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{{proposal notice|MarioWiki:Proposals#Standardize sectioning for Super Mario series game articles}}
{{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}}
{{about|the 2006 Nintendo DS game|other ''New Super Mario Bros.'' games|[[New Super Mario Bros. (disambiguation)]]}}
{{redirect|Mario vs. Luigi|the [[List of tours in Mario Kart Tour|tour]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
{{game infobox  
{{game infobox  
|image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover'''
|image=[[File:New Super Mario Bros box.png|275px]]<br>'''North American box cover'''
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{release|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|China|July 6, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm|title=iQue DSi|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473|title=New スーパーマリオブラザーズ {{!}} Wii U {{!}} Nintendo|accessdate=April 5, 2015|publisher=Nintendo|language=ja}}</ref>|USA|May 14, 2015<ref>{{cite|url=www.nintendo.com/games/detail/new-super-mario-bros-wii-u|title=''New Super Mario Bros.'' for Wii U - Nintendo Game Details|publisher=Nintendo|accessdate=January 24, 2020}}</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|release='''Nintendo DS:'''<br>{{release|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|China|July 6, 2009<ref>http://web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 2, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473 New スーパーマリオブラザーズ | Wii U | Nintendo]. Retrieved April 5, 2015.</ref>|USA|May 14, 2015<ref>[https://www.nintendo.com/games/detail/new-super-mario-bros-wii-u/ ''New Super Mario Bros.'' for Wii U - Nintendo Game Details]. ''Nintendo''. Retrieved January 24, 2020.</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform|Platformer]], Action-adventure
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|modes=Single-player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|classind=L}}'''Virtual Console:'''<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-DS/New-Super-Mario-Bros-271969.html|title=New Super Mario Bros. {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb}}</ref>{{ratings|pegi=12}}
|ratings='''Original ratings:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|dejus=L}}'''VC release:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/New-Super-Mario-Bros--271969.html</ref>{{ratings|pegi=12}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|format={{format|ds=1|wiiudl=1}}
|media={{media|nds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|nds=1|wiiu=1}}
|serials=NTR-A2DE-USA (North America)<br>NTR-A2DP-EUR (Europe)
}}
}}
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} action-adventure [[Genre#Platform|platformer]] game released for the [[Nintendo DS]] in [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is notable for being the first side-scrolling platformer in the [[Mario (franchise)|''Mario'' series]] in 13½ years (discounting re-releases and [[Reissue#Remakes|remakes]]){{footnote|main|1}}, with the last sidescroller before it being [[List of games by date#1992|1992]]'s ''[[Super Mario Land 2: 6 Golden Coins]]''. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, as well as a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked.


''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]].
''New Super Mario Bros.'' is the first ''Mario'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]'', and is the first ''Mario'' game to be officially localized to Spanish for Latin America, but only on re-releases. It received a follow-up game for the [[Wii]], ''[[New Super Mario Bros. Wii]]'' in [[List of games by date#2009|2009]], and eventually a sequel for the [[Nintendo 3DS]], ''[[New Super Mario Bros. 2]]'', in [[List of games by date#2012|2012]].


In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
In [[List of games by date#2015|2015]], the game was re-released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
==Story==
==Story==
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here; that would be speculative at best.--> appears and strikes the castle with lightning, causing [[Toad (species)|Toad]]s to flee from the castle. Mario goes near the castle to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario takes a hit, reverting into [[Small Mario|his smaller form]]. Bowser Jr. runs away and Mario continues to chase him.
[[Mario]] (or [[Luigi]]) and [[Princess Peach]] are walking together around [[Peach's Castle]], when a mysterious thundercloud<!--Please do not link Lakithunder here, that would be speculative at best.--> appears and strikes the castle with lightning. Mario goes to investigate, but while he is there, [[Bowser Jr.]] sneaks behind a bush, kidnaps Peach and flees. Mario gives chase, and Bowser Jr. drags her behind him. While Mario is chasing Bowser Jr., they go off-screen, and Mario takes a hit, reverting into his smaller form. Bowser Jr. runs away and Mario continues to chase him.


Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, [[Luigi]] walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.
In the intro where the player keeps the title screen idle, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green [[Green Shell|Koopa Shell]], and takes the hit off-screen. He continues to chase Bowser Jr. after jumping to hit the game's logo back into place.
 
In an alternate intro, [[Luigi]] walks into the scene before the green Koopa shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Luigi, who is far behind, follows after Mario in a desperate attempt to catch up to him.


[[File:NSMB0.png|thumb|left|Bowser and Bowser Jr. in the final boss fight]]
[[File:NSMB0.png|thumb|left|Bowser and Bowser Jr. in the final boss fight]]
[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
The end of the [[World 1 (New Super Mario Bros.)|first world]] has [[Bowser]] as its boss and after Mario or Luigi presses a switch that destroys the floor, Bowser falls into a pit of lava. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, at [[World 8 (New Super Mario Bros.)|the game's final world]], Mario or Luigi has to face this undead version of Bowser as the penultimate boss. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a cauldron, which results in not only Bowser resurrected, but him roughly three times in size. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.


In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
In the end, Mario or Luigi defeats Bowser and his son, sending the two into another pit and saving Peach. The platform breaks, and Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. Then they return to the castle together, and the credits roll. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he growls at the player and then continues on dragging his father.
{{br|left}}
{{br|left}}


==Gameplay==
==Gameplay==
===Controls===
[[File:NewMarioFlagpole.png|thumb|left|upright=0.85|Mario, near the end of World 1-1.]]
[[File:NewMarioFlagpole.png|thumb|left|upright=0.85|Mario, near the end of World 1-1.]]
The gameplay of ''New Super Mario Bros.'' is very much like that of the classic 2D platformers, mostly ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'', and substantially builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu: jumping with {{button|ds|A}} '''/''' {{button|ds|B}} and dashing with {{button|ds|Y}} '''/''' {{button|ds|X}}, or jumping with {{button|ds|A}} '''/''' {{button|ds|X}} and dashing with {{button|ds|Y}} '''/''' {{button|ds|B}}. Mario is controlled with the {{button|ds|Pad}}, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in ''[[Super Mario World]]''. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.
The gameplay of ''New Super Mario Bros.'' is very much like that of the classic 2D platformers, mostly ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'', and substantially builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu: jumping with {{button|ds|A}} '''/''' {{button|ds|B}} and dashing with {{button|ds|Y}} '''/''' {{button|ds|X}}, or jumping with {{button|ds|A}} '''/''' {{button|ds|X}} and dashing with {{button|ds|Y}} '''/''' {{button|ds|B}}. Mario is controlled with the {{button|ds|Pad}}, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in ''[[Super Mario World]]''. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.


The [[Wall Jump]], [[Triple Jump]], and [[Ground Pound]] make their first appearance in a 2D ''Super Mario'' game since being introduced to 3D ''Super Mario'' games starting with ''[[Super Mario 64]]''. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to do a Wall Jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. The game introduces several new power-ups to the ''Super Mario'' series: the [[Blue Shell]] which lets Mario or Luigi slide like a Koopa shell, the [[Mega Mushroom]] which makes Mario grow about three to five times his size (similarly to the mushroom seen in ''[[Super Mario 64 DS]]''), and the [[Mini Mushroom]] which causes Mario or Luigi to shrink to about half of [[Small Mario]]'s size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the [[Super Mushroom]], the [[Super Star|Starman]], and the [[Fire Flower]]. As in the western release of ''[[Super Mario Bros. 3]]'' and most later games, Mario or Luigi does not power down to [[Small Mario|Small form]] if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to [[Super Mario (form)|Super Mario]], unlike in ''Super Mario Bros.'' and ''Super Mario World''.
===Moves and items===
The [[Wall Jump]] makes its first appearance in a 2D game since being introduced to 3D ''Mario'' games starting with ''[[Super Mario 64]]''. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to [[Ground Pound]] by pressing down when he is in the air, allowing him to crush blocks under him. There are many new power-ups, like the [[Blue Shell]] that lets Mario or Luigi to travel like a kicked Koopa shell, the [[Mega Mushroom]] that makes Mario grow about three to five times his size (similarly to the mushroom seen in ''[[Super Mario 64 DS]]''), and the [[Mini Mushroom]] which causes Mario or Luigi to shrink to about half of [[Small Mario]]'s size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the [[Super Mushroom]], the [[Super Star|Starman]], and the [[Fire Flower]].
 
As in the western release of ''[[Super Mario Bros. 3]]'' and most later games, Mario or Luigi does not power down to [[Small Mario|Small form]] if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to [[Super Mario (form)|Super Mario]], unlike in ''Super Mario Bros.'' and ''Super Mario World''.


[[File:Unlock-Secret-Challenge-Mode-on-New-Super-Mario-Bros-Step-4.png|thumb|A text box for the hidden Challenge mode]]
[[File:Unlock-Secret-Challenge-Mode-on-New-Super-Mario-Bros-Step-4.png|thumb|A text box for the hidden Challenge mode]]
The game features a secret [[Challenge (New Super Mario Bros.)|Challenge]] mode, wherein the player cannot scroll the camera to the left or downward, like in ''Super Mario Bros.'' It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press {{button|gba|start}}, then press {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}}. It also shows an arrow pointing right on the world maps and levels touch screen.
Another secret is the [[Challenge (New Super Mario Bros.)|Challenge]] mode. This means the player cannot scroll the camera to the left or downward like in ''Super Mario Bros.'' It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press {{button|gba|start}}, then press {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}}. It also shows an arrow pointing right on the world maps and levels touch screen. This means that Mario cannot turn back in all the courses (including [[tower]]s), which adds the feeling of the original game even more.


It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.
It is also possible to play as Luigi in single player mode by holding down {{button|ds|L}}+{{button|ds|R}}+{{button|ds|A}} when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.


Within the levels, whenever the music plays a [[Paah|vocal riff]] (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include [[Goomba]]s and [[List of Power-Ups|power-ups]] hopping, [[Koopa Troopa]]s turning to face the player, [[Spiny|Spinies]] switching direction, and [[Cheep Cheep|Cheep-Cheeps]] doing side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.
Within the levels, whenever the music plays a vocal riff "bah bah" (or in the case of the underwater levels, {{wp|bell tree}}s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include [[Goomba]]s hopping, [[Koopa Troopa]]s turn to face the player, [[Spiny|Spinies]] switch direction, [[List of Power-Ups|power-ups]] hop and [[Cheep Cheep|Cheep-Cheep]]s do side flips. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.


If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. [[Fireworks|Firework]] explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a [[Toad House]] appears on the first space of that specific world (unless there is one there already).
If Mario finishes a level with the last 2 numbers of the time limit the same except for 00, the "Course Clear" theme from ''[[Super Mario Bros.]]'' plays in place of the normal one. Fireworks also occur, appearing the amount the numbers specify (e.g. 2 blasts for x22, 7 blasts for x77). A [[Toad House]] also appears on the first space of that specific world (unless there is one there already).
{{br}}
{{br}}


==Worlds and levels==
==Worlds and levels==
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]]
[[File:NSMBw1.png|thumb|upright=0.85|Mario in World 1]]
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|pole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[beanstalk|vine]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level.
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole|flagpole]]. Some Star Coins are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[Beanstalk]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious [[Toad House|Blue Toad House]] appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 [[Star Coin Sign]]s have been opened. Sometimes [[Hammer Bro]]s. and [[Flying ? Block]]s appear on the map; offering items within the beginning of the level.


Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.
Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], Mario gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.


The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>{{cite|author=MyLittleWalrus|title=New Super Mario Bros. Any% Speedrun in 23:32 (Former World Record)|url=www.youtube.com/watch?v=JUvjm6Wpnf4|publisher=YouTube|date=October 28, 2016|accessdate=May 25, 2024}}</ref>
The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>https://www.youtube.com/watch?v=JUvjm6Wpnf4</ref>
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!width=2%|Image
!Description
!width=70%|Description
!colspan=4|Levels
!width=2%|Castle Boss
!Castle Boss
!width=2%|# of levels
!Exits to:{{footnote|main|a}}
!width=2%|Level types present
!width=2%|Exits to:{{footnote|main|2}}
|-
|-
!rowspan=2|[[File:W1icon.png]]<br>[[World 1 (New Super Mario Bros.)|World 1]] (grass)
|'''[[World 1 (New Super Mario Bros.)|World 1]]'''
|rowspan=2|[[File:NSMB WorldOne.jpg|250px]]
|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=2 align=left|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.
|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, fortress, sky, and castle levels.  
|[[World 1-1 (New Super Mario Bros.)|World 1-1]] (grass)
|[[Bowser]]
|[[World 1-2 (New Super Mario Bros.)|World 1-2]] (cave)
|8
|[[World 1-3 (New Super Mario Bros.)|World 1-3]] (grass/sky)
|Grassland (2)<br>Underground (1)<br>Sky (2)<br>Tower (1)<br>Underwater (1)<br>Castle (1)
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (tower)
|World 2<br>World 5 [[File:Cannon NSMB.png|20px]]
|rowspan=2|[[Bowser]]
|World 2
|-
|-
|[[World 1-4 (New Super Mario Bros.)|World 1-4]] (grass)
|'''[[World 2 (New Super Mario Bros.)|World 2]]'''
|[[World 1-5 (New Super Mario Bros.)|World 1-5]] (sky)
|[[File:NSMB WorldTwo.jpg|250px]]
|[[World 1-A (New Super Mario Bros.)|World 1-A]] (underwater)
|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} (castle)
|[[Mummipokey]]
|World 5 [[File:Cannon NSMB.png|20px]]
|9
|Desert: regular desert (3), desert oasis (2), castle-desert mix (1)<br>Sewer (1)<br>Tower (1)<br>Sky (1)
|World 3<br>World 4 [[File:NSMB Mini shroom.png|20px]]<br>World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
!rowspan=3|[[File:W2icon.png]]<br>[[World 2 (New Super Mario Bros.)|World 2]] (desert)
|'''[[World 3 (New Super Mario Bros.)|World 3]]'''
|rowspan=3|[[File:NSMB WorldTwo.jpg|250px]]
|[[File:NSMB WorldThree.jpg|250px]]
|rowspan=3 align=left|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[World 2-1 (New Super Mario Bros.)|World 2-1]] (desert)
|[[Cheepskipper]]
|[[World 2-2 (New Super Mario Bros.)|World 2-2]] (desert/grass)
|9
|[[World 2-3 (New Super Mario Bros.)|World 2-3]] (sewer)
|Beach (2)<br>Underwater (2)<br>Sky (2)<br>Tower (1)<br>Ghost House (1)<br>Castle (1)
|[[World 2-A (New Super Mario Bros.)|World 2-A]] (desert/beach)
|World 5<br>World 6 [[File:Cannon NSMB.png|20px]]
|rowspan=3|[[Mummipokey]]
|World 3
|-
|-
|[[World 2-4 (New Super Mario Bros.)|World 2-4]] (desert)
|'''[[World 4 (New Super Mario Bros.)|World 4]]'''
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}} (tower)
|[[File:NSMB WorldFour.jpg|250px]]
|[[World 2-5 (New Super Mario Bros.)|World 2-5]] (desert)
|A forest world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.  
|[[World 2-6 (New Super Mario Bros.)|World 2-6]] (sky)
|[[Mega Goomba (boss)|Mega Goomba]]
|World 4 [[File:NSMB Mini shroom.png|20px]]
|10
|Jungle (4)<br>Sky (1)<br>Underwater (1)<br>Tower (1)<br>Ghost House (1)<br>Underground (1)<br>Castle (1)
|World 5<br>World 7 [[File:Cannon NSMB.png|20px]]
|-
|-
|colspan=4|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} (castle/desert)
|'''[[World 5 (New Super Mario Bros.)|World 5]]'''
|World 5 [[File:Cannon NSMB.png|20px]]
|[[File:NSMB WorldFive.jpg|250px]]
|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|[[Petey Piranha]]
|10
|Snow (3)<br>Underground (2)<br>Tower (1)<br>Ice (2)<br>Ghost House (1)<br>Castle (1)
|World 6<br>World 7 [[File:NSMB Mini shroom.png|20px]]<br>World 8 [[File:Cannon NSMB.png|20px]]
|-
|-
!rowspan=3|[[File:W3icon.png]]<br>[[World 3 (New Super Mario Bros.)|World 3]] (beach)
|'''[[World 6 (New Super Mario Bros.)|World 6]]'''
|rowspan=3|[[File:NSMB WorldThree.jpg|250px]]
|[[File:NSMB WorldSix.jpg|250px]]
|rowspan=3 align=left|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[World 3-1 (New Super Mario Bros.)|World 3-1]] (underwater)
|[[Monty Tank]]
|[[World 3-A (New Super Mario Bros.)|World 3-A]] (beach)
|11
|[[World 3-2 (New Super Mario Bros.)|World 3-2]] (sky)
|Mountain (3)<br>Desert (1)<br>Beach (1)<br>Tower (2)<br>Jungle (1)<br>Underwater (1)<br>Ice (1)<br>Castle(1)
|[[World 3-B (New Super Mario Bros.)|World 3-B]] (sky)
|World 8
|rowspan=3|[[Cheepskipper]]
|rowspan=2|World 5
|-
|-
|[[World 3-C]] (beach)
|'''[[World 7 (New Super Mario Bros.)|World 7]]'''
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}} (tower)
|[[File:NSMB WorldSeven.jpg|250px]]
|[[World 3-3 (New Super Mario Bros.)|World 3-3]] (underwater)
|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[Lakithunder]]
|11
|Sky (6)<br>Ghost House (1)<br>Tower (1)<br>Grassland (1)<br>Pipe (1)<br>Castle (1)
|World 8
|-
|-
|colspan=4|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} (castle)
|'''[[World 8 (New Super Mario Bros.)|World 8]]'''
|World 6 [[File:Cannon NSMB.png|20px]]
|[[File:NSMB WorldEight.jpg|250px]]
|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. This is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|[[Dry Bowser]] (first half)<br>Bowser + Bowser Jr. combination (second half)
|12
|Dark forest (1)<br>Underground (1)<br>Tower (2)<br>Underwater (1)<br>Badlands (3)<br>Castle (1)<br>Volcano (2)<br>Bowser's Castle (1)
|N/A
|}
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
 
===Toad Houses===
{|class="wikitable"style="width:100%; text-align:center"
!width=2%|Type of house
!width=2%|Image
!width=70%|Description
|-
|-
!rowspan=3|[[File:W4icon.png]]<br>[[World 4 (New Super Mario Bros.)|World 4]] (jungle)
|Red Toad House
|rowspan=3|[[File:NSMB WorldFour.jpg|250px]]
|[[File:NSMBDS Red Toad House.png|100px]]
|rowspan=3 align=left|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|[[World 4-1 (New Super Mario Bros.)|World 4-1]] (jungle)
|[[World 4-2 (New Super Mario Bros.)|World 4-2]] (sky)
|[[World 4-3 (New Super Mario Bros.)|World 4-3]] (underwater)
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Mega Goomba (boss)|Mega Goomba]]
|rowspan=2|World 5
|-
|-
|[[World 4-A (New Super Mario Bros.)|World 4-A]] (jungle)
|Green Toad House
|[[World 4-4 (New Super Mario Bros.)|World 4-4]] (jungle)
|[[File:ToadHouseGreen.png|100px]]
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}} (haunted house)
|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|[[World 4-5 (New Super Mario Bros.)|World 4-5]] (cave)
|-
|-
|colspan=2|[[World 4-6 (New Super Mario Bros.)|World 4-6]] (jungle)
|Orange Toad House
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}} (castle)
|[[File:Mega Mushroom House.png|100px]]
|World 7 [[File:Cannon NSMB.png|20px]]
|Give the player a Mega Mushroom.
|-
|-
!rowspan=3|[[File:W5icon.png]]<br>[[World 5 (New Super Mario Bros.)|World 5]] (snow)
|Blue Toad House
|rowspan=3|[[File:NSMB WorldFive.jpg|250px]]
|[[File:NSMB Blue Toad House.png|100px]]
|rowspan=3 align=left|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|[[World 5-1 (New Super Mario Bros.)|World 5-1]] (snow)
|[[World 5-2 (New Super Mario Bros.)|World 5-2]] (snow/cave)
|[[World 5-A (New Super Mario Bros.)|World 5-A]] (snow/sky)
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Petey Piranha]]
|World 6
|-
|[[World 5-3 (New Super Mario Bros.)|World 5-3]] (snow)
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 5-B (New Super Mario Bros.)|World 5-B]] (snow)
|[[World 5-C]] (cave)
|World 7 [[File:NSMB Mini shroom.png|20px]]
|-
|colspan=2|[[World 5-4 (New Super Mario Bros.)|World 5-4]] (snow/sky)
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (castle/snow)
|World 8 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=4|[[File:W6icon.png]]<br>[[World 6 (New Super Mario Bros.)|World 6]] (mountain)
|rowspan=4|[[File:NSMB WorldSix.jpg|250px]]
|rowspan=4 align=left|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[World 6-1 (New Super Mario Bros.)|World 6-1]] (mountain)
|[[World 6-A (New Super Mario Bros.)|World 6-A]] (desert/mountain)
|[[World 6-2 (New Super Mario Bros.)|World 6-2]] (beach/mountain)
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}} (tower)
|rowspan=4|[[Monty Tank]]
|rowspan=4|World 8
|-
|[[World 6-3 (New Super Mario Bros.)|World 6-3]] (jungle/mountain)
|[[World 6-4 (New Super Mario Bros.)|World 6-4]] (mountain)
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 6-5 (New Super Mario Bros.)|World 6-5]] (underwater)
|-
|colspan=2|[[World 6-B (New Super Mario Bros.)|World 6-B]] (snow/mountain)
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]] (mountain)
|-
|colspan=4|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}} (castle)
|-
!rowspan=4|[[File:W7icon.png]]<br>[[World 7 (New Super Mario Bros.)|World 7]] (sky)
|rowspan=4|[[File:NSMB WorldSeven.jpg|250px]]
|rowspan=4 align=left|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|[[World 7-1 (New Super Mario Bros.)|World 7-1]] (sky)
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 7-2 (New Super Mario Bros.)|World 7-2]] (sky)
|[[World 7-3 (New Super Mario Bros.)|World 7-3]] (grass/sky)
|rowspan=4|[[Lakithunder]]
|rowspan=4|World 8
|-
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}} (tower)
|[[World 7-4 (New Super Mario Bros.)|World 7-4]] (sky)
|[[World 7-5 (New Super Mario Bros.)|World 7-5]] (Grass)
|[[World 7-6 (New Super Mario Bros.)|World 7-6]] (sky)
|-
|colspan=2|[[World 7-7 (New Super Mario Bros.)|World 7-7]] (sky)
|colspan=2|[[World 7-A]] (sewer)
|-
|colspan=4|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} (castle)
|-
!rowspan=4|[[File:W8icon.png]]<br>[[World 8 (New Super Mario Bros.)|World 8]] (haunted forest/volcano)
|rowspan=4|[[File:NSMB WorldEight.jpg|250px]]
|rowspan=4 align=left|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}} (haunted forest)
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} (cave)
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}} (tower)
|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}} (underwater)
|rowspan=2|[[Dry Bowser]] (first half)
|rowspan=4|N/A
|-
|colspan=2|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}} (haunted forest/mountain)
|colspan=2|{{world-link|8|castlen|World 8-Castle}} (castle)
|-
|{{world-link|8|5|World 8-5 (New Super Mario Bros.)}} (volcano/cave)
|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}} (volcano/cave)
|{{world-link|8|7|World 8-7 (New Super Mario Bros.)}} (volcano)
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}} (volcano)
|rowspan=2|Bowser and [[Bowser Jr.]] (second half)
|-
|colspan=2|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]] (tower)
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} (Bowser's Castle)
|}
|}
{{footnote|note|a|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
 
===Toad Houses===
{{content description
|name1=Red Toad House
|image1=[[File:NSMBDS Red Toad House.png]]
|description1=Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|name2=Green Toad House
|image2=[[File:ToadHouseGreen.png]]
|description2=Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|name3=Orange Toad House
|image3=[[File:Mega Mushroom House.png]]
|description3=Gives the player a Mega Mushroom.
|name4=Blue Toad House
|image4=[[File:NSMB Blue Toad House.png]]
|description4=Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
}}
The following is the number of Toad Houses, of each type, per world.  
The following is the number of Toad Houses, of each type, per world.  
{|class="wikitable"style="width:85%;text-align:center"
{|class="wikitable"style="width:85%; text-align:center"
!rowspan=2 width=30%|Toad House type
!rowspan=2 width=30%|Toad House type
|-
|-
Line 307: Line 232:
===Story Mode characters===
===Story Mode characters===
====Playable characters====
====Playable characters====
{{content description|sortable=yes
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|image1=[[File:NSMB Art - Mario Jump.png|120px]]
|-style="background: #ABC;"
|name1=[[Mario]]
!Image
|description1=Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and his son [[Bowser Jr.]] He is the default playable character in the Story Mode.
!Name
|image2=[[File:Luigi jumping NSMB side artwork.png|120px]]
!Description
|name2=[[Luigi]]
|-
|description2=Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen.
|align="center"|[[File:NSMB Art - Mario Jump.png|120px]]
}}
![[Mario]]
|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and [[Bowser Jr.]] He is the default playable character in the Story Mode.
|-
|align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]]
![[Luigi]]
|Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen.
|}


====Supporting protagonists====
====Supporting protagonists====
{{content description|sortable=yes
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|image1=[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
|-style="background: #ABC;"
|name1=[[Princess Peach]]  
!Image
|description1=The damsel in distress, who was kidnapped by Bowser Jr.
!Name
|image2=[[File:NSMB Toadsworth.png|60px]]
!Description
|name2=[[Toadsworth]]
|-
|description2=An ally who appears in [[Toad House]]s.
|align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
}}
![[Princess Peach]]  
|The damsel in distress.
|-
|align="center"|[[File:ToadsworthNSMB.png|150px]]
![[Toadsworth]]
|An ally who appears in [[Toad House]]s.
|}


====Allies====
====Allies====
{{content description|sortable=yes
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|image1=[[File:NSMBDorrie.PNG|120px]]
|-style="background: #ABC;"
|name1=[[Dorrie]]
!Image
|description1=A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water.
!Name
|image2=[[File:7-3 NSMB.png|120px]]
!Description
|name2=[[Big Wiggler|Giant Wiggler]]
|-
|description2=A giant Wiggler made up of many segments that the player can ride over pits.
|align="center"|[[File:NSMBDorrie.PNG|120px]]
|image3=[[File:Phantom Hand.png|120px]]
![[Dorrie]]
|name3=[[Phantom Hand]]
|A large dragon-like creature that the player can ride over poisoned water.
|description3=Harmless, floating hands that point to secrets.
|-
}}
|align="center"|[[File:7-3 NSMB.png|120px]]
![[Kyodai Hanachan]]
|A giant wiggler made up of many segments that the player can ride over pits.
|-
|align="center"|[[File:Phantom_Hand.png|120px]]
![[Phantom Hand]]
|Harmless, floating hands that point to secrets.
|}


====Main antagonists====
====Main antagonists====
{{content description|sortable=yes
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|image1=[[File:NSMB BowserJr.png|120px]]
|-style="background: #ABC;"
|name1=[[Bowser Jr.]]
!Image
|description1=The main antagonist who kidnaps Peach.
!Name
|image2=[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
!Description
|name2=[[Bowser]]/[[Dry Bowser]]
|-
|description2=The other main antagonist alongside his son Bowser Jr. and the final boss.
|align="center"|[[File:NSMB BowserJr.png|120px]]
}}
![[Bowser Jr.]]
|The main antagonist.
|-
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
![[Bowser]]/[[Dry Bowser]]
|The other main antagonist alongside Bowser Jr. and the final boss.
|}


===Story Mode bosses===
===Story Mode bosses===
Line 362: Line 312:


===Minigame characters===
===Minigame characters===
*[[Yoshi]] - Yoshi appears in multiple Minigames: [[Balloon Racing]], [[Snowball Slam]], [[Wanted!]], and [[Loves Me...?]]
*[[Yoshi]] - Yoshi appears in multiple Minigames: [[Balloon Racing]], [[Snowball Slam]], [[Wanted!]], and [[Loves Me...?]].
*[[Wario]] - Wario appears in the Minigames [[Wanted!]] and [[Coincentration]].
*[[Wario]] - Wario appears in the Minigames [[Wanted!]] and [[Coincentration]].
*Several [[Toad (species)|Toad]]s - Toads appear in the background of multiple Minigames.
*Several [[Toad (species)|Toad]]s - Toads appear in the background of multiple Minigames.
*[[Bob-omb Buddy]] - Bob-omb Buddy appears in various Minigames including [[Danger, Bob-omb! Danger!]], [[Bob-omb Reverse]], [[Bob-omb Sudden Death]], and [[Bob-omb Trampoline]].
*[[Bob-omb Buddy]] - Bob-omb Buddy appears in various Minigames including [[Danger, Bob-omb! Danger!]], [[Bob-omb Reverse]], [[Bob-omb Sudden Death]], and [[Bob-omb Trampoline]].
*[[Bowser Jr.]] - Bowser Jr. appears in the two-player mode, in [[Bob-omb Reverse]].
*[[Bowser Jr.]] - Bowser Jr. appears in the two-player mode, in [[Bob-omb Reverse]].
*[[Bowser Statue|Mechanical Bowser]] - Primary obstacle in [[Danger, Bob-omb! Danger!]]
*[[Mecha Bowser|Mechanical Bowser]] - Primary obstacle in [[Danger, Bob-omb! Danger!]].
*[[Fly Guy]]s - Obstacle in [[Balloon Racing]] and [[Jumping Brothers]].
*[[Fly Guy]]s - Obstacle in [[Balloon Racing]] and [[Jumping Brothers]].
*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybag (enemy)|Moneybags]] appear throughout Minigames as well.
*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybags]] appear throughout Minigames as well.


==Enemies==
==Enemies and obstacles==
New enemies are marked with an asterisk (*).
New enemies are marked with an asterisk (*).
{{content appearances|sortable=yes
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|image1=[[File:AmpNSMB.png]]
|-style="background-color: whitesmoke;"
|name1=[[Amp]]
!Name!!Sprite!!First appears in!!Description
|description1=An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
|-
|firstlevel1={{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|[[Amp]]||align="center"|[[File:AmpNSMB.png|30px]]||align="center"|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}||An electric enemy. Can be
|lastlevel1={{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|image2=[[File:BlockHopperNSMB.png]]
|name2=[[Blockhopper]]*
|description2=Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|firstlevel2={{world-link|2|5|World 2-5 (New Super Mario Bros.)}}
|lastlevel2={{world-link|2|5|World 2-5 (New Super Mario Bros.)}}
|image3=[[File:NSMB Blooper Sprite.png]]
|name3=[[Blooper]]
|description3=Swims in an irregular manner. Can be defeated by fireballs or invincibility.
|firstlevel3={{world-link|3|3|World 3-3 (New Super Mario Bros.)}}
|lastlevel3={{world-link|3|3|World 3-3 (New Super Mario Bros.)}}
|image4=[[File:NSMB Blooper Nanny.png]]
|name4=[[Blooper Baby]]
|description4=Baby versions of [[Blooper]]s always found swimming with a [[Blooper Nanny]].
|firstlevel4={{world-link|3|3|World 3-3 (New Super


==Bosses==
==Bosses==
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
{{content description|sortable=yes
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|image1=[[File:Vs-Bsrjr.png]] [[File:NSMBDS Bowser Jr Bandanna.png]]
|-style="background-color: whitesmoke;"
|name1=[[Bowser Jr.]] (as miniboss)
!Boss !! Place(s) fought !! How to defeat
|description1=Bowser Jr. is fought in all [[tower]]s and in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the [[Green Shell]]s he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does.
|-
|image2=[[File:BowserNSMB.png]]
|align=center|[[File:Vs-Bsrjr.png|30px]] [[File:NSMBDS Bowser Jr Bandanna.png|30px]]<br>[[Bowser Jr.]] (as miniboss)||align="center"|All [[tower]]s and {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the [[Green Shell]]s he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does.
|name2=[[Bowser]]
|-
|description2=Bowser is fought in {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario needs to jump on the [[skull switch]] to send him falling down beneath the bridge into the lava.
|align=center|[[File:BowserNSMB.png|30px]]<br>[[Bowser]]||align="center"|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}||Mario needs to jump on the [[skull switch]] to send him falling down beneath the bridge into the lava.
|image3=[[File:MummipokeyNSMB.png]]
|-
|name3=[[Mummipokey]]
|align=center|[[File:MummipokeyNSMB.png|15px]]<br>[[Mummipokey]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||Mario needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to go to [[World 4 (New Super Mario Bros.)|World 4]].
|description3=Mummipokey is fought in {{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}. Mario needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to go to [[World 4 (New Super Mario Bros.)|World 4]].
|-
|image4=[[File:NSMB-cheep.png]]
|align=center|[[File:NSMB-cheep.png|30px]]<br>[[Cheepskipper]]||align="center"|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}||Mario needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep Cheep|Cheep-Cheep]]s.
|name4=[[Cheepskipper]]
|-
|description4=Cheepskipper is fought in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}. Mario needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep Cheep|Cheep-Cheep]]s.
|align=center|[[File:MegaGoomba.png|30px]]<br>[[Mega Goomba (boss)|Mega Goomba]]||align="center"|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}||Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times.
|image5=[[File:MegaGoomba.png]]
|-
|name5=[[Mega Goomba (boss)|Mega Goomba]]
|align=center|[[File:NSMB-petey.png|30px]]<br>[[Petey Piranha]]||align="center"|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}||Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]].
|description5=Mega Goomba is fought in {{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}. Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times.
|-
|image6=[[File:NSMB-petey.png]]
|align=center|[[File:MontyTank.png|30px]]<br>[[Monty Tank]]||align="center"|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}||Mario should crouch in the corner, then jump on the [[Monty Mole]]'s head when he stops firing [[Bullet Bill]]s. Each time he is hit, his tank gets higher.
|name6=[[Petey Piranha]]
|-
|description6=Petey Piranha is fought in {{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}. Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]].
|align=center|[[File:LakithunderNSMB.png|30px]]<br>[[Lakithunder]]||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||Mario should jump on [[Lakithunder]] three times when he swoops down.
|image7=[[File:MontyTank.png]]
|-
|name7=[[Monty Tank]]
|align=center|[[File:NSMB-Dry.png|30px]]<br>[[Dry Bowser]]||align="center"|{{world-link|8|castlen|World 8-Castle}}||Mario needs to jump on the skull switch to send him falling down beneath the bridge.
|description7=Monty Tank is fought in {{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}. Mario should crouch in the corner, then jump on the [[Monty Mole]]'s head when he stops firing [[Bullet Bill]]s. Each time he is hit, his tank gets higher.
|-
|image8=[[File:LakithunderNSMB.png]]
|align=center|[[File:NSMB-Final.png|30px]]<br>[[Bowser]]||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit.
|name8=[[Lakithunder]]
|}
|description8=Lakithunder is fought in {{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}. Mario should jump on him three times when he swoops down.
|image9=[[File:NSMB-Dry.png]]
|name9=[[Dry Bowser]]
|description9=Dry Bowser is fought in {{world-link|8|castlen|World 8-Castle}}. Mario needs to jump on the skull switch to send him falling down beneath the bridge.
|image10=[[File:NSMB-Final.png]]
|name10=[[Giant Bowser|Bowser (giant form)]]
|description10=Bowser in his giant form is fought in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit.
}}


==Items==
==Items==
{{content description|sortable=yes
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|image1=[[File:NSMB 1-up.png]]
|-style="background-color: whitesmoke;"
|name1=[[1-Up Mushroom]]
!Item!!Function
|description1=Gives Mario or Luigi an extra life.
|-
|image2=[[File:StarBig.png]]
|align="center"|[[1-Up Mushroom]]<br>[[File:NSMB 1-up.png|30px]]||Gives Mario or Luigi an extra life.
|name2=[[Big Star]]
|-
|description2=A set number of these must be collected to win in Mario Vs. Luigi mode.
|align="center"|[[? Block]]<br>[[File:QBlockNSMB.gif|30px]]||Gives Mario or Luigi a coin or an item.
|image3=[[File:Silverbluecoin.gif]]
|-
|name3=[[Blue Coin]]
|align="center"|[[Big Star]]<br>[[File:StarBig.png|30px]]||A set number of these must be collected to win in Mario Vs. Luigi mode.
|description3=Just like normal Coins, but appear by hitting a [[P Switch]].
|-
|image4=[[File:NSMB Blue Shell.png]]
|align="center"|[[Blue Coin]]<br>[[File:CoinSilver.png|30px]]||Just like normal Coins, but appear by hitting a [[P Switch|P Switch block]].
|name4=[[Blue Shell]]
|-
|description4=Turns Mario or Luigi into [[Shell Mario]] or Shell Luigi, respectively.
|align="center"|[[Blue Shell]]<br>[[File:NSMB Blueshell.png|30px]]||Turns Mario or Luigi into [[Shell Mario]] or [[Shell Luigi]].
|image5=[[File:Coin Spinning NSMB.gif]]
|-
|name5=[[Coin]]
|align="center"|[[Brick Block|Brick]]<br>[[File:Brick NSMB sprite.png|30px]]||When broken, releases a coin or an item.  
|description5=Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|-
|image6=[[File:NSMB Fire Flower.png]]
|align="center"|[[Coin]]<br>[[File:CoinNSMB.png|30px]]||Collecting every 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|name6=[[Fire Flower]]
|-
|description6=Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi, respectively.
|align="center"|[[Coin Block]]<br>[[File:Brick NSMB sprite.png|30px]]||Gives up to ten coins and a Super Mushroom if hit fast enough.
|image7=[[File:NSMB Hidden Coin.png]]
|-
|name7=[[Hidden Coin]]
|align="center"|[[Fire Flower]]<br>[[File:SpriteFleurNSMB.png|30px]]||Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi.
|description7=An outline of a coin that becomes a coin once Mario or Luigi passes through it.
|-
|image8=[[File:MegaMushroomNSMB.png]]
|align="center"|[[Mega Mushroom]]<br>[[File:Mega MushroomNSMB.png|30px]]||Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi.
|name8=[[Mega Mushroom]]
|-
|description8=Turns Mario or Luigi into [[Mega Mario]] or Mega Luigi, respectively.
|align="center"|[[Mini Mushroom]]<br>[[File:MinShroomNSMB.png|30px]]||Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi.
|image9=[[File:NSMBMiniMushroom.png]]
|-
|name9=[[Mini Mushroom]]
|align="center"|[[Red Ring]]<br>[[File:Red Ring NSMB.png|30px]]||Makes 8 [[Red Coins]] appear for a limited time.
|description9=Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi, respectively.
|-
|image10=[[File:Red Coin Spinning NSMB.gif]]
|align="center"|[[Red Coin]]<br>[[File:RedConNSMB.png|30px]]||Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|name10=[[Red Coin]]
|-
|description10=Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|align="center"|[[Roulette Block]]<br>[[File:NSMB Rouletteblock.gif|30px]]||Gives a random item to Mario or Luigi.
|image11=[[File:Mushroom nsmb.png]]
|-
|name11=[[Super Mushroom]]
|align="center"|[[Spiked ? Block]]<br>[[File:SpikedQBlockNSMB.png|30px]]||Gives Mario or Luigi a coin or an item and spins around. The spiked side can harm Mario.
|description11=Turns [[Small Mario]] or Small Luigi into [[Super Mario (form)|Super Mario]] or Super Luigi, respectively.
|-
|image12=[[File:NSMB StarCoinAnimated.gif]]
|align="center"|[[Super Mushroom]]<br>[[File:NSMB Super Mushroom Sprite.png|30px]]||Turns [[Small Mario]] or [[Small Luigi|Luigi]] into [[Super Mario (form)|Super Mario]] or Super Luigi.
|name12=[[Star Coin]]
|-
|description12=Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|align="center"|[[Star Coin]]<br>[[File:CoinsStar.png|30px]]||Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|image13=[[File:NSMB Star.gif]]
|-
|name13=[[Super Star|Starman]]
|align="center"|[[Super Star|Starman]]<br>[[File:StrSprteNSMB.png|30px]]||Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|description13=Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|}
}}
 
==Objects==
{{content description|sortable=yes
|image1=[[File:NSMBDS Exclamation Switch.png]]
|name1=[[! Switch]]
|description1=Turns [[Dotted-Line Block]]s into solid [[Red Block]]s when pushed.
|image2=[[File:QBlockNSMB.gif]]
|name2=[[? Block]]
|description2=Gives Mario or Luigi a coin or an item.
|image3=[[File:QuestionSwitchNSMB.png]]
|name3=[[? Switch]]
|description3=Changes something in the level when pushed.
|image4=[[File:Brick NSMB sprite.png]]
|name4=[[Brick Block|Brick]]
|description4=When broken, this block releases a coin or an item.
|image5=[[File:NSMBDS Coin In Bubble.png]]
|name5=[[Bubble]]
|description5=Contain coins underwater.
|image6=[[File:NSMBDS Bumper Sprite.png]]
|name6=[[Bumper (Super Mario series)|Bumper]]
|description6=Giant bubbles that bounce the player away.
|image7=[[File:NSMB fence.png]]
|name7=[[Chain-Link]]
|description7=A large fence that can be climbed on. [[Climbing Koopa]]s can often be found climbing on them.
|image8=[[File:Brick NSMB sprite.png]]
|name8=[[Coin Block]]
|description8=Gives up to ten coins and a Super Mushroom if hit fast enough.
|image9=[[File:NSMB conveyor belt.png]]
|name9=[[Conveyor Belt]]
|description9=Quickly moves anything on them.
|image10=[[File:4-5 NSMB.png|75px]]
|name10={{conjectural|Drawbridge}}
|description10=Two yellow platforms that opens and closes.
|image11=[[File:NewDonutLifts.png]]
|name11=[[Donut Block]]
|description11=Falls if stood on too long.
|image12=[[File:DoorNSMB.png]]
|name12=[[Warp Door|Door]]
|description12=Takes Mario or Luigi to another room.
|image13=[[File:NSMB Ground Empty Block.png]]
|name13=[[Empty Block]]
|description13=Cannot be broken normally; usually appears after a [[? Block]] is hit.
|image14=[[File:Platform Blocks NSMB.png]]
|name14=[[Face block (platform)|Face block]]
|description14=Becomes a taller stack every time they are hit.
|image15=[[File:NsmbFlipPanel.png|75px]]
|name15=[[Flip Panel (Chain-Link)|Flip Panel]]
|description15=Sections of [[Chain-Link]]s that can be punched to flip to the other side.
|image16=[[File:NsmbFlipper.png|75px]]
|name16=[[Flipper]]
|description16=Wooden gates with red arrows, indicating which way they open to.
|image17=[[File:NsmbFloor.png|90px]]
|name17=[[Floor (Mario Bros.)|Floor]]
|description17=Platforms that the player can bump from below to stun or defeat enemies.
|image18=[[File:NSMB Flying Block.png]]
|name18=[[Flying ? Block]]
|description18=? Blocks that fly around levels and give a coin or an item. The red ones fly between levels on the map and give better items when hit.
|image19=[[File:NSMB Flagpole.png]]
|name19=[[Goal Pole]]
|description19=A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|image20=[[File:NsmbGoalPoleSecret.png|50px]]
|name20=[[Goal Pole (secret)]]
|description20=Similar to [[Goal Pole]]s, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|image21=[[File:NSMB Hard Block.png]]
|name21=[[Hard Block]]
|description21=Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, [[Mega Mario]], or Mega Luigi.
|image22=[[File:IceBlockNSMB.png]]
|name22=[[Ice Block]]
|description22=Acts as a slippery floor.
|image23=[[File:NSMBPlatform.png]]
|name23=[[Lift]]
|description23=Floating, moving platforms.
|image24=[[File:NsmbManholeLid2.png|75px]]
|name24=[[Manhole|Manhole cover]]
|description24=A lid that prevents access. The only way to enter is to Ground-Pound.
|image25=[[File:NSMBDS Mega Question Block.png]]
|name25=[[Mega ? Block]]
|description25=Gives Mario or Luigi a Mega Mushroom in storage.
|image26=[[File:Midway Point.PNG]]
|name26=[[Checkpoint Flag|Midway point]]
|description26=Marks each stage's checkpoint.
|image27=[[File:NSMB Red Thin Mushroom Platform.png]]
|name27=[[Mushroom Platform]]
|description27=Appearing in sky stages, Mushroom Platforms move in various ways and have many subvarieties.
|image28=[[File:PSwitchNSMB.png]]
|name28=[[P Switch]]
|description28=Switches the positions of coins and bricks and spawns Blue Coins.
|image29=[[File:NsmbPaddlePlatform.png|75px]]
|name29=[[Paddle Platform]]
|description29=A paddle wheel-like device made of four small [[Lift]]s that move in a wheel on tracks.
|image30=[[File:Warp PipeNSMB.png]]
|name30=[[Warp Pipe|Pipe]]
|description30=Can often be entered to warp elsewhere.
|image31=[[File:Warp PipeNSMB.png]]
|name31=[[Pipe Cannon]]
|description31=Can be entered to be launched.
|image32=[[File:NsmbPlatform.png|50px]]
|name32=[[Platform]]
|description32=Grey stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|image33=[[File:NsmbPole.png|35px]]
|name33=[[Pole]]
|description33=A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|image34=[[File:Red Ring NSMB.png]]
|name34=[[Red Ring]]
|description34=Makes 8 [[Red Coins]] appear for a limited time.
|image35=[[File:NsmbRotatingPlatform.png|75px]]
|name35={{conjectural|Rotating platform}}
|description35=Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle.
|image36=[[File:NSMB Rouletteblock.gif]]
|name36=[[Roulette Block]]
|description36=Gives a random item to Mario or Luigi.
|image37=[[File:NsmbSeesaw.png|x50px]]
|name37=[[Seesaw]]
|description37=A long platform that tilts left or right depending on where the player walks.
|image38=[[File:Red Updown Mushroom sprite NSMB.png]] [[File:Yellow Updown Mushroom sprite NSMB.png]]
|name38=[[Sinking and Rising Mushrooms]]
|description38=Mushroom Platforms that act as elevators.
|image39=[[File:NSMB Skullswitch.png]]
|name39=[[Skull switch]]
|description39=Immediately defeats [[Bowser]] when pressed.
|image40=[[File:MiniWarpPipe NSMB.png]]
|name40=[[Small pipe]]
|description40=Can only be entered by [[Mini Mario]] and Mini Luigi.
|image41=[[File:Snake Block.png]]
|name41=[[Snake Block]]
|description41=Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|image42=[[File:SpikedQBlockNSMB.png]]
|name42=[[Spiked ? Block]]
|description42=Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|image43=[[File:SpinBlockNSMB.png]]
|name43=[[Spin Block (New Super Mario Bros.)|Spin Block]]
|description43=Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|image44=[[File:4-GH NSMB.png|75px]]
|name44={{conjectural|Spoon lift}}
|description44=A striped platform that flips the player to the other side of a wall when stepped on.
|image45=[[File:NsmbTightrope.png]]
|name45=[[Rope|Tightrope]]
|description45=Yellow, striped ropes that move in a continuous pattern on [[Track]]s. They can be grabbed by the player and swung back and forth with momentum.
|image46=[[File:NSMB Tram.png]]
|name46=[[Trampoline]]
|description46=Bounces the player high into the air when jumped on.
|image47=[[File:Bean Stalk NSMB.png]]
|name47=[[Beanstalk|Vine]]
|description47=Can be climbed, sometimes leading to bonuses.
|image48=[[File:NSMBDS WallJumpPlatform.png]]
|name48={{conjectural|Wall jump platform}}
|description48=Golden blocks in the shape of an "n" that activate once the player wall jumps.
}}


==Mario Vs. Luigi==
==Mario Vs. Luigi==
{{redirect|Mario Vs. Luigi|the [[List of tours in Mario Kart Tour|tours]] in [[Mario Kart Tour]]|[[Mario vs. Luigi Tour]]}}
{{rewrite-expand|explain what happens if a brother loses all his lives. Lives can be set to finite.}}
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
In this two-player mode, Mario and Luigi compete for a number of big stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by any of the brothers. Getting ground-pounded causes a brother to lose three big stars. The first brother to reach the previously set amount of stars wins the game. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which only is given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
*'''Grass'''<ref name=BattleLevels>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
*'''Grass'''<ref name=BattleLevels>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Page 121.</ref> - A stage that is much like World 1-1 of the single-player game, a meadow near [[Peach's Castle]]. It also based off of World 1-1 from ''Super Mario Bros.'' and has many elements of it. This stage is a relatively simple stage with only [[Goomba]]s and one [[Koopa Troopa]].
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There are Blue [[Koopa Troopa]]s in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in [[Pipe Land|World 7]] of ''[[Super Mario Bros. 3]]'', it contains many [[Warp Pipe]]s and [[Piranha Plant]]s.
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in World 7, it contains many [[Warp Pipe]]s and [[Piranha Plant]]s.
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers.
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers.
===Maps===
===Maps===
<gallery>
<gallery>
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==Minigames==
==Minigames==
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
In addition to the modes above, this game also features a selection of minigames. Most of the minigames featured in ''New Super Mario Bros.'' are the same as the ones from ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
 
===Vs. Battle===
===Vs. Battle===
{|
{|
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*[[Sort or 'Splode]]
*[[Sort or 'Splode]]
*[[Bounce and Trounce]]
*[[Bounce and Trounce]]
*[[Bob-omb Squad]]
*[[Bob-omb Squad (minigame)|Bob-omb Squad]]
*[[Trampoline Time]]
*[[Trampoline Time]]
|}
|}


==Credits==
==Credits==
If the player taps the letters as the credits roll, they make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q does not appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of [[Mario]] jumping. If the player completes the game using Luigi, Mario's voice clips are substituted with Luigi's ones. Photos of the levels that the player has completed (including [[Warp Cannon]]s) and the bosses that they have faced are shown on the top screen during the credits.
If the player taps the letters as the credits roll, they make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q does not appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of [[Mario]] jumping. If the player completes the game using Luigi, Mario's voice clips are substituted with Luigi's ones. Photos of the levels that the player has completed and the bosses that they have faced are shown on the top screen during the credits.
{|
{|
|-
|-
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==Staff==
==Staff==
{{main|List of New Super Mario Bros. staff}}
{{main|List of New Super Mario Bros. staff}}
===General Producer===
===General Producer===
*[[Takashi Tezuka]]
*[[Takashi Tezuka]]
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==Critical reception==
==Critical reception==
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>{{cite|author=Harris, Craig|url=www.ign.com/articles/2006/05/06/new-super-mario-bros|title=''New Super Mario Bros.''|publisher=IGN|date=May 6, 2006|language=en|accessdate=May 25, 2024}}</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>{{cite|url=www.gamespot.com/reviews/new-super-mario-bros-review/1900-6151365|title=''New Super Mario Bros.'' Review|publisher=GameSpot|date=May 16, 2006|author=Gerstmann, Jeff|accessdate=May 25, 2024}}</ref>
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>[http://www.ign.com/articles/2006/05/06/new-super-mario-bros IGN - ''New Super Mario Bros.'']</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>[http://www.gamespot.com/new-super-mario-bros/reviews/new-super-mario-bros-review-6151365/ ''New Super Mario Bros.'' Review - GameSpot.com]</ref>  
{|class="wikitable reviews"
{|class="wikitable review_template"style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|''With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.''
|''With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.''
|-
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|colspan=2|{{nowrap|Platform / Score}}
|-
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|colspan=2|Metacritic
|colspan=2|Metacritic
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|colspan=2|[https://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html 89.07%]
|colspan=2|[https://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html 89.07%]
|}
|}
===Sales===
===Sales===
''New Super Mario Bros.'' is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide.
''New Super Mario Bros.'' is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide.
==''Super Mario-Kun'' adaptation==
[[File:SuperMarioKun MariovsLuigi 36.jpg|thumb|Mario trying to save Luigi from falling from the cliff before his distraction]]
''New Super Mario Bros.'' is featured in the ''[[Super Mario-Kun]]'' manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the ''Super Mario-Kun'' manga series.


==''Super Mario-kun'' adaptation==
===Differences in the ''Super Mario-Kun'' manga===
[[File:SuperMarioKun MariovsLuigi 36.jpg|thumb|Mario trying to save Luigi from falling from the cliff before his distraction]]
''New Super Mario Bros.'' is featured in the ''[[Super Mario-kun]]'' manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the ''Super Mario-kun'' manga series.
===Differences in the ''Super Mario-kun'' manga===
*Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.
*Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.
{{br}}
{{br}}
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of New Super Mario Bros. pre-release and unused content}}
{{main|List of New Super Mario Bros. pre-release and unused content}}
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.<ref>{{cite|url=www.youtube.com/watch?v=WT2WAE4JdJ8|title=''New Super Mario Bros'' E3 2005|author=ravmn|date=November 18, 2008|accessdate=February 24, 2023|publisher=YouTube|language=en}}</ref>
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.{{ref needed}}


==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. glitches}}
{{main|List of New Super Mario Bros. glitches}}
===Above the Ceiling===
===Above the Ceiling===
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.
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===Mega Mushroom Storing Trick===
===Mega Mushroom Storing Trick===
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put as Mario's [[item storage|Stored Item]].<ref>{{cite|url=www.youtube.com/watch?v=1o2bXXsMyUg|title=TAS New Super Mario Bros. - 2 Mega Mushroom Glitches|author=mindnomad|publisher=YouTube|accessdate=May 25, 2024|date=November 1, 2009|language=en}}</ref>
When Mario finds a "wild" [[Mega Mushroom]] in a level (1-1, 1-2, 4-4, and 7-5) (not in a [[Toad House]]) they must let the [[Mega Mushroom]] run to any unbreakable [[Block]] (empty [[? Block]], empty [[Brick Block|brick]], etc.). He must jump against the [[Mega Mushroom]] and the [[block]] in the same frame. When done right, the character does not become Mega. Instead, a [[Mega Mushroom]] is put in Mario's [[Item Storage]].<ref>[https://www.youtube.com/watch?v=1o2bXXsMyUg YouTube video of "Mega Mushroom Storing Trick"]</ref>


==Gallery==
==Gallery==
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NSMBDS Goomba Artwork.png|[[Goomba]]
NSMBDS Goomba Artwork.png|[[Goomba]]
NSMB Green Koopa Troopa Artwork.png|[[Koopa Troopa]]
NSMB Green Koopa Troopa Artwork.png|[[Koopa Troopa]]
NSMBDS Hammer Bro Artwork.png|[[Hammer Bro]]
Piranha Plant - New Super Mario Bros.png|[[Piranha Plant]]
Mega Mushroom - New Super Mario Bros.png|[[Mega Mushroom]]
Mega Mushroom - New Super Mario Bros.png|[[Mega Mushroom]]
</gallery>
</gallery>
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}}
}}


==Differences from previous ''Super Mario'' games==
==Differences from previous ''Mario'' games==
*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
*''New Super Mario Bros.'' is the last game in the ''Mario'' series in which the sound effect of a [[Warp Pipe]] is also the damage sound effect for Mario/Luigi. Later ''Mario'' platformers use the ''[[Super Mario World]]'' variant of the pipe sound to indicate damage, while still keeping the original ''[[Super Mario Bros.]]'' sound effect for pipes.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
**Likewise, the [[Coin]] sound in this game is very similar to the Coin sound from the 8-bit ''Mario'' games, whereas in later games in the series, the sound effect sounds closer to that of ''Super Mario World''.
*In the previous ''Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Mario'' games. In later installments, the "bump" noise is given a new one.


==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor (Mario Bros.)|floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[Mario Brothers Yuka]], platforms that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the flagpole is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]].
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]]. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game.
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*''[[Super Mario World]]'' - The [[Item Storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref>
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects when collecting Red Coins originates from here, including the distinct sound for the last red coin.
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], are also borrowed from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]].
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game.
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game.
*''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games.
*''[[Super Mario Sunshine]]'' - [[Bowser Jr.]] reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters [[Petey Piranha]]'s room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in [[Bianco Hills]]. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from [[Casino Delfino]] plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino.
*''[[Super Mario Sunshine]]'' - [[Bowser Jr.]] reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters [[Petey Piranha]]'s room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in [[Bianco Hills]]. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from [[Casino Delfino]] plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino. The [[Monty Mole]] boss of [[World 6 (New Super Mario Bros.)|World 6]] attacks Mario by throwing [[Bob-omb]]s and shooting [[Bullet Bill]]s from a cannon-bearing machine, like the Monty Mole boss of this game.
*''[[Mario Party 4]]'' - The [[Mini Mushroom]] and [[Mega Mushroom]] return with the same function as in this game.
*''[[Mario Party 4]]'' - The [[Mini Mushroom]] and [[Mega Mushroom]] return with the same function as in this game, albeit with different designs.
*''[[Mario Kart: Double Dash!!]]'' - Some character voices come from this game.
*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, music tracks and sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Mario'' games here, using behaviour from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games.


==References in later media==
==References in later games==
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game.
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game.
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character.
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character.
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*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.''


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ
|Jap=<span class="explain" title="ニュー">New</span> スーパーマリオブラザーズ
|JapR=Nyū Sūpā Mario Burazāzu
|JapR=Nyū Sūpā Mario Burazāzu
|JapM=New Super Mario Bros.
|JapM=New Super Mario Bros.
Line 1,334: Line 842:
|ChiSR=New Chāojí Mǎlì'ōu Xiōngdì
|ChiSR=New Chāojí Mǎlì'ōu Xiōngdì
|ChiSM=New Super Mario Brothers
|ChiSM=New Super Mario Brothers
|ChiT=新超級瑪利歐兄弟<ref>{{cite|author=Nintendo|date=2008|url=www.nintendo.tw/ds/ds_software2006.htm|title=DS Software|language=zh-hant|accessdate=September 15, 2020}}</ref> (Taiwanese Nintendo DS detail site)
|ChiT=新超級瑪利歐兄弟<ref>Nintendo (2008). [https://www.nintendo.tw/ds/ds_software2006.htm DS Software]. Retrieved September 15, 2020.</ref> (Taiwanese Nintendo DS detail site)<br>''Xīn Chāojí Mǎlì'ōu Xiōngdì''<br>New 超級瑪利歐兄弟<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> (''Super Mario Bros.'' 35th Anniversary site)<br>''New Chāojí Mǎlì'ōu Xiōngdì''
|ChiTR=Xīn Chāojí Mǎlì'ōu Xiōngdì
|ChiT2=New 超級瑪利歐兄弟<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|publisher=Nintendo HK|language=zh-hant|accessdate=October 23, 2020}}</ref> (''Super Mario Bros.'' 35th Anniversary site)
|ChiT2R=New Chāojí Mǎlì'ōu Xiōngdì
|ChiTM=New Super Mario Brothers
|ChiTM=New Super Mario Brothers
|ChiT2M=New Super Mario Brothers
}}
}}
==Trivia==
*''New Super Mario Bros.'' is the last game in the ''Super Mario'' franchise in which the sound effect of a [[Warp Pipe]] is also the damage sound effect for Mario/Luigi. Later ''Super Mario'' platformers use the ''[[Super Mario World]]'' variant of the pipe sound to indicate damage, while still keeping the original ''[[Super Mario Bros.]]'' sound effect for pipes.
**Likewise, the [[Coin]] sound in this game is very similar to the Coin sound from the 8-bit ''Super Mario'' games, whereas in later games in the series, the sound effect sounds closer to that of ''Super Mario World''.
**Likewise, this is the last game where the [[Goal Pole]] has a skull on the flags. Starting with ''[[New Super Mario Bros. Wii]]'', Bowser's emblem is used.


==References==
==References==
{{NIWA|StrategyWiki=1}}
<references/>
<references/>


==External links==
{{footnote|note|1|Specifically, 13 years, 6 months, and 25 days between the first release of both respective titles.}}
{{NIWA|StrategyWiki=1}}
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ Official North American website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Official Japanese website]
*[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet]
{{NSMB}}
{{NSMB}}
{{Super Mario games}}
{{Mario games}}
{{DS}}
{{DS}}
[[de:New Super Mario Bros.]]
[[de:New Super Mario Bros.]]

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