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{{italic title}}
{{italic title}}
{{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}}
{{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}}
{{game infobox
{{game infobox  
|image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover'''
|image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover'''
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|South Africa|February 2008<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html</ref>|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|accessdate=April 5, 2015|publisher=Nintendo|language=ja}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|release='''Nintendo DS:'''<br>{{release|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|accessdate=April 5, 2015|publisher=Nintendo|language=ja}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|classind=L|grac=all}}'''Virtual Console:'''<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html|title=New Super Mario Bros. {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb}}</ref>{{ratings|pegi=12}}
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|classind=L}}'''Virtual Console:'''<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html|title=New Super Mario Bros. {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb}}</ref>{{ratings|pegi=12}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|format={{format|ds=1|wiiudl=1}}
|format={{format|ds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|ds=1|wiiu=1}}
|serials={{flag list|USA|NTR-A2DE-USA (USA/Australia)|Japan|NTR-A2DJ-JPN|Europe|NTR-A2DP-EUR|South Korea|NTR-A2DK-KOR|China|NTR-A2DC-CHN}}
|serials={{serials|USA|NTR-A2DE-USA (USA/Australia)|Japan|NTR-A2DJ-JPN|Europe|NTR-A2DP-EUR|South Korea|NTR-A2DK-KOR|China|NTR-A2DC-CHN}}
}}
}}
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.
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[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.


In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach's platform disappears, allowing her to float down safely. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
{{br|left}}
{{br|left}}


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If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
 
{{br}}
===Mario Vs. Luigi===
{{redirect|Mario Vs. Luigi|the [[List of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
*'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in [[Pipe Land|World 7]] of ''[[Super Mario Bros. 3]]'', it contains many [[Warp Pipe]]s and [[Piranha Plant]]s.
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers.
<gallery>
NewSuperMarioBros-MarioVsLuigi-Grass.png|Map of the Grass stage.
NewSuperMarioBros-MarioVsLuigi-Underground.png|Map of the Bricks stage.
NewSuperMarioBros-MarioVsLuigi-Ice.png|Map of the Ice stage.
NewSuperMarioBros-MarioVsLuigi-Pipe.png|Map of the Pipes stage.
NewSuperMarioBros-MarioVsLuigi-Castle.png|Map of the Fortress stage.
</gallery>
 
===Minigames===
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
====Vs. Battle====
{|
|-
|
'''Action'''
*[[Snowball Slalom]]
*[[Vs. Lakitu Launch]]
*[[Danger, Bob-omb! Danger!|Run, Bob-omb! Run!]]
*[[Whack-a-Monty]]
*[[Balloon Racing]]
*[[Snowball Slam]]
|
'''Puzzle'''
*[[Wanted!]]
*[[Which Wiggler?]]
*[[Hide and Boo Seek]]
*[[Puzzle Panel]]
*[[Loves Me...?]]
*[[Coincentration]]
|
'''Table'''
*[[Speed (minigame)|Speed]]
*[[Memory Match (Super Mario series)|Memory Match]]
*[[Picture Poker]]
*[[Luigi's Thrilling Cards]]
*[[Luigi-Jack]]
*[[Bob-omb Reverse]]
|
'''1 on 1'''
*[[Vs. Mario's Slides]]
*[[Bob-omb Sudden Death]]
*[[Jumping Brothers]]
*[[Lakitu Launch (multiplayer)|Lakitu Launch]]
*[[Jumping Sudden Death]]
*[[Vs. Trampoline Time]]
*[[Bob-omb Trampoline]]
*[[Vs. Pair-a-Gone]]
|}
 
====1 Player====
{|
|
'''Action'''
*[[Snowball Slalom]]
*[[Lakitu Launch]]
*[[Danger, Bob-omb! Danger!]]
*[[Whack-a-Monty]]
*[[Balloon Racing]]
|
'''Puzzle'''
*[[Wanted!]]
*[[Which Wiggler?]]
*[[Hide and Boo Seek]]
*[[Puzzle Panel]]
*[[Coincentration]]
|
'''Table'''
*[[Memory Match (Super Mario series)|Memory Match]]
*[[Picture Poker]]
*[[Pair-a-Gone]]
|
'''Variety'''
*[[Mario's Slides]]
*[[Sort or 'Splode]]
*[[Bounce and Trounce]]
*[[Bob-omb Squad]]
*[[Trampoline Time]]
|}


==Worlds and levels==
==Worlds and levels==
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|description4=Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|description4=Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
}}
}}
The following is the number of Toad Houses, of each type, per world.
The following is the number of Toad Houses, of each type, per world.  
{|class="wikitable"style="width:85%;text-align:center"
{|class="wikitable"style="width:85%;text-align:center"
!rowspan=2 width=30%|Toad House type
!rowspan=2 width=30%|Toad House type
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==Characters==
==Characters==
===Playable characters===
===Story Mode characters===
{|class="wikitable" style="width:100%;text-align:center"
====Playable characters====
|-style="color:white;background:red"
{{content description|sortable=yes
!width=6%|Image
|image1=[[File:NSMB Art - Mario Jump.png|120px]]
!width=8%|Name
|name1=[[Mario]]
!Description
|description1=Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and his son [[Bowser Jr.]] He is the default playable character in the Story Mode.
|-
|image2=[[File:Luigi jumping NSMB side artwork.png|120px]]
|style="background:white"|[[File:MarioNSMB.png]]
|name2=[[Luigi]]
|[[Mario]]
|description2=Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen.
|align=left|The game's protagonist. Mario is out on a stroll with Princess Peach on a clear day before lightning mysteriously strikes her castle, scaring its occupants. While he is distracted, [[Bowser Jr.]] kidnaps Princess Peach and reduces Mario to his [[Small Mario|Small form]] before starting his quest to save her. In this game, Mario has some of the same moves from the 3D platformer ''[[Super Mario 64 DS]]'', including the [[Triple Jump]] and [[Ground Pound]].
}}
|-
 
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]
====Supporting protagonists====
|[[Luigi]]
{{content description|sortable=yes
|align=left|Mario's younger twin brother. He is clearly available in the competitive Mario Vs. Luigi mode, but he can also be played in the Story Mode when the player presses {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file-selection screen. Unlike some prior mainline games, there are no physical or mechanical differences between Mario and Luigi.
|image1=[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
|}
|name1=[[Princess Peach]]
|description1=The damsel in distress, who was kidnapped by Bowser Jr.
|image2=[[File:NSMB Toadsworth.png|60px]]
|name2=[[Toadsworth]]
|description2=An ally who appears in [[Toad House]]s.
}}
 
====Allies====
{{content description|sortable=yes
|image1=[[File:NSMBDorrie.PNG|120px]]
|name1=[[Dorrie]]
|description1=A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water.
|image2=[[File:7-3 NSMB.png|120px]]
|name2=[[Big Wiggler|Giant Wiggler]]
|description2=A giant Wiggler made up of many segments that the player can ride over pits.
|image3=[[File:Phantom Hand.png|120px]]
|name3=[[Phantom Hand]]
|description3=Harmless, floating hands that point to secrets.
}}
 
====Main antagonists====
{{content description|sortable=yes
|image1=[[File:NSMB BowserJr.png|120px]]
|name1=[[Bowser Jr.]]
|description1=The main antagonist who kidnaps Peach.
|image2=[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
|name2=[[Bowser]]/[[Dry Bowser]]
|description2=The other main antagonist alongside his son Bowser Jr. and the final boss.
}}
 
===Story Mode bosses===
*[[Bowser Jr.]] - Boss of every [[tower]]
*[[Bowser]] (first time) - Boss of [[World 1 (New Super Mario Bros.)|World 1]]
*[[Mummipokey]] - Boss of [[World 2 (New Super Mario Bros.)|World 2]]
*[[Cheepskipper]] - Boss of [[World 3 (New Super Mario Bros.)|World 3]]
*[[Mega Goomba (boss)|Mega Goomba]] - Boss of [[World 4 (New Super Mario Bros.)|World 4]]
*[[Petey Piranha]] - Boss of [[World 5 (New Super Mario Bros.)|World 5]]
*[[Monty Tank]] - Boss of [[World 6 (New Super Mario Bros.)|World 6]]
*[[Lakithunder]] - Boss of [[World 7 (New Super Mario Bros.)|World 7]]
*[[Dry Bowser]] - Boss of [[World 8 (New Super Mario Bros.)|World 8]]
*[[Bowser]] (final time) & [[Bowser Jr.]] - The second Boss fought in [[World 8 (New Super Mario Bros.)|World 8]] and the Final Boss


===Non-playable characters===
===Minigame characters===
{|class="wikitable" style="width:100%;text-align:center"
*[[Yoshi]] - Yoshi appears in multiple Minigames: [[Balloon Racing]], [[Snowball Slam]], [[Wanted!]], and [[Loves Me...?]]
|-style="color:white;background:red"
*[[Wario]] - Wario appears in the Minigames [[Wanted!]] and [[Coincentration]].
!width=6%|Image
*Several [[Toad (species)|Toad]]s - Toads appear in the background of multiple Minigames.
!width=8%|Name
*[[Bob-omb Buddy]] - Bob-omb Buddy appears in various Minigames including [[Danger, Bob-omb! Danger!]], [[Bob-omb Reverse]], [[Bob-omb Sudden Death]], and [[Bob-omb Trampoline]].
!Description
*[[Bowser Jr.]] - Bowser Jr. appears in the two-player mode, in [[Bob-omb Reverse]].
|-
*[[Bowser Statue|Mechanical Bowser]] - Primary obstacle in [[Danger, Bob-omb! Danger!]]
|style="background:white"|[[File:NSMB Asset Sprite Peach.png]]
*[[Fly Guy]]s - Obstacle in [[Balloon Racing]] and [[Jumping Brothers]].
|[[Princess Peach]]
*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybag (enemy)|Moneybags]] appear throughout Minigames as well.
|align=left|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser Jr.]] while out on a stroll with Mario, and is found at the end of every castle before being whisked away to a succeeding [[world]]. Peach is ultimately freed at the end of {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}.
|-
|style="background:white"|[[File:NSMBintro.png|100x100px]]
|[[Toad (species)|Toads]]
|align=left|The attendants of [[Peach's Castle]]. Several run out of the castle after it is mysteriously struck by lightning.
|-
|style="background:white"|[[File:NSMB Toadsworth.png]]
|[[Toadsworth]]
|align=left|An elderly Toad who appears in [[Toad House]]s, either to conjure a [[Roulette Block]] or award Mario with [[extra life|extra lives]].
|-
|style="background:white"|[[File:NSMBDorrie.PNG|100x100px]]
|[[Dorrie]]
|align=left|A gentle giant that swims through [[Poison (obstacle)|poison swamps]]. Mario must ride on Dorrie's back in some levels to avoid the hazard.
|-
|style="background:white"|[[File:7-3 NSMB.png|100x100px]]
|[[Big Wiggler|Giant Wiggler]]
|align=left|An enormous [[Wiggler]] made up of many body segments. It only occurs in [[World 7-3 (New Super Mario Bros.)|World 7-3]], where Mario rides it over [[pit]]s.
|}


==Enemies and obstacles==
==Enemies==
===Enemies===
New enemies are marked with an asterisk (*).
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=114–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=14–19|isbn=4-091063-07-1}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
{{content appearances|sortable=yes
{|class="wikitable sortable" style="width:100%;text-align:center"
|image1=[[File:AmpNSMB.png]]
|-style="color:white;background:red"
|name1=[[Amp]]
!class="unsortable" width=5% rowspan=2|Image
|description1=An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
!width=8% rowspan=2|Name
|firstlevel1={{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
!class="unsortable" rowspan=2|Description
|lastlevel1={{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
!class="unsortable" colspan=2|Levels
|image2=[[File:BlockHopperNSMB.png]]
!rowspan=2|Pts.
|name2=[[Blockhopper]]*
!rowspan=2|New
|description2=Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|-style="color:white;background:red"
|firstlevel2={{world-link|2|5|World 2-5 (New Super Mario Bros.)}}
!width=8%|First
|lastlevel2={{world-link|2|5|World 2-5 (New Super Mario Bros.)}}
!width=8%|Last
|image3=[[File:NSMB Blooper Sprite.png]]
|-
|name3=[[Blooper]]
|style="background:white"|[[File:Goomba NSMB sprite.png]]
|description3=Swims in an
|[[Goomba]]
|align=left|Simplest enemy. Brown mushroom-like creature with feet. Can be defeated


===Obstacles===
==Obstacles==
{|class="wikitable" style="width:100%;text-align:center"
New obstacles are marked with an asterisk (*).
|-style="color:white;background:red"
{{content appearances|sortable=yes
!width=5% rowspan=2|Image
|image1=[[File:NSMB Ball 'N' Chain.png]]
!width=8% rowspan=2|Name
|name1=[[Spinner|Ball 'N' Chain]]
!rowspan=2|Description
|description1=[[Spike Ball|Spiked Ball]] attached to a chain on a block. It spins around and cannot be destroyed.
!colspan=2|Levels
|firstlevel1={{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|-style="color:white;background:red"
|lastlevel1={{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
!width=8%|First
|image2=[[File:NSMB Banzai Bill Cannon.png]]
!width=8%|Last
|name2=[[Banzai Bill Cannon]]*
|-
|description2=Giant launchers that shoot unending Banzai Bills.
|style="background:white"|[[File:NSMB Ball 'N' Chain.png]]
|firstlevel2={{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|[[Spinner|Ball 'n' Chain]]
|lastlevel2={{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|align=left|A spiked ball attached to a chain on a block. It spins around and cannot be destroyed.
|image3=[[File:NSMB Bill Blaster.png]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|name3=[[Bill Blaster]]
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|description3=Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|-
|firstlevel3={{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|style="background:white"|[[File:NSMB Banzai Bill Cannon.png]]
|lastlevel3={{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|[[Banzai Bill Cannon]]
|image4=[[File:NSMB Bill Blaster Turret.png]]
|align=left|Giant launchers that shoot unending Banzai Bills.
|name4=[[Bill Blaster Turret]]*
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|description4=Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|firstlevel4={{world-link|6|1|World 6-1 (New Super Mario Bros.)}}
|-
|lastlevel4={{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|style="background:white"|[[File:NSMB Bill Blaster.png]]
|image5=[[File:BurnerNSMB.png]]
|[[Bill Blaster]]
|name5=[[Burner]]
|align=left|Fires endless amounts of [[Bullet Bill]]s from either side. Can be destroyed with a Mega Mushroom.
|description5=A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|firstlevel5={{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|lastlevel5={{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|image6=[[File:NSMB Pipe current.png|150px]]
|style="background:white"|[[File:NSMB Bill Blaster Turret.png]]
|name6=[[Current]]
|[[Bill Blaster Turret]]
|description6=Currents that push the player.
|align=left|Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.
|firstlevel6={{world-link|1|A|World 1-A (New Super Mario Bros.)}}
|{{world-link|6|1|World 6-1 (New Super Mario Bros.)}}
|lastlevel6={{world-link|8|3|World 8-3 (New Super Mario Bros.)}}
|{{world-link|7|5|World 7-5 (New Super Mario Bros.)}}
|image7=[[File:FireBarNSMB.png]]
|-
|name7=[[Fire Bar]]
|style="background:white"|[[File:BurnerNSMB.png]]
|description7=A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
|[[Burner]]
|firstlevel7={{world-link|6|4|World 6-4 (New Super Mario Bros.)}}
|align=left|A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
|lastlevel7={{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|image8=[[File:NSMB Jelly.png|150px]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|name8=[[Jelly|Gelatin]]
|-
|description8=Yellow, translucent ground that not only moves in waves, but can also be ground-pounded.
|style="background:white"|[[File:FireBarNSMB.png]]
|firstlevel8={{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|[[Fire Bar]]
|lastlevel8={{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|align=left|A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
|image9=[[File:GiantSpikedBall NSMB.png]]
|{{world-link|6|4|World 6-4 (New Super Mario Bros.)}}
|name9=[[Giant Spiked Ball]]*
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|description9=Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|-
|firstlevel9={{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|style="background:white"|[[File:GiantSpikedBall NSMB.png]]
|lastlevel9={{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|[[Giant Spiked Ball]]
|image10=[[File:Snailicorn.png|150px]]
|align=left|Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
|name10={{conjectural|Ice}}
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|description10=Frozen surfaces that reduces Mario's traction causing him to slide.
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}
|firstlevel10={{world-link|5|2|World 5-2 (New Super Mario Bros.)}}
|-
|lastlevel10={{world-link|6|B|World 6-B (New Super Mario Bros.)}}
|style="background:white"|[[File:NSMB W1-Castle.png|100x100px]]
|image11=[[File:NSMB W1-Castle.png|150px]]
|[[Lava]]
|name11=[[Lava]]
|align=left|Molten rock that causes the player to instantly lose a life if touched.
|description11=Molten rock that causes the player to instantly lose a life if touched.
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|firstlevel11={{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|lastlevel11={{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|image12=[[File:NSMB 4-Tower.png|150px]]
|style="background:white"|[[File:NsmbPlatform.png|25x25px]]
|name12=[[Lava tide]]
|Moving rock
|description12=Lava that rises up.
|align=left|Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|firstlevel12={{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|lastlevel12={{world-link|8|6|World 8-6 (New Super Mario Bros.)}}
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|image13=[[File:4-1 NSMB.png|150px]]
|-
|name13=[[Poison (obstacle)|Poison]]
|style="background:white"|[[File:4-1 NSMB.png|100x100px]]
|description13=A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|[[Poison (obstacle)|Poison]]
|firstlevel13={{world-link|4|1|World 4-1 (New Super Mario Bros.)}}
|align=left|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|lastlevel13={{world-link|6|3|World 6-3 (New Super Mario Bros.)}}
|{{world-link|4|1|World 4-1 (New Super Mario Bros.)}}
|image14=[[File:6-A NSMB.png|150px]]
|{{world-link|6|3|World 6-3 (New Super Mario Bros.)}}
|name14=[[Quicksand]]
|-
|description14=Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|style="background:white"|[[File:6-A NSMB.png|100x100px]]
|firstlevel14={{world-link|2|1|World 2-1 (New Super Mario Bros.)}}
|[[Quicksand]]
|lastlevel14={{world-link|6|A|World 6-A (New Super Mario Bros.)}}
|align=left|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|image15=[[File:SpikePillar-NSMB.png]]
|{{world-link|2|1|World 2-1 (New Super Mario Bros.)}}
|name15=[[Skewer]]
|{{world-link|6|A|World 6-A (New Super Mario Bros.)}}
|description15=Giant spiked pillars that shoot out at high speeds before retracting.
|-
|firstlevel15={{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|style="background:white"|[[File:SpikePillar-NSMB.png]]
|lastlevel15={{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|[[Skewer]]
|image16=[[File:5-1 NSMB.png|150px]]
|align=left|Giant spiked pillars that shoot out at high speeds before retracting.
|name16={{conjectural|Snow pit}}
|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|description16=Deep snow that causes the player to sink, reducing jump height.
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}
|firstlevel16={{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|lastlevel16={{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|style="background:white"|[[File:5-1 NSMB.png|100x100px]]
|image17=[[File:NsmbSnowTrap.png|150px]]
|Snow
|name17={{conjectural|Snow trap}}
|align=left|Deep snow that causes the player to sink, reducing jump height.
|description17=Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|firstlevel17={{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|lastlevel17={{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|-
|image18=[[File:SpikedBallNSMB.png]]
|style="background:white"|[[File:NsmbSnowTrap.png]]
|name18=[[Spike Ball|Spiked Ball]]*
|Snow branch
|description18=Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|align=left|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|firstlevel18={{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|lastlevel18={{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}
|{{world-link|5|1|World 5-1 (New Super Mario Bros.)}}
|image19=[[File:NsmbSpikeLine.png|150px]]
|-
|name19=[[Spike Trap|Spikes]]
|style="background:white"|[[File:SpikedBallNSMB.png]]
|description19=Pointy obstacles that damage the player if touched.
|[[Spike Ball]]
|firstlevel19={{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|align=left|Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|lastlevel19={{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|image20=[[File:RainingDebrisNSMB.png]]
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}
|name20=[[Volcanic debris]]
|-
|description20=Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom.
|style="background:white"|[[File:NsmbSpikeLine.png]]
|firstlevel20={{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|[[Spike Trap]]
|lastlevel20={{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|align=left|Pointy obstacles that damage the player if touched.
|image21=[[File:3-1 NSMB.png|150px]]
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|name21=[[Water]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|description21=Large bodies of harmless liquid that the player can [[Swim|swim]] through.
|-
|firstlevel21={{world-link|1|A|World 1-A (New Super Mario Bros.)}}
|style="background:white"|[[File:RainingDebrisNSMB.png]]
|lastlevel21={{world-link|8|3|World 8-3 (New Super Mario Bros.)}}
|[[Volcanic debris]]
|image22=[[File:NSMB World 8-2.png|150px]]
|align=left|Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom.
|name22=[[Water tide]]
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|description22=[[Water]] that rises up and down.
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|firstlevel22={{world-link|2|3|World 2-3 (New Super Mario Bros.)}}
|-
|lastlevel22={{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
|style="background:white"|[[File:WhirlpoolNSMB.png|100x100px]]
|image23=[[File:WhirlpoolNSMB.png|150px]]
|[[Whirlpool]]
|name23=[[Whirlpool]]
|align=left|A swirling vortex of water that can sink the player to the pit.
|description23=A swirling vortex of water that can sink the player to the pit.
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|firstlevel23={{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|{{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|lastlevel23={{world-link|6|5|World 6-5 (New Super Mario Bros.)}}
|}
}}


===Bosses===
==Bosses==
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
{|class="wikitable"style="width:100%;text-align:center"
{{content description|sortable=yes
|-style="color:white;background:red"
|image1=[[File:Vs-Bsrjr.png]] [[File:NSMBDS Bowser Jr Bandanna.png]]
!width=5% rowspan=2|Image
|name1=[[Bowser Jr.]] (as miniboss)
!width=8% rowspan=2|Name
|description1=Bowser Jr. is fought in all [[tower]]s and in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the [[Green Shell]]s he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does.
!rowspan=2|Description
|image2=[[File:BowserNSMB.png]]
!colspan=2|Levels
|name2=[[Bowser]]
|-style="color:white;background:red"
|description2=Bowser is fought in {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario needs to jump on the [[skull switch]] to send him falling down beneath the bridge into the lava.
!width=8%|First
|image3=[[File:MummipokeyNSMB.png]]
!width=8%|Last
|name3=[[Mummipokey]]
|-
|description3=Mummipokey is fought in {{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}. Mario needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to go to [[World 4 (New Super Mario Bros.)|World 4]].
|style="background:white"|[[File:NSMBDS Bowser Jr Bandanna.png]]
|image4=[[File:NSMB-cheep.png]]
|[[Bowser Jr.]]
|name4=[[Cheepskipper]]
|align=left|Bowser Jr. is fought in all [[tower]]s and in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the [[Green Shell]]s he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does.
|description4=Cheepskipper is fought in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}. Mario needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep Cheep|Cheep-Cheep]]s.
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|image5=[[File:MegaGoomba.png]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|name5=[[Mega Goomba (boss)|Mega Goomba]]
|-
|description5=Mega Goomba is fought in {{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}. Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times.
|style="background:white"|[[File:BowserNSMB.png]]
|image6=[[File:NSMB-petey.png]]
|[[Bowser]]
|name6=[[Petey Piranha]]
|align=left|Bowser is first fought on a bridge suspended over lava. Mario needs to jump on the [[skull switch]] to send him falling down beneath the bridge into the lava. This reduces him into a pile of bones called Dry Bowser for most of the game, but he is ultimately revitalized by Bowser Jr. He is refought in a [[Giant Bowser|larger size]] in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit.
|description6=Petey Piranha is fought in {{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}. Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]].
|{{world-link|1|castlen|World 1-Tower (New Super Mario Bros.)}}
|image7=[[File:MontyTank.png]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|name7=[[Monty Tank]]
|-
|description7=Monty Tank is fought in {{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}. Mario should crouch in the corner, then jump on the [[Monty Mole]]'s head when he stops firing [[Bullet Bill]]s. Each time he is hit, his tank gets higher.
|style="background:white"|[[File:MummipokeyNSMB.png]]
|image8=[[File:LakithunderNSMB.png]]
|[[Mummipokey]]
|name8=[[Lakithunder]]
|align=left|Mario needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to go to [[World 4 (New Super Mario Bros.)|World 4]].
|description8=Lakithunder is fought in {{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}. Mario should jump on him three times when he swoops down.
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|image9=[[File:NSMB-Dry.png]]
|-
|name9=[[Dry Bowser]]
|style="background:white"|[[File:NSMB-cheep.png]]
|description9=Dry Bowser is fought in {{world-link|8|castlen|World 8-Castle}}. Mario needs to jump on the skull switch to send him falling down beneath the bridge.
|[[Cheepskipper]]
|image10=[[File:NSMB-Final.png]]
|align=left|Mario needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep Cheep|Cheep-Cheep]]s.
|name10=[[Giant Bowser|Bowser (giant form)]]
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|description10=Bowser in his giant form is fought in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit.
|-
}}
|style="background:white"|[[File:MegaGoomba.png]]
 
|[[Mega Goomba (boss)|Mega Goomba]]
==Items==
|align=left|Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times.
{{content description|sortable=yes
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|image1=[[File:NSMB 1-up.png]]
|-
|name1=[[1-Up Mushroom]]
|style="background:white"|[[File:NSMB-petey.png]]
|description1=Gives Mario or Luigi an extra life.
|[[Petey Piranha]]
|image2=[[File:StarBig.png]]
|align=left|Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]].
|name2=[[Big Star]]
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|description2=A set number of these must be collected to win in Mario Vs. Luigi mode.
|-
|image3=[[File:Silverbluecoin.gif]]
|style="background:white"|[[File:MontyTank.png]]
|name3=[[Blue Coin]]
|[[Monty Tank]]
|description3=Just like normal Coins, but appear by hitting a [[P Switch]].
|align=left|Mario should crouch in the corner, then jump on the [[Monty Mole]]'s head when he stops firing [[Bullet Bill]]s. Each time he is hit, his tank gets higher.
|image4=[[File:NSMB Blue Shell.png]]
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|name4=[[Blue Shell]]
|-
|description4=Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
|style="background:white"|[[File:LakithunderNSMB.png]]
|image5=[[File:Coin Spinning NSMB.gif]]
|[[Lakithunder]]
|name5=[[Coin]]
|align=left|Mario should jump on him three times when he swoops down.
|description5=Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|image6=[[File:NSMB Fire Flower.png]]
|-
|name6=[[Fire Flower]]
|style="background:white"|[[File:NSMB-Dry.png]]
|description6=Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
|[[Dry Bowser]]
|image7=[[File:NSMB Hidden Coin.png]]
|align=left|Mario needs to jump on the skull switch to send him falling down beneath the bridge.
|name7=[[Hidden Coin]]
|colspan=2|{{world-link|8|castlen|World 8-Castle}}
|description7=An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|}
|image8=[[File:MegaMushroomNSMB.png]]
|name8=[[Mega Mushroom]]
|description8=Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
|image9=[[File:NSMBMiniMushroom.png]]
|name9=[[Mini Mushroom]]
|description9=Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
|image10=[[File:Red Coin Spinning NSMB.gif]]
|name10=[[Red Coin]]
|description10=Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|image11=[[File:Mushroom nsmb.png]]
|name11=[[Super Mushroom]]
|description11=Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|image12=[[File:NSMB StarCoinAnimated.gif]]
|name12=[[Star Coin]]
|description12=Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|image13=[[File:NSMB Star.gif]]
|name13=[[Super Star|Starman]]
|description13=Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
}}
 
==Objects==
{{content description|sortable=yes
|image1=[[File:NSMBDS Exclamation Switch.png]]
|name1=[[! Switch]]
|description1=Turns [[Dotted-Line Block]]s into solid [[Red Block]]s when pushed.
|image2=[[File:QBlockNSMB.gif]]
|name2=[[? Block]]
|description2=Gives Mario or Luigi a coin or an item.
|image3=[[File:QuestionSwitchNSMB.png]]
|name3=[[? Switch]]
|description3=Changes something in the level when pushed.
|image4=[[File:Brick NSMB sprite.png]]
|name4=[[Brick Block|Brick]]
|description4=When broken, this block releases a coin or an item.
|image5=[[File:NSMBDS Coin In Bubble.png]]
|name5=[[Bubble]]
|description5=Contain coins underwater.
|image6=[[File:NSMBDS Bumper Sprite.png]]
|name6=[[Bumper (Super Mario series)|Bumper]]
|description6=Giant bubbles that bounce the player away.
|image7=[[File:NSMB fence.png]]
|name7=[[Chain-Link]]
|description7=A large fence that can be climbed on. [[Climbing Koopa]]s can often be found climbing on them.
|image8=[[File:Brick NSMB sprite.png]]
|name8=[[Coin Block]]
|description8=Gives up to ten coins and a Super Mushroom if hit fast enough.
|image9=[[File:NSMB conveyor belt.png]]
|name9=[[Conveyor Belt]]
|description9=Quickly moves anything on them.
|image10=[[File:4-5 NSMB.png|75px]]
|name10={{conjectural|Drawbridge}}
|description10=Two yellow platforms that opens and closes.
|image11=[[File:NewDonutLifts.png]]
|name11=[[Donut Block]]
|description11=Falls if stood on too long.
|image12=[[File:DoorNSMB.png]]
|name12=[[Warp Door|Door]]
|description12=Takes Mario or Luigi to another room.
|image13=[[File:NSMB Ground Empty Block.png]]
|name13=[[Empty Block]]
|description13=Cannot be broken normally; usually appears after a [[? Block]] is hit.
|image14=[[File:Platform Blocks NSMB.png]]
|name14=[[Face block (platform)|Face block]]
|description14=Becomes a taller stack every time they are hit.
|image15=[[File:NsmbFlipPanel.png|75px]]
|name15=[[Flip Panel (Chain-Link)|Flip Panel]]
|description15=Sections of [[Chain-Link]]s that can be punched to flip to the other side.
|image16=[[File:NsmbFlipper.png|75px]]
|name16=[[Flipper]]
|description16=Wooden gates with red arrows, indicating which way they open to.
|image17=[[File:NsmbFloor.png|90px]]
|name17=[[Floor (Mario Bros.)|Floor]]
|description17=Platforms that the player can bump from below to stun or defeat enemies.
|image18=[[File:NSMB Flying Block.png]]
|name18=[[Flying ? Block]]
|description18=? Blocks that fly around levels and give a coin or an item. The red ones fly between levels on the map and give better items when hit.
|image19=[[File:NSMB Flagpole.png]]
|name19=[[Goal Pole]]
|description19=A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|image20=[[File:NsmbGoalPoleSecret.png|50px]]
|name20=[[Goal Pole (secret)]]
|description20=Similar to [[Goal Pole]]s, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|image21=[[File:NSMB Hard Block.png]]
|name21=[[Hard Block]]
|description21=Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|image22=[[File:IceBlockNSMB.png]]
|name22=[[Ice Block]]
|description22=Acts as a slippery floor.
|image23=[[File:NSMBPlatform.png]]
|name23=[[Lift]]
|description23=Floating, moving platforms.
|image24=[[File:NsmbManholeLid2.png|75px]]
|name24=[[Manhole|Manhole cover]]
|description24=A lid that prevents access. The only way to enter is to Ground-Pound.
|image25=[[File:NSMBDS Mega Question Block.png]]
|name25=[[Mega ? Block]]
|description25=Gives Mario or Luigi a Mega Mushroom in storage.
|image26=[[File:Midway Point.PNG]]
|name26=[[Checkpoint Flag|Midway point]]
|description26=Marks each stage's checkpoint.
|image27=[[File:NSMB Red Thin Mushroom Platform.png]]
|name27=[[Mushroom Platform]]
|description27=Appearing in sky stages, Mushroom Platforms move in various ways and have many subvarieties.
|image28=[[File:PSwitchNSMB.png]]
|name28=[[P Switch]]
|description28=Switches the positions of coins and bricks and spawns Blue Coins.
|image29=[[File:NsmbPaddlePlatform.png|75px]]
|name29=[[Paddle Platform]]
|description29=A paddle wheel-like device made of four small [[Lift]]s that move in a wheel on tracks.
|image30=[[File:Warp PipeNSMB.png]]
|name30=[[Warp Pipe|Pipe]]
|description30=Can often be entered to warp elsewhere.
|image31=[[File:Warp PipeNSMB.png]]
|name31=[[Pipe Cannon]]
|description31=Can be entered to be launched.
|image32=[[File:NsmbPlatform.png|50px]]
|name32=[[Platform]]
|description32=Grey stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|image33=[[File:NsmbPole.png|35px]]
|name33=[[Pole]]
|description33=A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|image34=[[File:Red Ring NSMB.png]]
|name34=[[Red Ring]]
|description34=Makes 8 [[Red Coins]] appear for a limited time.
|image35=[[File:NsmbRotatingPlatform.png|75px]]
|name35={{conjectural|Rotating platform}}
|description35=Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle.
|image36=[[File:NSMB Rouletteblock.gif]]
|name36=[[Roulette Block]]
|description36=Gives a random item to Mario or Luigi.
|image37=[[File:NsmbSeesaw.png|x50px]]
|name37=[[Seesaw]]
|description37=A long platform that tilts left or right depending on where the player walks.
|image38=[[File:Red Updown Mushroom sprite NSMB.png]] [[File:Yellow Updown Mushroom sprite NSMB.png]]
|name38=[[Sinking and Rising Mushrooms]]
|description38=Mushroom Platforms that act as elevators.
|image39=[[File:NSMB Skullswitch.png]]
|name39=[[Skull switch]]
|description39=Immediately defeats [[Bowser]] when pressed.
|image40=[[File:MiniWarpPipe NSMB.png]]
|name40=[[Small pipe]]
|description40=Can only be entered by [[Mini Mario]] and Mini Luigi.
|image41=[[File:Snake Block.png]]
|name41=[[Snake Block]]
|description41=Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|image42=[[File:SpikedQBlockNSMB.png]]
|name42=[[Spiked ? Block]]
|description42=Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|image43=[[File:SpinBlockNSMB.png]]
|name43=[[Spin Block (New Super Mario Bros.)|Spin Block]]
|description43=Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|image44=[[File:4-GH NSMB.png|75px]]
|name44={{conjectural|Spoon lift}}
|description44=A striped platform that flips the player to the other side of a wall when stepped on.
|image45=[[File:NsmbTightrope.png]]
|name45=[[Rope|Tightrope]]
|description45=Yellow, striped ropes that move in a continuous pattern on [[Track]]s. They can be grabbed by the player and swung back and forth with momentum.
|image46=[[File:NSMB Tram.png]]
|name46=[[Trampoline]]
|description46=Bounces the player high into the air when jumped on.
|image47=[[File:Bean Stalk NSMB.png]]
|name47=[[Beanstalk|Vine]]
|description47=Can be climbed, sometimes leading to bonuses.
|image48=[[File:NSMBDS WallJumpPlatform.png]]
|name48={{conjectural|Wall jump platform}}
|description48=Golden blocks in the shape of an "n" that activate once the player wall jumps.
}}


==Items and objects==
==Mario Vs. Luigi==
===Items===
{{redirect|Mario Vs. Luigi|the [[List of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
These are collectibles, pickups, and health-restoring objects.
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
{|class="wikitable"style="width:100%;text-align:center"
*'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
|-style="color:white;background:red"
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
!width=5%|Image
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
!width=8%|Name
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in [[Pipe Land|World 7]] of ''[[Super Mario Bros. 3]]'', it contains many [[Warp Pipe]]s and [[Piranha Plant]]s.
!Description
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers.
|-
===Maps===
|style="background:white"|[[File:Coin Spinning NSMB.gif]]
<gallery>
|[[Coin]]
NewSuperMarioBros-MarioVsLuigi-Grass.png|Map of the Grass stage.
|align=left|Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
NewSuperMarioBros-MarioVsLuigi-Underground.png|Map of the Bricks stage.
|-
NewSuperMarioBros-MarioVsLuigi-Ice.png|Map of the Ice stage.
|style="background:white"|[[File:NSMB Hidden Coin.png]]
NewSuperMarioBros-MarioVsLuigi-Pipe.png|Map of the Pipes stage.
|[[Hidden Coin]]
NewSuperMarioBros-MarioVsLuigi-Castle.png|Map of the Fortress stage.
|align=left|An outline of a coin that becomes a coin once Mario or Luigi passes through it.
</gallery>
|-
|style="background:white"|[[File:Red Coin Spinning NSMB.gif]]
|[[Red Coin]]
|align=left|Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|-
|style="background:white"|[[File:Silverbluecoin.gif]]
|[[Blue Coin]]
|align=left|Just like normal Coins, but appear by hitting a [[P Switch]].
|-
|style="background:white"|[[File:NSMB StarCoinAnimated.gif]]
|[[Star Coin]]
|align=left|Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|-
|style="background:white"|[[File:NSMB 1-up.png]]
|[[1-Up Mushroom]]
|align=left|Gives Mario or Luigi an extra life.
|-
|style="background:white"|[[File:GreenShellNSMB.png]] [[File:RedShellNSMB.png]]
|[[Koopa Shell]]
|align=left|Koopa Shells can slide when kicked, and can also be used to defeat enemies or destroy bricks. They bounce off of opposing walls and can damage Mario on the rebound, but they can be stopped with a well-timed jump or fireballs.
|-
|style="background:white"|[[File:NSMB Buzzy Shell.png]]
|[[Buzzy Shell]]
|align=left|These work like Koopa Shells, but like [[Buzzy Beetle]]s they are impervious to fire.
|-
|style="background:white"|[[File:NSMB Tram.png]]
|[[Trampoline|Springboard]]
|align=left|Bounces the player high into the air when jumped on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Key.png]]
|[[Key]]
|align=left|Mario obtains keys from defeated [[castle]] bosses, unlocking pathways to succeeding worlds.
|-
|style="background:white"|[[File:StarBig.png]]
|[[Big Star]]
|align=left|A set number of these must be collected to win in Mario Vs. Luigi mode.
|}


===Power-ups===
==Minigames==
Items that transform Mario or Luigi's appearance and give him unique abilities.
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
{|class="wikitable"style="width:100%;text-align:center"
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
|-style="color:white;background:#FF2400"
===Vs. Battle===
!width=5% rowspan=2|Power-up
{|
!colspan=2|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|{{Chart icon|NSMB-Mario}}
!width=8%|{{Chart icon|NSMB-Luigi}}
|-
|-
|style="background:white"|N/A
|
|style="background:white"|[[File:SmallMariostandingNSMB.png]]<br>[[Small Mario|Mario]]
'''Action'''
|style="background:white"|[[File:NSMB Asset Sprite Small Luigi.png]]<br>[[Small Mario|Luigi]]
*[[Snowball Slalom]]
|align=left|Mario and Luigi's weakest form. They start each life in their Small form. If Small Mario or Small Luigi touch an enemy or obstacle, he loses one life.
*[[Vs. Lakitu Launch]]
|-
*[[Danger, Bob-omb! Danger!|Run, Bob-omb! Run!]]
|style="background:white"|[[File:Mushroom nsmb.png]]<br>[[Super Mushroom]]
*[[Whack-a-Monty]]
|style="background:white"|[[File:MariojumpingNSMB.png]]<br>[[Super Mario (form)|Super Mario]]
*[[Balloon Racing]]
|style="background:white"|[[File:NSMB Asset Sprite Super Luigi.png]]<br>[[Super Mario (form)|Super Luigi]]
*[[Snowball Slam]]
|align=left|Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|
|-
'''Puzzle'''
|style="background:white"|[[File:NSMB Fire Flower.png]]<br>[[Fire Flower]]
*[[Wanted!]]
|style="background:white"|[[File:FireMarioJumpNSMB.png]]<br>[[Fire Mario]]
*[[Which Wiggler?]]
|style="background:white"|[[File:FireLuigiNSMB.png]]<br>[[Fire Mario|Fire Luigi]]
*[[Hide and Boo Seek]]
|align=left|Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
*[[Puzzle Panel]]
|-
*[[Loves Me...?]]
|style="background:white"|[[File:NSMB Star.gif]]<br>[[Super Star|Starman]]
*[[Coincentration]]
|style="background:white"|[[File:InvincibleMarioNSMB.png]]<br>[[Invincible Mario]]
|
|style="background:white"|[[File:NSMB Invincible Luigi.png]]<br>[[Invincible Mario|Invincible Luigi]]
'''Table'''
|align=left|Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
*[[Speed (minigame)|Speed]]
|-
*[[Memory Match (Super Mario series)|Memory Match]]
|style="background:white"|[[File:MegaMushroomNSMB.png]]<br>[[Mega Mushroom]]
*[[Picture Poker]]
|style="background:white"|[[File:MegaMarioNSMB.png]]<br>[[Mega Mario]]
*[[Luigi's Thrilling Cards]]
|style="background:white"|[[File:NSMB Asset Sprite Mega Luigi.png]]<br>[[Mega Mario|Mega Luigi]]
*[[Luigi-Jack]]
|align=left|Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
*[[Bob-omb Reverse]]
|-
|
|style="background:white"|[[File:NSMBMiniMushroom.png]]<br>[[Mini Mushroom]]
'''1 on 1'''
|style="background:white"|[[File:MiniMarioNSMB.png]]<br>[[Mini Mario]]
*[[Vs. Mario's Slides]]
|style="background:white"|[[File:NSMB Asset Sprite Mini Luigi.png]]<br>[[Mini Mario|Mini Luigi]]
*[[Bob-omb Sudden Death]]
|align=left|Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
*[[Jumping Brothers]]
|-
*[[Lakitu Launch (multiplayer)|Lakitu Launch]]
|style="background:white"|[[File:NSMB Blue Shell.png]]<br>[[Blue Shell]]
*[[Jumping Sudden Death]]
|style="background:white"|[[File:ShellMarioNSMB.png]]<br>[[Shell Mario]]
*[[Vs. Trampoline Time]]
|style="background:white"|[[File:NSMB Asset Sprite Shell Luigi.png]]<br>[[Shell Mario|Shell Luigi]]
*[[Bob-omb Trampoline]]
|align=left|Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
*[[Vs. Pair-a-Gone]]
|}
|}


===Objects===
===1 Player===
Objects are interactable elements of the environment that cannot be picked up or collected. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|
{|class="wikitable"style="width:100%;text-align:center"
|
|-style="color:white;background:red"
'''Action'''
!width=5%|Image
*[[Snowball Slalom]]
!width=8%|Name
*[[Lakitu Launch]]
!Description
*[[Danger, Bob-omb! Danger!]]
|-
*[[Whack-a-Monty]]
!colspan=3 style="background:#FF7733"|Blocks and containers
*[[Balloon Racing]]
|-
|
|style="background:white"|[[File:QuestionMarkBlockNSMB.png]]
'''Puzzle'''
|[[? Block]]
*[[Wanted!]]
|align=left|Gives Mario or Luigi a coin or an item. Some ? Blocks are [[Coin Block]]s that release up to 10 coins when struck in rapid succession. Ground Pounding a Coin Blocks awards Mario with a Super Mushroom. There are also ? Blocks that are completely [[Hidden Block|invisible]] and only become visible when struck.
*[[Which Wiggler?]]
|-
*[[Hide and Boo Seek]]
|style="background:white"|[[File:Brick NSMB sprite.png]]
*[[Puzzle Panel]]
|[[Brick Block|Brick]]
*[[Coincentration]]
|align=left|When broken, this block releases a coin or an item.
|
|-
'''Table'''
|style="background:white"|[[File:NewDonutLifts.png]]
*[[Memory Match (Super Mario series)|Memory Match]]
|[[Donut Block]]
*[[Picture Poker]]
|align=left|Falls if stood on too long.
*[[Pair-a-Gone]]
|-
|
|style="background:white"|[[File:NSMB Asset Sprite Dotted-Line Block.png]] [[File:NSMB Asset Sprite Red Block.png]]
'''Variety'''
|[[Dotted-Line Block]]
*[[Mario's Slides]]
|align=left|These intangible outlines become solid [[Red Block|red blocks]] for a limited period of time when a nearby ? Switch is struck. They can be used to reach otherwise inaccessible parts of a level or avoid hazard.
*[[Sort or 'Splode]]
|-
*[[Bounce and Trounce]]
|style="background:white"|[[File:Platform Blocks NSMB.png]]
*[[Bob-omb Squad]]
|[[Face block (platform)|Face block]]
*[[Trampoline Time]]
|align=left|Becomes a taller stack every time they are hit.
|-
|style="background:white"|[[File:NSMB Asset Sprite Flying Question Block.png]]
|[[Flying ? Block]]
|align=left|? Blocks that fly around levels and give a coin or an item.
|-
|[[File:NSMB Asset Sprite Question Block (Silk).png]]
|Moving ? Block<ref>{{cite|author=Knight, Michael|title=''Nintendo DS Pocket Guide''|date=2010|publisher=[[Prima Games]]|location=Roseville|isbn=978-0-307-46760-7|page=74}}</ref>
|align=left|? Blocks that are fastened to overhanging spider silk. They swing and can be stood on to reach otherwise inaccessible items. Striking the block makes it stop moving.
|-
|style="background:white"|[[File:NSMB Flying Block.png]]
|[[Red Winged ? Block]]
|align=left|The red-colored Flying ? Blocks travel between levels on the map and give better items when hit.
|-
|style="background:white"|[[File:NSMB Rouletteblock.gif]]
|[[Roulette Block]]
|align=left|Gives a random item to Mario or Luigi.
|-
|style="background:white"|[[File:NSMB Asset Sprite Snake Block.png]]
|[[Snake Block]]
|align=left|Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|-
|style="background:white"|[[File:SpikedQBlockNSMB.png]]
|[[Spiked ? Block]]
|align=left|Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|-
|style="background:white"|[[File:SpinBlockNSMB.png]]
|[[Spin Block (New Super Mario Bros.)|Spin Block]]
|align=left|Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|-
|style="background:white"|[[File:NSMB Asset Sprite Stone Block.png]]
|[[Stone Block]]
|align=left|Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|-
|style="background:white"|[[File:NSMBDS Exclamation Switch.png]]
|[[! Switch]]
|align=left|Turns Dotted-Line Blocks into solid red blocks when pushed.
|-
|style="background:white"|[[File:QuestionSwitchNSMB.png]]
|[[? Switch]]
|align=left|Changes something in the level when pushed.
|-
|style="background:white"|[[File:NsmbManholeLid2.png|25x25px]]
|[[Manhole]]
|align=left|A lid that prevents access. The only way to enter is to Ground-Pound.
|-
|style="background:white"|[[File:PSwitchNSMB.png]]
|[[P Switch]]
|align=left|Switches the positions of coins and bricks and spawns Blue Coins.
|-
|style="background:white"|[[File:Red Ring NSMB.png]]
|[[Red Ring]]
|align=left|Makes 8 [[Red Coins]] appear for a limited time.
|-
|style="background:white"|[[File:NSMB Asset Sprite Red-and-yellow Block.png]]
|[[Red-and-yellow block]]<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros. Official Player's Guide''|date=2006|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|isbn=1-59812-009-3|page=109}}</ref>
|align=left|Causes nearby Flatbed Ferries to move.
|-
|style="background:white"|[[File:NSMB Skullswitch.png]]
|[[Skull switch]]
|align=left|Collapses the bridge underneath [[Bowser]]'s feet, defeating him.
|-
!colspan=3 style="background:#FF7733"|Pipes
|-
|style="background:white"|[[File:NSMB Pipe current.png|100x100px]]
|[[Jet Pipe|Bubble-jet pipe]]
|align=left|Currents that push the player.
|-
|style="background:white"|[[File:NSMB Asset Sprite Corked Pipe.png]]
|[[Cork]]
|align=left|The cork prevents access to a Warp Pipe, but jumping on a nearby pipe three times dislodges it.
|-
|style="background:white"|[[File:Warp PipeNSMB.png]]
|[[Warp Pipe|Pipe]]
|align=left|Most pipes are columnar platforms of varying heights, but some are [[Warp Pipe]]s that can be entered to access [[Sub-area|hidden areas]]. A few are [[Pipe Cannon]]s that launch Mario skyward when entered.
|-
|style="background:white"|[[File:MiniWarpPipe NSMB.png]]
|[[Small pipe]]
|align=left|Can only be entered by [[Mini Mario]] and Mini Luigi.
|-
!colspan=3 style="background:#FF7733"|Climbabale objects
|-
|style="background:white"|[[File:NSMB fence.png]]
|[[Chain-Link]]
|align=left|A large fence that can be climbed on. [[Climbing Koopa]]s are occassionally found climbing on them.
|-
|style="background:white"|[[File:NsmbFlipPanel.png]]
|[[Flip Panel (Chain-Link)|Flip Panel]]
|align=left|Sections of Chain-Links that can be punched to flip to the other side.
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Flip Panel.png|100x100px]]
|Flip Panel (big)
|align=left|Wide Flip Panels. They function like the smaller ones, but their large size can help Mario avoid certain hazards and enemies.
|-
|style="background:white"|[[File:NSMB Screenshot Cliff.png]]
|[[Ledge]]<ref>Knight, p. 7</ref>
|align=left|Narrow cliffs that Mario can either sidestep or cling to. Normal movement is restricted on ledges.
|-
|style="background:white"|[[File:NsmbTightrope.png]]
|Moving pole<ref>Knight, p. 80</ref>
|align=left|Yellow, striped poles that move in a continuous pattern on [[track]]s. They can be grabbed by Mario and swung back and forth with momentum.
|-
|style="background:white"|[[File:NsmbPole.png|100x100px]]
|[[Pole]]
|align=left|A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|-
|style="background:white"|[[File:NSMB Asset Sprite Rope.png]]
|[[Rope]]
|align=left|Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
|-
|style="background:white"|[[File:NSMB Asset Sprite Strung Rope.png|100x100px]]
|Rope (strung)
|align=left|Taught rope that Mario can cling to like {{wp|monkey bar}}s and travel along to reach distant areas.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Rope.png]]
|Rope (untied)
|align=left|Rope that Mario can swing back and forth on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|[[Vine]]
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like untied ropes.
|-
|style="background:white"|[[File:Bean Stalk NSMB.png]]
|[[Vine|Vine Block]]
|align=left|Can be climbed, sometimes leading to bonuses.
|-
!colspan=3 style="background:#FF7733"|Platforms
|-
|style="background:white"|[[File:NSMBDS WallJumpPlatform.png|100x100px]]
|[[Bell-shaped contraption]]<ref name=loe35/>
|align=left|Railed lifts composed of yellow blocks arranged like a horseshoe. It moves along the [[track]] once Mario wall jumps between its opposing sides.
|-
|style="background:white"|[[File:NSMB conveyor belt.png]]
|[[Conveyor Belt]]
|align=left|Quickly moves anything on them.
|-
|style="background:white"|[[File:NSMB Asset Sprite Wobble Rock.png]]
|[[Wobble Rock|Crumbling ledge]]
|align=left|Precarious rocks. It starts to fall when stood on, necessitating that Mario keeps moving.
|-
|style="background:white"|[[File:NSMB Asset Sprite Drawbridge.png|100x100px]]
|[[Drawbridge]]<ref>Loe, p. 58</ref><ref> Knight, p. 57</ref>
|align=left|Two yellow platforms that opens and closes.
|-
|style="background:white"|[[File:NSMB Asset Sprite Flatbed Ferry.png|100x100px]]
|[[Lift|Flatbed Ferry]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or end in a small red ball that sends the Flatbed Ferry back the way it come. Others lack an obstruction at the end, causing the lift to fall.
|-
|style="background:white"|[[File:NSMB Asset Sprite Barrel.png]]
|[[Barrel|Floating barrel]]
|align=left|Narrow platforms that float in water. They gently sink while Mario is on top of them.
|-
|style="background:white"|[[File:NSMB Asset Sprite Floating Platform.png|100x100px]]
|[[Floating platform]]<ref>Loe, p. 93</ref>
|align=left|A lift that ascends when stood on. Standing on either end of the floating platform adjusts its trajectory.
|-
|style="background:white"|[[File:NsmbFloor.png]]
|[[Floor (Mario Bros.)|Floor]]
|align=left|Platforms from the [[Mario Bros. (game)|arcade game]]. Jumping underneath a floor defeats whatever enemy was on top of it.
|-
|style="background:white"|[[File:NSMB Screenshot Gelatin.png]]
|[[Jelly|Gelatin]]
|align=left|Encapsulates terrain and coins. Can be ground-pounded.
|-
|style="background:white"|[[File:NSMB Asset Sprite Green Platform.png]]
|[[Green platform]]<ref>Loe, p. 60</ref>
|align=left|Platforms that appear in the boss battle with [[Mega Goomba (boss)|Mega Goomba]]. Stepping on one causes it to rise and gives Mario an opportunity to strike the Goomba's head.
|-
|style="background:white"|[[File:NSMB Asset Sprite Hanging Platform.png|100x100px]]
|[[Hanging platform]]
|align=left|Broad platforms that tilt under Mario's weight.
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Lift.png|100x100px]]
|[[Haunted Lift]]
|align=left|Lifts controlled by [[Boo]]s. They tilt and suddenly drop in the narrow corridors they are found.
|-
|style="background:white"|[[File:NSMB Asset Sprite Ghost Staircase.png|100x100px]]
|[[Haunted Stairs]]
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
|-
|style="background:white"|[[File:NSMB Asset Sprite Turn Lift.png]]
|[[Hinged device]]<ref>Loe, p. 56</ref>
|align=left|A striped lift that flips the player to the other side of a wall when stepped on.
|-
|style="background:white"|[[File:NSMBPlatform.png]]
|[[Lift]]
|align=left|Floating, moving platforms.
|-
|style="background:white"|[[File:NSMB Asset Sprite Log.png]]
|Log<ref>Knight, p. 47</ref>
|align=left|These small logs slowly fall once stepped on.
|-
|style="background:white"|[[File:NSMB Asset Sprite Moving Mushroom.png]]
|[[Moving Mushroom]]
|align=left|Mushroom platforms that sway and travel from one part of the level to the other. In some athletic levels, they are necessary to reach the exit.
|-
|style="background:white"|[[File:NSMB Red Thin Mushroom Platform.png]]
|[[Mushroom Platform]]
|align=left|Tall, broad mushrooms that make up narrow platforms in the sky. There are a diversity of different types.
|-
|style="background:white"|[[File:NSMB Asset Sprite Mushroom Trampoline.png]]
|[[Mushroom Trampoline]]
|align=left|Bouncy Mushroom Platforms. Pressing {{button|ds|a}} when Mario makes contact with the cap bounces him higher.
|-
|style="background:white"|[[File:NsmbPaddlePlatform.png]]
|[[Paddle Platform|Paddle wheel]]
|align=left|Four lifts fastened to a track. It sags under Mario's weight, causing it to move along the track.
|-
|style="background:white"|[[File:NSMB Asset Sprite Big Paddle Platform.png|100x100px]]
|Paddle wheel (big)
|align=left|Giant paddle wheels that perpetually spin, like a Ferris wheel. Unlike normal paddle wheels, their pivot point is fixed to one location.
|-
|style="background:white"|[[File:NSMB Jelly.png]]
|[[Rippling Floor]]
|align=left|Ground that moves in waves.
|-
|style="background:white"|[[File:NSMB Asset Sprite Rolling Log.png|100x100px]]
|[[Rolling log]]
|align=left|Big, long platforms that float in poison. The logs spin vertically when Mario is on top, necessitating he keeps jumping to avoid losing a life.
|-
|style="background:white"|[[File:NsmbRotatingPlatform.png]]
|Rotating platform<ref name=loe35>Loe, p. 35</ref>
|align=left|Platforms that rotate in 90˚. They come in three different shapes: a triangular prism, a cube, and a rectangular prism.
|-
|style="background:white"|[[File:NSMB W2-Castle.png|100x100px]]
|[[Sand Dune]]
|align=left|Dunes that rise or fall when a nearby ? Switch is pressed. This makes otherwise inaccessible parts of a level reachable.
|-
|style="background:white"|[[File:NSMB Asset Sprite Scale Lift.png|100x100px]]
|[[Scale Lift]]
|align=left|Standing on one lift causes it to fall and the other to rise.
|-
|style="background:white"|[[File:NsmbSeesaw.png|100x100px]]
|[[Seesaw]]
|align=left|A long platform that tilts left or right depending on where the player walks.
|-
|style="background:white"|[[File:NSMB Asset Sprite Seesaw Shroom.png]]
|[[Seesaw Shroom]]
|align=left|Mushroom Platforms that tilt under Mario's weight like teeter-totters.
|-
|style="background:white"|[[File:Red Updown Mushroom sprite NSMB.png|50x50px]][[File:Yellow Updown Mushroom sprite NSMB.png|50x50px]]
|[[Sinking and Rising Mushrooms]]
|align=left|Narrow-capped Mushroom Platforms that occur in pairs. Standing on one causes it to fall and its partner to rise, similar to Scale Lifts.
|-
|style="background:white"|[[File:NSMB Asset Sprite Stretch Shroom.png]]
|[[Stretch Shroom]]
|align=left|Mushrooms whose caps horizontally extend and contract in set intervals.
|-
|style="background:white"|[[File:NSMB Asset Sprite Swing.png|100x100px]]
|[[Swing]]
|align=left|Lifts that sway back and forth like [[pendulum]]s. Some move through lava as they swing.
|-
|style="background:white"|[[File:NSMB Asset Sprite Unstable Mushroom.png|100x100px]]
|[[Unstable mushroom]]
|align=left|Mushroom Platforms that tilt back and forth on their own.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:NSMBDS Bumper Sprite.png]]
|[[Bumper (Super Mario series)|Bumper]]
|align=left|Giant bubbles that bounce the player away.
|-
|style="background:white"|[[File:DoorNSMB.png]]
|[[Warp Door|Door]]
|align=left|Takes Mario or Luigi to another room.
|-
|style="background:white"|[[File:NSMB Flagpole.png|100x100px]]
|[[Goal Pole]]
|align=left|A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|-
|style="background:white"|[[File:NsmbGoalPoleSecret.png|100x100px]]
|[[Goal Pole (secret)]]
|align=left|Similar to Goal Poles, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|-
|style="background:white"|[[File:Midway Point.PNG]]
|[[Checkpoint Flag|Midway point]]
|align=left|Marks each stage's checkpoint.
|-
|style="background:white"|[[File:NsmbFlipper.png]]
|[[Flipper|One-way gate]]
|align=left|Gates with red arrows, indicating which way they open to.
|-
|style="background:white"|[[File:NSMB Phantom Hand Screenshot.png]]
|[[Phantom Hand]]
|align=left|Harmless, floating hands that point to secrets.
|-
|style="background:white"|[[File:NSMB Prerelease 1.jpg|100x100px]]
|[[Tornado]]
|align=left|Desert cyclones that carry Mario high into the air.
|}
|}


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===Producer===
===Producer===
*Hiroyuki Kimura
*Hiroyuki Kimura  


===Director===
===Director===
*Shigeyuki Asuke
*Shigeyuki Asuke  


===Assistant Directors===
===Assistant Directors===
*Masahiro Imaizumi
*Masahiro Imaizumi
*Taku Matoba
*Taku Matoba  


===Map & Level Design===
===Map & Level Design===
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|-
|-
|Nintendo DS
|Nintendo DS
|Corbie Dillard,<br>[https://www.nintendolife.com/reviews/ds/new_super_mario_bros Nintendo Life]
|Corbie Dillard,<br>[http://www.nintendolife.com/reviews/ds/new_super_mario_bros Nintendo Life]
|9/10
|9/10
|''Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.''
|''Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.''
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==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. glitches}}
{{main|List of New Super Mario Bros. glitches}}
===Above the ceiling===
===Above the Ceiling===
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.


===Falling Bowser Jr. softlock===
===Bowser Jr. Death by Falling===
In World 5-Tower, Mario should get to the boss, then walk to the edge while [[Bowser Jr.]] charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map.
In World 5-Tower, Mario should get to the boss, then walk to the edge while [[Bowser Jr.]] charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map.


===Mega Mushroom storing exploit===
===Mega Mushroom Storing Trick===
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>{{cite|url=www.youtube.com/watch?v=1o2bXXsMyUg|title=TAS New Super Mario Bros. - 2 Mega Mushroom Glitches|author=mindnomad|publisher=YouTube|accessdate=May 25, 2024|date=November 1, 2009|language=en}}</ref>
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>{{cite|url=www.youtube.com/watch?v=1o2bXXsMyUg|title=TAS New Super Mario Bros. - 2 Mega Mushroom Glitches|author=mindnomad|publisher=YouTube|accessdate=May 25, 2024|date=November 1, 2009|language=en}}</ref>


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*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
*Mario's moveset has been upgraded to include some of his 3D moves, such as the ground-pound or the wall jump.


==References to other games==
==References to other games==
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*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games. Furthermore, the main games in ''New Super Mario Bros.'' (Mario Game and Mario Vs. Luigi) use similar fonts for the body text elements from this game.
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games.


==References in later media==
==References in later media==
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game.
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game.
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item and using it is accompanied by the same music from ''New Super Mario Bros.'' Dry Bowser is a playable character.
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character.
*''[[Mario Super Sluggers]]'' - A cover of the ''New Super Mario Bros.'' castle music is used for the [[Bowser Castle (baseball stadium)|Bowser Castle]] stadium.
*''[[Mario Super Sluggers]]'' - A cover of the ''New Super Mario Bros.'' castle music is used for the [[Bowser Castle (baseball stadium)|Bowser Castle]] stadium.
*''[[New Super Mario Bros. Wii]]'' - This game is an indirect follow-up to ''New Super Mario Bros.'' Some text in ''New Super Mario Bros.''{{'}}s instruction manual is reused in this game's instruction manual (for example, the ''Blunders and Game Over'' section).
*''[[New Super Mario Bros. Wii]]'' - This game is an indirect follow-up to ''New Super Mario Bros.'' Some text in ''New Super Mario Bros.''{{'}}s instruction manual is reused in this game's instruction manual (for example, the ''Blunders and Game Over'' section).
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*''[[New Super Mario Bros. U]]'' - A sequel to the follow-up, ''New Super Mario Bros. Wii''. Bowser and Bowser Jr. are fought at the same time in the final level again.
*''[[New Super Mario Bros. U]]'' - A sequel to the follow-up, ''New Super Mario Bros. Wii''. Bowser and Bowser Jr. are fought at the same time in the final level again.
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[WarioWare Gold]]'' - [[Super Pyoro]]'s logo incorporates elements of the ''New Super Mario Bros.'' logo.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself, but without the ability to retreat inside his shell when he is about to get stomped. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal level. [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated.
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.'' [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself, but without the ability to retreat inside his shell when he's about to get stomped. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal level. [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated.


==Names in other languages==
==Names in other languages==
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ Official North American website]
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ North American website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Japanese website]
*[https://web.archive.org/web/20060701230713/http://www.newsupermariobros.com.au/ Australian website]
*[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet]
*[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet]

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