Editing New Super Luigi U

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|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|ratings={{ratings|esrb=e|acb=G|pegi=3|cero=A|usk=0|fpb=pg|classind=L}}
|ratings={{ratings|esrb=e|acb=G|pegi=3|cero=A|usk=0|fpb=pg}}
|format={{format|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
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!colspan=8 bgcolor=#ABC|<big>Worlds</big>
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
|-bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color link|black|Acorn Plains}}
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|black|Acorn Plains}}
!colspan=2 width=25% style="background:orange"|World 2: {{Color link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:cyan"|World 3: {{Color link|Black|Sparkling Waters}}
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Black|Sparkling Waters}}
!colspan=2 width=25% style="background:indigo"|{{Color|White|World 4:}} {{Color link|white|Frosted Glacier}}
!colspan=2 width=25% style="background:indigo"|{{Color|White|World 4:}} {{Color-link|white|Frosted Glacier}}
|-
|-
|colspan=2|[[File:AcornPlains NSLU.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:LayerCakeDesert NSLU.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:SparklingWaters NSLU.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|-
|-
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|[[Fliprus Floes]]
|[[Fliprus Floes]]
|-bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
!colspan=2 width=25% style="background:green"|{{Color|white|World 5:}} {{Color link|white|Soda Jungle}}
!colspan=2 width=25% style="background:green"|{{Color|white|World 5:}} {{Color-link|white|Soda Jungle}}
!colspan=2 width=25% style="background:purple"|{{Color|white|World 6:}} {{Color link|white|Rock-Candy Mines}}
!colspan=2 width=25% style="background:purple"|{{Color|white|World 6:}} {{Color-link|white|Rock-Candy Mines}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:maroon"|{{Color|white|World 8:}} {{Color link|white|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width=25% style="background:maroon"|{{Color|white|World 8:}} {{Color-link|white|Peach's Castle (world)|Peach's Castle}}
|-
|-
|colspan="2"|[[File:NSLU Soda Jungle Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
|colspan="2"|[[File:RockCandyMines NSLU.png|250px]]
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
|colspan="2"|[[File:MeringueClouds NSLU.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|-
|-
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|[[Para-Beetle Parade]]
|[[Para-Beetle Parade]]
|-bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color link|Black|Superstar Road}}
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Black|Superstar Road}}
!colspan=4 width="200%"style="background:lavender"|{{Color link|Black|Secret Island}}
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Black|Secret Island}}
|-
|-
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
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|-
|-
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|align=left|A masked [[rabbit]]-like thief. When the player is controlling Luigi in Story Mode, Nabbit appears in certain levels with stolen items and they are given to him when caught. If the player presses {{button|wii|CCZL}} on a [[Wii U]] controller or {{button|wii|B}} on a [[Wii#Wii Remote|Wii Remote]] while selecting a level, they play as Nabbit instead. In multiplayer, he is one of the four playable characters. Unlike Luigi and the Toads, he cannot use power-ups, ride Yoshi, or carry items. However, Nabbit is nearly invincible. He can walk through enemies and across spikes, though he receives knockback when he makes contact with tough enemies or bosses. He loses a life only when he falls down [[pit]]s or environmental hazards like [[lava]].
|align=left|A masked [[rabbit]]-like thief. When the player is controlling Luigi in Story Mode, Nabbit appears in certain levels with stolen items and they are given to him when caught. If the player presses {{button|wii|CCZL}} on a [[Wii U]] controller or {{button|wii|B}} on a [[Wii#Wii Remote|Wii Remote]] while selecting a level, they play as Nabbit instead. In multiplayer, he is one of the four playable characters. Unlike Luigi and the Toads, he cannot use power-ups, ride Yoshi, or carry items. However, Nabbit is nearly invincible and receives knockback only when he makes contact with tough enemies or bosses. He loses a life only when he falls down [[pit]]s or environmental hazards like [[lava]].
|-
|-
|style="background:white"|[[File:NSMBU Artwork Mii (Green).png|100x100px]]<br>[[Mii]]
|style="background:white"|[[File:NSMBU Artwork Mii (Green).png|100x100px]]<br>[[Mii]]
|align=left|If the player attempts to play as Nabbit in Story Mode while selecting [[Flying Squirrel Ovation]], they appear as a green-clad Mii instead. This is likely because the [[Flying Squirrel Mario|Flying Squirrel form]] is required to complete this level, which is unavailable to Nabbit.
|align=left|If the player attempts to play as Nabbit in Story Mode while selecting [[Flying Squirrel Ovation]], they appear as a green-clad Mii instead. This is likely because the [[Power Squirrel Mario|Power Squirrel form]] is required to complete this level, which is unavailable to Nabbit but usable by Miis. This is the only context with which the player can control a Mii in ''New Super Luigi U''.
|}
|}


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|style="background:white"|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|style="background:white"|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|align=left|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|align=left|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|[[Rolling Yoshi Hills]], [[Underground Grrrols]], [[Beanstalk Jungle]], [[Fire and Ice]], [[Above the Bouncy Clouds]]
|[[Rolling Yoshi Hills]], [[Underground Grrrols]], [[Beanstalk Jungle]], [[Above the Bouncy Clouds]]
|-
|-
|style="background:white"|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|style="background:white"|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
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|data-sort-value=66|[[Rising Piranhas]]
|data-sort-value=66|[[Rising Piranhas]]
|200
|200
|{{icon|NSLU-exc}}
|{{chart icon|NSLU-exc}}
|—
|—
|-
|-
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|data-sort-value=17|[[Lemmy's Lights-Out Castle]]
|data-sort-value=17|[[Lemmy's Lights-Out Castle]]
|data-sort-value=72|[[Wiggler Rodeo]]
|data-sort-value=72|[[Wiggler Rodeo]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|—
|—
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|align=left|Para-Beetles are winged Buzzy Beetles. However, Luigi can hop on their back for a ride, unlike with other winged foes.
|align=left|Para-Beetles are winged Buzzy Beetles. However, Luigi can hop on their back for a ride, unlike with other winged foes.
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|—
|—
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|align=left|A Para-Beetle that descends when used as a platform.
|align=left|A Para-Beetle that descends when used as a platform.
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|—
|—
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|data-sort-value=32|[[Urchin Reef Romp]]
|data-sort-value=32|[[Urchin Reef Romp]]
|200
|200
|{{icon|NSLU-exc}}
|{{chart icon|NSLU-exc}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Dee style="background:white"|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]]
|data-sort-value=Dee style="background:white"|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]]
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|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|200
|200
|{{icon|NSLU-exc}}
|{{chart icon|NSLU-exc}}
|—
|—
|-
|-
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|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|200
|200
|{{icon|NSLU-exc}}
|{{chart icon|NSLU-exc}}
|—
|—
|-
|-
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|—
|—
|-
|-
|data-sort-value=Goo style="background:white"|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|data-sort-value=Huc style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|align=left|Common enemies that can be defeated by jumping on them.
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|data-sort-value=24|[[Layer-Cake Desert]] [[Enemy Course]]
|data-sort-value=31|[[Huckit Beach Resort]]
|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=62|[[Porcupuffer Cavern]]
|200
|200
|—
|—
|—
|—
|-
|-
|data-sort-value=Goo style="background:white"|[[File:No image.png|100x100px]]<br>[[Hefty Goomba]]
|data-sort-value=Urc style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=left|A Goomba that is large than a normal Goomba. Jumping on it can turn into two normal Goombas.
|align=left|Stationary enemies that appear in underwater levels.
|colspan=2 data-sort-value=24|[[Layer-Cake Desert]] [[Enemy Course]]
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|200
|200
|
|
|
|
|-
|-
|data-sort-value=Min style="background:white"|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|data-sort-value=BigU style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=left|Small Goombas that weigh Luigi down until he either attacks or walks for a few seconds.
|align=left|A gigantic Urchin that can be defeated only with a Star.
|data-sort-value=74|[[Stonecrush Tower]]
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|data-sort-value=82|[[Magmaw River Cruise]]
|200
|200
|—
|—
|—
|—
|-
|-
|data-sort-value=Pri style="background:white"|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|data-sort-value=Boo style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|align=left|Ghosts that follow Luigi when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|colspan=2 data-sort-value=44|[[Fire and Ice]]
|data-sort-value=47|[[Peek-a-Boo Ghost House]]
|data-sort-value=75|[[Vanishing Ghost House]]
|200
|200
|—
|—
|—
|—
|-
|-
|data-sort-value=Goot style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|data-sort-value=BigB style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|colspan=2 data-sort-value=47|[[Peek-a-Boo Ghost House]]
|200
|—
|—
|-
|data-sort-value=Goot style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|A Goomba that resembles a {{wp|persimmon}} and turns at ledges.
|align=left|A Goomba that resembles a {{wp|persimmon}} and turns at ledges.
|data-sort-value=72|[[Wiggler Rodeo]]
|data-sort-value=72|[[Wiggler Rodeo]]
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|—
|—
|-
|-
|data-sort-value=Huc style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|data-sort-value=Goo style="background:white"|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|data-sort-value=31|[[Huckit Beach Resort]]
|data-sort-value=74|[[Stonecrush Tower]]
|data-sort-value=62|[[Porcupuffer Cavern]]
|data-sort-value=82|[[Magmaw River Cruise]]
|200
|200
|—
|—
|—
|—
|-
|-
|data-sort-value=Urc style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|data-sort-value=Min style="background:white"|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=left|Stationary enemies that appear in underwater levels.
|align=left|Small Goombas that weigh Luigi down until he either attacks or walks for a few seconds.
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|data-sort-value=74|[[Stonecrush Tower]]
|data-sort-value=82|[[Magmaw River Cruise]]
|200
|200
|—
|—
|—
|—
|-
|-
|data-sort-value=BigU style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|data-sort-value=Pri style="background:white"|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|colspan=2 data-sort-value=44|[[Fire and Ice]]
|200
|200
|—
|—
|—
|—
|-
|-
|data-sort-value=Boo style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|data-sort-value=DraR style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]]
|align=left|Ghosts that follow Luigi when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|data-sort-value=47|[[Peek-a-Boo Ghost House]]
|data-sort-value=75|[[Vanishing Ghost House]]
|200
|—
|—
|-
|data-sort-value=BigB style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|colspan=2 data-sort-value=47|[[Peek-a-Boo Ghost House]]
|200
|—
|—
|-
|data-sort-value=DraR style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]]
|align=left|A long eel that attacks Luigi by chasing him. Dragoneels defeat Urchins that make contact with their bodies.
|align=left|A long eel that attacks Luigi by chasing him. Dragoneels defeat Urchins that make contact with their bodies.
|colspan=2 data-sort-value=37|[[Dragoneel Depths]]
|colspan=2 data-sort-value=37|[[Dragoneel Depths]]
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|align=left|Large variants of Wigglers.
|align=left|Large variants of Wigglers.
|colspan=2 data-sort-value=59.1|[[Wiggler Floodlands]]
|colspan=2 data-sort-value=59.1|[[Wiggler Floodlands]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|—
|—
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|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|—
|—
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|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|—
|—
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|align=left|A larger version of the Fire Bar.
|align=left|A larger version of the Fire Bar.
|colspan=2|[[Fire Bar Sprint]]
|colspan=2|[[Fire Bar Sprint]]
|-
|style="background:white"|[[File:NSLU Ice-Slide Expressway Screenshot.png|100x100px]]<br>[[Ice]]
|align=left|Icy terrain that reduces Luigi's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards.
|[[Cooligan Shrooms]]
|[[Ice-Slide Expressway]]
|-
|-
|style="background:white"|[[File:IcicleLU.png|100x100px]]<br>[[Icicle]]
|style="background:white"|[[File:IcicleLU.png|100x100px]]<br>[[Icicle]]
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|colspan=2|[[Bowser Jr. Showdown]]
|colspan=2|[[Bowser Jr. Showdown]]
|-
|-
|style="background:white"|[[File:NSLU Morton's Lava Block Castle Screenshot.png|100x100px]]<br>[[Shifting wall|Moving block]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=72, 73}}</ref>
|style="background:white"|[[File:NSLU Morton's Lava Block Castle Screenshot.png|100x100px]]<br>Moving rock
|align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|colspan=2|[[Morton's Lava-Block Castle]]
|colspan=2|[[Morton's Lava-Block Castle]]
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|[[Impossible Pendulums]]
|[[Impossible Pendulums]]
|-
|-
|style="background:white"|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base]]
|style="background:white"|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|align=left|Red [[torpedo tube]]s that fire [[Targeting Ted]]s.
|align=left|Red [[torpedo tube]]s that fire [[Targeting Ted]]s.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|colspan=2|[[Larry's Trigger-Happy Castle]]
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|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle, Bowser Jr. uses his [[Junior Clown Car]] as a submarine, in which the player character must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]], he cannot be defeated.
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle, Bowser Jr. uses his [[Junior Clown Car]] as a submarine, in which the player character must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]], he cannot be defeated.
|[[All Aboard!]]
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
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==Items and objects==
==Items and objects==
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
|-style="color:white;background:#78c829"
!width=12%|Name
!width=12%|Name
!Description
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|-
|style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting 100 of these gives the player an extra life.
|align=left|Collecting 100 of these gives the player an extra life.
|-
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|An outline of a coin that becomes a coin if Luigi goes through it.
|align=left|An outline of a coin that becomes a coin if Luigi goes through it.
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|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
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|style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|align=left|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=left|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
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|style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|Gives the player an [[extra life]].
|align=left|Gives the player an [[extra life]].
|-
|style="background:white"|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|style="background:white"|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|align=left|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|align=left|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|-
|-
|style="background:white"|[[File:NSMBU Red Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|style="background:white"|[[File:NSMBU Red Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[big shell|Giant Shell]]s of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[Giant Green Shell|giant shells]] of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|-
|style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
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|style="background:white"|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|style="background:white"|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|align=left|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|align=left|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|-
|style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|align=left|A block that causes a large tremor on the ground when thrown.
|align=left|A block that causes a large tremor on the ground when thrown.
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|style="background:white"|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|style="background:white"|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|align=left|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|align=left|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|-
|style="background:white"|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|style="background:white"|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
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|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|align=left|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|align=left|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|-
|style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|align=left|This yellow eggs releases a [[Glowing Baby Yoshi]].
|align=left|This yellow eggs releases a [[Glowing Baby Yoshi]].
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|style="background:white"|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|style="background:white"|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|align=left|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|align=left|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|-
|style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|align=left|A star that appears during [[Boost Mode]].
|align=left|A star that appears during [[Boost Mode]].
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!rowspan=3|Description
!rowspan=3|Description
|-
|-
!style="background:#78c829" rowspan=2|{{icon|NSLU-Luigi}}
!style="background:#78c829" rowspan=2|{{chart icon|NSLU-Luigi}}
!style="background:#78c829"|{{icon|NSLU-ToadY}}
!style="background:#78c829"|{{chart icon|NSLU-ToadY}}
|-
|-
!style="background:#78c829"|{{icon|NSMBU-ToadB}}
!style="background:#78c829"|{{chart icon|NSMBU-ToadB}}
|-
|-
|align=center style="background:white" rowspan=2|N/A
|align=center style="background:white" rowspan=2|N/A
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|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|-
|style="background:white"|[[File:NSLU Screenshot Giant Snake Block.jpg|100x100px]]<br>[[Giant Snake Block]]
|align=left|A large type of Snake Block.
|-
|-
|style="background:white"|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]]
|style="background:white"|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]]
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|align=left|Green blocks that move like a snake once Luigi steps on it.
|align=left|Green blocks that move like a snake once Luigi steps on it.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Giant Snake Block.jpg|100x100px]]<br>Snake Block (big)
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block]]
|align=left|A large type of Snake Block.
|align=left|Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|-
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
|align=left|Block that can only be destroyed by [[Bob-omb]] explosions or large enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Stretch Block.png|100x100px]]<br>[[Stretch Block]]
|style="background:white"|[[File:NSLU Screenshot Stretch Block.png|100x100px]]<br>[[Stretch Block]]
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|-
|-
|style="background:white"|[[File:NSLU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|style="background:white"|[[File:NSLU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|align=left|Pipes that launch players to another location or a platform that they are unable to reach.
|align=left|Pipes that launch players to another location or a platform that they are unable to reach.
|-
|-
|style="background:white"|[[File:BlueMiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|style="background:white"|[[File:BlueMiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|-
|-
!colspan=3 style="background:#D3EB9D"|Climbable objects
!colspan=3 style="background:#D3EB9D"|Climbable objects
|-
|-
|style="background:white"|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|style="background:white"|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|align=left|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|align=left|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]]
|style="background:white"|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]]
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Hanging Vine.jpg|100x100px]]<br>[[Swinging vine|Hanging vine]]
|style="background:white"|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=left|Hanging vines found in [[Soda Jungle]]. They function like rope swings.
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|style="background:white"|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope Ladder]]
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
|align=left|A climbable object used to get on top of platforms.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope ladder]]
|style="background:white"|[[File:NSLU Screenshot Hanging Vine.jpg|100x100px]]<br>[[Vine]]
|align=left|A climbable object used to get on top of platforms.
|align=left|Hanging vines found in [[Soda Jungle]]. They function like rope swings.
|-
|-
!colspan=3 style="background:#D3EB9D"|Platforms
!colspan=3 style="background:#D3EB9D"|Platforms
|-
|-
|style="background:white"|[[File:NSLU Arrow Lift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|style="background:white"|[[File:NSLU Arrow Lift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Bean Platform.png|100x100px]]<br>[[Bean Platform]]
|style="background:white"|[[File:NSLU Beanstalk Jungle Luigi Sighting.jpg|100x100px]]<br>[[Bean Platform]]
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|-
|style="background:white"|[[File:NSLU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift]]
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|style="background:white"|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
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|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift|Nut]]
|style="background:white"|[[File:NSLU Flame Chomp Ferris Wheel Luigi Sighting.jpg|100x100px]]<br>[[Paddle Platform]]
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|style="background:white"|[[File:NSLU Screenshot Paddle Platform.png|100x100px]]<br>[[Paddle Platform]]
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|-
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|-
|-
|style="background:white"|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]]
|style="background:white"|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]]
|align=left|A lift with a [[Screwtop]] that the player can move in a set direction by spinning.
|align=left|A lift with a screw that the player can move in a set direction by spinning.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]]
|style="background:white"|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]]
|align=left|A platform with a Screwtop that the player can move in a set direction by spinning.
|align=left|A platform with a screw that the player can move in a set direction by spinning.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]]
|style="background:white"|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]]
Line 1,702: Line 1,682:
|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|-
|-
|style="background:white"|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]]<ref>Stratton, p. 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219</ref>
|style="background:white"|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]]
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|-
|-
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|-
|-
|style="background:white"|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|style="background:white"|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to secret exits.
|-
|-
|style="background:white"|[[File:NSLU Screenshot Mist.png|100x100px]]<br>[[cloud (cover)|Mist]]
|style="background:white"|[[File:NSLU Screenshot Mist.png|100x100px]]<br>Mist
|align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|-
|-
Line 1,813: Line 1,793:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|New|ニュー}} スーパールイージ U
|Jap={{ruby|New|ニュー}} スーパールイージ U
|JpnR=Nyū Sūpā Ruīji Yū
|JapR=Nyū Sūpā Ruīji Yū
|JpnM=New Super Luigi U
|JapM=New Super Luigi U
|ChiS=New 超级路易吉U
|ChiS=New 超级路易吉U
|ChiSR=New Chāojí Lùyìjí U  
|ChiSR=New Chāojí Lùyìjí U  
Line 1,840: Line 1,820:
{{Wii U}}
{{Wii U}}
[[Category:Wii U games]]
[[Category:Wii U games]]
[[Category:Downloadable expansion packs]]
[[Category:Downloadable content]]
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Luigi U|*]]
[[Category:New Super Luigi U|*]]

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