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|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|ratings={{ratings|esrb=e|acb=G|pegi=3|cero=A|usk=0|fpb=pg|classind=L}}
|ratings={{ratings|esrb=e|acb=G|pegi=3|cero=A|usk=0|fpb=pg}}
|format={{format|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
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'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
==Gameplay==
==Gameplay==
[[File:NSMBU and NSLU Physics Comparison.jpg|thumb|left|upright=1.1|Comparison of the jump physics in both games.]]
[[File:NSMBU and NSLU Physics Comparison.jpg|thumb|left|upright=1.1|Comparison of the jump physics in both games.]]
The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from ''[[Super Mario Bros.: The Lost Levels]]''. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like [[List of items|item]]s, [[List of power-ups|power-up]]s, [[Star Coin]]s, [[Toad House]]s, [[Enemy Course]]s, and bosses are retained as such.
The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from ''[[Super Mario Bros.: The Lost Levels]]''. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like [[List of items|item]]s, [[List of power-ups|power-up]]s, [[Star Coin]]s, [[Toad House]]s, [[Enemy Course]]s, and bosses are retained as such.


The multiplayer of ''New Super Luigi U'' is also retained from ''New Super Mario Bros. U''. However, because Mario is not featured in this game, [[Nabbit]] is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use most power-ups, Yoshis, or hold items. Any power-ups Nabbit collects but cannot use are converted to [[Extra life|1-Up]]s at the end of each stage. Only eight 1-Ups can be earned per course through this method.<ref name="NabbitManual">{{cite|title=''New Super Luigi U'' Wii U electronic manual|language=en-us|format=PDF|date=2013|page=12|publisher=nintendo.com|accessdate=March 7th, 2025|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-WiiU-New_Super_Luigi_U?_a=DATC1RAAZAA0}}</ref>
The multiplayer of ''New Super Luigi U'' is also retained from ''New Super Mario Bros. U''. However, because Mario is not featured in this game, [[Nabbit]] is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use items; however any items collected are converted to [[Extra life|1-Up]]s at the end of each stage.


Players can earn power-ups from Toad depending on the time left upon completion of the level. At 088, a [[Super Star]] is given; at 077, a [[Super Acorn]]; at 066, a [[Mini Mushroom]]; 055, an [[Ice Flower]]; 044, a [[Fire Flower]]; and 033, 022, and 011 a [[1-Up Mushroom]].
Players can earn power-ups from Toad depending on the time left upon completion of the level. At 088, a [[Super Star]] is given; at 077, a [[Super Acorn]]; at 066, a [[Mini Mushroom]]; 055, an [[Ice Flower]]; 044, a [[Fire Flower]]; and 033, 022, and 011 a [[1-Up Mushroom]].
===Controls===
===Controls===
====Stages====
====Stages====
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[[File:NSLU Mario Block Sprite.png|frame|A [[Luigi Block]]]]
[[File:NSLU Mario Block Sprite.png|frame|A [[Luigi Block]]]]
[[File:NSLU Single Player Gameplay.png|thumb|left|upright=1.2|The game features changed design and assets]]
[[File:NSLU Single Player Gameplay.png|thumb|left|upright=1.2|The game features changed design and assets]]
The world map itself is unchanged from ''[[New Super Mario Bros. U]]'', but the levels have received a drastic makeover. As mentioned above, playable characters and their abilities have changed. The [[Time Limit|timer]] for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the [[tower]]s and [[castle]]s (150 seconds in [[All Aboard!]] and 250 seconds in [[The Final Battle (New Super Luigi U)|The Final Battle]]). Items in [[Toad House|Red Toad House]]s may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s contain only [[Mini Mushroom]]s and [[Propeller Mushroom]]s, as opposed to only [[Super Star]]s. Some enemies such as [[Grrrol]]s and [[Sumo Bro]]s. may appear earlier than their equivalent levels in ''New Super Mario Bros. U'', while some others such as [[Rocky Wrench]]es and [[Amp]]s are completely absent from the game. There are no [[Checkpoint Flag]]s in any of this game's levels. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a [[List of Luigi sightings in New Super Luigi U|hidden Luigi]] in a wall or platform ([[Flying Squirrel Ovation]] has two).
The world map itself is unchanged from ''[[New Super Mario Bros. U]]'', but the levels have received a drastic makeover. As mentioned above, playable characters and their abilities have changed. The [[Time Limit|timer]] for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the [[tower]]s and [[castle]]s (150 seconds in [[All Aboard!]] and 250 seconds in [[The Final Battle (New Super Luigi U)|The Final Battle]]). Items in [[Toad House|Red Toad House]]s may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s contain only [[Mini Mushroom]]s and [[Propeller Mushroom]]s, as opposed to only [[Super Star]]s. There are no [[Checkpoint Flag]]s in any of this game's levels. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a [[List of Luigi sightings in New Super Luigi U|hidden Luigi]] in a wall or platform ([[Flying Squirrel Ovation]] has two).


[[File:NSLU Flying Squirrel Ovation Luigi Sighting 2.jpg|thumb|upright=1.4|A Mii being used in Flying Squirrel Ovation]]
[[File:NSLU Flying Squirrel Ovation Luigi Sighting 2.jpg|thumb|upright=1.4|A Mii being used in Flying Squirrel Ovation]]
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!colspan=8 bgcolor=#ABC|<big>Worlds</big>
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
|-bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color link|black|Acorn Plains}}
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|black|Acorn Plains}}
!colspan=2 width=25% style="background:orange"|World 2: {{Color link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:cyan"|World 3: {{Color link|Black|Sparkling Waters}}
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Black|Sparkling Waters}}
!colspan=2 width=25% style="background:indigo"|{{Color|White|World 4:}} {{Color link|white|Frosted Glacier}}
!colspan=2 width=25% style="background:indigo"|{{Color|White|World 4:}} {{Color-link|white|Frosted Glacier}}
|-
|-
|colspan=2|[[File:AcornPlains NSLU.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:LayerCakeDesert NSLU.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:SparklingWaters NSLU.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|-
|-
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|[[Fliprus Floes]]
|[[Fliprus Floes]]
|-bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
!colspan=2 width=25% style="background:green"|{{Color|white|World 5:}} {{Color link|white|Soda Jungle}}
!colspan=2 width=25% style="background:green"|{{Color|white|World 5:}} {{Color-link|white|Soda Jungle}}
!colspan=2 width=25% style="background:purple"|{{Color|white|World 6:}} {{Color link|white|Rock-Candy Mines}}
!colspan=2 width=25% style="background:purple"|{{Color|white|World 6:}} {{Color-link|white|Rock-Candy Mines}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:maroon"|{{Color|white|World 8:}} {{Color link|white|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width=25% style="background:maroon"|{{Color|white|World 8:}} {{Color-link|white|Peach's Castle (world)|Peach's Castle}}
|-
|-
|colspan="2"|[[File:NSLU Soda Jungle Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
|colspan="2"|[[File:RockCandyMines NSLU.png|250px]]
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
|colspan="2"|[[File:MeringueClouds NSLU.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|-
|-
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|5
|5
|[[Flame Chomp Ferris Wheel]]
|[[Flame Chomp Ferris Wheel]]
|colspan="2"rowspan="6"|
|colspan="2" rowspan="6"|
|-
|-
|5
|5
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|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Swinging-Chains Castle]]
|[[Iggy's Swinging-Chains Castle]]
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Para-Beetle Parade]]
|[[Para-Beetle Parade]]
|-bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color link|Black|Superstar Road}}
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Black|Superstar Road}}
!colspan=4 width="200%"style="background:lavender"|{{Color link|Black|Secret Island}}
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Black|Secret Island}}
|-
|-
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
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==Characters==
==Characters==
===Playable characters===
===Playable===
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
<gallery>
|-style="color:white;background:#78c829;--darkbg:#336600"
NSMBU Luigi Jumping Artwork.png|[[Luigi]]
!width=12%|Name
NSMBUYellowToad.png|[[Yellow Toad (character)|Yellow Toad]]
!Description
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]]
|-
NabbitNSMBU.png|[[Nabbit]]
|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
NSMBU Four Miis Artwork.png|[[Mii]] (only in [[Flying Squirrel Ovation]])
|The game's protagonist. Luigi is flung from [[Peach's Castle]] by [[Bowser]] when sieges the castle. Unlike ''New Super Mario Bros. U'', Luigi [[scuttle]]s his legs when he jumps and has poor traction on the ground, similar to his appearance in some prior games. Unlike the prior game, [[Mario|his brother]] is not in this game.
</gallery>
|-
 
|[[File:NSMBU Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
===Bosses===
|These Toads were having tea at Peach's Castle with Luigi when they were tossed. They have all the same moves and physiques as Luigi, and are only available to play as in multiplayer.
<gallery>
|-
Boom Boom NSMBU Model.png|[[Boom Boom]] ([[Tower]])
|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
NSMBU Boss Sumo Bro Artwork.png|[[Boss Sumo Bro]] (Tower)
|A masked [[rabbit]]-like thief. When the player is controlling Luigi in Story Mode, Nabbit appears in certain levels with stolen items and they are given to him when caught. If the player presses {{button|wii|CCZL}} on a [[Wii U]] controller or {{button|wii|B}} on a [[Wii#Wii Remote|Wii Remote]] while selecting a level, they play as Nabbit instead. In multiplayer, he is one of the four playable characters. Unlike Luigi and the Toads, he cannot use most power-ups, ride Yoshi, carry items, and carry other players. Further, other players cannot carry Nabbit. However, Nabbit is nearly invincible. He can walk through enemies and across spikes, though he receives knockback when he makes contact with tough enemies or bosses. He loses a life only when he falls down [[pit]]s or environmental hazards like [[lava]]. He can use [[Super Star]]s. Up to eight non-Super Star power-ups he collects become 1-Ups at the end of each course.<ref name="NabbitManual"/>
NSMBW Kamek Artwork.png|[[Kamek|Magikoopa]] (Tower)
|-
Lemmy Koopa NSMBU.png|[[Lemmy|Lemmy Koopa]] ([[Acorn Plains]])
|[[File:NSMBU Artwork Mii (Green).png|100x100px]]<br>[[Mii]]
MortonNSMBU.png|[[Morton|Morton Koopa Jr.]] ([[Layer-Cake Desert]])
|If the player attempts to play as Nabbit in Story Mode while selecting [[Flying Squirrel Ovation]], they appear as a green-clad Mii instead. This is likely because the [[Flying Squirrel Mario|Flying Squirrel form]] is required to complete this level, which is unavailable to Nabbit.
NSMBU Larry Koopa Artwork.png|[[Larry|Larry Koopa]] ([[Sparkling Waters]])
|}
NSMBU Wendy Koopa Artwork.png|[[Wendy|Wendy O. Koopa]] ([[Frosted Glacier]])
NSMBU Iggy Artwork.png|[[Iggy|Iggy Koopa]] ([[Soda Jungle]])
NSMBU Roy Artwork.png|[[Roy|Roy Koopa]] ([[Rock-Candy Mines]])
LudwigNSMBU.png|[[Ludwig|Ludwig von Koopa]] ([[Meringue Clouds]])
Bowserjr NSMBU.png|[[Bowser Jr.]] ([[Airship]]s)
BowserNSMBU.png|[[Bowser]] ([[Peach's Castle (world)|Peach's Castle]])
</gallery>


===Yoshis===
===Supporting===
The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis instantly eat almost any enemy that is in front of them. Unlike ''Super Mario World'', Baby Yoshis cannot mature into adults after eating enemies, instead remaining infants. Two types of Baby Yoshis found on the world map can be taken into any course, with the exception of [[fortress|towers]], [[airship]]s, and [[castle]]s.
<gallery>
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
|-style="color:white;background:#78c829;--darkbg:#336600"
NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
!width=12%|Name
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s  
!Description
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
!width=15%|Locations
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
|-
</gallery>
|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|[[Rolling Yoshi Hills]], [[Underground Grrrols]], [[Beanstalk Jungle]], [[Fire and Ice]], [[Above the Bouncy Clouds]]
|-
|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|Magenta Baby Yoshis that expand like balloons and gently float in the air. Up to four player characters can grab onto one Balloon Baby Yoshi, by grabbing their legs. This slows the player down though.
|[[Acorn Plains]], [[Sparkling Waters]]
|-
|[[File:NSMBU Bubble Baby Yoshi Artwork.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into three [[coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as small platforms.
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|-
|[[File:GlowbabyyoshiNSMBU.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. Unlike the other two Baby Yoshis, Glowing Baby Yoshis are not found on the world map and are found only in levels. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the level that they appear in.
|[[Piranhas in the Dark]]
|}


===Non-playable characters===
==Enemies==
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
===New===
|-style="color:white;background:#78c829;--darkbg:#336600"
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
!width=12%|Name
|-style=background:#ccc
!Description  
!width=5%|Enemy
!width=15%|Locations
!width=40%|Description
|-
!width=10%|First appearance
|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
!width=10%|Last appearance
|The ruler of the [[Mushroom Kingdom]]. Her [[Peach's Castle|castle]] is sieged by [[Bowser]] while she is having tea with Luigi, Yellow Toad, and Blue Toad. The game follows their quest to return to Peach's Castle to save her.
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=center|[[File:MegaEepCheep.png|100px]]<br>[[Big Eep Cheep]]s
|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Luigi a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|align=center|Larger variants of [[Eep Cheep]]s.
|[[Toad House]]s, All levels
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Urchin Reef Romp]]
|}
|}


==Enemies and obstacles==
===Returning===
===Enemies===
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. U]]''.
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style=background:#ccc
!rowspan=2 width=10%|Name
!width=5%|Image
!class="unsortable"rowspan=2|Description
!width=5%|Enemy
!class="unsortable"colspan=2 |Levels
!width=40%|Description
!rowspan=2|Pts.
!width=10%|First appearance
!rowspan=2|Exc.
!width=10%|Last appearance
!rowspan=2|New
|-style="color:white;background:#78c829;--darkbg:#336600"
!width=8%|First
!width=8%|Last
|-
|-
|data-sort-value=Wad|[[File:NSMBU Gliding Waddlewing Artwork.png|100x100px]]<br>[[Waddlewing]]
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|Orange flying-squirrel enemies that glide through stages.
|[[Banzai Bill]]
|data-sort-value=11|[[Waddlewing Warning!]]
|align=center|Large Bullet Bills that fly straight forward.
|data-sort-value=99|[[Flying Squirrel Ovation]]
|align=center|[[Larry's Trigger-Happy Castle]]
|200
|align=center|[[Para-Beetle Parade]]
|—
|—
|-
|-
|data-sort-value=PirL|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=center|[[File:NSMBW Big Boo Model.png|100px]]
|Plants that move in and out of Warp Pipes and some grounded.
|[[Big Boo]]
|data-sort-value=11|[[Waddlewing Warning!]]
|align=center|Bigger variants of Boos that have the same behavior.
|data-sort-value=76|[[Above the Bouncy Clouds]]
|colspan="2"align=center|[[Peek-a-Boo Ghost House]]
|200
|—
|—
|-
|-
|data-sort-value=PirO|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|[[Big Cheep Cheep]]
|data-sort-value=27|[[Spinning Sandstones]]
|align=center|Large variants of Cheep Cheeps that are found in underwater levels.
|data-sort-value=39|[[Beanstalk Jungle]]
|align=center|[[Cheep Chomp Chase]]
|200
|align=center|[[Star Coin Deep Dive]]
|—
|—
|-
|-
|data-sort-value=BigP|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|Large variants of Piranha Plants.
|[[Big Deep Cheep]]
|data-sort-value=15|[[Piranha Heights]]
|align=center|Large variants of Deep Cheeps that are found in underwater levels.
|data-sort-value=77|[[Flame Chomp Ferris Wheel]]
|colspan="2"align=center|[[Cheep Chomp Chase]]
|200
|—
|—
|-
|-
|data-sort-value=FirP|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:NSMBW Big Dry Bones Sprite.png|100px]]
|Piranha Plants that aim at Luigi and shoot fireballs.
|[[Big Dry Bones]]
|data-sort-value=29|[[Slippery Rope Ladders]]
|align=center|Large variants of Dry Bones that appear in castle levels.
|data-sort-value=67|[[Spine Coaster Stowaways]]
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|200
|—
|—
|-
|-
|data-sort-value=BigF|[[File:NSMBU Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Big Fire Piranha]]
|align=center|[[File:NSMBW Big Fire Piranha Plant.png|100px]]
|Large variants of Piranha Plants.
|[[Big Fire Piranha]]
|data-sort-value=23|[[Piranhas in the Dark]]
|align=center|Large variants of Fire Piranha Plants.
|data-sort-value=66|[[Rising Piranhas]]
|align=center|[[Piranhas in the Dark]]
|200
|align=center|[[Rising Piranhas]]
|{{icon|NSLU-exc}}
|—
|-
|-
|data-sort-value=IceP|[[File:NSLU Screenshot Frost Piranha.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|align=center|[[File:NSMBW Big Fuzzy Render.png|100px]]
|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.  
|[[Big Fuzzy]]
|colspan=2 data-sort-value=41|[[Broozers and Barrels]]
|align=center|Large variants of Fuzzies.
|200
|align=center|[[Frozen Fuzzies]]
|
|align=center|[[Spine Coaster Connections]]
|—
|-
|-
|data-sort-value=Sta|[[File:NSLU StalkPlant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|align=center|[[File:NSMBU Jungle of the Giants Screenshot.png|100px]]
|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Big Koopa Troopa]]
|data-sort-value=27|[[Spinning Sandstones]]
|align=center|Large variants of Koopa Troopas.
|data-sort-value=66|[[Rising Piranhas]]
|colspan="2"align=center|[[Giant Swing-Along]]
|200
|—
|—
|-
|-
|data-sort-value=Riv|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]]
|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|[[Big Piranha Plant]]
|data-sort-value=27|[[Spinning Sandstones]]
|align=center|Large variants of Piranha Plants.
|data-sort-value=49|[[Fliprus Floes]]
|align=center|[[Piranha Heights]]
|200
|align=center|[[Flame Chomp Ferris Wheel]]
|—
|—
|-
|-
|data-sort-value=Mun|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|align=center|[[File:MariovsMortonNSMBU.png|100px]]
|An invincible black plant.
|[[Big Pokey]]
|data-sort-value=17|[[Lemmy's Lights-Out Castle]]
|align=center|Large variants of Pokeys.
|data-sort-value=72|[[Wiggler Rodeo]]
|colspan="2"align=center|[[Morton's Lava-Block Castle]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|-
|data-sort-value=KooTR|[[File:KoopatroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|align=center|[[File:SuperThwomp NSMBW.png|100px]]
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around.
|[[Big Thwomp]]
|data-sort-value=12|[[Crooked Cavern]]
|align=center|Large Thwomps that can break through stone tiles.
|data-sort-value=91|[[Magma Moat]]
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|200
|—
|—
|-
|-
|data-sort-value=KooTG|[[File:NSLU Screenshot Koopa Troopa (Green).png|100x100px]]<br>Koopa Troopa (Green)
|align=center|[[File:Mega Urchin.png|100px]]
|Green Koopa Troopas walk off ledges.
|[[Big Urchin]]
|data-sort-value=16|[[Piranha Gardens]]
|align=center|A gigantic [[Urchin]] that can be defeated only with a Star.
|data-sort-value=82|[[Magmaw River Cruise]]
|colspan="2"align=center|[[Urchin Reef Romp]]
|200
|—
|—
|-
|-
|data-sort-value=KooPR|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|align=center|[[File:MegaWiggler.png|100px]]
|Wing Koopa Troopas that fly back and forth in the air.
|[[Big Wiggler]]
|colspan=2 data-sort-value=53|[[Dancing Blocks, Poison Swamp]]
|align=center|Large variants of Wigglers.
|200
|colspan="2"align=center|[[Wiggler Floodlands]]
|—
|—
|-
|-
|data-sort-value=KooPG|[[File:ParatroopaNSMBU.png|100x100px]]<br>Koopa Paratroopa (Green)
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|These Koopa Paratroopas appear only the battle with the [[Kamek|Magikoopa]] in [[magical platform]]s. They hop along the ground in small arcs when freed.
|[[Blooper]]
|colspan=2 data-sort-value=74|[[Stonecrush Tower]]
|align=center|Underwater enemies that move in an erratic pattern.
|200
|colspan="2"align=center|[[Star Coin Deep Dive]]
|—
|—
|-
|-
|data-sort-value=BigK|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>[[Big Koopa Troopa]]
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|Large variants of Koopa Troopas.
|[[Bob-omb]]
|colspan=2 data-sort-value=52|[[Giant Swing-Along]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|200
|align=center|[[Bowser Jr. Showdown]]
|
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|
|-
|-
|data-sort-value=Dry|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=center|[[File:NSMBU Bony Beetle Artwork.png|100px]]
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[Bony Beetle]]
|data-sort-value=13|[[Flame-Gear Tower]]
|align=center|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|data-sort-value=74|[[Stonecrush Tower]]
|align=center|[[Icicle Tower]]
|200
|align=center|[[Impossible Pendulums]]
|—
|—
|-
|-
|data-sort-value=BigDr|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|align=center|[[File:NSMBW Boo Render.png|100px]]
|Large variants of Dry Bones that appear in castle levels.
|[[Boo]]
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|align=center|Ghosts that follow players when their back is turned, but hide their face when they look at them.
|200
|align=center|[[Peek-a-Boo Ghost House]]
|
|align=center|[[Vanishing Ghost House]]
|—
|-
|-
|data-sort-value=Ham|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|Enemies that throw hammers and jump.
|[[Boomerang Bro]]
|data-sort-value=16|[[Piranha Gardens]]
|align=center|Hammer Bros. that use boomerangs, which return to them after being thrown.
|data-sort-value=51|[[All Aboard!]]
|align=center|[[All Aboard!]]
|1000
|align=center|[[Above the Bouncy Clouds]]
|—
|—
|-
|-
|data-sort-value=FirB|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|align=center|[[File:BowserAmp.png|100px]]
|Hammer Bros. that throw fireballs.
|[[Bowser Stunner]]*
|data-sort-value=23|[[Piranhas in the Dark]]
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|data-sort-value=82|[[Magmaw River Cruise]]
|colspan="2"align=center|[[Current Event]]
|1000
|—
|—
|-
|-
|data-sort-value=Boom|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=center|[[File:NSMBW Bramball Render.png|100px]]
|Hammer Bros. that use boomerangs, which return to them after being thrown.
|[[Bramball]]
|data-sort-value=51|[[All Aboard!]]
|align=center|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|data-sort-value=76|[[Above the Bouncy Clouds]]
|colspan="2"align=center|[[Heart of Bramball Woods]]
|1000
|—
|—
|-
|-
|data-sort-value=IceB|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|align=center|[[File:Broozer.png|100px]]
|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|[[Broozer]]
|data-sort-value=51|[[All Aboard!]]
|align=center|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. A player can defeat it by jumping on it three times, or hitting him with a fireball.
|data-sort-value=71|[[Frozen Fuzzies]]
|colspan="2"align=center|[[Broozers and Barrels]]
|1000
|—
|—
|-
|-
|data-sort-value=Sle|[[File:NSLU Screenshot Sledge Bro.png|100x100px]]<br>[[Sledge Bro]]
|align=center|[[File:NSMBW Bullet Bill Render.png|100px]]
|Hammer Bro variants that stun Luigi after they jump.
|[[Bullet Bill]]
|colspan=2 data-sort-value=51|[[All Aboard!]]
|align=center|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|1000
|align=center|[[Larry's Trigger-Happy Castle]]
|
|align=center|[[Rainbow Skywalk]]
|—
|-
|-
|data-sort-value=Sum|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|align=center|[[File:Rocketengine.png|100px]]
|Giant Koopas that stomp the ground and create electric waves in two directions.
|[[Burner]]
|data-sort-value=59|[[Sumo Bro Bridge]]
|align=center|Constant streams of fire that rotate and are found on airships.
|data-sort-value=68|[[Sumo Bro's Spinning Tower]]
|colspan="2"align=center|[[Flame-Gear Tower]]
|200
|—
|—
|-
|-
|data-sort-value=Lak|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|Enemies that throw Spiny Eggs. If Luigi defeats a Lakitu, he can ride on its cloud until it disappears.
|[[Buzzy Beetle]]
|data-sort-value=27|[[Spinning Sandstones]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|data-sort-value=97|[[Cloudy Capers]]
|colspan="2"align=center|[[Ice-Slide Expressway]]
|1000
|—
|—
|-
|-
|data-sort-value=Spin|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[Chain Chomp]]
|colspan=2 data-sort-value=97|[[Cloudy Capers]]
|align=center|Enemies tied to posts that lunge at the player. If someone [[Ground Pound]]s their post, they are set free.
|200
|colspan="2"align=center|[[Wiggler Rodeo]]
|—
|—
|-
|-
|data-sort-value=SpinE|[[File:NSLU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|The furled form of Spinies dropped by Lakitus. Direct contact damages the player character. Spiny Eggs turn into Spinies when they make contact with the ground.
|[[Cheep Cheep]]
|colspan=2 data-sort-value=97|[[Cloudy Capers]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|200
|align=center|[[Cheep Chomp Chase]]
|
|align=center|[[Star Coin Deep Dive]]
|—
|-
|-
|data-sort-value=Bon|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[Cheep Chomp]]
|data-sort-value=43|[[Icicle Tower]]
|align=center|Large fish that attempt to eat the player(s).
|data-sort-value=98|[[Impossible Pendulums]]
|align=center|[[Cheep Chomp Chase]]
|200
|align=center|[[Star Coin Deep Dive]]
|—
|—
|-
|-
|data-sort-value=Buz|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=center|[[File:Boo Circle NSMBW.png|100px]]
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|[[Boo Buddies|Circling Boo Buddies]]
|colspan=2 data-sort-value=46|[[Ice-Slide Expressway]]
|align=center|Boos flying in a circle formation.
|200
|align=center|[[Haunted Cargo Hold]]
|
|align=center|[[Under Construction]]
|—
|-
|-
|data-sort-value=SpikT|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Cooligan]]
|colspan=2 data-sort-value=69|[[Switch-Lift Express]]
|align=center|An enemy that slides on ice and slows down when hit.
|200
|colspan="2"align=center|[[Cooligan Shrooms]]
|—
|—
|-
|-
|data-sort-value=Para-|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|Para-Beetles are winged Buzzy Beetles. However, Luigi can hop on their back for a ride, unlike with other winged foes.
|[[Deep Cheep]]
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|align=center|Cheep Cheeps that chase the player(s) as they swim.
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Cheep Chomp Chase]]
|—
|—
|-
|-
|data-sort-value=Hea|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]]
|A Para-Beetle that descends when used as a platform.
|[[Dragoneel]]*
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|align=center|A dragon-like eel that attacks by chasing the player(s).
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Dragoneel Depths]]
|—
|—
|-
|-
|data-sort-value=Spik|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|align=center|[[File:DryBones NSMBW.png|100px]]
|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|[[Dry Bones]]
|data-sort-value=21|[[Spike's Tumbling Desert]]
|align=center|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|data-sort-value=64|[[Spike's Seesaws]]
|align=center|[[Flame-Gear Tower]]
|200
|align=center|[[Stonecrush Tower]]
|—
|—
|-
|-
|data-sort-value=Sto|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|A Spike that throws stone rocks downwards.
|[[Eep Cheep]]
|colspan=2 data-sort-value=26|[[Stone Spike Conveyors]]
|align=center|A [[Cheep Cheep]] that swims away when the player comes near it. Mostly appears in schools.
|200
|colspan="2"align=center|[[Cheep Chomp Chase]]
|—
|—
|-
|-
|data-sort-value=Chee|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|Fish that are found swimming aimlessly in underwater levels.
|[[Fire Bro]]
|data-sort-value=18|[[Cheep Chomp Chase]]
|align=center|Hammer Bros. that throw fireballs.
|data-sort-value=93|[[Star Coin Deep Dive]]
|align=center|[[Piranhas in the Dark]]
|200
|align=center|[[Magmaw River Cruise]]
|—
|—
|-
|-
|data-sort-value=BigC|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Fire Piranha Plant]]
|data-sort-value=18|[[Cheep Chomp Chase]]
|align=center|Piranha Plants that aim at the player and shoot fireballs.
|data-sort-value=93|[[Star Coin Deep Dive]]
|align=center|[[Slippery Rope Ladders]]
|200
|align=center|[[Spine Coaster Stowaways]]
|—
|—
|-
|-
|data-sort-value=Eep|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|align=center|[[File:FireSnakeAttack.png|100px]]
|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|[[Fire Snake]]
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|align=center|Flames that jump in a high arc.
|200
|colspan="2"align=center|[[Light-Up-Lift Tower]]
|—
|—
|-
|-
|data-sort-value=BigE|[[File:NSLU Asset Model Eep Cheep.png|100x100px]]<br>[[Big Eep Cheep]]
|align=center|[[File:Fishy Bone.png|100px]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Fish Bone]]
|data-sort-value=18|[[Cheep Chomp Chase]]
|align=center|Skeletal fish that charge towards players.
|data-sort-value=32|[[Urchin Reef Romp]]
|align=center|[[Haunted Cargo Hold]]
|200
|align=center|[[Deepsea Stone-Eyes]]
|{{icon|NSLU-exc}}
|{{icon|new}}
|-
|-
|data-sort-value=Dee|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]]
|align=center|[[File:FlameChompNSMBW.png|100px]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Flame Chomp]]
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|align=center|Black spheres that hurl a giant fireball at players, then explode shortly afterward.
|200
|colspan="2"align=center|[[Flame Chomp Ferris Wheel]]
|{{icon|NSLU-exc}}
|—
|-
|-
|data-sort-value=BigDe|[[File:NSLU Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep]]
|align=center|[[File:Fliprus.png|100px]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Fliprus]]*
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|200
|align=center|[[Fliprus Floes]]
|{{icon|NSLU-exc}}
|align=center|[[Hammerswing Hangout]]
|—
|-
|-
|data-sort-value=SpinC|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=center|[[File:NSMBW Foo Render.png|100px]]
|Fast-swimming fish that chase Luigi.
|[[Foo]]
|data-sort-value=34|[[Haunted Cargo Hold]]
|align=center|An enemy that blows fog in order to obscure the player's view.
|data-sort-value=93|[[Star Coin Deep Dive]]
|colspan="2"align=center|[[Three-Headed Snake Block]]
|200
|—
|—
|-
|-
|data-sort-value=Cheo|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|Large fish that attempt to eat Luigi.
|[[Frost Piranha]]*
|data-sort-value=18|[[Cheep Chomp Chase]]
|align=center|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|data-sort-value=93|[[Star Coin Deep Dive]]
|colspan="2"align=center|[[Broozers and Barrels]]
|200
|—
|—
|-
|-
|data-sort-value=Por|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|Fish that jump out of the water and follow Luigi.
|[[Fuzzy]]
|colspan=2 data-sort-value=62|[[Porcupuffer Cavern]]
|align=center|Enemies that follow tracks and hurt players upon contact, but can be walked on by [[Yoshi]].
|200
|align=center|[[Mount Fuzzy]]
|
|align=center|[[Cloudy Capers]]
|—
|-
|-
|data-sort-value=Fis|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|align=center|[[File:GhostQuestionBlock.png|100px]]
|Skeletal fish that charge towards Luigi.
|[[Ghost Block]]
|data-sort-value=34|[[Haunted Cargo Hold]]
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|data-sort-value=58|[[Deepsea Stone-Eyes]]
|colspan="2"align=center|[[Vanishing Ghost House]]
|200
|—
|—
|-
|-
|data-sort-value=Mon|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|A mole that pops out of mountains and the ground and gives chase.
|[[Giant cannonball]]
|data-sort-value=14|[[Rolling Yoshi Hills]]
|align=center|Large variants of cannonballs launched by large cannons.
|data-sort-value=74|[[Stonecrush Tower]]
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|200
|—
|—
|-
|-
|data-sort-value=Pok|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|Living cacti that appear in desert levels and move slowly.
|[[Goomba]]
|colspan=2 data-sort-value=22|[[Underground Grrrols]]
|align=center|Common enemies that can be defeated by jumping on them.
|200
|align=center|[[Stonecrush Tower]]
|
|align=center|[[Magmaw River Cruise]]
|—
|-
|-
|data-sort-value=BigP|[[File:NSLU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|align=center|[[File:Goombrat.png|100px]]
|Large variants of Pokeys.
|[[Goombrat]]*
|colspan=2 data-sort-value=28|[[Morton's Lava-Block Castle]]
|align=center|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|None
|align=center|[[Wiggler Rodeo]]
|
|align=center|[[Hot Cogs]]
|—
|-
|-
|data-sort-value=Grr|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]
|Round, Thwomp-like enemies that roll on the ground.
|[[Grrrol]]*
|data-sort-value=22|[[Underground Grrrols]]
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|data-sort-value=63|[[Smashing-Stone Tower]]
|align=center|[[Underground Grrrols]]
|200
|align=center|[[Smashing-Stone Tower]]
|—
|—
|-
|-
|data-sort-value=Meg|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|A bigger Grrrol with the same behavior.
|[[Hammer Bro]]
|data-sort-value=22|[[Underground Grrrols]]
|align=center|Enemies that throw hammers and jump.
|data-sort-value=63|[[Smashing-Stone Tower]]
|align=center|[[Piranha Gardens]]
|200
|align=center|[[All Aboard!]]
|—
|—
|-
|-
|data-sort-value=Goo|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|Common enemies that can be defeated by jumping on them.
|[[Hammer Pendulum]]
|data-sort-value=24|[[Layer-Cake Desert]] [[Enemy Course]]
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|data-sort-value=82|[[Magmaw River Cruise]]
|colspan="2"align=center|[[Hammerswing Hangout]]
|200
|—
|—
|-
|-
|data-sort-value=Min|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|Small Goombas that weigh Luigi down until he either attacks or walks for a few seconds.
|[[Heavy Para-Beetle]]
|data-sort-value=74|[[Stonecrush Tower]]
|align=center|A giant [[Para-Beetle]] that descends when stood on.
|data-sort-value=82|[[Magmaw River Cruise]]
|colspan="2"align=center|[[Para-Beetle Parade]]
|200
|—
|—
|-
|-
|data-sort-value=Pri|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|align=center|[[File:Huckit Crab.png|100px]]
|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|[[Huckit Crab]]
|colspan=2 data-sort-value=44|[[Fire and Ice]]
|align=center|A crab that throws rocks on loop. These balls can be jumped on and used as a temporary platform.
|200
|align=center|[[Huckit Beach Resort]]
|—
|align=center|[[Porcupuffer Cavern]]
|—
|-
|-
|data-sort-value=Goot|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]
|A Goomba that resembles a {{wp|persimmon}} and turns at ledges.
|[[Huge Fire Bar]]*
|data-sort-value=72|[[Wiggler Rodeo]]
|align=center|A larger version of a [[Fire Bar]].
|data-sort-value=83|[[Hot Cogs]]
|colspan="2"align=center|[[Fire Bar Sprint]]
|200
|—
|—
|-
|-
|data-sort-value=Huc|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|[[Ice Bro]]
|data-sort-value=31|[[Huckit Beach Resort]]
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|data-sort-value=62|[[Porcupuffer Cavern]]
|align=center|[[All Aboard!]]
|200
|align=center|[[Frozen Fuzzies]]
|—
|—
|-
|-
|data-sort-value=Urc|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=center|[[File:IcicleLU.png|100px]]
|Stationary enemies that appear in underwater levels.
|[[Icicle]]
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|align=center|Icicles that fall when the player gets close underneath.
|200
|align=center|[[Icicle Tower]]
|
|align=center|[[Wendy's Thwomp Castle]]
|—
|-
|-
|data-sort-value=BigU|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|A gigantic Urchin that can be defeated only with a Star.
|[[King Bill]]
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|200
|align=center|[[Larry's Trigger-Happy Castle]]
|
|align=center|[[Para-Beetle Parade]]
|—
|-
|-
|data-sort-value=Boo|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|Ghosts that follow Luigi when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|[[Koopa Troopa]]
|data-sort-value=47|[[Peek-a-Boo Ghost House]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|data-sort-value=75|[[Vanishing Ghost House]]
|align=center|[[Waddlewing Warning!]]<br>(green)<br>[[Crooked Cavern]]<br>(red)
|200
|align=center|[[Magmaw River Cruise]]<br>(green)<br>[[Magma Moat]]<br>(red)
|—
|—
|-
|-
|data-sort-value=BigB|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|Bigger variants of Boos that have the same behavior.
|[[Lakitu]]
|colspan=2 data-sort-value=47|[[Peek-a-Boo Ghost House]]
|align=center|Enemies that throw Spiny Eggs. If a player defeats it, they can ride on its cloud until it disappears.
|200
|align=center|[[Spinning Sandstones]]
|
|align=center|[[Cloudy Capers]]
|—
|-
|-
|data-sort-value=DraR|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]]
|align=center|[[File:NSMBW Lava Bubble Render.png|100px]]
|A long eel that attacks Luigi by chasing him. Dragoneels defeat Urchins that make contact with their bodies.
|[[Lava Bubble]]
|colspan=2 data-sort-value=37|[[Dragoneel Depths]]
|align=center|Fireballs that jump out of lava.
|200
|align=center|[[Roy's Ironclad Castle]]
|
|align=center|[[Hot Cogs]]
|—
|-
|-
|data-sort-value=Bul|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Magmaargh]]
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|align=center|Lava monsters that attack by moving towards the player(s) in a wave-like movement.
|data-sort-value=73|[[Rainbow Skywalk]]
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|200
|—
|—
|-
|-
|data-sort-value=Mis|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|align=center|[[File:MagmawNSMBU.png|100px]]
|Bullet Bills that target Luigi.
|[[Magmaw]]
|colspan=2 data-sort-value=69.1|[[Roy's Ironclad Castle]]
|align=center|Lava monsters that lunges at the player, then dips back into the lava.
|200
|align=center|[[Magmaw River Cruise]]
|
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|
|-
|-
|data-sort-value=Ban|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|Large Bullet Bills that fly straight forward.
|[[Mechakoopa]]
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|align=center|A mechanical Koopa. After stomping it, a player can pick it up and use it as a weapon.
|data-sort-value=59.3|[[Para-Beetle Parade]]
|colspan="2"align=center|[[All Aboard!]]
|200
|—
|—
|-
|-
|data-sort-value=Kin|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]
|A nearly invincible enemy that charges forward, taking up most of the screen.
|[[Mecha Hand]]*
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|data-sort-value=59.3|[[Para-Beetle Parade]]
|align=center|[[All Aboard!]]
|200
|align=center|[[Bowser Jr. Showdown]]
|—
|—
|-
|-
|data-sort-value=Tor|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]
|A slow-moving torpedo that flies in one direction.
|[[Mega Grrrol]]*
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|align=center|A bigger [[Grrrol]] that rolls around.
|data-sort-value=51|[[All Aboard!]]
|align=center|[[Underground Grrrols]]
|200
|align=center|[[Smashing-Stone Tower]]
|—
|—
|-
|-
|data-sort-value=Tar|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|[[Meteor]]
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|data-sort-value=51|[[All Aboard!]]
|align=center|[[Magma Moat]]
|200
|align=center|[[Firefall Rising]]
|—
|—
|-
|-
|data-sort-value=Bro|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|A walking, boxing ghost. Broozers spin [[Star Lift]]s and launch [[barrel]]s with their punches. Luigi can defeat it by jumping on it three times, or hitting him with a fireball.
|[[Mini Goomba]]
|colspan=2 data-sort-value=41|[[Broozers and Barrels]]
|align=center|Small Goombas that weigh players down until they either attack or walk for a few seconds.
|200
|align=center|[[Stonecrush Tower]]
|
|align=center|[[Magmaw River Cruise]]
|—
|-
|-
|data-sort-value=Coo|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|An enemy that slides on ice and slows down when hit.
|[[Bull's-Eye Bill|Missile Bill]]
|colspan=2 data-sort-value=42|[[Cooligan Shrooms]]
|align=center|Bullet Bills that target players.
|200
|colspan="2"align=center|[[Roy's Ironclad Castle]]
|—
|—
|-
|-
|data-sort-value=Fli|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|A walrus-like creature that throws snowballs that can be jumped on.
|[[Monty Mole]]
|data-sort-value=49|[[Fliprus Floes]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|data-sort-value=94|[[Hammerswing Hangout]]
|align=center|[[Rolling Yoshi Hills]]
|200
|align=center|[[Stonecrush Tower]]
|—
|—
|-
|-
|data-sort-value=Thw|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]]
|Large rocks that fall when Luigi gets close.
|[[Muncher]]
|colspan=2 data-sort-value=48|[[Wendy's Thwomp Castle]]
|align=center|An invincible black plant.
|200
|align=center|[[Lemmy's Lights-Out Castle]]
|
|align=center|[[Wiggler Rodeo]]
|—
|-
|-
|data-sort-value=BigT|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|Large Thwomps that can break through stone tiles.
|[[Para-Beetle]]
|colspan=2 data-sort-value=48|[[Wendy's Thwomp Castle]]
|align=center|Winged Buzzy Beetles. A player can hop on their back for a ride, unlike with other winged foes.
|200
|colspan="2"align=center|[[Para-Beetle Parade]]
|—
|—
|-
|-
|data-sort-value=Mec|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|A mechanical Koopa. After stomping it, Luigi can pick it up and use it as a weapon.
|[[Parabomb]]
|colspan=2 data-sort-value=51|[[All Aboard!]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|200
|align=center|[[Bowser Jr. Showdown]]
|
|align=center|[[Current Event]]
|—
|-
|-
|data-sort-value=Bra|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|align=center|[[File:GreenParatroopa.png|100px]]
|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|[[Koopa Paratroopa|Paratroopa]]
|colspan=2 data-sort-value=54|[[Heart of Bramball Woods]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|200
|align=center|[[Dancing Blocks, Poison Swamp]]
|
|align=center|[[Stonecrush Tower]]
|—
|-
|-
|data-sort-value=BigW|[[File:NSLU Screenshot Big Wiggler.png|100x100px]]<br>[[Mega Wiggler|Big Wiggler]]
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|Large variants of Wigglers.
|[[Piranha Plant]]
|colspan=2 data-sort-value=59.1|[[Wiggler Floodlands]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|data-sort-value=2000|{{icon|cross}}
|align=center|[[Waddlewing Warning!]]
|—
|align=center|[[Above the Bouncy Clouds]]
|—
|-
|-
|data-sort-value=Wig|[[File:NSLU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]
|Caterpillars that move faster after being jumped on.
|[[Piranha Pod]]*
|colspan=2 data-sort-value=72|[[Wiggler Rodeo]]
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|200
|align=center|[[Spinning Sandstones]]
|
|align=center|[[Beanstalk Jungle]]
|—
|-
|-
|data-sort-value=Maga|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|Lava monsters that attacks by moving towards the players in a wave-like movement.
|[[Pokey]]
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|align=center|Living cacti that appear in desert levels and move slowly.
|data-sort-value=2000|{{icon|cross}}
|colspan="2"align=center|[[Underground Grrrols]]
|—
|—
|-
|-
|data-sort-value=Magw|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|Lava monsters that lunges at the player and dips back into the lava.
|[[Porcupuffer]]
|data-sort-value=82|[[Magmaw River Cruise]]
|align=center|Fish that jump out of the water and follows the player(s).
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|colspan="2"align=center|[[Porcupuffer Cavern]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|-
|data-sort-value=Fuz|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|align=center|[[File:Pricklygoomba.png|100px]]
|Enemies that follow tracks and hurt Luigi upon contact.
|[[Prickly Goomba]]
|data-sort-value=61|[[Mount Fuzzy]]
|align=center|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|data-sort-value=97|[[Cloudy Capers]]
|colspan="2"align=center|[[Fire and Ice]]
|200
|—
|—
|-
|-
|data-sort-value=BigF|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|Large variants of Fuzzies.
|[[River Piranha Plant]]
|data-sort-value=71|[[Frozen Fuzzies]]
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|data-sort-value=91|[[Spine Coaster Connections]]
|align=center|[[Spinning Sandstones]]
|200
|align=center|[[Fliprus Floes]]
|—
|—
|-
|-
|data-sort-value=FirS|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|align=center|[[File:Pillar NSMBW.png|100px]]
|Flames that jump in a high arc.
|[[Skewer]]
|colspan=2 data-sort-value=65|[[Light-Up-Lift Tower]]
|align=center|Spiked Pillars that move up and down.
|200
|colspan="2"align=center|[[Shish-Kebab Tower]]
|—
|—
|-
|-
|data-sort-value=Lav|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|Fireballs that jump out of lava.
|[[Sledge Bro]]
|data-sort-value=69.1|[[Roy's Ironclad Castle]]
|align=center|Hammer Bro variants that stun players after they jump.
|data-sort-value=83|[[Hot Cogs]]
|colspan="2"align=center|[[All Aboard!]]
|200
|—
|—
|-
|-
|data-sort-value=Cha|[[File:NSLU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|Enemies tied to posts that lunge at Luigi. If Luigi ground pounds their post, they are set free.
|[[Spike]]
|colspan=2 data-sort-value=72|[[Wiggler Rodeo]]
|align=center|A green Koopa which will pull spiked balls out of their mouths, and throw them directly downwards from the ledges on which they stand.
|200
|align=center|[[Spike's Tumbling Desert]]
|
|align=center|[[Spike's Seesaws]]
|—
|-
|-
|data-sort-value=Fla|[[File:NSLU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|align=center|[[File:Spike Top.png|100px]]
|Black spheres that spit fireballs at Luigi. They explode after they're out of fireballs.
|[[Spike Top]]
|colspan=2 data-sort-value=77|[[Flame Chomp Ferris Wheel]]
|align=center|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|200
|colspan="2"align=center|[[Switch-Lift Express]]
|—
|—
|-
|-
|data-sort-value=Foo|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|align=center|[[File:NSMBW Spike Ball Artwork.png|100px]]
|An enemy that creates fog in order to obscure the player's view.
|[[Spike Ball|Spiked ball]]
|colspan=2 data-sort-value=78|[[Three-Headed Snake Block]]
|align=center|Spike balls that appear in fortress and castle levels.
|200
|align=center|[[Spike's Tumbling Desert]]
|
|align=center|[[Spike's Seesaws]]
|—
|-
|-
|data-sort-value=Bob|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:NSLU Impossible Pendulums Screenshot.png|100px]]
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[Spinner]]
|data-sort-value=79.1|[[Bowser Jr. Showdown]]
|align=center|A large spiked ball on a chain that cannot be defeated.
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|align=center|[[Stone-Snake Tower]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|200
|align=center|[[Impossible Pendulums]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|—
|—
|-
|-
|data-sort-value=Par|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[Spiny]]
|data-sort-value=79.1|[[Bowser Jr. Showdown]]
|align=center|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|data-sort-value=85|[[Current Event]]
|colspan="2"align=center|[[Cloudy Capers]]
|200
|—
|—
|-
|-
|data-sort-value=Blo|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|Underwater enemies that move in an erratic pattern and follow Luigi.
|[[Spiny Cheep Cheep]]
|colspan=2 data-sort-value=93|[[Star Coin Deep Dive]]
|align=center|Fast-swimming fish that chase players.
|200
|align=center|[[Haunted Cargo Hold]]
|—
|align=center|[[Star Coin Deep Dive]]
|—
|}
 
===Obstacles===
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#78c829;--darkbg:#336600"
!width=8%|First
!width=8%|Last
|-
|[[File:NSLU Screenshot Ash.png|100x100px]]<br>[[Poison fog|Ash]]
|Ash enshrouds the left of the screen in Magma-River Cruise. Contact makes the player character lose a [[extra life|life]].
|colspan=2|[[Magmaw River Cruise]]
|-
|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|Bill Blasters that shoot Banzai Bills.
|colspan=2|[[Weighty Waddlewings]]
|-
|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|Cannons that shoot Bullet Bills.
|[[Larry's Trigger-Happy Castle]]
|[[Rainbow Skywalk]]
|-
|[[File:Multi Bill Blaster NSMBU Sprite.png|100x100px]]<br>[[Bill Blaster Turret]]
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|-
|[[File:NSLU Screenshot Cannon.jpg|100x100px]]<br>[[Bob-omb Cannon]]
|Mortars that fire [[Bob-omb]]s.
|colspan=2|[[Bowser Jr. Showdown]]
|-
|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]]
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan=2|[[Current Event]]
|-
|[[File:NSLU Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame]]
|Fireballs spewed by Bowser. The appear traveling on-screen in the narrow hallway leading to the Koopa King, before he is within frame.
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|[[File:NSLU Screenshot Bowser's Flame (Big).png|100x100px]]<br>Bowser's Flame (big)
|align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png|50px]]
|Balls of fire that fall slowly and break upon hitting either the ground or a block. The player character can reduce their size if they toss [[Ice Ball|ice balls]] at them.
|[[Stalking Piranha Plant]]
|[[Magma Moat]]
|align=center|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|align=center|[[Spinning Sandstones]]
|align=center|[[Rising Piranhas]]
|-
|-
|[[File:NSLU Screenshot Burner.png|100x100px]]<br>[[Burner]]
|align=center|[[File:NSMBW Stone Spike Render.png|50px]]
|Constant streams of fire that are fastened to [[Cog (obstacle)|cogs]].
|[[Stone Spike]]
|colspan=2|[[Flame-Gear Tower]]
|align=center|A [[Spike]] that throws stone rocks downwards.
|colspan="2"align=center|[[Stone Spike Conveyors]]
|-
|-
|[[File:NSLU Screenshot Current.png|100x100px]]<br>[[Current]]
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|Downward currents that pull the player character into an [[pit|abyss]], costing them a life.
|[[Sumo Bro]]
|[[Cheep Chomp Chase]]
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|[[Urchin Reef Romp]]
|align=center|[[Sumo Bro Bridge]]
|align=center|[[Sumo Bro's Spinning Tower]]
|-
|-
|[[File:NSLU Screenshot Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]
|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|[[Targeting Ted]]*
|[[Sumo Bro's Spinning Tower]]
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|[[Ludwig's Block-Press Castle]]
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|-
|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|align=center|[[File:Thwomp NSMBW.png|100px]]
|A ? Block that floats and charges at the player character, breaking if it hits a floor or a platform.
|[[Thwomp]]
|colspan=2|[[Vanishing Ghost House]]
|align=center|Large rocks that fall when someone gets close.
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|-
|-
|[[File:NSLU Screenshot Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]]
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]
|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]*
|colspan=2|[[Bowser Jr. Showdown]]
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|-
|[[File:NSLU Screenshot Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]]
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|A larger version of the Fire Bar.
|[[Torpedo Ted]]
|colspan=2|[[Fire Bar Sprint]]
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|-
|[[File:NSLU Ice-Slide Expressway Screenshot.png|100x100px]]<br>[[Ice]]
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|Icy terrain that reduces Luigi's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|[[Torpedo tube]]
|[[Cooligan Shrooms]]
|align=center|An indestructible box that fires Torpedo Teds.
|[[Ice-Slide Expressway]]
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|-
|[[File:IcicleLU.png|100x100px]]<br>[[Icicle]]
|align=center|[[File:UrchinNSMBW.png|100px]]
|Icicles that fall when the player character gets close underneath.
|[[Urchin]]
|[[Icicle Tower]]
|align=center|Stationary enemies that appear in underwater levels.
|[[Wendy's Thwomp Castle]]
|colspan="2"align=center|[[Urchin Reef Romp]]
|-
|-
|[[File:NSLU Current Event Screenshot.png|100x100px]]<br>[[Lava]]
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]
|Pools of molten rock that cause the player character to instantly lose a life upon contact. In [[Rising Tides of Lava]], the lava [[Lava tide|rises and falls like the tide]].
|[[Waddlewing]]*
|[[Morton's Lava-Block Castle]]
|align=center|Orange flying-squirrel enemies that glide through stages.
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|align=center|[[Waddlewing Warning!]]
|align=center|[[Flying Squirrel Ovation]]  
|-
|-
|[[File:NSLU Iggy's Swinging-Chains Castle Luigi Sighting.jpg|100x100px]]<br>[[Lava swell]]
|align=center|[[File:NSMBW Wiggler Sprite.png|100px]]
|Lava that moves up in waves.
|[[Wiggler]]
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|align=center|Caterpillars that move faster after being jumped on.
|-
|colspan="2"align=center|[[Wiggler Rodeo]]
|[[File:NSLU Screenshot Mecha Hand.png|100x100px]]<br>[[Mecha Hand]]
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the player characters while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player character defeats him here.
|colspan=2|[[Bowser Jr. Showdown]]
|-
|[[File:NSLU Morton's Lava Block Castle Screenshot.png|100x100px]]<br>[[Shifting wall|Moving block]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=72, 73}}</ref>
|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|colspan=2|[[Morton's Lava-Block Castle]]
|-
|[[File:NSLU Screenshot Moving Torch.jpg|100x100px]]<br>[[Moving torch]]
|Cannon-like Burners that pivot back and forth.
|colspan=2|[[Flame-Gear Tower]]
|-
|[[File:PoisonLU.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|A liquid hazard that causes the player character to instantly lose a life.
|[[Giant Swing-Along]]
|[[Under Construction]]
|-
|[[File:QuicksandLU.png|100x100px]]<br>[[Quicksand]]
|Sand that sinks the player character.
|[[Spike's Tumbling Desert]]
|[[Spinning Sandstones]]
|-
|[[File:NSLU Screenshot Skewer.png|100x100px]]<br>[[Skewer]]
|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|colspan=2|[[Shish-Kebab Tower]]
|-
|[[File:NSLU Icicle Tower Screenshot.png|100x100px]]<br>[[Spike Trap|Spikes]]
|Beds of spikes appear in two Special Challenges. Touching them knocks out the player character.
|colspan=2|[[Icicle Tower]]
|-
|[[File:NSLU Screenshot Spinner.png|100x100px]]<br>[[Spinner]]
|A large, undefeatable spiked ball on a chain. Some of the ones in Impossible Pendulums are large.
|[[Stone-Snake Tower]]
|[[Impossible Pendulums]]
|-
|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base]]
|Red [[torpedo tube]]s that fire [[Targeting Ted]]s.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|}
|}


===Bosses===
===Obstacles===
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style=background:#ccc
!rowspan=2 width=10%|Name
!width=5%|Image
!rowspan=2|Description
!width=5%|Enemy
!colspan=2|Levels
!width=40%|Description
|-style="color:white;background:#78c829;--darkbg:#336600"
!width=10%|First appearance
!width=8%|First
!width=10%|Last appearance
!width=8%|Last
|-
!colspan=4 style="background:#D3EB9D;--darkbg:#224400"|Tower bosses
|-
|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|The tower boss from [[Acorn Plains]] to [[Rock-Candy Mines]]. He does not change in the first battle, especially in Acorn Plains. However, following his first defeat, the |Magikoopa gives him special abilities. In [[Layer-Cake Desert]], the Magikoopa will grant him the ability to spin jump. In [[Sparkling Waters]] and [[Frosted Glacier]], the Magikoopa grants him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], the Magikoopa will make him larger. In Rock-Candy Mines, the Magikoopa transforms his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Flame-Gear Tower]]
|[[Smashing-Stone Tower]]
|-
|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|Boss Sumo Bro was a regular [[Sumo Bro]] until the Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks.
|colspan=2|[[Sumo Bro's Spinning Tower]]
|-
|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|The Magikoopa teleports most of the time when Luigi gets too close. However, when he stops to attack Luigi, he is left vulnerable to [[stomp]]s. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|colspan=2|[[Stonecrush Tower]]
|-
!colspan=4 style="background:#D3EB9D;--darkbg:#224400"|The Koopalings
|-
|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|Lemmy Koopa is fought in Acorn Plains and attempts to throw [[bomb]]s at Luigi.
|colspan=2|[[Lemmy's Lights-Out Castle]]
|-
|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|Morton Koopa Jr. is fought in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|colspan=2|[[Morton's Lava-Block Castle]]
|-
|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|Larry Koopa is fought on in Sparkling Waters and blasts [[spell]]s and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two spells in quick succession.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|-
|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|Wendy O. Koopa is fought in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[Icicle]]s on the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|colspan=2|[[Wendy's Thwomp Castle]]
|-
|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
|Iggy Koopa is fought in Soda Jungle and uses the four [[Warp Pipe]]s to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three spells, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land in the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|-
|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|Roy Koopa is fought in Rock-Candy Mines and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2|[[Roy's Ironclad Castle]]
|-
|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|Ludwig von Koopa is fought in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast spells at Luigi before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three spells, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Luigi always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their spells, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three spells.
|colspan=2|[[Ludwig's Block-Press Castle]]
|-
!colspan=4 style="background:#D3EB9D;--darkbg:#224400"|Other bosses
|-
|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|Bowser Jr. is fought on [[airship]]s. In Soda Jungle, Bowser Jr. uses his [[Junior Clown Car]] as a submarine, in which the player character must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]], he cannot be defeated.
|[[All Aboard!]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|Bowser is fought inside |Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several spellsalso works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Luigi moves on. When Luigi reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
!width=12%|Name
!Description
|-
|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|Collecting 100 of these gives the player an extra life.
|-
|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|An outline of a coin that becomes a coin if Luigi goes through it.
|-
|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|Three of these are located in every course in hard-to-reach or hidden areas.
|-
|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Gives the player an [[extra life]].
|-
|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|-
|[[File:NSMBU Red Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[big shell|Giant Shell]]s of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|-
|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|-
|[[File:No image.png|100x100px]]<br>[[Spiny Shell (red)|Spiny Shell]]s
|These work like Koopa Shells and, because they are upside down, they can be [[stomp|stomped]].
|-
|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|-
|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|A block that causes a large tremor on the ground when thrown.
|-
|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|-
|-
|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|A spring that lets the player jump high into the air. It can be picked up and carried around.
|[[Banzai Bill Cannon]]
|align=center|Cannons that shoot Banzai Bills.
|colspan="2"align=center|[[Weighty Waddlewings]]
|-
|-
|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|align=center|[[File:Skull Blaster.png|100px]]
|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|[[Bill Blaster]]
|align=center|Cannons that shoot Bullet Bills.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Rainbow Skywalk]]
|-
|-
|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|This yellow eggs releases a [[Glowing Baby Yoshi]].
|[[Bill Blaster Turret]]
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[Larry's Trigger-Happy Castle]]
|-
|-
|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|[[Cannon]]
|align=center|Cannons that shoot [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|-
|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|align=center|[[File:NSLU Flame-Gear Tower Screenshot.png|100px]]
|A star that appears during [[Boost Mode]].
|[[Cog (obstacle)|Cog]]
|}
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.
 
|align=center|[[Flame-Gear Tower]]
===Power-ups===
|align=center|[[Hot Cogs]]
{|class="wikitable col4left" style="--bg:white;--darkbg:#444444;--bg4:#f5f5f5;--darkbg4:#333333;width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
!width=12% rowspan=4|Power-up
!width=20% colspan=2|Form
!rowspan=4|Description
|-style="color:white;background:#78c829;--darkbg:#336600"
!rowspan=3|{{icon|NSLU-Luigi}}
!{{icon|NSLU-ToadY}}
|-style="color:white;background:#78c829;--darkbg:#336600"
|{{icon|NSLU-ToadB}}
|-style="color:white;background:#78c829;--darkbg:#336600"
|'''{{icon|NSLU-Nabbit}} / {{icon|NSLU-Mii}}'''{{footnote|main|*}}
|-
|-
|rowspan=2|N/A
|align=center|[[File:CurrentLU.png|100px]]
|rowspan=2|[[File:NSLU Small Luigi Artwork.png|110x110px]]<br>[[Small Mario|Small Luigi]]
|[[Current]]
|[[File:NSMBU Screenshot Small Yellow Toad.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|align=center|Currents that push the player.
|rowspan=2|The player character's weakest form. They start each life in their Small form. If they are touched by an enemy or obstacle, they lose one life.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|-
|[[File:NSMBU Screenshot Small Blue Toad.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|align=center|[[File:DarknessNSLU.png|100px]]
|[[Dark]]
|align=center|Block the player's view.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Light-Up-Lift Tower]]
|-
|-
|rowspan=2|[[File:NSMBU Mushroom Artwork.png|110x110px]]<br>[[Super Mushroom]]
|align=center|[[File:FireBarNSMBW.png|100px]]
|rowspan=2|[[File:NSMBU Luigi Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Luigi]]
|[[Fire Bar]]
|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|align=center|A series of fireballs that spins in a circular motion.
|rowspan=2|Turns [[Luigi]] into Super Luigi.
|align=center|[[Sumo Bro's Spinning Tower]]
|align=center|[[Ludwig's Block-Press Castle]]
|-
|-
|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|[[Lava]]
|align=center|Molten rock that can cause the player to instantly lose a life.
|align=center|[[Morton's Lava-Block Castle]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|rowspan=2|[[File:NSMBU Super Acorn Artwork.png|110x110px]]<br>[[Super Acorn]]
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|rowspan=2|[[File:NSLU Flying Squirrel Luigi Artwork.png|110x110px]]<br>[[Flying Squirrel Mario|Flying Squirrel Luigi]]
|[[Lava swell]]
|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel<br>Yellow Toad]]</small>
|align=center|Lava that moves up in waves.
|rowspan=2|Turns Luigi into Flying Squirrel Luigi.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|-
|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel<br>Blue Toad]]</small>
|align=center|[[File:PoisonLU.png|100px]]
|[[Poison (obstacle)|Poison]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Giant Swing-Along]]
|align=center|[[Under Construction]]
|-
|-
|rowspan=2|[[File:NSMBU Fire Flower Artwork.png|110x110px]]<br>[[Fire Flower]]
|align=center|[[File:QuicksandLU.png|100px]]
|rowspan=2|[[File:NSLU Screenshot Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|[[Quicksand]]
|[[File:NSMBU Screenshot Fire Yellow Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|align=center|Sand that sinks the player.
|rowspan=2|Turns Luigi into Fire Luigi.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spinning Sandstones]]
|-
|-
|[[File:NSMBU Screenshot Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue<br>Toad]]</small>
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|[[Lava tide|Rising lava]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Current Event]]
|-
|-
|rowspan=2|[[File:NSMBU Ice Flower Artwork.png|110x110px]]<br>[[Ice Flower]]
|align=center|[[File:SandGeyserLU.png|100px]]
|rowspan=2|[[File:NSLU Screenshot Ice Luigi.jpg|110x110px]]<br>[[Ice Mario|Ice Luigi]]
|[[Sand Geyser]]
|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow<br>Toad]]</small>
|align=center|Sand that rises up from pits.
|rowspan=2|Turns Luigi into Ice Luigi. Luigi can shoot ice balls to freeze most enemies.
|colspan="2"align=center|[[Spinning Sandstones]]
|-
|-
|[[File:NSMBU Screenshot Ice Blue Toad.png|50x50px]]<br><small>[[Ice Mario|Ice Blue<br>Toad]]</small>
|align=center|[[File:NSLU Dragoneel Depths Screenshot.png|100px]]
|[[Water]]
|align=center|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|-
|rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|110x110px]]<br>[[Mini Mushroom]]
|align=center|[[File:WaterGeyserLU.png|100px]]
|rowspan=2|[[File:NSLU Mini Luigi Artwork.png|110x110px]]<br>[[Mini Mario|Mini Luigi]]
|[[Water Geyser]]
|[[File:NSMBU Screenshot Mini Yellow Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small>
|align=center|[[Water]] that rises up from pits.
|rowspan=2|Turns Luigi into Mini Luigi.
|align=center|[[Huckit Beach Resort]]
|-
|align=center|[[The Great Geysers]]
|[[File:NSMBU Screenshot Mini Blue Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Blue<br>Toad]]</small>
|-
|rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|110x110px]]<br>[[Propeller Mushroom]]
|rowspan=2|[[File:NSLU Propeller Luigi Screenshot.png|110x110px]]<br>[[Propeller Mario|Propeller Luigi]]
|[[File:NSMBU Screenshot Propeller Yellow Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Propeller Luigi and gives him some short flight.
|-
|[[File:NSMBU Screenshot Propeller Blue Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small>
|-
|rowspan=2|[[File:Penguinsuit.png|110x110px]]<br>[[Penguin Suit]]
|rowspan=2|[[File:NSLU Penguin Luigi Render.png|110x110px]]<br>[[Penguin Mario|Penguin Luigi]]
|[[File:NSMBU Screenshot Penguin Yellow Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Penguin Luigi. He can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|-
|[[File:NSMBU Screenshot Penguin Blue Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small>
|-
|rowspan=3|[[File:NSMBU Super Star Artwork.png|110x110px]]<br>[[Super Star]]
|rowspan=3|[[File:NSLU Invincible Luigi.png|110x110px]]<br>[[Invincible Mario|Invincible Luigi]]
|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|rowspan=3|Turns Luigi into Invincible Luigi.
|-
|[[File:NSMBU Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|-
|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Nabbit]]</small>
|-
|rowspan=3|[[File:NSLU P-Acorn Icon.png|110x110px]]<br>[[P-Acorn]]
|rowspan=3|[[File:NSLU P-Acorn Luigi Render.png|110x110px]]<br>[[Power Squirrel Mario|Power Squirrel Luigi]]
|[[File:NSMBU Screenshot Power Squirrel Yellow Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel<br>Yellow Toad]]</small>
|rowspan=3|Turns Luigi into Power Squirrel Luigi.
|-
|[[File:NSMBU Screenshot Power Squirrel Blue Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel<br>Blue Toad]]</small>
|-
|[[File:NSLU Screenshot Power Squirrel Mii.jpg|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Mii]]</small>
|}
|}
{{footnote|note|*|Nabbit and Miis are not affected by all power-ups and are listed only when applicable.}}


===Objects===
==Power-ups and transformations==
Objects are interactable elements of the environment that cannot be picked up or collected by [[Luigi]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;text-align:center"
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
|[[File:NSLU Small Luigi Artwork.png|60px|center]]
|-style="color:white;background:#78c829;--darkbg:#336600"
|[[File:NSMBU Luigi Jumping Artwork.png|100px|center]]
!width=12%|Name
|[[File:NSLU Flying Squirrel Luigi Artwork.png|110px|center]]
!Description
|[[File:FireLuigi Puzzle-Dragons.png|140px|center]]
|-
|[[File:Ice Luigi artwork.jpg|160px|center]]
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Blocks and containers
|-
|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]]
|Contains a [[coin]] or item when hit. Some ? Block are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in rapid succession. Other are [[Hidden Block|invisible]] and also become visible when struck. Emptying any ? Block turns it into an [[Empty Block]] that can be stood on like a platform.
|-
|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]]
|A very rare block that contains a [[3-Up Moon]].
|-
|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|-
|[[File:NSMBU Green Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|Blocks that appear when touching the screen on the Wii U GamePad.
|-
|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|Breaks or contains coins when hit. Like ? Blocks, there are Brick Blocks that are 10-Coin Blocks. The player character cannot break Brick Blocks in their Small or Mini forms.
|-
|[[File:NSMBU Screenshot Cracked Block.png|100x100px]]<br>[[Cracked block]]<ref>Stratton, p. 187</ref>
|These blocks make up the floor in the battle against [[Bowser Jr.]] A block will fall away if struck by Bowser Jr. twice, but reappear after a brief period of time.
|-
|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]]
|A wooden box Luigi can break via a [[Ground Pound]]. Sometimes contains coins or power-ups.
|-
|-
|[[File:NSMBU Asset Model Donut Block.png|100x100px]]<br>[[Donut Block]]
|<center>'''[[Small Mario|Small Luigi]]'''<br>(starting form)</center>
|A platform that falls under weight if Luigi stays there for too long. As Mini Luigi, he is too light to make it fall; as such, it becomes safer.
|<center>'''[[Super Mario (form)|Super Luigi]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
|<center>'''[[Flying Squirrel Mario|Flying Squirrel Luigi]]'''<br>([[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
|<center>'''[[Fire Mario|Fire Luigi]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
|<center>'''[[Ice Mario|Ice Luigi]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
|-
|-
|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|[[File:NSLU Mini Luigi Artwork.png|60px|center]]
|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|[[File:NSLU Invincible Luigi.png|center]]
|[[File:NSLU P-Acorn Luigi Render.png|90px|center]]  
|[[File:NSMBW Mario and Propeller Luigi Artwork.png|90px|center]]  
|[[File:MKT Artwork PenguinLuigi.png|120px|center]]
|-
|-
|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]]
|<center>'''[[Mini Mario (form)|Mini Luigi]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|This red block appears at the beginning of levels after [[The Final Battle (New Super Luigi U)|The Final Battle]] is completed. Striking it changes Luigi's physiques to those of the original ''[[New Super Mario Bros. U]]''. It does not appear if the player is controlling [[Nabbit]].
|<center>'''[[Invincible Mario|Invincible Luigi]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|-
|<center>'''[[P Flying Squirrel Mario|P Flying Squirrel Luigi]]'''<br>([[File:NSLU P-Acorn Icon.png|20px|link=P-Acorn]] required)</center>
|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A)
|<center>'''[[Propeller Mario|Propeller Luigi]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>  
|These blocks appear during the battle with the [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks.
|<center>'''[[Penguin Mario|Penguin Luigi]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
|-
|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B)
|Some of these airborne magical platforms contain enemies. The slam downward on the Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field.
|-
|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]]
|Giant ? Blocks. It functions like the smaller ones and becomes a big Empty Block when emptied.
|-
|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]]
|A block that makes Luigi jump higher when he jumps or steps on it.
|-
|[[File:NSMBU Asset Model Roulette Block.png|100x100px]]<br>[[Roulette Block]]
|A block with various items scrolling on it. Luigi can hit it and release the power-up shown.
|-
|[[File:NSLU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|Green blocks that move like a snake once Luigi steps on it.
|-
|[[File:NSLU Screenshot Giant Snake Block.jpg|100x100px]]<br>Snake Block (big)
|A large type of Snake Block.
|-
|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
|Block that can only be destroyed by [[Bob-omb]] explosions or large enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|-
|[[File:NSLU Screenshot Stretch Block.png|100x100px]]<br>[[Stretch Block]]
|A block made up of five segments that stretches to act as a bridge in certain levels.
|-
|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|Chests award the player character a [[Super Star]] that goes into their inventory. In [[Enemy Course]]s, Nabbit steals the Star if the character does not grab it in time. If Nabbit is being played as, the course fades out instead.
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Trigger objects
|-
|[[File:NSMBU Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|-
|[[File:NSMBU Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|Changes or adds things to an area, such as platforms, for a limited time.
|-
|[[File:NSLU Blue Ring Model.png|100x100px]]<br>[[Blue Ring]]
|Makes Blue Coins appear and transforms all normal coins into Brick Blocks for a brief period of time.
|-
|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]]
|Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|[[File:NSMBU Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
|-
|[[File:NSMBU Asset Model Red Ring.png|100x100px]]<br>[[Red Ring]]
|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Pipes
|-
|[[File:NSMBU Warp Pipe Render.png|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|[[Big Piranha Plant]]s sit in giant pipes. None of these ones are Warp Pipes.
|-
|[[File:CurrentLU.png|100x100px]]<br>[[Jet Pipe]]
|These underwater pipes expel strong currents that push the player character.
|-
|[[File:NSMBU Blue Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Pipes going through the ground that transport the player to new areas.
|-
|[[File:NSLU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|Pipes that launch players to another location or a platform that they are unable to reach.
|-
|[[File:BlueMiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Climbable objects
|-
|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|-
|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]]
|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|-
|[[File:NSLU Screenshot Hanging Vine.jpg|100x100px]]<br>[[Swinging vine|Hanging vine]]
|Hanging vines found in [[Soda Jungle]]. They function like rope swings.
|-
|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|Striped poles that the player can climb up and slide down after jumping onto them.
|-
|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope ladder]]
|A climbable object used to get on top of platforms.
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Platforms
|-
|[[File:NSLU Arrow Lift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|-
|[[File:NSLU Screenshot Bean Platform.png|100x100px]]<br>[[Bean Platform]]
|Large beans serving as platforms that periodically coil and uncoil.
|-
|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|Cloud platforms that makes the player and enemies bounces very high.
|-
|[[File:NSLU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|date=2018|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Books]]|isbn=978-1-50670-897-3|page=215}}</ref>
|A platform with gears that moves left and right.
|-
|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]]
|Long platforms that move to the right when initially landed on.
|-
|[[File:NSMBU Asset Model Cog (Medium).png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|-
|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
|-
|[[File:NSLU Screenshot Flatbed Ferry.png|100x100px]]<br>[[Lift|Flatbed Ferry]]
|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|-
|[[File:NSMBU Asset Model Floating Crate.png|100x100px]]<br>[[Crate|Floating crate]]
|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of.
|-
|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor]]
|Platforms that the player can bump from below to stun enemies.
|-
|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]]
|Columnar lifts made of ice. Some move back and forth.
|-
|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]]
|An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
|-
|[[File:NSLU Screenshot Leaf Platform.png|100x100px]]<br>[[Leaf Platform]]
|Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|-
|[[File:NSMBU Asset Model Lift.png|100x100px]]<br>[[Lift]]
|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|-
|[[File:NSMBU Asset Model Light-Up Lift.png|100x100px]]<br>[[Light-Up-Lift]]
|A block-like platform that shines light in dark areas.
|-
|[[File:NSLU Magmaw River Cruise Luigi Sighting.jpg|100x100px]]<br>[[Limited Lift]]
|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|-
|[[File:NSLU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref>
|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|-
|[[File:NSLU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift|Nut]]
|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|[[File:NSLU Screenshot Palm Tree.png|100x100px]]<br>[[Tree|Palm tree]]
|Trees of varying heights that serve as platforms.
|-
|[[File:NSLU Screenshot Pendulum Platform.png|100x100px]]<br>[[Pendulum Platform]]
|Chained platforms that sway from side to side indefinitely.
|-
|[[File:NSLU Spike's Seesaws Luigi Sighting.jpg|100x100px]]<br>[[Rocking Platform]]<ref>Roberts and Clark, p. 216</ref>
|Wooden platforms in the air that tilt back and forth on their own.
|-
|[[File:SandGeyserLU.png|100x100px]]<br>[[Sand Geyser]]
|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|-
|[[File:NSLU Weighty Waddlewings Screenshot.png|100x100px]]<br>[[Scale Lift]]
|Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|-
|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]]
|A lift with a [[Screwtop]] that the player can move in a set direction by spinning.
|-
|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]]
|A platform with a Screwtop that the player can move in a set direction by spinning.
|-
|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]]
|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|-
|[[File:NSLU Screenshot Seesaw Shroom.jpg|100x100px]]<br>[[Seesaw Shroom (blue)|Seesaw Shroom]]
|A mushroom platform that acts as a seesaw.
|-
|[[File:NSMBU Asset Model Spine Coaster.png|100x100px]]<br>[[Spine Coaster]]
|Rideable creatures made of bone used to aid Luigi and company to pass through pits and pits.
|-
|[[File:NSMBU Asset Model Star Lift.png|100x100px]]<br>[[Star Lift]]
|Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|-
|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]]
|Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|-
|[[File:NSLU Screenshot Hammer Pendulum.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]]
|Hammer-like platforms that swing back and forth in a 180° arc.
|-
|[[File:NSLU Screenshot Switch-Lift.jpg|100x100px]]<br>[[Switch-Lift]]
|Metal lifts of varying shapes and sizes. The rapidly move when a nearby ? Switch is pressed.
|-
|[[File:NSLU Rolling Yoshi Hills Luigi Sighting.png|100x100px]]<br>[[Turning Floor]]
|Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|-
|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]]
|Pillars of water that rise from below and serve as platforms.
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Other objects
|-
|[[File:NSLU Screenshot Boss Cannon.png|100x100px]]<br>[[Cannon|Boss cannon]]
|Cannons found at the end of enemy [[castle]]s. Boss cannons launch the player character to one of a nearby [[airship]] to battle one of the [[Koopalings]].
|-
|[[File:NSMBU Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|-
|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]]<ref>Stratton, p. 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219</ref>
|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|-
|[[File:NSLU Screenshot Flower.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]]
|A common background object that releases a coin when spun next to.
|-
|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]]
|Flagpoles found at the end of every level. Touching one completes the level.
|-
|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|-
|[[File:NSLU Screenshot Mist.png|100x100px]]<br>[[cloud (cover)|Mist]]
|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|-
|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref>
|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear and releases a coin.
|}
|}


Line 1,735: Line 1,135:
Blue Toad Artwork - New Super Luigi U.png|[[Blue Toad]] holding a [[Red Shell]]
Blue Toad Artwork - New Super Luigi U.png|[[Blue Toad]] holding a [[Red Shell]]
NSLU Character Lineup Artwork.png|Luigi, [[Yellow Toad]], Blue Toad, and [[Nabbit]]
NSLU Character Lineup Artwork.png|Luigi, [[Yellow Toad]], Blue Toad, and [[Nabbit]]
Illustrationartwork NSLU.png|Artwork of [[Beanstalk Jungle]]
Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
</gallery>
</gallery>


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Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;--darkbg:#336600"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
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|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
|-
|-
!colspan="4"style="background-color:silver;--darkbg:#336600;font-size:120%;text-align:center"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': Various Luigi sightings are sprites taken from this game.
*''[[Super Mario Bros.]]'': Various Luigi sightings are sprites taken from this game.
*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this game.
*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this ''[[Super Mario World]]'' version.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[New Super Mario Bros.]]'': The connection between [[Broozer]]s and snow levels returns in [[Broozers and Barrels]]. Both [[World 2-6 (New Super Mario Bros.)|World 2-6]] and [[Spine Coaster Stowaways]] feature pairs of grounded [[Piranha Plant]]s that are dropped onto either side of the platform the player is standing on.
*''[[New Super Mario Bros.]]'': The connection between [[Broozer]]s and snow levels returns in [[Broozers and Barrels]].
*''[[New Super Mario Bros. Wii]]'': [[Frozen Fuzzies]]'s gimmick of having to ride [[Big Fuzzy|Big Fuzzies]] frozen using the [[Penguin Suit]] is based on the setup needed to collect the third [[Star Coin]] in [[World 9-5 (New Super Mario Bros. Wii)|World 9-5]].
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.


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*''[[NES Remix 2]]'': Hidden 8-bit Luigis appear in some of the stages.
*''[[NES Remix 2]]'': Hidden 8-bit Luigis appear in some of the stages.


==Notes==
==Trivia==
[[File:Mariocap NSLU.png|thumb|Mario's cap seen on Peach's table]]
[[File:Mariocap NSLU.png|thumb|Mario's cap seen on Peach's table]]
[[File:Promotional Pin - The Year of Luigi.png|thumb|100px|The Luigi pin]]
[[File:Promotional Pin - The Year of Luigi.png|thumb|100px|The Luigi pin]]
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|New|ニュー}} スーパールイージ U
|Jap={{ruby|New|ニュー}} スーパールイージ U
|JpnR=Nyū Sūpā Ruīji Yū
|JapR=Nyū Sūpā Ruīji Yū
|JpnM=New Super Luigi U
|JapM=New Super Luigi U
|ChiS=New 超级路易吉U
|ChiS=New 超级路易吉U
|ChiSR=New Chāojí Lùyìjí U  
|ChiSR=New Chāojí Lùyìjí U  
Line 1,833: Line 1,232:
{{TCRF}}
{{TCRF}}
*[http://newsupermariobrosu.nintendo.com/newsuperluigiu/ Official American website]
*[http://newsupermariobrosu.nintendo.com/newsuperluigiu/ Official American website]
*[https://www.nintendo.com/en-gb/Games/Wii-U-games/New-Super-Luigi-U-764675.html Official European Website]
*[http://www.nintendo.co.uk/Games/Wii-U/New-Super-Luigi-U-764675.html Official European Website]
*[http://gamesites.nintendo.com.au/new-super-mario-bros-u/#popup-luigi Official Oceanian Website]
*[http://gamesites.nintendo.com.au/new-super-mario-bros-u/#popup-luigi Official Oceanian Website]
*[https://www.nintendo.co.jp/wiiu/arsj/index.html Official Japanese website]
*[http://www.nintendo.co.jp/wiiu/arsj/#FromMariou Official Japanese website]
 
{{NSMBU}}
{{NSMBU}}
{{Super Mario games}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
[[Category:Wii U games]]
[[Category:Wii U games]]
[[Category:Downloadable expansion packs]]
[[Category:Downloadable content]]
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Luigi U|*]]
[[Category:New Super Luigi U|*]]

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