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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Japan|December 11, 2008<ref name="Wii Folder">[http://wiifolder.com/?p=145 WiiFolder » Blog Archive » Video Demo - Donkey Kong Jungle Beat], accessed 2009-01-12</ref>|USA|May 4, 2009|Europe|June 5, 2009<ref>[http://www.wiitower.de/?page=News&show_news=10304 Nintendo of Europe veröffentlicht Releaseliste für das 2. Quartal - News - Wiitower.de] (German)</ref>|Australia|June 18, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|USA|June 10, 2012|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{release|USA|November 3, 2016<ref>[http://www.nintendo.com/games/detail/donkey-kong-jungle-beat-wii-u Donkey Kong Jungle Beat for Wii U]. ''Nintendo.com''. Retrieved November 2, 2016.</ref>|Europe|December 1, 2016<ref>[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html Donkey Kong Jungle Beat for Wii U]. ''Nintendo.co.uk''. Retrieved November 29, 2016.</ref>|Australia|December 2, 2016|Japan|June 21, 2017<ref>[https://www.nintendo.co.jp/titles/20010000025567 Wii U download Japanese software page]</ref>}} | ||
|genre=Platform | |genre=Platform | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|esrb=E10+|pegi=7|cero=A | |ratings={{ratings|esrb=E10+|pegi=7|cero=A}} | ||
|platforms=[[Wii]], [[Wii U]] | |platforms=[[Wii]], [[Wii U]] | ||
|input={{input|nunchuk=1}} | |input={{input|nunchuk=1}} | ||
| | |media={{media|wii=1|wiiudl=1}} | ||
}} | }} | ||
'''''New Play Control! Donkey Kong Jungle Beat''''' is a [[wikipedia:2.5D|2.5D]] platform game and a [[Reissue#Ports|port]] of ''[[Donkey Kong Jungle Beat]]'' released on the [[Wii]] as part of the | '''''New Play Control! Donkey Kong Jungle Beat''''' is a [[wikipedia:2.5D|2.5D]] platform game and a [[Reissue#Ports|port]] of the [[Nintendo GameCube]] game ''[[Donkey Kong Jungle Beat]]'' released on the [[Wii]] as part of the [[New Play Control!]] series, a line of enhanced ports of Nintendo GameCube games remade to take advantage of the Wii's motion controls. However, ''New Play Control! Donkey Kong Jungle Beat'' is the only game to feature exclusive content, having new and redesigned levels and gameplay modifications to fit the new method of control. | ||
==Story== | ==Story== | ||
In contrast to the [[Donkey Kong Jungle Beat#Story|original Nintendo GameCube version]], the game was given a different, expanded story. | In contrast to the [[Donkey Kong Jungle Beat#Story|original Nintendo GameCube version]], the game was given a different, expanded story. | ||
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==Gameplay changes== | ==Gameplay changes== | ||
[[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], with a [[Helper Monkey]] showing how to attack an enemy with the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nuchuk]].]] | [[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], with a [[Helper Monkey]] showing how to attack an enemy with the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nuchuk]].]] | ||
''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuk repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]]. | ''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]<ref name="Wii Folder"/>. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius<ref name="Wii Folder"/>. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuk repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]]. | ||
Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three [[heart (item)|heart]]s as health, as well as a life counter, which can be increased by collecting [[DK Coin|1-Up Coin]]s. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels. | Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three [[heart (item)|heart]]s as health, as well as a life counter, which can be increased by collecting [[DK Coin|1-Up Coin]]s. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels. | ||
The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas. The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests. | The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas.<ref name="Wii Folder"/> The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests. | ||
===Kingdom and boss changes=== | ===Kingdom and boss changes=== | ||
[[File:DKJBwii selectiontitle.png|thumb|200px|The new menu selection.]] | [[File:DKJBwii selectiontitle.png|thumb|200px|The new menu selection.]] | ||
In the New Play Control! version, there are three kingdoms per barrel, as well as a fourth one that is unlocked by obtaining all nine crests in the first three. The kingdoms in this version are unlocked in a sequential order, the next kingdom being unlocked by clearing the previous one rather than having to have a certain number of crests. The unlockable kingdoms are the kingdoms that were in the B Barrel in the original version. Two new kingdoms have also been added to the game, and some of the bosses and stages have been swapped compared to the original. | In the New Play Control! version, there are three kingdoms per barrel, as well as a fourth one that is unlocked by obtaining all nine crests in the first three. The kingdoms in this version are unlocked in a sequential order, the next kingdom being unlocked by clearing the previous one rather than having to have a certain number of crests. The unlockable kingdoms are the kingdoms that were in the B Barrel in the original version. Two new kingdoms have also been added to the game, and some of the bosses and stages have been swapped compared to the original. The order they appear in is as follows: | ||
{|class="wikitable | {|class="wikitable"border=1 style="text-align:center; margin:0 auto" | ||
!colspan="1"|Barrel | !colspan="1"|Barrel | ||
!Kingdom | !Kingdom | ||
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!Boss | !Boss | ||
|- | |- | ||
|-bgcolor="green" | |||
|rowspan="3"| | |rowspan="12"|<font color="white">'''D Barrel'''</font> | ||
| | |rowspan="3"|{{color-link|Banana Kingdom|white}} | ||
|rowspan="3"| | |{{color-link|Dawn Savanna|white}} | ||
|- | |rowspan="3"|{{color-link|Dread Kong|white}} | ||
| | |-bgcolor="green" | ||
|- | |{{color-link|Jungle Deeps|white}} | ||
| | |-bgcolor="green" | ||
|- | |{{color-link|VS. Dread Kong|white}} | ||
|rowspan="3"| | |-bgcolor="green" | ||
| | |rowspan="3"|{{color-link|Orange Kingdom|white}} | ||
|rowspan="3"| | |{{color-link|Silver Snow Peak|white}} | ||
|- | |rowspan="3"|{{color-link|Scruff Roc|white}} | ||
| | |-bgcolor="green" | ||
|- | |{{color-link|Sky Garden|white}} | ||
| | |-bgcolor="green" | ||
|- | |{{color-link|VS. Scruff Roc|white}} | ||
|rowspan="3"| | |-bgcolor="green" | ||
| | |rowspan="3"|{{color-link|Watermelon Kingdom|white}} | ||
|rowspan="3"| | |{{color-link|Monkey Fest|white}} | ||
|- | |rowspan="3"|{{color-link|Rogue-Hog|white}} | ||
| | |-bgcolor="green" | ||
|- | |{{color-link|Desert Oasis (level)|white|Desert Oasis}} | ||
| | |-bgcolor="green" | ||
|- | |{{color-link|VS. Rogue-Hog|white}} | ||
|rowspan="3"| | |-bgcolor="green" | ||
| | |rowspan="3"|{{color-link|Pear Kingdom|white}}<font color="white">*</font> | ||
|rowspan="3"| | |{{color-link|Helibird Dash|white}}<font color="white"><sup>4</sup></font> | ||
|- | |rowspan="3"|{{color-link|Gloat-Hog|white}} | ||
| | |-bgcolor="green" | ||
|- | |{{color-link|Clock Tower|white}} | ||
| | |-bgcolor="green" | ||
|- | |{{color-link|VS. Gloat-Hog|white}} | ||
|-bgcolor="skyblue" | |||
|rowspan="3"| | |rowspan="12"|'''K Barrel''' | ||
| | |rowspan="3"|{{color-link|Apple Kingdom|black}} | ||
|rowspan="3"| | |{{color-link|Massive Canyon|black}} | ||
|- | |rowspan="3"|{{color-link|Turret Tusk|black}} | ||
| | |-bgcolor="skyblue" | ||
|- | |{{color-link|Ice Warren|black}} | ||
| | |-bgcolor="skyblue" | ||
|- | |{{color-link|VS. Turret Tusk|black}} | ||
|rowspan="3"| | |-bgcolor="skyblue" | ||
| | |rowspan="3"|{{color-link|Strawberry Kingdom|black}} | ||
|rowspan="3"| | |{{color-link|Helibird Nest|black}} | ||
|- | |rowspan="3"|{{color-link|Fleet Roc|black}}<sup>1</sup> | ||
| | |-bgcolor="skyblue" | ||
|- | |{{color-link|Spirit Tree|black}} | ||
| | |-bgcolor="skyblue" | ||
|- | |{{color-link|VS. Fleet Roc|black}}<sup>1</sup> | ||
|rowspan="3"| | |-bgcolor="skyblue" | ||
| | |rowspan="3"|{{color-link|Pineapple Kingdom|black}} | ||
|rowspan="3"| | |{{color-link|Rumble Falls|black}} | ||
|- | |rowspan="3"|{{color-link|Karate Kong|black}} | ||
| | |-bgcolor="skyblue" | ||
|- | |{{color-link|Pristine Sea|black}} | ||
| | |-bgcolor="skyblue" | ||
|- | |{{color-link|VS. Karate Kong|black}} | ||
|rowspan="3"| | |-bgcolor="skyblue" | ||
| | |rowspan="3"|{{color-link|Lychee Kingdom|black}}* | ||
|rowspan="3"| | |{{color-link|Deep Sea Sprint|black}}<sup>4</sup> | ||
|- | |rowspan="3"|{{color-link|Double Tusk|black}}<sup>5</sup> | ||
| | |-bgcolor="skyblue" | ||
|- | |{{color-link|Lava Cavern|black}} | ||
| | |-bgcolor="skyblue" | ||
|- | |{{color-link|VS. Double Tusk|black}}<sup>5</sup> | ||
|-bgcolor="purple" | |||
|rowspan="3"| | |rowspan="12"|<font color="white">'''J Barrel'''</font> | ||
| | |rowspan="3"|{{color-link|Lemon Kingdom|white}} | ||
|rowspan="3"| | |{{color-link|Chopperbird Race|white}} | ||
|- | |rowspan="3"|{{color-link|Mo-Hog|white}}<font color="white"><sup>1</sup></font> | ||
| | |-bgcolor="purple" | ||
|- | |{{color-link|Cactus Mine|white}} | ||
| | |-bgcolor="purple" | ||
|- | |{{color-link|VS. Mo-Hog|white}}<font color="white"><sup>1</sup></font> | ||
|rowspan="3"| | |-bgcolor="purple" | ||
| | |rowspan="3"|{{color-link|Grape Kingdom|white}} | ||
|rowspan="3"| | |{{color-link|Sweet Paradise|white}} | ||
|- | |rowspan="3"|{{color-link|Hard Roc|white}}<font color="white"><sup>2</sup></font> | ||
| | |-bgcolor="purple" | ||
|- | |{{color-link|Primeval Ruins|white}} | ||
| | |-bgcolor="purple" | ||
|- | |{{color-link|VS. Hard Roc|white}}<font color="white"><sup>2</sup></font> | ||
|rowspan="3"| | |-bgcolor="purple" | ||
| | |rowspan="3"|{{color-link|Cherry Kingdom|white}} | ||
|rowspan="3"| | |{{color-link|Aurora Glacier|white}} | ||
|- | |rowspan="3"|{{color-link|Grave Tusk|white}}<font color="white"><sup>2</sup></font> | ||
| | |-bgcolor="purple" | ||
|- | |{{color-link|Grim Volcano|white}} | ||
| | |-bgcolor="purple" | ||
|- | |{{color-link|VS. Grave Tusk|white}}<font color="white"><sup>2</sup></font> | ||
|rowspan="3"| | |-bgcolor="purple" | ||
| | |rowspan="3"|{{color-link|Chili Pepper Kingdom|white}}<font color="white">*</font> | ||
|rowspan="3"| | |{{color-link|Cloudy Heights|white}} | ||
|- | |rowspan="3"|{{color-link|Thunder Roc|white}}<font color="white"><sup>5</sup></font> | ||
| | |-bgcolor="purple" | ||
|- | |{{color-link|Magma Coliseum|white}} | ||
| | |-bgcolor="purple" | ||
|- | |{{color-link|VS. Thunder Roc|white}}<font color="white"><sup>5</sup></font> | ||
|-bgcolor="yellow" | |||
|rowspan="3"| | |rowspan="12"|'''B Barrel''' | ||
| | |rowspan="3"|{{color-link|Peach Kingdom|black}} | ||
|rowspan="3"| | |{{color-link|Arctic Plunge|black}} | ||
|- | |rowspan="3"|{{color-link|Bloat-Hog|black}}<sup>3</sup> | ||
| | |-bgcolor="yellow" | ||
|- | |{{color-link|Ancient Foundry|black}} | ||
| | |-bgcolor="yellow" | ||
|- | |{{color-link|VS. Bloat Hog|black}}<sup>3</sup> | ||
|rowspan="3"| | |-bgcolor="yellow" | ||
| | |rowspan="3"|{{color-link|Melon Kingdom|black}} | ||
|rowspan="3"| | |{{color-link|Iguanagon's Realm|black}} | ||
|- | |rowspan="3"|{{color-link|Torch Tusk|black}}<sup>3</sup> | ||
| | |-bgcolor="yellow" | ||
|- | |{{color-link|Banshee Swamp|black}} | ||
| | |-bgcolor="yellow" | ||
|- | |{{color-link|VS. Torch Tusk|black}}<sup>3</sup> | ||
|rowspan="3"| | |-bgcolor="yellow" | ||
| | |rowspan="3"|{{color-link|Durian Kingdom|black}} | ||
|rowspan="3"| | |{{color-link|Battle for Storm Hill|black}} | ||
|- | |rowspan="3"|{{color-link|Ninja Kong|black}} | ||
| | |-bgcolor="yellow" | ||
|- | |{{color-link|Aerie Fortress|black}} | ||
| | |-bgcolor="yellow" | ||
|- | |{{color-link|VS. Ninja Kong|black}} | ||
|rowspan="3"| | |-bgcolor="yellow" | ||
| | |rowspan="3"|{{color-link|Star Fruit Kingdom|black}}* | ||
|rowspan="3"| | |{{color-link|Ninjape Rally|black}} | ||
|- | |rowspan="3"|{{color-link|Sumo Kong|black}} | ||
| | |-bgcolor="yellow" | ||
|- | |{{color-link|Asteroid Belt|black}} | ||
| | |-bgcolor="yellow" | ||
|- | |{{color-link|VS. Sumo Kong|black}} | ||
|-bgcolor="red" | |||
|colspan=2| | |rowspan="8"|<font color="white">'''Moon Barrel'''</font> | ||
| | |colspan=2|{{color-link|VS. Cactus King|white}} | ||
|- | |{{color-link|Ghastly King|white|Cactus King}} | ||
|colspan=2| | |-bgcolor="red" | ||
| | |colspan=2|{{color-link|VS. Ghastly King|white}} | ||
|- | |{{color-link|Ghastly King|white}} | ||
|rowspan=5| | |-bgcolor="red" | ||
| | |rowspan=5|{{color-link|Kong of the Mountain|white}}<font color="white">**</font> | ||
| | |{{color-link|VS. Dread Kong|white}} | ||
|- | |{{color-link|Dread Kong|white}} | ||
| | |-bgcolor="red" | ||
| | |{{color-link|VS. Karate Kong|white}} | ||
|- | |{{color-link|Karate Kong|white}} | ||
| | |-bgcolor="red" | ||
| | |{{color-link|VS. Ninja Kong|white}} | ||
|- | |{{color-link|Ninja Kong|white}} | ||
| | |-bgcolor="red" | ||
| | |{{color-link|VS. Sumo Kong|white}} | ||
|- | |{{color-link|Sumo Kong|white}} | ||
| | |-bgcolor="red" | ||
| | |{{color-link|VS. Ghastly King|white}} | ||
|- | |{{color-link|Ghastly King|white}} | ||
|colspan=2| | |-bgcolor="red" | ||
|None | |-bgcolor="red" | ||
|colspan=2|{{color-link|Banana Banquet|white}}<font color="white">**</font> | |||
|<font color="white">None</font> | |||
|} | |} | ||
*<nowiki>*</nowiki> - <small>Unlockable stages.</small> | |||
*<nowiki>**</nowiki> - <small>Only in the New Play Control! version.</small> | |||
*<sup>12345</sup> - <small>Indicates swapped from original.</small> | |||
===Other changes=== | ===Other changes=== | ||
*The game now supports 16:9 widescreen display. | *The game now supports 16:9 widescreen display.<ref>[http://www.gametrailers.com/player/40719.html Gametrailers.com - Donkey Kong Jungle Beat - Japanese Debut Trailer *No Sound*], trailer of the Wii version</ref> | ||
*The camera is in general more zoomed in. | *The camera is in general more zoomed in. | ||
*Six different save files are available, unlike the original, which has only one per memory card. | *Six different save files are available, unlike the original, which has only one per memory card. | ||
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*Enemy arrangement has been slightly altered. Notably, [[Kamikami]] have been completely removed and replaced by the similar [[Karikari]]. | *Enemy arrangement has been slightly altered. Notably, [[Kamikami]] have been completely removed and replaced by the similar [[Karikari]]. | ||
**Many small enemies, such as Karikari, [[Mini Pig Poppo]]s, and [[Mini-Iga]]s are made slightly larger. | **Many small enemies, such as Karikari, [[Mini Pig Poppo]]s, and [[Mini-Iga]]s are made slightly larger. | ||
*Various new obstacles have been added, such as stacks of [[cactus|cacti]], skull-marked blocks called [[ | *Various new obstacles have been added, such as stacks of [[cactus|cacti]], skull-marked blocks called [[Tsuboshi]] that act similar to [[Thwomp]]s, and [[Wire Trap]]s. | ||
*[[Barrel Cannon]]s are used in the place of [[Spring Flower]]s from the original. | *[[Barrel Cannon]]s are used in the place of [[Spring Flower]]s from the original. | ||
*[[Primeval Ruins]] contains gray rocks called [[Rock Block (New Play Control! Donkey Kong Jungle Beat)|Rock Block]]s that can be Ground Slapped to make passages appear elsewhere. Certain terrain in other stages can be broken this way. | *[[Primeval Ruins]] contains gray rocks called [[Rock Block (New Play Control! Donkey Kong Jungle Beat)|Rock Block]]s that can be Ground Slapped to make passages appear elsewhere. Certain terrain in other stages can be broken this way. | ||
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*Blooms give the player an extra life for collecting one hundred of them instead of giving one hundred bananas. | *Blooms give the player an extra life for collecting one hundred of them instead of giving one hundred bananas. | ||
*The color of the interior of [[Roc]] eggs is glowing purple rather than red, with purple smoke rather than black. It also now glows purple. | *The color of the interior of [[Roc]] eggs is glowing purple rather than red, with purple smoke rather than black. It also now glows purple. | ||
==Reception== | ==Reception== | ||
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|[http://www.gamerankings.com/wii/954379-new-play-control-donkey-kong-jungle-beat/index.html 81] | |[http://www.gamerankings.com/wii/954379-new-play-control-donkey-kong-jungle-beat/index.html 81] | ||
|} | |} | ||
{{br}} | |||
==Gallery== | ==Gallery== | ||
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{{main|List of New Play Control! Donkey Kong Jungle Beat staff}} | {{main|List of New Play Control! Donkey Kong Jungle Beat staff}} | ||
''New Play Control! Donkey Kong Jungle Beat'' was developed by Nintendo EAD Tokyo. The producers were Shigeru Miyamoto and Takashi Tezuka. Futoshi Shirai and Haruka Kakinuma were the director and assistant director, respectively. Shigeru Miyamoto and Takashi Tezuka along with Hiroyuki Kimura were also the general producers. Satoru Iwata was once again the executive producer. The staff for the original game was also credited. | ''New Play Control! Donkey Kong Jungle Beat'' was developed by Nintendo EAD Tokyo. The producers were Shigeru Miyamoto and Takashi Tezuka. Futoshi Shirai and Haruka Kakinuma were the director and assistant director, respectively. Shigeru Miyamoto and Takashi Tezuka along with Hiroyuki Kimura were also the general producers. Satoru Iwata was once again the executive producer. The staff for the original game was also credited. | ||
==Nintendo eShop description== | |||
<blockquote>''Take control of DK with the Wii Remote and Nunchuk as you swing, swim, and battle against the fiercest jungle beasts to prove your worth. Earn combo multipliers by collecting bananas as you explore volcano caves, snowy peaks, and fantastic skyscapes. Friendly animal pals can offer hints or a ride across the jungle!</blockquote> | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Wii de Asobu Donkīkongu Janguru Bīto | |JapR=Wii de Asobu Donkīkongu Janguru Bīto | ||
|JapM=Play with Wii Donkey Kong Jungle Beat | |JapM=Play with Wii Donkey Kong Jungle Beat | ||
| | |Chi=Wii來玩 大金剛森林節拍<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref> | ||
| | |ChiR=Wii Láiwán Dàjīngāng Sēnlín Jiépāi | ||
| | |ChiM=Play with Wii Donkey Kong Jungle Beat | ||
| | |FraE=Donkey Kong Jungle Beat NOUVELLE FAÇON DE JOUER ! | ||
| | |FraEM=Donkey Kong Jungle Beat NEW WAY TO PLAY! | ||
}} | }} | ||
==External links== | |||
*[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html European English site] | |||
*[http://www.nintendo.com/games/detail/goWAHJxawo5A6IEqQsXfakSPpKsT8puA ''New Play Control! Donkey Kong Jungle Beat'' at Nintendo] | |||
*[https://www.nintendo.co.jp/wii/r49j/index.html Japanese Site] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DKJB}} | {{DKJB}} |