stomp his belly. Whenever he is hit, he jumps around briefly before taking flight again. Defeating him normally unlocks World 6, while defeating him as Mini Mario unlocks [[World 7 (New Super Mario Bros.)|World 7]].
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:MontyTank.png]]
|align=center|[[File:NSMB-Final.png]]<br>[[Giant Bowser|Bowser (giant form)]]||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit.
|[[Monty Tank]]
|align=left|A large, mobilized [[Bill Blaster Turret]] that is piloted by a [[Monty Mole]]. The tank slowly moves right, occasionally shooting a [[Bullet Bill]] while the cannon rotates after Mario, while the Monty Mole occasionally emerges to throw a [[Bob-omb]]. Stomping the mole damages it and causes the tank to spin out of control while firing randomly for a few moments. For every point of damage the mole receives, the tank gets one added segment of cannon added to the top of it, for a total of three cannons - each of which can rotate independently, but can also be used as a platform to reach the mole.
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:LakithunderNSMB.png]]
|[[Lakithunder]]
|align=left|A [[Lakitu]] in shades that rides a storm cloud. The [[Spiny Egg]]s it throws bounce is different ways depending on their speed and trajectory, rather than hatching immediately. It can also use its cloud to shoot out a continuous beam of lightning beneath it. Whenever it swoops down, it is vulnerable to attack.
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NSMB-Dry.png]]
|[[Dry Bowser]]
|align=left|Bowser's skeleton from his dip in the lava, reanimated to battle again. He acts much like before, but he can now throw bones similar to [[Hammer Bro]]s.' hammers and is immune to fireballs. Defeating him causes him to fall into a pit and fall to pieces at the bottom.
|colspan=2|{{world-link|8|castlen|World 8-Castle}}
|-
|style="background:white"|[[File:NSMB-Final.png]]
|[[Giant Bowser|Bowser (large)]]
|align=left|Bowser's ultimate form after being revitalized by Bowser Jr.'s potion at the end of the game. At first, he allows Bowser Jr. to fight while he covers him by shooting giant homing blue fire balls. After Bowser Jr. is defeated, Bowser starts attacking more frequently with giant fire balls in both blue and orange, often in large amounts at once. The only way to reach the skull switch is to wait for him to jump. Once again, he falls into a deep pit upon defeat.
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|}
|}


==Items and objects==
==Items==
===Items===
{|class="wikitable" style="width: 100%"
These are collectibles, pickups, and health-restoring objects.
!width=8%|Item!!Function
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:Coin Spinning NSMB.gif]]
|[[Coin]]
|align=left|Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|-
|-
|style="background:white"|[[File:NSMB Hidden Coin.png]]
|align="center"|[[1-Up Mushroom]]<br>[[File:NSMB 1-up.png]]||Gives Mario or Luigi an extra life.
|[[Hidden Coin]]
|align=left|An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|-
|-
|style="background:white"|[[File:Red Coin Spinning NSMB.gif]]
|align="center"|[[Big Star]]<br>[[File:StarBig.png]]||A set number of these must be collected to win in Mario Vs. Luigi mode.
|[[Red Coin]]
|align=left|Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|-
|-
|style="background:white"|[[File:Silverbluecoin.gif]]
|align="center"|[[Blue Coin]]<br>[[File:Silverbluecoin.gif]]||Just like normal Coins, but appear by hitting a [[P Switch]].
|[[Blue Coin]]
|align=left|Just like normal Coins, but appear by hitting a [[P Switch]].
|-
|-
|style="background:white"|[[File:NSMB StarCoinAnimated.gif]]
|align="center"|[[Blue Shell]]<br>[[File:NSMB Blue Shell.png]]||Turns Mario or Luigi into [[Shell Mario]] or [[Shell Luigi]].
|[[Star Coin]]
|align=left|Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|-
|-
|style="background:white"|[[File:NSMB 1-up.png]]
|align="center"|[[Coin]]<br>[[File:Coin Spinning NSMB.gif]]||Collecting every 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|[[1-Up Mushroom]]
|align=left|Gives Mario or Luigi an extra life.
|-
|-
|style="background:white"|[[File:GreenShellNSMB.png]] [[File:RedShellNSMB.png]]
|align="center"|[[Fire Flower]]<br>[[File:NSMB Fire Flower.png]]||Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi.
|[[Koopa Shell]]
|align=left|Koopa Shells can slide when kicked, and can also be used to defeat enemies or destroy bricks. They bounce off of opposing walls and can damage Mario on the rebound, but they can be stopped with a well-timed jump or fireballs.
|-
|-
|style="background:white"|[[File:NSMB Buzzy Shell.png]]
|align="center"|[[Hidden Coin]]<br>[[File:NSMB Hidden Coin.png]]||An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|[[Buzzy Shell]]
|align=left|These work like Koopa Shells, but like [[Buzzy Beetle]]s they are impervious to fire.
|-
|-
|style="background:white"|[[File:NSMB Tram.png]]
|align="center"|[[Mega Mushroom]]<br>[[File:MegaMushroomNSMB.png]]||Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi.
|[[Trampoline|Springboard]]
|align=left|Bounces the player high into the air when jumped on.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Key.png]]
|align="center"|[[Mini Mushroom]]<br>[[File:NSMBMiniMushroom.png]]||Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi.
|[[Key]]
|align=left|Mario obtains keys from defeated [[castle]] bosses, unlocking pathways to succeeding worlds.
|-
|-
|style="background:white"|[[File:StarBig.png]]
|align="center"|[[Red Coin]]<br>[[File:Red Coin Spinning NSMB.gif]]||Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|[[Big Star]]
|align=left|A set number of these must be collected to win in Mario Vs. Luigi mode.
|}
 
===Power-ups===
Items that transform Mario or Luigi's appearance and give him unique abilities.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=2|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|{{icon|NSMB-Mario}}
!width=8%|{{icon|NSMB-Luigi}}
|-
|-
|style="background:white"|N/A
|align="center"|[[Super Mushroom]]<br>[[File:Mushroom nsmb.png]]||Turns [[Small Mario]] or [[Small Luigi|Luigi]] into [[Super Mario (form)|Super Mario]] or Super Luigi.
|style="background:white"|[[File:SmallMariostandingNSMB.png]]<br>[[Small Mario|Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Small Luigi.png]]<br>[[Small Mario|Luigi]]
|align=left|Mario and Luigi's weakest form. They start each life in their Small form. If Small Mario or Small Luigi touch an enemy or obstacle, he loses one life.
|-
|-
|style="background:white"|[[File:Mushroom nsmb.png]]<br>[[Super Mushroom]]
|align="center"|[[Star Coin]]<br>[[File:NSMB StarCoinAnimated.gif]]||Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|style="background:white"|[[File:MariojumpingNSMB.png]]<br>[[Super Mario (form)|Super Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]<br>[[Super Mario (form)|Super Luigi]]
|align=left|Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|-
|-
|style="background:white"|[[File:NSMB Fire Flower.png]]<br>[[Fire Flower]]
|align="center"|[[Super Star|Starman]]<br>[[File:NSMB Star.gif]]||Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|style="background:white"|[[File:FireMarioJumpNSMB.png]]<br>[[Fire Mario]]
|style="background:white"|[[File:FireLuigiNSMB.png]]<br>[[Fire Mario|Fire Luigi]]
|align=left|Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
|-
|style="background:white"|[[File:NSMB Star.gif]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:InvincibleMarioNSMB.png]]<br>[[Invincible Mario]]
|style="background:white"|[[File:NSMB Invincible Luigi.png]]<br>[[Invincible Mario|Invincible Luigi]]
|align=left|Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|-
|style="background:white"|[[File:MegaMushroomNSMB.png]]<br>[[Mega Mushroom]]
|style="background:white"|[[File:MegaMarioNSMB.png]]<br>[[Mega Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Mega Luigi.png]]<br>[[Mega Mario|Mega Luigi]]
|align=left|Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
|-
|style="background:white"|[[File:NSMBMiniMushroom.png]]<br>[[Mini Mushroom]]
|style="background:white"|[[File:MiniMarioNSMB.png]]<br>[[Mini Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Mini Luigi.png]]<br>[[Mini Mario|Mini Luigi]]
|align=left|Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
|-
|style="background:white"|[[File:NSMB Blue Shell.png]]<br>[[Blue Shell]]
|style="background:white"|[[File:ShellMarioNSMB.png]]<br>[[Shell Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Shell Luigi.png]]<br>[[Shell Mario|Shell Luigi]]
|align=left|Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
|}
|}


===Objects===
==Objects==
Objects are interactable elements of the environment that cannot be picked up or collected. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable" style="width: 100%"
{|class="wikitable"style="width:100%;text-align:center"
!width=8%|Item!!Function
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|align="center"|[[! Switch]]<br>[[File:NSMBDS Exclamation Switch.png]]||Turns [[Dotted-Line Block]]s into solid [[Red Block]]s when pushed.
|-
|-
|style="background:white"|[[File:QuestionMarkBlockNSMB.png]]
|align="center"|[[? Block]]<br>[[File:QBlockNSMB.gif]]||Gives Mario or Luigi a coin or an item.
|[[? Block]]
|align=left|Gives Mario or Luigi a coin or an item. Some ? Blocks are [[Coin Block]]s that release up to 10 coins when struck in rapid succession. Ground Pounding a Coin Blocks awards Mario with a Super Mushroom. There are also ? Blocks that are completely [[Hidden Block|invisible]] and only become visible when struck.
|-
|-
|style="background:white"|[[File:Brick NSMB sprite.png]]
|align="center"|[[? Switch]]<br>[[File:QuestionSwitchNSMB.png]]||Changes something in the level when pushed.
|[[Brick Block|Brick]]
|align=left|When broken, this block releases a coin or an item.
|-
|-
|style="background:white"|[[File:NewDonutLifts.png]]
|align="center"|[[Brick Block|Brick]]<br>[[File:Brick NSMB sprite.png]]||When broken, releases a coin or an item.  
|[[Donut Block]]
|align=left|Falls if stood on too long.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Dotted-Line Block.png]] [[File:NSMB Asset Sprite Red Block.png]]
|align="center"|[[Bubble]]<br>[[File:NSMBDS Coin In Bubble.png]]||Contain coins underwater.
|[[Dotted-Line Block]]
|align=left|These intangible outlines become solid [[Red Block|red blocks]] for a limited period of time when a nearby ? Switch is struck. They can be used to reach otherwise inaccessible parts of a level or avoid hazard.
|-
|-
|style="background:white"|[[File:Platform Blocks NSMB.png]]
|align="center"|[[Bumper (Super Mario series)|Bumper]]<br>[[File:NSMBDS Bumper Sprite.png]]||Giant bubbles that bounce the player away.
|[[Face block (platform)|Face block]]
|align=left|Becomes a taller stack every time they are hit.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Flying Question Block.png]]
|align="center"|[[Coin Block]]<br>[[File:Brick NSMB sprite.png]]||Gives up to ten coins and a Super Mushroom if hit fast enough.
|[[Flying ? Block]]
|align=left|? Blocks that fly around levels and give a coin or an item.
|-
|-
|[[File:NSMB Asset Sprite Question Block (Silk).png]]
|align="center"|[[Conveyor Belt]]<br>[[File:NSMB conveyor belt.png]]||Quickly move anything on them.
|Moving ? Block<ref>{{cite|author=Knight, Michael|title=''Nintendo DS Pocket Guide''|date=2010|publisher=[[Prima Games]]|location=Roseville|isbn=978-0-307-46760-7|page=74}}</ref>
|align=left|? Blocks that are fastened to overhanging spider silk. They swing and can be stood on to reach otherwise inaccessible items. Striking the block makes it stop moving.
|-
|-
|style="background:white"|[[File:NSMB Flying Block.png]]
|align="center"|{{conjectural|Drawbridge}}<br>[[File:4-5 NSMB.png|75px]]||Two yellow platforms that opens and closes.
|[[Red Winged ? Block]]
|align=left|The red-colored Flying ? Blocks travel between levels on the map and give better items when hit.
|-
|-
|style="background:white"|[[File:NSMB Rouletteblock.gif]]
|align="center"|[[Donut Block]]<br>[[File:NewDonutLifts.png]]||Fall if stood on too long.
|[[Roulette Block]]
|align=left|Gives a random item to Mario or Luigi.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Snake Block.png]]
|align="center"|[[Warp Door|Door]]<br>[[File:DoorNSMB.png]]||Takes Mario or Luigi to another room.
|[[Snake Block|Snake platform]]
|align=left|Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|-
|-
|style="background:white"|[[File:SpikedQBlockNSMB.png]]
|align="center"|[[Empty Block]]<br>[[File:NSMB Ground Empty Block.png]]||Cannot be broken normally; usually appears after a [[? Block]] is hit.
|[[Spiked ? Block]]
|align=left|Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|-
|-
|style="background:white"|[[File:SpinBlockNSMB.png]]
|align="center"|[[Face block (platform)|Face block]]<br>[[File:Platform Blocks NSMB.png]]||Become a taller stack every time they are hit.
|[[Spin Block (New Super Mario Bros.)|Spin Block]]
|align=left|Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Stone Block.png]]
|align="center"|[[Chain-Link]]<br>[[File:NSMB fence.png]]||A large fence that can be climbed on. [[Climbing Koopa]]s can often be found climbing on them.
|[[Hard Block|Stone Block]]
|align=left|Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|align="center"|[[Flip Panel (Chain-Link)|Flip Panel]]<br>[[File:NsmbFlipPanel.png|75px]]||Sections of [[Chain-Link]]s that can be punched to flip to the other side.
|-
|-
|style="background:white"|[[File:NSMBDS Exclamation Switch.png]]
|align="center"|[[Flipper]]<br>[[File:NsmbFlipper.png|75px]]||Wooden gates with red arrows, indicating which way they open to.
|[[! Switch]]
|align=left|Turns Dotted-Line Blocks into solid red blocks when pushed.
|-
|-
|style="background:white"|[[File:QuestionSwitchNSMB.png]]
|align="center"|[[Floor (Mario Bros.)|Floor]]<br>[[File:NsmbFloor.png|90px]]||Platforms that the player can bump from below to stun or defeat enemies.
|[[? Switch]]
|align=left|Changes something in the level when pushed.
|-
|-
|style="background:white"|[[File:NsmbManholeLid2.png|25x25px]]
|align="center"|[[Flying ? Block]]<br>[[File:NSMB Flying Block.png]]||Fly around levels and give a coin or an item. The red ones fly between levels on the map and give better items when hit.
|[[Manhole]]
|align=left|A lid that prevents access. The only way to enter is to Ground-Pound.
|-
|-
|style="background:white"|[[File:PSwitchNSMB.png]]
|align="center"|[[Goal Pole]]<br>[[File:NSMB Flagpole.png]]||A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|[[P Switch]]
|align=left|Switches the positions of coins and bricks and spawns Blue Coins.
|-
|-
|style="background:white"|[[File:Red Ring NSMB.png]]
|align="center"|[[Goal Pole (secret)]]<br>[[File:NsmbGoalPoleSecret.png|50px]]||Similar to [[Goal Pole]]s, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|[[Red Ring]]
|align=left|Makes 8 [[Red Coins]] appear for a limited time.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Red-and-yellow Block.png]]
|align="center"|[[Hard Block]]<br>[[File:NSMB Hard Block.png]]||Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, or by using the [[Mega Mario|Mega]] form.
|[[Red-and-yellow block]]<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros. Official Player's Guide''|date=2006|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|isbn=1-59812-009-3|page=109}}</ref>
|align=left|These switches either cause rotating platforms to materialize or Flatbed Ferries to move. Striking them again undoes the effect.
|-
|-
|style="background:white"|[[File:NSMB Skullswitch.png]]
|align="center"|[[Ice Block]]<br>[[File:IceBlockNSMB.png]]||Acts as a slippery floor.
|[[Skull switch]]
|align=left|Collapses the bridge underneath [[Bowser]]'s feet, defeating him.
|-
|-
!colspan=3 style="background:#FF7733"|Pipes
|align="center"|[[Lift]]<br>[[File:NSMBPlatform.png]]||Floating, moving platforms.
|-
|-
|style="background:white"|[[File:NSMB Pipe current.png|100x100px]]
|align="center"|[[Manhole|Manhole cover]]<br>[[File:NsmbManholeLid2.png|75px]]||A lid that prevents access. The only way to enter is to Ground-Pound.
|[[Jet Pipe|Bubble-jet pipe]]
|align=left|Currents that push the player.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Corked Pipe.png]]
|align="center"|[[Mega ? Block]]<br>[[File:NSMBDS Mega Question Block.png]]||Gives Mario or Luigi a Mega Mushroom in storage.
|[[Cork]]
|align=left|The cork prevents access to a Warp Pipe, but jumping on a nearby pipe three times dislodges it.
|-
|-
|style="background:white"|[[File:Warp PipeNSMB.png]]
|align="center"|[[Checkpoint Flag|Midway point]]<br>[[File:Midway Point.PNG]]||Marks each stage's checkpoint.
|[[Warp Pipe|Pipe]]
|align=left|Most pipes are columnar platforms of varying heights, but some are [[Warp Pipe]]s that can be entered to access [[Sub-area|hidden areas]]. A few are [[Pipe Cannon]]s that launch Mario skyward when entered.
|-
|-
|style="background:white"|[[File:MiniWarpPipe NSMB.png]]
|align="center"|[[Mushroom Platform]]<br>[[File:NSMB Red Thin Mushroom Platform.png]]||Appearing in sky stages, Mushroom Platforms move in various ways and have many subvarieties.
|[[Small pipe]]
|align=left|Can only be entered by [[Mini Mario]] and Mini Luigi.
|-
|-
!colspan=3 style="background:#FF7733"|Climbabale objects
|align="center"|[[P Switch]]<br>[[File:PSwitchNSMB.png]]||Switches the positions of coins and bricks and spawns Blue Coins.
|-
|-
|style="background:white"|[[File:NSMB Screenshot Cliff.png]]
|align="center"|[[Paddle Platform]]<br>[[File:NsmbPaddlePlatform.png|75px]]||A paddle wheel-like device made of four small [[Lift]]s that move in a wheel on tracks.
|[[Ledge|Cliff]]
|align=left|Narrow ledges that Mario can either sidestep or cling to. Normal movement is restricted on cliffs.
|-
|-
|style="background:white"|[[File:NSMB fence.png]]
|align="center"|[[Warp Pipe|Pipe]]<br>[[File:Warp PipeNSMB.png]]||Can often be entered to warp elsewhere.
|[[Chain-Link|Fence]]
|align=left|Chain-link fences that can be climbed on. [[Climbing Koopa]]s are occassionally found climbing on them.
|-
|-
|style="background:white"|[[File:NsmbFlipPanel.png]]
|align="center"|[[Pipe Cannon]]<br>[[File:Warp PipeNSMB.png]]||Can be entered to be launched.
|[[Flip Panel (Chain-Link)|Flip panel]]
|align=left|Sections of Chain-Links that can be punched to flip to the other side.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Flip Panel.png|100x100px]]
|align="center"|[[Platform]]<br>[[File:NsmbPlatform.png|50px]]||Grey stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|Flip panel (big)
|align=left|Wide flip panels. They function like the smaller ones, but their large size can help Mario avoid certain hazards and enemies.
|-
|-
|style="background:white"|[[File:NsmbTightrope.png]]
|align="center"|[[Pole]]<br>[[File:NsmbPole.png|35px]]||A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|Moving pole<ref>Knight, p. 80</ref>
|align=left|Yellow, striped poles that move in a continuous pattern on [[track]]s. They can be grabbed by Mario and swung back and forth with momentum.
|-
|-
|style="background:white"|[[File:NsmbPole.png|100x100px]]
|align="center"|[[Red Ring]]<br>[[File:Red Ring NSMB.png]]||Makes 8 [[Red Coins]] appear for a limited time.
|[[Pole]]
|align=left|A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Rope.png]]
|align="center"|{{conjectural|Rotating platform}}<br>[[File:NsmbRotatingPlatform.png|75px]]||Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle.
|[[Rope]]
|align=left|Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Strung Rope.png|100x100px]]
|align="center"|[[Roulette Block]]<br>[[File:NSMB Rouletteblock.gif]]||Gives a random item to Mario or Luigi.
|Rope (strung)
|align=left|Taught rope that Mario can cling to like {{wp|monkey bar}}s and travel along to reach distant areas.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Rope.png]]
|align="center"|[[Seesaw]]<br>[[File:NsmbSeesaw.png|x50px]]<br>||A long platform that tilts left or right depending on where the player walks.
|Rope (untied)
|align=left|Rope that Mario can swing back and forth on.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|align="center"|[[Sinking and Rising Mushrooms]]<br>[[File:Red Updown Mushroom sprite NSMB.png]] [[File:Yellow Updown Mushroom sprite NSMB.png]]||Mushroom Platforms that act as elevators.
|[[Vine]]
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like untied ropes.
|-
|-
|style="background:white"|[[File:Bean Stalk NSMB.png]]
|align="center"|[[Skull switch]]<br>[[File:NSMB Skullswitch.png]]||Immediately defeats [[Bowser]] when pressed.
|[[Vine|Vine Block]]
|align=left|Can be climbed, sometimes leading to bonuses.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
|align="center"|[[Small pipe]]<br>[[File:MiniWarpPipe NSMB.png]]||Can only be entered by [[Mini Mario]] and Mini Luigi.
|-
|-
|style="background:white"|[[File:NSMBDS WallJumpPlatform.png|100x100px]]
|align="center"|[[Snake Block]]<br>[[File:Snake Block.png]]||Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|[[Bell-shaped contraption]]<ref>Loe, p. 35</ref>
|align=left|Railed lifts composed of yellow blocks arranged like a horseshoe. It moves along the [[track]] once Mario wall jumps between its opposing sides.
|-
|-
|style="background:white"|[[File:NSMB conveyor belt.png]]
|align="center"|[[Spiked ? Block]]<br>[[File:SpikedQBlockNSMB.png]]||Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|[[Conveyor Belt]]
|align=left|Quickly moves anything on them.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Wobble Rock.png]]
|align="center"|[[Spin Block (New Super Mario Bros.)|Spin Block]]<br>[[File:SpinBlockNSMB.png]]||Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|[[Wobble Rock|Crumbling ledge]]
|align=left|Precarious rocks. It starts to fall when stood on, necessitating that Mario keeps moving.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Drawbridge.png|100x100px]]
|align="center"|{{conjectural|Spoon lift}}<br>[[File:4-GH NSMB.png|75px]]||A striped platform that flips the player to the other side of a wall when stepped on.
|[[Drawbridge]]<ref>Loe, p. 58</ref><ref> Knight, p. 57</ref>
|align=left|Two yellow platforms that opens and closes.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Flatbed Ferry.png|100x100px]]
|align="center"|[[Rope|Tightrope]]<br>[[File:NsmbTightrope.png]]||Yellow, striped ropes that move in a continuous pattern on [[Track]]s. They can be grabbed by the player and swung back and forth with momentum.
|[[Lift|Flatbed Ferry]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or end in a small red ball that sends the Flatbed Ferry back the way it come. Others lack an obstruction at the end, causing the lift to fall.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Barrel.png]]
|align="center"|[[Trampoline]]<br>[[File:NSMB Tram.png]]||Bounces the player high into the air when jumped on.
|[[Barrel|Floating barrel]]
|align=left|Narrow platforms that float in water. They gently sink while Mario is on top of them.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Floating Platform.png|100x100px]]
|align="center"|[[Beanstalk|Vine]]<br>[[File:Bean Stalk NSMB.png]]||Can be climbed, sometimes leading to bonuses.
|Floating platform<ref>Loe, p. 93</ref>
|align=left|A lift that ascends when stood on. Standing on either end of the floating platform adjusts its trajectory.
|-
|-
|style="background:white"|[[File:NsmbFloor.png]]
|align="center"|{{conjectural|Wall jump platform}}<br>[[File:NSMBDS_WallJumpPlatform.png]]||Golden blocks in the shape of an "n" that activate once the player wall jumps.
|[[Floor (Mario Bros.)|Floor]]
|}
|align=left|Platforms from the [[Mario Bros. (game)|arcade game]]. Jumping underneath a floor defeats whatever enemy was on top of it.
 
==Mario Vs. Luigi==
{{redirect|Mario Vs. Luigi|the [[List of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
*'''Grass'''<ref name=BattleLevels>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Page 121.</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in [[Pipe Land|World 7]] of ''[[Super Mario Bros. 3]]'', it contains many [[Warp Pipe]]s and [[Piranha Plant]]s.
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers.
 
===Maps===
<gallery>
NewSuperMarioBros-MarioVsLuigi-Grass.png|Map of the Grass stage.
NewSuperMarioBros-MarioVsLuigi-Underground.png|Map of the Bricks stage.
NewSuperMarioBros-MarioVsLuigi-Ice.png|Map of the Ice stage.
NewSuperMarioBros-MarioVsLuigi-Pipe.png|Map of the Pipes stage.
NewSuperMarioBros-MarioVsLuigi-Castle.png|Map of the Fortress stage.
</gallery>
 
==Minigames==
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
===Vs. Battle===
{|
|-
|-
|style="background:white"|[[File:NSMB Screenshot Gelatin.png]]
|
|[[Jelly|Gelatin]]
'''Action'''
|align=left|Encapsulates terrain and coins. Can be ground-pounded.
*[[Snowball Slalom]]
|-
*[[Vs. Lakitu Launch]]
|style="background:white"|[[File:NSMB Asset Sprite Green Platform.png]]
*[[Danger, Bob-omb! Danger!|Run, Bob-omb! Run!]]
|[[Green platform]]<ref>Loe, p. 60</ref>
*[[Whack-a-Monty]]
|align=left|Platforms that appear in the boss battle with [[Mega Goomba (boss)|Mega Goomba]]. Stepping on one causes it to rise and gives Mario an opportunity to strike the Goomba's head.
*[[Balloon Racing]]
|-
*[[Snowball Slam]]
|style="background:white"|[[File:NSMB Asset Sprite Hanging Platform.png|100x100px]]
|
|[[Hanging platform]]
'''Puzzle'''
|align=left|Broad platforms that tilt under Mario's weight.
*[[Wanted!]]
|-
*[[Which Wiggler?]]
|style="background:white"|[[File:NSMB Asset Sprite Ghost Lift.png|100x100px]]
*[[Hide and Boo Seek]]
|[[Haunted Lift]]
*[[Puzzle Panel]]
|align=left|Lifts controlled by [[Boo]]s. They tilt and suddenly drop in the narrow corridors they are found.
*[[Loves Me...?]]
|-
*[[Coincentration]]
|style="background:white"|[[File:NSMB Asset Sprite Ghost Staircase.png|100x100px]]
|
|[[Haunted Stairs]]
'''Table'''
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
*[[Speed (minigame)|Speed]]
|-
*[[Memory Match (Super Mario series)|Memory Match]]
|style="background:white"|[[File:NSMB Asset Sprite Turn Lift.png]]
*[[Picture Poker]]
|[[Hinged device]]<ref>Loe, p. 56</ref>
*[[Luigi's Thrilling Cards]]
|align=left|A striped lift that flips the player to the other side of a wall when stepped on.
*[[Luigi-Jack]]
|-
*[[Bob-omb Reverse]]
|style="background:white"|[[File:NSMBPlatform.png]]
|
|[[Lift]]
'''1 on 1'''
|align=left|Floating, moving platforms.
*[[Vs. Mario's Slides]]
|-
*[[Bob-omb Sudden Death]]
|style="background:white"|[[File:NSMB Asset Sprite Log.png]]
*[[Jumping Brothers]]
|Log<ref>Knight, p. 47</ref>
*[[Lakitu Launch (multiplayer)|Lakitu Launch]]
|align=left|These small logs slowly fall once stepped on.
*[[Jumping Sudden Death]]
|-
*[[Vs. Trampoline Time]]
|style="background:white"|[[File:NSMB Asset Sprite Moving Mushroom.png]]
*[[Bob-omb Trampoline]]
|[[Moving Mushroom]]
*[[Vs. Pair-a-Gone]]
|align=left|Mushroom platforms that sway and travel from one part of the level to the other. In some athletic levels, they are necessary to reach the exit.
|}
|-
 
|style="background:white"|[[File:NSMB Red Thin Mushroom Platform.png]]
===1 Player===
|[[Mushroom Platform]]
{|
|align=left|Tall, broad mushrooms that make up narrow platforms in the sky. There are a diversity of different types.
|
|-
'''Action'''
|style="background:white"|[[File:NSMB Asset Sprite Mushroom Trampoline.png]]
*[[Snowball Slalom]]
|[[Mushroom Trampoline]]
*[[Lakitu Launch]]
|align=left|Bouncy Mushroom Platforms. Pressing {{button|ds|a}} when Mario makes contact with the cap bounces him higher.
*[[Danger, Bob-omb! Danger!]]
|-
*[[Whack-a-Monty]]
|style="background:white"|[[File:NsmbPaddlePlatform.png]]
*[[Balloon Racing]]
|[[Paddle Platform|Paddle wheel]]
|
|align=left|Four lifts fastened to a track. It sags under Mario's weight, causing it to move along the track.
'''Puzzle'''
|-
*[[Wanted!]]
|style="background:white"|[[File:NSMB Asset Sprite Big Paddle Platform.png|100x100px]]
*[[Which Wiggler?]]
|Paddle wheel (big)
*[[Hide and Boo Seek]]
|align=left|Giant paddle wheels that perpetually spin, like a Ferris wheel. Unlike normal paddle wheels, their pivot point is fixed to one location.
*[[Puzzle Panel]]
|-
*[[Coincentration]]
|style="background:white"|[[File:NSMB Jelly.png]]
|
|[[Rippling Floor]]
'''Table'''
|align=left|Ground that moves in waves.
*[[Memory Match (Super Mario series)|Memory Match]]
|-
*[[Picture Poker]]
|style="background:white"|[[File:NSMB Asset Sprite Rolling Log.png|100x100px]]
*[[Pair-a-Gone]]
|[[Rolling log]]
|
|align=left|Big, long platforms that float in poison. The logs spin vertically when Mario is on top, necessitating he keeps jumping to avoid losing a life.
'''Variety'''
|-
*[[Mario's Slides]]
|style="background:white"|[[File:NsmbRotatingPlatform.png]]
*[[Sort or 'Splode]]
|[[Rotating platform]]
*[[Bounce and Trounce]]
|align=left|Platforms that rotate in 90˚. They come in three different shapes: a triangular prism, a cube, and a rectangular prism.
*[[Bob-omb Squad (minigame)|Bob-omb Squad]]
|-
*[[Trampoline Time]]
|style="background:white"|[[File:NSMB W2-Castle.png|100x100px]]
|[[Sand Dune]]
|align=left|Dunes that rise or fall when a nearby ? Switch is pressed. This makes otherwise inaccessible parts of a level reachable.
|-
|style="background:white"|[[File:NSMB Asset Sprite Scale Lift.png|100x100px]]
|[[Scale Lift]]
|align=left|Standing on one lift causes it to fall and the other to rise.
|-
|style="background:white"|[[File:NsmbSeesaw.png|100x100px]]
|[[Seesaw]]
|align=left|A long platform that tilts left or right depending on where the player walks.
|-
|style="background:white"|[[File:NSMB Asset Sprite Seesaw Shroom.png]]
|[[Seesaw Shroom]]
|align=left|Mushroom Platforms that tilt under Mario's weight like teeter-totters.
|-
|style="background:white"|[[File:Red Updown Mushroom sprite NSMB.png|50x50px]][[File:Yellow Updown Mushroom sprite NSMB.png|50x50px]]
|[[Sinking and Rising Mushrooms]]
|align=left|Narrow-capped Mushroom Platforms that occur in pairs. Standing on one causes it to fall and its partner to rise, similar to Scale Lifts.
|-
|style="background:white"|[[File:NSMB Asset Sprite Stretch Shroom.png]]
|[[Stretch Shroom]]
|align=left|Mushrooms whose caps horizontally extend and contract in set intervals.
|-
|style="background:white"|[[File:NSMB Asset Sprite Swing.png|100x100px]]
|[[Swing]]
|align=left|Lifts that sway back and forth like [[pendulum]]s. Some move through lava as they swing.
|-
|style="background:white"|[[File:NSMB Asset Sprite Unstable Mushroom.png|100x100px]]
|[[Unstable mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:NSMBDS Bumper Sprite.png]]
|[[Bumper (Super Mario series)|Bumper]]
|align=left|Giant bubbles that bounce the player away.
|-
|style="background:white"|[[File:DoorNSMB.png]]
|[[Warp Door|Door]]
|align=left|Takes Mario or Luigi to another room.
|-
|style="background:white"|[[File:Midway Point.PNG]]
|[[Checkpoint Flag|Midway point]]
|align=left|Marks each stage's checkpoint.
|-
|style="background:white"|[[File:NsmbFlipper.png]]
|[[Flipper|One-way gate]]
|align=left|Gates with red arrows, indicating which way they open to.
|-
|style="background:white"|[[File:NSMB Phantom Hand Screenshot.png]]
|[[Phantom Hand]]
|align=left|Harmless, floating hands that point to secrets.
|-
|style="background:white"|[[File:NSMB Flagpole.png|100x100px]]
|[[Goal Pole|Pole (goal)]]
|align=left|A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|-
|style="background:white"|[[File:NsmbGoalPoleSecret.png|100x100px]]
|[[Goal Pole (secret)|Pole (secret goal)]]
|align=left|Similar to Goal Poles, but are well hidden, and act as [[secret exit]]s for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|-
|style="background:white"|[[File:NSMB Prerelease 1.jpg|100x100px]]
|[[Tornado]]
|align=left|Desert cyclones that carry Mario high into the air.
|}
|}


Line 1,637: Line 920:


===Producer===
===Producer===
*Hiroyuki Kimura
*Hiroyuki Kimura  


===Director===
===Director===
*Shigeyuki Asuke
*Shigeyuki Asuke  


===Assistant Directors===
===Assistant Directors===
*Masahiro Imaizumi
*Masahiro Imaizumi
*Taku Matoba
*Taku Matoba  


===Map & Level Design===
===Map & Level Design===
Line 1,654: Line 937:


==Critical reception==
==Critical reception==
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>{{cite|author=Harris, Craig|url=www.ign.com/articles/2006/05/06/new-super-mario-bros|title=''New Super Mario Bros.''|publisher=IGN|date=May 6, 2006|language=en|accessdate=May 25, 2024}}</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>{{cite|url=www.gamespot.com/reviews/new-super-mario-bros-review/1900-6151365|title=''New Super Mario Bros.'' Review|publisher=GameSpot|date=May 16, 2006|author=Gerstmann, Jeff|accessdate=May 25, 2024}}</ref>
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>[http://www.ign.com/articles/2006/05/06/new-super-mario-bros IGN - ''New Super Mario Bros.'']</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>[http://www.gamespot.com/new-super-mario-bros/reviews/new-super-mario-bros-review-6151365/ ''New Super Mario Bros.'' Review - GameSpot.com]</ref>  
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,674: Line 957:
|-
|-
|Nintendo DS
|Nintendo DS
|Corbie Dillard,<br>[https://www.nintendolife.com/reviews/ds/new_super_mario_bros Nintendo Life]
|Corbie Dillard,<br>[http://www.nintendolife.com/reviews/ds/new_super_mario_bros Nintendo Life]
|9/10
|9/10
|''Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.''
|''Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.''
Line 1,683: Line 966:
|''With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.''
|''With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.''
|-
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|colspan=2|{{nowrap|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
Line 1,694: Line 977:
|colspan=2|[https://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html 89.07%]
|colspan=2|[https://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html 89.07%]
|}
|}
===Sales===
===Sales===
''New Super Mario Bros.'' is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide.
''New Super Mario Bros.'' is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide.
==''Super Mario-kun'' adaptation==
==''Super Mario-kun'' adaptation==
[[File:SuperMarioKun MariovsLuigi 36.jpg|thumb|Mario trying to save Luigi from falling from the cliff before his distraction]]
[[File:SuperMarioKun MariovsLuigi 36.jpg|thumb|Mario trying to save Luigi from falling from the cliff before his distraction]]
''New Super Mario Bros.'' is featured in the ''[[Super Mario-kun]]'' manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the ''Super Mario-kun'' manga series.
''New Super Mario Bros.'' is featured in the ''[[Super Mario-kun]]'' manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the ''Super Mario-kun'' manga series.
===Differences in the ''Super Mario-kun'' manga===
===Differences in the ''Super Mario-kun'' manga===
*Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.
*Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.
Line 1,706: Line 990:
==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of New Super Mario Bros. pre-release and unused content}}
{{main|List of New Super Mario Bros. pre-release and unused content}}
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.<ref>{{cite|url=www.youtube.com/watch?v=WT2WAE4JdJ8|title=''New Super Mario Bros'' E3 2005|author=ravmn|date=November 18, 2008|accessdate=February 24, 2023|publisher=YouTube|language=en}}</ref>
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.<ref>[https://www.youtube.com/watch?v=WT2WAE4JdJ8 New Super Mario Bros E3 2005] ''ravmn'' (November 18th, 2008). Retrieved February 24th, 2023.</ref>


==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. glitches}}
{{main|List of New Super Mario Bros. glitches}}
===Above the ceiling===
===Above the Ceiling===
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.


===Falling Bowser Jr. softlock===
===Bowser Jr. Death by Falling===
In World 5-Tower, Mario should get to the boss, then walk to the edge while [[Bowser Jr.]] charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map.
In World 5-Tower, Mario should get to the boss, then walk to the edge while [[Bowser Jr.]] charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map.


===Mega Mushroom storing exploit===
===Mega Mushroom Storing Trick===
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>{{cite|url=www.youtube.com/watch?v=1o2bXXsMyUg|title=TAS New Super Mario Bros. - 2 Mega Mushroom Glitches|author=mindnomad|publisher=YouTube|accessdate=May 25, 2024|date=November 1, 2009|language=en}}</ref>
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>[https://www.youtube.com/watch?v=1o2bXXsMyUg YouTube video of "Mega Mushroom Storing Trick"]</ref>


==Gallery==
==Gallery==
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*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
*Mario's moveset has been upgraded to include some of his 3D moves, such as the ground-pound or the wall jump.


==References to other games==
==References to other games==
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*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]].
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]].
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref>
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=https://www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref>
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
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*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game.
*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games. Furthermore, the main games in ''New Super Mario Bros.'' (Mario Game and Mario Vs. Luigi) use similar fonts for the body text elements from this game.
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games.


==References in later media==
==References in later media==
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game.
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game.
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item and using it is accompanied by the same music from ''New Super Mario Bros.'' Dry Bowser is a playable character.
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character.
*''[[Mario Super Sluggers]]'' - A cover of the ''New Super Mario Bros.'' castle music is used for the [[Bowser Castle (baseball stadium)|Bowser Castle]] stadium.
*''[[Mario Super Sluggers]]'' - A cover of the ''New Super Mario Bros.'' castle music is used for the [[Bowser Castle (baseball stadium)|Bowser Castle]] stadium.
*''[[New Super Mario Bros. Wii]]'' - This game is an indirect follow-up to ''New Super Mario Bros.'' Some text in ''New Super Mario Bros.''{{'}}s instruction manual is reused in this game's instruction manual (for example, the ''Blunders and Game Over'' section).
*''[[New Super Mario Bros. Wii]]'' - This game is an indirect follow-up to ''New Super Mario Bros.'' Some text in ''New Super Mario Bros.''{{'}}s instruction manual is reused in this game's instruction manual (for example, the ''Blunders and Game Over'' section).
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*''[[New Super Mario Bros. U]]'' - A sequel to the follow-up, ''New Super Mario Bros. Wii''. Bowser and Bowser Jr. are fought at the same time in the final level again.
*''[[New Super Mario Bros. U]]'' - A sequel to the follow-up, ''New Super Mario Bros. Wii''. Bowser and Bowser Jr. are fought at the same time in the final level again.
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[WarioWare Gold]]'' - [[Super Pyoro]]'s logo incorporates elements of the ''New Super Mario Bros.'' logo.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself, but without the ability to retreat inside his shell when he is about to get stomped. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal level. [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated.
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.''


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ
|JapR=Nyū Sūpā Mario Burazāzu
|JapR=Nyū Sūpā Mario Burazāzu
|JapM=New Super Mario Bros.
|JapM=New Super Mario Bros.
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|ChiSR=New Chāojí Mǎlì'ōu Xiōngdì
|ChiSR=New Chāojí Mǎlì'ōu Xiōngdì
|ChiSM=New Super Mario Brothers
|ChiSM=New Super Mario Brothers
|ChiT=新超級瑪利歐兄弟<ref>{{cite|author=Nintendo|date=2008|url=www.nintendo.tw/ds/ds_software2006.htm|title=DS Software|language=zh-hant|accessdate=September 15, 2020}}</ref> (Taiwanese Nintendo DS detail site)
|ChiT=新超級瑪利歐兄弟<ref>Nintendo (2008). [https://www.nintendo.tw/ds/ds_software2006.htm DS Software]. Retrieved September 15, 2020.</ref> (Taiwanese Nintendo DS detail site)<br>''Xīn Chāojí Mǎlì'ōu Xiōngdì''<br>New 超級瑪利歐兄弟<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> (''Super Mario Bros.'' 35th Anniversary site)<br>''New Chāojí Mǎlì'ōu Xiōngdì''
|ChiTR=Xīn Chāojí Mǎlì'ōu Xiōngdì
|ChiT2=New 超級瑪利歐兄弟<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|publisher=Nintendo HK|language=zh-hant|accessdate=October 23, 2020}}</ref> (''Super Mario Bros.'' 35th Anniversary site)
|ChiT2R=New Chāojí Mǎlì'ōu Xiōngdì
|ChiTM=New Super Mario Brothers
|ChiTM=New Super Mario Brothers
|ChiT2M=New Super Mario Brothers
}}
}}


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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ Official North American website]
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Official Japanese website]
*[https://www.nintendo.com/jp/character/mario/history/new_smb/index.html Mario Portal Game Archive (JP)]
*[https://noclip.website/ noclip.website]
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ North American website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Japanese website]
*[https://web.archive.org/web/20060701230713/http://www.newsupermariobros.com.au/ Australian website]
*[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet]
*[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet]

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