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The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from ''[[Super Mario Bros.: The Lost Levels]]''. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like [[List of items|item]]s, [[List of power-ups|power-up]]s, [[Star Coin]]s, [[Toad House]]s, [[Enemy Course]]s, and bosses are retained as such.
The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from ''[[Super Mario Bros.: The Lost Levels]]''. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like [[List of items|item]]s, [[List of power-ups|power-up]]s, [[Star Coin]]s, [[Toad House]]s, [[Enemy Course]]s, and bosses are retained as such.


The multiplayer of ''New Super Luigi U'' is also retained from ''New Super Mario Bros. U''. However, because Mario is not featured in this game, [[Nabbit]] is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use most power-ups, Yoshis, or hold items. Any power-ups Nabbit collects but cannot use are converted to [[Extra life|1-Up]]s at the end of each stage. Only eight 1-Ups can be earned per course through this method.<ref name="NabbitManual">{{cite|title=''New Super Luigi U'' Wii U electronic manual|language=en-us|format=PDF|date=2013|page=12|publisher=nintendo.com|accessdate=March 7th, 2025|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-WiiU-New_Super_Luigi_U?_a=DATC1RAAZAA0}}</ref>
The multiplayer of ''New Super Luigi U'' is also retained from ''New Super Mario Bros. U''. However, because Mario is not featured in this game, [[Nabbit]] is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use items; however any items collected are converted to [[Extra life|1-Up]]s at the end of each stage.


Players can earn power-ups from Toad depending on the time left upon completion of the level. At 088, a [[Super Star]] is given; at 077, a [[Super Acorn]]; at 066, a [[Mini Mushroom]]; 055, an [[Ice Flower]]; 044, a [[Fire Flower]]; and 033, 022, and 011 a [[1-Up Mushroom]].
Players can earn power-ups from Toad depending on the time left upon completion of the level. At 088, a [[Super Star]] is given; at 077, a [[Super Acorn]]; at 066, a [[Mini Mushroom]]; 055, an [[Ice Flower]]; 044, a [[Fire Flower]]; and 033, 022, and 011 a [[1-Up Mushroom]].
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[[File:NSLU Mario Block Sprite.png|frame|A [[Luigi Block]]]]
[[File:NSLU Mario Block Sprite.png|frame|A [[Luigi Block]]]]
[[File:NSLU Single Player Gameplay.png|thumb|left|upright=1.2|The game features changed design and assets]]
[[File:NSLU Single Player Gameplay.png|thumb|left|upright=1.2|The game features changed design and assets]]
The world map itself is unchanged from ''[[New Super Mario Bros. U]]'', but the levels have received a drastic makeover. As mentioned above, playable characters and their abilities have changed. The [[Time Limit|timer]] for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the [[tower]]s and [[castle]]s (150 seconds in [[All Aboard!]] and 250 seconds in [[The Final Battle (New Super Luigi U)|The Final Battle]]). Items in [[Toad House|Red Toad House]]s may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s contain only [[Mini Mushroom]]s and [[Propeller Mushroom]]s, as opposed to only [[Super Star]]s. Some enemies such as [[Grrrol]]s and [[Sumo Bro]]s. may appear earlier than their equivalent levels in ''New Super Mario Bros. U'', while some others such as [[Rocky Wrench]]es and [[Amp]]s are completely absent from the game. There are no [[Checkpoint Flag]]s in any of this game's levels. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a [[List of Luigi sightings in New Super Luigi U|hidden Luigi]] in a wall or platform ([[Flying Squirrel Ovation]] has two).
The world map itself is unchanged from ''[[New Super Mario Bros. U]]'', but the levels have received a drastic makeover. As mentioned above, playable characters and their abilities have changed. The [[Time Limit|timer]] for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the [[tower]]s and [[castle]]s (150 seconds in [[All Aboard!]] and 250 seconds in [[The Final Battle (New Super Luigi U)|The Final Battle]]). Items in [[Toad House|Red Toad House]]s may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s contain only [[Mini Mushroom]]s and [[Propeller Mushroom]]s, as opposed to only [[Super Star]]s. There are no [[Checkpoint Flag]]s in any of this game's levels. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a [[List of Luigi sightings in New Super Luigi U|hidden Luigi]] in a wall or platform ([[Flying Squirrel Ovation]] has two).


[[File:NSLU Flying Squirrel Ovation Luigi Sighting 2.jpg|thumb|upright=1.4|A Mii being used in Flying Squirrel Ovation]]
[[File:NSLU Flying Squirrel Ovation Luigi Sighting 2.jpg|thumb|upright=1.4|A Mii being used in Flying Squirrel Ovation]]
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==Characters==
==Characters==
===Playable characters===
===Playable characters===
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|The game's protagonist. Luigi is flung from [[Peach's Castle]] by [[Bowser]] when sieges the castle. Unlike ''New Super Mario Bros. U'', Luigi [[scuttle]]s his legs when he jumps and has poor traction on the ground, similar to his appearance in some prior games. Unlike the prior game, [[Mario|his brother]] is not in this game.
|align=left|The game's protagonist. Luigi is flung from [[Peach's Castle]] by [[Bowser]] when sieges the castle. Unlike ''New Super Mario Bros. U'', Luigi [[scuttle]]s his legs when he jumps and has poor traction on the ground, similar to his appearance in some prior games. Unlike the prior game, [[Mario|his brother]] is not in this game.
|-
|-
|[[File:NSMBU Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
|style="background:white"|[[File:NSMBU Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
|These Toads were having tea at Peach's Castle with Luigi when they were tossed. They have all the same moves and physiques as Luigi, and are only available to play as in multiplayer.
|align=left|These Toads were having tea at Peach's Castle with Luigi when they were tossed. They have all the same moves and physiques as Luigi, and are only available to play as in multiplayer.
|-
|-
|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|A masked [[rabbit]]-like thief. When the player is controlling Luigi in Story Mode, Nabbit appears in certain levels with stolen items and they are given to him when caught. If the player presses {{button|wii|CCZL}} on a [[Wii U]] controller or {{button|wii|B}} on a [[Wii#Wii Remote|Wii Remote]] while selecting a level, they play as Nabbit instead. In multiplayer, he is one of the four playable characters. Unlike Luigi and the Toads, he cannot use most power-ups, ride Yoshi, carry items, and carry other players. Further, other players cannot carry Nabbit. However, Nabbit is nearly invincible. He can walk through enemies and across spikes, though he receives knockback when he makes contact with tough enemies or bosses. He loses a life only when he falls down [[pit]]s or environmental hazards like [[lava]]. He can use [[Super Star]]s. Up to eight non-Super Star power-ups he collects become 1-Ups at the end of each course.<ref name="NabbitManual"/>
|align=left|A masked [[rabbit]]-like thief. When the player is controlling Luigi in Story Mode, Nabbit appears in certain levels with stolen items and they are given to him when caught. If the player presses {{button|wii|CCZL}} on a [[Wii U]] controller or {{button|wii|B}} on a [[Wii#Wii Remote|Wii Remote]] while selecting a level, they play as Nabbit instead. In multiplayer, he is one of the four playable characters. Unlike Luigi and the Toads, he cannot use power-ups, ride Yoshi, or carry items. However, Nabbit is nearly invincible. He can walk through enemies and across spikes, though he receives knockback when he makes contact with tough enemies or bosses. He loses a life only when he falls down [[pit]]s or environmental hazards like [[lava]].
|-
|-
|[[File:NSMBU Artwork Mii (Green).png|100x100px]]<br>[[Mii]]
|style="background:white"|[[File:NSMBU Artwork Mii (Green).png|100x100px]]<br>[[Mii]]
|If the player attempts to play as Nabbit in Story Mode while selecting [[Flying Squirrel Ovation]], they appear as a green-clad Mii instead. This is likely because the [[Flying Squirrel Mario|Flying Squirrel form]] is required to complete this level, which is unavailable to Nabbit.
|align=left|If the player attempts to play as Nabbit in Story Mode while selecting [[Flying Squirrel Ovation]], they appear as a green-clad Mii instead. This is likely because the [[Flying Squirrel Mario|Flying Squirrel form]] is required to complete this level, which is unavailable to Nabbit.
|}
|}


===Yoshis===
===Yoshis===
The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis instantly eat almost any enemy that is in front of them. Unlike ''Super Mario World'', Baby Yoshis cannot mature into adults after eating enemies, instead remaining infants. Two types of Baby Yoshis found on the world map can be taken into any course, with the exception of [[fortress|towers]], [[airship]]s, and [[castle]]s.
The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis instantly eat almost any enemy that is in front of them. Unlike ''Super Mario World'', Baby Yoshis cannot mature into adults after eating enemies, instead remaining infants. Two types of Baby Yoshis found on the world map can be taken into any course, with the exception of [[fortress|towers]], [[airship]]s, and [[castle]]s.
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|style="background:white"|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|align=left|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|[[Rolling Yoshi Hills]], [[Underground Grrrols]], [[Beanstalk Jungle]], [[Fire and Ice]], [[Above the Bouncy Clouds]]
|[[Rolling Yoshi Hills]], [[Underground Grrrols]], [[Beanstalk Jungle]], [[Fire and Ice]], [[Above the Bouncy Clouds]]
|-
|-
|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|style="background:white"|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|Magenta Baby Yoshis that expand like balloons and gently float in the air. Up to four player characters can grab onto one Balloon Baby Yoshi, by grabbing their legs. This slows the player down though.
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. Up to four player characters can grab onto one Balloon Baby Yoshi, by grabbing their legs. This slows the player down though.
|[[Acorn Plains]], [[Sparkling Waters]]
|[[Acorn Plains]], [[Sparkling Waters]]
|-
|-
|[[File:NSMBU Bubble Baby Yoshi Artwork.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|style="background:white"|[[File:NSMBU Bubble Baby Yoshi Artwork.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into three [[coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as small platforms.
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into three [[coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as small platforms.
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|-
|-
|[[File:GlowbabyyoshiNSMBU.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|style="background:white"|[[File:GlowbabyyoshiNSMBU.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. Unlike the other two Baby Yoshis, Glowing Baby Yoshis are not found on the world map and are found only in levels. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the level that they appear in.
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. Unlike the other two Baby Yoshis, Glowing Baby Yoshis are not found on the world map and are found only in levels. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the level that they appear in.
|[[Piranhas in the Dark]]
|[[Piranhas in the Dark]]
|}
|}


===Non-playable characters===
===Non-playable characters===
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|The ruler of the [[Mushroom Kingdom]]. Her [[Peach's Castle|castle]] is sieged by [[Bowser]] while she is having tea with Luigi, Yellow Toad, and Blue Toad. The game follows their quest to return to Peach's Castle to save her.
|align=left|The ruler of the [[Mushroom Kingdom]]. Her [[Peach's Castle|castle]] is sieged by [[Bowser]] while she is having tea with Luigi, Yellow Toad, and Blue Toad. The game follows their quest to return to Peach's Castle to save her.
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Luigi a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Luigi a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|[[Toad House]]s, All levels
|[[Toad House]]s, All levels
|}
|}
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==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===Enemies===
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"rowspan=2|Description
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!rowspan=2|Exc.
!rowspan=2|Exc.
!rowspan=2|New
!rowspan=2|New
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
|data-sort-value=Wad|[[File:NSMBU Gliding Waddlewing Artwork.png|100x100px]]<br>[[Waddlewing]]
|data-sort-value=Wad style="background:white"|[[File:NSMBU Gliding Waddlewing Artwork.png|100x100px]]<br>[[Waddlewing]]
|Orange flying-squirrel enemies that glide through stages.
|align=left|Orange flying-squirrel enemies that glide through stages.
|data-sort-value=11|[[Waddlewing Warning!]]
|data-sort-value=11|[[Waddlewing Warning!]]
|data-sort-value=99|[[Flying Squirrel Ovation]]
|data-sort-value=99|[[Flying Squirrel Ovation]]
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|—
|—
|-
|-
|data-sort-value=PirL|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|data-sort-value=PirL style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|Plants that move in and out of Warp Pipes and some grounded.
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|data-sort-value=11|[[Waddlewing Warning!]]
|data-sort-value=11|[[Waddlewing Warning!]]
|data-sort-value=76|[[Above the Bouncy Clouds]]
|data-sort-value=76|[[Above the Bouncy Clouds]]
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|—
|—
|-
|-
|data-sort-value=PirO|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|data-sort-value=PirO style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=39|[[Beanstalk Jungle]]
|data-sort-value=39|[[Beanstalk Jungle]]
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|—
|—
|-
|-
|data-sort-value=BigP|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|data-sort-value=BigP style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|Large variants of Piranha Plants.
|align=left|Large variants of Piranha Plants.
|data-sort-value=15|[[Piranha Heights]]
|data-sort-value=15|[[Piranha Heights]]
|data-sort-value=77|[[Flame Chomp Ferris Wheel]]
|data-sort-value=77|[[Flame Chomp Ferris Wheel]]
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|—
|—
|-
|-
|data-sort-value=FirP|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|data-sort-value=FirP style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|Piranha Plants that aim at Luigi and shoot fireballs.
|align=left|Piranha Plants that aim at Luigi and shoot fireballs.
|data-sort-value=29|[[Slippery Rope Ladders]]
|data-sort-value=29|[[Slippery Rope Ladders]]
|data-sort-value=67|[[Spine Coaster Stowaways]]
|data-sort-value=67|[[Spine Coaster Stowaways]]
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|—
|—
|-
|-
|data-sort-value=BigF|[[File:NSMBU Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Big Fire Piranha]]
|data-sort-value=BigF style="background:white"|[[File:NSMBU Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Big Fire Piranha]]
|Large variants of Piranha Plants.
|align=left|Large variants of Piranha Plants.
|data-sort-value=23|[[Piranhas in the Dark]]
|data-sort-value=23|[[Piranhas in the Dark]]
|data-sort-value=66|[[Rising Piranhas]]
|data-sort-value=66|[[Rising Piranhas]]
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|—
|—
|-
|-
|data-sort-value=IceP|[[File:NSLU Screenshot Frost Piranha.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|data-sort-value=IceP style="background:white"|[[File:NSLU Screenshot Frost Piranha.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.  
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.  
|colspan=2 data-sort-value=41|[[Broozers and Barrels]]
|colspan=2 data-sort-value=41|[[Broozers and Barrels]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Sta|[[File:NSLU StalkPlant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|data-sort-value=Sta style="background:white"|[[File:NSLU StalkPlant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=66|[[Rising Piranhas]]
|data-sort-value=66|[[Rising Piranhas]]
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|—
|—
|-
|-
|data-sort-value=Riv|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|data-sort-value=Riv style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=49|[[Fliprus Floes]]
|data-sort-value=49|[[Fliprus Floes]]
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|—
|—
|-
|-
|data-sort-value=Mun|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|data-sort-value=Mun style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|An invincible black plant.
|align=left|An invincible black plant.
|data-sort-value=17|[[Lemmy's Lights-Out Castle]]
|data-sort-value=17|[[Lemmy's Lights-Out Castle]]
|data-sort-value=72|[[Wiggler Rodeo]]
|data-sort-value=72|[[Wiggler Rodeo]]
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|—
|—
|-
|-
|data-sort-value=KooTR|[[File:KoopatroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|data-sort-value=KooTR style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around.
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around.
|data-sort-value=12|[[Crooked Cavern]]
|data-sort-value=12|[[Crooked Cavern]]
|data-sort-value=91|[[Magma Moat]]
|data-sort-value=91|[[Magma Moat]]
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|—
|—
|-
|-
|data-sort-value=KooTG|[[File:NSLU Screenshot Koopa Troopa (Green).png|100x100px]]<br>Koopa Troopa (Green)
|data-sort-value=KooTG style="background:white"|[[File:NSLU Screenshot Koopa Troopa (Green).png|100x100px]]<br>Koopa Troopa (Green)
|Green Koopa Troopas walk off ledges.
|align=left|Green Koopa Troopas walk off ledges.
|data-sort-value=16|[[Piranha Gardens]]
|data-sort-value=16|[[Piranha Gardens]]
|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=82|[[Magmaw River Cruise]]
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|—
|—
|-
|-
|data-sort-value=KooPR|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|data-sort-value=KooPR style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|Wing Koopa Troopas that fly back and forth in the air.
|align=left|Wing Koopa Troopas that fly back and forth in the air.
|colspan=2 data-sort-value=53|[[Dancing Blocks, Poison Swamp]]
|colspan=2 data-sort-value=53|[[Dancing Blocks, Poison Swamp]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=KooPG|[[File:ParatroopaNSMBU.png|100x100px]]<br>Koopa Paratroopa (Green)
|data-sort-value=KooPG style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>Koopa Paratroopa (Green)
|These Koopa Paratroopas appear only the battle with the [[Kamek|Magikoopa]] in [[magical platform]]s. They hop along the ground in small arcs when freed.
|align=left|These Koopa Paratroopas appear only the battle with the [[Kamek|Magikoopa]] in [[magical platform]]s. They hop along the ground in small arcs when freed.
|colspan=2 data-sort-value=74|[[Stonecrush Tower]]
|colspan=2 data-sort-value=74|[[Stonecrush Tower]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=BigK|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>[[Big Koopa Troopa]]
|data-sort-value=BigK style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>[[Big Koopa Troopa]]
|Large variants of Koopa Troopas.
|align=left|Large variants of Koopa Troopas.
|colspan=2 data-sort-value=52|[[Giant Swing-Along]]
|colspan=2 data-sort-value=52|[[Giant Swing-Along]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Dry|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|data-sort-value=Dry style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|data-sort-value=13|[[Flame-Gear Tower]]
|data-sort-value=13|[[Flame-Gear Tower]]
|data-sort-value=74|[[Stonecrush Tower]]
|data-sort-value=74|[[Stonecrush Tower]]
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|—
|—
|-
|-
|data-sort-value=BigDr|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|data-sort-value=BigDr style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|Large variants of Dry Bones that appear in castle levels.
|align=left|Large variants of Dry Bones that appear in castle levels.
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Ham|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|data-sort-value=Ham style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|Enemies that throw hammers and jump.
|align=left|Enemies that throw hammers and jump.
|data-sort-value=16|[[Piranha Gardens]]
|data-sort-value=16|[[Piranha Gardens]]
|data-sort-value=51|[[All Aboard!]]
|data-sort-value=51|[[All Aboard!]]
Line 611: Line 611:
|—
|—
|-
|-
|data-sort-value=FirB|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|data-sort-value=FirB style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|Hammer Bros. that throw fireballs.
|align=left|Hammer Bros. that throw fireballs.
|data-sort-value=23|[[Piranhas in the Dark]]
|data-sort-value=23|[[Piranhas in the Dark]]
|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=82|[[Magmaw River Cruise]]
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|—
|—
|-
|-
|data-sort-value=Boom|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|data-sort-value=Boom style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|Hammer Bros. that use boomerangs, which return to them after being thrown.
|align=left|Hammer Bros. that use boomerangs, which return to them after being thrown.
|data-sort-value=51|[[All Aboard!]]
|data-sort-value=51|[[All Aboard!]]
|data-sort-value=76|[[Above the Bouncy Clouds]]
|data-sort-value=76|[[Above the Bouncy Clouds]]
Line 627: Line 627:
|—
|—
|-
|-
|data-sort-value=IceB|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|data-sort-value=IceB style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|data-sort-value=51|[[All Aboard!]]
|data-sort-value=51|[[All Aboard!]]
|data-sort-value=71|[[Frozen Fuzzies]]
|data-sort-value=71|[[Frozen Fuzzies]]
Line 635: Line 635:
|—
|—
|-
|-
|data-sort-value=Sle|[[File:NSLU Screenshot Sledge Bro.png|100x100px]]<br>[[Sledge Bro]]
|data-sort-value=Sle style="background:white"|[[File:NSLU Screenshot Sledge Bro.png|100x100px]]<br>[[Sledge Bro]]
|Hammer Bro variants that stun Luigi after they jump.
|align=left|Hammer Bro variants that stun Luigi after they jump.
|colspan=2 data-sort-value=51|[[All Aboard!]]
|colspan=2 data-sort-value=51|[[All Aboard!]]
|1000
|1000
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|—
|—
|-
|-
|data-sort-value=Sum|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|data-sort-value=Sum style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|Giant Koopas that stomp the ground and create electric waves in two directions.
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|data-sort-value=59|[[Sumo Bro Bridge]]
|data-sort-value=59|[[Sumo Bro Bridge]]
|data-sort-value=68|[[Sumo Bro's Spinning Tower]]
|data-sort-value=68|[[Sumo Bro's Spinning Tower]]
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|—
|—
|-
|-
|data-sort-value=Lak|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|data-sort-value=Lak style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|Enemies that throw Spiny Eggs. If Luigi defeats a Lakitu, he can ride on its cloud until it disappears.
|align=left|Enemies that throw Spiny Eggs. If Luigi defeats a Lakitu, he can ride on its cloud until it disappears.
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=97|[[Cloudy Capers]]
|data-sort-value=97|[[Cloudy Capers]]
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|—
|—
|-
|-
|data-sort-value=Spin|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|data-sort-value=Spin style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan=2 data-sort-value=97|[[Cloudy Capers]]
|colspan=2 data-sort-value=97|[[Cloudy Capers]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=SpinE|[[File:NSLU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|data-sort-value=SpinE style="background:white"|[[File:NSLU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|The furled form of Spinies dropped by Lakitus. Direct contact damages the player character. Spiny Eggs turn into Spinies when they make contact with the ground.
|align=left|The furled form of Spinies dropped by Lakitus. Direct contact damages the player character. Spiny Eggs turn into Spinies when they make contact with the ground.
|colspan=2 data-sort-value=97|[[Cloudy Capers]]
|colspan=2 data-sort-value=97|[[Cloudy Capers]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Bon|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|data-sort-value=Bon style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|data-sort-value=43|[[Icicle Tower]]
|data-sort-value=43|[[Icicle Tower]]
|data-sort-value=98|[[Impossible Pendulums]]
|data-sort-value=98|[[Impossible Pendulums]]
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|—
|—
|-
|-
|data-sort-value=Buz|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|data-sort-value=Buz style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|colspan=2 data-sort-value=46|[[Ice-Slide Expressway]]
|colspan=2 data-sort-value=46|[[Ice-Slide Expressway]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=SpikT|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|data-sort-value=SpikT style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|colspan=2 data-sort-value=69|[[Switch-Lift Express]]
|colspan=2 data-sort-value=69|[[Switch-Lift Express]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Para-|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|data-sort-value=Para- style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|Para-Beetles are winged Buzzy Beetles. However, Luigi can hop on their back for a ride, unlike with other winged foes.
|align=left|Para-Beetles are winged Buzzy Beetles. However, Luigi can hop on their back for a ride, unlike with other winged foes.
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{icon|cross}}
Line 701: Line 701:
|—
|—
|-
|-
|data-sort-value=Hea|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|data-sort-value=Hea style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|A Para-Beetle that descends when used as a platform.
|align=left|A Para-Beetle that descends when used as a platform.
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{icon|cross}}
Line 708: Line 708:
|—
|—
|-
|-
|data-sort-value=Spik|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|data-sort-value=Spik style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|data-sort-value=21|[[Spike's Tumbling Desert]]
|data-sort-value=21|[[Spike's Tumbling Desert]]
|data-sort-value=64|[[Spike's Seesaws]]
|data-sort-value=64|[[Spike's Seesaws]]
Line 716: Line 716:
|—
|—
|-
|-
|data-sort-value=Sto|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|data-sort-value=Sto style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|A Spike that throws stone rocks downwards.
|align=left|A Spike that throws stone rocks downwards.
|colspan=2 data-sort-value=26|[[Stone Spike Conveyors]]
|colspan=2 data-sort-value=26|[[Stone Spike Conveyors]]
|200
|200
Line 723: Line 723:
|—
|—
|-
|-
|data-sort-value=Chee|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|data-sort-value=Chee style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|Fish that are found swimming aimlessly in underwater levels.
|align=left|Fish that are found swimming aimlessly in underwater levels.
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=93|[[Star Coin Deep Dive]]
|data-sort-value=93|[[Star Coin Deep Dive]]
Line 731: Line 731:
|—
|—
|-
|-
|data-sort-value=BigC|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|data-sort-value=BigC style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=93|[[Star Coin Deep Dive]]
|data-sort-value=93|[[Star Coin Deep Dive]]
Line 739: Line 739:
|—
|—
|-
|-
|data-sort-value=Eep|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|data-sort-value=Eep style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=BigE|[[File:NSLU Asset Model Eep Cheep.png|100x100px]]<br>[[Big Eep Cheep]]
|data-sort-value=BigE style="background:white"|[[File:NSLU Asset Model Eep Cheep.png|100x100px]]<br>[[Big Eep Cheep]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=32|[[Urchin Reef Romp]]
|data-sort-value=32|[[Urchin Reef Romp]]
Line 754: Line 754:
|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Dee|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]]
|data-sort-value=Dee style="background:white"|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=BigDe|[[File:NSLU Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep]]
|data-sort-value=BigDe style="background:white"|[[File:NSLU Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|200
|200
Line 768: Line 768:
|—
|—
|-
|-
|data-sort-value=SpinC|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|data-sort-value=SpinC style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|Fast-swimming fish that chase Luigi.
|align=left|Fast-swimming fish that chase Luigi.
|data-sort-value=34|[[Haunted Cargo Hold]]
|data-sort-value=34|[[Haunted Cargo Hold]]
|data-sort-value=93|[[Star Coin Deep Dive]]
|data-sort-value=93|[[Star Coin Deep Dive]]
Line 776: Line 776:
|—
|—
|-
|-
|data-sort-value=Cheo|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|data-sort-value=Cheo style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|Large fish that attempt to eat Luigi.
|align=left|Large fish that attempt to eat Luigi.
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=93|[[Star Coin Deep Dive]]
|data-sort-value=93|[[Star Coin Deep Dive]]
Line 784: Line 784:
|—
|—
|-
|-
|data-sort-value=Por|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|data-sort-value=Por style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|Fish that jump out of the water and follow Luigi.
|align=left|Fish that jump out of the water and follow Luigi.
|colspan=2 data-sort-value=62|[[Porcupuffer Cavern]]
|colspan=2 data-sort-value=62|[[Porcupuffer Cavern]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Fis|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|data-sort-value=Fis style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|Skeletal fish that charge towards Luigi.
|align=left|Skeletal fish that charge towards Luigi.
|data-sort-value=34|[[Haunted Cargo Hold]]
|data-sort-value=34|[[Haunted Cargo Hold]]
|data-sort-value=58|[[Deepsea Stone-Eyes]]
|data-sort-value=58|[[Deepsea Stone-Eyes]]
Line 799: Line 799:
|—
|—
|-
|-
|data-sort-value=Mon|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|data-sort-value=Mon style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|A mole that pops out of mountains and the ground and gives chase.
|align=left|A mole that pops out of mountains and the ground and gives chase.
|data-sort-value=14|[[Rolling Yoshi Hills]]
|data-sort-value=14|[[Rolling Yoshi Hills]]
|data-sort-value=74|[[Stonecrush Tower]]
|data-sort-value=74|[[Stonecrush Tower]]
Line 807: Line 807:
|—
|—
|-
|-
|data-sort-value=Pok|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|data-sort-value=Pok style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|Living cacti that appear in desert levels and move slowly.
|align=left|Living cacti that appear in desert levels and move slowly.
|colspan=2 data-sort-value=22|[[Underground Grrrols]]
|colspan=2 data-sort-value=22|[[Underground Grrrols]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=BigP|[[File:NSLU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|data-sort-value=BigP style="background:white"|[[File:NSLU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|Large variants of Pokeys.
|align=left|Large variants of Pokeys.
|colspan=2 data-sort-value=28|[[Morton's Lava-Block Castle]]
|colspan=2 data-sort-value=28|[[Morton's Lava-Block Castle]]
|None
|None
Line 821: Line 821:
|—
|—
|-
|-
|data-sort-value=Grr|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|data-sort-value=Grr style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|Round, Thwomp-like enemies that roll on the ground.
|align=left|Round, Thwomp-like enemies that roll on the ground.
|data-sort-value=22|[[Underground Grrrols]]
|data-sort-value=22|[[Underground Grrrols]]
|data-sort-value=63|[[Smashing-Stone Tower]]
|data-sort-value=63|[[Smashing-Stone Tower]]
Line 829: Line 829:
|—
|—
|-
|-
|data-sort-value=Meg|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|data-sort-value=Meg style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|A bigger Grrrol with the same behavior.
|align=left|A bigger Grrrol with the same behavior.
|data-sort-value=22|[[Underground Grrrols]]
|data-sort-value=22|[[Underground Grrrols]]
|data-sort-value=63|[[Smashing-Stone Tower]]
|data-sort-value=63|[[Smashing-Stone Tower]]
Line 837: Line 837:
|—
|—
|-
|-
|data-sort-value=Goo|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|data-sort-value=Goo style="background:white"|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|Common enemies that can be defeated by jumping on them.
|align=left|Common enemies that can be defeated by jumping on them.
|data-sort-value=24|[[Layer-Cake Desert]] [[Enemy Course]]
|data-sort-value=24|[[Layer-Cake Desert]] [[Enemy Course]]
|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=82|[[Magmaw River Cruise]]
Line 845: Line 845:
|—
|—
|-
|-
|data-sort-value=Min|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|data-sort-value=Goo style="background:white"|[[File:No image.png|100x100px]]<br>[[Hefty Goomba]]
|Small Goombas that weigh Luigi down until he either attacks or walks for a few seconds.
|align=left|A Goomba that is large than a normal Goomba. Jumping on it can turn into two normal Goombas.
|colspan=2 data-sort-value=24|[[Layer-Cake Desert]] [[Enemy Course]]
|200
|–
|–
|-
|data-sort-value=Min style="background:white"|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=left|Small Goombas that weigh Luigi down until he either attacks or walks for a few seconds.
|data-sort-value=74|[[Stonecrush Tower]]
|data-sort-value=74|[[Stonecrush Tower]]
|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=82|[[Magmaw River Cruise]]
Line 853: Line 860:
|—
|—
|-
|-
|data-sort-value=Pri|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|data-sort-value=Pri style="background:white"|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan=2 data-sort-value=44|[[Fire and Ice]]
|colspan=2 data-sort-value=44|[[Fire and Ice]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Goot|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|data-sort-value=Goot style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|A Goomba that resembles a {{wp|persimmon}} and turns at ledges.
|align=left|A Goomba that resembles a {{wp|persimmon}} and turns at ledges.
|data-sort-value=72|[[Wiggler Rodeo]]
|data-sort-value=72|[[Wiggler Rodeo]]
|data-sort-value=83|[[Hot Cogs]]
|data-sort-value=83|[[Hot Cogs]]
Line 868: Line 875:
|—
|—
|-
|-
|data-sort-value=Huc|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|data-sort-value=Huc style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|data-sort-value=31|[[Huckit Beach Resort]]
|data-sort-value=31|[[Huckit Beach Resort]]
|data-sort-value=62|[[Porcupuffer Cavern]]
|data-sort-value=62|[[Porcupuffer Cavern]]
Line 876: Line 883:
|—
|—
|-
|-
|data-sort-value=Urc|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|data-sort-value=Urc style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|Stationary enemies that appear in underwater levels.
|align=left|Stationary enemies that appear in underwater levels.
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=BigU|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|data-sort-value=BigU style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|A gigantic Urchin that can be defeated only with a Star.
|align=left|A gigantic Urchin that can be defeated only with a Star.
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Boo|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|data-sort-value=Boo style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|Ghosts that follow Luigi when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|align=left|Ghosts that follow Luigi when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|data-sort-value=47|[[Peek-a-Boo Ghost House]]
|data-sort-value=47|[[Peek-a-Boo Ghost House]]
|data-sort-value=75|[[Vanishing Ghost House]]
|data-sort-value=75|[[Vanishing Ghost House]]
Line 898: Line 905:
|—
|—
|-
|-
|data-sort-value=BigB|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|data-sort-value=BigB style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|Bigger variants of Boos that have the same behavior.
|align=left|Bigger variants of Boos that have the same behavior.
|colspan=2 data-sort-value=47|[[Peek-a-Boo Ghost House]]
|colspan=2 data-sort-value=47|[[Peek-a-Boo Ghost House]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=DraR|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]]
|data-sort-value=DraR style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]]
|A long eel that attacks Luigi by chasing him. Dragoneels defeat Urchins that make contact with their bodies.
|align=left|A long eel that attacks Luigi by chasing him. Dragoneels defeat Urchins that make contact with their bodies.
|colspan=2 data-sort-value=37|[[Dragoneel Depths]]
|colspan=2 data-sort-value=37|[[Dragoneel Depths]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Bul|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|data-sort-value=Bul style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=73|[[Rainbow Skywalk]]
|data-sort-value=73|[[Rainbow Skywalk]]
Line 920: Line 927:
|—
|—
|-
|-
|data-sort-value=Mis|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|data-sort-value=Mis style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|Bullet Bills that target Luigi.
|align=left|Bullet Bills that target Luigi.
|colspan=2 data-sort-value=69.1|[[Roy's Ironclad Castle]]
|colspan=2 data-sort-value=69.1|[[Roy's Ironclad Castle]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Ban|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|data-sort-value=Ban style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|Large Bullet Bills that fly straight forward.
|align=left|Large Bullet Bills that fly straight forward.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=59.3|[[Para-Beetle Parade]]
|data-sort-value=59.3|[[Para-Beetle Parade]]
Line 935: Line 942:
|—
|—
|-
|-
|data-sort-value=Kin|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|data-sort-value=Kin style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=59.3|[[Para-Beetle Parade]]
|data-sort-value=59.3|[[Para-Beetle Parade]]
Line 943: Line 950:
|—
|—
|-
|-
|data-sort-value=Tor|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|data-sort-value=Tor style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|A slow-moving torpedo that flies in one direction.
|align=left|A slow-moving torpedo that flies in one direction.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=51|[[All Aboard!]]
|data-sort-value=51|[[All Aboard!]]
Line 951: Line 958:
|—
|—
|-
|-
|data-sort-value=Tar|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|data-sort-value=Tar style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=51|[[All Aboard!]]
|data-sort-value=51|[[All Aboard!]]
Line 959: Line 966:
|—
|—
|-
|-
|data-sort-value=Bro|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|data-sort-value=Bro style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|A walking, boxing ghost. Broozers spin [[Star Lift]]s and launch [[barrel]]s with their punches. Luigi can defeat it by jumping on it three times, or hitting him with a fireball.
|align=left|A walking, boxing ghost. Broozers spin [[Star Lift]]s and launch [[barrel]]s with their punches. Luigi can defeat it by jumping on it three times, or hitting him with a fireball.
|colspan=2 data-sort-value=41|[[Broozers and Barrels]]
|colspan=2 data-sort-value=41|[[Broozers and Barrels]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Coo|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|data-sort-value=Coo style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|An enemy that slides on ice and slows down when hit.
|align=left|An enemy that slides on ice and slows down when hit.
|colspan=2 data-sort-value=42|[[Cooligan Shrooms]]
|colspan=2 data-sort-value=42|[[Cooligan Shrooms]]
|200
|200
Line 973: Line 980:
|—
|—
|-
|-
|data-sort-value=Fli|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|data-sort-value=Fli style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|A walrus-like creature that throws snowballs that can be jumped on.
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|data-sort-value=49|[[Fliprus Floes]]
|data-sort-value=49|[[Fliprus Floes]]
|data-sort-value=94|[[Hammerswing Hangout]]
|data-sort-value=94|[[Hammerswing Hangout]]
Line 981: Line 988:
|—
|—
|-
|-
|data-sort-value=Thw|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|data-sort-value=Thw style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|Large rocks that fall when Luigi gets close.
|align=left|Large rocks that fall when Luigi gets close.
|colspan=2 data-sort-value=48|[[Wendy's Thwomp Castle]]
|colspan=2 data-sort-value=48|[[Wendy's Thwomp Castle]]
|200
|200
Line 988: Line 995:
|—
|—
|-
|-
|data-sort-value=BigT|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|data-sort-value=BigT style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|Large Thwomps that can break through stone tiles.
|align=left|Large Thwomps that can break through stone tiles.
|colspan=2 data-sort-value=48|[[Wendy's Thwomp Castle]]
|colspan=2 data-sort-value=48|[[Wendy's Thwomp Castle]]
|200
|200
Line 995: Line 1,002:
|—
|—
|-
|-
|data-sort-value=Mec|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|data-sort-value=Mec style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|A mechanical Koopa. After stomping it, Luigi can pick it up and use it as a weapon.
|align=left|A mechanical Koopa. After stomping it, Luigi can pick it up and use it as a weapon.
|colspan=2 data-sort-value=51|[[All Aboard!]]
|colspan=2 data-sort-value=51|[[All Aboard!]]
|200
|200
Line 1,002: Line 1,009:
|—
|—
|-
|-
|data-sort-value=Bra|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|data-sort-value=Bra style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan=2 data-sort-value=54|[[Heart of Bramball Woods]]
|colspan=2 data-sort-value=54|[[Heart of Bramball Woods]]
|200
|200
Line 1,009: Line 1,016:
|—
|—
|-
|-
|data-sort-value=BigW|[[File:NSLU Screenshot Big Wiggler.png|100x100px]]<br>[[Mega Wiggler|Big Wiggler]]
|data-sort-value=BigW style="background:white"|[[File:NSLU Screenshot Big Wiggler.png|100x100px]]<br>[[Mega Wiggler|Big Wiggler]]
|Large variants of Wigglers.
|align=left|Large variants of Wigglers.
|colspan=2 data-sort-value=59.1|[[Wiggler Floodlands]]
|colspan=2 data-sort-value=59.1|[[Wiggler Floodlands]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{icon|cross}}
Line 1,016: Line 1,023:
|—
|—
|-
|-
|data-sort-value=Wig|[[File:NSLU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|data-sort-value=Wig style="background:white"|[[File:NSLU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|Caterpillars that move faster after being jumped on.
|align=left|Caterpillars that move faster after being jumped on.
|colspan=2 data-sort-value=72|[[Wiggler Rodeo]]
|colspan=2 data-sort-value=72|[[Wiggler Rodeo]]
|200
|200
Line 1,023: Line 1,030:
|—
|—
|-
|-
|data-sort-value=Maga|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|data-sort-value=Maga style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|Lava monsters that attacks by moving towards the players in a wave-like movement.
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{icon|cross}}
Line 1,030: Line 1,037:
|—
|—
|-
|-
|data-sort-value=Magw|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|data-sort-value=Magw style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|Lava monsters that lunges at the player and dips back into the lava.
|align=left|Lava monsters that lunges at the player and dips back into the lava.
|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
Line 1,038: Line 1,045:
|—
|—
|-
|-
|data-sort-value=Fuz|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|data-sort-value=Fuz style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|Enemies that follow tracks and hurt Luigi upon contact.
|align=left|Enemies that follow tracks and hurt Luigi upon contact.
|data-sort-value=61|[[Mount Fuzzy]]
|data-sort-value=61|[[Mount Fuzzy]]
|data-sort-value=97|[[Cloudy Capers]]
|data-sort-value=97|[[Cloudy Capers]]
Line 1,046: Line 1,053:
|—
|—
|-
|-
|data-sort-value=BigF|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|data-sort-value=BigF style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|Large variants of Fuzzies.
|align=left|Large variants of Fuzzies.
|data-sort-value=71|[[Frozen Fuzzies]]
|data-sort-value=71|[[Frozen Fuzzies]]
|data-sort-value=91|[[Spine Coaster Connections]]
|data-sort-value=91|[[Spine Coaster Connections]]
Line 1,054: Line 1,061:
|—
|—
|-
|-
|data-sort-value=FirS|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|data-sort-value=FirS style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|Flames that jump in a high arc.
|align=left|Flames that jump in a high arc.
|colspan=2 data-sort-value=65|[[Light-Up-Lift Tower]]
|colspan=2 data-sort-value=65|[[Light-Up-Lift Tower]]
|200
|200
Line 1,061: Line 1,068:
|—
|—
|-
|-
|data-sort-value=Lav|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|data-sort-value=Lav style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|Fireballs that jump out of lava.
|align=left|Fireballs that jump out of lava.
|data-sort-value=69.1|[[Roy's Ironclad Castle]]
|data-sort-value=69.1|[[Roy's Ironclad Castle]]
|data-sort-value=83|[[Hot Cogs]]
|data-sort-value=83|[[Hot Cogs]]
Line 1,069: Line 1,076:
|—
|—
|-
|-
|data-sort-value=Cha|[[File:NSLU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|data-sort-value=Cha style="background:white"|[[File:NSLU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|Enemies tied to posts that lunge at Luigi. If Luigi ground pounds their post, they are set free.
|align=left|Enemies tied to posts that lunge at Luigi. If Luigi ground pounds their post, they are set free.
|colspan=2 data-sort-value=72|[[Wiggler Rodeo]]
|colspan=2 data-sort-value=72|[[Wiggler Rodeo]]
|200
|200
Line 1,076: Line 1,083:
|—
|—
|-
|-
|data-sort-value=Fla|[[File:NSLU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|data-sort-value=Fla style="background:white"|[[File:NSLU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|Black spheres that spit fireballs at Luigi. They explode after they're out of fireballs.
|align=left|Black spheres that spit fireballs at Luigi. They explode after they're out of fireballs.
|colspan=2 data-sort-value=77|[[Flame Chomp Ferris Wheel]]
|colspan=2 data-sort-value=77|[[Flame Chomp Ferris Wheel]]
|200
|200
Line 1,083: Line 1,090:
|—
|—
|-
|-
|data-sort-value=Foo|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|data-sort-value=Foo style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|An enemy that creates fog in order to obscure the player's view.
|align=left|An enemy that creates fog in order to obscure the player's view.
|colspan=2 data-sort-value=78|[[Three-Headed Snake Block]]
|colspan=2 data-sort-value=78|[[Three-Headed Snake Block]]
|200
|200
Line 1,090: Line 1,097:
|—
|—
|-
|-
|data-sort-value=Bob|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|data-sort-value=Bob style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|data-sort-value=79.1|[[Bowser Jr. Showdown]]
|data-sort-value=79.1|[[Bowser Jr. Showdown]]
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
Line 1,098: Line 1,105:
|—
|—
|-
|-
|data-sort-value=Par|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|data-sort-value=Par style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|data-sort-value=79.1|[[Bowser Jr. Showdown]]
|data-sort-value=79.1|[[Bowser Jr. Showdown]]
|data-sort-value=85|[[Current Event]]
|data-sort-value=85|[[Current Event]]
Line 1,106: Line 1,113:
|—
|—
|-
|-
|data-sort-value=Blo|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|data-sort-value=Blo style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|Underwater enemies that move in an erratic pattern and follow Luigi.
|align=left|Underwater enemies that move in an erratic pattern and follow Luigi.
|colspan=2 data-sort-value=93|[[Star Coin Deep Dive]]
|colspan=2 data-sort-value=93|[[Star Coin Deep Dive]]
|200
|200
Line 1,115: Line 1,122:


===Obstacles===
===Obstacles===
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Levels
!colspan=2|Levels
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
|[[File:NSLU Screenshot Ash.png|100x100px]]<br>[[Poison fog|Ash]]
|style="background:white"|[[File:NSLU Screenshot Ash.png|100x100px]]<br>[[Poison fog|Ash]]
|Ash enshrouds the left of the screen in Magma-River Cruise. Contact makes the player character lose a [[extra life|life]].
|align=left|Ash enshrouds the left of the screen in Magma-River Cruise. Contact makes the player character lose a [[extra life|life]].
|colspan=2|[[Magmaw River Cruise]]
|colspan=2|[[Magmaw River Cruise]]
|-
|-
|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|style="background:white"|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|Bill Blasters that shoot Banzai Bills.
|align=left|Bill Blasters that shoot Banzai Bills.
|colspan=2|[[Weighty Waddlewings]]
|colspan=2|[[Weighty Waddlewings]]
|-
|-
|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|style="background:white"|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|Cannons that shoot Bullet Bills.
|align=left|Cannons that shoot Bullet Bills.
|[[Larry's Trigger-Happy Castle]]
|[[Larry's Trigger-Happy Castle]]
|[[Rainbow Skywalk]]
|[[Rainbow Skywalk]]
|-
|-
|[[File:Multi Bill Blaster NSMBU Sprite.png|100x100px]]<br>[[Bill Blaster Turret]]
|style="background:white"|[[File:Multi Bill Blaster NSMBU Sprite.png|100x100px]]<br>[[Bill Blaster Turret]]
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|colspan=2|[[Larry's Trigger-Happy Castle]]
|-
|-
|[[File:NSLU Screenshot Cannon.jpg|100x100px]]<br>[[Bob-omb Cannon]]
|style="background:white"|[[File:NSLU Screenshot Cannon.jpg|100x100px]]<br>[[Bob-omb Cannon]]
|Mortars that fire [[Bob-omb]]s.
|align=left|Mortars that fire [[Bob-omb]]s.
|colspan=2|[[Bowser Jr. Showdown]]
|colspan=2|[[Bowser Jr. Showdown]]
|-
|-
|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]]
|style="background:white"|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]]
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|align=left|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan=2|[[Current Event]]
|colspan=2|[[Current Event]]
|-
|-
|[[File:NSLU Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame]]
|style="background:white"|[[File:NSLU Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame]]
|Fireballs spewed by Bowser. The appear traveling on-screen in the narrow hallway leading to the Koopa King, before he is within frame.
|align=left|Fireballs spewed by Bowser. The appear traveling on-screen in the narrow hallway leading to the Koopa King, before he is within frame.
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|[[File:NSLU Screenshot Bowser's Flame (Big).png|100x100px]]<br>Bowser's Flame (big)
|style="background:white"|[[File:NSLU Screenshot Bowser's Flame (Big).png|100x100px]]<br>Bowser's Flame (big)
|Balls of fire that fall slowly and break upon hitting either the ground or a block. The player character can reduce their size if they toss [[Ice Ball|ice balls]] at them.
|align=left|Balls of fire that fall slowly and break upon hitting either the ground or a block. The player character can reduce their size if they toss [[Ice Ball|ice balls]] at them.
|[[Magma Moat]]
|[[Magma Moat]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|[[File:NSLU Screenshot Burner.png|100x100px]]<br>[[Burner]]
|style="background:white"|[[File:NSLU Screenshot Burner.png|100x100px]]<br>[[Burner]]
|Constant streams of fire that are fastened to [[Cog (obstacle)|cogs]].
|align=left|Constant streams of fire that are fastened to [[Cog (obstacle)|cogs]].
|colspan=2|[[Flame-Gear Tower]]
|colspan=2|[[Flame-Gear Tower]]
|-
|-
|[[File:NSLU Screenshot Current.png|100x100px]]<br>[[Current]]
|style="background:white"|[[File:NSLU Screenshot Current.png|100x100px]]<br>[[Current]]
|Downward currents that pull the player character into an [[pit|abyss]], costing them a life.
|align=left|Downward currents that pull the player character into an [[pit|abyss]], costing them a life.
|[[Cheep Chomp Chase]]
|[[Cheep Chomp Chase]]
|[[Urchin Reef Romp]]
|[[Urchin Reef Romp]]
|-
|-
|[[File:NSLU Screenshot Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|style="background:white"|[[File:NSLU Screenshot Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|align=left|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|[[Sumo Bro's Spinning Tower]]
|[[Sumo Bro's Spinning Tower]]
|[[Ludwig's Block-Press Castle]]
|[[Ludwig's Block-Press Castle]]
|-
|-
|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|A ? Block that floats and charges at the player character, breaking if it hits a floor or a platform.
|align=left|A ? Block that floats and charges at the player character, breaking if it hits a floor or a platform.
|colspan=2|[[Vanishing Ghost House]]
|colspan=2|[[Vanishing Ghost House]]
|-
|-
|[[File:NSLU Screenshot Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]]
|style="background:white"|[[File:NSLU Screenshot Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]]
|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|colspan=2|[[Bowser Jr. Showdown]]
|colspan=2|[[Bowser Jr. Showdown]]
|-
|-
|[[File:NSLU Screenshot Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]]
|style="background:white"|[[File:NSLU Screenshot Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]]
|A larger version of the Fire Bar.
|align=left|A larger version of the Fire Bar.
|colspan=2|[[Fire Bar Sprint]]
|colspan=2|[[Fire Bar Sprint]]
|-
|-
|[[File:NSLU Ice-Slide Expressway Screenshot.png|100x100px]]<br>[[Ice]]
|style="background:white"|[[File:NSLU Ice-Slide Expressway Screenshot.png|100x100px]]<br>[[Ice]]
|Icy terrain that reduces Luigi's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|align=left|Icy terrain that reduces Luigi's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|[[Cooligan Shrooms]]
|[[Cooligan Shrooms]]
|[[Ice-Slide Expressway]]
|[[Ice-Slide Expressway]]
|-
|-
|[[File:IcicleLU.png|100x100px]]<br>[[Icicle]]
|style="background:white"|[[File:IcicleLU.png|100x100px]]<br>[[Icicle]]
|Icicles that fall when the player character gets close underneath.
|align=left|Icicles that fall when the player character gets close underneath.
|[[Icicle Tower]]
|[[Icicle Tower]]
|[[Wendy's Thwomp Castle]]
|[[Wendy's Thwomp Castle]]
|-
|-
|[[File:NSLU Current Event Screenshot.png|100x100px]]<br>[[Lava]]
|style="background:white"|[[File:NSLU Current Event Screenshot.png|100x100px]]<br>[[Lava]]
|Pools of molten rock that cause the player character to instantly lose a life upon contact. In [[Rising Tides of Lava]], the lava [[Lava tide|rises and falls like the tide]].
|align=left|Pools of molten rock that cause the player character to instantly lose a life upon contact. In [[Rising Tides of Lava]], the lava [[Lava tide|rises and falls like the tide]].
|[[Morton's Lava-Block Castle]]
|[[Morton's Lava-Block Castle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|[[File:NSLU Iggy's Swinging-Chains Castle Luigi Sighting.jpg|100x100px]]<br>[[Lava swell]]
|style="background:white"|[[File:NSLU Iggy's Swinging-Chains Castle Luigi Sighting.jpg|100x100px]]<br>[[Lava swell]]
|Lava that moves up in waves.
|align=left|Lava that moves up in waves.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|-
|-
|[[File:NSLU Screenshot Mecha Hand.png|100x100px]]<br>[[Mecha Hand]]
|style="background:white"|[[File:NSLU Screenshot Mecha Hand.png|100x100px]]<br>[[Mecha Hand]]
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the player characters while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player character defeats him here.
|align=left|A large mechanical hand modeled after Bowser's own hand that attempts to crush the player characters while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player character defeats him here.
|colspan=2|[[Bowser Jr. Showdown]]
|colspan=2|[[Bowser Jr. Showdown]]
|-
|-
|[[File:NSLU Morton's Lava Block Castle Screenshot.png|100x100px]]<br>[[Shifting wall|Moving block]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=72, 73}}</ref>
|style="background:white"|[[File:NSLU Morton's Lava Block Castle Screenshot.png|100x100px]]<br>[[Shifting wall|Moving block]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=72, 73}}</ref>
|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|colspan=2|[[Morton's Lava-Block Castle]]
|colspan=2|[[Morton's Lava-Block Castle]]
|-
|-
|[[File:NSLU Screenshot Moving Torch.jpg|100x100px]]<br>[[Moving torch]]
|style="background:white"|[[File:NSLU Screenshot Moving Torch.jpg|100x100px]]<br>[[Burner|Moving torch]]
|Cannon-like Burners that pivot back and forth.
|align=left|Cannon-like Burners that pivot back and forth.
|colspan=2|[[Flame-Gear Tower]]
|colspan=2|[[Flame-Gear Tower]]
|-
|-
|[[File:PoisonLU.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|style="background:white"|[[File:PoisonLU.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|A liquid hazard that causes the player character to instantly lose a life.
|align=left|A liquid hazard that causes the player character to instantly lose a life.
|[[Giant Swing-Along]]
|[[Giant Swing-Along]]
|[[Under Construction]]
|[[Under Construction]]
|-
|-
|[[File:QuicksandLU.png|100x100px]]<br>[[Quicksand]]
|style="background:white"|[[File:QuicksandLU.png|100x100px]]<br>[[Quicksand]]
|Sand that sinks the player character.
|align=left|Sand that sinks the player character.
|[[Spike's Tumbling Desert]]
|[[Spike's Tumbling Desert]]
|[[Spinning Sandstones]]
|[[Spinning Sandstones]]
|-
|-
|[[File:NSLU Screenshot Skewer.png|100x100px]]<br>[[Skewer]]
|style="background:white"|[[File:NSLU Screenshot Skewer.png|100x100px]]<br>[[Skewer]]
|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|align=left|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|colspan=2|[[Shish-Kebab Tower]]
|colspan=2|[[Shish-Kebab Tower]]
|-
|-
|[[File:NSLU Icicle Tower Screenshot.png|100x100px]]<br>[[Spike Trap|Spikes]]
|style="background:white"|[[File:NSLU Icicle Tower Screenshot.png|100x100px]]<br>[[Spike Trap|Spikes]]
|Beds of spikes appear in two Special Challenges. Touching them knocks out the player character.
|align=left|Beds of spikes appear in two Special Challenges. Touching them knocks out the player character.
|colspan=2|[[Icicle Tower]]
|colspan=2|[[Icicle Tower]]
|-
|-
|[[File:NSLU Screenshot Spinner.png|100x100px]]<br>[[Spinner]]
|style="background:white"|[[File:NSLU Screenshot Spinner.png|100x100px]]<br>[[Spinner]]
|A large, undefeatable spiked ball on a chain. Some of the ones in Impossible Pendulums are large.
|align=left|A large, undefeatable spiked ball on a chain. Some of the ones in Impossible Pendulums are large.
|[[Stone-Snake Tower]]
|[[Stone-Snake Tower]]
|[[Impossible Pendulums]]
|[[Impossible Pendulums]]
|-
|-
|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base]]
|style="background:white"|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base]]
|Red [[torpedo tube]]s that fire [[Targeting Ted]]s.
|align=left|Red [[torpedo tube]]s that fire [[Targeting Ted]]s.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|colspan=2|[[Larry's Trigger-Happy Castle]]
|}
|}


===Bosses===
===Bosses===
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Levels
!colspan=2|Levels
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
!colspan=4 style="background:#D3EB9D;--darkbg:#224400"|Tower bosses
!colspan=4 style="background:#D3EB9D"|Tower bosses
|-
|-
|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|The tower boss from [[Acorn Plains]] to [[Rock-Candy Mines]]. He does not change in the first battle, especially in Acorn Plains. However, following his first defeat, the |Magikoopa gives him special abilities. In [[Layer-Cake Desert]], the Magikoopa will grant him the ability to spin jump. In [[Sparkling Waters]] and [[Frosted Glacier]], the Magikoopa grants him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], the Magikoopa will make him larger. In Rock-Candy Mines, the Magikoopa transforms his arms into wings, similar to ''Super Mario Bros. 3''.
|align=left|The tower boss from [[Acorn Plains]] to [[Rock-Candy Mines]]. He does not change in the first battle, especially in Acorn Plains. However, following his first defeat, the |Magikoopa gives him special abilities. In [[Layer-Cake Desert]], the Magikoopa will grant him the ability to spin jump. In [[Sparkling Waters]] and [[Frosted Glacier]], the Magikoopa grants him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], the Magikoopa will make him larger. In Rock-Candy Mines, the Magikoopa transforms his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Flame-Gear Tower]]
|[[Flame-Gear Tower]]
|[[Smashing-Stone Tower]]
|[[Smashing-Stone Tower]]
|-
|-
|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|Boss Sumo Bro was a regular [[Sumo Bro]] until the Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks.
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until the Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks.
|colspan=2|[[Sumo Bro's Spinning Tower]]
|colspan=2|[[Sumo Bro's Spinning Tower]]
|-
|-
|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|The Magikoopa teleports most of the time when Luigi gets too close. However, when he stops to attack Luigi, he is left vulnerable to [[stomp]]s. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|align=left|The Magikoopa teleports most of the time when Luigi gets too close. However, when he stops to attack Luigi, he is left vulnerable to [[stomp]]s. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|colspan=2|[[Stonecrush Tower]]
|colspan=2|[[Stonecrush Tower]]
|-
|-
!colspan=4 style="background:#D3EB9D;--darkbg:#224400"|The Koopalings
!colspan=4 style="background:#D3EB9D"|The Koopalings
|-
|-
|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|Lemmy Koopa is fought in Acorn Plains and attempts to throw [[bomb]]s at Luigi.
|align=left|Lemmy Koopa is fought in Acorn Plains and attempts to throw [[bomb]]s at Luigi.
|colspan=2|[[Lemmy's Lights-Out Castle]]
|colspan=2|[[Lemmy's Lights-Out Castle]]
|-
|-
|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|Morton Koopa Jr. is fought in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|align=left|Morton Koopa Jr. is fought in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|colspan=2|[[Morton's Lava-Block Castle]]
|colspan=2|[[Morton's Lava-Block Castle]]
|-
|-
|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|Larry Koopa is fought on in Sparkling Waters and blasts [[spell]]s and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two spells in quick succession.
|align=left|Larry Koopa is fought on in Sparkling Waters and blasts [[spell]]s and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two spells in quick succession.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|colspan=2|[[Larry's Trigger-Happy Castle]]
|-
|-
|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|Wendy O. Koopa is fought in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[Icicle]]s on the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|align=left|Wendy O. Koopa is fought in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[Icicle]]s on the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|colspan=2|[[Wendy's Thwomp Castle]]
|colspan=2|[[Wendy's Thwomp Castle]]
|-
|-
|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
|Iggy Koopa is fought in Soda Jungle and uses the four [[Warp Pipe]]s to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three spells, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land in the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|align=left|Iggy Koopa is fought in Soda Jungle and uses the four [[Warp Pipe]]s to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three spells, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land in the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|-
|-
|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|Roy Koopa is fought in Rock-Candy Mines and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|align=left|Roy Koopa is fought in Rock-Candy Mines and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2|[[Roy's Ironclad Castle]]
|colspan=2|[[Roy's Ironclad Castle]]
|-
|-
|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|Ludwig von Koopa is fought in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast spells at Luigi before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three spells, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Luigi always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their spells, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three spells.
|align=left|Ludwig von Koopa is fought in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast spells at Luigi before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three spells, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Luigi always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their spells, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three spells.
|colspan=2|[[Ludwig's Block-Press Castle]]
|colspan=2|[[Ludwig's Block-Press Castle]]
|-
|-
!colspan=4 style="background:#D3EB9D;--darkbg:#224400"|Other bosses
!colspan=4 style="background:#D3EB9D"|Other bosses
|-
|-
|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|Bowser Jr. is fought on [[airship]]s. In Soda Jungle, Bowser Jr. uses his [[Junior Clown Car]] as a submarine, in which the player character must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]], he cannot be defeated.
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle, Bowser Jr. uses his [[Junior Clown Car]] as a submarine, in which the player character must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]], he cannot be defeated.
|[[All Aboard!]]
|[[All Aboard!]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|Bowser is fought inside |Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several spellsalso works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Luigi moves on. When Luigi reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|align=left|Bowser is fought inside |Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several spellsalso works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Luigi moves on. When Luigi reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|}
|}
Line 1,312: Line 1,319:
==Items and objects==
==Items and objects==
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|Collecting 100 of these gives the player an extra life.
|align=left|Collecting 100 of these gives the player an extra life.
|-
|-
|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|An outline of a coin that becomes a coin if Luigi goes through it.
|align=left|An outline of a coin that becomes a coin if Luigi goes through it.
|-
|-
|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|-
|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=left|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|Three of these are located in every course in hard-to-reach or hidden areas.
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|-
|-
|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Gives the player an [[extra life]].
|align=left|Gives the player an [[extra life]].
|-
|-
|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|style="background:white"|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|align=left|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|-
|-
|[[File:NSMBU Red Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|style="background:white"|[[File:NSMBU Red Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[big shell|Giant Shell]]s of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[big shell|Giant Shell]]s of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|-
|-
|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|-
|-
|[[File:No image.png|100x100px]]<br>[[Spiny Shell (red)|Spiny Shell]]s
|style="background:white"|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|These work like Koopa Shells and, because they are upside down, they can be [[stomp|stomped]].
|align=left|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|-
|-
|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|align=left|A block that causes a large tremor on the ground when thrown.
|-
|-
|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|style="background:white"|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|A block that causes a large tremor on the ground when thrown.
|align=left|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|-
|-
|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|style="background:white"|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|-
|-
|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|A spring that lets the player jump high into the air. It can be picked up and carried around.
|align=left|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|-
|-
|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|align=left|This yellow eggs releases a [[Glowing Baby Yoshi]].
|-
|-
|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|style="background:white"|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|This yellow eggs releases a [[Glowing Baby Yoshi]].
|align=left|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|-
|-
|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|align=left|A star that appears during [[Boost Mode]].
|-
|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|A star that appears during [[Boost Mode]].
|}
|}


===Power-ups===
===Power-ups===
{|class="wikitable col4left" style="--bg:white;--darkbg:#444444;--bg4:#f5f5f5;--darkbg4:#333333;width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="background:#78c829;color:white;"
!width=12% rowspan=4|Power-up
!width=12% rowspan=3|Power-up
!width=20% colspan=2|Form
!width=20% colspan=2|Form
!rowspan=4|Description
!rowspan=3|Description
|-style="color:white;background:#78c829;--darkbg:#336600"
|-
!rowspan=3|{{icon|NSLU-Luigi}}
!style="background:#78c829" rowspan=2|{{icon|NSLU-Luigi}}
!{{icon|NSLU-ToadY}}
!style="background:#78c829"|{{icon|NSLU-ToadY}}
|-style="color:white;background:#78c829;--darkbg:#336600"
|-
|{{icon|NSLU-ToadB}}
!style="background:#78c829"|{{icon|NSMBU-ToadB}}
|-style="color:white;background:#78c829;--darkbg:#336600"
|'''{{icon|NSLU-Nabbit}} / {{icon|NSLU-Mii}}'''{{footnote|main|*}}
|-
|-
|rowspan=2|N/A
|align=center style="background:white" rowspan=2|N/A
|rowspan=2|[[File:NSLU Small Luigi Artwork.png|110x110px]]<br>[[Small Mario|Small Luigi]]
|align=center style="background:white" rowspan=2|[[File:NSLU Small Luigi Artwork.png|110x110px]]<br>[[Small Mario|Small Luigi]]
|[[File:NSMBU Screenshot Small Yellow Toad.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Small Yellow Toad.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|rowspan=2|The player character's weakest form. They start each life in their Small form. If they are touched by an enemy or obstacle, they lose one life.
|rowspan=2|The player character's weakest form. They start each life in their Small form. If they are touched by an enemy or obstacle, they lose one life.
|-
|-
|[[File:NSMBU Screenshot Small Blue Toad.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Small Blue Toad.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|-
|-
|rowspan=2|[[File:NSMBU Mushroom Artwork.png|110x110px]]<br>[[Super Mushroom]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Mushroom Artwork.png|110x110px]]<br>[[Super Mushroom]]
|rowspan=2|[[File:NSMBU Luigi Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Luigi]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Luigi Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Luigi]]
|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|align=center style="background:white"|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|rowspan=2|Turns [[Luigi]] into Super Luigi.
|rowspan=2|Turns [[Luigi]] into Super Luigi.
|-
|-
|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|-
|-
|rowspan=2|[[File:NSMBU Super Acorn Artwork.png|110x110px]]<br>[[Super Acorn]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Super Acorn Artwork.png|110x110px]]<br>[[Super Acorn]]
|rowspan=2|[[File:NSLU Flying Squirrel Luigi Artwork.png|110x110px]]<br>[[Flying Squirrel Mario|Flying Squirrel Luigi]]
|align=center style="background:white" rowspan=2|[[File:NSLU Flying Squirrel Luigi Artwork.png|110x110px]]<br>[[Flying Squirrel Mario|Flying Squirrel Luigi]]
|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel<br>Yellow Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel<br>Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Flying Squirrel Luigi.
|rowspan=2|Turns Luigi into Flying Squirrel Luigi.
|-
|-
|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel<br>Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel<br>Blue Toad]]</small>
|-
|-
|rowspan=2|[[File:NSMBU Fire Flower Artwork.png|110x110px]]<br>[[Fire Flower]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Fire Flower Artwork.png|110x110px]]<br>[[Fire Flower]]
|rowspan=2|[[File:NSLU Screenshot Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|align=center style="background:white" rowspan=2|[[File:NSLU Screenshot Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|[[File:NSMBU Screenshot Fire Yellow Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Yellow Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Fire Luigi.
|rowspan=2|Turns Luigi into Fire Luigi.
|-
|-
|[[File:NSMBU Screenshot Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue<br>Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue<br>Toad]]</small>
|-
|-
|rowspan=2|[[File:NSMBU Ice Flower Artwork.png|110x110px]]<br>[[Ice Flower]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Ice Flower Artwork.png|110x110px]]<br>[[Ice Flower]]
|rowspan=2|[[File:NSLU Screenshot Ice Luigi.jpg|110x110px]]<br>[[Ice Mario|Ice Luigi]]
|align=center style="background:white" rowspan=2|[[File:NSLU Screenshot Ice Luigi.jpg|110x110px]]<br>[[Ice Mario|Ice Luigi]]
|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow<br>Toad]]</small>
|align=center style="background:white"|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow<br>Toad]]</small>
|rowspan=2|Turns Luigi into Ice Luigi. Luigi can shoot ice balls to freeze most enemies.
|rowspan=2|Turns Luigi into Ice Luigi. Luigi can shoot ice balls to freeze most enemies.
|-
|-
|[[File:NSMBU Screenshot Ice Blue Toad.png|50x50px]]<br><small>[[Ice Mario|Ice Blue<br>Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Blue Toad.png|50x50px]]<br><small>[[Ice Mario|Ice Blue<br>Toad]]</small>
|-
|-
|rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|110x110px]]<br>[[Mini Mushroom]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|110x110px]]<br>[[Mini Mushroom]]
|rowspan=2|[[File:NSLU Mini Luigi Artwork.png|110x110px]]<br>[[Mini Mario|Mini Luigi]]
|align=center style="background:white" rowspan=2|[[File:NSLU Mini Luigi Artwork.png|110x110px]]<br>[[Mini Mario|Mini Luigi]]
|[[File:NSMBU Screenshot Mini Yellow Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Yellow Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Mini Luigi.
|rowspan=2|Turns Luigi into Mini Luigi.
|-
|-
|[[File:NSMBU Screenshot Mini Blue Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Blue<br>Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Blue Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Blue<br>Toad]]</small>
|-
|-
|rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|110x110px]]<br>[[Propeller Mushroom]]
|align=center style="background:white" rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|110x110px]]<br>[[Propeller Mushroom]]
|rowspan=2|[[File:NSLU Propeller Luigi Screenshot.png|110x110px]]<br>[[Propeller Mario|Propeller Luigi]]
|align=center style="background:white" rowspan=2|[[File:NSLU Propeller Luigi Screenshot.png|110x110px]]<br>[[Propeller Mario|Propeller Luigi]]
|[[File:NSMBU Screenshot Propeller Yellow Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Yellow Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Propeller Luigi and gives him some short flight.
|rowspan=2|Turns Luigi into Propeller Luigi and gives him some short flight.
|-
|-
|[[File:NSMBU Screenshot Propeller Blue Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Blue Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small>
|-
|-
|rowspan=2|[[File:Penguinsuit.png|110x110px]]<br>[[Penguin Suit]]
|align=center style="background:white" rowspan=2|[[File:Penguinsuit.png|110x110px]]<br>[[Penguin Suit]]
|rowspan=2|[[File:NSLU Penguin Luigi Render.png|110x110px]]<br>[[Penguin Mario|Penguin Luigi]]
|align=center style="background:white" rowspan=2|[[File:NSLU Penguin Luigi Render.png|110x110px]]<br>[[Penguin Mario|Penguin Luigi]]
|[[File:NSMBU Screenshot Penguin Yellow Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Yellow Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Penguin Luigi. He can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|rowspan=2|Turns Luigi into Penguin Luigi. He can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|-
|-
|[[File:NSMBU Screenshot Penguin Blue Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Blue Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small>
|-
|rowspan=3|[[File:NSMBU Super Star Artwork.png|110x110px]]<br>[[Super Star]]
|rowspan=3|[[File:NSLU Invincible Luigi.png|110x110px]]<br>[[Invincible Mario|Invincible Luigi]]
|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|rowspan=3|Turns Luigi into Invincible Luigi.
|-
|[[File:NSMBU Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|-
|-
|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Nabbit]]</small>
|align=center style="background:white" rowspan=2|[[File:NSMBU Super Star Artwork.png|110x110px]]<br>[[Super Star]]
|align=center style="background:white" rowspan=2|[[File:NSLU Invincible Luigi.png|110x110px]]<br>[[Invincible Mario|Invincible Luigi]]
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Invincible Luigi.
|-
|-
|rowspan=3|[[File:NSLU P-Acorn Icon.png|110x110px]]<br>[[P-Acorn]]
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|rowspan=3|[[File:NSLU P-Acorn Luigi Render.png|110x110px]]<br>[[Power Squirrel Mario|Power Squirrel Luigi]]
|[[File:NSMBU Screenshot Power Squirrel Yellow Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel<br>Yellow Toad]]</small>
|rowspan=3|Turns Luigi into Power Squirrel Luigi.
|-
|-
|[[File:NSMBU Screenshot Power Squirrel Blue Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel<br>Blue Toad]]</small>
|align=center style="background:white" rowspan=2|[[File:NSLU P-Acorn Icon.png|110x110px]]<br>[[P-Acorn]]
|align=center style="background:white" rowspan=2|[[File:NSLU P-Acorn Luigi Render.png|110x110px]]<br>[[Power Squirrel Mario|Power Squirrel Luigi]]
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Yellow Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel<br>Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Power Squirrel Luigi.
|-
|-
|[[File:NSLU Screenshot Power Squirrel Mii.jpg|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Mii]]</small>
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Blue Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel<br>Blue Toad]]</small>
|}
|}
{{footnote|note|*|Nabbit and Miis are not affected by all power-ups and are listed only when applicable.}}


===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Luigi]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be picked up or collected by [[Luigi]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable col2left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829;--darkbg:#336600"
|-style="color:white;background:#78c829"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Blocks and containers
!colspan=3 style="background:#D3EB9D"|Blocks and containers
|-
|-
|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]]
|style="background:white"|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]]
|Contains a [[coin]] or item when hit. Some ? Block are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in rapid succession. Other are [[Hidden Block|invisible]] and also become visible when struck. Emptying any ? Block turns it into an [[Empty Block]] that can be stood on like a platform.
|align=left|Contains a [[coin]] or item when hit. Some ? Block are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in rapid succession. Other are [[Hidden Block|invisible]] and also become visible when struck. Emptying any ? Block turns it into an [[Empty Block]] that can be stood on like a platform.
|-
|-
|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]]
|style="background:white"|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]]
|A very rare block that contains a [[3-Up Moon]].
|align=left|A very rare block that contains a [[3-Up Moon]].
|-
|-
|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|-
|-
|[[File:NSMBU Green Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|style="background:white"|[[File:NSMBU Green Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|Blocks that appear when touching the screen on the Wii U GamePad.
|align=left|Blocks that appear when touching the screen on the Wii U GamePad.
|-
|-
|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|Breaks or contains coins when hit. Like ? Blocks, there are Brick Blocks that are 10-Coin Blocks. The player character cannot break Brick Blocks in their Small or Mini forms.
|align=left|Breaks or contains coins when hit. Like ? Blocks, there are Brick Blocks that are 10-Coin Blocks. The player character cannot break Brick Blocks in their Small or Mini forms.
|-
|-
|[[File:NSMBU Screenshot Cracked Block.png|100x100px]]<br>[[Cracked block]]<ref>Stratton, p. 187</ref>
|style="background:white"|[[File:NSMBU Screenshot Cracked Block.png|100x100px]]<br>[[Cracked block]]<ref>Stratton, p. 187</ref>
|These blocks make up the floor in the battle against [[Bowser Jr.]] A block will fall away if struck by Bowser Jr. twice, but reappear after a brief period of time.
|align=left|These blocks make up the floor in the battle against [[Bowser Jr.]] A block will fall away if struck by Bowser Jr. twice, but reappear after a brief period of time.
|-
|-
|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]]
|style="background:white"|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]]
|A wooden box Luigi can break via a [[Ground Pound]]. Sometimes contains coins or power-ups.
|align=left|A wooden box Luigi can break via a [[Ground Pound]]. Sometimes contains coins or power-ups.
|-
|-
|[[File:NSMBU Asset Model Donut Block.png|100x100px]]<br>[[Donut Block]]
|style="background:white"|[[File:NSMBU Asset Model Donut Block.png|100x100px]]<br>[[Donut Block]]
|A platform that falls under weight if Luigi stays there for too long. As Mini Luigi, he is too light to make it fall; as such, it becomes safer.
|align=left|A platform that falls under weight if Luigi stays there for too long. As Mini Luigi, he is too light to make it fall; as such, it becomes safer.
|-
|-
|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|-
|-
|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]]
|style="background:white"|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]]
|This red block appears at the beginning of levels after [[The Final Battle (New Super Luigi U)|The Final Battle]] is completed. Striking it changes Luigi's physiques to those of the original ''[[New Super Mario Bros. U]]''. It does not appear if the player is controlling [[Nabbit]].
|align=left|This red block appears at the beginning of levels after [[The Final Battle (New Super Luigi U)|The Final Battle]] is completed. Striking it changes Luigi's physiques to those of the original ''[[New Super Mario Bros. U]]''. It does not appear if the player is controlling [[Nabbit]].
|-
|-
|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A)
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A)
|These blocks appear during the battle with the [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks.
|align=left|These blocks appear during the battle with the [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks.
|-
|-
|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B)
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B)
|Some of these airborne magical platforms contain enemies. The slam downward on the Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field.
|align=left|Some of these airborne magical platforms contain enemies. The slam downward on the Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field.
|-
|-
|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]]
|style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]]
|Giant ? Blocks. It functions like the smaller ones and becomes a big Empty Block when emptied.
|align=left|Giant ? Blocks. It functions like the smaller ones and becomes a big Empty Block when emptied.
|-
|-
|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]]
|style="background:white"|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]]
|A block that makes Luigi jump higher when he jumps or steps on it.
|align=left|A block that makes Luigi jump higher when he jumps or steps on it.
|-
|-
|[[File:NSMBU Asset Model Roulette Block.png|100x100px]]<br>[[Roulette Block]]
|style="background:white"|[[File:NSMBU Roulette Block Sprite.gif|100x100px]]<br>[[Roulette Block]]
|A block with various items scrolling on it. Luigi can hit it and release the power-up shown.
|align=left|A block with various items scrolling on it. Luigi can hit it and release the power-up shown.
|-
|-
|[[File:NSLU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|style="background:white"|[[File:NSLU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|Green blocks that move like a snake once Luigi steps on it.
|align=left|Green blocks that move like a snake once Luigi steps on it.
|-
|-
|[[File:NSLU Screenshot Giant Snake Block.jpg|100x100px]]<br>Snake Block (big)
|style="background:white"|[[File:NSLU Screenshot Giant Snake Block.jpg|100x100px]]<br>Snake Block (big)
|A large type of Snake Block.
|align=left|A large type of Snake Block.
|-
|-
|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
|Block that can only be destroyed by [[Bob-omb]] explosions or large enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|align=left|Block that can only be destroyed by [[Bob-omb]] explosions or large enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|-
|-
|[[File:NSLU Screenshot Stretch Block.png|100x100px]]<br>[[Stretch Block]]
|style="background:white"|[[File:NSLU Screenshot Stretch Block.png|100x100px]]<br>[[Stretch Block]]
|A block made up of five segments that stretches to act as a bridge in certain levels.
|align=left|A block made up of five segments that stretches to act as a bridge in certain levels.
|-
|-
|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|Chests award the player character a [[Super Star]] that goes into their inventory. In [[Enemy Course]]s, Nabbit steals the Star if the character does not grab it in time. If Nabbit is being played as, the course fades out instead.
|align=left|Chests award the player character a [[Super Star]] that goes into their inventory. In [[Enemy Course]]s, Nabbit steals the Star if the character does not grab it in time.
|-
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Trigger objects
!colspan=3 style="background:#D3EB9D"|Trigger objects
|-
|-
|[[File:NSMBU Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|style="background:white"|[[File:NSMBU Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|align=left|Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|-
|-
|[[File:NSMBU Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|style="background:white"|[[File:NSMBU Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|Changes or adds things to an area, such as platforms, for a limited time.
|align=left|Changes or adds things to an area, such as platforms, for a limited time.
|-
|-
|[[File:NSLU Blue Ring Model.png|100x100px]]<br>[[Blue Ring]]
|style="background:white"|[[File:NSLU Blue Ring Model.png|100x100px]]<br>[[Blue Ring]]
|Makes Blue Coins appear and transforms all normal coins into Brick Blocks for a brief period of time.
|align=left|Makes Blue Coins appear and transforms all normal coins into Brick Blocks for a brief period of time.
|-
|-
|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]]
|style="background:white"|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]]
|Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=left|Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|-
|[[File:NSMBU Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|style="background:white"|[[File:NSMBU Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
|align=left|Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
|-
|-
|[[File:NSMBU Asset Model Red Ring.png|100x100px]]<br>[[Red Ring]]
|style="background:white"|[[File:NSMBU Asset Model Red Ring.png|100x100px]]<br>[[Red Ring]]
|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
|align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
|-
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Pipes
!colspan=3 style="background:#D3EB9D"|Pipes
|-
|-
|[[File:NSMBU Warp Pipe Render.png|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|style="background:white"|[[File:NSMBU Warp Pipe Render.png|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|[[Big Piranha Plant]]s sit in giant pipes. None of these ones are Warp Pipes.
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of these ones are Warp Pipes.
|-
|-
|[[File:CurrentLU.png|100x100px]]<br>[[Jet Pipe]]
|style="background:white"|[[File:CurrentLU.png|100x100px]]<br>[[Jet Pipe]]
|These underwater pipes expel strong currents that push the player character.
|align=left|These underwater pipes expel strong currents that push the player character.
|-
|-
|[[File:NSMBU Blue Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|style="background:white"|[[File:NSMBU Blue Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Pipes going through the ground that transport the player to new areas.
|align=left|Pipes going through the ground that transport the player to new areas.
|-
|-
|[[File:NSLU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|style="background:white"|[[File:NSLU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|Pipes that launch players to another location or a platform that they are unable to reach.
|align=left|Pipes that launch players to another location or a platform that they are unable to reach.
|-
|-
|[[File:BlueMiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|style="background:white"|[[File:BlueMiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|-
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Climbable objects
!colspan=3 style="background:#D3EB9D"|Climbable objects
|-
|-
|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|style="background:white"|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|align=left|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|-
|-
|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]]
|style="background:white"|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]]
|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|-
|-
|[[File:NSLU Screenshot Hanging Vine.jpg|100x100px]]<br>[[Swinging vine|Hanging vine]]
|style="background:white"|[[File:NSLU Screenshot Hanging Vine.jpg|100x100px]]<br>[[Swinging vine|Hanging vine]]
|Hanging vines found in [[Soda Jungle]]. They function like rope swings.
|align=left|Hanging vines found in [[Soda Jungle]]. They function like rope swings.
|-
|-
|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|style="background:white"|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|Striped poles that the player can climb up and slide down after jumping onto them.
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
|-
|-
|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope ladder]]
|style="background:white"|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope ladder]]
|A climbable object used to get on top of platforms.
|align=left|A climbable object used to get on top of platforms.
|-
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Platforms
!colspan=3 style="background:#D3EB9D"|Platforms
|-
|-
|[[File:NSLU Arrow Lift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|style="background:white"|[[File:NSLU Arrow Lift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|-
|-
|[[File:NSLU Screenshot Bean Platform.png|100x100px]]<br>[[Bean Platform]]
|style="background:white"|[[File:NSLU Screenshot Bean Platform.png|100x100px]]<br>[[Bean Platform]]
|Large beans serving as platforms that periodically coil and uncoil.
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|-
|-
|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|style="background:white"|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|Cloud platforms that makes the player and enemies bounces very high.
|align=left|Cloud platforms that makes the player and enemies bounces very high.
|-
|-
|[[File:NSLU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|date=2018|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Books]]|isbn=978-1-50670-897-3|page=215}}</ref>
|style="background:white"|[[File:NSLU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|date=2018|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50670-897-3|page=215}}</ref>
|A platform with gears that moves left and right.
|align=left|A platform with gears that moves left and right.
|-
|-
|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]]
|style="background:white"|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]]
|Long platforms that move to the right when initially landed on.
|align=left|Long platforms that move to the right when initially landed on.
|-
|-
|[[File:NSMBU Asset Model Cog (Medium).png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|style="background:white"|[[File:NSMBU Asset Model Cog (Medium).png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|align=left|Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|-
|-
|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|style="background:white"|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
|align=left|Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
|-
|-
|[[File:NSLU Screenshot Flatbed Ferry.png|100x100px]]<br>[[Lift|Flatbed Ferry]]
|style="background:white"|[[File:NSLU Screenshot Flatbed Ferry.png|100x100px]]<br>[[Lift|Flatbed Ferry]]
|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|-
|-
|[[File:NSMBU Asset Model Floating Crate.png|100x100px]]<br>[[Crate|Floating crate]]
|style="background:white"|[[File:NSMBU Asset Model Floating Crate.png|100x100px]]<br>[[Crate|Floating crate]]
|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of.
|align=left|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of.
|-
|-
|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor]]
|style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor]]
|Platforms that the player can bump from below to stun enemies.
|align=left|Platforms that the player can bump from below to stun enemies.
|-
|-
|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]]
|style="background:white"|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]]
|Columnar lifts made of ice. Some move back and forth.
|align=left|Columnar lifts made of ice. Some move back and forth.
|-
|-
|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]]
|style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]]
|An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
|align=left|An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
|-
|-
|[[File:NSLU Screenshot Leaf Platform.png|100x100px]]<br>[[Leaf Platform]]
|style="background:white"|[[File:NSLU Screenshot Leaf Platform.png|100x100px]]<br>[[Leaf Platform]]
|Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|align=left|Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|-
|-
|[[File:NSMBU Asset Model Lift.png|100x100px]]<br>[[Lift]]
|style="background:white"|[[File:NSMBU Asset Model Lift.png|100x100px]]<br>[[Lift]]
|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|-
|-
|[[File:NSMBU Asset Model Light-Up Lift.png|100x100px]]<br>[[Light-Up-Lift]]
|style="background:white"|[[File:NSMBU Asset Model Light-Up Lift.png|100x100px]]<br>[[Light-Up-Lift]]
|A block-like platform that shines light in dark areas.
|align=left|A block-like platform that shines light in dark areas.
|-
|-
|[[File:NSLU Magmaw River Cruise Luigi Sighting.jpg|100x100px]]<br>[[Limited Lift]]
|style="background:white"|[[File:NSLU Magmaw River Cruise Luigi Sighting.jpg|100x100px]]<br>[[Limited Lift]]
|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|align=left|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|-
|-
|[[File:NSLU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref>
|style="background:white"|[[File:NSLU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref>
|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|-
|-
|[[File:NSLU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift|Nut]]
|style="background:white"|[[File:NSLU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift|Nut]]
|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|-
|[[File:NSLU Screenshot Palm Tree.png|100x100px]]<br>[[Tree|Palm tree]]
|style="background:white"|[[File:NSLU Screenshot Paddle Platform.png|100x100px]]<br>[[Paddle Platform]]
|Trees of varying heights that serve as platforms.
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|-
|[[File:NSLU Screenshot Pendulum Platform.png|100x100px]]<br>[[Pendulum Platform]]
|style="background:white"|[[File:NSLU Screenshot Palm Tree.png|100x100px]]<br>[[Tree|Palm tree]]
|Chained platforms that sway from side to side indefinitely.
|align=left|Trees of varying heights that serve as platforms.
|-
|-
|[[File:NSLU Spike's Seesaws Luigi Sighting.jpg|100x100px]]<br>[[Rocking Platform]]<ref>Roberts and Clark, p. 216</ref>
|style="background:white"|[[File:NSLU Screenshot Pendulum Platform.png|100x100px]]<br>[[Pendulum Platform]]
|Wooden platforms in the air that tilt back and forth on their own.
|align=left|Chained platforms that sway from side to side indefinitely.
|-
|-
|[[File:SandGeyserLU.png|100x100px]]<br>[[Sand Geyser]]
|style="background:white"|[[File:NSLU Spike's Seesaws Luigi Sighting.jpg|100x100px]]<br>[[Rocking Platform]]<ref>Roberts and Clark, p. 216</ref>
|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|align=left|Wooden platforms in the air that tilt back and forth on their own.
|-
|-
|[[File:NSLU Weighty Waddlewings Screenshot.png|100x100px]]<br>[[Scale Lift]]
|style="background:white"|[[File:SandGeyserLU.png|100x100px]]<br>[[Sand Geyser]]
|Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|align=left|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|-
|-
|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]]
|style="background:white"|[[File:NSLU Weighty Waddlewings Screenshot.png|100x100px]]<br>[[Scale Lift]]
|A lift with a [[Screwtop]] that the player can move in a set direction by spinning.
|align=left|Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|-
|-
|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]]
|style="background:white"|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]]
|A platform with a Screwtop that the player can move in a set direction by spinning.
|align=left|A lift with a [[Screwtop]] that the player can move in a set direction by spinning.
|-
|-
|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]]
|style="background:white"|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]]
|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|align=left|A platform with a Screwtop that the player can move in a set direction by spinning.
|-
|-
|[[File:NSLU Screenshot Seesaw Shroom.jpg|100x100px]]<br>[[Seesaw Shroom (blue)|Seesaw Shroom]]
|style="background:white"|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]]
|A mushroom platform that acts as a seesaw.
|align=left|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|-
|-
|[[File:NSMBU Asset Model Spine Coaster.png|100x100px]]<br>[[Spine Coaster]]
|style="background:white"|[[File:NSLU Screenshot Seesaw Shroom.jpg|100x100px]]<br>[[Seesaw Shroom (blue)|Seesaw Shroom]]
|Rideable creatures made of bone used to aid Luigi and company to pass through pits and pits.
|align=left|A mushroom platform that acts as a seesaw.
|-
|-
|[[File:NSMBU Asset Model Star Lift.png|100x100px]]<br>[[Star Lift]]
|style="background:white"|[[File:NSMBU Asset Model Spine Coaster.png|100x100px]]<br>[[Spine Coaster]]
|Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|align=left|Rideable creatures made of bone used to aid Luigi and company to pass through pits and pits.
|-
|-
|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]]
|style="background:white"|[[File:NSMBU Asset Model Star Lift.png|100x100px]]<br>[[Star Lift]]
|Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|align=left|Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|-
|-
|[[File:NSLU Screenshot Hammer Pendulum.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]]
|style="background:white"|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]]
|Hammer-like platforms that swing back and forth in a 180° arc.
|align=left|Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|-
|-
|[[File:NSLU Screenshot Switch-Lift.jpg|100x100px]]<br>[[Switch-Lift]]
|style="background:white"|[[File:NSLU Screenshot Hammer Pendulum.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]]
|Metal lifts of varying shapes and sizes. The rapidly move when a nearby ? Switch is pressed.
|align=left|Hammer-like platforms that swing back and forth in a 180° arc.
|-
|-
|[[File:NSLU Rolling Yoshi Hills Luigi Sighting.png|100x100px]]<br>[[Turning Floor]]
|style="background:white"|[[File:NSLU Screenshot Switch-Lift.jpg|100x100px]]<br>[[Switch-Lift]]
|Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|align=left|Metal lifts of varying shapes and sizes. The rapidly move when a nearby ? Switch is pressed.
|-
|-
|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]]
|style="background:white"|[[File:NSLU Rolling Yoshi Hills Luigi Sighting.png|100x100px]]<br>[[Turning Floor]]
|Pillars of water that rise from below and serve as platforms.
|align=left|Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|-
|-
!colspan=3 style="background:#D3EB9D;--darkbg:#224400"|Other objects
|style="background:white"|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]]
|align=left|Pillars of water that rise from below and serve as platforms.
|-
|-
|[[File:NSLU Screenshot Boss Cannon.png|100x100px]]<br>[[Cannon|Boss cannon]]
!colspan=3 style="background:#D3EB9D"|Other objects
|Cannons found at the end of enemy [[castle]]s. Boss cannons launch the player character to one of a nearby [[airship]] to battle one of the [[Koopalings]].
|-
|-
|[[File:NSMBU Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|style="background:white"|[[File:NSLU Screenshot Boss Cannon.png|100x100px]]<br>[[Cannon|Boss cannon]]
|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|align=left|Cannons found at the end of enemy [[castle]]s. Boss cannons launch the player character to one of a nearby [[airship]] to battle one of the [[Koopalings]].
|-
|-
|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]]<ref>Stratton, p. 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219</ref>
|style="background:white"|[[File:NSMBU Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|-
|-
|[[File:NSLU Screenshot Flower.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]]
|style="background:white"|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]]<ref>Stratton, p. 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219</ref>
|A common background object that releases a coin when spun next to.
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|-
|-
|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]]
|style="background:white"|[[File:NSLU Screenshot Flower.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]]
|Flagpoles found at the end of every level. Touching one completes the level.
|align=left|A common background object that releases a coin when spun next to.
|-
|-
|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|style="background:white"|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]]
|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|align=left|Flagpoles found at the end of every level. Touching one completes the level.
|-
|-
|[[File:NSLU Screenshot Mist.png|100x100px]]<br>[[cloud (cover)|Mist]]
|style="background:white"|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|-
|-
|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref>
|style="background:white"|[[File:NSLU Screenshot Mist.png|100x100px]]<br>[[cloud (cover)|Mist]]
|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear and releases a coin.
|align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|-
|style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref>
|align=left|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear and releases a coin.
|}
|}


Line 1,747: Line 1,748:


Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;--darkbg:#336600"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
Line 1,774: Line 1,775:
|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
|-
|-
!colspan="4"style="background-color:silver;--darkbg:#336600;font-size:120%;text-align:center"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,792: Line 1,793:
==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': Various Luigi sightings are sprites taken from this game.
*''[[Super Mario Bros.]]'': Various Luigi sightings are sprites taken from this game.
*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this game.
*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this ''[[Super Mario World]]'' version.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[New Super Mario Bros.]]'': The connection between [[Broozer]]s and snow levels returns in [[Broozers and Barrels]]. Both [[World 2-6 (New Super Mario Bros.)|World 2-6]] and [[Spine Coaster Stowaways]] feature pairs of grounded [[Piranha Plant]]s that are dropped onto either side of the platform the player is standing on.
*''[[New Super Mario Bros.]]'': The connection between [[Broozer]]s and snow levels returns in [[Broozers and Barrels]].
*''[[New Super Mario Bros. Wii]]'': [[Frozen Fuzzies]]'s gimmick of having to ride [[Big Fuzzy|Big Fuzzies]] frozen using the [[Penguin Suit]] is based on the setup needed to collect the third [[Star Coin]] in [[World 9-5 (New Super Mario Bros. Wii)|World 9-5]].
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.


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