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{{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}} | {{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover''' | |image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover''' | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo DS:'''<br>{{ | |release='''Nintendo DS:'''<br>{{release|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|accessdate=April 5, 2015|publisher=Nintendo|language=ja}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported) | |modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported) | ||
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|classind=L | |ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|classind=L}}'''Virtual Console:'''<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html|title=New Super Mario Bros. {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb}}</ref>{{ratings|pegi=12}} | ||
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | |platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | ||
|format={{format|ds=1|wiiudl=1}} | |format={{format|ds=1|wiiudl=1}} | ||
|input={{input|ds=1|wiiu=1}} | |input={{input|ds=1|wiiu=1}} | ||
|serials={{ | |serials={{serials|USA|NTR-A2DE-USA (USA/Australia)|Japan|NTR-A2DJ-JPN|Europe|NTR-A2DP-EUR|South Korea|NTR-A2DK-KOR|China|NTR-A2DC-CHN}} | ||
}} | }} | ||
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise. | '''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise. | ||
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[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above. | [[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above. | ||
In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach | In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser. | ||
{{br|left}} | {{br|left}} | ||
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If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already). | If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already). | ||
{{br}} | |||
{{ | |||
==Worlds and levels== | ==Worlds and levels== | ||
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|description4=Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen. | |description4=Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen. | ||
}} | }} | ||
The following is the number of Toad Houses, of each type, per world. | The following is the number of Toad Houses, of each type, per world. | ||
{|class="wikitable"style="width:85%;text-align:center" | {|class="wikitable"style="width:85%;text-align:center" | ||
!rowspan=2 width=30%|Toad House type | !rowspan=2 width=30%|Toad House type | ||
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==Characters== | ==Characters== | ||
=== | ===Story Mode characters=== | ||
====Playable characters==== | |||
{{content description|sortable=yes | |||
|image1=[[File:NSMB Art - Mario Jump.png|120px]] | |||
|name1=[[Mario]] | |||
|description1=Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and his son [[Bowser Jr.]] He is the default playable character in the Story Mode. | |||
| | |image2=[[File:Luigi jumping NSMB side artwork.png|120px]] | ||
| | |name2=[[Luigi]] | ||
|[[Mario]] | |description2=Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen. | ||
| | }} | ||
| | |||
====Supporting protagonists==== | |||
|[[Luigi]] | {{content description|sortable=yes | ||
| | |image1=[[File:Princess Peach Artwork - Mario Party 6.png|60px]] | ||
| | |name1=[[Princess Peach]] | ||
|description1=The damsel in distress, who was kidnapped by Bowser Jr. | |||
|image2=[[File:NSMB Toadsworth.png|60px]] | |||
|name2=[[Toadsworth]] | |||
|description2=An ally who appears in [[Toad House]]s. | |||
}} | |||
====Allies==== | |||
{{content description|sortable=yes | |||
|image1=[[File:NSMBDorrie.PNG|120px]] | |||
|name1=[[Dorrie]] | |||
|description1=A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water. | |||
|image2=[[File:7-3 NSMB.png|120px]] | |||
|name2=[[Big Wiggler|Giant Wiggler]] | |||
|description2=A giant Wiggler made up of many segments that the player can ride over pits. | |||
|image3=[[File:Phantom Hand.png|120px]] | |||
|name3=[[Phantom Hand]] | |||
|description3=Harmless, floating hands that point to secrets. | |||
}} | |||
====Main antagonists==== | |||
{{content description|sortable=yes | |||
|image1=[[File:NSMB BowserJr.png|120px]] | |||
|name1=[[Bowser Jr.]] | |||
|description1=The main antagonist who kidnaps Peach. | |||
|image2=[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]] | |||
|name2=[[Bowser]]/[[Dry Bowser]] | |||
|description2=The other main antagonist alongside his son Bowser Jr. and the final boss. | |||
}} | |||
===Story Mode bosses=== | |||
*[[Bowser Jr.]] - Boss of every [[tower]] | |||
*[[Bowser]] (first time) - Boss of [[World 1 (New Super Mario Bros.)|World 1]] | |||
*[[Mummipokey]] - Boss of [[World 2 (New Super Mario Bros.)|World 2]] | |||
*[[Cheepskipper]] - Boss of [[World 3 (New Super Mario Bros.)|World 3]] | |||
*[[Mega Goomba (boss)|Mega Goomba]] - Boss of [[World 4 (New Super Mario Bros.)|World 4]] | |||
*[[Petey Piranha]] - Boss of [[World 5 (New Super Mario Bros.)|World 5]] | |||
*[[Monty Tank]] - Boss of [[World 6 (New Super Mario Bros.)|World 6]] | |||
*[[Lakithunder]] - Boss of [[World 7 (New Super Mario Bros.)|World 7]] | |||
*[[Dry Bowser]] - Boss of [[World 8 (New Super Mario Bros.)|World 8]] | |||
*[[Bowser]] (final time) & [[Bowser Jr.]] - The second Boss fought in [[World 8 (New Super Mario Bros.)|World 8]] and the Final Boss | |||
=== | ===Minigame characters=== | ||
*[[Yoshi]] - Yoshi appears in multiple Minigames: [[Balloon Racing]], [[Snowball Slam]], [[Wanted!]], and [[Loves Me...?]] | |||
*[[Wario]] - Wario appears in the Minigames [[Wanted!]] and [[Coincentration]]. | |||
*Several [[Toad (species)|Toad]]s - Toads appear in the background of multiple Minigames. | |||
*[[Bob-omb Buddy]] - Bob-omb Buddy appears in various Minigames including [[Danger, Bob-omb! Danger!]], [[Bob-omb Reverse]], [[Bob-omb Sudden Death]], and [[Bob-omb Trampoline]]. | |||
*[[Bowser Jr.]] - Bowser Jr. appears in the two-player mode, in [[Bob-omb Reverse]]. | |||
*[[Bowser Statue|Mechanical Bowser]] - Primary obstacle in [[Danger, Bob-omb! Danger!]] | |||
*[[Fly Guy]]s - Obstacle in [[Balloon Racing]] and [[Jumping Brothers]]. | |||
*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybag (enemy)|Moneybags]] appear throughout Minigames as well. | |||
==Enemies== | |||
New enemies are marked with an asterisk (*). | |||
{{content appearances|sortable=yes | |||
|image1=[[File:AmpNSMB.png]] | |||
|name1=[[Amp]] | |||
|description1=An electric enemy. Can be destroyed with a Mega Mushroom or Starman. | |||
|firstlevel1={{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}} | |||
|lastlevel1={{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} | |||
|image2=[[File:BlockHopperNSMB.png]] | |||
|name2=[[Blockhopper]]* | |||
|description2=Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. | |||
|firstlevel2={{world-link|2|5|World 2-5 (New Super Mario Bros.)}} | |||
|lastlevel2={{world-link|2|5|World 2-5 (New Super Mario Bros.)}} | |||
|image3=[[File:NSMB Blooper Sprite.png]] | |||
|name3=[[Blooper]] | |||
|description3=Swims in an | |||
==Obstacles== | |||
{| | New obstacles are marked with an asterisk (*). | ||
| | {{content appearances|sortable=yes | ||
|image1=[[File:NSMB Ball 'N' Chain.png]] | |||
|name1=[[Spinner|Ball 'N' Chain]] | |||
|description1=[[Spike Ball|Spiked Ball]] attached to a chain on a block. It spins around and cannot be destroyed. | |||
|firstlevel1={{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} | |||
|- | |lastlevel1={{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} | ||
|image2=[[File:NSMB Banzai Bill Cannon.png]] | |||
|name2=[[Banzai Bill Cannon]]* | |||
|- | |description2=Giant launchers that shoot unending Banzai Bills. | ||
| | |firstlevel2={{world-link|7|5|World 7-5 (New Super Mario Bros.)}} | ||
|[[ | |lastlevel2={{world-link|8|1|World 8-1 (New Super Mario Bros.)}} | ||
| | |image3=[[File:NSMB Bill Blaster.png]] | ||
|name3=[[Bill Blaster]] | |||
|{{world-link| | |description3=Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom. | ||
| | |firstlevel3={{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} | ||
|lastlevel3={{world-link|8|1|World 8-1 (New Super Mario Bros.)}} | |||
|[[ | |image4=[[File:NSMB Bill Blaster Turret.png]] | ||
| | |name4=[[Bill Blaster Turret]]* | ||
|{{world-link| | |description4=Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom. | ||
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}} | |firstlevel4={{world-link|6|1|World 6-1 (New Super Mario Bros.)}} | ||
| | |lastlevel4={{world-link|7|5|World 7-5 (New Super Mario Bros.)}} | ||
|image5=[[File:BurnerNSMB.png]] | |||
|[[Bill Blaster]] | |name5=[[Burner]] | ||
| | |description5=A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop. | ||
|{{world-link| | |firstlevel5={{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} | ||
|{{world-link| | |lastlevel5={{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | ||
| | |image6=[[File:NSMB Pipe current.png|150px]] | ||
|name6=[[Current]] | |||
|[[ | |description6=Currents that push the player. | ||
| | |firstlevel6={{world-link|1|A|World 1-A (New Super Mario Bros.)}} | ||
|lastlevel6={{world-link|8|3|World 8-3 (New Super Mario Bros.)}} | |||
|{{world-link| | |image7=[[File:FireBarNSMB.png]] | ||
| | |name7=[[Fire Bar]] | ||
|description7=A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block. | |||
|[[ | |firstlevel7={{world-link|6|4|World 6-4 (New Super Mario Bros.)}} | ||
| | |lastlevel7={{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | ||
| | |image8=[[File:NSMB Jelly.png|150px]] | ||
|{{world-link|8| | |name8=[[Jelly|Gelatin]] | ||
| | |description8=Yellow, translucent ground that not only moves in waves, but can also be ground-pounded. | ||
|firstlevel8={{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} | |||
|[[Fire Bar]] | |lastlevel8={{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} | ||
| | |image9=[[File:GiantSpikedBall NSMB.png]] | ||
|{{world-link|6|4|World 6-4 (New Super Mario Bros.)}} | |name9=[[Giant Spiked Ball]]* | ||
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | |description9=Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario. | ||
| | |firstlevel9={{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} | ||
|lastlevel9={{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}} | |||
|[[ | |image10=[[File:Snailicorn.png|150px]] | ||
| | |name10={{conjectural|Ice}} | ||
|{{world-link| | |description10=Frozen surfaces that reduces Mario's traction causing him to slide. | ||
|{{world-link| | |firstlevel10={{world-link|5|2|World 5-2 (New Super Mario Bros.)}} | ||
| | |lastlevel10={{world-link|6|B|World 6-B (New Super Mario Bros.)}} | ||
|image11=[[File:NSMB W1-Castle.png|150px]] | |||
|[[ | |name11=[[Lava]] | ||
| | |description11=Molten rock that causes the player to instantly lose a life if touched. | ||
|{{world-link| | |firstlevel11={{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} | ||
|{{world-link| | |lastlevel11={{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | ||
| | |image12=[[File:NSMB 4-Tower.png|150px]] | ||
|name12=[[Lava tide]] | |||
| | |description12=Lava that rises up. | ||
| | |firstlevel12={{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} | ||
|{{world-link| | |lastlevel12={{world-link|8|6|World 8-6 (New Super Mario Bros.)}} | ||
|{{world-link| | |image13=[[File:4-1 NSMB.png|150px]] | ||
| | |name13=[[Poison (obstacle)|Poison]] | ||
|description13=A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]]. | |||
|[[ | |firstlevel13={{world-link|4|1|World 4-1 (New Super Mario Bros.)}} | ||
| | |lastlevel13={{world-link|6|3|World 6-3 (New Super Mario Bros.)}} | ||
|image14=[[File:6-A NSMB.png|150px]] | |||
|{{world-link| | |name14=[[Quicksand]] | ||
| | |description14=Sand that sinks the player if they fall in. Jumping repeatedly is required to escape. | ||
|firstlevel14={{world-link|2|1|World 2-1 (New Super Mario Bros.)}} | |||
|[[ | |lastlevel14={{world-link|6|A|World 6-A (New Super Mario Bros.)}} | ||
| | |image15=[[File:SpikePillar-NSMB.png]] | ||
|name15=[[Skewer]] | |||
|{{world-link|6 | |description15=Giant spiked pillars that shoot out at high speeds before retracting. | ||
| | |firstlevel15={{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} | ||
|lastlevel15={{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}} | |||
|[[ | |image16=[[File:5-1 NSMB.png|150px]] | ||
| | |name16={{conjectural|Snow pit}} | ||
|{{world-link| | |description16=Deep snow that causes the player to sink, reducing jump height. | ||
|{{world-link|6| | |firstlevel16={{world-link|5|1|World 5-1 (New Super Mario Bros.)}} | ||
| | |lastlevel16={{world-link|5|1|World 5-1 (New Super Mario Bros.)}} | ||
|image17=[[File:NsmbSnowTrap.png|150px]] | |||
| | |name17={{conjectural|Snow trap}} | ||
| | |description17=Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies. | ||
|{{world-link| | |firstlevel17={{world-link|5|1|World 5-1 (New Super Mario Bros.)}} | ||
|{{world-link| | |lastlevel17={{world-link|5|1|World 5-1 (New Super Mario Bros.)}} | ||
| | |image18=[[File:SpikedBallNSMB.png]] | ||
|name18=[[Spike Ball|Spiked Ball]]* | |||
| | |description18=Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]]. | ||
| | |firstlevel18={{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} | ||
|lastlevel18={{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}} | |||
|{{world-link| | |image19=[[File:NsmbSpikeLine.png|150px]] | ||
| | |name19=[[Spike Trap|Spikes]] | ||
|description19=Pointy obstacles that damage the player if touched. | |||
| | |firstlevel19={{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} | ||
| | |lastlevel19={{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | ||
|image20=[[File:RainingDebrisNSMB.png]] | |||
|{{world-link| | |name20=[[Volcanic debris]] | ||
| | |description20=Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom. | ||
|firstlevel20={{world-link|8|8|World 8-8 (New Super Mario Bros.)}} | |||
| | |lastlevel20={{world-link|8|8|World 8-8 (New Super Mario Bros.)}} | ||
| | |image21=[[File:3-1 NSMB.png|150px]] | ||
|name21=[[Water]] | |||
|{{world-link| | |description21=Large bodies of harmless liquid that the player can [[Swim|swim]] through. | ||
| | |firstlevel21={{world-link|1|A|World 1-A (New Super Mario Bros.)}} | ||
|lastlevel21={{world-link|8|3|World 8-3 (New Super Mario Bros.)}} | |||
|[[ | |image22=[[File:NSMB World 8-2.png|150px]] | ||
| | |name22=[[Water tide]] | ||
|{{world-link| | |description22=[[Water]] that rises up and down. | ||
|firstlevel22={{world-link|2|3|World 2-3 (New Super Mario Bros.)}} | |||
| | |lastlevel22={{world-link|8|2|World 8-2 (New Super Mario Bros.)}} | ||
|image23=[[File:WhirlpoolNSMB.png|150px]] | |||
|name23=[[Whirlpool]] | |||
|description23=A swirling vortex of water that can sink the player to the pit. | |||
|firstlevel23={{world-link|6|5|World 6-5 (New Super Mario Bros.)}} | |||
|lastlevel23={{world-link|6|5|World 6-5 (New Super Mario Bros.)}} | |||
}} | |||
==Bosses== | |||
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]]. | There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]]. | ||
{| | {{content description|sortable=yes | ||
| | |image1=[[File:Vs-Bsrjr.png]] [[File:NSMBDS Bowser Jr Bandanna.png]] | ||
|name1=[[Bowser Jr.]] (as miniboss) | |||
|description1=Bowser Jr. is fought in all [[tower]]s and in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the [[Green Shell]]s he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does. | |||
|image2=[[File:BowserNSMB.png]] | |||
|name2=[[Bowser]] | |||
|- | |description2=Bowser is fought in {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario needs to jump on the [[skull switch]] to send him falling down beneath the bridge into the lava. | ||
|image3=[[File:MummipokeyNSMB.png]] | |||
|name3=[[Mummipokey]] | |||
|description3=Mummipokey is fought in {{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}. Mario needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to go to [[World 4 (New Super Mario Bros.)|World 4]]. | |||
|image4=[[File:NSMB-cheep.png]] | |||
|name4=[[Cheepskipper]] | |||
|description4=Cheepskipper is fought in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}. Mario needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep Cheep|Cheep-Cheep]]s. | |||
|image5=[[File:MegaGoomba.png]] | |||
| | |name5=[[Mega Goomba (boss)|Mega Goomba]] | ||
|description5=Mega Goomba is fought in {{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}. Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times. | |||
|image6=[[File:NSMB-petey.png]] | |||
|name6=[[Petey Piranha]] | |||
|description6=Petey Piranha is fought in {{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}. Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]]. | |||
| | |image7=[[File:MontyTank.png]] | ||
| | |name7=[[Monty Tank]] | ||
|description7=Monty Tank is fought in {{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}. Mario should crouch in the corner, then jump on the [[Monty Mole]]'s head when he stops firing [[Bullet Bill]]s. Each time he is hit, his tank gets higher. | |||
|image8=[[File:LakithunderNSMB.png]] | |||
|[[ | |name8=[[Lakithunder]] | ||
| | |description8=Lakithunder is fought in {{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}. Mario should jump on him three times when he swoops down. | ||
|image9=[[File:NSMB-Dry.png]] | |||
|name9=[[Dry Bowser]] | |||
|description9=Dry Bowser is fought in {{world-link|8|castlen|World 8-Castle}}. Mario needs to jump on the skull switch to send him falling down beneath the bridge. | |||
|image10=[[File:NSMB-Final.png]] | |||
|name10=[[Giant Bowser|Bowser (giant form)]] | |||
|description10=Bowser in his giant form is fought in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit. | |||
| | }} | ||
| | |||
|[[ | ==Items== | ||
| | {{content description|sortable=yes | ||
| | |image1=[[File:NSMB 1-up.png]] | ||
| | |name1=[[1-Up Mushroom]] | ||
|description1=Gives Mario or Luigi an extra life. | |||
|[[ | |image2=[[File:StarBig.png]] | ||
| | |name2=[[Big Star]] | ||
| | |description2=A set number of these must be collected to win in Mario Vs. Luigi mode. | ||
|image3=[[File:Silverbluecoin.gif]] | |||
|name3=[[Blue Coin]] | |||
|description3=Just like normal Coins, but appear by hitting a [[P Switch]]. | |||
|image4=[[File:NSMB Blue Shell.png]] | |||
|name4=[[Blue Shell]] | |||
|- | |description4=Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively. | ||
| | |image5=[[File:Coin Spinning NSMB.gif]] | ||
|[[ | |name5=[[Coin]] | ||
| | |description5=Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item. | ||
| | |image6=[[File:NSMB Fire Flower.png]] | ||
| | |name6=[[Fire Flower]] | ||
|description6=Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively. | |||
|[[ | |image7=[[File:NSMB Hidden Coin.png]] | ||
| | |name7=[[Hidden Coin]] | ||
|description7=An outline of a coin that becomes a coin once Mario or Luigi passes through it. | |||
|image8=[[File:MegaMushroomNSMB.png]] | |||
|name8=[[Mega Mushroom]] | |||
|description8=Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively. | |||
|image9=[[File:NSMBMiniMushroom.png]] | |||
|name9=[[Mini Mushroom]] | |||
|description9=Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively. | |||
|image10=[[File:Red Coin Spinning NSMB.gif]] | |||
|name10=[[Red Coin]] | |||
|description10=Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using. | |||
|image11=[[File:Mushroom nsmb.png]] | |||
|name11=[[Super Mushroom]] | |||
|description11=Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively. | |||
|image12=[[File:NSMB StarCoinAnimated.gif]] | |||
|name12=[[Star Coin]] | |||
|description12=Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins. | |||
|image13=[[File:NSMB Star.gif]] | |||
|name13=[[Super Star|Starman]] | |||
|description13=Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi. | |||
}} | |||
==Objects== | |||
{{content description|sortable=yes | |||
|image1=[[File:NSMBDS Exclamation Switch.png]] | |||
|name1=[[! Switch]] | |||
|description1=Turns [[Dotted-Line Block]]s into solid [[Red Block]]s when pushed. | |||
|image2=[[File:QBlockNSMB.gif]] | |||
|name2=[[? Block]] | |||
|description2=Gives Mario or Luigi a coin or an item. | |||
|image3=[[File:QuestionSwitchNSMB.png]] | |||
|name3=[[? Switch]] | |||
|description3=Changes something in the level when pushed. | |||
|image4=[[File:Brick NSMB sprite.png]] | |||
|name4=[[Brick Block|Brick]] | |||
|description4=When broken, this block releases a coin or an item. | |||
|image5=[[File:NSMBDS Coin In Bubble.png]] | |||
|name5=[[Bubble]] | |||
|description5=Contain coins underwater. | |||
|image6=[[File:NSMBDS Bumper Sprite.png]] | |||
|name6=[[Bumper (Super Mario series)|Bumper]] | |||
|description6=Giant bubbles that bounce the player away. | |||
|image7=[[File:NSMB fence.png]] | |||
|name7=[[Chain-Link]] | |||
|description7=A large fence that can be climbed on. [[Climbing Koopa]]s can often be found climbing on them. | |||
|image8=[[File:Brick NSMB sprite.png]] | |||
|name8=[[Coin Block]] | |||
|description8=Gives up to ten coins and a Super Mushroom if hit fast enough. | |||
|image9=[[File:NSMB conveyor belt.png]] | |||
|name9=[[Conveyor Belt]] | |||
|description9=Quickly moves anything on them. | |||
|image10=[[File:4-5 NSMB.png|75px]] | |||
|name10={{conjectural|Drawbridge}} | |||
|description10=Two yellow platforms that opens and closes. | |||
|image11=[[File:NewDonutLifts.png]] | |||
|name11=[[Donut Block]] | |||
|description11=Falls if stood on too long. | |||
|image12=[[File:DoorNSMB.png]] | |||
|name12=[[Warp Door|Door]] | |||
|description12=Takes Mario or Luigi to another room. | |||
|image13=[[File:NSMB Ground Empty Block.png]] | |||
|name13=[[Empty Block]] | |||
|description13=Cannot be broken normally; usually appears after a [[? Block]] is hit. | |||
|image14=[[File:Platform Blocks NSMB.png]] | |||
|name14=[[Face block (platform)|Face block]] | |||
|description14=Becomes a taller stack every time they are hit. | |||
|image15=[[File:NsmbFlipPanel.png|75px]] | |||
|name15=[[Flip Panel (Chain-Link)|Flip Panel]] | |||
|description15=Sections of [[Chain-Link]]s that can be punched to flip to the other side. | |||
|image16=[[File:NsmbFlipper.png|75px]] | |||
|name16=[[Flipper]] | |||
|description16=Wooden gates with red arrows, indicating which way they open to. | |||
|image17=[[File:NsmbFloor.png|90px]] | |||
|name17=[[Floor (Mario Bros.)|Floor]] | |||
|description17=Platforms that the player can bump from below to stun or defeat enemies. | |||
|image18=[[File:NSMB Flying Block.png]] | |||
|name18=[[Flying ? Block]] | |||
|description18=? Blocks that fly around levels and give a coin or an item. The red ones fly between levels on the map and give better items when hit. | |||
|image19=[[File:NSMB Flagpole.png]] | |||
|name19=[[Goal Pole]] | |||
|description19=A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses. | |||
|image20=[[File:NsmbGoalPoleSecret.png|50px]] | |||
|name20=[[Goal Pole (secret)]] | |||
|description20=Similar to [[Goal Pole]]s, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red. | |||
|image21=[[File:NSMB Hard Block.png]] | |||
|name21=[[Hard Block]] | |||
|description21=Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi. | |||
|image22=[[File:IceBlockNSMB.png]] | |||
|name22=[[Ice Block]] | |||
|description22=Acts as a slippery floor. | |||
|image23=[[File:NSMBPlatform.png]] | |||
|name23=[[Lift]] | |||
|description23=Floating, moving platforms. | |||
|image24=[[File:NsmbManholeLid2.png|75px]] | |||
|name24=[[Manhole|Manhole cover]] | |||
|description24=A lid that prevents access. The only way to enter is to Ground-Pound. | |||
|image25=[[File:NSMBDS Mega Question Block.png]] | |||
|name25=[[Mega ? Block]] | |||
|description25=Gives Mario or Luigi a Mega Mushroom in storage. | |||
|image26=[[File:Midway Point.PNG]] | |||
|name26=[[Checkpoint Flag|Midway point]] | |||
|description26=Marks each stage's checkpoint. | |||
|image27=[[File:NSMB Red Thin Mushroom Platform.png]] | |||
|name27=[[Mushroom Platform]] | |||
|description27=Appearing in sky stages, Mushroom Platforms move in various ways and have many subvarieties. | |||
|image28=[[File:PSwitchNSMB.png]] | |||
|name28=[[P Switch]] | |||
|description28=Switches the positions of coins and bricks and spawns Blue Coins. | |||
|image29=[[File:NsmbPaddlePlatform.png|75px]] | |||
|name29=[[Paddle Platform]] | |||
|description29=A paddle wheel-like device made of four small [[Lift]]s that move in a wheel on tracks. | |||
|image30=[[File:Warp PipeNSMB.png]] | |||
|name30=[[Warp Pipe|Pipe]] | |||
|description30=Can often be entered to warp elsewhere. | |||
|image31=[[File:Warp PipeNSMB.png]] | |||
|name31=[[Pipe Cannon]] | |||
|description31=Can be entered to be launched. | |||
|image32=[[File:NsmbPlatform.png|50px]] | |||
|name32=[[Platform]] | |||
|description32=Grey stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s. | |||
|image33=[[File:NsmbPole.png|35px]] | |||
|name33=[[Pole]] | |||
|description33=A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s. | |||
|image34=[[File:Red Ring NSMB.png]] | |||
|name34=[[Red Ring]] | |||
|description34=Makes 8 [[Red Coins]] appear for a limited time. | |||
|image35=[[File:NsmbRotatingPlatform.png|75px]] | |||
|name35={{conjectural|Rotating platform}} | |||
|description35=Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle. | |||
|image36=[[File:NSMB Rouletteblock.gif]] | |||
|name36=[[Roulette Block]] | |||
|description36=Gives a random item to Mario or Luigi. | |||
|image37=[[File:NsmbSeesaw.png|x50px]] | |||
|name37=[[Seesaw]] | |||
|description37=A long platform that tilts left or right depending on where the player walks. | |||
|image38=[[File:Red Updown Mushroom sprite NSMB.png]] [[File:Yellow Updown Mushroom sprite NSMB.png]] | |||
|name38=[[Sinking and Rising Mushrooms]] | |||
|description38=Mushroom Platforms that act as elevators. | |||
|image39=[[File:NSMB Skullswitch.png]] | |||
|name39=[[Skull switch]] | |||
|description39=Immediately defeats [[Bowser]] when pressed. | |||
|image40=[[File:MiniWarpPipe NSMB.png]] | |||
|name40=[[Small pipe]] | |||
|description40=Can only be entered by [[Mini Mario]] and Mini Luigi. | |||
|image41=[[File:Snake Block.png]] | |||
|name41=[[Snake Block]] | |||
|description41=Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination. | |||
|image42=[[File:SpikedQBlockNSMB.png]] | |||
|name42=[[Spiked ? Block]] | |||
|description42=Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player. | |||
|image43=[[File:SpinBlockNSMB.png]] | |||
|name43=[[Spin Block (New Super Mario Bros.)|Spin Block]] | |||
|description43=Lets Mario or Luigi perform a high, gliding [[Spin Jump]]. | |||
|image44=[[File:4-GH NSMB.png|75px]] | |||
|name44={{conjectural|Spoon lift}} | |||
|description44=A striped platform that flips the player to the other side of a wall when stepped on. | |||
|image45=[[File:NsmbTightrope.png]] | |||
|name45=[[Rope|Tightrope]] | |||
|description45=Yellow, striped ropes that move in a continuous pattern on [[Track]]s. They can be grabbed by the player and swung back and forth with momentum. | |||
|image46=[[File:NSMB Tram.png]] | |||
|name46=[[Trampoline]] | |||
|description46=Bounces the player high into the air when jumped on. | |||
|image47=[[File:Bean Stalk NSMB.png]] | |||
|name47=[[Beanstalk|Vine]] | |||
|description47=Can be climbed, sometimes leading to bonuses. | |||
|image48=[[File:NSMBDS WallJumpPlatform.png]] | |||
|name48={{conjectural|Wall jump platform}} | |||
|description48=Golden blocks in the shape of an "n" that activate once the player wall jumps. | |||
}} | |||
== | ==Mario Vs. Luigi== | ||
{{redirect|Mario Vs. Luigi|the [[List of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}} | |||
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played: | |||
{| | *'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]]. | ||
| | *'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor. | ||
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used. | |||
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in [[Pipe Land|World 7]] of ''[[Super Mario Bros. 3]]'', it contains many [[Warp Pipe]]s and [[Piranha Plant]]s. | |||
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers. | |||
===Maps=== | |||
<gallery> | |||
|[[ | NewSuperMarioBros-MarioVsLuigi-Grass.png|Map of the Grass stage. | ||
NewSuperMarioBros-MarioVsLuigi-Underground.png|Map of the Bricks stage. | |||
NewSuperMarioBros-MarioVsLuigi-Ice.png|Map of the Ice stage. | |||
NewSuperMarioBros-MarioVsLuigi-Pipe.png|Map of the Pipes stage. | |||
NewSuperMarioBros-MarioVsLuigi-Castle.png|Map of the Fortress stage. | |||
</gallery> | |||
| | |||
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== | ==Minigames== | ||
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]] | |||
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score. | |||
===Vs. Battle=== | |||
{| | |||
|- | |- | ||
| | | | ||
'''Action''' | |||
*[[Snowball Slalom]] | |||
*[[Vs. Lakitu Launch]] | |||
*[[Danger, Bob-omb! Danger!|Run, Bob-omb! Run!]] | |||
*[[Whack-a-Monty]] | |||
*[[Balloon Racing]] | |||
*[[Snowball Slam]] | |||
| | | | ||
'''Puzzle''' | |||
*[[Wanted!]] | |||
*[[Which Wiggler?]] | |||
*[[Hide and Boo Seek]] | |||
*[[Puzzle Panel]] | |||
| | *[[Loves Me...?]] | ||
*[[Coincentration]] | |||
| | |||
'''Table''' | |||
*[[Speed (minigame)|Speed]] | |||
*[[Memory Match (Super Mario series)|Memory Match]] | |||
| | *[[Picture Poker]] | ||
*[[Luigi's Thrilling Cards]] | |||
*[[Luigi-Jack]] | |||
*[[Bob-omb Reverse]] | |||
| | | | ||
'''1 on 1''' | |||
*[[Vs. Mario's Slides]] | |||
*[[Bob-omb Sudden Death]] | |||
*[[Jumping Brothers]] | |||
*[[Lakitu Launch (multiplayer)|Lakitu Launch]] | |||
*[[Jumping Sudden Death]] | |||
*[[Vs. Trampoline Time]] | |||
*[[Bob-omb Trampoline]] | |||
*[[Vs. Pair-a-Gone]] | |||
|} | |} | ||
=== | ===1 Player=== | ||
{| | |||
{| | | | ||
| | '''Action''' | ||
*[[Snowball Slalom]] | |||
*[[Lakitu Launch]] | |||
*[[Danger, Bob-omb! Danger!]] | |||
*[[Whack-a-Monty]] | |||
*[[Balloon Racing]] | |||
| | |||
'''Puzzle''' | |||
*[[Wanted!]] | |||
*[[Which Wiggler?]] | |||
*[[Hide and Boo Seek]] | |||
*[[Puzzle Panel]] | |||
*[[Coincentration]] | |||
| | |||
'''Table''' | |||
*[[Memory Match (Super Mario series)|Memory Match]] | |||
*[[Picture Poker]] | |||
*[[Pair-a-Gone]] | |||
| | |||
'''Variety''' | |||
*[[Mario's Slides]] | |||
*[[Sort or 'Splode]] | |||
*[[Bounce and Trounce]] | |||
*[[Bob-omb Squad]] | |||
*[[Trampoline Time]] | |||
! | |||
| | |||
! | |||
| | |||
| | |||
|} | |} | ||
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===Producer=== | ===Producer=== | ||
*Hiroyuki Kimura | *Hiroyuki Kimura | ||
===Director=== | ===Director=== | ||
*Shigeyuki Asuke | *Shigeyuki Asuke | ||
===Assistant Directors=== | ===Assistant Directors=== | ||
*Masahiro Imaizumi | *Masahiro Imaizumi | ||
*Taku Matoba | *Taku Matoba | ||
===Map & Level Design=== | ===Map & Level Design=== | ||
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|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Corbie Dillard,<br>[ | |Corbie Dillard,<br>[http://www.nintendolife.com/reviews/ds/new_super_mario_bros Nintendo Life] | ||
|9/10 | |9/10 | ||
|''Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.'' | |''Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.'' | ||
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==Glitches== | ==Glitches== | ||
{{main|List of New Super Mario Bros. glitches}} | {{main|List of New Super Mario Bros. glitches}} | ||
===Above the | ===Above the Ceiling=== | ||
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario. | In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario. | ||
=== | ===Bowser Jr. Death by Falling=== | ||
In World 5-Tower, Mario should get to the boss, then walk to the edge while [[Bowser Jr.]] charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map. | In World 5-Tower, Mario should get to the boss, then walk to the edge while [[Bowser Jr.]] charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map. | ||
===Mega Mushroom | ===Mega Mushroom Storing Trick=== | ||
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>{{cite|url=www.youtube.com/watch?v=1o2bXXsMyUg|title=TAS New Super Mario Bros. - 2 Mega Mushroom Glitches|author=mindnomad|publisher=YouTube|accessdate=May 25, 2024|date=November 1, 2009|language=en}}</ref> | When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>{{cite|url=www.youtube.com/watch?v=1o2bXXsMyUg|title=TAS New Super Mario Bros. - 2 Mega Mushroom Glitches|author=mindnomad|publisher=YouTube|accessdate=May 25, 2024|date=November 1, 2009|language=en}}</ref> | ||
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*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games. | *In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games. | ||
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one. | **In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one. | ||
==References to other games== | ==References to other games== | ||
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*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game. | *''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game. | ||
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}} | *''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}} | ||
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games | *''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games. | ||
==References in later media== | ==References in later media== | ||
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game. | *''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game. | ||
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item | *''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character. | ||
*''[[Mario Super Sluggers]]'' - A cover of the ''New Super Mario Bros.'' castle music is used for the [[Bowser Castle (baseball stadium)|Bowser Castle]] stadium. | *''[[Mario Super Sluggers]]'' - A cover of the ''New Super Mario Bros.'' castle music is used for the [[Bowser Castle (baseball stadium)|Bowser Castle]] stadium. | ||
*''[[New Super Mario Bros. Wii]]'' - This game is an indirect follow-up to ''New Super Mario Bros.'' Some text in ''New Super Mario Bros.''{{'}}s instruction manual is reused in this game's instruction manual (for example, the ''Blunders and Game Over'' section). | *''[[New Super Mario Bros. Wii]]'' - This game is an indirect follow-up to ''New Super Mario Bros.'' Some text in ''New Super Mario Bros.''{{'}}s instruction manual is reused in this game's instruction manual (for example, the ''Blunders and Game Over'' section). | ||
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*''[[New Super Mario Bros. U]]'' - A sequel to the follow-up, ''New Super Mario Bros. Wii''. Bowser and Bowser Jr. are fought at the same time in the final level again. | *''[[New Super Mario Bros. U]]'' - A sequel to the follow-up, ''New Super Mario Bros. Wii''. Bowser and Bowser Jr. are fought at the same time in the final level again. | ||
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game. | *''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game. | ||
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part). | *''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part). | ||
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom". | *''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom". | ||
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself, but without the ability to retreat inside his shell when he | *''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself, but without the ability to retreat inside his shell when he's about to get stomped. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal level. [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated. | ||
==Names in other languages== | ==Names in other languages== | ||
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==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ Official North American website] | |||
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ North American website] | *[https://www.nintendo.co.jp/ds/a2dj/index.html Official Japanese website] | ||
*[https://www.nintendo.co.jp/ds/a2dj/index.html Japanese | |||
*[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet] | *[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet] | ||
*[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet] | *[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet] |