Editing New Super Luigi U

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|[[Impossible Pendulums]]
|[[Impossible Pendulums]]
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|style="background:white"|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base]]
|style="background:white"|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|align=left|Red [[torpedo tube]]s that fire [[Targeting Ted]]s.
|align=left|Red [[torpedo tube]]s that fire [[Targeting Ted]]s.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|colspan=2|[[Larry's Trigger-Happy Castle]]
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|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
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|style="background:white"|[[File:NSLU Screenshot Giant Snake Block.jpg|100x100px]]<br>[[Giant Snake Block]]
|align=left|A large type of Snake Block.
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|style="background:white"|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]]
|style="background:white"|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]]
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|style="background:white"|[[File:NSLU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|style="background:white"|[[File:NSLU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]]
|align=left|Green blocks that move like a snake once Luigi steps on it.
|align=left|Green blocks that move like a snake once Luigi steps on it.
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|style="background:white"|[[File:NSLU Screenshot Giant Snake Block.jpg|100x100px]]<br>Snake Block (big)
|align=left|A large type of Snake Block.
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|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]]
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|style="background:white"|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]]
|style="background:white"|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]]
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s.
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|style="background:white"|[[File:NSLU Screenshot Hanging Vine.jpg|100x100px]]<br>[[Swinging vine|Hanging vine]]
|align=left|Hanging vines found in [[Soda Jungle]]. They function like rope swings.
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|style="background:white"|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|style="background:white"|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
|align=left|Striped poles that the player can climb up and slide down after jumping onto them.
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|style="background:white"|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope ladder]]
|style="background:white"|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope Ladder]]
|align=left|A climbable object used to get on top of platforms.
|align=left|A climbable object used to get on top of platforms.
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|style="background:white"|[[File:NSLU Screenshot Hanging Vine.jpg|100x100px]]<br>[[Vine]]
|align=left|Hanging vines found in [[Soda Jungle]]. They function like rope swings.
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!colspan=3 style="background:#D3EB9D"|Platforms
!colspan=3 style="background:#D3EB9D"|Platforms
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|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
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|style="background:white"|[[File:NSLU Screenshot Bean Platform.png|100x100px]]<br>[[Bean Platform]]
|style="background:white"|[[File:NSLU Beanstalk Jungle Luigi Sighting.jpg|100x100px]]<br>[[Bean Platform]]
|align=left|Large beans serving as platforms that periodically coil and uncoil.
|align=left|Large beans serving as platforms that periodically coil and uncoil.
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|style="background:white"|[[File:NSLU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift]]
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
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|style="background:white"|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
|style="background:white"|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]]
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|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0.
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|style="background:white"|[[File:NSLU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift|Nut]]
|style="background:white"|[[File:NSLU Flame Chomp Ferris Wheel Luigi Sighting.jpg|100x100px]]<br>[[Paddle Platform]]
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
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|style="background:white"|[[File:NSLU Screenshot Paddle Platform.png|100x100px]]<br>[[Paddle Platform]]
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
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|style="background:white"|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]]
|style="background:white"|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]]
|align=left|A lift with a [[Screwtop]] that the player can move in a set direction by spinning.
|align=left|A lift with a screw that the player can move in a set direction by spinning.
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|style="background:white"|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]]
|style="background:white"|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]]
|align=left|A platform with a Screwtop that the player can move in a set direction by spinning.
|align=left|A platform with a screw that the player can move in a set direction by spinning.
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|style="background:white"|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]]
|style="background:white"|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]]
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|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle.
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|style="background:white"|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]]<ref>Stratton, p. 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219</ref>
|style="background:white"|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]]
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins.
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|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
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|style="background:white"|[[File:NSLU Screenshot Mist.png|100x100px]]<br>[[cloud (cover)|Mist]]
|style="background:white"|[[File:NSLU Screenshot Mist.png|100x100px]]<br>Mist
|align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
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