Editing New Play Control! Donkey Kong Jungle Beat

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|December 11, 2008<ref name=jp>{{cite|url=www.nintendo.co.jp/wii/r49j/index.html|title=Wiiであそぶ ドンキーコングジャングルビート|publisher=Nintendo|language=ja|accessdate=June 21, 2024}}</ref>|USA|May 4, 2009|Europe|June 5, 2009<ref name="nintendouk">{{cite|url=www.nintendo.com/en-gb/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html#gameDetails|title=NEW PLAY CONTROL! Donkey Kong Jungle Beat {{!}} Wii {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=June 21, 2024}}</ref>|Australia|June 18, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|USA|June 10, 2012|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{flag list|USA|November 3, 2016<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161105190218/http://www.nintendo.com/games/detail/donkey-kong-jungle-beat-wii-u|title=Donkey Kong Jungle Beat for Wii U - Nintendo Game Details|publisher=Nintendo of America|language=en-us|accessdate=June 21, 2024}}</ref>|Europe|December 1, 2016<ref name="nintendouk"/>|Australia|December 2, 2016|Japan|June 21, 2017<ref>{{cite|url=www.nintendo.co.jp/titles/20010000025567|title=Wiiであそぶ ドンキーコングジャングルビート {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=June 21, 2024}}</ref>}}
|released='''Original release:'''<br>{{released|Japan|December 11, 2008<ref name="Wii Folder">[http://wiifolder.com/?p=145 WiiFolder » Blog Archive » Video Demo - Donkey Kong Jungle Beat], accessed 2009-01-12</ref>|USA|May 4, 2009|Europe|June 5, 2009<ref>[http://www.wiitower.de/?page=News&show_news=10304 Nintendo of Europe veröffentlicht Releaseliste für das 2. Quartal - News - Wiitower.de] (German)</ref>|Australia|June 18, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{released|USA|June 10, 2012|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{released|USA|November 3, 2016<ref>[http://www.nintendo.com/games/detail/donkey-kong-jungle-beat-wii-u Donkey Kong Jungle Beat for Wii U]. ''Nintendo.com''. Retrieved November 2, 2016.</ref>|Europe|December 1, 2016<ref>[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html Donkey Kong Jungle Beat for Wii U]. ''Nintendo.co.uk''. Retrieved November 29, 2016.</ref>|Australia|December 2, 2016|Japan|June 21, 2017<ref>[https://www.nintendo.co.jp/titles/20010000025567 Wii U download Japanese software page]</ref>}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|genre=Platform
|genre=Platform
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E10+|pegi=7|cero=A|usk=0}}
|ratings={{ratings|esrb=E10+|pegi=7|cero=A}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|input={{input|nunchuk=1}}
|input={{input|nunchuk=1}}
|format={{format|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
|serials={{flag list|Japan|RVL-R49J-JPN}}
|gallery=Donkey Kong Jungle Beat
}}
}}
'''''New Play Control! Donkey Kong Jungle Beat''''' is a [[wikipedia:2.5D|2.5D]] platform game and a [[Reissue#Ports|port]] of ''[[Donkey Kong Jungle Beat]]'' released on the [[Wii]] as part of the ''[[New Play Control!]]'' series. Aside from updated motion controls and gameplay modifications to fit the new method of control, ''New Play Control! Donkey Kong Jungle Beat'' has some exclusive content, including new and redesigned levels.
'''''New Play Control! Donkey Kong Jungle Beat''''' is a [[wikipedia:2.5D|2.5D]] platform game and a [[Reissue#Ports|port]] of the [[Nintendo GameCube]] game ''[[Donkey Kong Jungle Beat]]'' released on the [[Wii]] as part of the [[New Play Control!]] series, a line of enhanced ports of Nintendo GameCube games remade to take advantage of the Wii's motion controls. However, ''New Play Control! Donkey Kong Jungle Beat'' is the only game to feature exclusive content, having new and redesigned levels and gameplay modifications to fit the new method of control.
 
==Story==
==Story==
In contrast to the [[Donkey Kong Jungle Beat#Story|original Nintendo GameCube version]], the game was given a different, expanded story.
In contrast to the [[Donkey Kong Jungle Beat#Story|original Nintendo GameCube version]], the game was given a different, expanded story.
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'''Story from American website:'''
'''Story from American website:'''
<blockquote>Donkey Kong sets out to prove he's king of the jungle and beyond. He rampages through lava caves, savage seas and crazy locales like a ninja-chimp fortress. Only when Donkey Kong defeats all the kings of his world – by boxing with apes, rabid warthogs, ballistic elephants and giant birds – can he call himself king.</blockquote>
<blockquote>Donkey Kong sets out to prove he's king of the jungle and beyond. He rampages through lava caves, savage seas and crazy locales like a ninja-chimp fortress. Only when Donkey Kong defeats all the kings of his world – by boxing with apes, rabid warthogs, ballistic elephants and giant birds – can he call himself king.</blockquote>
'''Story from European website:'''
'''Story from European website'''
<blockquote>When an army of invaders infiltrate Donkey Kong’s jungle home and help themselves to every banana they can get their hands on, you know there’s going to be trouble. With a rumbling stomach and the support of some fellow banana-starved buddies, the agitated ape sets out to reclaim what’s rightfully his and liberate the kingdoms he passes through in the process.</blockquote>
<blockquote>When an army of invaders infiltrate Donkey Kong’s jungle home and help themselves to every banana they can get their hands on, you know there’s going to be trouble. With a rumbling stomach and the support of some fellow banana-starved buddies, the agitated ape sets out to reclaim what’s rightfully his and liberate the kingdoms he passes through in the process.</blockquote>
During the events of the game, the jungle and various fruit kingdoms are overrun by the various minions of the Ghastly King. The bananas from the jungle are also all stolen, scattered throughout the various kingdoms. Donkey Kong decides to help by facing and defeating the kings of each kingdom to both liberate the kingdoms and reclaim the bananas.
During the events of the game, the jungle and various fruit kingdoms are overrun by the various minions of the Ghastly King. The bananas from the jungle are also all stolen, scattered throughout the various kingdoms. Donkey Kong decides to help by facing and defeating the kings of each kingdom to both liberate the kingdoms and reclaim the bananas.
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==Gameplay changes==
==Gameplay changes==
[[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], with a [[Helper Monkey]] showing how to attack an enemy with the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nuchuk]].]]
[[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], showing how to attack an enemy with the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nuchuk]].]]
''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] {{button|wii|wiimote}} and [[Wii#Nunchuk|Nunchuk]] {{button|wii|nunchuk}}. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuk repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]].
''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]<ref name="Wii Folder"/>. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius<ref name="Wii Folder"/>. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuck repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]].


Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three [[heart (item)|heart]]s as health, as well as a life counter, which can be increased by collecting [[DK Coin|1-Up Coin]]s. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels.
Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three [[heart (item)|heart]]s as health, as well as a life counter, which can be increased by collecting [[DK Coin|1-Up Coin]]s. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels.


The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas. The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests.
The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas.<ref name="Wii Folder"/> The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests.
 
===Kingdom and boss changes===
===Kingdom and boss changes===
[[File:DKJBwii selectiontitle.png|thumb|200px|The new menu selection.]]
[[File:DKJBwii selectiontitle.png|thumb|200px|The new menu selection.]]
In the New Play Control! version, there are three kingdoms per barrel, as well as a fourth one that is unlocked by obtaining all nine crests in the first three. The kingdoms in this version are unlocked in a sequential order, the next kingdom being unlocked by clearing the previous one rather than having to have a certain number of crests. The unlockable kingdoms are the kingdoms that were in the B Barrel in the original version. Two new kingdoms have also been added to the game, and some of the bosses and stages have been swapped compared to the original. They appear in the following order:
In the New Play Control! version, there are three kingdoms per barrel, as well as a fourth one that is unlocked by obtaining all nine crests in the first three. The kingdoms in this version are unlocked in a sequential order, the next kingdom being unlocked by clearing the previous one rather than having to have a certain number of crests. The unlockable kingdoms are the kingdoms that were in the B Barrel in the original version. Two new kingdoms have also been added to the game, and some of the bosses and stages have been swapped compared to the original. The order they appear in is as follows:
{|class="wikitable dk"border=1 style="text-align:center; margin:0 auto"
{|class="wikitable"border=1 style="text-align:center; margin:0 auto"
!colspan="1"|Barrel
!colspan="1"|Barrel
!Kingdom
!Kingdom
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!Boss
!Boss
|-
|-
!rowspan="12"|D Barrel
|-bgcolor="green"
|rowspan="3"|[[Banana Kingdom]]
|rowspan="12"|<font color="white">'''D Barrel'''</font>
|[[Dawn Savanna]]
|rowspan="3"|{{color-link|Banana Kingdom|white}}
|rowspan="3"|[[Dread Kong]]
|{{color-link|Dawn Savanna|white}}
|-
|rowspan="3"|{{color-link|Dread Kong|white}}
|[[Jungle Deeps]]
|-bgcolor="green"
|-
|{{color-link|Jungle Deeps|white}}
|[[VS. Dread Kong]]
|-bgcolor="green"
|-
|{{color-link|VS. Dread Kong|white}}
|rowspan="3"|[[Orange Kingdom]]
|-bgcolor="green"
|[[Silver Snow Peak]]
|rowspan="3"|{{color-link|Orange Kingdom|white}}
|rowspan="3"|[[Scruff Roc]]
|{{color-link|Silver Snow Peak|white}}
|-
|rowspan="3"|{{color-link|Scruff Roc|white}}
|[[Sky Garden]]
|-bgcolor="green"
|-
|{{color-link|Sky Garden|white}}
|[[VS. Scruff Roc]]
|-bgcolor="green"
|-
|{{color-link|VS. Scruff Roc|white}}
|rowspan="3"|[[Watermelon Kingdom]]
|-bgcolor="green"
|[[Monkey Fest]]
|rowspan="3"|{{color-link|Watermelon Kingdom|white}}
|rowspan="3"|[[Rogue-Hog]]
|{{color-link|Monkey Fest|white}}
|-
|rowspan="3"|{{color-link|Rogue-Hog|white}}
|[[Desert Oasis (level)|Desert Oasis]]
|-bgcolor="green"
|-
|{{color-link|Desert Oasis (level)|white|Desert Oasis}}
|[[VS. Rogue-Hog]]
|-bgcolor="green"
|-
|{{color-link|VS. Rogue-Hog|white}}
|rowspan="3"|[[Pear Kingdom]]{{footnote|main|a}}
|-bgcolor="green"
|[[Helibird Dash]]{{footnote|main|b}}
|rowspan="3"|{{color-link|Pear Kingdom|white}}<font color="white">*</font>
|rowspan="3"|[[Gloat-Hog]]
|{{color-link|Helibird Dash|white}}<font color="white"><sup>4</sup></font>
|-
|rowspan="3"|{{color-link|Gloat-Hog|white}}
|[[Clock Tower]]
|-bgcolor="green"
|-
|{{color-link|Clock Tower|white}}
|[[VS. Gloat-Hog]]
|-bgcolor="green"
|-
|{{color-link|VS. Gloat-Hog|white}}
!rowspan="12"|K Barrel
|-bgcolor="skyblue"
|rowspan="3"|[[Apple Kingdom]]
|rowspan="12"|'''K Barrel'''
|[[Massive Canyon]]
|rowspan="3"|{{color-link|Apple Kingdom|black}}
|rowspan="3"|[[Turret Tusk]]
|{{color-link|Massive Canyon|black}}
|-
|rowspan="3"|{{color-link|Turret Tusk|black}}
|[[Ice Warren]]
|-bgcolor="skyblue"
|-
|{{color-link|Ice Warren|black}}
|[[VS. Turret Tusk]]
|-bgcolor="skyblue"
|-
|{{color-link|VS. Turret Tusk|black}}
|rowspan="3"|[[Strawberry Kingdom]]
|-bgcolor="skyblue"
|[[Helibird Nest]]
|rowspan="3"|{{color-link|Strawberry Kingdom|black}}
|rowspan="3"|[[Fleet Roc]]{{footnote|main|d}}
|{{color-link|Helibird Nest|black}}
|-
|rowspan="3"|{{color-link|Fleet Roc|black}}<sup>1</sup>
|[[Spirit Tree]]
|-bgcolor="skyblue"
|-
|{{color-link|Spirit Tree|black}}
|[[VS. Fleet Roc]]{{footnote|main|c}}
|-bgcolor="skyblue"
|-
|{{color-link|VS. Fleet Roc|black}}<sup>1</sup>
|rowspan="3"|[[Pineapple Kingdom]]
|-bgcolor="skyblue"
|[[Rumble Falls]]
|rowspan="3"|{{color-link|Pineapple Kingdom|black}}
|rowspan="3"|[[Karate Kong]]
|{{color-link|Rumble Falls|black}}
|-
|rowspan="3"|{{color-link|Karate Kong|black}}
|[[Pristine Sea]]
|-bgcolor="skyblue"
|-
|{{color-link|Pristine Sea|black}}
|[[VS. Karate Kong]]
|-bgcolor="skyblue"
|-
|{{color-link|VS. Karate Kong|black}}
|rowspan="3"|[[Lychee Kingdom]]{{footnote|main|a}}
|-bgcolor="skyblue"
|[[Deep Sea Sprint]]{{footnote|main|b}}
|rowspan="3"|{{color-link|Lychee Kingdom|black}}*
|rowspan="3"|[[Double Tusk]]{{footnote|main|f}}
|{{color-link|Deep Sea Sprint|black}}<sup>4</sup>
|-
|rowspan="3"|{{color-link|Double Tusk|black}}<sup>5</sup>
|[[Lava Cavern]]
|-bgcolor="skyblue"
|-
|{{color-link|Lava Cavern|black}}
|[[VS. Double Tusk]]{{footnote|main|e}}
|-bgcolor="skyblue"
|-
|{{color-link|VS. Double Tusk|black}}<sup>5</sup>
!rowspan="12"|J Barrel
|-bgcolor="purple"
|rowspan="3"|[[Lemon Kingdom]]
|rowspan="12"|<font color="white">'''J Barrel'''</font>
|[[Chopperbird Race]]
|rowspan="3"|{{color-link|Lemon Kingdom|white}}
|rowspan="3"|[[Mo-Hog]]{{footnote|main|d}}
|{{color-link|Chopperbird Race|white}}
|-
|rowspan="3"|{{color-link|Mo-Hog|white}}<font color="white"><sup>1</sup></font>
|[[Cactus Mine]]
|-bgcolor="purple"
|-
|{{color-link|Cactus Mine|white}}
|[[VS. Mo-Hog]]{{footnote|main|c}}
|-bgcolor="purple"
|-
|{{color-link|VS. Mo-Hog|white}}<font color="white"><sup>1</sup></font>
|rowspan="3"|[[Grape Kingdom]]
|-bgcolor="purple"
|[[Sweet Paradise]]
|rowspan="3"|{{color-link|Grape Kingdom|white}}
|rowspan="3"|[[Hard Roc]]{{footnote|main|h}}
|{{color-link|Sweet Paradise|white}}
|-
|rowspan="3"|{{color-link|Hard Roc|white}}<font color="white"><sup>2</sup></font>
|[[Primeval Ruins]]
|-bgcolor="purple"
|-
|{{color-link|Primeval Ruins|white}}
|[[VS. Hard Roc]]{{footnote|main|g}}
|-bgcolor="purple"
|-
|{{color-link|VS. Hard Roc|white}}<font color="white"><sup>2</sup></font>
|rowspan="3"|[[Cherry Kingdom]]
|-bgcolor="purple"
|[[Aurora Glacier]]
|rowspan="3"|{{color-link|Cherry Kingdom|white}}
|rowspan="3"|[[Grave Tusk]]{{footnote|main|h}}
|{{color-link|Aurora Glacier|white}}
|-
|rowspan="3"|{{color-link|Grave Tusk|white}}<font color="white"><sup>2</sup></font>
|[[Grim Volcano]]
|-bgcolor="purple"
|-
|{{color-link|Grim Volcano|white}}
|[[VS. Grave Tusk]]{{footnote|main|g}}
|-bgcolor="purple"
|-
|{{color-link|VS. Grave Tusk|white}}<font color="white"><sup>2</sup></font>
|rowspan="3"|[[Chili Pepper Kingdom]]{{footnote|main|a}}
|-bgcolor="purple"
|[[Cloudy Heights]]
|rowspan="3"|{{color-link|Chili Pepper Kingdom|white}}<font color="white">*</font>
|rowspan="3"|[[Thunder Roc]]{{footnote|main|f}}
|{{color-link|Cloudy Heights|white}}
|-
|rowspan="3"|{{color-link|Thunder Roc|white}}<font color="white"><sup>5</sup></font>
|[[Magma Coliseum]]
|-bgcolor="purple"
|-
|{{color-link|Magma Coliseum|white}}
|[[VS. Thunder Roc]]{{footnote|main|e}}
|-bgcolor="purple"
|-
|{{color-link|VS. Thunder Roc|white}}<font color="white"><sup>5</sup></font>
!rowspan="12"|B Barrel
|-bgcolor="yellow"
|rowspan="3"|[[Peach Kingdom]]
|rowspan="12"|'''B Barrel'''
|[[Arctic Plunge]]
|rowspan="3"|{{color-link|Peach Kingdom|black}}
|rowspan="3"|[[Bloat-Hog]]{{footnote|main|j}}
|{{color-link|Arctic Plunge|black}}
|-
|rowspan="3"|{{color-link|Bloat-Hog|black}}<sup>3</sup>
|[[Ancient Foundry]]
|-bgcolor="yellow"
|-
|{{color-link|Ancient Foundry|black}}
|[[VS. Bloat Hog]]{{footnote|main|i}}
|-bgcolor="yellow"
|-
|{{color-link|VS. Bloat Hog|black}}<sup>3</sup>
|rowspan="3"|[[Melon Kingdom]]
|-bgcolor="yellow"
|[[Iguanagon's Realm]]
|rowspan="3"|{{color-link|Melon Kingdom|black}}
|rowspan="3"|[[Torch Tusk]]{{footnote|main|j}}
|{{color-link|Iguanagon's Realm|black}}
|-
|rowspan="3"|{{color-link|Torch Tusk|black}}<sup>3</sup>
|[[Banshee Swamp]]
|-bgcolor="yellow"
|-
|{{color-link|Banshee Swamp|black}}
|[[VS. Torch Tusk]]{{footnote|main|i}}
|-bgcolor="yellow"
|-
|{{color-link|VS. Torch Tusk|black}}<sup>3</sup>
|rowspan="3"|[[Durian Kingdom]]
|-bgcolor="yellow"
|[[Battle for Storm Hill]]
|rowspan="3"|{{color-link|Durian Kingdom|black}}
|rowspan="3"|[[Ninja Kong]]
|{{color-link|Battle for Storm Hill|black}}
|-
|rowspan="3"|{{color-link|Ninja Kong|black}}
|[[Aerie Fortress]]
|-bgcolor="yellow"
|-
|{{color-link|Aerie Fortress|black}}
|[[VS. Ninja Kong]]
|-bgcolor="yellow"
|-
|{{color-link|VS. Ninja Kong|black}}
|rowspan="3"|[[Star Fruit Kingdom]]{{footnote|main|a}}
|-bgcolor="yellow"
|[[Ninjape Rally]]
|rowspan="3"|{{color-link|Star Fruit Kingdom|black}}*
|rowspan="3"|[[Sumo Kong]]
|{{color-link|Ninjape Rally|black}}
|-
|rowspan="3"|{{color-link|Sumo Kong|black}}
|[[Asteroid Belt]]
|-bgcolor="yellow"
|-
|{{color-link|Asteroid Belt|black}}
|[[VS. Sumo Kong]]
|-bgcolor="yellow"
|-
|{{color-link|VS. Sumo Kong|black}}
!rowspan="8"|Moon Barrel
|-bgcolor="red"
|colspan=2|[[VS. Cactus King]]
|rowspan="8"|<font color="white">'''Moon Barrel'''</font>
|[[Ghastly King|Cactus King]]
|colspan=2|{{color-link|VS. Cactus King|white}}
|-
|{{color-link|Ghastly King|white|Cactus King}}
|colspan=2|[[VS. Ghastly King]]
|-bgcolor="red"
|[[Ghastly King]]
|colspan=2|{{color-link|VS. Ghastly King|white}}
|-
|{{color-link|Ghastly King|white}}
|rowspan=5|[[Kong of the Mountain]]{{footnote|main|k}}
|-bgcolor="red"
|[[VS. Dread Kong]]
|rowspan=5|{{color-link|Kong of the Mountain|white}}<font color="white">**</font>
|[[Dread Kong]]
|{{color-link|VS. Dread Kong|white}}
|-
|{{color-link|Dread Kong|white}}
|[[VS. Karate Kong]]
|-bgcolor="red"
|[[Karate Kong]]
|{{color-link|VS. Karate Kong|white}}
|-
|{{color-link|Karate Kong|white}}
|[[VS. Ninja Kong]]
|-bgcolor="red"
|[[Ninja Kong]]
|{{color-link|VS. Ninja Kong|white}}
|-
|{{color-link|Ninja Kong|white}}
|[[VS. Sumo Kong]]
|-bgcolor="red"
|[[Sumo Kong]]
|{{color-link|VS. Sumo Kong|white}}
|-
|{{color-link|Sumo Kong|white}}
|[[VS. Ghastly King]]
|-bgcolor="red"
|[[Ghastly King]]
|{{color-link|VS. Ghastly King|white}}
|-
|{{color-link|Ghastly King|white}}
|colspan=2|[[Banana Banquet]]{{footnote|main|k}}
|-bgcolor="red"
|None
|-bgcolor="red"
|colspan=2|{{color-link|Banana Banquet|white}}<font color="white">**</font>
|<font color="white">None</font>
|}
|}
{{footnote|note|a|Unlocked after collecting nine [[crest]]s in one barrel (three in each kingdom).}}
*<nowiki>*</nowiki> - <small>Unlockable stages.</small>
{{footnote|note|b|[[Deep Sea Sprint]] and [[Helibird Dash]] swapped positions from the original.}}
*<nowiki>**</nowiki> - <small>Only in the New Play Control! version.</small>
{{footnote|note|c|[[VS. Mo-Hog]] and [[VS. Fleet Roc]] swapped positions from the original.}}
*<sup>12345</sup> - <small>Indicates swapped from original.</small>
{{footnote|note|d|[[Mo-Hog]] and [[Fleet Roc]] swapped positions from the original.}}
{{footnote|note|e|[[VS. Thunder Roc]] and [[VS. Double Tusk]] swapped positions from the original.}}
{{footnote|note|f|[[Thunder Roc]] and [[Double Tusk]] swapped positions from the original.}}
{{footnote|note|g|[[Grave Tusk]] and [[Hard Roc]] swapped positions from the original.}}
{{footnote|note|h|[[VS. Grave Tusk]] and [[VS. Hard Roc]] swapped positions from the original.}}
{{footnote|note|i|[[Torch Tusk]] and [[Bloat-Hog]] swapped positions from the original.}}
{{footnote|note|j|[[VS. Torch Tusk]] and [[VS. Bloat-Hog]] swapped positions from the original.}}
{{footnote|note|k|Exclusive to ''New Play Control! Donkey Kong Jungle Beat''.}}


===Other changes===
===Other changes===
*The game now supports 16:9 widescreen display.
*The game now supports 16:9 widescreen display.<ref>[http://www.gametrailers.com/player/40719.html Gametrailers.com - Donkey Kong Jungle Beat - Japanese Debut Trailer *No Sound*], trailer of the Wii version</ref>
*The camera is in general more zoomed in.
*The camera is in general more zoomed in.
*Six different save files are available, unlike the original, which has only one per memory card.
*Six different save files are available, unlike the original, which has only one per memory card.
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*The spiky white ice crystals found in various ice stages are now bright orange, likely for better visibility.
*The spiky white ice crystals found in various ice stages are now bright orange, likely for better visibility.
*Enemy arrangement has been slightly altered. Notably, [[Kamikami]] have been completely removed and replaced by the similar [[Karikari]].
*Enemy arrangement has been slightly altered. Notably, [[Kamikami]] have been completely removed and replaced by the similar [[Karikari]].
**Many small enemies, such as Karikari, [[Mini Pig Poppo]]s, and [[Mini-Iga]]s are made slightly larger.
**Many small enemies, such as Karikari, [[Mini Pig Poppo]]s, and [[Mini Iga]] are made slightly larger.
*Various new obstacles have been added, such as stacks of [[cactus|cacti]], skull-marked blocks called [[Tsubushi]] that act similar to [[Thwomp]]s, and [[Wire Trap]]s.
*Various new obstacles have been added, such as stacks of [[cactus|cacti]], skull-marked blocks called [[Tsuboshi]] that act similar to [[Thwomp]]s, and [[Wire Trap]]s.
*[[Barrel Cannon]]s are used in the place of [[Spring Flower]]s from the original.
*[[Barrel Cannon]]s are used in the place of [[Spring Flower]]s from the original.
*[[Primeval Ruins]] contains gray rocks called [[Rock Block (New Play Control! Donkey Kong Jungle Beat)|Rock Block]]s that can be Ground Slapped to make passages appear elsewhere. Certain terrain in other stages can be broken this way.
*[[Primeval Ruins]] contains gray rocks called [[Rock Block (New Play Control! Donkey Kong Jungle Beat)|Rock Block]]s that can be Ground Slapped to make passages appear elsewhere. Certain terrain in other stages can be broken this way.
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*Blooms give the player an extra life for collecting one hundred of them instead of giving one hundred bananas.
*Blooms give the player an extra life for collecting one hundred of them instead of giving one hundred bananas.
*The color of the interior of [[Roc]] eggs is glowing purple rather than red, with purple smoke rather than black. It also now glows purple.
*The color of the interior of [[Roc]] eggs is glowing purple rather than red, with purple smoke rather than black. It also now glows purple.
*The Game Over music is different while the "GAME OVER" text is no longer distorted and fades in rather than bouncing on-screen from the top.
==Profiles==
*'''[[Nintendo eShop]] description:''' <blockquote>''Take control of DK with the Wii Remote and Nunchuk as you swing, swim, and battle against the fiercest jungle beasts to prove your worth. Earn combo multipliers by collecting bananas as you explore volcano caves, snowy peaks, and fantastic skyscapes. Friendly animal pals can offer hints or a ride across the jungle!</blockquote>


==Reception==
==Reception==
Critical reception for the ''New Play Control!'' version of ''Donkey Kong Jungle Beat'' game was positive, though not as much as the original. The game still received praise for its graphics, and while the new style of gameplay received some praise for retaining, it was also criticized for lacking the ingenuity and feel of the bongo controls. Like the original, this release also received criticism for its short length and lack of replay value.
Critical reception for the ''New Play Control!'' version of ''Donkey Kong Jungle Beat'' game was positive, though not as much as the original. The game still received praise for its graphics, and while the new style of gameplay received some praise for retaining, it was also criticized for lacking the ingenuity and feel of the bongo controls. Like the original, this release also received criticism for its short length and lack of replay value.
{| class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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|[http://www.gamerankings.com/wii/954379-new-play-control-donkey-kong-jungle-beat/index.html 81]
|[http://www.gamerankings.com/wii/954379-new-play-control-donkey-kong-jungle-beat/index.html 81]
|}
|}
{{br}}


==Gallery==
==Gallery==
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DKJB NPC logo.png|[[New Play Control!]] logo
DKJB NPC logo.png|[[New Play Control!]] logo
DKDKJB1.png|[[Donkey Kong]]
DKDKJB1.png|[[Donkey Kong]]
HelperMonkey-DKJB.png|Helper Monkey
HelperMonkey-DKJB.png|[[Helper Monkey]]
JungleDeeps.png|Jungle Deeps
JungleDeeps.png|Jungle Deeps
</gallery>
</gallery>
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{{foreign names
{{foreign names
|Jap=Wiiであそぶ ドンキーコングジャングルビート
|Jap=Wiiであそぶ ドンキーコングジャングルビート
|JapR=Wii de Asobu Donkī Kongu Janguru Bīto
|JapR=Wii de Asobu Donkīkongu Janguru Bīto
|JapM=Play with Wii Donkey Kong Jungle Beat
|JapM=Play with Wii Donkey Kong Jungle Beat
|JapC=<ref name=jp/>
|Chi=Wii來玩 大金剛森林節拍<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>
|ChiT=Wii來玩 大金剛森林節拍
|ChiR=Wii Láiwán Dàjīngāng Sēnlín Jiépāi
|ChiTR=Wii Láiwán Dàjīngāng Sēnlín Jiépāi
|ChiM=Play with Wii Donkey Kong Jungle Beat
|ChiTM=Play with Wii Donkey Kong Jungle Beat
|ChiTC=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 21, 2024}}</ref>
|FreE=Donkey Kong Jungle Beat NOUVELLE FAÇON DE JOUER !
|FreEM=Donkey Kong Jungle Beat NEW WAY TO PLAY!
|FreEC=<ref>{{cite|url=www.nintendo.com/fr-fr/Jeux/Wii/Donkey-Kong-Jungle-Beat-NOUVELLE-FACON-DE-JOUER--282321.html|title=Donkey Kong Jungle Beat NOUVELLE FAÇON DE JOUER !|publisher=Nintendo FR|accessdate=November 24, 2024|language=fr}}</ref>
}}
}}
==External links==
*[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html European English site]
*[http://www.nintendo.com/games/detail/goWAHJxawo5A6IEqQsXfakSPpKsT8puA ''New Play Control! Donkey Kong Jungle Beat'' at Nintendo]
*[https://www.nintendo.co.jp/wii/r49j/index.html Japanese Site]


==References==
==References==
<references/>
<references/>
==External links==
*[https://www.nintendo.com/en-gb/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html British English website]
*[https://web.archive.org/web/20170709160257/http://www.nintendo.com/games/detail/goWAHJxawo5A6IEqQsXfakSPpKsT8puA North American site]
*[https://www.nintendo.co.jp/wii/r49j/index.html Japanese site]
*[https://m1.nintendo.net/docvc/RVL/JPN/R49J/R49J_J.pdf Japanese instruction booklet]


{{DKJB}}
{{DKJB}}
{{Donkey Kong games}}
{{DKGames}}
{{Wii}}
{{Wii}}
[[Category:New Play Control! Donkey Kong Jungle Beat|*]]
[[Category:New Play Control! Donkey Kong Jungle Beat|*]]
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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Enhanced ports]]
[[Category:Reissues]]
[[Category:2008 games]]
[[Category:2008 games]]
[[Category:2009 games]]
[[Category:2009 games]]
[[it:New Play Control! Donkey Kong Jungle Beat]]
[[it:New Play Control! Donkey Kong Jungle Beat]]

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