Editing New Super Luigi U

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''As DLC'''<br>{{flag list|Japan|June 19, 2013<ref name="Nintendo DirectJP">[http://www.youtube.com/watch?v=77IT-rWMl3s]</ref>|USA|June 20, 2013<ref name="Nintendo Direct">[http://www.nintendo.com/nintendo-direct/archive/05-17-2013/]</ref>|Europe|June 20, 2013|Australia|June 21, 2013<ref name="Nintendo AU">[http://www.gonintendo.com/?mode=viewstory&id=202857]</ref>}} '''As standalone'''<br>{{flag list|Japan|July 13, 2013<ref name="Nintendo DirectJP"></ref>|Europe|July 26, 2013<ref name="Nintendo Direct"></ref>|Australia|July 27, 2013<ref name="Nintendo AU"></ref>|USA|August 25, 2013}}
|release='''As DLC'''<br>{{release|Japan|June 19, 2013<ref name="Nintendo DirectJP">[http://www.youtube.com/watch?v=77IT-rWMl3s]</ref>|USA|June 20, 2013<ref name="Nintendo Direct">[http://www.nintendo.com/nintendo-direct/archive/05-17-2013/]</ref>|Europe|June 20, 2013|Australia|June 21, 2013<ref name="Nintendo AU">[http://www.gonintendo.com/?mode=viewstory&id=202857]</ref>}} '''As standalone'''<br>{{release|Japan|July 13, 2013<ref name="Nintendo DirectJP"></ref>|Europe|July 26, 2013<ref name="Nintendo Direct"></ref>|Australia|July 27, 2013<ref name="Nintendo AU"></ref>|USA|August 25, 2013}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=Platformer
|genre=Platformer
|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|ratings={{ratings|esrb=e|acb=G|pegi=3|cero=A|usk=0|fpb=pg}}
|ratings={{ratings|esrb=e|acb=G|pegi=3|cero=A|usk=0}}
|format={{format|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|serials={{flag list|Japan|WUP-ARSJ-JPN}}
}}
}}
'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and, notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
==Gameplay==
==Gameplay==
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|{{button|wiiu|B}}
|{{button|wiiu|B}}
|{{button|wii|1}}
|{{button|wii|1}}
|}
==Characters==
===Playable===
<gallery>
NSMBU Luigi Jumping Artwork.png|[[Luigi]]
NSMBUYellowToad.png|[[Yellow Toad (character)|Yellow Toad]]
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]]
NabbitNSMBU.png|[[Nabbit]]
NSMBU Four Miis Artwork.png|[[Mii]] (only in [[Flying Squirrel Ovation]])
</gallery>
===Bosses===
<gallery>
Boom Boom NSMBU Model.png|[[Boom Boom]] ([[Tower]])
NSMBU Boss Sumo Bro Artwork.png|[[Boss Sumo Bro]] (Tower)
NSMBW Kamek Artwork.png|[[Kamek|Magikoopa]] (Tower)
Lemmy Koopa NSMBU.png|[[Lemmy Koopa]] ([[Acorn Plains]])
MortonNSMBU.png|[[Morton Koopa Jr.]] ([[Layer Cake Desert]])
NSMBU Larry Koopa Artwork.png|[[Larry Koopa]] ([[Sparkling Waters]])
NSMBU Wendy Koopa Artwork.png|[[Wendy O. Koopa]] ([[Frosted Glacier]])
NSMBU Iggy Artwork.png|[[Iggy Koopa]] ([[Soda Jungle]])
NSMBU Roy Artwork.png|[[Roy Koopa]] ([[Rock-Candy Mines]])
LudwigNSMBU.png|[[Ludwig von Koopa]] ([[Meringue Clouds]])
Bowserjr NSMBU.png|[[Bowser Jr.]] ([[Airship]]s)
BowserNSMBU.png|[[Bowser]] ([[Peach's Castle (world)|Peach's Castle]])
</gallery>
===Supporting===
<gallery>
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
</gallery>
==Enemies==
===New===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:MegaEepCheep.png|100px]]<br>[[Big Eep Cheep]]s
|align=center|Larger variants of [[Eep Cheep]]s.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Urchin Reef Romp]]
|}
===Returning===
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. U]]''.
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Image
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|[[Banzai Bill]]
|align=center|Large Bullet Bills that fly straight forward.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|[[Banzai Bill Cannon]]
|align=center|Cannons that shoot Banzai Bills.
|colspan="2"align=center|[[Weighty Waddlewings]]
|-
|align=center|[[File:NSMBW Big Boo Model.png|100px]]
|[[Big Boo]]
|align=center|Bigger variants of Boos that have the same behavior.
|colspan="2"align=center|[[Peek-a-Boo Ghost House]]
|-
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
|[[Big Cheep Cheep]]
|align=center|Large variants of Cheep Cheeps that are found in underwater levels.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|[[Big Deep Cheep]]
|align=center|Large variants of Deep Cheeps that are found in underwater levels.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:NSMBW Big Dry Bones Sprite.png|100px]]
|[[Big Dry Bones]]
|align=center|Large variants of Dry Bones that appear in castle levels.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:NSMBW Big Fire Piranha Plant.png|100px]]
|[[Big Fire Piranha]]
|align=center|Large variants of Fire Piranha Plants.
|align=center|[[Piranhas in the Dark]]
|align=center|[[Rising Piranhas]]
|-
|align=center|[[File:NSMBW Big Fuzzy Render.png|100px]]
|[[Big Fuzzy]]
|align=center|Large variants of Fuzzies.
|align=center|[[Frozen Fuzzies]]
|align=center|[[Spine Coaster Connections]]
|-
|align=center|[[File:NSMBU Jungle of the Giants Screenshot.png|100px]]
|[[Big Koopa Troopa]]
|align=center|Large variants of Koopa Troopas.
|colspan="2"align=center|[[Giant Swing-Along]]
|-
|align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]]
|[[Big Piranha Plant]]
|align=center|Large variants of Piranha Plants.
|align=center|[[Piranha Heights]]
|align=center|[[Flame Chomp Ferris Wheel]]
|-
|align=center|[[File:MariovsMortonNSMBU.png|100px]]
|[[Big Pokey]]
|align=center|Large variants of Pokeys.
|colspan="2"align=center|[[Morton's Lava-Block Castle]]
|-
|align=center|[[File:SuperThwomp NSMBW.png|100px]]
|[[Big Thwomp]]
|align=center|Large Thwomps that can break through stone tiles.
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:Mega Urchin.png|100px]]
|[[Big Urchin]]
|align=center|A gigantic [[Urchin]] that can be defeated only with a Star.
|colspan="2"align=center|[[Urchin Reef Romp]]
|-
|align=center|[[File:MegaWiggler.png|100px]]
|[[Big Wiggler]]
|align=center|Large variants of Wigglers.
|colspan="2"align=center|[[Wiggler Floodlands]]
|-
|align=center|[[File:Skull Blaster.png|100px]]
|[[Bill Blaster]]
|align=center|Cannons that shoot Bullet Bills.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Rainbow Skywalk]]
|-
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|[[Bill Blaster Turret]]
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[Larry's Trigger-Happy Castle]]
|-
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|[[Blooper]]
|align=center|Underwater enemies that move in an erratic pattern.
|colspan="2"align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|[[Bob-omb]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NSMBU Bony Beetle Artwork.png|100px]]
|[[Bony Beetle]]
|align=center|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|align=center|[[Icicle Tower]]
|align=center|[[Impossible Pendulums]]
|-
|align=center|[[File:NSMBW Boo Render.png|100px]]
|[[Boo]]
|align=center|Ghosts that follow players when their back is turned, but hide their face when they look at them.
|align=center|[[Peek-a-Boo Ghost House]]
|align=center|[[Vanishing Ghost House]]
|-
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|[[Boomerang Bro]]
|align=center|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=center|[[All Aboard!]]
|align=center|[[Above the Bouncy Clouds]]
|-
|align=center|[[File:BowserAmp.png|100px]]
|[[Bowser Stunner]]*
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan="2"align=center|[[Current Event]]
|-
|align=center|[[File:NSMBW Bramball Render.png|100px]]
|[[Bramball]]
|align=center|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan="2"align=center|[[Heart of Bramball Woods]]
|-
|align=center|[[File:Broozer.png|100px]]
|[[Broozer]]
|align=center|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. A player can defeat it by jumping on it three times, or hitting him with a fireball. Similar to [[Chargin' Chuck]] in Super Mario World.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|align=center|[[File:NSMBW Bullet Bill Render.png|100px]]
|[[Bullet Bill]]
|align=center|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Rainbow Skywalk]]
|-
|align=center|[[File:Rocketengine.png|100px]]
|[[Burner]]
|align=center|Constant streams of fire that rotate and are found on airships.
|colspan="2"align=center|[[Flame-Gear Tower]]
|-
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|[[Buzzy Beetle]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|colspan="2"align=center|[[Ice-Slide Expressway]]
|-
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Cannon]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|[[Cannonball]]
|align=center|Heavy metal spheres launched by cannons.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|[[Chain Chomp]]
|align=center|Enemies tied to posts that lunge at the player. If someone [[Ground Pound]]s their post, they are set free.
|colspan="2"align=center|[[Wiggler Rodeo]]
|-
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|[[Cheep Cheep]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|[[Cheep Chomp]]
|align=center|Large fish that attempt to eat the player(s).
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:Boo Circle NSMBW.png|100px]]
|[[Boo Buddies|Circling Boo Buddies]]
|align=center|Boos flying in a circle formation.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Under Construction]]
|-
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|[[Cooligan]]
|align=center|An enemy that slides on ice and slows down when hit.
|colspan="2"align=center|[[Cooligan Shrooms]]
|-
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|[[Deep Cheep]]
|align=center|Cheep Cheeps that chase the player(s) as they swim.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]]<br>[[File:LittleDragoneels.png|100px]]
|[[Dragoneel]]*
|align=center|A dragon-like eel that attacks by chasing the player(s). Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan="2"align=center|[[Dragoneel Depths]]<br>(red/purple)
|-
|align=center|[[File:DryBones NSMBW.png|100px]]
|[[Dry Bones]]
|align=center|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=center|[[Flame-Gear Tower]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|[[Eep Cheep]]
|align=center|A [[Cheep Cheep]] that swims away when the player comes near it. Mostly appears in schools.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:FireBarNSMBW.png|100px]]
|[[Fire Bar]]
|align=center|A series of fireballs that spins in a circular motion.
|align=center|[[Sumo Bro's Spinning Tower]]
|align=center|[[Ludwig's Block-Press Castle]]
|-
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|[[Fire Bro]]
|align=center|Hammer Bros that throw fireballs.
|align=center|[[Piranhas in the Dark]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|[[Fire Piranha Plant]]
|align=center|Piranha Plants that aim at the player and shoot fireballs.
|align=center|[[Slippery Rope Ladders]]
|align=center|[[Spine Coaster Stowaways]]
|-
|align=center|[[File:FireSnakeAttack.png|100px]]
|[[Fire Snake]]
|align=center|Flames that jump in a high arc.
|colspan="2"align=center|[[Light-Up-Lift Tower]]
|-
|align=center|[[File:Fishy Bone.png|100px]]
|[[Fish Bone]]
|align=center|Skeletal fish that charge towards players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Deepsea Stone-Eyes]]
|-
|align=center|[[File:FlameChompNSMBW.png|100px]]
|[[Flame Chomp]]
|align=center|Black spheres that hurl a giant fireball at players, then explode shortly afterward.
|colspan="2"align=center|[[Flame Chomp Ferris Wheel]]
|-
|align=center|[[File:Fliprus.png|100px]]
|[[Fliprus]]*
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|align=center|[[Fliprus Floes]]
|align=center|[[Hammerswing Hangout]]
|-
|align=center|[[File:NSMBW Foo Render.png|100px]]
|[[Foo]]
|align=center|An enemy that blows fog in order to obscure the player's view.
|colspan="2"align=center|[[Three-Headed Snake Block]]
|-
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|[[Frost Piranha]]*
|align=center|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|[[Fuzzy]]
|align=center|Enemies that follow tracks and hurt players upon contact, but can be walked on by [[Yoshi]].
|align=center|[[Mount Fuzzy]]
|align=center|[[Cloudy Capers]]
|-
|align=center|[[File:GhostQuestionBlock.png|100px]]
|[[Ghost Block]]
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|colspan="2"align=center|[[Vanishing Ghost House]]
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|align=center|Large variants of cannonballs launched by large cannons.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|[[Goomba]]
|align=center|Common enemies that can be defeated by jumping on them.
|align=center|[[Stonecrush Tower]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:Goombrat.png|100px]]
|[[Goombrat]]*
|align=center|A [[Goomba]] that resembles a {{wp|Persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|[[Wiggler Rodeo]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]
|[[Grrrol]]*
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|-
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|[[Hammer Bro]]
|align=center|Enemies that throw hammers and jump.
|align=center|[[Piranha Gardens]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|[[Hammer Pendulum]]
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|colspan="2"align=center|[[Hammerswing Hangout]]
|-
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|[[Heavy Para-Beetle]]
|align=center|A giant [[Para-Beetle]] that descends when stood on.
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:Huckit Crab.png|100px]]
|[[Huckit Crab]]
|align=center|A crab that throws rocks on loop. These balls can be jumped on and used as a temporary platform.
|align=center|[[Huckit Beach Resort]]
|align=center|[[Porcupuffer Cavern]]
|-
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]
|[[Huge Fire Bar]]*
|align=center|A larger version of a [[Fire Bar]].
|colspan="2"align=center|[[Fire Bar Sprint]]
|-
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|[[Ice Bro]]
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=center|[[All Aboard!]]
|align=center|[[Frozen Fuzzies]]
|-
|align=center|[[File:IcicleLU.png|100px]]
|[[Icicle]]
|align=center|Icicles that fall when the player gets close underneath.
|align=center|[[Icicle Tower]]
|align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|[[King Bill]]
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|[[Koopa Troopa]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|[[Waddlewing Warning!]]<br>(green)<br>[[Crooked Cavern]]<br>(red)
|align=center|[[Magmaw River Cruise]]<br>(green)<br>[[Magma Moat]]<br>(red)
|-
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|[[Lakitu]]
|align=center|Enemies that throw Spiny Eggs. If a player defeats it, they can ride on its cloud until it disappears.
|align=center|[[Spinning Sandstones]]
|align=center|[[Cloudy Capers]]
|-
|align=center|[[File:NSMBW Lava Bubble Render.png|100px]]
|[[Lava Bubble]]
|align=center|Fireballs that jump out of lava.
|align=center|[[Roy's Ironclad Castle]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|[[Magmaargh]]
|align=center|Lava monsters that attack by moving towards the player(s) in a wave-like movement.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:MagmawNSMBU.png|100px]]
|[[Magmaw]]
|align=center|Lava monsters that lunges at the player, then dips back into the lava.
|align=center|[[Magmaw River Cruise]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|[[Mechakoopa]]
|align=center|A mechanical Koopa. After stomping it, a player can pick it up and use it as a weapon.
|colspan="2"align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]
|[[Mecha Hand]]*
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|[[All Aboard!]]
|align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]
|[[Mega Grrrol]]*
|align=center|A bigger [[Grrrol]] that rolls around.
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|-
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|[[Meteor]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|align=center|[[Magma Moat]]
|align=center|[[Firefall Rising]]
|-
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|[[Mini Goomba]]
|align=center|Small Goombas that weigh players down until they either attack or walk for a few seconds.
|align=center|[[Stonecrush Tower]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|[[Bull's-Eye Bill|Missile Bill]]
|align=center|Bullet Bills that target players.
|colspan="2"align=center|[[Roy's Ironclad Castle]]
|-
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|[[Monty Mole]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|align=center|[[Rolling Yoshi Hills]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]]
|[[Muncher]]
|align=center|An invincible black plant.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Wiggler Rodeo]]
|-
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|[[Para-Beetle]]
|align=center|Winged Buzzy Beetles. A player can hop on their back for a ride, unlike with other winged foes.
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|[[Parabomb]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[Current Event]]
|-
|align=center|[[File:GreenParatroopa.png|100px]]
|[[Koopa Paratroopa|Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Dancing Blocks, Poison Swamp]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|[[Piranha Plant]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|align=center|[[Waddlewing Warning!]]
|align=center|[[Above the Bouncy Clouds]]
|-
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]
|[[Piranha Pod]]*
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|[[Spinning Sandstones]]
|align=center|[[Beanstalk Jungle]]
|-
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|[[Pokey]]
|align=center|Living cacti that appear in desert levels and move slowly.
|colspan="2"align=center|[[Underground Grrrols]]
|-
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|[[Porcupuffer]]
|align=center|Fish that jump out of the water and follows the player(s).
|colspan="2"align=center|[[Porcupuffer Cavern]]
|-
|align=center|[[File:Pricklygoomba.png|100px]]
|[[Prickly Goomba]]
|align=center|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan="2"align=center|[[Fire and Ice]]
|-
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|[[River Piranha Plant]]
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|[[Spinning Sandstones]]
|align=center|[[Fliprus Floes]]
|-
|align=center|[[File:Pillar NSMBW.png|100px]]
|[[Skewer]]
|align=center|Spiked Pillars that move up and down.
|colspan="2"align=center|[[Shish-Kebab Tower]]
|-
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|[[Sledge Bro]]
|align=center|Hammer Bro variants that stun players after they jump.
|colspan="2"align=center|[[All Aboard!]]
|-
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|[[Spike]]
|align=center|A green Koopa which will pull spiked balls out of their mouths, and throw them directly downwards from the ledges on which they stand.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Seesaws]]
|-
|align=center|[[File:Spike Top.png|100px]]
|[[Spike Top]]
|align=center|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|colspan="2"align=center|[[Switch-Lift Express]]
|-
|align=center|[[File:NSMBW Spike Ball Artwork.png|100px]]
|[[Spike Ball|Spiked ball]]
|align=center|Spike balls that appear in fortress and castle levels.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Seesaws]]
|-
|align=center|[[File:NSLU Impossible Pendulums Screenshot.png|100px]]
|[[Spinner]]
|align=center|A large spiked ball on a chain that cannot be defeated.
|align=center|[[Stone-Snake Tower]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|align=center|[[Impossible Pendulums]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|-
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|[[Spiny]]
|align=center|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan="2"align=center|[[Cloudy Capers]]
|-
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|[[Spiny Cheep Cheep]]
|align=center|Fast-swimming fish that chase players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png|50px]]
|[[Stalking Piranha Plant]]
|align=center|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=center|[[Spinning Sandstones]]
|align=center|[[Rising Piranhas]]
|-
|align=center|[[File:NSMBW Stone Spike Render.png|50px]]
|[[Stone Spike]]
|align=center|A [[Spike]] that throws stone rocks downwards.
|colspan="2"align=center|[[Stone Spike Conveyors]]
|-
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|align=center|[[Sumo Bro Bridge]]
|align=center|[[Sumo Bro's Spinning Tower]]
|-
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]
|[[Targeting Ted]]*
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:Thwomp NSMBW.png|100px]]
|[[Thwomp]]
|align=center|Large rocks that fall when someone gets close.
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]*
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|[[Torpedo Ted]]
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo tube]]
|align=center|An indestructible box that fires Torpedo Teds.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:UrchinNSMBW.png|100px]]
|[[Urchin]]
|align=center|Stationary enemies that appear in underwater levels.
|colspan="2"align=center|[[Urchin Reef Romp]]
|-
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]
|[[Waddlewing]]*
|align=center|Orange flying-squirrel enemies that glide through stages.
|align=center|[[Waddlewing Warning!]]
|align=center|[[Flying Squirrel Ovation]]
|-
|align=center|[[File:NSMBW Wiggler Sprite.png|100px]]
|[[Wiggler]]
|align=center|Caterpillars that move faster after being jumped on.
|colspan="2"align=center|[[Wiggler Rodeo]]
|}
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Image
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:NSLU Flame-Gear Tower Screenshot.png|100px]]
|[[Cog (obstacle)|Cog]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.
|align=center|[[Flame-Gear Tower]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:CurrentLU.png|100px]]
|[[Current]]
|align=center|Currents that push the player.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:DarknessNSLU.png|100px]]
|[[Dark]]
|align=center|Block the player's view.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Light-Up-Lift Tower]]
|-
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|[[Lava]]
|align=center|Molten rock that can cause the player to instantly lose a life.
|align=center|[[Morton's Lava-Block Castle]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|[[Lava swell]]
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:PoisonLU.png|100px]]
|[[Poison (obstacle)|Poison]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Giant Swing-Along]]
|align=center|[[Under Construction]]
|-
|align=center|[[File:QuicksandLU.png|100px]]
|[[Quicksand]]
|align=center|Sand that sinks the player.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spinning Sandstones]]
|-
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|[[Lava tide|Rising lava]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Current Event]]
|-
|align=center|[[File:SandGeyserLU.png|100px]]
|[[Sand Geyser]]
|align=center|Sand that rises up from pits.
|colspan="2"align=center|[[Spinning Sandstones]]
|-
|align=center|[[File:NSLU Dragoneel Depths Screenshot.png|100px]]
|[[Water]]
|align=center|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:WaterGeyserLU.png|100px]]
|[[Water Geyser]]
|align=center|[[Water]] that rises up from pits.
|align=center|[[Huckit Beach Resort]]
|align=center|[[The Great Geysers]]
|}
|}


Line 125: Line 823:
[[File:NSLU Mario Block Sprite.png|frame|A [[Luigi Block]]]]
[[File:NSLU Mario Block Sprite.png|frame|A [[Luigi Block]]]]
[[File:NSLU Single Player Gameplay.png|thumb|left|upright=1.2|The game features changed design and assets]]
[[File:NSLU Single Player Gameplay.png|thumb|left|upright=1.2|The game features changed design and assets]]
The world map itself is unchanged from ''[[New Super Mario Bros. U]]'', but the levels have received a drastic makeover. As mentioned above, playable characters and their abilities have changed. The [[Time Limit|timer]] for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the [[tower]]s and [[castle]]s (150 seconds in [[All Aboard!]] and 250 seconds in [[The Final Battle (New Super Luigi U)|The Final Battle]]). Items in [[Toad House|Red Toad House]]s may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s contain only [[Mini Mushroom]]s and [[Propeller Mushroom]]s, as opposed to only [[Super Star]]s. There are no [[Checkpoint Flag]]s in any of this game's levels. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a [[List of Luigi sightings in New Super Luigi U|hidden Luigi]] in a wall or platform ([[Flying Squirrel Ovation]] has two).
The world map itself is unchanged from ''New Super Mario Bros. U'', but level designs have a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the [[tower]]s and [[castle]]s (150 seconds in [[All Aboard!]] and 250 seconds in [[The Final Battle (New Super Luigi U)|The Final Battle]]). Items in red Toad Houses may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s contain only [[Mini Mushroom]]s and [[Propeller Mushroom]]s, as opposed to only [[Super Star]]s. There are no [[Checkpoint Flag]]s. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform ([[Flying Squirrel Ovation]] has two).


[[File:NSLU Flying Squirrel Ovation Luigi Sighting 2.jpg|thumb|upright=1.4|A Mii being used in Flying Squirrel Ovation]]
[[File:NSLU Flying Squirrel Ovation Luigi Sighting 2.jpg|thumb|upright=1.4|A Mii being used in Flying Squirrel Ovation]]
After the game is completed, a [[Luigi Block]] appears at the beginning of each level. This allows the player to switch to the original game's physics, with lower [[jump]]s and better traction. [[Nabbit]] is not affected by the block. Nabbit is also playable in single player mode if the player holds down {{button|wiiu|ZL}}/{{button|wiiu|ZR}} on the {{button|wiiu|GamePad}}/[[File:Wii U Pro Controller White.png|18px|link=Wii U#Pro Controller]] or {{button|wii|B}} on the {{button|wii|Wiimote}} while selecting a level. If the same trick is done on the Flying Squirrel Ovation level in [[Superstar Road#New Super Luigi U|Superstar Road]], the player's [[Mii]] is played as instead of Nabbit.
After the game is completed, a [[Luigi Block]] appears at the beginning of each level. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down {{button|wiiu|ZL}}/{{button|wiiu|ZR}} on the {{button|wiiu|GamePad}}/[[File:Wii U Pro Controller White.png|18px|link=Wii U#Pro Controller]] or {{button|wii|B}} on the {{button|wii|Wiimote}} while selecting a level. If the same trick is done on the [[Flying Squirrel Ovation]] level in [[Superstar Road#New Super Luigi U|Superstar Road]], the player's [[Mii]] is played as instead of [[Nabbit]].
{{br}}
{{br}}


Line 137: Line 835:
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
|-bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|black|Acorn Plains}}
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|Acorn Plains|black}}
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Layer-Cake Desert|Black}}
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Black|Sparkling Waters}}
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Sparkling Waters|Black}}
!colspan=2 width=25% style="background:indigo"|{{Color|White|World 4:}} {{Color-link|white|Frosted Glacier}}
!colspan=2 width=25% style="background:indigo"|{{Color|World 4:|White}} {{Color-link|Frosted Glacier|white}}
|-
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
Line 241: Line 939:
|[[Fliprus Floes]]
|[[Fliprus Floes]]
|-bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
!colspan=2 width=25% style="background:green"|{{Color|white|World 5:}} {{Color-link|white|Soda Jungle}}
!colspan=2 width=25% style="background:green"|{{Color|World 5:|white}} {{Color-link|Soda Jungle|white}}
!colspan=2 width=25% style="background:purple"|{{Color|white|World 6:}} {{Color-link|white|Rock-Candy Mines}}
!colspan=2 width=25% style="background:purple"|{{Color|World 6:|white}} {{Color-link|Rock-Candy Mines|white}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|Meringue Clouds|black}}
!colspan=2 width=25% style="background:maroon"|{{Color|white|World 8:}} {{Color-link|white|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width=25% style="background:maroon"|{{Color|World 8:|white}} {{Color-link|Peach's Castle (world)|white|Peach's Castle}}
|-
|-
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
Line 254: Line 952:
|colspan="2"align=center|A mountainous world with tall, pillar-like mountains, similar to [[Chocolate Island]] from ''Super Mario World'' or [[World 6 (New Super Mario Bros. Wii)|World 6]] from ''New Super Mario Bros. Wii''. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan="2"align=center|A mountainous world with tall, pillar-like mountains, similar to [[Chocolate Island]] from ''Super Mario World'' or [[World 6 (New Super Mario Bros. Wii)|World 6]] from ''New Super Mario Bros. Wii''. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan="2"align=center|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"align=center|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"align=center|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Bowser's Minions|Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|colspan="2"align=center|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|-bgcolor=#B4BBD6
|-bgcolor=#B4BBD6
!width=2%|#
!width=2%|#
Line 325: Line 1,023:
|5
|5
|[[Flame Chomp Ferris Wheel]]
|[[Flame Chomp Ferris Wheel]]
|colspan="2"rowspan="6"|
|colspan="2" rowspan="6"|
|-
|-
|5
|5
Line 350: Line 1,048:
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Swinging-Chains Castle]]
|[[Iggy's Swinging-Chains Castle]]
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Para-Beetle Parade]]
|[[Para-Beetle Parade]]
|-bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Black|Superstar Road}}
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Superstar Road|Black}}
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Black|Secret Island}}
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Secret Island|Black}}
|-
|-
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
Line 397: Line 1,095:
|}
|}


==Characters==
==Power-ups and transformations==
===Playable characters===
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|[[File:NSLU Small Luigi Artwork.png|60px|center]]
|-style="color:white;background:#78c829"
|[[File:NSMBU Luigi Jumping Artwork.png|100px|center]]
!width=12%|Name
|[[File:NSLU Flying Squirrel Luigi Artwork.png|110px|center]]
!Description
|[[File:FireLuigi Puzzle-Dragons.png|140px|center]]
|-
|[[File:Ice Luigi artwork.jpg|160px|center]]
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|align=left|The game's protagonist. Luigi is flung from [[Peach's Castle]] by [[Bowser]] when sieges the castle. Unlike ''New Super Mario Bros. U'', Luigi [[scuttle]]s his legs when he jumps and has poor traction on the ground, similar to his appearance in some prior games. Unlike the prior game, [[Mario|his brother]] is not in this game.
|-
|style="background:white"|[[File:NSMBU Artwork Yellow Toad and Blue Toad.png|100x100px]]<br>[[Yellow Toad and Blue Toad]]
|align=left|These Toads were having tea at Peach's Castle with Luigi when they were tossed. They have all the same moves and physiques as Luigi, and are only available to play as in multiplayer.
|-
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|align=left|A masked [[rabbit]]-like thief. When the player is controlling Luigi in Story Mode, Nabbit appears in certain levels with stolen items and they are given to him when caught. If the player presses {{button|wii|CCZL}} on a [[Wii U]] controller or {{button|wii|B}} on a [[Wii#Wii Remote|Wii Remote]] while selecting a level, they play as Nabbit instead. In multiplayer, he is one of the four playable characters. Unlike Luigi and the Toads, he cannot use power-ups, ride Yoshi, or carry items. However, Nabbit is nearly invincible. He can walk through enemies and across spikes, though he receives knockback when he makes contact with tough enemies or bosses. He loses a life only when he falls down [[pit]]s or environmental hazards like [[lava]].
|-
|style="background:white"|[[File:NSMBU Artwork Mii (Green).png|100x100px]]<br>[[Mii]]
|align=left|If the player attempts to play as Nabbit in Story Mode while selecting [[Flying Squirrel Ovation]], they appear as a green-clad Mii instead. This is likely because the [[Flying Squirrel Mario|Flying Squirrel form]] is required to complete this level, which is unavailable to Nabbit.
|}
 
===Yoshis===
The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis instantly eat almost any enemy that is in front of them. Unlike ''Super Mario World'', Baby Yoshis cannot mature into adults after eating enemies, instead remaining infants. Two types of Baby Yoshis found on the world map can be taken into any course, with the exception of [[fortress|towers]], [[airship]]s, and [[castle]]s.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:Yoshi FS.png|100x100px]]<br>[[Yoshi]]
|align=left|A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many [[Fruit (Yoshi food)|fruits]] he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the [[Goal Pole]]. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters.
|[[Rolling Yoshi Hills]], [[Underground Grrrols]], [[Beanstalk Jungle]], [[Fire and Ice]], [[Above the Bouncy Clouds]]
|-
|-
|style="background:white"|[[File:NSMBU Balloon Baby Yoshi Artwork.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|<center>'''[[Small Mario|Small Luigi]]'''<br>(starting form)</center>
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. Up to four player characters can grab onto one Balloon Baby Yoshi, by grabbing their legs. This slows the player down though.
|<center>'''[[Super Mario (form)|Super Luigi]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
|[[Acorn Plains]], [[Sparkling Waters]]
|<center>'''[[Flying Squirrel Mario|Flying Squirrel Luigi]]'''<br>([[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
|<center>'''[[Fire Mario|Fire Luigi]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
|<center>'''[[Ice Mario|Ice Luigi]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
|-
|-
|style="background:white"|[[File:NSMBU Bubble Baby Yoshi Artwork.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|[[File:NSLU Mini Luigi Artwork.png|60px|center]]  
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into three [[coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as small platforms.
|[[File:NSLU Invincible Luigi.png|center]]
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|[[File:NSLU P-Acorn Luigi Render.png|90px|center]]  
|[[File:NSMBW Mario and Propeller Luigi Artwork.png|90px|center]]  
|[[File:MKT Artwork PenguinLuigi.png|120px|center]]  
|-
|-
|style="background:white"|[[File:GlowbabyyoshiNSMBU.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|<center>'''[[Mini Mario (form)|Mini Luigi]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. Unlike the other two Baby Yoshis, Glowing Baby Yoshis are not found on the world map and are found only in levels. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the level that they appear in.
|<center>'''[[Invincible Mario|Invincible Luigi]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|[[Piranhas in the Dark]]
|<center>'''[[P Flying Squirrel Mario|P Flying Squirrel Luigi]]'''<br>([[File:NSLU P-Acorn Icon.png|20px|link=P-Acorn]] required)</center>
|}
|<center>'''[[Propeller Mario|Propeller Luigi]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>
 
|<center>'''[[Penguin Mario|Penguin Luigi]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
===Non-playable characters===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|align=left|The ruler of the [[Mushroom Kingdom]]. Her [[Peach's Castle|castle]] is sieged by [[Bowser]] while she is having tea with Luigi, Yellow Toad, and Blue Toad. The game follows their quest to return to Peach's Castle to save her.
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Luigi a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|[[Toad House]]s, All levels
|}
 
==Enemies and obstacles==
===Enemies===
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2 |Levels
!rowspan=2|Pts.
!rowspan=2|Exc.
!rowspan=2|New
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|Last
|-
|data-sort-value=Wad style="background:white"|[[File:NSMBU Gliding Waddlewing Artwork.png|100x100px]]<br>[[Waddlewing]]
|align=left|Orange flying-squirrel enemies that glide through stages.
|data-sort-value=11|[[Waddlewing Warning!]]
|data-sort-value=99|[[Flying Squirrel Ovation]]
|200
|—
|—
|-
|data-sort-value=PirL style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|data-sort-value=11|[[Waddlewing Warning!]]
|data-sort-value=76|[[Above the Bouncy Clouds]]
|200
|—
|—
|-
|data-sort-value=PirO style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=39|[[Beanstalk Jungle]]
|200
|—
|—
|-
|data-sort-value=BigP style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|align=left|Large variants of Piranha Plants.
|data-sort-value=15|[[Piranha Heights]]
|data-sort-value=77|[[Flame Chomp Ferris Wheel]]
|200
|—
|—
|-
|data-sort-value=FirP style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that aim at Luigi and shoot fireballs.
|data-sort-value=29|[[Slippery Rope Ladders]]
|data-sort-value=67|[[Spine Coaster Stowaways]]
|200
|—
|—
|-
|data-sort-value=BigF style="background:white"|[[File:NSMBU Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Big Fire Piranha]]
|align=left|Large variants of Piranha Plants.
|data-sort-value=23|[[Piranhas in the Dark]]
|data-sort-value=66|[[Rising Piranhas]]
|200
|{{icon|NSLU-exc}}
|—
|-
|data-sort-value=IceP style="background:white"|[[File:NSLU Screenshot Frost Piranha.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.
|colspan=2 data-sort-value=41|[[Broozers and Barrels]]
|200
|—
|—
|-
|data-sort-value=Sta style="background:white"|[[File:NSLU StalkPlant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=66|[[Rising Piranhas]]
|200
|—
|—
|-
|data-sort-value=Riv style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=49|[[Fliprus Floes]]
|200
|—
|—
|-
|data-sort-value=Mun style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|align=left|An invincible black plant.
|data-sort-value=17|[[Lemmy's Lights-Out Castle]]
|data-sort-value=72|[[Wiggler Rodeo]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|data-sort-value=KooTR style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around.
|data-sort-value=12|[[Crooked Cavern]]
|data-sort-value=91|[[Magma Moat]]
|200
|—
|—
|-
|data-sort-value=KooTG style="background:white"|[[File:NSLU Screenshot Koopa Troopa (Green).png|100x100px]]<br>Koopa Troopa (Green)
|align=left|Green Koopa Troopas walk off ledges.
|data-sort-value=16|[[Piranha Gardens]]
|data-sort-value=82|[[Magmaw River Cruise]]
|200
|—
|—
|-
|data-sort-value=KooPR style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|align=left|Wing Koopa Troopas that fly back and forth in the air.
|colspan=2 data-sort-value=53|[[Dancing Blocks, Poison Swamp]]
|200
|—
|—
|-
|data-sort-value=KooPG style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>Koopa Paratroopa (Green)
|align=left|These Koopa Paratroopas appear only the battle with the [[Kamek|Magikoopa]] in [[magical platform]]s. They hop along the ground in small arcs when freed.
|colspan=2 data-sort-value=74|[[Stonecrush Tower]]
|200
|—
|—
|-
|data-sort-value=BigK style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>[[Big Koopa Troopa]]
|align=left|Large variants of Koopa Troopas.
|colspan=2 data-sort-value=52|[[Giant Swing-Along]]
|200
|—
|—
|-
|data-sort-value=Dry style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|data-sort-value=13|[[Flame-Gear Tower]]
|data-sort-value=74|[[Stonecrush Tower]]
|200
|—
|—
|-
|data-sort-value=BigDr style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|200
|—
|—
|-
|data-sort-value=Ham style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Enemies that throw hammers and jump.
|data-sort-value=16|[[Piranha Gardens]]
|data-sort-value=51|[[All Aboard!]]
|1000
|—
|—
|-
|data-sort-value=FirB style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|align=left|Hammer Bros. that throw fireballs.
|data-sort-value=23|[[Piranhas in the Dark]]
|data-sort-value=82|[[Magmaw River Cruise]]
|1000
|—
|—
|-
|data-sort-value=Boom style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=left|Hammer Bros. that use boomerangs, which return to them after being thrown.
|data-sort-value=51|[[All Aboard!]]
|data-sort-value=76|[[Above the Bouncy Clouds]]
|1000
|—
|—
|-
|data-sort-value=IceB style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|data-sort-value=51|[[All Aboard!]]
|data-sort-value=71|[[Frozen Fuzzies]]
|1000
|—
|—
|-
|data-sort-value=Sle style="background:white"|[[File:NSLU Screenshot Sledge Bro.png|100x100px]]<br>[[Sledge Bro]]
|align=left|Hammer Bro variants that stun Luigi after they jump.
|colspan=2 data-sort-value=51|[[All Aboard!]]
|1000
|—
|—
|-
|data-sort-value=Sum style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|data-sort-value=59|[[Sumo Bro Bridge]]
|data-sort-value=68|[[Sumo Bro's Spinning Tower]]
|200
|—
|—
|-
|data-sort-value=Lak style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|align=left|Enemies that throw Spiny Eggs. If Luigi defeats a Lakitu, he can ride on its cloud until it disappears.
|data-sort-value=27|[[Spinning Sandstones]]
|data-sort-value=97|[[Cloudy Capers]]
|1000
|—
|—
|-
|data-sort-value=Spin style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan=2 data-sort-value=97|[[Cloudy Capers]]
|200
|—
|—
|-
|data-sort-value=SpinE style="background:white"|[[File:NSLU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=left|The furled form of Spinies dropped by Lakitus. Direct contact damages the player character. Spiny Eggs turn into Spinies when they make contact with the ground.
|colspan=2 data-sort-value=97|[[Cloudy Capers]]
|200
|—
|—
|-
|data-sort-value=Bon style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|data-sort-value=43|[[Icicle Tower]]
|data-sort-value=98|[[Impossible Pendulums]]
|200
|—
|—
|-
|data-sort-value=Buz style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|colspan=2 data-sort-value=46|[[Ice-Slide Expressway]]
|200
|—
|—
|-
|data-sort-value=SpikT style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|colspan=2 data-sort-value=69|[[Switch-Lift Express]]
|200
|—
|—
|-
|data-sort-value=Para- style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, Luigi can hop on their back for a ride, unlike with other winged foes.
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|data-sort-value=Hea style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=left|A Para-Beetle that descends when used as a platform.
|colspan=2 data-sort-value=59.3|[[Para-Beetle Parade]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|data-sort-value=Spik style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|data-sort-value=21|[[Spike's Tumbling Desert]]
|data-sort-value=64|[[Spike's Seesaws]]
|200
|—
|—
|-
|data-sort-value=Sto style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|align=left|A Spike that throws stone rocks downwards.
|colspan=2 data-sort-value=26|[[Stone Spike Conveyors]]
|200
|—
|—
|-
|data-sort-value=Chee style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=93|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|data-sort-value=BigC style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=93|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|data-sort-value=Eep style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|200
|—
|—
|-
|data-sort-value=BigE style="background:white"|[[File:NSLU Asset Model Eep Cheep.png|100x100px]]<br>[[Big Eep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=32|[[Urchin Reef Romp]]
|200
|{{icon|NSLU-exc}}
|{{icon|new}}
|-
|data-sort-value=Dee style="background:white"|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|200
|{{icon|NSLU-exc}}
|—
|-
|data-sort-value=BigDe style="background:white"|[[File:NSLU Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2 data-sort-value=18|[[Cheep Chomp Chase]]
|200
|{{icon|NSLU-exc}}
|—
|-
|data-sort-value=SpinC style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Fast-swimming fish that chase Luigi.
|data-sort-value=34|[[Haunted Cargo Hold]]
|data-sort-value=93|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|data-sort-value=Cheo style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|align=left|Large fish that attempt to eat Luigi.
|data-sort-value=18|[[Cheep Chomp Chase]]
|data-sort-value=93|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|data-sort-value=Por style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Luigi.
|colspan=2 data-sort-value=62|[[Porcupuffer Cavern]]
|200
|—
|—
|-
|data-sort-value=Fis style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|align=left|Skeletal fish that charge towards Luigi.
|data-sort-value=34|[[Haunted Cargo Hold]]
|data-sort-value=58|[[Deepsea Stone-Eyes]]
|200
|—
|—
|-
|data-sort-value=Mon style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|data-sort-value=14|[[Rolling Yoshi Hills]]
|data-sort-value=74|[[Stonecrush Tower]]
|200
|—
|—
|-
|data-sort-value=Pok style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|align=left|Living cacti that appear in desert levels and move slowly.
|colspan=2 data-sort-value=22|[[Underground Grrrols]]
|200
|—
|—
|-
|data-sort-value=BigP style="background:white"|[[File:NSLU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|align=left|Large variants of Pokeys.
|colspan=2 data-sort-value=28|[[Morton's Lava-Block Castle]]
|None
|—
|—
|-
|data-sort-value=Grr style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|data-sort-value=22|[[Underground Grrrols]]
|data-sort-value=63|[[Smashing-Stone Tower]]
|200
|—
|—
|-
|data-sort-value=Meg style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|align=left|A bigger Grrrol with the same behavior.
|data-sort-value=22|[[Underground Grrrols]]
|data-sort-value=63|[[Smashing-Stone Tower]]
|200
|—
|—
|-
|data-sort-value=Goo style="background:white"|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|align=left|Common enemies that can be defeated by jumping on them.
|data-sort-value=24|[[Layer-Cake Desert]] [[Enemy Course]]
|data-sort-value=82|[[Magmaw River Cruise]]
|200
|—
|—
|-
|data-sort-value=Goo style="background:white"|[[File:No image.png|100x100px]]<br>[[Hefty Goomba]]
|align=left|A Goomba that is large than a normal Goomba. Jumping on it can turn into two normal Goombas.
|colspan=2 data-sort-value=24|[[Layer-Cake Desert]] [[Enemy Course]]
|200
|–
|–
|-
|data-sort-value=Min style="background:white"|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=left|Small Goombas that weigh Luigi down until he either attacks or walks for a few seconds.
|data-sort-value=74|[[Stonecrush Tower]]
|data-sort-value=82|[[Magmaw River Cruise]]
|200
|—
|—
|-
|data-sort-value=Pri style="background:white"|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan=2 data-sort-value=44|[[Fire and Ice]]
|200
|—
|—
|-
|data-sort-value=Goot style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|A Goomba that resembles a {{wp|persimmon}} and turns at ledges.
|data-sort-value=72|[[Wiggler Rodeo]]
|data-sort-value=83|[[Hot Cogs]]
|200
|—
|—
|-
|data-sort-value=Huc style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|data-sort-value=31|[[Huckit Beach Resort]]
|data-sort-value=62|[[Porcupuffer Cavern]]
|200
|—
|—
|-
|data-sort-value=Urc style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|200
|—
|—
|-
|data-sort-value=BigU style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|colspan=2 data-sort-value=32|[[Urchin Reef Romp]]
|200
|—
|—
|-
|data-sort-value=Boo style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Luigi when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|data-sort-value=47|[[Peek-a-Boo Ghost House]]
|data-sort-value=75|[[Vanishing Ghost House]]
|200
|—
|—
|-
|data-sort-value=BigB style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|colspan=2 data-sort-value=47|[[Peek-a-Boo Ghost House]]
|200
|—
|—
|-
|data-sort-value=DraR style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]]
|align=left|A long eel that attacks Luigi by chasing him. Dragoneels defeat Urchins that make contact with their bodies.
|colspan=2 data-sort-value=37|[[Dragoneel Depths]]
|200
|—
|—
|-
|data-sort-value=Bul style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=73|[[Rainbow Skywalk]]
|200
|—
|—
|-
|data-sort-value=Mis style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|align=left|Bullet Bills that target Luigi.
|colspan=2 data-sort-value=69.1|[[Roy's Ironclad Castle]]
|200
|—
|—
|-
|data-sort-value=Ban style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=59.3|[[Para-Beetle Parade]]
|200
|—
|—
|-
|data-sort-value=Kin style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=59.3|[[Para-Beetle Parade]]
|200
|—
|—
|-
|data-sort-value=Tor style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=left|A slow-moving torpedo that flies in one direction.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=51|[[All Aboard!]]
|200
|—
|—
|-
|data-sort-value=Tar style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|data-sort-value=38|[[Larry's Trigger-Happy Castle]]
|data-sort-value=51|[[All Aboard!]]
|200
|—
|—
|-
|data-sort-value=Bro style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|align=left|A walking, boxing ghost. Broozers spin [[Star Lift]]s and launch [[barrel]]s with their punches. Luigi can defeat it by jumping on it three times, or hitting him with a fireball.
|colspan=2 data-sort-value=41|[[Broozers and Barrels]]
|200
|—
|—
|-
|data-sort-value=Coo style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|align=left|An enemy that slides on ice and slows down when hit.
|colspan=2 data-sort-value=42|[[Cooligan Shrooms]]
|200
|—
|—
|-
|data-sort-value=Fli style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|data-sort-value=49|[[Fliprus Floes]]
|data-sort-value=94|[[Hammerswing Hangout]]
|200
|—
|—
|-
|data-sort-value=Thw style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when Luigi gets close.
|colspan=2 data-sort-value=48|[[Wendy's Thwomp Castle]]
|200
|—
|—
|-
|data-sort-value=BigT style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|colspan=2 data-sort-value=48|[[Wendy's Thwomp Castle]]
|200
|—
|—
|-
|data-sort-value=Mec style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|align=left|A mechanical Koopa. After stomping it, Luigi can pick it up and use it as a weapon.
|colspan=2 data-sort-value=51|[[All Aboard!]]
|200
|—
|—
|-
|data-sort-value=Bra style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan=2 data-sort-value=54|[[Heart of Bramball Woods]]
|200
|—
|—
|-
|data-sort-value=BigW style="background:white"|[[File:NSLU Screenshot Big Wiggler.png|100x100px]]<br>[[Mega Wiggler|Big Wiggler]]
|align=left|Large variants of Wigglers.
|colspan=2 data-sort-value=59.1|[[Wiggler Floodlands]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|data-sort-value=Wig style="background:white"|[[File:NSLU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|align=left|Caterpillars that move faster after being jumped on.
|colspan=2 data-sort-value=72|[[Wiggler Rodeo]]
|200
|—
|—
|-
|data-sort-value=Maga style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|colspan=2 data-sort-value=59.2|[[Iggy's Swinging-Chains Castle]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|data-sort-value=Magw style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|align=left|Lava monsters that lunges at the player and dips back into the lava.
|data-sort-value=82|[[Magmaw River Cruise]]
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|data-sort-value=2000|{{icon|cross}}
|—
|—
|-
|data-sort-value=Fuz style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|align=left|Enemies that follow tracks and hurt Luigi upon contact.
|data-sort-value=61|[[Mount Fuzzy]]
|data-sort-value=97|[[Cloudy Capers]]
|200
|—
|—
|-
|data-sort-value=BigF style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|align=left|Large variants of Fuzzies.
|data-sort-value=71|[[Frozen Fuzzies]]
|data-sort-value=91|[[Spine Coaster Connections]]
|200
|—
|—
|-
|data-sort-value=FirS style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|align=left|Flames that jump in a high arc.
|colspan=2 data-sort-value=65|[[Light-Up-Lift Tower]]
|200
|—
|—
|-
|data-sort-value=Lav style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava.
|data-sort-value=69.1|[[Roy's Ironclad Castle]]
|data-sort-value=83|[[Hot Cogs]]
|200
|—
|—
|-
|data-sort-value=Cha style="background:white"|[[File:NSLU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|align=left|Enemies tied to posts that lunge at Luigi. If Luigi ground pounds their post, they are set free.
|colspan=2 data-sort-value=72|[[Wiggler Rodeo]]
|200
|—
|—
|-
|data-sort-value=Fla style="background:white"|[[File:NSLU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|align=left|Black spheres that spit fireballs at Luigi. They explode after they're out of fireballs.
|colspan=2 data-sort-value=77|[[Flame Chomp Ferris Wheel]]
|200
|—
|—
|-
|data-sort-value=Foo style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|colspan=2 data-sort-value=78|[[Three-Headed Snake Block]]
|200
|—
|—
|-
|data-sort-value=Bob style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|data-sort-value=79.1|[[Bowser Jr. Showdown]]
|data-sort-value=86|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|200
|—
|—
|-
|data-sort-value=Par style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|data-sort-value=79.1|[[Bowser Jr. Showdown]]
|data-sort-value=85|[[Current Event]]
|200
|—
|—
|-
|data-sort-value=Blo style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|align=left|Underwater enemies that move in an erratic pattern and follow Luigi.
|colspan=2 data-sort-value=93|[[Star Coin Deep Dive]]
|200
|—
|—
|}
 
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:NSLU Screenshot Ash.png|100x100px]]<br>[[Poison fog|Ash]]
|align=left|Ash enshrouds the left of the screen in Magma-River Cruise. Contact makes the player character lose a [[extra life|life]].
|colspan=2|[[Magmaw River Cruise]]
|-
|style="background:white"|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|Bill Blasters that shoot Banzai Bills.
|colspan=2|[[Weighty Waddlewings]]
|-
|style="background:white"|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=left|Cannons that shoot Bullet Bills.
|[[Larry's Trigger-Happy Castle]]
|[[Rainbow Skywalk]]
|-
|style="background:white"|[[File:Multi Bill Blaster NSMBU Sprite.png|100x100px]]<br>[[Bill Blaster Turret]]
|align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|-
|style="background:white"|[[File:NSLU Screenshot Cannon.jpg|100x100px]]<br>[[Bob-omb Cannon]]
|align=left|Mortars that fire [[Bob-omb]]s.
|colspan=2|[[Bowser Jr. Showdown]]
|-
|style="background:white"|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]]
|align=left|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan=2|[[Current Event]]
|-
|style="background:white"|[[File:NSLU Screenshot Bowser's Flame.png|100x100px]]<br>[[Bowser's Flame]]
|align=left|Fireballs spewed by Bowser. The appear traveling on-screen in the narrow hallway leading to the Koopa King, before he is within frame.
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|style="background:white"|[[File:NSLU Screenshot Bowser's Flame (Big).png|100x100px]]<br>Bowser's Flame (big)
|align=left|Balls of fire that fall slowly and break upon hitting either the ground or a block. The player character can reduce their size if they toss [[Ice Ball|ice balls]] at them.
|[[Magma Moat]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|style="background:white"|[[File:NSLU Screenshot Burner.png|100x100px]]<br>[[Burner]]
|align=left|Constant streams of fire that are fastened to [[Cog (obstacle)|cogs]].
|colspan=2|[[Flame-Gear Tower]]
|-
|style="background:white"|[[File:NSLU Screenshot Current.png|100x100px]]<br>[[Current]]
|align=left|Downward currents that pull the player character into an [[pit|abyss]], costing them a life.
|[[Cheep Chomp Chase]]
|[[Urchin Reef Romp]]
|-
|style="background:white"|[[File:NSLU Screenshot Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|align=left|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|[[Sumo Bro's Spinning Tower]]
|[[Ludwig's Block-Press Castle]]
|-
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|align=left|A ? Block that floats and charges at the player character, breaking if it hits a floor or a platform.
|colspan=2|[[Vanishing Ghost House]]
|-
|style="background:white"|[[File:NSLU Screenshot Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]]
|align=left|Horizontal, pipe-sized cannons shoot [[giant cannonball]]s.
|colspan=2|[[Bowser Jr. Showdown]]
|-
|style="background:white"|[[File:NSLU Screenshot Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]]
|align=left|A larger version of the Fire Bar.
|colspan=2|[[Fire Bar Sprint]]
|-
|style="background:white"|[[File:IcicleLU.png|100x100px]]<br>[[Icicle]]
|align=left|Icicles that fall when the player character gets close underneath.
|[[Icicle Tower]]
|[[Wendy's Thwomp Castle]]
|-
|style="background:white"|[[File:NSLU Current Event Screenshot.png|100x100px]]<br>[[Lava]]
|align=left|Pools of molten rock that cause the player character to instantly lose a life upon contact. In [[Rising Tides of Lava]], the lava [[Lava tide|rises and falls like the tide]].
|[[Morton's Lava-Block Castle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|style="background:white"|[[File:NSLU Iggy's Swinging-Chains Castle Luigi Sighting.jpg|100x100px]]<br>[[Lava swell]]
|align=left|Lava that moves up in waves.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|-
|style="background:white"|[[File:NSLU Screenshot Mecha Hand.png|100x100px]]<br>[[Mecha Hand]]
|align=left|A large mechanical hand modeled after Bowser's own hand that attempts to crush the player characters while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player character defeats him here.
|colspan=2|[[Bowser Jr. Showdown]]
|-
|style="background:white"|[[File:NSLU Morton's Lava Block Castle Screenshot.png|100x100px]]<br>Moving rock
|align=left|Stones that move in set patterns and come in various sizes. They can either help or hinder the player character.
|colspan=2|[[Morton's Lava-Block Castle]]
|-
|style="background:white"|[[File:NSLU Screenshot Moving Torch.jpg|100x100px]]<br>[[Burner|Moving torch]]
|align=left|Cannon-like Burners that pivot back and forth.
|colspan=2|[[Flame-Gear Tower]]
|-
|style="background:white"|[[File:PoisonLU.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|align=left|A liquid hazard that causes the player character to instantly lose a life.
|[[Giant Swing-Along]]
|[[Under Construction]]
|-
|style="background:white"|[[File:QuicksandLU.png|100x100px]]<br>[[Quicksand]]
|align=left|Sand that sinks the player character.
|[[Spike's Tumbling Desert]]
|[[Spinning Sandstones]]
|-
|style="background:white"|[[File:NSLU Screenshot Skewer.png|100x100px]]<br>[[Skewer]]
|align=left|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|colspan=2|[[Shish-Kebab Tower]]
|-
|style="background:white"|[[File:NSLU Icicle Tower Screenshot.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=left|Beds of spikes appear in two Special Challenges. Touching them knocks out the player character.
|colspan=2|[[Icicle Tower]]
|-
|style="background:white"|[[File:NSLU Screenshot Spinner.png|100x100px]]<br>[[Spinner]]
|align=left|A large, undefeatable spiked ball on a chain. Some of the ones in Impossible Pendulums are large.
|[[Stone-Snake Tower]]
|[[Impossible Pendulums]]
|-
|style="background:white"|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base]]
|align=left|Red [[torpedo tube]]s that fire [[Targeting Ted]]s.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|}
 
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|Last
|-
!colspan=4 style="background:#D3EB9D"|Tower bosses
|-
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|align=left|The tower boss from [[Acorn Plains]] to [[Rock-Candy Mines]]. He does not change in the first battle, especially in Acorn Plains. However, following his first defeat, the |Magikoopa gives him special abilities. In [[Layer-Cake Desert]], the Magikoopa will grant him the ability to spin jump. In [[Sparkling Waters]] and [[Frosted Glacier]], the Magikoopa grants him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], the Magikoopa will make him larger. In Rock-Candy Mines, the Magikoopa transforms his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Flame-Gear Tower]]
|[[Smashing-Stone Tower]]
|-
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until the Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks.
|colspan=2|[[Sumo Bro's Spinning Tower]]
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=left|The Magikoopa teleports most of the time when Luigi gets too close. However, when he stops to attack Luigi, he is left vulnerable to [[stomp]]s. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|colspan=2|[[Stonecrush Tower]]
|-
!colspan=4 style="background:#D3EB9D"|The Koopalings
|-
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|align=left|Lemmy Koopa is fought in Acorn Plains and attempts to throw [[bomb]]s at Luigi.
|colspan=2|[[Lemmy's Lights-Out Castle]]
|-
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|align=left|Morton Koopa Jr. is fought in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|colspan=2|[[Morton's Lava-Block Castle]]
|-
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|align=left|Larry Koopa is fought on in Sparkling Waters and blasts [[spell]]s and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two spells in quick succession.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|-
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|align=left|Wendy O. Koopa is fought in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[Icicle]]s on the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|colspan=2|[[Wendy's Thwomp Castle]]
|-
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
|align=left|Iggy Koopa is fought in Soda Jungle and uses the four [[Warp Pipe]]s to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three spells, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land in the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|-
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=left|Roy Koopa is fought in Rock-Candy Mines and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2|[[Roy's Ironclad Castle]]
|-
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|align=left|Ludwig von Koopa is fought in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast spells at Luigi before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three spells, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Luigi always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their spells, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three spells.
|colspan=2|[[Ludwig's Block-Press Castle]]
|-
!colspan=4 style="background:#D3EB9D"|Other bosses
|-
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle, Bowser Jr. uses his [[Junior Clown Car]] as a submarine, in which the player character must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]], he cannot be defeated.
|[[All Aboard!]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser is fought inside |Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several spellsalso works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Luigi moves on. When Luigi reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|}
 
==Items and objects==
===Items===
 
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting 100 of these gives the player an extra life.
|-
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|An outline of a coin that becomes a coin if Luigi goes through it.
|-
|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|align=left|Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|-
|style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|Gives the player an [[extra life]].
|-
|style="background:white"|[[File:NSMBU Asset Model 3-Up Moon.png|100x100px]]<br>[[3-Up Moon]]s
|align=left|Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|-
|style="background:white"|[[File:NSMBU Red Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The [[Giant Green Shell|giant shells]] of [[Big Koopa Troopa]]s can also be sent sliding by jumping on them, but are too large to hold.
|-
|style="background:white"|[[File:NSMBU Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|-
|style="background:white"|[[File:NSMBU Asset Model Barrel.png|100x100px]]<br>[[Barrel]]s
|align=left|An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|-
|style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|align=left|A block that causes a large tremor on the ground when thrown.
|-
|style="background:white"|[[File:NSMBU Screenshot Ice Block.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|align=left|A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|-
|style="background:white"|[[File:NSMBU Asset Model Springboard.png|100x100px]]<br>[[Trampoline]]s
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|-
|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|align=left|An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult [[Yoshi]].
|-
|style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|align=left|This yellow eggs releases a [[Glowing Baby Yoshi]].
|-
|style="background:white"|[[File:NSMBU Asset Model Fruit.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|align=left|A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|-
|style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|align=left|A star that appears during [[Boost Mode]].
|}
 
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#78c829;color:white;"
!width=12% rowspan=3|Power-up
!width=20% colspan=2|Form
!rowspan=3|Description
|-
!style="background:#78c829" rowspan=2|{{icon|NSLU-Luigi}}
!style="background:#78c829"|{{icon|NSLU-ToadY}}
|-
!style="background:#78c829"|{{icon|NSMBU-ToadB}}
|-
|align=center style="background:white" rowspan=2|N/A
|align=center style="background:white" rowspan=2|[[File:NSLU Small Luigi Artwork.png|110x110px]]<br>[[Small Mario|Small Luigi]]
|align=center style="background:white"|[[File:NSMBU Screenshot Small Yellow Toad.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|rowspan=2|The player character's weakest form. They start each life in their Small form. If they are touched by an enemy or obstacle, they lose one life.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Small Blue Toad.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|-
|align=center style="background:white" rowspan=2|[[File:NSMBU Mushroom Artwork.png|110x110px]]<br>[[Super Mushroom]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Luigi Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Luigi]]
|align=center style="background:white"|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|rowspan=2|Turns [[Luigi]] into Super Luigi.
|-
|align=center style="background:white"|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|-
|align=center style="background:white" rowspan=2|[[File:NSMBU Super Acorn Artwork.png|110x110px]]<br>[[Super Acorn]]
|align=center style="background:white" rowspan=2|[[File:NSLU Flying Squirrel Luigi Artwork.png|110x110px]]<br>[[Flying Squirrel Mario|Flying Squirrel Luigi]]
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel<br>Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Flying Squirrel Luigi.
|-
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel<br>Blue Toad]]</small>
|-
|align=center style="background:white" rowspan=2|[[File:NSMBU Fire Flower Artwork.png|110x110px]]<br>[[Fire Flower]]
|align=center style="background:white" rowspan=2|[[File:NSLU Screenshot Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Yellow Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Fire Luigi.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue<br>Toad]]</small>
|-
|align=center style="background:white" rowspan=2|[[File:NSMBU Ice Flower Artwork.png|110x110px]]<br>[[Ice Flower]]
|align=center style="background:white" rowspan=2|[[File:NSLU Screenshot Ice Luigi.jpg|110x110px]]<br>[[Ice Mario|Ice Luigi]]
|align=center style="background:white"|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow<br>Toad]]</small>
|rowspan=2|Turns Luigi into Ice Luigi. Luigi can shoot ice balls to freeze most enemies.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Ice Blue Toad.png|50x50px]]<br><small>[[Ice Mario|Ice Blue<br>Toad]]</small>
|-
|align=center style="background:white" rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|110x110px]]<br>[[Mini Mushroom]]
|align=center style="background:white" rowspan=2|[[File:NSLU Mini Luigi Artwork.png|110x110px]]<br>[[Mini Mario|Mini Luigi]]
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Yellow Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Mini Luigi.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Mini Blue Toad.png|50x50px]]<br><small>[[Mini Mario|Mini Blue<br>Toad]]</small>
|-
|align=center style="background:white" rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|110x110px]]<br>[[Propeller Mushroom]]
|align=center style="background:white" rowspan=2|[[File:NSLU Propeller Luigi Screenshot.png|110x110px]]<br>[[Propeller Mario|Propeller Luigi]]
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Yellow Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Propeller Luigi and gives him some short flight.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Propeller Blue Toad.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small>
|-
|align=center style="background:white" rowspan=2|[[File:Penguinsuit.png|110x110px]]<br>[[Penguin Suit]]
|align=center style="background:white" rowspan=2|[[File:NSLU Penguin Luigi Render.png|110x110px]]<br>[[Penguin Mario|Penguin Luigi]]
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Yellow Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Penguin Luigi. He can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Penguin Blue Toad.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small>
|-
|align=center style="background:white" rowspan=2|[[File:NSMBU Super Star Artwork.png|110x110px]]<br>[[Super Star]]
|align=center style="background:white" rowspan=2|[[File:NSLU Invincible Luigi.png|110x110px]]<br>[[Invincible Mario|Invincible Luigi]]
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Yellow Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Invincible Luigi.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|-
|align=center style="background:white" rowspan=2|[[File:NSLU P-Acorn Icon.png|110x110px]]<br>[[P-Acorn]]
|align=center style="background:white" rowspan=2|[[File:NSLU P-Acorn Luigi Render.png|110x110px]]<br>[[Power Squirrel Mario|Power Squirrel Luigi]]
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Yellow Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel<br>Yellow Toad]]</small>
|rowspan=2|Turns Luigi into Power Squirrel Luigi.
|-
|align=center style="background:white"|[[File:NSMBU Screenshot Power Squirrel Blue Toad.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel<br>Blue Toad]]</small>
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Luigi]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!width=12%|Name
!Description
|-
!colspan=3 style="background:#D3EB9D"|Blocks and containers
|-
|style="background:white"|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]]
|align=left|Contains a [[coin]] or item when hit. Some ? Block are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in rapid succession. Other are [[Hidden Block|invisible]] and also become visible when struck. Emptying any ? Block turns it into an [[Empty Block]] that can be stood on like a platform.
|-
|style="background:white"|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]]
|align=left|A very rare block that contains a [[3-Up Moon]].
|-
|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block|Big Block]]
|align=left|A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground.
|-
|style="background:white"|[[File:NSMBU Green Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|align=left|Blocks that appear when touching the screen on the Wii U GamePad.
|-
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|align=left|Breaks or contains coins when hit. Like ? Blocks, there are Brick Blocks that are 10-Coin Blocks. The player character cannot break Brick Blocks in their Small or Mini forms.
|-
|style="background:white"|[[File:NSMBU Screenshot Cracked Block.png|100x100px]]<br>[[Cracked block]]<ref>Stratton, p. 187</ref>
|align=left|These blocks make up the floor in the battle against [[Bowser Jr.]] A block will fall away if struck by Bowser Jr. twice, but reappear after a brief period of time.
|-
|style="background:white"|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]]
|align=left|A wooden box Luigi can break via a [[Ground Pound]]. Sometimes contains coins or power-ups.
|-
|style="background:white"|[[File:NSMBU Asset Model Donut Block.png|100x100px]]<br>[[Donut Block]]
|align=left|A platform that falls under weight if Luigi stays there for too long. As Mini Luigi, he is too light to make it fall; as such, it becomes safer.
|-
|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|-
|style="background:white"|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]]
|align=left|This red block appears at the beginning of levels after [[The Final Battle (New Super Luigi U)|The Final Battle]] is completed. Striking it changes Luigi's physiques to those of the original ''[[New Super Mario Bros. U]]''. It does not appear if the player is controlling [[Nabbit]].
|-
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (A).png|100x100px]]<br>[[Magical platform]]<ref>Stratton, p. 175</ref> (A)
|align=left|These blocks appear during the battle with the [[Kamek|Magikoopa]]. When his [[spell]]s strike these blocks, they turn into Donut Blocks.
|-
|style="background:white"|[[File:NSMBU Screenshot Magical Platform (B).png|100x100px]]<br>Magical platform (B)
|align=left|Some of these airborne magical platforms contain enemies. The slam downward on the Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field.
|-
|style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]]
|align=left|Giant ? Blocks. It functions like the smaller ones and becomes a big Empty Block when emptied.
|-
|style="background:white"|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]]
|align=left|A block that makes Luigi jump higher when he jumps or steps on it.
|-
|style="background:white"|[[File:NSMBU Roulette Block Sprite.gif|100x100px]]<br>[[Roulette Block]]
|align=left|A block with various items scrolling on it. Luigi can hit it and release the power-up shown.
|-
|style="background:white"|[[File:NSLU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|align=left|Green blocks that move like a snake once Luigi steps on it.
|-
|style="background:white"|[[File:NSLU Screenshot Giant Snake Block.jpg|100x100px]]<br>Snake Block (big)
|align=left|A large type of Snake Block.
|-
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
|align=left|Block that can only be destroyed by [[Bob-omb]] explosions or large enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|-
|style="background:white"|[[File:NSLU Screenshot Stretch Block.png|100x100px]]<br>[[Stretch Block]]
|align=left|A block made up of five segments that stretches to act as a bridge in certain levels.
|-
|style="background:white"|[[File:NSMBU Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|align=left|Chests award the player character a [[Super Star]] that goes into their inventory. In [[Enemy Course]]s, Nabbit steals the Star if the character does not grab it in time.
|-
!colspan=3 style="background:#D3EB9D"|Trigger objects
|-
|style="background:white"|[[File:NSMBU Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|align=left|Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|-
|style="background:white"|[[File:NSMBU Asset Model Question Switch.png|100x100px]]<br>[[? Switch]]
|align=left|Changes or adds things to an area, such as platforms, for a limited time.
|-
|style="background:white"|[[File:NSLU Blue Ring Model.png|100x100px]]<br>[[Blue Ring]]
|align=left|Makes Blue Coins appear and transforms all normal coins into Brick Blocks for a brief period of time.
|-
|style="background:white"|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]]
|align=left|Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|style="background:white"|[[File:NSMBU Asset Model P Switch.png|100x100px]]<br>[[P Switch]]
|align=left|Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
|-
|style="background:white"|[[File:NSMBU Asset Model Red Ring.png|100x100px]]<br>[[Red Ring]]
|align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
|-
!colspan=3 style="background:#D3EB9D"|Pipes
|-
|style="background:white"|[[File:NSMBU Warp Pipe Render.png|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of these ones are Warp Pipes.
|-
|style="background:white"|[[File:CurrentLU.png|100x100px]]<br>[[Jet Pipe]]
|align=left|These underwater pipes expel strong currents that push the player character.
|-
|style="background:white"|[[File:NSMBU Blue Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Pipes going through the ground that transport the player to new areas.
|-
|style="background:white"|[[File:NSLU Screenshot Pipe Cannon.png|100x100px]]<br>[[Pipe Cannon]]
|align=left|Pipes that launch players to another location or a platform that they are unable to reach.
|-
|style="background:white"|[[File:BlueMiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|-
!colspan=3 style="background:#D3EB9D"|Climbable objects
|-
|style="background:white"|[[File:NSMBU Asset Model Vine Block.png|100x100px]]<br>[[Vine|Beanstalk]]
|align=left|Used to reach [[Coin Heaven]]s or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks.
|-
|style="background:white"|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]]
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|-
|style="background:white"|[[File:NSLU Screenshot Hanging Vine.jpg|100x100px]]<br>[[Swinging vine|Hanging vine]]
|align=left|Hanging vines found in [[Soda Jungle]]. They function like rope swings.
|-
|style="background:white"|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
|-
|style="background:white"|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope ladder]]
|align=left|A climbable object used to get on top of platforms.
|-
!colspan=3 style="background:#D3EB9D"|Platforms
|-
|style="background:white"|[[File:NSLU Arrow Lift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|-
|style="background:white"|[[File:NSLU Screenshot Bean Platform.png|100x100px]]<br>[[Bean Platform]]
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|-
|style="background:white"|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|align=left|Cloud platforms that makes the player and enemies bounces very high.
|-
|style="background:white"|[[File:NSLU Screenshot Clockwork Block.png|100x100px]]<br>[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|page=215|isbn=978-1-50670-897-3}}</ref>
|align=left|A platform with gears that moves left and right.
|-
|style="background:white"|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]]
|align=left|Long platforms that move to the right when initially landed on.
|-
|style="background:white"|[[File:NSMBU Asset Model Cog (Medium).png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|align=left|Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|-
|style="background:white"|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|align=left|Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
|-
|style="background:white"|[[File:NSLU Screenshot Flatbed Ferry.png|100x100px]]<br>[[Lift|Flatbed Ferry]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|-
|style="background:white"|[[File:NSMBU Asset Model Floating Crate.png|100x100px]]<br>[[Crate|Floating crate]]
|align=left|These large wooden crates float in water and sink when stood on. The float back into place once jumped off of.
|-
|style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor (Mario Bros.)|Floor]]
|align=left|Platforms that the player can bump from below to stun enemies.
|-
|style="background:white"|[[File:NSMBU Asset Model Ice Platform.png|100x100px]]<br>[[Ice platform]]
|align=left|Columnar lifts made of ice. Some move back and forth.
|-
|style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]]
|align=left|An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
|-
|style="background:white"|[[File:NSLU Screenshot Leaf Platform.png|100x100px]]<br>[[Leaf Platform]]
|align=left|Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|-
|style="background:white"|[[File:NSMBU Asset Model Lift.png|100x100px]]<br>[[Lift]]
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|-
|style="background:white"|[[File:NSMBU Asset Model Light-Up Lift.png|100x100px]]<br>[[Light-Up-Lift]]
|align=left|A block-like platform that shines light in dark areas.
|-
|style="background:white"|[[File:NSLU Magmaw River Cruise Luigi Sighting.jpg|100x100px]]<br>[[Limited Lift]]
|align=left|A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|-
|style="background:white"|[[File:NSLU Screenshot Limited Lift (Remote-Control).png|100x100px]]<br>[[Limited Lift (Remote-Control)]]<ref>Stratton, p. 199</ref>
|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|-
|style="background:white"|[[File:NSLU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift|Nut]]
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|style="background:white"|[[File:NSLU Screenshot Paddle Platform.png|100x100px]]<br>[[Paddle Platform]]
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|style="background:white"|[[File:NSLU Screenshot Palm Tree.png|100x100px]]<br>[[Tree|Palm tree]]
|align=left|Trees of varying heights that serve as platforms.
|-
|style="background:white"|[[File:NSLU Screenshot Pendulum Platform.png|100x100px]]<br>[[Pendulum Platform]]
|align=left|Chained platforms that sway from side to side indefinitely.
|-
|style="background:white"|[[File:NSLU Spike's Seesaws Luigi Sighting.jpg|100x100px]]<br>[[Rocking Platform]]<ref>Roberts and Clark, p. 216</ref>
|align=left|Wooden platforms in the air that tilt back and forth on their own.
|-
|style="background:white"|[[File:SandGeyserLU.png|100x100px]]<br>[[Sand Geyser]]
|align=left|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|-
|style="background:white"|[[File:NSLU Weighty Waddlewings Screenshot.png|100x100px]]<br>[[Scale Lift]]
|align=left|Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|-
|style="background:white"|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]]
|align=left|A lift with a [[Screwtop]] that the player can move in a set direction by spinning.
|-
|style="background:white"|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]]
|align=left|A platform with a Screwtop that the player can move in a set direction by spinning.
|-
|style="background:white"|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]]
|align=left|Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|-
|style="background:white"|[[File:NSLU Screenshot Seesaw Shroom.jpg|100x100px]]<br>[[Seesaw Shroom (blue)|Seesaw Shroom]]
|align=left|A mushroom platform that acts as a seesaw.
|-
|style="background:white"|[[File:NSMBU Asset Model Spine Coaster.png|100x100px]]<br>[[Spine Coaster]]
|align=left|Rideable creatures made of bone used to aid Luigi and company to pass through pits and pits.
|-
|style="background:white"|[[File:NSMBU Asset Model Star Lift.png|100x100px]]<br>[[Star Lift]]
|align=left|Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|-
|style="background:white"|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]]
|align=left|Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|-
|style="background:white"|[[File:NSLU Screenshot Hammer Pendulum.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]]
|align=left|Hammer-like platforms that swing back and forth in a 180° arc.
|-
|style="background:white"|[[File:NSLU Screenshot Switch-Lift.jpg|100x100px]]<br>[[Switch-Lift]]
|align=left|Metal lifts of varying shapes and sizes. The rapidly move when a nearby ? Switch is pressed.
|-
|style="background:white"|[[File:NSLU Rolling Yoshi Hills Luigi Sighting.png|100x100px]]<br>[[Turning Floor]]
|align=left|Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|-
|style="background:white"|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]]
|align=left|Pillars of water that rise from below and serve as platforms.
|-
!colspan=3 style="background:#D3EB9D"|Other objects
|-
|style="background:white"|[[File:NSLU Screenshot Boss Cannon.png|100x100px]]<br>[[Cannon|Boss cannon]]
|align=left|Cannons found at the end of enemy [[castle]]s. Boss cannons launch the player character to one of a nearby [[airship]] to battle one of the [[Koopalings]].
|-
|style="background:white"|[[File:NSMBU Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|-
|style="background:white"|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]]<ref>Stratton, p. 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219</ref>
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|-
|style="background:white"|[[File:NSLU Screenshot Flower.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]]
|align=left|A common background object that releases a coin when spun next to.
|-
|style="background:white"|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]]
|align=left|Flagpoles found at the end of every level. Touching one completes the level.
|-
|style="background:white"|[[File:NSMBU Flagpole.png|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|-
|style="background:white"|[[File:NSLU Screenshot Mist.png|100x100px]]<br>[[cloud (cover)|Mist]]
|align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|-
|style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]<ref>Stratton, p. 10, 84</ref>
|align=left|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear and releases a coin.
|}
|}


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Blue Toad Artwork - New Super Luigi U.png|[[Blue Toad]] holding a [[Red Shell]]
Blue Toad Artwork - New Super Luigi U.png|[[Blue Toad]] holding a [[Red Shell]]
NSLU Character Lineup Artwork.png|Luigi, [[Yellow Toad]], Blue Toad, and [[Nabbit]]
NSLU Character Lineup Artwork.png|Luigi, [[Yellow Toad]], Blue Toad, and [[Nabbit]]
Illustrationartwork NSLU.png|Artwork of [[Beanstalk Jungle]]
Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
</gallery>
</gallery>


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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
As of September 30, 2021, ''New Super Luigi U'' is the 8th best selling game for the [[Wii U]], having sold 3.07 million copies worldwide.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108094405/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on November 8, 2021.</ref>
As of September 30, 2021, ''New Super Luigi U'' is the 8th best selling game for the [[Wii U]], having sold 3.07 million copies worldwide.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108094405/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on November 8, 2021.</ref>
Line 1,818: Line 1,223:
|ChiTM=New Super Luigi U; as labeled in ''New Super Mario Bros. U Deluxe''.
|ChiTM=New Super Luigi U; as labeled in ''New Super Mario Bros. U Deluxe''.
|Kor=뉴 슈퍼 루이지 U
|Kor=뉴 슈퍼 루이지 U
|KorR=Nyu Syupeo Ru'iji U
|KorR=Nyu Syupeo Ruiji U
|KorM=New Super Luigi U; as labeled in ''[[New Super Mario Bros. U Deluxe]]''.
|KorM=New Super Luigi U; as labeled in ''[[New Super Mario Bros. U Deluxe]]''.
}}
}}
==References==
<references/>


==External links==
==External links==
{{TCRF}}
*[http://newsupermariobrosu.nintendo.com/newsuperluigiu/ Official American website]
*[http://newsupermariobrosu.nintendo.com/newsuperluigiu/ Official American website]
*[http://www.nintendo.co.uk/Games/Wii-U/New-Super-Luigi-U-764675.html Official European Website]
*[http://www.nintendo.co.uk/Games/Wii-U/New-Super-Luigi-U-764675.html Official European Website]
*[http://gamesites.nintendo.com.au/new-super-mario-bros-u/#popup-luigi Official Oceanian Website]
*[http://gamesites.nintendo.com.au/new-super-mario-bros-u/#popup-luigi Official Oceanian Website]
*[http://www.nintendo.co.jp/wiiu/arsj/#FromMariou Official Japanese website]
*[http://www.nintendo.co.jp/wiiu/arsj/#FromMariou Official Japanese website]
==References==
<references/>
{{NSMBU}}
{{NSMBU}}
{{Super Mario games}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
[[de:New Super Luigi U]]
[[it:New Super Luigi U]]
[[Category:Wii U games]]
[[Category:Wii U games]]
[[Category:Downloadable expansion packs]]
[[Category:Downloadable content]]
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Luigi U|*]]
[[Category:New Super Luigi U|*]]
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[[Category:2013 games]]
[[Category:2013 games]]
[[Category:Games with Nintendo Network]]
[[Category:Games with Nintendo Network]]
[[de:New Super Luigi U]]
[[it:New Super Luigi U]]

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