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{{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}}
{{articleabout|''New Super Mario Bros.'' for the ''Nintendo DS''|the Wii sequel|[[New Super Mario Bros. Wii|here]]}}
{{game infobox
{{Infobox
|image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover'''
|title=[[Image:New Super Mario Bros. Logo.PNG|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|image=[[image:NewSuperMarioBrothers.jpg|275px]]<br>'''American Boxart'''
|publisher=[[Nintendo]]
|developer=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006<ref>{{file link|NSMBDSadNinF.jpg|French print ad from Official Nintendo magazine}}</ref>|South Korea|March 8, 2007|South Africa|February 2008<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html</ref>|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|accessdate=April 5, 2015|publisher=Nintendo|language=ja}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|publisher=Nintendo
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|designer=
|genre=[[Genre#Platform games|Platformer]]
|engine=
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|released={{releasedate|USA|May 15, 2006|Japan|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|China|July 2009<ref>[http://www.ique.com/DSL_Mariobros.htm ''New Super Mario Bros.'' at iQue.com]</ref>}}
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|classind=L|grac=all}}'''Virtual Console:'''<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html|title=New Super Mario Bros. {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb}}</ref>{{ratings|pegi=12}}
|genre=Platform
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|modes=Single-player, Vs. Multiplayer, Mini-games (single-card and multi-card DS download play supported)
|format={{format|ds=1|wiiudl=1}}
|ratings=[[ESRB]]: [[Image:ESRB_E.png|12px]] Everyone<br>[[PEGI]]: 3+
|input={{input|ds=1|wiiu=1}}
|platforms=[[Nintendo DS]]
|serials={{flag list|USA|NTR-A2DE-USA (USA/Australia)|Japan|NTR-A2DJ-JPN|Europe|NTR-A2DP-EUR|South Korea|NTR-A2DK-KOR|China|NTR-A2DC-CHN}}
|media=
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}}
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.
'''''New Super Mario Bros.''''' is a side-scrolling platformer game exclusive to the [[Nintendo DS]], starring [[Mario]] and [[Luigi]]. The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario vs. Luigi, as well as a mini-game mode for up to four players. And players can access Luigi as a story mode (1 player) character if they press L and R and select a file at the same time. The multiplayer games support both single-card and multi-card play. The mini-games are mostly the same as those featured in ''[[Super Mario 64 DS]]'', with the difference that they do not need to be unlocked here. The game received a sequel, which is ''[[New Super Mario Bros. Wii]]''.


''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]].
In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
==Story==
==Story==
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
[[Image:NSMBintro.png|thumb|Bowser Jr., about to steal Peach.]]
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario (or Luigi) goes near the castle to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario (or Luigi) to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario (or Luigi) takes a hit, reverting into [[Small Mario|his smaller form]]. Bowser Jr. runs away and Mario (or Luigi) continues to chase him.
[[Mario]] and [[Princess Peach]] were walking together around [[Peach's Castle]], when a mysterious thundercloud (possibly [[Lakithunder]]) appeared, and struck the castle with lightning. Mario went to investigate, and while he was there, [[Bowser Jr.]] sneaked up behind a bush and kidnapped Peach. Mario followed, and Bowser Jr. dragged her behind him through eight different worlds.  


Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario (or Luigi) starts chasing Bowser Jr., Mario (or Luigi) retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.
[[Image:BowserJr and Bowser.jpg|thumb|150px||left|Bowser and Bowser Jr., on the final boss fight.]]
The end of the first world has Bowser as its boss, unusually. Even more surprising, after Mario presses a switch that destroys the floor and Bowser falls into the pit of lava, the king's flesh is burned off and he becomes a [[Dry Bones]]-like version of himself (Known as [[Dry Bowser]]). Later, at World 8, Mario has to face this undead version of Bowser as the penultimate boss in the game. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a bubbling cauldron of some magic potion, which results in not only Bowser returning from the dead, but growing roughly three times his size.


[[File:NSMB0.png|thumb|left|Bowser and Bowser Jr. in the final boss fight]]
At the end, Bowser and his son fight Mario together, but Mario defeats them (again), sending the two into yet another pit. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he shouts something and then continues on with his task.
[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
 
In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach's platform disappears, allowing her to float down safely. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
{{br|left}}


==Gameplay==
==Gameplay==
[[File:NewMarioFlagpole.png|thumb|left|upright=0.85|Mario, near the end of World 1-1.]]
===Controls===
The gameplay of ''New Super Mario Bros.'' is very much like that of the classic 2D platformers, mostly ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'', and substantially builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu: jumping with {{button|ds|A}} '''/''' {{button|ds|B}} and dashing with {{button|ds|Y}} '''/''' {{button|ds|X}}, or jumping with {{button|ds|A}} '''/''' {{button|ds|X}} and dashing with {{button|ds|Y}} '''/''' {{button|ds|B}}. Mario is controlled with the {{button|ds|Pad}}, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in ''[[Super Mario World]]''. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.
[[Image:NewMarioFlagpole.png|thumb|150px|Mario, near the end of the level.]]
''New Super Mario Bros.'' is very much like ''[[Super Mario Bros.]]'' in terms of gameplay, but new features have been added. One of two control options can be selected in the Options menu: Jumping with A/B and Running with X/Y, or Jumping with A/Y and Running with B/X. Mario is controlled with the D-Pad, and the Touch Screen is only required to activate the stored item, which is used in the same style as in ''[[Super Mario World]]''. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and gameplay continues on the touch screen as long as Mario is in that area. In that case, the stored item cannot be activated.


The [[Wall Jump]], [[Triple Jump]], and [[Ground Pound]] make their first appearance in a 2D ''Super Mario'' game since being introduced to 3D ''Super Mario'' games starting with ''[[Super Mario 64]]''. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to do a Wall Jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. The game introduces several new power-ups to the ''Super Mario'' series: the [[Blue Shell]] which lets Mario or Luigi slide like a Koopa shell, the [[Mega Mushroom]] which makes Mario grow about three to five times his size (similarly to the mushroom seen in ''[[Super Mario 64 DS]]''), and the [[Mini Mushroom]] which causes Mario or Luigi to shrink to about half of [[Small Mario]]'s size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the [[Super Mushroom]], the [[Super Star|Starman]], and the [[Fire Flower]]. As in the western release of ''[[Super Mario Bros. 3]]'' and most later games, Mario or Luigi does not power down to [[Small Mario|Small form]] if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to [[Super Mario (form)|Super Mario]], unlike in ''Super Mario Bros.'' and ''Super Mario World''.
===Moves and Items===
 
[[Image:Mario Firebro.jpg|thumb|left|150px|Mario, shooting a fireball as a result of a Fire Flower.]]
[[File:Unlock-Secret-Challenge-Mode-on-New-Super-Mario-Bros-Step-4.png|thumb|A text box for the hidden Challenge mode]]
The [[Wall Jump]] makes its first appearance in a 2D game since being introduced to 3D Mario games with ''[[Super Mario 64]]''. In contrast to the 3D games, Mario has to slide down a wall for a considerable amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a hole. Mario has the ability to [[Ground Pound]] by pressing down when in the air, allowing him to smash blocks downward. There are different power-ups, like the [[Blue Koopa Shell]] that lets Mario travel like a kicked Koopa Troopa shell, the [[Mega Mushroom]] that makes the player grow about three to five times Mario's size (also seen in ''[[Super Mario 64 DS]]''), and the [[Mini Mushroom]] which causes Mario to grow about half of [[Small Mario]]'s size. However, some items remain unchanged, such as the [[Super Mushroom]], and the [[Fire Flower]].
The game features a secret [[Challenge (New Super Mario Bros.)|Challenge]] mode, wherein the player cannot scroll the camera to the left or downward, like in ''Super Mario Bros.'' It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press {{button|gba|start}}, then press {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}}. It also shows an arrow pointing right on the world maps and levels touch screen.
 
It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.
 
Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep-Cheep]]s doing side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.
 
If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
===Mario Vs. Luigi===
{{redirect|Mario Vs. Luigi|the [[list of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
*'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in [[Pipe Land|World 7]] of ''[[Super Mario Bros. 3]]'', it contains many [[Warp Pipe]]s and [[Piranha Plant]]s.
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers.
<gallery>
NewSuperMarioBros-MarioVsLuigi-Grass.png|Map of the Grass stage.
NewSuperMarioBros-MarioVsLuigi-Underground.png|Map of the Bricks stage.
NewSuperMarioBros-MarioVsLuigi-Ice.png|Map of the Ice stage.
NewSuperMarioBros-MarioVsLuigi-Pipe.png|Map of the Pipes stage.
NewSuperMarioBros-MarioVsLuigi-Castle.png|Map of the Fortress stage.
</gallery>
 
===Minigames===
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
====Vs. Battle====
{|
|-
|
'''Action'''
*[[Snowball Slalom]]
*[[Vs. Lakitu Launch]]
*[[Danger, Bob-omb! Danger!|Run, Bob-omb! Run!]]
*[[Whack-a-Monty]]
*[[Balloon Racing]]
*[[Snowball Slam]]
|
'''Puzzle'''
*[[Wanted!]]
*[[Which Wiggler?]]
*[[Hide and Boo Seek]]
*[[Puzzle Panel]]
*[[Loves Me...?]]
*[[Coincentration]]
|
'''Table'''
*[[Speed (minigame)|Speed]]
*[[Memory Match (Super Mario series)|Memory Match]]
*[[Picture Poker]]
*[[Luigi's Thrilling Cards]]
*[[Luigi-Jack]]
*[[Bob-omb Reverse]]
|
'''1 on 1'''
*[[Vs. Mario's Slides]]
*[[Bob-omb Sudden Death]]
*[[Jumping Brothers]]
*[[Lakitu Launch (multiplayer)|Lakitu Launch]]
*[[Jumping Sudden Death]]
*[[Vs. Trampoline Time]]
*[[Bob-omb Trampoline]]
*[[Vs. Pair-a-Gone]]
|}


====1 Player====
===Levels===
{|
[[Image:NSMBw1.png|thumb|150px|Mario in '''World 1''']]
|
The game also features a world map, with different and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from just reaching the goal. Some are in clear sight while others are hidden in warp pipes, up [[Beanstalk]]s, and other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious blue [[Toad House]] will appear just above World 1. It is a market, and for 20 [[Star Coins]], the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 [[Star Coin Gates]] have been opened.
'''Action'''
[[Image:Ss_nsmb_pre27.jpg|left|thumb|150px|Mario in the level 1-A, with all three Star Coins collected]]
*[[Snowball Slalom]]
Mario or Luigi only has to go through six of the eight worlds &mdash; after [[World 2 (NSMB)|World 2]], the player gets to either of [[World 3 (NSMB)|World 3]] or [[World 4 (NSMB)|World 4]], and the world following both of those is [[World 5 (NSMB)|World 5]]. After World 5, the player can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (NSMB)|World 2]] or [[World 5 (NSMB)|World 5]] bosses in Mini mode to instead reach [[World 4 (NSMB)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.
*[[Lakitu Launch]]
*[[Danger, Bob-omb! Danger!]]
*[[Whack-a-Monty]]
*[[Balloon Racing]]
|
'''Puzzle'''
*[[Wanted!]]
*[[Which Wiggler?]]
*[[Hide and Boo Seek]]
*[[Puzzle Panel]]
*[[Coincentration]]
|
'''Table'''
*[[Memory Match (Super Mario series)|Memory Match]]
*[[Picture Poker]]
*[[Pair-a-Gone]]
|
'''Variety'''
*[[Mario's Slides]]
*[[Sort or 'Splode]]
*[[Bounce and Trounce]]
*[[Bob-omb Squad]]
*[[Trampoline Time]]
|}


==Locations==
Another secret is Challenge Mode. This means the player cannot scroll the screen to the left or downward. To unlock it, the player should go to the map screen (any world) and press START, L, R, L, R, X, X, Y, Y. It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including castles), which adds the feeling of the original game even more.
===Overview===
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]]
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level.


Mario or Luigi only has to go through three of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.
It is also possible to play as Luigi in single player mode by holding down L+R when selecting a file. There are no gameplay differences between the brothers. The character does not get locked in - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the savegame. When the player has completed all levels, there are two stars next to it. When the player collects all the Star Coins in the game, there will be three stars on the save file.


The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>{{cite|author=MyLittleWalrus|title=New Super Mario Bros. Any% Speedrun in 23:32 (Former World Record)|url=www.youtube.com/watch?v=JUvjm6Wpnf4|publisher=YouTube|date=October 28, 2016|accessdate=May 25, 2024}}</ref>
==Worlds==
{{br}}
[[Image:NSMB WorldOne.jpg|thumb|200px|A View of World 1.]]
 
*'''[[World 1 (New Super Mario Bros.)|World 1]]
===Table===
*'''[[World 2 (New Super Mario Bros.)|World 2]]
<center>
*'''[[World 3 (New Super Mario Bros.)|World 3]]
{|width=65% class="wikitable"
*'''[[World 4 (New Super Mario Bros.)|World 4]]
!colspan="3" style="background:red;color:white;"|Worlds
*'''[[World 5 (New Super Mario Bros.)|World 5]]
|-
*'''[[World 6 (New Super Mario Bros.)|World 6]]
!width=50% style="background:#FF7733"|<big>[[World 1 (New Super Mario Bros.)|World 1]]</big><br>{{icon|NSMB-totalS}}×24 {{icon|NSMB-totalT}}×6 {{icon|NSMB-totalB}}×2
*'''[[World 7 (New Super Mario Bros.)|World 7]]
!colspan=2 width=50% style="background:#FF7733"|Levels
*'''[[World 8 (New Super Mario Bros.)|World 8]]
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMB WorldOne.jpg|400x400px]]
|width=25%|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|width=25%|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|-
|[[World 1-3 (New Super Mario Bros.)|World 1-3]]
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|-
|{{world|1|cannonn}}
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|-
|[[World 1-5 (New Super Mario Bros.)|World 1-5]]
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|-
|colspan=2|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.<br>'''Unlock criterion''': start a new game
|-
!style="background:#FF7733"|<big>[[World 2 (New Super Mario Bros.)|World 2]]</big><br>{{icon|NSMB-totalS}}×27 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldTwo.jpg|400x400px]]
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|-
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|-
|{{world|2|cannonn}}
|{{world|2|pipe}}
|-
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}}
|-
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|-
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|A desert-themed world. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.<br>'''Unlock criterion''': complete {{world|1|castlen}}
|-
!style="background:#FF7733"|<big>[[World 3 (New Super Mario Bros.)|World 3]]</big><br>{{icon|NSMB-totalS}}×27 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMB WorldThree.jpg|400x400px]]
|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|-
|[[World 3-2 (New Super Mario Bros.)|World 3-2]]
|[[World 3-B (New Super Mario Bros.)|World 3-B]]
|-
|[[World 3-C]]
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|-
|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|-
|{{world|3|cannonn}}
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].<br>'''Unlock criterion''': complete {{world|2|castlen}} in any form other than [[Mini Mario]]
|-
!style="background:#FF7733"|<big>[[World 4 (New Super Mario Bros.)|World 4]]</big><br>{{icon|NSMB-totalS}}×30 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldFour.jpg|400x400px]]
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|[[World 4-2 (New Super Mario Bros.)|World 4-2]]
|-
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|-
|[[World 4-A (New Super Mario Bros.)|World 4-A]]
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|-
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
|{{world|4|cannonn}}
|-
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|[[World 4-6 (New Super Mario Bros.)|World 4-6]]
|-
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.<br>'''Unlock criterion''': complete {{world|2|castlen}} as Mini Mario
|-
!style="background:#FF7733"|<big>[[World 5 (New Super Mario Bros.)|World 5]]</big><br>{{icon|NSMB-totalS}}×30 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldFive.jpg|400x400px]]
|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|-
|{{world|5|pipe}}
|[[World 5-A (New Super Mario Bros.)|World 5-A]]
|-
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|-
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|{{world|5|cannonn}}
|-
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|[[World 5-C]]
|-
|[[World 5-4 (New Super Mario Bros.)|World 5-4]]
|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.<br>'''Unlock criterion''': use {{world|1|cannonn}}, use {{world|2|cannonn}}, complete {{world|3|castlen}}, or complete {{world|4|castlen}}
|-
!style="background:#FF7733"|<big>[[World 6 (New Super Mario Bros.)|World 6]]</big><br>{{icon|NSMB-totalS}}×33 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×3
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldSix.jpg|400x400px]]
|[[World 6-1 (New Super Mario Bros.)|World 6-1]]
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|-
|[[World 6-2 (New Super Mario Bros.)|World 6-2]]
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|[[World 6-4 (New Super Mario Bros.)|World 6-4]]
|-
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]]
|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|-
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|-
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.<br>'''Unlock criterion''': use {{world|3|cannonn}} or complete {{world|5|castlen}} in any form other than Mini Mario
|-
!style="background:#FF7733"|<big>[[World 7 (New Super Mario Bros.)|World 7]]</big><br>{{icon|NSMB-totalS}}×33 {{icon|NSMB-totalT}}×5 {{icon|NSMB-totalB}}×2
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldSeven.jpg|400x400px]]
|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|-
|[[World 7-2 (New Super Mario Bros.)|World 7-2]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|-
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}}
|[[World 7-4 (New Super Mario Bros.)|World 7-4]]
|-
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|[[World 7-6 (New Super Mario Bros.)|World 7-6]]
|-
|[[World 7-7 (New Super Mario Bros.)|World 7-7]]
|[[World 7-A]]
|-
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.<br>'''Unlock criterion''': use {{world|4|cannonn}} or complete {{world|5|castlen}} as Mini Mario
|-
!style="background:#FF7733"|<big>[[World 8 (New Super Mario Bros.)|World 8]]</big><br>{{icon|NSMB-totalS}}×36 {{icon|NSMB-totalT}}×3 {{icon|NSMB-totalB}}×4
!colspan=2 style="background:#FF7733"|Levels
|-
|rowspan=6 align=center style="background:#FFFFFF"|[[File:NSMB WorldEight.jpg|400x400px]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|-
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|-
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|{{world-link|8|castlen|World 8-Castle}}
|-
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|-
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|-
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|colspan=3 align=center|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with [[Bowser's Castle]].<br>'''Unlock criterion''': use {{world|5|cannonn}}, complete {{world|6|castlen}}, or complete {{world|7|castlen}}
|}
</center>
 
===Toad Houses===
<center>
{|class="wikitable"style="width:75%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:NSMBDS Red Toad House.png]]
|Red Toad House
|align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|-
|style="background:white"|[[File:ToadHouseGreen.png]]
|Green Toad House
|align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|-
|style="background:white"|[[File:Mega Mushroom House.png]]
|Yellow Toad House
|align=left|Gives the player a Mega Mushroom.
|-
|style="background:white"|[[File:NSMB Blue Toad House.png]]
|Blue Toad House
|align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|}
 
{|class="wikitable"style="width:75%;text-align:center"
|-style="color:white;background:red"
!width=30%|Toad House type
!width=7%|World 1
!width=7%|World 2
!width=7%|World 3
!width=7%|World 4
!width=7%|World 5
!width=7%|World 6
!width=7%|World 7
!width=7%|World 8
!width=7%|Total
|-
|Red Toad House
|2
|3
|1
|2
|1
|2
|1
|1
|13
|-
|Green Toad House
|2
|1
|1
|2
|1
|2
|3
|1
|13
|-
|Yellow Toad House
|1
|1
|1
|1
|1
|1
|1
|1
|8
|-
|Blue Toad House
|1
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|1
|-
|'''Total'''
|6
|5
|3
|5
|3
|5
|5
|3
|35
|}
</center>


==Characters==
==Characters==
===Playable characters===
===Story Mode===
{|class="wikitable"style="width:100%;text-align:center"
*[[Mario]] - The main playable character.
|-style="color:white;background:red"
*[[Luigi]] - Luigi can be unlocked by holding in L + R on the file selection screen. Also appears in multiplayer.
!width=6%|Image
*[[Princess Peach|Peach]] - The damsel in distress.
!width=8%|Name
*[[Bowser Jr.]] - The main antagonist.
!Description
*[[Toadsworth]] - An ally who appears in [[Toad Houses]].
|-
*[[Bowser]]/[[Dry Bowser]] - The other main antagonist.
|style="background:white"|[[File:MarioNSMB.png]]
|[[Mario]]
|align=left|The game's protagonist. Mario is out on a stroll with Princess Peach on a clear day before lightning mysteriously strikes her castle, scaring its occupants. While he is distracted, [[Bowser Jr.]] kidnaps Princess Peach and reduces Mario to his [[Small Mario|Small form]] before starting his quest to save her. In this game, Mario has some of the same moves from the 3D platformer ''[[Super Mario 64 DS]]'', including the [[Triple Jump]] and [[Ground Pound]].
|-
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]
|[[Luigi]]
|align=left|Mario's younger twin brother. He is clearly available in the competitive Mario Vs. Luigi mode, but he can also be played in the Story Mode when the player presses {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file-selection screen. Unlike some prior mainline games, there are no physical or mechanical differences between Mario and Luigi.
|}


===Non-playable characters===
===Mini-games===
{|class="wikitable"style="width:100%;text-align:center"
*[[Yoshi]] - Yoshi appears in some Mini-Games.
|-style="color:white;background:red"
*[[Wario]] - Wario also appears in some Mini-Games.
!width=6%|Image
*Several [[Toad (species)|Toad]]s - Toads appear in the background in some Mini-Games.
!width=8%|Name
*[[Bob-omb Buddy]] - Bob-omb Buddy appears in some Mini-Games.
!Description
|-
|style="background:white"|[[File:NSMB Asset Sprite Peach.png]]
|[[Princess Peach]]
|align=left|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser Jr.]] while out on a stroll with Mario, and is found at the end of every castle before being whisked away to a succeeding [[world]]. Peach is ultimately freed at the end of {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}.
|-
|style="background:white"|[[File:NSMBintro.png|100x100px]]
|[[Toad (species)|Toads]]
|align=left|The attendants of [[Peach's Castle]]. Several run out of the castle after it is mysteriously struck by lightning.
|-
|style="background:white"|[[File:NSMB Toadsworth.png]]
|[[Toadsworth]]
|align=left|An elderly Toad who appears in [[Toad House]]s, either to conjure a [[Roulette Block]] or award Mario with [[extra life|extra lives]].
|-
|style="background:white"|[[File:NSMBDorrie.PNG|100x100px]]
|[[Dorrie]]
|align=left|A gentle giant that swims through [[Poison (obstacle)|poison swamps]]. Mario must ride on Dorrie's back in some levels to avoid the hazard.
|-
|style="background:white"|[[File:7-3 NSMB.png|100x100px]]
|[[Mega Wiggler|Giant Wiggler]]
|align=left|An enormous [[Wiggler]] made up of many body segments. It only occurs in [[World 7-3 (New Super Mario Bros.)|World 7-3]], where Mario rides it over [[pit]]s.
|}


==Enemies and obstacles==
==Enemies==
===Enemies===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=114–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=14–19|isbn=4-091063-07-1}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
|-style="background-color: whitesmoke;"
{|class="wikitable sortable"style="width:100%;text-align:center"
!Ememies !! World They First Appeared In !! Description
|-style="color:white;background:red"
!class="unsortable"width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:Goomba NSMB sprite.png]]
|[[Ball and Chain]] || [[World 7 (New Super Mario Bros.)|World 7]] || Spiked Ball attached to a chain on a block. It spins around and is indestructible.
|[[Goomba]]
|align=left|Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Paragoomba.png]]
|[[Balloon Boo]] || [[World 4 (New Super Mario Bros.)|World 4]] || Approaches Mario if his back is turned. When looked at, it stops to inhale oxygen to grow. Shrinks to the normal size of a Boo when it attacks. [[Starmen]] will defeat it.
|[[Paragoomba]]
|align=left|This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
|colspan=2|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|200
|
|-
|-
|style="background:white"|[[File:Micro-GoombaNSMB.png]]
| [[Banzai Bill]] || [[World 7 (New Super Mario Bros.)|World 7]] || An enormous [[Bullet Bill]]. The player must jump on it just like  Bullet Bill.
|[[Mini Goomba]]
|align=left|This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat them with one stomp. Other versions of Mario can defeat them by just touching them.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Green Koopa Troopa Sprite.png]]
|[[Blockhopper]] || [[World 2 (New Super Mario Bros.)|World 2]] || Imitates 1-3 Brick Blocks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? doesn't move. Mario can defeat it by ground pounding all the blocks down to the ? block.
|[[Koopa Troopa]] (Green)
|align=left|A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-5 (New Super Mario Bros.)|World 8-5]]
|200
|—
|-
|-
|style="background:white"|[[File:RedKoopaTroopaNSMB.png]]
|[[Blooper]] || World 3 || Swims in an irregular manner. Defeated with a fireball
|Koopa Troopa (Red)
|align=left|The red-shelled Koopa Troopa turns around when its reaches the edge of a platform.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|—
|-
|-
|style="background:white"|[[File:BlueKoopaTroopaNSMB.png]]
|[[Bob-omb]] || World 4 || One stomp and it explodes after a short period of time.
|Koopa Troopa (Blue)
|align=left|Ground pounding a Blue Koopa makes Mario gain his Shell power.
|data-sort-value=X colspan=2|Ice
|200
|—
|-
|-
|style="background:white"|[[File:KoopaParatroopaNSMB.png]]
|[[Boomerang Bro.]] || [[World 2 (New Super Mario Bros.)|World 2]] || A Hammer Bro. that throws boomerangs. A stomp or fireball defeats it.
|[[Koopa Paratroopa]] (Green)
|align=left|This Koopa Troopa has wings and flutters along the ground in arches. One stomp makes it lose its wings, turning it into a Koopa Troopa. It can also be defeated with fireballs.
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|—
|-
|-
|style="background:white"|[[File:RedKoopaParatroopaNSMB.png]]
|[[Boo]] || [[World 3 (New Super Mario Bros.)|World 3]] || Facing it will stop it. Looking away from it will cause it to pursue Mario. It is vulnerable to [[Star]]men.
|Koopa Paratroopa (Red)
|align=left|The red-shelled Koopa Paratroopas fly back and forth in the air without landing.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Green).png]]
|[[Broozer]] || World 5 || Boxing ghoul-like monster. Can break [[Brick Block]]s and other blocks normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a few fireballs.
|[[Climbing Koopa]] (Green)
|align=left|This Koopa climbs along [[Chain-Link]]s, flipping to the opposite side when it reaches its edge. Smacking the Chain-Link with a Climbing Koopa on the opposite side defeats it. Green-shelled Green Koopas move slower than Mario.
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Red).png]]
|[[Bullet Bill]] || [[World 2 (New Super Mario Bros.)|World 2]] || The player must stomp on it to defeat it.
|Climbing Koopa (Red)
|align=left|The red-shelled Climbing Koopas move at the same speed as Mario.
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|200
|
|-
|-
|style="background:white"|[[File:NSMB Lakitu.png]]
|[[Buzzy Beetle]] || World 5 || Just like the Koopa Troopa, stomp it and it'll retreat into his shell. One difference is that it's not effected by [[Fireballs]].
|[[Lakitu]]
|align=left|Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMB Spiny Egg.png]]
|[[Chain Chomp]] || [[World 6 (New Super Mario Bros.)|World 6]] || The player must ground pound the post it's tied to three times.
|[[Spiny Egg]]
|align=left|Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Spiny.png]]
|[[Cheep-Cheep]] || [[World 1 (New Super Mario Bros.)|World 1]] || Just a swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
|[[Spiny]]
|align=left|These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Buzzy Beetle.png]]
|[[Cheep-Chomp]] || World 3 || A big, purple Cheep-Cheep. Approaches [[Mario]] to chow him down. Very similar to [[Boss Bass]].
|[[Buzzy Beetle]]
|align=left|Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by [[fireball]]s.
|[[World 5-C]]
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Spike Top.png]]
|[[Crowber]] || [[World 8 (New Super Mario Bros.)|World 8]] || Swoops at high speeds at [[Mario]]. It is defeated with a stomp.
|[[Spike Top]]
|align=left|Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them.
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:DryBonesNSMB.png]]
|[[Deep-Cheep]] || World 6|| A green Cheep-Cheep that follows Mario. Use a fireball to defeat it.
|[[Dry Bones]]
|align=left|One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:SuperDryBonesNSMB.png]]
|[[Dry Bones]] || [[World 1 (New Super Mario Bros.)|World 1]] || One stomp, and it falls apart. It can reassemble, however. Invincible to Fireballs.
|[[Mega Dry Bones|Super Dry Bones]]
|align=left|A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMBHammerBro.png]]
|[[Fire Bro.]] || World 8 || Hammer Bros. that spit Fireballs. A fireball or stomp will defeat it.
|[[Hammer Bro]]
|align=left|Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|[[World 8 (New Super Mario Bros.)|World 8]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMBDS Fire Bro Sprite.png]]
|[[Fire Chomp]] || World 7 || Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario.
|[[Fire Bro]]
|align=left|A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMBDS Boomerang Bro Sprite.png]]
|[[Fire Snake]] || World 2 || [[Podoboo]] with a tail of flames.
|[[Boomerang Bro]]
|align=left|A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|—
|-
|-
|style="background:white"|[[File:NSMBSumoBro.png]]
|[[Goomba]] || [[World 1 (New Super Mario Bros.)|World 1]] || Brown mushroom-like creature with feet. Defeat it with a stomp or fireball.
|[[Sledge Bro]]
|align=left|A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|1000
|
|-
|-
|style="background:white"|[[File:PokeyNSMB.png]]
|[[Hammer Bro.]] || World 2 || Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball.
|[[Pokey]]
|align=left|A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
|colspan=2|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{hover|200|per segment}}
|—
|-
|-
|style="background:white"|[[File:PiranhaPlantNSMB.png]]
|[[Kab-omb]] || [[World 8 (New Super Mario Bros.)|World 8]] || A Bob-omb that lights and explodes when touched by [[Raining Debris]] or one of [[Mario]]'s fireballs.
|[[Piranha Plant]]
|align=left|This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|[[World 7-A]]
|200
|—
|-
|-
|style="background:white"|[[File:Super Piranha Plant.png]]
|[[Koopa Troopa]] || [[World 1 (New Super Mario Bros.)|World 1]] || A form of Koopa with shoes. By stomping on it, it'll retreat into it's shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can even be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, [[1-UP]]s are earned.
|[[Big Piranha Plant|Super Piranha Plant]]
|align=left|A big Piranha Plant. It requires three fireballs to defeat, and gives up eight [[coin]]s if killed with fireballs.
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|200
|—
|-
|-
|style="background:white"|[[File:VenusFireTrapNSMB.png]]
|[[Lakitu]] || World 2 || Throws [[Spiny Egg]]s and has his own cloud. One stomp and it's defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|A Piranha Plant that spits fireballs. Defeated with fireballs.
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|200
|—
|-
|-
|style="background:white"|[[File:BlockHopperNSMB.png]]
|[[Mega Cheep-Cheep]] || World 3 || A big Cheep-Cheep. Defeated by a fireball.
|[[Blockhopper]]
|align=left|Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMBDS Cheep Cheep Sprite.png]]
|[[Mega Deep-Cheep]] || World 6 || A big Deep-Cheep. Defeated by a fireball.
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB MegaCheep-Cheep.png]]
|[[Mega Unagi]] || World 4 || A bigger Unagi. Cannot be killed, but can be ''gone through'' with a [[Mega Mushroom]] or [[Star]].
|[[Big Cheep Cheep|Mega Cheep-Cheep]]
|align=left|A bigger Cheep-Cheep that acts the same as the small form, Defeated with [[Fire Mario]]'s fireballs.
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Mega Deep-Cheep.png]]
|[[Mini Goomba]] || World 3 || This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can kill with one stomp. Other versions of Mario kill it by just touching it.
|[[Deep Cheep|Deep-Cheep]]
|align=left|A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Deep-Cheep.png]]
|[[Moneybags]] || [[World 5 (New Super Mario Bros.)|World 5]] || A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, the player will get a [[1-Up Mushroom]].
|[[Big Deep Cheep|Mega Deep-Cheep]]
|align=left|A bigger Deep-Cheep that acts the same as the small form. Defeated with [[Fire Mario]]'s fireballs.
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:CheepChompNSMB.png]]
|[[Paragoomba]] || World 2 || This [[Goomba]] has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
|[[Cheep Chomp|Cheep-Chomp]]
|align=left|A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|200
|—
|-
|-
|style="background:white"|[[File:SpikeBassNSMB.png]]
|[[Paratroopa]] || [[World 1 (New Super Mario Bros.)|World 1]] || This [[Koopa Troopa]] has wings. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball.
|[[Spike Bass]]
|-
|align=left|A brown giant fish, with spikes all over. It jumps for some time, similar to [[Big Cheep Cheep|Boss Bass]]. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
|[[Piranha Plant]] || [[World 1 (New Super Mario Bros.)|World 1]] || This plant comes out of pipes, but is also found on the ground trying to bite the player. Throw fireballs or avoid it.
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 3-C]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:NSMB Skeeter.png]]
|[[Podoboo]] || [[World 1]] || Flames with eyes. Most jump out of lava.
|[[Skeeter (New Super Mario Bros.)|Skeeter]]
|align=left|This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SushiNSMB.png]]
|[[Pokey]] || [[World 2 (New Super Mario Bros.)|World 2]] || A cactus with a flower and face. Its segments will grow back when destroyed with fireballs; hit its face.
|[[Sushi]]
|align=left|Long sharks that are defeated by fireballs. They only appear in 1-A.
|colspan=2|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Blooper Sprite.png]]
|[[Scuttle Bug]] || World 4 || This spider will appear from upwards via its web. One stomp or fireball will drop it off its string and defeat it. Also, some can detach from their strings and walk along the ground.
|[[Blooper]]
|align=left|Swims in an irregular manner. Can be defeated by fireballs or invincibility.
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Blooper Nanny.png]]
|[[Skeeter]] || World 3 || This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
|[[Blooper Nanny]]
|align=left|Swims in an irregular manner, as [[Blooper Baby|Blooper Babies]] swim after it. Can be beat with a fireball or invincibility.
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|200
|—
|-
|-
|style="background:white"|[[File:Unagi.png]]
|[[Sledge Bro.]] || World 8 || An overweight Hammer Bro. that carries sledgehammers. It can be defeated with a stomp.
|[[Maw-Ray|Unagi]]
|align=left|An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]].
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMB Mega Unagi.png]]
|[[Snailicorn]] || World 5 || Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.
|[[Mega Unagi]]
|align=left|A bigger Unagi. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|data-sort-value=2000|{{icon|cross}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Whomp.PNG]]
|[[Snow Spike]] || World 5 || The normal [[Spike]] doesn't appear, but this one does. Instead of Spike Balls, it throws Snowballs. Defeated by a stomp or fireballs.
|[[Whomp]]
|align=left|Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Big Whomp.png]]
|[[Spike Bass]] || World 2 || A brown giant fish, with spikes all over. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
|[[Big Whomp]]
|align=left|Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ThwompNSMB.png]]
|[[Spike Top]] || World 5 || [[Buzzy Beetle]]s with spikes on their shells which walk on walls. Hitting the block they're on will defeat them.
|[[Thwomp]]
|align=left|Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:SuperThwompNSMB.png]]
|[[Spiny]] || World 2 || These hatch from Spiny Eggs. Any stomp, even the Ground Pound, will hurt Mario. When they touch water, they turn into Spiny Eggs, only to return to their original form, once the water recedes. Also found on ceilings, and comes down when Mario passes. A good way to kill the ceiling versions is that they are usually found in pairs, and can easily collide with each other. Fireball will also defeat them.
|[[Big Thwomp|Super Thwomp]]
|align=left|A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|200
|—
|-
|-
|style="background:white"|[[File:FireChompNSMB.png]]
|[[Splunkin]] || World 3 || Walking jack-o-lantern enemies. One stomp will cause it to become angry and speed up; a second stomp will destroy it. A fireball will also defeat it.
|[[Flame Chomp]]
|align=left|Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
|colspan=2|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|200
|—
|-
|-
|style="background:white"|[[File:PodobooNSMB.png]]
|[[Squiggler]] || [[World 7 (New Super Mario Bros.)|World 7]] || A tiny Wiggler that comes out of Pipes, and will crawl on walls. A stomp on the head defeats it, but only a ground pound gives up points.
|[[Lava Bubble|Podoboo]]
|align=left|Lava balls that jump out of lava.
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|data-sort-value=2000|{{icon|cross}}
|—
|-
|-
|style="background:white"|[[File:FireSnake NSMB.png]]
|[[Super-Whomp]] || World 3 || A big Whomp. Ground pound it while it's on the ground to defeat it.
|[[Fire Snake]]
|align=left|An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|200
|—
|-
|-
|style="background:white"|[[File:NSMBDS Boo Sprite.gif]]
|[[Super Dry Bones]] || [[World 1 (New Super Mario Bros.)|World 1]] (starts being enemy in [[World 5 (New Super Mario Bros.)|World 5]]) || A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
|[[Boo]]
|align=left|Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to [[Super Star|Starmen]] and [[Blue Shell]]s.
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|
|-
|-
|style="background:white"|[[File:NSMBDS Balloon Boo Sprite.png|100x100px]]
|[[Super Piranha Plant]] || World 2 || A big Piranha Plant. Will require 3 fireballs to defeat, but will give up a whopping eight [[Coin]]s if killed with fireballs.
|[[Balloon Boo]]
|align=left|Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A [[Super Star|Starman]], [[Blue Shell]] or [[Mega Mushroom]] can defeat Balloon Boos.
|colspan=2|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Broozer Punch.png]]
|[[Super Thwomp]] || World 4 || A big [[Thwomp]]. The only other difference is that Super Thwomp can crush through bricks.
|[[Broozer]]
|align=left|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball.
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|[[World 5-C]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Splunkin NSMB.png]]
|[[Sushi]] || [[World 1 (New Super Mario Bros.)|World 1]] || Long sharks that are defeated by fireballs.
|[[Splunkin]]
|align=left|Walking [[Jack-o'-lantern]] enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SwooperNSMB.png]]
|[[Swooper]] || World 2 || This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp will defeat it. ||
|[[Swoop]]
|align=left|This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|200
|
|-
|-
|style="background:white"|[[File:NSMB Moneybag.png]]
|[[Thwomp]] || World 4 || Tries to crush Mario when he gets close. A shell can kill it, or you can ground pound it while it's on the ground. ||
|[[Moneybag (enemy)|Moneybags]]
|align=left|A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|200
|
|-
|-
|style="background:white"|[[File:CrowberNSMB.png]]
|[[Unagi]] || World 3 || An eel that lives in gaps, and tries to bite Mario. Invincible to all attacks. Occasionally, they can be found swimming back and forth. These ones can be defeated with a [[Mega Mushroom]] or [[Star]].
|[[Crowber]]
|align=left|Swoops at high speeds at Mario. It is defeated with any attack.
|colspan=2|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Bob-ombNSMB.png]]
|[[Venus Fire Trap]] || World 2 || A Piranha Plant that spits fireballs. Defeated with fireballs.
|[[Bob-omb]]
|align=left|Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|200
|—
|-
|-
|style="background:white"|[[File:NormalKab-Omb.png]]
|[[Whomp]] || [[World 3 (New Super Mario Bros.)|World 3]] || Jumps and falls to the ground when Mario comes close. Before it gets up, execute a Ground Pound on it.
|[[Kab-omb]]
|align=left|A Bob-omb that lights and explodes when touched by [[volcanic debris]] or one of Fire Mario's fireballs. It can be defeated by stomping it.
|colspan=2|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|200
|{{icon|new}}
|-
|style="background:white"|[[File:ScuttleBug.PNG]]
|[[Scuttlebug]]
|align=left|This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|200
|—
|-
|style="background:white"|[[File:Squiggler.png]]
|[[Squiggler]]
|align=left|A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.
|colspan=2|[[World 7-A]]
|200
|{{icon|new}}
|-
|style="background:white"|[[File:WigglerNSMB.png]]
|[[Wiggler]]
|align=left|Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|200
|—
|-
|style="background:white"|[[File:AmpNSMB.png]]
|[[Amp]]
|align=left|An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|—
|-
|style="background:white"|[[File:ChainChompNSMB.png]]
|[[Chain Chomp]]
|align=left|It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|200
|—
|-
|style="background:white"|[[File:NSMBDS Bullet Bill Sprite.png]]
|[[Bullet Bill]]
|align=left|It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|—
|-
|style="background:white"|[[File:NSMBDS Banzai Bill Sprite.png]]
|[[Bomber Bill|Banzai Bill]]
|align=left|An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|200
|—
|-
|style="background:white"|[[File:NSMB Snailicorn.png]]
|[[Snailicorn]]
|align=left|Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|200
|{{icon|new}}
|-
|style="background:white"|[[File:Snow Spike.png]]
|[[Snow Spike]]
|align=left|The normal [[Spike]] does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
|colspan=2|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|200
|{{icon|new}}
|}
|}


===Obstacles===
==Bosses==
{|class="wikitable"style="width:100%;text-align:center"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="color:white;background:red"
|- style="background-color: whitesmoke;"
!width=5% rowspan=2|Image
!Boss !! World !! How to Defeat
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:NSMB Ball 'N' Chain.png]]
|[[Bowser Jr.]] || All the Worlds || The player needs to jump on him three times. In later worlds, he'll hide in his shell, so the player needs to jump on the [[Green Shell|Green Shells]] he throws and throw them back at him, then jump on him, three times.
|[[Spinner|Ball 'n' Chain]]
|align=left|A spiked ball attached to a chain on a block. It spins around and cannot be destroyed.
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Banzai Bill Cannon.png]]
|[[Mummipokey]] || [[World 2]] || The player needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario]] to go to [[World 4]].
|[[Banzai Bill Cannon]]
|align=left|Giant launchers that shoot unending Banzai Bills.
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Bill Blaster.png]]
|[[Cheepskipper]] || [[World 3]] || The player needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep-Cheep|Cheep-Cheeps]].
|[[Bill Blaster]]
|align=left|Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB Bill Blaster Turret.png]]
|[[Mega Goomba]] || [[World 4]] || The player should hit the switch in hole in the middle, and ride up the platforms so the player can ground pound Mega Goomba three times.
|[[Bill Blaster Turret]]
|align=left|Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|{{world-link|6|1|World 6-1 (New Super Mario Bros.)}}
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:BurnerNSMB.png]]
|[[Petey Piranha]] || [[World 5]] || The player should run around so that Petey tries to squish Mario. If the player moves out of the way in time, Petey should slip and land on his back. The player should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]].
|[[Burner]]
|align=left|A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:FireBarNSMB.png]]
|[[Monty Tank]] || [[World 6]] || The player should crouch in the corner, then jump on [[Monty Tank|Monty Tank's]] head when he stops firing [[Bullet Bills]]. Each time he is hit, his tank gets higher.
|[[Fire Bar]]
|align=left|A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
|{{world-link|6|4|World 6-4 (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:GiantSpikedBall NSMB.png]]
|[[Lakithunder]] || [[World 7 (New Super Mario Bros.)|World 7]] || The player should jump on [[Lakithunder]] three times when he swoops down.  
|[[Giant Spiked Ball]]
|align=left|Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB W1-Castle.png|100x100px]]
|[[Bowser]] || [[World 8]] || The player needs to jump on the skull button to send him falling down beneath the bridge into the lava.
|[[Lava]]
|align=left|Molten rock that causes the player to instantly lose a life if touched.
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NsmbPlatform.png]]
|[[Dry Bowser]] || [[World 8]] || The player needs to jump on the skull button to sent him falling down beneath the bridge.
|Moving rock
|align=left|Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:4-1 NSMB.png|100x100px]]
|[[Poison (obstacle)|Poison]]
|align=left|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|{{world-link|4|1|World 4-1 (New Super Mario Bros.)}}
|{{world-link|6|3|World 6-3 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:6-A NSMB.png|100x100px]]
|[[Quicksand]]
|align=left|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|{{world-link|2|1|World 2-1 (New Super Mario Bros.)}}
|{{world-link|6|A|World 6-A (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:SpikePillar-NSMB.png]]
|[[Skewer]]
|align=left|Giant spiked pillars that shoot out at high speeds before retracting.
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:5-1 NSMB.png|100x100px]]
|Snow
|align=left|Deep snow that causes the player to sink, reducing jump height.
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NsmbSnowTrap.png]]
|Snow branch
|align=left|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:SpikedBallNSMB.png]]
|[[Spike Ball]]
|align=left|Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NsmbSpikeLine.png]]
|[[Spike Trap]]
|align=left|Pointy obstacles that damage the player if touched.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:RainingDebrisNSMB.png]]
|[[Volcanic debris]]
|align=left|Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom.
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:NSMB World 8-2.png|100x100px]]
|[[Water tide]]
|align=left|Bodies of water that rise and/or fall when a [[? Switch]] is pressed. Some tides rise and fall on their own.
|{{world-link|2|3|World 2-3 (New Super Mario Bros.)}}
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
|-
|style="background:white"|[[File:WhirlpoolNSMB.png|100x100px]]
|[[Whirlpool]]
|align=left|A swirling vortex of water that can sink the player to the pit.
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|}
|}


===Bosses===
==Items==
There are nine bosses found in ''New Super Mario Bros.'', excluding the different versions of Bowser and Bowser Jr. encountered throughout the game. With the exception of Bowser, Bowser Jr., and [[Petey Piranha]], all of the bosses in the game are wholly new to the series.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
|- style="background-color: whitesmoke;"
A majority of the bosses can be defeated by three [[stomp]]s, with a [[Ground Pound]] counting for two stomps. As [[Mini Mario]], Ground Pounding is the only way to damage them at all (and only does the same amount of damage as another form's stomp), as a normal stomp will make him harmlessly bounce off them. The exceptions are [[Mega Goomba (boss)|Mega Goomba]], who must be Ground Pounded to damage it regardless of forms, and the three versions of Bowser, who are immune to stomps entirely and must be defeated by hitting a [[skull switch]] behind him to throw out the floor. All bosses also take damage from power-up abilities, like [[fireball]]s from [[Fire Mario]], the [[Blue Shell]] attack from [[Shell Mario]], and being attacked by [[Mega Mario]], though the amount varies.
!Item !! How it helps [[Mario]] and [[Luigi]]
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
!colspan=5 style="background:#FF7733"|Tower bosses
|[[1-Up Mushroom]] || Gives Mario or Luigi an extra life.
|-
|-
|style="background:white"|[[File:Vs-Bsrjr.png]]
|[[? Block]] || Gives Mario an unknown Item.
|[[Bowser Jr.]]
|align=left|[[Bowser Jr.]] is the game's sole [[fortress|tower]] boss and the one who kidnapped [[Princess Peach]]. He fights in two different ways throughout the game, as conveyed by the placement of his bandana. When it is pulled down, Bowser Jr. charges toward Mario and occasionally performs short hops. Every time he is hit, he hides under his [[Bowser's Shell|shell]] for a few seconds. Direct contact damages Mario.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMBDS Bowser Jr Bandanna.png]]
|[[Big Star]] || In Mario Vs. Luigi it helps Mario or Luigi win. In the real game, it helps you to unlock certain toad houses and backgrounds.
|Bowser Jr. (raised bandana)
|align=left|When his bandana is raised, Bowser Jr. hides under his shell whenever Mario draws near, protecting him from being stomped. He also tosses green [[Koopa Shell]]s at Mario, which can be grabbed and thrown back at him. When hit by a shell, Bowser Jr. falls helplessly onto his back, leaving him vulnerable to being hit. After this, he hides in his shell.
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
!colspan=5 style="background:#FF7733"|Castle bosses
|[[Blue Shell]] || Makes Mario into [[Shell Mario]].
|-
|-
|style="background:white"|[[File:BowserNSMB.png]]
|[[Brick]] || Gives Mario an Item.
|[[Bowser]]
|align=left|Bowser is fought on a bridge suspended over lava. He moves around slowly, occasionally jumping or shooting a slow-moving [[Bowser's Flame|fire ball]] forwards. When Mario passes him, Bowser rushes after him. Upon Mario hitting the skull switch, Bowser falls in the lava and is reduced to a skeleton.
|colspan=2|{{world-link|1|castlen|World 1-Tower (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:MummipokeyNSMB.png]]
|[[Coin]] || 100 coins will give Mario an extra life. In Mario Vs. Luigi, 8 coins gets you an item.
|[[Mummipokey]]
|align=left|A bandaged [[Pokey]] with up to five segments that burrows through the ground, occasionally spitting fast-moving stone-like projectiles. Unlike normal Pokeys, its bald head is vulnerable to stomps, and defeating it takes Mario to World 3 normally, or to [[World 4 (New Super Mario Bros.)|World 4]] if defeated as Mini Mario.
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-cheep.png]]
|[[Fire Flower]] || Makes Mario into [[Fire Mario]].
|[[Cheepskipper]]
|align=left|A large, energetic [[Cheep Cheep|Cheep-Cheep]] that is accompanied by three normal-sized Cheep-Cheeps. It leaps out of the water and bounces across the platform Mario stands on, where it can be stomped.
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:MegaGoomba.png]]
|[[Mega Mushroom]] || Makes Mario into [[Mega Mario]].
|[[Mega Goomba (boss)|Mega Goomba]]
|align=left|An ordinary [[Goomba]] that suddenly grows to massive size, then continues marching back-and-forth as normal. Mario should hit the switch in hole in the middle, then ride up the [[green platform]]s that briefly appear so he can ground pound the Mega Goomba three times. Every time it gets damaged, it increases its speed.
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-petey.png]]
|[[Mini Mushroom]] || Makes Mario into [[Mini Mario]].
|[[Petey Piranha]]
|align=left|A mobile giant [[Piranha Plant]] awoken by Bowser Jr., he flies through the air back-and-forth using his wing-like leaf arms. When Mario is in front of him, he sometimes dives down to stomp on him, slipping on the ice and landing on his back, stunning him and allowing Mario to stomp his belly. Whenever he is hit, he jumps around briefly before taking flight again. Defeating him normally unlocks World 6, while defeating him as Mini Mario unlocks [[World 7 (New Super Mario Bros.)|World 7]].
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:MontyTank.png]]
|[[Red Coin]] || All 8 Red Coins gives Mario an [[Mushroom]] if he's small or [[Mini-Mario]], a [[Fire Flower]] if he is [[Super Mario]], or a [[1-Up Mushroom]] if he's [[Fire Mario]] or [[Shell Mario]].
|[[Monty Tank]]
|align=left|A large, mobilized [[Bill Blaster Turret]] that is piloted by a [[Monty Mole]]. The tank slowly moves right, occasionally shooting a [[Bullet Bill]] while the cannon rotates after Mario, while the Monty Mole occasionally emerges to throw a [[Bob-omb]]. Stomping the mole damages it and causes the tank to spin out of control while firing randomly for a few moments. For every point of damage the mole receives, the tank gets one added segment of cannon added to the top of it, for a total of three cannons - each of which can rotate independently, but can also be used as a platform to reach the mole.
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:LakithunderNSMB.png]]
|[[Red Ring]] || Makes 8 Red Coins appear. If Mario collects all 8 coins, an [[item]] will appear on the screen.
|[[Lakithunder]]
|align=left|A [[Lakitu]] in shades that rides a storm cloud. The [[Spiny Egg]]s it throws bounce is different ways depending on their speed and trajectory, rather than hatching immediately. It can also use its cloud to shoot out a continuous beam of lightning beneath it. Whenever it swoops down, it is vulnerable to attack.
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-
|-
|style="background:white"|[[File:NSMB-Dry.png]]
|[[Blue Coin]] || Just like normal Coins but appear by hitting a switch.
|[[Dry Bowser]]
|align=left|Bowser's skeleton from his dip in the lava, reanimated to battle again. He acts much like before, but he can now throw bones similar to [[Hammer Bro]]s.' hammers and is immune to fireballs. Defeating him causes him to fall into a pit and fall to pieces at the bottom.
|colspan=2|{{world-link|8|castlen|World 8-Castle}}
|-
|-
|style="background:white"|[[File:NSMB-Final.png]]
|[[Star]] || Turns Mario into [[Invincible Mario]].  
|[[Giant Bowser|Bowser (large)]]
|align=left|Bowser's ultimate form after being revitalized by Bowser Jr.'s potion at the end of the game. At first, he allows Bowser Jr. to fight while he covers him by shooting giant homing blue fire balls. After Bowser Jr. is defeated, Bowser starts attacking more frequently with giant fire balls in both blue and orange, often in large amounts at once. The only way to reach the skull switch is to wait for him to jump. Once again, he falls into a deep pit upon defeat.
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=5%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:Coin Spinning NSMB.gif]]
|[[Coin]]
|align=left|Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|-
|style="background:white"|[[File:NSMB Hidden Coin.png]]
|[[Hidden Coin]]
|align=left|An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|-
|style="background:white"|[[File:Red Coin Spinning NSMB.gif]]
|[[Red Coin]]
|align=left|Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|-
|style="background:white"|[[File:Silverbluecoin.gif]]
|[[Blue Coin]]
|align=left|Just like normal Coins, but appear by hitting a [[P Switch]].
|-
|style="background:white"|[[File:NSMB StarCoinAnimated.gif]]
|[[Star Coin]]
|align=left|Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|-
|style="background:white"|[[File:NSMB 1-up.png]]
|[[1-Up Mushroom]]
|align=left|Gives Mario or Luigi an extra life.
|-
|style="background:white"|[[File:GreenShellNSMB.png]] [[File:RedShellNSMB.png]]
|[[Koopa Shell]]
|align=left|Koopa Shells can slide when kicked, and can also be used to defeat enemies or destroy bricks. They bounce off of opposing walls and can damage Mario on the rebound, but they can be stopped with a well-timed jump or fireballs.
|-
|style="background:white"|[[File:NSMB Buzzy Shell.png]]
|[[Buzzy Shell]]
|align=left|These work like Koopa Shells, but like [[Buzzy Beetle]]s they are impervious to fire.
|-
|style="background:white"|[[File:NSMB Tram.png]]
|[[Trampoline|Springboard]]
|align=left|Bounces the player high into the air when jumped on.
|-
|-
|style="background:white"|[[File:NSMB Asset Sprite Key.png]]
|[[Super Mushroom]] || Turns Mario into [[Super Mario]].
|[[Key]]
|align=left|Mario obtains keys from defeated [[castle]] bosses, unlocking pathways to succeeding worlds.
|-
|-
|style="background:white"|[[File:StarBig.png]]
|[[Big Star]]
|align=left|A set number of these must be collected to win in Mario Vs. Luigi mode.
|}
|}


===Power-ups===
==Mario vs. Luigi==
Items that transform Mario or Luigi's appearance and give him unique abilities.
In this two-player mode, Mario and Luigi compete for a number of stars. Those stars will appear at random in the side-scrolling stages. The end of each of those stages is their beginning (basically, the stages are never-ending). When Mario or Luigi are hit by enemies, fall down or hit each other, they lose a star, which can then be again collected by any of the brothers. The first brother to reach the previously set amount of stars wins the game. When a brother has a certain amount of victories, he wins the match. The following stages can be played:
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=2|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|{{icon|NSMB-Mario}}
!width=8%|{{icon|NSMB-Luigi}}
|-
|style="background:white"|N/A
|style="background:white"|[[File:SmallMariostandingNSMB.png]]<br>[[Small Mario|Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Small Luigi.png]]<br>[[Small Mario|Luigi]]
|align=left|Mario and Luigi's weakest form. They start each life in their Small form. If Small Mario or Small Luigi touch an enemy or obstacle, he loses one life.
|-
|style="background:white"|[[File:Mushroom nsmb.png]]<br>[[Super Mushroom]]
|style="background:white"|[[File:MariojumpingNSMB.png]]<br>[[Super Mario (form)|Super Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]<br>[[Super Mario (form)|Super Luigi]]
|align=left|Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|-
|style="background:white"|[[File:NSMB Fire Flower.png]]<br>[[Fire Flower]]
|style="background:white"|[[File:FireMarioJumpNSMB.png]]<br>[[Fire Mario]]
|style="background:white"|[[File:FireLuigiNSMB.png]]<br>[[Fire Mario|Fire Luigi]]
|align=left|Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
|-
|style="background:white"|[[File:NSMB Star.gif]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:InvincibleMarioNSMB.png]]<br>[[Invincible Mario]]
|style="background:white"|[[File:NSMB Invincible Luigi.png]]<br>[[Invincible Mario|Invincible Luigi]]
|align=left|Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|-
|style="background:white"|[[File:MegaMushroomNSMB.png]]<br>[[Mega Mushroom]]
|style="background:white"|[[File:MegaMarioNSMB.png]]<br>[[Mega Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Mega Luigi.png]]<br>[[Mega Mario|Mega Luigi]]
|align=left|Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
|-
|style="background:white"|[[File:NSMBMiniMushroom.png]]<br>[[Mini Mushroom]]
|style="background:white"|[[File:MiniMarioNSMB.png]]<br>[[Mini Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Mini Luigi.png]]<br>[[Mini Mario|Mini Luigi]]
|align=left|Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
|-
|style="background:white"|[[File:NSMB Blue Shell.png]]<br>[[Blue Shell]]
|style="background:white"|[[File:ShellMarioNSMB.png]]<br>[[Shell Mario]]
|style="background:white"|[[File:NSMB Asset Sprite Shell Luigi.png]]<br>[[Shell Mario|Shell Luigi]]
|align=left|Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
|}


===Objects===
*'''Grass Stage''' - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It uses also many elements of World 1-1 form the Classic Super Mario Bros. This stage is a relatively simple stage with only [[Goombas]] and not many other enemies to worry about.
Objects are interactable elements of the environment that cannot be picked up or collected. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
*'''Underground Stage''' - an underground stage much like World 1-2 of the single-player game, it has covered with many walls of blocks, and has several holes which may be fallen into. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks that most of the course is made of.
{|class="wikitable"style="width:100%;text-align:center"
*'''Ice Stage''' - a slippery stage located in World 5. [[Bullet Bills]] are hazards in this stage. There is also a Blue [[Koopa Troopas]] in this level; jumping on it will reduce it to being a [[Blue Shell]] which can be used.
|-style="color:white;background:red"
*'''Pipe Stage''' - a pipe world located in World 7, it contains many [[Warp Pipes]] and [[Piranha Plants]].
!width=5%|Image
*'''Castle Stage''' - the most hazardous level, located in World 8. It contains [[Bob-ombs]], and moving walls which can crush a brother to death, among other dangers.
!width=8%|Name
!Description
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|-
|style="background:white"|[[File:QuestionMarkBlockNSMB.png]]
|[[? Block]]
|align=left|Gives Mario or Luigi a coin or an item. Some ? Blocks are [[Coin Block]]s that release up to 10 coins when struck in rapid succession. Ground Pounding a Coin Blocks awards Mario with a Super Mushroom. There are also ? Blocks that are completely [[Hidden Block|invisible]] and only become visible when struck.
|-
|style="background:white"|[[File:Brick NSMB sprite.png]]
|[[Brick Block|Brick]]
|align=left|When broken, this block releases a coin or an item.
|-
|style="background:white"|[[File:NewDonutLifts.png]]
|[[Donut Block]]
|align=left|Falls if stood on too long.
|-
|style="background:white"|[[File:NSMB Asset Sprite Dotted-Line Block.png]] [[File:NSMB Asset Sprite Red Block.png]]
|[[Dotted-Line Block]]
|align=left|These intangible outlines become solid [[Red Block|red blocks]] for a limited period of time when a nearby ? Switch is struck. They can be used to reach otherwise inaccessible parts of a level or avoid hazard.
|-
|style="background:white"|[[File:Platform Blocks NSMB.png]]
|[[Face block (platform)|Face block]]
|align=left|Becomes a taller stack every time they are hit.
|-
|style="background:white"|[[File:NSMB Asset Sprite Flying Question Block.png]]
|[[Flying ? Block]]
|align=left|? Blocks that fly around levels and give a coin or an item.
|-
|[[File:NSMB Asset Sprite Question Block (Silk).png]]
|Moving ? Block<ref>{{cite|author=Knight, Michael|title=''Nintendo DS Pocket Guide''|date=2010|publisher=[[Prima Games]]|location=Roseville|isbn=978-0-307-46760-7|page=74}}</ref>
|align=left|? Blocks that are fastened to overhanging spider silk. They swing and can be stood on to reach otherwise inaccessible items. Striking the block makes it stop moving.
|-
|style="background:white"|[[File:NSMB Flying Block.png]]
|[[Red Winged ? Block]]
|align=left|The red-colored Flying ? Blocks travel between levels on the map and give better items when hit.
|-
|style="background:white"|[[File:NSMB Rouletteblock.gif]]
|[[Roulette Block]]
|align=left|Gives a random item to Mario or Luigi.
|-
|style="background:white"|[[File:NSMB Asset Sprite Snake Block.png]]
|[[Snake Block|Snake platform]]
|align=left|Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|-
|style="background:white"|[[File:SpikedQBlockNSMB.png]]
|[[Spiked ? Block]]
|align=left|Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|-
|style="background:white"|[[File:SpinBlockNSMB.png]]
|[[Spin Block (New Super Mario Bros.)|Spin Block]]
|align=left|Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|-
|style="background:white"|[[File:NSMB Asset Sprite Stone Block.png]]
|[[Hard Block|Stone Block]]
|align=left|Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|-
|style="background:white"|[[File:NSMBDS Exclamation Switch.png]]
|[[! Switch]]
|align=left|Turns Dotted-Line Blocks into solid red blocks when pushed.
|-
|style="background:white"|[[File:QuestionSwitchNSMB.png]]
|[[? Switch]]
|align=left|Changes something in the level when pushed.
|-
|style="background:white"|[[File:NsmbManholeLid2.png|25x25px]]
|[[Manhole]]
|align=left|A lid that prevents access. The only way to enter is to Ground-Pound.
|-
|style="background:white"|[[File:PSwitchNSMB.png]]
|[[P Switch]]
|align=left|Switches the positions of coins and bricks and spawns Blue Coins.
|-
|style="background:white"|[[File:Red Ring NSMB.png]]
|[[Red Ring]]
|align=left|Makes 8 [[Red Coins]] appear for a limited time.
|-
|style="background:white"|[[File:NSMB Asset Sprite Red-and-yellow Block.png]]
|[[Red-and-yellow block]]<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros. Official Player's Guide''|date=2006|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|isbn=1-59812-009-3|page=109}}</ref>
|align=left|These switches either cause rotating platforms to materialize or Flatbed Ferries to move. Striking them again undoes the effect.
|-
|style="background:white"|[[File:NSMB Skullswitch.png]]
|[[Skull switch]]
|align=left|Collapses the bridge underneath [[Bowser]]'s feet, defeating him.
|-
!colspan=3 style="background:#FF7733"|Pipes
|-
|style="background:white"|[[File:NSMB Pipe current.png|100x100px]]
|[[Jet Pipe|Bubble-jet pipe]]
|align=left|Currents that push the player.
|-
|style="background:white"|[[File:NSMB Asset Sprite Corked Pipe.png]]
|[[Cork]]
|align=left|The cork prevents access to a Warp Pipe, but jumping on a nearby pipe three times dislodges it.
|-
|style="background:white"|[[File:Warp PipeNSMB.png]]
|[[Warp Pipe|Pipe]]
|align=left|Most pipes are columnar platforms of varying heights, but some are [[Warp Pipe]]s that can be entered to access [[Sub-area|hidden areas]]. A few are [[Pipe Cannon]]s that launch Mario skyward when entered.
|-
|style="background:white"|[[File:MiniWarpPipe NSMB.png]]
|[[Small pipe]]
|align=left|Can only be entered by [[Mini Mario]] and Mini Luigi.
|-
!colspan=3 style="background:#FF7733"|Climbabale objects
|-
|style="background:white"|[[File:NSMB Screenshot Cliff.png]]
|[[Ledge|Cliff]]
|align=left|Narrow ledges that Mario can either sidestep or cling to. Normal movement is restricted on cliffs.
|-
|style="background:white"|[[File:NSMB fence.png]]
|[[Chain-Link|Fence]]
|align=left|Chain-link fences that can be climbed on. [[Climbing Koopa]]s are occassionally found climbing on them.
|-
|style="background:white"|[[File:NsmbFlipPanel.png]]
|[[Flip Panel (Chain-Link)|Flip panel]]
|align=left|Sections of Chain-Links that can be punched to flip to the other side.
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Flip Panel.png|100x100px]]
|Flip panel (big)
|align=left|Wide flip panels. They function like the smaller ones, but their large size can help Mario avoid certain hazards and enemies.
|-
|style="background:white"|[[File:NsmbTightrope.png]]
|Moving pole<ref>Knight, p. 80</ref>
|align=left|Yellow, striped poles that move in a continuous pattern on [[track]]s. They can be grabbed by Mario and swung back and forth with momentum.
|-
|style="background:white"|[[File:NsmbPole.png|100x100px]]
|[[Pole]]
|align=left|A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|-
|style="background:white"|[[File:NSMB Asset Sprite Rope.png]]
|[[Rope]]
|align=left|Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
|-
|style="background:white"|[[File:NSMB Asset Sprite Strung Rope.png|100x100px]]
|Rope (strung)
|align=left|Taught rope that Mario can cling to like {{wp|monkey bar}}s and travel along to reach distant areas.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Rope.png]]
|Rope (untied)
|align=left|Rope that Mario can swing back and forth on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|[[Vine]]
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like untied ropes.
|-
|style="background:white"|[[File:Bean Stalk NSMB.png]]
|[[Vine|Vine Block]]
|align=left|Can be climbed, sometimes leading to bonuses.
|-
!colspan=3 style="background:#FF7733"|Platforms
|-
|style="background:white"|[[File:NSMBDS WallJumpPlatform.png|100x100px]]
|[[Bell-shaped contraption]]<ref>Loe, p. 35</ref>
|align=left|Railed lifts composed of yellow blocks arranged like a horseshoe. It moves along the [[track]] once Mario wall jumps between its opposing sides.
|-
|style="background:white"|[[File:NSMB conveyor belt.png]]
|[[Conveyor Belt]]
|align=left|Quickly moves anything on them.
|-
|style="background:white"|[[File:NSMB Asset Sprite Wobble Rock.png]]
|[[Wobble Rock|Crumbling ledge]]
|align=left|Precarious rocks. It starts to fall when stood on, necessitating that Mario keeps moving.
|-
|style="background:white"|[[File:NSMB Asset Sprite Drawbridge.png|100x100px]]
|[[Drawbridge]]<ref>Loe, p. 58</ref><ref> Knight, p. 57</ref>
|align=left|Two yellow platforms that opens and closes.
|-
|style="background:white"|[[File:NSMB Asset Sprite Flatbed Ferry.png|100x100px]]
|[[Lift|Flatbed Ferry]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or end in a small red ball that sends the Flatbed Ferry back the way it come. Others lack an obstruction at the end, causing the lift to fall.
|-
|style="background:white"|[[File:NSMB Asset Sprite Barrel.png]]
|[[Barrel|Floating barrel]]
|align=left|Narrow platforms that float in water. They gently sink while Mario is on top of them.
|-
|style="background:white"|[[File:NSMB Asset Sprite Floating Platform.png|100x100px]]
|Floating platform<ref>Loe, p. 93</ref>
|align=left|A lift that ascends when stood on. Standing on either end of the floating platform adjusts its trajectory.
|-
|style="background:white"|[[File:NsmbFloor.png]]
|[[Floor (Mario Bros.)|Floor]]
|align=left|Platforms from the [[Mario Bros. (game)|arcade game]]. Jumping underneath a floor defeats whatever enemy was on top of it.
|-
|style="background:white"|[[File:NSMB Screenshot Gelatin.png]]
|[[Jelly|Gelatin]]
|align=left|Encapsulates terrain and coins. Can be ground-pounded.
|-
|style="background:white"|[[File:NSMB Asset Sprite Green Platform.png]]
|[[Green platform]]<ref>Loe, p. 60</ref>
|align=left|Platforms that appear in the boss battle with [[Mega Goomba (boss)|Mega Goomba]]. Stepping on one causes it to rise and gives Mario an opportunity to strike the Goomba's head.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Platform.png|100x100px]]
|[[Hanging platform]]
|align=left|Broad platforms that tilt under Mario's weight.
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Lift.png|100x100px]]
|[[Haunted Lift]]
|align=left|Lifts controlled by [[Boo]]s. They tilt and suddenly drop in the narrow corridors they are found.
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Staircase.png|100x100px]]
|[[Haunted Stairs]]
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
|-
|style="background:white"|[[File:NSMB Asset Sprite Turn Lift.png]]
|[[Hinged device]]<ref>Loe, p. 56</ref>
|align=left|A striped lift that flips the player to the other side of a wall when stepped on.
|-
|style="background:white"|[[File:NSMBPlatform.png]]
|[[Lift]]
|align=left|Floating, moving platforms.
|-
|style="background:white"|[[File:NSMB Asset Sprite Log.png]]
|Log<ref>Knight, p. 47</ref>
|align=left|These small logs slowly fall once stepped on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Moving Mushroom.png]]
|[[Moving Mushroom]]
|align=left|Mushroom platforms that sway and travel from one part of the level to the other. In some athletic levels, they are necessary to reach the exit.
|-
|style="background:white"|[[File:NSMB Red Thin Mushroom Platform.png]]
|[[Mushroom Platform]]
|align=left|Tall, broad mushrooms that make up narrow platforms in the sky. There are a diversity of different types.
|-
|style="background:white"|[[File:NSMB Asset Sprite Mushroom Trampoline.png]]
|[[Mushroom Trampoline]]
|align=left|Bouncy Mushroom Platforms. Pressing {{button|ds|a}} when Mario makes contact with the cap bounces him higher.
|-
|style="background:white"|[[File:NsmbPaddlePlatform.png]]
|[[Paddle Platform|Paddle wheel]]
|align=left|Four lifts fastened to a track. It sags under Mario's weight, causing it to move along the track.
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Paddle Platform.png|100x100px]]
|Paddle wheel (big)
|align=left|Giant paddle wheels that perpetually spin, like a Ferris wheel. Unlike normal paddle wheels, their pivot point is fixed to one location.
|-
|style="background:white"|[[File:NSMB Jelly.png]]
|[[Rippling Floor]]
|align=left|Ground that moves in waves.
|-
|style="background:white"|[[File:NSMB Asset Sprite Rolling Log.png|100x100px]]
|[[Rolling log]]
|align=left|Big, long platforms that float in poison. The logs spin vertically when Mario is on top, necessitating he keeps jumping to avoid losing a life.
|-
|style="background:white"|[[File:NsmbRotatingPlatform.png]]
|[[Rotating platform]]
|align=left|Platforms that rotate in 90˚. They come in three different shapes: a triangular prism, a cube, and a rectangular prism.
|-
|style="background:white"|[[File:NSMB W2-Castle.png|100x100px]]
|[[Sand Dune]]
|align=left|Dunes that rise or fall when a nearby ? Switch is pressed. This makes otherwise inaccessible parts of a level reachable.
|-
|style="background:white"|[[File:NSMB Asset Sprite Scale Lift.png|100x100px]]
|[[Scale Lift]]
|align=left|Standing on one lift causes it to fall and the other to rise.
|-
|style="background:white"|[[File:NsmbSeesaw.png|100x100px]]
|[[Seesaw]]
|align=left|A long platform that tilts left or right depending on where the player walks.
|-
|style="background:white"|[[File:NSMB Asset Sprite Seesaw Shroom.png]]
|[[Seesaw Shroom]]
|align=left|Mushroom Platforms that tilt under Mario's weight like teeter-totters.
|-
|style="background:white"|[[File:Red Updown Mushroom sprite NSMB.png|50x50px]][[File:Yellow Updown Mushroom sprite NSMB.png|50x50px]]
|[[Sinking and Rising Mushrooms]]
|align=left|Narrow-capped Mushroom Platforms that occur in pairs. Standing on one causes it to fall and its partner to rise, similar to Scale Lifts.
|-
|style="background:white"|[[File:NSMB Asset Sprite Stretch Shroom.png]]
|[[Stretch Shroom]]
|align=left|Mushrooms whose caps horizontally extend and contract in set intervals.
|-
|style="background:white"|[[File:NSMB Asset Sprite Swing.png|100x100px]]
|[[Swing]]
|align=left|Lifts that sway back and forth like [[pendulum]]s. Some move through lava as they swing.
|-
|style="background:white"|[[File:NSMB Asset Sprite Unstable Mushroom.png|100x100px]]
|[[Unstable mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:NSMBDS Bumper Sprite.png]]
|[[Bumper (Super Mario series)|Bumper]]
|align=left|Giant bubbles that bounce the player away.
|-
|style="background:white"|[[File:DoorNSMB.png]]
|[[Warp Door|Door]]
|align=left|Takes Mario or Luigi to another room.
|-
|style="background:white"|[[File:Midway Point.PNG]]
|[[Checkpoint Flag|Midway point]]
|align=left|Marks each stage's checkpoint.
|-
|style="background:white"|[[File:NsmbFlipper.png]]
|[[Flipper|One-way gate]]
|align=left|Gates with red arrows, indicating which way they open to.
|-
|style="background:white"|[[File:NSMB Phantom Hand Screenshot.png]]
|[[Phantom Hand]]
|align=left|Harmless, floating hands that point to secrets.
|-
|style="background:white"|[[File:NSMB Flagpole.png|100x100px]]
|[[Goal Pole|Pole (goal)]]
|align=left|A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|-
|style="background:white"|[[File:NsmbGoalPoleSecret.png|100x100px]]
|[[Goal Pole (secret)|Pole (secret goal)]]
|align=left|Similar to Goal Poles, but are well hidden, and act as [[secret exit]]s for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|-
|style="background:white"|[[File:NSMB Prerelease 1.jpg|100x100px]]
|[[Tornado]]
|align=left|Desert cyclones that carry Mario high into the air.
|}


==Credits==
==Mini-games==
If the player taps the letters as the credits roll, they make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q does not appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of [[Mario]] jumping. If the player completes the game using Luigi, Mario's voice clips are substituted with Luigi's ones. Photos of the levels that the player has completed (including [[Warp Cannon]]s) and the bosses that they have faced are shown on the top screen during the credits.
===Action===
{|
*[[Snowball Slalom]]
|-
*[[Lakitu Launch]]
|
*[[Danger, Bob-omb! Danger!]]
*'''A''': [[Bowser Jr.]] exclaiming "Ouch!" while being hit
*[[Whack-a-Monty]]
*'''B''': Bowser Jr. defeated
*[[Balloon Racing]]
*'''C''': Bowser Jr. ducking into his shell
===Puzzle===
*'''D / E''': Enemy stomp
*[[Wanted!]]
*'''F''': Shell kick
*[[Which Wiggler?]]
*'''G''': Mario exclaiming "Yes!"
*[[Hide and Boo Seek]]
*'''H''': Mario exclaiming, surprised
*[[Puzzle Panel]]
*'''I''': [[Fireworks]]
*[[Coincentration]]
*'''J''': Sound effect in game's opening
===Table===
|
*[[Memory Match (DS mini-game)|Memory Match]]
*'''K''': [[Star Coin]]
*[[Picture Poker]]
*'''L''': [[Princess Peach|Peach]] crying "Help!"
*[[Pair-a-Gone]]
*'''M''': [[Mega Mario]] shrinking
===Variety===
*'''N''': [[Mini Mario (form)|Mini Mario]] [[Ground Pound|ground pounding]]
*[[Mario's Slides]]
*'''O''': Mini Mario jumping
*[[Sort or 'Splode]]
*'''P''': [[Small Mario]] defeated
*[[Bounce and Trounce]]
*'''R''': [[Fireball]]
*[[Bob-omb Squad (mini-game)|Bob-omb Squad]]
*'''S''': [[Coin]]
*[[Trampoline Time]]
*'''T''': Mario ground pounding [[Brick Block|brick]]s
|
*'''U''': [[Springboard]]
*'''V''': [[Extra life]]
*'''W''': {{wp|Call and response (music)|A musical response}} to the Extra life sound; resembles a reversed 1-Up sound effect
*'''X''': Shattering sound
*'''Y''': Mario after being kissed by Peach
*'''Z''': Peach saying "Thank you!"
*''',''': Underwater broken brick
*'''&''': Broken brick
|}


==Staff==
==Artwork==
{{main|List of New Super Mario Bros. staff}}
===Box Arts, Logo & Group Picture===
===General Producer===
<center><gallery>
*[[Takashi Tezuka]]
Image:NewSuperMarioBrothers.jpg|<center>American Boxart
Image:JapCover_NSMB.jpg|<center>Japanese Boxart
Image:Nsmb_Au_cover.jpg|<center>Australian Boxart
Image:Nsmb_pal_cover.jpg|<center>European Boxart
Image:Logo_NSMB.jpg|<center>Logo
Image:Mega Mario.jpg|<center>Group Picture
Image:NSMBgroupart.png|<center>Promotional group artwork
</gallery></center>


===Producer===
===Characters===
*Hiroyuki Kimura
<center><gallery>
Image:Mario luigi jump.jpg|<center>Mario & Luigi Jumping
Image:Mega MarioBros.jpg|<center>[[Mario]]
Image:Firemario.jpg|<center>[[Fire Mario]]
Image:MegaMario.png|<center>[[Mega Mario]]
Image:Mini Mario.PNG|<center>[[Mini Mario]]
Image:Luigi NSMB.jpg|<center>[[Luigi]]
Image:Bowser222.jpg|<center>[[Bowser]]
Image:NSMB BowserJr.jpg|<center>[[Bowser Jr.]]
</gallery></center>


===Director===
===Enemy Artwork===
*Shigeyuki Asuke
<center><gallery>
Image:Goombaaaahhh.PNG|<center>[[Goomba]]
Image:MSSParagomba.PNG|<center>[[Paragoomba]]
Image:Koopypoopy.PNG|<center>[[Koopa Troopa]]
Image:ParaT!.PNG|<center>[[Paratroopa]]
Image:NSMB HammerBrother.jpg|<center>[[Hammer Bro.]]
Image:Lakitu.JPG|<center>[[Lakitu]]
Image:Spiny.JPG|<center>[[Spiny]]
Image:BuzzyBeetleNew.jpg|<center>[[Buzzy Beetle]]
Image:Piranha Plant.JPG|<center>[[Piranha Plant]]
Image:Cheep Cheep.jpg|<center>[[Cheep-Cheep]]
Image:Blooper.PNG|<center>[[Blooper]]
Image:NSMBBulletbill.jpg|<center>[[Bullet Bill]]
</gallery></center>


===Assistant Directors===
===Item Artwork===
*Masahiro Imaizumi
<center><gallery>
*Taku Matoba
Image:Coin.jpg|<center>[[Coin]]
Image:QuestionBlock_NSMB.jpg|<center>[[? Block]]
Image:BrickBlock_NSMB.jpg|<center>[[Brick Block]]
Image:Mushroom2.PNG|<center>[[Mushroom]]
Image:1upShroom.jpg|<center>[[1-Up Mushroom]]
Image:Mini Shroom.jpg|<center>[[Mini Mushroom]]
Image:MKwii Megamushroom.jpg|<center>[[Mega Mushroom]]
Image:Fireflower.jpg|<center>[[Fire Flower]]
Image:Star.PNG|<center>[[Star]]
Image:NSMB Warp Pipe.PNG|<center>[[Warp Pipe]]
</gallery></center>


===Map & Level Design===
==Trivia==
*Masataka Takemoto
*Whenever music is played that has a vocal riff "bah", some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert themes. This also happens in ''[[New Super Mario Bros. Wii]]''.
*[[Yasuhisa Yamamura]]
*If the player defeats the final boss after collecting the Star Coins in every world, none of the pictures shown in the end credits will say ''NEW''.
*Kosono Okina
*In ''New Super Mario Bros.'', if the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete soundtrack from the original ''Super Mario Bros.''.
*Haruka Kakinuma
*During the ending, if the player taps the letters in the credits, they will make sounds from the game, with each letter of the alphabet making a different sound.
*Shinya Hiratake
*During Mario World in [[Dream Figure Skating]] in ''[[Mario & Sonic at the Olympic Winter Games]]'', 3 Backgrounds from this game appear. They are [[World 1 (New Super Mario Bros.)|World 1]], [[Bowser's Castle]] and [[Princess Peach's Castle|Peach's Castle]]. Also, in the Wii version of the game, the same Star-theme plays as from ''New Super Mario Bros.''


==Critical reception==
==References to Other Games==
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>{{cite|author=Harris, Craig|url=www.ign.com/articles/2006/05/06/new-super-mario-bros|title=''New Super Mario Bros.''|publisher=IGN|date=May 6, 2006|language=en|accessdate=May 25, 2024}}</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>{{cite|url=www.gamespot.com/reviews/new-super-mario-bros-review/1900-6151365|title=''New Super Mario Bros.'' Review|publisher=GameSpot|date=May 16, 2006|author=Gerstmann, Jeff|accessdate=May 25, 2024}}</ref>
*''[[Super Mario Bros.]]''- There are two unlockable skins for the bottom screen that resemble something of that game. One shows an 8-bit Mario from that game, close-up. The other one is a secret unlockable skin and it features [[Mario]], [[Luigi]] and  some [[Goombas]] all as they appear in this game, they are even in an area similar to the areas in this game. The overworld Multiplayer stage is based on [[World 1 (SMB)|World 1-1]]. [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the SMB castles - by hitting the [[Ax]]/[[Skull Switch]] which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr.
{|class="wikitable reviews"
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving roof that will crush players upon contact. This seems to be based on the fact that there were moving roofs in some of the SMB3 [[fortress]]es/[[castle]]s. Also, in Boss Battles, the Super Mario Bros. 3 boss music lintens. Also, the [[Bowser]] theme from here is heavily remixed into this game. The two games worlds are relatively similar.
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
*''[[Super Mario 64]]''- There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]].
|-style="background-color:#E6E6E6"
*''[[Super Mario 64 DS]]''- The characters reappearing from ''Super Mario 64'' are as they appear in this game.
|Release
*''[[Super Mario World]]''- One of the games in which the final boss theme is heavily remixed into this final boss theme.  [[Grinder (obstacle)|Grinders]] don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. [[Items]] can be held in a level, just like in the aforementioned game. Also, Small Mario can crouch.
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo DS]]
|Craig Harris,<br>[https://www.ign.com/articles/2006/05/06/new-super-mario-bros IGN]
|9.5/10
|''Admittedly there aren't as many gameplay innovations in New Super Mario Bros. as compared to previous [[Super Mario (series)|Super Mario]] releases, but that's mostly due to the fact that much of platforming's innovations are related to 3D designs. But that said, this Nintendo DS release still proves that Nintendo still has some great ideas brewing for its plumber in his classic setting. There's an incredible amount of fresh, fun challenge to uncover in this revival.''
|-
|Nintendo DS
|Tom Bramwell,<br>[https://www.eurogamer.net/articles/r_newsupermariobros_ds Eurogamer]
|9/10
|''Fitting, then, that Nintendo saved some of his finest moments for this diminutive game-card - which, along with the emergence of DS and [[Wii]], some have marked as a bookend to a period of dynastic chaos. The balance could yet shift again. But New Super Mario Bros., with its faultless controls, effortless variety and deceptive simplicity, argues that while market ratios can sweep back and forth and erupt and diminish in unexpected ways, the balance of ideas can always be relied upon to settle in one place: in the welcoming arms of a friendly little company from Kyoto called Nintendo.''
|-
|Nintendo DS
|Corbie Dillard,<br>[https://www.nintendolife.com/reviews/ds/new_super_mario_bros Nintendo Life]
|9/10
|''Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.''
|-
|Nintendo DS
|Jeff Gerstmann,<br>[https://www.gamespot.com/reviews/new-super-mario-bros-review/1900-6151365/ GameSpot]
|9/10
|''With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.''
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/ds/new-super-mario-bros 89]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html 89.07%]
|}
===Sales===
''New Super Mario Bros.'' is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide.


==''Super Mario-kun'' adaptation==
==References to Later Games==
[[File:SuperMarioKun MariovsLuigi 36.jpg|thumb|Mario trying to save Luigi from falling from the cliff before his distraction]]
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character.
''New Super Mario Bros.'' is featured in the ''[[Super Mario-kun]]'' manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the ''Super Mario-kun'' manga series.
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the main theme is one of the many songs in this game.
===Differences in the ''Super Mario-kun'' manga===
*''[[New Super Mario Bros. Wii]]''- A sequel to ''New Super Mario Bros.''.
*Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.
{{br}}


==Pre-release and unused content==
==Beta Elements==
{{main|List of New Super Mario Bros. pre-release and unused content}}
{{main|New Super Mario Bros./Beta elements}}
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.<ref>{{cite|url=www.youtube.com/watch?v=WT2WAE4JdJ8|title=''New Super Mario Bros'' E3 2005|author=ravmn|date=November 18, 2008|accessdate=February 24, 2023|publisher=YouTube|language=en}}</ref>


==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. glitches}}
{{main|New Super Mario Bros./Glitches}}
===Above the ceiling===
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.


===Falling Bowser Jr. softlock===
==Staff==
In World 5-Tower, Mario should get to the boss, then walk to the edge while [[Bowser Jr.]] charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map.
{{main|New Super Mario Bros. Staff}}
 
===Mega Mushroom storing exploit===
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>{{cite|url=www.youtube.com/watch?v=1o2bXXsMyUg|title=TAS New Super Mario Bros. - 2 Mega Mushroom Glitches|author=mindnomad|publisher=YouTube|accessdate=May 25, 2024|date=November 1, 2009|language=en}}</ref>
 
==Gallery==
{{main-gallery|New Super Mario Bros.}}
<gallery>
Mario and Luigi jumping NSMB artwork.png|[[Mario]] and [[Luigi]] [[jump]]ing
NSMBDS Goomba Artwork.png|[[Goomba]]
NSMB Green Koopa Troopa Artwork.png|[[Koopa Troopa]]
NSMBDS Hammer Bro Artwork.png|[[Hammer Bro]]
Piranha Plant - New Super Mario Bros.png|[[Piranha Plant]]
Mega Mushroom - New Super Mario Bros.png|[[Mega Mushroom]]
</gallery>
 
==Media==
{{Main-media}}
{{media table
|file1=NSMB Opening.ogv
|title1=New Super Mario Bros.
|description1=Opening
|length1=0:28
|file2=NSMB W1-1.ogv
|title2=New Super Mario Bros.
|description2=World 1-1.
|length2=0:30
|file3=NSMB Music Overworld Theme.oga
|title3=Overworld Theme
|description3=The overworld music.
|length3=0:30
|file4=NSMB Music Underground Theme.oga
|title4=Underground Theme
|description4=The underground music.
|length4=0:30
|file5=NSMB Music Athletic Theme.oga
|title5=Athletic Theme
|description5=The athletic music.
|length5=0:30
|file6=NSMB Music Underwater Theme.oga
|title6=Underwater Theme
|description6=The underwater music.
|length6=0:30
|file7=NSMB Music Haunted Mansion Theme.oga
|title7=Haunted Mansion Theme
|description7=The haunted mansion music.
|length7=0:30
|file8=NSMB Music Fortress Theme.oga
|title8=Fortress Theme
|description8=The fortress music.
|length8=0:30
|file9=NSMB Music Castle Theme.oga
|title9=Castle Theme
|description9=The castle music.
|length9=0:30
|file10=New Super Mario Bros - Dead.oga
|title10=Dead Theme
|description10=The music that plays when Mario loses a life or runs out of time.
|length10=0:02
}}
 
==Differences from previous ''Super Mario'' games==
*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
*Mario's moveset has been upgraded to include some of his 3D moves, such as the ground-pound or the wall jump.
 
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor (Mario Bros.)|floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]].
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref>
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game.
*''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games.
*''[[Super Mario Sunshine]]'' - [[Bowser Jr.]] reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters [[Petey Piranha]]'s room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in [[Bianco Hills]]. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from [[Casino Delfino]] plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino. The [[Monty Mole]] boss of [[World 6 (New Super Mario Bros.)|World 6]] attacks Mario by throwing [[Bob-omb]]s and shooting [[Bullet Bill]]s from a cannon-bearing machine, like the Monty Mole boss of this game.
*''[[Mario Party 4]]'' - The [[Mini Mushroom]] and [[Mega Mushroom]] return with the same function as in this game, albeit with different designs.
*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games. Furthermore, the main games in ''New Super Mario Bros.'' (Mario Game and Mario Vs. Luigi) use similar fonts for the body text elements from this game.
 
==References in later media==
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game.
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item and using it is accompanied by the same music from ''New Super Mario Bros.'' Dry Bowser is a playable character.
*''[[Mario Super Sluggers]]'' - A cover of the ''New Super Mario Bros.'' castle music is used for the [[Bowser Castle (baseball stadium)|Bowser Castle]] stadium.
*''[[New Super Mario Bros. Wii]]'' - This game is an indirect follow-up to ''New Super Mario Bros.'' Some text in ''New Super Mario Bros.''{{'}}s instruction manual is reused in this game's instruction manual (for example, the ''Blunders and Game Over'' section).
*''[[Mario & Luigi: Bowser's Inside Story]]'' - The [[Blue Shell]] reappears. The [[Mega Mushroom]] also appears in one of [[Broque Monsieur]]'s attacks.
*''[[Mario & Sonic at the Olympic Winter Games]]'' - The World 1, Bowser's Castle and Peach's Castle backgrounds used in the Mario World routine of [[Dream Figure Skating]] in [[Mario & Sonic at the Olympic Games (Wii)|the Wii version]] of ''Mario & Sonic at the Olympic Winter Games'' are based on their appearances in this game. A rearrangement of the Ground Theme can also be bought in the music shop. In [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|the Nintendo DS version]], the Athletic Theme appears as the third song in the Mario Medley in [[Ultimate Figure Skating]].
*''[[Fortune Street]]'' - Like in ''Mario Super Sluggers'', there is a cover version for the castle music in the stage [[Bowser's Castle]].
*''[[New Super Mario Bros. 2]]'' - The direct sequel to ''New Super Mario Bros.'' Also, this game's two secret worlds, World Mushroom and World Flower, are automatically skipped, similar to World 4 and World 7.
*''[[New Super Mario Bros. U]]'' - A sequel to the follow-up, ''New Super Mario Bros. Wii''. Bowser and Bowser Jr. are fought at the same time in the final level again.
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[WarioWare Gold]]'' - [[Super Pyoro]]'s logo incorporates elements of the ''New Super Mario Bros.'' logo.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself, but without the ability to retreat inside his shell when he is about to get stomped. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal level. [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated.
 
==Names in other languages==
{{foreign names
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ
|JapR=Nyū Sūpā Mario Burazāzu
|JapM=New Super Mario Bros.
|Fre=''New Super Mario Bros''
|FreM=''New Super Mario Bros''
|Kor=뉴 슈퍼 마리오브라더스
|KorR=Nyu Syupeo Mario Beuradeoseu
|KorM=New Super Mario Bros.
|ChiS=New 超级马力欧兄弟
|ChiSR=New Chāojí Mǎlì'ōu Xiōngdì
|ChiSM=New Super Mario Brothers
|ChiT=新超級瑪利歐兄弟<ref>{{cite|author=Nintendo|date=2008|url=www.nintendo.tw/ds/ds_software2006.htm|title=DS Software|language=zh-hant|accessdate=September 15, 2020}}</ref> (Taiwanese Nintendo DS detail site)
|ChiTR=Xīn Chāojí Mǎlì'ōu Xiōngdì
|ChiT2=New 超級瑪利歐兄弟<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|publisher=Nintendo HK|language=zh-hant|accessdate=October 23, 2020}}</ref> (''Super Mario Bros.'' 35th Anniversary site)
|ChiT2R=New Chāojí Mǎlì'ōu Xiōngdì
|ChiTM=New Super Mario Brothers
|ChiT2M=New Super Mario Brothers
}}
 
==Trivia==
*''New Super Mario Bros.'' is the last game in the ''Super Mario'' franchise in which the sound effect of a [[Warp Pipe]] is also the damage sound effect for Mario/Luigi. Later ''Super Mario'' platformers use the ''[[Super Mario World]]'' variant of the pipe sound to indicate damage, while still keeping the original ''[[Super Mario Bros.]]'' sound effect for pipes.
**Likewise, the [[Coin]] sound in this game is very similar to the Coin sound from the 8-bit ''Super Mario'' games, whereas in later games in the series, the sound effect sounds closer to that of ''Super Mario World''.
**Likewise, this is the last game where the [[Goal Pole]] has a skull on the flags. Starting with ''[[New Super Mario Bros. Wii]]'', Bowser's emblem is used.


==References==
==References==
<references/>
<references/>
 
<br clear=all>
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb/index.html Mario Portal Game Archive (JP)]
*[https://noclip.website/ noclip.website]
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ North American website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Japanese website]
*[https://web.archive.org/web/20060701230713/http://www.newsupermariobros.com.au/ Australian website]
*[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet]
{{NSMB}}
{{NSMB}}
{{Super Mario games}}
{{Mariogames}}
{{DS}}
{{DS}}
[[de:New Super Mario Bros.]]
[[Category:Nintendo DS Games]]
[[it:New Super Mario Bros.]]
[[Category:Platforming Games]]
[[Category:New Super Mario Bros.|*]]
[[Category:Games]]
[[Category:Nintendo DS games]]
[[Category:Platforming games]]
[[Category:2006 games]]
[[Category:2007 games]]
[[Category:2009 games]]
[[Category:Virtual Console games]]

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