Editing New Play Control! Donkey Kong Jungle Beat

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==Gameplay changes==
==Gameplay changes==
[[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], with a [[Helper Monkey]] showing how to attack an enemy with the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nuchuk]].]]
[[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], with a [[Helper Monkey]] showing how to attack an enemy with the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nuchuk]].]]
''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] {{button|wii|wiimote}} and [[Wii#Nunchuk|Nunchuk]] {{button|wii|nunchuk}}. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuk repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]].
''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuk repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]].


Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three [[heart (item)|heart]]s as health, as well as a life counter, which can be increased by collecting [[DK Coin|1-Up Coin]]s. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels.
Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three [[heart (item)|heart]]s as health, as well as a life counter, which can be increased by collecting [[DK Coin|1-Up Coin]]s. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels.
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|rowspan="3"|[[Scruff Roc]]
|rowspan="3"|[[Scruff Roc]]
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|[[Sky Garden (level)|Sky Garden]]
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|[[VS. Scruff Roc]]
|[[VS. Scruff Roc]]

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