Editing New Super Luigi U
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|[[Impossible Pendulums]] | |[[Impossible Pendulums]] | ||
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|style="background:white"|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base]] | |style="background:white"|[[File:NSLU Screenshot Torpedo Base.png|100x100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]] | ||
|align=left|Red [[torpedo tube]]s that fire [[Targeting Ted]]s. | |align=left|Red [[torpedo tube]]s that fire [[Targeting Ted]]s. | ||
|colspan=2|[[Larry's Trigger-Happy Castle]] | |colspan=2|[[Larry's Trigger-Happy Castle]] | ||
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|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]] | |style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]] | ||
|align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block. | |align=left|A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block. | ||
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|style="background:white"|[[File:NSLU Screenshot Giant Snake Block.jpg|100x100px]]<br>[[Giant Snake Block]] | |||
|align=left|A large type of Snake Block. | |||
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|style="background:white"|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]] | |style="background:white"|[[File:NSLU Mario Block Sprite.png|100x100px]]<br>[[Luigi Block]] | ||
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|style="background:white"|[[File:NSLU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]] | |style="background:white"|[[File:NSLU Screenshot Snake Block.jpg|100x100px]]<br>[[Snake Block]] | ||
|align=left|Green blocks that move like a snake once Luigi steps on it. | |align=left|Green blocks that move like a snake once Luigi steps on it. | ||
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|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]] | |style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Hard Block|Stone block]] | ||
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|style="background:white"|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]] | |style="background:white"|[[File:NSLU Screenshot Hanging Chain.png|100x100px]]<br>[[Chain (object)|Hanging chain]] | ||
|align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s. | |align=left|Chains that the player character can swing back and forth on like {{wp|rope swing}}s. | ||
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|style="background:white"|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | |style="background:white"|[[File:NSLU Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | ||
|align=left|Striped poles that the player can climb up and slide down after jumping onto them. | |align=left|Striped poles that the player can climb up and slide down after jumping onto them. | ||
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|style="background:white"|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope | |style="background:white"|[[File:NSLU Screenshot Rope Ladder.png|100x100px]]<br>[[Ladder|Rope Ladder]] | ||
|align=left|A climbable object used to get on top of platforms. | |align=left|A climbable object used to get on top of platforms. | ||
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|style="background:white"|[[File:NSLU Screenshot Hanging Vine.jpg|100x100px]]<br>[[Vine]] | |||
|align=left|Hanging vines found in [[Soda Jungle]]. They function like rope swings. | |||
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!colspan=3 style="background:#D3EB9D"|Platforms | !colspan=3 style="background:#D3EB9D"|Platforms | ||
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|align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle. | |align=left|Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle. | ||
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|style="background:white"|[[File:NSLU | |style="background:white"|[[File:NSLU Beanstalk Jungle Luigi Sighting.jpg|100x100px]]<br>[[Bean Platform]] | ||
|align=left|Large beans serving as platforms that periodically coil and uncoil. | |align=left|Large beans serving as platforms that periodically coil and uncoil. | ||
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|style="background:white"|[[File:NSLU Screenshot Bolt Lift.jpg|100x100px]]<br>[[Bolt Lift]] | |||
|align=left|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling. | |||
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|style="background:white"|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]] | |style="background:white"|[[File:NSLU Screenshot Bouncy Cloud.png|100x100px]]<br>[[Bouncy Cloud]] | ||
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|align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0. | |align=left|[[Girder]]-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0. | ||
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|style="background:white"|[[File:NSLU | |style="background:white"|[[File:NSLU Flame Chomp Ferris Wheel Luigi Sighting.jpg|100x100px]]<br>[[Paddle Platform]] | ||
|align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks. | |align=left|A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks. | ||
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|style="background:white"|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]] | |style="background:white"|[[File:NSLU Screenshot Screwtop Lift.png|100x100px]]<br>[[Screwtop Lift]] | ||
|align=left|A lift with a | |align=left|A lift with a screw that the player can move in a set direction by spinning. | ||
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|style="background:white"|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]] | |style="background:white"|[[File:NSLU Screenshot Screwtop Platform.png|100x100px]]<br>[[Screwtop Platform]] | ||
|align=left|A platform with a | |align=left|A platform with a screw that the player can move in a set direction by spinning. | ||
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|style="background:white"|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]] | |style="background:white"|[[File:NSLU Screenshot Seesaw Log Bridge.png|100x100px]]<br>[[Seesaw Log Bridge]] | ||
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|align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle. | |align=left|Doors bring the player character to another area. In [[Ghost House]]s, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every [[tower|fortress]] that bring the player character to a boss battle. | ||
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|style="background:white"|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]] | |style="background:white"|[[File:NSLU Screenshot False Wall.png|100x100px]]<br>[[False wall]] | ||
|align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins. | |align=left|Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins. | ||
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|align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s. | |align=left|Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s. | ||
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|style="background:white"|[[File:NSLU Screenshot Mist.png|100x100px]]<br> | |style="background:white"|[[File:NSLU Screenshot Mist.png|100x100px]]<br>Mist | ||
|align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist. | |align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist. | ||
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